Config
Log for #openttdcoop.stable on 11th June 2015:
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00:10:04  <coopserver> *** happy train sport has left the game (Leaving)
00:10:11  <coopserver> *** ^ has joined
00:10:46  <happpy> hi
00:10:53  <coopserver> <^> hi
00:11:22  <coopserver> *** ^ has changed his/her name to windy
00:11:51  <coopserver> <windy> did you add newgrfs?
00:12:10  <happpy> not me  sylf  has
00:13:20  <coopserver> <windy> When I was about to join, a saw a request to search/download some newgrfs.
00:13:36  <coopserver> <windy> yet all of them seemed familiar
00:13:54  <happpy> yep
00:14:26  <happpy> sylf  ar u ther
00:14:36  <Sylf> yes
00:14:58  <happpy> can u un pues  the  game
00:15:08  <Sylf> !auto
00:15:09  <coopserver> *** Game still paused (number of players)
00:15:10  <Sylf> !setdef
00:15:11  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
00:15:23  <happpy> thanks
00:16:02  <happpy>  have  fun all
00:16:25  <coopserver> <windy> thank you
00:17:32  <happpy> i whont have  time  to play  for  the nexs  2 days so  i am not going  to play this won
00:17:56  <coopserver> <windy> ic
00:18:21  <happpy> i play nexs  won
00:18:57  <coopserver> <windy> you did start to play this one though, didn't you?
00:19:12  <happpy> nop
00:19:34  <happpy> to  hiley  for  me
00:19:35  <coopserver> <windy> there is this company, that does look like yours
00:19:50  <coopserver> <windy> company 2
00:20:02  <happpy> yer  let it go   bank up
00:20:47  <coopserver> <windy> ok, I don't think I have a choice. ;)
00:22:02  <happpy> sunday  i can play  so  no time  in til  then
00:22:17  <coopserver> <windy> ic
00:22:39  <coopserver> <windy> This map looks interestingly different to me.
00:22:53  <happpy> yep
00:23:18  <coopserver> <windy> yet I'm quite tired at the moment, so I may perhaps start playing tomorrow.
00:23:33  <happpy> k
00:25:01  <coopserver> *** windy has left the game (Leaving)
00:25:57  <happpy> gn
00:26:02  <happpy> all
00:34:06  *** happpy has quit IRC
01:03:04  <coopserver> *** Yum has joined
01:03:51  <coopserver> *** Yum has started a new company #3
01:03:52  <coopserver> *** Game unpaused (number of players)
01:04:03  <coopserver> *** Yum has joined spectators
01:04:04  <coopserver> *** Game paused (number of players)
01:04:13  <coopserver> <Yum> anybody here
01:04:22  <coopserver> *** Yum has started a new company #4
01:04:23  <coopserver> *** Game unpaused (number of players)
01:37:32  <coopserver> *** Yum has joined spectators
01:37:33  <coopserver> *** Game paused (number of players)
01:37:36  <coopserver> *** Yum has joined company #4
01:37:37  <coopserver> *** Game unpaused (number of players)
02:00:28  <coopserver> *** Yum has left the game (Leaving)
02:00:29  <coopserver> *** Game paused (number of players)
02:37:02  <coopserver> *** Sylf has joined
02:46:23  *** Mazur has joined #openttdcoop.stable
02:46:23  *** ChanServ sets mode: +o Mazur
02:46:54  *** Mazur has left #openttdcoop.stable
02:59:24  <coopserver> *** Yugi_D has joined
03:00:31  <coopserver> *** Yugi_D has started a new company #1
03:00:32  <coopserver> *** Game unpaused (number of players)
03:35:35  <coopserver> *** Anson has joined
03:36:30  <coopserver> <Anson> hallo
03:37:10  <coopserver> <Yugi_D> hi anson
03:57:47  <coopserver> *** Yugi_D has left the game (Leaving)
03:57:48  <coopserver> *** Game paused (number of players)
04:26:44  <coopserver> *** Anson has started a new company #2
04:26:45  <coopserver> *** Game unpaused (number of players)
04:32:20  <coopserver> *** V453000 has joined
04:32:26  <coopserver> <V453000> up
04:33:01  <coopserver> *** V453000 has left the game (Leaving)
05:28:59  <coopserver> *** Player has joined
05:29:00  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:29:01  <coopserver> *** Player has started a new company #3
05:29:02  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
05:29:03  <coopserver> *** Player has joined spectators
05:29:12  <coopserver> <Player> !name Space
05:29:13  <coopserver> *** Player has changed his/her name to Space
05:29:17  <coopserver> *** Space has started a new company #5
05:29:53  <coopserver> <Anson> hallo, space
05:30:02  <coopserver> <Space> hello
05:30:21  <coopserver> <Anson> if you want to include a space in your name, you can write !name "name with space" :-)
05:30:51  <coopserver> <Anson> !rules
05:30:52  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
05:30:56  <coopserver> <Anson> and have fun
05:32:15  <coopserver> <Anson> if you want to build anything besides a train network, watch the prices ...
05:32:48  <coopserver> <Space> it more expencive?
06:51:55  <coopserver> <Anson> back from building :-)
06:52:28  <coopserver> <Anson> space: thisserver is mostly about TRAIN networks, thus there are some limits and changed prices for everything else
06:52:45  <coopserver> <Space> i know
06:53:24  <coopserver> <Anson> eg on this map, RV cost a bit more (double), while ships and planes usually cost insane amounts, eg 1 billion rinning costs :-)
06:53:51  <coopserver> <Space> yup
06:54:24  <coopserver> <Space> i see you cant build any rv
06:55:05  <coopserver> <Anson> people should not interfere with each other (if possible), and thus everybody mostly plays on a different island or area
06:55:59  <coopserver> <Anson> and since there is always some stupid n00b, terraforming is limited, mostly water terraforming, to avoid players flattening the ocean
06:58:01  <coopserver> <Space> i know, i was playing in btpro game and some one leveled hole map
06:58:21  <coopserver> <Anson> why not ? 1500 trains, 50 RV, 5 planes and 1 ship are allowed
06:58:47  <coopserver> <Anson> maybe there are no RV yet in 1919
07:00:17  <coopserver> <Anson> btw: nice network that you have built ... although you will get problems doubling lines which are right at the coastline ...
07:00:58  <coopserver> <Space> i knok... have to build one high up
07:01:04  <coopserver> <Space> know*
07:02:09  <coopserver> <Anson> I'm mostly here on this map to test a new station layout for refitting
07:03:06  <coopserver> <Anson> already had a similar layout, but always as terminal, and that caused lots of work to build the overlapping entry and exit
07:03:27  <coopserver> <Anson> now i tried doing (almost) the same layout, but as roro
07:12:19  <coopserver> *** shk_byte has joined
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07:24:31  <coopserver> <Space> what dose the nember beside the engine mean?
