Log for #openttdcoop.stable on 28th April 2019:
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00:18:52  <coopserver> *** Hazzard has left the game (Leaving)
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05:05:17  <coopserver> <Nomotakat> hi
05:05:18  <coopserver> <V453000> hello
05:13:07  <coopserver> <Nomotakat> hey V, 90 dergree turns are on
05:13:36  <coopserver> <Nomotakat> arent they usually off?
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05:16:05  <coopserver> <nirasa1957> hi
05:16:12  <coopserver> <Nomotakat> hi
05:35:25  <coopserver> *** Nomotakat has left the game (general timeout)
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06:07:35  <coopserver> *** Game still paused (connecting clients, number of players)
06:07:46  <coopserver> *** Muel has joined
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06:15:44  <coopserver> <Hazzard> Man yeti is so hard
06:15:53  <coopserver> <Muel> dont thing :)
06:16:23  <coopserver> <Muel> need little train
06:19:01  <coopserver> <Hazzard> Maybe I will do happy strat and build a network first
06:19:07  <coopserver> <Hazzard> Now that I have some money
06:19:44  <coopserver> <Muel> dont worry :)
06:19:50  <coopserver> <Hazzard> Division of the machinery to 6 different types of industries is tricky
06:20:07  <coopserver> *** Game paused (connecting clients)
06:20:13  <coopserver> *** bootmii has joined
06:20:14  <coopserver> *** bootmii has started a new company #6
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06:20:16  <coopserver> <Hazzard> Have to get that perfect balance
06:20:20  <coopserver> <Muel> true
06:20:21  <coopserver> <Hazzard> Hello
06:20:28  <coopserver> <bootmii> good morning to all the Europeans in coop
06:20:37  <coopserver> <bootmii> 23:20 here
06:20:47  <coopserver> <Hazzard> I feel like I don't want to connect more than one industry of each type
06:20:51  <coopserver> <Hazzard> 2320 here as well
06:20:59  <coopserver> <Muel> hello:)
06:21:10  <coopserver> <bootmii> YETI just makes me ragequit
06:21:16  <coopserver> <bootmii> do FIRS or ECS
06:21:22  <coopserver> *** bootmii has left the game (Leaving)
06:21:24  <coopserver> <Hazzard> LOL
06:21:37  <coopserver> <Hazzard> hello V453000 in the log
06:23:49  <coopserver> <Hazzard> Need a way to divide trains evenly like with SRN logic
06:23:52  <coopserver> <Hazzard> but on the same network
06:24:15  <coopserver> <Muel> imd dunno
06:24:22  <coopserver> <Hazzard> hmm I will test something
06:24:27  <coopserver> *** Hazzard has left the game (Leaving)
06:26:06  <V453000> Hazzard: ?
06:26:11  <coopserver> <Muel> out
06:26:12  <V453000> there's definitely ways to do that :)
06:27:57  <V453000> BTW I don't think you need to do precise splitting at all costs, the imporatant part is that you deliver all 3 types of inputs to the secondary regularly enough so that all of them are present at the same time
06:28:10  <coopserver> <Muel> mne sa nechce tlmocit si :D a nik iny tu nie je
06:28:39  <V453000> Hazzard je na IRC :)
06:28:40  <V453000> ahoj muel
06:28:51  <coopserver> <Muel> jaj takto to mate podelene
06:29:00  <coopserver> <Muel> to irc je dobra vec
06:29:51  <V453000> říkal jsem, že nemusíš mít perfektní rozdělení YETI/machinery a podobně, hlavní je že v tom průmyslu, co vyžaduje 3 věci máš vždycky všechny 3 ... ale nezáleží, pokud jedný je o kotel víc
