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01:37:14 <coopserver> *** happy train sport has left the game (Leaving) 01:50:10 <coopserver> *** Game still paused (connecting clients, number of players) 01:50:12 <coopserver> *** ForFucksSake has joined 01:50:13 <coopserver> *** Game still paused (number of players) 01:54:06 <coopserver> *** ForFucksSake has left the game (Leaving) 04:15:13 *** Clockworker_ has joined #openttdcoop.stable 04:22:34 *** Clockworker has quit IRC 06:15:16 <coopserver> *** Game still paused (connecting clients, number of players) 06:15:21 <coopserver> *** lcd047 has joined 06:15:22 <coopserver> *** Game still paused (number of players) 06:15:36 <coopserver> *** lcd047 has left the game (Leaving) 10:04:25 <coopserver> *** Game still paused (connecting clients, number of players) 10:04:50 <coopserver> *** Benny has joined 10:05:19 <coopserver> *** Benny has left the game (Leaving) 10:05:20 <coopserver> *** Game still paused (number of players) 10:05:21 <coopserver> *** Game still paused (connecting clients, number of players) 10:05:32 <coopserver> *** Benny has joined 10:05:33 <coopserver> *** Game still paused (number of players) 10:27:29 <happpy> hi 10:49:14 <happpy> !date 10:49:14 <coopserver> Jun 10 1948 11:27:45 <coopserver> *** Game still paused (connecting clients, number of players) 11:27:55 <coopserver> *** Player has joined 11:27:56 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 11:27:57 <coopserver> *** Player has joined spectators 11:27:58 <coopserver> *** Game still paused (number of players) 11:28:02 <coopserver> <Player> Hi 11:28:49 <coopserver> *** Player has joined company #2 11:28:50 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 11:28:51 <coopserver> *** Game unpaused (number of players) 11:28:52 <coopserver> *** Player has joined spectators 11:28:53 <coopserver> *** Game paused (number of players) 11:28:54 <coopserver> <Player> !name Banjo 11:28:55 <coopserver> *** Player has changed his/her name to Banjo 11:28:57 <coopserver> *** Banjo has joined company #2 11:28:58 <coopserver> *** Game unpaused (number of players) 11:30:42 <happpy> hi 11:30:56 <happpy> that's not your company 11:31:08 <coopserver> <Banjo> yeah it is 11:31:26 <coopserver> <Banjo> just playing from my laptop at my parents house now :) 11:32:01 <happpy> k I chek becours ther is a company whive no password so 11:32:09 <coopserver> <Banjo> hehe 11:32:18 <coopserver> <Banjo> I asked you about where to take the oil :) 11:33:12 <happpy> won minte 11:34:15 <happpy> I sorrey it is your company I forgot it was 11:34:33 <coopserver> *** Game paused (connecting clients) 11:34:44 <coopserver> *** happy train sport has joined 11:34:45 <coopserver> *** Game unpaused (connecting clients) 11:34:50 <coopserver> <Banjo> hehe its okay, good to know someone takes care 11:35:12 <coopserver> <happy train sport> yer we get players hake companys 11:35:46 <coopserver> <happy train sport> ther was a players join a comapy and tork over it 11:36:02 <coopserver> <happy train sport> wich it was not he omapny eney way 11:36:12 <coopserver> <Banjo> ahh 11:36:49 <coopserver> <happy train sport> i port a password on cmpany 4 11:36:52 <coopserver> *** happy train sport has joined company #4 11:37:07 <coopserver> *** happy train sport has joined spectators 11:37:30 <coopserver> *** happy train sport has joined company #1 11:42:24 <coopserver> *** happy train sport has joined spectators 11:42:33 <coopserver> <happy train sport> how things Banjo 11:43:02 <coopserver> <Banjo> they are good, all ready for christmas now. And you? 11:43:14 <coopserver> <happy train sport> yer good thanks 11:43:40 <coopserver> <happy train sport> u need to short out your train q 25 11:44:56 <coopserver> <Banjo> Not sure I understand 11:45:20 <coopserver> <Banjo> ohh 11:45:22 <coopserver> <happy train sport> uneed to redo golvin yard 