Config
Log for #openttdcoop.stable on 29th May 2016:
Times are UTC Toggle Colours
00:24:19  <coopserver> *** Game still paused (connecting clients, number of players)
00:24:22  <coopserver> *** Sylf has joined
00:24:23  <coopserver> *** Game still paused (number of players)
00:24:30  <coopserver> *** Sylf has left the game (Leaving)
00:34:33  <coopserver> *** Game still paused (connecting clients, number of players)
00:34:36  <coopserver> *** Mazur has joined
00:34:37  <coopserver> *** Game still paused (number of players)
00:34:48  <coopserver> *** Mazur has joined company #3
00:34:49  <coopserver> *** Game unpaused (number of players)
01:05:10  <coopserver> *** Game paused (connecting clients)
01:05:14  <coopserver> *** be8f07c4 has joined
01:05:15  <coopserver> *** Game unpaused (connecting clients)
01:06:33  <coopserver> *** Game paused (connecting clients)
01:06:37  <coopserver> *** Sylf has joined
01:06:38  <coopserver> *** Game unpaused (connecting clients)
01:10:57  <coopserver> *** Sylf has joined company #2
01:11:52  <coopserver> *** Mazur has left the game (Leaving)
01:14:46  <coopserver> *** Sylf has left the game (Leaving)
01:39:19  <coopserver> *** be8f07c4 has left the game (Leaving)
01:39:20  <coopserver> *** Game paused (number of players)
01:41:16  <Sylf> !rcon load 1
01:41:17  <coopserver> Starting new game
01:41:25  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.6.0)
01:41:26  <coopserver> *** Game still paused (manual, number of players)
01:41:39  <coopserver> *** Game still paused (manual, connecting clients, number of players)
01:41:42  <coopserver> *** Sylf has joined
01:41:43  <coopserver> *** Game still paused (manual, number of players)
01:41:45  <coopserver> *** Sylf has left the game (Leaving)
01:42:01  <Sylf> !rcon ls
01:42:03  <coopserver> 0) .. (Parent directory)
01:42:04  <coopserver> 1) JStable200516.sav
01:42:05  <coopserver> 2) WS_YETI_0-1-2_pax-s4.sav
01:42:06  <coopserver> 3) WS_YETI_0-1-2_pax-s3.sav
01:42:07  <coopserver> 4) WS_YETI_0-1-2_pax-s2.sav
01:42:08  <coopserver> Sylf: You have 121 more messages. Type !less to view them
01:42:11  <Sylf> !rcon pwd
01:42:12  <coopserver> /home/openttd/svn-stable/server/save/uploads/
01:42:40  <Sylf> !rcon load 1
01:42:41  <coopserver> Starting new game
01:42:46  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.6.0)
01:42:47  <coopserver> *** Game paused (number of players)
01:42:58  <Sylf> !auto
01:43:00  <Sylf> !setdef
01:43:00  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
01:43:01  <coopserver> *** Game still paused (connecting clients, number of players)
01:43:04  <coopserver> *** Mazur has joined
01:43:05  <coopserver> *** Game still paused (number of players)
01:43:25  <Mazur> Again with th teti's?
01:43:34  <Mazur> yetis*?
01:45:33  <coopserver> *** Mazur has left the game (Leaving)
02:02:04  <BiG_MEECH> super YETI
02:02:56  <Mazur> Not this late in the day for me, I'll see tomorrow.
