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02:17:37 <coopserver> *** Game still paused (connecting clients, number of players) 02:17:45 <coopserver> *** Gael has joined 02:17:46 <coopserver> *** Gael has started a new company #3 02:17:47 <coopserver> *** Game still paused (number of players) 02:17:48 <coopserver> *** Game unpaused (number of players) 02:21:00 <coopserver> *** Gael has left the game (connection lost) 02:21:01 <coopserver> *** Game paused (number of players) 03:01:26 <coopserver> *** Game still paused (connecting clients, number of players) 03:01:29 <coopserver> *** noob has joined 03:01:30 <coopserver> *** Game still paused (number of players) 03:01:31 <coopserver> *** Game unpaused (number of players) 03:47:16 <coopserver> *** noob has left the game (Leaving) 03:47:17 <coopserver> *** Game paused (number of players) 03:50:16 <coopserver> *** Game still paused (connecting clients, number of players) 03:50:22 <coopserver> *** Hazzard has joined 03:50:24 <coopserver> *** Game still paused (number of players) 03:51:18 <coopserver> *** Hazzard has joined company #6 03:51:19 <coopserver> *** Game unpaused (number of players) 03:52:43 <coopserver> *** Hazzard has left the game (Leaving) 03:52:44 <coopserver> *** Game paused (number of players) 03:53:02 <coopserver> *** Game still paused (connecting clients, number of players) 03:53:08 <coopserver> *** Hazzard has joined 03:53:09 <coopserver> *** Game still paused (number of players) 03:53:21 <coopserver> *** Hazzard has joined company #6 03:53:22 <coopserver> *** Game unpaused (number of players) 03:55:10 <coopserver> *** Hazzard has joined spectators 03:55:11 <coopserver> *** Game paused (number of players) 03:55:36 <coopserver> <Hazzard> so laggy :c 03:56:00 <coopserver> *** Hazzard has joined company #6 03:56:01 <coopserver> *** Game unpaused (number of players) 04:08:46 <coopserver> *** Hazzard has left the game (Leaving) 04:08:47 <coopserver> *** Game paused (number of players) 04:08:53 <coopserver> *** Game still paused (connecting clients, number of players) 04:08:59 <coopserver> *** Hazzard has joined 04:09:00 <coopserver> *** Game still paused (number of players) 04:10:07 <coopserver> *** Hazzard has joined company #6 04:10:08 <coopserver> *** Game unpaused (number of players) 04:16:39 <coopserver> *** Hazzard has left the game (Leaving) 04:16:40 <coopserver> *** Game paused (number of players) 04:16:55 <coopserver> *** Game still paused (connecting clients, number of players) 04:17:01 <coopserver> *** Hazzard has joined 04:17:02 <coopserver> *** Game still paused (number of players) 04:17:16 <coopserver> *** Hazzard has joined company #6 04:17:17 <coopserver> *** Game unpaused (number of players) 04:19:58 <coopserver> *** Hazzard has joined spectators 04:19:59 <coopserver> *** Game paused (number of players) 04:22:16 <coopserver> *** Hazzard has left the game (Leaving) 05:00:04 <coopserver> *** Game still paused (connecting clients, number of players) 05:00:20 <coopserver> *** Nomotakat has joined 05:00:21 <coopserver> *** Game still paused (number of players) 05:00:52 <coopserver> *** Nomotakat has joined company #1 05:00:53 <coopserver> *** Game unpaused (number of players) 05:04:55 <coopserver> *** Nomotakat has left the game (Leaving) 05:04:56 <coopserver> *** Game paused (number of players) 06:54:22 <Happpy> Hi hazzard Did you say the lag is back 07:07:19 <coopserver> *** Game still paused (connecting clients, number of players) 07:07:28 <coopserver> *** quarxilon has joined 07:07:29 <coopserver> *** Game still paused (number of players) 07:08:55 <Happpy> Hi 07:09:02 <Happpy> And welcome 07:09:17 <coopserver> <quarxilon> actually I was here long ago 07:09:31 <coopserver> <quarxilon> I'm rom5419 from years ago 07:09:45 <Happpy> Ar ok wb 07:12:14 <Hazzard> Yeah I'm having too much lag 