07:25:06  <coopserver> <Space> in the new vehicle window
07:25:41  <coopserver> <Anson> engines are grouped, eg strong, medium, fast, monorail, wet, etc ... those groups are colored, and the numbers are the sequence numbers in each group
07:25:55  <coopserver> <Anson> much easier to find upgrades etc with that system
07:26:27  <coopserver> <Anson> since the game started so early, there are only very weak engines in white
07:27:02  <coopserver> <Anson> that system is not a property of the window, but of the nuts trainset
07:28:04  <coopserver> <Space> thx
07:28:48  <coopserver> <Anson> http://dev.openttdcoop.org/projects/nuts
07:29:53  <coopserver> <Space> why the early start time?
07:30:06  <Anson> you also might want to join IRC :-)
07:30:46  <coopserver> <Anson> this server never restarts, but sometime a new map is loaded
07:31:21  <coopserver> <Anson> creating a map is mostly about setting the parameters and selecting the grfs
07:31:28  <coopserver> <Space> i ment the game date
07:31:55  <coopserver> <Anson> i think, currently sylf tries to make a new grf and thus uses this to test the grf
07:32:14  <coopserver> <Anson> you have to ask him why he selected that start date
07:32:40  <coopserver> <Space> ok
07:33:43  <coopserver> <Anson> games often run up to 2100 or 2200+ ... but when they start in 1950, many early trains are skipped
07:34:07  <coopserver> <Anson> i never saw those early three white colored trains ever :-)
07:35:05  <coopserver> <Space> i like the steam train over the others in aperince
07:35:19  <coopserver> <Anson> this also gives people enough time to see that there is a new map before everybody already has started big companies with fast trains
07:38:22  <coopserver> <Anson> you don't know the nuts trainset yet ?
07:39:47  <coopserver> <Space> i have played 2 games on this surver both stated at 1900s
07:40:16  <coopserver> <Anson> with nuts ?
07:40:30  <coopserver> <Space> yes
07:40:55  <coopserver> <Space> i am a new player to coop
07:41:52  <coopserver> <Anson> did you already see the wiki ?
07:42:06  <coopserver> <Space> some of it
07:42:22  <coopserver> <Anson> there is also an IRC channel for chat, and all ingame chat and irc chat are relayed to each other
07:44:10  <coopserver> <Anson> you saw that an admin can be called with the !admin command ? ... that is really an alert only, and they can read up chat when they are called ... thus you are asked to type ahead after you called an admin
07:44:52  <coopserver> <Anson> there are also some people who follow this chat on smartphones while away from their ottd computer :-)
07:47:04  <coopserver> <Space> so if some one build roads infornt of me stations and i ask them to remove them, then the admin know already?
07:53:40  <coopserver> <Anson> i think, some admins run an irc client in the background, but don't always look at it ... and in the chatlog, they later can see what you asked
07:55:35  *** Mark has joined #openttdcoop.stable
07:55:50  <coopserver> <Anson> you know what IRC is ?
07:56:02  <coopserver> <Space> nope
07:56:40  <coopserver> <Anson> irc is one of (or even THE) oldest chat program on the net
07:56:53  <coopserver> <Anson> older than the web :-)
07:57:45  <coopserver> <Anson> there are lots of irc clients for every computer, phones, etc ... and also webclients to run in a browser
07:58:01  <coopserver> <Anson> http://irc.openttdcoop.org/?channels=nuts,openttdcoop,openttdcoop.stable
08:05:04  <Anson> you see this message ? ... this is relayed from irc chat
08:05:30  <coopserver> <Anson> similar the other way around when someone types here
08:06:14  <coopserver> <Anson> there are currently 24 people online in irc, half of them admins :-)
08:09:30  <coopserver> <Space> well i think i am going to call it a night
08:09:39  <coopserver> <Space> and thanks for the help
08:11:39  <coopserver> <Anson> hehe, which timezone are you ?
08:11:49  <coopserver> <Anson> here, it's only 10 am
08:12:01  <coopserver> <Space> cdt US
08:12:17  <coopserver> <Space> and its 3 am
08:12:35  <coopserver> <Anson> i think most people are from europe, but america a,d NZ too
08:13:39  *** Mark has quit IRC
08:14:06  <coopserver> <Space> when ever i get tired of wot i come and play openttd for a while
08:14:47  <coopserver> <Anson> do you know robocraft ?
08:15:01  <coopserver> <Space> i have
08:15:10  <coopserver> <Anson> in that game, you build a robot tank yourself and then go fight with it
08:15:45  <coopserver> <Anson> i mostly play ottd, robocraft and prison architect
08:17:52  <coopserver> <Space> i play a mix of game  firefall, wot, civilation and anno2070
08:18:06  <coopserver> <Space> to name a few
08:18:47  <coopserver> *** .hidden has joined
08:20:31  <coopserver> <Space> but i all ways come back to a classic game like openttd when the others get to frustrating to play
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08:22:35  *** ChanServ sets mode: +o Maraxus
08:32:00  <coopserver> *** .hidden has left the game (Leaving)
08:52:30  <coopserver> <Anson> space, are you still online ?
08:52:45  <coopserver> <Space> yup
08:53:12  <coopserver> <Space> you have a building in the way
08:53:18  <coopserver> <Anson> hehe, you said g'n8 already a while ago ... but on ottd, you never can stop :-)
08:53:34  <coopserver> <Space> that is true
08:53:35  <coopserver> <Anson> can you please do me a favor ? ... delete a house ?
08:53:51  <coopserver> <Anson> thanks
08:54:06  <coopserver> <Space> your welcome
08:55:41  <coopserver> <Anson> it's possible to cheat (starting a new company, only to delete something, then leave that company), but i prefer to do it this way if someone is online
08:57:37  <coopserver> <Anson> there is the first "normal" engine ... group red (fast), 1 = first engine in that group
08:58:13  <coopserver> <Space> i cant upgrade to new locos
08:58:40  <coopserver> <Anson> did you accept the offer to test them ?
08:58:52  <coopserver> <Anson> they will be publicly available a year later
08:59:45  <coopserver> <Space> it is out and one upgraded but the rest will not
09:06:19  <coopserver> <Space> if you need any thing else the password for my compeny is rome
09:06:34  <coopserver> <Space> and i am leveing
09:06:51  <coopserver> <Space> good day or good night
09:07:04  <coopserver> *** Space has left the game (Leaving)
09:09:56  <coopserver> *** Anson has joined spectators
09:09:57  <coopserver> *** Game paused (number of players)
09:09:59  <coopserver> *** Anson has started a new company #3
09:10:00  <coopserver> *** Game unpaused (number of players)
09:10:23  <coopserver> *** Anson has joined company #2
09:19:11  <coopserver> *** qd has joined
09:19:19  <coopserver> <qd> hello
09:19:45  <coopserver> <Anson> hallo
09:20:11  <coopserver> <Anson> the advantage of players from different timezones ... there is always someone online :-)
09:20:30  <coopserver> <qd> yea XD
09:20:54  <coopserver> <Anson> the last one left 5 minutes ago, at 3 or 4 .... AM :-)
09:21:12  <coopserver> <qd> 11:40am here :)
09:21:26  <coopserver> <Anson> 11:20am here :-)
09:21:40  <coopserver> <qd> lol, :20, sry XD
09:21:51  <coopserver> <Anson> is there something like a thir of a timezone ? :-)
09:22:13  <coopserver> <qd> nope, they change full hour, we live in the same one
09:22:19  <coopserver> *** qd has started a new company #3
09:23:13  <coopserver> <qd> what should i start with on toy factory? never used to play outside of classical map...
