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00:05:05 <coopserver> *** Game still paused (connecting clients, number of players) 00:05:09 <coopserver> *** Player has joined 00:05:10 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:05:11 <coopserver> *** Player has joined spectators 00:05:12 <coopserver> *** Game still paused (number of players) 00:05:12 <BiG_MEECH> yo 00:05:23 <BiG_MEECH> yoyo 00:05:31 <Speedy> yoyoyo 00:06:16 <coopserver> *** Player has joined company #5 00:06:17 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:06:18 <coopserver> *** Game unpaused (number of players) 00:06:19 <coopserver> *** Player has joined spectators 00:06:20 <coopserver> *** Game paused (number of players) 00:06:21 <coopserver> <Player> !name dice 00:06:23 <coopserver> *** Player has changed his/her name to dice 00:06:34 <Speedy> roll the dice 00:06:39 <coopserver> *** dice has joined company #5 00:06:39 <coopserver> *** Game unpaused (number of players) 00:06:42 <coopserver> <dice> yeah g 00:06:45 <coopserver> <dice> @rolldice 00:06:49 <coopserver> <dice> @dice 00:06:51 <coopserver> <dice> !roll 00:06:54 <coopserver> <dice> @roll 00:06:58 <coopserver> <dice> @roll 2d12 00:07:01 <coopserver> <dice> how you do it? 00:07:32 <Speedy> @dice 00:07:32 <Webster> Speedy: (dice <dice>d<sides>) -- Rolls a die with <sides> number of sides <dice> times. For example, 2d6 will roll 2 six-sided dice; 10d10 will roll 10 ten-sided dice. 00:07:43 <coopserver> <dice> ?dice 6d20 00:07:58 <coopserver> <dice> you have to be on irc i think 00:08:19 <coopserver> <dice> dice 00:08:22 <coopserver> <dice> dice 2d12 00:08:31 <Speedy> Yup 00:10:15 <BiG_MEECH> @Dice 6d100 00:10:15 <Webster> BiG_MEECH: 9, 45, 19, 10, 87, and 79 00:10:54 <BiG_MEECH> @Dice 100d100 00:11:06 <BiG_MEECH> @Dice 6d10000000 00:35:02 <coopserver> *** dice has left the game (Leaving) 00:35:03 <coopserver> *** Game paused (number of players) 01:37:16 <coopserver> *** Game still paused (connecting clients, number of players) 01:37:23 <coopserver> *** Jack123610 has joined 01:37:24 <coopserver> *** Game still paused (number of players) 01:38:08 <coopserver> *** Jack123610 has left the game (Leaving) 01:46:11 <Sylf> @roulette 01:46:11 <Webster> Sylf: *click* 02:02:50 <coopserver> *** Game still paused (connecting clients, number of players) 02:02:54 <coopserver> *** Sylf has joined 02:02:55 <coopserver> *** Game still paused (number of players) 02:02:56 <coopserver> *** Game unpaused (number of players) 02:20:54 <BiG_MEECH> Nice 02:20:56 <BiG_MEECH> @roulette 02:20:56 <Webster> BiG_MEECH: *click* 02:37:41 *** Clockworker_ is now known as Clockworker 02:40:13 * BiG_MEECH slaps Clockworker around a bit with a large fishbot 02:40:30 <coopserver> *** Game paused (connecting clients) 02:40:34 <coopserver> *** BiG_MEECH has joined 02:40:35 <coopserver> *** Game unpaused (connecting clients) 02:40:44 <coopserver> <BiG_MEECH> HOLA PACO 02:41:21 <coopserver> *** BiG_MEECH has joined company #3 02:51:57 <coopserver> <Sylf> did you goof something up at flunthill heights? 02:52:08 <coopserver> <BiG_MEECH> can you sign me? 02:52:19 <coopserver> <Sylf> it's a station 02:52:44 <coopserver> <BiG_MEECH> yes i suppose i did 02:52:53 <coopserver> <BiG_MEECH> sorry about that 02:53:04 <coopserver> <BiG_MEECH> was adding signals before and after split 02:53:08 <coopserver> <BiG_MEECH> clicked too much :D 02:53:24 <coopserver> <BiG_MEECH> am I fired? :D 02:53:57 <coopserver> <Sylf> hrm 02:54:12 <coopserver> <Sylf> i needa overflow at flintston valley... 02:54:34 <coopserver> <Sylf> there, true poorman's overflow 02:54:54 <coopserver> <BiG_MEECH> lot going on right there ;D 03:20:32 <coopserver> <BiG_MEECH> re-hi 03:29:34 <coopserver> <BiG_MEECH> whoa? 03:29:36 <coopserver> <BiG_MEECH> Sylf ? 