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00:05:46 <coopserver> *** Game still paused (connecting clients, number of players) 00:05:53 <coopserver> *** Cameron has joined 00:05:54 <coopserver> *** Game still paused (number of players) 00:05:55 <coopserver> *** Game unpaused (number of players) 00:13:51 *** Lokimaros has joined #openttdcoop.stable 00:13:51 *** ChanServ sets mode: +o Lokimaros 00:14:01 *** Mazur has quit IRC 00:15:30 *** Lokimaros is now known as Mazur 00:15:31 <BiG_MEECH> Cammydoodles <3 00:15:33 <Mazur> !pw 00:15:33 <coopserver> Mazur: Free entry, no passwords needed 00:15:38 <BiG_MEECH> lol 00:15:42 <BiG_MEECH> Free entry 00:32:06 <coopserver> *** Cameron has left the game (Leaving) 00:32:07 <coopserver> *** Game paused (number of players) 00:36:30 *** BiG_MEECH_ has joined #openttdcoop.stable 00:41:12 *** Lokimaros has joined #openttdcoop.stable 00:41:12 *** ChanServ sets mode: +o Lokimaros 00:42:17 *** BiG_MEECH has quit IRC 00:51:36 *** Lokimaros has quit IRC 00:52:10 *** Mazur has quit IRC 00:59:28 *** Mazur has joined #openttdcoop.stable 00:59:28 *** ChanServ sets mode: +o Mazur 01:10:19 *** Mazur has quit IRC 01:10:46 *** Mazur has joined #openttdcoop.stable 01:10:46 *** ChanServ sets mode: +o Mazur 01:11:10 *** Lokimaros has joined #openttdcoop.stable 01:11:10 *** ChanServ sets mode: +o Lokimaros 01:11:11 *** Mazur has quit IRC 01:11:24 *** Lokimaros is now known as Mazur 01:47:43 <coopserver> *** Game still paused (connecting clients, number of players) 01:47:48 <coopserver> *** Sylf has joined 01:47:49 <coopserver> *** Game still paused (number of players) 01:50:15 <coopserver> *** Game still paused (connecting clients, number of players) 01:50:21 <coopserver> *** Player has joined 01:50:22 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:50:23 <coopserver> *** Player has started a new company #8 01:50:24 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:50:25 <coopserver> *** Player has joined spectators 01:50:26 <coopserver> *** Game still paused (number of players) 01:50:30 <coopserver> <Player> !name S. Walker 01:50:48 <coopserver> *** Player has started a new company #10 01:50:49 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:50:50 <coopserver> *** Game unpaused (number of players) 01:50:51 <coopserver> *** Player has joined spectators 01:50:52 <coopserver> *** Game paused (number of players) 01:51:08 <coopserver> *** Player has started a new company #11 01:51:09 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:51:10 <coopserver> *** Game unpaused (number of players) 01:51:11 <coopserver> *** Player has joined spectators 01:51:12 <coopserver> *** Game paused (number of players) 01:51:18 <coopserver> <Sylf> change your nick first 01:51:29 <coopserver> <Player> !name Test 01:51:30 <coopserver> *** Player has changed his/her name to Test 01:51:38 <coopserver> *** Test has joined company #10 01:51:39 <coopserver> *** Game unpaused (number of players) 01:52:31 <Mazur> And now a real name. 01:53:08 <coopserver> *** Test has left the game (Leaving) 01:53:09 <coopserver> *** Game paused (number of players) 01:53:23 <coopserver> <Sylf> eh, watever 01:53:37 <coopserver> *** Sylf has left the game (Leaving) 01:56:15 <coopserver> *** Game still paused (connecting clients, number of players) 01:56:22 <coopserver> *** Player has joined 01:56:23 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:56:24 <coopserver> *** Player has started a new company #12 01:56:25 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:56:26 <coopserver> *** Player has joined spectators 01:56:27 <coopserver> *** Game still paused (number of players) 01:58:27 <coopserver> *** Player has left the game (Leaving) 05:07:32 <coopserver> *** Game still paused (connecting clients, number