Config
Log for #openttdcoop.stable on 3rd August 2015:
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03:14:52  *** Aziroshin_ has joined #openttdcoop.stable
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04:32:52  <coopserver> *** Romeo has joined
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10:43:21  <happpy> !date
10:43:21  <coopserver> Aug 23 1985
10:43:26  <happpy> !players
10:43:26  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
10:43:45  <coopserver> *** happy train sport has joined
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11:32:49  <coopserver> *** Alrianne has joined
11:45:03  <coopserver> <happy train sport> HI
11:48:12  <coopserver> <happy train sport> Alrianne: won  ov  your   fruit  as  die   train 4
12:05:46  <coopserver> *** Alrianne has left the game (Leaving)
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15:59:19  *** Jam35_ is now known as Jam35
16:01:34  <coopserver> *** Jam35 has joined
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16:02:00  <coopserver> *** Game unpaused (number of players)
16:03:51  <Jam35> huh
16:04:11  <Jam35> so mono logic engine can't handle CL 0.5
16:04:36  <Jam35> V453000 fix pls :P
16:22:43  <coopserver> <Jam35> .
16:33:32  <coopserver> *** Jam35 has joined spectators
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16:42:24  *** Jam35 is now known as Jam35_
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18:00:56  <coopserver> *** Player has joined
18:00:57  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:00:58  <coopserver> *** Player has started a new company #5
18:00:59  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
18:01:00  <coopserver> *** Player has joined spectators
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18:24:40  *** Jam35_ is now known as Jam35
19:24:23  *** Plonka has joined #openttdcoop.stable
19:24:27  <Plonka> !dl
19:24:27  <coopserver> Plonka: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:24:28  <coopserver> Plonka: http://www.openttd.org/en/download-stable/1.5.2-RC1
19:25:53  <coopserver> *** plonka has joined
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19:26:47  <coopserver> *** plonka has started a new company #6
19:26:48  <coopserver> *** Game unpaused (number of players)
19:30:00  <coopserver> *** Alrianne has joined
19:34:31  <coopserver> <plonka> hello alrianne
19:34:35  <coopserver> <Alrianne> hi
19:35:22  *** happpy has joined #openttdcoop.stable
19:35:39  <happpy> !players
19:35:39  <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
19:35:43  <happpy> hi  all
19:36:08  <coopserver> <plonka> hey happy :)
19:36:17  <happpy> how  things
19:36:21  <coopserver> *** happy train sport has joined
19:36:40  <coopserver> <plonka> good thanks
19:36:47  <coopserver> <plonka> hows youre self?
19:36:51  <coopserver> <happy train sport> good
19:37:13  <coopserver> <plonka> sweeeeet
19:37:19  <coopserver> <happy train sport> k  i  need   to  find a way  to  doo  bbh  for  LLRR
19:38:06  <coopserver> <plonka> you can do it pal :P
19:38:23  <coopserver> <plonka> im a muppet
19:38:41  <coopserver> <happy train sport> yer  but  it  need to  be  dun  so  i  can  food  trains  go  on  it
19:39:54  <coopserver> *** happy train sport has joined company #1
19:40:45  <coopserver> <plonka> yeah you can do it :P
19:46:34  <coopserver> <Jam35> hi happy
19:46:39  <coopserver> <happy train sport> hi
19:46:50  <coopserver> *** Jam35 has joined company #3
19:49:30  <coopserver> <happy train sport> heem
19:51:00  <coopserver> <Jam35> heeeeeeem
19:51:20  <coopserver> <plonka> meeeeeeh
19:51:29  <coopserver> <Jam35> no way
19:51:39  <coopserver> <plonka> way yes
19:52:01  <coopserver> <Jam35> you like train smasher?
19:52:15  <coopserver> <plonka> maybe
19:52:19  <coopserver> <plonka> what is it?
