Config
Log for #openttdcoop.stable on 14th November 2015:
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02:57:02  <coopserver> *** Game still paused (connecting clients, number of players)
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11:39:33  <happpy> !date
11:39:33  <coopserver> Sep 20 2052
11:40:22  <happpy> !players
11:40:22  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
11:42:43  *** happpy is now known as happpymoblic
11:43:01  *** happpy has joined #openttdcoop.stable
11:47:32  <coopserver> *** Game still paused (connecting clients, number of players)
11:47:36  <coopserver> *** happy train sport has joined
11:47:37  <coopserver> *** Game still paused (number of players)
13:54:33  <happpy> !companies
13:54:33  <coopserver> happpy: Company '1' (Light Blue): happy train sport Transport, Founded in 1920, Vehicles owned: 246 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
13:54:34  <coopserver> happpy: Company '2' (Orange): Wigal Transport, Founded in 1926, Vehicles owned: 26 Trains, 2 Roadvehicles, 0 Ships and 0 Aeroplanes
13:54:35  <coopserver> happpy: Company '3' (Red): Farnsworth Transport, Founded in 1941, Vehicles owned: 216 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
13:54:36  <coopserver> happpy: Company '4' (Green): Yugi_D Transport, Founded in 1945, Vehicles owned: 40 Trains, 6 Roadvehicles, 0 Ships and 0 Aeroplanes
13:54:37  <coopserver> happpy: Company '6' (Mauve): NoName Transport, Founded in 1964, Vehicles owned: 14 Trains, 2 Roadvehicles, 0 Ships and 0 Aeroplanes
13:54:38  <coopserver> happpy: Company '7' (Grey): __Fellini__ Transport, Founded in 2022, Vehicles owned: 2 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
14:13:31  <coopserver> *** Game still paused (connecting clients, number of players)
14:13:33  <coopserver> *** Raeon has joined
14:13:34  <coopserver> *** Game still paused (number of players)
14:14:45  <coopserver> <happy train sport> welome
14:15:18  <coopserver> <happy train sport> to see  the  rules  doo  !rules  have  fun  ther no  goal  just have  fun
14:15:29  <coopserver> <Raeon> !rules
14:15:30  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
14:16:05  <coopserver> <Raeon> !rules
14:16:06  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
14:16:07  <coopserver> <happy train sport> ther  lots  ov room   on the  map
14:16:15  <coopserver> <Raeon> why is it paused?
14:16:19  <coopserver> <Raeon> thats kinda odd
14:16:20  <^Spike^> !players
14:16:20  <coopserver> ^Spike^: Spectators: Client 494 (happy train sport), Client 496 (Raeon)
14:16:39  <coopserver> <happy train sport> becours  ther no  won in a  company
14:16:48  <coopserver> <Raeon> aaaaaaah I"see
14:17:15  <coopserver> <happy train sport> dont doo tf  on  water  is  ver hi
14:17:50  <coopserver> <Raeon> so what about the other server?
14:18:42  <coopserver> <happy train sport> ther  won  is  u  play  in won  company  and  fill  the  map  whive a  big train net work
14:18:55  <coopserver> <happy train sport> the  tf is much cheper
14:19:01  <coopserver> <Raeon> tf?
14:19:11  <coopserver> *** happy train sport has joined company #1
14:19:12  <coopserver> *** Game unpaused (number of players)
14:20:06  <coopserver> <Raeon> SO MANY TRAINS
14:20:15  <coopserver> <happy train sport> demoilsh  but   i  say  tf
14:20:18  <coopserver> <happy train sport> yer
14:20:24  <coopserver> <happy train sport> we  love  trains
14:20:31  <coopserver> <happy train sport> on  this  server
14:20:54  <coopserver> <Raeon> hmhm
14:21:04  <coopserver> <happy train sport> won  map  i  had  756  trains
14:21:05  <coopserver> <Raeon> well I came here to learn how to build more complex train networks
14:21:14  <coopserver> <happy train sport> yer
14:21:23  <coopserver> <happy train sport> just chek  my net work
14:21:26  <coopserver> <Raeon> lol
14:21:34  <coopserver> <Raeon> not sure what to check! I have no idea what I'm looking at
14:22:13  <coopserver> <happy train sport> on the  map  go to  top  right
14:22:26  <coopserver> <Raeon> and then?
14:22:35  <coopserver> <happy train sport> u  will  se  my  net  work
14:22:39  <coopserver> <Raeon> yeah I know
14:22:42  <coopserver> <happy train sport> k
14:22:43  <coopserver> <Raeon> I'm looking at it
14:25:33  <coopserver> <Raeon> how do you get your industries to produce so much>
14:25:39  <coopserver> <Raeon> mine barely produce anything
14:25:44  <coopserver> <happy train sport> by  lost  ov   trains
14:25:54  <coopserver> <Raeon> yeah but even then
14:26:04  <coopserver> <Raeon> I make sure I have at least 1 train waiting for goods
14:26:08  <coopserver> <happy train sport> and  doo  full  load
14:26:09  <coopserver> <Raeon> for products*
14:26:13  <coopserver> <Raeon> waiting at full load
14:26:17  <coopserver> <Raeon> at all times
14:26:22  <coopserver> <Raeon> and it still barely goes up
14:26:25  <coopserver> <Raeon> I dont get it
14:26:42  <coopserver> <happy train sport> i  think  is  how  much  u  trainsport
14:26:57  <coopserver> <Raeon> I make my trains too long I guess
14:26:59  <coopserver> <Raeon> lol
14:27:04  <coopserver> <happy train sport> yer
14:27:13  <coopserver> <Raeon> what is optimal length?
14:27:22  <coopserver> <happy train sport> i  doo  3
14:28:11  <coopserver> <happy train sport> k  going to  doo  my  toy pick  up
14:28:22  <coopserver> <Raeon> where?
14:28:44  <coopserver> <happy train sport> at  my  sing  this
14:29:07  <coopserver> <Raeon> ah I see
14:29:14  <coopserver> <Raeon> where you are working
14:29:20  <coopserver> <Raeon> go ahead and Ill watch
14:35:52  <coopserver> <Raeon> quick question
14:35:59  <coopserver> <Raeon> do you guys ever play on the arctic map with the mountains?
14:36:09  <coopserver> *** Game paused (connecting clients)
14:36:10  <coopserver> *** inQuish has joined
14:36:11  <coopserver> *** Game unpaused (connecting clients)
14:36:15  <coopserver> <happy train sport> we  doo  sume  times
14:36:24  <coopserver> <Raeon> Im trying to but its so hard
14:36:27  <coopserver> <Raeon> too many mountains XD
14:40:28  <coopserver> <Raeon> why do your trains not slow down on corners?
14:40:33  <coopserver> <Raeon> because they are so short?
14:41:33  <coopserver> <happy train sport> train as realistic
14:41:58  <coopserver> <Raeon> you dont have realisitc acceleration?
14:42:07  <coopserver> <happy train sport> yer  its  on
14:42:11  <coopserver> <Raeon> oh ok
14:42:18  <coopserver> <Raeon> then how are they so fast in corners?