06:31:05  <coopserver> <Muel> radsej jednej o kotel vic ako jednej o kotel mene
06:31:31  <V453000> haha
06:31:48  <V453000> je to fakt jedno, hlavně že jsou všechny
06:32:08  <coopserver> <Muel> ale zas to ovplyvnuje silu produkcie
06:32:48  <V453000> jojo
06:33:45  <coopserver> <Muel> nemam rad tieto semafory
06:34:07  <coopserver> <Muel> uz po x-ty krat so ich zle dal :D
06:34:50  <V453000> no vidíš to slyším poprvé :)
06:35:10  <coopserver> *** Game paused (connecting clients)
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06:35:23  <coopserver> <Muel> asi mam len problem so smermi :D
06:35:40  <coopserver> <V453000> no, snad si zvykneš :)
06:43:40  <Hazzard> Ok interestingly I can control with logic where a train will go by using the nearest depot order
06:43:47  <Hazzard> the downside is that then the train has to go into a depot
06:45:51  <Hazzard> !players
06:45:52  <coopserver> Hazzard: Client 663 (Orange) is Muel, in company 1 (Muel Transport)
06:45:53  <coopserver> Hazzard: Spectators: Client 669 (V453000)
06:46:52  <Hazzard> Idk what you guys were saying
06:46:58  <Hazzard> How do you do it V
06:47:09  <Hazzard> precise splitting of trains but on one network
06:47:59  <coopserver> *** Game paused (connecting clients)
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06:48:25  <V453000> well the MEOW conditional order trick comes to mind
06:48:35  <coopserver> <Hazzard> O
06:48:41  <V453000> have waypoints, evaluate at waypoints
06:49:01  <V453000> honestly, long-term splitting with orders (load, go to 1A, load, go to 1B, ...) is good enough
06:49:36  <V453000> but the MEOW thing works perfectly
06:50:07  <coopserver> <Hazzard> Then I gotta deal with MEOW :D
06:50:09  <V453000> make machinery pickup, 1->6 logic splitter, have different PURR tracks in the different paths and evaluate orders
06:50:26  <coopserver> <Hazzard> Is there a cap on how much a single industry can make?
06:50:30  <V453000> you will have to do it in 2 steps as you can only evaluate 3 different outcomes at a t ime
06:50:34  <V453000> not really
06:50:45  <V453000> only the hard cap of openttd of 2295 per tile
06:51:00  <V453000> realistically you can cap out a worker yard, at 9180
06:51:06  <V453000> the rest, good luck
06:51:43  <V453000> honestly dealing with MEOW isn't that bad, the engines are very solid even if you don't do the rainbow purr thing at every acceleration point
06:52:01  <coopserver> <Hazzard> Sounds good
06:52:16  <V453000> just use the colour coding at the specific split, and for example blue on the rest of the network :) or green, idk
06:52:33  <coopserver> *** V453000 has left the game (Leaving)
06:52:46  <V453000> BTW
06:52:46  <V453000>
06:52:50  <V453000> which one do you like more?
06:53:05  <Hazzard> HMM
06:53:10  <Hazzard> First one
06:55:02  <V453000> really? :D ok
06:55:19  <V453000> yeah I guess it's nicer
06:55:21  <Hazzard> Damn did I pick the wrong choice :D
06:55:24  <V453000> also easier to code and already done :)
06:55:34  <V453000> not really :)
06:55:53  <V453000> basically I need to pick one, can't have both :)
06:56:07  <V453000> the one you chose is already done and in my build
06:56:24  <Hazzard> I'm glad to be the final word on NUTS
06:56:26  <V453000> in current nuts you can't build either of those
06:56:35  <V453000> :D
06:56:46  <V453000> it helps to hear opinions :)
