Times are UTC Toggle Colours
00:18:58 <coopserver> *** cha0tics has left the game (Leaving) 00:18:59 <coopserver> *** Game paused (number of players) 08:14:10 *** Maraxus has joined #openttdcoop.stable 08:14:10 *** ChanServ sets mode: +o Maraxus 08:21:35 <Maraxus> !ip 08:21:36 <coopserver> Maraxus: stable.openttdcoop.org:3999 08:27:38 *** Maraxus has quit IRC 08:33:32 <coopserver> *** Game still paused (connecting clients, number of players) 08:33:35 <coopserver> *** lcd047 has joined 08:33:36 <coopserver> *** Game still paused (number of players) 08:37:12 <coopserver> *** lcd047 has left the game (Leaving) 09:51:56 *** cha0tics has joined #openttdcoop.stable 09:54:32 <coopserver> *** Game still paused (connecting clients, number of players) 09:54:40 <coopserver> *** cha0tics has joined 09:54:41 <coopserver> *** Game still paused (number of players) 09:54:42 <coopserver> *** Game unpaused (number of players) 10:57:13 <coopserver> *** cha0tics has left the game (Leaving) 10:57:14 <coopserver> *** Game paused (number of players) 11:06:16 *** Maraxus has joined #openttdcoop.stable 11:06:16 *** ChanServ sets mode: +o Maraxus 11:39:50 *** happpy has quit IRC 13:11:17 *** Maraxus has quit IRC 16:46:20 *** Maraxus has joined #openttdcoop.stable 16:46:20 *** ChanServ sets mode: +o Maraxus 17:12:52 <Sylf> !date 17:12:52 <coopserver> Sep 12 2054 17:13:18 <coopserver> *** Game still paused (connecting clients, number of players) 17:13:23 <coopserver> *** Sylf has joined 17:13:24 <coopserver> *** Game still paused (number of players) 17:15:29 *** Maraxus has quit IRC 17:16:23 <coopserver> *** Sylf has left the game (Leaving) 17:21:02 *** cha0tics has quit IRC 17:45:46 <Sylf> !pwd 17:45:48 <Sylf> !rcon pwd 17:45:50 <coopserver> /home/openttd/svn-stable/server/save/ 17:45:53 <Sylf> !rcon load 1 17:45:54 <coopserver> 1: Not a savegame. 17:46:00 <Sylf> !rcon cd uploads 17:46:02 <Sylf> !rcon load 1 17:46:03 <coopserver> Starting new game 17:46:09 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.3-RC1) 17:46:10 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 17:46:11 <coopserver> *** Game paused (number of players) 17:46:37 <Sylf> !contentdownload 17:47:06 <Sylf> !contentupdate 17:47:06 <coopserver> Sylf: Performing content update 17:47:07 <coopserver> Content server connection established 17:48:11 <Sylf> !content 17:48:12 <coopserver> Downloading 18 file(s) (14580911 bytes) 17:48:23 <coopserver> Content server connection closed 17:52:12 <coopserver> *** Game still paused (connecting clients, number of players) 17:52:13 <coopserver> *** lcd047 has joined 17:52:14 <coopserver> *** Game still paused (number of players) 17:52:54 <coopserver> *** lcd047 has left the game (Leaving) 17:53:53 <coopserver> *** Game still paused (connecting clients, number of players) 17:53:55 <coopserver> *** Mark has joined 17:53:56 <coopserver> *** Game still paused (number of players) 17:54:05 <coopserver> <Mark> default map? 17:55:06 <Mark> are we playing a new game? 17:55:31 <Sylf> !rescan 17:55:31 <coopserver> Sylf: Scanning content directories 17:55:57 <Sylf> yeah, trying to load that special industry grf that lol wants to use 17:56:21 <coopserver> Sylf: Rescan completed 17:56:24 <Sylf> !rcon load 1 17:56:25 <coopserver> Starting new game 17:56:26 <coopserver> *** Mark has left the game (connection lost) 17:56:27 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.3-RC1) 17:56:28 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 17:56:29 <coopserver> *** Game paused (number of players) 17:56:39 <Mark> so i take it last game is finished 17:56:58 <Sylf> dunno 17:57:07 <Sylf> I might reload it 17:57:11 <Mark> right 17:57:19 <Mark> why not just play lols map on the ps? 17:58:33 <Sylf> how do we make a plan for the industry set we don't know about? 