14:43:30  <happpy> realisitc acceleration? and  train   realistic
14:46:16  <coopserver> <happy train sport> and  i got  the  slugls  so  the dont  slow  down  on sharp  cerv
14:46:33  <coopserver> <happy train sport> be  back i a  minte
14:46:41  <coopserver> <happy train sport> hi  inQuish
14:47:03  <coopserver> <inQuish> hi
14:47:05  <coopserver> <happy train sport> welome  to  the  server  to see  the  rules  doo  !rules  havre  fun
14:47:12  <coopserver> <inQuish> thanks
14:47:15  <coopserver> <inQuish> !rules
14:47:16  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
14:47:17  <coopserver> <happy train sport> ther no  goal  just have  fun
14:50:33  <coopserver> <happy train sport> ther   lostov  room  inQuish on  the  map  to  start  a company
14:50:58  <coopserver> <inQuish> I saw that, yes. Just looking around
14:51:06  <coopserver> <Raeon> say happpy
14:51:12  <coopserver> <Raeon> how do you know what track goes where>?
14:51:26  <coopserver> <happy train sport> by  the  sigmal
14:51:32  <coopserver> <happy train sport> on  the   train  line
14:51:41  <coopserver> <Raeon> no I dont mean what direction the trains go
14:51:50  <coopserver> <happy train sport> and  lost  ov  planing
14:51:51  <coopserver> <Raeon> I mean how do you manage all the tracks
14:52:20  <coopserver> <happy train sport> i  had  lots  ov  players  to  tecch  me
14:52:34  <coopserver> <Raeon> I'm looking for someone to teach me :p
14:52:42  <coopserver> <happy train sport> a  lot on  train net  work
14:52:58  <coopserver> <happy train sport> will u  ar  in  the  right  playes
14:53:06  <coopserver> <happy train sport> place
14:53:10  <coopserver> <Raeon> lol
14:53:29  <coopserver> <happy train sport> we can   help  them  out
14:53:37  <coopserver> <happy train sport> if ther  get  stuk
14:53:52  <coopserver> <Raeon> when are other people online?
14:53:55  <coopserver> <happy train sport> i  been  playing  for  4  years
14:54:12  <coopserver> <happy train sport> sume  ar  on the  irc
14:54:28  <happpy> Web IRC
14:55:22  <coopserver> <happy train sport> most  players  ar  got to  much  to doo  or at  work  so
14:55:41  <coopserver> <Raeon> is the community still active?
14:56:25  <coopserver> <happy train sport> yer  u  no  u  join  the   irc  for  the  openttdcoop public  server
14:56:42  <coopserver> <Raeon> yeah I'm in there
14:57:05  <happpy> k  u  can  join  the   irc  for  this  won
14:57:25  <coopserver> <Raeon> it says you are talking from the irc but I dont see you talking in there
14:57:27  <coopserver> <Raeon> why is that?
14:58:19  <happpy> the  name  u see in the  game  i got a  nuver  name  in the irc
14:58:31  <coopserver> <Raeon> ah
14:58:42  <coopserver> <Raeon> well
14:58:48  <Jam35> this channel is #openttdcoop.stable
14:58:48  <coopserver> <Raeon> I'm going to play in my own game for a while
14:58:55  <coopserver> <Raeon> ah okay
14:58:57  <Jam35> Raeon
14:59:03  *** raeon has joined #openttdcoop.stable
14:59:06  <raeon> o/
14:59:08  <Jam35> if you want those grfs
14:59:15  <Jam35> pgs stations etc
14:59:20  <raeon> yeah
14:59:23  <Jam35> !grf
14:59:23  <coopserver> Jam35: http://wiki.openttdcoop.org/GRF
14:59:38  <Jam35> download and unpack in grf folder
14:59:39  <raeon> well, I already downloaded and installed those
14:59:50  <raeon> although I might know what it is, brb
14:59:54  <happpy> then  u  shord  have  it
15:00:29  <coopserver> *** Raeon has left the game (Leaving)
15:01:05  <raeon> yeah it works now
15:01:18  <raeon> its still password protected though :p
15:01:41  <happpy> jam i  been  to  find a way to   doo  the  fizzy  pick  up  but got a problem   the 3 way  split  from the  sweet  factory   is to  clos  so i  going to  move it  but  hop its not to  clos to  the bbh 01
15:02:05  <happpy> wich  server  u  join raeon
15:02:13  <raeon> private one
15:02:15  <raeon> oh
15:02:18  <raeon> I meant Public Server
15:02:25  <raeon> its password protected
15:02:41  <happpy> u  need  to  doo !pw  to  get  it
15:03:05  <raeon> ah, cool
15:03:06  <raeon> thanksk
15:03:15  <happpy> np
15:04:32  <coopserver> <happy train sport> heem   be back soon
15:04:51  <coopserver> *** happy train sport has joined spectators
15:04:52  <coopserver> *** Game paused (number of players)
15:05:39  <coopserver> <happy train sport> inQuish:   if u whont to  un paused the game u need to  stat a company l
15:05:42  <coopserver> <happy train sport> k
15:10:16  <coopserver> *** inQuish has left the game (Leaving)
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18:06:12  <coopserver> *** Game still paused (connecting clients, number of players)
18:06:16  <coopserver> *** Jam35 has joined
18:06:17  <coopserver> *** Game still paused (number of players)
18:07:20  <coopserver> <happy train sport> i  mite  move  the  fizzy  factory  over  to    new  place
18:07:33  <coopserver> *** happy train sport has joined company #1
18:07:34  <coopserver> *** Game unpaused (number of players)
18:07:53  <coopserver> <happy train sport> like  sing  this
18:10:49  <coopserver> <happy train sport> whont doo  u  think  jam
18:14:09  <coopserver> <Jam35> it's up to you
18:14:44  <coopserver> <happy train sport> will the  no room to doo  a fizzy  pick up  wher the factory
18:15:07  <coopserver> <happy train sport> is  becours the 3 way split from  the  sweet  factory
18:16:34  <coopserver> <happy train sport> need to  kill  dubis undae town
18:17:23  <coopserver> <Jam35> why?
18:18:19  <coopserver> <happy train sport> so  i can join the  toy pick up
18:18:23  <coopserver> <happy train sport> or
18:18:47  <coopserver> *** Game paused (connecting clients)
18:18:50  <coopserver> *** Raeon has joined
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18:19:06  <raeon> o/
18:19:10  <coopserver> <happy train sport> was going to doo  a 3  way  split be  for  the  toy  factory
18:19:12  <coopserver> <happy train sport> hi
18:19:17  <coopserver> <Raeon> ello
18:19:19  <coopserver> <Jam35> hi
18:20:43  <coopserver> <happy train sport> be  cours the no  way to join it up and doo a overflow  for the  pick up
18:21:17  <coopserver> <Jam35> idk why you have 3 lines in there when not even one is full of traffic
18:21:30  <coopserver> <Raeon> I agree
18:21:47  <coopserver> <Jam35> you have a lot of rails that do nothing
18:22:08  <coopserver> <happy train sport> the3  ml  be  full  as  mor    i  fund mor stuf
18:22:17  <coopserver> <Raeon> Jam35: Are you a long time player on this/these servers?
18:22:37  <coopserver> <Jam35> since 2012 I think
18:22:42  <coopserver> <Raeon> wow
18:22:52  <coopserver> <Raeon> and still actively playing?
18:23:05  <coopserver> <Jam35> most PS games
18:23:11  <coopserver> <Raeon> pro server?
