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10:05:47 <coopserver> *** Game still paused (connecting clients, number of players) 10:05:53 <coopserver> *** Muel has joined 10:05:54 <coopserver> *** Game still paused (number of players) 10:09:11 <happpy> yo 10:17:00 <coopserver> *** Muel has left the game (Leaving) 10:25:23 *** happpy has quit IRC 13:03:31 *** happpy has joined #openttdcoop.stable 13:03:52 <happpy> !players 13:03:52 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 13:03:57 <happpy> !date 13:03:57 <coopserver> Apr 16 2339 13:32:01 *** StarLite has joined #openttdcoop.stable 13:32:01 *** ChanServ sets mode: +o StarLite 14:29:46 *** happpy_ has joined #openttdcoop.stable 14:36:03 *** happpy has quit IRC 14:36:10 *** happpy_ is now known as happpy 16:17:38 *** happpy__ has joined #openttdcoop.stable 16:22:48 *** happpy has quit IRC 16:23:04 *** happpy__ is now known as happpy 17:54:43 *** StarLite has quit IRC 17:56:40 *** StarLite has joined #openttdcoop.stable 17:56:40 *** ChanServ sets mode: +o StarLite 19:36:20 *** Clockworker has joined #openttdcoop.stable 19:36:41 <Clockworker> !dl win64 19:36:41 <coopserver> Clockworker: http://binaries.openttd.org/releases/1.8.0/openttd-1.8.0-windows-win64.zip 19:38:18 <Clockworker> >open stable client 19:38:21 <Clockworker> >see this 19:38:27 <Clockworker> https://i.imgur.com/qMuYNKb.png 19:38:29 <Clockworker> triggered 19:39:30 <coopserver> *** Game still paused (connecting clients, number of players) 19:39:45 <coopserver> *** Player has joined 19:39:46 <coopserver> *** Game still paused (number of players) 19:40:16 <coopserver> <Player> let's build some shit 19:41:04 <coopserver> *** Player has changed his/her name to Clockworker 19:41:14 <coopserver> *** Clockworker has started a new company #11 19:41:15 <coopserver> *** Game unpaused (number of players) 19:43:32 <happpy> you can join my company if you like 19:43:45 <coopserver> <Clockworker> thanks I'll just do my thing 19:43:56 <happpy> ok np 19:44:28 <coopserver> *** Game paused (connecting clients) 19:44:32 <coopserver> *** V453000 has joined 19:44:33 <coopserver> *** Game unpaused (connecting clients) 19:44:35 <coopserver> <V453000> oy oy 19:44:42 <coopserver> <Clockworker> hey bubba 19:44:50 <coopserver> *** Game paused (connecting clients) 19:44:56 <coopserver> *** happytrainsport has joined 19:44:57 <coopserver> *** Game unpaused (connecting clients) 19:45:05 <coopserver> *** happytrainsport has joined company #2 19:45:26 <coopserver> <Clockworker> hahaha 19:45:28 <coopserver> <Clockworker> thanks 19:45:30 <coopserver> <happytrainsport> np 19:45:54 <coopserver> <V453000> new train set will have a wagon which has 0% cargo decay rate :) 19:46:01 <coopserver> <Clockworker> noice 19:46:08 <coopserver> <V453000> downside is that if the wagon stops at a red signal, it gets extreme running costs 19:46:21 <coopserver> <V453000> so if your network starts jamming, you rekt 19:46:59 <coopserver> <V453000> obviously the real usage would be just in early few years, and then you would autoreplace to something more useful 19:47:09 <coopserver> <V453000> but executing that could still be quite interesting :) 19:47:39 <coopserver> *** happytrainsport has joined spectators 19:47:52 <coopserver> <V453000> the interesting part is that if you have no cargo decay rate, you care less how fast trains go ... except for station ratings :d 19:48:50 <coopserver> <Clockworker> I'm a retard 19:48:58 <coopserver> <Clockworker> set the depot on the wrong side :D 19:49:07 <coopserver> <happytrainsport> na its ok 19:49:20 <coopserver> <Clockworker> it's nothing bad, just takes a bit longer to get to the well 19:49:26 <coopserver> <Clockworker> I'm rusty 19:49:38 <coopserver> <Clockworker> and the brix signals confuse me a bit 19:50:09 <coopserver> <happytrainsport> yeah me to but more time you play then its beter 19:52:47 <coopserver> <V453000> they what 19:52:49 <coopserver> <V453000> T_T 19:52:50 <coopserver> <V453000> rekt 19:52:59 <Clockworker> ? 