Config
Log for #openttdcoop.stable on 9th April 2016:
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00:00:13  <coopserver> *** Rex has joined spectators
00:00:14  <coopserver> *** Game paused (number of players)
00:56:29  <coopserver> *** Game still paused (connecting clients, number of players)
00:56:35  <coopserver> *** Goodfriend - I_LOVETTD has joined
00:56:36  <coopserver> *** Game still paused (number of players)
00:56:43  <coopserver> <Goodfriend - I_LOVETTD> Ho
00:58:55  <coopserver> *** Goodfriend - I_LOVETTD has started a new company #5
00:58:56  <coopserver> *** Game unpaused (number of players)
01:15:31  <coopserver> <Goodfriend - I_LOVETTD> *
01:16:26  <coopserver> <Goodfriend - I_LOVETTD> REX
01:17:53  <coopserver> <Rex> pls refer to me as "Rex"
01:17:57  <coopserver> <Goodfriend - I_LOVETTD> k
01:18:07  <coopserver> *** Rex has joined company #1
01:18:08  <coopserver> <Goodfriend - I_LOVETTD> So how did pink get the cash?
01:18:23  <coopserver> <Rex> he has train network?
01:18:28  <coopserver> <Goodfriend - I_LOVETTD> yeah
01:18:29  <coopserver> <Rex> what are you talking about
01:18:32  <coopserver> <Goodfriend - I_LOVETTD> Pinks
01:18:39  <coopserver> <Rex> he made train network -> made money
01:18:44  <coopserver> <Goodfriend - I_LOVETTD> oh
01:18:48  <coopserver> <Rex> ?
01:18:51  <coopserver> <Rex> how else?
01:18:52  <coopserver> <Goodfriend - I_LOVETTD> I thought he had a kickstarted
01:18:59  <coopserver> <Goodfriend - I_LOVETTD> kickstarter
01:20:53  <BiG_MEECH_> YOMFERS
01:21:36  <coopserver> <Goodfriend - I_LOVETTD> Wt...
01:22:14  <coopserver> <Goodfriend - I_LOVETTD> rightnow just paying back cash
01:22:34  <coopserver> <Goodfriend - I_LOVETTD> thinking
01:27:02  <coopserver> <Rex> ?
01:27:03  <coopserver> <Rex> whayt
01:27:11  <coopserver> <Goodfriend - I_LOVETTD> my network?
01:27:16  <coopserver> <Rex> ?
01:29:38  <coopserver> <Goodfriend - I_LOVETTD> well am goin
01:29:40  <coopserver> <Goodfriend - I_LOVETTD> Peace
01:29:42  <coopserver> <Rex> l8r
01:29:44  <coopserver> *** Goodfriend - I_LOVETTD has left the game (Leaving)
01:48:36  <coopserver> *** Game paused (connecting clients)
01:48:51  <coopserver> *** Goodfriend - I_LOVETTD has joined
01:48:52  <coopserver> *** Goodfriend - I_LOVETTD has started a new company #6
01:48:53  <coopserver> *** Game unpaused (connecting clients)
01:48:55  <coopserver> <Goodfriend - I_LOVETTD> Shoot
01:49:03  <coopserver> <Goodfriend - I_LOVETTD> Made a new company on accient
01:49:34  <coopserver> *** Goodfriend - I_LOVETTD has joined company #5
01:52:51  <coopserver> <Rex> its ok it will go away
01:53:01  <coopserver> <Goodfriend - I_LOVETTD> Did
01:53:04  <coopserver> <Goodfriend - I_LOVETTD> dude
01:53:08  <coopserver> <Goodfriend - I_LOVETTD> Is pink here?
01:53:16  <coopserver> <Rex> go to client list
01:53:23  <coopserver> <Goodfriend - I_LOVETTD> nope
01:53:29  <coopserver> <Rex> why do you need pink so bad
01:53:36  <coopserver> <Goodfriend - I_LOVETTD> nothing
01:53:44  <coopserver> <Goodfriend - I_LOVETTD> He can connct a oil rig
01:53:58  <coopserver> <Goodfriend - I_LOVETTD> Look at fizzlewell
01:54:30  <coopserver> <Rex> he could connect a bunch of stuff
01:54:33  <coopserver> <Rex> l8r
01:54:42  <coopserver> *** Rex has left the game (Leaving)
01:54:43  <coopserver> <Goodfriend - I_LOVETTD> well the current stats
02:31:24  <coopserver> *** Goodfriend - I_LOVETTD has left the game (Leaving)
02:31:25  <coopserver> *** Game paused (number of players)
03:14:57  <BiG_MEECH_> man look at all those hustlers
05:46:42  <V453000> ass is grass indeed
07:07:33  <coopserver> *** Game still paused (connecting clients, number of players)
07:07:39  <coopserver> *** Mark has joined
07:07:40  <coopserver> *** Game still paused (number of players)
07:07:41  <coopserver> *** Game unpaused (number of players)
07:11:09  <coopserver> *** Mark has joined spectators
07:11:10  <coopserver> *** Game paused (number of players)
07:46:54  <coopserver> *** Game still paused (connecting clients, number of players)
07:46:57  <coopserver> *** lcd047 has joined
07:46:58  <coopserver> *** Game still paused (number of players)
07:49:23  <coopserver> *** lcd047 has left the game (Leaving)
08:38:20  <coopserver> *** Mark has joined company #3
08:38:21  <coopserver> *** Game unpaused (number of players)
09:24:44  <happpy> !date
09:24:45  <coopserver> Dec 12 1923
09:24:53  <happpy> !players
09:24:53  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
09:41:21  <Mark> come play happy
09:57:30  <Mark> !rcon set max_roadveh 100
10:07:11  <happpy> yep  late  i got to doo stuf and go out later so mite be 4or 5 pm
10:07:28  <coopserver> <Mark> kk
10:08:52  <happpy>  is ther    beter trains   out yet
10:09:13  <coopserver> <Mark> got educated horses etc..
10:10:21  <happpy> heem ok i got a nice lop net  work  but sume crap wood
10:10:41  <coopserver> <Mark> theyll get bigger
10:11:00  <happpy> i shord dun it when map starr becours ther have mor then
10:11:10  <happpy> true
10:11:23  <coopserver> <Mark> you can always prospect more
10:11:30  <happpy> true
10:11:50  <happpy> have to wate for the farm and coal to die
10:12:37  <happpy> i have a   chek to see whonts ging on
10:14:50  <coopserver> *** Game paused (connecting clients)
10:15:21  <coopserver> *** happy train sport has joined
10:15:53  <coopserver> *** happy train sport has left the game (processing map took too long)
10:15:54  <coopserver> *** Game unpaused (connecting clients)
10:16:25  <coopserver> *** Game paused (connecting clients)
10:16:30  <coopserver> *** happy train sport has joined
10:16:31  <coopserver> *** Game unpaused (connecting clients)
10:17:00  <coopserver> *** happy train sport has joined company #4
10:25:56  <coopserver> <Mark> nice network happy
10:26:00  <coopserver> <happy train sport> thanks
10:26:06  <coopserver> <Mark> good job on keeping mainliens seperated
10:26:19  <coopserver> <happy train sport> yer
10:26:56  <coopserver> <happy train sport> when the slugls  trains cume out  then we see  if  the  wood drop of will hold
10:27:05  <coopserver> <Mark> :)
10:28:27  <coopserver> <happy train sport> have to wate  a bit mor longer  befor i can fund eney mor wood
10:28:39  <coopserver> <happy train sport> not a nufe money yet
10:28:48  <coopserver> <Mark> you have one more at Sausagegate
10:29:42  <coopserver> <happy train sport> will     had a bad start    larst night  got the sigmal  rone on sume    ml  and  sid line
10:31:23  <coopserver> <happy train sport> mite have to  move the ml a way from the water  soon  just  in case  imite have to doo a 3 ml
10:31:36  <coopserver> <happy train sport> later in the game
10:31:41  <coopserver> <Mark> maybe
10:34:20  <coopserver> *** Mark has left the game (general timeout)
10:34:47  <coopserver> *** happy train sport has joined spectators
10:34:48  <coopserver> *** Game paused (number of players)
10:34:50  <coopserver> *** happy train sport has left the game (Leaving)
10:53:00  *** happpy_ has joined #openttdcoop.stable
10:53:21  *** happpy has quit IRC
10:53:43  *** happpy_ is now known as happpy
10:53:49  <happpy> !players
10:53:49  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
11:09:30  *** ChanServ sets mode: -o Mark
11:09:30  *** ChanServ sets mode: +v Mazur
11:09:30  *** ChanServ sets mode: +v coopserver
11:09:30  *** ChanServ sets mode: +v Sylf
11:09:30  *** ChanServ sets mode: +v Taede
11:09:30  *** ChanServ sets mode: +v Webster
11:09:30  *** ChanServ sets mode: +v ^Spike^
11:09:30  *** ChanServ sets mode: +v Ammler
11:09:30  *** ChanServ sets mode: +v planetmaker
11:09:30  *** ChanServ sets mode: +v XeryusTC
11:09:30  *** ChanServ sets mode: +v V453000
11:09:30  *** ChanServ sets mode: +v SmatZ
11:09:30  *** ChanServ sets mode: +v tneo
11:09:30  *** ChanServ sets mode: +v KenjiE20
11:28:11  <coopserver> *** Game still paused (connecting clients, number of players)
11:28:20  <coopserver> *** Mark has joined
11:28:21  <coopserver> *** Game still paused (number of players)
11:28:22  <coopserver> *** Game unpaused (number of players)
11:32:17  <coopserver> *** Mark has joined spectators
11:32:18  <coopserver> *** Game paused (number of players)
11:44:47  <coopserver> *** Game still paused (connecting clients, number of players)
11:44:53  <coopserver> *** AzureSpeed has joined
11:44:54  <coopserver> *** Game still paused (number of players)
11:44:58  <coopserver> <AzureSpeed> hi
11:46:54  <coopserver> *** AzureSpeed has joined company #4
11:46:55  <coopserver> *** Game unpaused (number of players)
11:55:20  <happpy> hi
11:55:24  <coopserver> <AzureSpeed> hi
11:55:36  <happpy> how things
11:55:48  <coopserver> <AzureSpeed> fine just building the goods pickup for ya
11:56:04  <happpy> thanks
11:56:47  <happpy> copey the station like  i dun for the wood drop
11:57:52  <happpy> dun a lop  net work  so shord be  beter
11:59:25  <coopserver> *** Game paused (connecting clients)
11:59:30  <coopserver> *** happy train sport has joined
11:59:31  <coopserver> *** Game unpaused (connecting clients)
12:01:06  <coopserver> <happy train sport> wont  me to do a overflow  ofr it
12:01:14  <coopserver> <AzureSpeed> sure
12:01:24  <coopserver> *** happy train sport has joined company #4
12:08:58  <coopserver> <AzureSpeed> exit is done
12:10:45  <coopserver> <AzureSpeed> btw i already found a good goods drop
12:11:14  <coopserver> <AzureSpeed> and for upgrades the trains will just use the overflow anyway ot not?