18:23:22  <coopserver> <Jam35> I have no other use for the community :P
18:23:26  <coopserver> <Jam35> public server
18:23:31  <coopserver> <Raeon> ah lol
18:23:43  <coopserver> <Raeon> so are you a "pro"  by any means? :p
18:24:37  <coopserver> <happy train sport> i  can  make  the  toy  factory  2 ml
18:24:40  <coopserver> <happy train sport> then 3
18:24:49  <Jam35> imo not really, I was allowed to join members group
18:24:54  <Jam35> in 2013
18:25:01  <coopserver> <Raeon> mhm
18:25:30  <coopserver> <Raeon> I'm looking to step up my game you see, so I'm looking for people who can teach me
18:25:46  <Jam35> lol
18:25:57  <Jam35> do you know my fee?!
18:26:03  <raeon> 0?
18:26:07  <raeon> 0 anything?
18:26:11  <Jam35> exactly :D
18:26:13  <raeon> :D
18:26:30  <Jam35> if you join PS when we start new game is best
18:26:42  <raeon> Why so?
18:26:45  <Jam35> there are always people willing to help
18:26:49  <raeon> Still plenty of space free :p
18:26:57  <raeon> ah, so its just that most people are already /done/ so to say?
18:27:01  <Jam35> the current game is coming to an end I think
18:27:32  <raeon> Ive tried some things I saw here and there but nothing compares to what I have seen on these servers
18:28:02  <Jam35> with no ego, we are the best at complex networks
18:28:13  <raeon> well thats why I am here ofcourse!
18:28:30  <raeon> This is the only reasonable place I could find that could teach me anything usefull
18:28:48  <Jam35> you have looked at the wiki ?
18:28:51  <raeon> I have
18:29:22  <Jam35> there is a lot of information there, it may take a while for much of it to sink in
18:29:28  <Jam35> I know it did for me
18:29:36  <coopserver> <happy train sport> yer   i see  now  jam the 3  ml  going to the  toy factory  the  no trains
18:29:38  <raeon> I did find it to be a information dump
18:29:50  <raeon> there was no /real/ introduction, only theory
18:29:58  <Jam35> how much have you played prior to coming here?
18:30:31  <raeon> Honestly only 3 days, but I have been playing all day and am by no means unfamiliar with the game
18:30:40  <raeon> I have played it before but I cant recall when
18:30:49  <Jam35> the wiki articles kind of assume that people know the basics I guess
18:30:55  <raeon> well
18:31:04  <raeon> as I said, I find it to be just theory and no practical examples
18:31:34  <Jam35> there is the junctionary and the abr articles are full of axamples
18:31:35  <raeon> sure there are pictures of individual parts of a network, but nowhere can I find how it all comes together, per say
18:32:19  <raeon> my guess is that I am also horrible at /recognizing/ the junctions when used in real networks
18:32:37  <Jam35> if you have any specific questions just ask
18:32:45  <raeon> hmm
18:33:13  <Jam35> we have our labels in PS games
18:33:18  <raeon> true
18:33:21  <Jam35> SLH BBH and so on
18:33:23  <happpy> yer  i  was  bad on junctions  but  jam and uver  players  tech me
18:33:31  <Jam35> have you checked the archives?
18:33:37  <raeon> I have
18:33:39  <Jam35> so many games to pore over
18:33:41  <raeon> looked at a few games
18:34:19  <Jam35> then it is practical time that you need I would say
18:34:45  <raeon> hmm
18:35:09  <raeon> here is a *specific* question if you will: How do you know what track goes where?
18:35:11  <coopserver> <Jam35> why not start a company here and I can lurk for a while with pointers if you need them
18:35:26  <coopserver> <Jam35> what track do you mean?
18:35:33  <raeon> any track
18:35:42  <raeon> e.g. looking on welcome server @ happpys tracks
18:35:54  <raeon> I cant say I see a pattern
18:36:16  <Jam35> happy has built in a chaos style
18:36:25  <raeon> what about red?
18:36:33  <coopserver> <happy train sport> the  same
18:36:39  <raeon> you think?
18:36:44  <raeon> it looks pretty alright compared to happpy :p
18:36:46  <coopserver> <happy train sport> yer
18:37:01  <Jam35> they start with a simple point like a factory and connect some supplying industries
18:37:12  <coopserver> *** Raeon has started a new company #5
18:37:14  <Jam35> things simply grow from there
18:37:55  <raeon> I know how to do some noob trains, but when I need to connect stuff together it all goes south
18:38:23  <raeon> e.g. I can go ahead and set up a single <resource> to <factory> to <goods>, but when I try to merge I find myself lost at what to do
18:38:53  <raeon> I end up with an unordered chaos :p
18:39:00  <coopserver> <Jam35> then you need to know about signals
18:39:06  <raeon> oh I use those
18:39:11  <raeon> properly, too
18:39:24  <raeon> I just find it hard to connect things up in a sensical manner
18:40:39  <coopserver> <Jam35> ok then build something typical
18:40:43  <raeon> will do
18:42:26  <coopserver> <happy train sport> heem
18:42:45  <raeon> scouting for a good place to start \o/
18:43:35  <coopserver> <happy train sport> doo  i doo  won in and out  or
18:48:21  <coopserver> <happy train sport> diner  time
18:48:25  <coopserver> *** happy train sport has joined spectators
18:52:18  <raeon> err
18:52:25  <raeon> what kind of train should I buy?
18:52:33  <raeon> kind of lost with these grfs
18:52:50  <coopserver> *** Jam35 has started a new company #8
18:53:38  <coopserver> <Jam35> you have TL5 rail, I would try medium class
18:53:44  <coopserver> <Jam35> the green section
18:53:53  <raeon> mhm
18:53:58  <coopserver> <Jam35> best of which is Mastermind
18:54:12  <coopserver> <Jam35> as the date is what it is
18:54:38  <raeon> dont see one named Mastermind
18:54:43  <raeon> not in the green section at leest
18:54:45  <raeon> least*
18:54:55  <coopserver> <Jam35> it will be greatly affected by the short curves
18:54:59  <coopserver> <Jam35> it is #9
18:55:11  <raeon> green section is 1-5 for me
18:55:11  <raeon> lol
18:55:18  <coopserver> <Jam35> oh it is electric
18:55:28  <raeon> lol
18:55:31  <coopserver> <Jam35> choose electric rail
18:55:38  <raeon> pfft
18:55:38  <raeon> fine
18:55:47  <coopserver> <Jam35> press A then C and replace all rails
18:56:29  <coopserver> *** Jam35 has joined company #5
18:56:37  <raeon> what train length should I have?
18:56:50  <coopserver> <Jam35> you have built 5 tile stations
18:56:52  <coopserver> <Jam35> so 5
18:56:54  <raeon> true
18:57:03  <coopserver> <Jam35> anything else will have a penalty
18:58:08  *** cha0tics has quit IRC
19:00:36  <coopserver> <Jam35> it is usually a bad idea to have multiple cargo trains with full load orders
19:00:44  <raeon> why so?
