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00:14:28 <coopserver> *** Sylf has joined 00:15:24 <coopserver> <Sylf> oh good 00:15:36 <coopserver> <Sylf> this house set has more than the original boring brown boxes 00:19:56 <coopserver> *** Sylf has left the game (Leaving) 00:23:36 <coopserver> *** maxtimbo has joined 00:23:56 <coopserver> <Anson> WB 00:24:06 <coopserver> <maxtimbo> turns out I don't have as much homework as I thought 00:25:11 <coopserver> <maxtimbo> I like that station... 00:25:12 <coopserver> <Anson> i like strange layouts ... and since you are experimenting anyway, i did some new layout to the small trains at Bolungarvík 00:25:44 <coopserver> <maxtimbo> what do you think about husavik valley? 00:26:03 <coopserver> <Anson> with higher traffic it will be very ineffective, but it looks nice (different :-) 00:26:12 <coopserver> <maxtimbo> it's pretty strange but it works.... not very high trough put though 00:27:00 <coopserver> <Anson> did you intend Húsavík to be a transfer station in both directions ? 00:27:28 <coopserver> <maxtimbo> ya know, I really have no idea... I have never built a succewssful pax system 00:28:19 <coopserver> <Anson> that would require a similar "double station" as Bolungarvík : one transfer and load pair in one direction and one pair in the other 00:28:48 <coopserver> <Anson> bidirectional transfer stations are always a bit complicated 00:33:46 <coopserver> <maxtimbo> I think I will get rid of !these trains... 00:40:16 <coopserver> *** maxtimbo has left the game (general timeout) 00:40:45 <coopserver> <Anson> you see Húsavík now ? separate West and Valley stations for transfering/forwarding pax in two directions 00:40:59 <coopserver> *** maxtimbo has joined 00:41:12 <coopserver> <Anson> the tight curves are not optimal, but it works 00:42:00 <coopserver> <maxtimbo> hmm I don't think that looks crazy enough. I might play with it a little 00:43:23 <coopserver> <Anson> it's only the priciple how to do transfer in two directions 00:45:13 <coopserver> <maxtimbo> this lag is killing me 00:46:54 <coopserver> *** maxtimbo has left the game (general timeout) 00:47:04 <maxtimbo> arg 00:47:17 <maxtimbo> I dunno if I can continue 00:47:50 <maxtimbo> I'll try again in a minute 00:48:35 <coopserver> *** Cameron has joined 00:48:58 <Anson> i have no lag at all, but I'm in europe with fast internet 00:49:11 <Anson> and an acceptably new computer 00:49:16 <maxtimbo> I think it's the europe part... 00:49:28 <maxtimbo> I have all those other things also 00:49:49 <Sylf> I have no lag from Kansas 00:49:59 <Anson> from hre, i usually have a ping of 50 to europe, 150 us east coast, 250 us west coast, 350 asia 00:50:34 <maxtimbo> maybe I have too many devices on my network 00:50:41 <Anson> some lag usually appears for me above 200 00:53:29 <coopserver> *** Sylf has joined 00:53:58 <coopserver> <Sylf> Yup, this server runs smooth for me. 00:55:51 <coopserver> *** Sylf has left the game (Leaving) 00:55:52 <coopserver> *** maxtimbo has joined 00:56:02 <coopserver> <Anson> WB 00:56:54 <coopserver> <maxtimbo> killed two devices from my network. that was the problem 00:59:38 <coopserver> <maxtimbo> right 01:00:06 <coopserver> <maxtimbo> let's see how it works 01:00:31 <coopserver> <maxtimbo> awesome 01:01:46 <coopserver> <Anson> the reversers work, but with some problems 01:01:59 <coopserver> <maxtimbo> yep 01:03:02 <coopserver> <maxtimbo> why does 1 keep going the wrong way first? 01:03:32 <coopserver> <Anson> because the reverser has a high penalty and another trains was blocking the correct exit 01:04:23 <coopserver> <Anson> when a trains goes to 2, the train from 1 takes a random path since it sees no direct path to 3 or 4 01:05:32 <coopserver> <maxtimbo> that should work... 01:06:58 <coopserver> <Anson> should work 01:07:36 <coopserver> <maxtimbo> they come in waves... 01:08:06 <coopserver> <Anson> some trains have to be updated ... they are still missing the order to transfer at west and go directly to valleys 01:09:08 <coopserver> <maxtimbo> room for one in the chamber 01:09:18 <coopserver> <Anson> valley has 24 trains, and west only 19 -> 5 more trains need to be checked for orders 01:11:41 <coopserver> <Anson> when those 5 trains are updated, the pies of waiting pax in valley should get smaller too 01:12:24 <coopserver> <maxtimbo> ha we were just looking at the some train 01:13:07 <coopserver> <Anson> 2 done, 3 to go 01:13:38 <coopserver> <maxtimbo> 2 to go 01:15:05 <coopserver> <Anson> all trains updated now !? 