17:58:46 <Sylf> I don't know how the production really works 17:59:12 <Sylf> and there's no know documentation other than the cargo chain chart 17:59:18 <Sylf> !rcon load 1 17:59:19 <coopserver> Starting new game 17:59:21 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.3-RC1) 17:59:22 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 17:59:23 <coopserver> *** Game paused (number of players) 17:59:46 <Sylf> so the server can't find the special event grf 18:00:58 <Sylf> !rescan 18:00:59 <coopserver> Sylf: Scanning content directories 18:01:23 <coopserver> Sylf: Rescan completed 18:01:41 <coopserver> *** Game still paused (connecting clients, number of players) 18:01:44 <coopserver> *** DnSmd has joined 18:01:45 <coopserver> *** DnSmd has started a new company #1 18:01:46 <coopserver> *** Game still paused (number of players) 18:01:47 <coopserver> *** Game unpaused (number of players) 18:02:09 <Sylf> !rcon load 1 18:02:10 <coopserver> Starting new game 18:02:11 <coopserver> *** DnSmd has left the game (connection lost) 18:02:13 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.3-RC1) 18:02:14 <coopserver> *** Game paused (number of players) 18:02:20 <Sylf> !date 18:02:20 <coopserver> Jan 01 1970 18:02:26 <Sylf> meh, bad date 18:02:29 <Sylf> oh well 18:02:50 <coopserver> *** Game still paused (connecting clients, number of players) 18:02:54 <coopserver> *** Mark has joined 18:02:55 <coopserver> *** Game still paused (number of players) 18:02:57 <Sylf> !setdef 18:02:58 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 18:03:00 <Sylf> !auto 18:03:09 <coopserver> *** Game still paused (connecting clients, number of players) 18:03:12 <coopserver> *** Sylf has joined 18:03:13 <coopserver> *** Game still paused (number of players) 18:03:19 <Sylf> !rcon reset_company 1 18:03:20 <coopserver> Company deleted. 18:03:21 <coopserver> <Mark> landscape is strangely familiair 18:03:26 <Sylf> :P 18:04:48 <coopserver> <Mark> not many secondaries 18:04:52 <coopserver> *** Mark has started a new company #1 18:04:53 <coopserver> *** Game unpaused (number of players) 18:05:18 <coopserver> *** Game paused (connecting clients) 18:05:18 <coopserver> <Mark> interesting 18:05:20 <coopserver> *** __Fellini__ has joined 18:05:21 <coopserver> *** Game unpaused (connecting clients) 18:07:26 <coopserver> <Mark> telecommunication wirse 18:07:28 <coopserver> <Mark> wires 18:07:38 <coopserver> <Mark> are they logic lines? 18:07:42 <coopserver> <Sylf> pretty much 18:07:46 <coopserver> <Mark> i like that 18:07:53 <coopserver> <Sylf> you still need to place signals yourself 18:07:58 <coopserver> <Mark> of course 18:08:01 <coopserver> <Sylf> and signals are hard to see on those lines 18:08:22 <coopserver> <Sylf> but it has good eyecandy potential 18:08:23 <coopserver> <__Fellini__> hi all 18:08:33 <coopserver> <Mark> hi 18:09:05 <coopserver> <Sylf> so, let's try to figure out this industry set 18:09:14 <coopserver> <Mark> looks straightforward 18:09:32 <coopserver> *** __Fellini__ has started a new company #2 18:09:33 <coopserver> <Mark> 1-2-3-4-5 18:09:37 <coopserver> <Sylf> what I don't know is if primaries increase