Config
Log for #openttd on 3rd April 2006:
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00:07:02  <Sacro> quiet in here tonight
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00:07:24  <Richk67> coding
00:07:32  <Sacro> anything cool?
00:07:42  <Richk67> more airports
00:08:05  <Sacro> nice one, thats looking quite good
00:08:55  <Richk67> ive done the type 3b ext, in both N/S, and W-E
00:09:05  <Richk67> and im just testing the new helistation
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00:09:50  <Sacro> nice, im just listening to music, playing on Brianettas Nightly and thinking
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00:14:51  <Richk67> cool - an airport that worked first time :)
00:15:20  <Vornicus> woohoo
00:16:33  <Richk67> the helistation is the helicopter section of the type 3b. its a bit like cut/paste, then join up the loose ends :)
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00:38:48  <Tobin> Morning all.
00:39:05  <Sacro> morning Tobin
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01:00:32  <Richk67> gn
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01:10:55  <Tobin> "http://mir.ist-langweilig.de/oh_man.jpg/" <-- Hehe. The trailing slash is bit of a give-away though.
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01:27:56  <Sacro> gn all
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03:47:03  <peter1138> morning
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04:49:37  <peter1138> hmm
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05:06:37  <Celestar> morning
05:08:10  <Tron> *yawn*
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05:19:16  * peter1138 ponders the best place for newgrf network server/client stuff
05:27:52  <peter1138> i know...
05:27:55  <peter1138> the network code ;p
05:32:12  <Celestar> cu later peops
05:32:15  <CIA-5> celestar * r4246 /trunk/ (13 files): -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE
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06:23:02  <Tron> peter1138: newgrf.c:776 - wrong comment?
06:26:39  <peter1138> clearly so
06:29:31  <Naksu> Celestar: wanna bet someone is going to re-replace that at some point?
06:30:13  <Naksu> "replaces all occurences of TILE_SIZE by 16 to shorten the compiling time"
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06:51:56  <Celestar> Naksu: :P
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07:12:50  <zenj> wzp
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07:17:01  <zenj> ?
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07:19:54  <Fujitsu> Syntax error before "wzp".
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07:46:01  <peter1138> hmm
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07:51:04  <peter1138> Bjarni!
07:51:07  <Bjarni> peter1138: http://www.tt-forums.net/viewtopic.php?p=425066#425066
07:51:15  <peter1138> why do you spread such lies and deception?
07:51:16  <Bjarni> any idea what this is all about?
07:51:33  <Bjarni> lies?
07:51:45  <peter1138> LoadGrfindexed() is used to load the standard data files
07:51:53  <peter1138> 00:21 <@Bjarni> <christooss> so I can't translate <-- that's right. None of us can :(
07:52:10  <Bjarni> that was about the online translator, that is down
07:52:20  <peter1138> the online translator is
07:53:07  <Bjarni> I'm still not aware of what you mean by <peter1138>	why do you spread such lies and deception?
07:55:49  <Bjarni> peter1138: An assertion has failed and openttd must quit. LoadGrfindexed in gfxinit.c (line 88) "b" <-- any idea why this happens?
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07:59:39  <peter1138> Bjarni: you can still translate... heh
07:59:48  <peter1138> Bjarni: usually bad data files
08:00:06  <Bjarni> I know, but I don't bother translating manually :p
08:03:08  <peter1138> yeah, ya lazy sod
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08:38:24  <CIA-5> truelight * r4247 /compile_farm/: -Add: add empty compile_farm dir to hold controller-script for the compile_farm
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08:43:30  <CIA-5> truelight * r4248 /compile_farm/ (15 files in 8 dirs): -Add: add the controller-scripts for the compile-farm and the stuff for the nightlies
08:43:34  <TrueLight> okay, this should work...
08:44:42  <TrueLight> now the hard part, figure out the nightly script, because it got so stupid, you don't want to know :(
08:52:43  <Bjarni> generally stupidity of a script is equal to the stupidity of the script writer :p
08:52:53  <TrueLight> yup
08:52:59  <TrueLight> this was builded piece by piece
08:53:03  <TrueLight> adding more and more stuff on demand
08:53:11  <Bjarni> ahh
08:53:12  <TrueLight> now it is of a size I call incredible stupidity big
08:53:28  <Bjarni> just like the real life train signal system
08:54:00  <Bjarni> we got modern stuff and stuff that dates back to pre WW2 and like everything between
08:54:15  <Bjarni> and different generation signals do not speak well with each other :(
08:54:54  <peter1138> well you are a backward country
08:55:20  <Bjarni> it's not that
08:55:35  <Bjarni> it's just so expensive to replace so the politicians never decided to do it
08:56:07  <Bjarni> and it's not a safety issue, more like an issue, that can cause delays
09:00:16  <TrueLight> WARNING: broken nightly-stuff can be expected
09:03:11  <peter1138> no change there :)
09:03:29  <TrueLight> ?
