Config
Log for #openttdcoop.stable on 21st April 2019:
Times are UTC Toggle Colours
00:00:05  <coopserver> *** Player has joined
00:00:06  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:00:07  <coopserver> *** Player has started a new company #7
00:00:08  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
00:00:09  <coopserver> *** Player has joined spectators
00:00:10  <coopserver> *** Player has left the game (wrong company in DoCommand)
00:00:12  <coopserver> *** Game still paused (number of players)
00:00:20  <coopserver> *** Game still paused (connecting clients, number of players)
00:00:30  <coopserver> *** Player has joined
00:00:31  <coopserver> *** Game still paused (number of players)
00:03:22  <coopserver> *** Player has left the game (Leaving)
00:09:15  <Hazzard> :/
03:00:39  <coopserver> *** Game still paused (connecting clients, number of players)
03:00:50  <coopserver> *** Nomotakat has joined
03:00:51  <coopserver> *** Game still paused (number of players)
03:02:11  <coopserver> *** Nomotakat has joined company #2
03:02:12  <coopserver> *** Game unpaused (number of players)
04:32:00  *** tycoondemon has quit IRC
04:59:53  <coopserver> *** Nomotakat has left the game (Leaving)
04:59:54  <coopserver> *** Game paused (number of players)
06:08:39  *** tycoondemon has joined #openttdcoop.stable
06:15:20  *** tycoondemon has quit IRC
06:17:38  <coopserver> *** Game still paused (connecting clients, number of players)
06:17:41  <coopserver> *** nirasa1957 has joined
06:17:42  <coopserver> *** Game still paused (number of players)
06:27:42  *** tycoondemon has joined #openttdcoop.stable
06:32:35  <coopserver> *** nirasa1957 has left the game (Leaving)
06:42:57  <Hazzard> !players
06:42:57  <coopserver> Hazzard: The server is empty, no one is connected. Feel free to remedy this situation
08:28:40  <V453000> @logs
08:28:41  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
08:35:52  <Hazzard> gotta relearn your complicated as YETI to play this :D
08:41:33  <Happpy> Ok afk
08:41:40  <Happpy> For a long time
08:47:16  <V453000> Hazzard: it's not that complicated, just everything goes in everything :P
08:47:44  <V453000> food is main, building materials somehow improve food efficiency, machinery improves yeti efficiency in primaries
08:48:20  <V453000> secondaries produce more per unit of input if you deliver more ingrediens
08:53:46  *** Happpy has quit IRC
10:32:14  *** virtualrandomnumber has joined #openttdcoop.stable
10:32:14  *** ChanServ sets mode: +v virtualrandomnumber
11:15:54  <coopserver> *** Game still paused (connecting clients, number of players)
11:16:03  <coopserver> *** Player has joined
11:16:04  <coopserver> *** Game still paused (number of players)
11:17:16  <coopserver> *** Player has left the game (Leaving)
11:46:28  <coopserver> *** Game still paused (connecting clients, number of players)
11:46:38  <coopserver> *** MrD2DG has joined
11:46:39  <coopserver> *** Game still paused (number of players)
11:46:40  <coopserver> *** Game unpaused (number of players)
11:47:26  <coopserver> *** Game paused (connecting clients)
11:47:33  <coopserver> *** V453000 has joined
11:47:34  <coopserver> *** Game unpaused (connecting clients)
11:47:35  <coopserver> <V453000> yo
11:47:39  <coopserver> <MrD2DG> He's back!
11:47:51  <coopserver> <V453000> :)
11:47:52  <coopserver> <MrD2DG> Your market idea failed!