19:00:59  <coopserver> <Jam35> because one cargo fills before the other
19:01:01  <raeon> I read somewhere that always having 1 train waiting for goods will make the facility produce more
19:01:10  <raeon> so I stuck to that
19:01:33  <coopserver> <Jam35> at least change orders to full load any cargo
19:01:52  <coopserver> <Jam35> in coop games we will have one station per cargo
19:02:16  <coopserver> <Jam35>  makes things much easier to control
19:02:18  <raeon> and by one station you also mean 1 line?
19:02:20  <raeon> or not
19:02:35  <coopserver> <Jam35> no the lines can be shared
19:02:45  <coopserver> <Jam35> but split to many stations
19:02:47  <raeon> how many lines does one station have?
19:03:06  <coopserver> <Jam35> on a sideline like this is atm, one
19:03:15  <raeon> fair enough
19:03:30  <coopserver> <Jam35> and in general SLs mostly stay at one line
19:03:30  <raeon> gonna take ~10 centuries to make back my loan
19:03:31  <raeon> oh well
19:03:57  <coopserver> <Jam35> mainlines are the ones that get expanded to multiple lines
19:04:04  <raeon> yeah I read up on those articles
19:04:10  <raeon> I couldnt quite reproduce them though
19:04:14  <coopserver> <Jam35> but all we have here is point to point
19:04:23  <raeon> yep
19:04:49  <coopserver> *** Jam35 has joined company #1
19:05:12  <coopserver> *** Jam35 has joined company #5
19:05:18  <raeon> well
19:05:19  <raeon> that works I suppose
19:05:40  <coopserver> <Jam35> ok lets do something
19:05:48  <raeon> upgrade to mavlev first maybe
19:05:55  <coopserver> <Jam35> you see Chasma Boreale woods
19:06:00  <coopserver> <Jam35> no need for that yet
19:06:01  <coopserver> <Raeon> I do
19:07:06  <coopserver> <Raeon> I need to know
19:07:12  <coopserver> <Raeon> how did you delete only half of a station?
19:07:22  <coopserver> <Jam35> A 9 R
19:07:22  *** cha0tics has joined #openttdcoop.stable
19:07:32  <coopserver> <Raeon> darn
19:07:36  <coopserver> <Raeon> didnt know that also worked on stations
19:07:45  <coopserver> <Raeon> alright, good to know
19:08:06  <coopserver> <Jam35> CTRL  removes tracks too
19:08:14  <coopserver> <Jam35> during the removal
19:08:20  <coopserver> <Raeon> mhm
19:09:33  <coopserver> <Raeon> combo and exit signals correct?
19:10:38  <coopserver> <Raeon> ah I didnt see the yellow entry thing because of the electric lines being yellow also..
19:10:58  <coopserver> <Raeon> why so many trains?
19:11:20  <coopserver> <Raeon> aaah different types
19:11:48  <coopserver> <Jam35> you see the trains wait at the entry signal
19:11:55  <coopserver> <Raeon> I do
19:11:56  <coopserver> <Jam35> until an exit becomes free
19:12:01  <coopserver> <Raeon> mhm
19:12:14  <coopserver> <Raeon> I found in practice that using block and combo signals works also
19:12:15  <coopserver> <Raeon> but oh well
19:12:18  <coopserver> <Raeon> ill stick to this
19:12:33  <coopserver> <Jam35> combo is like entry and exit in one
19:12:39  <coopserver> <Raeon> yeah
19:12:48  <coopserver> <Jam35> for trees of signals if you like
19:13:22  <coopserver> <Raeon> I'm impressed by the insane speed you have
19:13:39  <coopserver> <Jam35> that is practice and keyboard :)
19:13:42  <coopserver> <Raeon> yeah hotkeys
19:13:44  <coopserver> <Raeon> I know a couple
19:14:23  <coopserver> <Raeon> so I have been wondering
19:14:29  <coopserver> <Jam35> that is a typical structure for presignals
19:14:35  <coopserver> <Raeon> mhm
19:14:48  <coopserver> <Raeon> I see everyone accomplishing 2200+ units production
19:14:51  <coopserver> <Raeon> /how/?
19:14:56  <coopserver> <Jam35> time
19:15:05  <coopserver> <Raeon> mmhm
19:15:23  <coopserver> <Raeon> postsignals are all just block signals, correct?
19:16:03  <Jam35> https://wiki.openttd.org/Game_mechanics
19:16:09  <Jam35> postsignals?
19:16:20  <coopserver> <Raeon> the opposite of presignals?
19:16:25  <coopserver> <Raeon> signals after a station?
19:17:14  <coopserver> <Raeon> whats Train 2 doing?
19:17:20  <coopserver> <Raeon> I think its waiting for a resource it cant get here
19:17:21  <coopserver> <Jam35> presignals does not tell their location
19:17:58  <coopserver> *** Game paused (connecting clients)
19:18:00  <coopserver> *** cha0tics has joined
19:18:01  <coopserver> *** Game unpaused (connecting clients)
19:18:05  <coopserver> <Raeon> o/
19:18:11  <coopserver> <cha0tics> Hey folks
19:18:23  <Jam35> hi
19:18:39  <Jam35> presignals is the type of signal as my diagram
19:18:44  <coopserver> <Raeon> Boreale Woods still has 150K liters of plastic
19:18:47  <coopserver> <Raeon> yeah
19:18:51  <Jam35> their state depends on the state of others
19:18:56  <coopserver> <Raeon> Im aware
19:18:59  <coopserver> <Raeon> not what I meant though
19:19:05  <coopserver> <Raeon> I was asking what signals come after the station
19:19:12  <coopserver> <Jam35> block signals yes
19:19:17  <coopserver> <Raeon> alright
19:19:26  <coopserver> <Raeon> anything we can do about Boreale Woods taking all the plastic?
19:19:29  <coopserver> <Jam35> bog standard signal no frills :)
19:19:46  <coopserver> <Jam35> just wait now
19:19:49  <coopserver> <Raeon> alright
19:20:00  <coopserver> <Jam35> it will stop accepting if there is no train
19:20:03  <coopserver> <Jam35> eventually
19:20:05  <coopserver> <Raeon> yeah
19:20:10  <coopserver> <Jam35> that is kind of a new feature
19:20:15  <coopserver> <Raeon> so why not make it just 1 station?
19:20:20  <coopserver> <Raeon> so you can give them separate names?
19:20:50  <coopserver> <Jam35> because what if the station is full of battery trains and there is plastic waitng?
19:20:59  <coopserver> <Raeon> lol
19:21:11  <coopserver> <Jam35> the plastic does not get delivered?
19:21:33  <coopserver> <Jam35> but you also want something always waiting, yes?
19:21:38  <coopserver> <Jam35>  you said so :)
19:21:39  <coopserver> <Raeon> yes
19:21:56  <coopserver> <Raeon> still accepting plastic XD
19:22:09  <coopserver> <Jam35> it will for some time
19:22:12  <coopserver> <Raeon> there really should be a button to tell the game "pls stop"
19:22:16  <coopserver> <Jam35> lets do this
19:22:17  <coopserver> <Raeon> so it doesnt run on a timer
19:22:58  <coopserver> <Jam35> kind of but it will be some game years
19:24:08  <coopserver> <Raeon> I was about to say
19:24:11  <coopserver> <Raeon> "where are the signals?"
19:24:28  <coopserver> <Raeon> so what, a path signal?
19:24:39  <coopserver> <Jam35> path signals yes or PBS
19:25:00  <coopserver> <Jam35> allows multiple trains to safely navigate a single signal block
19:25:25  <coopserver> <Raeon> PBS = ?
