Log for #openttdcoop.stable on 3rd February 2017:
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00:00:20  <coopserver> <Sainten> You guys are kind, like this. Been years since i played on a openttdcoop server. But remember i learned ALOT!
00:00:35  <coopserver> <Fionelo> :)
00:00:44  <coopserver> <Fionelo> thanks scrooge <3
00:01:06  <coopserver> <Furryman> whoa !!!
00:01:12  <happpy> been playing  for 4 years  sainten
00:01:15  <Scrooge> Now just build.
00:01:43  <Scrooge> Some times ago happy saved me from bankcrupt, so it's a honour.
00:02:05  <coopserver> <Furryman> thx a lot :D
00:03:06  <coopserver> <Sainten> I played for 4-8 years ago - cant remember its so far back. Best experience was beeing the planner in a coop game. :D
00:03:41  <happpy> year  i lot  new stuf has been going on
00:05:12  <coopserver> <Sainten> Ya, the new signals are a big thing. Never really used them before, so im trying them out.
00:05:48  <coopserver> <Furryman> i can say it's really difficult to use them :-/
00:05:58  <happpy> yep  sainten i  like   help new player's out
00:06:28  <happpy> u be fine  mor times u play its get better
00:06:44  *** tycoondemon has quit IRC
00:06:50  <coopserver> <Sainten> Dont call me that, old player returning as a newbie. :D
00:07:04  <coopserver> <Sainten> But if anyone see me do stupid stuff, just tell me so i can learn the new ways.
00:07:28  <Scrooge> But unfortunately: This game is getting a little bit boring now.
00:07:42  <coopserver> *** Game paused (connecting clients)
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00:07:44  <happpy>  u be fine
00:07:45  <coopserver> *** Game unpaused (connecting clients)
00:07:46  <Scrooge> I just build a sightseeing-line, just for fun, with steam...
00:07:54  <happpy> nice
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00:08:15  <coopserver> <Furryman> where ?  :3
00:08:26  <Scrooge> My network went almost fine, a litle bit jam. But it can't take much more trains.
00:08:31  <coopserver> *** loeky has joined company #5
00:08:49  <Scrooge> All stations all full with goods ans people.
00:08:54  <Scrooge> So: Waht now to do better?
00:09:16  <Scrooge> Furryman: watch for the sign "Sightseeing" ;:-)
00:09:16  <happpy> then u need mir train line's  then scrolge
00:10:41  <Scrooge> Yes.
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00:11:19  <Scrooge> I'm not very excited about the preferred ML-SL-concept.
00:11:55  <Scrooge> The Mainline is getting overcrowdet very soon. I think about if its better to transport more things directly.
00:12:11  <happpy> i think u shord  learn ml scrooge     like what i got
00:12:23  <happpy> like LLRR
00:14:42  <Scrooge> I *have* a LLRR-ML this time :-)
00:15:09  <happpy> nice nexs time u shord try a loop
00:15:21  <happpy> loop LLRR
00:16:25  <Scrooge> Yes, you are the blue company.
00:16:29  <Scrooge> Impressing.
00:16:55  <Scrooge> Not the fastest trains, but ALL at constant speed without jams.
00:17:19  <happpy> i dont go for speed
00:17:30  <Scrooge> Yes, I see.
00:17:45  <happpy>  i go for the teaibs i got   ther goid fir cerv
00:17:53  <happpy> trains
00:18:28  <Scrooge> As you can see I *like* the long tracks spanning above 4 islands .-)
00:18:50  <happpy> that's becours  the side line has got a split to the ml so no train q
00:19:11  <happpy> year  i see scrooge
00:19:19  <Scrooge> <g>
00:21:15  <happpy>  doo your side line make the train q ir the ml  scrooge
00:23:11  <Scrooge> the connection betweeen SL and ML s one of my problems.
00:24:24  <coopserver> *** Morduchna has left the game (Leaving)
00:24:49  <happpy> k  try this   let the ml go  ferst will the side line habe to wate in till  ther space  in the ml
00:25:18  <Scrooge> you mean withnthese priorities?
00:26:29  <happpy> year  chek my  net work out  to see how it works  and u will see  it works
00:26:46  <Scrooge> Yes, I know it works.
00:26:56  <Scrooge> But: It look ugly and unrealistic <g>
00:27:26  <happpy>  true   but u get no train q
00:27:39  <coopserver> *** Scrooge has left the game (general timeout)
00:28:16  <happpy> the openttdcoop public server  and pro server  have them scrooge
00:29:12  <coopserver> <Furryman> NO WAY !!!
00:29:28  <happpy> whats up
00:29:44  <coopserver> <Furryman> i've just started à new wood track and the sawmill close ...
