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00:00:13 <coopserver> <Anson (AFK)> hallo, sylf 00:00:16 <coopserver> <Sylf> hi 00:01:06 <coopserver> <Anson (AFK)> many people have terrible lag ... i just blocked half the network for half a year, just to switch two rails with each other 00:01:31 <coopserver> <Sylf> blame the big cities 00:02:40 <__Fellini__> hi Sylf 00:02:50 <Sylf> hi 00:03:03 <Sylf> how goes the game? life? 00:03:35 <coopserver> <Anson (AFK)> someone expanded some lines on our network, from double to quad, but it is rather two double than a quad, and thus quite crappy at some places ... 00:04:13 <coopserver> <Anson (AFK)> the problem starts probably near !!this bit 00:04:51 <coopserver> <Anson (AFK)> with the lag, i couldn't build a good choice, but at least mixed the four lines, to no longer have two pairs of two 00:05:12 <coopserver> <Sylf> I have no lag right now 00:05:46 <coopserver> <Anson (AFK)> a similar problem at "3 leaving lines" ... real bad merge there now 00:06:09 <coopserver> <Sylf> I see the problem at 3 leaving lines 00:06:21 <coopserver> <Anson (AFK)> i have 1-2 fps only 00:06:24 <coopserver> <Sylf> I have no idea what's wrong with this bit part 00:06:36 <coopserver> <Sylf> That bit is flowing better than the other spot 00:06:58 <coopserver> <Sylf> the game's running smoothly here 00:07:01 <coopserver> <Anson (AFK)> there are 2 pairs of incoming lines, and they go mostly as separate souble lines until the drop 00:07:25 <coopserver> <Sylf> there may be theoretical design problem, but it's not exhibiting any issues 00:07:30 <coopserver> <Sylf> no jam there 00:07:47 <coopserver> <Anson (AFK)> thus most traffic was on one pair and the other pair was empty ... at the oil dop, one half of the station was full with overflowing trains and the other was empty 00:07:54 <coopserver> <Sylf> but whatever. I have no interest in this map 00:08:21 *** __Fellini___ has joined #openttdcoop.stable 00:08:30 <coopserver> <Anson (AFK)> the problem is at the drop, but caused by not merging the two pairs of lines with a choice at !!this bit 00:08:45 <coopserver> *** Sylf has left the game (Leaving) 00:09:02 <coopserver> <Anson (AFK)> ok, cu on the next map :-) 00:10:41 *** __Fellini__ has quit IRC 00:12:04 <coopserver> *** __Fellini__ has joined 00:13:39 <coopserver> *** __Fellini__ has joined company #5 00:15:47 <coopserver> *** Anson (AFK) has joined spectators 00:16:10 <coopserver> <Anson (AFK)> hallo, how is your lag, fellini ? 00:16:29 <coopserver> <__Fellini__> im from other PC 00:16:34 <coopserver> <__Fellini__> now fine 00:16:35 <coopserver> <Anson (AFK)> mine is terrible and I'm probably afk now until next afternoon 00:16:51 <coopserver> <__Fellini__> ok 00:28:00 <coopserver> <Anson (AFK)> strange ... i have reduced the size of my ottd window (usually playing with a maxed window) and lag got much worse 00:28:16 <coopserver> <Anson (AFK)> then i switched back to a maxed window and lag is almost gone now 00:28:31 <coopserver> <__Fellini__> really strange 00:29:03 <coopserver> <Anson (AFK)> "almost gone" = back to maybe 5 fps after having less than 1 fps before :-) 00:30:18 <coopserver> <__Fellini__> XDD 00:31:01 <coopserver> <Anson (AFK)> now we see the reason why towns should only be grown when they are really used 00:31:33 <coopserver> <Anson (AFK)> eg Noondie has 9219 pax and only 1591 of them are transported 00:32:43 <coopserver> <__Fellini__> oh, its token work 00:32:52 <Sylf> also blame it on number of road vehicles and amount of roads 00:32:55 <coopserver> <Anson (AFK)> and at Werombi (population 24k), pax last month was 238 of 8300 00:33:27 <Sylf> more of each, and they'll have to calculate path more, slowing down the game 00:34:08 <Sylf> I'm gonna load the next map, but let's run an experiment first 00:34:13 <Sylf> Anson, wanna help me out? 00:34:29 <coopserver> *** Sylf has joined 00:34:36 <Sylf> !players 00:34:36 <coopserver> Sylf: Client 253 (White) is __Fellini__, in company 5 (__Felli_Lines__) 00:34:37 <coopserver> Sylf: Spectators: Client 163 (Anson (AFK)), Client 255 (Sylf) 00:34:38 <coopserver> <Anson (AFK)> almost no buses in Werombi ... a 24k population town grown for nothing, with 350+ houses, growing every 9 days ... that alone costs many calculations 00:34:58 <Sylf> !rcon move 255 9 00:34:59 <coopserver> *** Sylf has joined company #9 00:36:20 <coopserver> <Anson (AFK)> help ... yes, maybe ... but the lag is back, a lort below 1 fps, mouse laggy like that too ... thus not able to build anything atm 00:37:14 <coopserver> <Sylf> still many RV to go 00:38:07 <Sylf> !rcon move 255 6 00:38:08 <coopserver> *** Sylf has joined company #6 00:38:14 <Sylf> !rcon move 255 13 00:38:15 <coopserver> *** Sylf has joined company #13 00:39:03 <coopserver> <Sylf> ok, now all of Token's 200 RV are in depots 00:39:13 <coopserver> <Sylf> Is the lag any better? 00:39:34 <coopserver> <__Fellini__> i havent lags 00:39:54 <coopserver> <Sylf> that question's for anson 00:39:55 <coopserver> <Anson (AFK)> back from 0.2 fps to 1 fps , maybe 00:40:26 <coopserver> <Sylf> time to give up on this game then 00:41:14 <coopserver> <Anson (AFK)> lag seems to be almost completely gone when i scroll to another area without too many rails and with no big towns 00:42:01 <Sylf> and you do have sprite_cache_size_px set correctly? 