02:04:23  <Mazur> ~\o/~
03:16:45  <BiG_MEECH> :D
05:20:59  *** happpymoblic has quit IRC
08:07:18  <coopserver> *** Game still paused (connecting clients, number of players)
08:07:23  <coopserver> *** ludo has joined
08:07:24  <coopserver> *** Game still paused (number of players)
08:07:52  <coopserver> *** ludo has left the game (Leaving)
08:19:57  <coopserver> *** Game still paused (connecting clients, number of players)
08:20:00  <coopserver> *** lcd047 has joined
08:20:01  <coopserver> *** Game still paused (number of players)
08:20:10  <coopserver> *** lcd047 has left the game (Leaving)
08:51:48  <coopserver> *** Game still paused (connecting clients, number of players)
08:51:52  <coopserver> *** Jam35 has joined
08:51:53  <coopserver> *** Game still paused (number of players)
08:54:52  <coopserver> *** Jam35 has started a new company #1
08:54:53  <coopserver> *** Game unpaused (number of players)
09:02:02  <V453000> uo
09:02:14  <coopserver> <Jam35> helo
10:02:28  <coopserver> *** Game paused (connecting clients)
10:02:32  <coopserver> *** Cameron has joined
10:02:33  <coopserver> *** Game unpaused (connecting clients)
10:03:12  <coopserver> *** Cameron has left the game (Leaving)
10:08:36  <coopserver> *** Jam35 has joined spectators
10:08:37  <coopserver> *** Game paused (number of players)
10:08:38  <coopserver> *** Jam35 has started a new company #2
10:08:39  <coopserver> *** Game unpaused (number of players)
10:09:07  <coopserver> *** Jam35 has joined spectators
10:09:08  <coopserver> *** Game paused (number of players)
10:09:13  <coopserver> *** Jam35 has joined company #1
10:09:14  <coopserver> *** Game unpaused (number of players)
10:11:49  <coopserver> *** Game paused (number of players)
10:12:18  <Jam35> :D
10:12:28  <Jam35> went bankrupt
10:13:13  <Jam35> was taking nowhere near enough mail to yeti
10:13:48  <Jam35> seems like towns need to be treated like primaries early on at least
10:16:11  <Jam35> having a town with 600 population and trying to grow it with mail trucks did not work
10:16:22  <Jam35> it might have with pax
10:18:40  <coopserver> *** Jam35 has left the game (Leaving)
10:56:45  <coopserver> *** Game still paused (connecting clients, number of players)
10:57:18  <coopserver> *** [FR]Syl59 has joined
10:57:38  <coopserver> *** [FR]Syl59 has left the game (Leaving)
10:57:39  <coopserver> *** Game still paused (number of players)
10:57:40  <coopserver> *** Game still paused (connecting clients, number of players)
10:57:43  <coopserver> *** [FR]Syl59 has joined
10:57:44  <coopserver> *** Game still paused (number of players)
10:57:52  <coopserver> *** [FR]Syl59 has left the game (Leaving)
14:00:47  <coopserver> *** Game still paused (connecting clients, number of players)
14:00:54  <coopserver> *** be8f07c4 has joined
14:00:55  <coopserver> *** Game still paused (number of players)
14:08:04  <coopserver> <be8f07c4> whoa.
14:08:07  <coopserver> *** be8f07c4 has left the game (Leaving)
17:09:56  <coopserver> *** Game still paused (connecting clients, number of players)
17:10:05  <coopserver> *** __Fellini__ has joined
17:10:06  <coopserver> *** Game still paused (number of players)
17:12:27  <coopserver> *** __Fellini__ has started a new company #1
17:12:28  <coopserver> *** Game unpaused (number of players)
17:13:40  *** happpymoblic has joined #openttdcoop.stable
17:14:30  <happpymoblic> !players
17:14:30  <coopserver> happpymoblic: There are currently 1 players and 0 spectators, making a total of 1 clients connected
17:14:33  <happpymoblic> hi
17:14:40  <coopserver> <__Fellini__> \o
17:14:41  <happpymoblic> !date
17:14:41  <coopserver> Oct 31 1936
17:14:53  <happpymoblic> how things
17:15:03  <coopserver> <__Fellini__> good, ur?
17:15:08  <happpymoblic> good
17:34:46  <coopserver> *** __Fellini__ has left the game (Leaving)
17:34:47  <coopserver> *** Game paused (number of players)
17:57:51  *** happpymoblic is now known as happpy
18:16:53  <coopserver> *** Game still paused (connecting clients, number of players)
18:17:05  <coopserver> *** Player has joined
18:17:06  <coopserver> *** Game still paused (number of players)
18:17:38  <coopserver> *** Player has left the game (Leaving)
20:02:55  <coopserver> *** Game still paused (connecting clients, number of players)
20:02:59  <coopserver> *** Player has joined
20:03:00  <coopserver> *** Game still paused (number of players)
20:03:17  <coopserver> *** Game still paused (connecting clients, number of players)
20:03:20  <coopserver> *** Player #1 has joined
20:03:21  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:03:22  <coopserver> *** Player #1 has started a new company #2
20:03:23  <coopserver> Player #1: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:03:24  <coopserver> *** Player #1 has joined spectators
20:03:25  <coopserver> *** Game still paused (number of players)
20:03:36  <coopserver> <Player #1> !name Maitreua
20:03:37  <coopserver> *** Player #1 has changed his/her name to Maitreua
20:03:43  <coopserver> <Maitreua> !name Maitreya
20:03:44  <coopserver> *** Maitreua has changed his/her name to Maitreya
20:03:59  <coopserver> *** Maitreya has started a new company #3
20:04:00  <coopserver> *** Game unpaused (number of players)
20:23:26  <coopserver> <Player> your trains are fitted for batteries fyi
20:28:00  <coopserver> <Player> Maitreya, you need to refit your trains to YETI dudes for that line to work
20:33:45  <coopserver> *** Player has left the game (Leaving)
20:47:32  <coopserver> *** Maitreya has left the game (Leaving)
20:47:33  <coopserver> *** Game paused (number of players)

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