production over time at all 18:09:38 <coopserver> <Mark> 1 needs pax to increase productions 18:09:44 <coopserver> <Mark> probably not without pax 18:09:49 <coopserver> <Sylf> or fully dependent on pax only 18:10:06 <coopserver> <Sylf> when you deliver pax, they increase production immediately 18:10:20 <coopserver> <Sylf> it feels like secondary industry 18:10:21 <coopserver> <Mark> hmm 18:10:27 <coopserver> <Sylf> except they have some base line production level 18:11:07 <coopserver> <Sylf> and according to http://www.novapolis.net/data/PyramidCargo2014-cargoschema.png , the secondary and up industries may have stock piling 18:12:02 <coopserver> <Sylf> I'll join your company when you have enough cash flow :) 18:12:13 <coopserver> <Mark> sure 18:12:15 <coopserver> <Mark> pw 123 18:16:04 <coopserver> <Mark> whats wrong with my trains 18:16:08 <coopserver> <Mark> weight multiplier? 18:16:23 <coopserver> <__Fellini__> y 18:16:43 <coopserver> <Sylf> oh yeah 18:16:47 <coopserver> <Sylf> I need to disable that 18:16:56 <coopserver> <Sylf> sorry about that 18:16:57 <coopserver> <__Fellini__> 255x 18:17:01 <coopserver> <__Fellini__> XD 18:17:11 <Sylf> !pause 18:17:12 <coopserver> *** Game paused (manual) 18:17:21 <coopserver> *** Sylf has left the game (Leaving) 18:18:14 <Sylf> !rcon load 1 18:18:15 <coopserver> Starting new game 18:18:16 <coopserver> *** Mark has left the game (connection lost) 18:18:17 <coopserver> *** __Fellini__ has left the game (connection lost) 18:18:18 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.3-RC1) 18:18:19 <coopserver> *** Game paused (number of players) 18:18:20 <coopserver> *** Game still paused (connecting clients, number of players) 18:18:21 <coopserver> *** Mark has joined 18:18:22 <coopserver> *** __Fellini__ has joined 18:18:22 <Sylf> !setdef 18:18:24 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 18:18:25 <coopserver> *** Game still paused (number of players) 18:18:25 <Sylf> !auto 18:18:38 <coopserver> *** Game still paused (connecting clients, number of players) 18:18:41 <coopserver> *** Sylf has joined 18:18:42 <coopserver> *** Game still paused (number of players) 18:19:09 <coopserver> *** Mark has joined company #1 18:19:10 <coopserver> *** Game unpaused (number of players) 18:20:32 <coopserver> *** __Fellini__ has joined company #2 18:20:39 *** happpy has joined #openttdcoop.stable 18:21:10 <happpy> !date 18:21:10 <coopserver> Jan 28 1971 18:21:20 <happpy> !players 18:21:20 <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected 18:21:28 <happpy> hi 18:21:32 <coopserver> <__Fellini__> o/ 18:21:48 <happpy> how ar u 18:22:17 <coopserver> <__Fellini__> fine 18:22:35 <happpy> cool 18:23:34 <coopserver> <__Fellini__> wow 18:23:42 <coopserver> <__Fellini__> tf lowcost 18:23:56 <coopserver> <Sylf> oh yeah 18:24:09 <coopserver> <Sylf> I loaded someone else's grf set from public server 18:24:14 <coopserver> <Sylf> no cost mod 18:24:27 <coopserver> <__Fellini__> k 18:24:27 <happpy> heem 18:24:39 <coopserver> <__Fellini__> but it not safe 18:25:07 <coopserver> <Sylf> this game is mainly for experimenting for public server 18:25:13 <coopserver> <__Fellini__> k 18:25:35 <coopserver> <Sylf> we might say that this industry set is a piece of shit and abandon the game early 18:25:50 <coopserver> <__Fellini__> oh? 18:25:55 <coopserver> <__Fellini__> why? 18:26:11 <coopserver> <Sylf> we just don't know much about this industry set at all 18:26:15 <coopserver> <Sylf> we're