00:29:53  <coopserver> <Fionelo> I had that with a coal mine
00:29:57  <coopserver> <Fionelo> annoying af
00:29:57  <happpy> ar rip
00:30:03  <coopserver> <loeky> fund a new one or should i
00:33:35  <coopserver> <Furryman> here we go :D
00:35:47  <coopserver> <Sainten> I see many of you only uses path signals to station entry, is that the best practice? Then block signals for the rest of the line?
00:35:59  <coopserver> <Sainten> Or some of you*
00:36:30  <Scrooge> Back.
00:36:38  <happpy> block sigmal so 2 trains can go to the station
00:36:43  <Scrooge> happpy: Yes I know, and I have to play with this.
00:37:04  <happpy> but ml   path sigmal
00:37:13  <happpy> ar ok
00:37:41  <coopserver> <Sainten> You mean block for ml, path for station? :D
00:37:42  <coopserver> <Fionelo> night y'all
00:37:50  <coopserver> <loeky> gn
00:38:05  <coopserver> *** Fionelo has left the game (Leaving)
00:38:27  <happpy> no  sainte no block sigmal on ml just  stations
00:40:49  <coopserver> <Sainten> I dont think we call the signals the same thing. But i see your line, i get what you mean. :)
00:42:11  <Scrooge> So, finish for today.
00:42:15  <Scrooge> Good night.
00:42:19  <coopserver> <loeky> gn
00:42:28  <Scrooge> Happy networking <g>
00:42:48  <coopserver> <loeky> as long as wifi holds (-:
00:49:57  <coopserver> <Furryman> i've forgot to refit my new trains *facepalm*
00:50:55  <happpy>  year  i doo that sume times
00:51:09  <coopserver> <loeky> same here
00:52:08  <coopserver> <Furryman> that will be better now :D
00:52:41  <coopserver> <Sainten> I think i have too many ambitions with my beginner track. :D
00:56:43  <coopserver> <Furryman> meh ...
00:56:46  <happpy> !date
00:56:46  <coopserver> Jan 30 2468
00:58:09  <coopserver> <Furryman> boom :D
00:59:06  <happpy> k have fun  have a nice night   or day    gn
00:59:19  <coopserver> <loeky> gn
01:15:21  <coopserver> <Furryman> gn !!!
01:15:26  <coopserver> <loeky> gn
01:20:09  <coopserver> <Furryman> just a quick thing i've tried to bribe a city because he have refused to construct and my attempt has been discovered, what can i do ?
01:20:32  <coopserver> <loeky> you can try again or build trees
01:21:00  <coopserver> <Furryman> i can't try again
01:22:11  <coopserver> <Furryman> he trees have worked thx :D
01:22:23  <coopserver> <loeky> oke
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02:30:22  <coopserver> <Sainten> How often does this server reset_
02:30:26  <coopserver> <Sainten> ?
02:30:36  <coopserver> <loeky> it is done manualy
02:30:54  <coopserver> <Sainten> Nice, so i will proberly be able to expand my network later.
02:31:33  <coopserver> <loeky> yes but the idee is coop so you are meant to sty on you own iland
02:32:19  <coopserver> <Sainten> So i actully build to close to another player?
02:33:04  <coopserver> <loeky> it is my first time here and a see no complains but it is in the rules
02:33:25  <coopserver> <Sainten> Ya, but i had to build somewhere, but doesnt compete for any resources tho. So hopes its okay.
02:33:33  <coopserver> <Furryman> just don't take from used industries ;)
02:34:05  <coopserver> <Sainten> Wouldn't do that, thats why im the pax man. :D
02:34:52  <coopserver> <Furryman> i prefer the wood industry
02:35:36  <coopserver> <Sainten> Normally i prefer something that have more to it. Wood, oil, even iron ore steel.