03:29:43 <coopserver> <Sylf> + 03:29:48 <coopserver> <BiG_MEECH> see !this 03:29:49 <coopserver> <Sylf> ? 03:29:56 <coopserver> *** Game paused (connecting clients) 03:29:57 <coopserver> <Sylf> yeah 03:30:00 <coopserver> *** Omnix has joined 03:30:01 <coopserver> *** Game unpaused (connecting clients) 03:30:02 <coopserver> <Sylf> old news to me 03:30:04 <coopserver> <BiG_MEECH> howd he build a streetcar track on our track? 03:30:17 <coopserver> <Sylf> it's same as streets 03:30:25 <coopserver> <BiG_MEECH> ah 03:30:32 <coopserver> <BiG_MEECH> hola 03:30:54 <coopserver> <BiG_MEECH> im gonna make a streetcar vehicle sprite and call it desire 03:32:04 <coopserver> <BiG_MEECH> ` 03:32:07 <coopserver> <BiG_MEECH> also !this 03:32:21 <coopserver> <BiG_MEECH> i thoguht you wouldnt want them going straight 03:32:47 <coopserver> <Sylf> what's the promlem there? 03:32:48 <coopserver> <BiG_MEECH> force them into depot only 03:33:05 <coopserver> <Sylf> I don't want to force trains to the depot 03:33:12 <coopserver> <BiG_MEECH> k 03:33:24 <coopserver> <Sylf> they should bypass the depot if the track is open 03:33:47 <coopserver> <Sylf> depot slows down trains - it's better if it can be avoided 03:34:04 <coopserver> <BiG_MEECH> i will avoid it like ZIKA 03:34:54 <coopserver> *** BiG_MEECH has joined spectators 03:35:37 <coopserver> *** Game paused (connecting clients) 03:35:41 <coopserver> *** Sadale has joined 03:35:42 <coopserver> *** Game unpaused (connecting clients) 03:35:57 <coopserver> *** Omnix has left the game (Leaving) 03:36:10 <coopserver> <Sadale> hi :3 03:36:22 <coopserver> <Sylf> yo 03:36:39 <coopserver> <BiG_MEECH> heyo 03:36:56 <coopserver> *** Sadale has started a new company #8 03:37:56 <coopserver> *** Sadale has joined spectators 03:38:32 <coopserver> <Sadale> No one using PBS? 03:38:51 <coopserver> <Sylf> we do 03:38:55 <coopserver> <Sadale> NVM. found one rail network with PBS. :-) 03:38:56 <coopserver> <BiG_MEECH> you'll only want to use it in certain areas 03:39:26 <coopserver> <Sadale> Is there anything that PBS can't do that presignals can do? 03:39:43 <coopserver> <Sylf> lots 03:39:56 <coopserver> <Sadale> Interesting. :O 03:40:13 <coopserver> <Sylf> but that's somewhat advanced topic 03:40:19 <coopserver> <Sadale> I'm new to this game. And I couldn't figure out how to use presignals yet :P 03:40:47 <coopserver> <Sadale> right. I'm too lazy to interpret the stuffs that I've found by googling around 03:41:03 <coopserver> <Sadale> And PBS is much easier to use for noobs like me :P 03:41:12 <coopserver> <Sylf> it's a bit hard to build something like my Flintston Valley station without presignals 03:41:31 <coopserver> <Sadale> /me checks 03:41:43 <coopserver> <Sylf> it's probably possible, but that's too much thinking 03:41:50 <BiG_MEECH> think of presignals like computer logic, on / off / xor gates 03:42:16 <coopserver> <Sadale> How do I read the scrollback of chat messages here? 03:42:27 <coopserver> <BiG_MEECH> can look in irc room 03:42:31 <coopserver> <BiG_MEECH> or use ` key 03:42:33 <coopserver> <Sylf> hit ` key (tilde) 03:42:59 <coopserver> <Sylf> shift pgup/pgdn for scrolling 03:43:26 <coopserver> <Sadale> Wow. Filtston Valley station looks complicated :O 03:44:16 <coopserver> *** BiG_MEECH has left the game (Leaving) 03:44:51 <coopserver> <Sadale> How comes a station with two platforms needs so many signals? 03:45:14 <coopserver> <Sylf> they normally don't 03:45:42 <coopserver> <Sadale> woah! There is a queuing buffer in the station! 