11:46:22 <coopserver> <Banjo> yeah 11:50:56 <coopserver> <Banjo> I stole your station design hehe 11:51:21 <coopserver> <happy train sport> wher 11:51:33 <coopserver> <Banjo> at sti micheal factory 11:51:40 <coopserver> <happy train sport> ar nice 11:51:54 <coopserver> <happy train sport> nice job 11:52:13 <coopserver> <Banjo> Gonna see if I can transport some food now back to the yeti buildings 11:52:22 <coopserver> <happy train sport> eney way got to go 11:52:31 <coopserver> <happy train sport> yer ther need food to gro 11:52:37 <coopserver> <happy train sport> bb 11:52:41 <coopserver> <Banjo> take care 11:52:43 <coopserver> *** happy train sport has left the game (Leaving) 12:06:49 *** happpy has quit IRC 12:20:50 <coopserver> *** Benny has started a new company #7 12:43:37 <coopserver> *** Banjo has left the game (Leaving) 13:04:13 <coopserver> *** Game paused (connecting clients) 13:04:15 <coopserver> *** V453000 has joined 13:04:16 <coopserver> *** Game unpaused (connecting clients) 13:04:17 <coopserver> <V453000> yo 13:04:32 <coopserver> <Benny> eyy 13:04:53 <coopserver> <V453000> now that is wtf 13:04:59 <coopserver> <Benny> wut 13:05:02 <coopserver> <V453000> OH 13:05:09 <coopserver> <V453000> a worker yard is in range of the station.... 13:05:13 <coopserver> <V453000> they are yetis from that worker yard 13:05:16 <coopserver> <Benny> oh fuck 13:05:40 <coopserver> <Benny> i didnt set orders to unload all and leave empty right away 13:05:47 <coopserver> <V453000> yes that is the issue 13:05:50 <coopserver> <Benny> damn thats what i get for being away from this game for so long 13:06:00 <coopserver> <V453000> xd 13:06:31 <coopserver> <V453000> but yeah the bottleneck later on is actually worker yards, IF you play with very low number of them 13:06:47 <coopserver> <V453000> each of them has 2295*4 max production 13:07:00 <coopserver> <V453000> which is a lot if you get a couple 13:07:18 <coopserver> <V453000> but yeah feel free to find your own solutions, I am curious to see them 13:07:36 <coopserver> <Benny> well theres certainly a lot of ways to do it 13:07:56 <coopserver> <V453000> all of them probably come down to make MOAR TRAINZ 13:08:05 <coopserver> <Benny> MOAR TRAINS 13:08:07 <coopserver> <Benny> MOAR MADNESS 13:08:13 <coopserver> <Benny> MOAR WTF 13:08:30 <coopserver> <V453000> and once you bring MOAR cargo by the MOAR trains, the requirements increase even further 13:08:41 <coopserver> <V453000> it is a nice tetris-like loop that you cannot really win 13:08:53 <coopserver> <V453000> always brings some challenge, keeps the game fun 13:09:23 <coopserver> <Benny> :D 13:09:51 <coopserver> <V453000> which is kind of one of the few good points on original industries 13:09:59 <coopserver> <V453000> sooner or later they will just flood you with shit 13:10:27 <coopserver> <V453000> which is a good concept but the way they do it is a bit less optimal 13:10:49 <coopserver> *** Game paused (connecting clients) 13:10:57 <coopserver> *** Player has joined 13:10:58 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 13:10:59 <coopserver> *** Player has joined spectators 13:11:00 <coopserver> *** Game unpaused (connecting clients) 13:11:15 <coopserver> <Player> !name Banjo 13:11:16 <coopserver> *** Player has changed his/her name to Banjo 13:11:27 <coopserver> <V453000> I would like to see a couple more concepts getting to work with YETI, but nobody to code it :( 13:11:40 <coopserver> *** Banjo has joined company #2 13:11:47 <coopserver> <Banjo> HI 13:11:49 <coopserver> <V453000> like worker dudes actually returning back from work instead of being consumed by the industry 13:11:50 <coopserver> <V453000> hi 13:12:20 <coopserver> <Benny> you could argue that this just brings light on the darker side of the industry... 