06:58:09  <V453000> here's how it works: if you add multiple engines to anywhere in the train, they will always draw in the front. If you add 4 engines, it draws 4 engines as the first 4 units
06:58:30  <V453000> BUT if one of those engines is at the back, it automatically does the dual-heading you see in the picture
06:59:10  <coopserver> <Hazzard> Time to build a whole network
07:00:52  <coopserver> *** Game paused (connecting clients)
07:00:58  <coopserver> *** V453000 has joined
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07:01:07  <coopserver> <V453000> time to observe and nitpick
07:01:55  <Hazzard> !rcon clients
07:01:56  <coopserver> Client #1  name: ''  company: 255  IP: server
07:01:57  <coopserver> Client #663  name: 'Muel'  company: 1  IP:
07:01:58  <coopserver> Client #673  name: 'V453000'  company: 255  IP:
07:01:59  <coopserver> Client #671  name: 'Hazzard'  company: 5  IP:
07:02:14  <Hazzard> !rcon companies
07:02:15  <coopserver> #:1(Orange) Company Name: 'Muel Transport'  Year Founded: 1930  Money: 55421102  Loan: 0  Value: 55843892  (T:70, R:15, P:0, S:0) protected
07:02:16  <coopserver> #:2(Green) Company Name: 'Nomotakat Transport'  Year Founded: 1930  Money: 112978  Loan: 500000  Value: 1  (T:23, R:0, P:0, S:0) protected
07:02:17  <coopserver> #:3(Dark Blue) Company Name: 'happytrainsport Transport'  Year Founded: 1930  Money: 12169341  Loan: 0  Value: 12273311  (T:47, R:6, P:0, S:0) protected
07:02:18  <coopserver> #:4(Purple) Company Name: 'nirasa Spedice'  Year Founded: 1930  Money: 1807796  Loan: 300000  Value: 1548082  (T:5, R:8, P:0, S:0) protected
07:02:19  <coopserver> #:5(Red) Company Name: 'Hazzard Transport'  Year Founded: 1932  Money: 1052374  Loan: 0  Value: 1446131  (T:19, R:10, P:0, S:0) protected
07:02:23  <Hazzard> !rcon move 673 5
07:02:24  <coopserver> *** V453000 has joined company #5
07:02:30  <coopserver> <V453000> u wot "D
07:02:31  <coopserver> <V453000> :D
07:02:36  <coopserver> <Hazzard> LOL
07:02:40  <coopserver> <V453000> am making nutes
07:02:44  <coopserver> <V453000> no buildes
07:02:46  <coopserver> <Hazzard> Now if you nitpick I can blame you
07:02:48  <coopserver> <Hazzard> its ok
07:02:51  <coopserver> <Hazzard> no need to build
07:02:52  <coopserver> <V453000> dame
07:02:53  <coopserver> <V453000> alright
07:03:02  <coopserver> <Hazzard> Unless you want to :)
07:03:48  <coopserver> <V453000> I'd prefer to have the NUTS ready asap
07:04:12  <coopserver> <V453000> I have the functionality almost done, remaining is a special drawing mode in depots to make it usable, and finish rewriting purchase menu texts
07:04:12  <Hazzard> !rcom move 673 0
07:04:16  <coopserver> <V453000> still a lot
07:04:18  <Hazzard> !rcon move 673 0
07:04:19  <coopserver> Company does not exist. Company-id must be between 1 and 15.
07:04:21  <V453000> 255
07:04:22  <Hazzard> hmm
07:04:26  <V453000> !rcon move 673 255
07:04:28  <coopserver> *** V453000 has joined spectators
07:04:32  <Hazzard> Lmao
07:04:45  <coopserver> <Hazzard> Why would they make it 255 when zero is so good
07:04:49  <coopserver> <V453000> have fun :) I look forward to your network
07:04:53  <coopserver> <V453000> yeah, I guess :)
07:06:53  <coopserver> <Hazzard> hmm running out of money fast
07:07:13  <coopserver> <V453000> another question (let me know if I'm annoying yet) ... should steamers also have the dual-heading mechanic or should they only show at the front?
