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00:18:30 <coopserver> *** Player has joined 00:21:02 <coopserver> *** Player has left the game (Leaving) 00:33:20 <coopserver> *** Player has joined 00:36:04 <coopserver> *** Player has left the game (Leaving) 00:41:06 <coopserver> *** __Fellini__ has left the game (Leaving) 00:45:51 <coopserver> *** __Fellini__ has joined 00:54:57 *** chester_ has quit IRC 01:07:43 <coopserver> *** Yum has left the game (Leaving) 01:12:18 <coopserver> *** __Fellini__ has joined spectators 01:12:19 <coopserver> *** Game paused (number of players) 01:12:20 <coopserver> *** __Fellini__ has started a new company #7 01:12:21 <coopserver> *** Game unpaused (number of players) 01:12:34 <coopserver> *** __Fellini__ has joined company #1 01:17:16 <coopserver> *** __Fellini__ has joined spectators 01:17:17 <coopserver> *** Game paused (number of players) 01:17:20 <coopserver> *** __Fellini__ has started a new company #7 01:17:21 <coopserver> *** Game unpaused (number of players) 01:17:35 <coopserver> *** __Fellini__ has joined company #1 01:24:58 <coopserver> *** __Fellini__ has joined spectators 01:24:59 <coopserver> *** Game paused (number of players) 01:25:00 <coopserver> *** __Fellini__ has started a new company #7 01:25:01 <coopserver> *** Game unpaused (number of players) 01:25:12 <coopserver> *** __Fellini__ has joined company #1 01:25:59 <coopserver> *** __Fellini__ has joined company #7 01:26:15 <coopserver> *** __Fellini__ has joined company #1 01:31:00 <coopserver> *** Yugi_D has joined 01:37:28 <coopserver> <__Fellini__> caboom 02:08:12 <coopserver> *** Yugi_D has left the game (Leaving) 02:55:10 <coopserver> *** Anson has joined company #2 02:55:17 <coopserver> <__Fellini__> hi Anson 02:55:43 <coopserver> <Anson> hallo 02:55:46 <coopserver> *** Player has joined 02:55:49 <coopserver> <Anson> i hate inflation 02:55:56 <coopserver> <__Fellini__> =D 03:20:24 <coopserver> *** Player has left the game (Leaving) 04:12:39 <coopserver> *** bootmii has joined 04:28:03 *** Djanxy has joined #openttdcoop.stable 04:31:35 <Djanxy> !dl win64 04:31:35 <coopserver> Djanxy: http://binaries.openttd.org/releases/1.5.1/openttd-1.5.1-windows-win64.zip 04:35:09 <coopserver> *** Djanxy has joined 04:50:07 <coopserver> *** Djanxy has left the game (Leaving) 04:52:16 <coopserver> *** __Fellini__ has joined spectators 04:52:17 <coopserver> *** __Fellini__ has started a new company #7 04:52:32 <coopserver> *** __Fellini__ has joined company #1 04:57:05 <coopserver> *** bootmii has left the game (Leaving) 05:53:41 <coopserver> <__Fellini__> Anson 05:53:48 <coopserver> <Anson> hallo 05:53:50 <coopserver> <__Fellini__> u havent lags now? 05:53:58 <coopserver> <Anson> no lag at all 05:54:06 <coopserver> <__Fellini__> ur city is very big now 05:54:39 <coopserver> <Anson> i only have grown the town a bit to accept goods ... the rest was done by the game 05:55:48 <coopserver> <Anson> i just spent all my money to upgrade rails ... 142 million € to upgrade to purr 05:56:25 <coopserver> <__Fellini__> so many 05:56:35 <coopserver> <Anson> now i am replacing trains ... but don't have enough money yet (set the money limit to 4 million €) 05:57:37 <coopserver> <Anson> the original TT had inflation, and that was set to be meaningful/useful for games up to 2050 when the original TT games ended unconditionally 05:58:01 <coopserver> <Anson> when our games are up to 2100 or 2200, inflation really gets insane 05:58:20 <coopserver> <__Fellini__> it can be off? 05:58:35 <coopserver> <Anson> on this server, i normally is off 05:58:56 <coopserver> <Anson> just one of the many settings 06:01:31 <coopserver> <Anson> usually, also the setting for "towns build roads" is off, and several others 06:03:18 <coopserver> <Anson> eg breakdowns are off, and "no maintenance if breakdowns are off" is on 06:04:02 *** Mark has joined #openttdcoop.stable 06:04:04 *** Webster sets mode: +o Mark 06:04:11 <Mark> hello 06:04:18 <coopserver> <__Fellini__> hi mark 06:04:22 <coopserver> <Anson> hallo, mark 06:04:59 <coopserver> <Anson> there are more settings which you need to set with commands (not available in the settings window) 06:05:48 <coopserver> <Anson> one of them is the most important of all otions : pf.yapf.rail_firstred_twoway_eol = on 06:06:03 <coopserver> <Anson> that setting takes care of skipping red 2way signals 06:06:12 <coopserver> <__Fellini__> its on in my cfg 06:06:44 <coopserver> <Anson> default for a standard installation is off 06:06:56 <coopserver> <__Fellini__> i know 06:06:57 <coopserver> <Anson> but on this server, it is always on 06:07:13 <coopserver> <__Fellini__> but local on my pc its on too 06:07:17 <coopserver> <__Fellini__> =) 06:08:00 <coopserver> <Anson> i have put it in my config too, and also in a script ... thus i always can build useful networks :-) 06:10:26 <coopserver> <Anson> this version of nuts is crazy ... 