Times are UTC Toggle Colours
00:10:04 <coopserver> *** happy train sport has left the game (Leaving) 00:10:11 <coopserver> *** ^ has joined 00:10:46 <happpy> hi 00:10:53 <coopserver> <^> hi 00:11:22 <coopserver> *** ^ has changed his/her name to windy 00:11:51 <coopserver> <windy> did you add newgrfs? 00:12:10 <happpy> not me sylf has 00:13:20 <coopserver> <windy> When I was about to join, a saw a request to search/download some newgrfs. 00:13:36 <coopserver> <windy> yet all of them seemed familiar 00:13:54 <happpy> yep 00:14:26 <happpy> sylf ar u ther 00:14:36 <Sylf> yes 00:14:58 <happpy> can u un pues the game 00:15:08 <Sylf> !auto 00:15:09 <coopserver> *** Game still paused (number of players) 00:15:10 <Sylf> !setdef 00:15:11 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 00:15:23 <happpy> thanks 00:16:02 <happpy> have fun all 00:16:25 <coopserver> <windy> thank you 00:17:32 <happpy> i whont have time to play for the nexs 2 days so i am not going to play this won 00:17:56 <coopserver> <windy> ic 00:18:21 <happpy> i play nexs won 00:18:57 <coopserver> <windy> you did start to play this one though, didn't you? 00:19:12 <happpy> nop 00:19:34 <happpy> to hiley for me 00:19:35 <coopserver> <windy> there is this company, that does look like yours 00:19:50 <coopserver> <windy> company 2 00:20:02 <happpy> yer let it go bank up 00:20:47 <coopserver> <windy> ok, I don't think I have a choice. ;) 00:22:02 <happpy> sunday i can play so no time in til then 00:22:17 <coopserver> <windy> ic 00:22:39 <coopserver> <windy> This map looks interestingly different to me. 00:22:53 <happpy> yep 00:23:18 <coopserver> <windy> yet I'm quite tired at the moment, so I may perhaps start playing tomorrow. 00:23:33 <happpy> k 00:25:01 <coopserver> *** windy has left the game (Leaving) 00:25:57 <happpy> gn 00:26:02 <happpy> all 00:34:06 *** happpy has quit IRC 01:03:04 <coopserver> *** Yum has joined 01:03:51 <coopserver> *** Yum has started a new company #3 01:03:52 <coopserver> *** Game unpaused (number of players) 01:04:03 <coopserver> *** Yum has joined spectators 01:04:04 <coopserver> *** Game paused (number of players) 01:04:13 <coopserver> <Yum> anybody here 01:04:22 <coopserver> *** Yum has started a new company #4 01:04:23 <coopserver> *** Game unpaused (number of players) 01:37:32 <coopserver> *** Yum has joined spectators 01:37:33 <coopserver> *** Game paused (number of players) 01:37:36 <coopserver> *** Yum has joined company #4 01:37:37 <coopserver> *** Game unpaused (number of players) 02:00:28 <coopserver> *** Yum has left the game (Leaving) 02:00:29 <coopserver> *** Game paused (number of players) 02:37:02 <coopserver> *** Sylf has joined 02:46:23 *** Mazur has joined #openttdcoop.stable 02:46:23 *** ChanServ sets mode: +o Mazur 02:46:54 *** Mazur has left #openttdcoop.stable 02:59:24 <coopserver> *** Yugi_D has joined 03:00:31 <coopserver> *** Yugi_D has started a new company #1 03:00:32 <coopserver> *** Game unpaused (number of players) 03:35:35 <coopserver> *** Anson has joined 03:36:30 <coopserver> <Anson> hallo 03:37:10 <coopserver> <Yugi_D> hi anson 03:57:47 <coopserver> *** Yugi_D has left the game (Leaving) 03:57:48 <coopserver> *** Game paused (number of players) 04:26:44 <coopserver> *** Anson has started a new company #2 04:26:45 <coopserver> *** Game unpaused (number of players) 04:32:20 <coopserver> *** V453000 has joined 04:32:26 <coopserver> <V453000> up 04:33:01 <coopserver> *** V453000 has left the game (Leaving) 05:28:59 <coopserver> *** Player has joined 05:29:00 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:29:01 <coopserver> *** Player has started a new company #3 05:29:02 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:29:03 <coopserver> *** Player has joined spectators 05:29:12 <coopserver> <Player> !name Space 05:29:13 <coopserver> *** Player has changed his/her name to Space 05:29:17 <coopserver> *** Space has started a new company #5 05:29:53 <coopserver> <Anson> hallo, space 05:30:02 <coopserver> <Space> hello 05:30:21 <coopserver> <Anson> if you want to include a space in your name, you can write !name "name with space" :-) 05:30:51 <coopserver> <Anson> !rules 05:30:52 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 05:30:56 <coopserver> <Anson> and have fun 05:32:15 <coopserver> <Anson> if you want to build anything besides a train network, watch the prices ... 05:32:48 <coopserver> <Space> it more expencive? 06:51:55 <coopserver> <Anson> back from building :-) 06:52:28 <coopserver> <Anson> space: thisserver is mostly about TRAIN networks, thus there are some limits and changed prices for everything else 06:52:45 <coopserver> <Space> i know 06:53:24 <coopserver> <Anson> eg on this map, RV cost a bit more (double), while ships and planes usually cost insane amounts, eg 1 billion rinning costs :-) 06:53:51 <coopserver> <Space> yup 06:54:24 <coopserver> <Space> i see you cant build any rv 06:55:05 <coopserver> <Anson> people should not interfere with each other (if possible), and thus everybody mostly plays on a different island or area 06:55:59 <coopserver> <Anson> and since there is always some stupid n00b, terraforming is limited, mostly water terraforming, to avoid players flattening the ocean 06:58:01 <coopserver> <Space> i know, i was playing in btpro game and some one leveled hole map 06:58:21 <coopserver> <Anson> why not ? 1500 trains, 50 RV, 5 planes and 1 ship are allowed 06:58:47 <coopserver> <Anson> maybe there are no RV yet in 1919 07:00:17 <coopserver> <Anson> btw: nice network that you have built ... although you will get problems doubling lines which are right at the coastline ... 