Config
Log for #openttdcoop.stable on 16th June 2016:
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03:33:33  <coopserver> *** Game still paused (connecting clients, number of players)
03:33:38  <coopserver> *** Sylf has joined
03:33:39  <coopserver> *** Game still paused (number of players)
03:33:46  <coopserver> *** Sylf has joined company #1
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03:37:20  <BiG_BOSS_> heyo
03:37:25  <coopserver> <Sylf> yo
03:41:00  <coopserver> *** Game paused (connecting clients)
03:41:13  <coopserver> *** BiG_MEECH has joined
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03:41:20  <coopserver> <BiG_MEECH> alo
03:43:58  <coopserver> <BiG_MEECH> p/w?
03:44:06  <coopserver> <Sylf> same as before
03:44:09  <coopserver> <Sylf> curls
03:44:13  <coopserver> *** BiG_MEECH has joined company #1
03:44:14  <coopserver> <BiG_MEECH> ah
03:44:23  <coopserver> <Sylf> no money to do anything though
03:44:33  <coopserver> <BiG_MEECH> went baller mode eh?
03:47:33  <coopserver> <BiG_MEECH> most of this trainsport is in the negative xD
03:51:48  <coopserver> <BiG_MEECH> I think ya need to start hauling yeti doods
03:52:08  <coopserver> <Sylf> If I have money to buy the next train.
03:52:35  <coopserver> <BiG_MEECH> shame i can't give you a big loan
03:52:41  <coopserver> <BiG_MEECH> illegal style
03:52:56  <coopserver> *** Game paused (connecting clients)
03:53:02  <coopserver> *** Player has joined
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03:53:06  <coopserver> <BiG_MEECH> say illegal and we have a newcomer :D
03:53:13  <coopserver> <BiG_MEECH> they'll give us the loan we need
03:55:00  <coopserver> *** Player has left the game (Leaving)
04:04:12  <coopserver> <BiG_MEECH> lol om-nom xD
04:05:32  <coopserver> <BiG_MEECH> NOM NOM NOM
04:08:43  <coopserver> <BiG_MEECH> interesting
04:08:58  <coopserver> <BiG_MEECH> you drop off 200+ pa doods and it only makes 3 yeti doods
04:09:01  <coopserver> <BiG_MEECH> *pax
04:09:28  <coopserver> <BiG_MEECH> ah 35 now
04:09:40  <coopserver> <BiG_MEECH> weird totals
04:12:12  <coopserver> <BiG_MEECH> that depot cant take that corner
04:12:21  <coopserver> <Sylf> no need to
04:12:32  <coopserver> <BiG_MEECH> good
04:14:10  <coopserver> <BiG_MEECH> lol wtf is goign on with train 6? :)
04:14:31  <coopserver> <Sylf> same thing as train 2
04:14:44  <coopserver> <BiG_MEECH> are they drunk?
04:15:01  <coopserver> <Sylf> yeah, that's it
04:15:19  <coopserver> <BiG_MEECH> maybe if they go forward and back they get over their hangover quickly
04:15:47  <coopserver> <BiG_MEECH> drunken train engineering
04:27:15  <coopserver> <BiG_MEECH> is that the default train behavior for those conditional orders?
04:27:21  <coopserver> <BiG_MEECH> just never seen that before
04:27:46  <coopserver> <Sylf> if you build the order this way
04:28:10  <coopserver> <BiG_MEECH> ah i see what you did
04:28:20  <coopserver> <BiG_MEECH> didnt know you timetabled it
04:28:28  <coopserver> <Sylf> no time tables
04:28:50  <coopserver> <Sylf> just wanting to wait for load % to be at least X
04:29:13  <coopserver> <BiG_MEECH> hmm
04:29:20  <coopserver> <BiG_MEECH> but if you go to timetable on train 6 it has orders
04:29:40  <coopserver> <BiG_MEECH> meh w/e :D
04:29:51  <coopserver> <Sylf> all of them says not timetabled
04:29:53  <coopserver> <BiG_MEECH> I'm drunk :D
04:30:00  <coopserver> <Sylf> those are like implicit orders
04:30:05  <coopserver> <Sylf> implicit timetables
04:30:09  <coopserver> <BiG_MEECH> ya
04:30:12  <coopserver> <BiG_MEECH> I get it
04:30:25  <coopserver> <BiG_MEECH> when i say timetable, its just the button you click , not the specific order
04:32:44  <coopserver> <BiG_MEECH> 1-way train ? :D
04:33:59  <coopserver> <BiG_MEECH> :o
04:37:15  <coopserver> *** BiG_MEECH has joined spectators
04:37:47  <coopserver> <BiG_MEECH> what effect in loading does the train going back and forth do for % transported or anything?