07:12:20 <Hazzard> to play reasonably 07:12:45 <Happpy> Hmm ok i chek it out tonight 07:12:57 <Hazzard> V453000: It's gotta be something like the switches are getting recalculated every tick instead of just once 07:13:04 <Hazzard> it cant be that bad right 07:15:22 <Happpy> See i did a test larst night and play this ofline and no lag 07:16:01 <Happpy> So 1 it mite be the map 2 mite be the sever 07:16:24 <Happpy> Or 3 it mite be the new nuts train set 07:16:35 <Hazzard> might be specific trains 07:16:56 <coopserver> *** Game still paused (connecting clients, number of players) 07:16:59 <Happpy> Year 07:17:02 <coopserver> *** Hazzard has joined 07:17:03 <coopserver> *** Game still paused (number of players) 07:17:26 <coopserver> *** Hazzard has joined company #6 07:17:27 <coopserver> *** Game unpaused (number of players) 07:17:57 <coopserver> <Hazzard> playable rn, barely 07:18:10 <coopserver> <quarxilon> wow no kidding about the lag 07:19:27 <Happpy> The best way to find out the lag problems is stop a company train's a compay got 100 train's on and stop the trans and see if the lag gon 07:21:14 <Happpy> Try this out #hazzard join my company and stop my train's 07:21:30 <coopserver> *** Hazzard has joined company #2 07:21:31 <Happpy> And see if the lag is gon 07:21:55 <Happpy> If not restart the traits 07:21:56 <coopserver> <Hazzard> a little better but still too lagy 07:22:17 <Hazzard> !vehicles 07:22:17 <coopserver> Hazzard: Total vehicles per type: Rail: 569, Road: 37, Water: 11, Air: 5 07:22:22 <Hazzard> !companies 07:22:22 <coopserver> Hazzard: Company '1' (Grey): Nomotakat Transport, Founded in 1923, Vehicles owned: 80 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 07:22:23 <coopserver> Hazzard: Company '2' (Dark Blue): happytrainsport Transport, Founded in 1900, Vehicles owned: 222 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 07:22:24 <coopserver> Hazzard: Company '4' (Blue): noob Transport, Founded in 1926, Vehicles owned: 137 Trains, 13 Roadvehicles, 0 Ships and 0 Aeroplanes 07:22:25 <coopserver> Hazzard: Company '5' (Purple): nirasa1957 Transport, Founded in 1926, Vehicles owned: 41 Trains, 20 Roadvehicles, 0 Ships and 5 Aeroplanes 07:22:26 <coopserver> Hazzard: Company '6' (Red): Hazzard Transport, Founded in 1975, Vehicles owned: 65 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 07:22:27 <coopserver> Hazzard: Company '7' (Yellow): RTM PAX, Founded in 1987, Vehicles owned: 8 Trains, 4 Roadvehicles, 0 Ships and 0 Aeroplanes 07:22:28 <coopserver> Hazzard: Company '8' (Pink): legalnycyklista Transport, Founded in 2008, Vehicles owned: 16 Trains, 0 Roadvehicles, 11 Ships and 0 Aeroplanes 07:22:56 <coopserver> *** Hazzard has joined company #6 07:23:00 <Happpy> Do we think it's the traits or the airplans 07:23:06 <Happpy> Or the ships 07:23:17 <Happpy> Or just the mao 07:23:17 <coopserver> <Hazzard> hmm 07:23:20 <Happpy> Map 07:23:24 <coopserver> <Hazzard> probably not the map 07:23:28 <coopserver> <Hazzard> probably NUTS 07:23:35 <Happpy> Ok 07:24:36 <Happpy> Ok i think try the new map whive the older nuts train set to see if its v new nuts train set 07:25:40 <coopserver> <Hazzard> hmm 07:25:57 <Hazzard> !rcon move 1949 8 07:25:58 <coopserver> *** Hazzard has joined company #8 07:26:38 <Happpy> But i can not play much now in till this Friday 07:27:00 <coopserver> *** Hazzard has joined company #6 07:27:14 <Happpy> Becours munday up to Friday i onley can play for 2 hours 07:27:39 <coopserver> <Hazzard> If its that the wagon drawing is slow like V thinks 07:27:49 <coopserver> <Hazzard> then it shouldn't be faster when trains are stopped 07:27:55 <coopserver> <Hazzard> unless theres something wrong with the code 07:28:07 <Happpy> Yeah 07:29:09 <Happpy> Will it's up to v aney way 07:31:21 <Happpy> It mite be the lag start when a compay gos up to 157 train's or 200 07:32:15 <Happpy> But we need v to chek it out 07:32:47 <coopserver> *** quarxilon has started a new company #3 07:52:27 <V453000> ? 