19:52:26  <coopserver> <Jam35> train smasher
19:52:32  <coopserver> <Jam35> smashes trains
19:52:46  <coopserver> <plonka> yeah i like that
19:53:08  <coopserver> <Jam35> hiss springs transfer
19:53:55  <coopserver> <plonka> lols
19:53:55  <coopserver> <Alrianne> :o
19:55:20  <coopserver> <Jam35> wreck stays on track 60 days
19:55:53  <coopserver> <plonka> too long imo
19:56:41  <coopserver> <Jam35> timing is out cos I skipped orders :/
19:57:09  <coopserver> <Jam35> wreck detection is too complicated :)
19:57:18  <coopserver> <Jam35> so I just timed it instead
19:57:40  <coopserver> <plonka> how is it meant to work?
19:58:07  <coopserver> <Jam35> I don't release trains until wreck is clear
19:58:33  <coopserver> <Jam35> the two crashing trains need to be the right spacing for it too work
19:58:40  <coopserver> <Jam35> too late and they won't crash
19:58:57  <coopserver> <plonka> ok
19:59:29  <coopserver> <Jam35> there are two in depot now
19:59:39  <coopserver> <Jam35> they won't release until wreck is gone
19:59:42  <coopserver> <Jam35> er hopefully
20:00:08  <coopserver> <Jam35> when the small train moves it triggers
20:01:15  <coopserver> <plonka> wow many crashes
20:01:23  <coopserver> <Jam35> not bad alrianne but that was manual :P
20:01:40  <coopserver> <Alrianne> ;(
20:02:48  <coopserver> <Jam35> I was trying to develop an overflow that wrecked trains
20:03:02  <coopserver> <Jam35> only problem is producing new ones
20:03:16  <coopserver> <Jam35> all you can do is have a load in the depot
20:03:35  <coopserver> <Jam35> and let them release when a crash has happened
20:03:58  <coopserver> <plonka> weee boom
20:06:25  <coopserver> <Jam35> it's very simple, 2 not gates, one for depot one for crashing trains
20:06:46  <coopserver> <Jam35> and an on off switch: the timer train
20:06:56  <coopserver> <happy train sport> k  now  got  to  reedo  my  food  pick  up
20:07:23  <coopserver> <Jam35> the tricky part is the PBS combination to make them crash
20:07:57  <coopserver> <Jam35> at least it took a while for me to remember :)
20:08:00  <coopserver> <plonka> not gate are tricky for me :P
20:08:31  <coopserver> <Jam35> easy: input green gives red output
20:08:37  <coopserver> <Jam35> and vice versa
20:09:06  <coopserver> <plonka> im too lazy to learn it :P
20:09:53  <coopserver> <Jam35> quick demo/expalin?
20:10:19  <coopserver> <plonka> you can try
20:11:01  <coopserver> <Jam35> these are TL1
20:11:17  <coopserver> <plonka> yep ok
20:11:45  <coopserver> <Jam35> that stops them if exit is red right?
20:11:58  <coopserver> <plonka> ok
20:13:31  <coopserver> <Jam35> ok :)
20:13:40  <coopserver> <plonka> yep
20:14:32  <coopserver> <Jam35> the red section is clear
20:14:35  <coopserver> <Jam35> of trains
20:14:44  <coopserver> <Jam35> so the train can pass around
20:14:58  <coopserver> <Jam35> now it isn't
20:15:29  <coopserver> <Jam35> now they bunch up in the clear section
20:15:36  <coopserver> <Jam35> y/n? :)
20:15:41  <coopserver> <plonka> yep
20:15:58  <coopserver> <Jam35> that is it really
20:16:13  <coopserver> <plonka> well what's it's point?
20:16:36  <coopserver> <Jam35> lot's of uses :)
20:16:54  <coopserver> <Jam35> srnw is the main one for networks
20:17:13  <coopserver> <plonka> yeah i hate srnw
20:17:16  <coopserver> <Jam35> i.e. don't let a train in until it can get fully loaded
20:17:39  <coopserver> <Jam35> with dummy trains etc
20:17:49  <coopserver> <plonka> explain to me a flipflop
20:17:59  <coopserver> <plonka> because i can' see myself using those
20:18:12  <coopserver> <plonka> not so much a not gate :P
20:20:47  <coopserver> <Alrianne> don't need memory
20:21:30  <coopserver> <Jam35> build it :)
20:21:37  <coopserver> <Alrianne> me ok
20:21:41  <coopserver> <Jam35> this way can be expanded to 3
20:21:56  <coopserver> <Jam35> but true, you don't need it
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20:30:23  <coopserver> <Jam35> wtf :)
20:30:52  <coopserver> <Alrianne> ??