1st gen wagons have 20 capacity, 2nd gen only 10, maglev have 20 again ... 06:10:39 <coopserver> <__Fellini__> yep 06:10:43 <coopserver> <__Fellini__> i see 06:11:45 <coopserver> <Anson> that's why i upgraded the rails ... now upgrading trains to maglev, speed 300 and lots of power, with the same capacity as the old trains 06:12:24 <coopserver> <Anson> lucky to have done wood and goods transports ... there are no universal maglev wagons, but wood and goods still can refit to each other 06:15:10 <coopserver> <Anson> hehe, look at the company value graph :-) 06:15:33 <coopserver> <__Fellini__> XD 06:17:05 <coopserver> <Anson> the big drop in my value ws from upgrading the rails ... and now i stay at a constant 4 million cash, but the value increases again since the new trains are new and more costly 06:22:46 <coopserver> *** Mark has joined 06:31:16 <Mark> !rcon set [18:04] <@coopserver> <Anson> hallo, mark 06:31:17 <Mark> [18:05] <@coopserver> <Anson> there are more settings which you need to set with commands (not available in the settings window) 06:31:17 <Mark> [18:05] <@coopserver> <Anson> one of them is the most important of all otions : pf.yapf.rail_firstred_twoway_eol = on 06:31:17 <Mark> [18:06] <@coopserver> <Anson> that setting takes care of skipping red 2way signals 06:31:17 <Mark> [18:06] <@coopserver> <__Fellini__> its on in my cfg 06:31:17 <coopserver> - Change setting for all clients. Usage: 'setting <name> [<value>]' 06:31:18 <coopserver> - Omitting <value> will print out the current value of the setting. 06:31:22 <Mark> woops 06:31:32 <Mark> !rcon set allow_town_roads 06:31:33 <coopserver> Current value for 'allow_town_roads' is: 'on' (min: 0, max: 1) 06:31:38 <Mark> !rcon set allow_town_roads 0 06:31:39 <coopserver> ERROR: This command/variable is not available during network games. 06:31:40 <coopserver> <__Fellini__> wut? 06:31:45 <coopserver> <__Fellini__> =D 06:31:47 <coopserver> <Anson> where do you live ? 06:31:49 <Mark> nothing 06:31:58 <coopserver> <__Fellini__> who? 06:32:56 <coopserver> <Anson> mark ... he copied lines with time 18:06, and for me the same lines were at 08:06 :-) 06:33:16 <Mark> new zealand currently 06:34:31 <coopserver> <Anson> how is your ping, mark ? 06:34:57 <coopserver> <Anson> when i played another game 20 years ago, ping to australia was 1500-2000 :-) 06:35:02 <Mark> !ping 06:35:02 <coopserver> pong 06:35:18 <Mark> @ping 06:35:18 <Webster> pong 06:35:23 <Mark> omg 06:35:24 <Mark> dunno 06:35:40 <Mark> im sure its slightly better now 06:35:44 <Mark> its still crap though 06:36:33 <coopserver> <Anson> at that time, there was only a satellite link to australia, and that is slow 06:36:51 <coopserver> <__Fellini__> stupid town 06:36:53 <coopserver> <Anson> later they built some cables, reducing ping to 450 06:36:54 <coopserver> <__Fellini__> -__- 06:38:40 <coopserver> <__Fellini__> How can I appease the city yet? 06:43:08 <coopserver> <__Fellini__> anybody know? 06:43:25 <coopserver> <Anson> the authorities hate you ? 06:44:04 <coopserver> <__Fellini__> yep 06:44:05 <coopserver> <Anson> bribing is the easiest method, but if it is detected, they really hate you ... or you can build trees 06:44:21 <coopserver> <__Fellini__> builded 06:44:34 <coopserver> <Anson> best method : have a few working stations and no unused stations around the town, and rating improves quickly 06:45:20 <coopserver> <__Fellini__> i havent option brindin 06:45:31 <coopserver> <__Fellini__> bribing 06:45:37 <coopserver> <Anson> https://wiki.openttd.org/Game_mechanics#Local_authority_rating 06:46:26 <coopserver> <__Fellini__> town hates me? well ok. I hate u, stupid town! 06:47:35 <coopserver> <Anson> short summary : always +5 while rating is low, +15 for used stations, -12 for unused stations 06:47:51 <coopserver> <Anson> thus have more used than unused stations and you won't get problems 06:48:18 <coopserver> <Anson> also build stations first before building tracks (and removing trees while doing so) 06:48:33 <coopserver> <__Fellini__> to late now 06:52:06 <coopserver> <Anson> which town is it ? 06:52:28 <coopserver> <__Fellini__> Trarnton 06:53:26 <coopserver> <Anson> build more trees now 06:53:59 <coopserver> <__Fellini__> wow 06:54:07 <coopserver> <__Fellini__> Thanks Anson 06:54:10 <coopserver> <__Fellini__> ^^ 06:56:40 <coopserver> <Anson> i think I'll not build too much now ... only watch and fix problems 06:57:22 <coopserver> <Anson> hehe, look at my rating in Trarnton now :-) 06:57:37 <coopserver> <__Fellini__> u r terrible =D 07:11:28 <coopserver> <__Fellini__> 17 orders on train is my record now =D 07:14:59 <coopserver> <Anson> what does order 6 (and 13) do ? 