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00:35:41 *** happpy has left #openttdcoop.stable 00:35:56 <coopserver> *** happy train sport has left the game (Leaving) 00:47:00 *** happpymoblic is now known as happpy 00:47:29 <happpy> hi clockworker 01:29:15 <coopserver> *** Game still paused (connecting clients, number of players) 01:29:28 <coopserver> *** Cameron has joined 01:29:29 <coopserver> *** Game still paused (number of players) 01:31:09 <coopserver> *** Cameron has left the game (Leaving) 07:03:24 <coopserver> *** Game still paused (connecting clients, number of players) 07:03:27 <coopserver> *** lcd047 has joined 07:03:28 <coopserver> *** Game still paused (number of players) 07:03:38 <coopserver> *** lcd047 has left the game (Leaving) 07:32:05 *** p3tiny has joined #openttdcoop.stable 08:16:27 <coopserver> *** Game still paused (connecting clients, number of players) 08:16:31 <coopserver> *** Lojzo has joined 08:16:32 <coopserver> *** Game still paused (number of players) 08:16:33 <coopserver> *** Game unpaused (number of players) 08:37:15 <coopserver> *** Game paused (connecting clients) 08:37:20 <coopserver> *** Player has joined 08:37:21 <coopserver> *** Game unpaused (connecting clients) 08:38:59 <coopserver> *** Player has left the game (Leaving) 08:39:29 *** p3tiny has quit IRC 08:53:29 *** phatmatt has quit IRC 09:00:04 <coopserver> *** Game paused (connecting clients) 09:00:11 <coopserver> *** Mark has joined 09:00:12 <coopserver> *** Game unpaused (connecting clients) 09:00:13 <coopserver> <Mark> hi 09:00:25 <coopserver> <Mark> Lojzo: hello? 09:04:38 <V453000> SUP 09:04:58 <V453000> yeah I havent seen this guy say a word 09:06:19 <Mark> yoyo 09:06:22 <Mark> yea pretty annoying 09:06:29 <Mark> as hes not really obeying the rules too much 09:06:34 <Mark> probably doesnt speak a word english 09:06:38 <Mark> or just doesnt give a fuck 09:07:18 <coopserver> <Mark> hes building all over the place 09:08:28 <V453000> I knowz 09:08:36 <V453000> feel free to just wreck his face 09:09:02 <Mark> !rcon set station_spread 16 09:09:03 <Mark> :D 09:09:05 <V453000> back in the day when I was overseeing the server closely, I just moved people to spectator until they started talking 09:09:25 <V453000> if it didnt help then remove company when they are spectator 09:09:34 <V453000> then they either start raging or leave 09:09:37 <V453000> both of which is fine 09:09:45 <Mark> !clients 09:09:53 <Mark> !players 09:09:53 <coopserver> Mark: Client 1658 (Red) is Lojzo, in company 3 (Lojzo Transport) 09:09:54 <coopserver> Mark: Client 1662 (Orange) is Mark, in company 1 (Mark Transport) 09:09:59 <Mark> !rcon move 1658 255 09:10:00 <coopserver> *** Lojzo has joined spectators 09:10:12 <V453000> !rcon kick 1662 09:10:13 <coopserver> *** Mark has left the game (kicked by server) 09:10:14 <coopserver> *** Game paused (number of players) 09:10:16 <V453000> was tempting too much :> 09:10:19 <Mark> omg you retard :D 09:10:27 <coopserver> *** Game still paused (connecting clients, number of players) 09:10:34 <coopserver> *** Mark has joined 09:10:35 <coopserver> *** Game still paused (number of players) 09:10:36 <coopserver> *** Game unpaused (number of players) 09:13:49 <coopserver> *** Game paused (connecting clients) 09:14:22 <coopserver> *** Game unpaused (connecting clients) 09:17:48 <coopserver> *** Lojzo has left the game (Leaving) 09:18:18 <coopserver> *** Game paused (connecting clients) 09:18:21 <coopserver> *** Lojzo has joined 09:18:22 <coopserver> *** Game unpaused (connecting clients) 09:18:41 <Mark> !rcon move 1658 255 09:18:42 <coopserver> ERROR: Invalid client-id, check the command 'clients' for valid client-id's. 09:18:45 <Mark> !players 09:18:45 <coopserver> Mark: Client 1664 (Orange) is Mark, in company 1 (Mark Transport) 09:18:46 <coopserver> Mark: Client 1668 (Red) is Lojzo, in company 3 (Lojzo Transport) 09:18:51 <Mark> !rcon move 1668 255 09:18:52 <coopserver> *** Lojzo has joined spectators 09:18:59 <coopserver> <Mark> Lojzo: talk to me 09:19:01 <coopserver> <Mark> hello? 