04:38:11  <coopserver> <Sylf> back and forth is only a side effect
04:38:45  <coopserver> <BiG_MEECH> would be an interesting comparison to see if loading % is better
04:38:50  <coopserver> <Sylf> The order is to go to the far end of the station, and load what's available
04:39:01  <coopserver> <Sylf> then move on to the next order
04:39:17  <coopserver> <Sylf> next order is, if the load % is lower than X, then repeat the previous order
04:39:24  <coopserver> <BiG_MEECH> i think it would be curious to see if it could hack the loading somehow
04:39:26  <coopserver> <Sylf> so the train moves to the other far end of the station
04:39:41  <coopserver> <Sylf> this is already a hack
04:40:03  <coopserver> <Sylf> it's a useless hack in most cases
04:40:12  <coopserver> <BiG_MEECH> wonder what happens when 2 trains are loading at the same time like, if there was another one iwth orders in another waiting bay
04:40:29  <coopserver> <BiG_MEECH> I like uselessness :D
04:40:47  <coopserver> <Sylf> they fight for the next load
04:41:10  <coopserver> <BiG_MEECH> I want to see them fight :D
04:44:03  <coopserver> *** BiG_MEECH has joined company #1
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04:44:36  <coopserver> <BiG_MEECH> I want to see two T-1000's fight
04:44:41  <coopserver> *** BiG_MEECH has left the game (Leaving)
04:44:48  <BiG_BOSS_> Liquid Metal
04:46:33  <BiG_BOSS_> Off to bed
04:46:37  <BiG_BOSS_> See you later, good sir!
04:57:19  <coopserver> *** Game paused (connecting clients)
04:57:28  <coopserver> *** Player has joined
04:57:29  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:57:30  <coopserver> *** Player has started a new company #2
04:57:31  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
04:57:32  <coopserver> *** Player has joined spectators
04:57:33  <coopserver> *** Game unpaused (connecting clients)
04:58:25  <coopserver> *** Player has left the game (connection lost)
05:05:16  <coopserver> *** Sylf has left the game (Leaving)
05:05:17  <coopserver> *** Game paused (number of players)
08:59:47  *** StarLite has joined #openttdcoop.stable
08:59:47  *** ChanServ sets mode: +o StarLite
12:16:52  <coopserver> *** Game still paused (connecting clients, number of players)
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12:18:32  <coopserver> *** Player has left the game (Leaving)
15:18:53  *** aard has joined #openttdcoop.stable
15:45:52  *** happpy has joined #openttdcoop.stable
15:46:30  <happpy> !players
15:46:31  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
15:46:51  <happpy> !date
15:46:51  <coopserver> Jan 12 1942
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16:01:54  *** ChanServ sets mode: +o Maraxus
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16:30:06  <coopserver> *** Game still paused (connecting clients, number of players)
16:30:15  <coopserver> *** Player has joined
16:30:16  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
16:30:17  <coopserver> *** Player has started a new company #2
16:30:18  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
16:30:19  <coopserver> *** Player has joined spectators
16:30:20  <coopserver> *** Game still paused (number of players)
16:30:39  <coopserver> *** Player has left the game (Leaving)
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19:28:07  <coopserver> *** Game still paused (connecting clients, number of players)
19:28:15  <coopserver> *** bubbleheads has joined
19:28:16  <coopserver> *** bubbleheads has started a new company #3
19:28:17  <coopserver> *** Game still paused (number of players)
19:28:18  <coopserver> *** Game unpaused (number of players)
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19:28:43  <coopserver> *** Game paused (number of players)
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20:35:45  <coopserver> *** Game still paused (connecting clients, number of players)
20:35:54  <coopserver> *** Player has joined
20:35:55  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:35:56  <coopserver> *** Player has started a new company #4
20:35:57  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:35:58  <coopserver> *** Player has joined spectators
