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00:42:31 <coopserver> *** happpytransport has left the game (Leaving) 00:53:46 *** happpy has quit IRC 03:08:07 *** StarLite has quit IRC 03:10:13 *** StarLite has joined #openttdcoop.stable 03:10:13 *** ChanServ sets mode: +o StarLite 06:00:01 *** coopdiscord has quit IRC 06:00:22 *** coopdiscord has joined #openttdcoop.stable 06:49:56 *** tycoondemon has quit IRC 06:57:23 *** tycoondemon has joined #openttdcoop.stable 07:15:27 <coopserver> *** Game still paused (connecting clients, number of players) 07:15:30 <coopserver> *** Agentw4b_CZ has joined 07:15:31 <coopserver> *** Game still paused (number of players) 07:15:52 <coopserver> *** Agentw4b_CZ has left the game (Leaving) 08:08:53 *** lcd047 has joined #openttdcoop.stable 12:45:42 *** happpy has joined #openttdcoop.stable 12:45:42 *** ChanServ sets mode: +o happpy 13:11:44 *** virtualrandomnumber has joined #openttdcoop.stable 13:11:44 *** ChanServ sets mode: +v virtualrandomnumber 14:47:26 <coopserver> *** Game still paused (connecting clients, number of players) 14:47:28 <coopserver> *** Kyyush has joined 14:47:29 <coopserver> *** Game still paused (number of players) 14:47:30 <coopserver> *** Game unpaused (number of players) 14:48:08 <coopdiscord> <happpy> hi 14:48:12 <coopserver> <Kyyush> hello 14:48:19 <coopdiscord> <happpy> how things 14:48:41 <coopserver> <Kyyush> i think my password had been removed? 14:48:48 <coopserver> <Kyyush> has* 14:49:02 <coopdiscord> <happpy> yes because hazzard as change the setting 14:49:08 <coopserver> <Kyyush> well i did make a new one though 14:49:21 <coopdiscord> <happpy> so trains cost to by is fixs 14:49:28 <coopdiscord> <happpy> as will cargo 14:54:22 <coopdiscord> <planetmaker> hey 🙂 Yeah, PWs are removed when a map is (re)loaded for whatever reason 14:54:28 <coopdiscord> <planetmaker> no way around that currently 14:55:42 <coopdiscord> <happpy> the map was reload because hazzard change the trains buying cost and cargo costs 15:38:11 *** happpy has quit IRC 15:44:56 <coopserver> <Kyyush> lol i built an advanced overflow from LugnutsK/Hazzard's channel and i have no idea how it works 16:21:18 <coopserver> <Kyyush> uh why isn't this working? 16:23:11 <coopdiscord> <happpy> chek the si 16:23:16 <coopdiscord> <happpy> single 16:24:23 <coopserver> <Kyyush> i think i messed up the signals 16:24:27 <coopserver> <Kyyush> m 16:24:47 <coopserver> <Kyyush> more specifically the length of one block 16:28:14 <coopserver> *** Game paused (connecting clients) 16:28:25 <coopserver> *** Pasha0425 has joined 16:28:26 <coopserver> *** Game unpaused (connecting clients) 16:28:51 <coopserver> <Kyyush> hello 16:29:02 <coopserver> <Pasha0425> hi 16:29:06 <coopserver> *** Pasha0425 has left the game (Leaving) 16:34:23 <coopserver> *** Game paused (connecting clients) 16:34:26 <coopserver> *** Maraxus has joined 16:34:27 <coopserver> *** Game unpaused (connecting clients) 16:35:27 <coopdiscord> <happpy> hi 16:35:34 <coopserver> <Maraxus> hi 16:35:41 <coopdiscord> <happpy> how things 16:35:57 <coopserver> <Maraxus> quite fine 16:36:14 <coopserver> <Kyyush> i'm challenging myself by building overflows 16:38:00 <coopserver> <Kyyush> ok why are my trains looping now? 16:38:14 <coopserver> <Maraxus> one signal at chindinghead transfer is wrong 16:38:23 <coopserver> <Kyyush> but which?' 