09:23:36  <coopserver> <Anson> chipe or peru, brazil, usa, NZ, singapore, south africa, russia, and many european countries ... really a wide spread
09:23:56  <coopserver> <Anson> there are three chains in toyland ...
09:24:32  <coopserver> <Anson> toy = battries and plastic, drinks = bubbles and cola, candy = sugar, toffee and cotton candy
09:24:49  <coopserver> <qd> k, thanks, should do
09:24:53  <coopserver> <Anson> toys are deliverd to toy shops, the other two to towns
09:25:41  <coopserver> <Anson> this map started 30 years ago in1900 ... but we got the first real trains only now
09:29:24  <coopserver> <qd> argh, thats rough map XD
09:30:55  <coopserver> *** Cobra has joined
09:31:15  <coopserver> <Anson> a bit of water ...
09:32:31  <coopserver> <Anson> i selected a very small island, but it had all industries for the candy chain, and i wanted to test a new station layout for refitting stations
09:32:51  <coopserver> *** Cobra has left the game (Leaving)
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09:39:35  <coopserver> *** Anson has started a new company #6
09:39:57  <coopserver> *** Anson has joined company #2
09:49:17  <coopserver> <qd> argh, its me 1st time actually playing online, its so strange to be unable to speed up time XDDD
09:55:06  <coopserver> *** Maxwell has joined
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09:56:31  <coopserver> <Anson> you can't speed it up, and you also can't pause the game
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09:57:05  <coopserver> <Anson> guess what happens when you get a jam or even a deadlock while you sleep
09:57:25  <coopserver> <qd> - some $? :P
09:58:17  <coopserver> <Anson> yes, or even bancruptcy
09:58:35  <coopserver> <Anson> you come back on the next morning, and your company is gone ...
09:59:04  <coopserver> <qd> but u fine man?
09:59:27  <coopserver> <Anson> the game is autopaused when nobody is playing in a company (spectators don't count), but otherwise it can run 24/7
10:00:26  <coopserver> <Anson> i have a small island only, thus small income only, but just repayed all my loan
10:04:09  <coopserver> <qd> no trucks allowed in that game? or year to early?
10:04:34  <coopserver> <Anson> in settings, i saw 50 RV as limit
10:04:49  <coopserver> <qd> f**k
10:04:50  <coopserver> <Anson> don't know about the release dates for RV
10:05:27  <coopserver> <Anson> you always should check the settings, and most of all also the basecost grf parameters
10:05:53  <coopserver> <Anson> RV on this map cost double purchse/running/maintenance, IIRC
10:06:27  <coopserver> <qd> fine with me, its still more about fun of having nice network...
10:06:58  <coopserver> <Anson> AFK for 10 mins
10:12:50  <coopserver> *** Maxwell has left the game (Leaving)
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10:13:47  <coopserver> *** zeem1x has started a new company #6
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10:22:05  <coopserver> <qd> i can buy only one ship? oO
10:22:37  <coopserver> <qd> cmon...
10:22:41  <coopserver> <qd> thats fucked up...
10:23:13  <coopserver> <qd> and minimum teraforming -_-'
10:32:31  <coopserver> *** qd has joined spectators
10:38:25  <coopserver> *** qd has joined company #3
10:52:34  <coopserver> *** King Peky has joined
10:52:46  <coopserver> <King Peky> Hi
10:52:51  <coopserver> <qd> ello
10:55:35  <coopserver> <Anson> back
10:56:21  <coopserver> <Anson> thisserver is mostly about big train networks, thus RV are restricted (used mostly to grow towns for food acceprance, etc)
10:57:12  <coopserver> <Anson> and ships and planes are very costly, if enabled at all ... watch the prices ... easily can be free to buy a plane, but then cost a billion running costs for it
10:57:33  <coopserver> <qd> yea, i see that, but i love small supply networks for main lines
10:58:48  <coopserver> <Anson> if you use some RV as feeders for a train network, admins might be able and willing to increase the numbers in a running game
10:59:06  <coopserver> <qd> nice to know that
10:59:32  <coopserver> <qd> i know ships can be resource eaters, but its no problem if u use bous right...
10:59:33  <coopserver> <Anson> but with a high limit right from the start, there would be many people who build pure RV networks without investing much effort in laying out mainlines etc
10:59:51  <coopserver> <qd> nah, u can't make cash on RV alone
10:59:54  <coopserver> <qd> iv tried :)
11:00:04  <coopserver> <qd> and its to much micromenagement in long way
11:00:30  <coopserver> <Anson> since a few ottd versions ago, the routing for ships requires buoys every few tiles
11:00:47  <coopserver> <qd> its like 20x 40tones of cargo vs one train copable of 1200...
11:01:06  <coopserver> <Anson> in old versions, you could just put down two harbors at opposing corners of the map and it worked ... with a looooot of delaaaaay
11:01:24  <coopserver> <qd> yea
11:01:28  <coopserver> <qd> used to
11:02:10  <coopserver> <Anson> to keep people a bit separated, lots of water is nice ... everybody gets his own island
11:02:11  <coopserver> <qd> but we have even mod for ships here, and still one per company -_-''
11:02:29  <coopserver> <Anson> of course, this map has a bit plenty of water :-) :-(
11:03:24  <coopserver> <Anson> hehe, i remember one game where we had the hot air balloon grf ... and running costs of 100 million per year
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11:04:00  <coopserver> <Anson> sometime after 2100, a few people built them and hovered over their headquarters with them :-)
11:04:05  <coopserver> *** Maraxus has joined
11:04:22  <coopserver> <qd> cmon, running costs r not pain, in few years u can make bilions with few trains....
11:04:45  <coopserver> <qd> its only start that u feel that prices...
11:05:16  <coopserver> <Anson> 100000000 are not too easy even at midgame or endgame
11:05:49  <coopserver> <qd> well, after u hit 1b its just numbers...
11:06:12  <coopserver> <Anson> and the high TF costs (mostly for water) are caused by those idiots who like to flatten the world
11:06:33  <coopserver> <qd> that i actually love
11:07:09  <coopserver> <qd> i used to play on quite flat lands, but try to use TF as rarely as i could
11:07:43  <coopserver> <Anson> i would guess that usually, TF costs 24k, and water TF costs max (factor 64k x)
11:09:18  <coopserver> *** Maraxus has left the game (Leaving)
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11:13:46  <coopserver> <qd> basic production does grow over time here?
11:13:57  <coopserver> <qd> like in vanila, based on transport?
11:14:29  <coopserver> <qd> or all changes r frozen?
