Log for #openttdcoop.stable on 22nd November 2015:
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00:18:58  <coopserver> *** cha0tics has left the game (Leaving)
00:18:59  <coopserver> *** Game paused (number of players)
08:14:10  *** Maraxus has joined #openttdcoop.stable
08:14:10  *** ChanServ sets mode: +o Maraxus
08:21:35  <Maraxus> !ip
08:21:36  <coopserver> Maraxus:
08:27:38  *** Maraxus has quit IRC
08:33:32  <coopserver> *** Game still paused (connecting clients, number of players)
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08:37:12  <coopserver> *** lcd047 has left the game (Leaving)
09:51:56  *** cha0tics has joined #openttdcoop.stable
09:54:32  <coopserver> *** Game still paused (connecting clients, number of players)
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09:54:42  <coopserver> *** Game unpaused (number of players)
10:57:13  <coopserver> *** cha0tics has left the game (Leaving)
10:57:14  <coopserver> *** Game paused (number of players)
11:06:16  *** Maraxus has joined #openttdcoop.stable
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17:12:52  <Sylf> !date
17:12:52  <coopserver> Sep 12 2054
17:13:18  <coopserver> *** Game still paused (connecting clients, number of players)
17:13:23  <coopserver> *** Sylf has joined
17:13:24  <coopserver> *** Game still paused (number of players)
17:15:29  *** Maraxus has quit IRC
17:16:23  <coopserver> *** Sylf has left the game (Leaving)
17:21:02  *** cha0tics has quit IRC
17:45:46  <Sylf> !pwd
17:45:48  <Sylf> !rcon pwd
17:45:50  <coopserver> /home/openttd/svn-stable/server/save/
17:45:53  <Sylf> !rcon load 1
17:45:54  <coopserver> 1: Not a savegame.
17:46:00  <Sylf> !rcon cd uploads
17:46:02  <Sylf> !rcon load 1
17:46:03  <coopserver> Starting new game
17:46:09  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.3-RC1)
17:46:10  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
17:46:11  <coopserver> *** Game paused (number of players)
17:46:37  <Sylf> !contentdownload
17:47:06  <Sylf> !contentupdate
17:47:06  <coopserver> Sylf: Performing content update
17:47:07  <coopserver> Content server connection established
17:48:11  <Sylf> !content
17:48:12  <coopserver> Downloading 18 file(s) (14580911 bytes)
17:48:23  <coopserver> Content server connection closed
17:52:12  <coopserver> *** Game still paused (connecting clients, number of players)
17:52:13  <coopserver> *** lcd047 has joined
17:52:14  <coopserver> *** Game still paused (number of players)
17:52:54  <coopserver> *** lcd047 has left the game (Leaving)
17:53:53  <coopserver> *** Game still paused (connecting clients, number of players)
17:53:55  <coopserver> *** Mark has joined
17:53:56  <coopserver> *** Game still paused (number of players)
17:54:05  <coopserver> <Mark> default map?
17:55:06  <Mark> are we playing a new game?
17:55:31  <Sylf> !rescan
17:55:31  <coopserver> Sylf: Scanning content directories
17:55:57  <Sylf> yeah, trying to load that special industry grf that lol wants to use
17:56:21  <coopserver> Sylf: Rescan completed
17:56:24  <Sylf> !rcon load 1
17:56:25  <coopserver> Starting new game
17:56:26  <coopserver> *** Mark has left the game (connection lost)
17:56:27  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.3-RC1)
17:56:28  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
17:56:29  <coopserver> *** Game paused (number of players)
17:56:39  <Mark> so i take it last game is finished
17:56:58  <Sylf> dunno
17:57:07  <Sylf> I might reload it
17:57:11  <Mark> right
17:57:19  <Mark> why not just play lols map on the ps?
17:58:33  <Sylf> how do we make a plan for the industry set we don't know about?
