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02:57:02 <coopserver> *** Game still paused (connecting clients, number of players) 02:57:14 <coopserver> *** Mazur has joined 02:57:15 <coopserver> *** Game still paused (number of players) 02:58:39 <coopserver> *** Mazur has left the game (general timeout) 04:15:42 *** cha0tics_ has quit IRC 06:18:34 *** Trangar has joined #openttdcoop.stable 08:51:27 <coopserver> *** Game still paused (connecting clients, number of players) 08:51:30 <coopserver> *** lcd047 has joined 08:51:31 <coopserver> *** Game still paused (number of players) 08:54:11 <coopserver> *** lcd047 has left the game (Leaving) 08:54:11 *** Maraxus has joined #openttdcoop.stable 08:54:11 *** ChanServ sets mode: +o Maraxus 08:59:13 *** Maraxus has quit IRC 09:58:11 *** cha0tics_ has joined #openttdcoop.stable 10:17:58 *** happpy_ has joined #openttdcoop.stable 10:22:23 *** happpy has quit IRC 10:23:34 *** happpy_ is now known as happpy 10:57:29 *** cha0tics_ has quit IRC 11:39:33 <happpy> !date 11:39:33 <coopserver> Sep 20 2052 11:40:22 <happpy> !players 11:40:22 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 11:42:43 *** happpy is now known as happpymoblic 11:43:01 *** happpy has joined #openttdcoop.stable 11:47:32 <coopserver> *** Game still paused (connecting clients, number of players) 11:47:36 <coopserver> *** happy train sport has joined 11:47:37 <coopserver> *** Game still paused (number of players) 13:54:33 <happpy> !companies 13:54:33 <coopserver> happpy: Company '1' (Light Blue): happy train sport Transport, Founded in 1920, Vehicles owned: 246 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 13:54:34 <coopserver> happpy: Company '2' (Orange): Wigal Transport, Founded in 1926, Vehicles owned: 26 Trains, 2 Roadvehicles, 0 Ships and 0 Aeroplanes 13:54:35 <coopserver> happpy: Company '3' (Red): Farnsworth Transport, Founded in 1941, Vehicles owned: 216 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 13:54:36 <coopserver> happpy: Company '4' (Green): Yugi_D Transport, Founded in 1945, Vehicles owned: 40 Trains, 6 Roadvehicles, 0 Ships and 0 Aeroplanes 13:54:37 <coopserver> happpy: Company '6' (Mauve): NoName Transport, Founded in 1964, Vehicles owned: 14 Trains, 2 Roadvehicles, 0 Ships and 0 Aeroplanes 13:54:38 <coopserver> happpy: Company '7' (Grey): __Fellini__ Transport, Founded in 2022, Vehicles owned: 2 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 14:13:31 <coopserver> *** Game still paused (connecting clients, number of players) 14:13:33 <coopserver> *** Raeon has joined 14:13:34 <coopserver> *** Game still paused (number of players) 14:14:45 <coopserver> <happy train sport> welome 14:15:18 <coopserver> <happy train sport> to see the rules doo !rules have fun ther no goal just have fun 14:15:29 <coopserver> <Raeon> !rules 14:15:30 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 14:16:05 <coopserver> <Raeon> !rules 14:16:06 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 14:16:07 <coopserver> <happy train sport> ther lots ov room on the map 14:16:15 <coopserver> <Raeon> why is it paused? 14:16:19 <coopserver> <Raeon> thats kinda odd 14:16:20 <^Spike^> !players 14:16:20 <coopserver> ^Spike^: Spectators: Client 494 (happy train sport), Client 496 (Raeon) 14:16:39 <coopserver> <happy train sport> becours ther no won in a company 14:16:48 <coopserver> <Raeon> aaaaaaah I"see 14:17:15 <coopserver> <happy train sport> dont doo tf on water is ver hi 14:17:50 <coopserver> <Raeon> so what about the other server? 14:18:42 <coopserver> <happy train sport> ther won is u play in won company and fill the map whive a big train net work 14:18:55 <coopserver> <happy train sport> the tf is much cheper 14:19:01 <coopserver> <Raeon> tf? 14:19:11 <coopserver> *** happy train sport has joined company #1 14:19:12 <coopserver> *** Game unpaused (number of players) 14:20:06 <coopserver> <Raeon> SO MANY TRAINS 14:20:15 <coopserver> <happy train sport> demoilsh but i say tf 14:20:18 <coopserver> <happy train sport> yer 14:20:24 <coopserver> <happy train sport> we love trains 14:20:31 <coopserver> <happy train sport> on this server 14:20:54 <coopserver> <Raeon> hmhm 14:21:04 <coopserver> <happy train sport> won map i had 756 trains 14:21:05 <coopserver> <Raeon> well I came here to learn how to build more complex train networks 14:21:14 <coopserver> <happy train sport> yer 14:21:23 <coopserver> <happy train sport> just chek my net work 14:21:26 <coopserver> <Raeon> lol 14:21:34 <coopserver> <Raeon> not sure what to check! I have no idea what I'm looking at 14:22:13 <coopserver> <happy train sport> on the map go to top right 14:22:26 <coopserver> <Raeon> and then? 14:22:35 <coopserver> <happy train sport> u will se my net work 14:22:39 <coopserver> <Raeon> yeah I know 14:22:42 <coopserver> <happy train sport> k 14:22:43 <coopserver> <Raeon> I'm looking at it 14:25:33 <coopserver> <Raeon> how do you get your industries to produce so much> 14:25:39 <coopserver> <Raeon> mine barely produce anything 14:25:44 <coopserver> <happy train sport> by lost ov trains 14:25:54 <coopserver> <Raeon> yeah but even then 14:26:04 <coopserver> <Raeon> I make sure I have at least 1 train waiting for goods 14:26:08 <coopserver> <happy train sport> and doo full load 14:26:09 <coopserver> <Raeon> for products* 14:26:13 <coopserver> <Raeon> waiting at full load 14:26:17 <coopserver> <Raeon> at all times 14:26:22 <coopserver> <Raeon> and it still barely goes up 14:26:25 <coopserver> <Raeon> I dont get it 14:26:42 <coopserver> <happy train sport> i think is how much u trainsport 14:26:57 <coopserver> <Raeon> I make my trains too long I guess 14:26:59 <coopserver> <Raeon> lol 14:27:04 <coopserver> <happy train sport> yer 14:27:13 <coopserver> <Raeon> what is optimal length? 14:27:22 <coopserver> <happy train sport> i doo 3 14:28:11 <coopserver> <happy train sport> k going to doo my toy pick up 14:28:22 <coopserver> <Raeon> where? 14:28:44 <coopserver> <happy train sport> at my sing this 14:29:07 <coopserver> <Raeon> ah I see 14:29:14 <coopserver> <Raeon> where you are working 14:29:20 <coopserver> <Raeon> go ahead and Ill watch 14:35:52 <coopserver> <Raeon> quick question 14:35:59 <coopserver> <Raeon> do you guys ever play on the arctic map with the mountains? 