Config
Log for #openttdcoop.stable on 14th May 2019:
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00:46:01  <coopserver> *** Game still paused (connecting clients, number of players)
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01:46:08  <coopserver> <Hazzard> Lol its my trains
01:46:12  <coopserver> <Hazzard> Feels bad
01:46:52  <coopserver> *** Hazzard has joined spectators
01:46:53  <coopserver> *** Game paused (number of players)
01:47:45  <Hazzard> !rcon reset_company 6
01:47:46  <coopserver> Company deleted.
01:47:52  <coopserver> *** Hazzard has left the game (Leaving)
01:48:00  <Hazzard> too OP
01:57:35  <coopserver> *** Game still paused (connecting clients, number of players)
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02:02:30  <coopserver> *** noob has joined company #4
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02:24:55  <coopserver> *** noob has left the game (Leaving)
02:24:56  <coopserver> *** Game paused (number of players)
03:51:27  *** Happpy has quit IRC
07:00:51  <coopserver> *** Game still paused (connecting clients, number of players)
07:00:57  <coopserver> *** quarxilon has joined
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07:00:59  <coopserver> *** Game unpaused (number of players)
08:07:52  <Hazzard> V453000: Oh shit new subscriber
08:08:00  <V453000> dame
08:08:07  <V453000> watched your last 2 vids
08:08:17  <V453000> n2 thing 2way priority. .. RLY?? :D
08:08:24  <Hazzard> I like 2 way prio
08:08:27  <Hazzard> I think its neat
08:09:03  <V453000> I'm not sure it's actually functional/effective
08:09:04  <V453000> is it?
08:09:12  <Hazzard> useful for wip stuff
08:09:24  <Hazzard> stuff is ordered from least interesting to most interesting so n2 is low
08:09:27  <V453000> well wip stuff handles itself if youst put no signal
08:09:37  <V453000> yes
08:10:15  <V453000> going in a bit more depth would probably be more interesting though, people didn't understand the keywords
08:10:36  <Hazzard> Yeah honestly the idea was to make a bunch of buzzwords to be curious
08:10:42  <Hazzard> not great execution but I wanted to post something
08:10:46  <V453000> ... I Guess, no comments :)
08:10:52  <Hazzard> like 20 views
08:10:53  <V453000> haha
08:11:31  <Hazzard> I was away from my mic so I just recorded myself saying everything I could think of then culled some of the dumber stuf
08:11:37  <V453000> well, keep going :) it will get beyond amazing eventually
08:11:43  <V453000> :D :)
08:12:32  <Hazzard> Wanna make a new signal tutorial next, seems like best way to attract people and honestly previous one wasnt that good
08:12:37  <Hazzard> got a lot of useful feedback
08:13:09  <V453000> yeah
08:13:17  <coopserver> *** quarxilon has left the game (Leaving)
08:13:18  <coopserver> *** Game paused (number of players)
08:13:25  <V453000> one of the interesting comments was that you used shit graphics and he's right :)
08:13:56  <V453000> the path reserving was barely visible on that PURR, the flatbed wagons are gray like the tracks, the stations were also gray and the opengfx signals are just ass
08:13:58  <Hazzard> Used NUTS PURR
08:14:22  <Hazzard> gonna keep the opengfx signals cause thats what people will see
08:14:24  <V453000> PURR alone is fine, the combinations are worse :)
08:14:25  <Hazzard> probably go all vanila
08:14:35  <Hazzard> cause thats what noobs look at :)
08:14:50  <V453000> Yeah, this is one of the reasons why I'm long-term considering visiting OpenGFX
08:14:56  <V453000> because this iz trash
08:15:06  <Hazzard> You wanna submit a PR ? :D
08:15:10  <V453000> but realistically I'm probably not going to do  that
08:15:19  <V453000> idk
08:15:33  <Hazzard> I quite like opengfx
08:15:33  <V453000> IF I get some shit done, I would
08:15:35  <Hazzard> never played the original
08:15:43  <V453000> it's bad, objectively bad
08:15:49  <Hazzard> and candyland of course is god awful on original gfx
08:16:36  <V453000> the real problem I have is that I believe I can make opengfx a lot better, BUT not as good as the original graphics
08:16:42  <V453000> so I would still probably not use it
08:17:06  <V453000> and you know, the best motivation to make new things is when you need them for your own use, like why NUTS exists
08:17:15  <V453000> but we'll see :)