01:15:23 <coopserver> <maxtimbo> I think so. I was just looking fo r the last one 01:18:13 <Sylf> what kind of devices did you disconnect, tim? 01:18:31 <coopserver> <maxtimbo> My other laptop had pandora playing on it 01:19:11 <Sylf> I guess me streaming mp3/mp4 locally isn't the same thing 01:20:19 <coopserver> <maxtimbo> yeah, no... I am pulling from the WAN. You're keeping things in the LAN. I was taxing my modem as well as my router. You're just taxing the Router, not such a big deal 01:20:29 <coopserver> <maxtimbo> But me thinks you know all that.... 01:20:42 <Sylf> just switched to BBC radio streaming... still no problem 01:21:03 <Sylf> then again, they compress their stuff well 01:21:06 <Sylf> 64kbps 01:21:32 <coopserver> <maxtimbo> Pandora eats up that bandwidth 01:22:02 <coopserver> <maxtimbo> because they have to maintain a high QOS... 01:22:16 <Sylf> ok, switching to pandora on iphone... 01:22:29 <coopserver> <maxtimbo> everything else on the network takes a back seat with pandora... 01:22:30 <coopserver> <Anson> i have no problems with my setup ... computer and TV receivers are all connected by cable, and thus i can get 4 TV streams and fast internet at the same time 01:23:00 <coopserver> <maxtimbo> I'm also running all this via wifi 01:23:29 <coopserver> <Anson> 4 SD streams are only 20 mbit, which leaves 30 mbit for the internet :-) 01:23:31 <coopserver> <maxtimbo> far from the modem.... not exactly ideal. But the wife won't let me wire up the house with ethernet cable :-/ 01:23:53 <Sylf> pandora + crunchyroll + coop public server = smooth running 01:24:57 <coopserver> <Anson> max: there are either more trains needed now, or more evenly spaced 01:25:18 <coopserver> <Anson> currently they come in one big wave and the last trains transport nothing 01:25:20 <coopserver> <maxtimbo> I dunno... Whatever it is, as long as I don't have pandora running and all is well 01:25:55 <Sylf> that's just weird 01:25:59 <coopserver> <maxtimbo> both stations have plenty of pax to be transported 01:26:33 <coopserver> <maxtimbo> sylf, it gives me chance to put some old vinyls on... 01:26:39 <coopserver> <Anson> Húsavík West and Valley both have almost no pax 01:27:25 <coopserver> <maxtimbo> we need these cities to get bigger... 01:27:32 <coopserver> <Anson> Bolungarvík east has a few waiting (until the next wave comes and gets them), and the pax which are waiting at annex have to wait because of the small trains 01:28:13 <coopserver> <Anson> now there are 800 pax waiting at Húsavík West because the wave of trains is just on its way to the other end 01:39:55 <coopserver> <maxtimbo> I changed the orders to the long distance trains to wait for a full load at bolugarvik east 01:48:16 <coopserver> <maxtimbo> nearly broke but we're finally in the black 01:50:29 <coopserver> <Anson> i changed the orders back to any normal load since the full load at Bolungarvík caused 5k+ pax waiting at the other end in Húsavík 01:51:13 <coopserver> <Anson> that's always the problem with pax networks : asymmetrical amounts of pax to be transported 01:52:02 <coopserver> <Anson> if "full load" is used at all, it has to be used at the side where more pax are generated, and that seems to be at Húsavík in this case (at this time) 01:52:30 <coopserver> <maxtimbo> makes sense.... 01:53:17 <coopserver> <maxtimbo> some of these trains are empty 01:53:32 <coopserver> <Anson> on the public server, such things are easier since there is always someone online when trains move 01:53:46 <coopserver> <Anson> on this server, things can change a lot while players are afk 01:57:11 <coopserver> <Anson> thus i prefer no "full load" at all, and instead try to space trains more evenly around the track 01:57:59 <coopserver> <Anson> that can easily be done by removing signals to have a gap, or you can go crazy and build logic circuits to get timed release of trains :-) 01:58:47 <coopserver> <maxtimbo> I haven't figured out the timed part of logic trains yet. It's some pretty fun, aggravating stuff... 