14:36:09 <coopserver> *** Game paused (connecting clients) 14:36:10 <coopserver> *** inQuish has joined 14:36:11 <coopserver> *** Game unpaused (connecting clients) 14:36:15 <coopserver> <happy train sport> we doo sume times 14:36:24 <coopserver> <Raeon> Im trying to but its so hard 14:36:27 <coopserver> <Raeon> too many mountains XD 14:40:28 <coopserver> <Raeon> why do your trains not slow down on corners? 14:40:33 <coopserver> <Raeon> because they are so short? 14:41:33 <coopserver> <happy train sport> train as realistic 14:41:58 <coopserver> <Raeon> you dont have realisitc acceleration? 14:42:07 <coopserver> <happy train sport> yer its on 14:42:11 <coopserver> <Raeon> oh ok 14:42:18 <coopserver> <Raeon> then how are they so fast in corners? 14:43:30 <happpy> realisitc acceleration? and train realistic 14:46:16 <coopserver> <happy train sport> and i got the slugls so the dont slow down on sharp cerv 14:46:33 <coopserver> <happy train sport> be back i a minte 14:46:41 <coopserver> <happy train sport> hi inQuish 14:47:03 <coopserver> <inQuish> hi 14:47:05 <coopserver> <happy train sport> welome to the server to see the rules doo !rules havre fun 14:47:12 <coopserver> <inQuish> thanks 14:47:15 <coopserver> <inQuish> !rules 14:47:16 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 14:47:17 <coopserver> <happy train sport> ther no goal just have fun 14:50:33 <coopserver> <happy train sport> ther lostov room inQuish on the map to start a company 14:50:58 <coopserver> <inQuish> I saw that, yes. Just looking around 14:51:06 <coopserver> <Raeon> say happpy 14:51:12 <coopserver> <Raeon> how do you know what track goes where>? 14:51:26 <coopserver> <happy train sport> by the sigmal 14:51:32 <coopserver> <happy train sport> on the train line 14:51:41 <coopserver> <Raeon> no I dont mean what direction the trains go 14:51:50 <coopserver> <happy train sport> and lost ov planing 14:51:51 <coopserver> <Raeon> I mean how do you manage all the tracks 14:52:20 <coopserver> <happy train sport> i had lots ov players to tecch me 14:52:34 <coopserver> <Raeon> I'm looking for someone to teach me :p 14:52:42 <coopserver> <happy train sport> a lot on train net work 14:52:58 <coopserver> <happy train sport> will u ar in the right playes 14:53:06 <coopserver> <happy train sport> place 14:53:10 <coopserver> <Raeon> lol 14:53:29 <coopserver> <happy train sport> we can help them out 14:53:37 <coopserver> <happy train sport> if ther get stuk 14:53:52 <coopserver> <Raeon> when are other people online? 14:53:55 <coopserver> <happy train sport> i been playing for 4 years 14:54:12 <coopserver> <happy train sport> sume ar on the irc 14:54:28 <happpy> Web IRC 14:55:22 <coopserver> <happy train sport> most players ar got to much to doo or at work so 14:55:41 <coopserver> <Raeon> is the community still active? 14:56:25 <coopserver> <happy train sport> yer u no u join the irc for the openttdcoop public server 14:56:42 <coopserver> <Raeon> yeah I'm in there 14:57:05 <happpy> k u can join the irc for this won 14:57:25 <coopserver> <Raeon> it says you are talking from the irc but I dont see you talking in there 14:57:27 <coopserver> <Raeon> why is that? 14:58:19 <happpy> the name u see in the game i got a nuver name in the irc 14:58:31 <coopserver> <Raeon> ah 14:58:42 <coopserver> <Raeon> well 14:58:48 <Jam35> this channel is #openttdcoop.stable 14:58:48 <coopserver> <Raeon> I'm going to play in my own game for a while 14:58:55 <coopserver> <Raeon> ah okay 14:58:57 <Jam35> Raeon 14:59:03 *** raeon has joined #openttdcoop.stable 14:59:06 <raeon> o/ 14:59:08 <Jam35> if you want those grfs 14:59:15 <Jam35> pgs stations etc 14:59:20 <raeon> yeah 14:59:23 <Jam35> !grf 14:59:23 <coopserver> Jam35: http://wiki.openttdcoop.org/GRF 14:59:38 <Jam35> download and unpack in grf folder 14:59:39 <raeon> well, I already downloaded and installed those 14:59:50 <raeon> although I might know what it is, brb 14:59:54 <happpy> then u shord have it 15:00:29 <coopserver> *** Raeon has left the game (Leaving) 15:01:05 <raeon> yeah it works now 15:01:18 <raeon> its still password protected though :p 15:01:41 <happpy> jam i been to find a way to doo the fizzy pick up but got a problem the 3 way split from the sweet factory is to clos so i going to move it but hop its not to clos to the bbh 01 15:02:05 <happpy> wich server u join raeon 15:02:13 <raeon> private one 15:02:15 <raeon> oh 15:02:18 <raeon> I meant Public Server 15:02:25 <raeon> its password protected 15:02:41 <happpy> u need to doo !pw to get it 15:03:05 <raeon> ah, cool 15:03:06 <raeon> thanksk 15:03:15 <happpy> np 15:04:32 <coopserver> <happy train sport> heem be back soon 15:04:51 <coopserver> *** happy train sport has joined spectators 15:04:52 <coopserver> *** Game paused (number of players) 15:05:39 <coopserver> <happy train sport> inQuish: if u whont to un paused the game u need to stat a company l 15:05:42 <coopserver> <happy train sport> k 15:10:16 <coopserver> *** inQuish has left the game (Leaving) 15:11:22 *** happpymoblic has quit IRC 15:11:43 *** raeon- has joined #openttdcoop.stable 15:19:18 *** raeon has quit IRC 15:21:38 *** raeon- is now known as raeon 15:39:46 *** happpymoblic has joined #openttdcoop.stable 15:52:46 *** cha0tics has quit IRC 15:53:13 *** cha0tics has joined #openttdcoop.stable 16:27:15 <coopserver> *** Game still paused (connecting clients, number of players) 16:27:19 <coopserver> *** lcd047 has joined 16:27:20 <coopserver> *** Game still paused (number of players) 16:28:01 <coopserver> *** lcd047 has left the game (Leaving) 17:25:28 <coopserver> *** Game still paused (connecting clients, number of players) 17:25:29 <coopserver> *** Raeon has joined 17:25:30 <coopserver> *** Game still paused (number of players) 17:29:03 <coopserver> *** Raeon has left the game (Leaving) 18:06:12 <coopserver> *** Game still paused (connecting clients, number of players) 18:06:16 <coopserver> *** Jam35 has joined 18:06:17 <coopserver> *** Game still paused (number of players) 18:07:20 <coopserver> <happy train sport> i mite move the fizzy factory over to new place 18:07:33 <coopserver> *** happy train sport has joined company #1 18:07:34 <coopserver> *** Game unpaused (number of players) 18:07:53 <coopserver> <happy train sport> like sing this 18:10:49 <coopserver> <happy train sport> whont doo u think jam 18:14:09 <coopserver> <Jam35> it's up to you 18:14:44 <coopserver> <happy train sport> will the no room to doo a fizzy pick up wher the factory 18:15:07 <coopserver> <happy train sport> is becours the 3 way split from the sweet factory 18:16:34 <coopserver> <happy train sport> need to kill