00:42:12 <coopserver> *** Sylf has left the game (Leaving) 00:42:36 <coopserver> *** Sylf has joined 00:43:28 <coopserver> <Sylf> never mind, that setting didn't change the performance at all for me for this map 00:43:31 <coopserver> *** Sylf has left the game (Leaving) 00:43:58 <coopserver> *** Sylf has joined 00:44:34 <coopserver> *** Sylf has left the game (Leaving) 00:44:48 <Sylf> !rcon ls 00:44:49 <coopserver> 0) .. (Parent directory) 00:44:50 <coopserver> 1) archive/ (Directory) 00:44:51 <coopserver> 2) autosave/ (Directory) 00:44:52 <coopserver> 3) uploads/ (Directory) 00:44:53 <coopserver> 4) 20150506_prereboot.sav 00:44:54 <coopserver> Sylf: You have 8 more messages. Type !less to view them 00:44:57 <Sylf> !rcon cd 3 00:44:58 <Sylf> !rcon ls 00:44:59 <coopserver> 0) .. (Parent directory) 00:45:00 <coopserver> 1) JStable300515.sav 00:45:01 <coopserver> 2) StableSylf035.sav 00:45:02 <coopserver> 3) StableSylf034.sav 00:45:03 <coopserver> 4) JStable130515.sav 00:45:04 <coopserver> Sylf: You have 57 more messages. Type !less to view them 00:45:05 <Sylf> !rcon load 2 00:45:06 <coopserver> Starting new game 00:45:10 <coopserver> *** __Fellini__ has left the game (connection lost) 00:45:11 <coopserver> *** Anson (AFK) has left the game (connection lost) 00:45:12 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.1) 00:45:13 <coopserver> *** Game still paused (manual, number of players) 00:45:29 *** Anson has quit IRC 00:45:34 *** Anson has joined #openttdcoop.stable 00:45:46 <Sylf> !setdef 00:45:46 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 00:45:47 <Sylf> !auto 00:45:47 <coopserver> Sorry, still processing previous rcon command 00:45:52 <Sylf> !rcon reset_company 1 00:45:53 <coopserver> Company deleted. 00:45:55 <coopserver> *** __Fellini__ has joined 00:46:05 <coopserver> *** Sylf has joined 00:50:57 <coopserver> *** __Fellini__ has started a new company #1 00:50:58 <coopserver> *** Game still paused (manual) 00:51:27 <coopserver> *** __Fellini__ has joined spectators 00:51:28 <coopserver> *** Game still paused (manual, number of players) 00:51:48 <Sylf> !auto 00:51:49 <coopserver> *** Game still paused (number of players) 00:52:35 <coopserver> *** Anson has joined 00:52:45 <coopserver> <__Fellini__> u forgot unpause, or u need it? 00:53:45 <Sylf> no, unpause didn't work the first time 00:53:50 <Sylf> it should be working 00:53:57 <coopserver> *** __Fellini__ has joined company #1 00:53:58 <coopserver> *** Game unpaused (number of players) 00:55:09 <coopserver> <Anson> the command to unpause should be !auto ? ... and !pause and !auto no longer work after they changed the script a long time ago 01:05:37 <coopserver> *** Anson has started a new company #2 01:20:09 <coopserver> *** Razaekel has joined 01:23:10 <coopserver> <Razaekel> 1TL trains, Anson? 01:27:25 <coopserver> *** Razaekel has left the game (Leaving) 01:32:48 <coopserver> <Sylf> anson, you can do that faster with signal gap 3 01:34:06 <coopserver> *** Yum has joined 01:34:07 <coopserver> *** Yum has started a new company #3 01:37:45 <coopserver> *** Yum has joined spectators 01:37:47 <coopserver> *** Yum has started a new company #4 01:44:19 <coopserver> <__Fellini__> Anson 01:44:53 <coopserver> <Anson> __Fellini__ 01:45:02 <coopserver> <__Fellini__> check !pbs 01:45:26 <coopserver> <Anson> thanks 01:45:45 <coopserver> <__Fellini__> np 01:46:06 <coopserver> <__Fellini__> 7 i think u need triple bridges 01:46:37 <coopserver> <Yum> tankers can hold livestock 01:46:45 <coopserver> <Anson> maybe ... and faster bridges too :-) 01:46:49 <coopserver> <Yum> #usetankersforlivestock 01:46:58 <coopserver> <__Fellini__> XD 01:47:05 <coopserver> <Anson> you never heard of liquified meat ? 01:47:24 <coopserver> <__Fellini__> tunnels dont have speed limit 01:47:30 <coopserver> <Yum> yeah 01:48:20 <coopserver> <Anson> what kind of grf is "squid ate fish" ? 01:48:29 <Sylf> fish 01:48:42 <coopserver> <Anson> i once saw some grf that introduced eels, and they were transported in tanks :-) 01:48:43 <Sylf> FISH Is SHips 01:51:13 <coopserver> <Anson> tunnels have a disadvantage against bridges : they need terraforming for entries and exits which costs a lot at the beginning of a new company, and they are longer too since you need to go up and down 01:52:59 <coopserver> <Yum> livestock in a tanker is happening train 31 01:55:10 <coopserver> *** __Fellini__ has joined spectators 01:56:06 <coopserver> <Yum> the livestock is blue in the tanker 01:56:22 <coopserver> <Yum> look at xlive trains of mine 01:58:18 <coopserver> *** Yugi_D has joined 01:58:51 <coopserver> *** Yugi_D has started a new company #3 02:14:53 <coopserver> *** Yugi_D has left the game (Leaving) 02:16:01 <coopserver> *** IIIRazor has joined 02:16:29 <coopserver> *** IIIRazor has left the game (Leaving) 02:16:59 <coopserver> *** __Fellini__ has joined company #1 02:33:01 <coopserver> <Anson> fellini : i only want that long track along the coast to the forest and a town with goods drop ... rest of the island is for you 02:34:34 <coopserver> <__Fellini__> u can building where u want 02:37:16 <coopserver> <Anson> the refitting ore drop looks good ... except for the exit leading into a lake :-) 02:37:27 <coopserver> <__Fellini__> yep 02:37:34 <coopserver> <__Fellini__> hate it 02:37:37 <coopserver> <__Fellini__> XD 02:38:49 <coopserver> <Anson> you could build the second row of depots one tile closer, but that might not be enough ... or just build diagonal between the first and second row of depots 02:39:04 <coopserver> <Sylf> or use the other mill nearby 02:39:59 <coopserver> <Anson> or a 90 degree turn after the drop, and then the refitting depots and the pickup station 03:00:05 <coopserver> <Sylf> you can send 2 lines to 1 depot 03:00:50 <coopserver> <__Fellini__> it can stuck train in late, no? 03:01:09 <coopserver> <Sylf> by then, you'll have more money to design bigger station 03:01:23 <coopserver> <Sylf> or fund a new mill at more open location 03:01:47 <coopserver> <Sylf> but usually, no. they won't. 03:12:27 <coopserver> <__Fellini__> nission accomplished 03:12:32 <coopserver> <__Fellini__> *mission 03:17:24 <coopserver> *** bootmii has joined 03:17:25 <coopserver> *** bootmii has started a new company #5 03:24:54 <coopserver> <Anson> help ... towns build roads themselves ... in a few years, the map will be one single big town ... 03:25:21 <coopserver> <bootmii> purchase a ring of land around the town. that should help. 03:25:51 <coopserver> <Anson> on this server, that setting is usually off 03:26:58 <coopserver> <Anson> and i don't have a problem with "my" towns, but eg on the last map, we had several big towns and some big lag, which we think was caused by tjose towns 03:27:49 <coopserver> <Anson> sylf, can you please check the "towns build roads" setting ? 