07:07:23  <coopserver> <V453000> on one hand with steamers I guess it looks weird when they are reversed
07:07:24  <coopserver> <Hazzard> Only at the front
07:07:34  <coopserver> <Hazzard> which I would assume matches the behavior I selected earlier
07:07:39  <coopserver> <V453000> BUT showing them at the end shows how the feature works and makes it consistent
07:08:59  <coopserver> <V453000> well only at the front is another mode :) the one when you don't put any engine at the end
07:09:47  <coopserver> <V453000> I'll just make them the same for now, so steamers will reverse
07:10:03  <coopserver> <V453000> though I personally kind of like the opposite
07:10:27  <coopserver> <Hazzard> If the steamer is just an engine + a cargo car, wouldn't double steamer just be engine + engine ... car + car
07:10:31  <coopserver> <Hazzard> that probably made no sense
07:13:00  <coopserver> <V453000> I'm not sure if we understand each other
07:13:09  <coopserver> <V453000> if you have a steamer + wagon + wagon for example
07:13:27  <coopserver> <V453000> it will always draw engine + wagon + wagon
07:13:28  <coopserver> <Muel> vsade mam 1000+ yetti
07:13:37  <coopserver> <V453000> and the rail fast 9 I showed you will do the same
07:13:41  <coopserver> <V453000> Muel: nice
07:13:54  <coopserver> <V453000> oh to pick up, not per month :D
07:13:58  *** Speedy` has quit IRC
07:14:24  <coopserver> <V453000> the dual-heading is only allowed explicitly if you put one of the engines to the end of the train
07:14:33  <coopserver> <V453000> the electric trains are obviously nice dual headed
07:14:47  <coopserver> <V453000> so if you want that in the end you will have to suffer through reversed steamers
07:15:14  <coopserver> <V453000> but if you want non-reversed steamers you just put all engines at the front, none at the back, and you get non-dualheaded electric engines
07:15:28  <coopserver> <V453000> don't worry much I'll just release it and it can always be changed
07:23:36  <coopserver> <Muel> a ja ze preco mi to seka :D
07:23:42  <coopserver> <Muel>  a to aj animacie zapnute
07:28:34  <coopserver> *** Muel has left the game (Leaving)
07:30:34  <coopserver> <V453000> haha
07:30:40  <coopserver> <V453000> the steamers could show as a caboose at the back
07:30:42  <coopserver> <V453000> fucking rekt
07:34:51  <coopserver> <Hazzard> Nice
07:51:00  <coopserver> <Hazzard> hmm maybe I should have made this loop one way
07:54:42  <coopserver> <V453000> top class hubs so far
07:54:56  <coopserver> <Hazzard> :D
07:55:47  <coopserver> <Hazzard> Thought you had left and I was safe
07:56:57  <coopserver> <V453000> ish
07:57:20  <V453000> New blog article! Membership rekoved: Hazzard!
07:57:25  <V453000> revoked
07:57:48  <coopserver> <Hazzard> f
07:57:52  <coopserver> <Hazzard> big sad
07:57:56  <coopserver> <Hazzard> You know
07:58:03  <coopserver> <V453000> he dared to use PBS junctions
07:58:04  <coopserver> <V453000> world ended
07:58:09  <coopserver> <Hazzard> I bet I could get a pretty decent network built without any bridges or tunnels
07:58:22  <coopserver> <V453000> I bet you could
07:58:54  <coopserver> <Hazzard> take the current PS game
07:59:02  <coopserver> <Hazzard> replace all the hubs with huge flat monstrocities
07:59:19  <coopserver> <V453000> in fact a few days ago I was reading some nuts code and I remembered there is an air_drag_coefficient value that NUTS sets to 0 ... it makes trains slow down in tunnels under some specific circumstances
07:59:35  <coopserver> <Hazzard> What the heck
07:59:39  <coopserver> <V453000> I'm not sure how car can it be increased
07:59:41  <coopserver> <V453000> yeah
07:59:47  <coopserver> <Hazzard> In this game
07:59:48  <coopserver> <V453000> and the default is not 0 :D
