Config
Log for #openttdcoop.stable on 20th May 2016:
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00:05:46  <coopserver> *** Game still paused (connecting clients, number of players)
00:05:53  <coopserver> *** Cameron has joined
00:05:54  <coopserver> *** Game still paused (number of players)
00:05:55  <coopserver> *** Game unpaused (number of players)
00:13:51  *** Lokimaros has joined #openttdcoop.stable
00:13:51  *** ChanServ sets mode: +o Lokimaros
00:14:01  *** Mazur has quit IRC
00:15:30  *** Lokimaros is now known as Mazur
00:15:31  <BiG_MEECH> Cammydoodles <3
00:15:33  <Mazur> !pw
00:15:33  <coopserver> Mazur: Free entry, no passwords needed
00:15:38  <BiG_MEECH> lol
00:15:42  <BiG_MEECH> Free entry
00:32:06  <coopserver> *** Cameron has left the game (Leaving)
00:32:07  <coopserver> *** Game paused (number of players)
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01:11:24  *** Lokimaros is now known as Mazur
01:47:43  <coopserver> *** Game still paused (connecting clients, number of players)
01:47:48  <coopserver> *** Sylf has joined
01:47:49  <coopserver> *** Game still paused (number of players)
01:50:15  <coopserver> *** Game still paused (connecting clients, number of players)
01:50:21  <coopserver> *** Player has joined
01:50:22  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
01:50:23  <coopserver> *** Player has started a new company #8
01:50:24  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
01:50:25  <coopserver> *** Player has joined spectators
01:50:26  <coopserver> *** Game still paused (number of players)
01:50:30  <coopserver> <Player> !name S. Walker
01:50:48  <coopserver> *** Player has started a new company #10
01:50:49  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
01:50:50  <coopserver> *** Game unpaused (number of players)
01:50:51  <coopserver> *** Player has joined spectators
01:50:52  <coopserver> *** Game paused (number of players)
01:51:08  <coopserver> *** Player has started a new company #11
01:51:09  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
01:51:10  <coopserver> *** Game unpaused (number of players)
01:51:11  <coopserver> *** Player has joined spectators
01:51:12  <coopserver> *** Game paused (number of players)
01:51:18  <coopserver> <Sylf> change your nick first
01:51:29  <coopserver> <Player> !name Test
01:51:30  <coopserver> *** Player has changed his/her name to Test
01:51:38  <coopserver> *** Test has joined company #10
01:51:39  <coopserver> *** Game unpaused (number of players)
01:52:31  <Mazur> And now a real name.
01:53:08  <coopserver> *** Test has left the game (Leaving)
01:53:09  <coopserver> *** Game paused (number of players)
01:53:23  <coopserver> <Sylf> eh, watever
01:53:37  <coopserver> *** Sylf has left the game (Leaving)
01:56:15  <coopserver> *** Game still paused (connecting clients, number of players)
01:56:22  <coopserver> *** Player has joined
01:56:23  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
01:56:24  <coopserver> *** Player has started a new company #12
01:56:25  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
01:56:26  <coopserver> *** Player has joined spectators
01:56:27  <coopserver> *** Game still paused (number of players)
01:58:27  <coopserver> *** Player has left the game (Leaving)
05:07:32  <coopserver> *** Game still paused (connecting clients, number of players)
05:07:37  <coopserver> *** lcd047 has joined
05:07:38  <coopserver> *** Game still paused (number of players)
