Log for #openttdcoop.stable on 10th February 2020:
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14:48:08  <coopdiscord> <happpy> hi
14:48:12  <coopserver> <Kyyush> hello
14:48:19  <coopdiscord> <happpy> how things
14:48:41  <coopserver> <Kyyush> i think my password had been removed?
14:48:48  <coopserver> <Kyyush> has*
14:49:02  <coopdiscord> <happpy> yes because hazzard as change the setting
14:49:08  <coopserver> <Kyyush> well i did make a new one though
14:49:21  <coopdiscord> <happpy> so trains cost to by is fixs
14:49:28  <coopdiscord> <happpy> as will cargo
14:54:22  <coopdiscord> <planetmaker> hey 🙂 Yeah, PWs are removed when a map is (re)loaded for whatever reason
14:54:28  <coopdiscord> <planetmaker> no way around that currently
14:55:42  <coopdiscord> <happpy> the map was reload because hazzard change the trains buying cost and   cargo costs
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15:44:56  <coopserver> <Kyyush> lol i built an advanced overflow from LugnutsK/Hazzard's channel and i have no idea how it works
16:21:18  <coopserver> <Kyyush> uh why isn't this working?
16:23:11  <coopdiscord> <happpy> chek the si
16:23:16  <coopdiscord> <happpy> single
16:24:23  <coopserver> <Kyyush> i think i messed up the signals
16:24:27  <coopserver> <Kyyush> m
16:24:47  <coopserver> <Kyyush> more specifically the length of one block
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16:28:51  <coopserver> <Kyyush> hello
16:29:02  <coopserver> <Pasha0425> hi
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16:35:27  <coopdiscord> <happpy> hi
16:35:34  <coopserver> <Maraxus> hi
16:35:41  <coopdiscord> <happpy> how things
16:35:57  <coopserver> <Maraxus> quite fine
16:36:14  <coopserver> <Kyyush> i'm challenging myself by building overflows
16:38:00  <coopserver> <Kyyush> ok why are my trains looping now?
16:38:14  <coopserver> <Maraxus> one signal at chindinghead transfer is wrong
16:38:23  <coopserver> <Kyyush> but which?'
16:38:53  <coopserver> <Maraxus> the one checking if any trains are in the waiting bay
16:39:11  <coopserver> <Kyyush> could you place a sign?
16:39:45  <coopdiscord> <happpy> maraxus word you like to be a team
16:40:09  <coopserver> <Maraxus> got no time for it today or tommorow so will have to pass for now
16:40:20  <coopdiscord> <happpy> ok
16:41:26  <coopserver> <Maraxus> the wroing signal is the 4th one in the combochain
16:41:58  <coopserver> <Maraxus> no next one
16:42:28  <coopserver> <Maraxus> follow the line behind the depot
16:43:10  <coopserver> <Maraxus> yes from there there is an exit signal that should check the waiting bay, but it doesn't
16:43:38  <coopserver> <Maraxus> exactly
16:43:56  <coopserver> <Kyyush> so is it fixed now?
16:44:03  <coopserver> <Kyyush> nope
16:44:14  <coopserver> <Maraxus> how would you change that to check if a train is in the waiting bay?
16:44:50  <coopserver> <Kyyush> idk, i just copied this from LugnutsK channel mostly XD
16:45:00  <coopserver> <Kyyush> don't completly understand it yet
16:45:55  <coopserver> <Maraxus> well change it into a combo-signal and tell my why that will work
16:46:04  <coopserver> <Maraxus> my=me
16:46:35  <coopserver> <Kyyush> well it doesnt really work now either
16:47:40  <coopserver> <Maraxus> change the two-way exit signal next to the depot to a normal signal
16:48:40  <coopserver> <Kyyush> uhh it still doesnt work?
16:50:50  <coopserver> <Kyyush> ok i must eat now, brb
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17:04:12  <coopserver> <Maraxus> see "example for TL 2"
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17:12:09  <coopserver> <Kyyush> i'm back
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17:12:19  <coopserver> <Kyyush> oh you made an example?
17:12:22  <coopserver> <Maraxus> yes
17:12:42  <coopserver> <Kyyush> so that one signal needs to be a combo signal?