of players) 05:07:37 <coopserver> *** lcd047 has joined 05:07:38 <coopserver> *** Game still paused (number of players) 05:07:48 <coopserver> *** lcd047 has left the game (Leaving) 10:50:43 <coopserver> *** Game still paused (connecting clients, number of players) 10:50:46 <coopserver> *** Player has joined 10:50:47 <coopserver> *** Game still paused (number of players) 10:50:49 <coopserver> *** Game still paused (connecting clients, number of players) 10:51:04 <coopserver> *** Player #1 has joined 10:51:05 <coopserver> *** Game still paused (number of players) 10:54:49 <coopserver> *** Player #1 has left the game (Leaving) 10:58:51 <coopserver> *** Player has left the game (Leaving) 11:15:16 <coopserver> *** Game still paused (connecting clients, number of players) 11:15:22 <coopserver> *** MoFo Player© has joined 11:15:23 <coopserver> *** Game still paused (number of players) 11:16:45 <coopserver> *** MoFo Player© has joined company #6 11:16:46 <coopserver> *** Game unpaused (number of players) 12:37:32 *** Mazur has quit IRC 12:58:38 *** Mazur has joined #openttdcoop.stable 12:58:38 *** ChanServ sets mode: +o Mazur 13:44:36 <coopserver> *** MoFo Player© has left the game (general timeout) 13:44:37 <coopserver> *** Game paused (number of players) 14:09:04 <coopserver> *** Game still paused (connecting clients, number of players) 14:09:11 <coopserver> *** MoFo Player© has joined 14:09:12 <coopserver> *** Game still paused (number of players) 14:10:04 <coopserver> *** MoFo Player© has joined company #6 14:10:05 <coopserver> *** Game unpaused (number of players) 14:32:09 <BiG_MEECH_> BOSS MOFO 14:38:40 *** aard has joined #openttdcoop.stable 14:50:10 *** aard_ has joined #openttdcoop.stable 14:56:53 *** p3tiny has joined #openttdcoop.stable 14:57:39 *** aard has quit IRC 14:59:36 *** p3tiny has quit IRC 15:13:28 *** p3tiny has joined #openttdcoop.stable 15:39:57 <coopserver> *** Game paused (connecting clients) 15:40:02 <coopserver> *** Berkel has joined 15:40:03 <coopserver> *** Game unpaused (connecting clients) 15:40:56 <coopserver> *** Berkel has left the game (Leaving) 15:47:21 *** aard_ has quit IRC 16:00:38 *** p3tiny has quit IRC 16:39:42 <coopserver> *** Game paused (connecting clients) 16:39:48 <coopserver> *** Darko has joined 16:39:49 <coopserver> *** Game unpaused (connecting clients) 16:40:18 <BiG_MEECH_> Donnie Darko 16:40:33 <coopserver> <Darko> Not bad 16:40:55 <coopserver> <Darko> But "Darko" stands for Warhammer Dark Omen x) 16:46:16 <BiG_MEECH_> ooooooh 16:46:18 <BiG_MEECH_> secret name tech 16:47:20 <V453000> yo humenz 16:47:39 <BiG_MEECH_> yo ROBOT 16:48:03 <coopserver> <Darko> yo V for V453000 16:48:50 <V453000> heyo 16:49:09 <BiG_MEECH_> what ap? 16:49:16 <V453000> grafix fer F 16:49:24 <V453000> 0.13 getting close 16:50:23 <BiG_MEECH_> nice 16:50:27 <BiG_MEECH_> I have to check out the FFFFFFFFFFFFFF 16:50:36 <V453000> technical stuve 16:51:29 <BiG_MEECH_> those wire highlights 16:51:46 <V453000> arr 16:51:48 <BiG_MEECH_> heh 16:51:52 <BiG_MEECH_> Czech game of the year 16:51:58 <BiG_MEECH_> only outdone by hoop and stick 16:52:10 <V453000> you can also connect belts by circuit network and do mad shit with them now 16:52:35 <BiG_MEECH_> that would be nice to make them work only when needed 16:52:45 <V453000> problem is it looks like a glitch when it stops so we need a new graphical solution XD 16:52:46 <V453000> yeah 16:52:49 <V453000> you can do a lot of shit 16:53:00 <V453000> even count amount of items that passes the tile etc 16:57:45 <BiG_MEECH_> it keeps moving when it's not doing anything? 16:57:49 <BiG_MEECH_> visually? 