07:00:58 <coopserver> <Space> i knok... have to build one high up 07:01:04 <coopserver> <Space> know* 07:02:09 <coopserver> <Anson> I'm mostly here on this map to test a new station layout for refitting 07:03:06 <coopserver> <Anson> already had a similar layout, but always as terminal, and that caused lots of work to build the overlapping entry and exit 07:03:27 <coopserver> <Anson> now i tried doing (almost) the same layout, but as roro 07:12:19 <coopserver> *** shk_byte has joined 07:12:51 <coopserver> *** shk_byte has left the game (Leaving) 07:24:31 <coopserver> <Space> what dose the nember beside the engine mean? 07:25:06 <coopserver> <Space> in the new vehicle window 07:25:41 <coopserver> <Anson> engines are grouped, eg strong, medium, fast, monorail, wet, etc ... those groups are colored, and the numbers are the sequence numbers in each group 07:25:55 <coopserver> <Anson> much easier to find upgrades etc with that system 07:26:27 <coopserver> <Anson> since the game started so early, there are only very weak engines in white 07:27:02 <coopserver> <Anson> that system is not a property of the window, but of the nuts trainset 07:28:04 <coopserver> <Space> thx 07:28:48 <coopserver> <Anson> http://dev.openttdcoop.org/projects/nuts 07:29:53 <coopserver> <Space> why the early start time? 07:30:06 <Anson> you also might want to join IRC :-) 07:30:46 <coopserver> <Anson> this server never restarts, but sometime a new map is loaded 07:31:21 <coopserver> <Anson> creating a map is mostly about setting the parameters and selecting the grfs 07:31:28 <coopserver> <Space> i ment the game date 07:31:55 <coopserver> <Anson> i think, currently sylf tries to make a new grf and thus uses this to test the grf 07:32:14 <coopserver> <Anson> you have to ask him why he selected that start date 07:32:40 <coopserver> <Space> ok 07:33:43 <coopserver> <Anson> games often run up to 2100 or 2200+ ... but when they start in 1950, many early trains are skipped 07:34:07 <coopserver> <Anson> i never saw those early three white colored trains ever :-) 07:35:05 <coopserver> <Space> i like the steam train over the others in aperince 07:35:19 <coopserver> <Anson> this also gives people enough time to see that there is a new map before everybody already has started big companies with fast trains 07:38:22 <coopserver> <Anson> you don't know the nuts trainset yet ? 07:39:47 <coopserver> <Space> i have played 2 games on this surver both stated at 1900s 07:40:16 <coopserver> <Anson> with nuts ? 07:40:30 <coopserver> <Space> yes 07:40:55 <coopserver> <Space> i am a new player to coop 07:41:52 <coopserver> <Anson> did you already see the wiki ? 07:42:06 <coopserver> <Space> some of it 07:42:22 <coopserver> <Anson> there is also an IRC channel for chat, and all ingame chat and irc chat are relayed to each other 07:44:10 <coopserver> <Anson> you saw that an admin can be called with the !admin command ? ... that is really an alert only, and they can read up chat when they are called ... thus you are asked to type ahead after you called an admin 07:44:52 <coopserver> <Anson> there are also some people who follow this chat on smartphones while away from their ottd computer :-) 07:47:04 <coopserver> <Space> so if some one build roads infornt of me stations and i ask them to remove them, then the admin know already? 07:53:40 <coopserver> <Anson> i think, some admins run an irc client in the background, but don't always look at it ... and in the chatlog, they later can see what you asked 07:55:35 *** Mark has joined #openttdcoop.stable 07:55:50 <coopserver> <Anson> you know what IRC is ? 07:56:02 <coopserver> <Space> nope 07:56:40 <coopserver> <Anson> irc is one of (or even THE) oldest chat program on the net 07:56:53 <coopserver> <Anson> older than the web :-) 07:57:45 <coopserver> <Anson> there are lots of irc clients for every computer, phones, etc ... and also webclients to run in a browser 07:58:01 <coopserver> <Anson> http://irc.openttdcoop.org/?channels=nuts,openttdcoop,openttdcoop.stable 08:05:04 <Anson> you see this message ? ... this is relayed from irc chat 08:05:30 <coopserver> <Anson> similar the other way around when someone types here 08:06:14 <coopserver> <Anson> there are currently 24 people online in irc, half of them admins :-) 08:09:30 <coopserver> <Space> well i think i am going to call it a night 08:09:39 <coopserver> <Space> and thanks for the help 08:11:39 <coopserver> <Anson> hehe, which timezone are you ? 08:11:49 <coopserver> <Anson> here, it's only 10 am 08:12:01 <coopserver> <Space> cdt US 08:12:17 <coopserver> <Space> and its 3 am 08:12:35 <coopserver> <Anson> i think most people are from europe, but america a,d NZ too 08:13:39 *** Mark has quit IRC 08:14:06 <coopserver> <Space> when ever i get tired of wot i come and play openttd for a while 08:14:47 <coopserver> <Anson> do you know robocraft ? 08:15:01 <coopserver> <Space> i have 08:15:10 <coopserver> <Anson> in that game, you build a robot tank yourself and then go fight with it 08:15:45 <coopserver> <Anson> i mostly play ottd, robocraft and prison architect 08:17:52 <coopserver> <Space> i play a mix of game firefall, wot, civilation and anno2070 08:18:06 <coopserver> <Space> to name a few 08:18:47 <coopserver> *** .hidden has joined 08:20:31 <coopserver> <Space> but i all ways come back to a classic game like openttd when the others get to frustrating to play 08:22:35 *** Maraxus has joined #openttdcoop.stable 08:22:35 *** ChanServ sets mode: +o Maraxus 08:32:00 <coopserver> *** .hidden has left the game (Leaving) 08:52:30 <coopserver> <Anson> space, are you still online ? 08:52:45 <coopserver> <Space> yup 08:53:12 <coopserver> <Space> you have a building in the way 08:53:18 <coopserver> <Anson> hehe, you said g'n8 already a while ago ... but on ottd, you never can stop :-) 08:53:34 <coopserver> <Space> that is true 08:53:35 <coopserver> <Anson> can you please do me a favor ? ... delete a house ? 08:53:51 <coopserver> <Anson> thanks 08:54:06 <coopserver> <Space> your welcome 08:55:41 <coopserver> <Anson> it's possible to cheat (starting a new company, only to delete something, then leave that company), but i prefer to do it this way if someone is online 08:57:37 <coopserver> <Anson> there is the first "normal" engine ... group red (fast), 1 = first engine in that group 08:58:13 <coopserver> <Space> i cant upgrade to new locos 08:58:40 <coopserver> <Anson> did you accept the offer to test them ? 08:58:52 <coopserver> <Anson> they will be publicly available a year later 08:59:45 <coopserver> <Space> it is out and one upgraded but the rest will not 09:06:19 <coopserver> <Space> if you need any thing else the password for my compeny is rome 09:06:34 <coopserver> <Space> and i am leveing 09:06:51 <coopserver> <Space> good day or good night 09:07:04 <coopserver> *** Space has left the game (Leaving) 09:09:56 <coopserver> *** Anson has joined spectators 09:09:57 <coopserver> *** Game paused (number of players) 09:09:59 <coopserver> *** Anson has started a new company #3 09:10:00 <coopserver> *** Game unpaused (number of players) 09:10:23 <coopserver> *** Anson has joined company #2 09:19:11 <coopserver> *** qd has joined 09:19:19 <coopserver> <qd> hello 09:19:45 <coopserver> <Anson> hallo 09:20:11 <coopserver> <Anson> the advantage of players from different timezones ... there is always someone online :-) 09:20:30 <coopserver> <qd> yea XD 09:20:54 <coopserver> <Anson> the last one left 5 minutes ago, at 3 or 4 .... AM :-) 09:21:12 <coopserver> <qd> 11:40am here :) 09:21:26 <coopserver> <Anson> 11:20am here :-) 09:21:40 <coopserver> <qd> lol, :20, sry XD 09:21:51 <coopserver> <Anson> is there something like a thir of a timezone ? :-) 09:22:13 <coopserver> <qd> nope, they change full hour, we live in the same one 09:22:19 <coopserver> *** qd has started a new company #3 09:23:13 <coopserver> <qd> what should i start with on toy factory? never used to play outside of classical map... 09:23:36 <coopserver> <Anson> chipe or peru, brazil, usa, NZ, singapore, south africa, russia, and many european countries ... really a wide spread 09:23:56 <coopserver> <Anson> there are three chains in toyland ... 