07:59:57  <coopserver> <Hazzard> where the industries are thrown randomly in the wilderness
08:00:04  <coopserver> <Hazzard> and you can't put signals on bridges
08:00:17  <coopserver> <Hazzard> they decide that shit we need air resistance in tunnels to make it more realistic :D
08:00:30  <coopserver> <V453000> yes sir
08:00:33  <coopserver> <Hazzard> I suppose that makes bridges and tunnels different though
08:00:42  <coopserver> <V453000> you can probably imagine my reaction when I first saw the feature
08:00:45  <coopserver> <Hazzard> but bridges should be the lower tier option
08:00:47  <coopserver> <Hazzard> yea
08:01:00  <coopserver> <V453000> well for now NUTS has it disabled
08:01:11  <coopserver> <V453000> and I don't see it changing so far
08:03:45  <coopserver> <V453000> well in a case when you do have faster trains than bridge speed limits, giving the tunnels a small slowdown is fairly interesting
08:03:52  <coopserver> <V453000> but bridges generally are fast enough
08:04:20  <coopserver> <V453000> and I would say interesting in terms of play it once, have fun as you have to build gaps in front of bridges/tunnels, never do it again
08:06:01  <coopserver> <Hazzard> Also did that one road vehicle game
08:06:05  <coopserver> <Hazzard> that had some more potential
08:06:15  <coopserver> <Hazzard> So many dumb things to do
08:16:25  <Hazzard> !PAUSE
08:16:26  <coopserver> *** Game paused (manual)
08:16:35  <V453000> RV game?
08:16:46  <coopserver> <V453000> y u paus?
08:17:03  <coopserver> *** Hazzard has joined spectators
08:17:04  <coopserver> *** Game still paused (manual, number of players)
08:17:06  <Hazzard> !auto
08:17:07  <coopserver> *** Game still paused (number of players)
08:17:10  <V453000> :d
08:17:57  <Hazzard> psg229
08:18:25  <coopserver> <Hazzard> This guy's company is gonna go out of business
08:19:08  <coopserver> <Hazzard> Should I fix the jam or should I let it die :s
08:20:23  <coopserver> <V453000> fix
08:20:26  <coopserver> <V453000> he is a nice guy
08:20:38  <Hazzard> !rcon move 671 2
08:20:39  <coopserver> *** Hazzard has joined company #2
08:20:40  <coopserver> *** Game unpaused (number of players)
08:20:57  <Hazzard> !pause
08:20:58  <coopserver> *** Game paused (manual)
08:21:04  <V453000> !clients
08:21:10  <V453000> !players
08:21:10  <coopserver> V453000: Client 671 (Green) is Hazzard, in company 2 (Nomotakat Transport)
08:21:11  <coopserver> V453000: Spectators: Client 673 (V453000)
08:21:21  <V453000> !rcon move 673 5
08:21:22  <coopserver> *** V453000 has joined company #5
08:21:45  <V453000> !auto
08:21:46  <coopserver> *** Game unpaused (manual)
08:21:57  <coopserver> *** V453000 has joined spectators
08:22:01  <coopserver> <Hazzard> Lol
08:22:05  <coopserver> <Hazzard> I forgot how to do that
08:22:15  <coopserver> <V453000> you need to have a client in each company
08:22:19  <coopserver> <Hazzard> Ah
08:22:31  <coopserver> <V453000> then you go to client menu -> click and hold on client, select give money
08:22:37  <coopserver> <V453000> not the most intuitive
08:23:05  <coopserver> <V453000> oh yeah and it may have been your company that the money went from :P
08:23:13  <coopserver> <Hazzard> :|
08:23:21  <coopserver> <Hazzard> I noticed
08:23:26  <V453000> !rcon move 673 1
08:23:28  <coopserver> *** V453000 has joined company #1
08:23:40  <V453000> !rcon move 671 5
08:23:41  <coopserver> *** Hazzard has joined company #5
08:23:50  <coopserver> *** V453000 has joined spectators
08:23:54  <coopserver> <Hazzard> What the
08:23:55  <coopserver> <V453000> reward
08:24:03  <coopserver> <Hazzard> owo
08:24:12  <coopserver> <Hazzard> Thanks MUEL TRANSPORT lmao
08:24:45  <coopserver> <V453000> see, kindness pays off
08:24:49  <coopserver> <V453000> with some theft in between
08:25:02  <V453000> First looks wrong, strongly prefer second.
