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03:14:52 *** Aziroshin_ has joined #openttdcoop.stable 03:15:49 *** Aziroshin has quit IRC 04:32:52 <coopserver> *** Romeo has joined 04:32:53 <coopserver> *** Game unpaused (number of players) 05:37:37 <coopserver> *** Romeo has joined spectators 05:37:37 <coopserver> *** Game paused (number of players) 05:37:42 <coopserver> *** Romeo has left the game (Leaving) 08:06:23 *** p3tiny has joined #openttdcoop.stable 09:02:26 *** p3tiny has quit IRC 10:43:14 *** happpy has joined #openttdcoop.stable 10:43:21 <happpy> !date 10:43:21 <coopserver> Aug 23 1985 10:43:26 <happpy> !players 10:43:26 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 10:43:45 <coopserver> *** happy train sport has joined 10:43:59 <coopserver> *** happy train sport has joined company #1 10:44:00 <coopserver> *** Game unpaused (number of players) 11:32:49 <coopserver> *** Alrianne has joined 11:45:03 <coopserver> <happy train sport> HI 11:48:12 <coopserver> <happy train sport> Alrianne: won ov your fruit as die train 4 12:05:46 <coopserver> *** Alrianne has left the game (Leaving) 12:31:05 <coopserver> *** happy train sport has left the game (Leaving) 12:31:06 <coopserver> *** Game paused (number of players) 12:31:11 *** happpy has left #openttdcoop.stable 15:59:19 *** Jam35_ is now known as Jam35 16:01:34 <coopserver> *** Jam35 has joined 16:01:59 <coopserver> *** Jam35 has joined company #3 16:02:00 <coopserver> *** Game unpaused (number of players) 16:03:51 <Jam35> huh 16:04:11 <Jam35> so mono logic engine can't handle CL 0.5 16:04:36 <Jam35> V453000 fix pls :P 16:22:43 <coopserver> <Jam35> . 16:33:32 <coopserver> *** Jam35 has joined spectators 16:33:33 <coopserver> *** Game paused (number of players) 16:42:24 *** Jam35 is now known as Jam35_ 16:59:01 <coopserver> *** Jam35 has joined company #3 16:59:02 <coopserver> *** Game unpaused (number of players) 17:26:44 <coopserver> *** Jam35 has joined spectators 17:26:45 <coopserver> *** Game paused (number of players) 18:00:56 <coopserver> *** Player has joined 18:00:57 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:00:58 <coopserver> *** Player has started a new company #5 18:00:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 18:01:00 <coopserver> *** Player has joined spectators 18:01:34 <coopserver> *** Player has left the game (Leaving) 18:24:40 *** Jam35_ is now known as Jam35 19:24:23 *** Plonka has joined #openttdcoop.stable 19:24:27 <Plonka> !dl 19:24:27 <coopserver> Plonka: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 19:24:28 <coopserver> Plonka: http://www.openttd.org/en/download-stable/1.5.2-RC1 19:25:53 <coopserver> *** plonka has joined 19:25:54 <coopserver> *** Game unpaused (number of players) 19:26:45 <coopserver> *** plonka has joined spectators 19:26:46 <coopserver> *** Game paused (number of players) 19:26:47 <coopserver> *** plonka has started a new company #6 19:26:48 <coopserver> *** Game unpaused (number of players) 19:30:00 <coopserver> *** Alrianne has joined 19:34:31 <coopserver> <plonka> hello alrianne 19:34:35 <coopserver> <Alrianne> hi 19:35:22 *** happpy has joined #openttdcoop.stable 19:35:39 <happpy> !players 19:35:39 <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected 19:35:43 <happpy> hi all 19:36:08 <coopserver> <plonka> hey happy :) 19:36:17 <happpy> how things 19:36:21 <coopserver> *** happy train sport has joined 19:36:40 <coopserver> <plonka> good thanks 19:36:47 <coopserver> <plonka> hows youre self? 19:36:51 <coopserver> <happy train sport> good 19:37:13 <coopserver> <plonka> sweeeeet 19:37:19 <coopserver> <happy train sport> k i need to find a way to doo bbh for LLRR 19:38:06 <coopserver> <plonka> you can do it pal :P 19:38:23 <coopserver> <plonka> im a muppet 19:38:41 <coopserver> <happy train sport> yer but it need to be dun so i can food trains go on it 19:39:54 <coopserver> *** happy train sport has joined company #1 19:40:45 <coopserver> <plonka> yeah you can do it :P 19:46:34 <coopserver> <Jam35> hi happy 19:46:39 <coopserver> <happy train sport> hi 19:46:50 <coopserver> *** Jam35 has joined company #3 19:49:30 <coopserver> <happy train sport> heem 19:51:00 <coopserver> <Jam35> heeeeeeem 19:51:20 <coopserver> <plonka> meeeeeeh 19:51:29 <coopserver> <Jam35> no way 19:51:39 <coopserver> <plonka> way yes 19:52:01 <coopserver> <Jam35> you like train smasher? 