17:58:46  <Sylf> I don't know how the production really works
17:59:12  <Sylf> and there's no know documentation other than the cargo chain chart
17:59:18  <Sylf> !rcon load 1
17:59:19  <coopserver> Starting new game
17:59:21  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.3-RC1)
17:59:22  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
17:59:23  <coopserver> *** Game paused (number of players)
17:59:46  <Sylf> so the server can't find the special event grf
18:00:58  <Sylf> !rescan
18:00:59  <coopserver> Sylf: Scanning content directories
18:01:23  <coopserver> Sylf: Rescan completed
18:01:41  <coopserver> *** Game still paused (connecting clients, number of players)
18:01:44  <coopserver> *** DnSmd has joined
18:01:45  <coopserver> *** DnSmd has started a new company #1
18:01:46  <coopserver> *** Game still paused (number of players)
18:01:47  <coopserver> *** Game unpaused (number of players)
18:02:09  <Sylf> !rcon load 1
18:02:10  <coopserver> Starting new game
18:02:11  <coopserver> *** DnSmd has left the game (connection lost)
18:02:13  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.3-RC1)
18:02:14  <coopserver> *** Game paused (number of players)
18:02:20  <Sylf> !date
18:02:20  <coopserver> Jan 01 1970
18:02:26  <Sylf> meh, bad date
18:02:29  <Sylf> oh well
18:02:50  <coopserver> *** Game still paused (connecting clients, number of players)
18:02:54  <coopserver> *** Mark has joined
18:02:55  <coopserver> *** Game still paused (number of players)
18:02:57  <Sylf> !setdef
18:02:58  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
18:03:00  <Sylf> !auto
18:03:09  <coopserver> *** Game still paused (connecting clients, number of players)
18:03:12  <coopserver> *** Sylf has joined
18:03:13  <coopserver> *** Game still paused (number of players)
18:03:19  <Sylf> !rcon reset_company 1
18:03:20  <coopserver> Company deleted.
18:03:21  <coopserver> <Mark> landscape is strangely familiair
18:03:26  <Sylf> :P
18:04:48  <coopserver> <Mark> not many secondaries
18:04:52  <coopserver> *** Mark has started a new company #1
18:04:53  <coopserver> *** Game unpaused (number of players)
18:05:18  <coopserver> *** Game paused (connecting clients)
18:05:18  <coopserver> <Mark> interesting
18:05:20  <coopserver> *** __Fellini__ has joined
18:05:21  <coopserver> *** Game unpaused (connecting clients)
18:07:26  <coopserver> <Mark> telecommunication wirse
18:07:28  <coopserver> <Mark> wires
18:07:38  <coopserver> <Mark> are they logic lines?
18:07:42  <coopserver> <Sylf> pretty much
18:07:46  <coopserver> <Mark> i like that
18:07:53  <coopserver> <Sylf> you still need to place signals yourself
18:07:58  <coopserver> <Mark> of course
18:08:01  <coopserver> <Sylf> and signals are hard to see on those lines
18:08:22  <coopserver> <Sylf> but it has good eyecandy potential
18:08:23  <coopserver> <__Fellini__> hi all
18:08:33  <coopserver> <Mark> hi
18:09:05  <coopserver> <Sylf> so, let's try to figure out this industry set
18:09:14  <coopserver> <Mark> looks straightforward
18:09:32  <coopserver> *** __Fellini__ has started a new company #2
18:09:33  <coopserver> <Mark> 1-2-3-4-5
18:09:37  <coopserver> <Sylf> what I don't know is if primaries increase production over time at all
18:09:38  <coopserver> <Mark> 1 needs pax to increase productions
18:09:44  <coopserver> <Mark> probably not without pax
18:09:49  <coopserver> <Sylf> or fully dependent on pax only
18:10:06  <coopserver> <Sylf> when you deliver pax, they increase production immediately
18:10:20  <coopserver> <Sylf> it feels like secondary industry
18:10:21  <coopserver> <Mark> hmm
18:10:27  <coopserver> <Sylf> except they have some base line production level
18:11:07  <coopserver> <Sylf> and according to , the secondary and up industries may have stock piling
18:12:02  <coopserver> <Sylf> I'll join your company when you have enough cash flow :)
18:12:13  <coopserver> <Mark> sure
18:12:15  <coopserver> <Mark> pw 123
18:16:04  <coopserver> <Mark> whats wrong with my trains
18:16:08  <coopserver> <Mark> weight multiplier?