08:25:09  <V453000> dude on forums regarding the image
08:25:31  <coopserver> <Hazzard> Lol
08:50:07  <coopserver> *** Hazzard has left the game (Leaving)
08:50:08  <coopserver> *** Game paused (number of players)
09:00:38  <Hazzard> Need to figure out how to do a perfect three way split
09:06:15  <Hazzard> Logic engines are effected by curve length?
09:25:41  <V453000> should be
09:25:54  <V453000> but you might find some surprising mechanics there
09:38:29  <Hazzard> Know any three way splitters by chance?
09:47:38  <Happpy> Morning
09:47:56  <Happpy> How the game going
09:49:35  <Hazzard> Ok
09:52:25  <Happpy> Has my farm die yet or ther stil going
09:55:18  <Happpy> !players
09:55:18  <coopserver> Happpy: Spectators: Client 673 (V453000)
09:55:30  <Happpy> !date
09:55:30  <coopserver> May 03 1969
10:00:56  <Happpy> How ar you  hazard
10:06:28  <V453000> sure just do a 3way flipflop for example
10:06:46  <V453000> I did a nice 1->n splitter in some game, I think 275
10:07:00  <V453000> but a simple 1-3 is probably what you want
10:18:26  <Hazzard> What is a 3 way flipflop LOL
10:18:52  <Hazzard> flipflapflop
10:21:22  <Happpy> Yeah what's that
10:24:23  <Hazzard> V453000: Is it the kind where there are N waiting bays and it releases when they are all full?
10:26:00  <Happpy> Woo nice is ther a screen shot ov it
10:27:33  *** virtualrandomnumber has joined #openttdcoop.stable
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10:27:45  <Hazzard>
10:28:49  <Hazzard> Man TL1 is fun
10:29:39  <coopserver> *** V453000 has left the game (Leaving)
10:30:03  <V453000> ah nvm it's game 245 Hazzard
10:30:18  <Happpy> That's looks  hard to do
10:30:25  <V453000> if you open it, see station WOOD BEER WOOD BEER WOOD BEER
10:34:48  <V453000>
10:34:51  <V453000> the one at the bottom
10:34:59  <Hazzard> Thats a clever way of doing it
10:35:57  <V453000> you can do it in many other ways, this one is fairly elegant as you need just 1 logic gate
10:36:08  <Hazzard> I managed to make a 1-> meanwhile
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10:37:05  <V453000> 1->1?
10:37:43  <Hazzard> 1->3
10:37:52  <Hazzard> where my "3" go >:(
10:37:55  <Hazzard> dammit
10:45:11  <Hazzard>
10:45:21  <Hazzard> Not really sure how it works tbh
10:46:13  <Hazzard> actually naw I know how it works
10:55:28  <Hazzard> ok some of this wasnt needed
11:01:13  <Hazzard> Alirhgty goodnight guys
11:01:26  <Happpy> Gn
11:01:31  <Happpy> Sleep well
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11:26:05  <coopserver> *** Game still paused (connecting clients, number of players)
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13:26:44  *** ChanServ sets mode: +o Happpy
13:27:22  <Happpy> !players
13:27:22  <coopserver> Happpy: Client 706 (Orange) is Muel, in company 1 (Muel Transport)
13:27:23  <coopserver> Happpy: Spectators: Client 711 (MrD2DG)
13:27:28  <Happpy> Hi
13:27:35  <coopserver> <MrD2DG> Yo
13:27:41  <Happpy> How things going
13:28:02  <coopserver> <MrD2DG> Goos, you?
