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00:10:38 *** o11c has left #openttdcoop.stable 00:16:49 *** Space__ has joined #openttdcoop.stable 00:18:05 <Anson> hallo, space, welcome to IRC :-) 00:18:30 <Space__> thank you :) 00:19:30 <coopserver> <Anson> now you can read everything up, even when someone said something while you were afk, and most of all you can click links in chat 00:19:43 <coopserver> <Anson> http://irc.openttdcoop.org/?channels=nuts,openttdcoop,openttdcoop.stable 00:20:36 <coopserver> <Anson> this opens all three channels, openttdcoop for the publich server, openttdcoop.stable for this one, and nuts for chat with V about his grfs (nuts, yeti, etc) 00:22:27 *** Space2 has joined #openttdcoop.stable 00:23:01 *** Space__ has quit IRC 00:23:59 <Space2> i think i will use my phone to chat 00:24:56 <Space2> that I can use voice recognition to send my chat 00:26:28 <coopserver> <Anson> but watch out : did you know that smartphones can have the same problem as old monitors, with burnt in displays ? 00:27:06 <Space2> yes but I won't be using it all the time 00:27:14 <coopserver> <Anson> old monitors got the screensaver to save the screen from that problem ... nowadays screensavers are mostly used to display something on the lock screen 00:28:24 <coopserver> <Anson> i now always see the headline of irc chat for this server on my smartphone :-) .-( 00:30:24 <coopserver> <Space> i did not install an app to you irc 00:30:33 <coopserver> <Space> uses* 00:32:41 <Anson> there are two wikis : http://wiki.openttd.org and http://wiki.openttdcoop.org 00:33:25 <Space2> that's where I got my station designs from 00:44:38 <Anson> !pw 00:44:38 <coopserver> Anson: Free entry, no passwords needed 00:44:47 <Anson> !password 00:44:47 <coopserver> Anson: Free entry, no passwords needed 00:45:33 <coopserver> *** Marcum has joined 00:53:25 <coopserver> *** Sylf has started a new company #9 00:53:45 <coopserver> *** Sylf has joined spectators 00:54:12 <coopserver> <Anson> burnin donuts likes deadlocks :-) 00:54:39 <coopserver> <Anson> messed up signals at one station easily can ruin a game ... 00:55:16 <coopserver> <Space> i had some deadlock on mine 00:57:26 <coopserver> <Sylf> anson, wrong signs 00:57:44 <coopserver> <Sylf> just say not to use PBS with overflows 00:58:59 <coopserver> *** Marcum has left the game (Leaving) 01:00:29 <coopserver> <Anson> hehe, that problem always happens when someone copies stations without knowing how they work 01:01:24 <coopserver> <Anson> i use both versions, but not at the same time : presignals for optional depot, pbs for forced depots 01:08:46 <coopserver> <Anson> sylf, do you know why i get 0% on the company performance rating for "min profit" when ALL my trains get 58k to 222k profit last year ? 01:19:33 <coopserver> <Anson> strange ... the vehicle rating also shows only 53 trains getting a profit last year, while i have 54 trains running 01:19:53 <coopserver> <Anson> there seems to be one invisible train that doesn't work 01:23:34 <coopserver> <Anson> usually, i don't care for that rating, but with only a small island and almost everything done already, i am going for a high performance now ("best performance for the smallest company" :-) 01:23:49 <coopserver> *** Sylf has started a new company #9 01:24:39 <coopserver> <Anson> lol ... just when you came online sylf, the vehicle rating got to 54 too 01:25:07 <coopserver> <Sylf> who whatL 01:25:37 <coopserver> <Sylf> if you care about those ratings, they have some time delays 01:26:15 <coopserver> <Anson> for 20 years now, no trains have <0 profit, but i still have 0% rating for min profit all that time 01:26:47 <coopserver> <Sylf> you have buses and trucks with negative income 01:26:59 <coopserver> <Anson> ouch ... thanks 01:29:16 <coopserver> <Anson> i got them only to have two more