dubis undae town 18:17:23 <coopserver> <Jam35> why? 18:18:19 <coopserver> <happy train sport> so i can join the toy pick up 18:18:23 <coopserver> <happy train sport> or 18:18:47 <coopserver> *** Game paused (connecting clients) 18:18:50 <coopserver> *** Raeon has joined 18:18:51 <coopserver> *** Game unpaused (connecting clients) 18:19:06 <raeon> o/ 18:19:10 <coopserver> <happy train sport> was going to doo a 3 way split be for the toy factory 18:19:12 <coopserver> <happy train sport> hi 18:19:17 <coopserver> <Raeon> ello 18:19:19 <coopserver> <Jam35> hi 18:20:43 <coopserver> <happy train sport> be cours the no way to join it up and doo a overflow for the pick up 18:21:17 <coopserver> <Jam35> idk why you have 3 lines in there when not even one is full of traffic 18:21:30 <coopserver> <Raeon> I agree 18:21:47 <coopserver> <Jam35> you have a lot of rails that do nothing 18:22:08 <coopserver> <happy train sport> the3 ml be full as mor i fund mor stuf 18:22:17 <coopserver> <Raeon> Jam35: Are you a long time player on this/these servers? 18:22:37 <coopserver> <Jam35> since 2012 I think 18:22:42 <coopserver> <Raeon> wow 18:22:52 <coopserver> <Raeon> and still actively playing? 18:23:05 <coopserver> <Jam35> most PS games 18:23:11 <coopserver> <Raeon> pro server? 18:23:22 <coopserver> <Jam35> I have no other use for the community :P 18:23:26 <coopserver> <Jam35> public server 18:23:31 <coopserver> <Raeon> ah lol 18:23:43 <coopserver> <Raeon> so are you a "pro" by any means? :p 18:24:37 <coopserver> <happy train sport> i can make the toy factory 2 ml 18:24:40 <coopserver> <happy train sport> then 3 18:24:49 <Jam35> imo not really, I was allowed to join members group 18:24:54 <Jam35> in 2013 18:25:01 <coopserver> <Raeon> mhm 18:25:30 <coopserver> <Raeon> I'm looking to step up my game you see, so I'm looking for people who can teach me 18:25:46 <Jam35> lol 18:25:57 <Jam35> do you know my fee?! 18:26:03 <raeon> 0? 18:26:07 <raeon> 0 anything? 18:26:11 <Jam35> exactly :D 18:26:13 <raeon> :D 18:26:30 <Jam35> if you join PS when we start new game is best 18:26:42 <raeon> Why so? 18:26:45 <Jam35> there are always people willing to help 18:26:49 <raeon> Still plenty of space free :p 18:26:57 <raeon> ah, so its just that most people are already /done/ so to say? 18:27:01 <Jam35> the current game is coming to an end I think 18:27:32 <raeon> Ive tried some things I saw here and there but nothing compares to what I have seen on these servers 18:28:02 <Jam35> with no ego, we are the best at complex networks 18:28:13 <raeon> well thats why I am here ofcourse! 18:28:30 <raeon> This is the only reasonable place I could find that could teach me anything usefull 18:28:48 <Jam35> you have looked at the wiki ? 18:28:51 <raeon> I have 18:29:22 <Jam35> there is a lot of information there, it may take a while for much of it to sink in 18:29:28 <Jam35> I know it did for me 18:29:36 <coopserver> <happy train sport> yer i see now jam the 3 ml going to the toy factory the no trains 18:29:38 <raeon> I did find it to be a information dump 18:29:50 <raeon> there was no /real/ introduction, only theory 18:29:58 <Jam35> how much have you played prior to coming here? 18:30:31 <raeon> Honestly only 3 days, but I have been playing all day and am by no means unfamiliar with the game 18:30:40 <raeon> I have played it before but I cant recall when 18:30:49 <Jam35> the wiki articles kind of assume that people know the basics I guess 18:30:55 <raeon> well 18:31:04 <raeon> as I said, I find it to be just theory and no practical examples 18:31:34 <Jam35> there is the junctionary and the abr articles are full of axamples 18:31:35 <raeon> sure there are pictures of individual parts of a network, but nowhere can I find how it all comes together, per say 18:32:19 <raeon> my guess is that I am also horrible at /recognizing/ the junctions when used in real networks 18:32:37 <Jam35> if you have any specific questions just ask 18:32:45 <raeon> hmm 18:33:13 <Jam35> we have our labels in PS games 18:33:18 <raeon> true 18:33:21 <Jam35> SLH BBH and so on 18:33:23 <happpy> yer i was bad on junctions but jam and uver players tech me 18:33:31 <Jam35> have you checked the archives? 18:33:37 <raeon> I have 18:33:39 <Jam35> so many games to pore over 18:33:41 <raeon> looked at a few games 18:34:19 <Jam35> then it is practical time that you need I would say 18:34:45 <raeon> hmm 18:35:09 <raeon> here is a *specific* question if you will: How do you know what track goes where? 18:35:11 <coopserver> <Jam35> why not start a company here and I can lurk for a while with pointers if you need them 18:35:26 <coopserver> <Jam35> what track do you mean? 18:35:33 <raeon> any track 18:35:42 <raeon> e.g. looking on welcome server @ happpys tracks 18:35:54 <raeon> I cant say I see a pattern 18:36:16 <Jam35> happy has built in a chaos style 18:36:25 <raeon> what about red? 18:36:33 <coopserver> <happy train sport> the same 18:36:39 <raeon> you think? 18:36:44 <raeon> it looks pretty alright compared to happpy :p 18:36:46 <coopserver> <happy train sport> yer 18:37:01 <Jam35> they start with a simple point like a factory and connect some supplying industries 18:37:12 <coopserver> *** Raeon has started a new company #5 18:37:14 <Jam35> things simply grow from there 18:37:55 <raeon> I know how to do some noob trains, but when I need to connect stuff together it all goes south 18:38:23 <raeon> e.g. I can go ahead and set up a single <resource> to <factory> to <goods>, but when I try to merge I find myself lost at what to do 18:38:53 <raeon> I end up with an unordered chaos :p 18:39:00 <coopserver> <Jam35> then you need to know about signals 18:39:06 <raeon> oh I use those 18:39:11 <raeon> properly, too 18:39:24 <raeon> I just find it hard to connect things up in a sensical manner 18:40:39 <coopserver> <Jam35> ok then build something typical 18:40:43 <raeon> will do 18:42:26 <coopserver> <happy train sport> heem 18:42:45 <raeon> scouting for a good place to start \o/ 18:43:35 <coopserver> <happy train sport> doo i doo won in and out or 18:48:21 <coopserver> <happy train sport> diner time 18:48:25 <coopserver> *** happy train sport has joined spectators 18:52:18 <raeon> err 18:52:25 <raeon> what kind of train should I buy? 18:52:33 <raeon> kind of lost with these grfs 18:52:50 <coopserver> *** Jam35 has started a new company #8 18:53:38 <coopserver> <Jam35> you have TL5 rail, I would try medium class 18:53:44 <coopserver> <Jam35> the