11:14:51  <coopserver> <King Peky> It's not based on transport in vanila.
11:15:02  <coopserver> <King Peky> It's based on rating
11:15:26  <coopserver> <qd> vanila ott was based on rating, 70+% chance for growth
11:15:54  <coopserver> <qd> no, sry, no rating, goods transported
11:16:07  <coopserver> <King Peky> I saw the exact formulas.
11:17:13  <coopserver> <qd> iv never been interested enough to check actual code XD
11:17:19  <coopserver> <qd> it just worked
11:17:46  <coopserver> <qd> im asking about primary industries, like coal mine
11:17:55  <coopserver> *** .hidden has joined
11:18:05  <coopserver> <qd> not towns growing
11:21:26  <coopserver> <King Peky> OK. The change is not dependant on anything. There is 4.5% chance the production will change. The way of change is based on percentage of transported goods.
11:21:55  <coopserver> <qd> TY!
11:22:01  <coopserver> <King Peky> 4.5% if smooth economy mode is set
11:22:36  <coopserver> <King Peky> There is another formula for default TTD economy
11:26:15  <coopserver> *** .hidden has left the game (Leaving)
11:26:44  <coopserver> <King Peky> You have to transport 80% to have the biggest chance of production increase
11:26:52  <coopserver> <King Peky> at least 80%
11:27:54  <coopserver> <qd> u r gr8 help man :)
11:29:39  <coopserver> <King Peky> And it's still not 100% that the production will increase. In fact there is "only" 83% chance that the change will be raising production (if at least 80% transported)
11:29:44  <coopserver> <qd> argh, that terrain is killer :/
11:30:47  <coopserver> <King Peky> It's better to build shorter trains ;) Same power for shorter train -> better acceleration, does not need as long curves, ..
11:31:43  <coopserver> <qd> aye, but u pay for engine running cost, not for train :)
11:32:46  <coopserver> <King Peky> Yeah, but if you have really heavy trafic on the line, you will see the difference ;)
11:33:21  <coopserver> <qd> i won't say u r wrong, both options have their + and -
11:33:49  <coopserver> <King Peky> If you have P2P network, it's pointless to care about, but if you have complex rail network, it's something different
11:35:03  <coopserver> <qd> iv seen max 4 hex train networks run smooth, as well as 25+ trains...
11:35:07  <coopserver> <qd> it all depends
11:35:39  <coopserver> <qd> that's why i like natural 7 length setting, they r in between
11:35:55  <coopserver> <qd> and world looks more alive with short trains
11:38:45  <coopserver> <King Peky> Anson: Are you here?
11:42:11  <coopserver> <qd> how can i throw cash on other player company?
11:44:30  <coopserver> <King Peky> I do not know other option than in player list via player in that company
11:45:11  <coopserver> <qd> thanks a lot
11:45:21  <coopserver> <King Peky> np
11:56:02  <coopserver> *** Player has joined
11:56:03  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
11:56:04  <coopserver> *** Player has started a new company #6
11:56:05  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
11:56:06  <coopserver> *** Player has joined spectators
11:58:26  <coopserver> <Player> lol
11:58:37  <coopserver> <King Peky> ?
11:58:56  <coopserver> <Player> bankrupt? i hadnt built anything
11:59:21  <coopserver> <King Peky> You need to change your name to be able to start
11:59:31  <coopserver> *** Player has started a new company #6
11:59:32  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
11:59:33  <coopserver> *** Player has joined spectators
11:59:40  <coopserver> <Player> !name Garb
11:59:41  <coopserver> *** Player has changed his/her name to Garb
11:59:44  <coopserver> *** Garb has started a new company #7
11:59:46  <coopserver> <Garb> thx
11:59:48  <coopserver> <King Peky> :)
12:01:45  *** Jam35_ is now known as Jam35
12:04:30  <coopserver> *** qd has joined spectators
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12:17:58  <coopserver> *** __Fellini__ has joined
12:18:09  <coopserver> <__Fellini__> o/
12:24:38  <coopserver> *** __Fellini__ has started a new company #6
12:31:05  <coopserver> *** Token has joined
12:31:08  <coopserver> <Anson> sorry, just got some food ... back now
12:31:15  <coopserver> <__Fellini__> hi
12:31:31  <coopserver> <Anson> about all those ratings, production changes, etc ... look at https://wiki.openttd.org/Game_mechanics
12:31:45  <coopserver> *** Token has left the game (Leaving)
12:31:46  <coopserver> <Garb> i cant seem to pick up toys
12:31:55  <coopserver> <Garb> ok nvm
12:31:59  <coopserver> <Garb> its working now
12:38:04  <coopserver> <__Fellini__> Anson
12:38:26  <coopserver> <__Fellini__> how many trains does u have in last game?
12:39:20  <coopserver> <Anson> don't know ... probably around 550 ?
12:48:36  <coopserver> <__Fellini__> cutie refit nw, Anson =D
12:53:00  <coopserver> <Anson> that was the purpose of my network on this map ... testing a new station layout for refit
12:53:15  <coopserver> <__Fellini__> where?
12:54:05  <coopserver> <__Fellini__> see
12:54:25  <coopserver> <__Fellini__> i want srnw
12:54:33  <coopserver> <__Fellini__> .....again -__-
12:55:09  <coopserver> <Garb> omg auto refit.....
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13:42:18  <coopserver> *** qd has left the game (general timeout)
14:19:35  <Taede> !dl lin54
14:19:39  <Taede> !dl lin64
14:19:39  <coopserver> Taede: http://binaries.openttd.org/releases/1.5.1/openttd-1.5.1-linux-generic-amd64.tar.xz
14:20:07  <coopserver> *** King Peky has joined
14:20:20  <coopserver> <King Peky> Hi, again ..
14:21:53  <coopserver> *** Taede has joined
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14:39:24  <coopserver> *** Yum has joined
15:07:57  <coopserver> *** Dnz-Ali has joined
15:08:02  <coopserver> <Dnz-Ali> hi
15:08:06  <coopserver> <__Fellini__> o/
15:09:22  <coopserver> <Dnz-Ali> what is Smaller Mines?
15:09:49  <coopserver> <__Fellini__> mines cant grow >200
15:10:24  <coopserver> <Dnz-Ali> no more production over 200? is why good?
15:10:45  <coopserver> <__Fellini__> ask Sylf =D
15:12:08  <coopserver> *** Dnz-Ali has left the game (Leaving)
15:12:13  <coopserver> <Anson> 1000 max instead of 2000 ... to be able to transport everything
15:21:55  <coopserver> *** DonChaffée has joined
15:32:58  <coopserver> <__Fellini__> yum
15:33:08  <coopserver> <__Fellini__> u have deadlock
15:34:00  <coopserver> <__Fellini__> train 95 blocked all trins
15:37:15  <coopserver> *** Player has joined
15:37:16  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
15:37:17  <coopserver> *** Player has joined spectators
15:37:42  <coopserver> <Player> !name Garb
15:37:43  <coopserver> *** Player has changed his/her name to Garb
15:37:52  <coopserver> <Anson> WB, Garb
15:38:03  <coopserver> *** Garb has joined company #7
15:38:23  <coopserver> <Anson> you can set a default username in the window where you select the multiplayer game ... then you don't have to do it over and over ingame
15:39:39  <coopserver> <Anson> and hallo, don ... you are looking around a bit ?