11:47:59  <coopserver> *** V453000 has joined company #3
11:48:07  <coopserver> <V453000> OH
11:48:10  <coopserver> <V453000> the shit died
11:48:21  <coopserver> <MrD2DG> Yeah twice lol
11:48:24  <coopserver> <V453000> yeah I should supply it directly then
11:48:30  <coopserver> <MrD2DG> Duh
11:48:34  <coopserver> <MrD2DG> rookie mistake
11:48:42  <coopserver> <V453000> no I just already had the original merchant set up :D
11:48:55  <coopserver> <MrD2DG> Hah
11:52:36  <coopserver> <V453000> I'll just split it later so I get some as well :)
11:52:40  <coopserver> <V453000> for now you get 100%
11:53:17  <coopserver> <MrD2DG> Lol maybe just a single feeder train?
11:53:29  <coopserver> <V453000> ?
11:53:46  <coopserver> <MrD2DG> For the building supplies I mean
11:53:56  <coopserver> <V453000> for you?
11:53:59  <coopserver> <MrD2DG> Or that wasn't what you were talking about?
11:54:09  <coopserver> <MrD2DG> No for the market, looks like you are delivering a lot
11:54:17  <coopserver> <V453000> I'm saying I will just split the building materials between the merchant that goes to you, and the merchant that goes to me
11:54:53  <coopserver> <MrD2DG> Ah yeah that's what I meant, you only need a single feeder train to the exchange market probably no?
11:55:14  <coopserver> <V453000> well I'm not just keeping it alive I'm giving you the food that way
11:55:26  <coopserver> <V453000> and for mine I don't care for now, i can revive it later
11:55:28  <coopserver> <V453000> gtg for now
11:55:30  <coopserver> *** V453000 has left the game (Leaving)
11:55:31  <coopserver> <MrD2DG> Ohh I see
11:55:34  <coopserver> <MrD2DG> Cya!
11:55:35  <V453000> back in the evening
13:09:36  *** virtualrandomnumber has quit IRC
13:57:26  *** virtualrandomnumber has joined #openttdcoop.stable
13:57:26  *** ChanServ sets mode: +v virtualrandomnumber
14:52:38  <coopserver> *** Game paused (connecting clients)
14:52:40  <coopserver> *** nirasa1957 has joined
14:52:41  <coopserver> *** Game unpaused (connecting clients)
14:52:55  <coopserver> <nirasa1957> hi
14:52:59  <coopserver> <MrD2DG> Hey
14:53:32  <coopserver> <nirasa1957> just look
14:54:12  <coopserver> <MrD2DG> Sure
14:58:21  <coopserver> *** Game paused (connecting clients)
14:58:27  <coopserver> *** V453000 has joined
14:58:28  <coopserver> *** Game unpaused (connecting clients)
14:58:29  <coopserver> <V453000> yo
14:58:37  <coopserver> <nirasa1957> ahoj
14:58:38  <coopserver> <MrD2DG> Yooo
14:58:47  <coopserver> <V453000> hi :)
14:58:53  <coopserver> <nirasa1957> just look
14:58:56  <coopserver> <V453000> thanks for forums comment, I appreciate it
14:59:06  <coopserver> <nirasa1957> :-)
15:14:44  <coopserver> <V453000> I should probably start giving a damn about food distribution :D
15:15:12  <coopserver> <MrD2DG> Haha
15:15:37  <coopserver> <MrD2DG> I need to set up another powerplant
15:15:45  <coopserver> <V453000> why another?
15:18:15  <coopserver> <MrD2DG> Because it doesn't convert fast enough
15:18:26  <coopserver> <MrD2DG> Always tons of uranium waiting
15:18:28  <coopserver> <V453000> the more you deliver the more it converts
15:18:36  <coopserver> <V453000> it's always 10% per -period- i
15:18:40  <coopserver> <V453000> idk how long the period is
15:18:41  <coopserver> <MrD2DG> Hmm
15:18:43  <coopserver> <V453000> but there will always be w aiting
15:18:48  <coopserver> <MrD2DG> Maybe nto then
15:18:51  <coopserver> <V453000> you don't need 2nd power plant / it won't make it faster
15:19:06  <coopserver> <V453000> yeti is already ridiculous without such limits :P
15:19:07  <coopserver> <MrD2DG> Was just gonna redirect one of the mines to a new plant
15:19:11  <coopserver> <MrD2DG> But maybe not
15:19:13  <coopserver> <MrD2DG> Lol
15:19:20  <coopserver> <V453000> you generally need 1 of each, except worker yards
15:19:32  <coopserver> <V453000> and possibly except the merchant of course
15:20:08  <coopserver> <MrD2DG> MHmm
15:39:45  <coopserver> <V453000> lol turbohand yetis
15:40:02  <coopserver> <MrD2DG> Huh?