01:59:48 <coopserver> <Anson> simple timers are easy : have a logic train on a small circle which blocks the main track for some time 02:00:19 <coopserver> <Anson> the timing can be adjusted by selecting some wait times in a timetable of the logic train 02:00:21 <coopserver> <maxtimbo> i get that... the frustraing part is getting the timing perfect.... 02:01:29 <coopserver> <Anson> just measure the time of a roundtrip for one train on the mainline (either by hand with a stopwatch, or by temporarily setting that train on a timetable) 02:01:47 <coopserver> <Anson> then divide that time by the number of trains that you have on that mainline 02:02:04 <coopserver> <Anson> and set that time in the timetable of the logic train 02:06:20 <coopserver> <maxtimbo> how come these towns don't build their own roads? 02:23:44 <coopserver> <Anson> there are settings and on this server, people should always decide which towns grow and where they grow 02:24:01 <coopserver> <maxtimbo> I can dig it 02:24:10 <coopserver> <Anson> thus "towns can build roads" is usually off 02:25:39 <coopserver> <maxtimbo> And I sayeth to you, oh towns: thou art fools and shall never build roads. So sayeth your Ruler. 02:26:22 <coopserver> <Anson> i have built a timer at Húsavík 02:26:36 <coopserver> <maxtimbo> yeah i was looking at it 02:26:43 <coopserver> <Anson> 240 days roundtrip on mainline and 12 trains --> 20 days wait time 02:27:15 <coopserver> <maxtimbo> I'm sure this will balance out in a minute, but those depots are full of waiting trains 02:27:18 <coopserver> <Anson> to not have random travel times added to wait times, i have set wait to 10, and travel to 2x5 02:27:26 <coopserver> <maxtimbo> well, not full/// 02:27:32 <coopserver> <Anson> anyway, total time between releases is 20 02:28:00 <coopserver> <Anson> it will take 240 days until the trains are evenly spaced now 02:28:10 <coopserver> <maxtimbo> gotchya 02:28:17 <coopserver> <maxtimbo> that's pretty cool 02:28:47 <coopserver> <Anson> at first, i had used a logic train, but that was too fast 02:29:05 <coopserver> <Anson> it blocked the train already before the main train was released :-) 02:30:19 <coopserver> <maxtimbo> That helped a lot with trains loading at bolugvik... 02:31:05 <coopserver> <Anson> if there are more pax later, you can add more trains and recalculate the timer 02:31:13 <coopserver> <Anson> should be easy to do :-) 02:31:25 <coopserver> <maxtimbo> yep. I understand the formula 02:33:32 <coopserver> <maxtimbo> I wish there was a way to hide the logic a little better... but anything I've tried just sort of makes a mess of things 02:33:52 <coopserver> <maxtimbo> or it's more trouble than it's worth 02:33:53 <coopserver> <Anson> hehe, yes, i thought so, a simple division ... you only have to remember to adjust it when you add (or remove) trains, or when you upgrade trains so that the roundtrip is faster/slower ... 02:47:02 <coopserver> <Anson> i moved the timer ... i think that is the best method available to "hide" logic 02:48:05 <coopserver> <maxtimbo> yeah, that's pretty much been the only way I can every figure out how to do it... 02:49:05 <coopserver> <Anson> on this server, tunnels usually can be pretty long ... not for trains, but to transport logic information 04:13:24 <coopserver> *** Cameron has left the game (Leaving) 04:22:12 <coopserver> *** maxtimbo has left the game (Leaving) 05:29:29 <coopserver> *** Player has joined 05:29:30 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:29:31 <coopserver> *** Player has started a new company #8 05:29:32 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:29:33 <coopserver> *** Player has joined spectators 05:30:57 <coopserver> *** Player has started a new company #8 05:30:58 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:30:59 <coopserver> *** Player has joined spectators 05:31:56 <coopserver> *** Player has started a new company #9 05:31:57 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:31:58 <coopserver> *** Player has joined spectators 05:32:02 <coopserver> *** Player has joined company #8 05:32:03 