Log for #openttdcoop.stable on 5th June 2015:
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01:37:28  <coopserver> <__Fellini__> caboom
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02:55:17  <coopserver> <__Fellini__> hi Anson
02:55:43  <coopserver> <Anson> hallo
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02:55:49  <coopserver> <Anson> i hate inflation
02:55:56  <coopserver> <__Fellini__> =D
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04:31:35  <Djanxy> !dl win64
04:31:35  <coopserver> Djanxy:
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05:53:41  <coopserver> <__Fellini__> Anson
05:53:48  <coopserver> <Anson> hallo
05:53:50  <coopserver> <__Fellini__> u havent lags now?
05:53:58  <coopserver> <Anson> no lag at all
05:54:06  <coopserver> <__Fellini__> ur city is very big now
05:54:39  <coopserver> <Anson> i only have grown the town a bit to accept goods ... the rest was done by the game
05:55:48  <coopserver> <Anson> i just spent all my money to upgrade rails ... 142 million € to upgrade to purr
05:56:25  <coopserver> <__Fellini__> so many
05:56:35  <coopserver> <Anson> now i am replacing trains ... but don't have enough money yet (set the money limit to 4 million €)
05:57:37  <coopserver> <Anson> the original TT had inflation, and that was set to be meaningful/useful for games up to 2050 when the original TT games ended unconditionally
05:58:01  <coopserver> <Anson> when our games are up to 2100 or 2200, inflation really gets insane
05:58:20  <coopserver> <__Fellini__> it can be off?
05:58:35  <coopserver> <Anson> on this server, i normally is off
05:58:56  <coopserver> <Anson> just one of the many settings
06:01:31  <coopserver> <Anson> usually, also the setting for "towns build roads" is off, and several others
06:03:18  <coopserver> <Anson> eg breakdowns are off, and "no maintenance if breakdowns are off" is on
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06:04:04  *** Webster sets mode: +o Mark
06:04:11  <Mark> hello
06:04:18  <coopserver> <__Fellini__> hi mark
06:04:22  <coopserver> <Anson> hallo, mark
06:04:59  <coopserver> <Anson> there are more settings which you need to set with commands (not available in the settings window)
06:05:48  <coopserver> <Anson> one of them is the most important of all otions : pf.yapf.rail_firstred_twoway_eol = on
06:06:03  <coopserver> <Anson> that setting takes care of skipping red 2way signals
06:06:12  <coopserver> <__Fellini__> its on in my cfg
06:06:44  <coopserver> <Anson> default for a standard installation is off
06:06:56  <coopserver> <__Fellini__> i know
06:06:57  <coopserver> <Anson> but on this server, it is always on
06:07:13  <coopserver> <__Fellini__> but local on my pc its on too
06:07:17  <coopserver> <__Fellini__> =)
06:08:00  <coopserver> <Anson> i have put it in my config too, and also in a script ... thus i always can build useful networks :-)
06:10:26  <coopserver> <Anson> this version of nuts is crazy ... 1st gen wagons have 20 capacity, 2nd gen only 10, maglev have 20 again ...
06:10:39  <coopserver> <__Fellini__> yep
06:10:43  <coopserver> <__Fellini__> i see
06:11:45  <coopserver> <Anson> that's why i upgraded the rails ... now upgrading trains to maglev, speed 300 and lots of power, with the same capacity as the old trains
06:12:24  <coopserver> <Anson> lucky to have done wood and goods transports ... there are no universal maglev wagons, but wood and goods still can refit to each other
06:15:10  <coopserver> <Anson> hehe, look at the company value graph :-)
06:15:33  <coopserver> <__Fellini__> XD
06:17:05  <coopserver> <Anson> the big drop in my value ws from upgrading the rails ... and now i stay at a constant 4 million cash, but the value increases again since the new trains are new and more costly
06:22:46  <coopserver> *** Mark has joined
06:31:16  <Mark> !rcon set [18:04] <@coopserver> <Anson> hallo, mark
06:31:17  <Mark> [18:05] <@coopserver> <Anson> there are more settings which you need to set with commands (not available in the settings window)
06:31:17  <Mark> [18:05] <@coopserver> <Anson> one of them is the most important of all otions : pf.yapf.rail_firstred_twoway_eol = on
06:31:17  <Mark> [18:06] <@coopserver> <Anson> that setting takes care of skipping red 2way signals
06:31:17  <Mark> [18:06] <@coopserver> <__Fellini__> its on in my cfg
06:31:17  <coopserver> - Change setting for all clients. Usage: 'setting <name> [<value>]'
06:31:18  <coopserver> - Omitting <value> will print out the current value of the setting.