03:47:27 <coopserver> <Sadale> Why couldn't the station be donw with PBS? 03:47:43 <coopserver> <Sadale> done* 03:47:49 <coopserver> <Sylf> we do have some PBS there 03:47:56 <coopserver> <Sylf> right in front of platforms 03:48:10 <coopserver> <Sadale> right. I see the one way path signal there. 03:48:25 <coopserver> <Sylf> but the overflow buffer and its release logic is much easier with pre signals 03:49:15 <coopserver> <Sadale> With path signals instead of presignals, wouldn't the trains just loop around in the buffer? :o 03:49:49 <coopserver> <Sadale> And why is there a bridge in the overflow buffer? can't the train turn 90deg? 03:50:09 <coopserver> <Sylf> which bridge? 03:50:33 <coopserver> <Sylf> the red one or the grey one? 03:50:36 <coopserver> <Sadale> red. The one that is for train reversal in the overflow buffer of the station 03:50:46 <coopserver> <Sadale> Not the water one. 03:51:05 <coopserver> <Sylf> the red bridge is there so the depot is not visible from the main line 03:51:20 <coopserver> <Sadale> wow :O 03:51:32 <coopserver> <Sadale> no wonder why you want to use presignals. 03:51:59 <coopserver> <Sadale> right. I think that would be difficult to do without presignals 03:52:08 <coopserver> <Sadale> perhaps impossible. 03:52:11 <coopserver> <Sylf> it's actually possible :P 03:52:16 <coopserver> <Sadale> :O 03:52:31 <coopserver> <Sylf> there, done :P 03:52:36 <coopserver> <Sadale> huh? where? 03:53:19 <coopserver> <Sylf> the presignal under the water bridge is gone, and couple more presignals are done 03:53:33 <coopserver> <Sylf> and had to replace about 3 other signals with PBS 03:53:45 <coopserver> <Sadale> ah. cool! 03:54:25 <coopserver> <Sylf> I can't go without 3 other presignals around that depot 03:54:28 <coopserver> <Sadale> Is it the red bridge prevent train from mainline entering the depot or the presignals inside the buffer? 03:54:48 <coopserver> <Sadale> or both? :P 03:55:07 <coopserver> <Sadale> The presignals there looks magical for me :P 03:55:12 <coopserver> <Sylf> the presignals in that buffer controls the trains that enter the depot 03:55:36 <coopserver> <Sylf> once they enter the depot, they stay in the depot until there's enough room in the next waiting buffer 03:55:57 <coopserver> <Sadale> Wow! 03:56:01 <coopserver> <Sadale> Cool! 03:56:02 <coopserver> <Sylf> those 3 red tiles must be open before trains can exit the depot 03:56:18 <coopserver> <Sylf> and there are no other trains approaching the depot 03:56:38 <coopserver> <Sylf> lots of tricks 03:56:56 <Sylf> @overflow 03:57:00 <coopserver> <Sadale> right. I should really read about presignals to build cool stuffs like that :) 03:57:06 <Sylf> @wiki overflow 03:57:07 <Webster> HTTP Error 404: Not Found - http://wiki.openttdcoop.org/Special:Search?go=Go&search=overflow 03:57:30 <coopserver> <Sadale> What's the IRC channel for this game? 03:57:43 <coopserver> <Sadale> It seems that it ain't #openttdcoop 03:57:54 <coopserver> <Sylf> for this server, it's irc.oftc.net #openttdcoop.stable 03:58:02 *** Sadale has joined #openttdcoop.stable 03:58:05 <Sadale> testing :3 03:58:18 <coopserver> <Sylf> @@log 03:58:29 <coopserver> <Sylf> @@logs 03:58:30 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 03:59:17 <coopserver> <Sadale> Just to check whether I understand it correctly. Is that depot for production of train only? 03:59:43 <coopserver> <Sadale> Since it isn't accessible from the mainline, what else it could be used? :P 03:59:46 <coopserver> <Sylf> no, it's a part of overflow 03:59:53 <coopserver> <Sadale> huh? 03:59:54 <coopserver> <Sadale> oh. 04:00:06 <coopserver> <Sadale> so that the train can escape to the depot? :O 04:00:09 *** Sadale has left #openttdcoop.stable 04:00:10 <coopserver> <Sylf> if there are more trains that enters that waiting buffer, then