16:38:53 <coopserver> <Maraxus> the one checking if any trains are in the waiting bay 16:39:11 <coopserver> <Kyyush> could you place a sign? 16:39:45 <coopdiscord> <happpy> maraxus word you like to be a team 16:40:09 <coopserver> <Maraxus> got no time for it today or tommorow so will have to pass for now 16:40:20 <coopdiscord> <happpy> ok 16:41:26 <coopserver> <Maraxus> the wroing signal is the 4th one in the combochain 16:41:58 <coopserver> <Maraxus> no next one 16:42:28 <coopserver> <Maraxus> follow the line behind the depot 16:43:10 <coopserver> <Maraxus> yes from there there is an exit signal that should check the waiting bay, but it doesn't 16:43:38 <coopserver> <Maraxus> exactly 16:43:56 <coopserver> <Kyyush> so is it fixed now? 16:44:03 <coopserver> <Kyyush> nope 16:44:14 <coopserver> <Maraxus> how would you change that to check if a train is in the waiting bay? 16:44:50 <coopserver> <Kyyush> idk, i just copied this from LugnutsK channel mostly XD 16:45:00 <coopserver> <Kyyush> don't completly understand it yet 16:45:55 <coopserver> <Maraxus> well change it into a combo-signal and tell my why that will work 16:46:04 <coopserver> <Maraxus> my=me 16:46:35 <coopserver> <Kyyush> well it doesnt really work now either 16:47:40 <coopserver> <Maraxus> change the two-way exit signal next to the depot to a normal signal 16:48:40 <coopserver> <Kyyush> uhh it still doesnt work? 16:50:50 <coopserver> <Kyyush> ok i must eat now, brb 16:53:44 <coopserver> *** Maraxus has started a new company #2 17:00:02 <coopserver> *** Maraxus has joined spectators 17:01:01 <coopserver> *** Maraxus has joined company #2 17:04:12 <coopserver> <Maraxus> see "example for TL 2" 17:06:58 <coopserver> *** Game paused (connecting clients) 17:07:01 <coopserver> *** AlphaSC has joined 17:07:02 <coopserver> *** Game unpaused (connecting clients) 17:09:27 <coopserver> *** Maraxus has joined spectators 17:10:06 <coopserver> *** Game paused (connecting clients) 17:10:07 <coopserver> *** lcd047 has joined 17:10:08 <coopserver> *** Game unpaused (connecting clients) 17:12:09 <coopserver> <Kyyush> i'm back 17:12:13 <coopserver> *** Game paused (connecting clients) 17:12:17 <coopserver> *** Agentw4b_CZ has joined 17:12:18 <coopserver> *** Game unpaused (connecting clients) 17:12:19 <coopserver> <Kyyush> oh you made an example? 17:12:22 <coopserver> <Maraxus> yes 17:12:42 <coopserver> <Kyyush> so that one signal needs to be a combo signal? 17:12:57 <coopserver> *** Agentw4b_CZ has left the game (Leaving) 17:13:07 <coopserver> *** Maraxus has joined company #2 17:13:32 <coopserver> <AlphaSC> u need to add signal 17:14:05 <coopserver> <AlphaSC> train length is 4 and u put last signal on 4 17:14:18 <coopserver> <AlphaSC> so other trains cant enter depot 17:14:31 <coopserver> <Kyyush> k 17:14:48 <coopserver> <Kyyush> oof 17:14:51 <coopserver> <Maraxus> or he can make the last signal before the depot a one-way path-signal 17:15:10 <coopserver> <Maraxus> that works as well 17:15:16 <coopserver> <AlphaSC> need to add signal right after depot on that 45° track 17:15:26 <coopserver> <AlphaSC> now its fine 17:15:28 <coopserver> <Kyyush> i did? 17:17:41 <coopserver> <Kyyush> ok so it works now? 17:17:48 <coopserver> <AlphaSC> the signal you added 17:18:01 <coopserver> <AlphaSC> should be 2way exit signal 17:18:06 *** virtualrandomnumber has quit IRC 17:18:10 <coopserver> <AlphaSC> otherwise trains will try to leave depot 17:18:28 <coopserver> <AlphaSC> and block the entrance 17:18:36 <coopserver> <Kyyush> like this? 17:18:44 <coopserver> <AlphaSC> now it is perfect 17:19:38 <coopdiscord> <happpy> hi 17:19:44 <coopserver> <AlphaSC> hi happy 17:19:51 <coopdiscord> <happpy> how things going 17:19:54 <coopserver> *** Game paused (connecting clients) 17:19:57 <coopserver> *** valis has joined 17:19:58 <coopserver> *** Game unpaused (connecting clients) 17:20:09 <coopserver> <Kyyush> i struggled a bit with an overflow 17:20:13 <coopserver> <valis> hi 17:20:16 <coopserver> <AlphaSC> hi 17:20:17 <coopserver> <Kyyush> but i got helop :) 17:20:20 <coopserver> <Maraxus> hi 17:20:33 <coopserver> <Kyyush> hai 17:20:52 <coopserver> <AlphaSC> now you got a little jam at the battery pick up 17:20:59 <coopserver> <Kyyush> yeah i see 17:21:14 <coopserver> <Kyyush> i don't think i have the space for another overflow like this though 17:21:14 <coopdiscord> <happpy> word you like to be a team alphasc 17:21:54 <coopserver> <AlphaSC> hm, maybe just longer entrytrack 17:22:00 <coopserver> <Kyyush> i guess 17:25:26 <coopserver> *** AlphaSC has left the game (Leaving) 17:26:21 <coopserver> *** Game paused (connecting clients) 17:26:25 <coopserver> *** AlphaSC has joined 17:26:28 <coopserver> *** Game unpaused (connecting clients) 17:29:18 <coopserver> <Maraxus> made another example, which uses a different overflow 17:29:30 <coopserver> <Kyyush> okay interresting 17:30:22 <coopserver> <Kyyush> how d othe train enter the depot? 17:31:20 <coopserver> <Maraxus> if I had placed it correctly it would 17:31:43 <coopserver> <Kyyush> ok so trains will just go onto the empty track and turn around? 17:31:49 <coopserver> <Maraxus> ues 17:31:51 <coopserver> <Maraxus> yes 17:32:31 <coopserver> <Kyyush> but Hazzard said in his video that you needed to make more rails at the end 17:32:45 <coopserver> <Maraxus> only works with path-signals, not with normal signal 17:32:52 <coopserver> <AlphaSC> pbs 17:33:09 <coopserver> <Kyyush> ok 17:33:23 <coopserver> <AlphaSC> just check openttdcoop wiki 17:33:31 <coopserver> <AlphaSC> there is alot obout overflows 17:33:42 <coopserver> <AlphaSC> also savegames with every kind of overflow 17:34:08 <coopserver> <Maraxus> the public server archives has a lot of examples 17:35:04 <coopserver> <Kyyush> yeah ive tried loading some up before but it was from like 2011, so i couldnt find all the NewGRFS 17:35:16 <coopserver> <Maraxus> anyway - time to eat - hope the examples helped 17:35:29 <coopserver> <Kyyush> surely they did :D 17:35:41 <coopserver> *** Maraxus has left the game (Leaving) 17:35:53 <coopserver> <AlphaSC> you probably need to download the openttdcoop newgrf package, if you havent already 17:36:20 <coopserver> <AlphaSC> with that, you can almost load every savegame 17:36:29 <coopserver> <Kyyush> it isn't ingame? 