19:52:15 <coopserver> <plonka> maybe 19:52:19 <coopserver> <plonka> what is it? 19:52:26 <coopserver> <Jam35> train smasher 19:52:32 <coopserver> <Jam35> smashes trains 19:52:46 <coopserver> <plonka> yeah i like that 19:53:08 <coopserver> <Jam35> hiss springs transfer 19:53:55 <coopserver> <plonka> lols 19:53:55 <coopserver> <Alrianne> :o 19:55:20 <coopserver> <Jam35> wreck stays on track 60 days 19:55:53 <coopserver> <plonka> too long imo 19:56:41 <coopserver> <Jam35> timing is out cos I skipped orders :/ 19:57:09 <coopserver> <Jam35> wreck detection is too complicated :) 19:57:18 <coopserver> <Jam35> so I just timed it instead 19:57:40 <coopserver> <plonka> how is it meant to work? 19:58:07 <coopserver> <Jam35> I don't release trains until wreck is clear 19:58:33 <coopserver> <Jam35> the two crashing trains need to be the right spacing for it too work 19:58:40 <coopserver> <Jam35> too late and they won't crash 19:58:57 <coopserver> <plonka> ok 19:59:29 <coopserver> <Jam35> there are two in depot now 19:59:39 <coopserver> <Jam35> they won't release until wreck is gone 19:59:42 <coopserver> <Jam35> er hopefully 20:00:08 <coopserver> <Jam35> when the small train moves it triggers 20:01:15 <coopserver> <plonka> wow many crashes 20:01:23 <coopserver> <Jam35> not bad alrianne but that was manual :P 20:01:40 <coopserver> <Alrianne> ;( 20:02:48 <coopserver> <Jam35> I was trying to develop an overflow that wrecked trains 20:03:02 <coopserver> <Jam35> only problem is producing new ones 20:03:16 <coopserver> <Jam35> all you can do is have a load in the depot 20:03:35 <coopserver> <Jam35> and let them release when a crash has happened 20:03:58 <coopserver> <plonka> weee boom 20:06:25 <coopserver> <Jam35> it's very simple, 2 not gates, one for depot one for crashing trains 20:06:46 <coopserver> <Jam35> and an on off switch: the timer train 20:06:56 <coopserver> <happy train sport> k now got to reedo my food pick up 20:07:23 <coopserver> <Jam35> the tricky part is the PBS combination to make them crash 20:07:57 <coopserver> <Jam35> at least it took a while for me to remember :) 20:08:00 <coopserver> <plonka> not gate are tricky for me :P 20:08:31 <coopserver> <Jam35> easy: input green gives red output 20:08:37 <coopserver> <Jam35> and vice versa 20:09:06 <coopserver> <plonka> im too lazy to learn it :P 20:09:53 <coopserver> <Jam35> quick demo/expalin? 20:10:19 <coopserver> <plonka> you can try 20:11:01 <coopserver> <Jam35> these are TL1 20:11:17 <coopserver> <plonka> yep ok 20:11:45 <coopserver> <Jam35> that stops them if exit is red right? 20:11:58 <coopserver> <plonka> ok 20:13:31 <coopserver> <Jam35> ok :) 20:13:40 <coopserver> <plonka> yep 20:14:32 <coopserver> <Jam35> the red section is clear 20:14:35 <coopserver> <Jam35> of trains 20:14:44 <coopserver> <Jam35> so the train can pass around 20:14:58 <coopserver> <Jam35> now it isn't 20:15:29 <coopserver> <Jam35> now they bunch up in the clear section 20:15:36 <coopserver> <Jam35> y/n? :) 20:15:41 <coopserver> <plonka> yep 20:15:58 <coopserver> <Jam35> that is it really 20:16:13 <coopserver> <plonka> well what's it's point? 20:16:36 <coopserver> <Jam35> lot's of uses :) 20:16:54 <coopserver> <Jam35> srnw is the main one for networks 20:17:13 <coopserver> <plonka> yeah i hate srnw 20:17:16 <coopserver> <Jam35> i.e. don't let a train in until it can get fully loaded 20:17:39 <coopserver> <Jam35> with dummy trains etc 20:17:49 <coopserver> <plonka> explain to me a flipflop 20:17:59 <coopserver> <plonka> because i can' see myself using those 20:18:12 <coopserver> <plonka> not so much a not gate :P 20:20:47 <coopserver> <Alrianne> don't need memory 20:21:30 <coopserver> <Jam35> build it :) 20:21:37 <coopserver> <Alrianne> me ok 20:21:41 <coopserver> <Jam35> this way can be expanded to 3 20:21:56 <coopserver> <Jam35> but true, you don't need it 20:24:10 *** Mothership_Q has joined #openttdcoop.stable 20:30:23 <coopserver> <Jam35> wtf :) 20:30:52 <coopserver> <Alrianne> ?? 