06:31:22  <Mark> woops
06:31:32  <Mark> !rcon set allow_town_roads
06:31:33  <coopserver> Current value for 'allow_town_roads' is: 'on' (min: 0, max: 1)
06:31:38  <Mark> !rcon set allow_town_roads 0
06:31:39  <coopserver> ERROR: This command/variable is not available during network games.
06:31:40  <coopserver> <__Fellini__> wut?
06:31:45  <coopserver> <__Fellini__> =D
06:31:47  <coopserver> <Anson> where do you live ?
06:31:49  <Mark> nothing
06:31:58  <coopserver> <__Fellini__> who?
06:32:56  <coopserver> <Anson> mark ... he copied lines with time 18:06, and for me the same lines were at 08:06 :-)
06:33:16  <Mark> new zealand currently
06:34:31  <coopserver> <Anson> how is your ping, mark ?
06:34:57  <coopserver> <Anson> when i played another game 20 years ago, ping to australia was 1500-2000 :-)
06:35:02  <Mark> !ping
06:35:02  <coopserver> pong
06:35:18  <Mark> @ping
06:35:18  <Webster> pong
06:35:23  <Mark> omg
06:35:24  <Mark> dunno
06:35:40  <Mark> im sure its slightly better now
06:35:44  <Mark> its still crap though
06:36:33  <coopserver> <Anson> at that time, there was only a satellite link to australia, and that is slow
06:36:51  <coopserver> <__Fellini__> stupid town
06:36:53  <coopserver> <Anson> later they built some cables, reducing ping to 450
06:36:54  <coopserver> <__Fellini__> -__-
06:38:40  <coopserver> <__Fellini__> How can I appease the city yet?
06:43:08  <coopserver> <__Fellini__> anybody know?
06:43:25  <coopserver> <Anson> the authorities hate you ?
06:44:04  <coopserver> <__Fellini__> yep
06:44:05  <coopserver> <Anson> bribing is the easiest method, but if it is detected, they really hate you ... or you can build trees
06:44:21  <coopserver> <__Fellini__> builded
06:44:34  <coopserver> <Anson> best method : have a few working stations and no unused stations around the town, and rating improves quickly
06:45:20  <coopserver> <__Fellini__> i havent option brindin
06:45:31  <coopserver> <__Fellini__> bribing
06:45:37  <coopserver> <Anson>
06:46:26  <coopserver> <__Fellini__> town hates me? well ok. I hate u, stupid town!
06:47:35  <coopserver> <Anson> short summary : always +5 while rating is low, +15 for used stations, -12 for unused stations
06:47:51  <coopserver> <Anson> thus have more used than unused stations and you won't get problems
06:48:18  <coopserver> <Anson> also build stations first before building tracks (and removing trees while doing so)
06:48:33  <coopserver> <__Fellini__> to late now
06:52:06  <coopserver> <Anson> which town is it ?
06:52:28  <coopserver> <__Fellini__> Trarnton
06:53:26  <coopserver> <Anson> build more trees now
06:53:59  <coopserver> <__Fellini__> wow
06:54:07  <coopserver> <__Fellini__> Thanks Anson
06:54:10  <coopserver> <__Fellini__> ^^
06:56:40  <coopserver> <Anson> i think I'll not build too much now ... only watch and fix problems
06:57:22  <coopserver> <Anson> hehe, look at my rating in Trarnton now :-)
06:57:37  <coopserver> <__Fellini__> u r terrible =D
07:11:28  <coopserver> <__Fellini__> 17 orders on train is my record now =D
07:14:59  <coopserver> <Anson> what does order 6 (and 13) do ?
07:15:45  <coopserver> <__Fellini__> staing goods on station
07:16:03  <coopserver> <__Fellini__> if i refit with goods - it gone
07:16:17  <coopserver> <Anson> you do the check already with orders 7 and 14
07:18:01  <coopserver> <Anson> the "then" part of 6 and the "else" part of 7 are the same .. no need to have both
07:19:43  <coopserver> <Anson> order 6 : "continue with 8 if load<80" ... order 7: "continue with 8 if not load>80"
07:21:29  <coopserver> <Anson> btw: nice increase in the profit graph
07:21:56  <coopserver> <__Fellini__> thx =)
07:29:10  <coopserver> <__Fellini__> well
07:29:22  <coopserver> <__Fellini__> i finish my nw, i think
07:29:43  <coopserver> <__Fellini__> i can only copy trains
07:29:55  <coopserver> <__Fellini__> and watch
07:30:01  <coopserver> <__Fellini__> zombieee
07:30:31  <coopserver> <Anson> i have not enough platforms
07:30:46  <coopserver> <Anson> maglev loading times are twice the times of rail
07:31:05  <coopserver> <__Fellini__> monorail?
