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Log for #openttdcoop.stable on 4th June 2015:
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00:00:13  <coopserver> <Anson (AFK)> hallo, sylf
00:00:16  <coopserver> <Sylf> hi
00:01:06  <coopserver> <Anson (AFK)> many people have terrible lag ... i just blocked half the network for half a year, just to switch two rails with each other
00:01:31  <coopserver> <Sylf> blame the big cities
00:02:40  <__Fellini__> hi Sylf
00:02:50  <Sylf> hi
00:03:03  <Sylf> how goes the game?  life?
00:03:35  <coopserver> <Anson (AFK)> someone expanded some lines on our network, from double to quad, but it is rather two double than a quad, and thus quite crappy at some places ...
00:04:13  <coopserver> <Anson (AFK)> the problem starts probably near !!this bit
00:04:51  <coopserver> <Anson (AFK)> with the lag, i couldn't build a good choice, but at least mixed the four lines, to no longer have two pairs of two
00:05:12  <coopserver> <Sylf> I have no lag right now
00:05:46  <coopserver> <Anson (AFK)> a similar problem at "3 leaving lines" ... real bad merge there now
00:06:09  <coopserver> <Sylf> I see the problem at 3 leaving lines
00:06:21  <coopserver> <Anson (AFK)> i have 1-2 fps only
00:06:24  <coopserver> <Sylf> I have no idea what's wrong with this bit  part
00:06:36  <coopserver> <Sylf> That bit is flowing better than the other spot
00:06:58  <coopserver> <Sylf> the game's running smoothly here
00:07:01  <coopserver> <Anson (AFK)> there are 2 pairs of incoming lines, and they go mostly as separate souble lines until the drop
00:07:25  <coopserver> <Sylf> there may be theoretical design problem, but it's not exhibiting any issues
00:07:30  <coopserver> <Sylf> no jam there
00:07:47  <coopserver> <Anson (AFK)> thus most traffic was on one pair and the other pair was empty ... at the oil dop, one half of the station was full with overflowing trains and the other was empty
00:07:54  <coopserver> <Sylf> but whatever.  I have no interest in this map
00:08:21  *** __Fellini___ has joined #openttdcoop.stable
00:08:30  <coopserver> <Anson (AFK)> the problem is at the drop, but caused by not merging the two pairs of lines with a choice at !!this bit
00:08:45  <coopserver> *** Sylf has left the game (Leaving)
00:09:02  <coopserver> <Anson (AFK)> ok, cu on the next map :-)
00:10:41  *** __Fellini__ has quit IRC
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00:15:47  <coopserver> *** Anson (AFK) has joined spectators
00:16:10  <coopserver> <Anson (AFK)> hallo, how is your lag, fellini ?
00:16:29  <coopserver> <__Fellini__> im from other PC
00:16:34  <coopserver> <__Fellini__> now fine
00:16:35  <coopserver> <Anson (AFK)> mine is terrible and I'm probably afk now until next afternoon
00:16:51  <coopserver> <__Fellini__> ok
00:28:00  <coopserver> <Anson (AFK)> strange ... i have reduced the size of my ottd window (usually playing with a maxed window) and lag got much worse
00:28:16  <coopserver> <Anson (AFK)> then i switched back to a maxed window and lag is almost gone now
00:28:31  <coopserver> <__Fellini__> really strange
00:29:03  <coopserver> <Anson (AFK)> "almost gone" = back to maybe 5 fps after having less than 1 fps before :-)
00:30:18  <coopserver> <__Fellini__> XDD
00:31:01  <coopserver> <Anson (AFK)> now we see the reason why towns should only be grown when they are really used
00:31:33  <coopserver> <Anson (AFK)> eg Noondie has 9219 pax and only 1591 of them are transported
00:32:43  <coopserver> <__Fellini__> oh, its token work
00:32:52  <Sylf> also blame it on number of road vehicles and amount of roads
00:32:55  <coopserver> <Anson (AFK)> and at Werombi (population 24k), pax last month was 238 of 8300
00:33:27  <Sylf> more of each, and they'll have to calculate path more, slowing down the game
00:34:08  <Sylf> I'm gonna load the next map, but let's run an experiment first
00:34:13  <Sylf> Anson, wanna help me out?
00:34:29  <coopserver> *** Sylf has joined
00:34:36  <Sylf> !players
00:34:36  <coopserver> Sylf: Client 253 (White) is __Fellini__, in company 5 (__Felli_Lines__)
00:34:37  <coopserver> Sylf: Spectators: Client 163 (Anson (AFK)), Client 255 (Sylf)
00:34:38  <coopserver> <Anson (AFK)> almost no buses in Werombi ... a 24k population town grown for nothing, with 350+ houses, growing every 9 days ... that alone costs many calculations
00:34:58  <Sylf> !rcon move 255 9
00:34:59  <coopserver> *** Sylf has joined company #9
00:36:20  <coopserver> <Anson (AFK)> help ... yes, maybe ... but the lag is back, a lort below 1 fps, mouse laggy like that too ... thus not able to build anything atm
00:37:14  <coopserver> <Sylf> still many RV to go
00:38:07  <Sylf> !rcon move 255 6
00:38:08  <coopserver> *** Sylf has joined company #6
00:38:14  <Sylf> !rcon move 255 13
00:38:15  <coopserver> *** Sylf has joined company #13
00:39:03  <coopserver> <Sylf> ok, now all of Token's 200 RV are in depots
00:39:13  <coopserver> <Sylf> Is the lag any better?
