Config
Log for #openttdcoop.stable on 12th January 2016:
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00:35:41  *** happpy has left #openttdcoop.stable
00:35:56  <coopserver> *** happy train sport has left the game (Leaving)
00:47:00  *** happpymoblic is now known as happpy
00:47:29  <happpy> hi clockworker
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09:00:04  <coopserver> *** Game paused (connecting clients)
09:00:11  <coopserver> *** Mark has joined
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09:00:13  <coopserver> <Mark> hi
09:00:25  <coopserver> <Mark> Lojzo: hello?
09:04:38  <V453000> SUP
09:04:58  <V453000> yeah I havent seen this guy say a word
09:06:19  <Mark> yoyo
09:06:22  <Mark> yea pretty annoying
09:06:29  <Mark> as hes not really obeying the rules too much
09:06:34  <Mark> probably doesnt speak a word english
09:06:38  <Mark> or just doesnt give a fuck
09:07:18  <coopserver> <Mark> hes building all over the place
09:08:28  <V453000> I knowz
09:08:36  <V453000> feel free to just wreck his face
09:09:02  <Mark> !rcon set station_spread 16
09:09:03  <Mark> :D
09:09:05  <V453000> back in the day when I was overseeing the server closely, I just moved people to spectator until they started talking
09:09:25  <V453000> if it didnt help then remove company when they are spectator
09:09:34  <V453000> then they either start raging or leave
09:09:37  <V453000> both of which is fine
09:09:45  <Mark> !clients
09:09:53  <Mark> !players
09:09:53  <coopserver> Mark: Client 1658 (Red) is Lojzo, in company 3 (Lojzo Transport)
09:09:54  <coopserver> Mark: Client 1662 (Orange) is Mark, in company 1 (Mark Transport)
09:09:59  <Mark> !rcon move 1658 255
09:10:00  <coopserver> *** Lojzo has joined spectators
09:10:12  <V453000> !rcon kick 1662
09:10:13  <coopserver> *** Mark has left the game (kicked by server)
09:10:14  <coopserver> *** Game paused (number of players)
09:10:16  <V453000> was tempting too much :>
09:10:19  <Mark> omg you retard :D
09:10:27  <coopserver> *** Game still paused (connecting clients, number of players)
09:10:34  <coopserver> *** Mark has joined
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09:17:48  <coopserver> *** Lojzo has left the game (Leaving)
09:18:18  <coopserver> *** Game paused (connecting clients)
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09:18:41  <Mark> !rcon move 1658 255
09:18:42  <coopserver> ERROR: Invalid client-id, check the command 'clients' for valid client-id's.
09:18:45  <Mark> !players
09:18:45  <coopserver> Mark: Client 1664 (Orange) is Mark, in company 1 (Mark Transport)
09:18:46  <coopserver> Mark: Client 1668 (Red) is Lojzo, in company 3 (Lojzo Transport)
09:18:51  <Mark> !rcon move 1668 255
09:18:52  <coopserver> *** Lojzo has joined spectators
09:18:59  <coopserver> <Mark> Lojzo: talk to me
09:19:01  <coopserver> <Mark> hello?
09:20:37  <coopserver> <Mark> these trains are too slow V
09:20:42  <coopserver> <Mark> accel is too slow
09:20:46  <V453000> teh meow?
09:20:50  <coopserver> <Mark> yea
09:20:51  <V453000> of course it is slow when you are using red purr
09:20:54  <V453000> duh :>
09:21:17  <coopserver> <Mark> hm yea
09:21:20  <coopserver> <Mark> blue is better?
09:21:36  <V453000> it is the sequence, TE for low speeds, blue later, green and finally red
09:21:57  <coopserver> <Mark> i just changed to all blue
09:22:03  <coopserver> <Mark> fuck your sequence
09:22:03  <V453000> honestly, this whole MEOW/PURR mechanism is not nearly as much fun as I anticipated it to be when developing shit
09:22:05  <coopserver> <Mark> too lazy for that
09:22:11  <V453000> yeah exactly
09:22:13  <V453000> just much work
09:22:33  <coopserver> <Mark> this does work a lot better
09:22:41  <coopserver> *** Lojzo has left the game (Leaving)
09:22:54  <V453000> with GEAR I am thinking about adding something similar but avoiding this kind of sequence on acceleration points
09:23:53  <V453000> the concept at the moment is to have 4-5 track colours, where: 2 of them give great bonus, but reduce wagon capacity to 20% or such. Meaning they are useful only for empty trains. One gives max speed, one gives T.E. and power
09:24:12  <V453000> another 2 tracks give ok bonus, but do not reduce wagon capacity
09:24:18  <Mark> tracks can reduce capacity?
09:24:26  <V453000> and one track gives no bonus but increase capacity
09:24:29  <V453000> yeah
09:24:32  <Mark> oh
09:24:44  <V453000> even in NUTS, the tracks are not doing anything
09:24:44  <Mark> so what happens when a full train hits a lot capacity track?
09:24:48  <V453000> trains are changing themselves
09:24:48  <Mark> cargo disappears?
09:24:51  <V453000> yes
09:24:54  <Mark> wow
09:24:56  <Mark> weird
09:25:09  <V453000> I need to see if it causes desyncs
09:25:12  <V453000> cause it might
09:25:22  <V453000> same time though no reason for it to do that
09:25:28  <V453000> it is not a random function
09:25:58  <V453000> regardless, I think it is a lot more fun concept
09:26:27  <Mark> interesting
09:26:31  <Mark> got any graphics yet?