types of cargo and transport all types of cargo available on this map ... thne forgot about RV 01:40:14 <coopserver> <Anson> hehe, OMW to perfect rating now ... need "only" 64 morestations and 66 more trains on thissmall island, and 2 or 3 years to increase production a bit 01:41:29 <coopserver> <Space> it's a little crowded 01:42:03 <coopserver> <Space> you got a new town?? 01:43:22 <coopserver> <Anson> only had one town (and a second unusable town) right from the start, thus also only few industries 01:43:53 <coopserver> <Anson> and founding a new town was too coastly at the beginning, and no space for it now 01:44:46 <coopserver> <Anson> estimated cost to found a small town is 226 million now ... 01:45:10 <coopserver> <Anson> it was 120 mil in the beginning 01:45:31 <coopserver> <Space> just made 260m doller misstake 01:45:53 <coopserver> <Space> .... uag 01:47:30 <coopserver> <Space> i gess i wont be building anything soon 01:48:34 <coopserver> <Anson> you did some water TF ? 01:48:53 <coopserver> <Sylf> is that what you call WTF? 01:48:58 <coopserver> <Space> no look at the sign 01:49:26 <coopserver> <Space> i founded a town :( 01:51:03 <coopserver> <Anson> you wanted to become an astronaut ? ... that is costly of course 01:51:43 <coopserver> <Space> the town was more than the hill 01:51:50 <coopserver> <Anson> space, price 0M .... doing no mistakes, priceless :-) 01:54:02 <coopserver> <Anson> last map, someone wanted to clear an area from trees ... but forgot that there was a lake in the area and thus cleared lots of water ... cost all his money, a few billions 01:55:01 <coopserver> <Space> there is alwas some one that makes a mistake 01:55:18 <coopserver> <Space> looks like it's me this round 01:56:11 <coopserver> <Anson> you only see the other mistakes, eg when somone has bought ships or planes and the company went bancrupt 01:56:23 <coopserver> <Anson> * you only DON'T see .... 01:58:04 <coopserver> <Anson> and then there are those stupid but harmless mistakes, like i just did (until sylf told me) : having a few RV and forgetting about them, getting negative profits 02:02:06 <coopserver> <Anson> speaking of harmless mistakes : every type of cargo should get its own pickup station 02:02:52 <coopserver> <Anson> else all platforms migt be blocked by the wrong traintype and the other cargo starts piling up while those trains are queued in front of the station 02:04:20 <coopserver> <Space> i have not had a problem yet 02:04:24 <coopserver> <Anson> example : you have 6 cotton candy trains at a station with 5 platforms, and are also serving 4 sugar trains at the same station ... 02:04:53 <coopserver> <Anson> with 5 platforms and 6 trains, it is unlikely, but can happen 02:05:10 <coopserver> <Anson> if you add more trains later, the probability rises 02:05:43 <coopserver> <Anson> and if it is done on a secondary industry, it can mess up the whole network because of deadlocks 02:06:44 <coopserver> <Anson> best to have 1 separate pickup for each type of cargo ... but this doesn't apply for drops, where you can drop everything on the same station 02:08:25 <coopserver> <Anson> the other way around, you'll never get problems at Marnton Woods : 4 sugar trains and 5 platforms always leaves at least one platform unused for the other type of cargo 02:09:22 <coopserver> <Space> 2 cotton train are alway on the line to the drop off 02:10:00 <coopserver> <Anson> yes, as long as there is no jam ... easy to forget those special conditions later 02:10:20 <coopserver> <Anson> eg when production increases and you add one more train 02:11:14 <coopserver> <Anson> you also have 3 waiting bays, so that a few trains can wait without problems until the station is cleared again 02:12:38 <coopserver> <Space> its the best station design that i use 02:13:02 <coopserver> <Space> that and ro-ro 