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Log for #openttdcoop.stable on 22nd December 2015:
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01:37:14  <coopserver> *** happy train sport has left the game (Leaving)
01:50:10  <coopserver> *** Game still paused (connecting clients, number of players)
01:50:12  <coopserver> *** ForFucksSake has joined
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10:04:25  <coopserver> *** Game still paused (connecting clients, number of players)
10:04:50  <coopserver> *** Benny has joined
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10:05:32  <coopserver> *** Benny has joined
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10:27:29  <happpy> hi
10:49:14  <happpy> !date
10:49:14  <coopserver> Jun 10 1948
11:27:45  <coopserver> *** Game still paused (connecting clients, number of players)
11:27:55  <coopserver> *** Player has joined
11:27:56  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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11:28:02  <coopserver> <Player> Hi
11:28:49  <coopserver> *** Player has joined company #2
11:28:50  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
11:28:51  <coopserver> *** Game unpaused (number of players)
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11:28:54  <coopserver> <Player> !name Banjo
11:28:55  <coopserver> *** Player has changed his/her name to Banjo
11:28:57  <coopserver> *** Banjo has joined company #2
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11:30:42  <happpy> hi
11:30:56  <happpy> that's not your company
11:31:08  <coopserver> <Banjo> yeah it is
11:31:26  <coopserver> <Banjo> just playing from my laptop at my parents house now :)
11:32:01  <happpy> k   I chek becours  ther is a company  whive  no password  so
11:32:09  <coopserver> <Banjo> hehe
11:32:18  <coopserver> <Banjo> I asked you about where to take the oil :)
11:33:12  <happpy> won  minte
11:34:15  <happpy> I sorrey  it is your company  I forgot it was
11:34:33  <coopserver> *** Game paused (connecting clients)
11:34:44  <coopserver> *** happy train sport has joined
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11:34:50  <coopserver> <Banjo> hehe its okay, good to know someone takes care
11:35:12  <coopserver> <happy train sport> yer   we get  players   hake  companys
11:35:46  <coopserver> <happy train sport> ther was a players  join  a comapy  and tork  over it
11:36:02  <coopserver> <happy train sport> wich  it was not   he  omapny  eney way
11:36:12  <coopserver> <Banjo> ahh
11:36:49  <coopserver> <happy train sport> i  port a password  on  cmpany  4
11:36:52  <coopserver> *** happy train sport has joined company #4
11:37:07  <coopserver> *** happy train sport has joined spectators
11:37:30  <coopserver> *** happy train sport has joined company #1
11:42:24  <coopserver> *** happy train sport has joined spectators
11:42:33  <coopserver> <happy train sport> how  things  Banjo
11:43:02  <coopserver> <Banjo> they are good, all ready for christmas now. And you?
11:43:14  <coopserver> <happy train sport> yer  good  thanks
11:43:40  <coopserver> <happy train sport> u need to  short out  your train q   25
11:44:56  <coopserver> <Banjo> Not sure I understand
11:45:20  <coopserver> <Banjo> ohh
11:45:22  <coopserver> <happy train sport> uneed  to  redo  golvin yard
11:46:22  <coopserver> <Banjo> yeah
11:50:56  <coopserver> <Banjo> I stole your station design hehe
11:51:21  <coopserver> <happy train sport> wher
11:51:33  <coopserver> <Banjo> at sti micheal factory
11:51:40  <coopserver> <happy train sport> ar  nice
11:51:54  <coopserver> <happy train sport> nice  job
11:52:13  <coopserver> <Banjo> Gonna see if I can transport some food now back to the yeti buildings
11:52:22  <coopserver> <happy train sport> eney way  got to  go
11:52:31  <coopserver> <happy train sport> yer   ther need  food   to  gro
11:52:37  <coopserver> <happy train sport> bb
11:52:41  <coopserver> <Banjo> take care
11:52:43  <coopserver> *** happy train sport has left the game (Leaving)
12:06:49  *** happpy has quit IRC
12:20:50  <coopserver> *** Benny has started a new company #7
12:43:37  <coopserver> *** Banjo has left the game (Leaving)
13:04:13  <coopserver> *** Game paused (connecting clients)
13:04:15  <coopserver> *** V453000 has joined
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13:04:17  <coopserver> <V453000> yo
13:04:32  <coopserver> <Benny> eyy
13:04:53  <coopserver> <V453000> now that is wtf
13:04:59  <coopserver> <Benny> wut
13:05:02  <coopserver> <V453000> OH
13:05:09  <coopserver> <V453000> a worker yard is in range of the station....