19:53:07 <coopserver> <V453000> it's THE RIGHT signals :P 19:53:21 <coopserver> <Clockworker> I'm not used to them 19:53:41 <coopserver> <V453000> I understand :) hopefully it gets better later 19:54:00 <Clockworker> ye 19:55:10 <coopserver> <Clockworker> what's the CL on a TL5 mastermind? 19:56:03 <happpy> hm 19:56:08 <coopserver> <V453000> I think it's 4 19:56:19 <coopserver> <Clockworker> seems so 19:56:24 <coopserver> <Clockworker> loses just a bit of speed on 3 19:56:39 <coopserver> <V453000> should be 160kmh on CL3 19:56:52 <V453000> @clcalc rail 4 19:56:52 <Webster> V453000: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph 19:57:01 <coopserver> <V453000> hm 19:57:07 <coopserver> *** V453000 has started a new company #12 19:57:20 <coopserver> <V453000> oh it's just 197 19:57:23 <coopserver> <V453000> thought it goes faster 19:57:28 <coopserver> <V453000> then yeah, it's exactly 4 :P 19:57:32 <coopserver> *** V453000 has joined spectators 19:58:03 <coopserver> <V453000> oh, nuts wiki says the speed wrong, that's what confused me 19:58:23 <coopserver> <Clockworker> you had one job V 19:58:25 <coopserver> <Clockworker> :P 19:58:47 <coopserver> <V453000> "one" :D 19:59:19 <coopserver> <Clockworker> you gotta make the mod and maintain the wiki and work on the new ones 19:59:24 <coopserver> <Clockworker> restless 19:59:34 <coopserver> <V453000> yeah, no :) 19:59:49 <coopserver> <V453000> making new one is already more than enough 20:08:37 <coopserver> <Clockworker> I'm the oil magnate 20:08:46 <coopserver> <happytrainsport> sweet 20:08:52 <coopserver> <Clockworker> more like oil shitter 20:09:22 <coopserver> <happytrainsport> na when you get the supplies in then you bee the kin ov oil 20:09:33 <coopserver> <Clockworker> in my southern station there's a pretty sick oasis 20:09:36 <coopserver> <Clockworker> with a farm and all 20:09:44 <coopserver> <Clockworker> cute 20:12:27 <coopserver> <Clockworker> who's the owner of MoFo? 20:15:27 <Clockworker> >doing a prio on a split 20:15:33 <Clockworker> god I've really been away for too long :D 20:15:55 <coopserver> <V453000> the oil just got into your head 20:16:25 <coopserver> <Clockworker> it's the desert sun 20:29:15 <Clockworker> why are bridges so hilariously expensive 20:29:28 <coopserver> <Clockworker> not sea tf, that I understand 20:29:34 <coopserver> <Clockworker> but bridges are insane 20:29:42 <coopserver> *** V453000 has started a new company #12 20:29:54 <coopserver> <V453000> no? 20:30:04 <coopserver> <Clockworker> I paid 230k USD for a 3 tile steel bridge 20:30:24 <coopserver> <V453000> well yeah cause a diagonal water tile is still water 20:30:27 <coopserver> *** V453000 has joined spectators 20:30:40 <coopserver> <Clockworker> fug 20:30:58 <coopserver> <V453000> I think it does cost just 50% of a full water tile 20:31:00 <coopserver> <V453000> but yeah still 20:35:55 <coopserver> <happytrainsport> man this must be the longer game we had so far i think 20:38:23 <coopserver> <happytrainsport> need money Clockworker 20:38:35 <coopserver> <Clockworker> :D 20:38:47 <coopserver> <Clockworker> actually yes 20:38:56 <coopserver> *** happytrainsport has joined company #2 20:39:07 <coopserver> *** happytrainsport has joined spectators 20:39:11 <coopserver> <Clockworker> thanks happyman 20:39:13 <coopserver> <happytrainsport> np 20:39:23 <coopserver> <happytrainsport> eney time 20:40:04 <coopserver> <happytrainsport> thats whont i doo help players out i love it 21:00:07 <coopserver> *** Clockworker has joined spectators 21:00:08 <coopserver> *** Game paused (number of players) 21:10:27 <coopserver> *** V453000 has left the game (Leaving) 21:17:33 <coopserver> *** happytrainsport has left the game (Leaving) 21:26:16 *** StarLite has quit IRC