green section 18:53:53 <raeon> mhm 18:53:58 <coopserver> <Jam35> best of which is Mastermind 18:54:12 <coopserver> <Jam35> as the date is what it is 18:54:38 <raeon> dont see one named Mastermind 18:54:43 <raeon> not in the green section at leest 18:54:45 <raeon> least* 18:54:55 <coopserver> <Jam35> it will be greatly affected by the short curves 18:54:59 <coopserver> <Jam35> it is #9 18:55:11 <raeon> green section is 1-5 for me 18:55:11 <raeon> lol 18:55:18 <coopserver> <Jam35> oh it is electric 18:55:28 <raeon> lol 18:55:31 <coopserver> <Jam35> choose electric rail 18:55:38 <raeon> pfft 18:55:38 <raeon> fine 18:55:47 <coopserver> <Jam35> press A then C and replace all rails 18:56:29 <coopserver> *** Jam35 has joined company #5 18:56:37 <raeon> what train length should I have? 18:56:50 <coopserver> <Jam35> you have built 5 tile stations 18:56:52 <coopserver> <Jam35> so 5 18:56:54 <raeon> true 18:57:03 <coopserver> <Jam35> anything else will have a penalty 18:58:08 *** cha0tics has quit IRC 19:00:36 <coopserver> <Jam35> it is usually a bad idea to have multiple cargo trains with full load orders 19:00:44 <raeon> why so? 19:00:59 <coopserver> <Jam35> because one cargo fills before the other 19:01:01 <raeon> I read somewhere that always having 1 train waiting for goods will make the facility produce more 19:01:10 <raeon> so I stuck to that 19:01:33 <coopserver> <Jam35> at least change orders to full load any cargo 19:01:52 <coopserver> <Jam35> in coop games we will have one station per cargo 19:02:16 <coopserver> <Jam35> makes things much easier to control 19:02:18 <raeon> and by one station you also mean 1 line? 19:02:20 <raeon> or not 19:02:35 <coopserver> <Jam35> no the lines can be shared 19:02:45 <coopserver> <Jam35> but split to many stations 19:02:47 <raeon> how many lines does one station have? 19:03:06 <coopserver> <Jam35> on a sideline like this is atm, one 19:03:15 <raeon> fair enough 19:03:30 <coopserver> <Jam35> and in general SLs mostly stay at one line 19:03:30 <raeon> gonna take ~10 centuries to make back my loan 19:03:31 <raeon> oh well 19:03:57 <coopserver> <Jam35> mainlines are the ones that get expanded to multiple lines 19:04:04 <raeon> yeah I read up on those articles 19:04:10 <raeon> I couldnt quite reproduce them though 19:04:14 <coopserver> <Jam35> but all we have here is point to point 19:04:23 <raeon> yep 19:04:49 <coopserver> *** Jam35 has joined company #1 19:05:12 <coopserver> *** Jam35 has joined company #5 19:05:18 <raeon> well 19:05:19 <raeon> that works I suppose 19:05:40 <coopserver> <Jam35> ok lets do something 19:05:48 <raeon> upgrade to mavlev first maybe 19:05:55 <coopserver> <Jam35> you see Chasma Boreale woods 19:06:00 <coopserver> <Jam35> no need for that yet 19:06:01 <coopserver> <Raeon> I do 19:07:06 <coopserver> <Raeon> I need to know 19:07:12 <coopserver> <Raeon> how did you delete only half of a station? 19:07:22 <coopserver> <Jam35> A 9 R 19:07:22 *** cha0tics has joined #openttdcoop.stable 19:07:32 <coopserver> <Raeon> darn 19:07:36 <coopserver> <Raeon> didnt know that also worked on stations 19:07:45 <coopserver> <Raeon> alright, good to know 19:08:06 <coopserver> <Jam35> CTRL removes tracks too 19:08:14 <coopserver> <Jam35> during the removal 19:08:20 <coopserver> <Raeon> mhm 19:09:33 <coopserver> <Raeon> combo and exit signals correct? 19:10:38 <coopserver> <Raeon> ah I didnt see the yellow entry thing because of the electric lines being yellow also.. 19:10:58 <coopserver> <Raeon> why so many trains? 19:11:20 <coopserver> <Raeon> aaah different types 19:11:48 <coopserver> <Jam35> you see the trains wait at the entry signal 19:11:55 <coopserver> <Raeon> I do 19:11:56 <coopserver> <Jam35> until an exit becomes free 19:12:01 <coopserver> <Raeon> mhm 19:12:14 <coopserver> <Raeon> I found in practice that using block and combo signals works also 19:12:15 <coopserver> <Raeon> but oh well 19:12:18 <coopserver> <Raeon> ill stick to this 19:12:33 <coopserver> <Jam35> combo is like entry and exit in one 19:12:39 <coopserver> <Raeon> yeah 19:12:48 <coopserver> <Jam35> for trees of signals if you like 19:13:22 <coopserver> <Raeon> I'm impressed by the insane speed you have 19:13:39 <coopserver> <Jam35> that is practice and keyboard :) 19:13:42 <coopserver> <Raeon> yeah hotkeys 19:13:44 <coopserver> <Raeon> I know a couple 19:14:23 <coopserver> <Raeon> so I have been wondering 19:14:29 <coopserver> <Jam35> that is a typical structure for presignals 19:14:35 <coopserver> <Raeon> mhm 19:14:48 <coopserver> <Raeon> I see everyone accomplishing 2200+ units production 19:14:51 <coopserver> <Raeon> /how/? 19:14:56 <coopserver> <Jam35> time 19:15:05 <coopserver> <Raeon> mmhm 19:15:23 <coopserver> <Raeon> postsignals are all just block signals, correct? 19:16:03 <Jam35> https://wiki.openttd.org/Game_mechanics 19:16:09 <Jam35> postsignals? 19:16:20 <coopserver> <Raeon> the opposite of presignals? 19:16:25 <coopserver> <Raeon> signals after a station? 19:17:14 <coopserver> <Raeon> whats Train 2 doing? 19:17:20 <coopserver> <Raeon> I think its waiting for a resource it cant get here 19:17:21 <coopserver> <Jam35> presignals does not tell their location 19:17:58 <coopserver> *** Game paused (connecting clients) 19:18:00 <coopserver> *** cha0tics has joined 19:18:01 <coopserver> *** Game unpaused (connecting clients) 19:18:05 <coopserver> <Raeon> o/ 19:18:11 <coopserver> <cha0tics> Hey folks 19:18:23 <Jam35> hi 19:18:39 <Jam35> presignals is the type of signal as my diagram 19:18:44 <coopserver> <Raeon> Boreale Woods still has 150K liters of plastic 19:18:47 <coopserver> <Raeon> yeah 19:18:51 <Jam35> their state depends on the state of others 19:18:56 <coopserver> <Raeon> Im aware 19:18:59 <coopserver> <Raeon> not what I meant though 19:19:05 <coopserver> <Raeon> I was asking what signals come after the station 19:19:12 <coopserver> <Jam35> block signals yes 19:19:17 <coopserver> <Raeon> alright 19:19:26 <coopserver> <Raeon> anything we can do about Boreale Woods taking all the plastic? 19:19:29 <coopserver> <Jam35> bog standard signal no frills :) 19:19:46 <coopserver> <Jam35> just wait now 19:19:49 <coopserver> <Raeon> alright 19:20:00 <coopserver> <Jam35> it will stop accepting if there is no train 19:20:03 <coopserver> <Jam35> eventually 19:20:05 <coopserver> <Raeon> yeah 19:20:10 <coopserver> <Jam35> that is kind of a new feature 19:20:15 <coopserver> <Raeon> so why not make it just 1 station? 