03:33:05 <coopserver> <bootmii> !reseet 03:33:09 <coopserver> <bootmii> !reset 03:33:15 <coopserver> *** bootmii has joined spectators 03:33:23 <coopserver> *** bootmii has started a new company #6 03:34:07 <coopserver> <Anson> if you leavea company with no vehicles, that company will automatically be deleted shortly afterwards 03:44:26 <coopserver> <Anson> !admin 03:44:27 <coopserver> *** Anson has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 03:45:23 <coopserver> <Anson> i watched towns building roads themselves ... could you please switch that off, since it is usually off, and we think big towns caused a large part of the lag on the last map ? 03:52:27 <Sylf> !rcon set allow_town_roads 03:52:28 <coopserver> Current value for 'allow_town_roads' is: 'on' (min: 0, max: 1) 03:52:31 <Sylf> !rcon set allow_town_roads 0 03:52:32 <coopserver> ERROR: This command/variable is not available during network games. 03:52:51 <Sylf> sorry, can't turn it off during a network game 03:53:42 <coopserver> <Sylf> that town is a 3x3 grid town, so buy the tiles where you need to stop the growth 03:55:32 <coopserver> <Sylf> BTW, don't forget to upgrade your bridges 03:55:52 <coopserver> <Sylf> faster bridges have been available for 3 years 04:04:21 <coopserver> *** bootmii has left the game (general timeout) 04:08:54 <coopserver> *** Dnz-Ali has joined 04:09:05 <coopserver> <Dnz-Ali> hi 04:09:22 <coopserver> <__Fellini__> hi 04:12:51 <coopserver> *** Yugi_D has joined 04:13:18 <coopserver> <Anson> see above : i don't have a problem with "my" towns, but i think part of why we got a new map was because of the lag which was partially caused by big towns ... too bad that we will have even more big towns on this map ... 04:13:40 <coopserver> <__Fellini__> Anybody can check my overflow on Bindinghall station, it sill be work? 04:13:51 <coopserver> <__Fellini__> *will 04:14:29 <coopserver> *** Dnz-Ali has left the game (Leaving) 04:14:51 <coopserver> *** Player has joined 04:14:52 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:14:53 <coopserver> *** Player has started a new company #7 04:14:54 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:14:55 <coopserver> *** Player has joined spectators 04:14:58 <coopserver> <Anson> ah ... a new variant, with the reverser behind all the splits to platforms ... 04:16:10 <coopserver> <__Fellini__> its bad? 04:16:11 <coopserver> <Anson> you'll have a very slow station whne the reverser is the same block as the entrance to the platforms ... no more trains can enter a platform while some trains is reversing 04:16:17 <coopserver> <__Fellini__> or good? 04:17:00 <coopserver> <Anson> i have seen similar layouts, but they always had a signal between two splits 04:18:09 <coopserver> *** Player has started a new company #7 04:18:10 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:18:11 <coopserver> *** Player has joined spectators 04:18:58 <coopserver> <Anson> better now, but it still is a single block in front of the stations 04:19:25 <coopserver> <Anson> all platforms will be blocked until a train has passed the last signal with its last wagon 04:19:34 <coopserver> *** Player has left the game (Leaving) 04:20:30 <coopserver> <Anson> there should always be a series of combo signals to allow the next train to enter the area earlier 04:20:47 <coopserver> <__Fellini__> yep 04:20:53 <coopserver> <__Fellini__> i understood 04:21:22 <coopserver> <Anson> and maybe even some parallel logic rails to allow a train to enter the whole area when a platform at the end is free, but another train is still in the middle of the area 04:21:42 <coopserver> <__Fellini__> i'll rework enter to station like u say when will do upgarde to llrr and bigger station 04:22:20 <coopserver> <Sylf> don't do that 04:22:33 <coopserver> <Sylf> those entry signal etc are fine as is 04:22:53 <coopserver> <Sylf> h 04:23:02 <coopserver> <Sylf> that 2way exit is especially bad 04:23:21 <coopserver> <Anson> without the entry signal, a second train will enter the area and wait in front of the reverser, even when all platforms are free in the meantime 04:23:53 <coopserver> <Sylf> entry signal is not needed 04:24:13 <coopserver> <Sylf> actually, overflow for a refit station is never needed 04:24:32 <coopserver> <Sylf> so the whole argument about overflow design there is moot 04:24:33 <coopserver> <__Fellini__> exit signals only for chek free platfoms for entry signal on overflow 04:24:42 <coopserver> <Sylf> so get rid of the overflow 04:25:07 <coopserver> <Anson> trains will pass a block signal, skip all full platforms and wait at the reverser until the previous train has left the reverser, even when a platform became free in the meantime ... thus trains should wait in front of the area when all platforms and the reverser are in use 04:25:24 <coopserver> <Sylf> which is fine 04:26:18 <coopserver> <Sylf> that release trigger I don't think will work as intended 04:26:24 <coopserver> *** Player has joined 04:27:43 <Sylf> !players 04:27:43 <coopserver> Sylf: Client 261 (White) is __Fellini__, in company 1 (__Felli_Lines__) 04:27:43 <coopserver> Sylf: Client 264 (Orange) is Anson, in company 2 (Anson Transport) 04:27:44 <coopserver> Sylf: Client 268 (Pink) is Yum, in company 4 (Dinky Train Co.) 04:27:45 <coopserver> Sylf: Client 278 (Green) is Yugi_D, in company 3 (Yugi_D Transport) 04:27:46 <coopserver> Sylf: Spectators: Client 262 (Sylf), Client 282 (Player) 04:28:00 <coopserver> <Anson> trains at A will wait until B or C is free ... thus they will start going if a train is approaching and no train is waiting at the station 04:28:14 <coopserver> <Sylf> what? 04:28:32 <coopserver> <Sylf> oh, right. 04:28:55 <coopserver> <Anson> always follow the information flow through the series of combo signals to check whether it will work ... 04:29:13 <coopserver> <Sylf> can I show you something? 