02:14:09 <coopserver> <Anson> for bigger stations with more platforms, roro is nice ... easier to build the entrance and exit lanes :-) 02:14:31 <coopserver> <Anson> that's what i tried in this game for a refitting station 02:15:19 <coopserver> <Anson> i usually built refitting stations as roro to look similar to your space hill 02:16:07 <coopserver> <Anson> or with alternating platforms similar to my current ones, but only as terminus, and then got problems with so many rails crossing each other 02:16:25 <coopserver> <Anson> thus i tried using the same (or a similar) layout, but this time as roro 02:23:20 <coopserver> <Anson> four more years and you can build the next town :-) 02:23:34 <coopserver> *** Sylf has joined spectators 02:23:50 <coopserver> <Space> nope 02:23:53 <coopserver> <Anson> i have to leave now (or go afk) ... this time it's 4am for me now and i have to get up early at 7 ... 02:24:32 <coopserver> <Space> well sse ya 02:24:41 <coopserver> <Space> seee* 02:25:00 <coopserver> <Anson> * see :-) 02:25:02 <coopserver> <Space> see* 02:25:28 <coopserver> <Anson> g'n8 02:25:33 <coopserver> *** Anson has joined spectators 02:26:53 <coopserver> *** Sylf has joined company #9 02:28:49 <coopserver> *** Space has left the game (Leaving) 04:10:47 <coopserver> *** Yugi_D has joined 04:11:25 <coopserver> *** Yugi_D has joined company #1 04:17:37 <coopserver> *** Player has joined 04:17:38 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:17:39 <coopserver> *** Player has joined spectators 04:17:49 <coopserver> <Player> !name Space 04:17:50 <coopserver> *** Player has changed his/her name to Space 04:18:14 <coopserver> *** Space has joined company #5 04:25:56 <coopserver> *** Yugi_D has left the game (Leaving) 05:38:53 <coopserver> *** Player has joined 05:38:54 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:38:55 <coopserver> *** Player has started a new company #10 05:38:56 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:38:57 <coopserver> *** Player has joined spectators 05:41:25 <coopserver> *** Player has left the game (Leaving) 05:51:36 <coopserver> *** Sylf has joined spectators 06:05:00 <coopserver> *** __Fellini__ has joined 06:06:55 <coopserver> *** __Fellini__ has left the game (Leaving) 06:50:15 *** Mark has joined #openttdcoop.stable 07:11:49 *** Maraxus has joined #openttdcoop.stable 07:11:49 *** ChanServ sets mode: +o Maraxus 07:31:12 *** Aziroshin_ has joined #openttdcoop.stable 07:34:39 *** Aziroshin has quit IRC 07:37:44 <coopserver> *** Player has joined 07:39:03 <coopserver> *** Player has left the game (Leaving) 07:42:43 *** Maraxus has quit IRC 07:58:54 <coopserver> *** Muel has joined 08:16:32 *** Mark has quit IRC 08:20:14 *** Mark has joined #openttdcoop.stable 08:20:15 *** Webster sets mode: +o Mark 08:21:21 <coopserver> *** friky2 has joined 08:22:01 <coopserver> *** friky2 has left the game (Leaving) 08:55:21 *** [1]Mark has joined #openttdcoop.stable 08:55:46 *** Mark has quit IRC 08:55:46 *** [1]Mark is now known as Mark 08:56:34 *** tycoondemon has quit IRC 08:56:34 *** Jam35_ has quit IRC 08:56:34 *** phatmatt has quit IRC 08:56:34 *** Sylf has quit IRC 09:05:39 *** Sylf has joined #openttdcoop.stable 09:05:39 *** tycoondemon has joined #openttdcoop.stable 09:05:39 *** Jam35_ has joined #openttdcoop.stable 09:05:39 *** phatmatt has joined #openttdcoop.stable 09:05:39 *** weber.oftc.net sets mode: +oo Sylf Jam35_ 09:05:43 *** ChanServ sets mode: +v Sylf 09:05:43 *** ChanServ sets mode: -o Jam35_ 09:11:28 <coopserver> *** Muel has left the game (Leaving) 09:19:06 <coopserver> *** Mark has joined 09:19:12 <coopserver> <Mark> hi 09:19:34 <coopserver> <Space> hello 09:20:00 <coopserver> <Anson> hallo ... just came back 09:20:13 <coopserver> <Anson> to see that we now have a game all around the world :-) 09:20:31 <coopserver> <Space> yup 09:20:46 <coopserver> <Space> now it 4am for me :) 09:21:00 <coopserver> <Anson> only missing someone from timezone GMT+6 now, singapore or something ... then we are evenly spaced every 6 hours :-) 09:21:15 <coopserver> <Anson> 11 am for me 09:21:32 <coopserver> <Anson> and 9pm (?) for mark ? 