15:39:46  <coopserver> <DonChaffée> yeah
15:40:15  <coopserver> <Anson> !rules
15:40:16  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
15:40:17  <coopserver> <DonChaffée> I  never played in a toy world, im a newer player
15:40:21  <coopserver> <DonChaffée> !rules
15:40:22  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
15:40:39  <coopserver> <Anson> in general, be nice, don't steal from others, and leave them enough space to expand
15:41:10  <coopserver> *** RTM has joined
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15:41:57  <coopserver> <Anson> this server is mostly about nice/big train networks, thus be careful and look at limitations of RV, and even more so on ships and planes
15:42:32  <coopserver> <__Fellini__> dont use planes
15:42:35  <coopserver> <DonChaffée> well i read a bit about the server
15:42:44  <coopserver> <DonChaffée> planes are boring anyway
15:42:47  <coopserver> <Anson> usually, the number of vehicles is limited (in settings), and/or prices might be quite high (in basecost grf)
15:43:01  <coopserver> <__Fellini__> just belive my bad experience =D
15:44:04  <coopserver> <Anson> a single plane might be enabled, with zero buying costs and a billion running cost ... as some means to quickly commit suicide
15:44:22  <coopserver> <__Fellini__> yep
15:44:23  <coopserver> <__Fellini__> XD
15:44:32  <coopserver> <DonChaffée> is terraforming super expensive or its just the inflation? oo'
15:44:36  <coopserver> *** Garb has left the game (Leaving)
15:44:57  <coopserver> <Anson> but to give up and delete your company, you also can sell all vehicles and leave the company ... it will be autodeleted
15:45:24  <coopserver> <Anson> the plane is the faster method if you have 1000+ trains :-)
15:45:50  <coopserver> <Anson> TF is expensive ... WATER TF is super expensive
15:46:04  <coopserver> <Anson> else there are always idiots who flatten the world
15:46:49  <coopserver> <__Fellini__> check reddit and like reddit servers with they TF
15:47:02  <coopserver> <__Fellini__> they looks TERRIBLE =/
15:47:07  <coopserver> <DonChaffée> s:
15:47:10  <coopserver> <Anson> without inflation, TF is mostly only 24k, and water TF can be a few 100 mil
15:56:29  <coopserver> <__Fellini__> omg
15:57:05  <coopserver> <__Fellini__> all these srnw's will breack my brain soon
15:57:14  <coopserver> <Anson> what happened, fellini ?
15:57:39  <coopserver> <__Fellini__> =D
15:59:22  <coopserver> <Anson> did you read the building revue and want to try it now ? :-)
15:59:27  <coopserver> <__Fellini__> but now i have good rate on station
16:00:01  <coopserver> <__Fellini__> readnt
16:00:06  <coopserver> <__Fellini__> =?
16:00:33  <coopserver> <Anson> yes, it is important to always have a train waiting ... less piles, and "more recently" visited
16:01:21  <coopserver> <__Fellini__> in future
16:01:32  <coopserver> <__Fellini__> i want build srnw
16:01:47  <coopserver> <__Fellini__> with orderless trains
16:01:53  <coopserver> <Anson> one of the more crazy versions for a srnw was recently on the public server ... station HELL :-)
16:01:57  <coopserver> <__Fellini__> and different cargos
16:02:11  <coopserver> <__Fellini__> yep
16:02:13  <coopserver> <__Fellini__> i
16:02:16  <coopserver> <__Fellini__> saw it
16:03:04  <coopserver> <Anson> it had 7 different cargos, one station with maybe 28 platforms in the center and another 16+ platforms for entering and leaving trains
16:03:29  <coopserver> <Anson> but it wasn't orderless ... trains had almost 70 orders
16:03:30  <coopserver> <__Fellini__> but when i saw HELL i didnt understand ANYthing
16:03:32  <coopserver> <__Fellini__> XDXDXD
16:04:09  <coopserver> <Anson> took me 30-60 minutes to recognize some dirty tricks, and then i understood it
16:05:07  <coopserver> <__Fellini__> i saw concept with orderless trains & diff cargos on the openttdcoop.org
16:05:40  <coopserver> <__Fellini__> they need "dummy trains" with tl1
16:06:08  <coopserver> <Anson> main trick was that arriving trains loaded a few passengers, then tried one type of cargo after the other until they found an empty platform, refitted to that cargo, and saw that they were successfull because the pasengers were sent to hell (deleted) on a successfull refit
16:06:59  <coopserver> <__Fellini__> u killed pax?
16:07:02  <coopserver> <__Fellini__> T_T
16:07:27  <coopserver> <Anson> that was one of the key elements of HELL :-)
16:09:02  <coopserver> <Anson> there are lots of things you can do just for fun ...
16:09:32  <coopserver> <__Fellini__> i never boring on this server
16:09:36  <coopserver> <__Fellini__> =P
16:10:07  <coopserver> <Anson> once i built a train counter : one train was going around in a loop with 10 stops to count from 0 to 9, then an overflow bit was triggered and a second train went in a loop to count from 00 to 90, etc
16:11:00  *** __Fellini__ has joined #openttdcoop.stable
16:11:17  <coopserver> <Anson> you could build any number of "digits" that way, and size was only something like 25x5 for one such digit
16:12:53  <coopserver> <Anson> IIRC, one orderless train and two logic gates for each such digit
16:18:25  <coopserver> <__Fellini__> how many time u and other players of openttdcoop play this game?