12:12:41  <coopserver> <AzureSpeed> btw im starting to replace the trains for the mountain. faster, stronger, same running cost and same capacity
12:14:03  <coopserver> <happy train sport> mark  ar u  ther
12:15:56  <coopserver> <AzureSpeed> how do you do that main at nearest depot?
12:16:52  <coopserver> <happy train sport> when u doo the orders  nexs to  go to  ther  a  butern  nexs to  it  hold  it down
12:17:23  <coopserver> <AzureSpeed> k got it
12:17:39  <coopserver> <AzureSpeed> lets let the trains out whatya say?
12:17:50  <coopserver> <happy train sport> ok
12:18:32  <coopserver> <happy train sport> so  we can   make that  larst station  right  name
12:19:08  <coopserver> <AzureSpeed> ima do that but first i wanna follow the first train goods on its way :P
12:19:28  <coopserver> <AzureSpeed> wanna see if it really finds its way to ther
12:19:29  <coopserver> <happy train sport> ok
12:21:25  *** p3tiny has quit IRC
12:24:08  <coopserver> <AzureSpeed> already renamed it now
12:25:00  <coopserver> <AzureSpeed> kk ima go aswell bit later
12:25:07  <coopserver> <happy train sport> ok
12:25:17  <coopserver> *** happy train sport has joined spectators
12:25:22  <coopserver> <AzureSpeed> cya
12:25:39  <coopserver> <happy train sport> for  the  goods  drop of
12:25:44  <coopserver> <happy train sport> and the  pick up
12:26:05  <coopserver> <AzureSpeed> ?
12:26:31  <coopserver> <happy train sport> thanks  for  the help  on the  goods  stuf
12:26:36  <coopserver> <AzureSpeed> np
12:26:47  <coopserver> <happy train sport> mite   need a biger drop
12:28:50  <coopserver> <happy train sport> mark  can  u make the station  space  biger  so  AzureSpeed  can  make the   larst  station ov the  pick up  the same  station  thanks
12:29:02  <coopserver> *** happy train sport has left the game (Leaving)
12:44:11  <happpy> !date
12:44:11  <coopserver> Jul 19 1933
12:51:08  * BiG_MEECH_ slaps happpy around a bit with a large fishbot
12:51:19  <coopserver> <AzureSpeed> hi meech
12:52:16  *** happpy has quit IRC
12:54:35  <BiG_MEECH_> heya :)
12:54:41  <BiG_MEECH_> !players
12:54:41  <coopserver> BiG_MEECH_: There are currently 1 players and 1 spectators, making a total of 2 clients connected
12:55:06  <coopserver> <AzureSpeed> how thingsa
12:55:21  <BiG_MEECH_> lol, you sound like Happy
12:55:25  <BiG_MEECH_> They're okay, I think
12:55:42  <coopserver> <AzureSpeed> nah just slipped with finger :P
12:56:02  <BiG_MEECH_> he always says
12:56:04  <BiG_MEECH_> hows things
12:56:11  <BiG_MEECH_> :D
12:56:20  <coopserver> <AzureSpeed> i say that sometimes too
12:56:22  <BiG_MEECH_> then I usually say they're bad
12:58:55  <coopserver> <AzureSpeed> well im off cya later mate
12:58:57  <coopserver> *** AzureSpeed has left the game (Leaving)
12:58:58  <coopserver> *** Game paused (number of players)
13:02:23  <BiG_MEECH_> seeya dood
13:09:53  <coopserver> *** Game still paused (connecting clients, number of players)
13:09:56  <coopserver> *** MattxD has joined
13:09:57  <coopserver> *** Game still paused (number of players)
13:15:13  <coopserver> *** Game still paused (connecting clients, number of players)
13:15:19  <coopserver> *** MattxD has left the game (Leaving)
13:15:20  <coopserver> *** Ben_ has joined
13:15:21  <coopserver> *** Ben_ has started a new company #6
13:15:22  <coopserver> *** Game still paused (number of players)
13:15:23  <coopserver> *** Game unpaused (number of players)
13:15:29  <coopserver> <Ben_> !rules
13:15:30  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
13:22:11  *** Maraxus has joined #openttdcoop.stable
13:22:11  *** ChanServ sets mode: +o Maraxus
13:22:47  <coopserver> <Ben_> !reset
13:24:59  <coopserver> *** Game paused (connecting clients)
13:25:03  <coopserver> *** Maraxus has joined
13:25:04  <coopserver> *** Game unpaused (connecting clients)
13:25:08  <coopserver> *** Ben_ has left the game (Leaving)
13:25:09  <coopserver> *** Game paused (number of players)
13:25:40  <coopserver> *** Game still paused (connecting clients, number of players)
13:25:43  <coopserver> *** Jam35 has joined
13:25:44  <coopserver> *** Game still paused (number of players)
13:28:32  <coopserver> *** Maraxus has left the game (Leaving)
13:40:41  <coopserver> *** Game still paused (connecting clients, number of players)
13:40:44  <coopserver> *** Muel has joined
13:40:45  <coopserver> *** Game still paused (number of players)
13:40:46  <coopserver> *** Game unpaused (number of players)
14:46:38  <coopserver> *** Muel has left the game (Leaving)
14:46:39  <coopserver> *** Game paused (number of players)
15:07:28  <coopserver> *** Jam35 has left the game (Leaving)
15:15:57  <coopserver> *** Game still paused (connecting clients, number of players)
15:16:04  <coopserver> *** bubbleheads has joined
15:16:05  <coopserver> *** Game still paused (number of players)
15:17:46  <coopserver> *** bubbleheads has joined company #4
15:17:47  <coopserver> *** Game unpaused (number of players)
15:20:06  <coopserver> *** bubbleheads has left the game (Leaving)
15:20:07  <coopserver> *** Game paused (number of players)
15:21:10  <coopserver> *** Game still paused (connecting clients, number of players)
15:21:16  <coopserver> *** bubbleheads has joined
15:21:17  <coopserver> *** bubbleheads has started a new company #6
15:21:18  <coopserver> *** Game still paused (number of players)
15:21:19  <coopserver> *** Game unpaused (number of players)
15:24:55  <coopserver> *** bubbleheads has joined company #4
15:25:08  <coopserver> *** bubbleheads has joined spectators
15:25:09  <coopserver> *** Game paused (number of players)
15:26:00  <coopserver> *** bubbleheads has joined company #6
15:26:01  <coopserver> *** Game unpaused (number of players)
15:42:12  <coopserver> *** bubbleheads has joined company #4
15:43:15  <coopserver> *** Mark has joined company #3
15:43:16  <coopserver> <Mark> hiya
15:43:30  <coopserver> <bubbleheads> hello
15:45:26  <coopserver> <Mark> wtf
15:45:36  <coopserver> <Mark> both my oil wells died
15:46:00  <coopserver> <bubbleheads> :/
15:46:03  <coopserver> <bubbleheads> bad luck
15:46:13  <coopserver> <Mark> its weird though
15:46:16  <coopserver> <Mark> i was servicing them
15:46:43  <Mark> !rcon set max_ships
15:46:48  <Mark> @op
15:46:48  *** Webster sets mode: +o Mark
15:46:51  <Mark> !rcon set max_ships
15:46:52  <coopserver> Current value for 'max_ships' is: '0' (min: 0, max: 5000)
15:46:55  <Mark> !rcon set max_ships 10
15:52:19  <coopserver> *** bubbleheads has joined spectators
16:06:46  <Sylf> !date
16:06:46  <coopserver> Sep 06 1943
16:07:17  <coopserver> *** Game paused (connecting clients)
16:07:20  <coopserver> *** Sylf has joined
16:07:21  <coopserver> *** Game unpaused (connecting clients)
16:07:53  <coopserver> *** Game paused (connecting clients)
16:07:59  <coopserver> *** Player has joined
16:08:00  <coopserver> *** Game unpaused (connecting clients)
16:08:16  <coopserver> <Player> !name Mothership_Q
16:08:17  <coopserver> *** Player has changed his/her name to Mothership_Q
16:08:28  <coopserver> <Mothership_Q> yo
16:08:39  <coopserver> <Mark> yo
16:09:41  <coopserver> *** Sylf has left the game (Leaving)
16:18:20  <coopserver> *** Game paused (connecting clients)
16:18:28  <coopserver> *** Goodfriend - I_LOVETTD has joined
16:18:29  <coopserver> *** Game unpaused (connecting clients)
16:19:36  <coopserver> *** Mark has joined spectators
16:19:40  <coopserver> <Goodfriend - I_LOVETTD> hi
16:31:20  <coopserver> *** Game paused (connecting clients)
16:31:23  <coopserver> *** VAD has joined
16:31:24  <coopserver> *** Game unpaused (connecting clients)
16:32:56  <coopserver> *** VAD has left the game (Leaving)
16:36:13  <coopserver> *** Mothership_Q has left the game (Leaving)
16:55:56  <coopserver> *** Goodfriend - I_LOVETTD has left the game (connection lost)
16:55:57  <coopserver> *** Game paused (number of players)
16:56:04  <coopserver> *** bubbleheads has joined company #4
16:56:05  <coopserver> *** Game unpaused (number of players)
16:56:22  <coopserver> *** bubbleheads has joined spectators
16:56:23  <coopserver> *** Game paused (number of players)
16:58:16  <coopserver> *** Game still paused (connecting clients, number of players)
16:58:20  <coopserver> *** Player has joined
16:58:21  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
16:58:22  <coopserver> *** Player has started a new company #7
16:58:23  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
16:58:24  <coopserver> *** Player has joined spectators
16:58:25  <coopserver> *** Game still paused (number of players)
16:59:14  <coopserver> <Player> !name tom
16:59:15  <coopserver> *** Player has changed his/her name to tom
16:59:23  <coopserver> <tom> !rules
16:59:24  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
17:00:33  <coopserver> <tom> why cant i build anything?