04:30:05 <coopserver> <__Fellini__> sure 04:30:09 <coopserver> <Anson> from A through a, but then information flow splits (equivalent to an OR condition) through b to B, and through C 04:30:17 <Sylf> !rcon move 262 1 04:30:18 <coopserver> *** Sylf has joined company #1 04:30:32 <coopserver> <Anson> thus a train will start going at A when either B or C (or both) are unused 04:30:38 <coopserver> <Sylf> I think what you were trying to build is this 04:33:57 <coopserver> <Sylf> so that's purely for the overflow design itself. 04:34:14 <coopserver> <Sylf> But my argument about overflow not needed at a refit station still is valid 04:34:34 <coopserver> <__Fellini__> Well, that's why I could not build it myself and began to fence some nonsense 04:34:37 <coopserver> *** Sylf has joined spectators 04:36:18 <coopserver> <Anson> the refitting depots have to be built in some way that is fast enough to handle all trains that come from unloading, and thus the pickup station should never have more trains than can be handled 04:37:03 <coopserver> <Anson> and since you don't (usually) need overflows at drop stations, the same applies to refitting drop/pickup stations as well 04:38:56 <coopserver> <Anson> if you need an overflow in front of the drop, that is caused by some error in the refitting depots or layout of the pickup station, or by a long queue behind the pickup ... in any case, that other error needs to be fixed instead of having an overflow (an *I* like overflows :-) 04:39:11 <coopserver> *** Yugi_D has left the game (Leaving) 04:41:23 <coopserver> <Sylf> and I hate overflows 04:41:52 <coopserver> <__Fellini__> ad i understood, nah OF 04:42:00 <coopserver> <__Fellini__> as* 04:42:06 <coopserver> <Sylf> any design without an overflow is a better design 04:44:05 <coopserver> <Anson> my argument for overflows still stands : while the public server only runs while there is somebody to take care of problems, this server can run for 12-20 hours while nobody takes care of problems in my network, and thus overflows can do some of that "caretaking" 04:44:42 <Sylf> You will see me in many games on this server where I don't build overflows. 04:44:56 <Sylf> yes, sometimes I do get jams, but they're rare. 04:45:17 <Sylf> overflows at primaries are especially bad 04:45:54 <coopserver> <Anson> yes, and carelessly using overflows and filling them with spare trains easily causes a huge jam sometime later when those trains are automatically injected 04:46:29 <Sylf> I don't see carefully design overflows on this server often 04:46:32 <coopserver> <Anson> most of all, a small jam which would eventually go away by itself will grow from those additionally injected trains and thus block the entire network 04:46:34 <coopserver> *** Player has left the game (Leaving) 04:47:44 <Sylf> You gain better building skills practicing more hubs than overflows. 04:47:44 <coopserver> <Anson> i just spoke of carelessly USING them ... eg by putting 100 trains in a resource pickup, and when a jam happens somewhere, all those 100 trains are started and block everything 04:48:17 <Sylf> Whatever. 04:48:21 <Sylf> I'm tired of arguing. 04:48:24 *** Sylf has left #openttdcoop.stable 04:49:34 <coopserver> <Anson> at least we agree that no overflows are needed at drop stations, including refitting drop/pickup stations :-) 04:51:24 <coopserver> <__Fellini__> okaaaaaaaay guys, i understood =D 04:58:16 <coopserver> <__Fellini__> better like that 04:58:18 <coopserver> <__Fellini__> ? 05:02:45 <coopserver> <Anson> another moment please ... I'm currently watching my trains misbehave :-) 05:07:36 <coopserver> <Anson> yes, just a simple entry to the ore drop 05:08:02 <coopserver> <Anson> and IF trains starting to build a queue in front of it, something is wrong :-) 05:08:34 <coopserver> <Anson> eg with different trains and shorter loading times, a single depot might not be fast enough for two platforms 05:09:54 <coopserver> <Anson> AAAHHHHH ... i hate this .... the earthquake has started again :-( 05:10:42 <coopserver> <__Fellini__> earthquake? 05:11:11 <coopserver> <Anson> all day long from 7am to 5pm, they are working next to where i live ... building a new house 05:11:31 <coopserver> <__Fellini__> ah 05:11:36 <coopserver> <__Fellini__> so 05:11:41 <coopserver> <__Fellini__> sorry 05:11:46 <coopserver> <__Fellini__> =\ 05:11:47 <coopserver> <Anson> and currently (and for the last 10 days), they use a steam ram to put pipes in the ground against ground water 05:12:05 <coopserver> <Anson> they also have a caterpillar, bulldozer, etc 05:12:31 <coopserver> <Anson> yesterday, i have put my smartphone on my desk to measure the vibrations with some app 05:13:22 <coopserver> <__Fellini__> *_* 05:13:24 <coopserver> <Anson> it showed a constant earthquake of strangth 1-2 on the modified mercalli scale, with peaks to 4+ 05:15:24 <coopserver> <Anson> richter scale for earthquakes measures the energy from them, but this other scale measures the effects 05:15:26 <coopserver> <Anson> http://earthquake.usgs.gov/learn/topics/mag_vs_int.php 05:15:27 <Webster> Title: Magnitude / Intensity Comparison (at earthquake.usgs.gov) 05:16:40 <coopserver> <Anson> i have a solid desk (heavy wooden desk), and the top of the monitor on it has shaken back and forth by 2 cm from resonant bulldozer vibrations 05:18:15 <coopserver> <Anson> that house is next street around the corner ... but its backyard (where they are driving) is just 2 meters from the wall of my room :-( 05:22:39 <coopserver> <Anson> fellini, you have no factory yet ? 05:22:56 <coopserver> <Anson> that would be the next step ... refit a second time from steel to goods :-) 05:23:37 <coopserver> <__Fellini__> yep 05:23:39 <coopserver> <__Fellini__> later 05:27:41 <coopserver> *** Player has joined 05:29:07 <coopserver> *** Player has left the game (Leaving) 05:47:34 *** Maraxus has joined #openttdcoop.stable 05:47:34 *** ChanServ sets mode: +o Maraxus 06:00:15 <coopserver> <Anson> fellini, did you intend to build an overflow at Dutborough Mines ? 