Config
Log for #openttdcoop.stable on 19th October 2019:
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00:00:05  <coopserver> <avdg> next week is busy
00:00:15  <happpy> been helping my dad at he work
00:00:17  <coopserver> <avdg> 2 days conference
00:00:32  <happpy> so Tuesday up to Friday got to be up at 5 am
00:00:32  <coopserver> <avdg> and a family event at the end of the week
00:01:05  <happpy> make sure you station dont blocking your trains
00:01:11  <coopserver> <avdg> and 2 coming by plane to a not so near airport
00:01:15  <coopserver> <avdg> its fine
00:01:17  <happpy> ok
00:01:30  <coopserver> <avdg> except if that industry drops production
00:01:40  <coopserver> <avdg> I had the signals wrong before (non-pbs)
00:02:03  <happpy> it's gos up and down   ever much
00:05:25  <coopserver> <avdg> well, I've added a platform :p
00:05:31  <happpy> ok
00:05:54  <coopserver> <avdg> 6 trains, 3 platforms, 1 waiting area
00:07:41  <coopserver> <avdg> I wonder when a good train will come out
00:08:18  <happpy> just wate and see
00:08:48  <coopserver> <avdg> hmm there is 1 good train
00:09:08  <coopserver> <avdg> from 80 -> 90 with better power and traction
00:24:11  <coopserver> <avdg> cya
00:24:25  <coopserver> <avdg> password: enter
00:25:08  <coopserver> *** avdg has left the game (Leaving)
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00:26:49  <happpy> gn
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04:46:33  <coopserver> *** AquaFiX has started a new company #2
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07:18:50  <coopserver> <avdg> hi
07:18:57  <coopserver> <Nomotakat> heya
07:55:52  <coopserver> *** Nomotakat has left the game (Leaving)
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09:19:01  *** ChanServ sets mode: +o happpy
09:19:19  <happpy> !players
09:19:19  <coopserver> happpy: Client 756 (Orange) is avdg, in company 1 (avdg Transport)
09:19:22  <happpy> hi
09:19:29  <coopserver> <avdg> hi
09:19:36  <happpy> how things going
09:19:45  <coopserver> <avdg> fine
09:20:00  <coopserver> <avdg> except waiting for a package irl which should have arrived yesterday -_-
09:20:36  <coopserver> <avdg> should be delivery issue given the package was sorted yesterday very early in the morning already
09:23:18  <coopserver> <avdg> !cl
09:23:22  <coopserver> <avdg> hmm
09:23:34  <coopserver> <avdg> not sure if there is a tunnel length tool
09:23:38  <coopserver> <avdg> !tl
09:23:41  <coopserver> <avdg> !help
09:23:51  <happpy> that doesn't work in the game
09:23:56  <happpy> !cl
09:24:02  <happpy> @cl
09:24:02  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
09:24:17  <coopserver> <avdg> tunnel length 8
09:24:21  <coopserver> <avdg> tl 6
09:25:13  <happpy> @tl6
09:25:17  <happpy> @tl
09:25:18  <Webster> tl: TrainLength. Indicating the amount of tiles a train occupies, see also: http://wiki.openttdcoop.org/User:Tim/Tilelength
09:25:45  <coopserver> <avdg> @tl 6
09:26:02  <coopserver> <avdg> @tunnel
09:26:06  <happpy> its only work in the irc channel
09:26:53  <happpy> @tl6 is not a commond
09:27:21  <happpy> @cl6
09:27:39  <happpy> you just have to look at the website
09:27:56  <coopserver> <avdg> already done
09:28:00  <coopserver> <avdg> 2 would just fit
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09:40:26  *** ChanServ sets mode: +o happpy
09:41:28  <happpy> hi i be offline  from 12  in   till late  because  i am going to see a film and at 7 pm see a ice hockey game
09:41:39  <coopserver> <avdg> have fun
09:54:41  <coopdiscord> <Arcene: Time to YEET!> Its @gap
09:54:57  <coopdiscord> <Arcene: Time to YEET!> Fyi
09:55:02  <coopdiscord> <Arcene: Time to YEET!> The command is @gap
09:55:06  <coopserver> <avdg> maybe I prefer some thee :-)
09:55:08  <coopdiscord> Command sent from Discord by Arcene: Time to YEET!:
09:55:09  <coopdiscord> @gap 6
09:55:09  <Webster> coopdiscord: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
09:55:30  <coopdiscord> <Arcene: Time to YEET!> If yr gap is 12 thwn u only need 2
09:55:46  <coopserver> <avdg> yep its fine
10:13:36  <coopdiscord> <KenjiE20> it should work in game too, you have to @@ the command
10:13:45  <coopserver> <avdg> @gap 6
10:13:51  <coopserver> <avdg> @@gap 6
10:13:52  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
10:14:11  <coopserver> <avdg> ?gap 6
10:14:14  <coopdiscord> <KenjiE20> hmm, it might need quotes of some kind, it's been a long time since I set that up
10:14:54  <coopserver> <avdg> its saying something, but my input seems not to be appreciated :p
10:17:52  <coopdiscord> <KenjiE20> hmm, I think it should react to @@(gap 6)
10:17:54  <Webster> coopdiscord: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
10:17:58  <coopdiscord> <KenjiE20> there we are
10:18:02  <coopserver> <avdg> @@(gap 6)
10:18:03  <Webster> coopserver: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
10:18:10  <coopserver> <avdg> ow yes it does
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10:39:22  <coopserver> <Muel> hi
10:41:08  <coopserver> *** Muel has left the game (Leaving)
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13:00:26  <coopserver> <avdg> @@gap(6)
13:00:28  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
13:01:00  <coopserver> <avdg> @@(gap 6)
13:01:01  <Webster> coopserver: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
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13:42:11  <coopserver> <avdg> hmm how does white go bankrupt?