those trains enter the depot 04:00:15 <coopserver> <Sadale> wow. 04:00:20 <coopserver> <Sadale> oi oi. That's cheating :P 04:00:57 <coopserver> <Sylf> I'm not the genius who figure out the magic 04:00:57 <coopserver> <Sadale> It's funny that a depot can accomodate infinitie trains :P 04:00:58 <coopserver> <Sylf> I'm only exploiting the magic that coop seniors found 04:02:06 <coopserver> <Sadale> apparently that might also work with PBS :P 04:02:22 <coopserver> <Sylf> nope, can't do 04:02:52 <coopserver> <Sylf> if I use PBS, the trains will try to leave the depot prematurely 04:03:04 <coopserver> <Sadale> Maybe I can try building one to demostrate my idea. 04:03:10 <coopserver> <Sadale> Don't worry. I won't connect it to your network. 04:03:41 <coopserver> *** Sadale has started a new company #8 04:05:28 <coopserver> <Sadale> Would you mind me to terraform the tiles near the yellow purrs? 04:06:01 <coopserver> <Sylf> whose what? 04:06:39 <coopserver> <Sadale> well, I want to raise the land there so that you can check whether the PBS idea would work out :P 04:06:52 <coopserver> <Sylf> oh, I didn't see your purr 04:06:54 <coopserver> <Sadale> I don't have enough space to show you right now :P 04:07:38 <coopserver> <Sylf> you can use the open area around Rundhead Cross 04:07:46 <coopserver> <Sylf> juts across the bay 04:08:06 <coopserver> <Sadale> cool! Thanks 04:08:07 <coopserver> <Sylf> and use the passengers from the town for the cargo 04:13:17 <coopserver> <Sadale> Done. Right besides the downtown Rundhead Cross 04:13:49 <coopserver> <Sadale> The blue one is the mainline. The red one is the reserved space 04:15:00 <coopserver> <Sadale> Notice that there is no signal in the red purr. Would that prevent the train from prematurly exiting the depot? 04:15:16 <coopserver> <Sadale> hmm. I guess the best way is to test it myself :P 04:16:13 <coopserver> <Sylf> you'll need some cash if you keep teraforming 04:16:22 <coopserver> <Sadale> Oh thanks! :D 04:16:26 <coopserver> <Sylf> teraforming is expensive on this server :P 04:16:46 <coopserver> <Sadale> oh. no wonder why it's so expensive. 04:16:57 <coopserver> <Sadale> I recall that it wasn't that expensive in my local games :P 04:21:47 <coopserver> <Sylf> strange how they don't enter the extra buffer, right? 04:21:57 <coopserver> <Sadale> right :( 04:22:13 <coopserver> <Sylf> place a 2-way block signal at A 04:22:15 <coopserver> <Sadale> LOL now I'm screwed :D 04:22:20 <coopserver> <Sylf> nah 04:23:14 <coopserver> <Sylf> hm 04:23:17 <coopserver> <Sadale> :D 04:23:26 <coopserver> <Sadale> Maybe I can somehow figure it out. I dunno :P 04:23:46 <coopserver> <Sadale> awhahahahahah! :D 04:23:51 <coopserver> <Sylf> boooooooooooooooooooooooooooooom 04:24:01 <coopserver> <Sadale> *cries* 04:24:05 <coopserver> <Sylf> ok anyways 04:24:12 <coopserver> <Sylf> past my bed time 04:24:15 <coopserver> <Sylf> seeyaz 04:24:16 <coopserver> *** Sylf has left the game (Leaving) 04:58:06 <coopserver> *** Game paused (connecting clients) 04:58:11 <coopserver> *** brutesquad has joined 04:58:12 <coopserver> *** brutesquad has started a new company #9 04:58:13 <coopserver> *** Game unpaused (connecting clients) 04:58:25 <coopserver> *** brutesquad has joined spectators 05:01:48 <coopserver> *** brutesquad has left the game (Leaving) 06:00:02 <coopserver> *** Sadale has left the game (Leaving) 06:00:03 <coopserver> *** Game paused (number of players) 06:30:27 *** tycoondemon has quit IRC 06:38:14 *** tycoondemon has joined #openttdcoop.stable 08:04:05 <coopserver> *** Game still paused (connecting clients, number of players) 08:04:06 <coopserver> *** Sadale has joined 08:04:07 <coopserver> *** Game still paused (number