09:20:37 <coopserver> <Mark> these trains are too slow V 09:20:42 <coopserver> <Mark> accel is too slow 09:20:46 <V453000> teh meow? 09:20:50 <coopserver> <Mark> yea 09:20:51 <V453000> of course it is slow when you are using red purr 09:20:54 <V453000> duh :> 09:21:17 <coopserver> <Mark> hm yea 09:21:20 <coopserver> <Mark> blue is better? 09:21:36 <V453000> it is the sequence, TE for low speeds, blue later, green and finally red 09:21:57 <coopserver> <Mark> i just changed to all blue 09:22:03 <coopserver> <Mark> fuck your sequence 09:22:03 <V453000> honestly, this whole MEOW/PURR mechanism is not nearly as much fun as I anticipated it to be when developing shit 09:22:05 <coopserver> <Mark> too lazy for that 09:22:11 <V453000> yeah exactly 09:22:13 <V453000> just much work 09:22:33 <coopserver> <Mark> this does work a lot better 09:22:41 <coopserver> *** Lojzo has left the game (Leaving) 09:22:54 <V453000> with GEAR I am thinking about adding something similar but avoiding this kind of sequence on acceleration points 09:23:53 <V453000> the concept at the moment is to have 4-5 track colours, where: 2 of them give great bonus, but reduce wagon capacity to 20% or such. Meaning they are useful only for empty trains. One gives max speed, one gives T.E. and power 09:24:12 <V453000> another 2 tracks give ok bonus, but do not reduce wagon capacity 09:24:18 <Mark> tracks can reduce capacity? 09:24:26 <V453000> and one track gives no bonus but increase capacity 09:24:29 <V453000> yeah 09:24:32 <Mark> oh 09:24:44 <V453000> even in NUTS, the tracks are not doing anything 09:24:44 <Mark> so what happens when a full train hits a lot capacity track? 09:24:48 <V453000> trains are changing themselves 09:24:48 <Mark> cargo disappears? 09:24:51 <V453000> yes 09:24:54 <Mark> wow 09:24:56 <Mark> weird 09:25:09 <V453000> I need to see if it causes desyncs 09:25:12 <V453000> cause it might 09:25:22 <V453000> same time though no reason for it to do that 09:25:28 <V453000> it is not a random function 09:25:58 <V453000> regardless, I think it is a lot more fun concept 09:26:27 <Mark> interesting 09:26:31 <Mark> got any graphics yet? 09:26:33 <V453000> cause you only need to build 1 colour for accelerating, 1 for speed 09:26:42 <V453000> nah not yet, GEAR is fully conceptual atm 09:26:48 <V453000> full effort into BRIX atm 09:28:53 <V453000> see pm 09:40:24 <coopserver> *** Mark has joined spectators 09:40:25 <coopserver> *** Game paused (number of players) 10:11:01 <happpy> Mark I word remve that red company it whont be lone in till it's all over he map 10:12:23 <happpy> he all ready cros over island 10:24:19 <V453000> XD 10:24:33 <V453000> ye 10:24:35 <V453000> !players 10:24:35 <coopserver> V453000: Spectators: Client 1664 (Mark) 10:24:44 <V453000> !rcon reset_company 3 10:24:45 <coopserver> Company deleted. 