16:19:03  <coopserver> *** __Fellini__ has joined spectators
16:19:04  <coopserver> *** __Fellini__ has started a new company #9
16:19:24  <coopserver> *** __Fellini__ has joined company #6
16:23:18  <coopserver> <Anson> watch your cashflow, fellini ... srnw is expensive to build at first and you might want to do a simple and reliable moneymaker first
16:24:04  <coopserver> <__Fellini__> when i finish second station all should be good
16:24:23  <coopserver> <__Fellini__> now i just do TF fo tunnels
16:24:27  <coopserver> <Anson> when ? if :-) :-(
16:24:52  <coopserver> <__Fellini__> =/
16:25:27  <coopserver> <__Fellini__> buildin moneymaker is boring
16:25:29  <coopserver> <__Fellini__> =p
16:26:11  <coopserver> <Anson> i think the same ... but don't do it myself ... only see when other people didn't do it and tell them :-)
16:27:42  <coopserver> <__Fellini__> =D
16:29:03  <coopserver> <Anson> even on the public server they do it ... mostly build a MM first, then discuss what they want to build, and when the decision is done a while later, they have enough money to build a few mainlines, hubs and sidelines immediately
16:29:59  <coopserver> <Anson> then delete the MM, to have only the nice big network
16:31:07  <coopserver> <__Fellini__> case MM is  bo.....well, u knew
16:31:20  <coopserver> <__Fellini__> ;)
16:43:45  <coopserver> <Anson> hehe, fellini, inflation increased the max loan ... you can get another 200k :-)
16:47:17  <coopserver> <__Fellini__> wohoo
16:47:19  <coopserver> *** Jam35 has joined
16:47:28  <coopserver> <__Fellini__> hi Jam
16:47:32  <coopserver> <__Fellini__> *35
16:47:35  <coopserver> <__Fellini__> =P
16:47:42  <coopserver> <Jam35> hillo
16:48:13  <coopserver> <Anson> which language is that ? i only knew hello, hallo, and hola :-)
16:48:23  <coopserver> <__Fellini__> Alloha
16:48:27  <coopserver> <Jam35> hi + hello
16:48:36  <coopserver> <Jam35> in one
16:48:43  <coopserver> <Jam35> also references the map style
16:48:48  <coopserver> <__Fellini__> Halloha
16:49:45  <coopserver> <Anson> or the greeting for tha last public server map : hello, oha :-)
16:50:11  <coopserver> *** King Peky has joined
16:50:20  <coopserver> <__Fellini__> hi Peky
16:50:25  <coopserver> <King Peky> Hi
16:54:20  <coopserver> <__Fellini__> thx DUDE
16:54:23  <coopserver> <__Fellini__> =DD
16:57:41  <coopserver> <__Fellini__> where?
16:57:50  <coopserver> <King Peky> Fefingbridge
16:58:20  <coopserver> <__Fellini__> thx =)
16:58:30  <coopserver> <King Peky> :)
17:00:16  <coopserver> <__Fellini__> -__-
17:00:41  <coopserver> <Anson> that's also a method of regulating the number of trains :-)
17:00:55  <coopserver> <King Peky> definitely
17:01:13  <coopserver> *** King Peky has started a new company #9
17:01:29  <coopserver> <__Fellini__> perfect method =)
17:02:53  <coopserver> <King Peky> It's connected through the station ..
17:02:58  <coopserver> <King Peky> it was.. :D
17:03:17  <coopserver> *** King Peky has joined spectators
17:03:48  <coopserver> <__Fellini__> hm, thx ;)
17:04:03  <coopserver> <King Peky> :)
17:07:00  <coopserver> <King Peky> I think this will not work as expected, because rail, where train 10 is will no longer be in pre-signal range because of this PBS
17:10:38  <coopserver> <__Fellini__> arrrr
17:11:52  <coopserver> *** Jam35 has left the game (Leaving)
17:14:10  <coopserver> <__Fellini__> should working now, i think
17:14:33  <coopserver> <King Peky> we will see
17:16:04  <coopserver> <Anson> looking at my company's performance rating ... why do i get 0% min income when all trains had 13600-187000 last year ?
17:16:21  <coopserver> <__Fellini__> dufuq
17:16:24  <coopserver> <__Fellini__> ><
17:16:52  <coopserver> <King Peky> have no idea what's causing as high penalty rating for this track to cause this problem :\
17:18:40  <coopserver> *** King Peky has started a new company #9
17:18:54  <coopserver> <Anson> which line ?
17:19:10  <coopserver> <Anson> did you disconnect the new station on purpose ?
17:19:17  <coopserver> <King Peky> on the same tile as the end of train
17:22:03  <coopserver> <King Peky> OK, thats crazy
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17:22:54  <coopserver> <__Fellini__> stupid train -__-
17:23:13  <coopserver> <Anson> without orders, it is lost and doesn't obey 2way EOL
17:23:46  <coopserver> <King Peky> Something must cause bigger penalty for the first rail
17:24:52  <coopserver> <King Peky> Sorry guys, have to leave
17:24:55  <coopserver> *** King Peky has joined spectators
17:25:02  <coopserver> <Anson> to avoid all the problems with loast trains, people often give ONE order (to return to the drop station, or similar)
17:26:06  <coopserver> <__Fellini__> no orders >:\
17:26:10  <coopserver> <Anson> then it still is kind of "orderless" since it has no specific orders for pickup, but is no longer lost, and thus obeys all signal and splitting rules
17:27:42  <coopserver> *** King Peky has left the game (Leaving)
17:28:51  <coopserver> <__Fellini__> woohoo
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18:04:55  <coopserver> <Anson> fellini, something looks very wrong with the station ...
18:05:50  <coopserver> <Anson> sometimes, only one train picks up cargo, sometimes 4 or 5 try it in one cycle, and once i saw the long train get all cargo again before the small ones could get it
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18:20:48  <coopserver> <__Fellini__> now working good
18:20:52  <coopserver> <__Fellini__> thx
18:24:18  <coopserver> <__Fellini__> i have no idea how force trains on 1st station
18:32:39  *** happpy has joined #openttdcoop.stable
18:32:54  <happpy> !players
18:32:54  <coopserver> happpy: There are currently 4 players and 1 spectators, making a total of 5 clients connected
18:33:05  <happpy> hi all
18:37:07  <coopserver> <__Fellini__> hi Happpy
18:43:52  <coopserver> *** Yum has left the game (Leaving)
18:44:34  <happpy> how things
18:49:00  *** Aziroshin has joined #openttdcoop.stable
19:11:02  <coopserver> *** Player has joined
19:11:03  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:11:04  <coopserver> *** Player has joined spectators
19:12:22  <happpy> hi player
19:12:25  <coopserver> <Player> !name Space
19:12:26  <coopserver> *** Player has changed his/her name to Space
19:12:40  <coopserver> *** Space has joined company #5
19:14:13  <happpy> hi space  to see  rules  doo !rules and welome to the server have  fun
19:14:31  <coopserver> <Space> thx
19:22:39  <coopserver> *** DonChaffée has left the game (Leaving)
19:38:08  <coopserver> *** Yugi_D has joined
19:39:30  <happpy> hi  yugi d
19:39:35  <coopserver> <Yugi_D> hi happy
19:39:44  <happpy> how things
19:39:54  <coopserver> <Yugi_D> good thanks
19:39:55  <coopserver> <Yugi_D> u?
19:40:08  <happpy> good
19:57:29  <coopserver> *** Muel has joined
19:57:50  <happpy> hi  muel
19:57:56  <coopserver> <Muel> hi all
19:58:00  <happpy> how things
19:58:01  <coopserver> <__Fellini__> o/
19:58:07  <coopserver> <Muel> good y?