17:36:50 <coopdiscord> Command sent from Discord by V453000: 17:36:50 <coopdiscord> !dl win64 17:36:50 <coopserver> coopdiscord: http://binaries.openttd.org/releases/1.9.3/openttd-1.9.3-windows-win64.zip 17:37:51 <coopserver> <AlphaSC> http://wiki.openttdcoop.org/GRF 17:37:57 <coopserver> <Kyyush> oh thanks 17:38:11 <coopserver> *** Game paused (connecting clients) 17:38:13 <coopserver> <AlphaSC> i dont know exactly whats in there 17:38:14 <coopserver> *** V453000 has joined 17:38:15 <coopserver> *** Game unpaused (connecting clients) 17:38:18 <coopserver> <V453000> hi i nub pls help 17:38:28 <coopserver> <AlphaSC> but i dl it, and since than io can open all savegames 17:38:47 <coopserver> <AlphaSC> before i had trouble aswell with old, non available newgrfs 17:39:40 <coopserver> <AlphaSC> hi mr V :P 17:39:46 <coopserver> <AlphaSC> how are you doing 17:39:47 <coopserver> <V453000> hello sir 17:39:53 <coopserver> <V453000> great, but busy at work 17:40:02 <coopserver> <V453000> I rarely think about joining openttd servers 17:40:34 <coopserver> <V453000> it's very nice seeing you around 17:40:56 <coopserver> <AlphaSC> yeah :D 17:41:11 <coopserver> <AlphaSC> always coming back for some time :) 17:42:24 <coopserver> *** lcd047 has left the game (Leaving) 17:43:08 <coopserver> <V453000> :) 17:43:10 <coopserver> *** V453000 has left the game (Leaving) 17:45:45 <coopserver> *** AlphaSC has started a new company #4 17:47:22 <coopserver> <Kyyush> what do people mean when they say LLRR or LLLRRR 17:47:27 <coopserver> <Kyyush> ? 17:47:32 <coopdiscord> <V453000> 2 or 3 lines in each direction 17:47:42 <coopserver> <AlphaSC> LL = 2 tracks left RR 2 track right 17:48:09 <coopserver> <Kyyush> ok but what does happpy mean when he says LLR4R? 17:48:22 <coopdiscord> <V453000> something 😄 17:48:32 <coopserver> <Kyyush> idk maybe it's just a typo 17:48:34 <coopdiscord> <V453000> he probably means LL4RR which would mean 2 lines left, 4 tile gap, 2 lines right 17:48:38 <coopserver> <AlphaSC> he probably meant LLRR 17:49:02 <coopserver> <Kyyush> ok thanks for the insight 17:49:23 <coopserver> *** Game paused (connecting clients) 17:49:28 <coopserver> *** happpytransport has joined 17:49:29 <coopserver> *** Game unpaused (connecting clients) 17:49:47 <coopserver> *** happpytransport has joined company #1 17:50:54 <coopserver> *** happpytransport has joined spectators 17:55:57 <coopserver> <Kyyush> any particular reason most people use trains with an odd number in length? 17:57:02 <coopdiscord> <V453000> they fit better on the rails if they jam up, and you have the signal spacing with signal in every other tile 17:57:06 <coopdiscord> <V453000> other than that not much 17:57:17 <coopdiscord> <V453000> mostly preference 17:57:42 <coopserver> <AlphaSC> im using the strong class most of the time, later maglev or slugs upgrade 17:58:33 <coopserver> <Kyyush> it said on the fast trains that they would benefit from having a downward slope at the exit of the station 17:58:57 <coopserver> <Kyyush> i wonder how a network with that would look like 17:59:23 <coopserver> *** happpytransport has left the game (general timeout) 17:59:28 <coopdiscord> <V453000> quite crazy, trust me 18:00:02 <coopserver> <Kyyush> have any examples i could look at? 18:00:25 <coopdiscord> <V453000> ish, there's been a few games where we attempted that, but it's so unwieldy that we mostly give up 18:00:50 <coopserver> <Kyyush> haha 18:01:03 <coopdiscord> <V453000> in game 213 there is at least 1 junction that does it https://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220#gameid_213 18:01:10 <coopdiscord> <V453000> that game doesn't use NUTS but the point is there 18:03:39 <coopserver> <Kyyush> that game is from 2011? 