19:25:34  <coopserver> <Jam35> a signal block is simply the space between signals ofc
19:25:40  <coopserver> <Jam35> Path Based Signalling
19:25:41  <coopserver> <Raeon> yeah I got that part :p
19:25:47  <coopserver> <Raeon> aah okay
19:27:00  <coopserver> <Jam35> you will note too that it is not needed for the platforms to have any signals when exiting
19:27:11  <coopserver> <Raeon> I saw that yeah
19:27:18  <coopserver> <Jam35> it is all taken care of by that one
19:27:28  <coopserver> <Raeon> that's pretty odd in my opinion
19:27:40  <coopserver> <Jam35> any other entry in to that block will need another pbs signal
19:27:49  <coopserver> <Raeon> aaaaaah
19:31:58  <coopserver> <Raeon> Nice.
19:33:27  <coopserver> <Jam35> the further distance will give more money
19:33:36  <coopserver> <Raeon> true
19:33:43  <coopserver> <Jam35> but more importantly now, we have space to connect more stuff
19:33:52  <coopserver> <Raeon> right
19:33:57  <coopserver> <Raeon> so heres where I get lost
19:34:00  <coopserver> <Raeon> everything we have now
19:34:10  <coopserver> <Raeon> is just plastic/battery -> toys
19:34:26  <coopserver> <Raeon> so how would you go about connecting something that /isn't/ one of those?
19:34:46  <coopserver> <Jam35> ok so drinks or sweets chain?
19:34:52  <coopserver> <Raeon> any one
19:35:08  <coopserver> <Raeon> whichever is easier
19:35:09  <coopserver> <Raeon> :p
19:35:20  <coopserver> <Jam35> Varus Tholus Sweet Factory
19:35:30  <coopserver> <Jam35> !here
19:35:38  <coopserver> <Raeon> ah
19:35:49  <coopserver> <Raeon> thats an awfully useful command
19:39:36  <coopserver> <Raeon> SLH?
19:39:46  <coopserver> <Jam35> yes
19:39:53  <coopserver> <Raeon> I see..
19:40:16  <coopserver> <Jam35> what we see here is any direction can be taken by any line
19:40:20  <coopserver> <Raeon> yeah
19:40:39  <coopserver> <Jam35> it prevents problems happening later with missing connections
19:40:54  <coopserver> <Raeon> I see, I see
19:42:01  <coopserver> <Raeon> but now we also need Cotton Candy, Sugar and Toffee :p
19:42:42  <coopserver> <Jam35> toffee done
19:42:53  <coopserver> <Raeon> GG so fast
19:43:17  <coopserver> <Raeon> so when you are working with a sideline you just take the two lines and drag them to a station
19:43:18  <coopserver> <Raeon> so to say
19:43:48  <coopserver> <Jam35> yeah pretty much
19:43:51  <coopserver> <Raeon> I suppose the graph on the Line Hierarchy page makes sense after all
19:44:00  <coopserver> <Raeon> so
19:44:06  <coopserver> <Raeon> kind of a personal preference question
19:44:13  <coopserver> <Raeon> what would you do if you wanted to connect something over
19:44:17  <coopserver> <Raeon> !here
19:45:07  <coopserver> <Jam35> build another sideline if you want to connect primaries there
19:45:21  <coopserver> <Jam35> or bbh for mainline stuff
19:45:36  <coopserver> <Raeon> build a SL from the already existing SL or the ML?
19:45:43  <coopserver> <Jam35> like drinks factory for instance
19:45:56  <coopserver> <Jam35> no another SLH from the ML
19:46:04  <coopserver> <Raeon> k
19:46:05  <coopserver> <Jam35> like near Marikh Montes
19:46:11  <coopserver> <Jam35> or something
19:46:18  <coopserver> <Raeon> well
19:46:26  <coopserver> <Raeon> the line next to Marikh is a Sideline is it not?
19:46:52  <coopserver> <Jam35>  depends where you want to go or what shape network you want
19:47:01  <coopserver> <Jam35> no
19:47:13  <coopserver> <Jam35> because it has a main station on it
19:47:24  <coopserver> <Jam35> sweet factory
19:47:25  <coopserver> <Raeon> huh
19:47:48  <coopserver> <Jam35> a sideline is where the producing (primary) industries are
19:47:57  <coopserver> <Raeon> oooooooooooooooh
19:48:08  <coopserver> <Raeon> yeah that explains it
19:48:11  <coopserver> <Raeon> thanks for clearing that up :p;
19:48:31  <coopserver> <Jam35> factories and so on are secondaries and considered ML
19:48:46  <coopserver> <Raeon> and primary resources are considered SL
19:48:53  <coopserver> <Jam35> yes indeed :)
19:49:10  <coopserver> <Raeon> Awesome! This has helped a lot so far :)
19:49:16  <coopserver> <Raeon> trick question though:
19:49:19  <coopserver> <Jam35> but not if you look at happys :))
19:49:21  <coopserver> <Jam35> ok
19:49:27  <coopserver> <Raeon> hahahah
19:49:28  <coopserver> <Raeon> true
19:49:41  <coopserver> <Raeon> so heres the question: what if this network we have here proves to not have enough capacity?
19:49:54  <coopserver> <Raeon> e.g. we need LL_RR or something like that
19:49:58  <coopserver> <Jam35> eventually it will not
19:50:01  <coopserver> <Jam35> yes
19:50:05  <coopserver> <Jam35> we expand it
19:50:13  <coopserver> <Raeon> how do you go about doing such athing?
19:50:28  <coopserver> <Jam35> you add another line everywhere for ML
19:50:32  <coopserver> <Jam35> generally
19:50:43  <coopserver> <Jam35> SL will not need doubling
19:50:47  <coopserver> <Raeon> and then the hubs quadruple in complexity right?
19:50:51  <coopserver> <Jam35> yes
19:50:56  <coopserver> <Raeon> alright
19:51:10  <coopserver> <Jam35> because you want to give a choice for trains to take any available line
19:51:18  <coopserver> <Raeon> mhmh
19:51:33  <coopserver> <Jam35> we want traffic to flow not wait for one line to become free
19:51:36  <coopserver> <Raeon> I can see how Red's tracks arent that logical in that sense
19:51:47  <coopserver> <Raeon> compared to what we have here
19:52:05  <coopserver> <Raeon> so here's  a question more related to game mechanics
19:52:26  <coopserver> <Raeon> how do I know if, as you said earlier, any specific engine will have trouble dealing with turns, etc?