09:24:32 <coopserver> <Anson> toy = battries and plastic, drinks = bubbles and cola, candy = sugar, toffee and cotton candy 09:24:49 <coopserver> <qd> k, thanks, should do 09:24:53 <coopserver> <Anson> toys are deliverd to toy shops, the other two to towns 09:25:41 <coopserver> <Anson> this map started 30 years ago in1900 ... but we got the first real trains only now 09:29:24 <coopserver> <qd> argh, thats rough map XD 09:30:55 <coopserver> *** Cobra has joined 09:31:15 <coopserver> <Anson> a bit of water ... 09:32:31 <coopserver> <Anson> i selected a very small island, but it had all industries for the candy chain, and i wanted to test a new station layout for refitting stations 09:32:51 <coopserver> *** Cobra has left the game (Leaving) 09:36:57 *** Maraxus has quit IRC 09:39:33 <coopserver> *** Anson has joined spectators 09:39:35 <coopserver> *** Anson has started a new company #6 09:39:57 <coopserver> *** Anson has joined company #2 09:49:17 <coopserver> <qd> argh, its me 1st time actually playing online, its so strange to be unable to speed up time XDDD 09:55:06 <coopserver> *** Maxwell has joined 09:55:41 *** Mark has joined #openttdcoop.stable 09:56:31 <coopserver> <Anson> you can't speed it up, and you also can't pause the game 09:56:35 *** glubothemad has joined #openttdcoop.stable 09:57:05 <coopserver> <Anson> guess what happens when you get a jam or even a deadlock while you sleep 09:57:25 <coopserver> <qd> - some $? :P 09:58:17 <coopserver> <Anson> yes, or even bancruptcy 09:58:35 <coopserver> <Anson> you come back on the next morning, and your company is gone ... 09:59:04 <coopserver> <qd> but u fine man? 09:59:27 <coopserver> <Anson> the game is autopaused when nobody is playing in a company (spectators don't count), but otherwise it can run 24/7 10:00:26 <coopserver> <Anson> i have a small island only, thus small income only, but just repayed all my loan 10:04:09 <coopserver> <qd> no trucks allowed in that game? or year to early? 10:04:34 <coopserver> <Anson> in settings, i saw 50 RV as limit 10:04:49 <coopserver> <qd> f**k 10:04:50 <coopserver> <Anson> don't know about the release dates for RV 10:05:27 <coopserver> <Anson> you always should check the settings, and most of all also the basecost grf parameters 10:05:53 <coopserver> <Anson> RV on this map cost double purchse/running/maintenance, IIRC 10:06:27 <coopserver> <qd> fine with me, its still more about fun of having nice network... 10:06:58 <coopserver> <Anson> AFK for 10 mins 10:12:50 <coopserver> *** Maxwell has left the game (Leaving) 10:13:46 <coopserver> *** zeem1x has joined 10:13:47 <coopserver> *** zeem1x has started a new company #6 10:14:29 <coopserver> *** zeem1x has left the game (Leaving) 10:17:07 *** Mark has quit IRC 10:22:05 <coopserver> <qd> i can buy only one ship? oO 10:22:37 <coopserver> <qd> cmon... 10:22:41 <coopserver> <qd> thats fucked up... 10:23:13 <coopserver> <qd> and minimum teraforming -_-' 10:32:31 <coopserver> *** qd has joined spectators 10:38:25 <coopserver> *** qd has joined company #3 10:52:34 <coopserver> *** King Peky has joined 10:52:46 <coopserver> <King Peky> Hi 10:52:51 <coopserver> <qd> ello 10:55:35 <coopserver> <Anson> back 10:56:21 <coopserver> <Anson> thisserver is mostly about big train networks, thus RV are restricted (used mostly to grow towns for food acceprance, etc) 10:57:12 <coopserver> <Anson> and ships and planes are very costly, if enabled at all ... watch the prices ... easily can be free to buy a plane, but then cost a billion running costs for it 10:57:33 <coopserver> <qd> yea, i see that, but i love small supply networks for main lines 10:58:48 <coopserver> <Anson> if you use some RV as feeders for a train network, admins might be able and willing to increase the numbers in a running game 10:59:06 <coopserver> <qd> nice to know that 10:59:32 <coopserver> <qd> i know ships can be resource eaters, but its no problem if u use bous right... 10:59:33 <coopserver> <Anson> but with a high limit right from the start, there would be many people who build pure RV networks without investing much effort in laying out mainlines etc 10:59:51 <coopserver> <qd> nah, u can't make cash on RV alone 10:59:54 <coopserver> <qd> iv tried :) 11:00:04 <coopserver> <qd> and its to much micromenagement in long way 11:00:30 <coopserver> <Anson> since a few ottd versions ago, the routing for ships requires buoys every few tiles 11:00:47 <coopserver> <qd> its like 20x 40tones of cargo vs one train copable of 1200... 11:01:06 <coopserver> <Anson> in old versions, you could just put down two harbors at opposing corners of the map and it worked ... with a looooot of delaaaaay 11:01:24 <coopserver> <qd> yea 11:01:28 <coopserver> <qd> used to 11:02:10 <coopserver> <Anson> to keep people a bit separated, lots of water is nice ... everybody gets his own island 11:02:11 <coopserver> <qd> but we have even mod for ships here, and still one per company -_-'' 11:02:29 <coopserver> <Anson> of course, this map has a bit plenty of water :-) :-( 11:03:24 <coopserver> <Anson> hehe, i remember one game where we had the hot air balloon grf ... and running costs of 100 million per year 11:03:25 *** Maraxus has joined #openttdcoop.stable 11:03:25 *** ChanServ sets mode: +o Maraxus 11:04:00 <coopserver> <Anson> sometime after 2100, a few people built them and hovered over their headquarters with them :-) 11:04:05 <coopserver> *** Maraxus has joined 11:04:22 <coopserver> <qd> cmon, running costs r not pain, in few years u can make bilions with few trains.... 11:04:45 <coopserver> <qd> its only start that u feel that prices... 11:05:16 <coopserver> <Anson> 100000000 are not too easy even at midgame or endgame 11:05:49 <coopserver> <qd> well, after u hit 1b its just numbers... 