19:58:14  <happpy> good
19:58:14  <coopserver> *** DonChaffée has joined
19:58:41  <happpy> hi  don chaffee
19:58:44  <coopserver> <DonChaffée> hey
19:58:50  <happpy> how  things
19:58:52  <coopserver> <Muel> hey anson i like you net
19:59:05  <coopserver> <DonChaffée> things are great
19:59:09  <coopserver> <DonChaffée> i have my ice cream <3
19:59:28  <happpy> woo  nice
20:05:03  <coopserver> *** Muel has left the game (Leaving)
20:08:48  *** Plonka has joined #openttdcoop.stable
20:08:59  *** Plonka is now known as Guest1294
20:09:07  *** Guest1294 is now known as Plonka
20:09:17  <Plonka> woo
20:09:23  <coopserver> <__Fellini__> o/
20:09:27  <Plonka> steam summer sale is on :D
20:09:37  <coopserver> <Yugi_D> cyas l8t
20:09:41  <coopserver> <Yugi_D> l8r*
20:09:44  <coopserver> *** Yugi_D has left the game (Leaving)
20:09:59  <Plonka> bye bye yugi
20:10:12  <Plonka> !players
20:10:12  <coopserver> Plonka: There are currently 4 players and 1 spectators, making a total of 5 clients connected
20:10:44  <coopserver> *** plonka has joined
20:11:51  <coopserver> <plonka> red is jammed
20:11:59  <coopserver> <__Fellini__> yep
20:12:05  <coopserver> <__Fellini__> many years
20:12:15  <happpy> hi plonka
20:12:22  <happpy> how  things
20:12:26  <coopserver> <plonka> hello happy :D
20:12:30  <coopserver> <plonka> good thanks
20:12:39  <coopserver> <plonka> wohoo the steam summer sale is on
20:12:55  <happpy> yeo
20:14:27  <coopserver> <plonka> god damnit
20:14:34  <coopserver> <plonka> steam wont take my money
20:15:30  <V453000> XD
20:15:32  <V453000> lol
20:15:43  <V453000>  #moneysaved :P
20:17:25  <coopserver> <plonka> not likely :P
20:17:34  <coopserver> <plonka> suceess
20:17:40  <coopserver> <__Fellini__> hi V
20:17:52  <coopserver> <__Fellini__> wo hooo
20:17:53  <coopserver> <plonka> finally their severs take my cash
20:18:02  <coopserver> <plonka> yes hello v :D
20:18:35  <coopserver> <__Fellini__> i built this f**n fail-safe splitter
20:18:38  <coopserver> <__Fellini__> damn
20:18:53  <coopserver> <__Fellini__> my f**n brain
20:19:31  <coopserver> *** V453000 has joined
20:19:36  <coopserver> <V453000> yo
20:19:46  <coopserver> <__Fellini__> o/
20:20:27  <coopserver> <__Fellini__> nope
20:20:34  <coopserver> <__Fellini__> its not safe
20:20:39  <coopserver> <__Fellini__> f it
20:20:43  <coopserver> <__Fellini__> -__-
20:20:52  <coopserver> <V453000> I cant see it tbh
20:20:59  <coopserver> <plonka> shouldnm#t thaat 2 way entry bee 1 way?
20:21:24  <coopserver> <V453000> orderless problems :>
20:21:32  <V453000> !setdef
20:21:32  <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
20:21:34  <coopserver> <__Fellini__> omg
20:21:50  <coopserver> <__Fellini__> now train not split to 2-nd platform
20:22:02  <coopserver> <V453000> you know what
20:22:05  <coopserver> <V453000> try PBS there
20:22:08  <coopserver> <__Fellini__> they split earlier
20:22:12  <V453000> !companies
20:22:12  <coopserver> V453000: Company '1' (White): Yugi_D Transport, Founded in 1904, Vehicles owned: 17 Trains, 0 Roadvehicles, 1 Ships and 0 Aeroplanes
20:22:13  <coopserver> V453000: Company '2' (Mauve): Anson Transport, Founded in 1908, Vehicles owned: 49 Trains, 4 Roadvehicles, 0 Ships and 0 Aeroplanes
20:22:14  <V453000> let me show you
20:22:14  <coopserver> V453000: Company '3' (Blue): qd Transport, Founded in 1930, Vehicles owned: 23 Trains, 0 Roadvehicles, 1 Ships and 0 Aeroplanes
20:22:15  <coopserver> V453000: Company '4' (Red): Burnin Donuts, Founded in 1900, Vehicles owned: 100 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
20:22:16  <coopserver> V453000: Company '5' (Orange): Space Transport, Founded in 1912, Vehicles owned: 54 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
20:22:16  <V453000> !players
20:22:17  <coopserver> V453000: Company '6' (Yellow): __Felli_Lines__, Founded in 1943, Vehicles owned: 13 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
20:22:18  <coopserver> V453000: Company '7' (Green): Garb Transport, Founded in 1941, Vehicles owned: 8 Trains, 3 Roadvehicles, 0 Ships and 0 Aeroplanes
20:22:19  <coopserver> V453000: Company '8' (Pink): DonChaffée Transport, Founded in 1958, Vehicles owned: 20 Trains, 10 Roadvehicles, 1 Ships and 0 Aeroplanes
20:22:20  <coopserver> <__Fellini__> why not now?
20:22:21  <coopserver> V453000: Client 1079 (Mauve) is Anson, in company 2 (Anson Transport)
20:22:22  <coopserver> V453000: Client 1116 (Yellow) is __Fellini__, in company 6 (__Felli_Lines__)
20:22:23  <coopserver> V453000: Client 1134 (Orange) is Space, in company 5 (Space Transport)
20:22:24  <coopserver> V453000: Client 1140 (Pink) is DonChaffée, in company 8 (DonChaffée Transport)
20:22:25  <coopserver> V453000: Spectators: Client 1074 (Sylf), Client 1142 (plonka), Client 1144 (V453000)
20:22:30  <V453000> !rcon move 1144 6
20:22:31  <coopserver> *** V453000 has joined company #6
20:22:45  <coopserver> <V453000> trains without any orders just do utter wtf
20:22:47  <coopserver> <__Fellini__> sure
20:22:48  <coopserver> <V453000> very hard to control
20:23:31  <coopserver> <V453000> I think it will work now
20:23:36  <coopserver> <V453000> not sure what you want the gate to be for
20:23:54  <coopserver> <V453000> k they hate it now
20:23:56  <coopserver> <V453000> xd I see
20:23:57  <coopserver> <V453000> nvm
20:24:08  <coopserver> <__Fellini__> like earlier
20:24:33  <coopserver> <__Fellini__> for that i build gate
20:24:52  <coopserver> <V453000> yeah I understand now
20:24:57  <coopserver> <V453000> was just puzzled why do you call it failsafe
20:25:24  <coopserver> <V453000> tbh I havent played with orderless trains in ages, the unreachable waypoint method is just superior in all regards
20:27:39  <coopserver> <V453000> interesting how they brake at the PBS
20:27:44  <coopserver> <V453000> but yeah that is orderless trains for youx
20:27:47  <coopserver> <__Fellini__> =D
20:28:37  <coopserver> <V453000> yeah this works
20:28:58  <coopserver> <__Fellini__> yep
20:29:02  <coopserver> *** V453000 has joined spectators
20:29:20  <coopserver> <V453000> the 2way PBS is there only to separate the bays when you used the logic on them
20:29:33  <coopserver> <V453000> I disconnected it so now both the logic and the 2way PBS is pointless
20:29:47  <coopserver> <V453000> but leaving it in case you wanted to re-add it for whatever reason