06:01:04 <coopserver> <Anson> red 2way eol forces trains to another direction (into the depot) ... you have only a 1way 06:03:28 <coopserver> <Anson> and the "logic rails and signals" probably don't do what you intend either 06:05:32 <coopserver> <Anson> just build them like a normal prio, NOT connecting it to the tile where the depot is, or else it will be green when there is no train, release a train, and that train switches the signal to red before it reaches the signal, thus deadlocks itself 06:31:46 <coopserver> *** Maraxus has joined 06:52:11 <coopserver> *** Maraxus has left the game (Leaving) 06:52:20 *** Maraxus has quit IRC 07:25:12 *** Mark has joined #openttdcoop.stable 07:25:14 *** Webster sets mode: +o Mark 07:40:08 <coopserver> *** Anson has joined spectators 07:55:15 <coopserver> *** Player has joined 08:02:57 <coopserver> *** Player has left the game (Leaving) 08:21:26 *** glubothemad has joined #openttdcoop.stable 08:40:13 *** Maraxus has joined #openttdcoop.stable 08:40:13 *** ChanServ sets mode: +o Maraxus 08:59:45 *** Mark has quit IRC 09:08:29 *** happpy has joined #openttdcoop.stable 09:09:00 <happpy> !players 09:09:00 <coopserver> happpy: There are currently 2 players and 2 spectators, making a total of 4 clients connected 09:09:22 <happpy> hi alll 09:09:30 <coopserver> <__Fellini__> hi happpy 09:09:46 <happpy> how things 09:12:40 *** happpy has quit IRC 09:13:14 *** happpy has joined #openttdcoop.stable 09:13:20 <coopserver> *** Yugi_D has joined 09:13:36 <coopserver> <__Fellini__> good 09:13:36 <happpy> hi yugi d 09:13:46 <coopserver> <Yugi_D> hi happy 09:13:50 <coopserver> <__Fellini__> how ur happy 09:13:54 <happpy> how things 09:14:17 <coopserver> <Yugi_D> good 09:14:19 <coopserver> <Yugi_D> u? 09:14:30 <happpy> good woo a new map i chek it out later if o got time 09:14:53 <happpy> grate thanks 09:18:58 <coopserver> *** Yugi_D has left the game (Leaving) 09:58:46 <coopserver> *** shady has joined 09:58:47 <coopserver> *** shady has started a new company #5 10:02:41 <coopserver> *** shady has left the game (Leaving) 10:09:04 <coopserver> *** __Fellini__ has left the game (Leaving) 10:16:41 *** __Fellini___ has quit IRC 10:37:07 *** Maraxus has quit IRC 11:08:51 <coopserver> *** happy train sport has joined 11:11:28 <coopserver> *** happy train sport has left the game (Leaving) 11:15:42 *** happpy has quit IRC 11:56:24 *** Sylf has joined #openttdcoop.stable 11:56:24 *** ChanServ sets mode: +o Sylf 11:57:32 <Sylf> !rcon move 262 1 11:57:33 <coopserver> *** Sylf has joined company #1 11:58:29 <coopserver> *** Sylf has joined spectators 12:05:04 <Sylf> !rcon move 262 1 12:05:05 <coopserver> *** Sylf has joined company #1 12:05:35 <coopserver> *** Sylf has joined spectators 12:14:14 <Sylf> !rcon move 268 255 12:14:15 <coopserver> *** Yum has joined spectators 12:14:16 <coopserver> *** Game paused (number of players) 13:27:44 <coopserver> *** IIIRazor has joined 13:27:59 <coopserver> *** IIIRazor has joined company #6 13:28:00 <coopserver> *** Game unpaused (number of players) 13:30:52 <coopserver> *** IIIRazor has left the game (Leaving) 13:30:53 <coopserver> *** Game paused (number of players) 13:54:33 <coopserver> *** valis has joined 14:10:47 *** __Fellini__ has joined #openttdcoop.stable 14:10:53 <coopserver> *** Player has joined 14:10:54 <__Fellini__> !date 14:10:55 <coopserver> Jun 04 1970 14:11:04 <__Fellini__> !players 14:11:04 <coopserver> __Fellini__: There are currently 0 players and 5 spectators, making a total of 5 clients connected 14:11:12 <__Fellini__> hi all 14:11:15 <__Fellini__> again 14:12:16 <coopserver> *** Player has left the game (Leaving) 14:13:44 <coopserver> *** __Fellini__ has joined 14:14:06 <coopserver> *** Player has joined 14:14:07 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 14:14:08 <coopserver> *** Player has joined spectators 14:14:14 <coopserver> <Player> !name F12 14:14:15 <coopserver> *** Player has changed his/her name to F12 14:14:31 <coopserver> <__Fellini__> hi F12 14:14:38 <coopserver> <F12> hi 14:15:47 <coopserver> *** F12 has joined company #6 14:15:48 <coopserver> *** Game unpaused (number of players) 14:16:11 *** chester_ has joined #openttdcoop.stable 14:16:27 <coopserver> *** __Fellini__ has joined company #1 14:18:05 <coopserver> <F12> 230k for modify of land 14:18:14 <coopserver> <__Fellini__> yep 14:19:03 <coopserver> <__Fellini__> on this map base cost terraforming x64 14:19:14 <coopserver> *** F12 has left the game (Leaving) 14:19:20 <coopserver> <__Fellini__> and x128 on water 14:19:27 <coopserver> <__Fellini__> bb F12 14:44:42 <coopserver> *** Player has joined 14:45:36 <coopserver> *** Player has left the game (Leaving) 14:59:22 <coopserver> *** valis has left the game (Leaving) 15:10:27 <coopserver> *** Player has joined 15:10:28 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:10:29 <coopserver> *** Player has joined spectators 15:10:46 <coopserver> <Player> !name Damo 15:10:47 <coopserver> *** Player has changed his/her name to Damo 15:10:52 <coopserver> <__Fellini__> hi Damo 15:11:41 <coopserver> *** Damo has left the game (Leaving) 15:16:07 <coopserver> *** Token has joined 15:16:38 <coopserver> <__Fellini__> hi Token 15:16:42 <coopserver> <Token> hi ) 15:16:45 <coopserver> <Token> h'r u? 15:17:06 <coopserver> <__Fellini__> nice 15:17:11 <coopserver> <__Fellini__> u r? 15:17:24 <coopserver> <Token> good ) 15:17:32 <coopserver> <Token> thx 4 ask 15:19:23 <coopserver> *** Token has started a new company #5 15:21:24 <coopserver> *** Token has left the game (Leaving) 15:32:12 <coopserver> *** __Fellini__ has joined spectators 15:32:13 <coopserver> *** Game paused (number of players) 15:41:01 <coopserver> *** __Fellini__ has joined company #1 15:41:02 <coopserver> *** Game unpaused (number of players) 15:42:04 <coopserver> *** __Fellini__ has joined spectators 15:42:05 <coopserver> *** Game paused (number of players) 15:42:48 <coopserver> *** __Fellini__ has joined company #1 15:42:49 <coopserver> *** Game unpaused (number of players) 15:45:25 <coopserver> *** __Fellini__ has joined spectators 15:45:26 <coopserver> *** Game paused (number of players) 15:45:34 <coopserver> *** Player has joined 15:45:35 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:45:36 <coopserver> *** Player has started a new company #5 15:45:37 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:45:38 <coopserver> *** Player has joined spectators 15:46:11 <coopserver> *** __Fellini__ has joined company #1 15:46:12 <coopserver> *** Game unpaused (number of players) 15:46:36 <coopserver> *** Player has left the game (Leaving) 15:47:11 <coopserver> *** __Fellini__ has joined spectators 15:47:12 <coopserver> *** Game paused (number of players) 15:56:26 <coopserver> *** __Fellini__ has joined company #1 15:56:27 <coopserver> *** Game unpaused (number of players) 16:00:30 *** Jam35_ is now known as Jam35 16:01:37 <coopserver> *** Tomasz333333 (Win 8.1) has joined 16:01:48 <coopserver> <Tomasz333333 (Win 8.1)> hi 16:02:07 <coopserver> <__Fellini__> hi 16:03:06 <coopserver> *** Jam35 has joined 16:03:13 <coopserver> <__Fellini__> hi Jam 16:03:19 <coopserver> <Jam35> heloo 16:08:23 <coopserver> *** Tomasz333333 (Win 8.1) has left the game (Leaving) 16:14:58 *** happpy has joined #openttdcoop.stable 16:15:14 <happpy> !date 16:15:14 <coopserver> Oct 17 1977 16:15:17 <happpy> !players 16:15:18 <coopserver> happpy: There are currently 1 players and 4 spectators, making a total of 5 clients connected 16:15:20 <happpy> hi all 16:15:24 <happpy> how things 16:15:40 <coopserver> <__Fellini__> good 16:15:44 <coopserver> <__Fellini__> u r? 16:15:47 <happpy> grate 16:18:33 <coopserver> *** happy train sport has joined 16:23:10 <coopserver> *** __Fellini__ has joined spectators 16:23:11 <coopserver> *** Game paused (number of players) 16:23:15 <coopserver> *** __Fellini__ has left the game (Leaving) 16:23:54 <coopserver> *** __Fellini__ has joined 16:24:16 <coopserver> *** __Fellini__ has started a new company #5 16:24:17 <coopserver> *** Game unpaused (number of players) 16:24:20 <coopserver> *** __Fellini__ has joined spectators 16:24:21 <coopserver> *** Game paused (number of players) 16:29:34 *** __Fellini___ has joined #openttdcoop.stable 16:29:59 *** __Fellini__ has quit IRC 16:48:07 *** Maraxus has joined #openttdcoop.stable 16:48:07 *** ChanServ sets mode: +o Maraxus 16:48:36 <coopserver> *** Maraxus has joined 16:58:01 <coopserver> *** happy train sport has left the game (general timeout) 17:04:38 *** happpy has quit IRC 17:12:51 <coopserver> *** __Fellini__ has joined company #1 17:12:52 <coopserver> *** Game unpaused (number of players) 17:17:56 *** glubothemad has quit IRC 17:28:55 <coopserver> *** __Fellini__ has joined spectators 17:28:56 <coopserver> *** Game paused (number of players) 17:28:57 <coopserver> *** __Fellini__ has started a new company #5 17:28:58 <coopserver> *** Game unpaused (number of players) 17:29:14 <coopserver> *** __Fellini__ has joined company #1 17:29:20 <V453000> !dl win64 17:29:20 <coopserver> V453000: http://binaries.openttd.org/releases/1.5.1/openttd-1.5.1-windows-win64.zip 17:30:04 <coopserver> *** V453000 has joined 17:30:09 <coopserver> <V453000> dayum 17:30:10 <coopserver> <__Fellini__> hi V 17:30:11 <coopserver> <V453000> wat nutez 17:30:12 <coopserver> <V453000> wow 17:30:21 <coopserver> <V453000> XD 0.0.1 17:30:24 <coopserver> <V453000> mayhem 17:30:38 <coopserver> <V453000> gotta admit with purr it isnt that bad 17:31:03 <coopserver> *** __Fellini__ has left the game (general timeout) 17:31:04 <coopserver> *** Game paused (number of players) 17:31:11 <coopserver> *** __Fellini__ has joined 17:32:05 <coopserver> *** __Fellini__ has joined company #1 17:32:06 <coopserver> *** Game unpaused (number of players) 17:33:44 <coopserver> *** Jacob has joined 17:34:06 <coopserver> *** Jacob has left the game (Leaving) 17:34:50 *** __Fellini___ has quit IRC 17:47:12 <coopserver> *** Dnz-Ali has joined 17:47:23 <coopserver> *** __Fellini__ has joined spectators 17:47:24 <coopserver> *** Game paused (number of players) 17:47:25 <coopserver> *** __Fellini__ has started a new company #5 17:47:26 <coopserver> *** Game unpaused (number of players) 17:47:33 <coopserver> <Dnz-Ali> hi 17:47:37 <coopserver> <__Fellini__> hi 17:47:39 <coopserver> *** __Fellini__ has joined spectators 17:47:40 <coopserver> *** Game paused (number of players) 17:47:46 <coopserver> *** __Fellini__ has joined company #1 17:47:47 <coopserver> *** Game unpaused (number of players) 17:49:52 <coopserver> *** Dnz-Ali has left the game (Leaving) 17:53:47 *** Stagurn has joined #openttdcoop.stable 17:56:00 <coopserver> *** __Fellini__ has joined spectators 17:56:01 <coopserver> *** Game paused (number of players) 17:56:02 <coopserver> *** __Fellini__ has started a new company #5 17:56:03 <coopserver> *** Game unpaused (number of players) 17:56:18 <coopserver> *** __Fellini__ has joined company #1 18:12:37 *** happ[py has joined #openttdcoop.stable 18:12:45 *** happ[py is now known as happpy 18:13:00 <coopserver> *** happy train sport has joined 18:24:44 <coopserver> <happy train sport> how the net werk going __Fellini__ 18:24:59 <coopserver> <__Fellini__> good 18:25:03 <coopserver> <__Fellini__> i think 18:25:06 <coopserver> <__Fellini__> =) 18:26:00 <coopserver> *** happy train sport has joined company #2 18:26:02 <coopserver> <happy train sport> u got sume singmal gaps 18:26:14 <coopserver> <happy train sport> at my sing this# 18:26:16 <coopserver> <__Fellini__> where 18:26:47 <coopserver> <__Fellini__> thanks 18:26:52 <coopserver> <__Fellini__> =) 18:27:57 <coopserver> *** happy train sport has joined spectators 18:31:49 <coopserver> *** Yum has joined company #4 18:33:36 <coopserver> *** __Fellini__ has left the game (Leaving) 18:33:47 *** Stagurn has quit IRC 18:33:57 <coopserver> <happy train sport> hi yum 18:33:58 <coopserver> *** V453000 has left the game (Leaving) 18:34:00 <coopserver> <Yum> hey 18:34:04 <coopserver> <happy train sport> how things 18:34:20 <coopserver> <Yum> good 18:40:04 <coopserver> *** __Fellini__ has joined 18:41:43 <coopserver> *** Maraxus has left the game (Leaving) 18:41:49 <coopserver> *** __Fellini__ has joined company #1 18:42:13 <coopserver> <Yum> wait can you bring oil in with the 1 tile dots of train station for trains 18:42:49 <coopserver> <happy train sport> not shor 18:43:02 <coopserver> <Yum> :? 