07:31:12  <coopserver> <Anson> maglev
07:31:29  <coopserver> <Anson> monorail would have only 10 capacity ... rail and maglev have 20
07:31:35  <coopserver> <__Fellini__> no, i ask speed loading of monorail?
07:31:46  <coopserver> <__Fellini__> oh
07:31:49  <coopserver> <__Fellini__> ok
07:31:59  <coopserver> <Anson> don't know
07:33:33  <coopserver> <__Fellini__> wuuuuuuuuuuut
07:34:22  <coopserver> <Anson> just tried to check, but this old nuts has no info in the descriptions about loading times
07:34:25  <coopserver> <__Fellini__> upgrade to purr 400 000 000 euro
07:34:33  <coopserver> <__Fellini__> OMG
07:42:04  <coopserver> <__Fellini__> Anson, ur trains lika a bees
07:42:07  <coopserver> <__Fellini__> =D
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08:16:38  <coopserver> <Xed> hi
08:16:43  <coopserver> <__Fellini__> o/
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08:24:58  <coopserver> <__Fellini__> hi Maraxus
08:25:06  <Maraxus> hi
08:26:10  <V453000> yo humanz
08:26:19  <coopserver> <__Fellini__> hallo V
08:26:28  <Maraxus> hi V
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09:32:50  <coopserver> <__Fellini__> hi Muel
09:33:01  <coopserver> <Muel> hi
09:42:05  <coopserver> <Muel> __Fellini__:  nice net
09:42:17  <coopserver> <__Fellini__> thx ^^
09:42:45  <coopserver> <Muel> train 1
09:43:04  <coopserver> <Muel> need depo
09:43:11  <coopserver> <__Fellini__> yep
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10:39:24  <coopserver> <V453000> yo
10:39:28  <coopserver> <__Fellini__> hi V
10:39:35  <coopserver> <V453000> how is it
10:39:43  <coopserver> <__Fellini__> nice
10:39:57  <coopserver> <__Fellini__> ur?
10:40:05  <coopserver> <V453000> iz k
10:40:26  <coopserver> <V453000> old maglev :>
10:40:39  <coopserver> <__Fellini__> yep
10:40:43  <coopserver> <Anson> hallo, V
10:40:48  <coopserver> <V453000> hy
10:41:00  <coopserver> <__Fellini__> upgrade to purr 450 000 000
10:41:04  <coopserver> <__Fellini__> *_*
10:41:14  <coopserver> <Anson> this nuts is crap ... which shows what a long way you (and we) went with it to the last version ...
10:41:32  <coopserver> <V453000> well, 0.0.1 :)
10:43:43  <coopserver> <V453000> works nice enough I guess :)
10:44:19  <coopserver> <__Fellini__> sure
10:51:13  <coopserver> <Anson> better than most (all?) of those other crazy train grfs ... even in version 0.0.1
10:51:51  <coopserver> <Anson> but after playing with more current versions of nuts for years now, this old one is "crap"
10:52:37  <coopserver> <V453000> well sure you are spoilt :P
10:53:16  <coopserver> <Anson> in addition, the separate purr and its prices with inflation ... costs hundreds of millions to upgrade rail to purr ...
10:53:31  <coopserver> <V453000> :)
10:53:51  <coopserver> <__Fellini__> purr - choice of the kings
10:54:14  <coopserver> *** V453000 has left the game (Leaving)
10:54:23  <V453000> (:
10:54:35  <V453000> next nuts should add 32bpp purr :)
10:54:45  <coopserver> <__Fellini__> cool
10:55:02  <V453000> when that happens is unsure though :P
10:55:19  <coopserver> <__Fellini__> -__-
10:56:40  <coopserver> <Anson> next nuts should have options to enable or disable specific railtypes, eg for an "old style" game, have only rail and erail, but no wet, meow, etc ... or the opposite, have some other trainset, and in addition use nuts just for wet trains
10:57:11  <coopserver> <__Fellini__> OOO
10:57:25  <coopserver> <__Fellini__> for what train cat (hovercat)
10:57:30  <coopserver> <__Fellini__> ?
10:58:36  <V453000> solution is "dont use them Anson"
10:58:41  <V453000> I wont add such parameter.
10:59:20  <V453000> mainly because doing so is complete hell
10:59:43  <V453000> nuts has like 60 000 lines of code, disabling things by parameters is a tedious task
10:59:47  <V453000> not hard, but tedious and pointless
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11:52:59  <coopserver> <__Fellini__> hi plonka
11:53:05  <coopserver> <plonka> hello
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12:11:49  <coopserver> <__Fellini__> Anson
12:12:42  <coopserver> <__Fellini__> ANSON
12:13:15  <coopserver> <__Fellini__> AAAAAAAASOOOOOOON
12:14:24  <coopserver> <__Fellini__> plonka, r u here?