19:20:20 <coopserver> <Raeon> so you can give them separate names? 19:20:50 <coopserver> <Jam35> because what if the station is full of battery trains and there is plastic waitng? 19:20:59 <coopserver> <Raeon> lol 19:21:11 <coopserver> <Jam35> the plastic does not get delivered? 19:21:33 <coopserver> <Jam35> but you also want something always waiting, yes? 19:21:38 <coopserver> <Jam35> you said so :) 19:21:39 <coopserver> <Raeon> yes 19:21:56 <coopserver> <Raeon> still accepting plastic XD 19:22:09 <coopserver> <Jam35> it will for some time 19:22:12 <coopserver> <Raeon> there really should be a button to tell the game "pls stop" 19:22:16 <coopserver> <Jam35> lets do this 19:22:17 <coopserver> <Raeon> so it doesnt run on a timer 19:22:58 <coopserver> <Jam35> kind of but it will be some game years 19:24:08 <coopserver> <Raeon> I was about to say 19:24:11 <coopserver> <Raeon> "where are the signals?" 19:24:28 <coopserver> <Raeon> so what, a path signal? 19:24:39 <coopserver> <Jam35> path signals yes or PBS 19:25:00 <coopserver> <Jam35> allows multiple trains to safely navigate a single signal block 19:25:25 <coopserver> <Raeon> PBS = ? 19:25:34 <coopserver> <Jam35> a signal block is simply the space between signals ofc 19:25:40 <coopserver> <Jam35> Path Based Signalling 19:25:41 <coopserver> <Raeon> yeah I got that part :p 19:25:47 <coopserver> <Raeon> aah okay 19:27:00 <coopserver> <Jam35> you will note too that it is not needed for the platforms to have any signals when exiting 19:27:11 <coopserver> <Raeon> I saw that yeah 19:27:18 <coopserver> <Jam35> it is all taken care of by that one 19:27:28 <coopserver> <Raeon> that's pretty odd in my opinion 19:27:40 <coopserver> <Jam35> any other entry in to that block will need another pbs signal 19:27:49 <coopserver> <Raeon> aaaaaah 19:31:58 <coopserver> <Raeon> Nice. 19:33:27 <coopserver> <Jam35> the further distance will give more money 19:33:36 <coopserver> <Raeon> true 19:33:43 <coopserver> <Jam35> but more importantly now, we have space to connect more stuff 19:33:52 <coopserver> <Raeon> right 19:33:57 <coopserver> <Raeon> so heres where I get lost 19:34:00 <coopserver> <Raeon> everything we have now 19:34:10 <coopserver> <Raeon> is just plastic/battery -> toys 19:34:26 <coopserver> <Raeon> so how would you go about connecting something that /isn't/ one of those? 19:34:46 <coopserver> <Jam35> ok so drinks or sweets chain? 19:34:52 <coopserver> <Raeon> any one 19:35:08 <coopserver> <Raeon> whichever is easier 19:35:09 <coopserver> <Raeon> :p 19:35:20 <coopserver> <Jam35> Varus Tholus Sweet Factory 19:35:30 <coopserver> <Jam35> !here 19:35:38 <coopserver> <Raeon> ah 19:35:49 <coopserver> <Raeon> thats an awfully useful command 19:39:36 <coopserver> <Raeon> SLH? 19:39:46 <coopserver> <Jam35> yes 19:39:53 <coopserver> <Raeon> I see.. 19:40:16 <coopserver> <Jam35> what we see here is any direction can be taken by any line 19:40:20 <coopserver> <Raeon> yeah 19:40:39 <coopserver> <Jam35> it prevents problems happening later with missing connections 19:40:54 <coopserver> <Raeon> I see, I see 19:42:01 <coopserver> <Raeon> but now we also need Cotton Candy, Sugar and Toffee :p 19:42:42 <coopserver> <Jam35> toffee done 19:42:53 <coopserver> <Raeon> GG so fast 19:43:17 <coopserver> <Raeon> so when you are working with a sideline you just take the two lines and drag them to a station 19:43:18 <coopserver> <Raeon> so to say 19:43:48 <coopserver> <Jam35> yeah pretty much 19:43:51 <coopserver> <Raeon> I suppose the graph on the Line Hierarchy page makes sense after all 19:44:00 <coopserver> <Raeon> so 19:44:06 <coopserver> <Raeon> kind of a personal preference question 19:44:13 <coopserver> <Raeon> what would you do if you wanted to connect something over 19:44:17 <coopserver> <Raeon> !here 19:45:07 <coopserver> <Jam35> build another sideline if you want to connect primaries there 19:45:21 <coopserver> <Jam35> or bbh for mainline stuff 19:45:36 <coopserver> <Raeon> build a SL from the already existing SL or the ML? 19:45:43 <coopserver> <Jam35> like drinks factory for instance 19:45:56 <coopserver> <Jam35> no another SLH from the ML 19:46:04 <coopserver> <Raeon> k 19:46:05 <coopserver> <Jam35> like near Marikh Montes 19:46:11 <coopserver> <Jam35> or something 19:46:18 <coopserver> <Raeon> well 19:46:26 <coopserver> <Raeon> the line next to Marikh is a Sideline is it not? 19:46:52 <coopserver> <Jam35> depends where you want to go or what shape network you want 19:47:01 <coopserver> <Jam35> no 19:47:13 <coopserver> <Jam35> because it has a main station on it 19:47:24 <coopserver> <Jam35> sweet factory 19:47:25 <coopserver> <Raeon> huh 19:47:48 <coopserver> <Jam35> a sideline is where the producing (primary) industries are 19:47:57 <coopserver> <Raeon> oooooooooooooooh 19:48:08 <coopserver> <Raeon> yeah that explains it 19:48:11 <coopserver> <Raeon> thanks for clearing that up :p; 19:48:31 <coopserver> <Jam35> factories and so on are secondaries and considered ML 19:48:46 <coopserver> <Raeon> and primary resources are considered SL 19:48:53 <coopserver> <Jam35> yes indeed :) 19:49:10 <coopserver> <Raeon> Awesome! This has helped a lot so far :) 19:49:16 <coopserver> <Raeon> trick question though: 19:49:19 <coopserver> <Jam35> but not if you look at happys :)) 19:49:21 <coopserver> <Jam35> ok 19:49:27 <coopserver> <Raeon> hahahah 19:49:28 <coopserver> <Raeon> true 19:49:41 <coopserver> <Raeon> so heres the question: what if this network we have here proves to not have enough capacity? 19:49:54 <coopserver> <Raeon> e.g. we need LL_RR or something like that 19:49:58 <coopserver> <Jam35> eventually it will not 19:50:01 <coopserver> <Jam35> yes 19:50:05 <coopserver> <Jam35> we expand it 19:50:13 <coopserver> <Raeon> how do you go about doing such athing? 19:50:28 <coopserver> <Jam35> you add another line everywhere for ML 19:50:32 <coopserver> <Jam35> generally 19:50:43 <coopserver> <Jam35> SL will not need doubling 19:50:47 <coopserver> <Raeon> and then the hubs quadruple in complexity right? 