09:21:42 <coopserver> <Mark> yes 09:24:39 <coopserver> *** Anson has joined company #2 09:26:17 <coopserver> <Space> well im off 09:26:23 <coopserver> <Space> good day 09:26:49 <coopserver> *** Space has left the game (Leaving) 09:28:26 <coopserver> *** Mark has left the game (Leaving) 09:55:27 <coopserver> <Anson> hallo, Sylf, are you there ? 09:58:40 <coopserver> <Anson> why do most of my toy trains that i send to "nearest depot" pass the nearest depot 3 tiles away and instead go to another depot that is maybe 30-50 tiles away ? 10:16:21 *** Mark has quit IRC 10:16:41 <coopserver> *** Yugi_D has joined 10:17:55 <coopserver> *** Yugi_D has joined company #1 10:32:52 <coopserver> *** Yugi_D has left the game (Leaving) 10:49:10 *** glubothemad has joined #openttdcoop.stable 11:06:01 *** happpy has joined #openttdcoop.stable 11:06:18 <happpy> !players 11:06:18 <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected 11:06:32 <happpy> hi all 11:10:24 <happpy> !date 11:10:24 <coopserver> May 25 2044 11:21:27 <coopserver> *** Muel has joined 11:23:52 <coopserver> <Muel> hi 11:58:23 <coopserver> *** Muel has joined company #2 12:02:59 <coopserver> *** Muel has joined spectators 12:12:02 <coopserver> *** Sylf has joined company #9 12:12:57 <coopserver> <Anson> hallo, happy ... hallo, sam ... (already said hallo to sylf a few times today :-) 12:13:23 <coopserver> <Muel> :ň 12:13:25 <coopserver> <Muel> :) 12:16:40 <coopserver> <Anson> 2nd best company rating for the smallest island ... refitting network serving all types of cargo (except pax and mail) with only a single usable town on the island :-) 12:18:13 <coopserver> <Anson> no idea how i can add 63 more stations, and increase trains from 79 to 120, to get a perfect rating of 1000 :-) :-( 12:18:52 <coopserver> <Sylf> attach truck stations to all stations 12:20:10 <coopserver> <Anson> they count even when not serviced by trucks ? ... but that still would be only 17 -> 34 ... missing another 46 stations 12:20:44 <coopserver> <Sylf> add ship dock. bus station 12:22:23 *** Jam35_ is now known as Jam35 12:24:51 <coopserver> *** Sylf has joined spectators 12:27:51 *** happpy has quit IRC 12:41:14 <coopserver> <Anson> sylf, done as suggested ... still not enough, but just got to 880 at the end of 2050 ... 12:41:55 <coopserver> <Muel> Sylf: nice net 12:42:27 <coopserver> <Anson> strange effect: where do i have the 61st station ? ... station list shows 15 stations, each with four transports ... that would be 60 if my math is correct 12:42:54 <coopserver> <Anson> the rating window shows that i have 61/80 12:47:08 <coopserver> <Anson> lol ... added two heliports to each of two cities for a total of 61+4=65 now ... more airports are not allowed on my island 12:49:45 <coopserver> <Anson> what else can i do ? ... founding a new small town would cost 600 millions and i only have <200 12:53:11 <coopserver> <Anson> i even don't have jams with 80 trains now ... after doubling my mainline (length 10 tiles :-) LOL 12:53:22 <coopserver> *** Muel has left the game (Leaving) 13:10:24 <coopserver> <Anson> rating 958 ... only values below 100% for 93/120 trains and 65/80 stations .... still searching for the 65th station (i know only 15x4 stations and 2x2 heliports) 13:24:01 <coopserver> *** Yum has joined 13:29:35 *** Stagurn has joined #openttdcoop.stable 13:49:34 *** Space2 has quit IRC 13:52:48 *** Stagurn has quit IRC 14:29:37 <coopserver> <Anson> how do depots work ? (how are trains released? FIFO, or lowest train number first, or .... ?) 