12:14:51  <coopserver> <__Fellini__> Anson
12:14:56  <coopserver> <__Fellini__> =(
12:15:01  <coopserver> <Anson> hallo
12:15:11  <coopserver> <__Fellini__> Need pre
12:15:14  <coopserver> <Anson> was on the phone, ordering dinner :-)
12:15:15  <coopserver> <__Fellini__> Check
12:15:27  <coopserver> <__Fellini__> deadlocking
12:17:49  <Sylf> no nyan cats on the map :/
12:19:07  <coopserver> <Anson> fellini, thanks ... i had changed a lot at that location, forgot to adjust gaps and/or signals
12:19:36  <coopserver> <__Fellini__> whoops
12:19:39  <coopserver> <__Fellini__> =D
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12:21:45  <coopserver> <__Fellini__> yelow bees....... yelow bees everywhere...... XD
12:22:08  <coopserver> <__Fellini__> ANSON
12:22:11  <coopserver> <__Fellini__> XDXDXD
12:22:16  <coopserver> <__Fellini__> Train 32
12:22:18  <V453000> :)
12:22:24  <V453000> waup Sylf
12:22:38  <V453000> much luck wih them smaller mines? :)
12:22:59  <coopserver> <__Fellini__> yeah
12:26:06  <coopserver> <__Fellini__> well
12:26:13  <coopserver> <__Fellini__> i finished
12:26:25  <coopserver> <__Fellini__> 300 trains
12:26:43  <V453000> need moar
12:26:49  <coopserver> <__Fellini__> nope
12:27:01  <coopserver> <__Fellini__> my mission accomplished
12:27:05  <coopserver> <__Fellini__> =)
12:28:03  <coopserver> <__Fellini__> main thing - Its fuckn working
12:28:24  <coopserver> <__Fellini__> my first  completed nw
12:28:28  <coopserver> <__Fellini__> -__-
12:29:01  <V453000> fair nuf :D
12:29:29  <coopserver> <plonka> need resources to grow
12:29:40  <coopserver> <plonka> as about half your trains are stuck in overflow
12:29:56  <coopserver> <__Fellini__> yep
12:30:02  <coopserver> <__Fellini__> just wait
12:30:28  <coopserver> <__Fellini__> and not a half
12:30:31  <coopserver> <__Fellini__> -__-
12:30:43  <coopserver> <__Fellini__> >_<
12:31:21  <coopserver> <plonka> i just looked down your trainlist and id say about half are in depotsd
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12:40:34  <coopserver> <plonka> can someone paypal gift me 226.61 uk pounds plz
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12:41:36  <coopserver> <plonka> fellini there's no need for !this prios
12:42:13  <coopserver> <plonka> well any of those prios really
12:42:37  <coopserver> <plonka> theres no need for !this crossover either
12:42:47  <coopserver> <plonka> as both lead to the same rail
12:43:34  <coopserver> <plonka> you are missing prios !here
12:44:13  <coopserver> <plonka> the fu forrest has gone
12:45:32  <coopserver> <plonka> well i suppose the cross over can stay
12:45:44  <coopserver> <plonka> i guess it allows both pltforms to access the depot
12:46:37  <coopserver> <plonka> missing prio !here2
12:46:53  <coopserver> <plonka> wait umm
12:47:42  <coopserver> <plonka> way you built that entire merger is probably not best
12:48:16  <coopserver> <plonka> i would just connect 1 to a and 2 to b
12:48:23  <coopserver> <plonka> then remove prios again
12:50:19  <coopserver> <plonka> fellini
12:50:29  <coopserver> <plonka> yeah ok that'll work
12:51:24  <coopserver> <plonka> yep that's better
12:51:52  <coopserver> <plonka> signals
12:53:01  <coopserver> <plonka> if upi want
12:53:17  <coopserver> <plonka> you make the signal gao increase to catch more trains in the split
12:53:40  <coopserver> <__Fellini__> signal gao?
12:53:44  <coopserver> <__Fellini__> what is it?
12:53:47  <coopserver> <plonka> sorry signal gap
12:58:57  <coopserver> <plonka> woohoo
12:59:05  <coopserver> <plonka> fallout coming suen
12:59:14  <coopserver> <plonka> fallou 4
12:59:15  <coopserver> <__Fellini__> =)
12:59:50  <coopserver> <plonka> have u played fallout games fellini?