00:39:34  <coopserver> <__Fellini__> i havent lags
00:39:54  <coopserver> <Sylf> that question's for anson
00:39:55  <coopserver> <Anson (AFK)> back from 0.2 fps to 1 fps , maybe
00:40:26  <coopserver> <Sylf> time to give up on this game then
00:41:14  <coopserver> <Anson (AFK)> lag seems to be almost completely gone when i scroll to another area without too many rails and with no big towns
00:42:01  <Sylf> and you do have sprite_cache_size_px set correctly?
00:42:12  <coopserver> *** Sylf has left the game (Leaving)
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00:43:28  <coopserver> <Sylf> never mind, that setting didn't change the performance at all for me for this map
00:43:31  <coopserver> *** Sylf has left the game (Leaving)
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00:44:48  <Sylf> !rcon ls
00:44:49  <coopserver> 0) .. (Parent directory)
00:44:50  <coopserver> 1) archive/ (Directory)
00:44:51  <coopserver> 2) autosave/ (Directory)
00:44:52  <coopserver> 3) uploads/ (Directory)
00:44:53  <coopserver> 4) 20150506_prereboot.sav
00:44:54  <coopserver> Sylf: You have 8 more messages. Type !less to view them
00:44:57  <Sylf> !rcon cd 3
00:44:58  <Sylf> !rcon ls
00:44:59  <coopserver> 0) .. (Parent directory)
00:45:00  <coopserver> 1) JStable300515.sav
00:45:01  <coopserver> 2) StableSylf035.sav
00:45:02  <coopserver> 3) StableSylf034.sav
00:45:03  <coopserver> 4) JStable130515.sav
00:45:04  <coopserver> Sylf: You have 57 more messages. Type !less to view them
00:45:05  <Sylf> !rcon load 2
00:45:06  <coopserver> Starting new game
00:45:10  <coopserver> *** __Fellini__ has left the game (connection lost)
00:45:11  <coopserver> *** Anson (AFK) has left the game (connection lost)
00:45:12  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.1)
00:45:13  <coopserver> *** Game still paused (manual, number of players)
00:45:29  *** Anson has quit IRC
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00:45:46  <Sylf> !setdef
00:45:46  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
00:45:47  <Sylf> !auto
00:45:47  <coopserver> Sorry, still processing previous rcon command
00:45:52  <Sylf> !rcon reset_company 1
00:45:53  <coopserver> Company deleted.
00:45:55  <coopserver> *** __Fellini__ has joined
00:46:05  <coopserver> *** Sylf has joined
00:50:57  <coopserver> *** __Fellini__ has started a new company #1
00:50:58  <coopserver> *** Game still paused (manual)
00:51:27  <coopserver> *** __Fellini__ has joined spectators
00:51:28  <coopserver> *** Game still paused (manual, number of players)
00:51:48  <Sylf> !auto
00:51:49  <coopserver> *** Game still paused (number of players)
00:52:35  <coopserver> *** Anson has joined
00:52:45  <coopserver> <__Fellini__> u forgot unpause, or u need it?
00:53:45  <Sylf> no, unpause didn't work the first time
00:53:50  <Sylf> it should be working
00:53:57  <coopserver> *** __Fellini__ has joined company #1
00:53:58  <coopserver> *** Game unpaused (number of players)
00:55:09  <coopserver> <Anson> the command to unpause should be !auto ? ... and !pause and !auto no longer work after they changed the script a long time ago
01:05:37  <coopserver> *** Anson has started a new company #2
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01:23:10  <coopserver> <Razaekel> 1TL trains, Anson?
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01:32:48  <coopserver> <Sylf> anson, you can do that faster with signal gap 3
01:34:06  <coopserver> *** Yum has joined
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01:44:19  <coopserver> <__Fellini__> Anson
01:44:53  <coopserver> <Anson> __Fellini__
01:45:02  <coopserver> <__Fellini__> check !pbs
01:45:26  <coopserver> <Anson> thanks
01:45:45  <coopserver> <__Fellini__> np
01:46:06  <coopserver> <__Fellini__> 7 i think u need triple bridges
01:46:37  <coopserver> <Yum> tankers can hold livestock
01:46:45  <coopserver> <Anson> maybe ... and faster bridges too :-)
01:46:49  <coopserver> <Yum> #usetankersforlivestock
01:46:58  <coopserver> <__Fellini__> XD
01:47:05  <coopserver> <Anson> you never heard of liquified meat ?
01:47:24  <coopserver> <__Fellini__> tunnels dont have speed limit
01:47:30  <coopserver> <Yum> yeah
01:48:20  <coopserver> <Anson> what kind of grf is "squid ate fish" ?
01:48:29  <Sylf> fish
01:48:42  <coopserver> <Anson> i once saw some grf that introduced eels, and they were transported in tanks :-)
01:48:43  <Sylf> FISH Is SHips
01:51:13  <coopserver> <Anson> tunnels have a disadvantage against bridges : they need terraforming for entries and exits which costs a lot at the beginning of a new company, and they are longer too since you need to go up and down
01:52:59  <coopserver> <Yum> livestock in a tanker is happening train 31
01:55:10  <coopserver> *** __Fellini__ has joined spectators
01:56:06  <coopserver> <Yum> the livestock is blue in the tanker
01:56:22  <coopserver> <Yum> look at xlive trains of mine
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02:33:01  <coopserver> <Anson> fellini : i only want that long track along the coast to the forest and a town with goods drop ... rest of the island is for you
02:34:34  <coopserver> <__Fellini__> u can building where u want
02:37:16  <coopserver> <Anson> the refitting ore drop looks good ... except for the exit leading into a lake :-)
02:37:27  <coopserver> <__Fellini__> yep
02:37:34  <coopserver> <__Fellini__> hate it
02:37:37  <coopserver> <__Fellini__> XD
02:38:49  <coopserver> <Anson> you could build the second row of depots one tile closer, but that might not be enough ... or just build diagonal between the first and second row of depots
02:39:04  <coopserver> <Sylf> or use the other mill nearby
02:39:59  <coopserver> <Anson> or a 90 degree turn after the drop, and then the refitting depots and the pickup station
03:00:05  <coopserver> <Sylf> you can send 2 lines to 1 depot
03:00:50  <coopserver> <__Fellini__> it can stuck train in late, no?