17:00:43  <coopserver> *** tom has started a new company #8
17:00:44  <coopserver> *** Game unpaused (number of players)
17:29:49  <coopserver> *** Game paused (connecting clients)
17:29:56  <coopserver> *** Muel has joined
17:29:57  <coopserver> *** Game unpaused (connecting clients)
17:30:15  <coopserver> *** Game paused (connecting clients)
17:30:16  <coopserver> *** Game unpaused (connecting clients)
17:31:58  <coopserver> *** Muel has left the game (Leaving)
17:37:50  *** happpymoblic has joined #openttdcoop.stable
17:38:51  <happpymoblic> !players
17:38:51  <coopserver> happpymoblic: There are currently 1 players and 2 spectators, making a total of 3 clients connected
17:38:55  <happpymoblic> ho
17:38:59  <happpymoblic> hi
17:39:01  <coopserver> <tom> hey
17:39:11  <happpymoblic> hi tom
17:39:24  <happpymoblic> welcome
17:39:58  <happpymoblic>  have u chek  the rules at !rules
17:40:07  <happpymoblic> have fun
17:40:46  <coopserver> *** tom has joined spectators
17:40:47  <coopserver> *** Game paused (number of players)
17:42:07  <happpymoblic> !date
17:42:07  <coopserver> Mar 31 1950
17:42:47  *** happpy has joined #openttdcoop.stable
17:42:54  <coopserver> <tom> why is it paused?
17:43:29  <happpy> becours  no won is a company
17:43:53  <coopserver> *** tom has joined company #8
17:43:54  <coopserver> *** Game unpaused (number of players)
17:43:59  <coopserver> <tom> whoops
17:44:05  <happpy> the game dus that if  sume won if  join the game  or  no won is a company
17:44:26  <coopserver> *** Game paused (connecting clients)
17:44:31  <coopserver> *** happy train sport has joined
17:44:32  <coopserver> *** Game unpaused (connecting clients)
17:46:38  <coopserver> *** happy train sport has joined company #4
17:58:21  <coopserver> *** Game paused (connecting clients)
17:58:27  <coopserver> *** Goodfriend - I_LOVETTD has joined
17:58:28  <coopserver> *** Game unpaused (connecting clients)
17:59:16  <coopserver> *** happy train sport has joined spectators
18:00:14  <coopserver> *** happy train sport has joined company #4
18:00:30  <coopserver> *** happy train sport has joined spectators
18:02:25  <coopserver> *** Game paused (connecting clients)
18:02:29  <coopserver> *** Rex has joined
18:02:30  <coopserver> *** Game unpaused (connecting clients)
18:02:38  <coopserver> <Rex> hello
18:02:41  <coopserver> <Goodfriend - I_LOVETTD> Hi
18:02:47  <coopserver> <Rex> popular today
18:02:48  <coopserver> <tom> hey
18:03:10  <coopserver> <Goodfriend - I_LOVETTD> Solving a gridlock
18:03:14  <coopserver> <Goodfriend - I_LOVETTD> Againb
18:03:24  <coopserver> <Rex> hey if you want a tip
18:03:31  <coopserver> <Rex> solve your gridlocks before they happen
18:03:36  <coopserver> <Goodfriend - I_LOVETTD> clap
18:03:43  <coopserver> <Goodfriend - I_LOVETTD> clap
18:04:14  <coopserver> <Goodfriend - I_LOVETTD> Thanks for that great tip
18:04:22  <coopserver> <Rex> np
18:05:22  <coopserver> <Goodfriend - I_LOVETTD> How do i do the protity?
18:05:25  <coopserver> <Goodfriend - I_LOVETTD> Simple one
18:05:32  <coopserver> <Rex> entrance signal on sl
18:05:40  <coopserver> <Goodfriend - I_LOVETTD> k
18:05:45  <coopserver> <Rex> a 2 way combo followed by a 2 way exit
18:05:47  <coopserver> <Rex> on the ml
18:06:05  <coopserver> <Goodfriend - I_LOVETTD> thanks
18:06:06  <coopserver> <Rex> where are you looking to put it
18:06:19  <coopserver> <Goodfriend - I_LOVETTD> Around SillyBurg
18:06:22  <coopserver> <Goodfriend - I_LOVETTD> Woods
18:06:24  <coopserver> <Rex> ah i see
18:06:35  <coopserver> <Rex> ok so you need a overflow depot
18:06:45  <coopserver> <Goodfriend - I_LOVETTD> it just hecked
18:06:49  <coopserver> <Rex> you can make a simple one if you change the entrance signal to a block signal
18:07:47  <coopserver> <Rex> so your problem loks like it isnt with any of that
18:07:48  <coopserver> <Goodfriend - I_LOVETTD> im lost
18:07:55  <coopserver> <Goodfriend - I_LOVETTD> Ps
18:07:59  <coopserver> <Goodfriend - I_LOVETTD> i just stop the train
18:08:22  <coopserver> <Goodfriend - I_LOVETTD> Oh i see
18:08:24  <coopserver> <Rex> want me to help?
18:08:26  <coopserver> <Goodfriend - I_LOVETTD> i got it
18:08:30  <coopserver> <Goodfriend - I_LOVETTD> no
18:08:33  <coopserver> <Goodfriend - I_LOVETTD> Got it
18:08:47  <coopserver> <Rex> this is a simple overflow
18:09:02  <coopserver> <Goodfriend - I_LOVETTD> nice
18:09:20  <coopserver> <Rex> i would put it infront of your wood station
18:09:33  <coopserver> <Rex> and in front of your coal mine there
18:09:37  <coopserver> <Goodfriend - I_LOVETTD> k
18:09:50  <coopserver> <Goodfriend - I_LOVETTD> Right now
18:09:55  <coopserver> <Goodfriend - I_LOVETTD> it not possble
18:09:56  <coopserver> <Rex> yeah
18:10:03  <coopserver> <Rex> it will clear the jam
18:10:43  <coopserver> <Goodfriend - I_LOVETTD> That a crap ton of them
18:10:55  <coopserver> <Rex> you are placing pbs signals
18:11:00  <coopserver> <Goodfriend - I_LOVETTD> ph
18:11:02  <coopserver> <Goodfriend - I_LOVETTD> oh
18:12:07  <coopserver> <Goodfriend - I_LOVETTD> oh
18:12:31  <coopserver> <Goodfriend - I_LOVETTD> it moving
18:12:46  <coopserver> <Goodfriend - I_LOVETTD> To solve my problem
18:12:48  <coopserver> <Goodfriend - I_LOVETTD> I have to
18:13:03  <coopserver> <Rex> im trying to tell you how to solve ur problem
18:13:07  <coopserver> <Goodfriend - I_LOVETTD> also
18:13:14  <coopserver> <Goodfriend - I_LOVETTD> Remove My wood station
18:13:27  <coopserver> <Rex> :/
18:13:38  <coopserver> <Goodfriend - I_LOVETTD> i  think i just overkilled
18:13:49  <coopserver> <Rex> idk seems like you just gave up
18:13:54  <coopserver> <Goodfriend - I_LOVETTD> no
18:13:58  <coopserver> <Rex> you shoulda changed ur signs
18:14:04  <coopserver> <Rex> to the ones i said so
18:14:12  <coopserver> <Goodfriend - I_LOVETTD> yeah i will
18:14:35  <coopserver> <Rex> i wouldnt have your coal and wood pickup at the same station
18:14:42  <coopserver> <Rex> because lets say the coal mine dies
18:14:46  <coopserver> <Goodfriend - I_LOVETTD> there is 3 trains on the route
18:14:47  <coopserver> <Rex> then your wood trains have to wait
18:14:53  <coopserver> <Rex> and will get stuck
18:14:56  <coopserver> <Goodfriend - I_LOVETTD> no
18:15:00  <coopserver> <Goodfriend - I_LOVETTD> there is 2 coal
18:15:02  <coopserver> <Rex> k ur right
18:15:03  <coopserver> <Goodfriend - I_LOVETTD> And 1 wood
18:15:24  <coopserver> <Goodfriend - I_LOVETTD> so yeah....
18:15:37  <coopserver> <Rex> well gldude maybe happy can help you
18:15:41  <coopserver> <Goodfriend - I_LOVETTD> This stupid gridlock happened because of stupids desgins
18:15:49  <coopserver> <Rex> yeah but its ez fix
18:15:54  <coopserver> <Goodfriend - I_LOVETTD> clap
18:16:02  <coopserver> <Goodfriend - I_LOVETTD> That not gonna happen
18:16:15  <coopserver> <Rex> you just need to spread your turns and such out
18:16:22  <coopserver> <Goodfriend - I_LOVETTD> ok
18:16:28  <coopserver> <Rex> so everything isnt crammed together, it makes it easier
18:16:31  <coopserver> <Goodfriend - I_LOVETTD> But where do i put the trains?
18:16:34  <coopserver> <Rex> leave waiting space for trains
18:16:43  <coopserver> <Goodfriend - I_LOVETTD> of coruse
18:16:52  <coopserver> <Goodfriend - I_LOVETTD> If i was me 2011
18:16:55  <coopserver> <Goodfriend - I_LOVETTD> I would of done that
18:16:58  <coopserver> <Rex> your wood trains
18:17:04  <coopserver> <Rex> where do they go?