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:32:04 <coopserver> *** Player has joined spectators 05:32:06 <coopserver> *** Player has joined company #8 05:32:07 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:32:08 <coopserver> *** Player has joined spectators 05:32:09 <coopserver> *** Player has joined company #8 05:32:10 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:32:11 <coopserver> *** Player has joined spectators 05:32:12 <coopserver> *** Player has joined company #8 05:32:13 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:32:14 <coopserver> *** Player has joined spectators 05:32:15 <coopserver> *** Player has joined company #8 05:32:16 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:32:17 <coopserver> *** Player has joined spectators 05:32:18 <coopserver> *** Player has joined company #8 05:32:19 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:32:20 <coopserver> *** Player has joined spectators 05:32:21 <coopserver> *** Player has joined company #8 05:32:22 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:32:23 <coopserver> *** Player has joined spectators 05:32:24 <coopserver> *** Player has joined company #9 05:32:25 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:32:26 <coopserver> *** Player has joined spectators 05:32:27 <coopserver> *** Player has joined company #9 05:32:28 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:32:29 <coopserver> *** Player has joined spectators 05:32:30 <coopserver> *** Player has joined company #7 05:32:31 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:32:32 <coopserver> *** Player has joined spectators 05:32:54 <coopserver> *** Player has joined company #9 05:32:55 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:32:56 <coopserver> *** Player has joined spectators 05:32:57 <coopserver> *** Player has joined company #9 05:32:58 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:32:59 <coopserver> *** Player has joined spectators 05:33:00 <coopserver> *** Player has joined company #9 05:33:01 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:33:02 <coopserver> *** Player has joined spectators 05:33:03 <coopserver> *** Player has joined company #9 05:33:04 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 05:33:05 <coopserver> *** Player has joined spectators 05:33:10 *** maxtimbo has quit IRC 05:33:29 <coopserver> <Anson> player, please read : change your name first 05:33:47 <coopserver> <Anson> !name Anson 05:35:27 <coopserver> <Anson> the command is !name 05:35:58 <coopserver> <Anson> for a simple name --> !name Matias 05:36:18 <coopserver> <Anson> for names with spaces --> !name "Matias Conti" 05:36:29 <coopserver> <Anson> in the chat line 05:36:49 <coopserver> <Anson> !name mynewname 05:36:50 <coopserver> *** Anson has changed his/her name to mynewname 05:36:55 <coopserver> <mynewname> !name Anson 05:36:56 <coopserver> *** mynewname has changed his/her name to Anson 05:37:46 <coopserver> <Anson> you also can set a default username in the window where you select the multiplayer game (corner at the top right of the window) 05:38:28 <coopserver> *** Player has left the game (Leaving) 05:39:47 <coopserver> *** Matias has joined 05:39:48 <coopserver> *** Matias has started a new company #8 05:40:02 <coopserver> <Anson> welcome to the server 05:40:05 <coopserver> <Anson> have fun 05:41:06 <coopserver> <Anson> are you new to the server, or completely new to multiplayer ottd ? or even to ottd ? 05:42:59 <coopserver> <Anson> speaking fin : not needed 05:43:09 <coopserver> <Anson> but you should try :-) 05:43:36 <coopserver> <Anson> are you from italy ? 05:44:26 <coopserver> <Anson> italian/spanish language ... not much difference to me :-) 05:44:53 <coopserver> <Anson> portuguese is something different ... 05:47:05 <coopserver> <Anson> one important server rule only: don't steal from others, and build as far from them as possible ... and have fun 06:20:58 <coopserver> *** Matias has left the game (Leaving) 06:36:52 <coopserver> *** Matias has joined 06:40:18 <coopserver> <Anson> matias, why do you send trains to a depot ? 06:41:03 <coopserver> <Anson> MATIAS ?!?!?!?! 06:41:13 <coopserver> <Anson> why do you delete trains ? 