07:52:35 <V453000> which engines are suspicious again? 07:52:37 <coopserver> <Hazzard> Good morning 07:52:44 <coopserver> <Hazzard> I can go through and check each company 07:52:50 <coopserver> *** Game paused (connecting clients) 07:52:53 <coopserver> *** V453000 has joined 07:52:54 <coopserver> *** Game unpaused (connecting clients) 07:53:01 <coopserver> <Hazzard> Its actually OK right now 07:53:06 <coopserver> <Hazzard> well, playable 07:53:20 <coopserver> <V453000> I finished first step of massive optimization last night 07:54:04 <coopserver> <V453000> anyway I think all engine types should be about equally bad now, but the ones with short wagons (for example maglev) are twice as bad 07:54:14 <coopserver> <V453000> more wagons = more calculations 07:54:47 <Happpy> Hi v larst night zennon86 compay was making the game lag he had tl 7 train's so je ask me to rest hes company 07:54:52 <coopserver> <V453000> and yes it's as bad as you said, the switches are recalculated very often, not sure if every tick ... the devs are already considering to add optimization which would calculate it only in depot or on demand (when loading cargo for example) 07:55:00 <Happpy> And thr lag was on 07:55:03 <coopserver> <V453000> which engine? 07:55:03 <Happpy> Gon 07:55:23 <coopserver> <V453000> yeah but which engine was he using 07:56:00 <Happpy> I think its own ov the best electric trains or diesel trains but I can't remember which own 07:56:18 <coopserver> <V453000> also I think the longer trains are, the more their calculation takes at the moment :D 07:56:21 <coopserver> <V453000> looks at Hazzard 07:56:25 <coopserver> <V453000> but yeah you have just handful of those 07:56:34 <coopserver> <V453000> ok, so rail 07:56:50 <coopserver> <Hazzard> I did think about that when I was spamming the six engines 07:56:55 <coopserver> <V453000> as I said, rail will get optimized but the main offender is maglev atm 07:56:59 <Happpy> I will ask hin wich trains 07:57:15 <coopserver> <V453000> the engine count probably does not matter 07:57:26 <coopserver> <V453000> one of the problems is that wagons have the full-scale logic as well :D 07:57:37 <coopserver> <V453000> so every single wagon is doing the full calculation 07:57:51 <coopserver> <Hazzard> Sounds like that is changable 07:58:10 <coopserver> <V453000> in 0.8.4 only engines will do that which already helps a ton, and they will do it in much smaller amount (about 20-30 times) 07:58:11 <coopserver> <Hazzard> if you go with the way where every engine is at the front instead of double ended 07:59:05 <coopserver> <V453000> no it doesn't matter, they can be double ended, the wagons do the calculation only for a very specific edge case when with more than 4 engines you put a wagon at the front or back of the train as much as you can - in that case you will draw one less engine than you actually have 07:59:15 <coopserver> <V453000> in other words at the moment wagons can look like engines, and engines can look like wagons 07:59:26 <coopserver> <V453000> in the next one only engines can look like wagons, but wagons can't look like engines 07:59:39 <coopserver> <Hazzard> right 07:59:56 <coopserver> <V453000> but yeah, it will be about 100 times better, graphics-switch-calculation wise ... obviously that does not include pathfinding etc 08:00:20 <coopserver> <V453000> and maybe in near future the devs will add optimizations too :) 08:00:29 <coopserver> <V453000> on openttd side 08:00:41 <coopserver> <Hazzard> yeah cache some of those calcs 08:00:54 <coopserver> <V453000> basically, yes 08:01:21 <coopserver> <V453000> but well :) it's been a fun experiment, I'm sorry that it caused some madness here :D 08:01:41 <coopserver> <Hazzard> Riots in the streets 08:02:32 <coopserver> <V453000> huh monorail medium can carry 60 units of cargo in engne? 