13:42:51  <coopserver> <avdg> nomotakat?
13:43:01  <coopserver> <avdg> you have a traffic jam killing your company :p
13:45:06  <coopserver> *** avdg has joined company #1
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13:45:52  <coopserver> <avdg> and you lost your factory (which I funded back again)
13:50:28  <coopserver> *** avdg has left the game (Leaving)
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14:09:16  <coopdiscord> <Arcene: Time to YEET!> Oof
14:23:39  <coopserver> <avdg> if nomotakat comes only, say the paper mill station is broke
14:23:42  <coopserver> <avdg> cya
14:23:54  <coopserver> *** avdg has left the game (Leaving)
15:12:05  <coopdiscord> Command sent from Discord by Arcene: Time to YEET!:
15:12:06  <coopdiscord> @Nomotakat broken paper mill station!!
17:02:15  <coopserver> *** Game still paused (connecting clients, number of players)
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18:10:27  <coopserver> *** Game still paused (connecting clients, number of players)
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18:14:59  <coopdiscord> Command sent from Discord by Nomotakat:
18:15:00  <coopdiscord> @Arcene: Time to YEET!, avdg Thanks :)
18:34:31  <coopserver> *** Game still paused (connecting clients, number of players)
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18:35:53  <coopserver> *** Nomotakat has joined company #3
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18:39:59  <coopserver> <avdg> ow hi
18:40:16  <coopserver> *** avdg has joined company #1
18:40:50  <coopserver> <Nomotakat> ohayo
18:40:57  <coopserver> <avdg> konbawa
18:41:21  <coopserver> <Nomotakat> europe?
18:41:24  <coopserver> <avdg> yeah
18:41:38  <coopserver> <avdg> some servers say my ip comes from hong kong nowadays lol
18:41:42  <coopserver> <avdg> never been there
18:41:52  <coopserver> <avdg> maybe ip assignment stuff
18:42:13  <coopserver> <Nomotakat> interwebs these days
18:42:30  <coopserver> <avdg> well Im not far from Brussels :-)
18:42:41  <coopserver> <Nomotakat> also thx for the boost :)
18:42:49  <coopserver> <avdg> give me about 1.5h and I'm there
18:43:00  <coopserver> <avdg> yeah I noticed very lately that you really needed that boost
18:43:28  <coopserver> <avdg> also I placed that factory
18:43:33  <coopserver> <avdg> it was gone for some reason
18:43:34  <coopserver> <Nomotakat> guess upgrades were needed after my initial trail
18:44:54  <coopserver> <Nomotakat> that should help ease the routes
18:45:03  <coopserver> <avdg> lol, my investments in your company only made my company value increase a bit smaller
18:45:09  <coopserver> <avdg> (instead of plummening)
18:45:42  <coopserver> <avdg> will it be deadlock free now?
18:45:55  <coopserver> <avdg> still 2 stations very close
18:46:19  <coopserver> <Nomotakat> iv got no iol trains around there anymore
18:46:31  <coopserver> <Nomotakat> that may haver been why
18:47:16  <coopserver> <avdg> :o
18:49:14  <coopserver> *** Game paused (connecting clients)
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18:49:22  <coopserver> <avdg> hi
18:49:31  <coopserver> <Muel> hi
18:49:39  <coopserver> <Nomotakat> hi
18:49:40  <coopserver> <avdg> nomotakat almost died :p
18:50:24  <coopserver> <avdg> faningwell ridge woods seems busy
18:50:52  <coopserver> <Nomotakat> 2 t/p
18:53:44  <coopserver> <avdg> need more cash?