07:15:45 <coopserver> <__Fellini__> staing goods on station 07:16:03 <coopserver> <__Fellini__> if i refit with goods - it gone 07:16:17 <coopserver> <Anson> you do the check already with orders 7 and 14 07:18:01 <coopserver> <Anson> the "then" part of 6 and the "else" part of 7 are the same .. no need to have both 07:19:43 <coopserver> <Anson> order 6 : "continue with 8 if load<80" ... order 7: "continue with 8 if not load>80" 07:21:29 <coopserver> <Anson> btw: nice increase in the profit graph 07:21:56 <coopserver> <__Fellini__> thx =) 07:29:10 <coopserver> <__Fellini__> well 07:29:22 <coopserver> <__Fellini__> i finish my nw, i think 07:29:43 <coopserver> <__Fellini__> i can only copy trains 07:29:55 <coopserver> <__Fellini__> and watch 07:30:01 <coopserver> <__Fellini__> zombieee 07:30:31 <coopserver> <Anson> i have not enough platforms 07:30:46 <coopserver> <Anson> maglev loading times are twice the times of rail 07:31:05 <coopserver> <__Fellini__> monorail? 07:31:12 <coopserver> <Anson> maglev 07:31:29 <coopserver> <Anson> monorail would have only 10 capacity ... rail and maglev have 20 07:31:35 <coopserver> <__Fellini__> no, i ask speed loading of monorail? 07:31:46 <coopserver> <__Fellini__> oh 07:31:49 <coopserver> <__Fellini__> ok 07:31:59 <coopserver> <Anson> don't know 07:33:33 <coopserver> <__Fellini__> wuuuuuuuuuuut 07:34:22 <coopserver> <Anson> just tried to check, but this old nuts has no info in the descriptions about loading times 07:34:25 <coopserver> <__Fellini__> upgrade to purr 400 000 000 euro 07:34:33 <coopserver> <__Fellini__> OMG 07:42:04 <coopserver> <__Fellini__> Anson, ur trains lika a bees 07:42:07 <coopserver> <__Fellini__> =D 07:42:28 *** Maraxus has joined #openttdcoop.stable 07:42:28 *** ChanServ sets mode: +o Maraxus 08:16:29 <coopserver> *** Xed has joined 08:16:38 <coopserver> <Xed> hi 08:16:43 <coopserver> <__Fellini__> o/ 08:23:13 <coopserver> *** Mark has left the game (Leaving) 08:24:46 <coopserver> *** Maraxus has joined 08:24:58 <coopserver> <__Fellini__> hi Maraxus 08:25:06 <Maraxus> hi 08:26:10 <V453000> yo humanz 08:26:19 <coopserver> <__Fellini__> hallo V 08:26:28 <Maraxus> hi V 08:26:44 <coopserver> *** Xed has left the game (Leaving) 08:29:17 <coopserver> *** Maraxus has left the game (Leaving) 08:29:39 *** glubothemad has joined #openttdcoop.stable 08:52:08 *** Maraxus has quit IRC 09:13:49 <coopserver> *** Yugi_D has joined 09:14:43 <coopserver> *** Yugi_D has joined company #3 09:30:06 *** Mark has quit IRC 09:32:29 <coopserver> *** Yugi_D has left the game (Leaving) 09:32:37 <coopserver> *** Muel has joined 09:32:50 <coopserver> <__Fellini__> hi Muel 09:33:01 <coopserver> <Muel> hi 09:42:05 <coopserver> <Muel> __Fellini__: nice net 09:42:17 <coopserver> <__Fellini__> thx ^^ 09:42:45 <coopserver> <Muel> train 1 09:43:04 <coopserver> <Muel> need depo 09:43:11 <coopserver> <__Fellini__> yep 09:44:52 <coopserver> *** Muel has joined company #2 09:48:21 <coopserver> *** Muel has left the game (Leaving) 09:49:27 *** Djanxy has quit IRC 10:20:18 <coopserver> *** Token has joined 10:21:36 <coopserver> *** Token has started a new company #5 10:39:19 <coopserver> *** V453000 has joined 10:39:24 <coopserver> <V453000> yo 10:39:28 <coopserver> <__Fellini__> hi V 10:39:35 <coopserver> <V453000> how is it 10:39:43 <coopserver> <__Fellini__> nice 10:39:57 <coopserver> <__Fellini__> ur? 10:40:05 <coopserver> <V453000> iz k 10:40:26 <coopserver> <V453000> old maglev :> 10:40:39 <coopserver> <__Fellini__> yep 10:40:43 <coopserver> <Anson> hallo, V 10:40:48 <coopserver> <V453000> hy 10:41:00 <coopserver> <__Fellini__> upgrade to purr 450 000 000 10:41:04 <coopserver> <__Fellini__> *_* 10:41:14 <coopserver> <Anson> this nuts is crap ... which shows what a long way you (and we) went with it to the last version ... 10:41:32 <coopserver> <V453000> well, 0.0.1 :) 10:43:43 <coopserver> <V453000> works nice enough I guess :) 10:44:19 <coopserver> <__Fellini__> sure 10:51:13 <coopserver> <Anson> better than most (all?) of those other crazy train grfs ... even in version 0.0.1 10:51:51 <coopserver> <Anson> but after playing with more current versions of nuts for years now, this old one is "crap" 10:52:37 <coopserver> <V453000> well sure you are spoilt :P 10:53:16 <coopserver> <Anson> in addition, the separate purr and its prices with inflation ... costs hundreds of millions to upgrade rail to purr ... 