15:40:12  <coopserver> <V453000> see sign
15:40:36  <coopserver> <MrD2DG> Lol
15:44:28  *** StarLite has joined #openttdcoop.stable
15:44:28  *** ChanServ sets mode: +o StarLite
16:00:27  <coopserver> <V453000> back soon
16:00:30  <coopserver> *** V453000 has joined spectators
16:01:22  <coopserver> <nirasa1957> ok
16:26:37  <coopserver> *** V453000 has joined company #3
16:29:55  *** Happpy has joined #openttdcoop.stable
16:29:55  *** ChanServ sets mode: +o Happpy
16:30:32  <Happpy> !players
16:30:32  <coopserver> Happpy: Client 177 (White) is MrD2DG, in company 1 (MrD2DG Transport)
16:30:33  <coopserver> Happpy: Client 183 (Blue) is V453000, in company 3 (V453000 Transport)
16:30:34  <coopserver> Happpy: Spectators: Client 181 (nirasa1957)
16:30:47  <Happpy> Hi How the game going
16:31:01  <coopserver> <nirasa1957> hi
16:31:40  <Happpy> !date
16:31:40  <coopserver> Dec 09 2047
16:41:06  <coopserver> <V453000> could be worse :)
16:41:18  <coopserver> <V453000> I don't like my "network" this time around at all though, except for the merchant with MrD2DG
16:44:43  <coopserver> <MrD2DG> Lol
16:44:48  <coopserver> <MrD2DG> Where is my food?????
16:45:10  <coopserver> <V453000> oh
16:45:17  <coopserver> <V453000> it did just what I thought it would
16:45:19  <coopserver> <V453000> fake
16:46:26  <coopserver> <V453000> coming nao
16:46:38  <coopserver> <MrD2DG> Lol thanks
16:47:20  <coopserver> <V453000> more will be released when you deliver machinery :D overflow fucked
17:18:08  <coopserver> <V453000> hm, actually getting too much food :d
17:18:19  <coopserver> <V453000> guess that's just because I only split it to 4 worker yards so far
17:18:27  <coopserver> <MrD2DG> Lol
17:20:00  <coopserver> *** V453000 has joined spectators
17:22:16  <coopserver> <nirasa1957> bye for now
17:22:56  <coopserver> *** nirasa1957 has left the game (Leaving)
17:23:25  <Happpy> !date
17:23:25  <coopserver> Oct 03 2051
17:23:39  <Happpy> Nice yeah
17:25:44  <V453000> putting n1 to bed, back soon :)
17:26:05  <coopserver> <MrD2DG> Cool, see ya!
17:26:22  <Happpy> Nice sleep will
17:26:28  *** virtualrandomnumber has quit IRC
17:38:28  *** Happpy has quit IRC
17:47:29  *** virtualrandomnumber has joined #openttdcoop.stable
17:47:29  *** ChanServ sets mode: +v virtualrandomnumber
18:29:13  <coopserver> *** Game paused (connecting clients)
18:29:26  <coopserver> *** Nomotakat has joined
18:29:27  <coopserver> *** Game unpaused (connecting clients)
18:29:40  <coopserver> <Nomotakat> morning
18:29:47  <coopserver> <MrD2DG> Evenng
18:30:41  <coopserver> <Nomotakat> hows it MrD2DG?
18:31:18  <coopserver> <MrD2DG> Yeah good thanks
18:31:20  <coopserver> <MrD2DG> You?