18:17:13  <coopserver> <Goodfriend - I_LOVETTD> im deteleing two
18:17:17  <coopserver> <Goodfriend - I_LOVETTD> They are major jams
18:17:31  <coopserver> <Rex> you dont have a sawmill
18:17:36  <coopserver> <Goodfriend - I_LOVETTD> ahem
18:17:43  <coopserver> <Goodfriend - I_LOVETTD> there is a station block there
18:17:46  <coopserver> <Rex> ah
18:17:47  <coopserver> <Rex> isee
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18:18:33  <coopserver> <Goodfriend - I_LOVETTD> im gonna just redo this entire seiton
18:18:41  <coopserver> <Goodfriend - I_LOVETTD> So it can support more trains
18:21:00  <coopserver> <Rex> that sounds like a good idea
18:21:08  <coopserver> <Goodfriend - I_LOVETTD> i know
18:21:08  <coopserver> <Goodfriend - I_LOVETTD> right
18:21:35  <coopserver> <Rex> gl my friend
18:22:34  <coopserver> <Goodfriend - I_LOVETTD> Stupidty
18:22:40  <coopserver> <Rex> learning*
18:25:25  <coopserver> <Goodfriend - I_LOVETTD> Hey
18:25:29  <coopserver> <Rex> yo
18:25:31  <coopserver> <Goodfriend - I_LOVETTD> ARe you watching me now?
18:25:33  <coopserver> <Rex> no
18:25:35  <coopserver> <Goodfriend - I_LOVETTD> Im jus guessing
18:25:36  <coopserver> <Rex> yes
18:25:41  <coopserver> <Goodfriend - I_LOVETTD> woah...
18:26:31  <coopserver> <Goodfriend - I_LOVETTD> what what i was going to do
18:26:34  <coopserver> <Goodfriend - I_LOVETTD> Something like it
18:26:44  <coopserver> <Goodfriend - I_LOVETTD> by the way
18:26:50  <coopserver> <Goodfriend - I_LOVETTD> why you  add the cross
18:26:55  <coopserver> <Goodfriend - I_LOVETTD> For the doubble brigde
18:27:05  <coopserver> <Rex> to keep them in sync
18:27:13  <coopserver> <Goodfriend - I_LOVETTD> eh
18:27:58  <coopserver> <Goodfriend - I_LOVETTD> i see where you going from
18:28:06  <coopserver> <Goodfriend - I_LOVETTD> Can you detele?
18:28:07  <coopserver> <Goodfriend - I_LOVETTD> it
18:28:08  <coopserver> <Rex> ez entrancee
18:30:50  <coopserver> <Goodfriend - I_LOVETTD> that should be fine
18:30:58  <coopserver> <Goodfriend - I_LOVETTD> now for the input
18:31:21  <coopserver> <Goodfriend - I_LOVETTD> i rework the routes later
18:31:37  <coopserver> <Rex> uh ur exit
18:31:51  <coopserver> <Rex> wait
18:32:03  <coopserver> <Rex> you should make the exits more smooth
18:32:07  <coopserver> <Rex> so trains can exit faster
18:32:16  <coopserver> <Goodfriend - I_LOVETTD> That gonna be bit harder
18:32:22  <coopserver> <Goodfriend - I_LOVETTD> Spaces
18:32:59  <coopserver> <Rex> you just dont have a way for your trains to go the other way
18:33:08  <coopserver> <Goodfriend - I_LOVETTD> i do
18:33:11  <coopserver> <Rex> ah
18:33:15  <coopserver> <Goodfriend - I_LOVETTD> Im still planning
18:33:22  <coopserver> <Rex> have you been to the openttdcoop wiki?
18:33:25  <coopserver> <Goodfriend - I_LOVETTD> i may change it
18:33:28  <coopserver> <Goodfriend - I_LOVETTD> Yeah
18:33:30  <coopserver> <Goodfriend - I_LOVETTD> Seen MLH
18:33:31  <coopserver> <Goodfriend - I_LOVETTD> SLH
18:33:37  <coopserver> <Rex> they have great examples and and stuff on how to build stations
18:33:43  <coopserver> <Goodfriend - I_LOVETTD> Hmm
18:33:47  <coopserver> <Rex> efficient ones
18:33:50  <coopserver> <Goodfriend - I_LOVETTD> I see thiss one
18:34:37  <coopserver> <Rex> ?
18:34:38  <coopserver> <Goodfriend - I_LOVETTD> something like that
18:34:45  <coopserver> <Rex> yeah i see
18:34:47  <coopserver> <Goodfriend - I_LOVETTD> i still lost
18:34:49  <coopserver> <Goodfriend - I_LOVETTD> with it
18:34:50  <coopserver> <Rex> i just dont understand
18:34:53  <coopserver> <Rex> what is point of that?
18:35:04  <coopserver> <Goodfriend - I_LOVETTD> It says that it more effient
18:35:12  <coopserver> <Goodfriend - I_LOVETTD> Dont think it is the right one
18:35:20  <coopserver> <Rex> yeah
18:35:23  <coopserver> <Goodfriend - I_LOVETTD> i
18:35:35  <coopserver> <Rex> its different
18:35:41  <coopserver> <Goodfriend - I_LOVETTD> ah
18:35:54  <coopserver> <Goodfriend - I_LOVETTD> But is more effient that a termanl station?
18:36:08  <coopserver> <Rex> it is if you build it right
18:36:15  <coopserver> <Rex> but that isnt right i dont think im not sure
18:36:21  <coopserver> <Rex> roro's are fast
18:36:26  <coopserver> *** Game paused (connecting clients)
18:36:31  <coopserver> <Goodfriend - I_LOVETTD> yeah
18:36:32  <coopserver> *** Ben_ has joined
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18:36:36  <coopserver> <Rex> hey ben
18:36:48  <coopserver> <Goodfriend - I_LOVETTD> but the other one is Way faster
18:36:52  <coopserver> <Goodfriend - I_LOVETTD> Then the ro-ro
18:36:53  <coopserver> <Ben_> Hey
18:37:25  <coopserver> *** Ben_ has started a new company #7
18:37:27  <coopserver> <Rex> my reccomendation would to be to just move to a different powerplant
18:37:33  <coopserver> <Goodfriend - I_LOVETTD> yeah
18:37:40  <coopserver> <Goodfriend - I_LOVETTD> But i just like it
18:37:48  <coopserver> <Goodfriend - I_LOVETTD> Some damn reason i do
18:38:08  <coopserver> <Goodfriend - I_LOVETTD> i mean i got all the routes here
18:38:09  <coopserver> <Rex> k well idk how to help that then
18:38:14  <coopserver> <Rex> that is ez to change
18:38:27  <coopserver> <Goodfriend - I_LOVETTD> Sure
18:38:36  <coopserver> <Goodfriend - I_LOVETTD> And i have a crap ton of trains to fix
18:38:40  <coopserver> <Rex> and you could always walk the station over to one farther away
18:38:45  <coopserver> <Rex> anywho
18:38:48  <coopserver> <Goodfriend - I_LOVETTD> Yeah
18:38:50  <coopserver> <Goodfriend - I_LOVETTD> i could
18:38:51  <coopserver> <Rex> gl on that
18:38:54  <coopserver> <Rex> i need to work on mine some
18:42:37  <coopserver> <Goodfriend - I_LOVETTD> Im just gonna redo the routing to
18:42:44  <coopserver> <Goodfriend - I_LOVETTD> It all messup
18:44:02  <coopserver> <Goodfriend - I_LOVETTD> hmm
18:44:09  <coopserver> <Goodfriend - I_LOVETTD> think the desgin is fine?
18:44:36  <coopserver> <Rex> fine by your standards or mine?
18:44:41  <coopserver> <Goodfriend - I_LOVETTD> yours?
18:44:44  <coopserver> <Rex> no
18:44:49  <coopserver> <Goodfriend - I_LOVETTD> give me few
18:44:55  <coopserver> <Rex> few what
18:44:58  <coopserver> <Goodfriend - I_LOVETTD> BESIDE THE MISSIN SINGALS
18:45:03  <coopserver> <Goodfriend - I_LOVETTD> why it not good
18:45:34  <coopserver> *** Game paused (connecting clients)
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18:45:45  <coopserver> <Ben_> There are a few things that could be better
18:45:52  <coopserver> <Goodfriend - I_LOVETTD> like?
18:46:02  <coopserver> <Ben_> Priority merges
18:46:08  <coopserver> <Goodfriend - I_LOVETTD> hmm
18:46:21  <coopserver> <Goodfriend - I_LOVETTD> I was thinking abut that one
18:46:34  <coopserver> <Ben_> On your SLH, the sideline merges aren't prioritized for the ML
18:46:50  <coopserver> <Goodfriend - I_LOVETTD> We talking about the station m8
18:47:01  <coopserver> <Ben_> Stations are fine
18:47:04  <coopserver> <Rex> your turns are slow
18:47:11  <coopserver> <Goodfriend - I_LOVETTD> yeah
18:47:12  <coopserver> <Ben_> Especially with the usage of pre signals
18:47:18  <coopserver> <Rex> i always try and leave full cl
18:47:25  <coopserver> <Rex> so trains dont slow down
18:47:49  <coopserver> <Rex> you could do this
18:48:11  <coopserver> <Goodfriend - I_LOVETTD> doubbles
18:48:18  <coopserver> <Goodfriend - I_LOVETTD> oh
18:48:19  <coopserver> <Goodfriend - I_LOVETTD> wait
18:48:28  <coopserver> *** Maraxus has left the game (Leaving)
18:48:33  <coopserver> <Goodfriend - I_LOVETTD> why that?