12:59:57  <coopserver> <__Fellini__> nope
13:00:04  <coopserver> <__Fellini__> =\
13:00:07  <coopserver> <plonka> ah dood
13:00:13  <coopserver> <plonka> they are awesome
13:00:23  <coopserver> <plonka> even faklkout 1,2 and tactics
13:01:54  <V453000> omg
13:01:58  <V453000> openttd for lyfe
13:02:14  <coopserver> <__Fellini__> ah?
13:02:25  <coopserver> <__Fellini__> what about u? V
13:03:12  <coopserver> <plonka> ottd + xcom + fallout  + Tf2 +x3 +Sins + moar
13:09:08  *** happpy has joined #openttdcoop.stable
13:09:19  <happpy> !players
13:09:19  <coopserver> happpy: There are currently 3 players and 1 spectators, making a total of 4 clients connected
13:09:22  <happpy> hi alll
13:09:41  <coopserver> <__Fellini__> hi happpy
13:09:49  <coopserver> <plonka> hey happy
13:10:05  <happpy> how  things
13:11:55  <coopserver> <plonka> good thank you
13:12:01  <coopserver> *** happy train sport has joined
13:12:29  <coopserver> <plonka> well apart from the heat
13:12:41  <coopserver> <plonka> i game in a conservatory
13:12:49  <coopserver> <plonka> and it's currently crazy hot in here
13:14:43  <coopserver> <happy train sport> nice  trains  __Fellini__
13:15:13  <coopserver> <__Fellini__> what trains? They changed now
13:15:24  <coopserver> <__Fellini__> changing*
13:15:38  <coopserver> <happy train sport> ther trains u got  look  nice
13:17:45  <coopserver> <plonka> heh
13:17:51  <coopserver> <plonka> im not building :P
13:17:59  <coopserver> <__Fellini__> just cause i can
13:18:00  <coopserver> <plonka> this isn't even my company
13:18:01  <coopserver> <happy train sport> he he
13:18:02  <coopserver> <__Fellini__> lol
13:18:06  <coopserver> <plonka> ok :)
13:18:22  <coopserver> *** plonka has joined spectators
13:20:15  <happpy> im not building   as will     plonka
13:20:34  <coopserver> <__Fellini__> =)
13:20:44  <coopserver> <plonka> how come you aren't?
13:21:15  <coopserver> <happy train sport> when  the server  restart   i was not on
13:21:38  <coopserver> <happy train sport> water for the  nexs won
13:22:09  <coopserver> <happy train sport> did nothave time  to  start   when the  map   was dun
13:23:02  <coopserver> <plonka> ok
13:23:43  <coopserver> <happy train sport> and  ther  no  good  stuf lef   so
13:24:36  <coopserver> <plonka> poop :(
13:25:47  <coopserver> <happy train sport> heem  i  mite  can doo  a pax  and mail      i see  a ver bic  town  he he
13:26:09  <coopserver> <plonka> yeah theres a few large towns
13:26:40  <coopserver> <happy train sport> chek out  donm well  city
13:27:07  <coopserver> <plonka> yep thats big
13:27:27  <coopserver> <happy train sport> i  bet i  can have  150  trains  from that
13:27:42  <coopserver> <plonka> yes probably
13:28:30  <coopserver> <happy train sport> tl  for pax  3  or 4
13:28:44  <coopserver> <__Fellini__> swaaagg 10
13:28:53  <coopserver> <happy train sport> woo   yer
13:29:30  <coopserver> <happy train sport> lest try  sume thin
13:29:45  <coopserver> <__Fellini__> i play with tl 30 yo
13:29:55  <coopserver> *** happy train sport has started a new company #5
13:30:16  <coopserver> <__Fellini__> but its been very booooooooring game
13:31:12  <coopserver> <happy train sport> f    train  line  on  farm, land is  f  hi
13:31:14  <coopserver> <plonka> tl should be 12
13:31:25  <coopserver> *** Player has joined
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13:32:13  <Plonka> i might buy this badboy
13:32:14  <Plonka>
13:49:45  <coopserver> *** happy train sport has joined spectators
13:51:15  <coopserver> <Anson> hallo, happppy
13:53:21  <coopserver> <Anson> i have some queue ... 16 platforms for the drop are not enough, when trains come from four forests ...
13:54:48  <coopserver> <Anson> with 10 loading stages and a double line, there should be at least 2x10 platforms ...
13:56:23  <coopserver> <happy train sport> i  fort  u can doo  paz to   a    hq  but  loks  like u can not
13:56:51  <coopserver> *** Player has joined
13:57:02  <coopserver> <Anson> pax stations and the rails need to be built before the town grows, or else you have to delete too many houses
14:04:32  <coopserver> <happy train sport> Anson:    going to let  go    bank  up   so   it   was  a test
14:09:43  <coopserver> *** Player has left the game (Leaving)
14:10:37  <coopserver> <happy train sport> yer   i  see  the train  q  y word   udoo   tl  1  on  cver 1
14:10:41  <coopserver> <happy train sport> Anson:
14:11:06  <coopserver> <happy train sport> need   redoing      the wood   drop  of
14:11:07  <coopserver> <Anson> what is cver ?