17:04:38 <V453000> you will see ... there is some extra construction to hide the shitty glitches 17:13:16 <coopserver> *** Darko has left the game (general timeout) 17:25:07 <coopserver> *** Game paused (connecting clients) 17:26:29 <coopserver> *** Game unpaused (connecting clients) 17:26:57 <coopserver> *** Game paused (connecting clients) 17:27:29 <coopserver> *** Game unpaused (connecting clients) 17:30:10 <BiG_MEECH_> heh 17:40:30 <coopserver> *** Game paused (connecting clients) 17:41:03 <coopserver> *** Game unpaused (connecting clients) 17:44:38 <coopserver> *** Game paused (connecting clients) 17:45:11 <coopserver> *** Game unpaused (connecting clients) 17:46:07 <coopserver> *** Game paused (connecting clients) 17:46:12 <coopserver> *** Game unpaused (connecting clients) 17:47:05 <coopserver> *** Game paused (connecting clients) 17:47:36 <BiG_MEECH_> best connection 17:48:24 <coopserver> *** Game unpaused (connecting clients) 17:52:30 <coopserver> *** MoFo Player© has left the game (Leaving) 17:52:31 <coopserver> *** Game paused (number of players) 17:55:48 <coopserver> *** Game still paused (connecting clients, number of players) 17:55:50 <coopserver> *** Darko has joined 17:55:51 <coopserver> *** Game still paused (number of players) 17:55:52 <coopserver> *** Game unpaused (number of players) 17:57:26 <coopserver> *** Game paused (connecting clients) 17:57:33 <coopserver> *** Muel has joined 17:57:34 <coopserver> *** Game unpaused (connecting clients) 17:57:41 <coopserver> <Darko> hi 17:57:45 <coopserver> <Muel> hey 17:59:18 <BiG_MEECH_> yo MUEL 18:10:05 <coopserver> <Muel> big when new game ? 18:27:42 <coopserver> *** Muel has left the game (general timeout) 18:55:35 <coopserver> *** Game paused (connecting clients) 18:55:40 <coopserver> *** Muel has joined 18:55:41 <coopserver> *** Game unpaused (connecting clients) 19:00:01 <coopserver> *** Game paused (connecting clients) 19:00:33 <coopserver> *** Game unpaused (connecting clients) 19:01:21 <coopserver> *** Game paused (connecting clients) 19:01:27 <coopserver> *** [FR]Syl59 has joined 19:01:28 <coopserver> *** Game unpaused (connecting clients) 19:01:51 <coopserver> <[FR]Syl59> o | 19:02:37 <coopserver> *** [FR]Syl59 has joined company #4 19:02:43 <coopserver> <Darko> hello 19:03:09 <coopserver> <Darko> i'm building Megalopolis 19:03:21 <coopserver> <[FR]Syl59> I'm waiting for a new map :) 19:03:25 <coopserver> <[FR]Syl59> Unless I do one ... 19:04:21 <coopserver> <[FR]Syl59> That's not bad for a city, I like that 19:06:06 <coopserver> <Muel> me too 19:06:17 <coopserver> <Muel> waiting for new map 19:06:37 <coopserver> <[FR]Syl59> I don't know to do a map suitable for long trains 19:06:49 <coopserver> <[FR]Syl59> Because of the industries productions are ... 19:06:52 <coopserver> <Muel> [FR]Syl59: trenningville train depo 3 19:06:58 <coopserver> <[FR]Syl59> Quite low at the start 19:07:24 <coopserver> <[FR]Syl59> Mh ... 19:07:41 <coopserver> <[FR]Syl59> There 19:07:45 <coopserver> <Muel> yes 19:08:35 <coopserver> <[FR]Syl59> Thx Muel :) 19:08:40 <coopserver> <Muel> np :) 19:08:41 <coopserver> <Darko> you can do multiple industries per town (to be activated in the settings) 19:09:15 <coopserver> <[FR]Syl59> Yes I know but I need to concentrate them 19:12:23 <coopserver> <[FR]Syl59> What I don't like darko is your superstation with more than 15000 passengers waiting in it. 19:12:26 <coopserver> <[FR]Syl59> x) 19:12:42 <coopserver> <[FR]Syl59> Woops ... 19:13:07 <coopserver> <[FR]Syl59> There, thx trees 19:13:22 <coopserver> <[FR]Syl59> Ok, I'm going to do a map 19:13:25 <coopserver> <[FR]Syl59> In firs ... 19:13:28 <coopserver> <[FR]Syl59> In desert 19:13:30 <coopserver> <[FR]Syl59> x) 19:13:48 <coopserver> <Darko> People always wait in stations. Just like in France ATM /D 19:14:13 <coopserver> <Darko> that's rather realistic :D 19:14:15 <coopserver> <[FR]Syl59> I've got only 500 passengers waiting 19:14:25 <coopserver> <[FR]Syl59> Just cause there's loading in trains x) 19:14:51 <coopserver> <Muel> Darko: you have 16 k pass waiting 19:15:06 <coopserver> <[FR]Syl59> Good luck with that. xD 19:15:27 <coopserver> <Darko> if they don't wait, how can they complain ? 