18:16:23  <coopserver> <__Fellini__> y
18:16:43  <coopserver> <Sylf> oh yeah
18:16:47  <coopserver> <Sylf> I need to disable that
18:16:56  <coopserver> <Sylf> sorry about that
18:16:57  <coopserver> <__Fellini__> 255x
18:17:01  <coopserver> <__Fellini__> XD
18:17:11  <Sylf> !pause
18:17:12  <coopserver> *** Game paused (manual)
18:17:21  <coopserver> *** Sylf has left the game (Leaving)
18:18:14  <Sylf> !rcon load 1
18:18:15  <coopserver> Starting new game
18:18:16  <coopserver> *** Mark has left the game (connection lost)
18:18:17  <coopserver> *** __Fellini__ has left the game (connection lost)
18:18:18  <coopserver> Now playing on #openttdcoop - Welcome Server ( (Version 1.5.3-RC1)
18:18:19  <coopserver> *** Game paused (number of players)
18:18:20  <coopserver> *** Game still paused (connecting clients, number of players)
18:18:21  <coopserver> *** Mark has joined
18:18:22  <coopserver> *** __Fellini__ has joined
18:18:22  <Sylf> !setdef
18:18:24  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
18:18:25  <coopserver> *** Game still paused (number of players)
18:18:25  <Sylf> !auto
18:18:38  <coopserver> *** Game still paused (connecting clients, number of players)
18:18:41  <coopserver> *** Sylf has joined
18:18:42  <coopserver> *** Game still paused (number of players)
18:19:09  <coopserver> *** Mark has joined company #1
18:19:10  <coopserver> *** Game unpaused (number of players)
18:20:32  <coopserver> *** __Fellini__ has joined company #2
18:20:39  *** happpy has joined #openttdcoop.stable
18:21:10  <happpy> !date
18:21:10  <coopserver> Jan 28 1971
18:21:20  <happpy> !players
18:21:20  <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
18:21:28  <happpy> hi
18:21:32  <coopserver> <__Fellini__> o/
18:21:48  <happpy> how ar u
18:22:17  <coopserver> <__Fellini__> fine
18:22:35  <happpy> cool
18:23:34  <coopserver> <__Fellini__> wow
18:23:42  <coopserver> <__Fellini__> tf lowcost
18:23:56  <coopserver> <Sylf> oh yeah
18:24:09  <coopserver> <Sylf> I loaded someone else's grf set from public server
18:24:14  <coopserver> <Sylf> no cost mod
18:24:27  <coopserver> <__Fellini__> k
18:24:27  <happpy> heem
18:24:39  <coopserver> <__Fellini__> but it not safe
18:25:07  <coopserver> <Sylf> this game is mainly for experimenting for public server
18:25:13  <coopserver> <__Fellini__> k
18:25:35  <coopserver> <Sylf> we might say that this industry set is a piece of shit and abandon the game early
18:25:50  <coopserver> <__Fellini__> oh?
18:25:55  <coopserver> <__Fellini__> why?
18:26:11  <coopserver> <Sylf> we just don't know much about this industry set at all
18:26:15  <coopserver> <Sylf> we're finding out.
18:26:22  <coopserver> <Sylf> I don't know if it's shit or not
18:27:08  <happpy> woo so we got a new map
18:27:13  <coopserver> <__Fellini__> "holy cow" cargo
18:27:17  <coopserver> <__Fellini__> lol
18:27:24  <coopserver> <__Fellini__> what is it
18:27:26  <coopserver> <__Fellini__> XD
18:27:53  <Sylf> the fuck if I know
18:28:30  <coopserver> *** Sylf has started a new company #3
18:30:13  <coopserver> *** Sylf has joined spectators
18:30:38  <coopserver> *** Game paused (connecting clients)
18:30:52  <coopserver> *** happy train sport has joined
18:30:52  <Sylf> !rcon scrollto 0x3286a
18:30:54  <coopserver> *** Jam35 has joined
18:30:55  <coopserver> *** Game unpaused (connecting clients)
18:33:12  <coopserver> <__Fellini__> hi Jam
18:33:16  <coopserver> <Jam35> hi
18:33:19  <coopserver> <happy train sport> hi
18:34:09  <coopserver> <Jam35> I looks like it might be a race to fund/supply 5A?