20:32:53 <coopserver> <Jam35> too slow logic 20:33:39 <coopserver> <Alrianne> maybe 20:34:46 <coopserver> <happy train sport> k all dun 20:35:02 <coopserver> <plonka> looks good happy 20:35:18 <coopserver> <happy train sport> its the best i can doo 20:35:23 <coopserver> <happy train sport> thanks 20:35:27 <coopserver> <Jam35> so the not gate closes one side as train passes at the split 20:36:28 <coopserver> *** plonka has joined company #1 20:36:31 <coopserver> <Jam35> and the opposite side memory gets green 20:36:49 <coopserver> *** plonka has joined company #6 20:37:23 <coopserver> <plonka> sweet 20:37:35 <coopserver> <plonka> happy send me a couple of mil plz 20:40:25 <coopserver> <happy train sport> doing water plonka 20:40:26 <coopserver> <plonka> happy? 20:40:29 <coopserver> <happy train sport> yep 20:40:32 <coopserver> <plonka> yes 20:40:42 <coopserver> <plonka> send me a couple of mil plz 20:41:31 <coopserver> <happy train sport> k 20:41:34 <coopserver> <happy train sport> heem 20:42:08 <coopserver> <happy train sport> so u whont mail 20:42:20 <coopserver> <plonka> errm nope 20:42:24 <coopserver> <plonka> lol 20:42:34 <coopserver> <plonka> a couple of million 20:42:37 <coopserver> <plonka> cash 20:42:41 <coopserver> <happy train sport> ar k 20:42:42 <coopserver> <plonka> mil 20:42:47 <coopserver> <plonka> :P 20:43:03 <coopserver> <plonka> thanks 20:43:06 <coopserver> <happy train sport> np 20:46:37 <coopserver> <happy train sport> need mor good trains jam 20:50:09 <coopserver> *** Mothership_Q has joined 20:50:15 <coopserver> <happy train sport> nice net werk Jam35 20:50:20 <coopserver> <happy train sport> hey Mothership_Q 20:50:27 <coopserver> <happy train sport> how things 20:50:46 <coopserver> <Mothership_Q> hey 20:50:51 <coopserver> <Mothership_Q> good, busy :P 20:50:55 <coopserver> <happy train sport> good 20:53:03 <Plonka> https://www.youtube.com/watch?v=Pi__pFWfiAY&list=PL9fDqN8r-dg1cXYQYrkBAAw9dgHzejSl9&index=18 20:53:53 <coopserver> <Jam35> finally omg :) 20:53:59 <coopserver> <plonka> woooohooo 20:57:48 <coopserver> <plonka> right bed for me 20:57:51 <coopserver> <plonka> good nite 20:57:54 <coopserver> <plonka> all 20:57:57 <coopserver> *** plonka has left the game (Leaving) 20:58:02 *** Plonka has quit IRC 21:05:15 <coopserver> *** Mothership_Q has left the game (Leaving) 21:13:43 *** happpy_ has joined #openttdcoop.stable 21:17:46 <coopserver> <Jam35> ok 21:17:48 <coopserver> <Jam35> gn 21:17:51 <coopserver> *** Jam35 has left the game (Leaving) 21:20:00 *** happpy has quit IRC 21:22:59 *** happpy_ is now known as happpy 21:27:52 *** Jam35 is now known as Jam35_ 21:33:24 <coopserver> *** Player has joined 21:33:25 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:33:26 <coopserver> *** Player has started a new company #5 21:33:27 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:33:28 <coopserver> *** Player has joined spectators 21:33:57 <coopserver> *** Player has left the game (processing map took too long) 21:34:35 <coopserver> *** Player has joined 21:34:36 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:34:37 <coopserver> *** Player has started a new company #7 21:34:38 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:34:39 <coopserver> *** Player has joined spectators 21:35:07 <coopserver> *** Player has left the game (processing map took too long) 21:37:06 <coopserver> *** Player has joined 21:37:07 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:37:08 <coopserver> *** Player has started a new company #5 21:37:09 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:37:10 <coopserver> *** Player has joined spectators 21:37:40 <coopserver> *** Player has left the game (processing map took too long) 22:00:09 <coopserver> *** Alrianne has joined company #4 22:11:05 <coopserver> *** Alrianne has joined company #2 22:23:34 <coopserver> *** Alrianne has left the game (Leaving) 23:40:44 <coopserver> *** happy train sport has joined spectators 23:40:45 <coopserver> *** Game paused (number of players) 23:40:48 <coopserver> *** happy train sport has left the game (Leaving) 23:40:52 *** happpy has left #openttdcoop.stable