03:01:09  <coopserver> <Sylf> by then, you'll have more money to design bigger station
03:01:23  <coopserver> <Sylf> or fund a new mill at more open location
03:01:47  <coopserver> <Sylf> but usually, no.  they won't.
03:12:27  <coopserver> <__Fellini__> nission accomplished
03:12:32  <coopserver> <__Fellini__> *mission
03:17:24  <coopserver> *** bootmii has joined
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03:24:54  <coopserver> <Anson> help ... towns build roads themselves ... in a few years, the map will be one single big town ...
03:25:21  <coopserver> <bootmii> purchase a ring of land around the town. that should help.
03:25:51  <coopserver> <Anson> on this server, that setting is usually off
03:26:58  <coopserver> <Anson> and i don't have a problem with "my" towns, but eg on the last map, we had several big towns and some big lag, which we think was caused by tjose towns
03:27:49  <coopserver> <Anson> sylf, can you please check the "towns build roads" setting ?
03:33:05  <coopserver> <bootmii> !reseet
03:33:09  <coopserver> <bootmii> !reset
03:33:15  <coopserver> *** bootmii has joined spectators
03:33:23  <coopserver> *** bootmii has started a new company #6
03:34:07  <coopserver> <Anson> if you leavea company with no vehicles, that company will automatically be deleted shortly afterwards
03:44:26  <coopserver> <Anson> !admin
03:44:27  <coopserver> *** Anson has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
03:45:23  <coopserver> <Anson> i watched towns building roads themselves ... could you please switch that off, since it is usually off, and we think big towns caused a large part of the lag on the last map ?
03:52:27  <Sylf> !rcon set allow_town_roads
03:52:28  <coopserver> Current value for 'allow_town_roads' is: 'on' (min: 0, max: 1)
03:52:31  <Sylf> !rcon set allow_town_roads 0
03:52:32  <coopserver> ERROR: This command/variable is not available during network games.
03:52:51  <Sylf> sorry, can't turn it off during a network game
03:53:42  <coopserver> <Sylf> that town is a 3x3 grid town, so buy the tiles where you need to stop the growth
03:55:32  <coopserver> <Sylf> BTW, don't forget to upgrade your bridges
03:55:52  <coopserver> <Sylf> faster bridges have been available for 3 years
04:04:21  <coopserver> *** bootmii has left the game (general timeout)
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04:09:05  <coopserver> <Dnz-Ali> hi
04:09:22  <coopserver> <__Fellini__> hi
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04:13:18  <coopserver> <Anson> see above : i don't have a problem with "my" towns, but i think part of why we got a new map was because of the lag which was partially caused by big towns ... too bad that we will have even more big towns on this map ...
04:13:40  <coopserver> <__Fellini__> Anybody can check my overflow on Bindinghall station, it sill be work?
04:13:51  <coopserver> <__Fellini__> *will
04:14:29  <coopserver> *** Dnz-Ali has left the game (Leaving)
04:14:51  <coopserver> *** Player has joined
04:14:52  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:14:53  <coopserver> *** Player has started a new company #7
04:14:54  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:14:55  <coopserver> *** Player has joined spectators
04:14:58  <coopserver> <Anson> ah ... a new variant, with the reverser behind all the splits to platforms ...
04:16:10  <coopserver> <__Fellini__> its bad?
04:16:11  <coopserver> <Anson> you'll have a very slow station whne the reverser is the same block as the entrance to the platforms ... no more trains can enter a platform while some trains is reversing
04:16:17  <coopserver> <__Fellini__> or good?