08:02:35 <coopserver> <V453000> that's not right :D 08:02:36 <coopserver> <V453000> should be 30 08:02:39 <coopserver> <V453000> dam 08:02:41 <coopserver> <Hazzard> :) 08:03:10 <coopserver> <Hazzard> Seems not all the engines say the # loading stages? 08:03:27 <coopserver> <V453000> which ones don't ? 08:03:31 <coopserver> *** V453000 has started a new company #9 08:03:48 <coopserver> <Hazzard> big boys iirc 08:03:51 <coopserver> <Hazzard> lemme se 08:04:25 <coopserver> <Hazzard> hmm 08:04:34 <coopserver> <Hazzard> Like neon says "express" wagon loading stages 5 08:04:46 <coopserver> <Hazzard> but cargo seems to take 3 stages 08:05:01 <coopserver> <V453000> well yeah that's why it says express 08:05:21 <coopserver> <Hazzard> That is technically correct 08:05:28 <coopserver> <V453000> I guess it should mention freight wagons below 08:06:03 <coopserver> <V453000> which works but then I need to somehow solve that with rail freight trains which can have differrent generations of wagons 08:06:17 <coopserver> <V453000> though I guess the engine itself has some loading speed 08:06:39 <coopserver> <V453000> and it can be assumed you are using the same generation of wagons as the engine has 08:07:12 <coopserver> <V453000> yeah I'll revisit that 08:07:23 <coopserver> <V453000> but probably not for 0.8.4, I just want to finish the optimizations asap and release it 08:07:28 <coopserver> <Hazzard> yea 08:07:30 <coopserver> *** V453000 has joined spectators 08:08:03 <coopserver> <V453000> are the no full-load stations just for higher rating? 08:08:10 <coopserver> <Hazzard> yup 08:08:21 <coopserver> <Hazzard> had 2 forest die on me 08:08:23 <coopserver> <Hazzard> pissed me off 08:08:25 <coopserver> <V453000> :d 08:08:39 <coopserver> <Hazzard> so i added the headbanging trains 08:08:50 <coopserver> <V453000> foken metal 08:09:18 <coopserver> <V453000> damn maglev also has double capacity than what it should 08:10:13 <coopserver> <V453000> yeah those I need to fix, should be easy too 08:10:44 <coopserver> <Hazzard> You should script everything at some point 08:10:54 <coopserver> <Hazzard> this sounds like big pain in ass 08:10:56 <Happpy> Ok afk got go to the dentist for a chek up And help my dad in garden 08:10:59 <coopserver> <V453000> that's not idiot proof either :) 08:11:11 <coopserver> <Hazzard> Have fun at the dentist :D 08:11:51 <coopserver> <V453000> I already have a specific value which says capacity for engines, I just forgot to halve it for maglev and monorail 08:12:01 <coopserver> <V453000> it's a bit more complicated than that so idk what is wrong 08:12:44 <coopserver> <Hazzard> alright money pit complete 08:12:48 <coopserver> *** Hazzard has joined spectators 08:12:52 <coopserver> <V453000> if you want to report bugs, have a look at engine capacity :) make sure to purchase them though, the purchase menu is probably broken as well 08:13:09 <coopserver> <V453000> generally 1 TL1 engine should have as much capacity as a 0.5 TL wagon 08:13:20 <coopserver> <V453000> chameleon is an exception, those have 75% 08:13:26 <coopserver> <V453000> as TL1 wagon 08:13:30 <coopserver> <Hazzard> visually make sense 08:13:37 <coopserver> <V453000> and then there is superstrong and MEOW which have nothing 08:13:48 <coopserver> <Hazzard> but you overestimate how much I actually think before I buy trains 08:13:53 <coopserver> <V453000> well balance wise too :) 08:14:07 <coopserver> <V453000> it's not necessarily about thinking, but about how it works :) 08:15:14 <coopserver> <V453000> but yeah, well, optimizations first 08:15:25 <coopserver> <V453000> I'll be done in a few days :) 08:15:32 <coopserver> *** Hazzard has left the game (Leaving) 08:15:36 <coopserver> *** V453000 has left the game (Leaving) 08:15:42 <Hazzard> :0 08:15:49 <V453000> :0 08:16:27 <Hazzard> Mayb eIll take a look at NUTS source over summe 08:16:58 <V453000> there's horrors. Just saying 08:17:00 <V453000> :D 08:17:20 <V453000> but 08:17:20 <V453000> https://github.com/V453000/NUTS 08:17:21 <Webster> Title: GitHub - V453000/NUTS: NUTS is a mod (NewGRF) for OpenTTD, focused on replacing trains. (at github.com) 08:19:14 <Hazzard> I did some code generation :P 08:19:26 <Hazzard> this is quite a bit larger scale 08:19:39 <Hazzard> and less comprehensible 08:20:12 <Hazzard> need more abstraction layers 08:20:59 <V453000> it's just a lot of trains and switches, but it's not really complicated 08:21:12 <V453000> except the parts of switches of STORE_TEMP ... those are WTF 08:21:37 <V453000> those are usually bits of code I copypasted from actual programmers 08:21:40 <V453000> (usually frosch) 08:22:05 <Hazzard> Those are the variables basically? 08:23:46 <V453000> someting like that 08:23:55 <V453000> just more complicated variables 08:27:38 <Hazzard> Like hypothetically it could be scripted to the point where you input info resembling the buy menu screen 08:27:52 <Hazzard> And it poops nml, ya? 08:28:00 <V453000> yes 08:28:13 <V453000> it would be a lot of work though, compared to just filling in the values 08:28:16 <Hazzard> Minus a few of the unique trains mayb 08:28:23 <Hazzard> That’s the world I wanna be in :) 08:28:32 <V453000> there's a lot of unique trains in nuts :) 08:29:01 <Hazzard> Nml seems bad 08:30:43 <V453000> well it's certainly more usable for me than nfo 08:30:59 <Hazzard> For sure 08:32:17 *** Happpy has quit IRC 09:38:22 <coopserver> *** quarxilon has left the game (Leaving) 09:38:23 <coopserver> *** Game paused (number of players) 10:23:22 *** Happpy has joined #openttdcoop.stable 10:23:22 *** ChanServ sets mode: +o Happpy 10:24:00 <Happpy> !players 10:24:00 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 10:24:04 <Happpy> !date 10:24:04 <coopserver> Oct 04 2049 10:24:08 <Happpy> @logs 10:24:08 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 10:54:58 *** Happpy has quit IRC 12:22:26 <coopserver> *** Game still paused (connecting clients, number of players) 12:22:38 <coopserver> *** blink has joined 12:22:39 <coopserver> *** Game still paused (number of players) 12:29:01 <coopserver> *** blink has left the game (Leaving) 13:12:01 *** StarLite has joined #openttdcoop.stable 13:12:01 *** ChanServ sets mode: +o StarLite 14:35:03 *** Happpy has joined #openttdcoop.stable 14:35:03 *** ChanServ sets mode: +o Happpy 14:35:30 <Happpy> !players 14:35:30 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 14:35:34 <Happpy> !date 14:35:34 <coopserver> Oct 04 2049 14:35:47 <Happpy> Hi 14:36:09 <Happpy> @logs 14:36:09 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 14:54:00 <Happpy> Hi hazzard 15:02:47 *** tneo has quit IRC 15:04:39 *** tneo has joined #openttdcoop.stable 15:04:39 *** ChanServ sets mode: +o tneo 15:05:32 *** Jam35 has quit IRC 15:06:17 *** LoPo has quit IRC 15:08:09 *** Jam35 has joined #openttdcoop.stable 15:08:09 *** ChanServ sets mode: +o Jam35 15:10:09 *** LoPo has joined #openttdcoop.stable 15:35:22 *** LoPo has quit IRC 15:37:09 *** LoPo has joined #openttdcoop.stable 17:22:55 <coopserver> *** Game still paused (connecting clients, number of players) 17:23:01 <coopserver> *** Player has joined 17:23:02 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:23:03 <coopserver> *** Player has started a new company #9 17:23:04 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:23:05 <coopserver> *** Game still paused (number of players) 17:23:06 <coopserver> *** Game unpaused (number of players) 17:23:07 <coopserver> *** Player has joined spectators 17:23:08 <coopserver> *** Game paused (number of players) 