10:53:31 <coopserver> <V453000> :) 10:53:51 <coopserver> <__Fellini__> purr - choice of the kings 10:54:14 <coopserver> *** V453000 has left the game (Leaving) 10:54:23 <V453000> (: 10:54:35 <V453000> next nuts should add 32bpp purr :) 10:54:45 <coopserver> <__Fellini__> cool 10:55:02 <V453000> when that happens is unsure though :P 10:55:19 <coopserver> <__Fellini__> -__- 10:56:40 <coopserver> <Anson> next nuts should have options to enable or disable specific railtypes, eg for an "old style" game, have only rail and erail, but no wet, meow, etc ... or the opposite, have some other trainset, and in addition use nuts just for wet trains 10:57:11 <coopserver> <__Fellini__> OOO 10:57:25 <coopserver> <__Fellini__> for what train cat (hovercat) 10:57:30 <coopserver> <__Fellini__> ? 10:58:36 <V453000> solution is "dont use them Anson" 10:58:41 <V453000> I wont add such parameter. 10:59:20 <V453000> mainly because doing so is complete hell 10:59:43 <V453000> nuts has like 60 000 lines of code, disabling things by parameters is a tedious task 10:59:47 <V453000> not hard, but tedious and pointless 11:35:22 <coopserver> *** Token has left the game (Leaving) 11:52:49 <coopserver> *** plonka has joined 11:52:59 <coopserver> <__Fellini__> hi plonka 11:53:05 <coopserver> <plonka> hello 11:57:28 <coopserver> *** __Fellini__ has joined spectators 11:57:30 <coopserver> *** __Fellini__ has started a new company #5 11:57:45 <coopserver> *** __Fellini__ has joined spectators 11:57:46 <coopserver> *** __Fellini__ has started a new company #7 11:57:57 <coopserver> *** __Fellini__ has joined spectators 11:57:58 <coopserver> *** __Fellini__ has started a new company #8 11:58:52 <coopserver> *** __Fellini__ has joined company #1 12:11:49 <coopserver> <__Fellini__> Anson 12:12:42 <coopserver> <__Fellini__> ANSON 12:13:15 <coopserver> <__Fellini__> AAAAAAAASOOOOOOON 12:14:24 <coopserver> <__Fellini__> plonka, r u here? 12:14:51 <coopserver> <__Fellini__> Anson 12:14:56 <coopserver> <__Fellini__> =( 12:15:01 <coopserver> <Anson> hallo 12:15:11 <coopserver> <__Fellini__> Need pre 12:15:14 <coopserver> <Anson> was on the phone, ordering dinner :-) 12:15:15 <coopserver> <__Fellini__> Check 12:15:27 <coopserver> <__Fellini__> deadlocking 12:17:49 <Sylf> no nyan cats on the map :/ 12:19:07 <coopserver> <Anson> fellini, thanks ... i had changed a lot at that location, forgot to adjust gaps and/or signals 12:19:36 <coopserver> <__Fellini__> whoops 12:19:39 <coopserver> <__Fellini__> =D 12:19:47 *** Plonka has joined #openttdcoop.stable 12:21:45 <coopserver> <__Fellini__> yelow bees....... yelow bees everywhere...... XD 12:22:08 <coopserver> <__Fellini__> ANSON 12:22:11 <coopserver> <__Fellini__> XDXDXD 12:22:16 <coopserver> <__Fellini__> Train 32 12:22:18 <V453000> :) 12:22:24 <V453000> waup Sylf 12:22:38 <V453000> much luck wih them smaller mines? :) 12:22:59 <coopserver> <__Fellini__> yeah 12:26:06 <coopserver> <__Fellini__> well 12:26:13 <coopserver> <__Fellini__> i finished 12:26:25 <coopserver> <__Fellini__> 300 trains 12:26:43 <V453000> need moar 12:26:49 <coopserver> <__Fellini__> nope 12:27:01 <coopserver> <__Fellini__> my mission accomplished 12:27:05 <coopserver> <__Fellini__> =) 12:28:03 <coopserver> <__Fellini__> main thing - Its fuckn working 12:28:24 <coopserver> <__Fellini__> my first completed nw 12:28:28 <coopserver> <__Fellini__> -__- 12:29:01 <V453000> fair nuf :D 12:29:29 <coopserver> <plonka> need resources to grow 12:29:40 <coopserver> <plonka> as about half your trains are stuck in overflow 12:29:56 <coopserver> <__Fellini__> yep 12:30:02 <coopserver> <__Fellini__> just wait 12:30:28 <coopserver> <__Fellini__> and not a half 12:30:31 <coopserver> <__Fellini__> -__- 12:30:43 <coopserver> <__Fellini__> >_< 12:31:21 <coopserver> <plonka> i just looked down your trainlist and id say about half are in depotsd 12:34:27 <coopserver> *** V453000 has joined 12:40:07 <coopserver> *** V453000 has left the game (Leaving) 12:40:34 <coopserver> <plonka> can someone paypal gift me 226.61 uk pounds plz 12:41:19 <coopserver> *** plonka has joined company #6 12:41:36 <coopserver> <plonka> fellini there's no need for !this prios 12:42:13 <coopserver> <plonka> well any of those prios really 12:42:37 <coopserver> <plonka> theres no need for !this crossover either 12:42:47 <coopserver> <plonka> as both lead to the same rail 12:43:34 <coopserver> <plonka> you are missing prios !here 12:44:13 <coopserver> <plonka> the fu forrest has gone 12:45:32 <coopserver> <plonka> well i suppose the cross over can stay 12:45:44 <coopserver> <plonka> i guess it allows both pltforms to access the depot 12:46:37 <coopserver> <plonka> missing prio !here2 12:46:53 <coopserver> <plonka> wait umm 12:47:42 <coopserver> <plonka> way you built that entire merger is probably not best 12:48:16 <coopserver> <plonka> i would just connect 1 to a and 2 to b 12:48:23 <coopserver> <plonka> then remove prios again 12:50:19 <coopserver> <plonka> fellini 12:50:29 <coopserver> <plonka> yeah ok that'll work 12:51:24 <coopserver> <plonka> yep that's better 12:51:52 <coopserver> <plonka> signals 12:53:01 <coopserver> <plonka> if upi want 12:53:17 <coopserver> <plonka> you make the signal gao increase to catch more trains in the split 12:53:40 <coopserver> <__Fellini__> signal gao? 12:53:44 <coopserver> <__Fellini__> what is it? 12:53:47 <coopserver> <plonka> sorry signal gap 12:58:57 <coopserver> <plonka> woohoo 12:59:05 <coopserver> <plonka> fallout coming suen 12:59:14 <coopserver> <plonka> fallou 4 12:59:15 <coopserver> <__Fellini__> =) 12:59:50 <coopserver> <plonka> have u played fallout games fellini? 