13:05:13  <coopserver> <V453000> they are yetis from that worker yard
13:05:16  <coopserver> <Benny> oh fuck
13:05:40  <coopserver> <Benny> i didnt set orders to unload all and leave empty right away
13:05:47  <coopserver> <V453000> yes that is the issue
13:05:50  <coopserver> <Benny> damn thats what i get for being away from this game for so long
13:06:00  <coopserver> <V453000> xd
13:06:31  <coopserver> <V453000> but yeah the bottleneck later on is actually worker yards, IF you play with very low number of them
13:06:47  <coopserver> <V453000> each of them has 2295*4 max production
13:07:00  <coopserver> <V453000> which is a lot if you get a couple
13:07:18  <coopserver> <V453000> but yeah feel free to find your own solutions, I am curious to see them
13:07:36  <coopserver> <Benny> well theres certainly a lot of ways to do it
13:07:56  <coopserver> <V453000> all of them probably come down to make MOAR TRAINZ
13:08:05  <coopserver> <Benny> MOAR TRAINS
13:08:07  <coopserver> <Benny> MOAR MADNESS
13:08:13  <coopserver> <Benny> MOAR WTF
13:08:30  <coopserver> <V453000> and once you bring MOAR cargo by the MOAR trains, the requirements increase even further
13:08:41  <coopserver> <V453000> it is a nice tetris-like loop that you cannot really win
13:08:53  <coopserver> <V453000> always brings some challenge, keeps the game fun
13:09:23  <coopserver> <Benny> :D
13:09:51  <coopserver> <V453000> which is kind of one of the few good points on original industries
13:09:59  <coopserver> <V453000> sooner or later they will just flood you with shit
13:10:27  <coopserver> <V453000> which is a good concept but the way they do it is a bit less optimal
13:10:49  <coopserver> *** Game paused (connecting clients)
13:10:57  <coopserver> *** Player has joined
13:10:58  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
13:10:59  <coopserver> *** Player has joined spectators
13:11:00  <coopserver> *** Game unpaused (connecting clients)
13:11:15  <coopserver> <Player> !name Banjo
13:11:16  <coopserver> *** Player has changed his/her name to Banjo
13:11:27  <coopserver> <V453000> I would like to see a couple more concepts getting to work with YETI, but nobody to code it :(
13:11:40  <coopserver> *** Banjo has joined company #2
13:11:47  <coopserver> <Banjo> HI
13:11:49  <coopserver> <V453000> like worker dudes actually returning back from work instead of being consumed by the industry
13:11:50  <coopserver> <V453000> hi
13:12:20  <coopserver> <Benny> you could argue that this just brings light on the darker side of the industry...