18:43:04 <coopserver> <Yum> :/ 18:47:42 <coopserver> <happy train sport> how much dus a train line cost 18:48:40 <coopserver> *** happy train sport has started a new company #5 19:01:02 <coopserver> *** Player has joined 19:02:37 <coopserver> *** Player has started a new company #7 19:02:38 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:02:39 <coopserver> *** Player has joined spectators 19:03:23 <coopserver> <Player> !name Zennon86 19:03:24 <coopserver> *** Player has changed his/her name to Zennon86 19:04:15 <coopserver> *** Zennon86 has started a new company #7 19:05:15 <coopserver> *** Player has joined 19:08:36 <coopserver> *** Player has left the game (Leaving) 19:16:32 <coopserver> *** Anson has joined company #2 19:16:42 <coopserver> *** happy train sport has joined spectators 19:18:39 <coopserver> <__Fellini__> hi Anson 19:21:33 <coopserver> *** Sapsan has joined 19:21:34 <coopserver> *** Sapsan has started a new company #8 19:21:42 <coopserver> <Sapsan> hello guys 19:21:46 <coopserver> <happy train sport> hi 19:21:48 <coopserver> <Yum> hey saspan 19:21:55 <coopserver> <__Fellini__> hi 19:22:40 <coopserver> <Anson> hallo 19:23:57 <coopserver> <Sapsan> Guys, as I understand it, you compete? 19:24:24 <coopserver> <__Fellini__> complete what? 19:24:26 <coopserver> <Anson> compete ? only for the nicest network :-) 19:24:44 <coopserver> <Yum> not profit 19:24:48 <coopserver> <Anson> !rules 19:24:49 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 19:24:50 <coopserver> <happy train sport> ther no goal on the server so just have fun 19:24:59 <coopserver> <Yum> even since my profit just jumped into the sky 19:25:11 <coopserver> *** Maraxus has joined 19:25:13 <coopserver> <Yum> look at profit graph 19:25:15 <coopserver> <Yum> lol 19:25:34 <coopserver> <Sapsan> Damn, they say the game is cool, but I don't know how to play it and do not know English:D 19:25:53 <coopserver> <__Fellini__> i dont know English too 19:25:55 <coopserver> <__Fellini__> XD 19:25:59 <coopserver> <Yum> lol 19:26:00 <coopserver> <Sapsan> from? 19:26:12 <coopserver> <__Fellini__> cause i from Russia 19:26:16 <coopserver> <Sapsan> ЕБАТЬ 19:26:18 <coopserver> <Sapsan> РУССКИЕ 19:26:21 <coopserver> <Sapsan> НЕУЖЕЛИ 19:26:29 <coopserver> <__Fellini__> yep 19:26:30 <coopserver> <Yum> not the evil ?'s 19:26:39 <coopserver> <Sapsan> Фелини понимаешь меня? :D 19:26:40 <coopserver> <Yum> lol 19:26:51 <coopserver> <__Fellini__> да 19:26:57 <coopserver> <Yum> ? 19:26:58 <coopserver> <Sapsan> Слава Богу 19:27:06 <coopserver> <__Fellini__> its English Server 19:27:15 <coopserver> <__Fellini__> speak English pls 19:27:22 <coopserver> <Sapsan> ОБъясни что делать..как начать..тебе сложно? 19:27:30 <coopserver> <Yum> oh noes 19:27:59 <coopserver> <__Fellini__> ты совсем неиграл? 19:28:32 <coopserver> <Sapsan> я играл в другие tysoon типо больницы, создатель игр, мне это советовали, что она якобы классная, но пока вьехат ьне могу 19:28:33 <coopserver> <happy train sport> whont is this is this the f ? server 19:28:43 <coopserver> <Sapsan> вы как компании соревнуетесь меж собой? 19:28:44 <Anson> ingame, i read only ???? ?? ???? ??????? ... in IRC, i see russian letters, but i can't read that either :-) 19:28:45 <coopserver> <Yum> he is russian 19:29:03 <coopserver> <happy train sport> will true 19:29:18 <coopserver> <Sapsan> Guys,I understand that the server is English, but I'm sorry I found out there are Russian, he'd explain everything 19:29:49 <coopserver> <happy train sport> he can get a saofer that can trans late it ] 19:29:52 <coopserver> <__Fellini__> нет, большинство строит сеть просто ради того чтобы построить идеально работающую жд сеть 19:29:57 <coopserver> <Anson> open the client list and click a name to have private chat 19:30:01 <coopserver> <Yum> so many evil ?'s 19:30:07 <coopserver> <happy train sport> yep 19:30:09 <coopserver> <__Fellini__> ыщккн 19:30:12 <coopserver> <__Fellini__> sorry 19:30:14 <coopserver> <Sapsan> как приват чат сделать? 19:30:16 <coopserver> <Sapsan> sorry 19:31:43 <coopserver> <__Fellini__> да 19:32:35 <coopserver> <happy train sport> i wsh u can mor the 1 ship 19:32:54 <coopserver> <Yum> :/ 19:33:45 <coopserver> <happy train sport> Anson: u need to rejoin that tranton valley so ucan fixs the train q 19:35:12 <coopserver> *** Shock_ has joined 19:35:26 <coopserver> <Shock_> !cv 19:35:33 <coopserver> <Shock_> !score 19:35:40 <coopserver> <happy train sport> that dont werk on this serrver 19:35:58 <coopserver> <Shock_> i see :) 19:36:01 <coopserver> <Yum> no competition 19:36:08 <coopserver> <happy train sport> just have fun 19:36:16 <coopserver> <happy train sport> doo !rules to see them 19:36:27 <coopserver> <Shock_> !rules 19:36:28 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 19:36:37 <coopserver> *** Shock_ has left the game (Leaving) 19:36:39 <coopserver> <Sapsan> тут вообще нет конкуренции никакой? 