19:52:51  <cha0tics> !CL
19:52:54  <coopserver> <Jam35> ok this is curve length (CL)
19:53:02  <coopserver> <Jam35> sec
19:53:08  <coopserver> <Raeon> sure
19:53:12  <cha0tics> @cl_calc
19:53:12  <Webster> cha0tics: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
19:53:22  <Jam35> https://wiki.openttdcoop.org/Max_Curve_Speed
19:53:27  <cha0tics> @cl_calc rail 300
19:53:27  <Webster> cha0tics: Required CL for rail at 300km/h is 7 (13 half tiles) or TL
19:53:43  <cha0tics> @cl_calc monorail 300
19:53:43  <Webster> cha0tics: Required CL for monorail at 300km/h is 5 (8 half tiles) or TL
19:53:54  <raeon> @cl_calc maglev 300
19:53:54  <Webster> raeon: Required CL for maglev at 300km/h is 3 (4 half tiles) or TL
19:53:55  <cha0tics> @cl_calc monorail true 300
19:54:04  <cha0tics> @cl_calc monorail 1 300
19:54:04  <Webster> cha0tics: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
19:54:11  <raeon> thats one handy calculator right there
19:54:22  <coopserver> <Jam35> brb
19:54:25  <cha0tics> there are more of those ;)
19:54:28  <coopserver> <Raeon> sure
19:54:41  <raeon> cant wait to get the hang of this
19:54:43  <raeon> :)
19:55:18  <cha0tics> for example, depending on the train length you need a certain amount of tunnels or bridges to maintain your gap density
19:55:22  <cha0tics> @gap 5
19:55:22  <Webster> cha0tics: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
19:55:54  <cha0tics> but don't get confused for now, wait for Jam to explain all that as you need it
19:55:55  <raeon> maintain gap density?
19:56:03  <raeon> yeah you confused me there :p
19:56:14  <cha0tics> We build our tracks with a signal gap of 2
19:56:21  <raeon> mhm
19:56:30  <raeon> as do I, because somewhere I read that I should.
19:56:34  <raeon> x)
19:56:43  <cha0tics> if you build a bridge or a tunnel you can't build signals there
19:56:56  <cha0tics> so you need to give trains another track
19:56:58  <raeon> aaah thats what you are getting at
19:57:04  <raeon> thats the amount of tunnels
19:57:08  <raeon> okay yeah I get it now
19:57:10  <cha0tics> otherwise the wait till the bridge is empty
19:57:14  <raeon> yep
19:57:25  <raeon> @gap 3
19:57:25  <Webster> raeon: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
19:57:47  <raeon> so trainlength is 3
19:57:54  <raeon> why is it giving ranges though?
19:57:57  <cha0tics> that @gap calculates the number of parallel tracks you need to maintain the train density for a given bridge span or tunnel length
19:58:09  <raeon> ah so the ranges are tunnel length
19:58:23  <cha0tics> yes, or bridge span
19:58:29  <raeon> yeah
19:58:42  <raeon> I got confused there; that command should really say that its talking about length
19:58:59  <raeon> its alright if you know I guess
19:59:00  <raeon> :p
19:59:08  <cha0tics> no, because it can do more, but you won't need that yet
19:59:10  <coopserver> *** happy train sport has joined company #1
19:59:13  <raeon> ahh
20:00:12  <raeon> hmmm
20:00:20  <raeon> so here is a little theoretical question for you
20:00:33  <raeon> say we have a biiig big map (2048x2048+)
20:00:33  <coopserver> <cha0tics> got to go
20:00:36  <raeon> aww :(
20:00:37  <coopserver> <cha0tics> rofl
20:00:38  <raeon> alright, TTYL
20:00:42  <coopserver> <cha0tics> just joking
20:00:44  <raeon> pft
20:00:45  <raeon> skrub
20:00:47  <coopserver> <cha0tics> go ahead
20:00:50  <raeon> okay
20:00:52  <raeon> ^what I just said
20:00:58  <raeon> and uhm
20:01:18  <cha0tics> ok, we have a big map
20:01:20  <raeon> what would be the most ideal way of making as much as possible>?
20:01:41  <raeon> e.g. you could build a line in a circle around the map with sidelines moving inwards
20:02:04  <raeon> seems kinda pointless though if you cover just the edges of the map (because longer distances)
20:03:26  <coopserver> <Jam35> we would not use a map that size but usually the form the network takes is bound by the shape of the landscape
20:03:45  <coopserver> <Raeon> fair enough
20:03:52  <coopserver> <Raeon> I figured the question was too vague in hindsight
20:04:37  <coopserver> <Jam35> if you had a square map with no water you could do some sort of grid with hubs
20:04:45  <coopserver> <Jam35> or whatever really
20:04:51  <coopserver> <Raeon> sounds very reasonable
20:04:52  <coopserver> <Jam35> it's how you want to make it
20:05:06  <coopserver> <Jam35> there is no real 'best' way
20:05:27  <cha0tics> In theory you would build your network of ML track and squeeze your SLs in
20:05:39  <cha0tics> as Jam said, followind the landscape
20:05:52  <coopserver> <Raeon> mhm
20:07:06  <cha0tics> afk, coffee and smoke break, brb
20:07:43  <coopserver> <Raeon> Jam: we only have 1 sugar
20:07:56  <coopserver> <Raeon> on the entire island
20:08:08  <coopserver> <Raeon> and the local authority wont allow anything
20:08:09  <coopserver> <Raeon> lol
20:08:26  <coopserver> <Raeon> we should outsource \o/
20:08:42  <coopserver> <Jam35> you don't have to take any
20:08:52  <coopserver> <Jam35> another may spawn at random
20:09:02  <coopserver> <Raeon> I guess we dont
20:09:15  <coopserver> <Raeon> but my slight feeling of OCD says we should
20:09:16  <coopserver> <Raeon> :P
20:09:17  <coopserver> <Jam35> I would ignore any that are not ideally positioned for my needs
20:09:46  <coopserver> <Jam35> I mean, that one is right next door to sweet factory
20:09:56  <coopserver> <Raeon> yeah true
20:09:59  <coopserver> <Raeon> kidna pointless
20:10:00  <coopserver> <Jam35> hardly worth bothering with
20:10:29  <coopserver> <Raeon> hmm
20:10:41  <coopserver> <Raeon> so considering how the candy factory is on the "mainline"
20:10:45  <coopserver> <Jam35> you can fund some, but it is expensive and random as to where they spawn
20:10:58  <coopserver> <Jam35> yes
20:11:11  <coopserver> <Raeon> If I wanted to take the battery farm marked with "This"
20:11:30  <coopserver> <Raeon> would it be theoretically okay to treat the mainline as a sideline?
20:11:47  <coopserver> <Jam35> no we would do  something like this
20:11:58  <coopserver> <Raeon> go right ahead
20:13:36  <coopserver> <cha0tics> I just funded some, maybe they spwn next to you
20:13:46  <coopserver> <Raeon> hahaha cool
20:13:48  <coopserver> <cha0tics> keep an exe out for new sugar
20:13:54  <coopserver> <cha0tics> eye
20:15:37  <coopserver> <Raeon> so just another SLH
20:16:01  <coopserver> <Jam35> yes
20:16:23  <coopserver> <Raeon> I need to learn those hotkeys..
20:16:24  <coopserver> <Raeon> lol
20:17:23  <coopserver> <Jam35> a is auto rail
20:17:28  <coopserver> <Raeon> as is 5
20:17:38  <coopserver> <Jam35> and it brings up the rail menu
20:17:44  <coopserver> <Raeon> oooooooh
20:17:47  <coopserver> <Jam35> so you can use other keys there
20:17:48  <coopserver> <Raeon> thats useful
20:18:06  <coopserver> <Jam35> S signal
20:18:18  <coopserver> <Jam35> ctrl click signals to cycle them
20:18:27  <coopserver> <Raeon> yeah I figured that one out also :p
20:18:30  <coopserver> <Jam35> 9 is station
20:18:35  <coopserver> <Jam35> B bridge
20:18:39  <coopserver> <Jam35> T tunnel
20:18:47  <coopserver> <Jam35> Q lower land
20:18:53  <coopserver> <Jam35> W raise land
20:19:02  <coopserver> <Jam35> E equal land
20:19:09  <coopserver> <Jam35> O sign
20:19:16  <coopserver> <Jam35> M map
20:19:37  <coopserver> <Raeon> D demolish, R remove
20:19:53  <coopserver> <Jam35> those are the most used I think
20:20:00  <coopserver> <Raeon> awesome \o/
20:20:06  <coopserver> <Raeon> hmmm
20:20:11  <coopserver> <Raeon> how do you generally start off a game?