finding out. 18:26:22 <coopserver> <Sylf> I don't know if it's shit or not 18:27:08 <happpy> woo so we got a new map 18:27:13 <coopserver> <__Fellini__> "holy cow" cargo 18:27:17 <coopserver> <__Fellini__> lol 18:27:24 <coopserver> <__Fellini__> what is it 18:27:26 <coopserver> <__Fellini__> XD 18:27:53 <Sylf> the fuck if I know 18:28:30 <coopserver> *** Sylf has started a new company #3 18:30:13 <coopserver> *** Sylf has joined spectators 18:30:38 <coopserver> *** Game paused (connecting clients) 18:30:52 <coopserver> *** happy train sport has joined 18:30:52 <Sylf> !rcon scrollto 0x3286a 18:30:54 <coopserver> *** Jam35 has joined 18:30:55 <coopserver> *** Game unpaused (connecting clients) 18:33:12 <coopserver> <__Fellini__> hi Jam 18:33:16 <coopserver> <Jam35> hi 18:33:19 <coopserver> <happy train sport> hi 18:34:09 <coopserver> <Jam35> I looks like it might be a race to fund/supply 5A? 18:34:13 <coopserver> <Jam35> fun idea 18:35:29 <coopserver> <__Fellini__> fund 3a 3b 4a 5a 18:35:37 <coopserver> <Jam35> that 4 industries have 0 spawned yeah 18:36:43 <Sylf> the original use of the grf was that 18:37:03 <Sylf> but I think that part was handled by either the patched version of openttd or a game script 18:37:21 <Sylf> but I don't know for sure 18:37:26 <coopserver> *** Jam35 has started a new company #3 18:37:32 <coopserver> <Mark> it 18:37:44 <coopserver> <Mark> it'd be fun to see whoever can produce a 1000 holy cows or something 18:38:33 <coopserver> <Sylf> mark, your company password got reset when I reloaded the game 18:38:40 <coopserver> <Mark> thanks 18:39:07 <coopserver> *** Jam35 has joined spectators 18:45:27 <coopserver> <__Fellini__> hmmmm 18:45:35 <coopserver> <Sylf> mmmh? 18:45:47 <coopserver> *** Jam35 has started a new company #3 18:45:55 <coopserver> <Sylf> forgot an entry signal? 18:45:57 <coopserver> <__Fellini__> i start play very far from steel mills & printworks 18:46:17 <coopserver> <__Fellini__> >_< 18:46:46 <coopserver> <__Fellini__> thx 18:47:04 <coopserver> <Sylf> fix the other 2 stations too 18:47:11 <coopserver> <__Fellini__> fixed 18:51:22 <coopserver> <__Fellini__> far away from steel mills, printworks & FORESTS 18:51:25 <coopserver> <__Fellini__> omg 18:51:31 <coopserver> <Mark> fund them 18:52:19 <coopserver> <Sylf> it'll be a while bofer you'll need them 18:52:47 <coopserver> <Sylf> you can focus on growing a city while building some cash reserve 18:53:50 <coopserver> <__Fellini__> if i trans pax to industries - industries get bonus? 18:54:05 <coopserver> <Sylf> that's part of what we want to figure out 18:54:18 <coopserver> <Sylf> we know as much as you do about these industries 18:54:38 <coopserver> <__Fellini__> k, understood 18:54:44 <coopserver> <Mark> omg Jam :D 18:54:50 <coopserver> *** happy train sport has started a new company #4 18:54:53 <coopserver> <Mark> surely this map is big enough? 18:55:16 <coopserver> <__Fellini__> XD 18:55:19 <coopserver> <Jam35> need print works 18:55:26 <coopserver> <Mark> yeah so did i 18:55:36 <coopserver> <Mark> dont worry i'll fund one 18:55:43 <coopserver> <Jam35> you have one right there 18:55:51 *** p3tiny has joined #openttdcoop.stable 18:56:00 <coopserver> <Mark> bad spot 18:56:03 <coopserver> *** Sylf has started a new company #5 18:56:29 <coopserver> <Sylf> cost of funding industries is a little high 18:56:41 <coopserver> <Sylf> especially 4A and 5A 18:56:52 <coopserver> <Mark> by the time you need them you'll have money 18:56:53 <coopserver> *** Sylf has joined spectators 18:56:57 <coopserver> <Sylf> yeah 18:57:18 <coopserver> <Sylf> still cheaper than FIRS industries 19:03:06 <Mark> !rcon set max_bridge_length 16 19:03:07 <coopserver> ERROR: This command/variable is not available during network games. 