17:23:15 <coopserver> <Player> !name Jotfix 17:23:16 <coopserver> *** Player has changed his/her name to Jotfix 17:23:33 <coopserver> *** Jotfix has joined company #9 17:23:34 <coopserver> *** Game unpaused (number of players) 17:23:48 <Happpy> Hi 17:24:20 <coopserver> <Jotfix> hi 17:26:01 <Happpy> How things going 17:27:16 *** virtualrandomnumber has joined #openttdcoop.stable 17:27:16 *** ChanServ sets mode: +v virtualrandomnumber 17:27:25 <Happpy> Hi virtualrandomnumber 17:27:31 <Happpy> How things going Good 17:27:32 <coopserver> <Jotfix> aaaaaaaaaaa 17:27:43 <Happpy> What's up 17:28:11 <coopserver> <Jotfix> Why are there no Train GRFs like Dutsch Trains or Austrian/Germany/Swiss Trains? 17:28:36 <virtualrandomnumber> I'm fine, thanks.You? 17:28:37 <Happpy> Ther is a train set 17:28:45 <coopserver> <Jotfix> Its not enough 17:28:47 <Happpy> It's nuts train set 17:29:07 <V453000> what are you missing Jotfix? :) 17:29:25 <coopserver> <Jotfix> The Dutch trains and the DACH Set 17:29:33 <V453000> interesting, why? 17:29:49 <coopserver> *** Jotfix has left the game (Leaving) 17:29:50 <coopserver> *** Game paused (number of players) 17:29:53 <V453000> nice 17:29:59 <V453000> thank you for explanation 17:30:02 <Happpy> Yeah werd 17:30:12 <V453000> the answer was realism I bet anyway so we wouldn't get far 17:30:26 <V453000> the dutch trains are some of the worst in terms of playability 17:30:39 <V453000> at least from what I've tried a while ago 17:30:51 <Happpy> True 17:37:00 <Happpy> I think he onley play whive dutch and dach 17:37:17 <Happpy> Or a lot ov train's set 17:47:26 *** virtualrandomnumber has quit IRC 18:00:51 <V453000> well, can't appeal to everybody 18:11:03 <coopserver> *** Game still paused (connecting clients, number of players) 18:11:05 <coopserver> *** Blaat32 has joined 18:11:06 <coopserver> *** Game still paused (number of players) 18:15:04 <coopserver> *** Blaat32 has started a new company #10 18:15:05 <coopserver> *** Game unpaused (number of players) 18:16:54 *** virtualrandomnumber has joined #openttdcoop.stable 18:16:54 *** ChanServ sets mode: +v virtualrandomnumber 18:17:38 <V453000> wow, 33 fps with NUTS 0.8.3 on last map, 50fps with NUTS 0.8.4 ... and I just optimized maglev so far :D 18:20:08 *** Happpy has quit IRC 19:22:53 *** Happpy has joined #openttdcoop.stable 19:22:53 *** ChanServ sets mode: +o Happpy 19:23:30 <Happpy> !players. 19:23:34 <Happpy> !players 19:23:34 <coopserver> Happpy: Client 1957 (Brown) is Blaat32, in company 10 (Blaat32 Transport) 19:23:37 <coopserver> *** Game paused (connecting clients) 19:23:37 <Happpy> Hi 19:23:43 <coopserver> *** Hazzard has joined 19:23:44 <coopserver> *** Game unpaused (connecting clients) 19:23:56 <Happpy> Hi hazzard 19:24:00 <coopserver> <Hazzard> Hey 19:24:36 <Happpy> How things going Good 19:26:52 <coopserver> *** Hazzard has joined company #6 19:36:56 <coopserver> *** Blaat32 has joined spectators 19:40:58 <coopserver> *** Hazzard has left the game (Leaving) 19:40:59 <coopserver> *** Game paused (number of players) 19:41:40 <coopserver> *** Blaat32 has joined company #10 19:41:41 <coopserver> *** Game unpaused (number of players) 19:41:47 <coopserver> *** Game paused (connecting clients) 19:41:50 <coopserver> *** legalnycyklista has joined 19:41:51 <coopserver> *** Game unpaused (connecting clients) 19:47:32 <Happpy> Hi 19:48:18 <coopserver> <Blaat32> hi 19:48:21 <coopserver> <legalnycyklista> Hi 19:49:36 <coopserver> *** Game paused (connecting clients) 19:49:42 <coopserver> *** happytrainsport has joined 19:49:43 <coopserver> *** Game unpaused (connecting clients) 19:50:27 <coopserver> *** happytrainsport has left the game (Leaving) 19:50:41 <coopserver> *** Game paused (connecting clients) 19:50:46 <coopserver> *** happytrainsport has joined 19:50:47 <coopserver> *** Game unpaused (connecting