20:20:12  <coopserver> <Jam35> oh DEL removes all open windows
20:20:20  <coopserver> <Raeon> yeah I use that alot as well :p
20:20:21  <coopserver> <Raeon> a lot*
20:20:55  <coopserver> <happy train sport> hi  cha0tics
20:21:01  <coopserver> <Jam35> personally or in Public Server game?
20:21:07  <coopserver> <Raeon> personally
20:21:19  <coopserver> <Raeon> e.g. in the Welcome Server game
20:21:24  <coopserver> <Jam35> I would start similarly to this in general
20:21:26  <coopserver> <Raeon> in a* welcome server game
20:21:30  <coopserver> <Raeon> yeah but I mean
20:21:35  <coopserver> <Raeon> I almost ran out of money right off the bat
20:21:45  <coopserver> <Jam35> unless I already had a plan in mind
20:21:49  <coopserver> <Raeon> that was like a 600k loan for two stations and two trains
20:21:58  <coopserver> <Raeon> which barely had any return on investment
20:21:59  <coopserver> <happy train sport> k  thats  my  new  fizzy factory  dun
20:22:30  <coopserver> <Raeon> happpy: you still havent finished the toy pickup
20:22:31  <coopserver> <Raeon> lol
20:22:35  <coopserver> <Jam35> terraforming costs her are high
20:22:41  <coopserver> <happy train sport> yer woking on it
20:22:43  <coopserver> <Jam35> maybe you did some of that?
20:22:46  <coopserver> <Raeon> yep
20:22:52  <coopserver> <Raeon> like 5 tiles cost me 200k iirc
20:23:00  <coopserver> <Raeon> thats just this server?
20:23:04  <coopserver> <Raeon> wasnt that high on singleplayer
20:23:32  <coopserver> <Jam35> it's usually a bit slower at the start but you can usually earn a fair amount in say half hour to pauy off loan at least
20:23:44  <coopserver> <Raeon> sounds reasonable
20:23:55  <coopserver> <Raeon> lol @ raising land in water cost!
20:24:01  <coopserver> <Raeon> holy ****
20:24:11  <coopserver> <Jam35> you can leave the game to run for a bit
20:24:12  <coopserver> <Raeon> 4 billion to move 1 point up 1 height unit
20:24:19  <coopserver> <Jam35> I think a few people do that
20:24:32  <coopserver> <Raeon> what is "that" in your last sentence?
20:24:58  <coopserver> <Jam35> start something , leave the game
20:25:04  <coopserver> <Raeon> ah k
20:25:05  <coopserver> <Jam35> come back with millions
20:25:08  <coopserver> <Raeon> yeah lol
20:25:38  <raeon> @help
20:25:38  <Webster> raeon: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
20:25:46  <raeon> @cmds
20:25:48  <raeon> @commands
20:25:48  <Webster> raeon: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages)
20:25:49  <coopserver> <Jam35> the water TF costs are to stop people crossing islands
20:25:51  <coopserver> *** Game paused (connecting clients)
20:25:54  <coopserver> *** lol has joined
20:25:55  <coopserver> *** Game unpaused (connecting clients)
20:26:03  <coopserver> <Raeon> oooooh I see
20:26:06  <coopserver> <lol> hi
20:26:09  <coopserver> <Raeon> you're not supposed to cross islands on this server?
20:26:10  <coopserver> <happy train sport> hi
20:26:15  <coopserver> <Raeon> hello o/.
20:26:28  <coopserver> <Jam35> we want to give people their own space
20:26:30  <coopserver> <happy train sport> 1  island  for a  compqany
20:26:33  <coopserver> <Jam35> in this case
20:26:36  <coopserver> <Raeon> I see, I see
20:26:38  <coopserver> <lol> hey cha0tics
20:26:41  <coopserver> <Jam35> sometimes there will be one land mass
20:26:44  <coopserver> <cha0tics> oh, lol
20:26:46  <coopserver> <cha0tics> hi
20:26:48  <coopserver> <Raeon> lol
20:27:02  <coopserver> <Jam35> but the rules state try to avoid corssing etc
20:27:07  <coopserver> <Raeon> mhm
20:27:13  <coopserver> <lol> if i build a town with spokes, i always use 4 of them
20:27:40  <coopserver> <lol> great bbh01
20:27:47  <coopserver> <cha0tics> yeah, I was experimenting on psg
20:27:48  <coopserver> <Raeon> I have a singleplayer game with subarctic clim ate
20:27:51  <coopserver> <Raeon> it has like 30 high mountains
20:27:53  <coopserver> <Raeon> its pretty nuts
20:28:02  <coopserver> <lol> but i think that more depends on the servers i  play at
20:28:03  <coopserver> <Raeon> totally impossible to build proper rails there
20:28:22  <coopserver> <lol> because they restrict the space a town can grow in for every number of houses
20:28:41  <coopserver> <Raeon> oh yeah thats a good question actually
20:28:51  <coopserver> <Raeon> Jam: do you -personally- do town growth?
20:29:20  <coopserver> <lol> do towngrowth where?
20:29:23  <coopserver> <Jam35> I have done so :D
20:29:29  <coopserver> <happy train sport> k i  dont  no  whont i was doing when i dun the  3  ml going to the toy  factory
20:29:35  <coopserver> <Jam35> I don't play single player games anymore
20:29:47  <coopserver> <Raeon> just the public server?
20:30:02  <coopserver> <Jam35> If I am growing a town it will be for a pax game on PS
20:30:09  <coopserver> <lol> do you like to see a nice example of a spoke town cha0tics?
20:30:16  <coopserver> <Jam35> or to accept some goods somewhere
20:30:24  <coopserver> <Raeon> mhm
20:30:31  <coopserver> <lol> i play citybuilder
20:30:39  <coopserver> <lol> so if you got an question about that maybe i can help you
20:30:54  <coopserver> <Raeon> so how long does it take for production facilities to ramp up production a reasonable amount?
