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Log for #openttdcoop.stable on 24th May 2018:
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06:32:56  <Clockworker> !date
06:32:56  <coopserver> Sep 15 2041
07:16:54  <coopserver> *** Game still paused (connecting clients, number of players)
07:17:01  <coopserver> *** Clockworker has joined
07:17:02  <coopserver> *** Game still paused (number of players)
07:17:03  <coopserver> *** Game unpaused (number of players)
07:32:20  <Clockworker> https://i.imgur.com/GJzT5Jp.jpg
07:32:27  <Clockworker> load balancing? never heard of it
07:33:07  <happpy> woo nice
07:33:26  <coopserver> <Clockworker> I need to redo that station
07:33:30  <coopserver> <Clockworker> super unbalanced
07:33:31  <coopserver> <Clockworker> but lazy
07:42:55  <happpy> i think  you need to doo a overflow on your sweet and fizzey pick up  if you going to ade eney more trains
07:43:26  <coopserver> <Clockworker> not quite the pick up, but the drop
07:43:29  <coopserver> <Clockworker> maybe
07:44:02  <happpy> na you never doo a overflow on drop of station
07:44:15  <coopserver> <Clockworker> no, I mean
07:44:25  <coopserver> <Clockworker> the pickup sidei s fine
07:44:31  <coopserver> <Clockworker> the drop side is the one slowing down
07:44:55  <happpy> hm ade more stations
07:45:08  <coopserver> <Clockworker> toffee/cola/sugar/etc drop
07:45:22  <coopserver> <Clockworker> I just need to do a more balanced entry
07:45:26  <coopserver> <Clockworker> just feeling lazy for it
07:48:34  <happpy>  what about a split befor the drop of
07:48:48  <coopserver> *** Clockworker has left the game (Leaving)
07:48:49  <coopserver> *** Game paused (number of players)
07:48:59  <Clockworker> I don't know, will have to think about it
07:49:14  <Clockworker> it's almost 5am, not my think time :D
07:49:15  <happpy> oke

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