18:34:13  <coopserver> <Jam35> fun idea
18:35:29  <coopserver> <__Fellini__> fund 3a 3b 4a 5a
18:35:37  <coopserver> <Jam35> that 4 industries have 0 spawned yeah
18:36:43  <Sylf> the original use of the grf was that
18:37:03  <Sylf> but I think that part was handled by either the patched version of openttd or a game script
18:37:21  <Sylf> but I don't know for sure
18:37:26  <coopserver> *** Jam35 has started a new company #3
18:37:32  <coopserver> <Mark> it
18:37:44  <coopserver> <Mark> it'd be fun to see whoever can produce a 1000 holy cows or something
18:38:33  <coopserver> <Sylf> mark, your company password got reset when I reloaded the game
18:38:40  <coopserver> <Mark> thanks
18:39:07  <coopserver> *** Jam35 has joined spectators
18:45:27  <coopserver> <__Fellini__> hmmmm
18:45:35  <coopserver> <Sylf> mmmh?
18:45:47  <coopserver> *** Jam35 has started a new company #3
18:45:55  <coopserver> <Sylf> forgot an entry signal?
18:45:57  <coopserver> <__Fellini__> i start play very far from steel mills & printworks
18:46:17  <coopserver> <__Fellini__> >_<
18:46:46  <coopserver> <__Fellini__> thx
18:47:04  <coopserver> <Sylf> fix the other 2 stations too
18:47:11  <coopserver> <__Fellini__> fixed
18:51:22  <coopserver> <__Fellini__> far away from steel mills, printworks & FORESTS
18:51:25  <coopserver> <__Fellini__> omg
18:51:31  <coopserver> <Mark> fund them
18:52:19  <coopserver> <Sylf> it'll be a while bofer you'll need them
18:52:47  <coopserver> <Sylf> you can focus on growing a city while building some cash reserve
18:53:50  <coopserver> <__Fellini__> if i trans pax to industries - industries get bonus?
18:54:05  <coopserver> <Sylf> that's part of what we want to figure out
18:54:18  <coopserver> <Sylf> we know as much as you do about these industries
18:54:38  <coopserver> <__Fellini__> k, understood
18:54:44  <coopserver> <Mark> omg Jam :D
18:54:50  <coopserver> *** happy train sport has started a new company #4
18:54:53  <coopserver> <Mark> surely this map is big enough?
18:55:16  <coopserver> <__Fellini__> XD
18:55:19  <coopserver> <Jam35> need print works
18:55:26  <coopserver> <Mark> yeah so did i
18:55:36  <coopserver> <Mark> dont worry i'll fund one
18:55:43  <coopserver> <Jam35> you have one right there
18:55:51  *** p3tiny has joined #openttdcoop.stable
18:56:00  <coopserver> <Mark> bad spot
18:56:03  <coopserver> *** Sylf has started a new company #5
18:56:29  <coopserver> <Sylf> cost of funding industries is a little high
18:56:41  <coopserver> <Sylf> especially 4A and 5A
18:56:52  <coopserver> <Mark> by the time you need them you'll have money
18:56:53  <coopserver> *** Sylf has joined spectators
18:56:57  <coopserver> <Sylf> yeah
18:57:18  <coopserver> <Sylf> still cheaper than FIRS industries
19:03:06  <Mark> !rcon set max_bridge_length 16
19:03:07  <coopserver> ERROR: This command/variable is not available during network games.
19:05:55  <coopserver> *** Game paused (connecting clients)
19:06:00  <coopserver> *** cha0tics has joined
19:06:00  <coopserver> *** Game unpaused (connecting clients)
19:06:16  <coopserver> <cha0tics> oh, new map already?