19:50:51 <coopserver> <Jam35> yes 19:50:56 <coopserver> <Raeon> alright 19:51:10 <coopserver> <Jam35> because you want to give a choice for trains to take any available line 19:51:18 <coopserver> <Raeon> mhmh 19:51:33 <coopserver> <Jam35> we want traffic to flow not wait for one line to become free 19:51:36 <coopserver> <Raeon> I can see how Red's tracks arent that logical in that sense 19:51:47 <coopserver> <Raeon> compared to what we have here 19:52:05 <coopserver> <Raeon> so here's a question more related to game mechanics 19:52:26 <coopserver> <Raeon> how do I know if, as you said earlier, any specific engine will have trouble dealing with turns, etc? 19:52:51 <cha0tics> !CL 19:52:54 <coopserver> <Jam35> ok this is curve length (CL) 19:53:02 <coopserver> <Jam35> sec 19:53:08 <coopserver> <Raeon> sure 19:53:12 <cha0tics> @cl_calc 19:53:12 <Webster> cha0tics: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 19:53:22 <Jam35> https://wiki.openttdcoop.org/Max_Curve_Speed 19:53:27 <cha0tics> @cl_calc rail 300 19:53:27 <Webster> cha0tics: Required CL for rail at 300km/h is 7 (13 half tiles) or TL 19:53:43 <cha0tics> @cl_calc monorail 300 19:53:43 <Webster> cha0tics: Required CL for monorail at 300km/h is 5 (8 half tiles) or TL 19:53:54 <raeon> @cl_calc maglev 300 19:53:54 <Webster> raeon: Required CL for maglev at 300km/h is 3 (4 half tiles) or TL 19:53:55 <cha0tics> @cl_calc monorail true 300 19:54:04 <cha0tics> @cl_calc monorail 1 300 19:54:04 <Webster> cha0tics: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 19:54:11 <raeon> thats one handy calculator right there 19:54:22 <coopserver> <Jam35> brb 19:54:25 <cha0tics> there are more of those ;) 19:54:28 <coopserver> <Raeon> sure 19:54:41 <raeon> cant wait to get the hang of this 19:54:43 <raeon> :) 19:55:18 <cha0tics> for example, depending on the train length you need a certain amount of tunnels or bridges to maintain your gap density 19:55:22 <cha0tics> @gap 5 19:55:22 <Webster> cha0tics: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 19:55:54 <cha0tics> but don't get confused for now, wait for Jam to explain all that as you need it 19:55:55 <raeon> maintain gap density? 19:56:03 <raeon> yeah you confused me there :p 19:56:14 <cha0tics> We build our tracks with a signal gap of 2 19:56:21 <raeon> mhm 19:56:30 <raeon> as do I, because somewhere I read that I should. 19:56:34 <raeon> x) 19:56:43 <cha0tics> if you build a bridge or a tunnel you can't build signals there 19:56:56 <cha0tics> so you need to give trains another track 19:56:58 <raeon> aaah thats what you are getting at 19:57:04 <raeon> thats the amount of tunnels 19:57:08 <raeon> okay yeah I get it now 19:57:10 <cha0tics> otherwise the wait till the bridge is empty 19:57:14 <raeon> yep 19:57:25 <raeon> @gap 3 19:57:25 <Webster> raeon: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 19:57:47 <raeon> so trainlength is 3 19:57:54 <raeon> why is it giving ranges though? 19:57:57 <cha0tics> that @gap calculates the number of parallel tracks you need to maintain the train density for a given bridge span or tunnel length 19:58:09 <raeon> ah so the ranges are tunnel length 19:58:23 <cha0tics> yes, or bridge span 19:58:29 <raeon> yeah 19:58:42 <raeon> I got confused there; that command should really say that its talking about length 19:58:59 <raeon> its alright if you know I guess 19:59:00 <raeon> :p 19:59:08 <cha0tics> no, because it can do more, but you won't need that yet 19:59:10 <coopserver> *** happy train sport has joined company #1 19:59:13 <raeon> ahh 20:00:12 <raeon> hmmm 20:00:20 <raeon> so here is a little theoretical question for you 20:00:33 <raeon> say we have a biiig big map (2048x2048+) 20:00:33 <coopserver> <cha0tics> got to go 20:00:36 <raeon> aww :( 20:00:37 <coopserver> <cha0tics> rofl 20:00:38 <raeon> alright, TTYL 20:00:42 <coopserver> <cha0tics> just joking 20:00:44 <raeon> pft 20:00:45 <raeon> skrub 20:00:47 <coopserver> <cha0tics> go ahead 20:00:50 <raeon> okay 20:00:52 <raeon> ^what I just said 20:00:58 <raeon> and uhm 20:01:18 <cha0tics> ok, we have a big map 20:01:20 <raeon> what would be the most ideal way of making as much as possible>? 20:01:41 <raeon> e.g. you could build a line in a circle around the map with sidelines moving inwards 20:02:04 <raeon> seems kinda pointless though if you cover just the edges of the map (because longer distances) 20:03:26 <coopserver> <Jam35> we would not use a map that size but usually the form the network takes is bound by the shape of the landscape 20:03:45 <coopserver> <Raeon> fair enough 20:03:52 <coopserver> <Raeon> I figured the question was too vague in hindsight 20:04:37 <coopserver> <Jam35> if you had a square map with no water you could do some sort of grid with hubs 20:04:45 <coopserver> <Jam35> or whatever really 20:04:51 <coopserver> <Raeon> sounds very reasonable 20:04:52 <coopserver> <Jam35> it's how you want to make it 20:05:06 <coopserver> <Jam35> there is no real 'best' way 20:05:27 <cha0tics> In theory you would build your network of ML track and squeeze your SLs in 20:05:39 <cha0tics> as Jam said, followind the landscape 20:05:52 <coopserver> <Raeon> mhm 20:07:06 <cha0tics> afk, coffee and smoke break, brb 20:07:43 <coopserver> <Raeon> Jam: we only have 1 sugar 20:07:56 <coopserver> <Raeon> on the entire island 20:08:08 <coopserver> <Raeon> and the local authority wont allow anything 20:08:09 <coopserver> <Raeon> lol 20:08:26 <coopserver> <Raeon> we should outsource \o/ 20:08:42 <coopserver> <Jam35> you don't have to take any 20:08:52 <coopserver> <Jam35> another may spawn at random 20:09:02 <coopserver> <Raeon> I guess we dont 20:09:15 <coopserver> <Raeon> but my slight feeling of OCD says we should 20:09:16 <coopserver> <Raeon> :P 20:09:17 <coopserver> <Jam35> I would ignore any that are not ideally positioned for my needs 20:09:46 <coopserver> <Jam35> I mean, that one is right next door to sweet factory 20:09:56 <coopserver> <Raeon> yeah true 20:09:59 <coopserver> <Raeon> kidna pointless 20:10:00 <coopserver> <Jam35> hardly worth bothering with 20:10:29 <coopserver> <Raeon> hmm 20:10:41 <coopserver> <Raeon> so considering how the candy factory is on the "mainline" 20:10:45 <coopserver> <Jam35> you can fund some, but it is expensive and random as to where they spawn 20:10:58 <coopserver> <Jam35> yes 20:11:11 <coopserver> <Raeon> If I wanted to take the battery farm marked with "This" 20:11:30 <coopserver> <Raeon> would it be theoretically okay to treat the mainline as a sideline? 20:11:47 <coopserver> <Jam35> no we would do something like this 20:11:58 <coopserver> <Raeon> go right ahead 20:13:36 <coopserver> <cha0tics> I just funded some, maybe they spwn next to you 20:13:46 <coopserver> <Raeon> hahaha cool 20:13:48 <coopserver> <cha0tics> keep an exe out for new sugar 20:13:54 <coopserver> <cha0tics> eye 20:15:37 <coopserver> <Raeon> so just another SLH 20:16:01 <coopserver> <Jam35> yes 20:16:23 <coopserver> <Raeon> I need to learn those hotkeys.. 