18:31:42  <coopserver> <Nomotakat> im swell thanks
18:41:30  *** Happpy has joined #openttdcoop.stable
18:41:30  *** ChanServ sets mode: +o Happpy
18:41:58  <Happpy> !date
18:41:58  <coopserver> Jul 12 2057
18:43:58  <Happpy> !players
18:43:58  <coopserver> Happpy: Client 177 (White) is MrD2DG, in company 1 (MrD2DG Transport)
18:43:59  <coopserver> Happpy: Client 185 (Yellow) is Nomotakat, in company 2 (Nomotakat Transport)
18:44:00  <coopserver> Happpy: Spectators: Client 183 (V453000)
18:44:07  <Happpy> Yo
18:55:00  <coopserver> <V453000> heyo
18:55:08  <coopserver> *** V453000 has joined company #3
18:55:21  <coopserver> <MrD2DG> Hi
18:55:59  <Happpy> Hi
18:56:30  <coopserver> <Nomotakat> hi v and happy
18:58:21  <Happpy> How things going Good
18:58:41  <coopserver> <V453000> why do you say the Good at the end?
18:58:53  <coopserver> <V453000> sounds like you are answering yourself
18:59:02  <Happpy> Yeah  werd
18:59:10  <coopserver> <V453000> ..
18:59:13  <coopserver> <MrD2DG> LOL
18:59:23  <Happpy> It has save that as a sentence
19:00:02  <coopserver> <V453000> with some imagination yes
19:05:47  <coopserver> *** Game paused (connecting clients)
19:05:58  <coopserver> *** Player has joined
19:05:59  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:06:00  <coopserver> *** Player has started a new company #4
19:06:01  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:06:02  <coopserver> *** Player has joined spectators
19:06:03  <coopserver> *** Player has left the game (wrong company in DoCommand)
19:06:04  <coopserver> *** Game unpaused (connecting clients)
19:06:27  <coopserver> *** Game paused (connecting clients)
19:06:37  <coopserver> *** Player has joined
19:06:38  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
19:06:39  <coopserver> *** Player has joined spectators
19:06:40  <coopserver> *** Game unpaused (connecting clients)
19:06:48  <Happpy> Do !name then your name
19:07:49  <coopserver> <Player> !name Zennon86
19:07:50  <coopserver> *** Player has changed his/her name to Zennon86
19:07:58  <coopserver> <V453000> hi there :)
19:08:00  <Happpy> Nice
19:08:08  <Happpy> Ther you go
19:11:11  <coopserver> *** Zennon86 has joined company #4
19:15:04  <coopserver> *** Game paused (connecting clients)
19:15:13  <coopserver> *** happytrainsport has joined
19:15:14  <coopserver> *** Game unpaused (connecting clients)
19:20:30  <coopserver> *** happytrainsport has left the game (Leaving)
20:00:01  <coopserver> <V453000> yay network ruined with traffic :D
20:00:06  <coopserver> <V453000> "network"
20:00:09  <coopserver> <V453000> mess of rails it is
20:00:14  <coopserver> <MrD2DG> Lol
20:00:42  <coopserver> <MrD2DG> A pig farm spawned and took all the yetis from one of my mines, didn't realise until just now :/
20:00:48  <coopserver> <V453000> haha
20:00:51  <coopserver> <V453000> yeah that sucks balls
20:00:53  <coopserver> <MrD2DG> Was wondering why production dropped so much
20:00:57  <coopserver> <MrD2DG> So annoying
20:01:12  <coopserver> <V453000> you can kind of build in a way to preven it from happening i guess
20:01:16  <coopserver> <V453000> MOR RAILZ
20:01:20  <coopserver> <MrD2DG> Lol
20:01:27  <coopserver> <MrD2DG> Built lakes around all of my stations
20:01:35  <coopserver> <MrD2DG> Shoudl be fine
20:01:40  <coopserver> <V453000> see ez
20:05:53  <coopserver> <V453000> yeah now I see, monorail needs massive nerfing
20:06:02  <coopserver> <MrD2DG> Errr
20:06:03  <coopserver> <MrD2DG> What
20:06:06  <coopserver> <V453000> XD
20:06:57  <coopserver> <MrD2DG> Actually you reminded me to upgrade my trains
20:07:02  <coopserver> <V453000> dem
20:08:17  *** StarLite has quit IRC
20:09:35  <coopserver> <Nomotakat> V, did i break my trains at Slenborough Bay Woods??