20:31:02  <coopserver> <Raeon> because right now we're just sitting here waiting
20:31:16  <coopserver> <lol> that takes at least 6 hours i think
20:31:21  <coopserver> <lol> depends on how lucky you are
20:31:27  <coopserver> <Raeon> pfft
20:31:33  <coopserver> <Raeon> time waste \o/
20:31:50  <coopserver> <lol> why don't you connect some other industries
20:32:01  <coopserver> <Raeon> I believe I should
20:32:02  <coopserver> <Raeon> lol
20:32:53  <coopserver> <Raeon> anyways jam
20:32:58  <coopserver> <Raeon> thank you so much
20:33:00  <coopserver> <Raeon> you're a hero
20:33:01  <coopserver> <Jam35> yw
20:33:12  <coopserver> <Raeon> can't wait to put this to some good use :]
20:33:15  <coopserver> <Jam35> no
20:33:19  <coopserver> <Raeon> no? kden
20:33:23  <coopserver> <Jam35> ok
20:33:32  <coopserver> <Raeon> wat
20:33:33  <coopserver> <Jam35> no hero
20:33:38  <coopserver> <Raeon> lol
20:33:44  <coopserver> <Jam35> ok good use
20:34:07  <coopserver> <Raeon> we're making 500k/yr barely doing anything
20:34:08  <coopserver> <Raeon> awesome
20:34:26  <coopserver> <lol> you got usd
20:34:34  <coopserver> <Raeon> eur
20:34:39  <coopserver> <lol> same
20:34:46  <coopserver> <lol> if you choose some other you will get even more
20:34:49  <coopserver> <Raeon> true
20:34:51  <coopserver> <lol> or take gpb
20:34:55  <coopserver> <Jam35> money becomes irrelevant soon in this game
20:34:56  <coopserver> <Raeon> lol
20:34:57  <coopserver> <lol> you get only half of it
20:35:10  <coopserver> <Raeon> Jam: not if I want to win it doesn't!
20:35:18  <coopserver> <Jam35> say, 10 years game play
20:35:21  <coopserver> <lol> you cannot win here
20:35:23  <coopserver> <Raeon> ik
20:35:31  <coopserver> <Jam35> there is no win :D
20:35:33  <coopserver> <Raeon> not specifically talking about /this/ server
20:35:37  <coopserver> <lol> and you cannot win from happpy's coop
20:35:51  <coopserver> <Raeon> yeah I had a look at his mess
20:35:55  <coopserver> <Raeon> its pretty interesting
20:35:57  <coopserver> <lol> if you really want to win you need an perfect 2-way diagonal coal setup
20:36:01  <coopserver> <lol> and building very fast
20:37:27  <coopserver> <Jam35> goal server/profit line game is very different  from how we build here
20:38:04  <coopserver> <Jam35> maybe not so much but we don't care about it :)
20:38:21  <coopserver> <lol> it is really different
20:38:30  <coopserver> <lol> you don't have time to think about balancing
20:38:38  <coopserver> <lol> building an extra rail is much faster
20:38:58  <coopserver> <lol> if you got a decent buildingspeed
20:39:16  <coopserver> <Raeon> lol
20:39:31  <coopserver> <lol> Raeon:  make sure the station rating stays high to grow industries
20:39:46  <coopserver> <Raeon> ill look into it
20:40:13  <coopserver> <lol> and you got some turns that really slow down
20:40:23  <coopserver> <lol> try to get rid of these too
20:40:24  <coopserver> <Raeon> I'm innocent
20:40:41  <coopserver> <lol> it's your call
20:40:42  <coopserver> <Raeon> blame Jam for making them
20:40:43  <coopserver> <lol> and your network
20:40:49  <coopserver> <lol> it is near Chasma Boreale
20:40:51  <coopserver> <Raeon> place some signs, show me which you are talking about
20:41:02  <coopserver> *** lol has joined company #1
20:41:05  <coopserver> <Raeon> ah those
20:41:10  <coopserver> *** lol has joined spectators
20:41:17  <coopserver> <lol> i
20:41:20  <coopserver> <Raeon> ah I see
20:41:28  <coopserver> <lol> i used your one for placing some signs happpy
20:41:39  <coopserver> <Raeon> does everyone have his password or is it just blank? XD
20:41:54  <coopserver> <lol> everyone has it
20:41:57  <coopserver> <Raeon> xD
20:41:59  <coopserver> <lol> that is coopstyle
20:43:17  <coopserver> <happy train sport> k  lol  have u got a minte
20:43:35  <coopserver> <Raeon> alright well
20:43:43  <coopserver> <Jam35> you built them! :D
20:43:48  <coopserver> <Jam35> I told you already :)
20:44:07  <coopserver> <Raeon> Iiiii am going to watch some TV and go to bed
20:44:13  <coopserver> <Raeon> I'll have a play with this tomorrow \o/
20:44:23  <coopserver> <Jam35> ok bfn
20:44:25  <coopserver> <Raeon> Thanks Jam, and TTYL all \o/
20:44:27  <coopserver> *** Jam35 has joined spectators
20:44:32  <coopserver> <cha0tics> bye
20:44:33  <coopserver> <happy train sport> bb
20:44:34  <coopserver> <Jam35> bb
20:44:45  <coopserver> *** Raeon has left the game (Leaving)
20:45:13  <coopserver> <lol> what is it happpy?
20:46:04  <coopserver> <lol> i just did it in the general irc
20:46:05  <coopserver> <happy train sport> i  going to  stop  the trains  and remov  the  old fzzy  factory  i  just need sume won to change  the train order to the new won
20:46:20  <coopserver> *** lol has joined company #1
20:46:35  <coopserver> <Jam35> stop trains
20:46:36  <coopserver> <happy train sport> yes
20:46:41  <coopserver> <Jam35> and walk the station
20:46:50  <coopserver> <Jam35> so old becomes new
20:47:08  <coopserver> <Jam35> gradually move it over
20:47:11  <coopserver> <lol> i'm really good at changing orders
20:47:14  <coopserver> <Jam35> no changing orders
20:48:18  <coopserver> <Jam35> 30 second job vs 5 minutes :)
20:48:32  <coopserver> <lol> what needs to be changed?
20:48:51  <coopserver> *** Jam35 has joined company #1
20:49:52  <coopserver> <lol> do it with busstops
20:49:56  <coopserver> <lol> you can bomb them
20:50:16  <coopserver> <happy train sport> all  dun
20:50:37  <coopserver> <Jam35> ctrl click or not
20:51:22  <coopserver> *** Jam35 has joined spectators
20:51:34  <coopserver> <Jam35> station build
20:51:37  <coopserver> <Jam35> or remove
20:51:47  <coopserver> <Jam35> no swapping between bus stops
20:51:57  <coopserver> <lol> yes you can
20:52:14  <coopserver> <happy train sport> is  the  train orders  dun
20:52:20  <coopserver> <lol> yeah
20:52:21  <coopserver> *** Jam35 has left the game (Leaving)
20:52:24  <coopserver> <lol> we moved old station
20:52:40  <coopserver> <happy train sport> nice  thanks
20:52:43  <coopserver> *** lol has joined spectators
20:53:10  <coopserver> <happy train sport> now i got to short  out  the  toy  factory
20:54:47  <coopserver> <happy train sport> heem
20:57:37  <coopserver> <cha0tics> bbl bfn
20:57:42  <coopserver> <happy train sport> bb
20:57:46  <coopserver> *** cha0tics has left the game (Leaving)
20:57:50  <coopserver> *** happy train sport has joined spectators
20:57:51  <coopserver> *** Game paused (number of players)
20:57:54  *** cha0tics has quit IRC
20:58:40  <coopserver> *** lol has left the game (Leaving)
21:57:45  *** Trangar has quit IRC
23:37:34  *** happpy has left #openttdcoop.stable
23:37:42  <coopserver> *** happy train sport has left the game (Leaving)
23:47:23  *** happpymoblic is now known as happpy

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