19:38:24 <coopserver> <happy train sport> u can change the names of stuf n so u can read it Sapsan 19:39:06 <coopserver> <happy train sport> nice msh __Fellini__ 19:39:35 <coopserver> <__Fellini__> its not finished, Happpy 19:39:50 <coopserver> <happy train sport> true but stiil looks nice 19:40:37 <coopserver> <__Fellini__> =D thx 19:46:25 <coopserver> *** Maraxus has left the game (Leaving) 19:46:29 *** Maraxus has quit IRC 19:49:13 <coopserver> *** Jacob has joined 19:49:27 <coopserver> <happy train sport> hi Jacob 19:50:10 <coopserver> *** Jacob has left the game (Leaving) 19:51:07 <coopserver> *** Muel has joined 19:51:28 <coopserver> <happy train sport> hi Muel 19:51:34 <coopserver> <happy train sport> how things 19:52:35 <coopserver> <Muel> hi 19:56:21 <coopserver> *** Ayzar has joined 19:56:22 <coopserver> *** Ayzar has started a new company #9 19:57:04 <coopserver> <happy train sport> hi Ayzar 19:58:30 <coopserver> *** Yugi_D has joined 19:58:50 <coopserver> <__Fellini__> so many peoples 19:58:55 <coopserver> <__Fellini__> =) 19:58:59 <coopserver> <happy train sport> hi Yugi_D 19:59:04 <coopserver> <happy train sport> how things 19:59:05 <coopserver> <Yugi_D> hello 19:59:11 <coopserver> <__Fellini__> o/ 19:59:14 <coopserver> <Yugi_D> good thx 19:59:17 <coopserver> <Yugi_D> u? 19:59:28 <coopserver> <happy train sport> gtate 19:59:31 <coopserver> <happy train sport> grate 20:11:17 <coopserver> *** Jam35 has started a new company #10 20:11:34 <coopserver> <happy train sport> wb Jam35 20:11:42 <coopserver> <__Fellini__> hi jam 20:11:45 <coopserver> <Jam35> q 20:11:53 <coopserver> <Jam35> hui 20:12:28 <coopserver> <happy train sport> how things jam 20:12:56 <coopserver> <Jam35> ok 20:13:09 <coopserver> <Jam35> just looking at the old nuts trains 20:13:22 <coopserver> *** Sapsan has left the game (Leaving) 20:13:23 <coopserver> <happy train sport> yer the new won is beter 20:13:38 <coopserver> <__Fellini__> HOLY CRAP 20:14:01 <coopserver> <__Fellini__> that guy annoying me 20:14:04 <coopserver> <__Fellini__> *_* 20:14:16 <coopserver> <happy train sport> yer me to 20:16:05 <coopserver> *** Ayzar has left the game (Leaving) 20:18:12 <coopserver> *** happy train sport has joined company #5 20:18:16 <coopserver> *** Muel has left the game (Leaving) 20:18:19 <coopserver> *** Jam35 has joined spectators 20:18:26 <coopserver> *** happy train sport has joined spectators 20:18:52 <coopserver> <__Fellini__> sht 20:18:55 <coopserver> <happy train sport> can u rest my company jam35 thanks 20:19:05 <coopserver> <happy train sport> whonts up __Fellini__ 20:19:19 <coopserver> <__Fellini__> i stuck my brain with msh 20:19:29 <Jam35> !rcon reset_company 5 20:19:30 <coopserver> Company deleted. 20:19:34 <coopserver> <__Fellini__> and this guy .... 20:19:35 <coopserver> <happy train sport> thanks jam 20:20:53 <coopserver> *** Sapsan has joined 20:21:02 <coopserver> <__Fellini__> -__- 20:22:33 <coopserver> <happy train sport> heem i am loking at your msh __Fellini__ to see if i can help u 20:23:09 <coopserver> *** Player has joined 20:23:29 <coopserver> *** Player has left the game (Leaving) 20:23:46 <coopserver> *** Sapsan has joined spectators 20:23:55 <coopserver> *** Sapsan has started a new company #5 20:24:59 <coopserver> <Jam35> I can help if you like? 20:25:12 <coopserver> <Jam35> you got this :) 20:25:37 <coopserver> <Jam35> I would say though, about the tunnels there 20:25:50 <coopserver> <Jam35> you have short then long tunnels 20:26:09 <coopserver> <Jam35> short clears faster than long so it can cause slow traffic 20:26:56 <coopserver> <Jam35> just extend the first set by 2 tiles is all 20:27:11 <coopserver> <Jam35> makes them equal 20:27:50 <coopserver> <Jam35> now you can use that space to simplify 20:29:54 <coopserver> <Jam35> I thought get a second line there and lose the bridge? 20:30:59 <coopserver> <Jam35> in fact lose the tunnels :) but whatever 20:31:02 <coopserver> <Jam35> sorry 20:31:14 <coopserver> <Jam35> the bottom set 20:31:25 <coopserver> <Jam35> I shut up now :)) 20:31:36 <coopserver> <__Fellini__> XD 20:31:44 <coopserver> <__Fellini__> AAAAahhh 20:31:50 <coopserver> <__Fellini__> im stucking more 20:33:41 <coopserver> *** Jam35 has joined company #1 20:33:57 <coopserver> <Jam35> may I ? 20:34:05 <coopserver> <__Fellini__> sure 20:35:55 <coopserver> *** Yugi_D has left the game (Leaving) 20:37:23 <coopserver> <Jam35> or something :) 20:37:48 <coopserver> <Jam35> the tunnels can go now 20:37:53 <coopserver> *** Jam35 has joined spectators 20:41:01 *** p3tiny has joined #openttdcoop.stable 20:41:19 <coopserver> *** Jam35 has joined company #1 20:44:20 <coopserver> *** Jam35 has joined spectators 20:44:41 <coopserver> <Jam35> confused myself :D 20:44:55 <coopserver> <__Fellini__> lol, why? 20:45:09 <coopserver> <Jam35> you see somrthing, then forget it... 20:45:31 <coopserver> <__Fellini__> nope 20:45:33 <coopserver> <__Fellini__> =D 20:45:38 <coopserver> <Jam35> it didn't quite work as expected :) 20:46:57 *** __Fellini__ has joined #openttdcoop.stable 20:51:32 <coopserver> *** Sapsan has left the game (Leaving) 20:54:37 <coopserver> <__Fellini__> fck it 20:54:41 <coopserver> <__Fellini__> *_* 20:54:48 <coopserver> <__Fellini__> finish later 20:57:15 <coopserver> *** Zennon86 has left the game (Leaving) 21:05:54 <coopserver> <Jam35> gtgbb 21:05:58 <coopserver> *** Jam35 has left the game (Leaving) 21:07:47 *** Jam35 is now known as Jam35_ 21:26:19 <coopserver> <happy train sport> k gn all 21:26:23 <coopserver> <Yum> ye 21:26:24 <coopserver> <__Fellini__> bb 21:26:26 <coopserver> <Yum> bb 21:26:28 <coopserver> <Yum> gn 21:26:30 <coopserver> <Yum> sw 21:26:34 <coopserver> <happy train sport> have fun 21:26:40 <coopserver> <Yum> :) 21:26:42 <coopserver> <happy train sport> will doo 21:26:45 <coopserver> *** happy train sport has left the game (Leaving) 21:27:06 *** happpy has left #openttdcoop.stable 22:30:31 *** p3tiny has quit IRC 22:41:09 <coopserver> *** __Fellini__ has left the game (Leaving) 22:47:00 <coopserver> *** __Fellini__ has joined 22:47:44 <coopserver> *** __Fellini__ has left the game (Leaving) 22:49:21 *** __Fellini__ has quit IRC 23:01:17 <coopserver> *** __Fellini__ has joined 23:04:10 <coopserver> *** __Fellini__ has left the game (Leaving) 23:07:34 <coopserver> *** Anson has joined spectators 23:13:30 <coopserver> *** __Fellini__ has joined 23:15:41 <coopserver> *** Player has joined 23:15:42 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 23:15:43 <coopserver> *** Player has joined spectators 23:40:05 <coopserver> *** Player has left the game (Leaving)