Times are UTC Toggle Colours
00:46:01 <coopserver> *** Game still paused (connecting clients, number of players) 00:46:10 <coopserver> *** Hazzard has joined 00:46:11 <coopserver> *** Game still paused (number of players) 00:46:58 <coopserver> *** Hazzard has joined company #6 00:46:59 <coopserver> *** Game unpaused (number of players) 00:47:55 <coopserver> *** Hazzard has left the game (general timeout) 00:47:56 <coopserver> *** Game paused (number of players) 01:36:23 <coopserver> *** Game still paused (connecting clients, number of players) 01:36:30 <coopserver> *** Hazzard has joined 01:36:31 <coopserver> *** Game still paused (number of players) 01:37:45 <coopserver> *** Hazzard has joined company #6 01:37:46 <coopserver> *** Game unpaused (number of players) 01:38:43 <coopserver> *** Hazzard has left the game (general timeout) 01:38:44 <coopserver> *** Game paused (number of players) 01:39:05 <coopserver> *** Game still paused (connecting clients, number of players) 01:39:15 <coopserver> *** Hazzard has joined 01:39:16 <coopserver> *** Game still paused (number of players) 01:39:34 <coopserver> *** Hazzard has joined company #6 01:39:35 <coopserver> *** Game unpaused (number of players) 01:41:43 <coopserver> *** Hazzard has left the game (general timeout) 01:41:44 <coopserver> *** Game paused (number of players) 01:42:03 <coopserver> *** Game still paused (connecting clients, number of players) 01:42:09 <coopserver> *** Hazzard has joined 01:42:11 <coopserver> *** Game still paused (number of players) 01:42:30 <coopserver> *** Hazzard has joined company #6 01:42:31 <coopserver> *** Game unpaused (number of players) 01:45:12 <coopserver> *** Hazzard has left the game (general timeout) 01:45:13 <coopserver> *** Game paused (number of players) 01:45:23 <coopserver> *** Game still paused (connecting clients, number of players) 01:45:29 <coopserver> *** Hazzard has joined 01:45:30 <coopserver> *** Game still paused (number of players) 01:45:50 <coopserver> *** Hazzard has joined company #6 01:45:51 <coopserver> *** Game unpaused (number of players) 01:46:08 <coopserver> <Hazzard> Lol its my trains 01:46:12 <coopserver> <Hazzard> Feels bad 01:46:52 <coopserver> *** Hazzard has joined spectators 01:46:53 <coopserver> *** Game paused (number of players) 01:47:45 <Hazzard> !rcon reset_company 6 01:47:46 <coopserver> Company deleted. 01:47:52 <coopserver> *** Hazzard has left the game (Leaving) 01:48:00 <Hazzard> too OP 01:57:35 <coopserver> *** Game still paused (connecting clients, number of players) 01:57:38 <coopserver> *** noob has joined 01:57:39 <coopserver> *** Game still paused (number of players) 02:02:30 <coopserver> *** noob has joined company #4 02:02:31 <coopserver> *** Game unpaused (number of players) 02:24:55 <coopserver> *** noob has left the game (Leaving) 02:24:56 <coopserver> *** Game paused (number of players) 03:51:27 *** Happpy has quit IRC 07:00:51 <coopserver> *** Game still paused (connecting clients, number of players) 07:00:57 <coopserver> *** quarxilon has joined 07:00:58 <coopserver> *** Game still paused (number of players) 07:00:59 <coopserver> *** Game unpaused (number of players) 08:07:52 <Hazzard> V453000: Oh shit new subscriber 08:08:00 <V453000> dame 08:08:07 <V453000> watched your last 2 vids 08:08:17 <V453000> n2 thing 2way priority. .. RLY?? :D 08:08:24 <Hazzard> I like 2 way prio 08:08:27 <Hazzard> I think its neat 08:09:03 <V453000> I'm not sure it's actually functional/effective 08:09:04 <V453000> is it? 08:09:12 <Hazzard> useful for wip stuff 08:09:24 <Hazzard> stuff is ordered from least interesting to most interesting so n2 is low 08:09:27 <V453000> well wip stuff handles itself if youst put no signal 08:09:37 <V453000> yes 08:10:15 <V453000> going in a bit more depth would