20:09:52  <coopserver> <V453000> define break
20:10:04  <coopserver> <V453000> ah
20:10:12  <coopserver> <V453000> you mean it can't find the path
20:10:16  <coopserver> <V453000> to the far away platforms
20:10:20  <coopserver> <Nomotakat> long que, no movement, many empty bays
20:10:32  <coopserver> <V453000> try to remove those signals
20:11:01  <coopserver> <V453000> not the ones in the first row though
20:11:49  <coopserver> <V453000> the 2way PBS signal when traversed backwards gives a pathfinding penalty
20:11:56  <coopserver> <V453000> and hte far away platforms have more penalty for the distance
20:12:05  <coopserver> <V453000> which means that this way both the rows are a bit closer to each other
20:12:31  <coopserver> <V453000> splitting the entrances to mroe far away places would be a more optimal solution but :)
20:13:02  <coopserver> <V453000> try to reverse train 125
20:13:05  <coopserver> <V453000> maybe it's somehow stuck
20:13:17  <coopserver> *** Game paused (connecting clients)
20:13:25  <coopserver> *** happytrainsport has joined
20:13:26  <coopserver> *** Game unpaused (connecting clients)
20:13:38  <coopserver> <V453000> I don't quite see yet why does it not go in this case
20:13:43  <coopserver> <Nomotakat> its definately all elec
20:13:50  <coopserver> <V453000> oh it doesnt go to this station
20:13:58  <coopserver> <V453000> yeah now it does
20:14:05  <coopserver> <Nomotakat> skiped stn
20:14:09  <coopserver> <V453000> yes
20:16:51  <coopserver> <Nomotakat> thx v
20:16:55  <coopserver> <V453000> you are welcome
20:18:53  <coopserver> *** happytrainsport has left the game (Leaving)
20:21:38  <coopserver> <V453000> how's MrD2DG doing
20:22:00  <coopserver> <MrD2DG> Meh
20:22:09  <coopserver> <V453000> the fuck yo
20:22:18  <coopserver> <MrD2DG> Trying to tidy up some of my network but eveything is taking long hah
20:22:22  <coopserver> <MrD2DG> Maybe I'm tired IDK
20:22:23  <coopserver> <V453000> :D
20:22:59  <coopserver> <V453000> I think it's an amazing thing how there is an efficiency point of your network where it start snowballing like mad with YETI.
20:23:18  <coopserver> <V453000> At some point when you have everything connected or good enough station ratings, the industries will just defeat you :)
20:23:28  <coopserver> <MrD2DG> Haha
20:23:32  <coopserver> <MrD2DG> True
20:23:57  <coopserver> <V453000> on one hand it means it doesn't matter much how large you build so it could feel like lost battle, but on the other hand it does matter to some degree and motivates just expanding until insane or dead
20:24:10  <coopserver> <V453000> which I think is a really important aspect
20:26:18  <coopserver> <MrD2DG> Yeah
20:27:38  <coopserver> <V453000> I wanted to finish the food distribution but I don't really need it
20:27:48  <coopserver> <V453000> building materials for yeti huts I didn't even start
20:28:42  <coopserver> <V453000> also the weakness of short trains is showing up :)
20:28:48  <coopserver> <V453000> long TL with short CL would be so much better
20:29:13  <coopserver> <MrD2DG> The surely monorail is better because tilt no?
20:29:47  <coopserver> <V453000> monorail is decent as it stays at CL3
20:30:03  <coopserver> <V453000> so scaling those trains up would work, but with increased length they lose on traction
20:30:22  <coopserver> <V453000> which makes maglev majorly superior with longer trains
20:30:27  <coopserver> <V453000> or other options like superstrong
20:30:34  <coopserver> <MrD2DG> But maglev cl is a problem?