08:18:28  <V453000> the only thing I could hope for is that I just get myself to draw something really impactful and it makes me attached to OpenGFX enough
08:18:41  <V453000> but at the same time too drastic changes would not be welcome I'm sure
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16:10:09  *** ChanServ sets mode: +o Happpy
16:11:19  <Happpy> !players
16:11:19  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
16:11:22  <Happpy> !date
16:11:22  <coopserver> Aug 31 2069
16:12:09  <Happpy> Hi
16:25:54  <Happpy> Hi hazzard and v
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17:28:37  <Hazzard> Hey Happpy
17:28:55  <Happpy> How things going
17:30:04  <Hazzard> Good
17:32:25  <coopserver> *** Game still paused (connecting clients, number of players)
17:32:30  <coopserver> *** Player has joined
17:32:31  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:32:32  <coopserver> *** Player has started a new company #6
17:32:33  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:32:34  <coopserver> *** Player has joined spectators
17:32:35  <coopserver> *** Game still paused (number of players)
17:32:50  <coopserver> <Player> !name Jotfix
17:32:51  <coopserver> *** Player has changed his/her name to Jotfix
17:32:54  <Happpy> Hi
17:33:09  <coopserver> *** Jotfix has joined company #9
17:33:10  <coopserver> *** Game unpaused (number of players)
17:33:12  <coopserver> <Jotfix> Ehm No
17:33:33  <coopserver> *** Jotfix has left the game (Leaving)
17:33:34  <coopserver> *** Game paused (number of players)
17:36:07  <Hazzard> :?
17:36:25  <Hazzard> too laggy maybe
17:37:19  <Happpy> Nop  he  like to play whive lots ov train's set
17:42:16  <Happpy> I just had my Ferst  filling
17:42:51  <Hazzard> congratulations
17:42:58  <Hazzard> :D
17:43:26  <Happpy> No it's  bad
17:43:56  <Happpy> I was hop  to not have it
17:44:16  <Hazzard> In pain?
17:44:27  <Happpy> Nop
18:15:26  <V453000> 100% new nuts tonight
18:15:28  <V453000> almost done
18:20:23  *** Happpy has quit IRC
18:36:39  <Hazzard> :tada:
19:31:52  <coopserver> *** Game still paused (connecting clients, number of players)
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19:32:06  <coopserver> *** V453000 has left the game (Leaving)
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19:35:23  *** ChanServ sets mode: +o Happpy
19:36:12  <Happpy> !players
19:36:13  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
19:36:16  <Happpy> !date
19:36:16  <coopserver> Sep 11 2069
19:37:02  <V453000> 55->105 fps :)
19:53:31  <coopserver> *** Game still paused (connecting clients, number of players)
19:53:37  <coopserver> *** happytrainsport has joined
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19:54:27  <coopserver> *** happytrainsport has joined company #2
19:54:28  <coopserver> *** Game unpaused (number of players)
19:55:49  <Happpy> Ok i only get lag if i got YouTube on
19:56:03  <Happpy> As will on the sever
19:56:07  <Happpy> Rip
20:06:22  <Happpy> Man i need a 4 ml
20:07:22  <coopserver> <happytrainsport> i do that saterday
20:07:27  <coopserver> *** happytrainsport has left the game (Leaving)
20:07:28  <coopserver> *** Game paused (number of players)
20:07:43  <V453000> !contentupdate
20:07:43  <coopserver> V453000: Performing content update
20:07:44  <coopserver> Content server connection established
20:07:47  <V453000> !content
20:07:54  <coopserver> Downloading 1 file(s) (515121 bytes)
20:08:38  <Happpy> New game or just get  it ready
20:08:55  <coopserver> Content server connection closed
20:09:17  <V453000> !content
20:09:18  <coopserver> Downloading 4 file(s) (33774463 bytes)
20:09:25  <V453000> nuts is finished happy, I'll make a new map soon
20:09:57  <Happpy> Ok ibe going to sleep in 59 mints time
20:14:44  <Happpy> Do the new game  v and i play it on Friday night
20:16:52  <Jam35> 59 mints? no wonder you got a filling :P
20:16:59  <V453000> dam
20:17:17  <V453000> waited all that time to write something meaningful Jam35? <3
20:17:21  <V453000> !rescan
20:17:22  <coopserver> V453000: Scanning content directories
20:18:02  <Jam35> just reading back now :)
20:18:18  <V453000> how have you been? :) new nutez is out
20:18:38  <V453000> more meaningless changes and performance optimizations to afford meaningless changes
20:18:38  <Jam35> ooh is there a new game yet?