14:30:58 <coopserver> *** RTM has joined 14:31:31 <coopserver> *** Player has joined 14:32:17 <coopserver> <Anson> hallo, yum ... hallo, rtm ... hallo, unnamed player 14:32:24 <coopserver> <RTM> hi Anson 14:32:34 <coopserver> <Player> hi 14:32:50 <coopserver> <Anson> the name can be changed with the command !name newname 14:33:07 <coopserver> *** RTM has left the game (Leaving) 14:33:13 <coopserver> *** Player has left the game (Leaving) 14:33:41 <coopserver> <Anson> you also can set a default username in the window where you select the multiplayer game ... then you don't have to do it over and over ingame 14:49:04 <coopserver> *** Yum has left the game (general timeout) 15:20:36 *** happpy has joined #openttdcoop.stable 15:20:46 <happpy> !players] 15:20:46 <coopserver> happpy: Error: Spurious "]". You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands. 15:20:57 <happpy> !players 15:20:57 <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected 15:21:09 <happpy> hi all 15:21:42 <coopserver> <Anson> hallo, happppy 15:22:31 <happpy> how things 15:23:09 <coopserver> <Anson> my network is done ... took the smallest island, only one usable town, and have all types of cargo serviced 15:23:21 <happpy> nice 15:23:35 <coopserver> <Anson> even with a company rating of 956 :-) 15:23:47 <happpy> yep 15:24:45 <coopserver> <Anson> didn't succeed in putting more than 65 stations on that small island (remember: one town only and 1 industry of each type per town only) 15:24:55 <happpy> yep 15:25:05 <coopserver> <Anson> also only have 90 trains ... rest is perfect 15:25:15 <happpy> i see 15:26:05 <coopserver> <Anson> crap ... -100 points :-( ... last year one train had -4k profit 15:26:23 <happpy> lol 15:26:30 <happpy> !date 15:26:30 <coopserver> Apr 16 2063 15:26:55 <coopserver> <Anson> i would like to know how depots release trains ... neither fifo, nor lowest train number first, nor whatever system i might think of 15:29:15 <coopserver> <Anson> at that station, 1 train has -4k profit, 1 train has 80k, 6 have 120-160k, 4 have 170-180k, and 4 even have 220-280k 15:29:32 <happpy> yep 15:29:37 <coopserver> <Anson> thus one train stayed in depot while some others did the delivery at least 4 or 5 times 15:31:05 <coopserver> *** happy train sport has joined 15:31:24 <coopserver> <Anson> it would be nice when trains had a system, eg fifo ... the train that enters the depot first also leaves it first ... 15:31:31 <coopserver> <happy train sport> yep 15:32:08 <coopserver> <Anson> but probably released trains partially are replaced in some internal list with new trains, and thus the sequence (at least to a spectator) looks random 15:41:22 <coopserver> <happy train sport> yep 15:46:17 <coopserver> <happy train sport> not meney players on to day 15:49:45 *** Sylf_mobile has joined #openttdcoop.stable 15:49:50 <coopserver> <happy train sport> nice net werk anson 15:57:37 <happpy> hi sylf 16:18:49 <coopserver> <Anson> I'm just replacing the overflow depot at Flentburg Halt with a longer entry path so that trains stay sorted :-) 16:19:00 <happpy> i see 16:23:05 <coopserver> *** happy train sport has left the game (Leaving) 16:26:41 <coopserver> *** qd has joined 16:27:05 <coopserver> <qd> ello 16:29:09 <coopserver> *** qd has left the game (Leaving) 16:36:50 *** happpy has left #openttdcoop.stable 16:42:11 *** Sylf_mobile has quit IRC 16:52:09 <coopserver> *** SnorE has joined 16:53:41 <coopserver> *** SnorE has left the game (Leaving) 16:55:11 <coopserver> *** Player has joined 16:55:12 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:55:13 <coopserver> *** Player has started a new company #4 16:55:14 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:55:15 <coopserver> *** Player has joined spectators 16:57:02 <coopserver> <Player> !name luk 16:57:03 <coopserver> *** Player has changed