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00:12:52 <coopserver> *** Imutrainfolks has left the game (Leaving) 02:10:32 <coopserver> *** AlphaSC has left the game (Leaving) 02:10:33 <coopserver> *** Game paused (number of players) 02:23:56 <coopserver> *** Game still paused (connecting clients, number of players) 02:23:59 <coopserver> *** AlphaSC has joined 02:24:00 <coopserver> *** Game still paused (number of players) 02:24:01 <coopserver> *** Game unpaused (number of players) 03:01:30 <coopserver> *** AlphaSC has joined spectators 03:01:31 <coopserver> *** Game paused (number of players) 03:14:17 <coopserver> *** AlphaSC has joined company #2 03:14:18 <coopserver> *** Game unpaused (number of players) 03:48:06 <coopserver> *** AlphaSC has joined spectators 03:48:07 <coopserver> *** Game paused (number of players) 03:52:52 <coopserver> *** AlphaSC has left the game (general timeout) 03:58:29 <coopserver> *** Game still paused (connecting clients, number of players) 03:58:33 <coopserver> *** AlphaSC has joined 03:58:34 <coopserver> *** Game still paused (number of players) 03:58:35 <coopserver> *** Game unpaused (number of players) 06:38:37 <coopserver> *** AlphaSC has left the game (Leaving) 06:38:38 <coopserver> *** Game paused (number of players) 07:23:00 <coopserver> *** Game still paused (connecting clients, number of players) 07:23:12 <coopserver> *** Player has joined 07:23:13 <coopserver> *** Game still paused (number of players) 07:29:37 <coopserver> *** Player has left the game (Leaving) 08:32:21 <happpy> !date 08:32:21 <coopserver> Sep 17 2243 08:32:26 <happpy> !players 08:32:26 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 10:02:29 *** Dom_ has joined #openttdcoop.stable 10:08:12 *** Dom__ has quit IRC 10:10:58 <happpy> hi dom 10:25:47 *** Dom_ has quit IRC 10:27:11 *** happpy has quit IRC 11:33:25 <coopserver> *** Game still paused (connecting clients, number of players) 11:33:27 <coopserver> *** lucas has joined 11:33:28 <coopserver> *** Game still paused (number of players) 11:33:29 <coopserver> *** Game unpaused (number of players) 12:13:43 <coopserver> *** lucas has left the game (Leaving) 12:13:44 <coopserver> *** Game paused (number of players) 13:55:57 *** Dom_ has joined #openttdcoop.stable 14:01:22 *** happpy has joined #openttdcoop.stable 14:02:00 <happpy> !date 14:02:00 <coopserver> Sep 06 2246 14:02:07 <happpy> !players 14:02:07 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 14:49:31 *** happpy has quit IRC 15:29:07 *** StarLite has joined #openttdcoop.stable 15:29:07 *** ChanServ sets mode: +o StarLite 16:32:08 *** happpy has joined #openttdcoop.stable 16:32:32 <happpy> !players 16:32:32 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 16:45:04 <happpy> !date 16:45:04 <coopserver> Sep 06 2246 17:39:05 <coopserver> *** Game still paused (connecting clients, number of players) 17:39:09 <coopserver> *** AlphaSC has joined 17:39:10 <coopserver> *** Game still paused (number of players) 17:39:21 <happpy> hi 17:39:30 <coopserver> *** AlphaSC has joined company #2 17:39:31 <coopserver> *** Game unpaused (number of players) 17:40:43 *** Dom_ has quit IRC 17:42:07 <happpy> how things going alphasc 17:42:42 <coopserver> <AlphaSC> hi happy 17:43:16 <coopserver> <AlphaSC> just log in and check it yourself 17:43:25 <coopserver> <AlphaSC> changed alot 17:44:21 <coopserver> *** AlphaSC has joined spectators 17:44:22 <coopserver> *** Game paused (number of players) 17:44:24 <coopserver> *** AlphaSC has left the game (Leaving) 18:41:55 <coopserver> *** Game still paused (connecting clients, number of players) 18:41:59 <coopserver> *** Player has joined 18:42:00 <coopserver> *** Game still paused (number of players) 18:42:16 *** loeky has joined #openttdcoop.stable 18:42:52 <happpy> hi 18:42:56 <coopserver> <Player> hey 18:43:06 <happpy> how things going 18:44:25 <coopserver> *** Player has changed his/her name to loeky 18:45:32 <coopserver> *** loeky has joined company #2 18:45:33 <coopserver> *** Game unpaused (number of players) 18:55:11 <happpy> i bee ther soon 19:15:31 *** StarLite has quit IRC 19:17:25 *** StarLite has joined #openttdcoop.stable 19:17:25 *** ChanServ sets mode: +o StarLite 19:21:56 <coopserver> *** Game paused (connecting clients) 19:22:00 <coopserver> *** happytrainsport has joined 19:22:01 <coopserver> *** Game unpaused (connecting clients) 19:25:31 <coopserver> <happytrainsport> heem we need a beter split 19:26:18 <coopserver> *** happytrainsport has joined company #2 19:28:58 <coopserver> <loeky> should e try slugs 19:29:07 <coopserver> <happytrainsport> we got a train q on the paper at sign is this realy need 19:29:19 <coopserver> <happytrainsport> year 19:33:44 <coopserver> *** loeky has left the game (general timeout) 19:35:03 *** loeky has quit IRC 19:35:28 *** loeky has joined #openttdcoop.stable 19:35:45 <coopserver> *** Game paused (connecting clients) 19:35:47 <coopserver> *** loeky has joined 19:35:48 <coopserver> *** Game unpaused (connecting clients) 19:35:56 <coopserver> *** loeky has joined company #2 19:56:21 <coopserver> <loeky> so slugs now or wait 19:56:52 <happpy> word it help rhe train q 19:57:39 <coopserver> <loeky> dont know there faster in corners but all cl=tl 19:58:24 <happpy> ok Lest try it and see we can go back to the trains we got 20:00:49 <coopserver> *** Game paused (connecting clients) 20:00:54 <coopserver> *** AlphaSC has joined 20:00:55 <coopserver> *** Game unpaused (connecting clients) 20:01:14 <coopserver> <AlphaSC> hi 20:01:17 <happpy> hi 20:01:17 <coopserver> <loeky> hey 20:05:45 <coopserver> <AlphaSC> you dont want real merger msh00/bbh? 20:06:19 <coopserver> <AlphaSC> imo it should be pre-merged woods/paper/slh 20:06:26 <coopserver> <loeky> not so much space beter balance before and keep 1 to 1 20:06:31 <coopserver> <AlphaSC> and these 4 lines merge with bbh 20:06:39 <coopserver> <loeky> yeah pre merged and the 1 to 1 20:06:51 <coopserver> <AlphaSC> because 20:07:00 <coopserver> <AlphaSC> the 1 merger msh03/bbh 20:07:07 <coopserver> <AlphaSC> got rid of all jams 20:07:20 <coopserver> <AlphaSC> problem was, that nothing was merged at all 20:07:30 <coopserver> <AlphaSC> i fixed where i could 20:07:47 <coopserver> <AlphaSC> but there still multiple mergers with zero choices 20:08:10 <coopserver> <loeky> yeah part off the plan balance before main bbh(s) 20:08:31 <coopserver> <AlphaSC> well its not done at all 20:09:09 <coopserver> <AlphaSC> just think, it can not work, if u never give choices 20:09:34 <coopserver> <AlphaSC> trains will always prefer 1 path over other and most trains will end up there 20:09:44 <coopserver> <AlphaSC> than u merge these 2 tracks 1:1 20:09:50 <coopserver> <AlphaSC> => insane jamming 20:11:13 <coopserver> <loeky> trains are not alouwed to have prefrances (-: 20:11:24 <coopserver> <AlphaSC> they ve 20:11:59 <coopserver> <AlphaSC> oh wait, we change to slugs? 