06:42:47 <coopserver> <Anson> !admin 06:42:48 <coopserver> *** Anson has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 06:43:04 <coopserver> <Anson> matias joined the company and now deleted everything !!!!!! 06:43:38 <coopserver> <Anson> !admin 06:43:39 <coopserver> *** Anson has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 06:44:25 <coopserver> <Anson> he is destroying everything now, deleting stations and also towns 06:46:23 <coopserver> <Anson> matias: you say that it's a virus ? ... crap ... you are destroying it 06:46:49 <coopserver> <Anson> what kind of virus can delete networks and towns in a game ? 06:48:35 <coopserver> <Anson> and please speak publicly 06:48:43 <coopserver> <Anson> so that everybody can see it 06:50:25 <coopserver> <Anson> !admin 06:50:26 <coopserver> *** Anson has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 06:50:56 <coopserver> <Anson> the pink company had no password, but that is no reason to destroy it 06:51:27 <coopserver> <Anson> i just had noticed that many/all trains in Bolungarvík were sent to a depot and then deleted there 06:52:03 <coopserver> <Anson> a moment later, all money was spent to delete most stations and half the town too 06:52:28 <coopserver> <Anson> and it still continues now 06:53:38 <coopserver> *** Matias has left the game (Leaving) 06:53:49 <coopserver> <Anson> matias: just look at the colors of chat and ingame, and you see who i am and what company i play 06:54:08 <coopserver> *** Matias has joined 06:55:00 <coopserver> <Anson> why did you delete everything ? 06:55:05 <V453000> !players 06:55:05 <coopserver> V453000: Client 759 (Pink) is Anson, in company 7 (maxtimbo Transport) 06:55:06 <coopserver> V453000: Client 783 (Light Blue) is Matias, in company 8 (Matias Transport) 06:55:11 <V453000> can someone explain to me what the fuck is going on 06:55:32 <coopserver> <Anson> just what i wrote in chat 06:55:34 <V453000> !rcon ban 783 06:55:35 <coopserver> *** Matias has left the game (kicked by server) 06:55:36 <coopserver> *** Matias has left the game (kicked by server) 06:55:37 <coopserver> *** Matias has left the game (connection lost) 06:55:38 <coopserver> Banned 1 client(s) 06:55:55 <V453000> sorted 06:56:02 <coopserver> <Anson> btw: hallo, V 06:57:19 <coopserver> <Anson> matias earlier tried to join and produced 40 messages "player, please set a name"... then reloged with a proper name 06:57:44 <coopserver> <Anson> said that he is from argentina(?) and speaks little english only 06:58:07 <V453000> too bad 06:58:29 <coopserver> <Anson> quite a while later he joined the pink company since it had no password (was intended mostly to test something, but now had grown to a real compnay) 06:59:16 <coopserver> <Anson> suddenly i noticed strange effects, and saw that all trains from the sbahn service in Bolungarvík went to a depot and got deleted there 06:59:36 <coopserver> <Anson> in private chat, he told me that it must be a virus 07:00:12 <coopserver> <Anson> and a moment later all the money was used to delete most part of the town, all stations, etc 07:01:02 <coopserver> <Anson> now the company has no more network and no town ... will be bancrupt soon with no chance for rebuilding anything 07:02:02 <coopserver> *** Anson has joined spectators 07:02:03 <coopserver> *** Game paused (number of players) 07:07:42 <V453000> mhm 07:17:11 <coopserver> <Anson> i see two options ... either you do a lot of work and restore an old autosave (12+ months old at least) for minimal effect, or pink just waits for a new map 07:18:15 <coopserver> <Anson> it's 2041 already, and the pink company (owner maxtimbo) had started it as some test ... and should know that on the next map, even a test should get a password :-) :-( 07:21:23 <V453000> or I do nothing :) 07:21:52 <coopserver> <Anson> that's what i meant with option 2 : pink waits for the next map 07:22:31 <V453000> arr 07:25:21 <coopserver> *** Anson has joined company #7 07:25:22 <coopserver> *** Game unpaused (number of players) 07:26:39 <coopserver> *** Game paused (number of players) 07:26:55 <coopserver> *** Anson has started a new company #7 07:26:56 <coopserver> *** Game unpaused (number of players) 07:28:43 <coopserver> *** Anson has joined spectators 07:28:44 <coopserver> *** Game paused (number of players) 07:28:50 <coopserver> *** Anson has started a new company #9 07:28:51 <coopserver> *** Game unpaused (number of players) 07:30:43 <coopserver> *** Anson has joined spectators 07:30:44 <coopserver> *** Game paused (number of players) 08:18:08 *** happl has joined #openttdcoop.stable 08:18:21 *** happl is now known as happpy 08:18:39 <happpy> !players 08:18:39 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 08:22:31 <happpy> !date 08:22:31 <coopserver> Nov 07 2041 08:33:36 *** happpy has left #openttdcoop.stable 09:03:52 *** happpy_ has joined #openttdcoop.stable 09:04:20 <coopserver> *** happy train sport has joined 09:08:56 <coopserver> *** happy train sport has joined company #3 09:08:57 <coopserver> *** Game unpaused (number of players) 09:09:22 <coopserver> <Anson> hallo, happy 09:09:27 <coopserver> <happy train sport> hi 09:09:36 <coopserver> <Anson> look at the signs .... 09:09:44 <coopserver> <happy train sport> yer i read it 09:09:59 <coopserver> <happy train sport> its not the ferst time he dun that 09:10:28 <coopserver> <Anson> oh, you already know him ? 09:10:50 <coopserver> <happy train sport> he was on the server and he dun it to 3 companys 09:12:03 <coopserver> <Anson> what can be done ? if an admin is online, then kick him, or else just password protect all companies !? ... what else ? 09:12:26 <coopserver> <happy train sport> just doo password 09:12:34 <coopserver> <happy train sport> and shord be k 09:13:16 <coopserver> <Anson> he still could create new companies over and over again and delete towns 09:13:41 <coopserver> <happy train sport> hen he shord be hik of 09:13:47 <coopserver> <happy train sport> kik of 09:13:49 <coopserver> <Anson> but with changing IP on most users, and with freely selectable usernames, a ban is useless 09:14:16 <coopserver> <happy train sport> u can still blok hem to jon the server 09:14:36 <coopserver> <Anson> that would be a ban, but how ? 09:14:49 <coopserver> <happy train sport> true 09:15:44 <coopserver> <Anson> if i restart my router, i get a new IP, and i can select any username on joining ... no method to detect a banned player 09:16:01 <coopserver> <happy train sport> heem i need to ade b mor tranfer t hinfsdalur 09:16:18 <coopserver> <happy train sport> heem true 09:27:17 <coopserver> <Anson> afk until afternoon or until next map .... 09:27:27 <coopserver> <happy train sport> k 09:27:31 <coopserver> <Anson> !name "Anson (afk)" 09:27:33 <coopserver> *** Anson has changed his/her name to Anson (afk) 09:57:48 *** happpy_ is now known as happpy 10:00:04 <V453000> even the biggest retards just get bored sooner or later Anson :) 10:01:30 <happpy> true v 10:07:30 <happpy> !date 10:07:31 <coopserver> Mar 06 2046 10:07:44 <happpy> how sr u v 10:16:49 <V453000> yes 10:25:20 <coopserver> *** Anson (afk) has joined company #3 10:25:26 <coopserver> <Anson (afk)> !name Anson 10:25:27 <coopserver> *** Anson (afk) has changed his/her name to Anson 10:25:55 <coopserver> <happy train sport> yooo 10:52:54 <coopserver> *** Anson has joined spectators 12:18:17 <coopserver> <Anson> back now 12:19:30 <coopserver> *** Anson has joined company #3 12:27:15 <happpy> i bee back ineed to restart my latop 12:27:22 *** happpy has left #openttdcoop.stable 12:27:30 <coopserver> *** happy train sport has left the game (Leaving) 13:56:42 *** happpy has joined #openttdcoop.stable 14:08:31 <happpy> !players 14:08:31 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 14:27:07 <coopserver> *** happy train sport has joined 14:27:22 <coopserver> <happy train sport> hi 14:27:41 <coopserver> <Anson> hallo 14:28:04 <coopserver> <Anson> almost finished upgrading and editing all cargo lines 14:28:36 <coopserver> <happy train sport> sorrey i tork to lone i had to rewin my norton from norton 360 to a nuver norton 14:28:44 <coopserver> <happy train sport> nice 14:30:07 <coopserver> <Anson> most trains were still only level 4 and up to 9 is available now 14:30:21 <coopserver> <Anson> i also replace some fast trains to medium 14:30:33 <coopserver> <happy train sport> i got a coal save game i been doing of line I got LLLRRRoverflow 14:30:34 <coopserver> <Anson> and doubled all