05:07:48  <coopserver> *** lcd047 has left the game (Leaving)
10:50:43  <coopserver> *** Game still paused (connecting clients, number of players)
10:50:46  <coopserver> *** Player has joined
10:50:47  <coopserver> *** Game still paused (number of players)
10:50:49  <coopserver> *** Game still paused (connecting clients, number of players)
10:51:04  <coopserver> *** Player #1 has joined
10:51:05  <coopserver> *** Game still paused (number of players)
10:54:49  <coopserver> *** Player #1 has left the game (Leaving)
10:58:51  <coopserver> *** Player has left the game (Leaving)
11:15:16  <coopserver> *** Game still paused (connecting clients, number of players)
11:15:22  <coopserver> *** MoFo Player© has joined
11:15:23  <coopserver> *** Game still paused (number of players)
11:16:45  <coopserver> *** MoFo Player© has joined company #6
11:16:46  <coopserver> *** Game unpaused (number of players)
12:37:32  *** Mazur has quit IRC
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12:58:38  *** ChanServ sets mode: +o Mazur
13:44:36  <coopserver> *** MoFo Player© has left the game (general timeout)
13:44:37  <coopserver> *** Game paused (number of players)
14:09:04  <coopserver> *** Game still paused (connecting clients, number of players)
14:09:11  <coopserver> *** MoFo Player© has joined
14:09:12  <coopserver> *** Game still paused (number of players)
14:10:04  <coopserver> *** MoFo Player© has joined company #6
14:10:05  <coopserver> *** Game unpaused (number of players)
14:32:09  <BiG_MEECH_> BOSS MOFO
14:38:40  *** aard has joined #openttdcoop.stable
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15:39:57  <coopserver> *** Game paused (connecting clients)
15:40:02  <coopserver> *** Berkel has joined
15:40:03  <coopserver> *** Game unpaused (connecting clients)
15:40:56  <coopserver> *** Berkel has left the game (Leaving)
15:47:21  *** aard_ has quit IRC
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16:39:42  <coopserver> *** Game paused (connecting clients)
16:39:48  <coopserver> *** Darko has joined
16:39:49  <coopserver> *** Game unpaused (connecting clients)
16:40:18  <BiG_MEECH_> Donnie Darko
16:40:33  <coopserver> <Darko> Not bad
16:40:55  <coopserver> <Darko> But "Darko" stands for Warhammer Dark Omen x)
16:46:16  <BiG_MEECH_> ooooooh
16:46:18  <BiG_MEECH_> secret name tech
16:47:20  <V453000> yo humenz
16:47:39  <BiG_MEECH_> yo ROBOT
16:48:03  <coopserver> <Darko> yo V for V453000
16:48:50  <V453000> heyo
16:49:09  <BiG_MEECH_> what ap?
16:49:16  <V453000> grafix fer F
16:49:24  <V453000> 0.13 getting close
16:50:23  <BiG_MEECH_> nice
16:50:27  <BiG_MEECH_> I have to check out the FFFFFFFFFFFFFF
16:50:36  <V453000> technical stuve
16:51:29  <BiG_MEECH_> those wire highlights
16:51:46  <V453000> arr
16:51:48  <BiG_MEECH_> heh
16:51:52  <BiG_MEECH_> Czech game of the year
16:51:58  <BiG_MEECH_> only outdone by hoop and stick
16:52:10  <V453000> you can also connect belts by circuit network and do mad shit with them now
16:52:35  <BiG_MEECH_> that would be nice to make them work only when needed
16:52:45  <V453000> problem is it looks like a glitch when it stops so we need a new graphical solution XD
16:52:46  <V453000> yeah
16:52:49  <V453000> you can do a lot of shit
16:53:00  <V453000> even count amount of items that passes the tile etc
16:57:45  <BiG_MEECH_> it keeps moving when it's not doing anything?
16:57:49  <BiG_MEECH_> visually?