his/her name to luk 16:57:07 <coopserver> *** luk has started a new company #4 16:57:30 <coopserver> *** [FR]Syl59 has joined 17:00:28 <coopserver> *** [FR]Syl59 has started a new company #10 17:00:35 <coopserver> *** [FR]Syl59 has joined spectators 17:00:42 <coopserver> *** [FR]Syl59 has joined company #10 17:01:41 <coopserver> *** [FR]Syl59 has joined spectators 17:01:55 <coopserver> *** [FR]Syl59 has left the game (Leaving) 17:03:33 *** happpy has joined #openttdcoop.stable 17:03:40 <happpy> !players 17:03:40 <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected 17:03:44 <happpy> hi 17:04:32 <coopserver> *** happy train sport has joined 17:05:03 <coopserver> <happy train sport> luk: read the rules 17:05:25 <coopserver> <happy train sport> if u doing the town stuf thats k 17:07:18 *** glubothemad has quit IRC 17:07:41 <coopserver> <happy train sport> luk: u can not take the fizzy stuf i no that company is not doing fizzy trains but u stil can not doo it sorry 17:15:17 <coopserver> *** happy train sport has joined company #1 17:16:02 <coopserver> *** happy train sport has joined spectators 17:16:16 <coopserver> *** happy train sport has joined company #1 17:16:49 <coopserver> *** happy train sport has joined spectators 17:25:25 <coopserver> *** luk has left the game (Leaving) 17:27:32 *** Maraxus has joined #openttdcoop.stable 17:27:32 *** ChanServ sets mode: +o Maraxus 17:28:26 <coopserver> *** Maraxus has joined 17:31:32 <coopserver> *** Maraxus has left the game (Leaving) 17:33:39 *** Maraxus has quit IRC 17:59:04 *** Sylf_mobile has joined #openttdcoop.stable 18:47:13 <coopserver> *** Muel has joined 18:47:16 <coopserver> <Muel> hi 18:47:20 <coopserver> <happy train sport> hi muel 18:47:25 <coopserver> <happy train sport> how things 18:47:31 <coopserver> <Muel> good y? 18:47:33 <coopserver> <happy train sport> good 19:23:17 <coopserver> *** Muel has left the game (Leaving) 19:53:00 <coopserver> *** Mike has joined 19:53:12 <coopserver> <happy train sport> hi Mike 19:53:17 <coopserver> <Mike> hey 19:53:28 <coopserver> <happy train sport> welome to the server 19:53:48 <coopserver> <happy train sport> to see the rules doo !rules 19:53:54 <coopserver> <happy train sport> have fun 19:54:03 <coopserver> <Mike> yas i figured aready, thanks man 19:54:10 <happpy> np 19:59:30 <coopserver> <happy train sport> how things Mike 20:25:11 <coopserver> *** Mike has left the game (Leaving) 20:38:01 <coopserver> *** SnorE has joined 20:39:47 <coopserver> <happy train sport> hi SnorE 20:39:54 <coopserver> <SnorE> yo 20:40:04 <coopserver> <happy train sport> welome to the server 20:40:11 <coopserver> <SnorE> well thanks mr nice guy 20:40:21 <coopserver> <happy train sport> to see the rules doo !rules 20:40:26 <coopserver> <happy train sport> have fun 20:40:29 <coopserver> <happy train sport> np 20:40:30 <coopserver> <SnorE> ;) 20:40:50 <coopserver> *** SnorE has left the game (Leaving) 20:56:22 <coopserver> *** Yugi_D has joined 20:56:26 <happpy> hi 20:56:33 <coopserver> <Yugi_D> hello 20:56:39 <happpy> how things 20:56:53 <coopserver> <Yugi_D> good...u? 20:56:56 <happpy> good 20:57:08 <coopserver> *** Yugi_D has joined company #1 21:14:30 *** phatmatt is now known as Guest1454 21:14:40 *** phatmatt has joined #openttdcoop.stable 21:16:12 *** Guest1454 has quit IRC 21:25:33 *** Mark has joined #openttdcoop.stable 21:25:34 *** Webster sets mode: +o Mark 21:25:49 <coopserver> *** happy train sport has left the game (Leaving) 21:40:56 <coopserver> *** Mark has joined 21:41:01 <coopserver> <Mark> hi 21:41:07 <coopserver> <Yugi_D> hi 21:48:27 *** Jam35 is now known as Jam35_ 21:52:33 <coopserver> *** Player has joined 21:52:40 <coopserver> <Player> !name Space 21:52:41 <coopserver> *** Player has changed his/her name to Space 21:52:52 <coopserver> *** Space has joined company #5 22:05:26 <happpy> i wsh the made a game fixs thin for your save game on this war game 22:08:52 <coopserver> *** Mark has left the game (general timeout) 22:09:28 <coopserver> <Space> i fixed red :) 22:11:59 <happpy> ? 