09:26:33  <V453000> cause you only need to build 1 colour for accelerating, 1 for speed
09:26:42  <V453000> nah not yet, GEAR is fully conceptual atm
09:26:48  <V453000> full effort into BRIX atm
09:28:53  <V453000> see pm
09:40:24  <coopserver> *** Mark has joined spectators
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10:11:01  <happpy> Mark  I word remve   that red company   it  whont be lone in till  it's all over he map
10:12:23  <happpy> he all ready cros over island
10:24:19  <V453000> XD
10:24:33  <V453000> ye
10:24:35  <V453000> !players
10:24:35  <coopserver> V453000: Spectators: Client 1664 (Mark)
10:24:44  <V453000> !rcon reset_company 3
10:24:45  <coopserver> Company deleted.
10:52:41  <coopserver> *** Mark has joined company #1
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12:33:46  <coopserver> *** Game still paused (connecting clients, number of players)
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12:46:14  <coopserver> <Farnsworth> hi
12:54:34  <happpy> hi
12:54:42  <coopserver> <Farnsworth> hey Happy
13:15:51  <happpy> how things
13:16:07  <coopserver> <Farnsworth> good
13:16:20  <coopserver> <Farnsworth> how urs?
13:16:33  <happpy> good
13:16:49  <coopserver> <Farnsworth> trying to build that Mark type of network)
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13:52:17  <Mark> hehe Farnsworth
13:52:21  <Mark> nothing like a Mark network
13:52:26  <coopserver> <Farnsworth> ;)
13:52:51  <coopserver> <Farnsworth> this is realy much simplier to build
13:53:09  *** happpy has quit IRC
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13:53:11  <Mark> its all about expandability
13:54:05  <coopserver> <Farnsworth> dont have many trains now but ill check it later
13:54:26  <coopserver> <Mark> mine is a bit too compact really
13:54:32  <coopserver> <Mark> no room for 3 or 4 tracks
13:56:59  <coopserver> <Farnsworth> yep but how u fit in with goods drop station is amazing!
13:57:18  <coopserver> <Mark> hehe thanks
13:57:23  <coopserver> <Mark> im thinking of moving paper mill tbh
13:58:17  <coopserver> *** Mark has joined company #1
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14:19:12  <happpy> how things mark
14:25:30  *** ChanServ sets mode: +v SmatZ
14:25:30  *** ChanServ sets mode: +v KenjiE20
14:25:30  *** ChanServ sets mode: +v XeryusTC
14:25:30  *** ChanServ sets mode: +v Taede
14:25:30  *** ChanServ sets mode: +v ^Spike^
14:25:30  *** ChanServ sets mode: +v Webster
14:25:30  *** ChanServ sets mode: +v tneo
14:25:30  *** ChanServ sets mode: -o Mark
14:25:30  *** ChanServ sets mode: +v Mazur
15:59:31  <coopserver> *** Game still paused (connecting clients, number of players)
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16:00:02  <coopserver> <SoLo> Howdy
16:00:20  <happpy> hi
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19:56:47  <happpy> wb
19:56:52  <coopserver> <Farnsworth> hihi
19:58:02  <happpy> how your net work going
19:58:23  <coopserver> <Farnsworth> its good
19:58:32  <coopserver> <Farnsworth> not many trains
19:58:51  <happpy> year
19:59:01  <coopserver> <Farnsworth> but i think its great idea to split L and R
19:59:19  <happpy> yep
20:01:25  <coopserver> <Farnsworth> i need restart
20:01:30  <coopserver> *** Farnsworth has left the game (Leaving)
20:02:47  <coopserver> *** Game still paused (connecting clients, number of players)
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20:08:50  <happpy> v has remov company 3   so it shord give u a bit mor room
20:09:20  <coopserver> <Farnsworth> yeah thats great news
20:09:31  <coopserver> <Farnsworth> i have much more oil now)
20:09:48  <happpy> he was  all over the map
20:10:15  <happpy> year
20:10:56  <coopserver> <Farnsworth> greedy guy)
20:11:22  <happpy> yep
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20:16:11  <coopserver> <Mark> Farnsworth: tbh you could add a lot more trains
20:16:39  <coopserver> <Farnsworth> im working on LL RR
20:16:46  <coopserver> <Farnsworth> and then ill add more
20:17:06  <coopserver> <Mark> i see
20:18:05  <coopserver> <Mark> ill probably make a new map tomorrow or the day after
20:18:22  <coopserver> <Mark> if were ready for a new one
20:19:06  <happpy> I  have finsh in this on so when u ar ready  ther no rush
20:19:28  <coopserver> <Farnsworth> np for me
20:19:43  <coopserver> *** Mark has joined company #1
20:20:27  <coopserver> <Mark> woo gridlocked
20:24:05  <happpy> for got to doo a  overflow id u got that
20:24:21  <coopserver> *** Mark has left the game (general timeout)
20:24:50  <Mark> omg
20:26:44  <coopserver> *** Game paused (connecting clients)
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20:27:23  <coopserver> <Mark> was missing a connection
20:27:58  <happpy> ar  ok I dun that befor
20:28:54  <coopserver> <Mark> :)
20:29:27  <coopserver> <Farnsworth> die slug die!
20:29:47  <happpy> he he
20:29:51  <coopserver> <Mark> right im off
20:29:54  <coopserver> <Mark> cyas tomorrow
20:30:01  <happpy> bb
20:30:03  <coopserver> <Farnsworth> bb
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22:02:52  <coopserver> *** Game still paused (connecting clients, number of players)
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22:03:13  <happpy>  welome
22:03:49  <coopserver> <ConnorJC> thanks, but I'm just looking at the welcome server
22:04:37  <coopserver> *** ConnorJC has left the game (Leaving)
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