04:17:00  <coopserver> <Anson> i have seen similar layouts, but they always had a signal between two splits
04:18:09  <coopserver> *** Player has started a new company #7
04:18:10  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:18:11  <coopserver> *** Player has joined spectators
04:18:58  <coopserver> <Anson> better now, but it still is a single block in front of the stations
04:19:25  <coopserver> <Anson> all platforms will be blocked until a train has passed the last signal with its last wagon
04:19:34  <coopserver> *** Player has left the game (Leaving)
04:20:30  <coopserver> <Anson> there should always be a series of combo signals to allow the next train to enter the area earlier
04:20:47  <coopserver> <__Fellini__> yep
04:20:53  <coopserver> <__Fellini__> i understood
04:21:22  <coopserver> <Anson> and maybe even some parallel logic rails to allow a train to enter the whole area when a platform at the end is free, but another train is still in the middle of the area
04:21:42  <coopserver> <__Fellini__> i'll rework enter to station like u say when will do upgarde to llrr and bigger station
04:22:20  <coopserver> <Sylf> don't do that
04:22:33  <coopserver> <Sylf> those entry signal etc are fine as is
04:22:53  <coopserver> <Sylf> h
04:23:02  <coopserver> <Sylf> that 2way exit is especially bad
04:23:21  <coopserver> <Anson> without the entry signal, a second train will enter the area and wait in front of the reverser, even when all platforms are free in the meantime
04:23:53  <coopserver> <Sylf> entry signal is not needed
04:24:13  <coopserver> <Sylf> actually, overflow for a refit station is never needed
04:24:32  <coopserver> <Sylf> so the whole argument about overflow design there is moot
04:24:33  <coopserver> <__Fellini__> exit signals only for chek free platfoms for entry signal on overflow
04:24:42  <coopserver> <Sylf> so get rid of the overflow
04:25:07  <coopserver> <Anson> trains will pass a block signal, skip all full platforms and wait at the reverser until the previous train has left the reverser, even when a platform became free in the meantime ... thus trains should wait in front of the area when all platforms and the reverser are in use
04:25:24  <coopserver> <Sylf> which is fine
04:26:18  <coopserver> <Sylf> that release trigger I don't think will work as intended
04:26:24  <coopserver> *** Player has joined
04:27:43  <Sylf> !players
04:27:43  <coopserver> Sylf: Client 261 (White) is __Fellini__, in company 1 (__Felli_Lines__)
04:27:43  <coopserver> Sylf: Client 264 (Orange) is Anson, in company 2 (Anson Transport)
04:27:44  <coopserver> Sylf: Client 268 (Pink) is Yum, in company 4 (Dinky Train Co.)
04:27:45  <coopserver> Sylf: Client 278 (Green) is Yugi_D, in company 3 (Yugi_D Transport)
04:27:46  <coopserver> Sylf: Spectators: Client 262 (Sylf), Client 282 (Player)
04:28:00  <coopserver> <Anson> trains at A will wait until B or C is free ... thus they will start going if a train is approaching and no train is waiting at the station
04:28:14  <coopserver> <Sylf> what?
04:28:32  <coopserver> <Sylf> oh, right.
04:28:55  <coopserver> <Anson> always follow the information flow through the series of combo signals to check whether it will work ...
04:29:13  <coopserver> <Sylf> can I show you something?
04:30:05  <coopserver> <__Fellini__> sure
04:30:09  <coopserver> <Anson> from A through a, but then information flow splits (equivalent to an OR condition) through b to B, and through C
04:30:17  <Sylf> !rcon move 262 1
04:30:18  <coopserver> *** Sylf has joined company #1
04:30:32  <coopserver> <Anson> thus a train will start going at A when either B or C (or both) are unused
04:30:38  <coopserver> <Sylf> I think what you were trying to build is this
04:33:57  <coopserver> <Sylf> so that's purely for the overflow design itself.
04:34:14  <coopserver> <Sylf> But my argument about overflow not needed at a refit station still is valid
04:34:34  <coopserver> <__Fellini__> Well, that's why I could not build it myself and began to fence some nonsense
04:34:37  <coopserver> *** Sylf has joined spectators
04:36:18  <coopserver> <Anson> the refitting depots have to be built in some way that is fast enough to handle all trains that come from unloading, and thus the pickup station should never have more trains than can be handled
04:37:03  <coopserver> <Anson> and since you don't (usually) need overflows at drop stations, the same applies to refitting drop/pickup stations as well
04:38:56  <coopserver> <Anson> if you need an overflow in front of the drop, that is caused by some error in the refitting depots or layout of the pickup station, or by a long queue behind the pickup ... in any case, that other error needs to be fixed instead of having an overflow (an *I* like overflows :-)
04:39:11  <coopserver> *** Yugi_D has left the game (Leaving)
04:41:23  <coopserver> <Sylf> and I hate overflows
04:41:52  <coopserver> <__Fellini__> ad i understood, nah OF
04:42:00  <coopserver> <__Fellini__> as*
04:42:06  <coopserver> <Sylf> any design without an overflow is a better design
04:44:05  <coopserver> <Anson> my argument for overflows still stands : while the public server only runs while there is somebody to take care of problems, this server can run for 12-20 hours while nobody takes care of problems in my network, and thus overflows can do some of that "caretaking"
04:44:42  <Sylf> You will see me in many games on this server where I don't build overflows.
04:44:56  <Sylf> yes, sometimes I do get jams, but they're rare.
04:45:17  <Sylf> overflows at primaries are especially bad
04:45:54  <coopserver> <Anson> yes, and carelessly using overflows and filling them with spare trains easily causes a huge jam sometime later when those trains are automatically injected
04:46:29  <Sylf> I don't see carefully design overflows on this server often
04:46:32  <coopserver> <Anson> most of all, a small jam which would eventually go away by itself will grow from those additionally injected trains and thus block the entire network
04:46:34  <coopserver> *** Player has left the game (Leaving)
04:47:44  <Sylf> You gain better building skills practicing more hubs than overflows.
04:47:44  <coopserver> <Anson> i just spoke of carelessly USING them ... eg by putting 100 trains in a resource pickup, and when a jam happens somewhere, all those 100 trains are started and block everything
04:48:17  <Sylf> Whatever.
04:48:21  <Sylf> I'm tired of arguing.
04:48:24  *** Sylf has left #openttdcoop.stable
04:49:34  <coopserver> <Anson> at least we agree that no overflows are needed at drop stations, including refitting drop/pickup stations :-)
04:51:24  <coopserver> <__Fellini__> okaaaaaaaay guys, i understood =D
04:58:16  <coopserver> <__Fellini__> better like that
04:58:18  <coopserver> <__Fellini__> ?