18:03:44 <coopdiscord> <V453000> yes 18:04:03 <coopserver> <Kyyush> do you remeber all the games in or what XD 18:04:21 <coopdiscord> <V453000> well I've been very active in that time so I remember a lot of games around there 18:04:38 <coopserver> <Kyyush> ok 18:04:52 <coopserver> <Kyyush> damn 2011 is a long time ago 18:06:28 <coopserver> <Kyyush> k i'm gonna go take a look at it 18:06:32 <coopserver> *** Kyyush has left the game (Leaving) 18:12:51 <coopserver> *** Game paused (connecting clients) 18:12:53 <coopserver> *** Kyyush has joined 18:12:54 <coopserver> *** Game unpaused (connecting clients) 18:13:01 <coopserver> <Kyyush> ok 18:13:42 <coopserver> <Kyyush> i didn't quite see the downward slopes after stations, but i did notice that you used 4-long trains 18:13:53 <coopserver> <Kyyush> which i'm using rn 18:14:26 <coopserver> <Kyyush> i also looked at game 186, which i had tried to view previously because of the "Brainmelter" 18:25:27 <coopserver> <Kyyush> where should i have the depots i use to upgrade trains? 18:27:23 <coopserver> <AlphaSC> xD 18:28:05 <coopserver> <Kyyush> what's so funny 18:42:44 *** virtualrandomnumber has joined #openttdcoop.stable 18:42:44 *** ChanServ sets mode: +v virtualrandomnumber 18:45:22 <coopserver> <Kyyush> lol i can buy maraxus 18:45:33 <coopserver> <AlphaSC> xD 18:45:36 <coopserver> <Kyyush> well no thanks 18:45:49 <coopserver> <Kyyush> it would just be a pain to demolish 18:50:32 <coopserver> <Kyyush> i built another overflow 18:50:43 <coopserver> <Kyyush> lets hope it works hehe 18:51:55 <coopserver> *** Game paused (connecting clients) 18:52:02 <coopserver> *** happpytransport has joined 18:52:03 <coopserver> *** Game unpaused (connecting clients) 18:52:13 <coopserver> <happpytransport> hi 18:52:20 <coopserver> <AlphaSC> hi 18:54:22 <coopserver> *** happpytransport has joined company #1 18:57:34 <coopserver> <Kyyush> haha 18:57:45 <coopserver> <Kyyush> i love that the toys are rubberducks :) 18:59:48 <coopserver> <AlphaSC> btw, it is better if the trains arent forced into the overflow depot 19:00:05 <coopserver> <Kyyush> are they forced into it? 19:00:15 <coopserver> <AlphaSC> for example, if there is no train waiting 19:00:35 <coopserver> <AlphaSC> the way you ve build it now, the train will go into depot no matter what 19:01:13 <coopserver> <Kyyush> the design i shamefully copied from Happpy? 19:01:36 <coopserver> <AlphaSC> wait, i make sign 19:01:39 <coopserver> <Kyyush> the one with exit signals? 19:02:45 <coopserver> <AlphaSC> you see? 19:03:36 <coopserver> <Kyyush> ok but i dont see it as that big of a problem 19:04:06 <coopserver> <AlphaSC> it is less effincent, thats all 19:04:35 <coopserver> <AlphaSC> and there is kinda no reason to build it less efficent, when you ve room to build (my opinion) 19:05:18 <coopserver> <Kyyush> yeah i did the simplified version from Hazzard's video because i don't really understand these overflows work 19:05:36 <coopserver> <Kyyush> i mean i understand most of it but... 19:05:53 <coopserver> <AlphaSC> sign, where you stop understanding 19:05:58 <coopserver> <AlphaSC> i can explain it to you 19:06:10 <coopserver> <Kyyush> it's fine 19:06:18 <coopserver> <AlphaSC> ok 19:06:19 <coopserver> <Kyyush> i just got to build some more of them 19:06:38 <coopserver> <Kyyush> i didn't understand priority merges at firts either 19:07:13 <coopserver> <Kyyush> but building them over and over again has fixed that 19:07:34 <coopserver> <AlphaSC> understanding