tracks 14:30:41 <coopserver> <happy train sport> nice 14:32:09 <coopserver> <Anson> also upgraded the wagons from 2nd to 3rd generation 14:32:18 <happpy> nice 14:47:09 <coopserver> <Anson> as always, i build in yellow :-) 14:47:39 <happpy> nice 14:48:10 <coopserver> <Anson> btw: why do you still always do the same mistakes (bad things) ? eg dropping cargo with "unload and load cargo", etc 14:48:46 <happpy> for got redoo it right 14:48:54 <coopserver> <Anson> if a new mine appears near a drop, trains immediately load and then go back and forth without ever unloading 14:49:36 <happpy> true 14:49:54 <coopserver> <Anson> and why did you build a huge pickup station for coal ? 4 long platforms .... 14:50:19 <happpy> not shor 14:50:42 <coopserver> <Anson> this map has the "small mines" grf, thus mines increase slowly to 200, maybe 300 or 400, but not enough for 4 long platforms 14:51:32 <happpy> yer true 14:51:59 <happpy> did u look at that save map i send u 14:53:58 <coopserver> *** arcsin has joined 14:54:19 <coopserver> <happy train sport> hi arcsin 14:54:26 <coopserver> <happy train sport> welome to the server 14:55:57 <coopserver> <happy train sport> to see the ruleds doo !rules and have fun arcsin 15:08:09 <coopserver> <Anson> how can Hveragerði Woods be made larger ? 15:08:23 <coopserver> <Anson> there is quite some queue in front of it 15:08:28 <coopserver> <happy train sport> yer 15:08:37 <coopserver> <happy train sport> we need mor station space 15:09:21 <coopserver> <Anson> big problem are the loading times of those trains 15:09:50 <coopserver> <Anson> other trains with shorter loading times might solve the problem (at least partially) 15:09:57 <coopserver> <happy train sport> yer true 15:10:12 <coopserver> <happy train sport> or we try uver trains 15:11:12 <coopserver> <Anson> maglev trains are fast, but low capacity and long loading times 15:11:20 <coopserver> <happy train sport> yer 15:11:40 <coopserver> <happy train sport> so shord we try a nuver train 15:14:54 <coopserver> <Anson> you should have reserved more space in the town to enlarge the station later when needed 15:15:39 <coopserver> <happy train sport> yer true but i fort to doo it 15:16:08 <coopserver> <Anson> we could move the bus unloading to the backside of the station and thus get new space for one platform, and on the other side replace houses with a platform ... for a total of 2x3 instead of 2x2 15:16:42 <coopserver> <happy train sport> wate for a minte 15:42:04 <coopserver> <Anson> seems to work now with the temp connection 15:42:26 <coopserver> <Anson> we can just wait now until rating improves by itself and then later delete the two houses 15:42:34 <coopserver> <Anson> no need for "dirty tricks" 15:43:46 <coopserver> <Anson> btw: while redoing the entry/exit of a station,m it is a bad idea to dig tunnels across those entry/exit rails :-( 15:54:58 <coopserver> <Anson> 6 platforms working now, and no single train is waiting 15:55:41 <coopserver> <happy train sport> nice won 15:56:02 <coopserver> <Anson> and the crossing tunnel is there again, but without the unnecessary digging one more deeper level 15:56:32 <coopserver> <happy train sport> yep 15:57:34 <coopserver> <Anson> seems the wave is back, but already gone again too :-) 15:57:52 <coopserver> <happy train sport> yep 16:01:25 <coopserver> <Anson> btw: entry and exit can be left or right, and different for any pair of platforms 16:01:37 <coopserver> <Anson> switching them can avoid bridges 16:01:47 <coopserver> <Anson> now only one bridge instead of 3 16:02:02 <coopserver> <happy train sport> yer 16:05:50 <coopserver> <Anson> remember: first improvement were trains with more power/acceleration to clear the station faster 16:06:01 <coopserver> <happy train sport> k 16:06:02 <coopserver> <Anson> we also have brake space in front of the platforms now 16:07:07 <coopserver> <Anson> and the only two bridges are on two different/separate exit pathes, thus have low traffic only 16:14:30 <coopserver> <happy train sport> yep 16:16:35 <coopserver> *** Dnz-Ali has joined 16:16:40 <coopserver> <Dnz-Ali> i 16:16:41 <coopserver> <Dnz-Ali> hi 16:16:42 <coopserver> <happy train sport> hi 16:16:48 <coopserver> <happy train sport> how ar u 16:18:41 <coopserver> *** Dnz-Ali has left the game (Leaving) 16:32:04 <coopserver> *** arcsin has started a new company #7 16:33:52 <coopserver> <Anson> entry to Hnífsdalur improved : the distance between PBS and platforms was much too large ... someone forgot to place block signals in front of the platforms 16:34:21 <happpy> yep 16:52:41 <coopserver> *** Jam35 has joined 16:52:56 <coopserver> <happy train sport> hey jam 16:53:22 <coopserver> <Jam35> hi 16:53:36 <coopserver> <happy train sport> how things 16:53:48 <coopserver> <Jam35> ok 16:53:58 <happpy> nice 16:56:16 <coopserver> <Jam35> where are the nice sbahn? 