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03:33:33 <coopserver> *** Game still paused (connecting clients, number of players) 03:33:38 <coopserver> *** Sylf has joined 03:33:39 <coopserver> *** Game still paused (number of players) 03:33:46 <coopserver> *** Sylf has joined company #1 03:33:47 <coopserver> *** Game unpaused (number of players) 03:37:20 <BiG_BOSS_> heyo 03:37:25 <coopserver> <Sylf> yo 03:41:00 <coopserver> *** Game paused (connecting clients) 03:41:13 <coopserver> *** BiG_MEECH has joined 03:41:14 <coopserver> *** Game unpaused (connecting clients) 03:41:20 <coopserver> <BiG_MEECH> alo 03:43:58 <coopserver> <BiG_MEECH> p/w? 03:44:06 <coopserver> <Sylf> same as before 03:44:09 <coopserver> <Sylf> curls 03:44:13 <coopserver> *** BiG_MEECH has joined company #1 03:44:14 <coopserver> <BiG_MEECH> ah 03:44:23 <coopserver> <Sylf> no money to do anything though 03:44:33 <coopserver> <BiG_MEECH> went baller mode eh? 03:47:33 <coopserver> <BiG_MEECH> most of this trainsport is in the negative xD 03:51:48 <coopserver> <BiG_MEECH> I think ya need to start hauling yeti doods 03:52:08 <coopserver> <Sylf> If I have money to buy the next train. 03:52:35 <coopserver> <BiG_MEECH> shame i can't give you a big loan 03:52:41 <coopserver> <BiG_MEECH> illegal style 03:52:56 <coopserver> *** Game paused (connecting clients) 03:53:02 <coopserver> *** Player has joined 03:53:03 <coopserver> *** Game unpaused (connecting clients) 03:53:06 <coopserver> <BiG_MEECH> say illegal and we have a newcomer :D 03:53:13 <coopserver> <BiG_MEECH> they'll give us the loan we need 03:55:00 <coopserver> *** Player has left the game (Leaving) 04:04:12 <coopserver> <BiG_MEECH> lol om-nom xD 04:05:32 <coopserver> <BiG_MEECH> NOM NOM NOM 04:08:43 <coopserver> <BiG_MEECH> interesting 04:08:58 <coopserver> <BiG_MEECH> you drop off 200+ pa doods and it only makes 3 yeti doods 04:09:01 <coopserver> <BiG_MEECH> *pax 04:09:28 <coopserver> <BiG_MEECH> ah 35 now 04:09:40 <coopserver> <BiG_MEECH> weird totals 04:12:12 <coopserver> <BiG_MEECH> that depot cant take that corner 04:12:21 <coopserver> <Sylf> no need to 04:12:32 <coopserver> <BiG_MEECH> good 04:14:10 <coopserver> <BiG_MEECH> lol wtf is goign on with train 6? :) 04:14:31 <coopserver> <Sylf> same thing as train 2 04:14:44 <coopserver> <BiG_MEECH> are they drunk? 04:15:01 <coopserver> <Sylf> yeah, that's it 04:15:19 <coopserver> <BiG_MEECH> maybe if they go forward and back they get over their hangover quickly 04:15:47 <coopserver> <BiG_MEECH> drunken train engineering 04:27:15 <coopserver> <BiG_MEECH> is that the default train behavior for those conditional orders? 04:27:21 <coopserver> <BiG_MEECH> just never seen that before 04:27:46 <coopserver> <Sylf> if you build the order this way 04:28:10 <coopserver> <BiG_MEECH> ah i see what you did 04:28:20 <coopserver> <BiG_MEECH> didnt know you timetabled it 04:28:28 <coopserver> <Sylf> no time tables 04:28:50 <coopserver> <Sylf> just wanting to wait for load % to be at least X 04:29:13 <coopserver> <BiG_MEECH> hmm 04:29:20 <coopserver> <BiG_MEECH> but if you go to timetable on train 6 it has orders 04:29:40 <coopserver> <BiG_MEECH> meh w/e :D 04:29:51 <coopserver> <Sylf> all of them says not timetabled 04:29:53 <coopserver> <BiG_MEECH> I'm drunk :D 04:30:00 <coopserver> <Sylf> those are like implicit orders 04:30:05 <coopserver> <Sylf> implicit timetables 04:30:09 <coopserver> <BiG_MEECH> ya 04:30:12 <coopserver> <BiG_MEECH> I get it 04:30:25 <coopserver> <BiG_MEECH> when i say timetable, its just the button you click , not the specific order 04:32:44 <coopserver> <BiG_MEECH> 1-way train ? :D 04:33:59 <coopserver> <BiG_MEECH> :o 04:37:15 <coopserver> *** BiG_MEECH has joined spectators 04:37:47 <coopserver> <BiG_MEECH> what effect in loading does the train going back and forth do for % transported or anything? 