05:02:45  <coopserver> <Anson> another moment please ... I'm currently watching my trains misbehave :-)
05:07:36  <coopserver> <Anson> yes, just a simple entry to the ore drop
05:08:02  <coopserver> <Anson> and IF trains starting to build a queue in front of it, something is wrong :-)
05:08:34  <coopserver> <Anson> eg with different trains and shorter loading times, a single depot might not be fast enough for two platforms
05:09:54  <coopserver> <Anson> AAAHHHHH ... i hate this .... the earthquake has started again :-(
05:10:42  <coopserver> <__Fellini__> earthquake?
05:11:11  <coopserver> <Anson> all day long from 7am to 5pm, they are working next to where i live ... building a new house
05:11:31  <coopserver> <__Fellini__> ah
05:11:36  <coopserver> <__Fellini__> so
05:11:41  <coopserver> <__Fellini__> sorry
05:11:46  <coopserver> <__Fellini__> =\
05:11:47  <coopserver> <Anson> and currently (and for the last 10 days), they use a steam ram to put pipes in the ground against ground water
05:12:05  <coopserver> <Anson> they also have a caterpillar, bulldozer, etc
05:12:31  <coopserver> <Anson> yesterday, i have put my smartphone on my desk to measure the vibrations with some app
05:13:22  <coopserver> <__Fellini__> *_*
05:13:24  <coopserver> <Anson> it showed a constant earthquake of strangth 1-2 on the modified mercalli scale, with peaks to 4+
05:15:24  <coopserver> <Anson> richter scale for earthquakes measures the energy from them, but this other scale measures the effects
05:15:26  <coopserver> <Anson> http://earthquake.usgs.gov/learn/topics/mag_vs_int.php
05:15:27  <Webster> Title: Magnitude / Intensity Comparison (at earthquake.usgs.gov)
05:16:40  <coopserver> <Anson> i have a solid desk (heavy wooden desk), and the top of the monitor on it has shaken back and forth by 2 cm from resonant bulldozer vibrations
05:18:15  <coopserver> <Anson> that house is next street around the corner ... but its backyard (where they are driving) is just 2 meters from the wall of my room :-(
05:22:39  <coopserver> <Anson> fellini, you have no factory yet ?
05:22:56  <coopserver> <Anson> that would be the next step ... refit a second time from steel to goods :-)
05:23:37  <coopserver> <__Fellini__> yep
05:23:39  <coopserver> <__Fellini__> later
05:27:41  <coopserver> *** Player has joined
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06:00:15  <coopserver> <Anson> fellini, did you intend to build an overflow at Dutborough Mines ?
06:01:04  <coopserver> <Anson> red 2way eol forces trains to another direction (into the depot) ... you have only a 1way
06:03:28  <coopserver> <Anson> and the "logic rails and signals" probably don't do what you intend either
06:05:32  <coopserver> <Anson> just build them like a normal prio, NOT connecting it to the tile where the depot is, or else it will be green when there is no train, release a train, and that train switches the signal to red before it reaches the signal, thus deadlocks itself
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09:09:00  <happpy> !players
09:09:00  <coopserver> happpy: There are currently 2 players and 2 spectators, making a total of 4 clients connected
09:09:22  <happpy> hi alll
09:09:30  <coopserver> <__Fellini__> hi happpy
09:09:46  <happpy> how things
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09:13:36  <coopserver> <__Fellini__> good
09:13:36  <happpy> hi yugi d
09:13:46  <coopserver> <Yugi_D> hi happy
09:13:50  <coopserver> <__Fellini__> how ur happy
09:13:54  <happpy> how things
09:14:17  <coopserver> <Yugi_D> good
09:14:19  <coopserver> <Yugi_D> u?
09:14:30  <happpy> good   woo a new map i chek it out later  if o got time
09:14:53  <happpy> grate thanks
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11:57:32  <Sylf> !rcon move 262 1
11:57:33  <coopserver> *** Sylf has joined company #1
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12:05:04  <Sylf> !rcon move 262 1
12:05:05  <coopserver> *** Sylf has joined company #1
12:05:35  <coopserver> *** Sylf has joined spectators
12:14:14  <Sylf> !rcon move 268 255
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14:10:54  <__Fellini__> !date
14:10:55  <coopserver> Jun 04 1970
14:11:04  <__Fellini__> !players
14:11:04  <coopserver> __Fellini__: There are currently 0 players and 5 spectators, making a total of 5 clients connected
14:11:12  <__Fellini__> hi all
14:11:15  <__Fellini__> again
14:12:16  <coopserver> *** Player has left the game (Leaving)
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14:14:14  <coopserver> <Player> !name F12
14:14:15  <coopserver> *** Player has changed his/her name to F12
14:14:31  <coopserver> <__Fellini__> hi F12
14:14:38  <coopserver> <F12> hi
14:15:47  <coopserver> *** F12 has joined company #6
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14:18:05  <coopserver> <F12> 230k for modify of land
14:18:14  <coopserver> <__Fellini__> yep
14:19:03  <coopserver> <__Fellini__> on this map base cost terraforming x64
14:19:14  <coopserver> *** F12 has left the game (Leaving)
14:19:20  <coopserver> <__Fellini__> and x128 on water
14:19:27  <coopserver> <__Fellini__> bb F12
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15:10:46  <coopserver> <Player> !name Damo
15:10:47  <coopserver> *** Player has changed his/her name to Damo
15:10:52  <coopserver> <__Fellini__> hi Damo
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15:16:07  <coopserver> *** Token has joined
15:16:38  <coopserver> <__Fellini__> hi Token
15:16:42  <coopserver> <Token> hi )
15:16:45  <coopserver> <Token> h'r u?