20:35:59  <coopserver> *** Game still paused (number of players)
20:36:10  <happpy> hi
20:36:27  <happpy> doo !name to change your name
20:36:50  <coopserver> *** Player has left the game (wrong company in DoCommand)
20:37:05  <coopserver> *** Game still paused (connecting clients, number of players)
20:37:14  <coopserver> *** Player has joined
20:37:15  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:37:16  <coopserver> *** Player has started a new company #5
20:37:17  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:37:18  <coopserver> *** Player has joined spectators
20:37:19  <coopserver> *** Game still paused (number of players)
20:37:39  <coopserver> *** Player has left the game (wrong company in DoCommand)
20:37:50  <coopserver> *** Game still paused (connecting clients, number of players)
20:37:58  <coopserver> *** Player has joined
20:37:59  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
20:38:00  <coopserver> *** Player has joined spectators
20:38:01  <coopserver> *** Game still paused (number of players)
20:38:12  <coopserver> *** Player has left the game (Leaving)
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21:06:13  <coopserver> *** Game still paused (connecting clients, number of players)
21:06:16  <coopserver> *** Player has joined
21:06:17  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:06:18  <coopserver> *** Player has started a new company #6
21:06:19  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:06:20  <coopserver> *** Player has joined spectators
21:06:21  <coopserver> *** Game still paused (number of players)
21:06:35  <coopserver> *** Player has started a new company #7
21:06:36  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:06:37  <coopserver> *** Game unpaused (number of players)
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21:06:39  <coopserver> *** Game paused (number of players)
21:06:46  <coopserver> *** Player has left the game (Leaving)
21:17:47  <coopserver> *** Game still paused (connecting clients, number of players)
21:18:19  <coopserver> *** Game still paused (number of players)
21:23:09  <BiG_BOSS_> YO!
21:23:12  <BiG_BOSS_> !players
21:23:12  <coopserver> BiG_BOSS_: The server is empty, noone is connected. Feel free to remedy this situation
21:24:49  <coopserver> *** Game still paused (connecting clients, number of players)
21:24:55  <BiG_BOSS_> hmm
21:25:06  * BiG_BOSS_ burp
21:25:22  <coopserver> *** Game still paused (number of players)
21:25:48  <coopserver> *** Game still paused (connecting clients, number of players)
21:25:53  <coopserver> *** Player has joined
21:25:53  * BiG_BOSS_ burp
21:25:54  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:25:55  <coopserver> *** Player has started a new company #8
21:25:56  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:25:57  <coopserver> *** Player has joined spectators
21:25:58  <coopserver> *** Game still paused (number of players)
21:26:00  <BiG_BOSS_> hi
21:26:26  <coopserver> *** Player has started a new company #9
21:26:27  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
21:26:28  <coopserver> *** Game unpaused (number of players)
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21:26:30  <coopserver> *** Game paused (number of players)
21:26:45  <BiG_BOSS_> can you follow directions?
21:26:49  <BiG_BOSS_> :)
21:26:53  <coopserver> *** Player has changed his/her name to <zidged>
21:26:59  <coopserver> *** <zidged> has started a new company #10
21:27:00  <coopserver> *** Game unpaused (number of players)
21:27:00  <BiG_BOSS_> that's good :)
21:41:43  <coopserver> *** <zidged> has left the game (Leaving)
21:41:44  <coopserver> *** Game paused (number of players)
22:00:17  <coopserver> *** Game still paused (connecting clients, number of players)
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23:03:16  <coopserver> *** Game still paused (connecting clients, number of players)
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23:03:37  <coopserver> *** Sylf has joined company #1
23:03:38  <coopserver> *** Game unpaused (number of players)

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