clients) 19:51:50 <Happpy> Hmm 19:52:12 <Happpy> I think this game is dun 19:53:38 <Happpy> V can we have a new game on Friday night 19:55:13 <coopserver> <happytrainsport> Blaat32: and legalnycyklista is the game lag for you 19:58:26 <coopserver> *** Game paused (connecting clients) 19:58:36 <coopserver> *** Hazzard has joined 19:58:37 <coopserver> *** Game unpaused (connecting clients) 19:59:27 <coopserver> *** Hazzard has left the game (general timeout) 20:00:02 <Happpy> Ok lest see wher lag is 20:02:40 <Hazzard> :< 20:02:49 <Happpy> !players 20:02:49 <coopserver> Happpy: Client 1957 (Brown) is Blaat32, in company 10 (Blaat32 Transport) 20:02:50 <coopserver> Happpy: Client 1961 (Pink) is legalnycyklista, in company 8 (legalnycyklista Transport) 20:02:51 <coopserver> Happpy: Spectators: Client 1965 (happytrainsport) 20:03:12 <Happpy> !Rcon move 1965 4 20:03:13 <coopserver> *** happytrainsport has joined company #4 20:04:02 <Happpy> Hazard try a gen 20:04:23 <Happpy> Try join the game a gen 20:05:00 <Happpy> I have found the lag problems 20:05:08 <coopserver> *** Game paused (connecting clients) 20:05:16 <Hazzard> !companies 20:05:16 <coopserver> Hazzard: Company '1' (Grey): Nomotakat Transport, Founded in 1923, Vehicles owned: 80 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 20:05:17 <coopserver> Hazzard: Company '2' (Dark Blue): happytrainsport Transport, Founded in 1900, Vehicles owned: 222 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 20:05:18 <coopserver> Hazzard: Company '3' (Orange): Oriental Logistics, Founded in 2040, Vehicles owned: 15 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 20:05:19 <coopserver> Hazzard: Company '4' (Blue): noob Transport, Founded in 1926, Vehicles owned: 137 Trains, 13 Roadvehicles, 0 Ships and 0 Aeroplanes 20:05:20 <coopserver> Hazzard: Company '5' (Purple): nirasa1957 Transport, Founded in 1926, Vehicles owned: 41 Trains, 20 Roadvehicles, 0 Ships and 5 Aeroplanes 20:05:21 <coopserver> Hazzard: Company '6' (Red): Hazzard Transport, Founded in 1975, Vehicles owned: 96 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 20:05:22 <coopserver> Hazzard: Company '7' (Yellow): RTM PAX, Founded in 1987, Vehicles owned: 8 Trains, 4 Roadvehicles, 0 Ships and 0 Aeroplanes 20:05:23 <coopserver> Hazzard: Company '8' (Pink): legalnycyklista Transport, Founded in 2008, Vehicles owned: 27 Trains, 0 Roadvehicles, 20 Ships and 0 Aeroplanes 20:05:24 <coopserver> Hazzard: Company '9' (Green): TrainXpress Windows AG+, Founded in 2049, Vehicles owned: 1 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 20:05:25 <coopserver> Hazzard: Company '10' (Brown): Blaat32 Transport, Founded in 2050, Vehicles owned: 37 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes 20:05:26 <coopserver> *** Hazzard has joined 20:05:27 <coopserver> *** Game unpaused (connecting clients) 20:05:36 <Happpy> Beter 20:06:08 <coopserver> <Hazzard> Is better 20:06:11 <coopserver> <Hazzard> a bit 20:06:22 <Happpy> But still lag 20:06:26 <coopserver> <Hazzard> yea 20:06:27 <Happpy> For your 20:06:43 <coopserver> <Hazzard> I wonder if its that specific engine 20:06:48 <coopserver> <Hazzard> duke nutem 20:06:54 <Happpy> Yeah 20:07:16 <coopserver> <Hazzard> This needs a more scienfitic test 20:07:41 <Happpy> Take a screen shot ov the train name whats company 4 has 20:08:02 <coopserver> *** Hazzard has joined company #6 20:08:10 <coopserver> <Hazzard> Its Duke NUT'em 20:08:17 <Happpy> And tel v that train is making the game lag 20:08:21 <Happpy> Ok 20:08:28 <coopserver> <Hazzard> lol my trains are laggy 20:08:33 <coopserver> <Hazzard> start his again 20:09:13 <Happpy> No lag for me 20:09:16 <V453000> science 20:09:17 <Hazzard> oof 20:10:02 <coopserver> *** Game paused (connecting clients) 20:10:06 <coopserver> *** V453000 has joined 20:10:07 <coopserver> *** Game