04:38:11 <coopserver> <Sylf> back and forth is only a side effect 04:38:45 <coopserver> <BiG_MEECH> would be an interesting comparison to see if loading % is better 04:38:50 <coopserver> <Sylf> The order is to go to the far end of the station, and load what's available 04:39:01 <coopserver> <Sylf> then move on to the next order 04:39:17 <coopserver> <Sylf> next order is, if the load % is lower than X, then repeat the previous order 04:39:24 <coopserver> <BiG_MEECH> i think it would be curious to see if it could hack the loading somehow 04:39:26 <coopserver> <Sylf> so the train moves to the other far end of the station 04:39:41 <coopserver> <Sylf> this is already a hack 04:40:03 <coopserver> <Sylf> it's a useless hack in most cases 04:40:12 <coopserver> <BiG_MEECH> wonder what happens when 2 trains are loading at the same time like, if there was another one iwth orders in another waiting bay 04:40:29 <coopserver> <BiG_MEECH> I like uselessness :D 04:40:47 <coopserver> <Sylf> they fight for the next load 04:41:10 <coopserver> <BiG_MEECH> I want to see them fight :D 04:44:03 <coopserver> *** BiG_MEECH has joined company #1 04:44:30 <coopserver> *** BiG_MEECH has joined spectators 04:44:36 <coopserver> <BiG_MEECH> I want to see two T-1000's fight 04:44:41 <coopserver> *** BiG_MEECH has left the game (Leaving) 04:44:48 <BiG_BOSS_> Liquid Metal 04:46:33 <BiG_BOSS_> Off to bed 04:46:37 <BiG_BOSS_> See you later, good sir! 04:57:19 <coopserver> *** Game paused (connecting clients) 04:57:28 <coopserver> *** Player has joined 04:57:29 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:57:30 <coopserver> *** Player has started a new company #2 04:57:31 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 04:57:32 <coopserver> *** Player has joined spectators 04:57:33 <coopserver> *** Game unpaused (connecting clients) 04:58:25 <coopserver> *** Player has left the game (connection lost) 05:05:16 <coopserver> *** Sylf has left the game (Leaving) 05:05:17 <coopserver> *** Game paused (number of players) 08:59:47 *** StarLite has joined #openttdcoop.stable 08:59:47 *** ChanServ sets mode: +o StarLite 12:16:52 <coopserver> *** Game still paused (connecting clients, number of players) 12:16:56 <coopserver> *** Player has joined 12:16:58 <coopserver> *** Game still paused (number of players) 12:18:32 <coopserver> *** Player has left the game (Leaving) 15:18:53 *** aard has joined #openttdcoop.stable 15:45:52 *** happpy has joined #openttdcoop.stable 15:46:30 <happpy> !players 15:46:31 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 15:46:51 <happpy> !date 15:46:51 <coopserver> Jan 12 1942 15:59:40 *** glubothemad has quit IRC 16:01:54 *** Maraxus has joined #openttdcoop.stable 16:01:54 *** ChanServ sets mode: +o Maraxus 16:07:16 *** happpy has quit IRC 16:30:06 <coopserver> *** Game still paused (connecting clients, number of players) 16:30:15 <coopserver> *** Player has joined 16:30:16 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:30:17 <coopserver> *** Player has started a new company #2 16:30:18 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 16:30:19 <coopserver> *** Player has joined spectators 16:30:20 <coopserver> *** Game still paused (number of players) 16:30:39 <coopserver> *** Player has left the game (Leaving) 16:55:09 *** happpy has joined #openttdcoop.stable 17:24:19 *** Maraxus has quit IRC 19:28:07 <coopserver> *** Game still paused (connecting clients, number of players) 19:28:15 <coopserver> *** bubbleheads has joined 19:28:16 <coopserver> *** bubbleheads has started a new company #3 19:28:17 <coopserver> *** Game still paused (number of players) 19:28:18 <coopserver> *** Game unpaused (number of players) 19:28:42 <coopserver> *** bubbleheads has left the game (Leaving) 19:28:43 <coopserver> *** Game paused (number of players) 19:48:26 *** StarLite has quit IRC 20:35:45 <coopserver> *** Game still paused (connecting clients, number of players) 20:35:54 <coopserver> *** Player has joined 20:35:55 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:35:56 <coopserver> *** Player has started a new company #4 20:35:57 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:35:58 <coopserver> *** Player has joined spectators 20:35:59 <coopserver> *** Game still paused (number of players) 20:36:10 <happpy> hi 20:36:27 <happpy> doo !name to change your name 20:36:50 <coopserver> *** Player has left