18:54:06  <coopserver> <Nomotakat> no no :) just planning atm
19:00:28  <coopserver> <avdg> train 4 is stuck?
19:00:56  <coopserver> <Nomotakat> wwaiting to load
19:01:25  <coopserver> <Nomotakat> its in a 2.4.2 format
19:01:28  <coopserver> <avdg> I don't like that 2 way design :p
19:03:07  <coopserver> <Nomotakat> its based on rl
19:04:21  <coopserver> <avdg> my paper goods line is connected to 2 stations that is or is close to a terminal station
19:04:55  <coopserver> <avdg> but I don't mix the depots close to the entrance of my stations :p
19:05:22  <coopserver> <avdg> (which is done in openttdcoop in some maps when they need to convert)
19:05:25  <coopserver> <avdg> ow block
19:05:55  <coopserver> <avdg> general rule: exit is more important than entrance
19:06:18  <coopserver> <avdg> it makes space for other trains
19:15:45  <coopserver> <Nomotakat> alright that should keep the income floweing while away
19:15:56  <coopserver> <Nomotakat> cya
19:15:59  <coopserver> *** Nomotakat has left the game (Leaving)
19:16:06  <coopserver> <avdg> you still have that block though...
19:39:05  <coopserver> *** Muel has joined company #4
19:42:41  <coopserver> <avdg> his station is blocked up again :D
19:43:26  <coopserver> <avdg> need to ping nomotakat again :c
19:44:18  <coopserver> *** avdg has joined spectators
19:44:27  <coopserver> <Muel> true
19:45:11  <coopserver> <avdg> nomotakat has 4 years left
19:45:24  <coopserver> <avdg> before budget is killing the company
19:46:57  <coopserver> *** avdg has joined company #1
19:48:02  <coopserver> <avdg> gonna steal a bit of his wood
19:48:08  <coopserver> <avdg> and deliver it to his factory
19:48:21  <coopserver> <avdg> might get a train out
19:48:28  <coopserver> <Muel> dont understand his line
19:48:33  <coopserver> <avdg> he is mixing
19:48:38  <coopserver> <avdg> click the station tiles
19:48:41  <coopserver> <Muel> true
19:50:03  <coopserver> <avdg> sending ship
19:50:55  <coopserver> <Muel> it is no a way
19:53:21  <coopserver> <avdg> 2 ships should be enough
19:57:10  <coopserver> <Muel> dammit
19:57:11  <coopserver> <avdg> noes
19:58:04  <coopserver> <avdg> not enough wood :p
20:00:37  <coopserver> <avdg> hehe
20:00:50  <coopserver> <avdg> hmm his other forest is now blocked as well
20:01:09  <coopserver> <Muel> maybe
20:01:41  <coopserver> <avdg> and meh, I'm already using the fastest ships :/
20:03:04  <coopserver> <Muel> this is no wayb
20:04:17  <coopserver> <Muel> 193 ton go
20:05:52  <coopserver> <avdg> his exists are blocked?
20:06:17  <coopserver> *** Game paused (connecting clients)
20:06:23  <coopserver> *** Nomotakat has joined
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20:06:25  <coopserver> <avdg> lol
20:06:27  <coopserver> <Muel> yes
20:06:31  <coopserver> <Muel> he is there
20:06:32  <coopserver> <avdg> finally
20:07:38  <coopserver> <Muel> train 36 to depo
20:07:48  <coopserver> <avdg> noes
20:07:52  <coopserver> <Muel> yes
20:07:57  <coopserver> <Muel> need it
20:07:58  <coopserver> <avdg> that might be hell :P such moving trains
20:08:05  <coopserver> <avdg> crash sensitive
20:08:22  <coopserver> <Muel> 44too
20:08:41  <coopserver> <avdg> better off with strict separation
20:08:59  <coopserver> <Muel> truue
20:09:29  <coopserver> <avdg> thats a bit better now
20:10:37  <coopserver> <avdg> with pbs signals, its recommended to place signals before crossings
20:10:42  <coopserver> <avdg> instead of on crosses
20:10:58  <coopserver> <Muel> ou
20:11:06  <coopserver> <Nomotakat> headroom
20:11:23  <coopserver> <avdg> send 25 to depot?