18:48:59  <coopserver> <Goodfriend - I_LOVETTD> ah
18:50:00  <coopserver> *** Game paused (connecting clients)
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18:50:43  <coopserver> <Goodfriend - I_LOVETTD> Eh
18:50:49  <coopserver> <bubbleheads> hello
18:50:56  <coopserver> <Rex> this would work
18:50:58  <coopserver> <Goodfriend - I_LOVETTD> Hello
18:51:03  <coopserver> <Rex> hey bubbles
18:51:18  <coopserver> <bubbleheads> hi rex
18:51:24  <coopserver> <Muel> hi all
18:51:37  <coopserver> <Goodfriend - I_LOVETTD> of coruse i have shit ton of stuff i can do better
18:51:48  <coopserver> <Rex> you asked for a few tips
18:51:53  <coopserver> <Goodfriend - I_LOVETTD> I know
18:51:54  <coopserver> <Rex> so i gave you two
18:51:55  <coopserver> <Goodfriend - I_LOVETTD> that
18:51:57  <coopserver> *** bubbleheads has joined company #4
18:52:13  <coopserver> <Rex> gj
18:52:15  <coopserver> *** bubbleheads has joined spectators
18:52:24  <coopserver> <Rex> much cleamer and faster
18:52:35  <coopserver> <bubbleheads> new strong train :D
18:52:56  <coopserver> <Goodfriend - I_LOVETTD> Just incase it fails
18:53:04  <coopserver> <Goodfriend - I_LOVETTD> the train takes the other one
18:53:39  <coopserver> <Rex> you shouldnt have an issue
18:53:44  <coopserver> <Rex> its a drop station
18:53:54  <coopserver> <Goodfriend - I_LOVETTD> yeah
18:53:56  <coopserver> <Goodfriend - I_LOVETTD> Got a point
18:54:03  <coopserver> <Goodfriend - I_LOVETTD> But im still keepin it
18:54:10  <coopserver> <Rex> ok?
18:54:20  <coopserver> <Goodfriend - I_LOVETTD> Why not?
18:54:36  <coopserver> <Ben_> What the heck are wet rails?
18:54:44  <coopserver> <Goodfriend - I_LOVETTD> Umm river tracks
18:54:58  <coopserver> <Rex> normal rails
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18:55:02  <coopserver> <Rex> that just look like water
18:55:10  <coopserver> <Rex> and can only have wet engines and cars on them
18:55:18  <coopserver> <Goodfriend - I_LOVETTD> yeah
18:55:35  <coopserver> <Ben_> Why would it be a good idea?
18:55:39  <coopserver> <Goodfriend - I_LOVETTD> Let get crackin
18:56:26  <coopserver> <Rex> it causes the right line to have a slight prio over the other lines
18:56:48  <coopserver> <Rex> because you have 4 station exits merge together then merge with 2
18:57:08  <coopserver> <Ben_> Actually
18:57:20  <coopserver> <Ben_> If you want trains to do that, you need to make them pre-signals
18:58:36  <coopserver> <Goodfriend - I_LOVETTD> What the heck is even a Pre siginals?
18:59:31  <coopserver> <Goodfriend - I_LOVETTD> xcxz
18:59:40  <coopserver> <Ben_> Pre-signals are great when the train can choose from multiple choices regardless of destination
19:00:04  <coopserver> <Goodfriend - I_LOVETTD> What the heck ARE PRE SINGALS???
19:00:11  <coopserver> <Goodfriend - I_LOVETTD> i dont know what they look like
19:00:20  <coopserver> <Rex> openttdcoop.org
19:00:35  <coopserver> <Goodfriend - I_LOVETTD> Oh it a group a singals?
19:00:36  <coopserver> <Goodfriend - I_LOVETTD> .-.
19:00:47  <coopserver> <Ben_> Yeah, they are a group
19:01:05  <coopserver> <Ben_> But they all work together to create advanced functionality
19:01:27  <coopserver> <Ben_> Think of them as being right between path signals and block signals
19:01:37  <coopserver> <Goodfriend - I_LOVETTD> nvm
19:01:53  <coopserver> <Goodfriend - I_LOVETTD> Pre Singnals are just entry singnals
19:02:07  <coopserver> <Ben_> Entry, exit and combo signals
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19:04:15  <coopserver> *** Player has joined
19:04:16  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:04:17  <coopserver> *** Player has started a new company #9
19:04:18  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:04:19  <coopserver> *** Player has joined spectators
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19:15:43  <coopserver> *** Mark has joined company #3
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19:21:07  <coopserver> <Liuk Sk> hi
19:21:27  <coopserver> <Mark> hi
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19:24:36  <coopserver> <Ben_> How fast does production rise if the rating is above 80%?
19:24:59  <coopserver> <Mark> theres a higer percentage of increase...
19:25:03  <coopserver> <Mark> ist quite a complicated formula
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19:25:45  <coopserver> <Ben_> Looking at the wiki, it's simply if it's above 60%, the industries have a higher chance of increasing production
19:25:59  <coopserver> <Ben_> If it's above 80% it's even more likely.
19:26:24  <coopserver> <Ben_> But if that's not true, I guess I'll go look at the source code
19:26:46  <coopserver> <Mark> yea im not quite sure...
19:26:49  <coopserver> <Mark> higher is always better
19:26:57  <coopserver> <Mark> statues give a 10% bonus
19:27:04  <coopserver> <Mark> which is quite a lot in the long run
19:29:51  <coopserver> *** Mark has joined spectators
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19:30:27  <coopserver> *** Mark has left the game (Leaving)
19:30:29  <Mark> cyas
19:30:40  <coopserver> <bubbleheads> bye mark
19:32:09  <coopserver> <Ben_> Okay, found the section of code that determines industry production with smooth economy
19:33:07  <coopserver> <Ben_> The wiki was correct
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19:34:57  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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19:35:18  <coopserver> <Player> !name s
19:35:19  <coopserver> *** Player has changed his/her name to s
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19:40:26  <coopserver> <Ben_> Does the statue increase the station rating? Or the industry production?
19:40:39  <coopserver> <Ben_> Nvm
19:40:46  <coopserver> <Ben_> Talking to myself
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20:01:09  <Sylf> statues increase station ratings
20:01:31  <coopserver> <Ben_> Okay, that clarifies it
20:01:49  <Sylf> it's a smaller, but permanent version of advertisement campaign
20:02:10  <coopserver> <Ben_> Does it affect cargo?
20:02:15  <coopserver> *** Game paused (connecting clients)
20:02:19  <coopserver> *** Player has joined
20:02:20  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:02:21  <coopserver> *** Game unpaused (connecting clients)
20:02:22  <coopserver> *** Player has joined spectators
20:02:23  <Sylf> like how?
20:02:45  <coopserver> <Ben_> I mean, advertising campaigns don't affect cargo.
20:02:48  *** Speedy- has joined #openttdcoop.stable
20:02:52  <coopserver> <Player> !name Livedeath
20:02:53  <coopserver> *** Player has changed his/her name to Livedeath
20:02:54  <coopserver> <Ben_> Cargo ratings stay the same
20:02:56  <coopserver> <Livedeath> hi :)
20:03:01  <Sylf> ad campaign does affect cargo
20:03:10  <coopserver> <Muel> hi
20:03:15  <Sylf> ad campaign have limited effective area
20:03:32  <coopserver> <Livedeath> yup. i would like :)
20:03:52  <Sylf> small campaign is effective only very small area close to the center of campaign town/city
20:04:26  <Sylf> most industries aren't close enough to towns to receive the effect of ad campaigns
20:04:49  <coopserver> <Ben_> I thought it affected all industries in the town's area of influence
20:04:53  <Sylf> statues affect bigger area than any ad campaigns, if I remember correctly
20:05:06  <Sylf> not the ad campaign
20:05:34  <coopserver> *** Livedeath has joined company #7
20:06:05  <coopserver> <Ben_> We don't have too much, but our network is compatible with openttdcoop standards
20:08:18  <coopserver> <Ben_> The only one, in fact
20:08:48  <coopserver> <Ben_> But it won't be the only one eventually
20:09:25  <coopserver> <Ben_> Mostly factories
20:09:39  <coopserver> <Ben_> But I think we should do iron first
20:09:55  <coopserver> <Ben_> Let's build an MSH
20:10:25  <coopserver> <Ben_> Are you familiar with the openttdcoop style?
20:11:19  <coopserver> <Ben_> No, I mean the network style
20:12:08  <coopserver> <Ben_> Yeah, but it's pretty strick
20:12:11  <coopserver> <Ben_> strict
20:13:26  <coopserver> <Ben_> So, we are building an MSH, or Main Station Hub
20:13:41  <coopserver> <Ben_> Well, it's optional
20:13:52  <coopserver> <Ben_> And actually
20:14:24  <Sylf> It's funny when one person uses public chat, and other one private/team chat
20:14:32  <Sylf> irc only shows one side of the conversation :P
20:14:41  <coopserver> <Livedeath> ^
20:14:42  <coopserver> <Ben_> Actually, we don't use private
20:14:49  <coopserver> <Livedeath> oh rly? ok :)
20:15:06  <coopserver> <Ben_> And yes, it is mixable
20:15:28  <coopserver> <Livedeath> where do you want to plant the hub?
20:15:44  <coopserver> <Ben_> Can you see the bridges I built at the end of the mainline?
20:16:02  <coopserver> <happy train sport> hi  all
20:17:10  <coopserver> <Ben_> Signal length is 2, BTW
20:17:37  <coopserver> <happy train sport> nice  bbh  Ben_  but sigmal  gap
20:17:49  <coopserver> <Ben_> On the bridges?
20:17:54  <coopserver> <happy train sport> yep
20:18:04  <coopserver> <Ben_> Oh right
20:18:07  <coopserver> <Muel> hi happy
20:18:12  <coopserver> <Livedeath> you can plant signals on bridges? nice
20:18:26  <coopserver> <happy train sport> hi Muel
20:18:29  <coopserver> <Ben_> The reason there are 2 bridges, is so that it makes up for the signal gap
20:18:42  <coopserver> <happy train sport> sigmal  cap  on  bbh 01  Ben_
20:18:50  <coopserver> <Ben_> Yeah, I didn't notice that
20:19:17  <coopserver> <happy train sport> thats  ok
20:19:46  <coopserver> <Muel> rex have big mistake
20:20:01  <coopserver> <Ben_> What is that?