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17:13:32  <coopserver> <AlphaSC> u need to add signal
17:14:05  <coopserver> <AlphaSC> train length is 4 and u put last signal on 4
17:14:18  <coopserver> <AlphaSC> so other trains cant enter depot
17:14:31  <coopserver> <Kyyush> k
17:14:48  <coopserver> <Kyyush> oof
17:14:51  <coopserver> <Maraxus> or he can make the last signal before the depot a one-way path-signal
17:15:10  <coopserver> <Maraxus> that works as well
17:15:16  <coopserver> <AlphaSC> need to add signal right after depot on that 45° track
17:15:26  <coopserver> <AlphaSC> now its fine
17:15:28  <coopserver> <Kyyush> i did?
17:17:41  <coopserver> <Kyyush> ok so it works now?
17:17:48  <coopserver> <AlphaSC> the signal you added
17:18:01  <coopserver> <AlphaSC> should be 2way exit signal
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17:18:10  <coopserver> <AlphaSC> otherwise trains will try to leave depot
17:18:28  <coopserver> <AlphaSC> and block the entrance
17:18:36  <coopserver> <Kyyush> like this?
17:18:44  <coopserver> <AlphaSC> now it is perfect
17:19:38  <coopdiscord> <happpy> hi
17:19:44  <coopserver> <AlphaSC> hi happy
17:19:51  <coopdiscord> <happpy> how things going
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17:20:09  <coopserver> <Kyyush> i struggled a bit with an overflow
17:20:13  <coopserver> <valis> hi
17:20:16  <coopserver> <AlphaSC> hi
17:20:17  <coopserver> <Kyyush> but i got helop :)
17:20:20  <coopserver> <Maraxus> hi
17:20:33  <coopserver> <Kyyush> hai
17:20:52  <coopserver> <AlphaSC> now you got a little jam at the battery pick up
17:20:59  <coopserver> <Kyyush> yeah i see
17:21:14  <coopserver> <Kyyush> i don't think i have the space for another overflow like this though
17:21:14  <coopdiscord> <happpy> word you like to be a team  alphasc
17:21:54  <coopserver> <AlphaSC> hm, maybe just longer entrytrack
17:22:00  <coopserver> <Kyyush> i guess
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17:29:18  <coopserver> <Maraxus> made another example, which uses a different overflow
17:29:30  <coopserver> <Kyyush> okay interresting
17:30:22  <coopserver> <Kyyush> how d othe train enter the depot?
17:31:20  <coopserver> <Maraxus> if I had placed it correctly it would
17:31:43  <coopserver> <Kyyush> ok so trains will just go onto the empty track and turn around?
17:31:49  <coopserver> <Maraxus> ues
17:31:51  <coopserver> <Maraxus> yes
17:32:31  <coopserver> <Kyyush> but Hazzard said in his video that you needed to make more rails at the end
17:32:45  <coopserver> <Maraxus> only works with path-signals, not with normal signal
17:32:52  <coopserver> <AlphaSC> pbs
17:33:09  <coopserver> <Kyyush> ok
17:33:23  <coopserver> <AlphaSC> just check openttdcoop wiki
17:33:31  <coopserver> <AlphaSC> there is alot obout overflows
17:33:42  <coopserver> <AlphaSC> also savegames with every kind of overflow
17:34:08  <coopserver> <Maraxus> the public server archives has a lot of examples
17:35:04  <coopserver> <Kyyush> yeah ive tried loading some up before but it was from like 2011, so i couldnt find all the NewGRFS
17:35:16  <coopserver> <Maraxus> anyway - time to eat - hope the examples helped
17:35:29  <coopserver> <Kyyush> surely they did :D
17:35:41  <coopserver> *** Maraxus has left the game (Leaving)
17:35:53  <coopserver> <AlphaSC> you probably need to download the openttdcoop newgrf package, if you havent already
17:36:20  <coopserver> <AlphaSC> with that, you can almost load every savegame
17:36:29  <coopserver> <Kyyush> it isn't ingame?