20:18:39  <V453000> \o/
20:18:43  <coopserver> V453000: Rescan completed
20:18:44  <Jam35> yay
20:18:49  <V453000> !rcon load 3
20:18:50  <coopserver> Starting new game
20:18:51  <V453000> there is now
20:18:54  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.9.1)
20:18:55  <coopserver> *** Game still paused (manual, number of players)
20:19:02  <coopserver> *** Game still paused (manual, connecting clients, number of players)
20:19:06  <coopserver> *** V453000 has joined
20:19:07  <coopserver> *** Game still paused (manual, number of players)
20:19:08  <V453000> !auto
20:19:09  <coopserver> *** Game still paused (number of players)
20:19:10  <V453000> oh
20:19:18  <V453000> !rcon ls
20:19:19  <coopserver> 0) .. (Parent directory)
20:19:20  <coopserver> 1) autosave/ (Directory)
20:19:21  <coopserver> 2) uploads/ (Directory)
20:19:22  <coopserver> 3) WS-2019-05-10-a.sav
20:19:23  <coopserver> 4) test.sav
20:19:24  <coopserver> V453000: You have 10 more messages. Type !less to view them
20:19:24  <Jam35> or not? ...
20:19:26  <V453000> hm
20:19:45  <V453000> !rcon load 3
20:19:46  <coopserver> Starting new game
20:19:47  <coopserver> *** V453000 has left the game (connection lost)
20:19:48  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.9.1)
20:19:49  <coopserver> *** Game still paused (manual, number of players)
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20:19:52  <coopserver> *** V453000 has joined
20:19:53  <coopserver> *** Game still paused (manual, number of players)
20:19:58  <V453000> !rcon ls
20:19:59  <coopserver> 0) .. (Parent directory)
20:19:59  <V453000> rly
20:20:00  <coopserver> 1) autosave/ (Directory)
20:20:01  <coopserver> 2) uploads/ (Directory)
20:20:02  <coopserver> 3) WS-2019-05-14-a.sav
20:20:03  <coopserver> 4) WS-2019-05-10-a.sav
20:20:04  <coopserver> V453000: You have 11 more messages. Type !less to view them
20:20:10  <V453000> !rcon load 3
20:20:11  <coopserver> Starting new game
20:20:13  <coopserver> *** V453000 has left the game (connection lost)
20:20:14  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.9.1)
20:20:15  <coopserver> *** Game still paused (manual, number of players)
20:20:16  <coopserver> *** Game still paused (manual, connecting clients, number of players)
20:20:18  <coopserver> *** V453000 has joined
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20:20:22  <V453000> ok
20:20:23  <V453000> !setdef
20:20:23  <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
20:20:24  <V453000> !auto
20:20:25  <coopserver> *** Game still paused (number of players)
20:20:52  <coopserver> *** V453000 has left the game (Leaving)
20:20:57  <V453000> get nuts, go nuts
20:21:05  <Happpy> Ok
20:21:20  <coopserver> *** Game still paused (connecting clients, number of players)
20:21:26  <coopserver> *** Jam35 has joined
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20:21:33  <coopserver> *** Jam35 has started a new company #2
20:21:34  <coopserver> *** Game unpaused (number of players)
20:21:44  <coopserver> *** Game paused (connecting clients)
20:21:48  <coopserver> *** V453000 has joined
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20:21:50  <coopserver> *** Game paused (connecting clients)
20:21:56  <coopserver> *** happytrainsport has joined
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20:22:01  <coopserver> <V453000> multi engine trains are awesome now, hint hint
20:22:20  <coopserver> <V453000> annd rail superstrong is probably the most CPU efficient
20:23:10  <coopserver> <Jam35> that's not good for building in a small corner :)
20:23:40  <coopserver> <Jam35> ok... bigger corner
20:23:51  <coopserver> <V453000> damn straight
20:25:39  <Happpy> Going to do a loop network a gen
20:25:52  <coopserver> *** happytrainsport has started a new company #3
20:29:18  <coopserver> <Jam35> hmmm
20:29:30  <coopserver> <Jam35> if I drag an engine to the end it vanishes
20:30:11  <coopserver> <V453000> no it becomes a caboose
20:30:12  <coopserver> <V453000> brake van
20:30:13  <coopserver> <V453000> yo
20:30:14  <coopserver> <V453000> realism
20:30:23  <coopserver> <Jam35> oh there they are
20:30:26  <coopserver> <Jam35> :) ok
20:30:30  <coopserver> <Jam35> dammit
20:30:38  <coopserver> <V453000> drag one to the end
20:30:51  <coopserver> <V453000> basically if 1 engine is at the end, it enables dual heading, or caboose for steamers
20:31:01  <coopserver> <V453000> if none is at the end, all engines draw at the front
20:31:04  <coopserver> <V453000> and wagons can't draw as engines
20:32:51  <coopserver> <V453000> only costs 300k lines of code to control the drawing logic :D
20:33:17  <coopserver> <Jam35> what ?!