10:52:41 <coopserver> *** Mark has joined company #1 10:52:42 <coopserver> *** Game unpaused (number of players) 11:02:44 <coopserver> *** Mark has joined spectators 11:02:45 <coopserver> *** Game paused (number of players) 12:08:07 *** Clockworker__ has joined #openttdcoop.stable 12:15:24 *** Clockworker_ has quit IRC 12:21:18 *** Clockworker__ has quit IRC 12:23:12 *** Clockworker has joined #openttdcoop.stable 12:33:46 <coopserver> *** Game still paused (connecting clients, number of players) 12:33:50 <coopserver> *** Farnsworth has joined 12:33:51 <coopserver> *** Game still paused (number of players) 12:33:52 <coopserver> *** Game unpaused (number of players) 12:46:14 <coopserver> <Farnsworth> hi 12:54:34 <happpy> hi 12:54:42 <coopserver> <Farnsworth> hey Happy 13:15:51 <happpy> how things 13:16:07 <coopserver> <Farnsworth> good 13:16:20 <coopserver> <Farnsworth> how urs? 13:16:33 <happpy> good 13:16:49 <coopserver> <Farnsworth> trying to build that Mark type of network) 13:45:51 *** happpy_ has joined #openttdcoop.stable 13:52:17 <Mark> hehe Farnsworth 13:52:21 <Mark> nothing like a Mark network 13:52:26 <coopserver> <Farnsworth> ;) 13:52:51 <coopserver> <Farnsworth> this is realy much simplier to build 13:53:09 *** happpy has quit IRC 13:53:09 *** happpy_ is now known as happpy 13:53:11 <Mark> its all about expandability 13:54:05 <coopserver> <Farnsworth> dont have many trains now but ill check it later 13:54:26 <coopserver> <Mark> mine is a bit too compact really 13:54:32 <coopserver> <Mark> no room for 3 or 4 tracks 13:56:59 <coopserver> <Farnsworth> yep but how u fit in with goods drop station is amazing! 13:57:18 <coopserver> <Mark> hehe thanks 13:57:23 <coopserver> <Mark> im thinking of moving paper mill tbh 13:58:17 <coopserver> *** Mark has joined company #1 14:08:48 <coopserver> *** Mark has joined spectators 14:09:24 <coopserver> *** Farnsworth has left the game (Leaving) 14:09:25 <coopserver> *** Game paused (number of players) 14:19:12 <happpy> how things mark 14:25:30 *** ChanServ sets mode: +v SmatZ 14:25:30 *** ChanServ sets mode: +v KenjiE20 14:25:30 *** ChanServ sets mode: +v XeryusTC 14:25:30 *** ChanServ sets mode: +v Taede 14:25:30 *** ChanServ sets mode: +v ^Spike^ 14:25:30 *** ChanServ sets mode: +v Webster 14:25:30 *** ChanServ sets mode: +v tneo 14:25:30 *** ChanServ sets mode: -o Mark 14:25:30 *** ChanServ sets mode: +v Mazur 15:59:31 <coopserver> *** Game still paused (connecting clients, number of players) 15:59:39 <coopserver> *** SoLo has joined 15:59:40 <coopserver> *** Game still paused (number of players) 15:59:41 <coopserver> *** Game unpaused (number of players) 16:00:02 <coopserver> <SoLo> Howdy 16:00:20 <happpy> hi 16:13:33 <coopserver> *** Game paused (connecting clients) 16:13:40 <coopserver> *** iTKerry has joined 16:13:41 <coopserver> *** Game unpaused (connecting clients) 16:16:19 <coopserver> *** iTKerry has left the game (Leaving) 16:27:58 *** happpy_ has joined #openttdcoop.stable 16:34:17 *** happpy has quit IRC 16:48:43 *** happpy_ is now known as happpy 17:02:18 <coopserver> *** SoLo has left the game (Leaving) 17:02:19 <coopserver> *** Game paused (number of players) 17:17:19 <coopserver> *** Mark has left the game (general timeout) 17:30:05 <coopserver> *** Game still paused (connecting clients, number of players) 17:30:07 <coopserver> *** lcd047 has joined 17:30:08 <coopserver> *** Game still paused (number of players) 17:30:17 <coopserver> *** lcd047 has left the game (Leaving) 17:35:24 <coopserver> *** Game still paused (connecting clients, number of players) 17:35:46 <coopserver> *** ZS has joined 17:35:48 <coopserver> *** Game still paused (number of players) 17:35:53 <coopserver> *** ZS has left the game (Leaving) 17:57:19 <coopserver> *** Game still paused (connecting clients, number of players) 17:57:24 <coopserver> *** Mark has joined 17:57:25 <coopserver> *** Game still paused (number of players) 17:57:26 <coopserver> *** Game unpaused (number of players) 18:22:37 <coopserver> *** Mark has joined spectators 18:22:38 <coopserver> *** Game paused (number of players) 19:56:25 <coopserver> *** Game still paused (connecting clients, number of players) 19:56:33 <coopserver> *** Farnsworth has joined 