19:05:55 <coopserver> *** Game paused (connecting clients) 19:06:00 <coopserver> *** cha0tics has joined 19:06:00 <coopserver> *** Game unpaused (connecting clients) 19:06:16 <coopserver> <cha0tics> oh, new map already? 19:06:32 *** cha0tics has joined #openttdcoop.stable 19:11:51 <coopserver> <Sylf> :/ farms and animal farms are indistinguishable by looks 19:12:01 <coopserver> <Mark> use the minimap 19:12:05 <coopserver> <Sylf> I know 19:12:20 <coopserver> <cha0tics> what are you guys testing here? 19:12:33 <coopserver> <Sylf> the industry set 19:13:02 <coopserver> <cha0tics> looks a bit like a realistic version of Yeti 19:13:35 <coopserver> <Mark> yeti without cool graphics 19:13:47 <coopserver> <cha0tics> pretty much 19:14:08 <coopserver> <Sylf> no dedicated industry for yeti yard 19:14:19 <coopserver> <__Fellini__> hmmm.... how i can see... if i transfer 60pax to industry - industry gives me 30 000 l of rubber more 19:14:38 <coopserver> <Sylf> yeah, there's something set ratio 19:15:58 <coopserver> <Sylf> 1 extra cargo per 2 pax 19:16:02 <coopserver> <Jam35> if I deliver 800 passengers it approximately quadruples the diamond output for the month 19:17:23 <Sylf> it's still too early to see if primaries increase base production levels over time 19:17:59 <Sylf> the message history indicates they might 19:19:45 <coopserver> <cha0tics> anyone planning on building the full chain? 19:19:55 <coopserver> <__Fellini__> yep 19:19:56 <coopserver> <Mark> absolutely 19:20:09 <coopserver> <Jam35> it remains to be seen if all cargoes are needed for final outputs 19:20:19 <coopserver> <Mark> they will be 19:20:20 <coopserver> <Jam35> I am trying short-cut to end 19:20:36 <coopserver> <Mark> it requires all 3 to produce food, drinks or sweets 19:20:59 <coopserver> <Mark> and output is based on lowest input only 19:21:09 <coopserver> <Jam35> hm :) 19:21:36 <coopserver> <Sylf> see the url at the welcome board 19:22:19 <coopserver> <cha0tics> ok, anyone needs some chaos in their company? 19:22:33 <coopserver> <Mark> join me if you like 19:22:39 <coopserver> <Mark> pw is 123 19:22:56 <coopserver> *** cha0tics has joined company #1 19:23:47 <coopserver> <cha0tics> so far you have no pax setup? 19:23:56 <coopserver> <Mark> no 19:24:06 <coopserver> <cha0tics> intentianal? 19:24:32 <coopserver> <Mark> will probably set up the whole chain first 19:24:54 <Jam35> that link does not work 19:25:04 <Jam35> http://www.novapolis.net/data/PyramidCargo2014-cargoschema.png 19:25:13 <Jam35> hah ? 19:25:26 <Jam35> I copied that direct from browser 19:25:34 <Jam35> not it works 19:25:39 <Jam35> now 19:27:06 <coopserver> <cha0tics> I was checking for 3A/3B 19:27:16 <coopserver> <cha0tics> but no 3A on the map so far 19:27:22 <coopserver> <cha0tics> gotta build one 19:27:51 <coopserver> <cha0tics> ok, I'll do the pickups for now 19:27:52 <Sylf> level 3, 4 and 5 have little use yet 19:28:10 <coopserver> <Mark> i got food, sweets and drinks 19:28:14 <coopserver> <Mark> need a power plant 19:28:21 <coopserver> *** Jam35 has joined spectators 19:28:22 <Sylf> go set up the toy chain 19:29:00 <coopserver> <cha0tics> what's the station spread? 