17:04:38  <V453000> you will see ... there is some extra construction to hide the shitty glitches
17:13:16  <coopserver> *** Darko has left the game (general timeout)
17:25:07  <coopserver> *** Game paused (connecting clients)
17:26:29  <coopserver> *** Game unpaused (connecting clients)
17:26:57  <coopserver> *** Game paused (connecting clients)
17:27:29  <coopserver> *** Game unpaused (connecting clients)
17:30:10  <BiG_MEECH_> heh
17:40:30  <coopserver> *** Game paused (connecting clients)
17:41:03  <coopserver> *** Game unpaused (connecting clients)
17:44:38  <coopserver> *** Game paused (connecting clients)
17:45:11  <coopserver> *** Game unpaused (connecting clients)
17:46:07  <coopserver> *** Game paused (connecting clients)
17:46:12  <coopserver> *** Game unpaused (connecting clients)
17:47:05  <coopserver> *** Game paused (connecting clients)
17:47:36  <BiG_MEECH_> best connection
17:48:24  <coopserver> *** Game unpaused (connecting clients)
17:52:30  <coopserver> *** MoFo Player© has left the game (Leaving)
17:52:31  <coopserver> *** Game paused (number of players)
17:55:48  <coopserver> *** Game still paused (connecting clients, number of players)
17:55:50  <coopserver> *** Darko has joined
17:55:51  <coopserver> *** Game still paused (number of players)
17:55:52  <coopserver> *** Game unpaused (number of players)
17:57:26  <coopserver> *** Game paused (connecting clients)
17:57:33  <coopserver> *** Muel has joined
17:57:34  <coopserver> *** Game unpaused (connecting clients)
17:57:41  <coopserver> <Darko> hi
17:57:45  <coopserver> <Muel> hey
17:59:18  <BiG_MEECH_> yo MUEL
18:10:05  <coopserver> <Muel> big when new game ?
18:27:42  <coopserver> *** Muel has left the game (general timeout)
18:55:35  <coopserver> *** Game paused (connecting clients)
18:55:40  <coopserver> *** Muel has joined
18:55:41  <coopserver> *** Game unpaused (connecting clients)
19:00:01  <coopserver> *** Game paused (connecting clients)
19:00:33  <coopserver> *** Game unpaused (connecting clients)
19:01:21  <coopserver> *** Game paused (connecting clients)
19:01:27  <coopserver> *** [FR]Syl59 has joined
19:01:28  <coopserver> *** Game unpaused (connecting clients)
19:01:51  <coopserver> <[FR]Syl59> o |
19:02:37  <coopserver> *** [FR]Syl59 has joined company #4
19:02:43  <coopserver> <Darko> hello
19:03:09  <coopserver> <Darko> i'm building Megalopolis
19:03:21  <coopserver> <[FR]Syl59> I'm waiting for a new map :)
19:03:25  <coopserver> <[FR]Syl59> Unless I do one ...
19:04:21  <coopserver> <[FR]Syl59> That's not bad for a city, I like that
19:06:06  <coopserver> <Muel> me too
19:06:17  <coopserver> <Muel> waiting for new map
19:06:37  <coopserver> <[FR]Syl59> I don't know to do a map suitable for long trains
19:06:49  <coopserver> <[FR]Syl59> Because of the industries productions are ...
19:06:52  <coopserver> <Muel> [FR]Syl59:  trenningville train depo 3
19:06:58  <coopserver> <[FR]Syl59> Quite low at the start
19:07:24  <coopserver> <[FR]Syl59> Mh ...
19:07:41  <coopserver> <[FR]Syl59> There
19:07:45  <coopserver> <Muel> yes
19:08:35  <coopserver> <[FR]Syl59> Thx Muel :)
19:08:40  <coopserver> <Muel> np :)
19:08:41  <coopserver> <Darko> you can do multiple industries per town (to be activated in the settings)
19:09:15  <coopserver> <[FR]Syl59> Yes I know but I need to concentrate them
19:12:23  <coopserver> <[FR]Syl59> What I don't like darko is your superstation with more than 15000 passengers waiting in it.
19:12:26  <coopserver> <[FR]Syl59> x)
19:12:42  <coopserver> <[FR]Syl59> Woops ...
19:13:07  <coopserver> <[FR]Syl59> There, thx trees
19:13:22  <coopserver> <[FR]Syl59> Ok, I'm going to do a map
19:13:25  <coopserver> <[FR]Syl59> In firs ...
19:13:28  <coopserver> <[FR]Syl59> In desert
19:13:30  <coopserver> <[FR]Syl59> x)
19:13:48  <coopserver> <Darko> People always wait in stations. Just like in France ATM  /D
19:14:13  <coopserver> <Darko> that's rather realistic :D
19:14:15  <coopserver> <[FR]Syl59> I've got only 500 passengers waiting
19:14:25  <coopserver> <[FR]Syl59> Just cause there's loading in trains x)
19:14:51  <coopserver> <Muel> Darko:  you have 16 k pass waiting
19:15:06  <coopserver> <[FR]Syl59> Good luck with that. xD
19:15:27  <coopserver> <Darko> if they don't wait, how can they complain ?