probably be more interesting though, people didn't understand the keywords 08:10:36 <Hazzard> Yeah honestly the idea was to make a bunch of buzzwords to be curious 08:10:42 <Hazzard> not great execution but I wanted to post something 08:10:46 <V453000> ... I Guess, no comments :) 08:10:52 <Hazzard> like 20 views 08:10:53 <V453000> haha 08:11:31 <Hazzard> I was away from my mic so I just recorded myself saying everything I could think of then culled some of the dumber stuf 08:11:37 <V453000> well, keep going :) it will get beyond amazing eventually 08:11:43 <V453000> :D :) 08:12:32 <Hazzard> Wanna make a new signal tutorial next, seems like best way to attract people and honestly previous one wasnt that good 08:12:37 <Hazzard> got a lot of useful feedback 08:13:09 <V453000> yeah 08:13:17 <coopserver> *** quarxilon has left the game (Leaving) 08:13:18 <coopserver> *** Game paused (number of players) 08:13:25 <V453000> one of the interesting comments was that you used shit graphics and he's right :) 08:13:56 <V453000> the path reserving was barely visible on that PURR, the flatbed wagons are gray like the tracks, the stations were also gray and the opengfx signals are just ass 08:13:58 <Hazzard> Used NUTS PURR 08:14:22 <Hazzard> gonna keep the opengfx signals cause thats what people will see 08:14:24 <V453000> PURR alone is fine, the combinations are worse :) 08:14:25 <Hazzard> probably go all vanila 08:14:35 <Hazzard> cause thats what noobs look at :) 08:14:50 <V453000> Yeah, this is one of the reasons why I'm long-term considering visiting OpenGFX 08:14:56 <V453000> because this iz trash 08:15:06 <Hazzard> You wanna submit a PR ? :D 08:15:10 <V453000> but realistically I'm probably not going to do that 08:15:19 <V453000> idk 08:15:33 <Hazzard> I quite like opengfx 08:15:33 <V453000> IF I get some shit done, I would 08:15:35 <Hazzard> never played the original 08:15:43 <V453000> it's bad, objectively bad 08:15:49 <Hazzard> and candyland of course is god awful on original gfx 08:16:36 <V453000> the real problem I have is that I believe I can make opengfx a lot better, BUT not as good as the original graphics 08:16:42 <V453000> so I would still probably not use it 08:17:06 <V453000> and you know, the best motivation to make new things is when you need them for your own use, like why NUTS exists 08:17:15 <V453000> but we'll see :) 08:18:28 <V453000> the only thing I could hope for is that I just get myself to draw something really impactful and it makes me attached to OpenGFX enough 08:18:41 <V453000> but at the same time too drastic changes would not be welcome I'm sure 13:12:26 *** StarLite has joined #openttdcoop.stable 13:12:26 *** ChanServ sets mode: +o StarLite 13:17:10 *** virtualrandomnumber has joined #openttdcoop.stable 13:17:10 *** ChanServ sets mode: +v virtualrandomnumber 13:18:48 *** virtualrandomnumber has quit IRC 13:48:30 *** virtualrandomnumber has joined #openttdcoop.stable 13:48:30 *** ChanServ sets mode: +v virtualrandomnumber 16:10:09 *** Happpy has joined #openttdcoop.stable 16:10:09 *** ChanServ sets mode: +o Happpy 16:11:19 <Happpy> !players 16:11:19 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 16:11:22 <Happpy> !date 16:11:22 <coopserver> Aug 31 2069 16:12:09 <Happpy> Hi 16:25:54 <Happpy> Hi hazzard and v 16:42:50 *** virtualrandomnumber has quit IRC 17:12:59 *** virtualrandomnumber has joined #openttdcoop.stable 17:12:59 *** ChanServ sets mode: +v virtualrandomnumber 17:28:37 <Hazzard> Hey Happpy 17:28:55 <Happpy> How things going 17:30:04 <Hazzard> Good 17:32:25 <coopserver> *** Game still paused (connecting clients, number of players) 17:32:30 <coopserver> *** Player has joined 17:32:31 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:32:32 <coopserver> *** Player has started a new