14:11:16  <coopserver> <happy train sport> train   line  cver
14:12:01  <coopserver> <Anson> sorry, most of the time i can guess your words, but i fail on "cver"
14:13:03  <coopserver> <happy train sport> i  dont    no  the name  for  it so i say  train    line  cerv
14:15:25  <coopserver> <plonka> he means curve length i think?
14:16:01  <coopserver> <plonka> im not sure how it applies to you and your network though
14:16:09  <coopserver> <plonka> as your trains are 1tl
14:17:46  <coopserver> <Anson> I've added a 9th platform to each of the wood drops ... now the goods pickups need to be expanded too ... from 3 to 4 or 5 platforms each
14:30:19  <happpy> ar   thats  how   u   spel  it   thanks   plonka
14:30:53  <Plonka> np :)
14:32:21  <happpy> this     heart  radio  got   grate songs  on
14:33:53  <coopserver> <__Fellini__> Anson
14:34:18  <coopserver> <__Fellini__> u know about ur trains dtopped
14:34:25  <coopserver> <__Fellini__> Stoped
14:34:28  <coopserver> <__Fellini__> ?
14:35:15  <coopserver> <Anson> rebuilding the drop station ... or more exactly, the pickup part of it
14:35:37  <coopserver> <Anson> half done, one side of ML unstopped again now
14:43:53  <coopserver> <__Fellini__> 345 trains stoped
14:45:01  <coopserver> *** Anson has joined spectators
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14:46:27  <coopserver> <happy train sport> __Fellini__:   u need a biger town drop   of
14:46:38  <coopserver> *** Anson has joined spectators
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14:51:53  <coopserver> <__Fellini__> Anson
14:59:34  <coopserver> <Anson> fellini : bigger drop, maybe, but most of all also a bigger pickup afterwards
15:00:28  <coopserver> <Anson> and that's whta i am currently rebuilding ... only need a better reputation to place the station tiles
15:00:58  <coopserver> <__Fellini__> i can destroy trees
15:01:02  <coopserver> <__Fellini__> if u want
15:02:12  <coopserver> <Anson> thanks ... but i barely could plant them myself ... should be finished now
15:02:29  <coopserver> <Anson> how do you like the looks of the pickup station ? :-)
15:02:53  <coopserver> <__Fellini__> looks big for tl 1
15:02:55  <coopserver> <__Fellini__> XD
15:03:29  <coopserver> <__Fellini__> but pretty nice
15:04:07  <coopserver> <Anson> small TL needs less platform tiles, but more platforms
15:04:24  <coopserver> <Anson> 40 platforms = 40 platform tiles :-) .-(
15:04:50  <coopserver> <plonka> fellini you need to expand your goods drops
15:05:01  <coopserver> <happy train sport> __Fellini__:   u mite need  to   short  out your train q
15:05:34  <coopserver> <happy train sport> need   mor  station  at  wood   drop
15:05:40  <coopserver> <happy train sport> Anson:
15:11:57  <coopserver> <Anson> each wood pickup needs 10 platforms, thus wood drop needs 40, and goods pickup needs a little less than 40
15:12:39  <coopserver> <Anson> currently, the drop has only half (18 instead of 40), and goods puickup has 24
15:13:15  <coopserver> <Anson> at least, 24 is more than 18 so that there is no queue IN the refitting station
15:20:51  <coopserver> <Anson> there is one more problem with the goods pickup :-(
15:21:30  <coopserver> <Anson> trains won't enter even if there are free platforms ... too many crossings in the station cause too many penalties, and thus trains won't go to all platforms
15:21:34  <coopserver> <happy train sport> yep    just  the   wood  drop   of
15:23:51  <coopserver> <Anson> currently, the drop has 4+5+5+4 platforms ... the goods pickup has more, but only 4x4 are used
15:24:08  <coopserver> <Anson> thus there is a jam IN the station
15:25:01  <coopserver> <Anson> no use in expanding the wood drop when the goods pickup is too small
15:26:04  <coopserver> <Anson> do you see that there is a queue at the pbs signals, but no train goes to the last two platforms of each group ?