12:59:57 <coopserver> <__Fellini__> nope 13:00:04 <coopserver> <__Fellini__> =\ 13:00:07 <coopserver> <plonka> ah dood 13:00:13 <coopserver> <plonka> they are awesome 13:00:23 <coopserver> <plonka> even faklkout 1,2 and tactics 13:01:54 <V453000> omg 13:01:58 <V453000> openttd for lyfe 13:02:14 <coopserver> <__Fellini__> ah? 13:02:25 <coopserver> <__Fellini__> what about u? V 13:03:12 <coopserver> <plonka> ottd + xcom + fallout + Tf2 +x3 +Sins + moar 13:09:08 *** happpy has joined #openttdcoop.stable 13:09:19 <happpy> !players 13:09:19 <coopserver> happpy: There are currently 3 players and 1 spectators, making a total of 4 clients connected 13:09:22 <happpy> hi alll 13:09:41 <coopserver> <__Fellini__> hi happpy 13:09:49 <coopserver> <plonka> hey happy 13:10:05 <happpy> how things 13:11:55 <coopserver> <plonka> good thank you 13:12:01 <coopserver> *** happy train sport has joined 13:12:29 <coopserver> <plonka> well apart from the heat 13:12:41 <coopserver> <plonka> i game in a conservatory 13:12:49 <coopserver> <plonka> and it's currently crazy hot in here 13:14:43 <coopserver> <happy train sport> nice trains __Fellini__ 13:15:13 <coopserver> <__Fellini__> what trains? They changed now 13:15:24 <coopserver> <__Fellini__> changing* 13:15:38 <coopserver> <happy train sport> ther trains u got look nice 13:17:45 <coopserver> <plonka> heh 13:17:51 <coopserver> <plonka> im not building :P 13:17:59 <coopserver> <__Fellini__> just cause i can 13:18:00 <coopserver> <plonka> this isn't even my company 13:18:01 <coopserver> <happy train sport> he he 13:18:02 <coopserver> <__Fellini__> lol 13:18:06 <coopserver> <plonka> ok :) 13:18:22 <coopserver> *** plonka has joined spectators 13:20:15 <happpy> im not building as will plonka 13:20:34 <coopserver> <__Fellini__> =) 13:20:44 <coopserver> <plonka> how come you aren't? 13:21:15 <coopserver> <happy train sport> when the server restart i was not on 13:21:38 <coopserver> <happy train sport> water for the nexs won 13:22:09 <coopserver> <happy train sport> did nothave time to start when the map was dun 13:23:02 <coopserver> <plonka> ok 13:23:43 <coopserver> <happy train sport> and ther no good stuf lef so 13:24:36 <coopserver> <plonka> poop :( 13:25:47 <coopserver> <happy train sport> heem i mite can doo a pax and mail i see a ver bic town he he 13:26:09 <coopserver> <plonka> yeah theres a few large towns 13:26:40 <coopserver> <happy train sport> chek out donm well city 13:27:07 <coopserver> <plonka> yep thats big 13:27:27 <coopserver> <happy train sport> i bet i can have 150 trains from that 13:27:42 <coopserver> <plonka> yes probably 13:28:30 <coopserver> <happy train sport> tl for pax 3 or 4 13:28:44 <coopserver> <__Fellini__> swaaagg 10 13:28:53 <coopserver> <happy train sport> woo yer 13:29:30 <coopserver> <happy train sport> lest try sume thin 13:29:45 <coopserver> <__Fellini__> i play with tl 30 yo 13:29:55 <coopserver> *** happy train sport has started a new company #5 13:30:16 <coopserver> <__Fellini__> but its been very booooooooring game 13:31:12 <coopserver> <happy train sport> f train line on farm, land is f hi 13:31:14 <coopserver> <plonka> tl should be 12 13:31:25 <coopserver> *** Player has joined 13:31:59 <coopserver> *** Player has left the game (connection lost) 13:32:13 <Plonka> i might buy this badboy 13:32:14 <Plonka> http://www.argos.co.uk/static/Product/partNumber/2036498.htm 13:49:45 <coopserver> *** happy train sport has joined spectators 13:51:15 <coopserver> <Anson> hallo, happppy 13:53:21 <coopserver> <Anson> i have some queue ... 16 platforms for the drop are not enough, when trains come from four forests ... 13:54:48 <coopserver> <Anson> with 10 loading stages and a double line, there should be at least 2x10 platforms ... 13:56:23 <coopserver> <happy train sport> i fort u can doo paz to a hq but loks like u can not 13:56:51 <coopserver> *** Player has joined 13:57:02 <coopserver> <Anson> pax stations and the rails need to be built before the town grows, or else you have to delete too many houses 14:04:32 <coopserver> <happy train sport> Anson: going to let go bank up so it was a test 14:09:43 <coopserver> *** Player has left the game (Leaving) 14:10:37 <coopserver> <happy train sport> yer i see the train q y word udoo tl 1 on cver 1 14:10:41 <coopserver> <happy train sport> Anson: 14:11:06 <coopserver> <happy train sport> need redoing the wood drop of 14:11:07 <coopserver> <Anson> what is cver ? 