13:28:04  <coopserver> <MrD2DG> *good
13:28:06  <Happpy> Good thanks
13:28:44  <Happpy> Can you do me a  favour is my farm stil Ther and the food plant
13:29:28  <coopserver> <MrD2DG> Food plant yes
13:29:33  <coopserver> <MrD2DG> I see a plantation, no farm
13:29:57  <Happpy> So my farms as die
13:32:31  <coopserver> *** Muel has left the game (Leaving)
13:32:32  <coopserver> *** Game paused (number of players)
13:32:33  <coopserver> *** Game still paused (connecting clients, number of players)
13:32:39  <coopserver> *** happytrainsport has joined
13:32:40  <coopserver> *** Game still paused (number of players)
13:32:44  <coopserver> <MrD2DG> Well I don't see a farm anywhere
13:33:16  <coopserver> <happytrainsport> ar its ok  ther still  ther
13:33:34  <coopserver> <happytrainsport> if you whont to join  my  pw  is
13:33:55  <coopserver> <MrD2DG> Thanks but I'm gonna do PAX I think
13:34:32  <coopserver> <happytrainsport> ok np  i am doing  pax  was  will  pax to yeti yard as i need them
13:34:53  <coopserver> *** happytrainsport has left the game (Leaving)
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14:00:13  <coopserver> *** Game still paused (connecting clients, number of players)
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14:17:38  <V453000> MrD2DG please join IRC so you can take part in top priority secret voting
14:17:51  <V453000>
14:20:25  <coopserver> <MrD2DG> HIIIII
14:20:31  <coopserver> <MrD2DG> I'm sorta AFK
14:21:35  <V453000> YO
14:21:42  <V453000> That's not acceptable I'm afraid.
14:47:37  <coopserver> *** MrD2DG has left the game (Leaving)
15:51:48  <coopserver> *** Game still paused (connecting clients, number of players)
15:51:51  <coopserver> *** legalnycyklista has joined
15:51:52  <coopserver> *** legalnycyklista has started a new company #6
15:51:53  <coopserver> *** Game still paused (number of players)
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15:57:21  *** ChanServ sets mode: +o Happpy
15:57:50  <Happpy> !players
15:57:50  <coopserver> Happpy: Client 737 (Pink) is legalnycyklista, in company 6 (legalnycyklista Transport)
15:57:54  <Happpy> Hi
15:57:57  <Happpy> @logs
15:57:57  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
15:58:06  <coopserver> <legalnycyklista> Hi
15:58:53  <Happpy> How things going
15:59:06  <Happpy> Welcome to the server
16:04:17  <Happpy> Ar new to this server?
16:31:49  *** MrD2DG has joined #openttdcoop.stable
16:32:03  <coopserver> *** Game paused (connecting clients)
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16:32:49  <Happpy> Wb
16:32:56  <coopserver> <MrD2DG> Thanks
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16:41:52  <coopserver> *** legalnycyklista has left the game (general timeout)
16:41:53  <coopserver> *** Game paused (number of players)
16:42:58  <coopserver> *** Game still paused (connecting clients, number of players)
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16:43:02  <coopserver> *** Game still paused (number of players)
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16:43:22  <coopserver> *** MrD2DG has started a new company #7
16:44:21  <V453000> !companies
16:44:22  <coopserver> V453000: Company '1' (Orange): Muel Transport, Founded in 1930, Vehicles owned: 114 Trains, 19 Roadvehicles, 0 Ships and 0 Aeroplanes
16:44:23  <coopserver> V453000: Company '2' (Green): Nomotakat Transport, Founded in 1930, Vehicles owned: 23 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
16:44:24  <coopserver> V453000: Company '3' (Dark Blue): happytrainsport Transport, Founded in 1930, Vehicles owned: 47 Trains, 6 Roadvehicles, 0 Ships and 0 Aeroplanes
16:44:25  <coopserver> V453000: Company '4' (Purple): nirasa Spedice, Founded in 1930, Vehicles owned: 5 Trains, 8 Roadvehicles, 0 Ships and 0 Aeroplanes
16:44:26  <coopserver> V453000: Company '5' (Red): V453ZZZ Transport, Founded in 1932, Vehicles owned: 35 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes
16:44:27  <coopserver> V453000: Company '6' (Pink): legalnycyklista Transport, Founded in 1973, Vehicles owned: 8 Trains, 5 Roadvehicles, 0 Ships and 0 Aeroplanes
16:44:28  <coopserver> V453000: Company '7' (White): MrD2DG Transport, Founded in 1977, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
16:44:39  <V453000> such pax yeti :P
16:44:54  <Happpy> Hi v
16:45:09  <coopserver> <MrD2DG> This isn't the PAX game I was promised!