22:13:46 <coopserver> <Space> he was takeing fizzy drinks form my factory so i moved to a new one 22:14:30 <happpy> ar yer i did say to hem remov it 22:14:36 <happpy> he train 22:14:59 <coopserver> <Space> he is not online on i just got on 22:16:18 <happpy> heem i can get a admin to remove that company 22:16:51 <coopserver> <Space> no its fine i need to upgrade any way 22:17:01 <happpy> k 22:18:08 *** Sylf_mobile has quit IRC 22:32:03 <coopserver> *** Yugi_D has left the game (Leaving) 22:33:32 <coopserver> <Anson> hehe, space, nice profit graph :-) 22:35:25 <coopserver> *** Player has joined 22:35:26 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:35:27 <coopserver> *** Player has joined spectators 22:36:31 *** Space__ has joined #openttdcoop.stable 22:37:12 <coopserver> <Space> i know :{P 22:37:33 <coopserver> *** Player has joined company #6 22:37:34 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 22:37:35 <coopserver> *** Player has joined spectators 22:37:48 <coopserver> <Player> !name __Fellini__ 22:37:49 <coopserver> *** Player has changed his/her name to __Fellini__ 22:38:03 <coopserver> *** __Fellini__ has joined company #6 22:38:11 <coopserver> <Space> but its was necessary to fix red 22:38:16 <coopserver> <__Fellini__> hi 22:38:27 <coopserver> <Space> hello 22:40:19 <coopserver> *** Mark has joined 22:40:36 <coopserver> <__Fellini__> hi Mark 22:40:51 <coopserver> *** Mark has left the game (processing map took too long) 22:40:52 <happpy> hi Fellini 22:41:01 <coopserver> <__Fellini__> hi Happpy 22:41:08 <happpy> how things 22:42:01 <coopserver> <Anson> on yugi's company, what is the problem of train 15 ? 22:42:15 <coopserver> <Space> i dont know 22:42:27 <coopserver> <Space> it sould be fine 22:43:56 <coopserver> <Anson> what was the problem ? 22:44:14 <coopserver> <Space> that pice of track 22:45:03 <coopserver> <Anson> looks exactly as before now ... and now it works 22:45:22 <coopserver> <__Fellini__> hi Anson 22:45:34 <coopserver> <Space> i removed it and placed it back 22:45:37 <coopserver> <Anson> hallo, fellini 22:46:12 <coopserver> <Anson> i had checked the whole area, and it was all electrified rail, thus no problem with a normal rail in between 22:47:27 <coopserver> <__Fellini__> lol 22:47:49 <coopserver> <__Fellini__> why my trains dont going on rails? 22:48:04 <coopserver> <__Fellini__> oh 22:48:24 <coopserver> <__Fellini__> im not upgrade it for ER 22:49:46 <coopserver> <Anson> at karate island mukltiple collect, the plastic is out of range by 1 tile 22:50:32 <coopserver> <Anson> thus the plastic trains block some platforms ... 22:50:50 <coopserver> *** happy train sport has joined 22:52:15 <coopserver> <Anson> trying to collect 5 types of cargo with one station (8 platforms) is very optimistic ... 22:54:07 <coopserver> *** happy train sport has joined company #2 22:54:25 <coopserver> <happy train sport> whont the hill wher is company was white 22:54:45 <coopserver> *** happy train sport has joined spectators 22:55:17 <coopserver> <Space> its to confuszing Oo 22:55:21 <coopserver> <Anson> there was a problem with one tile of the white network ... thus went bancrupt and space bought and repaired it 22:55:33 <coopserver> <happy train sport> ar k 22:55:47 <coopserver> *** Mark has joined 22:56:09 <coopserver> <happy train sport> u shord say i no that password for that company 22:57:21 *** happpy has quit IRC 22:57:39 <coopserver> <Mark> need me to reset the red company? 22:57:53 <coopserver> <happy train sport> yer i word 22:57:56 <coopserver> <__Fellini__> hi Mark 22:58:00 <coopserver> <Mark> hi 22:58:08 <Mark> !rcon reset_company 4 22:58:09 <coopserver> Company deleted. 