19:06:32  *** cha0tics has joined #openttdcoop.stable
19:11:51  <coopserver> <Sylf> :/  farms and animal farms are indistinguishable by looks
19:12:01  <coopserver> <Mark> use the minimap
19:12:05  <coopserver> <Sylf> I know
19:12:20  <coopserver> <cha0tics> what are you guys testing here?
19:12:33  <coopserver> <Sylf> the industry set
19:13:02  <coopserver> <cha0tics> looks a bit like a realistic version of Yeti
19:13:35  <coopserver> <Mark> yeti without cool graphics
19:13:47  <coopserver> <cha0tics> pretty much
19:14:08  <coopserver> <Sylf> no dedicated industry for yeti yard
19:14:19  <coopserver> <__Fellini__> hmmm.... how i can see... if i transfer 60pax to industry - industry gives me 30 000 l of rubber more
19:14:38  <coopserver> <Sylf> yeah, there's something set ratio
19:15:58  <coopserver> <Sylf> 1 extra cargo per 2 pax
19:16:02  <coopserver> <Jam35> if I deliver 800 passengers it approximately quadruples the diamond output for the month
19:17:23  <Sylf> it's still too early to see if primaries increase base production levels over time
19:17:59  <Sylf> the message history indicates they might
19:19:45  <coopserver> <cha0tics> anyone planning on building the full chain?
19:19:55  <coopserver> <__Fellini__> yep
19:19:56  <coopserver> <Mark> absolutely
19:20:09  <coopserver> <Jam35> it remains to be seen if all cargoes are needed for final outputs
19:20:19  <coopserver> <Mark> they will be
19:20:20  <coopserver> <Jam35> I am trying short-cut to end
19:20:36  <coopserver> <Mark> it requires all 3 to produce food, drinks or sweets
19:20:59  <coopserver> <Mark> and output is based on lowest input only
19:21:09  <coopserver> <Jam35> hm :)
19:21:36  <coopserver> <Sylf> see the url at the welcome board
19:22:19  <coopserver> <cha0tics> ok, anyone needs some chaos in their company?
19:22:33  <coopserver> <Mark> join me if you like
19:22:39  <coopserver> <Mark> pw is 123
19:22:56  <coopserver> *** cha0tics has joined company #1
19:23:47  <coopserver> <cha0tics> so far you have no pax setup?
19:23:56  <coopserver> <Mark> no
19:24:06  <coopserver> <cha0tics> intentianal?
19:24:32  <coopserver> <Mark> will probably set up the whole chain first
19:24:54  <Jam35> that link does not work
19:25:04  <Jam35>
19:25:13  <Jam35> hah ?
19:25:26  <Jam35> I copied that direct from browser
19:25:34  <Jam35> not it works
19:25:39  <Jam35> now
19:27:06  <coopserver> <cha0tics> I was checking for 3A/3B
19:27:16  <coopserver> <cha0tics> but no 3A on the map so far
19:27:22  <coopserver> <cha0tics> gotta build one
19:27:51  <coopserver> <cha0tics> ok, I'll do the pickups for now
19:27:52  <Sylf> level 3, 4 and 5 have little use yet
19:28:10  <coopserver> <Mark> i got food, sweets and drinks
19:28:14  <coopserver> <Mark> need a power plant
19:28:21  <coopserver> *** Jam35 has joined spectators
19:28:22  <Sylf> go set up the toy chain
19:29:00  <coopserver> <cha0tics> what's the station spread?
19:29:15  <coopserver> <Mark> 12
19:29:51  <coopserver> <Sylf> 14, I think
19:35:35  <coopserver> <happy train sport> how  doo  the town  gro  doo ther  need  money
19:35:46  *** p3tiny has quit IRC
19:38:30  <Sylf> !rcon set town_growth_rate
19:38:31  <coopserver> Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
19:38:36  <Sylf> !rcon set town_growth_rate 2
19:42:15  <coopserver> *** Sylf has joined company #1
19:42:38  <coopserver> *** Sylf has joined spectators
19:43:36  <coopserver> <cha0tics> where do you want the sweet trains to go to?
