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00:00:05 <coopserver> <avdg> next week is busy 00:00:15 <happpy> been helping my dad at he work 00:00:17 <coopserver> <avdg> 2 days conference 00:00:32 <happpy> so Tuesday up to Friday got to be up at 5 am 00:00:32 <coopserver> <avdg> and a family event at the end of the week 00:01:05 <happpy> make sure you station dont blocking your trains 00:01:11 <coopserver> <avdg> and 2 coming by plane to a not so near airport 00:01:15 <coopserver> <avdg> its fine 00:01:17 <happpy> ok 00:01:30 <coopserver> <avdg> except if that industry drops production 00:01:40 <coopserver> <avdg> I had the signals wrong before (non-pbs) 00:02:03 <happpy> it's gos up and down ever much 00:05:25 <coopserver> <avdg> well, I've added a platform :p 00:05:31 <happpy> ok 00:05:54 <coopserver> <avdg> 6 trains, 3 platforms, 1 waiting area 00:07:41 <coopserver> <avdg> I wonder when a good train will come out 00:08:18 <happpy> just wate and see 00:08:48 <coopserver> <avdg> hmm there is 1 good train 00:09:08 <coopserver> <avdg> from 80 -> 90 with better power and traction 00:24:11 <coopserver> <avdg> cya 00:24:25 <coopserver> <avdg> password: enter 00:25:08 <coopserver> *** avdg has left the game (Leaving) 00:26:07 <coopserver> *** happytrainsport has left the game (general timeout) 00:26:08 <coopserver> *** Game paused (number of players) 00:26:13 <coopserver> *** Game still paused (connecting clients, number of players) 00:26:18 <coopserver> *** happytrainsport has joined 00:26:19 <coopserver> *** Game still paused (number of players) 00:26:33 <coopserver> *** happytrainsport has left the game (Leaving) 00:26:49 <happpy> gn 01:07:33 *** happpy has quit IRC 04:20:26 <coopserver> *** Game still paused (connecting clients, number of players) 04:20:30 <coopserver> *** allometry has joined 04:20:31 <coopserver> *** Game still paused (number of players) 04:21:57 <coopserver> *** allometry has left the game (Leaving) 04:46:24 <coopserver> *** Game still paused (connecting clients, number of players) 04:46:32 <coopserver> *** AquaFiX has joined 04:46:33 <coopserver> *** AquaFiX has started a new company #2 04:46:34 <coopserver> *** Game still paused (number of players) 04:46:35 <coopserver> *** Game unpaused (number of players) 04:47:30 <coopserver> *** AquaFiX has left the game (Leaving) 04:47:31 <coopserver> *** Game paused (number of players) 06:00:02 *** coopdiscord has quit IRC 06:00:17 *** coopdiscord has joined #openttdcoop.stable 06:30:10 <coopserver> *** Game still paused (connecting clients, number of players) 06:30:11 <coopserver> *** lcd047 has joined 06:30:12 <coopserver> *** Game still paused (number of players) 06:30:25 <coopserver> *** lcd047 has left the game (Leaving) 06:44:48 <coopserver> *** Game still paused (connecting clients, number of players) 06:44:51 <coopserver> *** Game still paused (number of players) 06:44:55 <coopserver> *** Game still paused (connecting clients, number of players) 06:45:01 <coopserver> *** Nomotakat has joined 06:45:02 <coopserver> *** Game still paused (number of players) 06:46:13 <coopserver> *** Nomotakat has joined company #3 06:46:14 <coopserver> *** Game unpaused (number of players) 07:18:39 <coopserver> *** Game paused (connecting clients) 07:18:42 <coopserver> *** avdg has joined 07:18:43 <coopserver> *** Game unpaused (connecting clients) 07:18:50 <coopserver> <avdg> hi 07:18:57 <coopserver> <Nomotakat> heya 07:55:52 <coopserver> *** Nomotakat has left the game (Leaving) 09:19:01 *** happpy has joined #openttdcoop.stable 09:19:01 *** ChanServ sets mode: +o happpy 09:19:19 <happpy> !players 09:19:19 <coopserver> happpy: Client 756 (Orange) is avdg, in company 1 (avdg Transport) 09:19:22 <happpy> hi 09:19:29 <coopserver> <avdg> hi 09:19:36 <happpy> how things going 09:19:45 <coopserver> <avdg> fine 09:20:00 <coopserver> <avdg> except waiting for a package irl which should have arrived yesterday -_- 09:20:36 <coopserver> <avdg> should be delivery issue given the package was sorted yesterday very early in the morning already 09:23:18 <coopserver> <avdg> !cl 09:23:22 <coopserver> <avdg> hmm 09:23:34 <coopserver> <avdg> not sure if there is a tunnel length tool 09:23:38 <coopserver> <avdg> !tl 09:23:41 <coopserver> <avdg> !help 09:23:51 <happpy> that doesn't work in the game 09:23:56 <happpy> !cl 09:24:02 <happpy> @cl 09:24:02 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 09:24:17 <coopserver> <avdg> tunnel length 8 09:24:21 <coopserver> <avdg> tl 6 09:25:13 <happpy> @tl6 09:25:17 <happpy> @tl 09:25:18 <Webster> tl: TrainLength. Indicating the amount of tiles a train occupies, see also: http://wiki.openttdcoop.org/User:Tim/Tilelength 09:25:45 <coopserver> <avdg> @tl 6 09:26:02 <coopserver> <avdg> @tunnel 09:26:06 <happpy> its only work in the irc channel 09:26:53 <happpy> @tl6 is not a commond 09:27:21 <happpy> @cl6 09:27:39 <happpy> you just have to look at the website 09:27:56 <coopserver> <avdg> already done 09:28:00 <coopserver> <avdg> 2 would just fit 09:33:39 *** happpy has left #openttdcoop.stable 09:40:26 *** happpy has joined #openttdcoop.stable 09:40:26 *** ChanServ sets mode: +o happpy 09:41:28 <happpy> hi i be offline from 12 in till late because i am going to see a film and at 7 pm see a ice hockey game 09:41:39 <coopserver> <avdg> have fun 09:54:41 <coopdiscord> <Arcene: Time to YEET!> Its @gap 09:54:57 <coopdiscord> <Arcene: Time to YEET!> Fyi 09:55:02 <coopdiscord> <Arcene: Time to YEET!> The command is @gap 09:55:06 <coopserver> <avdg> maybe I prefer some thee :-) 09:55:08 <coopdiscord> Command sent from Discord by Arcene: Time to YEET!: 09:55:09 <coopdiscord> @gap 6 09:55:09 <Webster> coopdiscord: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4. 09:55:30 <coopdiscord> <Arcene: Time to YEET!> If yr gap is 12 thwn u only need 2 09:55:46 <coopserver> <avdg> yep its fine 10:13:36 <coopdiscord> <KenjiE20> it should work in game too, you have to @@ the command 10:13:45 <coopserver> <avdg> @gap 6 10:13:51 <coopserver> <avdg> @@gap 6 10:13:52 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 10:14:11 <coopserver> <avdg> ?gap 6 10:14:14 <coopdiscord> <KenjiE20> hmm, it might need quotes of some kind, it's been a long time since I set that up 10:14:54 <coopserver> <avdg> its saying something, but my input seems not to be appreciated :p 10:17:52 <coopdiscord> <KenjiE20> hmm, I think it should react to @@(gap 6) 10:17:54 <Webster> coopdiscord: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4. 10:17:58 <coopdiscord> <KenjiE20> there we are 10:18:02 <coopserver> <avdg> @@(gap 6) 10:18:03 <Webster> coopserver: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4. 