22:58:21 <coopserver> <happy train sport> he brek the rules eney way 22:59:41 <coopserver> <Mark> nice map 22:59:45 <coopserver> <happy train sport> yep 23:00:34 <coopserver> <Mark> how are the smaller industries going? 23:01:10 <coopserver> <Space> there ok 23:01:27 <coopserver> <Mark> not sure if they work for these small networks 23:01:32 <coopserver> <Mark> its going to be awesome on the ps 23:03:37 <coopserver> <happy train sport> yer ver true 23:04:58 <coopserver> *** Mark has started a new company #1 23:06:05 <coopserver> <Mark> omg inflation 23:06:11 <Mark> !rcon set inflation 0 23:10:32 <coopserver> <Space> i feel sorry for white 23:11:14 <coopserver> <Anson> you can share the company with him, and everybody works on his part of the network(s) ... 23:11:28 <coopserver> <Space> thats ture 23:11:39 <coopserver> <Space> true* 23:12:58 <coopserver> <Mark> omg 23:13:07 <coopserver> <Mark> anyone got some spare cash? 23:13:19 <coopserver> *** Sylf has joined company #9 23:13:21 <coopserver> <Mark> loan interest is rediculous 23:13:34 <coopserver> <Space> i have some 23:13:35 <coopserver> <Mark> thanks :) 23:13:55 <coopserver> <Sylf> I guess that's the max transfer per transaction 23:14:01 <coopserver> <Mark> it is 23:14:07 <coopserver> <happy train sport> be back in a minte 23:14:42 <coopserver> *** happy train sport has left the game (connection lost) 23:16:45 <coopserver> <Anson> the station list could need some improvement ... i am always confused when i see lots of stations have piles in that window, but in reality, it is just some minor cargo which is just loaded (reserved for loading) 23:23:32 <coopserver> <__Fellini__> hi Sylf 23:23:37 <coopserver> <Sylf> yo 23:26:34 <coopserver> <Anson> hallo, sylf, do you know the internal rules for releasing trains from a depot ? ... it is not fifo, and it is not lowest train number first, and neither any other system i could think of 23:26:53 <coopserver> <Anson> probably some internal list which can be shuffled by newly arriving trains ? 23:28:03 <Sylf> It's close enough to fifo 23:28:07 <coopserver> *** happy train sport has joined 23:29:40 <coopserver> <Anson> i had an overflow depot with 6 trains in it, and at the end of the year, most trains had 120-180k profit, but 4 had 180-240k, and one had -4k, ruining my company rating 23:30:00 <coopserver> <Anson> not quite what i had needed, and not fifo ... 23:30:51 <coopserver> <Anson> now that station has a waiting bay for (including the platforms) up to 16 trains :-) 23:31:57 <coopserver> <__Fellini__> gn all 23:32:01 <coopserver> <Mark> night 23:32:22 <coopserver> *** __Fellini__ has left the game (Leaving) 23:35:13 <coopserver> *** Player has joined 23:35:42 <coopserver> *** Player has left the game (Leaving) 23:38:07 <coopserver> <Anson> hehe, would you believe that it's possible with one small island and only one usable town to get 1st place in company rating and 3rd in profits ? :-) 23:40:32 <coopserver> <Anson> only 4th in profits now ... and if mark continues like that, also soon only 2nd in rating :-) 23:41:02 <coopserver> <Mark> :D 23:41:17 <coopserver> <Mark> im still struggling actually 23:41:20 <coopserver> <Mark> with this inflation 23:41:41 <coopserver> <Mark> would have gone bankrupt without sylfs donation 23:42:07 <coopserver> <Anson> third(?) map in a row that has inflation on ... and some also city build roads on and similar :-( 23:42:18 <coopserver> *** Sylf has joined spectators 23:50:50 <coopserver> <Anson> what is the intended limit of "smaller mines" in the current version ? 450-500 ? 23:51:06 <coopserver> <Sylf> 1000 23:51:52 <Sylf> which you'll get in another 200-300 years 23:51:58 <coopserver> <Anson> after 200 years, i see no mines above 500 23:52:31 <coopserver> <Anson> but of course, 500 is better than 2000+