20:33:23  <coopserver> <Jam35> shit loads
20:33:37  <coopserver> <V453000> well every signle engine ID has it's own switch tree so they are independent
20:33:54  <coopserver> <V453000> so it's much crazier number than it really is
20:34:09  <coopserver> <V453000> the most madness switch is 10 000 lines of code for 1 engine
20:34:18  <coopserver> <V453000> and there's a lot of freight engines in nuts
20:34:34  <coopserver> <Jam35> jeez
20:34:54  <coopserver> <Jam35> fingers ok ? :)
20:35:03  <coopserver> <V453000> I generated it
20:35:18  <coopserver> <V453000> first time doing that to a full extent and in this scale
20:35:58  <coopserver> <V453000> basically I have a 1300 line master script which generates all 330k of it, or something like that
20:36:31  <coopserver> <V453000> anyway, enjoy and let me know if you find anything nasty
20:36:36  <coopserver> <V453000> good night :)
20:36:37  <coopserver> *** V453000 has left the game (Leaving)
20:36:39  <coopserver> <Jam35> still sounds like a hell of a lot of work:)
20:36:41  <coopserver> <Jam35> cya
20:37:47  <V453000> well, it was, but I enjoyed it and I believe the result is worth it :)
20:39:38  <V453000> different engine classes draw diffrently, early rail steamers stack up so there are no gaps between them and have a caboose at the back, later steamers don't stack up but still have a caboose, modern rail engines draw just duplicating after another and/or dual-heading when one is placed at the end, monorail dual-heads and the engines draw in alternating front-back-front-back facing mode, maglev if alternating front-back again, dua
20:39:40  <V453000> yayy
20:39:42  <V453000> anyway, I go
20:39:44  <V453000> cya :)
20:39:55  <Jam35> :)) gn8
20:50:12  <Hazzard> !date
20:50:12  <coopserver> Feb 07 1902
20:50:41  <coopserver> <happytrainsport> ok  50  trains will do for now
21:06:48  *** StarLite has quit IRC
21:08:05  <coopserver> <Jam35> ok better go bfn
21:08:08  <coopserver> *** Jam35 has left the game (Leaving)
21:09:21  <Happpy> Hmm
21:09:39  <coopserver> *** happytrainsport has joined spectators
21:09:40  <coopserver> *** Game paused (number of players)
21:10:36  <Happpy> !rcon reset_company 3
21:10:37  <coopserver> Company deleted.
21:10:52  <Happpy> I pars on this map
21:10:57  <Happpy> Sorry v
21:11:32  <Happpy> I just don't have the time  to do a network this week
21:13:28  <Happpy> New game  on this server  hazzard   but i don't have time to do a network this weeks
21:13:38  <Happpy> So i pars
21:14:58  <coopserver> *** happytrainsport has left the game (Leaving)
21:15:28  <Happpy> Aney way gn
21:15:33  <Hazzard> Gn
21:15:43  <Happpy> Have fun on the new game
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22:10:13  <coopserver> *** Game still paused (connecting clients, number of players)
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22:10:20  <coopserver> *** Zennon86 has started a new company #1
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