16:45:38  <V453000> wat?
16:45:39  <V453000> iz
16:45:47  <V453000> what do you expect different
16:46:07  <coopserver> <MrD2DG> PAX in tropical is awful
16:46:14  <coopserver> <MrD2DG> Towns not growing by themselves :/
16:46:26  <coopserver> <MrD2DG> Why not just kill me
16:46:28  <Happpy> Same towns doo
16:47:03  <V453000> towns that have center on grassy tile do work without food and building materials
16:47:17  <V453000> the deserty towns need to have food and building materials delivered to their worker yard
16:47:45  <coopserver> <MrD2DG> Mhhhm
16:48:01  <Happpy> And to the town
16:48:33  <V453000> If I remember right, the town should take from the worker yard automatically happy
16:48:44  <Happpy> Ar ok
16:52:26  <coopserver> *** Game paused (connecting clients)
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17:27:55  <Happpy> I think i need more yeti going to my farm
17:29:08  <coopserver> *** Game paused (connecting clients)
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17:29:15  <coopserver> *** JancioThor has started a new company #8
17:29:16  <coopserver> *** Game unpaused (connecting clients)
17:29:35  <Happpy> Hi janciothor
17:29:40  <Happpy> And welcome
17:30:03  <Happpy>  Rules ar at rules
17:30:09  <Happpy> !Rules
17:30:09  <coopserver> Server rules can be found here:
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17:56:35  <coopserver> *** Binch3000 has started a new company #9
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18:00:59  <coopserver> *** JancioThor has started a new company #10
18:30:41  <coopserver> *** Game paused (connecting clients)
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18:31:08  <coopserver> *** nirasa1957 has joined company #4
18:31:19  <coopserver> <nirasa1957> hi
18:42:16  <coopserver> *** V453000 has left the game (general timeout)
18:43:11  <coopserver> *** Game paused (connecting clients)
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18:56:19  *** ChanServ sets mode: +o Happpy
18:59:07  <coopserver> *** happytrainsport has joined company #3
19:42:17  <coopserver> *** Game paused (connecting clients)
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19:42:28  <coopserver> *** Zennon86 has started a new company #8
19:42:29  <coopserver> *** Game unpaused (connecting clients)
19:50:34  <coopserver> *** JancioThor has left the game (connection lost)
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20:06:19  <Happpy> Hi v no pax ships  what the  hell
20:06:28  <coopserver> *** Game paused (connecting clients)
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20:07:16  <coopserver> *** Hazzard has left the game (Leaving)
20:08:56  <V453000> ahh
20:08:58  <V453000> damn :D
20:16:09  <coopserver> *** legalnycyklista has left the game (Leaving)
20:28:58  <coopserver> <happytrainsport> hmm
20:33:49  <coopserver> *** Game paused (connecting clients)
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20:36:03  <coopserver> <happytrainsport> v is it rone for me to do plans for my yeti yard to do pax to them ?
20:42:49  <V453000> define wrong :)
20:43:24  <Happpy> Ok
20:45:23  <coopserver> <happytrainsport> hmm i need to think how i am going to do my food drop of
20:47:09  <coopserver> *** happytrainsport has left the game (Leaving)
20:59:10  <coopserver> <nirasa1957> good night
21:00:12  <Happpy> Gn
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21:45:52  <coopserver> *** Game paused (number of players)
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