03:02:58  <coopserver> *** Sainten has left the game (Leaving)
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03:21:59  <coopserver> <Lejvingbot> sup
03:22:03  <coopserver> <loeky> hello
03:22:18  <coopserver> <Lejvingbot> I'm not green loeky
03:22:29  <coopserver> <Lejvingbot> I deleted my srnw it was why the server crashed
03:22:30  <coopserver> <Lejvingbot> :)
03:22:51  <coopserver> <loeky> oh i see was it a bug than
03:22:54  <coopserver> <Lejvingbot> yedah
03:22:59  <coopserver> <Lejvingbot> it's fixed in beta versions
03:23:02  <coopserver> <Lejvingbot> but not on stable
03:23:14  <coopserver> <Lejvingbot> we had same bug on prozone server so we told them to fix it heh
03:24:06  <coopserver> <Lejvingbot> your network is a big mess =)
03:24:26  <coopserver> <loeky> it is improving (slowly)
03:25:04  <coopserver> <loeky> i have had serverlag many times but when remove path signal for normal no more lag
03:25:14  <coopserver> <Lejvingbot> ah
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03:28:14  <loeky> but i am first lejvingbot
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03:56:21  <loeky> good night
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08:34:37  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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08:34:50  <coopserver> <Player> !name Fionelo
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10:20:52  <happpy> !date
10:20:52  <coopserver> Sep 10 2509
10:21:01  <happpy> !players
10:21:01  <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected
10:55:24  <coopserver> <Furryman> morning :D
10:55:28  <coopserver> <Fionelo> hey
10:56:37  <coopserver> <Furryman> damn i've forest producing 1500ton of wood :D
10:58:47  <happpy> hi
11:07:50  <coopserver> <Fionelo> hey
11:07:58  <coopserver> <Fionelo> Yeah I just made a load of new networks
11:08:12  <coopserver> <Fionelo> got 37 trains now :/
11:09:16  <coopserver> <Fionelo> and spent ages making a doube mainline
11:09:23  <coopserver> <Fionelo> like rerouting all my tunnels
11:19:12  <coopserver> <Furryman> whia my forest at binkypool west produce 1200 ton of woods i've started a fourth trai n :D
11:19:30  <coopserver> <Fionelo> nice
11:23:29  <coopserver> <Furryman> i would like to get rid of a little lake but it'll cost me 12billion
11:23:39  <coopserver> <Fionelo> :(
11:23:54  <coopserver> <Fionelo> I accidentally raised 1 tile and it cost me 122mill
11:24:06  <coopserver> <Furryman> ouch
11:24:25  <coopserver> <Fionelo> it's ok as I have 7mill income per year
11:24:51  <coopserver> <Fionelo> thanks furry :)
11:31:28  <coopserver> <Fionelo> can someone help me out with a signal problem?
11:32:37  <coopserver> <Fionelo> At swivelwood, where the two bridges are, I need to have a signal layout which enables one train on each bridge going one way whilst the opposite way waits on the land
11:33:00  <coopserver> <Fionelo> I have two entry signals for the direction going onto the bridge
11:33:19  <coopserver> <Fionelo> what signal do i need on the bend on the land between the two bridges?
11:56:07  <coopserver> <Fionelo> fixed it
11:57:41  <coopserver> <Fionelo> now incoming trains have priority to get to the station to load up then outgoing trains have to wait. Also, one train can be on the bridge while another one is on the other bridge
12:06:51  <coopserver> <Fionelo> cyall later
12:07:01  <coopserver> *** Fionelo has left the game (Leaving)
12:18:08  <coopserver> <Furryman> !rules
12:18:09  <coopserver> Server rules can be found here:
12:19:02  <happpy> did sume won arsk  when the server restart  last nighr
12:22:55  <coopserver> <Furryman> the production of banks don't increase ?
12:50:02  <coopserver> <Furryman> happpy you have waytoo much trains :D
12:52:02  <happpy> nop
12:52:19  <happpy>  my net work runs nice
12:56:54  <happpy> i got LLLRRR so i can ade mor   trains if i need
12:57:03  <happpy> to
13:01:41  <happpy> !players
13:01:41  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
13:15:13  <coopserver> <Furryman> 240m to build a bridge ? T_T
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14:56:15  <coopserver> <Furryman> hey :D
14:56:19  <coopserver> <Sainten> Hey :)
14:59:16  <coopserver> <Sainten> :D
14:59:31  <coopserver> <Sainten> 4$ always welcome.
15:01:34  <happpy> hi
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15:01:56  <coopserver> <Sainten> Hey
15:02:04  <coopserver> <Lejvingbot> sup
15:02:38  <coopserver> *** Lejvingbot has started a new company #14
15:02:39  <coopserver> <Furryman> here we go my main wood railway upgraded to electricity :D
15:02:40  <happpy> hi
15:03:35  <coopserver> <Sainten> Upgraded? :D Nice and old school
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15:08:38  <coopserver> <Furryman> i don't if i can add more train in my main railway
15:08:48  <coopserver> <Furryman> know*
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15:24:41  <coopserver> <happy train sport> Furryman:  sume  ov your wood  trains ar to lone  for the wood drop
15:25:31  <coopserver> <Furryman> ok thx i'll fix that
15:25:38  <coopserver> <happy train sport> np
15:26:59  <coopserver> <Furryman> 6.5 should be enough
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16:06:31  <coopserver> <Furryman> morduchna have a huge traffic jam near crackerbottom
16:24:54  <coopserver> <happy train sport> need  fixs  that then
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16:38:09  <coopserver> <Furryman> and obviously a traffic jam at my wood drop
16:42:20  <coopserver> <Furryman> boom ...
