Config
Log for #openttdcoop.stable on 9th January 2019:
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01:01:26  <coopserver> *** Game still paused (connecting clients, number of players)
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08:14:41  <coopserver> <Nomotakat> ;
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10:35:44  <coopserver> *** Game still paused (connecting clients, number of players)
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15:32:15  *** ChanServ sets mode: +v virtualrandomnumber
15:36:23  <virtualrandomnumber> !date
15:36:23  <coopserver> May 15 1994
15:41:30  *** Happpy has joined #openttdcoop.stable
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15:41:51  <Happpy> !date
15:41:52  <coopserver> May 15 1994
15:41:56  <Happpy> !players
15:41:56  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
15:42:10  <Happpy> Hi virtualrandomnumber
15:42:13  <Happpy> How things going
15:42:14  <virtualrandomnumber> hi
15:42:22  <virtualrandomnumber> fine, thanks. You?
15:42:29  <Happpy> Good thanks
15:42:47  <Happpy> Ar you playing tonight
15:45:48  <Happpy> Hi virtualrandomnumber i dun a New ml word it work
15:46:33  <coopserver> *** Game still paused (connecting clients, number of players)
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15:49:33  <Happpy> I am trying to do a loop network
15:50:03  <Happpy> So i dun a loop ml going under the goods drop
15:50:33  <Happpy> But i need to do sume split  for the pick up station
15:51:26  <Happpy> Word it work
15:55:42  <coopserver> *** virtualrandomnumber has left the game (Leaving)
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16:00:17  *** ChanServ sets mode: +o Happpy
16:21:00  <Happpy> Hi  virtualrandomnumber do you have time to play tonight or tomorrow
16:21:59  <virtualrandomnumber> yeah, I guess I'll play tonight
16:23:56  <Happpy> Ok i need help doing the pick up station to the New ml
16:28:19  <Happpy> I need to do sume split and redo the pick up station but i don't have much time so i fort if we start  we can do it farster when 2 player's is doing it
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17:16:42  <coopserver> *** Game still paused (connecting clients, number of players)
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17:17:18  <Happpy> Yo
17:17:26  <coopserver> <[FR]Syl59> o|
17:17:30  <coopserver> <[FR]Syl59> how are you ?
17:17:37  <Happpy> How things going  Good thanks
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19:15:46  <coopserver> *** Game still paused (connecting clients, number of players)
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19:17:21  <coopserver> *** Game still paused (connecting clients, number of players)
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19:17:34  <coopserver> <virtualrandomnumber> hi
19:17:40  <coopserver> <happytrainsport> hi
19:18:05  <coopserver> <happytrainsport> ok  will that ml work has a loop
19:19:05  <coopserver> *** happytrainsport has joined company #2
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19:22:39  <coopserver> <happytrainsport> all the station i sign has pick up  ther got to join the loop ml
19:22:55  <coopserver> <happytrainsport> but  we need some good split
19:26:14  <coopserver> <happytrainsport> got a plan virtualrandomnumber
19:32:46  <coopserver> <happytrainsport> ok virtualrandomnumber  the plan is to rejoin all pickup station from the temp ml to the loop by doing split
19:32:55  <virtualrandomnumber> ok
19:47:26  *** StarLite has quit IRC
20:02:29  <coopserver> <happytrainsport> do you whont to start on the goods pick up
20:07:58  <coopserver> <happytrainsport> just 2 things to do now
20:20:04  <coopserver> <virtualrandomnumber> would it be ok to use transfer stations? Theres not much space at the factory
20:23:53  <coopserver> <happytrainsport> yeah
20:25:30  <coopserver> <happytrainsport> hmm
20:25:33  <coopserver> <happytrainsport> i see
20:26:56  <coopserver> <happytrainsport> i eeley need to no that station coomnd
20:27:05  <Happpy> @logs
20:27:06  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
20:28:40  <Happpy>  !rcon set station_spread
20:30:15  <Happpy> !rcon set station_spread
20:30:16  <coopserver> Current value for 'station_spread' is: '12' (min: 4, max: 64)
20:30:46  <Happpy> !rcon set station_spread 16
20:31:04  <coopserver> <happytrainsport> ther we go
20:31:24  <coopserver> <happytrainsport> problem fixs
20:32:09  <coopserver> <happytrainsport> virtualrandomnumber:   you can do the station now
20:32:22  <coopserver> <virtualrandomnumber> ok
20:33:08  <coopserver> <happytrainsport> is that a nufe you need more
20:33:29  <coopserver> <virtualrandomnumber> we'll see
20:34:50  <coopserver> *** Game paused (connecting clients)
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20:35:21  <Happpy> !rcon set station_spread 12
20:36:18  <coopserver> <happytrainsport> hi movies-ivan
20:36:23  <coopserver> <happytrainsport> how things going
20:37:29  <coopserver> <movies-ivan> Heya. Meh, they are going. Checking out servers for now for inspirations or something. You?
20:38:08  <Happpy> Good  thanks
20:39:12  <coopserver> *** Game paused (connecting clients)
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20:39:33  <coopserver> *** [FR]Syl59 has joined company #6
20:39:37  <coopserver> <[FR]Syl59> o|
20:39:55  <coopserver> <happytrainsport> hi
20:47:15  <coopserver> <happytrainsport> beter
20:51:39  <coopserver> <happytrainsport> i can move the ml a gen
20:51:49  <coopserver> <happytrainsport> if you need more room
20:56:26  <coopserver> *** Game paused (connecting clients)
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20:56:49  <coopserver> <Nomotakat> hi all
20:56:58  <coopserver> <[FR]Syl59> Hello :)
21:19:05  <coopserver> <happytrainsport> y did we had farm and wood trains going to the town drop
21:19:44  <coopserver> <virtualrandomnumber> the path was shorter
21:20:31  <coopserver> <virtualrandomnumber> I put a reverser before the split now so they wont do this in the future
21:21:19  <coopserver> <happytrainsport> ar ok
21:22:04  <coopserver> <virtualrandomnumber> I guess we can run goods trains now
21:22:28  <coopserver> <movies-ivan> you probably also could play around with say reverse path signal(should have a high penalty for pathfinder) or a station, but you should make orders non-stop them
21:25:05  <coopserver> <happytrainsport> you can not do nostop order on trains when yiu do waypont drop movies-ivan
21:27:13  <coopserver> <movies-ivan> yeah, i know that's why i said that they should be non stop then. though having enter and exit waypoints, with nonstop to enter and regular order to exit could probably work?
21:27:43  <coopserver> <happytrainsport> virtualrandomnumber:   that cros dont work
21:29:05  <coopserver> <virtualrandomnumber> sorry, I just forgot reconnecting one split
21:31:30  <coopserver> *** movies-ivan has left the game (Leaving)
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21:45:02  <coopserver> <virtualrandomnumber> good night everyone
21:45:38  <coopserver> *** virtualrandomnumber has left the game (Leaving)
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21:52:49  <coopserver> *** Game paused (number of players)
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22:04:01  <coopserver> *** Game still paused (connecting clients, number of players)
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22:14:48  <coopserver> *** happytrainsport has left the game (Leaving)

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