14:11:16 <coopserver> <happy train sport> train line cver 14:12:01 <coopserver> <Anson> sorry, most of the time i can guess your words, but i fail on "cver" 14:13:03 <coopserver> <happy train sport> i dont no the name for it so i say train line cerv 14:15:25 <coopserver> <plonka> he means curve length i think? 14:16:01 <coopserver> <plonka> im not sure how it applies to you and your network though 14:16:09 <coopserver> <plonka> as your trains are 1tl 14:17:46 <coopserver> <Anson> I've added a 9th platform to each of the wood drops ... now the goods pickups need to be expanded too ... from 3 to 4 or 5 platforms each 14:30:19 <happpy> ar thats how u spel it thanks plonka 14:30:53 <Plonka> np :) 14:32:21 <happpy> this heart radio got grate songs on 14:33:53 <coopserver> <__Fellini__> Anson 14:34:18 <coopserver> <__Fellini__> u know about ur trains dtopped 14:34:25 <coopserver> <__Fellini__> Stoped 14:34:28 <coopserver> <__Fellini__> ? 14:35:15 <coopserver> <Anson> rebuilding the drop station ... or more exactly, the pickup part of it 14:35:37 <coopserver> <Anson> half done, one side of ML unstopped again now 14:43:53 <coopserver> <__Fellini__> 345 trains stoped 14:45:01 <coopserver> *** Anson has joined spectators 14:45:04 <coopserver> *** Anson has started a new company #5 14:45:45 <coopserver> *** Anson has joined spectators 14:45:48 <coopserver> *** Anson has started a new company #7 14:46:10 <coopserver> *** Anson has joined spectators 14:46:13 <coopserver> *** Anson has started a new company #8 14:46:27 <coopserver> <happy train sport> __Fellini__: u need a biger town drop of 14:46:38 <coopserver> *** Anson has joined spectators 14:46:47 <coopserver> *** Anson has joined company #2 14:51:53 <coopserver> <__Fellini__> Anson 14:59:34 <coopserver> <Anson> fellini : bigger drop, maybe, but most of all also a bigger pickup afterwards 15:00:28 <coopserver> <Anson> and that's whta i am currently rebuilding ... only need a better reputation to place the station tiles 15:00:58 <coopserver> <__Fellini__> i can destroy trees 15:01:02 <coopserver> <__Fellini__> if u want 15:02:12 <coopserver> <Anson> thanks ... but i barely could plant them myself ... should be finished now 15:02:29 <coopserver> <Anson> how do you like the looks of the pickup station ? :-) 15:02:53 <coopserver> <__Fellini__> looks big for tl 1 15:02:55 <coopserver> <__Fellini__> XD 15:03:29 <coopserver> <__Fellini__> but pretty nice 15:04:07 <coopserver> <Anson> small TL needs less platform tiles, but more platforms 15:04:24 <coopserver> <Anson> 40 platforms = 40 platform tiles :-) .-( 15:04:50 <coopserver> <plonka> fellini you need to expand your goods drops 15:05:01 <coopserver> <happy train sport> __Fellini__: u mite need to short out your train q 15:05:34 <coopserver> <happy train sport> need mor station at wood drop 15:05:40 <coopserver> <happy train sport> Anson: 15:11:57 <coopserver> <Anson> each wood pickup needs 10 platforms, thus wood drop needs 40, and goods pickup needs a little less than 40 15:12:39 <coopserver> <Anson> currently, the drop has only half (18 instead of 40), and goods puickup has 24 15:13:15 <coopserver> <Anson> at least, 24 is more than 18 so that there is no queue IN the refitting station 15:20:51 <coopserver> <Anson> there is one more problem with the goods pickup :-( 15:21:30 <coopserver> <Anson> trains won't enter even if there are free platforms ... too many crossings in the station cause too many penalties, and thus trains won't go to all platforms 15:21:34 <coopserver> <happy train sport> yep just the wood drop of 15:23:51 <coopserver> <Anson> currently, the drop has 4+5+5+4 platforms ... the goods pickup has more, but only 4x4 are used 15:24:08 <coopserver> <Anson> thus there is a jam IN the station 15:25:01 <coopserver> <Anson> no use in expanding the wood drop when the goods pickup is too small 15:26:04 <coopserver> <Anson> do you see that there is a queue at the pbs signals, but no train goes to the last two platforms of each group ? 15:29:16 <coopserver> <happy train sport> yep 15:29:58 <coopserver> <Anson> and now watch what happens when i put a 2way block signal at A ... guess :-) 15:30:27 <coopserver> *** Token has joined 15:30:29 <coopserver> <Anson> result : trains start going to 5 platforms, including X, but not Y 15:31:22 <coopserver> <happy train sport> yep i see 15:31:33 <coopserver> <happy train sport> hi Token 15:31:48 <coopserver> <Token> ) hi 15:31:54 <coopserver> <__Fellini__> DAMET 15:31:59 <coopserver> <Anson> and now ... with 2way block signals at A and B ... :-) 15:32:21 <coopserver> <happy train sport> whonts up __Fellini__ 15:32:53 <coopserver> <__Fellini__> my new PU station cant get goods from factory 15:32:58 <coopserver> <__Fellini__> >_< 15:33:10 <coopserver> <happy train sport> heem 15:33:32 <coopserver> <__Fellini__> 1 tile 15:33:38 <coopserver> <__Fellini__> *_* 15:33:46 <coopserver> <happy train sport> station space 15:34:25 <coopserver> <__Fellini__> now i need all rebuild 1 tile up 15:34:30 <coopserver> <__Fellini__> -__- 15:34:52 <coopserver> <Anson> fellini : deadlock at livestock pickup ... causes jam across the entire net 15:35:13 <coopserver> <happy train sport> yer he redoin the factory drop of Anson 15:35:58 <coopserver> <Anson> maybe ... and that caused train 4 to get lost ... 