20:12:10 <coopserver> <loeky> its on the move 20:13:03 *** Dom_ has joined #openttdcoop.stable 20:17:16 <coopserver> <AlphaSC> but you see, msh00/bbh big slowdown 20:17:43 <coopserver> <AlphaSC> its one of last slowdowns 20:19:17 <coopserver> <loeky> yea i see problem is merging 4 to 4 all to all =16 places for stoped trains 20:19:55 <coopserver> <AlphaSC> its all running 20:20:04 <coopserver> <AlphaSC> no trainq 20:20:21 <coopserver> <AlphaSC> i mean you what was before 20:20:36 <coopserver> <AlphaSC> all jammed to city + to other side aswell with 1:1 20:21:47 <coopserver> <happytrainsport> i tel you grate job loeky and AlphaSC 20:21:58 <coopserver> *** AlphaSC has joined spectators 20:24:15 <coopserver> <loeky> think msh03 and msh 00 have same amunt off stped trains 20:24:40 <coopserver> <loeky> so both solutions are not perfect 20:24:59 <coopserver> *** happytrainsport has joined spectators 20:25:05 <coopserver> <happytrainsport> br back later 20:25:10 <coopserver> *** happytrainsport has left the game (Leaving) 20:26:29 <coopserver> <loeky> AlphaSC: are yu stil playing on public i finised rebuild on bbh 01 and part on 3 i think 20:26:49 <coopserver> <loeky> now bbh2 needs to get 6 ml splits 20:26:57 <coopserver> <AlphaSC> the thing is 20:27:07 <coopserver> <AlphaSC> msh03 has defined spots 20:27:27 <coopserver> <AlphaSC> thats how we handle high traffic, trains are supposed to stop in waitbays 20:27:43 <coopserver> <AlphaSC> if u zoom out, all is running around it 20:27:56 <coopserver> <AlphaSC> while at msh00 we build up a long trainq 20:27:58 <coopserver> *** Game paused (connecting clients) 20:28:07 <coopserver> *** virtualrandomnumber has joined 20:28:08 <coopserver> *** Game unpaused (connecting clients) 20:28:19 <coopserver> <AlphaSC> with "choices" that re 1 screen aways = its super slow reaction 20:28:46 <coopserver> *** virtualrandomnumber has left the game (general timeout) 20:29:11 <coopserver> <AlphaSC> i mean i can understand, you did set up the whole network 20:29:26 <coopserver> *** Game paused (connecting clients) 20:29:34 <coopserver> *** virtualrandomnumber has joined 20:29:35 <coopserver> *** Game unpaused (connecting clients) 20:29:47 <coopserver> <loeky> yeah its fine bridge vs tunnels 20:30:21 <coopserver> <loeky> but when splits are less then 10 signals to merge reaction should hold 20:30:26 <coopserver> *** virtualrandomnumber has left the game (general timeout) 20:30:36 <coopserver> *** loeky has joined spectators 20:30:37 <coopserver> *** Game paused (number of players) 20:56:06 <coopserver> *** AlphaSC has left the game (Leaving) 20:58:17 <coopserver> *** Game still paused (connecting clients, number of players) 20:58:21 <coopserver> *** AlphaSC has joined 20:58:22 <coopserver> *** Game still paused (number of players) 20:58:23 <coopserver> *** Game unpaused (number of players) 20:58:32 <coopserver> *** AlphaSC has left the game (Leaving) 20:58:33 <coopserver> *** Game paused (number of players) 21:04:44 <coopserver> *** loeky has joined company #2 21:04:45 <coopserver> *** Game unpaused (number of players) 21:08:41 <coopserver> *** Game paused (connecting clients) 21:08:43 <coopserver> *** lucas has joined 21:08:44 <coopserver> *** Game unpaused (connecting clients) 21:08:45 <coopserver> <lucas> hay 21:08:48 <coopserver> <loeky> hey 21:11:16 <coopserver> <lucas> how is the networking going? 21:12:29 <coopserver> *** Game paused (connecting clients) 21:12:36 <coopserver> *** virtualrandomnumber has joined 21:12:37 <coopserver> *** Game unpaused (connecting clients) 21:12:39 <coopserver> <lucas> hi 21:13:21 <coopserver> <lucas> random numbers dont exist 21:13:30 <coopserver> *** virtualrandomnumber has left the game (general timeout) 21:13:52 <coopserver> <lucas> oops that scared him off 21:14:17 <coopserver> <loeky> (-: 21:15:55 <loeky> lphaSC has joined 21:15:55 <loeky> <coopserver> *** Game still paus 21:16:15 <loeky> what abut root(-1) not virtual but certain imaginary 21:16:50 <coopserver> <lucas> imaginary certainly is there 21:17:03 <coopserver> <lucas> but random doesnt 21:18:03 <loeky> random utf8 then 21:18:40 <coopserver> <lucas> always dependant on some progress 21:18:55 <coopserver> <lucas> typically just picking a big a and a big b int 21:18:58 <coopserver> <lucas> and take a mod 21:19:20 <coopserver> <lucas> x+1 = (a*X + b) mod m 21:19:29 <coopserver> <lucas> is a widely used randomizer 21:19:37 <coopserver> <lucas> but is everything except random 21:20:22 <loeky> !ping 21:20:22 <coopserver> pong 21:21:05 <loeky> "/dev/urandom" 21:21:32 <coopserver> <lucas> is also pseudo random 21:22:00 <loeky> good luck defining that 21:24:08 <coopserver> <lucas> random has better entropy than urandom 21:24:46 <coopserver> <lucas> but funny thing is 21:25:07 <coopserver> <lucas> true random is currently considered as physical randomness 21:25:22 <coopserver> <lucas> i believe that is mostly just a case of we dont know yet how to explain it 21:27:34 <loeky> random can be a sequence to 21:27:46 <loeky> you also know Low-discrepancy sequence 21:28:20 <coopserver> <lucas> some of the most 'non predictable' randomnesses makes usage of cosmic noise:P 21:30:09 <coopserver> <lucas> monte carlo is based on that 21:34:46 <coopserver> <lucas> but i think in the end the randomness discussion is more of a phillosofical issue than really an issue for daily life:) 21:35:04 <loeky> lol true that 21:36:58 <coopserver> *** loeky has joined spectators 21:37:17 <coopserver> <lucas> some believe that true randomness exist, some belief in a more reductionalistic way that everything has a cause 21:37:45 <coopserver> <lucas> but both live anyways and have benefit of the same sciences:P 21:38:21 <coopserver> <lucas> perhaps i spent a bit too much time at my study today, sorry:P 21:38:41 <loeky> np what is it that you do? 21:39:02 <coopserver> <lucas> artificial intelligence 21:39:22 <coopserver> <lucas> starting my batchelor thesis this month 21:39:56 <loeky> oh nice did a half year corrse on it 21:40:10 <coopserver> <lucas> sweet:) what do you do? 21:40:38 <loeky> i am finised whit mechatrnics 21:40:49 <loeky> i am finised whit mechatrnics4 21:40:50 <loeky> 21:41:13 <loeky> sorrt the dog is helping tying 21:41:32 <coopserver> <lucas> oh cool 21:41:38 <coopserver> <lucas> haha 21:41:51 <coopserver> <lucas> always helpfull 21:42:23 <coopserver> <lucas> i studied mechanical engineering for 1 year:P 21:44:50 <coopserver> <lucas> how cool would it be to have programmable signals? 21:45:19 <loeky> they are wroking on those 21:46:10 <loeky> same as network sharing 21:46:41 <coopserver> *** loeky has left the game (Leaving) 21:47:45 <loeky> any way time to go enjoy your stay 21:49:25 <coopserver> <lucas> thanks:) 21:49:31 <coopserver> <lucas> bb 21:49:37 <happpy> bb 21:59:00 <coopserver> <lucas> is there a way to show pathfinder? 21:59:28 <happpy> dont no 22:02:24 *** StarLite has quit IRC 22:03:17 <coopserver> <lucas> found it 22:03:22 <coopserver> <lucas> show path reservation: 22:04:02 <happpy> nice. 22:04:12 <coopserver> <lucas> can be nice when debugging:) 22:21:11 <coopserver> *** Game paused (connecting clients) 22:21:14 <coopserver> *** AlphaSC has joined 22:21:15 <coopserver> *** Game unpaused (connecting clients) 22:21:35 <coopserver> <AlphaSC> !admin 22:21:36 <coopserver> *** AlphaSC has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 22:21:51 <coopserver> <AlphaSC> please reset password 22:23:01 <coopserver> *** AlphaSC has joined company #7 22:23:02 <coopserver> <lucas> hi 22:23:06 <coopserver> <AlphaSC> hey 22:25:28 *** CompuDesktop has joined #openttdcoop.stable 22:25:42 <happpy> on what copmay 22:25:57 <coopserver> <AlphaSC> np, i remember it 22:26:15 <happpy> ok 22:29:00 <coopserver> *** lucas has left the game (Leaving) 22:30:30 *** Compu has quit IRC 22:45:20 *** loeky has quit IRC 23:26:06 *** Dom_ has quit IRC 23:46:44 <coopserver> *** AlphaSC has joined company #3 23:50:52 <coopserver> *** AlphaSC has joined company #7