13:12:31 <coopserver> <Benny> factories consuming the lives of workers 13:12:32 <coopserver> <V453000> heh 13:12:43 <coopserver> <Benny> all in the name of money 13:12:46 <coopserver> <Benny> and production 13:12:48 <coopserver> <Benny> and moar trains 13:12:49 <coopserver> <Banjo> loool 13:13:06 <coopserver> <Banjo> 1542 yetis died to give you this processed material 13:13:13 <coopserver> <Benny> haha yeah 13:13:32 <coopserver> <V453000> or for example worker yards increasing production if you bring passengers/mail to them. This not only makes sense (passengers = dudes who work), but for gameplay it means that growing towns really does matter, and that you want to transport as many passengers from the town as possible 13:14:36 <coopserver> <Benny> seems like a cool idea 13:15:01 <coopserver> <V453000> yeah but coding work has stopped and I cant get myself to create new graphics to motivate the coder further :P 13:15:13 <coopserver> <V453000> I will one day though 13:16:48 <coopserver> <V453000> Banjo: Golovin Yard has a stuck train :) 13:18:35 <coopserver> <V453000> happy why are you again getting only oil when you have already done that mistake in countless games :0 machinery quickly becomes excessive if you got no food for yetis 13:20:48 <coopserver> *** V453000 has left the game (Leaving) 13:20:52 <coopserver> <Banjo> thanks 13:21:20 <coopserver> <Banjo> golovin yard is the bane of my existense it seems 13:22:18 <coopserver> <Banjo> If I take food to a yeti yard operated by someone else, will it still increase yeti count? 13:22:47 <coopserver> <Benny> ya 13:23:27 <V453000> of course :) industries do not have an owner, they just operate 13:26:24 <coopserver> <Banjo> okay, thanks 14:02:47 <coopserver> <Banjo> lol my pickup trains at the powerplant was blocking all my dropoff trains 14:03:04 <coopserver> <Banjo> should probably keep them separated 14:03:35 <coopserver> <Benny> lol. yeah thats what i do :p 14:03:56 <coopserver> <Banjo> yeah I can see 14:04:17 <coopserver> <Banjo> your network looks so smooth haha 14:04:59 <coopserver> <Benny> im sucker for nice smooth curves 14:07:07 <coopserver> <Benny> oh i gotta go 14:07:12 <coopserver> <Benny> cya :) 14:07:34 <coopserver> *** Benny has left the game (Leaving) 14:08:51 <coopserver> <Banjo> take care 14:28:19 <coopserver> *** Game paused (connecting clients) 14:28:29 <coopserver> *** AsFast has joined 14:28:30 <coopserver> *** AsFast has started a new company #8 14:28:31 <coopserver> *** Game unpaused (connecting clients) 14:34:27 <coopserver> <Banjo> Hi there 14:34:30 <coopserver> <Banjo> How are you? 14:40:51 <coopserver> *** Game paused (connecting clients) 14:40:54 <coopserver> *** Player has joined 14:40:55 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 14:40:56 <coopserver> *** Player has joined spectators 14:40:57 <coopserver> *** Player has started a new company #9 14:40:58 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 14:40:59 <coopserver> *** Game unpaused (connecting clients) 14:41:00 <coopserver> *** Player has joined spectators 14:41:10 <coopserver> *** Player has started a new company #10 14:41:11 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 14:41:12 <coopserver> *** Player has joined spectators 14:41:57 <coopserver> <Player> !help 14:42:29 <coopserver> *** Player has joined company #10 14:42:30 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 14:42:31 <coopserver> *** Player has joined spectators 14:42:46 <coopserver> <Player> !name Afina 14:42:47 <coopserver> *** Player has changed his/her name to Afina 14:42:53 <coopserver> *** Afina has started a new company #11 14:42:54 <coopserver> *** Banjo has left the game (Leaving) 14:50:10 <coopserver> *** Afina has left the game (Leaving) 14:51:21 <coopserver> *** AsFast has left the game (Leaving) 14:51:22 <coopserver> *** Game paused (number of players) 15:40:30 *** happpymoblic has joined #openttdcoop.stable 15:41:09 <happpymoblic> !date 15:41:09 <coopserver> Oct 04 1959 15:41:15 <happpymoblic> !players 15:41:15 <coopserver> happpymoblic: The server is empty, noone is connected. Feel free to remedy this situation 15:52:44 *** happpy has joined #openttdcoop.stable 15:59:28 *** happpy_ has joined #openttdcoop.stable 16:01:14 *** happpy has quit IRC 16:36:44 *** Clockworker__ has joined #openttdcoop.stable 16:38:26 *** Clockworker has joined #openttdcoop.stable 16:44:07 *** Clockworker_ has quit IRC 16:44:50 *** Clockworker__ has quit IRC 17:16:52 <coopserver> *** Game still paused (connecting clients, number of players) 17:16:58 <coopserver> *** Player has joined 17:16:59 <coopserver> *** Game still paused (number of players) 17:17:59 <coopserver> *** Game still paused (connecting clients, number of players) 17:18:08 <coopserver> *** Arni has joined 17:18:09 <coopserver> *** Game still paused (number of players) 17:27:21 <coopserver> *** Arni has left the game (Leaving) 17:27:27 <coopserver> *** Player has left the game (Leaving) 17:34:03 <coopserver> *** Game still paused (connecting clients, number of players) 17:34:09 <coopserver> *** Sylf has joined 17:34:10 <coopserver> *** Game still paused (number of players) 17:36:01 <coopserver> *** Sylf has started a new company #9 17:36:02 <coopserver> *** Game unpaused (number of players) 17:49:54 <Mark> hello hello 17:50:18 <coopserver> *** Game paused (connecting clients) 17:50:23 <coopserver> *** Mark has joined 17:50:24 <coopserver> *** Game unpaused (connecting clients) 17:51:20 <coopserver> <Mark> omg someone put a bus in my town :D 17:57:54 *** happpy_ is now known as happpy 17:58:16 <happpy> hi mark 17:58:21 <happpy> how things 17:58:56 <Mark> good thanks 17:58:58 <Mark> how are you 17:59:13 <happpy> good 17:59:47 <happpy> hi sylf 18:00:16 <coopserver> *** Game paused (connecting clients) 18:00:23 <coopserver> *** happy train sport has joined 18:00:24 <coopserver> *** Game unpaused (connecting clients) 18:00:51 <coopserver> <happy train sport> mak whont me toremov the bus 18:01:10 <coopserver> <Sylf> mark, that sitka exchange timer isn't working as intended? 18:01:32 <coopserver> <Mark> happy its ok i can kill it when i want :P 18:01:37 <coopserver> <happy train sport> k 18:01:55 <coopserver> <Mark> Sylf: i think it is 18:02:01 <coopserver> <Mark> oh no it isnt 18:02:28 <coopserver> <Sylf> when you have PBS, depot acts as it has PBS inside, not pre-signals 18:02:29 <coopserver> *** happy train sport has joined company #1 18:03:28 <coopserver> <Mark> its probably fine now anyway 18:03:37 <coopserver> <Mark> its mainly to spread out new trains 18:03:41 <coopserver> <Sylf> yeah 18:04:44 <coopserver> <Mark> need more overflows 18:04:48 <coopserver> <Sylf> I wonder if it can still be made, just not with the circle pattern 18:04:49 <coopserver> <Mark> at primaries 18:05:06 <coopserver> <Mark> could make the timer phyically block the exit 18:05:11 <coopserver> <Mark> as in cross it 18:05:23 <coopserver> <Sylf> yeah, that's what I was thinking 18:05:37 <coopserver> *** happy train sport has joined spectators 18:05:39 <coopserver> <Sylf> like the PBS SRNW mechanism 18:05:44 <coopserver> <Mark> yes 18:10:29 <coopserver> *** Sylf has left the game (Leaving) 18:11:02 *** happpymoblic has quit IRC 18:11:13 *** happpymoblic has joined #openttdcoop.stable 18:14:36 <coopserver> *** Mark has joined spectators 18:14:37 <coopserver> *** Game paused (number of players) 18:16:44 <coopserver> *** Mark has joined company #3 18:16:45 <coopserver> *** Game unpaused (number of players) 18:17:32 <coopserver> *** Mark has joined spectators 18:17:33 <coopserver> *** Game paused (number of players) 18:39:15 <coopserver> *** Mark has joined company #3 18:39:16 <coopserver> *** Game unpaused (number of players) 18:44:34 <coopserver> *** Mark has joined spectators 18:44:35 <coopserver> *** Game paused (number of players) 19:00:04 <coopserver> *** Game still paused (connecting clients, number of players) 19:00:12 <coopserver> *** Yugi_D has joined 19:00:13 <coopserver> *** Game still paused (number of players) 19:00:41 *** Maraxus has joined #openttdcoop.stable 19:00:41 *** ChanServ sets mode: +o Maraxus 19:00:57 <coopserver> <Yugi_D> hi guys 19:02:10 <coopserver> *** Yugi_D has started a new company #9 19:02:11 <coopserver> *** Game unpaused (number of players) 19:14:42 <coopserver> *** Yugi_D has left the game (Leaving) 19:14:43 <coopserver> *** Game paused (number of players) 19:28:29 <coopserver> *** Mark has joined company #3 19:28:30 <coopserver> *** Game unpaused (number of players) 19:28:46 <coopserver> *** Mark has joined spectators 19:28:47 <coopserver> *** Game paused (number of players) 19:31:15 <coopserver> *** happy train sport has joined company #1 19:31:16 <coopserver> *** Game unpaused (number of players) 19:31:25 *** Maraxus has quit IRC 20:03:44 <coopserver> *** happy train sport has joined spectators 20:03:45 <coopserver> *** Game paused (number of players) 20:21:39 <coopserver> *** Mark has joined company #3 20:21:40 <coopserver> *** Game unpaused (number of players) 20:33:03 <coopserver> *** Mark has left the game (connection lost) 20:33:04 <coopserver> *** Game paused (number of players) 20:36:19 <Mark> omg 20:36:31 <Mark> got a massive hole in my ml too 20:39:23 <coopserver> *** Game still paused (connecting clients, number of players) 20:39:27 <coopserver> *** Mark has joined 20:39:28 <coopserver> *** Game still paused (number of players) 20:39:29 <coopserver> *** Game unpaused (number of players) 20:54:59 <Mark> !setdef 20:54:59 <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 21:07:50 <Mark> V453000: yeti rulez 21:09:14 <V453000> :) 21:09:31 <coopserver> *** Game paused (connecting clients) 21:09:37 <coopserver> <Mark> so cool when you have the chain complete and everything starts working 21:09:39 <coopserver> *** V453000 has joined 21:09:40 <coopserver> *** Game unpaused (connecting clients) 21:09:46 <coopserver> <V453000> yoyo 21:09:50 <coopserver> <Mark> yoyo 21:10:15 <coopserver> <V453000> having a good time? 21:10:24 <coopserver> <Mark> yep 21:10:29 <coopserver> <V453000> great :) 21:10:54 <coopserver> <Mark> will need to start changing some bm for food 21:11:01 <coopserver> <Mark> about 1/5th? 21:11:02 <coopserver> <V453000> =D 21:11:09 <coopserver> <V453000> idk, depends :) 21:12:21 <coopserver> <Mark> hmm 21:12:29 <coopserver> <Mark> hard to get the ratio right automatically i guess 21:12:38 <coopserver> <V453000> there is no correct ratio 21:12:42 <coopserver> <V453000> it depends on many factors 21:13:04 <coopserver> <V453000> 1. building:population ratio is changing all the time, and differs with various newgrfs 21:13:20 <coopserver> <Mark> yeah i mean making it depend on demand 21:13:23 <coopserver> <Mark> some sort of srnw 21:13:25 <coopserver> <V453000> 2. ratio of BDMT:food you produce is not the same unless you focus on it through orders or something 21:13:32 <coopserver> <V453000> hm 21:13:50 <coopserver> <V453000> that would probably be quite tough to do as well because yeti yards consume stuff over time 21:13:53 <coopserver> <V453000> so detecting demand aint easy 21:13:59 <coopserver> <Mark> yes 21:14:44 <coopserver> <Mark> mhh 21:15:56 <coopserver> <Mark> look someone put a random bus in my town 21:21:23 <coopserver> <V453000> :) 21:21:33 <coopserver> <V453000> strong point: making tracks in 3D is utter horseshit 21:21:41 <coopserver> <V453000> 234398 problems 21:24:00 <coopserver> <V453000> gnight 21:24:13 <coopserver> <V453000> attempt 6547 on getting rails done tomorrow 21:24:17 <coopserver> *** V453000 has left the game (Leaving) 21:25:03 <coopserver> <Mark> night V :D 21:28:51 <coopserver> *** Mark has left the game (Leaving) 21:28:52 <coopserver> *** Game paused (number of players)