it, makes building easier, imo. but i guess i ve done it like you aswell 19:07:46 <coopserver> <AlphaSC> they are quite overwhelimg at first :D 19:07:56 <coopserver> <Kyyush> i would rather have some help with the depots 19:08:03 <coopserver> <Kyyush> like where do i put them 19:08:11 <coopserver> <Kyyush> the ones for upgrading 19:08:49 <coopserver> <AlphaSC> in this community, players are mostly building terminus stations for the secondaries 19:09:04 <coopserver> <AlphaSC> and have a depot at the backtrack 19:09:17 <coopserver> <AlphaSC> that way trains from the mainline cant see the depot 19:10:16 <coopserver> <Kyyush> and also, do only MEOW train benefit from PURR bonuses? 19:10:23 <coopserver> <AlphaSC> yes 19:10:39 <coopserver> <Kyyush> okay 19:10:53 <coopserver> <AlphaSC> hm 19:11:48 <coopserver> <AlphaSC> actually i forgot... what was meow trains again? 19:11:52 <coopserver> <AlphaSC> we dont ha ve them yet? 19:12:00 <coopserver> <Kyyush> oh we got some 19:12:17 <coopserver> <AlphaSC> edgecrusher? 19:12:47 <coopserver> <Kyyush> yea and "Machine Debaser" 19:13:18 <coopserver> <AlphaSC> yep they benefit off of purr rails 19:14:08 <coopserver> <AlphaSC> so on hills you build yellow, otherwise red, for example 19:20:39 <coopserver> *** AlphaSC has left the game (Leaving) 19:25:31 *** loeky has joined #openttdcoop.stable 19:25:47 <coopserver> *** Game paused (connecting clients) 19:25:49 <coopserver> *** loeky has joined 19:25:50 <coopserver> *** Game unpaused (connecting clients) 19:33:24 <coopserver> *** Game paused (connecting clients) 19:33:25 <coopserver> *** lcd047 has joined 19:33:26 <coopserver> *** Game unpaused (connecting clients) 19:33:46 <coopserver> <Kyyush> yes i got the lvl 3 medium 19:35:27 <coopserver> *** Kyyush has left the game (Leaving) 19:37:18 <coopserver> *** loeky has left the game (Leaving) 19:37:41 <coopserver> *** happpytransport has left the game (Leaving) 19:37:42 <coopserver> *** Game paused (number of players) 19:38:24 *** happpy has joined #openttdcoop.stable 19:38:24 *** ChanServ sets mode: +o happpy 20:07:30 <coopserver> *** Game still paused (connecting clients, number of players) 20:07:39 <coopserver> *** Hazzard has joined 20:07:40 <coopserver> *** Game still paused (number of players) 20:07:52 <coopdiscord> <happpy> hi hazzard 20:07:56 <coopserver> <Hazzard> Hey 20:08:10 <coopdiscord> <happpy> how things going 20:08:13 <coopserver> <Hazzard> Good 20:08:17 <coopserver> *** Hazzard has left the game (Leaving) 20:11:44 <coopserver> *** lcd047 has left the game (Leaving) 20:14:41 *** loeky has quit IRC 20:15:52 *** lcd047 has quit IRC 20:21:04 *** loeky has joined #openttdcoop.stable 20:43:56 *** happpy has quit IRC 21:01:11 *** happpy has joined #openttdcoop.stable 21:01:11 *** ChanServ sets mode: +o happpy 21:11:53 <coopserver> *** valis has left the game (Leaving) 21:20:20 <coopserver> *** Game still paused (connecting clients, number of players) 21:20:22 <coopserver> *** Kyyush has joined 21:20:23 <coopserver> *** Game still paused (number of players) 21:20:24 <coopserver> *** Game unpaused (number of players) 21:25:39 *** StarLite has quit IRC 21:57:57 *** virtualrandomnumber has quit IRC 22:13:20 <coopserver> *** Kyyush has left the game (Leaving) 22:13:21 <coopserver> *** Game paused (number of players) 22:35:11 *** happpy has quit IRC 23:53:14 *** loeky has quit IRC