19:29:15 <coopserver> <Mark> 12 19:29:51 <coopserver> <Sylf> 14, I think 19:35:35 <coopserver> <happy train sport> how doo the town gro doo ther need money 19:35:46 *** p3tiny has quit IRC 19:38:30 <Sylf> !rcon set town_growth_rate 19:38:31 <coopserver> Current value for 'town_growth_rate' is: '0' (min: 0, max: 4) 19:38:36 <Sylf> !rcon set town_growth_rate 2 19:42:15 <coopserver> *** Sylf has joined company #1 19:42:38 <coopserver> *** Sylf has joined spectators 19:43:36 <coopserver> <cha0tics> where do you want the sweet trains to go to? 19:45:53 <coopserver> *** Game paused (connecting clients) 19:45:57 <coopserver> *** Farnsworth has joined 19:45:58 <coopserver> *** Game unpaused (connecting clients) 19:46:02 <coopserver> *** Game paused (connecting clients) 19:46:05 <coopserver> *** lcd047 has joined 19:46:06 <coopserver> *** Game unpaused (connecting clients) 19:48:38 <coopserver> <happy train sport> hi Farnsworth 19:48:58 <coopserver> <Farnsworth> hi 19:49:03 <coopserver> <happy train sport> how ar u 19:49:08 <coopserver> <Farnsworth> good 19:49:14 <coopserver> <cha0tics> Mark? 19:49:22 <coopserver> <Farnsworth> and u? 19:49:43 <coopserver> <happy train sport> yer good slow start 19:50:15 <coopserver> <Farnsworth> something new this time? 19:50:21 <coopserver> <happy train sport> yer 19:53:08 <coopserver> <__Fellini__> @tl2 19:53:13 <coopserver> <__Fellini__> @@ TL2 19:53:28 <cha0tics> @gap 2 19:53:28 <Webster> cha0tics: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 19:53:39 <coopserver> <__Fellini__> @@ TL 19:53:44 <coopserver> <__Fellini__> oh, thx 19:53:47 <coopserver> <__Fellini__> =() 19:53:49 <coopserver> <Sylf> @@gap 2 19:53:50 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 19:53:54 <coopserver> <Sylf> @@(gap 2) 19:53:55 <Webster> coopserver: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 19:55:42 <coopserver> *** lcd047 has left the game (Leaving) 19:56:09 <coopserver> *** Jam35 has joined company #3 19:56:26 <coopserver> *** Jam35 has joined spectators 19:56:41 <Jam35> !rcon reset_company 3 19:56:42 <coopserver> Company deleted. 19:56:50 <coopserver> <__Fellini__> huh? 19:57:02 <coopserver> <__Fellini__> why? 19:57:17 <coopserver> <Sylf> coop is better than solo? 19:57:29 <coopserver> <Jam35> I don't want to play on 19:57:58 <coopserver> <Jam35> and probably won't so freeing up space so others can 19:59:06 <coopserver> <Sylf> happy, have the bus transfer pax at Hershaven 19:59:29 <coopserver> <happy train sport> no it was to gro the town 19:59:30 <coopserver> *** Jam35 has joined company #2 19:59:35 <coopserver> <Sylf> still 19:59:49 <coopserver> <Sylf> the speed of growth is still the same 19:59:51 <coopserver> *** Jam35 has joined spectators 19:59:54 <coopserver> <__Fellini__> i havent pw? 19:59:55 <coopserver> <Sylf> and you can actually make money faster 19:59:58 <coopserver> <Jam35> sorry :) 20:00:03 <coopserver> <__Fellini__> =D 20:00:04 <coopserver> <Jam35> you do 20:00:09 <coopserver> <happy train sport> true 20:00:12 <coopserver> <Jam35> sharing the wealth 20:00:23 <coopserver> <Jam35> Mark needs some competition 20:00:24 <coopserver> <happy train sport> woo 20:01:25 <coopserver> <cha0tics> Mark has me, he needs help, pity and sympathy 20:01:46 <coopserver> <cha0tics> because of that 20:02:13 <coopserver> <Jam35> :) sorry 20:03:22 <coopserver> <happy train sport> __Fellini__: i will give u it back 20:03:38 <coopserver> <Jam35> It was my money 20:03:44 <coopserver> <happy train sport> ar k 20:03:47 <coopserver> <happy train sport> thanks 20:03:59 <coopserver> <Jam35> I gave all to __Fellini__ 20:04:08 <coopserver> <Jam35> then took some back :) 20:04:09 <coopserver> <__Fellini__> Jam saved ALL 20:04:16 <coopserver> <__Fellini__> =) 20:06:23 <coopserver> *** Sylf has joined company #1 20:06:47 <coopserver> *** Sylf has joined spectators 20:08:22 <coopserver> <happy train sport> now i got the bus om tanfer u wher right Sylf maks the load time for the train farster 20:14:45 <coopserver> <Farnsworth> what it depends on? 20:16:37 <coopserver> *** __Fellini__ has joined spectators 20:18:10 <coopserver> <Jam35> Hershaven eh? 20:19:58 <coopserver> <Jam35> Weird because Martian town names is added 20:20:04 <coopserver> <__Fellini__> gl hf 2 all 20:20:08 <coopserver> <__Fellini__> bb 20:20:09 <coopserver> <Jam35> these are Dutch right? 20:20:12 <coopserver> <Jam35> cya 20:20:15 <coopserver> <Farnsworth> bb 20:20:29 <coopserver> *** __Fellini__ has left the game (Leaving) 20:22:14 <coopserver> <Jam35> forgive my ignorance :P 20:22:17 <coopserver> <Jam35> German right? 20:22:29 <coopserver> <Sylf> yeah i think so 20:22:40 <coopserver> <Jam35> Mazur made the map? :) 20:22:48 <coopserver> <Sylf> I did 20:22:56 <coopserver> <cha0tics> they are German fantasy names, some of them are actually real 20:22:57 <coopserver> <Jam35> oh I assumed Dutch 20:24:05 <coopserver> <Jam35> Crass UK is loaded too 20:24:12 <coopserver> <Jam35> what is going on? :) 20:24:28 <coopserver> <Jam35> You can only select one or not? 20:25:54 <coopserver> <Sylf> I used someone's grf set 20:26:14 <coopserver> <Sylf> I think the choice of industries is mazur's 20:26:48 <coopserver> <Sylf> I just combined the grf with your height map, and created the game with this version of openttd 20:35:21 <coopserver> <Farnsworth> mb it needs passangers too? 20:35:30 <coopserver> <happy train sport> nop 20:36:05 <coopserver> <happy train sport> i think i tork me a lone time to get the wood going 20:37:12 <coopserver> <happy train sport> that was werd my factory die i just hade a nufe to doo a new wom 20:38:34 <coopserver> <Farnsworth> and this new one isnt producing anything 20:38:42 <coopserver> <Farnsworth> this map is strange 20:39:19 <coopserver> <Sylf> see the documentation http://www.novapolis.net/data/PyramidCargo2014-cargoschema.png 20:39:32 <coopserver> <Farnsworth> thanks 20:39:43 <coopserver> <Sylf> any secondary industries and up need all required cargo before they produce anything 20:48:27 <Mazur> One of each incoming for one outgoing. 20:50:49 <coopserver> <happy train sport> so u not playing jam 20:53:27 <coopserver> *** Sylf has joined company #1 20:53:35 <coopserver> *** Farnsworth has joined company #4 20:53:41 <coopserver> *** Sylf has joined spectators 20:56:57 <coopserver> <Sylf> eh. level 2 and 3 industries produce 1+1+1 of input into 1 output 20:57:06 <coopserver> <Sylf> it's 2+2=1 for level 4 20:59:03 <coopserver> *** Sylf has joined company #1 21:00:36 <coopserver> <Sylf> fruit trains were missing full load order 21:00:39 <coopserver> *** Sylf has joined spectators 21:14:57 <coopserver> <happy train sport> yer thats k i can move the factory a bit mor faver 21:28:06 <coopserver> <Farnsworth> sure 21:57:19 <coopserver> *** Sylf has started a new company #3 21:57:36 <coopserver> *** Sylf has joined spectators 22:01:22 <coopserver> <happy train sport> yer just change the order and fund a new factory 22:01:50 <coopserver> <happy train