13:12:31  <coopserver> <Benny> factories consuming the lives of workers
13:12:32  <coopserver> <V453000> heh
13:12:43  <coopserver> <Benny> all in the name of money
13:12:46  <coopserver> <Benny> and production
13:12:48  <coopserver> <Benny> and moar trains
13:12:49  <coopserver> <Banjo> loool
13:13:06  <coopserver> <Banjo> 1542 yetis died to give you this processed material
13:13:13  <coopserver> <Benny> haha yeah
13:13:32  <coopserver> <V453000> or for example worker yards increasing production if you bring passengers/mail to them. This not only makes sense (passengers = dudes who work), but for gameplay it means that growing towns really does matter, and that you want to transport as many passengers from the town as possible
13:14:36  <coopserver> <Benny> seems like a cool idea
13:15:01  <coopserver> <V453000> yeah but coding work has stopped and I cant get myself to create new graphics to motivate the coder further :P
13:15:13  <coopserver> <V453000> I will one day though
13:16:48  <coopserver> <V453000> Banjo: Golovin Yard has a stuck train :)
13:18:35  <coopserver> <V453000> happy why are you again getting only oil when you have already done that mistake in countless games :0 machinery quickly becomes excessive if you got no food for yetis
13:20:48  <coopserver> *** V453000 has left the game (Leaving)
13:20:52  <coopserver> <Banjo> thanks
13:21:20  <coopserver> <Banjo> golovin yard is the bane of my existense it seems
13:22:18  <coopserver> <Banjo> If I take food to a yeti yard operated by someone else, will it still increase yeti count?
13:22:47  <coopserver> <Benny> ya
13:23:27  <V453000> of course :) industries do not have an owner, they just operate
13:26:24  <coopserver> <Banjo> okay, thanks
14:02:47  <coopserver> <Banjo> lol my pickup trains at the powerplant was blocking all my dropoff trains
14:03:04  <coopserver> <Banjo> should probably keep them separated
14:03:35  <coopserver> <Benny> lol. yeah thats what i do :p
14:03:56  <coopserver> <Banjo> yeah I can see
14:04:17  <coopserver> <Banjo> your network looks so smooth haha
14:04:59  <coopserver> <Benny> im sucker for nice smooth curves
14:07:07  <coopserver> <Benny> oh i gotta go
14:07:12  <coopserver> <Benny> cya :)
14:07:34  <coopserver> *** Benny has left the game (Leaving)
14:08:51  <coopserver> <Banjo> take care
14:28:19  <coopserver> *** Game paused (connecting clients)
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14:28:30  <coopserver> *** AsFast has started a new company #8
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14:34:27  <coopserver> <Banjo> Hi there
14:34:30  <coopserver> <Banjo> How are you?
14:40:51  <coopserver> *** Game paused (connecting clients)
14:40:54  <coopserver> *** Player has joined
14:40:55  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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14:40:57  <coopserver> *** Player has started a new company #9
14:40:58  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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14:41:10  <coopserver> *** Player has started a new company #10
14:41:11  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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14:41:57  <coopserver> <Player> !help
14:42:29  <coopserver> *** Player has joined company #10
14:42:30  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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14:42:46  <coopserver> <Player> !name Afina
14:42:47  <coopserver> *** Player has changed his/her name to Afina
14:42:53  <coopserver> *** Afina has started a new company #11
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15:41:09  <happpymoblic> !date
15:41:09  <coopserver> Oct 04 1959
15:41:15  <happpymoblic> !players
15:41:15  <coopserver> happpymoblic: The server is empty, noone is connected. Feel free to remedy this situation
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17:16:52  <coopserver> *** Game still paused (connecting clients, number of players)
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17:36:01  <coopserver> *** Sylf has started a new company #9
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17:49:54  <Mark> hello hello
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17:51:20  <coopserver> <Mark> omg someone put a bus in my town :D
17:57:54  *** happpy_ is now known as happpy
17:58:16  <happpy> hi  mark
17:58:21  <happpy> how  things
17:58:56  <Mark> good thanks
17:58:58  <Mark> how are you
17:59:13  <happpy> good
17:59:47  <happpy> hi  sylf
18:00:16  <coopserver> *** Game paused (connecting clients)
18:00:23  <coopserver> *** happy train sport has joined
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18:00:51  <coopserver> <happy train sport> mak whont me toremov the bus
18:01:10  <coopserver> <Sylf> mark, that sitka exchange timer isn't working as intended?