20:20:02  <coopserver> <happy train sport> if u doo   side line to join the ml u  make shor  the ml gos ferst
20:20:13  <coopserver> <Ben_> As in priority merge?
20:20:37  <coopserver> <happy train sport> ar i see it  Muel
20:20:40  <coopserver> *** happy train sport has started a new company #9
20:20:41  <coopserver> *** happy train sport has joined spectators
20:20:49  <coopserver> *** Game paused (connecting clients)
20:21:22  <coopserver> *** Game unpaused (connecting clients)
20:22:05  <coopserver> <happy train sport> how  things Muel
20:22:14  <coopserver> <Muel> good you ?
20:22:17  <coopserver> <happy train sport> good
20:23:37  <coopserver> <Ben_> Livedeath?
20:24:18  <coopserver> *** Game paused (connecting clients)
20:24:23  <coopserver> *** Goodfriend - I_LOVETTD has joined
20:24:24  <coopserver> *** Game unpaused (connecting clients)
20:25:05  <coopserver> <Ben_> Why are bridges over water so expensive?
20:26:09  <coopserver> <Ben_> I guess I'll just make a massive detour
20:31:23  <happpy>  bridges over water will be   expensive  be cours to stop players crosing over island
20:32:29  <coopserver> <Ben_> Well, it also has the unintended consequence of legitimate water crossing cases
20:33:36  <coopserver> <Livedeath> ben what do you think about my plan with fishyhead waldrand?
20:33:57  <coopserver> <Ben_> Fishyhead waldrand?
20:34:07  <coopserver> <Livedeath> a coal mine
20:34:19  <coopserver> <Livedeath> accessable via sideline
20:34:24  <coopserver> <Ben_> Oh, I didn't notice you were building
20:34:46  <coopserver> <Livedeath> i didn't build that much. just layed some rails and planted 3 signs
20:35:10  <coopserver> <Livedeath> won't finish building it till your answer :)
20:35:18  <coopserver> <Ben_> I think it's better if you make it a terminus
20:35:28  <coopserver> <Livedeath> ok
20:35:44  <coopserver> <Ben_> It won't have that much traffic, so that's okay
20:36:47  <coopserver> <Ben_> Also, you should connect it to the SL
20:37:15  <coopserver> <happy train sport> hi Goodfriend - I_LOVETTD
20:37:42  <coopserver> <Ben_> Oh no
20:37:56  <coopserver> <Ben_> The steel mill is across the water
20:38:22  <coopserver> <happy train sport> i can fund u won
20:38:28  <coopserver> <happy train sport> Ben_:
20:38:41  <coopserver> <Ben_> Can you?
20:38:44  <coopserver> <happy train sport> yep
20:39:00  <coopserver> <happy train sport> just sing wher u whont it
20:39:08  <coopserver> *** happy train sport has joined company #4
20:40:36  <coopserver> <Ben_> Actually, I will just move the MSH, because there is no better place to put it
20:40:46  <coopserver> <happy train sport> ok
20:45:40  <coopserver> *** Goodfriend - I_LOVETTD has left the game (connection lost)
20:46:53  <coopserver> *** Muel has left the game (Leaving)
20:49:48  <coopserver> <Livedeath> ben, fishyhead mine is online. :-)
20:50:41  <coopserver> <Ben_> The exit seems a little too slow
20:52:41  <coopserver> <Livedeath> ok. :-)
20:53:01  <coopserver> <Ben_> The mainline shouldn't be interrupted in any circumstances
20:53:48  <coopserver> <Livedeath> ok. i tought it was the sl. :(
20:54:08  <coopserver> <Ben_> I put a sign, showing that that's the ML
20:54:29  <coopserver> <Livedeath> i tried to make the entry as fast as possible, means regardless how long the cue is, in doubt the trains have to move into the depot. ;)
20:54:37  <coopserver> <Livedeath> ok, i see.
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20:54:45  <coopserver> <Livedeath> haven't zoomed out a while :/
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20:55:48  <coopserver> <Ben_> You have to try to imagine at all MLs are going at full capacity
20:56:11  <coopserver> <Livedeath> ok. i need a longer entry route.
20:56:51  <coopserver> <Livedeath> hm... i google it.
20:58:07  <coopserver> <Livedeath> ok. should i reroute it to the sl?
20:58:19  <coopserver> <Livedeath> ok, should i reroute it to the sideline?
20:58:21  <coopserver> <Ben_> That would be great
20:58:26  <coopserver> <Livedeath> ok
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21:02:12  <coopserver> <Livedeath> i'll rais the ground below the ml, then can i build a tunnel below it
21:02:19  <coopserver> <Livedeath> plus the flow gets faster
21:02:21  <coopserver> <Livedeath> :-)
21:02:32  <coopserver> <Ben_> Actually, you don't need to do that
21:02:40  <coopserver> <Ben_> You can build a tunnel anyway
21:04:20  <coopserver> <Ben_> As you can see, crackerbottom coal mine production is pretty high for a coal mine
21:04:58  <coopserver> <Livedeath> hm.. no. same height as the sl and ml is. :-)
21:05:23  <coopserver> <Ben_> Talking about the production
21:05:48  <coopserver> <Livedeath> oh, ok. i tought the other thing. ;-)
21:06:24  <coopserver> <Ben_> I'm afraid my stations are too efficent
21:06:50  <coopserver> <Livedeath> why afraid of? its good. expand them :-)
21:07:04  <coopserver> <Ben_> No, look at the steel mill
21:07:12  <coopserver> *** bubbleheads has joined company #4
21:07:45  <coopserver> <Ben_> Is that not too much?
21:07:47  <coopserver> <Livedeath> fishyhead steelmill?
21:07:56  <coopserver> <Ben_> Flippetywood
21:08:25  <coopserver> <Livedeath> no. its ok
21:08:37  <coopserver> <Livedeath> you can expand it with more trains
21:08:45  <coopserver> <Livedeath> not with building more rails
21:08:52  <coopserver> <bubbleheads> `
21:09:20  <coopserver> <Ben_> True
21:09:34  <coopserver> <Ben_> But I'm afraid the traincount will never get that high
21:09:55  <coopserver> <Livedeath> on a steel mill? that could be faster than you think of
21:10:03  <coopserver> <Livedeath> steel mill works fast :-)
21:10:13  <coopserver> <Ben_> Yes, but what about the iron?
21:10:45  <coopserver> <Ben_> Actually, if we get enough money, we can fund new iron mines
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21:10:59  <coopserver> <Livedeath> lets see. 40+90+30 tons
21:11:04  *** Clockworker has joined #openttdcoop.stable
21:11:14  <coopserver> <Ben_> Actually
21:11:20  <coopserver> <Ben_> The production can get much higher
21:11:21  <coopserver> <Livedeath> yup
21:11:25  <coopserver> <Livedeath> yup
21:11:32  <coopserver> <Livedeath> so the coal production
21:11:42  <coopserver> <Ben_> Look at crackerbottom mines
21:11:52  <coopserver> <Ben_> It has big production because of the system
21:13:51  <coopserver> <Livedeath> is an entry from a station to a mainline directly allowed?
21:14:08  <coopserver> <Ben_> That seems to be something that's not allowed
21:14:11  <coopserver> <Livedeath> or do both entry and exit use the hierarchical way?
21:14:14  <coopserver> <Livedeath> ok
21:14:19  <coopserver> <Ben_> The hierarchy
21:14:37  <coopserver> <Ben_> Unless it's a big station
21:14:56  <coopserver> <Ben_> Like a factory, steel mill, sawmill, power plant, or oil refinery
21:18:19  <coopserver> <Ben_> Okay, the absolutely huge steel mill station is finished
21:19:16  <coopserver> <happy train sport> Ben_:   u mite  whont to think ov a overflow  later  in the game  onthat steel pick up
21:19:49  <coopserver> <Ben_> Why?
21:20:01  <coopserver> <happy train sport> u mite get a train q
21:20:10  <coopserver> <happy train sport> that blok the net work
21:20:11  <coopserver> <Ben_> Try
21:20:13  <coopserver> <Ben_> True
21:20:54  <coopserver> <Ben_> Does that help?
21:21:00  <coopserver> <happy train sport> for  now
21:21:06  <coopserver> <happy train sport> yes
21:21:37  <coopserver> <happy train sport> i can doo  a overflow  if u need won
21:21:39  <coopserver> *** tom has left the game (Leaving)
21:21:42  <coopserver> <happy train sport> just let me no
21:21:44  <coopserver> <Ben_> We might need one later
21:22:03  <coopserver> <Ben_> Though I think we shouldn't build one
21:22:14  <coopserver> <happy train sport> ok
21:22:23  <coopserver> <Ben_> We won't need one.
21:22:42  <coopserver> <happy train sport> u need help  chek my won  overflow on my goods  pick up
21:23:55  <coopserver> <Ben_> Happy?
21:23:58  <coopserver> <happy train sport> yep
21:24:19  <coopserver> <Ben_> You mentioned being able to fund a steel mill before?
21:24:29  <coopserver> <happy train sport> yep
21:24:44  <coopserver> <Ben_> How many iron mines can you prospect?
21:25:30  <coopserver> <Ben_> Unless
21:25:38  <coopserver> <happy train sport> will  i can doo  iron but i  dont no wher the go  ther ar raderm
21:26:22  <coopserver> <Ben_> Also, why are ships still enabled?
21:26:44  <coopserver> <happy train sport> heem
21:26:47  <coopserver> <Ben_> Unless docks are incredibly expensive
21:26:56  <coopserver> <Ben_> Nope
21:27:04  <coopserver> <happy train sport> mark  must for got to swich them of
21:27:40  <coopserver> <Ben_> Our island has very little iron
21:27:45  <coopserver> <happy train sport> if it was a factory  i can port down wher u whont it but not iron
21:28:00  <coopserver> <happy train sport> true
21:28:04  <coopserver> <Ben_> As long as it is on our island
21:28:52  <coopserver> <Ben_> On average, if you prospect 20 mines, 2 of them will be on our island
21:29:01  <coopserver> <Ben_> So that's not very plausible
21:29:28  <coopserver> <happy train sport> fund   industy not chek
21:29:35  <coopserver> <happy train sport> so  mite can doo won
21:31:12  <coopserver> <happy train sport> u got 2 new  iron  mine  Ben_
21:31:24  <coopserver> <Ben_> So you really did it?