20:11:40  <coopserver> <Muel> true
20:12:00  <coopserver> <avdg> might free other side
20:12:06  <coopserver> <Muel> if y want i can rebuilt it
20:13:56  <coopserver> <avdg> hmm not a good place
20:14:04  <coopserver> <avdg> no 3 tiles before that signal you placed there
20:16:35  <coopserver> <Muel> whata fucka ?
20:16:42  <coopserver> <avdg> ?
20:16:49  <coopserver> <Muel> =wtf?
20:17:11  <coopserver> <Muel> Nomotakat:  use bridge or tunel
20:17:28  <coopserver> <Nomotakat> temporary measure
20:24:20  <coopserver> *** Muel has joined spectators
20:26:12  <coopserver> <Muel> avdg:  need more train for paper?
20:26:25  <coopserver> <avdg> already added a train
20:26:35  <coopserver> <avdg> I guess production is increasing very fast now
20:26:56  <coopserver> <avdg> stock is not that heuge though
20:36:47  <coopserver> <avdg> I've added !overflow protection
20:36:52  <coopserver> <avdg> just small demo
20:37:28  <coopserver> <avdg> won't work on every server (relying on double side signals being given inf penalty, which isn't default, but is set like this on openttdcoop)
20:40:55  <coopserver> *** Muel has left the game (Leaving)
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21:02:08  *** ChanServ sets mode: +o happpy
21:02:47  <happpy> !players
21:02:47  <coopserver> happpy: Client 763 (Orange) is avdg, in company 1 (avdg Transport)
21:02:48  <coopserver> happpy: Client 774 (White) is Nomotakat, in company 3 (Nomotakat Transport)
21:02:51  <happpy> hi
21:02:56  <coopserver> <avdg> hi
21:03:00  <coopserver> <Nomotakat> hi
21:03:11  <happpy> how things going
21:03:49  <coopserver> <avdg> someone might be lucky that this channel is very supportive :p
21:07:42  <coopserver> <Nomotakat> bye guys. b back later
21:07:44  <coopserver> *** Nomotakat has left the game (Leaving)
21:08:53  <coopserver> *** Game paused (connecting clients)
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21:10:03  <happpy> hmm
21:10:10  <happpy> ho ben in my company
21:10:22  <happpy> @logs
21:10:23  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - https://webster.openttdcoop.org/
21:10:30  <coopserver> <avdg> muel?
21:12:50  <happpy> ok i will remove the wood
21:12:59  <coopserver> *** happytrainsport has joined company #4
21:13:22  <coopserver> <avdg> we had to save that company
21:13:27  <coopserver> <avdg> just tmp stuff
21:13:35  <coopserver> <avdg> so its fine
21:14:58  <happpy> will its not  we try to stay a way from  players network
21:15:31  <coopserver> <avdg> yeah
21:15:34  <coopserver> <avdg> its just
21:15:43  <coopserver> <avdg> nomotakat almost lost his company twice :p
21:15:49  <happpy> lol
21:15:55  <coopserver> <avdg> because a lockup in his station
21:16:27  <happpy> that's y i say do overflow
21:16:41  <happpy> so it be ok
21:16:42  <coopserver> <avdg> well, the traffic is also mixed
21:16:46  <coopserver> <avdg> causing issues
21:17:07  <coopserver> <avdg> seems its separated by now though
21:17:38  <coopserver> <avdg> his drop and pickup platforms were next to each other
21:17:53  <coopserver> <avdg> which caused issues when 1 kind of platform was full, so trains started to stack
21:18:03  <coopserver> <avdg> but thats solved now
21:18:29  <coopserver> <avdg> he just has a junction mess at the exit that is mixing incoming and outgoing trains
21:19:04  <coopserver> <avdg> not too awefull, but still, trains have to halt when its solvable with bridges and tunnels
21:19:07  <happpy> the  resern i did my network like this is because i dont whont to do a network whive bbh
21:20:17  <coopserver> <avdg> meh, upgrading my trains causes rating to go up, making stock piles at my stations
21:23:25  <happpy> ok soory for  the wood station blocking
21:23:31  <coopserver> *** happytrainsport has left the game (Leaving)
21:25:06  <happpy> i will do a network whive a bbh son i just whont to play more airport city game  before a new game comes out
21:25:35  <happpy> so  that's y I did my network like this
21:32:10  <coopserver> <avdg> time tables over multiple vehicles seems to work very well now :p
21:32:55  <coopserver> <avdg> see !tram road
22:11:50  <coopserver> *** avdg has joined spectators
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