15:29:16  <coopserver> <happy train sport> yep
15:29:58  <coopserver> <Anson> and now watch what happens when i put a 2way block signal at A ... guess :-)
15:30:27  <coopserver> *** Token has joined
15:30:29  <coopserver> <Anson> result : trains start going to 5 platforms, including X, but not Y
15:31:22  <coopserver> <happy train sport> yep  i see
15:31:33  <coopserver> <happy train sport> hi  Token
15:31:48  <coopserver> <Token> ) hi
15:31:54  <coopserver> <__Fellini__> DAMET
15:31:59  <coopserver> <Anson> and now ... with 2way block signals at A and B ... :-)
15:32:21  <coopserver> <happy train sport> whonts  up  __Fellini__
15:32:53  <coopserver> <__Fellini__> my new PU station cant get goods from factory
15:32:58  <coopserver> <__Fellini__> >_<
15:33:10  <coopserver> <happy train sport> heem
15:33:32  <coopserver> <__Fellini__> 1 tile
15:33:38  <coopserver> <__Fellini__> *_*
15:33:46  <coopserver> <happy train sport> station   space
15:34:25  <coopserver> <__Fellini__> now i need all rebuild 1 tile up
15:34:30  <coopserver> <__Fellini__> -__-
15:34:52  <coopserver> <Anson> fellini : deadlock at livestock pickup ... causes jam across the entire net
15:35:13  <coopserver> <happy train sport> yer  he redoin   the  factory  drop of  Anson
15:35:58  <coopserver> <Anson> maybe ... and that caused train 4 to get lost ...
15:35:59  *** Jam35_ is now known as Jam35
15:36:08  <coopserver> <happy train sport> ye[
15:36:10  <coopserver> <happy train sport> yep
15:36:19  <coopserver> *** Jam35 has joined
15:36:25  <coopserver> <happy train sport> hi  jam
15:36:29  <coopserver> <Anson> and since lost trains don't obey the usual signal rules, it tried going to a used platform and thus got stuck
15:36:30  <coopserver> <happy train sport> how  things
15:36:44  <coopserver> <Jam35> hi good
15:37:14  <coopserver> <Anson> that's one reson why there should be "emergency exits" from such overflow depots ...
15:37:21  <coopserver> <Token> Fellini when u fix u'r train line?
15:37:54  <coopserver> *** Token has started a new company #5
15:40:02  <coopserver> <Anson> fellini, when you want to fix the queue, just reverse train 4 and then add the emergency exit (see sign)
15:40:13  <coopserver> *** Token has left the game (general timeout)
15:40:34  <coopserver> <__Fellini__> thx
15:41:39  <coopserver> *** happy train sport has joined company #5
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15:42:14  <coopserver> <Anson> you should also use a PBS at sign PBS ... or move everything by 1 tile ... to have waiting bays for you TL3 trains
15:42:42  <coopserver> *** happy train sport has joined spectators
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16:42:51  <coopserver> <__Fellini__> sorry guys, cant speaking
16:42:59  <coopserver> <__Fellini__> thx for hints
16:44:57  <coopserver> <happy train sport> f
16:48:57  <coopserver> <happy train sport> np __Fellini__
17:06:42  <coopserver> *** __Fellini__ has left the game (Leaving)
17:07:36  <coopserver> *** King Peky has joined
17:07:46  <coopserver> <King Peky> Hello
17:09:24  <coopserver> <happy train sport> hi  King Peky
17:09:28  <coopserver> <happy train sport> how  things
17:09:32  <coopserver> <happy train sport> lone time no see
17:10:18  <coopserver> <King Peky> Good, my exams are done, so I might have more time.
17:10:42  <coopserver> <happy train sport> i see
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18:11:07  *** ChanServ sets mode: +o Maraxus
18:16:49  <coopserver> *** Player has joined
18:16:50  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:16:51  <coopserver> *** Player has started a new company #9
18:16:52  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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18:21:50  <coopserver> <happy train sport> hi  muel
18:21:55  <coopserver> <happy train sport> how  things
18:26:17  <coopserver> *** happy train sport has joined spectators
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18:26:28  <coopserver> <Muel> hi happy train sport good you ?
18:26:36  <happpy> grate
18:27:48  <coopserver> *** Muel has left the game (general timeout)
18:30:34  <happpy> hi Djanxy  how  things going
18:33:24  <coopserver> *** __Fellini__ has joined
18:33:35  <coopserver> <happy train sport> wb  __Fellini__
18:33:48  <coopserver> <__Fellini__> hey
18:33:55  <coopserver> <happy train sport> u got a   big  train jam
18:34:10  <coopserver> *** __Fellini__ has joined company #1
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18:35:28  <coopserver> <happy train sport> need   help
18:36:56  <coopserver> *** Yum has joined
18:37:47  <coopserver> *** happy train sport has joined company #7
18:38:03  <coopserver> <happy train sport> just  remov  the singmals  be for the bridge
18:38:14  <coopserver> <happy train sport> hi  Yum
18:38:18  <coopserver> <happy train sport> how  things
18:38:27  <coopserver> <__Fellini__> where?