21:31:29  <coopserver> <happy train sport> yep
21:31:37  <coopserver> <Ben_> I can see them
21:31:44  <coopserver> <Ben_> It's weird they have 0 production
21:32:02  <coopserver> <happy train sport> give the time
21:32:34  <coopserver> <happy train sport> now  ther got  108
21:32:44  <coopserver> <Ben_> That's pretty decent
21:32:50  <coopserver> <happy train sport> yep
21:33:39  <coopserver> <happy train sport> ther u got 3 now
21:33:50  <coopserver> <Ben_> How much money do you have?
21:33:58  <coopserver> <happy train sport> i got a nufe
21:34:47  <coopserver> <happy train sport> join them up  befor  ther drop down
21:34:52  <coopserver> <Ben_> Yeah
21:34:55  <coopserver> <Ben_> I
21:35:03  <coopserver> <Ben_> I'll try to do it as quick as I can
21:35:04  <coopserver> <happy train sport> now  going to fumnd sume wood
21:38:52  <coopserver> <happy train sport> har
21:38:54  <coopserver> <Ben_> Okay
21:38:56  <coopserver> <happy train sport> won place
21:38:59  <coopserver> <Ben_> The SLH is build
21:39:00  <coopserver> <Ben_> built
21:39:27  <coopserver> <Livedeath> *thumbs up*
21:39:31  <coopserver> <happy train sport> i  juust got a new  wood  but its jn thr won place
21:39:52  <coopserver> <Ben_> What's a nufe?
21:40:12  <coopserver> <Livedeath> its slang. i think he means enough.
21:40:13  <coopserver> <happy train sport> o cume on
21:40:19  <coopserver> <Ben_> Oh
21:40:22  <coopserver> <Ben_> Right
21:40:32  <coopserver> <Ben_> Now it makes sense
21:41:46  <coopserver> <Ben_> Oh cool, thanks for making the trains
21:41:52  <coopserver> <Livedeath> :)
21:42:07  <coopserver> <happy train sport> need  mor iron  Ben_
21:42:16  <coopserver> <Ben_> No, we're fine
21:42:20  <coopserver> <happy train sport> ok
21:47:39  <coopserver> <Ben_> Can you also add the trains for sleepyweed iron ore?
21:47:43  <coopserver> <Livedeath> yup
21:48:45  <coopserver> <Ben_> Happy? If you look at our network, how openttdcoop-compatible would it be?
21:49:04  <coopserver> <Livedeath> im happy :-)
21:49:19  <coopserver> <Ben_> When I say happy, I'm referring to happy train sport
21:49:31  <coopserver> <Livedeath> lol ;-)
21:49:40  <coopserver> <happy train sport> yer  looks good
21:49:44  <coopserver> <Ben_> Also, if you're wondering where all our money went, I repaid most of our loan
21:50:03  <coopserver> <happy train sport> u  need to  redo  the coal droo
21:50:08  <coopserver> <happy train sport> drop
21:50:14  <coopserver> <Ben_> Why?
21:50:15  <coopserver> <happy train sport> sharp  cerv
21:50:22  <coopserver> <Livedeath> ok
21:50:31  <coopserver> <Livedeath> how many tiles for a curve? 3?
21:50:38  <coopserver> <Ben_> Actually, 2 at least
21:50:45  <coopserver> <Livedeath> ok
21:51:43  <coopserver> <happy train sport> true  but  i word doo 3  but that will doo
21:52:10  <coopserver> <Ben_> So, our system is openttdcoop standard compliant?
21:52:22  <coopserver> <happy train sport> yep
21:52:34  <coopserver> <Ben_> That's pretty cool
21:52:59  <coopserver> <happy train sport> been on this serer for 4 years
21:53:33  <coopserver> <happy train sport> be  on  this server for 4 years  now
21:53:50  <coopserver> <Ben_> For everything on the mainline, and the BBH, MSH intersections, I double tunnels and bridges, too
21:54:05  <coopserver> <happy train sport> i was  like  new  when i fest start
21:54:14  <coopserver> <happy train sport> yer
21:54:29  <coopserver> <Ben_> I only started like 3 days ago, but I've been enjoying it since
21:54:48  <coopserver> <happy train sport> and i word not  cros over ml
21:55:54  <coopserver> <Ben_> That's a tricky place for a mine
21:56:10  <coopserver> <Livedeath> which one? we have 2 :(
21:56:17  <coopserver> <Ben_> Sleepyweed mine
21:56:34  <coopserver> <happy train sport> i  had lots ov players  teech me a lot
21:56:38  <coopserver> <Ben_> Or rather, Blubberville
21:56:40  <coopserver> <Livedeath> poodlesweed isn't better :(
21:57:00  <coopserver> <Ben_> Poodlesweed is bad
21:58:00  <coopserver> <happy train sport> Ben_:   if u whont to  see  sume grate bbh  u shord chek  the openttdcoop public server
21:58:10  <coopserver> <Ben_> I have
21:58:18  <coopserver> <happy train sport> nicr
21:58:19  <coopserver> <Ben_> I've even contributed some to it
21:58:29  <coopserver> <happy train sport> nice
21:59:13  <coopserver> <Ben_> I put the track in a very cheeky place
21:59:21  <coopserver> <Ben_> Or sneaky, whatever
22:00:37  <coopserver> <Ben_> Blubberville mine has been hooked up
22:01:09  <coopserver> <Ben_> The one near SLH 01
22:02:26  <coopserver> <Ben_> I configured the autoreplace to upgrade our locos
22:02:32  <coopserver> <Livedeath> ok
22:02:52  <coopserver> <Livedeath> i built a quick'n'dirrrrty line to make some cash with wood :-)
22:03:21  <coopserver> <Ben_> Okay
22:03:37  <coopserver> <Ben_> We can hook that up to the network later
22:04:04  <coopserver> <Livedeath> yup. i just saw a cheap chance to grab some wood and money :-)
22:04:17  <coopserver> <Ben_> Where will we put the intersection in the future?
22:04:28  <coopserver> <Ben_> We need a whole MSH
22:04:52  <coopserver> <Livedeath> south of it
22:05:01  <coopserver> <Livedeath> south west
22:05:11  <coopserver> <Ben_> Unless we make the BBH 4-way
22:05:37  <coopserver> <Livedeath> that should be doable
22:05:40  <coopserver> <Ben_> What do you call a combination of a BBH and an MSH?
22:05:53  <coopserver> <Ben_> A BBMSH?
22:05:56  <coopserver> <Livedeath> :D
22:06:09  <coopserver> <Livedeath> MLH
22:06:13  <coopserver> <Livedeath> Main line Hub
22:06:14  <coopserver> <Livedeath> or?
22:06:32  <coopserver> <Ben_> Main Line Hub happens to be called Back Bone Hub for some reason
22:06:42  <coopserver> <Ben_> That's why it's BBH
22:06:50  <coopserver> <Livedeath> then it's still a bbh
22:07:03  <coopserver> <Livedeath> higher then a bbh in the hierarchy? i don't know
22:07:18  <coopserver> <Ben_> BBH is an intersection of mainlines
22:07:49  <coopserver> <happy train sport> heem  tom got a train q
22:08:14  <coopserver> *** happy train sport has joined company #8
22:08:15  <coopserver> <Ben_> What do you call a combination of a BBH and an MSH?
22:09:50  <coopserver> *** happy train sport has joined spectators
22:09:55  <coopserver> <Ben_> Our network looks huge
22:10:06  <coopserver> *** happy train sport has joined company #4
22:10:19  <coopserver> <Ben_> And yet it's used so little
22:10:52  <coopserver> *** happy train sport has joined company #8
22:10:59  <coopserver> <Livedeath> we're still expanding
22:11:01  <coopserver> *** happy train sport has joined spectators
22:11:21  <coopserver> <Ben_> Yeah, it's just, how come there is so little cargo produced by the primaries?
22:11:58  <coopserver> <Ben_> BTW
22:12:04  <coopserver> <Livedeath> the factorys and mines need longer to raise their production
22:12:07  <coopserver> <Ben_> I might have to go soon
22:12:08  <coopserver> <Ben_> Yeah
22:12:36  <coopserver> <Livedeath> do you build poodlesweed mine?
22:12:58  <coopserver> <Ben_> No, at least not with a train
22:13:54  <coopserver> <Livedeath> no no no
22:13:59  <coopserver> <Livedeath> not at steel pickup...
22:14:14  <coopserver> <Livedeath> :)
22:14:49  <coopserver> <Ben_> What are you doing?
22:15:09  <coopserver> <Ben_> We'll just do it this way
22:15:35  <coopserver> <Livedeath> ok :)
22:17:27  <coopserver> *** Game paused (connecting clients)
22:17:30  <coopserver> *** Muel has joined
22:17:33  <coopserver> *** Game unpaused (connecting clients)
22:17:33  <BiG_MEECH_> hey
22:17:37  <coopserver> <Muel> hou
22:17:38  <BiG_MEECH_> BOSS MUEL
22:17:40  <coopserver> <Ben_> Hey
22:17:44  <happpy> yo
22:17:45  <coopserver> <Livedeath> hi
22:18:10  <coopserver> <Ben_> Okaey
22:18:12  <coopserver> <Ben_> Okay
22:18:21  <coopserver> <Ben_> Poodlesweed is connected
22:18:36  <coopserver> <Ben_> Doesn't have to be one-way
22:19:16  <happpy> rember this song  BiG_MEECH_
22:19:18  <happpy> https://www.youtube.com/watch?v=bKJSJngH__c
22:20:52  <coopserver> *** happy train sport has joined company #4
22:21:06  <coopserver> <Ben_> Again, our networks looks huge, and yet, it's incredibly unused
22:21:46  <coopserver> <Livedeath> ahem...