15:35:59 *** Jam35_ is now known as Jam35 15:36:08 <coopserver> <happy train sport> ye[ 15:36:10 <coopserver> <happy train sport> yep 15:36:19 <coopserver> *** Jam35 has joined 15:36:25 <coopserver> <happy train sport> hi jam 15:36:29 <coopserver> <Anson> and since lost trains don't obey the usual signal rules, it tried going to a used platform and thus got stuck 15:36:30 <coopserver> <happy train sport> how things 15:36:44 <coopserver> <Jam35> hi good 15:37:14 <coopserver> <Anson> that's one reson why there should be "emergency exits" from such overflow depots ... 15:37:21 <coopserver> <Token> Fellini when u fix u'r train line? 15:37:54 <coopserver> *** Token has started a new company #5 15:40:02 <coopserver> <Anson> fellini, when you want to fix the queue, just reverse train 4 and then add the emergency exit (see sign) 15:40:13 <coopserver> *** Token has left the game (general timeout) 15:40:34 <coopserver> <__Fellini__> thx 15:41:39 <coopserver> *** happy train sport has joined company #5 15:41:54 <coopserver> *** Token has joined 15:42:14 <coopserver> <Anson> you should also use a PBS at sign PBS ... or move everything by 1 tile ... to have waiting bays for you TL3 trains 15:42:42 <coopserver> *** happy train sport has joined spectators 15:47:41 <coopserver> *** Token has left the game (Leaving) 15:50:07 <coopserver> *** Anson has joined spectators 16:34:03 <coopserver> *** happy train sport has started a new company #7 16:35:02 *** glubothemad has quit IRC 16:39:29 <coopserver> *** happy train sport has joined spectators 16:39:56 <coopserver> *** happy train sport has joined company #7 16:42:51 <coopserver> <__Fellini__> sorry guys, cant speaking 16:42:59 <coopserver> <__Fellini__> thx for hints 16:44:57 <coopserver> <happy train sport> f 16:48:57 <coopserver> <happy train sport> np __Fellini__ 17:06:42 <coopserver> *** __Fellini__ has left the game (Leaving) 17:07:36 <coopserver> *** King Peky has joined 17:07:46 <coopserver> <King Peky> Hello 17:09:24 <coopserver> <happy train sport> hi King Peky 17:09:28 <coopserver> <happy train sport> how things 17:09:32 <coopserver> <happy train sport> lone time no see 17:10:18 <coopserver> <King Peky> Good, my exams are done, so I might have more time. 17:10:42 <coopserver> <happy train sport> i see 17:19:33 <coopserver> *** King Peky has left the game (Leaving) 17:37:47 <coopserver> *** Glenn Z has joined 17:37:48 <coopserver> *** Glenn Z has started a new company #8 17:44:01 *** Djanxy has joined #openttdcoop.stable 17:45:04 <coopserver> *** Glenn Z has left the game (Leaving) 18:11:07 *** Maraxus has joined #openttdcoop.stable 18:11:07 *** ChanServ sets mode: +o Maraxus 18:16:49 <coopserver> *** Player has joined 18:16:50 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:16:51 <coopserver> *** Player has started a new company #9 18:16:52 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:16:53 <coopserver> *** Player has joined spectators 18:17:04 <coopserver> *** Muel has joined 18:18:01 <coopserver> *** __Fellini__ has joined 18:18:09 <coopserver> *** Player has left the game (wrong company in DoCommand) 18:18:30 <coopserver> *** __Fellini__ has left the game (Leaving) 18:18:53 <coopserver> *** plonka has left the game (connection lost) 18:21:50 <coopserver> <happy train sport> hi muel 18:21:55 <coopserver> <happy train sport> how things 18:26:17 <coopserver> *** happy train sport has joined spectators 18:26:18 <coopserver> *** Game paused (number of players) 18:26:25 *** Plonka has quit IRC 18:26:28 <coopserver> <Muel> hi happy train sport good you ? 18:26:36 <happpy> grate 18:27:48 <coopserver> *** Muel has left the game (general timeout) 18:30:34 <happpy> hi Djanxy how things going 18:33:24 <coopserver> *** __Fellini__ has joined 18:33:35 <coopserver> <happy train sport> wb __Fellini__ 18:33:48 <coopserver> <__Fellini__> hey 18:33:55 <coopserver> <happy train sport> u got a big train jam 18:34:10 <coopserver> *** __Fellini__ has joined company #1 18:34:11 <coopserver> *** Game unpaused (number of players) 18:35:28 <coopserver> <happy train sport> need help 18:36:56 <coopserver> *** Yum has joined 18:37:47 <coopserver> *** happy train sport has joined company #7 18:38:03 <coopserver> <happy train sport> just remov the singmals be for the bridge 18:38:14 <coopserver> <happy train sport> hi Yum 18:38:18 <coopserver> <happy train sport> how things 18:38:27 <coopserver> <__Fellini__> where? 