11:06:12 <coopserver> <Anson> and the high TF costs (mostly for water) are caused by those idiots who like to flatten the world 11:06:33 <coopserver> <qd> that i actually love 11:07:09 <coopserver> <qd> i used to play on quite flat lands, but try to use TF as rarely as i could 11:07:43 <coopserver> <Anson> i would guess that usually, TF costs 24k, and water TF costs max (factor 64k x) 11:09:18 <coopserver> *** Maraxus has left the game (Leaving) 11:09:23 *** Maraxus has quit IRC 11:13:46 <coopserver> <qd> basic production does grow over time here? 11:13:57 <coopserver> <qd> like in vanila, based on transport? 11:14:29 <coopserver> <qd> or all changes r frozen? 11:14:51 <coopserver> <King Peky> It's not based on transport in vanila. 11:15:02 <coopserver> <King Peky> It's based on rating 11:15:26 <coopserver> <qd> vanila ott was based on rating, 70+% chance for growth 11:15:54 <coopserver> <qd> no, sry, no rating, goods transported 11:16:07 <coopserver> <King Peky> I saw the exact formulas. 11:17:13 <coopserver> <qd> iv never been interested enough to check actual code XD 11:17:19 <coopserver> <qd> it just worked 11:17:46 <coopserver> <qd> im asking about primary industries, like coal mine 11:17:55 <coopserver> *** .hidden has joined 11:18:05 <coopserver> <qd> not towns growing 11:21:26 <coopserver> <King Peky> OK. The change is not dependant on anything. There is 4.5% chance the production will change. The way of change is based on percentage of transported goods. 11:21:55 <coopserver> <qd> TY! 11:22:01 <coopserver> <King Peky> 4.5% if smooth economy mode is set 11:22:36 <coopserver> <King Peky> There is another formula for default TTD economy 11:26:15 <coopserver> *** .hidden has left the game (Leaving) 11:26:44 <coopserver> <King Peky> You have to transport 80% to have the biggest chance of production increase 11:26:52 <coopserver> <King Peky> at least 80% 11:27:54 <coopserver> <qd> u r gr8 help man :) 11:29:39 <coopserver> <King Peky> And it's still not 100% that the production will increase. In fact there is "only" 83% chance that the change will be raising production (if at least 80% transported) 11:29:44 <coopserver> <qd> argh, that terrain is killer :/ 11:30:47 <coopserver> <King Peky> It's better to build shorter trains ;) Same power for shorter train -> better acceleration, does not need as long curves, .. 11:31:43 <coopserver> <qd> aye, but u pay for engine running cost, not for train :) 11:32:46 <coopserver> <King Peky> Yeah, but if you have really heavy trafic on the line, you will see the difference ;) 11:33:21 <coopserver> <qd> i won't say u r wrong, both options have their + and - 11:33:49 <coopserver> <King Peky> If you have P2P network, it's pointless to care about, but if you have complex rail network, it's something different 11:35:03 <coopserver> <qd> iv seen max 4 hex train networks run smooth, as well as 25+ trains... 11:35:07 <coopserver> <qd> it all depends 11:35:39 <coopserver> <qd> that's why i like natural 7 length setting, they r in between 11:35:55 <coopserver> <qd> and world looks more alive with short trains 11:38:45 <coopserver> <King Peky> Anson: Are you here? 11:42:11 <coopserver> <qd> how can i throw cash on other player company? 11:44:30 <coopserver> <King Peky> I do not know other option than in player list via player in that company 11:45:11 <coopserver> <qd> thanks a lot 11:45:21 <coopserver> <King Peky> np 11:56:02 <coopserver> *** Player has joined 11:56:03 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 11:56:04 <coopserver> *** Player has started a new company #6 11:56:05 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 11:56:06 <coopserver> *** Player has joined spectators 11:58:26 <coopserver> <Player> lol 11:58:37 <coopserver> <King Peky> ? 11:58:56 <coopserver> <Player> bankrupt? i hadnt built anything 11:59:21 <coopserver> <King Peky> You need to change your name to be able to start 11:59:31 <coopserver> *** Player has started a new company #6 11:59:32 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 11:59:33 <coopserver> *** Player has joined spectators 11:59:40 <coopserver> <Player> !name Garb 11:59:41 <coopserver> *** Player has changed his/her name to Garb 11:59:44 <coopserver> *** Garb has started a new company #7 11:59:46 <coopserver> <Garb> thx 11:59:48 <coopserver> <King Peky> :) 12:01:45 *** Jam35_ is now known as Jam35 12:04:30 <coopserver> *** qd has joined spectators 12:10:02 <coopserver> *** King Peky has left the game (Leaving) 12:17:58 <coopserver> *** __Fellini__ has joined 12:18:09 <coopserver> <__Fellini__> o/ 12:24:38 <coopserver> *** __Fellini__ has started a new company #6 12:31:05 <coopserver> *** Token has joined 12:31:08 <coopserver> <Anson> sorry, just got some food ... back now 12:31:15 <coopserver> <__Fellini__> hi 12:31:31 <coopserver> <Anson> about all those ratings, production changes, etc ... look at https://wiki.openttd.org/Game_mechanics 12:31:45 <coopserver> *** Token has left the game (Leaving) 12:31:46 <coopserver> <Garb> i cant seem to pick up toys 12:31:55 <coopserver> <Garb> ok nvm 12:31:59 <coopserver> <Garb> its working now 12:38:04 <coopserver> <__Fellini__> Anson 12:38:26 <coopserver> <__Fellini__> how many trains does u have in last game? 12:39:20 <coopserver> <Anson> don't know ... probably around 550 ? 12:48:36 <coopserver> <__Fellini__> cutie refit nw, Anson =D 12:53:00 <coopserver> <Anson> that was the purpose of my network on this map ... testing a new station layout for refit 12:53:15 <coopserver> <__Fellini__> where? 12:54:05 <coopserver> <__Fellini__> see 12:54:25 <coopserver> <__Fellini__> i want srnw 12:54:33 <coopserver> <__Fellini__> .....again -__- 12:55:09 <coopserver> <Garb> omg auto refit..... 13:17:20 <coopserver> *** Garb has left the game (Leaving) 13:26:26 <coopserver> *** __Fellini__ has left the game (Leaving) 13:42:18 <coopserver> *** qd has left the game (general timeout) 14:19:35 <Taede> !dl lin54 14:19:39 <Taede> !dl lin64 14:19:39 <coopserver> Taede: http://binaries.openttd.org/releases/1.5.1/openttd-1.5.1-linux-generic-amd64.tar.xz 14:20:07 <coopserver> *** King Peky has joined 14:20:20 <coopserver> <King Peky> Hi, again .. 14:21:53 <coopserver> *** Taede has joined 14:22:18 <coopserver> *** __Fellini__ has joined 14:22:30 <coopserver> *** __Fellini__ has joined company #6 14:26:09 <coopserver> *** Taede has left the game (Leaving) 14:37:43 <coopserver> *** King Peky has left the game (Leaving) 14:39:24 <coopserver> *** Yum has joined 15:07:57 <coopserver> *** Dnz-Ali has joined 15:08:02 <coopserver> <Dnz-Ali> hi 15:08:06 <coopserver> <__Fellini__> o/ 15:09:22 <coopserver> <Dnz-Ali> what is Smaller Mines? 