10:18:10 <coopserver> <avdg> ow yes it does 10:38:01 *** happpy has quit IRC 10:39:05 <coopserver> *** Game paused (connecting clients) 10:39:09 <coopserver> *** Muel has joined 10:39:10 <coopserver> *** Game unpaused (connecting clients) 10:39:22 <coopserver> <Muel> hi 10:41:08 <coopserver> *** Muel has left the game (Leaving) 10:43:38 <coopserver> *** avdg has joined spectators 10:43:39 <coopserver> *** Game paused (number of players) 10:57:09 <coopserver> *** avdg has joined company #1 10:57:10 <coopserver> *** Game unpaused (number of players) 11:06:57 *** coopdiscord has quit IRC 11:07:09 *** coopdiscord has joined #openttdcoop.stable 11:36:32 <coopserver> *** avdg has joined spectators 11:36:33 <coopserver> *** Game paused (number of players) 11:45:30 <coopserver> *** avdg has joined company #1 11:45:31 <coopserver> *** Game unpaused (number of players) 12:30:31 <coopserver> *** avdg has joined spectators 12:30:32 <coopserver> *** Game paused (number of players) 12:51:17 <coopserver> *** avdg has left the game (general timeout) 12:57:37 <coopserver> *** Game still paused (connecting clients, number of players) 12:57:40 <coopserver> *** avdg has joined 12:57:41 <coopserver> *** Game still paused (number of players) 12:58:24 <coopserver> *** avdg has joined company #1 12:58:25 <coopserver> *** Game unpaused (number of players) 13:00:26 <coopserver> <avdg> @@gap(6) 13:00:28 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 13:01:00 <coopserver> <avdg> @@(gap 6) 13:01:01 <Webster> coopserver: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4. 13:18:47 *** s has joined #openttdcoop.stable 13:41:44 <coopserver> *** avdg has joined spectators 13:41:45 <coopserver> *** Game paused (number of players) 13:42:11 <coopserver> <avdg> hmm how does white go bankrupt? 13:42:51 <coopserver> <avdg> nomotakat? 13:43:01 <coopserver> <avdg> you have a traffic jam killing your company :p 13:45:06 <coopserver> *** avdg has joined company #1 13:45:07 <coopserver> *** Game unpaused (number of players) 13:45:37 <coopserver> *** avdg has joined spectators 13:45:38 <coopserver> *** Game paused (number of players) 13:45:52 <coopserver> <avdg> and you lost your factory (which I funded back again) 13:50:28 <coopserver> *** avdg has left the game (Leaving) 13:50:29 <coopserver> *** Game still paused (connecting clients, number of players) 13:50:31 <coopserver> *** avdg has joined 13:50:32 <coopserver> *** Game still paused (number of players) 13:50:54 <coopserver> *** avdg has joined company #1 13:50:55 <coopserver> *** Game unpaused (number of players) 13:51:19 <coopserver> *** avdg has joined spectators 13:51:20 <coopserver> *** Game paused (number of players) 14:09:16 <coopdiscord> <Arcene: Time to YEET!> Oof 14:23:39 <coopserver> <avdg> if nomotakat comes only, say the paper mill station is broke 14:23:42 <coopserver> <avdg> cya 14:23:54 <coopserver> *** avdg has left the game (Leaving) 15:12:05 <coopdiscord> Command sent from Discord by Arcene: Time to YEET!: 15:12:06 <coopdiscord> @Nomotakat broken paper mill station!! 