18:38:50 <coopserver> <happy train sport> at my sing this and this to 18:39:16 <coopserver> <__Fellini__> how it can help? 18:39:22 <coopserver> <happy train sport> thats y u had a big train jam it was blok your overflow 18:40:09 <coopserver> <happy train sport> so 1 train can go on it the 2 train as to wate at the station 18:40:30 <coopserver> <happy train sport> but its up to u 18:50:16 <coopserver> *** happy train sport has joined spectators 18:54:04 <coopserver> <happy train sport> __Fellini__: can i try sume thin 18:54:17 <coopserver> <__Fellini__> sure 18:57:26 <coopserver> *** happy train sport has joined company #1 19:00:24 <coopserver> <__Fellini__> what r u try? 19:00:27 <coopserver> <__Fellini__> where? 19:00:52 <coopserver> <happy train sport> that singmal i say to remov was a bad thin 19:00:55 <coopserver> <happy train sport> soory 19:01:19 <coopserver> <__Fellini__> np =) 19:01:34 <coopserver> <happy train sport> that town drop of is good but need mor station 19:01:45 <coopserver> <__Fellini__> i know 19:01:51 <coopserver> <happy train sport> k 19:02:04 <coopserver> <__Fellini__> but first i need good mereger after factory drop 19:02:23 <coopserver> <happy train sport> yer 19:02:38 *** Aziroshin_ has quit IRC 19:02:49 <coopserver> <__Fellini__> i dont sleep last night 19:02:55 <coopserver> <happy train sport> ar 19:03:07 <coopserver> <__Fellini__> and i cant thinkin today 19:03:16 <coopserver> <__Fellini__> =P 19:03:21 <coopserver> <happy train sport> go and get sume sleep 19:03:36 <coopserver> <happy train sport> i keep the net werk going 19:04:12 <coopserver> <__Fellini__> nooo, if i go sleep NOW i m awakenin in half night 19:04:25 <coopserver> <happy train sport> lol 19:04:58 <coopserver> <__Fellini__> e need same hours else 19:05:12 <coopserver> <happy train sport> k 19:13:58 <coopserver> <happy train sport> k i just got the train q at the goods pick up at the factory all most gon 19:21:54 <coopserver> *** Jam35 has joined company #1 19:22:02 <coopserver> <happy train sport> hi jam 19:23:06 <coopserver> *** Jam35 has joined spectators 19:23:43 <Jam35> ahi bye :) 19:24:05 *** Aziroshin has joined #openttdcoop.stable 19:24:05 <coopserver> <happy train sport> bb t 19:25:36 <coopserver> *** Jam35 has started a new company #9 19:30:15 <coopserver> *** Glenn Z has joined 19:30:32 <coopserver> <happy train sport> hi Glenn Z 19:30:43 <coopserver> *** Glenn Z has left the game (Leaving) 19:37:00 <coopserver> *** Jam35 has joined spectators 19:42:20 <coopserver> *** Token has joined 19:46:29 <coopserver> *** Token has left the game (Leaving) 20:11:01 <coopserver> *** Jam35 has left the game (Leaving) 20:11:03 *** Maraxus has quit IRC 20:23:16 <coopserver> *** Player has joined 20:24:21 <coopserver> <happy train sport> hi Player 20:25:05 <coopserver> *** Player has left the game (Leaving) 20:40:49 *** Jam35 is now known as Jam35_ 20:45:31 <coopserver> *** Yugi_D has joined 20:45:52 <coopserver> <happy train sport> hi Yugi_D 20:45:57 <coopserver> <happy train sport> how things 20:46:02 <coopserver> <Yugi_D> hi happy 20:46:18 <coopserver> <Yugi_D> good 20:46:35 <coopserver> <Yugi_D> u? 20:46:39 <coopserver> <happy train sport> grate 20:47:21 <coopserver> <Yugi_D> can i please get some assistance with house demo at Duntway Heights 20:47:39 <coopserver> <happy train sport> sing it 20:47:49 <coopserver> <Yugi_D> its signed a and b 20:48:42 <coopserver> <Yugi_D> thank u 20:48:47 <coopserver> <happy train sport> np 21:01:13 <coopserver> *** Razaekel has joined 21:01:21 <coopserver> <happy train sport> hi Razaekel 21:07:19 <coopserver> <happy train sport> k gn all have fun 21:07:27 <coopserver> <Yugi_D> night happy 21:07:50 <coopserver> *** happy train sport has joined spectators 21:08:04 <coopserver> <happy train sport> have a nice night have fujn 21:08:17 <coopserver> *** happy train sport has left the game (Leaving) 21:08:39 *** happpy has left #openttdcoop.stable 21:11:05 <coopserver> *** Razaekel has left the game (Leaving) 21:19:36 <coopserver> *** Yugi_D has left the game (Leaving) 23:09:38 <Sylf> anyone home? 23:10:28 <coopserver> <Sylf> fellini, you got a jam 23:11:36 <Sylf> !rcon move 262 1 23:11:37 <coopserver> *** Sylf has joined company #1 23:13:47 <coopserver> <Sylf> these overflows are useless 23:15:11 <coopserver> *** Player has joined 23:41:32 <coopserver> <Sylf> ha! we have a nyan cat! 23:41:37 <coopserver> *** Sylf has joined spectators 23:42:14 <coopserver> *** Player has left the game (Leaving)