20:30:53  <coopserver> <__Fellini__> thx V
20:30:59  <coopserver> <V453000> you are welcome
20:31:27  <coopserver> <V453000> I like how you try to experiment with things which were bested in the past
20:31:45  <coopserver> <V453000> it helps a lot in order to get a complex understanding of the better/more modern solutions
20:32:03  <V453000> !rcon move 1144 6
20:32:04  <coopserver> *** V453000 has joined company #6
20:32:08  <coopserver> *** V453000 has joined spectators
20:32:12  <coopserver> <__Fellini__> =D thx
20:32:25  <coopserver> <V453000> annd yeah
20:32:28  <coopserver> <V453000> your train stuck
20:32:30  <coopserver> <__Fellini__> but now it not-safe again
20:32:31  <coopserver> <V453000> thats why it isnt failsafe :P
20:32:34  <V453000> !rcon move 1144 6
20:32:35  <coopserver> *** V453000 has joined company #6
20:32:36  <coopserver> <__Fellini__> XD
20:33:12  <coopserver> <V453000> now it is but it is slow :)
20:33:20  <coopserver> <V453000> okay
20:33:26  <coopserver> <V453000> ah
20:33:37  <coopserver> <V453000> idiot me
20:33:46  <coopserver> <__Fellini__> happens
20:34:18  <coopserver> <V453000> arse
20:34:23  <coopserver> <V453000> cant make it perfect without tf :P
20:34:58  <coopserver> <V453000> well, better already
20:35:13  <coopserver> <V453000> this is 2  tile gap
20:35:19  <coopserver> <V453000> this is 1.5
20:35:22  <coopserver> <V453000> the CL is ass yeah
20:35:24  <coopserver> <V453000> but :)
20:35:34  <coopserver> <V453000> both are just fine
20:36:01  <coopserver> *** V453000 has joined spectators
20:36:08  *** Maraxus has joined #openttdcoop.stable
20:36:08  *** ChanServ sets mode: +o Maraxus
20:36:57  <coopserver> <__Fellini__> woohoo
20:37:14  <coopserver> <__Fellini__> working
20:37:58  <coopserver> <V453000> it should
20:38:00  <coopserver> <V453000> anyway
20:38:02  <coopserver> <V453000> good night
20:38:06  <coopserver> <__Fellini__> gn
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20:38:23  <coopserver> *** King Peky has joined
20:38:46  <coopserver> <King Peky> Hi
20:39:10  <happpy> hi
20:48:07  <coopserver> *** King Peky has left the game (Leaving)
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21:00:03  <happpy> how the net werk going  plonka
21:00:18  <Plonka> im on ps sever
21:00:26  <Plonka> it's going ok
21:00:31  <happpy> ar k
21:00:36  <happpy> nice
21:00:43  *** Maraxus has quit IRC
21:04:13  <coopserver> *** DonChaffée has left the game (Leaving)
21:19:43  *** Jam35 is now known as Jam35_
21:42:22  <coopserver> *** happy train sport has joined
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21:47:49  <coopserver> *** plonka has left the game (Leaving)
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22:00:30  <coopserver> *** qd has joined
22:01:00  <coopserver> <qd> hi
22:02:20  <happpy> hi
22:02:50  <coopserver> *** qd has joined company #3
22:40:22  <coopserver> <qd> argh, aircraft running cost just hit me XD
22:40:27  <coopserver> <qd> 4,5m oO
22:40:46  <happpy> lol
22:41:07  <coopserver> <qd> yea, and i don't think it was whole year XD
22:41:17  <happpy> thats  y we dony  doo  them
22:41:37  <coopserver> <qd> qd's airlans went bancrupt XD
22:42:20  <coopserver> <qd> its funny, as there is big article on wiki about earning cash at the start with aircrafts... XD
22:43:47  <happpy> yep
22:44:06  <coopserver> *** happy train sport has joined
22:45:18  <coopserver> <qd> funny, iv spend 50m for teraforming some see titles for airport, then my last 1m for craft, and then got hit to -3m XD
22:45:34  <coopserver> <happy train sport> lol
22:46:12  <coopserver> <qd> and main idea was to take break after setting up successfull airtransport route lol
22:47:59  <coopserver> *** happy train sport has left the game (Leaving)
22:51:04  <coopserver> <qd> !admin
22:51:05  <coopserver> *** qd has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
22:53:58  <coopserver> *** Player has joined
22:53:59  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:54:00  <coopserver> *** Player has joined spectators
22:54:06  <coopserver> <Player> !name Garb
22:54:07  <coopserver> *** Player has changed his/her name to Garb
22:54:19  <coopserver> *** Garb has joined company #7
22:55:23  <happpy> whonts  up qd
22:56:43  <coopserver> *** Garb has left the game (Leaving)
23:03:22  <happpy> qd  is ther sume thin rone ? is that y call a admin
23:03:54  <coopserver> <qd> well, no, not rly, iv been checking commands i don't know, actually
23:04:12  <coopserver> <qd> tho im wondering could we have 2 ships instead of 1 per company, actually XD
23:05:22  <happpy> yer   have to wate in tle to mor    k
23:06:20  <coopserver> <qd> sorry?
23:06:53  <happpy> admin  ar for  if the server  go of kine ir if a problem or a player   is breking the ruels
23:07:35  <coopserver> <qd> of kine ir?
23:07:53  <happpy> yer  u can have 2 ships  but ther no admin ar on  i think so have to wate
23:08:12  <coopserver> <qd> oh, ok XD
23:08:27  <coopserver> <qd> its not like im rly craving for that ship, just a thought XD
23:08:50  <happpy> if the server  go of line  thats whont i mebt to say
23:09:38  <happpy> i am on my phon  so hard to tyip  sume times
23:09:46  <coopserver> <qd> its somehow hard for me to understand what u saying man XD
23:09:56  <coopserver> <qd> oh, ok
23:09:59  <coopserver> <qd> cheers
23:10:38  <happpy> i can  not tyip  good  so sorrey
23:12:58  <happpy> ther no  goal  on the  server  so  restart  when sume won makes  a map   and up load it  k have  fun
23:13:18  <happpy> gn  all
23:13:27  <coopserver> <qd> nighty nighty
23:13:47  <happpy> have  a nice  night
23:14:11  *** happpy has left #openttdcoop.stable
23:14:23  <coopserver> *** qd has joined spectators
23:15:20  <coopserver> <qd> Anson, i love ur island XD
23:15:46  <coopserver> <qd> not like i have idea whats goin up there, but i love it
23:30:46  <coopserver> <qd> is there ai in that map?
23:31:22  <coopserver> *** qd has joined company #3
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23:46:39  <coopserver> *** Yum has joined spectators
23:50:12  <coopserver> <Space> hey anson
23:51:56  <coopserver> *** Yum has joined company #4
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23:58:49  <coopserver> *** qd has left the game (Leaving)

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