15:09:49 <coopserver> <__Fellini__> mines cant grow >200 15:10:24 <coopserver> <Dnz-Ali> no more production over 200? is why good? 15:10:45 <coopserver> <__Fellini__> ask Sylf =D 15:12:08 <coopserver> *** Dnz-Ali has left the game (Leaving) 15:12:13 <coopserver> <Anson> 1000 max instead of 2000 ... to be able to transport everything 15:21:55 <coopserver> *** DonChaffée has joined 15:32:58 <coopserver> <__Fellini__> yum 15:33:08 <coopserver> <__Fellini__> u have deadlock 15:34:00 <coopserver> <__Fellini__> train 95 blocked all trins 15:37:15 <coopserver> *** Player has joined 15:37:16 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 15:37:17 <coopserver> *** Player has joined spectators 15:37:42 <coopserver> <Player> !name Garb 15:37:43 <coopserver> *** Player has changed his/her name to Garb 15:37:52 <coopserver> <Anson> WB, Garb 15:38:03 <coopserver> *** Garb has joined company #7 15:38:23 <coopserver> <Anson> you can set a default username in the window where you select the multiplayer game ... then you don't have to do it over and over ingame 15:39:39 <coopserver> <Anson> and hallo, don ... you are looking around a bit ? 15:39:46 <coopserver> <DonChaffée> yeah 15:40:15 <coopserver> <Anson> !rules 15:40:16 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 15:40:17 <coopserver> <DonChaffée> I never played in a toy world, im a newer player 15:40:21 <coopserver> <DonChaffée> !rules 15:40:22 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 15:40:39 <coopserver> <Anson> in general, be nice, don't steal from others, and leave them enough space to expand 15:41:10 <coopserver> *** RTM has joined 15:41:35 <coopserver> *** DonChaffée has started a new company #8 15:41:42 <coopserver> *** RTM has left the game (processing map took too long) 15:41:57 <coopserver> <Anson> this server is mostly about nice/big train networks, thus be careful and look at limitations of RV, and even more so on ships and planes 15:42:32 <coopserver> <__Fellini__> dont use planes 15:42:35 <coopserver> <DonChaffée> well i read a bit about the server 15:42:44 <coopserver> <DonChaffée> planes are boring anyway 15:42:47 <coopserver> <Anson> usually, the number of vehicles is limited (in settings), and/or prices might be quite high (in basecost grf) 15:43:01 <coopserver> <__Fellini__> just belive my bad experience =D 15:44:04 <coopserver> <Anson> a single plane might be enabled, with zero buying costs and a billion running cost ... as some means to quickly commit suicide 15:44:22 <coopserver> <__Fellini__> yep 15:44:23 <coopserver> <__Fellini__> XD 15:44:32 <coopserver> <DonChaffée> is terraforming super expensive or its just the inflation? oo' 15:44:36 <coopserver> *** Garb has left the game (Leaving) 15:44:57 <coopserver> <Anson> but to give up and delete your company, you also can sell all vehicles and leave the company ... it will be autodeleted 15:45:24 <coopserver> <Anson> the plane is the faster method if you have 1000+ trains :-) 15:45:50 <coopserver> <Anson> TF is expensive ... WATER TF is super expensive 15:46:04 <coopserver> <Anson> else there are always idiots who flatten the world 15:46:49 <coopserver> <__Fellini__> check reddit and like reddit servers with they TF 15:47:02 <coopserver> <__Fellini__> they looks TERRIBLE =/ 15:47:07 <coopserver> <DonChaffée> s: 15:47:10 <coopserver> <Anson> without inflation, TF is mostly only 24k, and water TF can be a few 100 mil 15:56:29 <coopserver> <__Fellini__> omg 15:57:05 <coopserver> <__Fellini__> all these srnw's will breack my brain soon 15:57:14 <coopserver> <Anson> what happened, fellini ? 15:57:39 <coopserver> <__Fellini__> =D 15:59:22 <coopserver> <Anson> did you read the building revue and want to try it now ? :-) 15:59:27 <coopserver> <__Fellini__> but now i have good rate on station 16:00:01 <coopserver> <__Fellini__> readnt 16:00:06 <coopserver> <__Fellini__> =? 16:00:33 <coopserver> <Anson> yes, it is important to always have a train waiting ... less piles, and "more recently" visited 16:01:21 <coopserver> <__Fellini__> in future 16:01:32 <coopserver> <__Fellini__> i want build srnw 16:01:47 <coopserver> <__Fellini__> with orderless trains 16:01:53 <coopserver> <Anson> one of the more crazy versions for a srnw was recently on the public server ... station HELL :-) 16:01:57 <coopserver> <__Fellini__> and different cargos 16:02:11 <coopserver> <__Fellini__> yep 16:02:13 <coopserver> <__Fellini__> i 16:02:16 <coopserver> <__Fellini__> saw it 16:03:04 <coopserver> <Anson> it had 7 different cargos, one station with maybe 28 platforms in the center and another 16+ platforms for entering and leaving trains 16:03:29 <coopserver> <Anson> but it wasn't orderless ... trains had almost 70 orders 16:03:30 <coopserver> <__Fellini__> but when i saw HELL i didnt understand ANYthing 16:03:32 <coopserver> <__Fellini__> XDXDXD 16:04:09 <coopserver> <Anson> took me 30-60 minutes to recognize some dirty tricks, and then i understood it 16:05:07 <coopserver> <__Fellini__> i saw concept with orderless trains & diff cargos on the openttdcoop.org 16:05:40 <coopserver> <__Fellini__> they need "dummy trains" with tl1 16:06:08 <coopserver> <Anson> main trick was that arriving trains loaded a few passengers, then tried one type of cargo after the other until they found an empty platform, refitted to that cargo, and saw that they were successfull because the pasengers were sent to hell (deleted) on a successfull refit 16:06:59 <coopserver> <__Fellini__> u killed pax? 16:07:02 <coopserver> <__Fellini__> T_T 16:07:27 <coopserver> <Anson> that was one of the key elements of HELL :-) 16:09:02 <coopserver> <Anson> there are lots of things you can do just for fun ... 