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17:02:25  <coopserver> <Furryman> hi morduchna
17:02:34  <coopserver> <Furryman> you have a traffic jam
17:02:51  <coopserver> <Furryman> at crackerbottom
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17:27:12  <coopserver> <Player> !name Fionelo
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17:27:26  <coopserver> <Fionelo> hey
17:27:41  <coopserver> <Furryman> hey :D
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17:27:56  <coopserver> <Fionelo> how's it going?
17:30:24  <coopserver> <Furryman> very good thx :D
17:33:51  <coopserver> <Furryman> i expanding slowly but steady :D
17:34:14  <coopserver> <Fionelo> Cool :) I just realised a factory disappeared in lumpyweed so 4 of my trains were doing nothing
17:34:34  <coopserver> <Furryman> because traffic jam ?
17:34:38  <coopserver> <Fionelo> no idea
17:34:49  <coopserver> <Fionelo> came back online and they were sitting doing nothing
17:45:03  <coopserver> <Fionelo> Sorted it out now :)
17:45:24  <coopserver> <Fionelo> Had to make new trains to go to another factory further away so I get paid more
17:45:54  <coopserver> <Furryman> i've reworked my tracks what do u think ?
17:56:11  <coopserver> <Furryman> boom :D
17:56:25  <coopserver> <Fionelo> whereabouts?
17:56:50  <coopserver> <Furryman> tried to remove a traffic jam
17:57:34  <coopserver> <Furryman> because i've put wrong signals
17:57:38  <coopserver> <Fionelo> Trains blew up? :D
17:57:46  <coopserver> <Furryman> yeay :D
17:58:19  <coopserver> <Fionelo> I upgraded my main line to a double now near tinklebury
17:58:28  <coopserver> <Fionelo> finally got the signals working without traffic jams
17:58:34  <coopserver> <Fionelo> and the four bridges
17:59:04  <coopserver> <Fionelo> still get a jam on the 3 way junction though
17:59:11  <coopserver> <Fionelo> nothing I can really do about it
17:59:32  <coopserver> <Fionelo> without having to send every train to the depot
17:59:37  <coopserver> <Fionelo> and redesigning the whole thing
18:00:01  <coopserver> <Furryman> me too i've sometimes a traffic jam at my 5way wood drop ...
18:01:04  <coopserver> <Furryman> i don't know why ...
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18:10:02  <coopserver> <Fionelo> Hey
18:10:05  <coopserver> <loeky> hello
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18:28:21  <coopserver> <Furryman> hi loeky :D
18:31:02  <loeky> hello
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19:23:03  <coopserver> <Ben_> This place is quite busy...
19:23:09  <coopserver> <Fionelo> not at all :)
19:23:15  <coopserver> <Fionelo> there are loads of places to build
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19:39:49  <coopserver> <Fionelo> welcome back
19:40:07  <coopserver> <Fionelo> I just accidentally blew 313mill :'(
19:40:20  <coopserver> <Fionelo> look at y finances :'(
19:40:21  <coopserver> <Furryman> ouch !!!
19:40:46  <coopserver> <Fionelo> it'll be fine by the morning
19:41:13  <coopserver> <Fionelo> thankyou :)
19:41:38  <coopserver> <Furryman> your welcome :D
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19:52:48  <coopserver> <Furryman> so i've overtaked you in company value :D
20:01:53  <coopserver> <Furryman> my city scatterwood is huge !!!
21:05:01  <coopserver> *** Furryman has left the game (general timeout)
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21:14:10  <happpy> hi
21:14:16  <coopserver> <grumbletonian> hey happy, how are you
21:14:28  <happpy> good thanks
21:14:42  <happpy> how things
21:14:55  <coopserver> <grumbletonian> good just been streaming some TTD today. was hoping server was reset
21:16:25  <happpy> server will restart when players get bord or sume won up load a map to the server
21:16:38  <coopserver> <grumbletonian> yeah i know, it's no big deal
21:16:58  <happpy> ther a new game on openttdcoop public server
21:17:08  <coopserver> <grumbletonian> hmm, i'll check it out
21:17:12  <coopserver> *** grumbletonian has left the game (Leaving)
21:17:56  <coopserver> <Fionelo> please don't start a reset, I've spent a lot of time making my network :''''(
21:18:49  <happpy> u be  ok  ther a new gane on openttdcoop public server  so  most player's bee on ther
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23:31:16  <coopserver> *** Furryman has left the game (general timeout)
23:31:17  <coopserver> *** Game paused (number of players)

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