22:21:55  <coopserver> <Ben_> Yes?
22:22:07  <coopserver> <Livedeath> i think you sould rethink about the station layout of poodlesweed mine...
22:22:09  <coopserver> <Livedeath> ;-)
22:22:20  <coopserver> <Ben_> Well, I have to go.
22:22:32  <coopserver> <Livedeath> ok should i fix it?
22:22:43  <coopserver> <Ben_> You can fix it
22:23:25  <coopserver> <Ben_> Anyway, you can(and should) expand the network, and if you want to see the style, we have every single intersection type here, and the hierearchy is perfect.
22:24:03  <coopserver> *** Ben_ has left the game (Leaving)
22:25:31  <BiG_MEECH_> I sure do enjoy a good smoke of the poodleweed
22:25:54  <coopserver> <Livedeath> ;-)
22:26:02  <BiG_MEECH_> GET HIGH AF
22:35:05  <coopserver> *** Game paused (connecting clients)
22:35:09  <coopserver> *** RTM has joined
22:35:10  <coopserver> *** Game unpaused (connecting clients)
22:35:14  <coopserver> <happy train sport> hi  RTM
22:35:20  <coopserver> <RTM> hi happy train sport
22:35:27  <coopserver> <happy train sport> how  things
22:35:48  <coopserver> <RTM> well i am tring to play openttd
22:36:05  <coopserver> <RTM> its been aone year
22:36:14  <coopserver> <happy train sport> woo
22:36:24  <coopserver> *** RTM has started a new company #9
22:41:37  <coopserver> *** Game paused (connecting clients)
22:41:48  <coopserver> *** Player has joined
22:41:49  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:41:50  <coopserver> *** Player has started a new company #10
22:41:51  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:41:52  <coopserver> *** Player has joined spectators
22:41:53  <coopserver> *** Game unpaused (connecting clients)
22:42:23  <coopserver> *** Player has left the game (Leaving)
22:45:16  <coopserver> <RTM> i know
22:45:19  <coopserver> <happy train sport> ok
22:45:20  <coopserver> <RTM> but thx
22:45:23  <coopserver> <happy train sport> np
22:48:33  <coopserver> *** bubbleheads has left the game (Leaving)
22:51:18  <coopserver> <happy train sport> RTM:
22:51:25  <coopserver> <RTM> yep
22:51:29  <coopserver> <happy train sport> fund u a new  wood]
22:51:34  <coopserver> <happy train sport> wher train 5
22:51:36  <coopserver> <happy train sport> is
22:51:55  <coopserver> <RTM> relly did you buildit
22:52:03  <coopserver> <happy train sport> yep
22:52:12  <coopserver> <RTM> thx
22:52:14  <coopserver> <happy train sport> np
22:52:32  <coopserver> <happy train sport> trying to get sume new  won for me but i think ther hate me
22:52:43  <coopserver> <RTM> there is one at the tail of the inslan
22:53:09  <coopserver> <happy train sport> yer
22:53:58  <coopserver> *** happy train sport has joined spectators
22:58:35  <coopserver> *** Game paused (connecting clients)
22:58:37  <coopserver> *** Player has joined
22:58:38  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:58:39  <coopserver> *** Player has started a new company #10
22:58:40  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
22:58:41  <coopserver> *** Player has joined spectators
22:58:42  <coopserver> *** Game unpaused (connecting clients)
22:58:58  <coopserver> <Player> !name David Triant
22:59:01  <coopserver> <Player> Test
22:59:08  <coopserver> <Player> lame didnt work
22:59:13  <coopserver> <happy train sport> no  space
22:59:37  <coopserver> <happy train sport> it dus work
22:59:40  <coopserver> <Player> !name David Tryant
22:59:42  <coopserver> <Player> wot
22:59:54  <coopserver> <Player> !name David-Tryant
22:59:55  <coopserver> *** Player has changed his/her name to David-Tryant
22:59:57  <coopserver> <David-Tryant> ok
23:00:08  <coopserver> <David-Tryant> !name "David Tryant"
23:00:09  <coopserver> *** David-Tryant has changed his/her name to David Tryant
23:00:13  <coopserver> <David Tryant> There we go, good ol quotes
23:00:19  <coopserver> <happy train sport> yep
23:00:23  <coopserver> <happy train sport> and welome
23:00:43  <coopserver> <happy train sport> to see  the rules  !rules
23:00:48  <coopserver> <happy train sport> have fun
23:00:59  <coopserver> <happy train sport> 1 islan for won company
23:01:08  <coopserver> <David Tryant> !rules
23:01:09  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
23:01:10  <BiG_MEECH_> !rules
23:01:11  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
23:01:16  <BiG_MEECH_> shite
23:01:25  <coopserver> *** David Tryant has started a new company #10
23:01:51  <coopserver> *** Game paused (connecting clients)
23:02:05  <coopserver> *** BiG_MEECH has joined
23:02:06  <coopserver> *** Game unpaused (connecting clients)
23:02:07  <coopserver> <David Tryant> Question, anyone know how to type on the mobile map? have not figured that out
23:02:17  <coopserver> <David Tryant> app*
23:02:25  <coopserver> <BiG_MEECH> irc?
23:02:56  <coopserver> <David Tryant> I have openttd on my phone, works great, but no idea how to type ingame
23:03:15  <happpy> if u  play  the game  on mobile u have to clike on  the man
23:03:38  <coopserver> <happy train sport> and then  client  list
23:03:48  <coopserver> <happy train sport> and hold the name down
23:04:03  <coopserver> <happy train sport> and  u shord see  chat to all
23:04:31  <coopserver> <David Tryant> How do i see the chatlog to see what you just said, it timed out :S
23:04:46  <coopserver> <BiG_MEECH> this button
23:04:50  <coopserver> <BiG_MEECH>              `
23:04:57  <coopserver> <David Tryant> Ah
23:04:59  <coopserver> <BiG_MEECH> next to the 1 on the keyboard
23:05:07  <coopserver> <happy train sport> yep
23:05:26  <coopserver> <David Tryant> Console button for most games essentially
23:05:45  <happpy> yer true
23:08:26  <happpy> yer i have  try openntd for my   mobile and its good but yer its hard to chat  on it <David Tryant
23:09:47  <coopserver> <happy train sport> Livedeath:
23:09:51  <coopserver> <Livedeath> yup?
23:09:52  <coopserver> <happy train sport> chek train  14
23:09:57  <BiG_MEECH_> yup
23:10:13  <coopserver> *** BiG_MEECH has left the game (Leaving)
23:10:37  <coopserver> <Livedeath> thx
23:10:39  <coopserver> <happy train sport> np
23:12:08  <coopserver> <happy train sport> David Tryant:   make shoe u doo a pw  on your company
23:13:46  <coopserver> *** happy train sport has joined company #4
23:13:57  <coopserver> *** happy train sport has joined spectators
23:27:38  *** happpymoblic has joined #openttdcoop.stable
23:30:13  <coopserver> <Muel> lol -122 000 000
23:30:24  <coopserver> <happy train sport> ?
23:30:26  <coopserver> <David Tryant> My transport ratings are poor how do i improve
23:30:39  <coopserver> <happy train sport> need  mor   bus
23:31:16  <coopserver> <Muel> i was build raise land
23:31:34  <coopserver> <happy train sport> ar  i  see Muel
23:32:31  <coopserver> <happy train sport> u  need  mor stuf   to  make  it hi  David Tryant
23:38:43  <coopserver> <happy train sport> u need  to  doo all  cargo tip  to get hi
23:38:50  <coopserver> <happy train sport> David Tryant:
23:38:51  <coopserver> <Livedeath> bye
23:38:55  <coopserver> <happy train sport> bb
23:38:56  <coopserver> *** Livedeath has left the game (Leaving)
23:40:20  <coopserver> <happy train sport> and   road   vechicie  5 got the ronecargo   David Tryant
23:40:42  <coopserver> *** RTM has joined spectators
23:40:43  <BiG_MEECH_> BiG_CARGo
23:40:57  <happpy> yep
23:41:36  <coopserver> <RTM> byb byb all
23:41:43  <happpy> bb
23:41:51  <BiG_MEECH_> byyo
23:41:51  <coopserver> <Muel> bb
23:41:57  <coopserver> *** RTM has left the game (Leaving)
23:43:54  <coopserver> *** happy train sport has left the game (Leaving)
23:44:04  <happpy> gn all
23:44:46  *** happpy has left #openttdcoop.stable
23:44:58  <BiG_MEECH_> later happy dood
23:52:39  <coopserver> *** Game paused (connecting clients)
23:52:47  <coopserver> *** <LanKing> has joined
23:52:48  <coopserver> *** <LanKing> has started a new company #11
23:52:49  <coopserver> *** Game unpaused (connecting clients)
23:53:07  <coopserver> <Muel> patrick roy out !!!
23:54:30  <BiG_MEECH_> lol what are you watching Muel ?
23:54:40  <coopserver> *** <LanKing> has left the game (Leaving)
23:54:51  <coopserver> <Muel> hockey ... duck - avalanche
23:55:00  <BiG_MEECH_> :D
23:55:02  <BiG_MEECH_> Red Wings?
23:55:20  <coopserver> <Muel> los whit rangers 3:2
23:55:33  <BiG_MEECH_> no playoffs ?
23:55:44  <coopserver> <Muel> go to PO
23:56:58  <BiG_MEECH_> "Red wings thank ottawa for playoffs "
23:58:08  <BiG_MEECH_> I had no idea Roy was still playing
23:58:11  <BiG_MEECH_> how old is he lol?
23:59:09  <coopserver> <David Tryant> How do i make a dock accept oil
23:59:19  <BiG_MEECH_> has to be closer to the oil
23:59:21  <BiG_MEECH_> !date
23:59:21  <coopserver> Oct 15 1977
23:59:30  <BiG_MEECH_> also check how much boats cost
23:59:57  <BiG_MEECH_> you can turn on a thing in the dialog window that shows the cache'd area for the dock, its a few tiles less than the train station I think

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