16:09:32 <coopserver> <__Fellini__> i never boring on this server 16:09:36 <coopserver> <__Fellini__> =P 16:10:07 <coopserver> <Anson> once i built a train counter : one train was going around in a loop with 10 stops to count from 0 to 9, then an overflow bit was triggered and a second train went in a loop to count from 00 to 90, etc 16:11:00 *** __Fellini__ has joined #openttdcoop.stable 16:11:17 <coopserver> <Anson> you could build any number of "digits" that way, and size was only something like 25x5 for one such digit 16:12:53 <coopserver> <Anson> IIRC, one orderless train and two logic gates for each such digit 16:18:25 <coopserver> <__Fellini__> how many time u and other players of openttdcoop play this game? 16:19:03 <coopserver> *** __Fellini__ has joined spectators 16:19:04 <coopserver> *** __Fellini__ has started a new company #9 16:19:24 <coopserver> *** __Fellini__ has joined company #6 16:23:18 <coopserver> <Anson> watch your cashflow, fellini ... srnw is expensive to build at first and you might want to do a simple and reliable moneymaker first 16:24:04 <coopserver> <__Fellini__> when i finish second station all should be good 16:24:23 <coopserver> <__Fellini__> now i just do TF fo tunnels 16:24:27 <coopserver> <Anson> when ? if :-) :-( 16:24:52 <coopserver> <__Fellini__> =/ 16:25:27 <coopserver> <__Fellini__> buildin moneymaker is boring 16:25:29 <coopserver> <__Fellini__> =p 16:26:11 <coopserver> <Anson> i think the same ... but don't do it myself ... only see when other people didn't do it and tell them :-) 16:27:42 <coopserver> <__Fellini__> =D 16:29:03 <coopserver> <Anson> even on the public server they do it ... mostly build a MM first, then discuss what they want to build, and when the decision is done a while later, they have enough money to build a few mainlines, hubs and sidelines immediately 16:29:59 <coopserver> <Anson> then delete the MM, to have only the nice big network 16:31:07 <coopserver> <__Fellini__> case MM is bo.....well, u knew 16:31:20 <coopserver> <__Fellini__> ;) 16:43:45 <coopserver> <Anson> hehe, fellini, inflation increased the max loan ... you can get another 200k :-) 16:47:17 <coopserver> <__Fellini__> wohoo 16:47:19 <coopserver> *** Jam35 has joined 16:47:28 <coopserver> <__Fellini__> hi Jam 16:47:32 <coopserver> <__Fellini__> *35 16:47:35 <coopserver> <__Fellini__> =P 16:47:42 <coopserver> <Jam35> hillo 16:48:13 <coopserver> <Anson> which language is that ? i only knew hello, hallo, and hola :-) 16:48:23 <coopserver> <__Fellini__> Alloha 16:48:27 <coopserver> <Jam35> hi + hello 16:48:36 <coopserver> <Jam35> in one 16:48:43 <coopserver> <Jam35> also references the map style 16:48:48 <coopserver> <__Fellini__> Halloha 16:49:45 <coopserver> <Anson> or the greeting for tha last public server map : hello, oha :-) 16:50:11 <coopserver> *** King Peky has joined 16:50:20 <coopserver> <__Fellini__> hi Peky 16:50:25 <coopserver> <King Peky> Hi 16:54:20 <coopserver> <__Fellini__> thx DUDE 16:54:23 <coopserver> <__Fellini__> =DD 16:57:41 <coopserver> <__Fellini__> where? 16:57:50 <coopserver> <King Peky> Fefingbridge 16:58:20 <coopserver> <__Fellini__> thx =) 16:58:30 <coopserver> <King Peky> :) 17:00:16 <coopserver> <__Fellini__> -__- 17:00:41 <coopserver> <Anson> that's also a method of regulating the number of trains :-) 17:00:55 <coopserver> <King Peky> definitely 17:01:13 <coopserver> *** King Peky has started a new company #9 17:01:29 <coopserver> <__Fellini__> perfect method =) 17:02:53 <coopserver> <King Peky> It's connected through the station .. 17:02:58 <coopserver> <King Peky> it was.. :D 17:03:17 <coopserver> *** King Peky has joined spectators 17:03:48 <coopserver> <__Fellini__> hm, thx ;) 17:04:03 <coopserver> <King Peky> :) 17:07:00 <coopserver> <King Peky> I think this will not work as expected, because rail, where train 10 is will no longer be in pre-signal range because of this PBS 17:10:38 <coopserver> <__Fellini__> arrrr 17:11:52 <coopserver> *** Jam35 has left the game (Leaving) 17:14:10 <coopserver> <__Fellini__> should working now, i think 17:14:33 <coopserver> <King Peky> we will see 17:16:04 <coopserver> <Anson> looking at my company's performance rating ... why do i get 0% min income when all trains had 13600-187000 last year ? 17:16:21 <coopserver> <__Fellini__> dufuq 17:16:24 <coopserver> <__Fellini__> >< 17:16:52 <coopserver> <King Peky> have no idea what's causing as high penalty rating for this track to cause this problem :\ 17:18:40 <coopserver> *** King Peky has started a new company #9 17:18:54 <coopserver> <Anson> which line ? 17:19:10 <coopserver> <Anson> did you disconnect the new station on purpose ? 17:19:17 <coopserver> <King Peky> on the same tile as the end of train 17:22:03 <coopserver> <King Peky> OK, thats crazy 17:22:31 *** Aziroshin has quit IRC 17:22:54 <coopserver> <__Fellini__> stupid train -__- 17:23:13 <coopserver> <Anson> without orders, it is lost and doesn't obey 2way EOL 17:23:46 <coopserver> <King Peky> Something must cause bigger penalty for the first rail 17:24:52 <coopserver> <King Peky> Sorry guys, have to leave 17:24:55 <coopserver> *** King Peky has joined spectators 17:25:02 <coopserver> <Anson> to avoid all the problems with loast trains, people often give ONE order (to return to the drop station, or similar) 17:26:06 <coopserver> <__Fellini__> no orders >:\ 17:26:10 <coopserver> <Anson> then it still is kind of "orderless" since it has no specific orders for pickup, but is no longer lost, and thus obeys all signal and splitting rules 17:27:42 <coopserver> *** King Peky has left the game (Leaving) 17:28:51 <coopserver> <__Fellini__> woohoo 17:36:31 *** Aziroshin has joined #openttdcoop.stable 18:04:55 <coopserver> <Anson> fellini, something looks very wrong with the station ... 18:05:50 <coopserver> <Anson> sometimes, only one train picks up cargo, sometimes 4 or 5 try it in one cycle, and once i saw the long train get all cargo again before the small ones could get it 18:09:52 *** glubothemad has quit IRC 18:19:03 *** Aziroshin has quit IRC 18:20:48 <coopserver> <__Fellini__> now working good 18:20:52 <coopserver> <__Fellini__> thx 18:24:18 <coopserver> <__Fellini__> i have no idea how force trains on 1st station 18:32:39 *** happpy has joined #openttdcoop.stable 18:32:54 <happpy> !players 18:32:54 <coopserver> happpy: There are currently 4 players and 1 spectators, making a total of 5 clients connected 18:33:05 <happpy> hi all 18:37:07 <coopserver> <__Fellini__> hi Happpy 18:43:52 <coopserver> *** Yum has left the game (Leaving) 18:44:34 <happpy> how things 18:49:00 *** Aziroshin has joined #openttdcoop.stable 19:11:02 <coopserver> *** Player has joined 19:11:03 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 19:11:04 <coopserver> *** Player has joined spectators 19:12:22 <happpy> hi player 19:12:25 <coopserver> <Player> !name Space 19:12:26 <coopserver> *** Player has changed his/her name to Space 19:12:40 <coopserver> *** Space has joined company #5 19:14:13 <happpy> hi space to see rules doo !rules and welome to the server have fun 19:14:31 <coopserver> <Space> thx 19:22:39 <coopserver> *** DonChaffée has left the game (Leaving) 19:38:08 <coopserver> *** Yugi_D has joined 19:39:30 <happpy> hi yugi