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00:00:00 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh 00:00:15 <coopserver> <loeky> the iron trains dont go the MSH 1-3 00:00:43 <coopserver> <Goodfriend-I_LUV_OPENTTD> yeah 00:00:57 <coopserver> <Goodfriend-I_LUV_OPENTTD> it just bypasses it. 00:04:13 <coopserver> <Goodfriend-I_LUV_OPENTTD> So are you just going to connect all the lines to all the MSH? 00:04:37 <coopserver> <loeky> yeah 4ml -> 6MSH 00:04:44 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 00:05:06 <coopserver> <Goodfriend-I_LUV_OPENTTD> would it easier to set it back? 00:05:27 <coopserver> <Goodfriend-I_LUV_OPENTTD> be* 00:05:41 <coopserver> <loeky> set back what? 00:05:49 <coopserver> <Goodfriend-I_LUV_OPENTTD> nevemrind 00:05:59 <coopserver> <Goodfriend-I_LUV_OPENTTD> I work on the Iron bypass 00:06:21 <coopserver> <loeky> the old ;ayout was nice but dit not use double bridges 00:06:33 <coopserver> <Goodfriend-I_LUV_OPENTTD> yeah 00:13:59 <coopserver> <Goodfriend-I_LUV_OPENTTD> it moving smoothly 00:14:10 <coopserver> <loeky> (-: 00:18:18 <coopserver> <Goodfriend-I_LUV_OPENTTD> i know it one bridged 00:20:27 <coopserver> <Goodfriend-I_LUV_OPENTTD> gtg 00:20:33 <coopserver> <loeky> k 00:20:35 <coopserver> <Goodfriend-I_LUV_OPENTTD> bye 00:20:39 <coopserver> <loeky> bye 00:20:41 <coopserver> *** Goodfriend-I_LUV_OPENTTD has left the game (connection lost) 00:46:27 <coopserver> *** Game paused (connecting clients) 00:46:32 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined 00:46:33 <coopserver> *** Game unpaused (connecting clients) 00:46:57 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined company #3 00:50:46 <coopserver> <Goodfriend-I_LUV_OPENTTD> is it done? 00:51:38 <coopserver> <loeky> dont think so but ran out off room for double bridges )-: 00:51:45 <coopserver> <Goodfriend-I_LUV_OPENTTD> disspointment 00:51:56 <coopserver> <Goodfriend-I_LUV_OPENTTD> You can always back the bridges. 00:52:36 <coopserver> <loeky> you will need them when losts off trains 00:52:54 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 00:54:09 <coopserver> <loeky> it seems all conections are there jsut 1 x remains 00:54:21 <coopserver> <Goodfriend-I_LUV_OPENTTD> k]\ 00:55:37 <coopserver> <loeky> it will do for now 00:55:43 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 00:56:07 <coopserver> <loeky> can you make sure there are path signals where needed 00:56:24 *** Mark has joined #openttdcoop.stable 00:56:25 *** Webster sets mode: +o Mark 00:57:10 <coopserver> <Goodfriend-I_LUV_OPENTTD> it going to last for a long time 00:57:16 <coopserver> <Goodfriend-I_LUV_OPENTTD> we shouldnt worry 00:57:49 <coopserver> <loeky> but we dont want any jams to happen 00:58:09 <coopserver> <Goodfriend-I_LUV_OPENTTD> i see 00:58:17 <coopserver> <Goodfriend-I_LUV_OPENTTD> but not gridlock atleast 00:58:24 <coopserver> <loeky> yeah 00:59:21 <coopserver> *** loeky has joined spectators 01:01:32 <coopserver> <Goodfriend-I_LUV_OPENTTD> i hope im not overflowing the system..... 01:02:01 <coopserver> <loeky> test it till the limit and then expand 01:02:07 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 01:02:15 <coopserver> <Goodfriend-I_LUV_OPENTTD> im doing more opmatiozation.. 01:02:44 <coopserver> <loeky> good see you later 01:02:50 <coopserver> <Goodfriend-I_LUV_OPENTTD> bye 01:02:54 <coopserver> <loeky> bye 01:03:02 <coopserver> *** loeky has left the game (Leaving) 01:26:30 <coopserver> *** Goodfriend-I_LUV_OPENTTD has left the game (Leaving) 01:26:31 <coopserver> *** Game paused (number of players) 02:03:16 *** loeky has quit IRC 03:08:28 *** Mark has quit IRC 03:39:43 <coopserver> *** Game still paused (connecting clients, number of players) 03:39:49 <coopserver> *** jcurran has joined 03:39:50 <coopserver> *** Game still paused (number of players) 03:41:41 <coopserver> *** jcurran has left the game (Leaving) 04:00:30 *** Mark has joined #openttdcoop.stable 04:00:31 *** Webster sets mode: +o Mark 04:23:33 *** Mark has quit IRC 04:26:37 *** Mark has joined #openttdcoop.stable 04:26:38 *** Webster sets mode: +o Mark 04:49:21 <coopserver> *** Game still paused (connecting clients, number of players) 04:49:23 <coopserver> *** lcd047 has joined 04:49:24 <coopserver> *** Game still paused (number of players) 04:49:36 <coopserver> *** lcd047 has left the game (Leaving) 05:42:41 *** Mark has quit IRC 09:13:06 *** Mittsys has joined #openttdcoop.stable 09:18:34 *** Mittsys has quit IRC 09:29:36 *** happpy has quit IRC 10:11:45 *** tycoondemon has joined #openttdcoop.stable 10:13:36 *** tycoondemon has quit IRC 10:14:42 *** tycoondemon has joined #openttdcoop.stable 11:19:51 *** happpy has joined #openttdcoop.stable 11:20:26 <happpy> !players 11:20:26 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 11:20:36 <happpy> !date 11:20:36 <coopserver> Apr 04 2024 12:11:05 <coopserver> *** Game still paused (connecting clients, number of players) 12:11:07 <coopserver> *** Nostredemus has joined 12:11:08 <coopserver> *** Game still paused (number of players) 12:11:22 <coopserver> *** Nostredemus has left the game (Leaving) 12:12:15 *** loeky has joined #openttdcoop.stable 12:12:31 <happpy> hey 12:12:38 <loeky> hello 12:12:45 <happpy> how things 12:14:15 <loeky> good you too 12:15:01 <happpy> good. 12:17:26 <coopserver> *** Game still paused (connecting clients, number of players) 12:17:30 <coopserver> *** loeky has joined 12:17:31 <coopserver> *** Game still paused (number of players) 12:19:36 <coopserver> *** loeky has joined company #3 12:19:37 <coopserver> *** Game unpaused (number of players) 12:57:32 <coopserver> <loeky> well now it is working 12:57:42 <coopserver> *** loeky has joined spectators 12:57:43 <coopserver> *** Game paused (number of players) 13:32:54 *** happpy has quit IRC 13:45:16 *** StarLite has joined #openttdcoop.stable 13:45:16 *** ChanServ sets mode: +o StarLite 13:47:41 <coopserver> *** loeky has left the game (general timeout) 16:07:39 <coopserver> *** Game still paused (connecting clients, number of players) 16:07:40 <coopserver> *** Nostredemus has joined 16:07:41 <coopserver> *** Game still paused (number of players) 16:07:47 <coopserver> *** Nostredemus has left the game (Leaving) 16:16:53 *** happpy has joined #openttdcoop.stable 16:27:39 <happpy> !date 16:27:39 <coopserver> Jan 26 2027 16:27:46 <happpy> !players 16:27:46 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 17:37:13 *** loeky has quit IRC 19:02:00 <coopserver> *** Game still paused (connecting clients, number of players) 19:02:05 <coopserver> *** [FR]Syl59 has joined 19:02:06 <coopserver> *** Game still paused (number of players) 19:03:52 <coopserver> *** [FR]Syl59 has left the game (Leaving) 19:23:02 *** StarLite has quit IRC 20:12:25 <coopserver> *** Game still paused (connecting clients, number of players) 20:12:30 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined 20:12:31 <coopserver> *** Game still paused (number of players) 20:13:33 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined company #3 20:13:34 <coopserver> *** Game unpaused (number of players) 20:13:37 <happpy> hey 20:13:41 <coopserver> <Goodfriend-I_LUV_OPENTTD> aye 20:14:39 <happpy> how things 20:14:45 <coopserver> <Goodfriend-I_LUV_OPENTTD> good 20:38:33 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined spectators 20:38:34 <coopserver> *** Game paused (number of players) 20:38:39 <coopserver> *** Goodfriend-I_LUV_OPENTTD has left the game (Leaving) 22:54:52 *** loeky has joined #openttdcoop.stable 22:58:44 <coopserver> *** Game still paused (connecting clients, number of players) 22:58:48 <coopserver> *** loeky has joined 22:58:49 <coopserver> *** Game still paused (number of players) 22:59:56 <coopserver> <loeky> way need to get a bid of 3ml starting from slh3 23:00:51 <loeky> happy have you checked the game today 23:01:16 <happpy> nop did had no time today 23:01:42 <loeky> k np but do have a qwestion 23:02:23 <loeky> you send trains to depot after pick up add the MS the all take only 1 depot not balance 2 depot 23:02:45 <happpy> not me 23:03:28 <happpy> have not tuch the net work but year need to fixs that 23:03:49 <loeky> you know how to fix 23:04:15 <happpy> i think but in til i have a look then i fixs it 23:05:31 <loeky> k i leave it then 23:05:42 <coopserver> *** loeky has joined company #3 23:05:43 <coopserver> *** Game unpaused (number of players) 23:05:47 <happpy> u can try to fixs it 23:06:13 <loeky> dont know how paper seems to work but not goods 23:06:53 <happpy> chek the orders or the station 23:07:39 <loeky> orders are fine proble is that only 1 depot is nearest 23:08:21 <happpy> ok so its need a split depot 23:08:46 <happpy> sing it and i have a look tomorrow 23:09:37 <loeky> it has on both sides of ml but it takes only 1 most off the time 23:10:22 <loeky> yeah not a big problem for now flow still there for now 23:10:34 <happpy> ok can u fors the train's going to the 2 depot 23:11:11 <happpy> ok i have a look tomorrow night 23:11:53 <happpy> i have stop playing in the day so its have to be at night 23:12:59 <loeky> all ready fixed 2 ml jam today 23:13:28 <happpy> u dun a grate job on the net work 23:13:58 <loeky> good friend dit the paper and town drop 23:14:16 <happpy> yep 23:38:26 <loeky> @gap 3 23:38:26 <Webster> loeky: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.