company #6 17:32:33 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:32:34 <coopserver> *** Player has joined spectators 17:32:35 <coopserver> *** Game still paused (number of players) 17:32:50 <coopserver> <Player> !name Jotfix 17:32:51 <coopserver> *** Player has changed his/her name to Jotfix 17:32:54 <Happpy> Hi 17:33:09 <coopserver> *** Jotfix has joined company #9 17:33:10 <coopserver> *** Game unpaused (number of players) 17:33:12 <coopserver> <Jotfix> Ehm No 17:33:33 <coopserver> *** Jotfix has left the game (Leaving) 17:33:34 <coopserver> *** Game paused (number of players) 17:36:07 <Hazzard> :? 17:36:25 <Hazzard> too laggy maybe 17:37:19 <Happpy> Nop he like to play whive lots ov train's set 17:42:16 <Happpy> I just had my Ferst filling 17:42:51 <Hazzard> congratulations 17:42:58 <Hazzard> :D 17:43:26 <Happpy> No it's bad 17:43:56 <Happpy> I was hop to not have it 17:44:16 <Hazzard> In pain? 17:44:27 <Happpy> Nop 18:15:26 <V453000> 100% new nuts tonight 18:15:28 <V453000> almost done 18:20:23 *** Happpy has quit IRC 18:36:39 <Hazzard> :tada: 19:31:52 <coopserver> *** Game still paused (connecting clients, number of players) 19:31:56 <coopserver> *** V453000 has joined 19:31:57 <coopserver> *** Game still paused (number of players) 19:32:06 <coopserver> *** V453000 has left the game (Leaving) 19:35:23 *** Happpy has joined #openttdcoop.stable 19:35:23 *** ChanServ sets mode: +o Happpy 19:36:12 <Happpy> !players 19:36:13 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 19:36:16 <Happpy> !date 19:36:16 <coopserver> Sep 11 2069 19:37:02 <V453000> 55->105 fps :) 19:53:31 <coopserver> *** Game still paused (connecting clients, number of players) 19:53:37 <coopserver> *** happytrainsport has joined 19:53:38 <coopserver> *** Game still paused (number of players) 19:54:27 <coopserver> *** happytrainsport has joined company #2 19:54:28 <coopserver> *** Game unpaused (number of players) 19:55:49 <Happpy> Ok i only get lag if i got YouTube on 19:56:03 <Happpy> As will on the sever 19:56:07 <Happpy> Rip 20:06:22 <Happpy> Man i need a 4 ml 20:07:22 <coopserver> <happytrainsport> i do that saterday 20:07:27 <coopserver> *** happytrainsport has left the game (Leaving) 20:07:28 <coopserver> *** Game paused (number of players) 20:07:43 <V453000> !contentupdate 20:07:43 <coopserver> V453000: Performing content update 20:07:44 <coopserver> Content server connection established 20:07:47 <V453000> !content 20:07:54 <coopserver> Downloading 1 file(s) (515121 bytes) 20:08:38 <Happpy> New game or just get it ready 20:08:55 <coopserver> Content server connection closed 20:09:17 <V453000> !content 20:09:18 <coopserver> Downloading 4 file(s) (33774463 bytes) 20:09:25 <V453000> nuts is finished happy, I'll make a new map soon 20:09:57 <Happpy> Ok ibe going to sleep in 59 mints time 20:14:44 <Happpy> Do the new game v and i play it on Friday night 20:16:52 <Jam35> 59 mints? no wonder you got a filling :P 20:16:59 <V453000> dam 20:17:17 <V453000> waited all that time to write something meaningful Jam35? <3 20:17:21 <V453000> !rescan 20:17:22 <coopserver> V453000: Scanning content directories 20:18:02 <Jam35> just reading back now :) 20:18:18 <V453000> how have you been? :) new nutez is out 20:18:38 <V453000> more meaningless changes and performance optimizations to afford meaningless changes 20:18:38 <Jam35> ooh is there a new game yet? 20:18:39 <V453000> \o/ 20:18:43 <coopserver> V453000: Rescan completed 20:18:44 <Jam35> yay 20:18:49 <V453000> !rcon load 3 20:18:50 <coopserver> Starting new game 20:18:51 <V453000> there is now 20:18:54 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.9.1) 20:18:55 <coopserver> *** Game still paused (manual, number of players) 20:19:02 <coopserver> *** Game still paused (manual, connecting