the game (wrong company in DoCommand) 20:37:05 <coopserver> *** Game still paused (connecting clients, number of players) 20:37:14 <coopserver> *** Player has joined 20:37:15 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:37:16 <coopserver> *** Player has started a new company #5 20:37:17 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:37:18 <coopserver> *** Player has joined spectators 20:37:19 <coopserver> *** Game still paused (number of players) 20:37:39 <coopserver> *** Player has left the game (wrong company in DoCommand) 20:37:50 <coopserver> *** Game still paused (connecting clients, number of players) 20:37:58 <coopserver> *** Player has joined 20:37:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:38:00 <coopserver> *** Player has joined spectators 20:38:01 <coopserver> *** Game still paused (number of players) 20:38:12 <coopserver> *** Player has left the game (Leaving) 20:49:19 *** tycoondemon has joined #openttdcoop.stable 20:54:00 *** tycoondemon2 has quit IRC 20:56:31 *** happpy has quit IRC 20:57:14 *** aard has quit IRC 21:06:13 <coopserver> *** Game still paused (connecting clients, number of players) 21:06:16 <coopserver> *** Player has joined 21:06:17 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:06:18 <coopserver> *** Player has started a new company #6 21:06:19 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:06:20 <coopserver> *** Player has joined spectators 21:06:21 <coopserver> *** Game still paused (number of players) 21:06:35 <coopserver> *** Player has started a new company #7 21:06:36 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:06:37 <coopserver> *** Game unpaused (number of players) 21:06:38 <coopserver> *** Player has joined spectators 21:06:39 <coopserver> *** Game paused (number of players) 21:06:46 <coopserver> *** Player has left the game (Leaving) 21:17:47 <coopserver> *** Game still paused (connecting clients, number of players) 21:18:19 <coopserver> *** Game still paused (number of players) 21:23:09 <BiG_BOSS_> YO! 21:23:12 <BiG_BOSS_> !players 21:23:12 <coopserver> BiG_BOSS_: The server is empty, noone is connected. Feel free to remedy this situation 21:24:49 <coopserver> *** Game still paused (connecting clients, number of players) 21:24:55 <BiG_BOSS_> hmm 21:25:06 * BiG_BOSS_ burp 21:25:22 <coopserver> *** Game still paused (number of players) 21:25:48 <coopserver> *** Game still paused (connecting clients, number of players) 21:25:53 <coopserver> *** Player has joined 21:25:53 * BiG_BOSS_ burp 21:25:54 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:25:55 <coopserver> *** Player has started a new company #8 21:25:56 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:25:57 <coopserver> *** Player has joined spectators 21:25:58 <coopserver> *** Game still paused (number of players) 21:26:00 <BiG_BOSS_> hi 21:26:26 <coopserver> *** Player has started a new company #9 21:26:27 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 21:26:28 <coopserver> *** Game unpaused (number of players) 21:26:29 <coopserver> *** Player has joined spectators 21:26:30 <coopserver> *** Game paused (number of players) 21:26:45 <BiG_BOSS_> can you follow directions? 21:26:49 <BiG_BOSS_> :) 21:26:53 <coopserver> *** Player has changed his/her name to <zidged> 21:26:59 <coopserver> *** <zidged> has started a new company #10 21:27:00 <coopserver> *** Game unpaused (number of players) 21:27:00 <BiG_BOSS_> that's good :) 21:41:43 <coopserver> *** <zidged> has left the game (Leaving) 21:41:44 <coopserver> *** Game paused (number of players) 22:00:17 <coopserver> *** Game still paused (connecting clients, number of players) 22:00:25 <coopserver> *** be8f07c4 has joined 22:00:26 <coopserver> *** Game still paused (number of players) 22:01:20 <coopserver> *** be8f07c4 has left the game (Leaving) 23:03:16 <coopserver> *** Game still paused (connecting clients, number of players) 23:03:20 <coopserver> *** Sylf has joined 23:03:21 <coopserver> *** Game still paused (number of players) 23:03:37 <coopserver> *** Sylf has joined company #1 23:03:38 <coopserver> *** Game unpaused (number of players)