19:45:53  <coopserver> *** Game paused (connecting clients)
19:45:57  <coopserver> *** Farnsworth has joined
19:45:58  <coopserver> *** Game unpaused (connecting clients)
19:46:02  <coopserver> *** Game paused (connecting clients)
19:46:05  <coopserver> *** lcd047 has joined
19:46:06  <coopserver> *** Game unpaused (connecting clients)
19:48:38  <coopserver> <happy train sport> hi  Farnsworth
19:48:58  <coopserver> <Farnsworth> hi
19:49:03  <coopserver> <happy train sport> how  ar  u
19:49:08  <coopserver> <Farnsworth> good
19:49:14  <coopserver> <cha0tics> Mark?
19:49:22  <coopserver> <Farnsworth> and u?
19:49:43  <coopserver> <happy train sport> yer  good  slow  start
19:50:15  <coopserver> <Farnsworth> something new this time?
19:50:21  <coopserver> <happy train sport> yer
19:53:08  <coopserver> <__Fellini__> @tl2
19:53:13  <coopserver> <__Fellini__> @@ TL2
19:53:28  <cha0tics> @gap 2
19:53:28  <Webster> cha0tics: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
19:53:39  <coopserver> <__Fellini__> @@ TL
19:53:44  <coopserver> <__Fellini__> oh, thx
19:53:47  <coopserver> <__Fellini__> =()
19:53:49  <coopserver> <Sylf> @@gap 2
19:53:50  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
19:53:54  <coopserver> <Sylf> @@(gap 2)
19:53:55  <Webster> coopserver: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
19:55:42  <coopserver> *** lcd047 has left the game (Leaving)
19:56:09  <coopserver> *** Jam35 has joined company #3
19:56:26  <coopserver> *** Jam35 has joined spectators
19:56:41  <Jam35> !rcon reset_company 3
19:56:42  <coopserver> Company deleted.
19:56:50  <coopserver> <__Fellini__> huh?
19:57:02  <coopserver> <__Fellini__> why?
19:57:17  <coopserver> <Sylf> coop is better than solo?
19:57:29  <coopserver> <Jam35> I don't want to play on
19:57:58  <coopserver> <Jam35> and probably won't so freeing up space so others can
19:59:06  <coopserver> <Sylf> happy, have the bus transfer pax at Hershaven
19:59:29  <coopserver> <happy train sport> no  it  was  to  gro  the  town
19:59:30  <coopserver> *** Jam35 has joined company #2
19:59:35  <coopserver> <Sylf> still
19:59:49  <coopserver> <Sylf> the speed of growth is still the same
19:59:51  <coopserver> *** Jam35 has joined spectators
19:59:54  <coopserver> <__Fellini__> i havent pw?
19:59:55  <coopserver> <Sylf> and you can actually make money faster
19:59:58  <coopserver> <Jam35> sorry :)
20:00:03  <coopserver> <__Fellini__> =D
20:00:04  <coopserver> <Jam35> you do
20:00:09  <coopserver> <happy train sport> true
20:00:12  <coopserver> <Jam35> sharing the wealth
20:00:23  <coopserver> <Jam35> Mark needs some competition
20:00:24  <coopserver> <happy train sport> woo
20:01:25  <coopserver> <cha0tics> Mark has me, he needs help, pity and sympathy
20:01:46  <coopserver> <cha0tics> because of that
20:02:13  <coopserver> <Jam35> :) sorry
20:03:22  <coopserver> <happy train sport> __Fellini__:   i will  give  u  it  back
20:03:38  <coopserver> <Jam35> It was my money
20:03:44  <coopserver> <happy train sport> ar  k
20:03:47  <coopserver> <happy train sport> thanks
20:03:59  <coopserver> <Jam35> I gave all to __Fellini__
20:04:08  <coopserver> <Jam35> then took some back :)
20:04:09  <coopserver> <__Fellini__> Jam saved ALL
20:04:16  <coopserver> <__Fellini__> =)
20:06:23  <coopserver> *** Sylf has joined company #1
20:06:47  <coopserver> *** Sylf has joined spectators
20:08:22  <coopserver> <happy train sport> now  i  got  the  bus  om  tanfer  u wher right  Sylf  maks  the  load  time  for  the  train  farster
20:14:45  <coopserver> <Farnsworth> what it depends on?