of players) 08:04:08 <coopserver> *** Game unpaused (number of players) 08:10:31 <coopserver> *** Sadale has left the game (Leaving) 08:10:32 <coopserver> *** Game paused (number of players) 08:29:11 *** StarLite has joined #openttdcoop.stable 08:29:11 *** ChanServ sets mode: +o StarLite 08:39:39 <coopserver> *** Game still paused (connecting clients, number of players) 08:39:43 <coopserver> *** V453000 has joined 08:39:44 <coopserver> *** Game still paused (number of players) 08:40:01 <happpy> hi v 08:40:10 <coopserver> <V453000> hihi 08:40:13 <coopserver> <V453000> just checking around 08:40:14 <coopserver> *** V453000 has left the game (Leaving) 08:40:16 <V453000> :) 08:40:26 <happpy> nice 08:53:19 <V453000> how are you? 08:59:33 <happpy> good how ar u 09:02:41 <V453000> okay :) 12:26:45 *** happpy has quit IRC 12:49:44 <coopserver> *** Game still paused (connecting clients, number of players) 12:49:49 <coopserver> *** happy train sport has joined 12:49:50 <coopserver> *** Game still paused (number of players) 12:51:14 <coopserver> *** happy train sport has left the game (Leaving) 13:00:36 *** happpy has joined #openttdcoop.stable 13:07:28 <coopserver> *** Game still paused (connecting clients, number of players) 13:07:30 <coopserver> *** Player has joined 13:07:32 <coopserver> *** Game still paused (number of players) 13:07:49 <coopserver> *** Player has left the game (Leaving) 15:29:08 <coopserver> *** Game still paused (connecting clients, number of players) 15:29:13 <coopserver> *** happy train sport has joined 15:29:14 <coopserver> *** Game still paused (number of players) 15:41:34 *** Webster has joined #openttdcoop.stable 15:41:40 <coopserver> *** happy train sport has joined company #2 15:41:41 <coopserver> *** Game unpaused (number of players) 15:41:41 *** ChanServ sets mode: +o Webster 15:46:12 *** happpy_ has joined #openttdcoop.stable 15:46:12 *** StarrrLite has joined #openttdcoop.stable 15:52:38 <coopserver> *** Game paused (connecting clients) 15:52:43 <coopserver> *** dice has joined 15:52:44 <coopserver> *** Game unpaused (connecting clients) 15:55:31 <coopserver> *** dice has left the game (Leaving) 15:58:29 *** tyteen4a03 has joined #openttdcoop.stable 16:03:47 <coopserver> *** happy train sport has joined spectators 16:03:49 <coopserver> *** Game paused (number of players) 16:14:00 *** happpy_ is now known as happpy 16:14:09 <coopserver> *** Game still paused (connecting clients, number of players) 16:14:15 <coopserver> *** dice has joined 16:14:16 <coopserver> *** Game still paused (number of players) 16:14:17 <coopserver> *** Game unpaused (number of players) 16:14:21 <happpy> hi 16:14:36 <coopserver> <dice> yo 16:14:45 <happpy> how things 16:14:56 <coopserver> <dice> alright 16:14:59 <coopserver> <dice> how are you? 16:15:05 <happpy> good thanks 16:37:05 *** Clockworker_ has joined #openttdcoop.stable 16:44:34 *** Clockworker has quit IRC 16:48:30 <coopserver> *** dice has left the game (Leaving) 16:48:31 <coopserver> *** Game paused (number of players) 17:15:49 <coopserver> *** Game still paused (connecting clients, number of players) 17:15:59 <coopserver> *** GameByte.dk has joined 17:16:00 <coopserver> *** Game still paused (number of players) 17:16:01 <coopserver> *** Game unpaused (number of players) 17:16:05 <happpy> hi 17:16:54 <coopserver> *** GameByte.dk has left the game (Leaving) 17:16:55 <coopserver> *** Game paused (number of players) 18:10:29 *** Webster` has joined #openttdcoop.stable 18:10:43 *** StarLite has joined #openttdcoop.stable 18:11:16 *** Webster has quit IRC 18:11:16 *** StarLite has quit IRC 18:14:29 *** tyteen4a03 has quit IRC 18:14:51 *** StarLite has joined #openttdcoop.stable 