17:36:50  <coopdiscord> Command sent from Discord by V453000:
17:36:50  <coopdiscord> !dl win64
17:36:50  <coopserver> coopdiscord:
17:37:51  <coopserver> <AlphaSC>
17:37:57  <coopserver> <Kyyush> oh thanks
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17:38:13  <coopserver> <AlphaSC> i dont know exactly whats in there
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17:38:18  <coopserver> <V453000> hi i nub pls help
17:38:28  <coopserver> <AlphaSC> but i dl it, and since than io can open all savegames
17:38:47  <coopserver> <AlphaSC> before i had trouble aswell with old, non available newgrfs
17:39:40  <coopserver> <AlphaSC> hi mr V :P
17:39:46  <coopserver> <AlphaSC> how are you doing
17:39:47  <coopserver> <V453000> hello sir
17:39:53  <coopserver> <V453000> great, but busy at work
17:40:02  <coopserver> <V453000> I rarely think about joining openttd servers
17:40:34  <coopserver> <V453000> it's very nice seeing you around
17:40:56  <coopserver> <AlphaSC> yeah :D
17:41:11  <coopserver> <AlphaSC> always coming back for some time :)
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17:43:08  <coopserver> <V453000> :)
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17:47:22  <coopserver> <Kyyush> what do people mean when they say LLRR or LLLRRR
17:47:27  <coopserver> <Kyyush> ?
17:47:32  <coopdiscord> <V453000> 2 or 3 lines in each direction
17:47:42  <coopserver> <AlphaSC> LL = 2 tracks left RR 2 track right
17:48:09  <coopserver> <Kyyush> ok but what does happpy mean when he says LLR4R?
17:48:22  <coopdiscord> <V453000> something 😄
17:48:32  <coopserver> <Kyyush> idk maybe it's just a typo
17:48:34  <coopdiscord> <V453000> he probably means LL4RR which would mean 2 lines left, 4 tile gap, 2 lines right
17:48:38  <coopserver> <AlphaSC> he probably meant LLRR
17:49:02  <coopserver> <Kyyush> ok thanks for the insight
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17:55:57  <coopserver> <Kyyush> any particular reason most people use trains with an odd number in length?
17:57:02  <coopdiscord> <V453000> they fit better on the rails if they jam up, and you have the signal spacing with signal in every other tile
17:57:06  <coopdiscord> <V453000> other than that not much
17:57:17  <coopdiscord> <V453000> mostly preference
17:57:42  <coopserver> <AlphaSC> im using the strong class most of the time, later maglev or slugs upgrade
17:58:33  <coopserver> <Kyyush> it said on the fast trains that they would benefit from having a downward slope at the exit of the station
17:58:57  <coopserver> <Kyyush> i wonder how a network with that would look like
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17:59:28  <coopdiscord> <V453000> quite crazy, trust me
18:00:02  <coopserver> <Kyyush> have any examples i could look at?
18:00:25  <coopdiscord> <V453000> ish, there's been a few games where we attempted that, but it's so unwieldy that we mostly give up
18:00:50  <coopserver> <Kyyush> haha
18:01:03  <coopdiscord> <V453000> in game 213 there is at least 1 junction that does it
18:01:10  <coopdiscord> <V453000> that game doesn't use NUTS but the point is there
18:03:39  <coopserver> <Kyyush> that game is from 2011?
18:03:44  <coopdiscord> <V453000> yes
18:04:03  <coopserver> <Kyyush> do you remeber all the games in or what XD
18:04:21  <coopdiscord> <V453000> well I've been very active in that time so I remember a lot of games around there
18:04:38  <coopserver> <Kyyush> ok
18:04:52  <coopserver> <Kyyush> damn 2011 is a long time ago
18:06:28  <coopserver> <Kyyush> k i'm gonna go take a look at it
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18:13:01  <coopserver> <Kyyush> ok
18:13:42  <coopserver> <Kyyush> i didn't quite see the downward slopes after stations, but i did notice that you used 4-long trains
18:13:53  <coopserver> <Kyyush> which i'm using rn
18:14:26  <coopserver> <Kyyush> i also looked at game 186, which i had tried to view previously because of the "Brainmelter"
18:25:27  <coopserver> <Kyyush> where should i have the depots i use to upgrade trains?