19:56:34 <coopserver> *** Game still paused (number of players) 19:56:47 <happpy> wb 19:56:52 <coopserver> <Farnsworth> hihi 19:58:02 <happpy> how your net work going 19:58:23 <coopserver> <Farnsworth> its good 19:58:32 <coopserver> <Farnsworth> not many trains 19:58:51 <happpy> year 19:59:01 <coopserver> <Farnsworth> but i think its great idea to split L and R 19:59:19 <happpy> yep 20:01:25 <coopserver> <Farnsworth> i need restart 20:01:30 <coopserver> *** Farnsworth has left the game (Leaving) 20:02:47 <coopserver> *** Game still paused (connecting clients, number of players) 20:02:52 <coopserver> *** Farnsworth has joined 20:02:53 <coopserver> *** Game still paused (number of players) 20:02:54 <coopserver> *** Game unpaused (number of players) 20:08:50 <happpy> v has remov company 3 so it shord give u a bit mor room 20:09:20 <coopserver> <Farnsworth> yeah thats great news 20:09:31 <coopserver> <Farnsworth> i have much more oil now) 20:09:48 <happpy> he was all over the map 20:10:15 <happpy> year 20:10:56 <coopserver> <Farnsworth> greedy guy) 20:11:22 <happpy> yep 20:11:49 *** Speedy- has quit IRC 20:16:11 <coopserver> <Mark> Farnsworth: tbh you could add a lot more trains 20:16:39 <coopserver> <Farnsworth> im working on LL RR 20:16:46 <coopserver> <Farnsworth> and then ill add more 20:17:06 <coopserver> <Mark> i see 20:18:05 <coopserver> <Mark> ill probably make a new map tomorrow or the day after 20:18:22 <coopserver> <Mark> if were ready for a new one 20:19:06 <happpy> I have finsh in this on so when u ar ready ther no rush 20:19:28 <coopserver> <Farnsworth> np for me 20:19:43 <coopserver> *** Mark has joined company #1 20:20:27 <coopserver> <Mark> woo gridlocked 20:24:05 <happpy> for got to doo a overflow id u got that 20:24:21 <coopserver> *** Mark has left the game (general timeout) 20:24:50 <Mark> omg 20:26:44 <coopserver> *** Game paused (connecting clients) 20:26:49 <coopserver> *** Mark has joined 20:26:50 <coopserver> *** Game unpaused (connecting clients) 20:27:23 <coopserver> <Mark> was missing a connection 20:27:58 <happpy> ar ok I dun that befor 20:28:54 <coopserver> <Mark> :) 20:29:27 <coopserver> <Farnsworth> die slug die! 20:29:47 <happpy> he he 20:29:51 <coopserver> <Mark> right im off 20:29:54 <coopserver> <Mark> cyas tomorrow 20:30:01 <happpy> bb 20:30:03 <coopserver> <Farnsworth> bb 20:30:06 <coopserver> *** Mark has left the game (Leaving) 20:30:13 *** Speedy- has joined #openttdcoop.stable 20:44:27 <coopserver> *** Farnsworth has left the game (general timeout) 20:44:28 <coopserver> *** Game paused (number of players) 20:47:45 <coopserver> *** Game still paused (connecting clients, number of players) 20:47:48 <coopserver> *** Farnsworth has joined 20:47:49 <coopserver> *** Game still paused (number of players) 20:47:50 <coopserver> *** Game unpaused (number of players) 21:16:11 <coopserver> *** Farnsworth has left the game (Leaving) 21:16:12 <coopserver> *** Game paused (number of players) 21:16:48 *** happpy has left #openttdcoop.stable 21:17:04 *** happpy has joined #openttdcoop.stable 21:43:37 *** Speedy- has quit IRC 21:51:48 *** Clockworker_ has joined #openttdcoop.stable 21:58:13 *** Speedy- has joined #openttdcoop.stable 21:59:14 *** Clockworker has quit IRC 22:02:52 <coopserver> *** Game still paused (connecting clients, number of players) 22:02:58 <coopserver> *** ConnorJC has joined 22:02:59 <coopserver> *** Game still paused (number of players) 22:03:13 <happpy> welome 22:03:49 <coopserver> <ConnorJC> thanks, but I'm just looking at the welcome server 22:04:37 <coopserver> *** ConnorJC has left the game (Leaving) 22:11:02 *** happpy has left #openttdcoop.stable 22:11:19 *** happpy has joined #openttdcoop.stable