15:17:06  <coopserver> <__Fellini__> nice
15:17:11  <coopserver> <__Fellini__> u r?
15:17:24  <coopserver> <Token> good )
15:17:32  <coopserver> <Token> thx 4 ask
15:19:23  <coopserver> *** Token has started a new company #5
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15:45:36  <coopserver> *** Player has started a new company #5
15:45:37  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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16:00:30  *** Jam35_ is now known as Jam35
16:01:37  <coopserver> *** Tomasz333333 (Win 8.1) has joined
16:01:48  <coopserver> <Tomasz333333 (Win 8.1)> hi
16:02:07  <coopserver> <__Fellini__> hi
16:03:06  <coopserver> *** Jam35 has joined
16:03:13  <coopserver> <__Fellini__> hi Jam
16:03:19  <coopserver> <Jam35> heloo
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16:15:14  <happpy> !date
16:15:14  <coopserver> Oct 17 1977
16:15:17  <happpy> !players
16:15:18  <coopserver> happpy: There are currently 1 players and 4 spectators, making a total of 5 clients connected
16:15:20  <happpy> hi all
16:15:24  <happpy> how  things
16:15:40  <coopserver> <__Fellini__> good
16:15:44  <coopserver> <__Fellini__> u r?
16:15:47  <happpy> grate
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17:29:20  <V453000> !dl win64
17:29:20  <coopserver> V453000: http://binaries.openttd.org/releases/1.5.1/openttd-1.5.1-windows-win64.zip
17:30:04  <coopserver> *** V453000 has joined
17:30:09  <coopserver> <V453000> dayum
17:30:10  <coopserver> <__Fellini__> hi V
17:30:11  <coopserver> <V453000> wat nutez
17:30:12  <coopserver> <V453000> wow
17:30:21  <coopserver> <V453000> XD 0.0.1
17:30:24  <coopserver> <V453000> mayhem
17:30:38  <coopserver> <V453000> gotta admit with purr it isnt that bad
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17:47:33  <coopserver> <Dnz-Ali> hi
17:47:37  <coopserver> <__Fellini__> hi
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18:24:44  <coopserver> <happy train sport> how  the net  werk  going  __Fellini__
18:24:59  <coopserver> <__Fellini__> good
18:25:03  <coopserver> <__Fellini__> i think
18:25:06  <coopserver> <__Fellini__> =)
18:26:00  <coopserver> *** happy train sport has joined company #2
18:26:02  <coopserver> <happy train sport> u  got  sume   singmal  gaps
18:26:14  <coopserver> <happy train sport> at  my  sing  this#
18:26:16  <coopserver> <__Fellini__> where
18:26:47  <coopserver> <__Fellini__> thanks
18:26:52  <coopserver> <__Fellini__> =)
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18:33:57  <coopserver> <happy train sport> hi  yum
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18:34:00  <coopserver> <Yum> hey
18:34:04  <coopserver> <happy train sport> how  things
18:34:20  <coopserver> <Yum> good
18:40:04  <coopserver> *** __Fellini__ has joined
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18:42:13  <coopserver> <Yum> wait can you bring oil in with the 1 tile dots of train station for trains
18:42:49  <coopserver> <happy train sport> not  shor
18:43:02  <coopserver> <Yum> :?
18:43:04  <coopserver> <Yum> :/
18:47:42  <coopserver> <happy train sport> how  much dus a  train  line cost
18:48:40  <coopserver> *** happy train sport has started a new company #5
19:01:02  <coopserver> *** Player has joined
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19:02:38  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:02:39  <coopserver> *** Player has joined spectators
19:03:23  <coopserver> <Player> !name Zennon86
19:03:24  <coopserver> *** Player has changed his/her name to Zennon86
19:04:15  <coopserver> *** Zennon86 has started a new company #7
19:05:15  <coopserver> *** Player has joined
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19:16:32  <coopserver> *** Anson has joined company #2
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19:18:39  <coopserver> <__Fellini__> hi Anson
19:21:33  <coopserver> *** Sapsan has joined
19:21:34  <coopserver> *** Sapsan has started a new company #8
19:21:42  <coopserver> <Sapsan> hello guys
19:21:46  <coopserver> <happy train sport> hi
19:21:48  <coopserver> <Yum> hey saspan
19:21:55  <coopserver> <__Fellini__> hi
19:22:40  <coopserver> <Anson> hallo
19:23:57  <coopserver> <Sapsan> Guys, as I understand it, you compete?
19:24:24  <coopserver> <__Fellini__> complete what?
19:24:26  <coopserver> <Anson> compete ? only for the nicest network :-)
19:24:44  <coopserver> <Yum> not profit
19:24:48  <coopserver> <Anson> !rules
19:24:49  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
19:24:50  <coopserver> <happy train sport> ther  no  goal  on the server so just have  fun
19:24:59  <coopserver> <Yum> even since my profit just jumped into the sky
19:25:11  <coopserver> *** Maraxus has joined
19:25:13  <coopserver> <Yum> look at profit graph
19:25:15  <coopserver> <Yum> lol
19:25:34  <coopserver> <Sapsan> Damn, they say the game is cool, but I don't know how to play it and do not know English:D
19:25:53  <coopserver> <__Fellini__> i dont know English too
19:25:55  <coopserver> <__Fellini__> XD
19:25:59  <coopserver> <Yum> lol
19:26:00  <coopserver> <Sapsan> from?