19:15:53 <coopserver> <Darko> People need to complain about transport companies 19:16:44 <coopserver> *** Muel has started a new company #8 19:16:56 <coopserver> <Muel> Darko: sign 19:18:22 <coopserver> <Muel> you have bad signal 19:18:30 <coopserver> <Darko> ty 19:18:48 <coopserver> <Darko> was wondering why they don't take this way x) 19:23:35 <coopserver> <[FR]Syl59> Very interesting ... 19:23:53 <coopserver> <[FR]Syl59> Town in dsert needs food and building materials in order to grow 19:24:24 <coopserver> <Darko> yup 19:24:25 <coopserver> <[FR]Syl59> Well, I was quite dumb about my question 19:38:36 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:41:41 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable200516.sav 19:41:41 <coopserver> Starting download... 19:41:45 <coopserver> Savegame successfully downloaded 19:42:04 <Jam35> !rcon ls 19:42:07 <coopserver> 0) .. (Parent directory) 19:42:08 <coopserver> 1) JStable200516.sav 19:42:09 <coopserver> 2) WS_YETI_0-1-2_pax-s4.sav 19:42:10 <coopserver> 3) WS_YETI_0-1-2_pax-s3.sav 19:42:11 <coopserver> 4) WS_YETI_0-1-2_pax-s2.sav 19:42:12 <coopserver> Jam35: You have 121 more messages. Type !less to view them 19:42:26 <Jam35> !players 19:42:26 <coopserver> Jam35: Client 293 (Red) is Darko, in company 5 (darko Transport) 19:42:27 <coopserver> Jam35: Client 297 (Brown) is Muel, in company 8 (Muel Transport) 19:42:40 <Jam35> new game no? 19:42:43 <Jam35> now? 19:42:59 <coopserver> <Muel> yesä 19:43:06 <Jam35> !rcon load 1 19:43:07 <coopserver> Starting new game 19:43:14 <coopserver> *** Darko has left the game (connection lost) 19:43:15 <coopserver> *** Muel has left the game (connection lost) 19:43:16 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.6.0) 19:43:17 <coopserver> *** Game still paused (manual, number of players) 19:43:34 <coopserver> *** Game still paused (manual, connecting clients, number of players) 19:43:38 <coopserver> *** Jam35 has joined 19:43:39 <Jam35> !setdef 19:43:39 <coopserver> *** Game still paused (manual, number of players) 19:43:40 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 19:43:41 <Jam35> !auto 19:43:42 <coopserver> *** Game still paused (number of players) 19:43:52 <Jam35> !rcon reset_company 1 19:43:53 <coopserver> Company deleted. 19:44:55 <coopserver> *** Jam35 has left the game (Leaving) 19:46:34 <coopserver> *** Game still paused (connecting clients, number of players) 19:46:36 <coopserver> *** Muel has joined 19:46:37 <coopserver> *** Game still paused (number of players) 19:47:39 <coopserver> *** Muel has left the game (Leaving) 19:48:42 <coopserver> *** Game still paused (connecting clients, number of players) 19:48:43 <coopserver> *** Darko has joined 19:48:44 <coopserver> *** Darko has started a new company #1 19:48:45 <coopserver> *** Game still paused (number of players) 19:48:46 <coopserver> *** Game unpaused (number of players) 19:49:00 <coopserver> <Darko> ALL HAIL TO THE KING BABY ! 19:49:08 <coopserver> <Darko> This is HELL 19:50:50 <coopserver> <Darko> Doom is on earth ! Global warming happened ! and now, we need to !! TO !!! To supply people and to transport passengers. Business is business 19:51:47 <Jam35> supply them with tooth decay and plastic junk 23:07:26 *** happpy has joined #openttdcoop.stable 23:08:10 <happpy> !players 23:08:10 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 23:08:15 <happpy> hi 23:33:25 <coopserver> *** Darko has joined spectators 23:33:26 <coopserver> *** Game paused (number of players)