sport> not playing sylf 22:03:38 <coopserver> *** Game paused (connecting clients) 22:03:40 <coopserver> *** penisbadingus has joined 22:03:41 <coopserver> *** Game unpaused (connecting clients) 22:05:57 <coopserver> <happy train sport> hi penisbadingus 22:06:03 <coopserver> <happy train sport> welome to the server 22:06:08 <coopserver> <penisbadingus> hi 22:06:28 <coopserver> <happy train sport> to see the rules doo !rules 22:06:35 <coopserver> <penisbadingus> yeah just looking around 22:06:43 <coopserver> <happy train sport> k 22:06:45 <coopserver> <happy train sport> np 22:06:55 <coopserver> <penisbadingus> not really liking the industries.. and NUTS 22:07:00 <coopserver> <penisbadingus> have fun! 22:07:06 <coopserver> *** penisbadingus has left the game (Leaving) 22:07:40 <coopserver> <happy train sport> how he not like nuts train set 22:07:50 <coopserver> <happy train sport> thats werd 22:17:50 <coopserver> <Farnsworth> r u planning to transport good back to towns? 22:21:33 <coopserver> *** Jam35 has left the game (Leaving) 22:21:46 <coopserver> <happy train sport> k 22:22:13 <coopserver> <happy train sport> k doo a hub at my sing this 22:22:34 <coopserver> <happy train sport> i doo the pick up 22:25:01 <coopserver> <happy train sport> or i doo the and u doo the pick up and the drop of 22:25:20 <coopserver> <Farnsworth> ill try do a hub 22:25:27 <coopserver> <happy train sport> k 22:30:44 <coopserver> *** Game paused (connecting clients) 22:30:51 <coopserver> *** Yugi_D has joined 22:30:52 <coopserver> *** Game unpaused (connecting clients) 22:32:19 <coopserver> *** Yugi_D has left the game (Leaving) 22:48:07 <coopserver> <Farnsworth> perfect solution 22:50:23 <coopserver> <Farnsworth> gn 22:50:39 <coopserver> *** Farnsworth has left the game (Leaving) 22:54:44 <coopserver> <happy train sport> cha0tics: is mark afk 23:31:52 <coopserver> <cha0tics> I don't know 23:32:51 <coopserver> <happy train sport> k 23:35:22 <coopserver> <happy train sport> how the net work cha0tics 23:41:13 <coopserver> <happy train sport> cha0tics: u need to doo pax to your water pick up 23:45:57 <cha0tics> we build the other stations first, before running the PAX stuff 23:47:32 <happpy> at k 23:47:46 <happpy> ar K 23:50:29 <coopserver> <happy train sport> becours the nice 2 town nexs to your water pick up 23:50:51 <coopserver> <cha0tics> I'll check it once I have the tox chain running 23:51:34 <coopserver> <happy train sport> k 23:52:42 <coopserver> <happy train sport> whont is the wired train line 23:53:29 <coopserver> <cha0tics> you can use them for logic, so it looks better 23:53:38 <coopserver> <happy train sport> ar k 23:53:43 <coopserver> <happy train sport> nice 23:54:10 <coopserver> <Sylf> chaotics, have you started on toys chain yet? 23:54:22 <coopserver> <cha0tics> yes 23:54:50 <coopserver> <cha0tics> I have wood and rubber going to factory 23:55:00 <coopserver> <cha0tics> was just starting on copper 23:55:18 <coopserver> <cha0tics> why? 23:55:44 <coopserver> <Sylf> if you haven't I was gonna join the company and start one at the bottom corner of the map 23:56:12 <coopserver> <cha0tics> sure, come in and continue 23:56:36 <coopserver> <Sylf> you integrated the factory chain with the rest of the network, so I don't want to diverge 23:57:02 <coopserver> <cha0tics> Oj, you wanted to do it seperately? 23:57:03 <coopserver> <Sylf> I'm gonna go play elsewhere :P 23:57:15 <coopserver> <Sylf> i thought that would keep things simpler