20:16:24 <coopserver> <Raeon> lol 20:17:23 <coopserver> <Jam35> a is auto rail 20:17:28 <coopserver> <Raeon> as is 5 20:17:38 <coopserver> <Jam35> and it brings up the rail menu 20:17:44 <coopserver> <Raeon> oooooooh 20:17:47 <coopserver> <Jam35> so you can use other keys there 20:17:48 <coopserver> <Raeon> thats useful 20:18:06 <coopserver> <Jam35> S signal 20:18:18 <coopserver> <Jam35> ctrl click signals to cycle them 20:18:27 <coopserver> <Raeon> yeah I figured that one out also :p 20:18:30 <coopserver> <Jam35> 9 is station 20:18:35 <coopserver> <Jam35> B bridge 20:18:39 <coopserver> <Jam35> T tunnel 20:18:47 <coopserver> <Jam35> Q lower land 20:18:53 <coopserver> <Jam35> W raise land 20:19:02 <coopserver> <Jam35> E equal land 20:19:09 <coopserver> <Jam35> O sign 20:19:16 <coopserver> <Jam35> M map 20:19:37 <coopserver> <Raeon> D demolish, R remove 20:19:53 <coopserver> <Jam35> those are the most used I think 20:20:00 <coopserver> <Raeon> awesome \o/ 20:20:06 <coopserver> <Raeon> hmmm 20:20:11 <coopserver> <Raeon> how do you generally start off a game? 20:20:12 <coopserver> <Jam35> oh DEL removes all open windows 20:20:20 <coopserver> <Raeon> yeah I use that alot as well :p 20:20:21 <coopserver> <Raeon> a lot* 20:20:55 <coopserver> <happy train sport> hi cha0tics 20:21:01 <coopserver> <Jam35> personally or in Public Server game? 20:21:07 <coopserver> <Raeon> personally 20:21:19 <coopserver> <Raeon> e.g. in the Welcome Server game 20:21:24 <coopserver> <Jam35> I would start similarly to this in general 20:21:26 <coopserver> <Raeon> in a* welcome server game 20:21:30 <coopserver> <Raeon> yeah but I mean 20:21:35 <coopserver> <Raeon> I almost ran out of money right off the bat 20:21:45 <coopserver> <Jam35> unless I already had a plan in mind 20:21:49 <coopserver> <Raeon> that was like a 600k loan for two stations and two trains 20:21:58 <coopserver> <Raeon> which barely had any return on investment 20:21:59 <coopserver> <happy train sport> k thats my new fizzy factory dun 20:22:30 <coopserver> <Raeon> happpy: you still havent finished the toy pickup 20:22:31 <coopserver> <Raeon> lol 20:22:35 <coopserver> <Jam35> terraforming costs her are high 20:22:41 <coopserver> <happy train sport> yer woking on it 20:22:43 <coopserver> <Jam35> maybe you did some of that? 20:22:46 <coopserver> <Raeon> yep 20:22:52 <coopserver> <Raeon> like 5 tiles cost me 200k iirc 20:23:00 <coopserver> <Raeon> thats just this server? 20:23:04 <coopserver> <Raeon> wasnt that high on singleplayer 20:23:32 <coopserver> <Jam35> it's usually a bit slower at the start but you can usually earn a fair amount in say half hour to pauy off loan at least 20:23:44 <coopserver> <Raeon> sounds reasonable 20:23:55 <coopserver> <Raeon> lol @ raising land in water cost! 20:24:01 <coopserver> <Raeon> holy **** 20:24:11 <coopserver> <Jam35> you can leave the game to run for a bit 20:24:12 <coopserver> <Raeon> 4 billion to move 1 point up 1 height unit 20:24:19 <coopserver> <Jam35> I think a few people do that 20:24:32 <coopserver> <Raeon> what is "that" in your last sentence? 20:24:58 <coopserver> <Jam35> start something , leave the game 20:25:04 <coopserver> <Raeon> ah k 20:25:05 <coopserver> <Jam35> come back with millions 20:25:08 <coopserver> <Raeon> yeah lol 20:25:38 <raeon> @help 20:25:38 <Webster> raeon: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 20:25:46 <raeon> @cmds 20:25:48 <raeon> @commands 20:25:48 <Webster> raeon: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages) 20:25:49 <coopserver> <Jam35> the water TF costs are to stop people crossing islands 20:25:51 <coopserver> *** Game paused (connecting clients) 20:25:54 <coopserver> *** lol has joined 20:25:55 <coopserver> *** Game unpaused (connecting clients) 20:26:03 <coopserver> <Raeon> oooooh I see 20:26:06 <coopserver> <lol> hi 20:26:09 <coopserver> <Raeon> you're not supposed to cross islands on this server? 20:26:10 <coopserver> <happy train sport> hi 20:26:15 <coopserver> <Raeon> hello o/. 20:26:28 <coopserver> <Jam35> we want to give people their own space 20:26:30 <coopserver> <happy train sport> 1 island for a compqany 20:26:33 <coopserver> <Jam35> in this case 20:26:36 <coopserver> <Raeon> I see, I see 20:26:38 <coopserver> <lol> hey cha0tics 20:26:41 <coopserver> <Jam35> sometimes there will be one land mass 20:26:44 <coopserver> <cha0tics> oh, lol 20:26:46 <coopserver> <cha0tics> hi 20:26:48 <coopserver> <Raeon> lol 20:27:02 <coopserver> <Jam35> but the rules state try to avoid corssing etc 20:27:07 <coopserver> <Raeon> mhm 20:27:13 <coopserver> <lol> if i build a town with spokes, i always use 4 of them 20:27:40 <coopserver> <lol> great bbh01 20:27:47 <coopserver> <cha0tics> yeah, I was experimenting on psg 20:27:48 <coopserver> <Raeon> I have a singleplayer game with subarctic clim ate 20:27:51 <coopserver> <Raeon> it has like 30 high mountains 20:27:53 <coopserver> <Raeon> its pretty nuts 20:28:02 <coopserver> <lol> but i think that more depends on the servers i play at 20:28:03 <coopserver> <Raeon> totally impossible to build proper rails there 20:28:22 <coopserver> <lol> because they restrict the space a town can grow in for every number of houses 20:28:41 <coopserver> <Raeon> oh yeah thats a good question actually 20:28:51 <coopserver> <Raeon> Jam: do you -personally- do town growth? 20:29:20 <coopserver> <lol> do towngrowth where? 20:29:23 <coopserver> <Jam35> I have done so :D 20:29:29 <coopserver> <happy train sport> k i dont no whont i was doing when i dun the 3 ml going to the toy factory 20:29:35 <coopserver> <Jam35> I don't play single player games anymore 20:29:47 <coopserver> <Raeon> just the public server? 20:30:02 <coopserver> <Jam35> If I am growing a town it will be for a pax game on PS 20:30:09 <coopserver> <lol> do you like to see a nice example of a spoke town cha0tics? 20:30:16 <coopserver> <Jam35> or to accept some goods somewhere 20:30:24 <coopserver> <Raeon> mhm 20:30:31 <coopserver> <lol> i play citybuilder 20:30:39 <coopserver> <lol> so if you got an question about that maybe i can help you 20:30:54 <coopserver> <Raeon> so how long does it take for production facilities to ramp up production a reasonable amount? 