clients, number of players) 20:19:06 <coopserver> *** V453000 has joined 20:19:07 <coopserver> *** Game still paused (manual, number of players) 20:19:08 <V453000> !auto 20:19:09 <coopserver> *** Game still paused (number of players) 20:19:10 <V453000> oh 20:19:18 <V453000> !rcon ls 20:19:19 <coopserver> 0) .. (Parent directory) 20:19:20 <coopserver> 1) autosave/ (Directory) 20:19:21 <coopserver> 2) uploads/ (Directory) 20:19:22 <coopserver> 3) WS-2019-05-10-a.sav 20:19:23 <coopserver> 4) test.sav 20:19:24 <coopserver> V453000: You have 10 more messages. Type !less to view them 20:19:24 <Jam35> or not? ... 20:19:26 <V453000> hm 20:19:45 <V453000> !rcon load 3 20:19:46 <coopserver> Starting new game 20:19:47 <coopserver> *** V453000 has left the game (connection lost) 20:19:48 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.9.1) 20:19:49 <coopserver> *** Game still paused (manual, number of players) 20:19:50 <coopserver> *** Game still paused (manual, connecting clients, number of players) 20:19:52 <coopserver> *** V453000 has joined 20:19:53 <coopserver> *** Game still paused (manual, number of players) 20:19:58 <V453000> !rcon ls 20:19:59 <coopserver> 0) .. (Parent directory) 20:19:59 <V453000> rly 20:20:00 <coopserver> 1) autosave/ (Directory) 20:20:01 <coopserver> 2) uploads/ (Directory) 20:20:02 <coopserver> 3) WS-2019-05-14-a.sav 20:20:03 <coopserver> 4) WS-2019-05-10-a.sav 20:20:04 <coopserver> V453000: You have 11 more messages. Type !less to view them 20:20:10 <V453000> !rcon load 3 20:20:11 <coopserver> Starting new game 20:20:13 <coopserver> *** V453000 has left the game (connection lost) 20:20:14 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.9.1) 20:20:15 <coopserver> *** Game still paused (manual, number of players) 20:20:16 <coopserver> *** Game still paused (manual, connecting clients, number of players) 20:20:18 <coopserver> *** V453000 has joined 20:20:19 <coopserver> *** Game still paused (manual, number of players) 20:20:22 <V453000> ok 20:20:23 <V453000> !setdef 20:20:23 <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 20:20:24 <V453000> !auto 20:20:25 <coopserver> *** Game still paused (number of players) 20:20:52 <coopserver> *** V453000 has left the game (Leaving) 20:20:57 <V453000> get nuts, go nuts 20:21:05 <Happpy> Ok 20:21:20 <coopserver> *** Game still paused (connecting clients, number of players) 20:21:26 <coopserver> *** Jam35 has joined 20:21:27 <coopserver> *** Game still paused (number of players) 20:21:33 <coopserver> *** Jam35 has started a new company #2 20:21:34 <coopserver> *** Game unpaused (number of players) 20:21:44 <coopserver> *** Game paused (connecting clients) 20:21:48 <coopserver> *** V453000 has joined 20:21:49 <coopserver> *** Game unpaused (connecting clients) 20:21:50 <coopserver> *** Game paused (connecting clients) 20:21:56 <coopserver> *** happytrainsport has joined 20:21:57 <coopserver> *** Game unpaused (connecting clients) 20:22:01 <coopserver> <V453000> multi engine trains are awesome now, hint hint 20:22:20 <coopserver> <V453000> annd rail superstrong is probably the most CPU efficient 20:23:10 <coopserver> <Jam35> that's not good for building in a small corner :) 20:23:40 <coopserver> <Jam35> ok... bigger corner 20:23:51 <coopserver> <V453000> damn straight 20:25:39 <Happpy> Going to do a loop network a gen 20:25:52 <coopserver> *** happytrainsport has started a new company #3 20:29:18 <coopserver> <Jam35> hmmm 20:29:30 <coopserver> <Jam35> if I drag an engine to the end it vanishes 20:30:11 <coopserver> <V453000> no it becomes a caboose 20:30:12 <coopserver> <V453000> brake van 20:30:13 <coopserver> <V453000> yo 20:30:14 <coopserver> <V453000> realism 20:30:23 <coopserver> <Jam35> oh there they are 20:30:26 <coopserver> <Jam35> :) ok 20:30:30 <coopserver> <Jam35> dammit 20:30:38 <coopserver> <V453000> drag one to the end 20:30:51 <coopserver> <V453000> basically if 1 engine is at the end, it enables dual heading, or caboose for steamers 20:31:01 <coopserver> <V453000> if none is at the end, all engines draw at the front 20:31:04 <coopserver> <V453000> and wagons can't draw as engines 20:32:51 <coopserver> <V453000> only costs 300k lines of code to control the drawing logic :D 20:33:17 <coopserver> <Jam35> what ?! 