d 19:39:35 <coopserver> <Yugi_D> hi happy 19:39:44 <happpy> how things 19:39:54 <coopserver> <Yugi_D> good thanks 19:39:55 <coopserver> <Yugi_D> u? 19:40:08 <happpy> good 19:57:29 <coopserver> *** Muel has joined 19:57:50 <happpy> hi muel 19:57:56 <coopserver> <Muel> hi all 19:58:00 <happpy> how things 19:58:01 <coopserver> <__Fellini__> o/ 19:58:07 <coopserver> <Muel> good y? 19:58:14 <happpy> good 19:58:14 <coopserver> *** DonChaffée has joined 19:58:41 <happpy> hi don chaffee 19:58:44 <coopserver> <DonChaffée> hey 19:58:50 <happpy> how things 19:58:52 <coopserver> <Muel> hey anson i like you net 19:59:05 <coopserver> <DonChaffée> things are great 19:59:09 <coopserver> <DonChaffée> i have my ice cream <3 19:59:28 <happpy> woo nice 20:05:03 <coopserver> *** Muel has left the game (Leaving) 20:08:48 *** Plonka has joined #openttdcoop.stable 20:08:59 *** Plonka is now known as Guest1294 20:09:07 *** Guest1294 is now known as Plonka 20:09:17 <Plonka> woo 20:09:23 <coopserver> <__Fellini__> o/ 20:09:27 <Plonka> steam summer sale is on :D 20:09:37 <coopserver> <Yugi_D> cyas l8t 20:09:41 <coopserver> <Yugi_D> l8r* 20:09:44 <coopserver> *** Yugi_D has left the game (Leaving) 20:09:59 <Plonka> bye bye yugi 20:10:12 <Plonka> !players 20:10:12 <coopserver> Plonka: There are currently 4 players and 1 spectators, making a total of 5 clients connected 20:10:44 <coopserver> *** plonka has joined 20:11:51 <coopserver> <plonka> red is jammed 20:11:59 <coopserver> <__Fellini__> yep 20:12:05 <coopserver> <__Fellini__> many years 20:12:15 <happpy> hi plonka 20:12:22 <happpy> how things 20:12:26 <coopserver> <plonka> hello happy :D 20:12:30 <coopserver> <plonka> good thanks 20:12:39 <coopserver> <plonka> wohoo the steam summer sale is on 20:12:55 <happpy> yeo 20:14:27 <coopserver> <plonka> god damnit 20:14:34 <coopserver> <plonka> steam wont take my money 20:15:30 <V453000> XD 20:15:32 <V453000> lol 20:15:43 <V453000> #moneysaved :P 20:17:25 <coopserver> <plonka> not likely :P 20:17:34 <coopserver> <plonka> suceess 20:17:40 <coopserver> <__Fellini__> hi V 20:17:52 <coopserver> <__Fellini__> wo hooo 20:17:53 <coopserver> <plonka> finally their severs take my cash 20:18:02 <coopserver> <plonka> yes hello v :D 20:18:35 <coopserver> <__Fellini__> i built this f**n fail-safe splitter 20:18:38 <coopserver> <__Fellini__> damn 20:18:53 <coopserver> <__Fellini__> my f**n brain 20:19:31 <coopserver> *** V453000 has joined 20:19:36 <coopserver> <V453000> yo 20:19:46 <coopserver> <__Fellini__> o/ 20:20:27 <coopserver> <__Fellini__> nope 20:20:34 <coopserver> <__Fellini__> its not safe 20:20:39 <coopserver> <__Fellini__> f it 20:20:43 <coopserver> <__Fellini__> -__- 20:20:52 <coopserver> <V453000> I cant see it tbh 20:20:59 <coopserver> <plonka> shouldnm#t thaat 2 way entry bee 1 way? 20:21:24 <coopserver> <V453000> orderless problems :> 20:21:32 <V453000> !setdef 20:21:32 <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 20:21:34 <coopserver> <__Fellini__> omg 20:21:50 <coopserver> <__Fellini__> now train not split to 2-nd platform 20:22:02 <coopserver> <V453000> you know what 20:22:05 <coopserver> <V453000> try PBS there 20:22:08 <coopserver> <__Fellini__> they split earlier 20:22:12 <V453000> !companies 20:22:12 <coopserver> V453000: Company '1' (White): Yugi_D Transport, Founded in 1904, Vehicles owned: 17 Trains, 0 Roadvehicles, 1 Ships and 0 Aeroplanes 20:22:13 <coopserver> V453000: Company '2' (Mauve): Anson Transport, Founded in 1908, Vehicles owned: 49 Trains, 4 Roadvehicles, 0 Ships and 0 Aeroplanes 20:22:14 <V453000> let me show you 20:22:14 <coopserver> V453000: Company '3' (Blue): qd Transport, Founded in 1930, Vehicles owned: 23 Trains, 0 Roadvehicles, 1 Ships and 0 Aeroplanes 20:22:15 <coopserver> V453000: Company '4' (Red): Burnin Donuts, Founded in 1900, Vehicles owned: 100 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 20:22:16 <coopserver> V453000: Company '5' (Orange): Space Transport, Founded in 1912, Vehicles owned: 54 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 20:22:16 <V453000> !players 20:22:17 <coopserver> V453000: Company '6' (Yellow): __Felli_Lines__, Founded in 1943, Vehicles owned: 13 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 20:22:18 <coopserver> V453000: Company '7' (Green): Garb Transport, Founded in 1941, Vehicles owned: 8 Trains, 3 Roadvehicles, 0 Ships and 0 Aeroplanes 20:22:19 <coopserver> V453000: Company '8' (Pink): DonChaffée Transport, Founded in 1958, Vehicles owned: 20 Trains, 10 Roadvehicles, 1 Ships and 0 Aeroplanes 20:22:20 <coopserver> <__Fellini__> why not now? 20:22:21 <coopserver> V453000: Client 1079 (Mauve) is Anson, in company 2 (Anson Transport) 20:22:22 <coopserver> V453000: Client 1116 (Yellow) is __Fellini__, in company 6 (__Felli_Lines__) 20:22:23 <coopserver> V453000: Client 1134 (Orange) is Space, in company 5 (Space Transport) 20:22:24 <coopserver> V453000: Client 1140 (Pink) is DonChaffée, in company 8 (DonChaffée Transport) 20:22:25 <coopserver> V453000: Spectators: Client 1074 (Sylf), Client 1142 (plonka), Client 1144 (V453000) 20:22:30 <V453000> !rcon move 1144 6 20:22:31 <coopserver> *** V453000 has joined company #6 20:22:45 <coopserver> <V453000> trains without any orders just do utter wtf 20:22:47 <coopserver> <__Fellini__> sure 20:22:48 <coopserver> <V453000> very hard to control 20:23:31 <coopserver> <V453000> I think it will work now 20:23:36 <coopserver> <V453000> not sure what you want the gate to be for 20:23:54 <coopserver> <V453000> k they hate it now 20:23:56 <coopserver> <V453000> xd I see 20:23:57 <coopserver> <V453000> nvm 20:24:08 <coopserver> <__Fellini__> like earlier 20:24:33 <coopserver> <__Fellini__> for that i build gate 20:24:52 <coopserver> <V453000> yeah I understand now 20:24:57 <coopserver> <V453000> was just puzzled why do you call it failsafe 20:25:24 <coopserver> <V453000> tbh I havent played with orderless trains in ages, the unreachable waypoint method is just superior in all regards 20:27:39 <coopserver> <V453000> interesting how they brake at the PBS 20:27:44 <coopserver> <V453000> but yeah that is orderless trains for youx 20:27:47 <coopserver> <__Fellini__> =D 20:28:37 <coopserver> <V453000> yeah this works 20:28:58 <coopserver> <__Fellini__> yep 20:29:02 <coopserver> *** V453000 has joined spectators 20:29:20 <coopserver> <V453000> the 2way PBS is there only to separate the bays when you used the logic on them 20:29:33 <coopserver> <V453000> I disconnected it so now both the logic and the 2way PBS is