20:16:37  <coopserver> *** __Fellini__ has joined spectators
20:18:10  <coopserver> <Jam35> Hershaven eh?
20:19:58  <coopserver> <Jam35> Weird because Martian town names is added
20:20:04  <coopserver> <__Fellini__> gl hf 2 all
20:20:08  <coopserver> <__Fellini__> bb
20:20:09  <coopserver> <Jam35> these are Dutch right?
20:20:12  <coopserver> <Jam35> cya
20:20:15  <coopserver> <Farnsworth> bb
20:20:29  <coopserver> *** __Fellini__ has left the game (Leaving)
20:22:14  <coopserver> <Jam35> forgive my ignorance :P
20:22:17  <coopserver> <Jam35> German right?
20:22:29  <coopserver> <Sylf> yeah i think so
20:22:40  <coopserver> <Jam35> Mazur made the map? :)
20:22:48  <coopserver> <Sylf> I did
20:22:56  <coopserver> <cha0tics> they are German fantasy names, some of them are actually real
20:22:57  <coopserver> <Jam35> oh I assumed Dutch
20:24:05  <coopserver> <Jam35> Crass UK is loaded too
20:24:12  <coopserver> <Jam35> what is going on? :)
20:24:28  <coopserver> <Jam35> You can only select one or not?
20:25:54  <coopserver> <Sylf> I used someone's grf set
20:26:14  <coopserver> <Sylf> I think the choice of industries is mazur's
20:26:48  <coopserver> <Sylf> I just combined the grf with your height map, and created the game with this version of openttd
20:35:21  <coopserver> <Farnsworth> mb it needs passangers too?
20:35:30  <coopserver> <happy train sport> nop
20:36:05  <coopserver> <happy train sport> i think  i  tork  me  a  lone  time  to  get  the  wood  going
20:37:12  <coopserver> <happy train sport> that was  werd  my  factory die  i just hade a  nufe to  doo  a  new wom
20:38:34  <coopserver> <Farnsworth> and this new one isnt producing anything
20:38:42  <coopserver> <Farnsworth> this map is strange
20:39:19  <coopserver> <Sylf> see the documentation
20:39:32  <coopserver> <Farnsworth> thanks
20:39:43  <coopserver> <Sylf> any secondary industries and up need all required cargo before they produce anything
20:48:27  <Mazur> One of each incoming for one outgoing.
20:50:49  <coopserver> <happy train sport> so  u  not  playing  jam
20:53:27  <coopserver> *** Sylf has joined company #1
20:53:35  <coopserver> *** Farnsworth has joined company #4
20:53:41  <coopserver> *** Sylf has joined spectators
20:56:57  <coopserver> <Sylf> eh.  level 2 and 3 industries produce 1+1+1 of input into 1 output
20:57:06  <coopserver> <Sylf> it's 2+2=1 for level 4
20:59:03  <coopserver> *** Sylf has joined company #1
21:00:36  <coopserver> <Sylf> fruit trains were missing full load order
21:00:39  <coopserver> *** Sylf has joined spectators
21:14:57  <coopserver> <happy train sport> yer   thats  k   i can  move  the  factory   a  bit    mor  faver
21:28:06  <coopserver> <Farnsworth> sure
21:57:19  <coopserver> *** Sylf has started a new company #3
21:57:36  <coopserver> *** Sylf has joined spectators
22:01:22  <coopserver> <happy train sport> yer   just  change the   order  and fund a new   factory
22:01:50  <coopserver> <happy train sport> not  playing  sylf
22:03:38  <coopserver> *** Game paused (connecting clients)
22:03:40  <coopserver> *** penisbadingus has joined
22:03:41  <coopserver> *** Game unpaused (connecting clients)
22:05:57  <coopserver> <happy train sport> hi  penisbadingus
22:06:03  <coopserver> <happy train sport> welome  to  the  server
22:06:08  <coopserver> <penisbadingus> hi
22:06:28  <coopserver> <happy train sport> to  see  the  rules  doo  !rules
22:06:35  <coopserver> <penisbadingus> yeah just looking around
22:06:43  <coopserver> <happy train sport> k
22:06:45  <coopserver> <happy train sport> np
22:06:55  <coopserver> <penisbadingus> not really liking the industries.. and NUTS
22:07:00  <coopserver> <penisbadingus> have fun!