18:14:51 *** ChanServ sets mode: +o StarLite 18:15:14 *** StarrrLite has quit IRC 18:29:30 *** BiG_DOOD has joined #openttdcoop.stable 18:33:11 *** tyteen4a03 has joined #openttdcoop.stable 18:33:44 *** Clockworker_ is now known as Clockworker 18:57:10 *** Webster has joined #openttdcoop.stable 18:57:10 *** ChanServ sets mode: +o Webster 19:09:14 *** StarLite has quit IRC 19:10:49 *** tycoondemon2 has joined #openttdcoop.stable 19:10:49 *** BiG_DOOD has quit IRC 19:10:49 *** tycoondemon has quit IRC 19:10:49 *** tyteen4a03 has quit IRC 19:11:28 *** StarLite has joined #openttdcoop.stable 19:11:28 *** ChanServ sets mode: +o StarLite 19:14:29 <coopserver> *** happy train sport has left the game (Leaving) 19:26:44 *** tyteen4a03 has joined #openttdcoop.stable 19:27:34 *** Compu has quit IRC 19:32:54 *** Compu has joined #openttdcoop.stable 19:51:01 <coopserver> *** Game still paused (connecting clients, number of players) 19:51:04 <coopserver> *** Sova has joined 19:51:05 <coopserver> *** Sova has started a new company #9 19:51:06 *** aard has joined #openttdcoop.stable 19:51:06 <coopserver> *** Game still paused (number of players) 19:51:07 <coopserver> *** Game unpaused (number of players) 19:51:55 <happpy> hi 19:52:01 <coopserver> <Sova> hey 19:52:28 <coopserver> <Sova> hows it going happy? 19:52:39 <happpy> good 19:52:44 <happpy> and u 19:52:53 <coopserver> <Sova> not gonna complain 20:18:00 <coopserver> *** Game paused (connecting clients) 20:18:02 <coopserver> *** lcd047 has joined 20:18:03 <coopserver> *** Game unpaused (connecting clients) 20:18:16 <coopserver> *** lcd047 has left the game (Leaving) 20:24:28 <coopserver> *** Game paused (connecting clients) 20:24:31 <coopserver> *** dice has joined 20:24:32 <coopserver> *** Game unpaused (connecting clients) 20:25:05 <coopserver> <dice> can we do yeti on the next map 20:25:49 <happpy> yep but u have to wate and see whonts the nexs wom going to be like 20:25:58 <coopserver> <dice> wom? 20:26:26 <coopserver> <Sova> when will the map reset? 20:26:27 <happpy> won 20:26:49 <coopserver> <dice> base cargos are just so boring 20:27:13 <happpy> when sume won make a map and send it to the server 20:27:24 *** aard has quit IRC 20:28:31 <happpy> cargos ar not boring 20:28:54 <coopserver> <dice> it's too one-dimensional 20:29:17 <coopserver> <dice> yeti is much more fun 20:30:01 <happpy> we have new yeti so makes it a bit fun 20:30:31 <coopserver> <dice> does V come on often anymore? 20:31:40 <happpy> he come and chek the server sume times 20:32:05 <happpy> but he besay doing a mew train set i think 20:32:13 <coopserver> <dice> ah 20:32:16 <coopserver> <dice> fun' 20:32:47 <happpy> yep 20:49:24 <coopserver> <dice> man i want to play on yeti 20:49:29 <coopserver> <dice> but i don't want to play single player 20:53:08 <happpy> 20:59:18 <coopserver> *** Sova has left the game (Leaving) 21:02:33 <happpy> ok gn have fun 21:03:19 <happpy> if u need eney thin just leve a texs for a admin and ther can read it 21:07:51 *** happpy has left #openttdcoop.stable 21:08:34 <coopserver> <dice> is there a 2>4 balanced junction? 21:23:50 <coopserver> *** dice has left the game (Leaving) 21:23:51 <coopserver> *** Game paused (number of players) 21:34:30 *** StarLite has quit IRC 21:44:40 <coopserver> *** Game still paused (connecting clients, number of players) 21:44:46 <coopserver> *** __Fellini__ has joined 21:44:47 <coopserver> *** Game still paused (number of players) 21:49:43 <coopserver> *** __Fellini__ has started a new company #10 21:49:43 <coopserver> *** Game unpaused (number of players) 22:03:22 <coopserver> *** __Fellini__ has left the game (Leaving) 22:03:23 <coopserver> *** Game paused (number of players)