pointless 20:29:47 <coopserver> <V453000> but leaving it in case you wanted to re-add it for whatever reason 20:30:53 <coopserver> <__Fellini__> thx V 20:30:59 <coopserver> <V453000> you are welcome 20:31:27 <coopserver> <V453000> I like how you try to experiment with things which were bested in the past 20:31:45 <coopserver> <V453000> it helps a lot in order to get a complex understanding of the better/more modern solutions 20:32:03 <V453000> !rcon move 1144 6 20:32:04 <coopserver> *** V453000 has joined company #6 20:32:08 <coopserver> *** V453000 has joined spectators 20:32:12 <coopserver> <__Fellini__> =D thx 20:32:25 <coopserver> <V453000> annd yeah 20:32:28 <coopserver> <V453000> your train stuck 20:32:30 <coopserver> <__Fellini__> but now it not-safe again 20:32:31 <coopserver> <V453000> thats why it isnt failsafe :P 20:32:34 <V453000> !rcon move 1144 6 20:32:35 <coopserver> *** V453000 has joined company #6 20:32:36 <coopserver> <__Fellini__> XD 20:33:12 <coopserver> <V453000> now it is but it is slow :) 20:33:20 <coopserver> <V453000> okay 20:33:26 <coopserver> <V453000> ah 20:33:37 <coopserver> <V453000> idiot me 20:33:46 <coopserver> <__Fellini__> happens 20:34:18 <coopserver> <V453000> arse 20:34:23 <coopserver> <V453000> cant make it perfect without tf :P 20:34:58 <coopserver> <V453000> well, better already 20:35:13 <coopserver> <V453000> this is 2 tile gap 20:35:19 <coopserver> <V453000> this is 1.5 20:35:22 <coopserver> <V453000> the CL is ass yeah 20:35:24 <coopserver> <V453000> but :) 20:35:34 <coopserver> <V453000> both are just fine 20:36:01 <coopserver> *** V453000 has joined spectators 20:36:08 *** Maraxus has joined #openttdcoop.stable 20:36:08 *** ChanServ sets mode: +o Maraxus 20:36:57 <coopserver> <__Fellini__> woohoo 20:37:14 <coopserver> <__Fellini__> working 20:37:58 <coopserver> <V453000> it should 20:38:00 <coopserver> <V453000> anyway 20:38:02 <coopserver> <V453000> good night 20:38:06 <coopserver> <__Fellini__> gn 20:38:15 <coopserver> *** __Fellini__ has left the game (Leaving) 20:38:21 <coopserver> *** V453000 has left the game (Leaving) 20:38:23 <coopserver> *** King Peky has joined 20:38:46 <coopserver> <King Peky> Hi 20:39:10 <happpy> hi 20:48:07 <coopserver> *** King Peky has left the game (Leaving) 20:52:39 *** __Fellini__ has quit IRC 20:53:28 <coopserver> *** SnorE has joined 20:55:31 <coopserver> *** SnorE has left the game (Leaving) 21:00:03 <happpy> how the net werk going plonka 21:00:18 <Plonka> im on ps sever 21:00:26 <Plonka> it's going ok 21:00:31 <happpy> ar k 21:00:36 <happpy> nice 21:00:43 *** Maraxus has quit IRC 21:04:13 <coopserver> *** DonChaffée has left the game (Leaving) 21:19:43 *** Jam35 is now known as Jam35_ 21:42:22 <coopserver> *** happy train sport has joined 21:44:35 <coopserver> *** happy train sport has left the game (Leaving) 21:47:49 <coopserver> *** plonka has left the game (Leaving) 21:53:26 *** Plonka has quit IRC 22:00:30 <coopserver> *** qd has joined 22:01:00 <coopserver> <qd> hi 22:02:20 <happpy> hi 22:02:50 <coopserver> *** qd has joined company #3 22:40:22 <coopserver> <qd> argh, aircraft running cost just hit me XD 22:40:27 <coopserver> <qd> 4,5m oO 22:40:46 <happpy> lol 22:41:07 <coopserver> <qd> yea, and i don't think it was whole year XD 22:41:17 <happpy> thats y we dony doo them 22:41:37 <coopserver> <qd> qd's airlans went bancrupt XD 22:42:20 <coopserver> <qd> its funny, as there is big article on wiki about earning cash at the start with aircrafts... XD 22:43:47 <happpy> yep 22:44:06 <coopserver> *** happy train sport has joined 22:45:18 <coopserver> <qd> funny, iv spend 50m for teraforming some see titles for airport, then my last 1m for craft, and then got hit to -3m XD 22:45:34 <coopserver> <happy train sport> lol 22:46:12 <coopserver> <qd> and main idea was to take break after setting up successfull airtransport route lol 22:47:59 <coopserver> *** happy train sport has left the game (Leaving) 22:51:04 <coopserver> <qd> !admin 22:51:05 <coopserver> *** qd has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 22:53:58 <coopserver> *** Player has joined 22:53:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:54:00 <coopserver> *** Player has joined spectators 22:54:06 <coopserver> <Player> !name Garb 22:54:07 <coopserver> *** Player has changed his/her name to Garb 22:54:19 <coopserver> *** Garb has joined company #7 22:55:23 <happpy> whonts up qd 22:56:43 <coopserver> *** Garb has left the game (Leaving) 23:03:22 <happpy> qd is ther sume thin rone ? is that y call a admin 23:03:54 <coopserver> <qd> well, no, not rly, iv been checking commands i don't know, actually 23:04:12 <coopserver> <qd> tho im wondering could we have 2 ships instead of 1 per company, actually XD 23:05:22 <happpy> yer have to wate in tle to mor k 23:06:20 <coopserver> <qd> sorry? 23:06:53 <happpy> admin ar for if the server go of kine ir if a problem or a player is breking the ruels 23:07:35 <coopserver> <qd> of kine ir? 23:07:53 <happpy> yer u can have 2 ships but ther no admin ar on i think so have to wate 23:08:12 <coopserver> <qd> oh, ok XD 23:08:27 <coopserver> <qd> its not like im rly craving for that ship, just a thought XD 23:08:50 <happpy> if the server go of line thats whont i mebt to say 23:09:38 <happpy> i am on my phon so hard to tyip sume times 23:09:46 <coopserver> <qd> its somehow hard for me to understand what u saying man XD 23:09:56 <coopserver> <qd> oh, ok 23:09:59 <coopserver> <qd> cheers 23:10:38 <happpy> i can not tyip good so sorrey 23:12:58 <happpy> ther no goal on the server so restart when sume won makes a map and up load it k have fun 23:13:18 <happpy> gn all 23:13:27 <coopserver> <qd> nighty nighty 23:13:47 <happpy> have a nice night 23:14:11 *** happpy has left #openttdcoop.stable 23:14:23 <coopserver> *** qd has joined spectators 23:15:20 <coopserver> <qd> Anson, i love ur island XD 23:15:46 <coopserver> <qd> not like i have idea whats goin up there, but i love it 23:30:46 <coopserver> <qd> is there ai in that map? 23:31:22 <coopserver> *** qd has joined company #3 23:32:41 <coopserver> *** qd has joined spectators 23:43:08 <coopserver> *** Yum has joined 23:46:35 <coopserver> *** Yum has joined company #2 23:46:39 <coopserver> *** Yum has joined spectators 23:50:12 <coopserver> <Space> hey anson 23:51:56 <coopserver> *** Yum has joined company #4 23:56:24 <coopserver> *** Yum has joined spectators 23:57:53 <coopserver> *** Yum has left the game (Leaving) 23:58:49 <coopserver> *** qd has left the game (Leaving)