22:07:06  <coopserver> *** penisbadingus has left the game (Leaving)
22:07:40  <coopserver> <happy train sport> how  he  not  like  nuts  train  set
22:07:50  <coopserver> <happy train sport> thats  werd
22:17:50  <coopserver> <Farnsworth> r u planning to transport good back to towns?
22:21:33  <coopserver> *** Jam35 has left the game (Leaving)
22:21:46  <coopserver> <happy train sport> k
22:22:13  <coopserver> <happy train sport> k  doo  a   hub  at my  sing  this
22:22:34  <coopserver> <happy train sport> i  doo  the  pick  up
22:25:01  <coopserver> <happy train sport> or  i  doo the    and u doo  the  pick up  and the  drop of
22:25:20  <coopserver> <Farnsworth> ill try do a hub
22:25:27  <coopserver> <happy train sport> k
22:30:44  <coopserver> *** Game paused (connecting clients)
22:30:51  <coopserver> *** Yugi_D has joined
22:30:52  <coopserver> *** Game unpaused (connecting clients)
22:32:19  <coopserver> *** Yugi_D has left the game (Leaving)
22:48:07  <coopserver> <Farnsworth> perfect solution
22:50:23  <coopserver> <Farnsworth> gn
22:50:39  <coopserver> *** Farnsworth has left the game (Leaving)
22:54:44  <coopserver> <happy train sport> cha0tics:   is  mark  afk
23:31:52  <coopserver> <cha0tics> I don't know
23:32:51  <coopserver> <happy train sport> k
23:35:22  <coopserver> <happy train sport> how  the  net  work  cha0tics
23:41:13  <coopserver> <happy train sport> cha0tics:   u  need  to  doo pax  to  your  water  pick up
23:45:57  <cha0tics> we build the other stations first, before running the PAX stuff
23:47:32  <happpy> at k
23:47:46  <happpy> ar  K
23:50:29  <coopserver> <happy train sport> becours     the  nice   2 town  nexs to your  water pick up
23:50:51  <coopserver> <cha0tics> I'll check it once I have the tox chain running
23:51:34  <coopserver> <happy train sport> k
23:52:42  <coopserver> <happy train sport> whont  is  the wired train line
23:53:29  <coopserver> <cha0tics> you can use them for logic, so it looks better
23:53:38  <coopserver> <happy train sport> ar  k
23:53:43  <coopserver> <happy train sport> nice
23:54:10  <coopserver> <Sylf> chaotics, have you started on toys chain yet?
23:54:22  <coopserver> <cha0tics> yes
23:54:50  <coopserver> <cha0tics> I have wood and rubber going to factory
23:55:00  <coopserver> <cha0tics> was just starting on copper
23:55:18  <coopserver> <cha0tics> why?
23:55:44  <coopserver> <Sylf> if you haven't I was gonna join the company and start one at the bottom corner of the map
23:56:12  <coopserver> <cha0tics> sure, come in and continue
23:56:36  <coopserver> <Sylf> you integrated the factory chain with the rest of the network, so I don't want to diverge
23:57:02  <coopserver> <cha0tics> Oj, you wanted to do it seperately?
23:57:03  <coopserver> <Sylf> I'm gonna go play elsewhere :P
23:57:15  <coopserver> <Sylf> i thought that would keep things simpler

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