20:30:42  <coopserver> <V453000> rail strong is also a strong CL3 option because of the big capacity wagons
20:31:02  <coopserver> <V453000> maglev also has tilt and maglev tracks have much higher curve speed limits
20:31:12  <coopserver> <MrD2DG> Oh it does
20:31:15  <coopserver> <V453000> and NUTS maglev is not that much faster than monorail
20:31:32  <coopserver> <MrD2DG> Hmm I never play with it probably why I didn't no hah
20:31:47  <coopserver> <V453000> NUTS maglev does not have tilt, but the shorter wagons it has have basically the same effect on CL speeds
20:32:20  <coopserver> <V453000> which means CL3 for 400km/h
20:32:36  <coopserver> <V453000> and then there are slugs with short wagons and tilt on top, which means 265km/h for CL1.5
20:33:02  <coopserver> <V453000> worth mentioning that 255 km/h is the threshold for maxing out station rating bonus from vehicle speed
20:33:21  <coopserver> <MrD2DG> Hmmm
20:33:46  <coopserver> <V453000> normally station ratings don't matter that much but when YETI has everything become a closed loop, it makes a big difference
20:34:19  <coopserver> <V453000> all about getting to that self-extending cycle
20:49:04  <coopserver> *** Nomotakat has left the game (general timeout)
20:50:01  <coopserver> <MrD2DG> All I feel is self-extending hell rn lol, everytime I add something I gotta change everything else for balance
20:50:25  <coopserver> <V453000> :)
20:50:28  <coopserver> <V453000> welcome to hell I guess
20:50:39  <coopserver> <MrD2DG> Haha
20:58:03  <coopserver> <V453000> I gtfo
20:58:04  <coopserver> <V453000> gnight
20:58:42  <coopserver> <MrD2DG> Night!
20:58:52  <coopserver> *** V453000 has left the game (Leaving)
21:20:02  <Hazzard> !pw
21:20:02  <coopserver> Hazzard: Free entry, no passwords needed
21:20:05  <Hazzard> oh right
21:20:07  <Hazzard> !version
21:20:08  <coopserver> Hazzard: The current (running) version of this Supybot is 0.83.4.1.  The newest version available online is 0.83.4.1.
21:21:02  <coopserver> *** Game paused (connecting clients)
21:21:10  <Hazzard> how do i do this
21:21:12  <Hazzard> @title
21:21:14  <coopserver> *** Hazzard has joined
21:21:15  <coopserver> *** Game unpaused (connecting clients)
21:21:16  <Hazzard> @topic
21:21:16  <Webster> Hazzard: #openttdcoop Welcome to OpenTTD Server | 1.9.0 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/
21:21:25  <Hazzard> @help
21:21:25  <Webster> Hazzard: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
21:21:43  <coopserver> <MrD2DG> use '!'
21:21:56  <coopserver> <MrD2DG> Instead of '@'
21:22:22  <Hazzard> !title
21:22:40  <coopserver> *** Hazzard has left the game (Leaving)
21:24:42  <Hazzard> @title #openttdcoop Welcome to OpenTTD Server | 1.9.1 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/
21:25:00  <Hazzard> @topic #openttdcoop Welcome to OpenTTD Server | 1.9.1 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/
21:25:00  <Webster> Hazzard: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
21:25:13  <Hazzard> Ok I tried
21:25:27  <Hazzard> @settopic #openttdcoop Welcome to OpenTTD Server | 1.9.1 | Admin channel (ask for op) | run !setdef after loading a new game | http://dev.openttdcoop.org/projects/servers-stable | For hints on creating maps, read http://blog.openttdcoop.org/2012/10/16/creating-maps/
21:51:03  *** virtualrandomnumber has quit IRC
23:34:31  <coopserver> *** MrD2DG has left the game (Leaving)

Powered by YARRSTE version: svn-trunk