20:32:53  <coopserver> <Jam35> too slow logic
20:33:39  <coopserver> <Alrianne> maybe
20:34:46  <coopserver> <happy train sport> k  all   dun
20:35:02  <coopserver> <plonka> looks good happy
20:35:18  <coopserver> <happy train sport> its the best  i  can  doo
20:35:23  <coopserver> <happy train sport> thanks
20:35:27  <coopserver> <Jam35> so the not gate closes one side as train passes at the split
20:36:28  <coopserver> *** plonka has joined company #1
20:36:31  <coopserver> <Jam35> and the opposite side memory gets green
20:36:49  <coopserver> *** plonka has joined company #6
20:37:23  <coopserver> <plonka> sweet
20:37:35  <coopserver> <plonka> happy send me a couple of mil plz
20:40:25  <coopserver> <happy train sport> doing   water  plonka
20:40:26  <coopserver> <plonka> happy?
20:40:29  <coopserver> <happy train sport> yep
20:40:32  <coopserver> <plonka> yes
20:40:42  <coopserver> <plonka> send me a couple of mil plz
20:41:31  <coopserver> <happy train sport> k
20:41:34  <coopserver> <happy train sport> heem
20:42:08  <coopserver> <happy train sport> so  u  whont  mail
20:42:20  <coopserver> <plonka> errm nope
20:42:24  <coopserver> <plonka> lol
20:42:34  <coopserver> <plonka> a couple of million
20:42:37  <coopserver> <plonka> cash
20:42:41  <coopserver> <happy train sport> ar  k
20:42:42  <coopserver> <plonka> mil
20:42:47  <coopserver> <plonka> :P
20:43:03  <coopserver> <plonka> thanks
20:43:06  <coopserver> <happy train sport> np
20:46:37  <coopserver> <happy train sport> need  mor  good  trains  jam
20:50:09  <coopserver> *** Mothership_Q has joined
20:50:15  <coopserver> <happy train sport> nice  net   werk  Jam35
20:50:20  <coopserver> <happy train sport> hey  Mothership_Q
20:50:27  <coopserver> <happy train sport> how    things
20:50:46  <coopserver> <Mothership_Q> hey
20:50:51  <coopserver> <Mothership_Q> good, busy :P
20:50:55  <coopserver> <happy train sport> good
20:53:03  <Plonka> https://www.youtube.com/watch?v=Pi__pFWfiAY&list=PL9fDqN8r-dg1cXYQYrkBAAw9dgHzejSl9&index=18
20:53:53  <coopserver> <Jam35> finally omg :)
20:53:59  <coopserver> <plonka> woooohooo
20:57:48  <coopserver> <plonka> right bed for me
20:57:51  <coopserver> <plonka> good nite
20:57:54  <coopserver> <plonka> all
20:57:57  <coopserver> *** plonka has left the game (Leaving)
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21:17:46  <coopserver> <Jam35> ok
21:17:48  <coopserver> <Jam35> gn
21:17:51  <coopserver> *** Jam35 has left the game (Leaving)
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21:22:59  *** happpy_ is now known as happpy
21:27:52  *** Jam35 is now known as Jam35_
21:33:24  <coopserver> *** Player has joined
21:33:25  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:33:26  <coopserver> *** Player has started a new company #5
21:33:27  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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21:34:36  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:34:37  <coopserver> *** Player has started a new company #7
21:34:38  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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21:37:07  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:37:08  <coopserver> *** Player has started a new company #5
21:37:09  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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22:00:09  <coopserver> *** Alrianne has joined company #4
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