18:01:32  <coopserver> <Mark> happy its ok i can kill it when i want :P
18:01:37  <coopserver> <happy train sport> k
18:01:55  <coopserver> <Mark> Sylf: i think it is
18:02:01  <coopserver> <Mark> oh no it isnt
18:02:28  <coopserver> <Sylf> when you have PBS, depot acts as it has PBS inside, not pre-signals
18:02:29  <coopserver> *** happy train sport has joined company #1
18:03:28  <coopserver> <Mark> its probably fine now anyway
18:03:37  <coopserver> <Mark> its mainly to spread out new trains
18:03:41  <coopserver> <Sylf> yeah
18:04:44  <coopserver> <Mark> need more overflows
18:04:48  <coopserver> <Sylf> I wonder if it can still be made, just not with the circle pattern
18:04:49  <coopserver> <Mark> at primaries
18:05:06  <coopserver> <Mark> could make the timer phyically block the exit
18:05:11  <coopserver> <Mark> as in cross it
18:05:23  <coopserver> <Sylf> yeah, that's what I was thinking
18:05:37  <coopserver> *** happy train sport has joined spectators
18:05:39  <coopserver> <Sylf> like the PBS SRNW mechanism
18:05:44  <coopserver> <Mark> yes
18:10:29  <coopserver> *** Sylf has left the game (Leaving)
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19:00:57  <coopserver> <Yugi_D> hi guys
19:02:10  <coopserver> *** Yugi_D has started a new company #9
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20:36:19  <Mark> omg
20:36:31  <Mark> got a massive hole in my ml too
20:39:23  <coopserver> *** Game still paused (connecting clients, number of players)
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20:54:59  <Mark> !setdef
20:54:59  <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
21:07:50  <Mark> V453000: yeti rulez
21:09:14  <V453000> :)
21:09:31  <coopserver> *** Game paused (connecting clients)
21:09:37  <coopserver> <Mark> so cool when you have the chain complete and everything starts working
21:09:39  <coopserver> *** V453000 has joined
21:09:40  <coopserver> *** Game unpaused (connecting clients)
21:09:46  <coopserver> <V453000> yoyo
21:09:50  <coopserver> <Mark> yoyo
21:10:15  <coopserver> <V453000> having a good time?
21:10:24  <coopserver> <Mark> yep
21:10:29  <coopserver> <V453000> great :)
21:10:54  <coopserver> <Mark> will need to start changing some bm for food
21:11:01  <coopserver> <Mark> about 1/5th?
21:11:02  <coopserver> <V453000> =D
21:11:09  <coopserver> <V453000> idk, depends :)
21:12:21  <coopserver> <Mark> hmm
21:12:29  <coopserver> <Mark> hard to get the ratio right automatically i guess
21:12:38  <coopserver> <V453000> there is no correct ratio
21:12:42  <coopserver> <V453000> it depends on many factors
21:13:04  <coopserver> <V453000> 1. building:population ratio is changing all the time, and differs with various newgrfs
21:13:20  <coopserver> <Mark> yeah i mean making it depend on demand
21:13:23  <coopserver> <Mark> some sort of srnw
21:13:25  <coopserver> <V453000> 2. ratio of BDMT:food you produce is not the same unless you focus on it through orders or something
21:13:32  <coopserver> <V453000> hm
21:13:50  <coopserver> <V453000> that would probably be quite tough to do as well because yeti yards consume stuff over time
21:13:53  <coopserver> <V453000> so detecting demand aint easy
21:13:59  <coopserver> <Mark> yes
21:14:44  <coopserver> <Mark> mhh
21:15:56  <coopserver> <Mark> look someone put a random bus in my town
21:21:23  <coopserver> <V453000> :)
21:21:33  <coopserver> <V453000> strong point: making tracks in 3D is utter horseshit
21:21:41  <coopserver> <V453000> 234398 problems
21:24:00  <coopserver> <V453000> gnight
21:24:13  <coopserver> <V453000> attempt 6547 on getting rails done tomorrow
21:24:17  <coopserver> *** V453000 has left the game (Leaving)
21:25:03  <coopserver> <Mark> night V :D
21:28:51  <coopserver> *** Mark has left the game (Leaving)
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