18:27:23  <coopserver> <AlphaSC> xD
18:28:05  <coopserver> <Kyyush> what's so funny
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18:45:22  <coopserver> <Kyyush> lol i can buy maraxus
18:45:33  <coopserver> <AlphaSC> xD
18:45:36  <coopserver> <Kyyush> well no thanks
18:45:49  <coopserver> <Kyyush> it would just be a pain to demolish
18:50:32  <coopserver> <Kyyush> i built another overflow
18:50:43  <coopserver> <Kyyush> lets hope it works hehe
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18:52:13  <coopserver> <happpytransport> hi
18:52:20  <coopserver> <AlphaSC> hi
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18:57:34  <coopserver> <Kyyush> haha
18:57:45  <coopserver> <Kyyush> i love that the toys are rubberducks :)
18:59:48  <coopserver> <AlphaSC> btw, it is better if the trains arent forced into the overflow depot
19:00:05  <coopserver> <Kyyush> are they forced into it?
19:00:15  <coopserver> <AlphaSC> for example, if there is no train waiting
19:00:35  <coopserver> <AlphaSC> the way you ve build it now, the train will go into depot no matter what
19:01:13  <coopserver> <Kyyush> the design i shamefully copied from Happpy?
19:01:36  <coopserver> <AlphaSC> wait, i make sign
19:01:39  <coopserver> <Kyyush> the one with exit signals?
19:02:45  <coopserver> <AlphaSC> you see?
19:03:36  <coopserver> <Kyyush> ok but i dont see it as that big of a problem
19:04:06  <coopserver> <AlphaSC> it is less effincent, thats all
19:04:35  <coopserver> <AlphaSC> and there is kinda no reason to build it less efficent, when you ve room to build (my opinion)
19:05:18  <coopserver> <Kyyush> yeah i did the simplified version from Hazzard's video because i don't really understand these overflows work
19:05:36  <coopserver> <Kyyush> i mean i understand most of it but...
19:05:53  <coopserver> <AlphaSC> sign, where you stop understanding
19:05:58  <coopserver> <AlphaSC> i can explain it to you
19:06:10  <coopserver> <Kyyush> it's fine
19:06:18  <coopserver> <AlphaSC> ok
19:06:19  <coopserver> <Kyyush> i just got to build some more of them
19:06:38  <coopserver> <Kyyush> i didn't understand priority merges at firts either
19:07:13  <coopserver> <Kyyush> but building them over and over again has fixed that
19:07:34  <coopserver> <AlphaSC> understanding it, makes building easier, imo. but i guess i ve done it like you aswell
19:07:46  <coopserver> <AlphaSC> they are quite overwhelimg at first :D
19:07:56  <coopserver> <Kyyush> i would rather have some help with the depots
19:08:03  <coopserver> <Kyyush> like where do i put them
19:08:11  <coopserver> <Kyyush> the ones for upgrading
19:08:49  <coopserver> <AlphaSC> in this community, players are mostly building terminus stations for the secondaries
19:09:04  <coopserver> <AlphaSC> and have a depot at the backtrack
19:09:17  <coopserver> <AlphaSC> that way trains from the mainline cant see the depot
19:10:16  <coopserver> <Kyyush> and also, do only MEOW train benefit from PURR bonuses?
19:10:23  <coopserver> <AlphaSC> yes
19:10:39  <coopserver> <Kyyush> okay
19:10:53  <coopserver> <AlphaSC> hm
19:11:48  <coopserver> <AlphaSC> actually i forgot... what was meow trains again?
19:11:52  <coopserver> <AlphaSC> we dont ha ve them yet?
19:12:00  <coopserver> <Kyyush> oh we got some
19:12:17  <coopserver> <AlphaSC> edgecrusher?
19:12:47  <coopserver> <Kyyush> yea and "Machine Debaser"
19:13:18  <coopserver> <AlphaSC> yep they benefit off of purr rails
19:14:08  <coopserver> <AlphaSC> so on hills you build yellow, otherwise red, for example
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19:33:46  <coopserver> <Kyyush> yes i got the lvl 3 medium
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20:07:52  <coopdiscord> <happpy> hi hazzard
20:07:56  <coopserver> <Hazzard> Hey
20:08:10  <coopdiscord> <happpy> how things going
20:08:13  <coopserver> <Hazzard> Good
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