unpaused (connecting clients) 20:10:09 <Happpy> How is it now hazzard 20:10:09 <Hazzard> seems like it really is just # of trains 20:10:15 <coopserver> *** V453000 has left the game (Leaving) 20:10:16 <Hazzard> goodbye lol 20:10:31 <Happpy> Year 20:11:11 <coopserver> *** Hazzard has left the game (general timeout) 20:11:12 <V453000> I get 45fps offline 20:11:20 <V453000> 65 with NUTS 0.8.4 20:11:32 <V453000> and I should get even more when I'm finished 20:12:05 <V453000> ok nvm 20:12:08 <V453000> 90 :D 20:12:08 <Hazzard> Happpy: we just gotta wait for NUTS I guess 20:12:29 <Hazzard> Let the boss figure it out 20:12:36 <Happpy> Ok so it's maglev or duke nut 20:12:44 <V453000> I'll try to finish tonight, I'm quite close 20:13:21 <Happpy> Compay 4 train's trains v ar the lag problem 20:13:30 <Happpy> And hazards train's 20:13:57 <Happpy> Buy i have stop compay 4 train's And no lag 20:14:02 <V453000> you just notice those the most 20:14:19 <V453000> a lot of trains with a lot of units in their consists 20:14:51 <Happpy> It's duck nut train em 20:15:04 <V453000> your 222 trains are just 1332 units, his are 2192 20:15:07 <V453000> Hazzards idk 20:15:25 <Happpy> Ok 20:15:28 <V453000> doesn't look so bad from numbers 20:15:36 <V453000> but vehicle speed does seem to matter as well 20:15:40 <V453000> faster = worse 20:15:42 <V453000> why I don't know yet 20:15:47 <Happpy> Ok 20:15:54 <V453000> could be just general pathfinding impact 20:16:40 <Happpy> Will i restart he traits and not do Aney thin 20:17:17 <coopserver> *** happytrainsport has joined spectators 20:17:46 <Hazzard> Restart his trains if you didn't :P 20:17:49 <coopserver> *** legalnycyklista has left the game (Leaving) 20:18:00 <Happpy> I have hazzard 20:18:14 <Happpy> Ar wate 20:18:49 <Happpy> No lag 20:18:54 <Happpy> Hmm 20:19:03 <Happpy> Werd 20:21:05 <Happpy> Aney way if you whont to do a New game v to night or tomorrow afternoon or morning then go for it i be to besy from tomorrow up to Friday in the day time so i can only play at night 20:21:40 <coopserver> *** happytrainsport has joined company #2 20:23:57 <Happpy> This so we'd when i join the was bad lag and now no lag 20:27:36 <Happpy> Aney way going to do ctr 20:27:47 <coopserver> *** happytrainsport has left the game (Leaving) 20:36:50 *** StarLite has quit IRC 20:57:27 <coopserver> *** Blaat32 has joined spectators 20:57:28 <coopserver> *** Game paused (number of players) 20:57:34 <coopserver> *** Blaat32 has left the game (Leaving) 20:59:18 <V453000> 105 fps :) 21:01:29 <Hazzard> What are you doing between each of these numbers? 21:01:34 <Hazzard> optimizing a few trains? 21:01:37 <V453000> yes 21:01:54 <Hazzard> O p t i m i z e 21:02:00 <V453000> well a few, a type from the code point of view 21:02:02 <Hazzard> I look forward 21:02:09 <V453000> the last 15 fps was monorail engines :) 21:02:41 <Hazzard> Oh yeah, "tonight" is like right now in Europe huh 21:02:48 <Hazzard> nice 21:03:21 <Hazzard> New game on public server soon? 21:03:50 <V453000> could do as well yeah 21:04:00 <V453000> we'll test here for a few days first 21:04:08 <V453000> not just about performance but I might introduce a bunch of visual errors 21:04:09 <Hazzard> Yeah 21:04:13 <V453000> though seems fine so far 21:23:55 <V453000> ok, almost done, but I will finish tomorrow 21:24:02 <V453000> too late here for me 21:24:03 *** Hyzzyrd has joined #openttdcoop.stable 21:24:28 <Hazzard> sleep tite 21:26:04 <V453000> TITS 21:26:07 <Hazzard> WHAT 21:26:18 <V453000> :D 21:26:20 <V453000> good night 21:26:23 <Hazzard> good night 21:26:32 <Hazzard> also will need to update the psg version at some point 21:28:33 *** Hyzzyrd has quit IRC 21:37:56 *** Compu has joined #openttdcoop.stable 21:38:01 *** Compu has quit IRC 21:47:47 <Happpy> Gn all 22:03:27 *** virtualrandomnumber has quit IRC