19:26:12  <coopserver> <__Fellini__> cause i from Russia
19:26:16  <coopserver> <Sapsan> ЕБАТЬ
19:26:18  <coopserver> <Sapsan> РУССКИЕ
19:26:21  <coopserver> <Sapsan> НЕУЖЕЛИ
19:26:29  <coopserver> <__Fellini__> yep
19:26:30  <coopserver> <Yum> not the evil ?'s
19:26:39  <coopserver> <Sapsan> Фелини понимаешь меня? :D
19:26:40  <coopserver> <Yum> lol
19:26:51  <coopserver> <__Fellini__> да
19:26:57  <coopserver> <Yum> ?
19:26:58  <coopserver> <Sapsan> Слава Богу
19:27:06  <coopserver> <__Fellini__> its English Server
19:27:15  <coopserver> <__Fellini__> speak English pls
19:27:22  <coopserver> <Sapsan> ОБъясни что делать..как начать..тебе сложно?
19:27:30  <coopserver> <Yum> oh noes
19:27:59  <coopserver> <__Fellini__> ты совсем неиграл?
19:28:32  <coopserver> <Sapsan> я играл в другие tysoon типо больницы, создатель игр, мне это советовали, что она якобы классная, но пока вьехат ьне могу
19:28:33  <coopserver> <happy train sport> whont  is  this    is   this  the f  ?  server
19:28:43  <coopserver> <Sapsan> вы как компании соревнуетесь меж собой?
19:28:44  <Anson> ingame, i read only ???? ?? ???? ??????? ... in IRC, i see russian letters, but i can't read that either :-)
19:28:45  <coopserver> <Yum> he is russian
19:29:03  <coopserver> <happy train sport> will   true
19:29:18  <coopserver> <Sapsan> Guys,I understand that the server is English, but I'm sorry I found out there are Russian, he'd explain everything
19:29:49  <coopserver> <happy train sport> he  can  get  a  saofer  that  can trans late   it  ]
19:29:52  <coopserver> <__Fellini__> нет, большинство строит сеть просто ради того чтобы построить идеально работающую жд сеть
19:29:57  <coopserver> <Anson> open the client list and click a name to have private chat
19:30:01  <coopserver> <Yum> so many evil ?'s
19:30:07  <coopserver> <happy train sport> yep
19:30:09  <coopserver> <__Fellini__> ыщккн
19:30:12  <coopserver> <__Fellini__> sorry
19:30:14  <coopserver> <Sapsan> как приват чат сделать?
19:30:16  <coopserver> <Sapsan> sorry
19:31:43  <coopserver> <__Fellini__> да
19:32:35  <coopserver> <happy train sport> i  wsh  u can mor  the 1 ship
19:32:54  <coopserver> <Yum> :/
19:33:45  <coopserver> <happy train sport> Anson:   u  need  to    rejoin   that   tranton valley   so ucan fixs the  train q
19:35:12  <coopserver> *** Shock_ has joined
19:35:26  <coopserver> <Shock_> !cv
19:35:33  <coopserver> <Shock_> !score
19:35:40  <coopserver> <happy train sport> that   dont werk   on this  serrver
19:35:58  <coopserver> <Shock_> i see :)
19:36:01  <coopserver> <Yum> no competition
19:36:08  <coopserver> <happy train sport> just have fun
19:36:16  <coopserver> <happy train sport> doo !rules  to see them
19:36:27  <coopserver> <Shock_> !rules
19:36:28  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
19:36:37  <coopserver> *** Shock_ has left the game (Leaving)
19:36:39  <coopserver> <Sapsan> тут вообще нет конкуренции никакой?
19:38:24  <coopserver> <happy train sport> u can change   the  names  of stuf n  so  u can read    it  Sapsan
19:39:06  <coopserver> <happy train sport> nice   msh   __Fellini__
19:39:35  <coopserver> <__Fellini__> its not finished, Happpy
19:39:50  <coopserver> <happy train sport> true  but stiil  looks  nice
19:40:37  <coopserver> <__Fellini__> =D thx
19:46:25  <coopserver> *** Maraxus has left the game (Leaving)
19:46:29  *** Maraxus has quit IRC
19:49:13  <coopserver> *** Jacob has joined
19:49:27  <coopserver> <happy train sport> hi  Jacob
19:50:10  <coopserver> *** Jacob has left the game (Leaving)
19:51:07  <coopserver> *** Muel has joined
19:51:28  <coopserver> <happy train sport> hi   Muel
19:51:34  <coopserver> <happy train sport> how   things
19:52:35  <coopserver> <Muel> hi
19:56:21  <coopserver> *** Ayzar has joined
19:56:22  <coopserver> *** Ayzar has started a new company #9
19:57:04  <coopserver> <happy train sport> hi  Ayzar
19:58:30  <coopserver> *** Yugi_D has joined
19:58:50  <coopserver> <__Fellini__> so many peoples
19:58:55  <coopserver> <__Fellini__> =)
19:58:59  <coopserver> <happy train sport> hi   Yugi_D
19:59:04  <coopserver> <happy train sport> how    things
19:59:05  <coopserver> <Yugi_D> hello
19:59:11  <coopserver> <__Fellini__> o/
19:59:14  <coopserver> <Yugi_D> good thx
19:59:17  <coopserver> <Yugi_D> u?