20:33:23 <coopserver> <Jam35> shit loads 20:33:37 <coopserver> <V453000> well every signle engine ID has it's own switch tree so they are independent 20:33:54 <coopserver> <V453000> so it's much crazier number than it really is 20:34:09 <coopserver> <V453000> the most madness switch is 10 000 lines of code for 1 engine 20:34:18 <coopserver> <V453000> and there's a lot of freight engines in nuts 20:34:34 <coopserver> <Jam35> jeez 20:34:54 <coopserver> <Jam35> fingers ok ? :) 20:35:03 <coopserver> <V453000> I generated it 20:35:18 <coopserver> <V453000> first time doing that to a full extent and in this scale 20:35:58 <coopserver> <V453000> basically I have a 1300 line master script which generates all 330k of it, or something like that 20:36:31 <coopserver> <V453000> anyway, enjoy and let me know if you find anything nasty 20:36:36 <coopserver> <V453000> good night :) 20:36:37 <coopserver> *** V453000 has left the game (Leaving) 20:36:39 <coopserver> <Jam35> still sounds like a hell of a lot of work:) 20:36:41 <coopserver> <Jam35> cya 20:37:47 <V453000> well, it was, but I enjoyed it and I believe the result is worth it :) 20:39:38 <V453000> different engine classes draw diffrently, early rail steamers stack up so there are no gaps between them and have a caboose at the back, later steamers don't stack up but still have a caboose, modern rail engines draw just duplicating after another and/or dual-heading when one is placed at the end, monorail dual-heads and the engines draw in alternating front-back-front-back facing mode, maglev if alternating front-back again, dua 20:39:40 <V453000> yayy 20:39:42 <V453000> anyway, I go 20:39:44 <V453000> cya :) 20:39:55 <Jam35> :)) gn8 20:50:12 <Hazzard> !date 20:50:12 <coopserver> Feb 07 1902 20:50:41 <coopserver> <happytrainsport> ok 50 trains will do for now 21:06:48 *** StarLite has quit IRC 21:08:05 <coopserver> <Jam35> ok better go bfn 21:08:08 <coopserver> *** Jam35 has left the game (Leaving) 21:09:21 <Happpy> Hmm 21:09:39 <coopserver> *** happytrainsport has joined spectators 21:09:40 <coopserver> *** Game paused (number of players) 21:10:36 <Happpy> !rcon reset_company 3 21:10:37 <coopserver> Company deleted. 21:10:52 <Happpy> I pars on this map 21:10:57 <Happpy> Sorry v 21:11:32 <Happpy> I just don't have the time to do a network this week 21:13:28 <Happpy> New game on this server hazzard but i don't have time to do a network this weeks 21:13:38 <Happpy> So i pars 21:14:58 <coopserver> *** happytrainsport has left the game (Leaving) 21:15:28 <Happpy> Aney way gn 21:15:33 <Hazzard> Gn 21:15:43 <Happpy> Have fun on the new game 21:18:29 *** Compu has joined #openttdcoop.stable 21:18:34 *** Compu has quit IRC 21:19:03 *** Speedy` has quit IRC 22:02:28 *** virtualrandomnumber has quit IRC 22:04:56 *** Lejving has quit IRC 22:10:13 <coopserver> *** Game still paused (connecting clients, number of players) 22:10:19 <coopserver> *** Zennon86 has joined 22:10:20 <coopserver> *** Zennon86 has started a new company #1 22:10:21 <coopserver> *** Game still paused (number of players) 22:10:22 <coopserver> *** Game unpaused (number of players) 23:22:39 *** Speedy` has joined #openttdcoop.stable 23:30:17 <coopserver> *** Zennon86 has left the game (Leaving) 23:30:18 <coopserver> *** Game paused (number of players)