18:38:50  <coopserver> <happy train sport> at my sing this  and this to
18:39:16  <coopserver> <__Fellini__> how it can help?
18:39:22  <coopserver> <happy train sport> thats  y u had a big train jam it was blok  your  overflow
18:40:09  <coopserver> <happy train sport> so  1  train  can go  on it  the 2  train as  to  wate   at  the station
18:40:30  <coopserver> <happy train sport> but  its  up  to  u
18:50:16  <coopserver> *** happy train sport has joined spectators
18:54:04  <coopserver> <happy train sport> __Fellini__:    can  i   try  sume  thin
18:54:17  <coopserver> <__Fellini__> sure
18:57:26  <coopserver> *** happy train sport has joined company #1
19:00:24  <coopserver> <__Fellini__> what r u try?
19:00:27  <coopserver> <__Fellini__> where?
19:00:52  <coopserver> <happy train sport> that  singmal  i  say  to remov   was a bad  thin
19:00:55  <coopserver> <happy train sport> soory
19:01:19  <coopserver> <__Fellini__> np =)
19:01:34  <coopserver> <happy train sport> that   town   drop  of is good  but need mor  station
19:01:45  <coopserver> <__Fellini__> i know
19:01:51  <coopserver> <happy train sport> k
19:02:04  <coopserver> <__Fellini__> but first i need good mereger after factory drop
19:02:23  <coopserver> <happy train sport> yer
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19:02:49  <coopserver> <__Fellini__> i dont sleep last night
19:02:55  <coopserver> <happy train sport> ar
19:03:07  <coopserver> <__Fellini__> and i cant thinkin today
19:03:16  <coopserver> <__Fellini__> =P
19:03:21  <coopserver> <happy train sport> go  and  get  sume  sleep
19:03:36  <coopserver> <happy train sport> i   keep        the net  werk   going
19:04:12  <coopserver> <__Fellini__> nooo, if i go sleep NOW i m awakenin in half night
19:04:25  <coopserver> <happy train sport> lol
19:04:58  <coopserver> <__Fellini__> e need same hours else
19:05:12  <coopserver> <happy train sport> k
19:13:58  <coopserver> <happy train sport> k  i just     got  the   train q   at the goods  pick up  at the  factory  all  most gon
19:21:54  <coopserver> *** Jam35 has joined company #1
19:22:02  <coopserver> <happy train sport> hi  jam
19:23:06  <coopserver> *** Jam35 has joined spectators
19:23:43  <Jam35> ahi bye :)
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19:24:05  <coopserver> <happy train sport> bb  t
19:25:36  <coopserver> *** Jam35 has started a new company #9
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19:30:32  <coopserver> <happy train sport> hi  Glenn Z
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20:23:16  <coopserver> *** Player has joined
20:24:21  <coopserver> <happy train sport> hi  Player
20:25:05  <coopserver> *** Player has left the game (Leaving)
20:40:49  *** Jam35 is now known as Jam35_
20:45:31  <coopserver> *** Yugi_D has joined
20:45:52  <coopserver> <happy train sport> hi  Yugi_D
20:45:57  <coopserver> <happy train sport> how  things
20:46:02  <coopserver> <Yugi_D> hi happy
20:46:18  <coopserver> <Yugi_D> good
20:46:35  <coopserver> <Yugi_D> u?
20:46:39  <coopserver> <happy train sport> grate
20:47:21  <coopserver> <Yugi_D> can i please get some assistance with house demo at Duntway Heights
20:47:39  <coopserver> <happy train sport> sing  it
20:47:49  <coopserver> <Yugi_D> its signed a and b
20:48:42  <coopserver> <Yugi_D> thank u
20:48:47  <coopserver> <happy train sport> np
21:01:13  <coopserver> *** Razaekel has joined
21:01:21  <coopserver> <happy train sport> hi  Razaekel
21:07:19  <coopserver> <happy train sport> k  gn  all  have fun
21:07:27  <coopserver> <Yugi_D> night happy
21:07:50  <coopserver> *** happy train sport has joined spectators
21:08:04  <coopserver> <happy train sport> have a nice  night have fujn
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23:09:38  <Sylf> anyone home?
23:10:28  <coopserver> <Sylf> fellini, you got a jam
23:11:36  <Sylf> !rcon move 262 1
23:11:37  <coopserver> *** Sylf has joined company #1
23:13:47  <coopserver> <Sylf> these overflows are useless
23:15:11  <coopserver> *** Player has joined
23:41:32  <coopserver> <Sylf> ha! we have a nyan cat!
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