17:02:15 <coopserver> *** Game still paused (connecting clients, number of players) 17:02:19 <coopserver> *** avdg has joined 17:02:20 <coopserver> *** Game still paused (number of players) 17:07:23 *** avdg_ has joined #openttdcoop.stable 18:10:27 <coopserver> *** Game still paused (connecting clients, number of players) 18:10:36 <coopserver> *** Ntk_Android has joined 18:10:37 <coopserver> *** Game still paused (number of players) 18:14:03 <coopserver> *** Ntk_Android has left the game (general timeout) 18:14:59 <coopdiscord> Command sent from Discord by Nomotakat: 18:15:00 <coopdiscord> @Arcene: Time to YEET!, avdg Thanks :) 18:34:31 <coopserver> *** Game still paused (connecting clients, number of players) 18:34:37 <coopserver> *** Nomotakat has joined 18:34:38 <coopserver> *** Game still paused (number of players) 18:35:53 <coopserver> *** Nomotakat has joined company #3 18:35:54 <coopserver> *** Game unpaused (number of players) 18:39:59 <coopserver> <avdg> ow hi 18:40:16 <coopserver> *** avdg has joined company #1 18:40:50 <coopserver> <Nomotakat> ohayo 18:40:57 <coopserver> <avdg> konbawa 18:41:21 <coopserver> <Nomotakat> europe? 18:41:24 <coopserver> <avdg> yeah 18:41:38 <coopserver> <avdg> some servers say my ip comes from hong kong nowadays lol 18:41:42 <coopserver> <avdg> never been there 18:41:52 <coopserver> <avdg> maybe ip assignment stuff 18:42:13 <coopserver> <Nomotakat> interwebs these days 18:42:30 <coopserver> <avdg> well Im not far from Brussels :-) 18:42:41 <coopserver> <Nomotakat> also thx for the boost :) 18:42:49 <coopserver> <avdg> give me about 1.5h and I'm there 18:43:00 <coopserver> <avdg> yeah I noticed very lately that you really needed that boost 18:43:28 <coopserver> <avdg> also I placed that factory 18:43:33 <coopserver> <avdg> it was gone for some reason 18:43:34 <coopserver> <Nomotakat> guess upgrades were needed after my initial trail 18:44:54 <coopserver> <Nomotakat> that should help ease the routes 18:45:03 <coopserver> <avdg> lol, my investments in your company only made my company value increase a bit smaller 18:45:09 <coopserver> <avdg> (instead of plummening) 18:45:42 <coopserver> <avdg> will it be deadlock free now? 18:45:55 <coopserver> <avdg> still 2 stations very close 18:46:19 <coopserver> <Nomotakat> iv got no iol trains around there anymore 18:46:31 <coopserver> <Nomotakat> that may haver been why 18:47:16 <coopserver> <avdg> :o 18:49:14 <coopserver> *** Game paused (connecting clients) 18:49:19 <coopserver> *** Muel has joined 18:49:20 <coopserver> *** Game unpaused (connecting clients) 18:49:22 <coopserver> <avdg> hi 18:49:31 <coopserver> <Muel> hi 18:49:39 <coopserver> <Nomotakat> hi 18:49:40 <coopserver> <avdg> nomotakat almost died :p 18:50:24 <coopserver> <avdg> faningwell ridge woods seems busy 18:50:52 <coopserver> <Nomotakat> 2 t/p 18:53:44 <coopserver> <avdg> need more cash? 18:54:06 <coopserver> <Nomotakat> no no :) just planning atm 19:00:28 <coopserver> <avdg> train 4 is stuck? 19:00:56 <coopserver> <Nomotakat> wwaiting to load 19:01:25 <coopserver> <Nomotakat> its in a 2.4.2 format 19:01:28 <coopserver> <avdg> I don't like that 2 way design :p 19:03:07 <coopserver> <Nomotakat> its based on rl 19:04:21 <coopserver> <avdg> my paper goods line is connected to 2 stations that is or is close to a terminal station 19:04:55 <coopserver> <avdg> but I don't mix the depots close to the entrance of my stations :p 19:05:22 <coopserver> <avdg> (which is done in openttdcoop in some maps when they need to convert) 19:05:25 <coopserver> <avdg> ow block 19:05:55 <coopserver> <avdg> general rule: exit is more important than entrance 19:06:18 <coopserver> <avdg> it makes space for other trains 19:15:45 <coopserver> <Nomotakat> alright that should keep the income floweing while away 19:15:56 <coopserver> <Nomotakat> cya 19:15:59 <coopserver> *** Nomotakat has left the game (Leaving) 19:16:06 <coopserver> <avdg> you still have that block though... 