16:56:34 <coopserver> <happy train sport> trains ? 16:57:22 <coopserver> <Jam35> city network 16:57:30 <coopserver> <happy train sport> ar 16:57:33 <coopserver> <happy train sport> k 16:58:36 <coopserver> *** Jam35 has left the game (Leaving) 18:22:58 <coopserver> <happy train sport> arcsin: make shor u leve a nufe space for players to up grade ther train line 18:26:33 <coopserver> <happy train sport> nice thanks arcsin 18:27:38 <coopserver> *** Tonton has joined 18:27:39 <coopserver> *** Tonton has started a new company #9 18:27:49 <coopserver> <happy train sport> hi Tonton 18:28:13 <coopserver> <Tonton> salut salut 18:29:02 <coopserver> <happy train sport> is a town map Tonton so 19:06:08 <coopserver> <Anson> i have finished sorting the pax trains too now 20:00:00 <coopserver> *** arcsin has left the game (Leaving) 20:18:56 <coopserver> *** Tonton has left the game (general timeout) 20:31:59 <coopserver> *** happy train sport has joined spectators 20:32:12 <coopserver> *** happy train sport has left the game (Leaving) 20:32:15 *** happpy has left #openttdcoop.stable 20:43:10 <coopserver> *** Player has joined 20:43:11 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:43:12 <coopserver> *** Player has started a new company #10 20:43:13 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:43:14 <coopserver> *** Player has joined spectators 20:43:34 <coopserver> <Player> hello 20:44:31 <coopserver> *** Player has left the game (Leaving) 21:02:07 <coopserver> *** Player has joined 21:02:08 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:02:09 <coopserver> *** Player has started a new company #10 21:02:10 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:02:11 <coopserver> *** Player has joined spectators 21:03:10 <coopserver> *** Player has started a new company #11 21:03:11 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:03:12 <coopserver> *** Player has joined spectators 21:03:36 <coopserver> <Player> !name Ninja's 21:03:37 <coopserver> *** Player has changed his/her name to Ninja's 21:05:59 <coopserver> *** Ninja's has left the game (Leaving) 21:29:40 <coopserver> *** Tonton has joined 22:14:42 *** Jam35 has quit IRC 22:14:42 *** SmatZ has quit IRC 22:14:42 *** planetmaker has quit IRC 22:14:42 *** coopserver has quit IRC 22:14:42 *** V453000 has quit IRC 22:15:04 *** mari_kiri has quit IRC 22:15:04 *** Sylf has quit IRC 22:15:04 *** tycoondemon has quit IRC 22:15:04 *** phatmatt_ has quit IRC 22:16:10 *** coopserver has joined #openttdcoop.stable 22:16:10 *** V453000 has joined #openttdcoop.stable 22:16:10 *** helix.oftc.net sets mode: +ovov coopserver coopserver V453000 V453000 22:16:10 *** planetmaker has joined #openttdcoop.stable 22:16:10 *** Jam35 has joined #openttdcoop.stable 22:16:10 *** helix.oftc.net sets mode: +ovov planetmaker planetmaker Jam35 Jam35 22:16:10 *** SmatZ has joined #openttdcoop.stable 22:18:29 *** tycoondemon has joined #openttdcoop.stable 22:18:29 *** Sylf has joined #openttdcoop.stable 22:18:29 *** mari_kiri has joined #openttdcoop.stable 22:18:29 *** phatmatt_ has joined #openttdcoop.stable 22:18:29 *** synthon.oftc.net sets mode: +o Sylf 22:19:30 *** ChanServ sets mode: +v Sylf 22:52:15 *** maxtimbo has joined #openttdcoop.stable 22:54:11 <coopserver> *** maxtimbo has joined 22:55:08 <coopserver> <maxtimbo> oh man that blows! 22:56:31 <coopserver> *** maxtimbo has left the game (Leaving) 22:56:51 <maxtimbo> well that really sucks 22:59:22 <coopserver> *** maxtimbo has joined 22:59:47 <coopserver> *** maxtimbo has left the game (Leaving) 23:18:58 <maxtimbo> Anson, you there?