19:59:28  <coopserver> <happy train sport> gtate
19:59:31  <coopserver> <happy train sport> grate
20:11:17  <coopserver> *** Jam35 has started a new company #10
20:11:34  <coopserver> <happy train sport> wb  Jam35
20:11:42  <coopserver> <__Fellini__> hi jam
20:11:45  <coopserver> <Jam35> q
20:11:53  <coopserver> <Jam35> hui
20:12:28  <coopserver> <happy train sport> how  things  jam
20:12:56  <coopserver> <Jam35> ok
20:13:09  <coopserver> <Jam35> just looking at the old nuts trains
20:13:22  <coopserver> *** Sapsan has left the game (Leaving)
20:13:23  <coopserver> <happy train sport> yer  the new  won is beter
20:13:38  <coopserver> <__Fellini__> HOLY CRAP
20:14:01  <coopserver> <__Fellini__> that guy annoying me
20:14:04  <coopserver> <__Fellini__> *_*
20:14:16  <coopserver> <happy train sport> yer  me to
20:16:05  <coopserver> *** Ayzar has left the game (Leaving)
20:18:12  <coopserver> *** happy train sport has joined company #5
20:18:16  <coopserver> *** Muel has left the game (Leaving)
20:18:19  <coopserver> *** Jam35 has joined spectators
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20:18:52  <coopserver> <__Fellini__> sht
20:18:55  <coopserver> <happy train sport> can u rest  my company  jam35  thanks
20:19:05  <coopserver> <happy train sport> whonts  up  __Fellini__
20:19:19  <coopserver> <__Fellini__> i stuck my brain with msh
20:19:29  <Jam35> !rcon reset_company 5
20:19:30  <coopserver> Company deleted.
20:19:34  <coopserver> <__Fellini__> and this guy ....
20:19:35  <coopserver> <happy train sport> thanks  jam
20:20:53  <coopserver> *** Sapsan has joined
20:21:02  <coopserver> <__Fellini__> -__-
20:22:33  <coopserver> <happy train sport> heem  i am loking  at  your  msh  __Fellini__    to see  if i  can help u
20:23:09  <coopserver> *** Player has joined
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20:23:55  <coopserver> *** Sapsan has started a new company #5
20:24:59  <coopserver> <Jam35> I can help if you like?
20:25:12  <coopserver> <Jam35> you got this :)
20:25:37  <coopserver> <Jam35> I would say though, about the tunnels there
20:25:50  <coopserver> <Jam35> you have short then long tunnels
20:26:09  <coopserver> <Jam35> short clears faster than long so it can cause slow traffic
20:26:56  <coopserver> <Jam35> just extend the first set by 2 tiles is all
20:27:11  <coopserver> <Jam35> makes them equal
20:27:50  <coopserver> <Jam35> now you can use that space to simplify
20:29:54  <coopserver> <Jam35> I thought get a second line there and lose the bridge?
20:30:59  <coopserver> <Jam35> in fact lose the tunnels :) but whatever
20:31:02  <coopserver> <Jam35> sorry
20:31:14  <coopserver> <Jam35> the bottom set
20:31:25  <coopserver> <Jam35> I shut up now :))
20:31:36  <coopserver> <__Fellini__> XD
20:31:44  <coopserver> <__Fellini__> AAAAahhh
20:31:50  <coopserver> <__Fellini__> im stucking more
20:33:41  <coopserver> *** Jam35 has joined company #1
20:33:57  <coopserver> <Jam35> may I ?
20:34:05  <coopserver> <__Fellini__> sure
20:35:55  <coopserver> *** Yugi_D has left the game (Leaving)
20:37:23  <coopserver> <Jam35> or something :)
20:37:48  <coopserver> <Jam35> the tunnels can go now
20:37:53  <coopserver> *** Jam35 has joined spectators
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20:41:19  <coopserver> *** Jam35 has joined company #1
20:44:20  <coopserver> *** Jam35 has joined spectators
20:44:41  <coopserver> <Jam35> confused myself :D
20:44:55  <coopserver> <__Fellini__> lol, why?
20:45:09  <coopserver> <Jam35> you see somrthing, then forget it...
20:45:31  <coopserver> <__Fellini__> nope
20:45:33  <coopserver> <__Fellini__> =D
20:45:38  <coopserver> <Jam35> it didn't quite work as expected :)
20:46:57  *** __Fellini__ has joined #openttdcoop.stable
20:51:32  <coopserver> *** Sapsan has left the game (Leaving)
20:54:37  <coopserver> <__Fellini__> fck it
20:54:41  <coopserver> <__Fellini__> *_*
20:54:48  <coopserver> <__Fellini__> finish later
20:57:15  <coopserver> *** Zennon86 has left the game (Leaving)
21:05:54  <coopserver> <Jam35> gtgbb
21:05:58  <coopserver> *** Jam35 has left the game (Leaving)
21:07:47  *** Jam35 is now known as Jam35_
21:26:19  <coopserver> <happy train sport> k  gn all
21:26:23  <coopserver> <Yum> ye
21:26:24  <coopserver> <__Fellini__> bb
21:26:26  <coopserver> <Yum> bb
21:26:28  <coopserver> <Yum> gn
21:26:30  <coopserver> <Yum> sw
21:26:34  <coopserver> <happy train sport> have  fun
21:26:40  <coopserver> <Yum> :)
21:26:42  <coopserver> <happy train sport> will  doo
21:26:45  <coopserver> *** happy train sport has left the game (Leaving)
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23:01:17  <coopserver> *** __Fellini__ has joined
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23:07:34  <coopserver> *** Anson has joined spectators
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23:15:41  <coopserver> *** Player has joined
23:15:42  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
23:15:43  <coopserver> *** Player has joined spectators
23:40:05  <coopserver> *** Player has left the game (Leaving)

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