19:39:05 <coopserver> *** Muel has joined company #4 19:42:41 <coopserver> <avdg> his station is blocked up again :D 19:43:26 <coopserver> <avdg> need to ping nomotakat again :c 19:44:18 <coopserver> *** avdg has joined spectators 19:44:27 <coopserver> <Muel> true 19:45:11 <coopserver> <avdg> nomotakat has 4 years left 19:45:24 <coopserver> <avdg> before budget is killing the company 19:46:57 <coopserver> *** avdg has joined company #1 19:48:02 <coopserver> <avdg> gonna steal a bit of his wood 19:48:08 <coopserver> <avdg> and deliver it to his factory 19:48:21 <coopserver> <avdg> might get a train out 19:48:28 <coopserver> <Muel> dont understand his line 19:48:33 <coopserver> <avdg> he is mixing 19:48:38 <coopserver> <avdg> click the station tiles 19:48:41 <coopserver> <Muel> true 19:50:03 <coopserver> <avdg> sending ship 19:50:55 <coopserver> <Muel> it is no a way 19:53:21 <coopserver> <avdg> 2 ships should be enough 19:57:10 <coopserver> <Muel> dammit 19:57:11 <coopserver> <avdg> noes 19:58:04 <coopserver> <avdg> not enough wood :p 20:00:37 <coopserver> <avdg> hehe 20:00:50 <coopserver> <avdg> hmm his other forest is now blocked as well 20:01:09 <coopserver> <Muel> maybe 20:01:41 <coopserver> <avdg> and meh, I'm already using the fastest ships :/ 20:03:04 <coopserver> <Muel> this is no wayb 20:04:17 <coopserver> <Muel> 193 ton go 20:05:52 <coopserver> <avdg> his exists are blocked? 20:06:17 <coopserver> *** Game paused (connecting clients) 20:06:23 <coopserver> *** Nomotakat has joined 20:06:24 <coopserver> *** Game unpaused (connecting clients) 20:06:25 <coopserver> <avdg> lol 20:06:27 <coopserver> <Muel> yes 20:06:31 <coopserver> <Muel> he is there 20:06:32 <coopserver> <avdg> finally 20:07:38 <coopserver> <Muel> train 36 to depo 20:07:48 <coopserver> <avdg> noes 20:07:52 <coopserver> <Muel> yes 20:07:57 <coopserver> <Muel> need it 20:07:58 <coopserver> <avdg> that might be hell :P such moving trains 20:08:05 <coopserver> <avdg> crash sensitive 20:08:22 <coopserver> <Muel> 44too 20:08:41 <coopserver> <avdg> better off with strict separation 20:08:59 <coopserver> <Muel> truue 20:09:29 <coopserver> <avdg> thats a bit better now 20:10:37 <coopserver> <avdg> with pbs signals, its recommended to place signals before crossings 20:10:42 <coopserver> <avdg> instead of on crosses 20:10:58 <coopserver> <Muel> ou 20:11:06 <coopserver> <Nomotakat> headroom 20:11:23 <coopserver> <avdg> send 25 to depot? 20:11:40 <coopserver> <Muel> true 20:12:00 <coopserver> <avdg> might free other side 20:12:06 <coopserver> <Muel> if y want i can rebuilt it 20:13:56 <coopserver> <avdg> hmm not a good place 20:14:04 <coopserver> <avdg> no 3 tiles before that signal you placed there 20:16:35 <coopserver> <Muel> whata fucka ? 20:16:42 <coopserver> <avdg> ? 20:16:49 <coopserver> <Muel> =wtf? 20:17:11 <coopserver> <Muel> Nomotakat: use bridge or tunel 20:17:28 <coopserver> <Nomotakat> temporary measure 20:24:20 <coopserver> *** Muel has joined spectators 20:26:12 <coopserver> <Muel> avdg: need more train for paper? 