20:31:02 <coopserver> <Raeon> because right now we're just sitting here waiting 20:31:16 <coopserver> <lol> that takes at least 6 hours i think 20:31:21 <coopserver> <lol> depends on how lucky you are 20:31:27 <coopserver> <Raeon> pfft 20:31:33 <coopserver> <Raeon> time waste \o/ 20:31:50 <coopserver> <lol> why don't you connect some other industries 20:32:01 <coopserver> <Raeon> I believe I should 20:32:02 <coopserver> <Raeon> lol 20:32:53 <coopserver> <Raeon> anyways jam 20:32:58 <coopserver> <Raeon> thank you so much 20:33:00 <coopserver> <Raeon> you're a hero 20:33:01 <coopserver> <Jam35> yw 20:33:12 <coopserver> <Raeon> can't wait to put this to some good use :] 20:33:15 <coopserver> <Jam35> no 20:33:19 <coopserver> <Raeon> no? kden 20:33:23 <coopserver> <Jam35> ok 20:33:32 <coopserver> <Raeon> wat 20:33:33 <coopserver> <Jam35> no hero 20:33:38 <coopserver> <Raeon> lol 20:33:44 <coopserver> <Jam35> ok good use 20:34:07 <coopserver> <Raeon> we're making 500k/yr barely doing anything 20:34:08 <coopserver> <Raeon> awesome 20:34:26 <coopserver> <lol> you got usd 20:34:34 <coopserver> <Raeon> eur 20:34:39 <coopserver> <lol> same 20:34:46 <coopserver> <lol> if you choose some other you will get even more 20:34:49 <coopserver> <Raeon> true 20:34:51 <coopserver> <lol> or take gpb 20:34:55 <coopserver> <Jam35> money becomes irrelevant soon in this game 20:34:56 <coopserver> <Raeon> lol 20:34:57 <coopserver> <lol> you get only half of it 20:35:10 <coopserver> <Raeon> Jam: not if I want to win it doesn't! 20:35:18 <coopserver> <Jam35> say, 10 years game play 20:35:21 <coopserver> <lol> you cannot win here 20:35:23 <coopserver> <Raeon> ik 20:35:31 <coopserver> <Jam35> there is no win :D 20:35:33 <coopserver> <Raeon> not specifically talking about /this/ server 20:35:37 <coopserver> <lol> and you cannot win from happpy's coop 20:35:51 <coopserver> <Raeon> yeah I had a look at his mess 20:35:55 <coopserver> <Raeon> its pretty interesting 20:35:57 <coopserver> <lol> if you really want to win you need an perfect 2-way diagonal coal setup 20:36:01 <coopserver> <lol> and building very fast 20:37:27 <coopserver> <Jam35> goal server/profit line game is very different from how we build here 20:38:04 <coopserver> <Jam35> maybe not so much but we don't care about it :) 20:38:21 <coopserver> <lol> it is really different 20:38:30 <coopserver> <lol> you don't have time to think about balancing 20:38:38 <coopserver> <lol> building an extra rail is much faster 20:38:58 <coopserver> <lol> if you got a decent buildingspeed 20:39:16 <coopserver> <Raeon> lol 20:39:31 <coopserver> <lol> Raeon: make sure the station rating stays high to grow industries 20:39:46 <coopserver> <Raeon> ill look into it 20:40:13 <coopserver> <lol> and you got some turns that really slow down 20:40:23 <coopserver> <lol> try to get rid of these too 20:40:24 <coopserver> <Raeon> I'm innocent 20:40:41 <coopserver> <lol> it's your call 20:40:42 <coopserver> <Raeon> blame Jam for making them 20:40:43 <coopserver> <lol> and your network 20:40:49 <coopserver> <lol> it is near Chasma Boreale 20:40:51 <coopserver> <Raeon> place some signs, show me which you are talking about 20:41:02 <coopserver> *** lol has joined company #1 20:41:05 <coopserver> <Raeon> ah those 20:41:10 <coopserver> *** lol has joined spectators 20:41:17 <coopserver> <lol> i 20:41:20 <coopserver> <Raeon> ah I see 20:41:28 <coopserver> <lol> i used your one for placing some signs happpy 20:41:39 <coopserver> <Raeon> does everyone have his password or is it just blank? XD 20:41:54 <coopserver> <lol> everyone has it 20:41:57 <coopserver> <Raeon> xD 20:41:59 <coopserver> <lol> that is coopstyle 20:43:17 <coopserver> <happy train sport> k lol have u got a minte 20:43:35 <coopserver> <Raeon> alright well 20:43:43 <coopserver> <Jam35> you built them! :D 20:43:48 <coopserver> <Jam35> I told you already :) 20:44:07 <coopserver> <Raeon> Iiiii am going to watch some TV and go to bed 20:44:13 <coopserver> <Raeon> I'll have a play with this tomorrow \o/ 20:44:23 <coopserver> <Jam35> ok bfn 20:44:25 <coopserver> <Raeon> Thanks Jam, and TTYL all \o/ 20:44:27 <coopserver> *** Jam35 has joined spectators 20:44:32 <coopserver> <cha0tics> bye 20:44:33 <coopserver> <happy train sport> bb 20:44:34 <coopserver> <Jam35> bb 20:44:45 <coopserver> *** Raeon has left the game (Leaving) 20:45:13 <coopserver> <lol> what is it happpy? 20:46:04 <coopserver> <lol> i just did it in the general irc 20:46:05 <coopserver> <happy train sport> i going to stop the trains and remov the old fzzy factory i just need sume won to change the train order to the new won 20:46:20 <coopserver> *** lol has joined company #1 20:46:35 <coopserver> <Jam35> stop trains 20:46:36 <coopserver> <happy train sport> yes 20:46:41 <coopserver> <Jam35> and walk the station 20:46:50 <coopserver> <Jam35> so old becomes new 20:47:08 <coopserver> <Jam35> gradually move it over 20:47:11 <coopserver> <lol> i'm really good at changing orders 20:47:14 <coopserver> <Jam35> no changing orders 20:48:18 <coopserver> <Jam35> 30 second job vs 5 minutes :) 20:48:32 <coopserver> <lol> what needs to be changed? 20:48:51 <coopserver> *** Jam35 has joined company #1 20:49:52 <coopserver> <lol> do it with busstops 20:49:56 <coopserver> <lol> you can bomb them 20:50:16 <coopserver> <happy train sport> all dun 20:50:37 <coopserver> <Jam35> ctrl click or not 20:51:22 <coopserver> *** Jam35 has joined spectators 20:51:34 <coopserver> <Jam35> station build 20:51:37 <coopserver> <Jam35> or remove 20:51:47 <coopserver> <Jam35> no swapping between bus stops 20:51:57 <coopserver> <lol> yes you can 20:52:14 <coopserver> <happy train sport> is the train orders dun 20:52:20 <coopserver> <lol> yeah 20:52:21 <coopserver> *** Jam35 has left the game (Leaving) 20:52:24 <coopserver> <lol> we moved old station 20:52:40 <coopserver> <happy train sport> nice thanks 20:52:43 <coopserver> *** lol has joined spectators 20:53:10 <coopserver> <happy train sport> now i got to short out the toy factory 20:54:47 <coopserver> <happy train sport> heem 20:57:37 <coopserver> <cha0tics> bbl bfn 20:57:42 <coopserver> <happy train sport> bb 20:57:46 <coopserver> *** cha0tics has left the game (Leaving) 20:57:50 <coopserver> *** happy train sport has joined spectators 20:57:51 <coopserver> *** Game paused (number of players) 20:57:54 *** cha0tics has quit IRC 20:58:40 <coopserver> *** lol has left the game (Leaving) 21:57:45 *** Trangar has quit IRC 23:37:34 *** happpy has left #openttdcoop.stable 23:37:42 <coopserver> *** happy train sport has left the game (Leaving) 23:47:23 *** happpymoblic is now known as happpy