19:15:53  <coopserver> <Darko> People need to complain about transport companies
19:16:44  <coopserver> *** Muel has started a new company #8
19:16:56  <coopserver> <Muel> Darko:  sign
19:18:22  <coopserver> <Muel> you have bad signal
19:18:30  <coopserver> <Darko> ty
19:18:48  <coopserver> <Darko> was wondering why they don't take this way x)
19:23:35  <coopserver> <[FR]Syl59> Very interesting ...
19:23:53  <coopserver> <[FR]Syl59> Town in dsert needs food and building materials in order to grow
19:24:24  <coopserver> <Darko> yup
19:24:25  <coopserver> <[FR]Syl59> Well, I was quite dumb about my question
19:38:36  <coopserver> *** [FR]Syl59 has left the game (Leaving)
19:41:41  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable200516.sav
19:41:41  <coopserver> Starting download...
19:41:45  <coopserver> Savegame successfully downloaded
19:42:04  <Jam35> !rcon ls
19:42:07  <coopserver> 0) .. (Parent directory)
19:42:08  <coopserver> 1) JStable200516.sav
19:42:09  <coopserver> 2) WS_YETI_0-1-2_pax-s4.sav
19:42:10  <coopserver> 3) WS_YETI_0-1-2_pax-s3.sav
19:42:11  <coopserver> 4) WS_YETI_0-1-2_pax-s2.sav
19:42:12  <coopserver> Jam35: You have 121 more messages. Type !less to view them
19:42:26  <Jam35> !players
19:42:26  <coopserver> Jam35: Client 293 (Red) is Darko, in company 5 (darko Transport)
19:42:27  <coopserver> Jam35: Client 297 (Brown) is Muel, in company 8 (Muel Transport)
19:42:40  <Jam35> new game no?
19:42:43  <Jam35> now?
19:42:59  <coopserver> <Muel> yesä
19:43:06  <Jam35> !rcon load 1
19:43:07  <coopserver> Starting new game
19:43:14  <coopserver> *** Darko has left the game (connection lost)
19:43:15  <coopserver> *** Muel has left the game (connection lost)
19:43:16  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.6.0)
19:43:17  <coopserver> *** Game still paused (manual, number of players)
19:43:34  <coopserver> *** Game still paused (manual, connecting clients, number of players)
19:43:38  <coopserver> *** Jam35 has joined
19:43:39  <Jam35> !setdef
19:43:39  <coopserver> *** Game still paused (manual, number of players)
19:43:40  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:43:41  <Jam35> !auto
19:43:42  <coopserver> *** Game still paused (number of players)
19:43:52  <Jam35> !rcon reset_company 1
19:43:53  <coopserver> Company deleted.
19:44:55  <coopserver> *** Jam35 has left the game (Leaving)
19:46:34  <coopserver> *** Game still paused (connecting clients, number of players)
19:46:36  <coopserver> *** Muel has joined
19:46:37  <coopserver> *** Game still paused (number of players)
19:47:39  <coopserver> *** Muel has left the game (Leaving)
19:48:42  <coopserver> *** Game still paused (connecting clients, number of players)
19:48:43  <coopserver> *** Darko has joined
19:48:44  <coopserver> *** Darko has started a new company #1
19:48:45  <coopserver> *** Game still paused (number of players)
19:48:46  <coopserver> *** Game unpaused (number of players)
19:49:00  <coopserver> <Darko> ALL HAIL TO THE KING BABY !
19:49:08  <coopserver> <Darko> This is HELL
19:50:50  <coopserver> <Darko> Doom is on earth ! Global warming happened ! and now, we need to !!  TO !!! To supply people and to transport passengers. Business is business
19:51:47  <Jam35> supply them with tooth decay and plastic junk
23:07:26  *** happpy has joined #openttdcoop.stable
23:08:10  <happpy> !players
23:08:10  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
23:08:15  <happpy> hi
23:33:25  <coopserver> *** Darko has joined spectators
23:33:26  <coopserver> *** Game paused (number of players)

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