20:26:25 <coopserver> <avdg> already added a train 20:26:35 <coopserver> <avdg> I guess production is increasing very fast now 20:26:56 <coopserver> <avdg> stock is not that heuge though 20:36:47 <coopserver> <avdg> I've added !overflow protection 20:36:52 <coopserver> <avdg> just small demo 20:37:28 <coopserver> <avdg> won't work on every server (relying on double side signals being given inf penalty, which isn't default, but is set like this on openttdcoop) 20:40:55 <coopserver> *** Muel has left the game (Leaving) 21:02:08 *** happpy has joined #openttdcoop.stable 21:02:08 *** ChanServ sets mode: +o happpy 21:02:47 <happpy> !players 21:02:47 <coopserver> happpy: Client 763 (Orange) is avdg, in company 1 (avdg Transport) 21:02:48 <coopserver> happpy: Client 774 (White) is Nomotakat, in company 3 (Nomotakat Transport) 21:02:51 <happpy> hi 21:02:56 <coopserver> <avdg> hi 21:03:00 <coopserver> <Nomotakat> hi 21:03:11 <happpy> how things going 21:03:49 <coopserver> <avdg> someone might be lucky that this channel is very supportive :p 21:07:42 <coopserver> <Nomotakat> bye guys. b back later 21:07:44 <coopserver> *** Nomotakat has left the game (Leaving) 21:08:53 <coopserver> *** Game paused (connecting clients) 21:09:00 <coopserver> *** happytrainsport has joined 21:09:01 <coopserver> *** Game unpaused (connecting clients) 21:10:03 <happpy> hmm 21:10:10 <happpy> ho ben in my company 21:10:22 <happpy> @logs 21:10:23 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - https://webster.openttdcoop.org/ 21:10:30 <coopserver> <avdg> muel? 21:12:50 <happpy> ok i will remove the wood 21:12:59 <coopserver> *** happytrainsport has joined company #4 21:13:22 <coopserver> <avdg> we had to save that company 21:13:27 <coopserver> <avdg> just tmp stuff 21:13:35 <coopserver> <avdg> so its fine 21:14:58 <happpy> will its not we try to stay a way from players network 21:15:31 <coopserver> <avdg> yeah 21:15:34 <coopserver> <avdg> its just 21:15:43 <coopserver> <avdg> nomotakat almost lost his company twice :p 21:15:49 <happpy> lol 21:15:55 <coopserver> <avdg> because a lockup in his station 21:16:27 <happpy> that's y i say do overflow 21:16:41 <happpy> so it be ok 21:16:42 <coopserver> <avdg> well, the traffic is also mixed 21:16:46 <coopserver> <avdg> causing issues 21:17:07 <coopserver> <avdg> seems its separated by now though 21:17:38 <coopserver> <avdg> his drop and pickup platforms were next to each other 21:17:53 <coopserver> <avdg> which caused issues when 1 kind of platform was full, so trains started to stack 21:18:03 <coopserver> <avdg> but thats solved now 21:18:29 <coopserver> <avdg> he just has a junction mess at the exit that is mixing incoming and outgoing trains 21:19:04 <coopserver> <avdg> not too awefull, but still, trains have to halt when its solvable with bridges and tunnels 21:19:07 <happpy> the resern i did my network like this is because i dont whont to do a network whive bbh 21:20:17 <coopserver> <avdg> meh, upgrading my trains causes rating to go up, making stock piles at my stations 21:23:25 <happpy> ok soory for the wood station blocking 21:23:31 <coopserver> *** happytrainsport has left the game (Leaving) 21:25:06 <happpy> i will do a network whive a bbh son i just whont to play more airport city game before a new game comes out 21:25:35 <happpy> so that's y I did my network like this 21:32:10 <coopserver> <avdg> time tables over multiple vehicles seems to work very well now :p 21:32:55 <coopserver> <avdg> see !tram road 22:11:50 <coopserver> *** avdg has joined spectators 22:11:51 <coopserver> *** Game paused (number of players) 22:12:18 <coopserver> *** avdg has left the game (Leaving) 23:11:02 *** avdg_ has quit IRC 23:22:03 *** happpy has quit IRC