09:05:21  <peter1138> well
09:05:28  <peter1138> it has been a couple of times
09:05:42  <TrueLight> I mean the devs dir doesn't work now
09:05:46  <TrueLight> and I need to move stuff around
09:05:46  <TrueLight> big time
09:05:49  <TrueLight> bah
09:05:51  <TrueLight> bah
09:05:54  <TrueLight> and yeah, again: bah :p
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09:07:24  <CIA-5> celestar * r4249 /trunk/ (15 files): -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty
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09:19:36  <Celestar> Tron: any objections to newslotter?
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09:26:50  <MiHaMiX> http://www.railfaneurope.net/pix/picmonth/2005-03.jpg
09:27:50  <Vornicus> those cars are tilttastic.
09:28:03  <peter1138> wagons!
09:28:08  <peter1138> cars drive on roads!
09:28:10  <Vornicus> wagons.
09:28:12  <Vornicus> fine.
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09:29:17  <Celestar> Vornicus: I have high hopes to commit newslotter today \o/
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09:29:35  <Vornicus> frankly when I hear the word wagon I think this: http://sites.buythisdesign.com/tng/acatalog/6547211_lg.gif
09:30:23  <Vornicus> Celestar: \o/ !!!
09:30:34  <Brianetta> Bah
09:30:42  <Brianetta> Stuck at wrk, with my wallet at home.
09:30:45  <Brianetta> Hungry for lunch.
09:30:53  <Vornicus> mooch!
09:31:04  <Vornicus> Mooch like a mooching thing!
09:31:10  <Vornicus> slep.
09:31:23  <Celestar> Vornicus: it's still much simpler than what we have now :)=
09:31:45  <Vornicus> too bad it still depends on loops.
09:31:46  <Celestar> 67 lines added vs 156 lines removed.
09:32:18  <Celestar> Vornicus: yes it does, but fewer loops
09:32:43  <Vornicus> I was watching the title screen run; sometimes buses entering the northwest corner of town will clog up and hunt for the nearest loop, which happens to be across the maglev and rail lines.
09:32:47  <Vornicus> *blooie*
09:32:59  <peter1138> hehe
09:33:03  <Vornicus> I mean road loop, not code loop.
09:33:20  <Celestar> well you just have to enable queueing for vehicles :)
09:33:28  <Vornicus> aha
09:33:35  <Celestar> then they will wait. :)
09:33:47  <Vornicus> now:
09:33:48  <Vornicus> slep.
09:34:00  <Celestar> slep? ^^
09:34:05  <Vornicus> slep.
09:34:10  <Vornicus> as in, I go to slep now.
09:34:31  <Celestar> ok
09:34:34  * Celestar goes to have lunch
09:34:36  <Vornicus> ni
09:50:10  <TrueLight> okay, compile-farm nightly runs as expected, now I only need to insert the compile.log somehow....
09:55:24  <TrueLight> okay, I can only assume I did everything correct
09:55:28  <TrueLight> if not, we loose data
09:55:29  <TrueLight> oh well :p
09:58:14  <Bjarni> how do you say "optical drive" in German?
09:58:26  <Bjarni> (like a CD drive)
09:58:27  <TrueLight> fahrrad
09:58:27  <TrueLight> :p
09:58:45  <TrueLight> lol, sorry, stupid joke :p
09:58:57  <Bjarni> seriously, I need it right now
09:59:02  <TrueLight> try google
09:59:08  <peter1138> TrueLight: lose what sort of data?
09:59:20  <TrueLight> peter1138: nightly archive or something
09:59:26  <peter1138> oh
09:59:27  <peter1138> nothing much
09:59:43  <zen--> optische diskette?
10:00:15  <zen--> u translating?
10:00:32  <peter1138> ok, i need md5sum routines and settings code
10:00:37  <TrueLight> Bjarni: will we ever compile macosx with SDL again?
10:01:32  * peter1138 erks at the code style in md5.c
10:01:43  <Bjarni> TrueLight: most likely not
10:01:50  <Bjarni> how do you say "boot" in German?
10:02:45  <TrueLight> say? Pfff, you got a mic?
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10:11:14  <Celestar> Tron: ping
10:11:17  <TrueLight> Bjarni: I renamed macosx-no-sdl to macosx, and macosx to macosx-sdl
10:11:29  <peter1138> hmm
10:11:45  <peter1138> i think it's fairly safe to say if the MD5 sums match, the GRF ID matches too
10:15:40  <Bjarni> 	<TrueLight>	Bjarni: I renamed macosx-no-sdl to macosx, and macosx to macosx-sdl <-- good :)
10:17:40  <TrueLight> okay.... I think I should now be testing it for real with a total nightly build...
10:17:43  <TrueLight> that is scary :p
10:18:02  <Bjarni> what have you done?
10:18:09  <TrueLight> A lot
10:18:12  <Bjarni> written a general script?
10:18:14  <TrueLight> switched to a whole new system
10:18:18  <TrueLight> see SVN commit :p
10:18:31  <TrueLight> it can now handle rules
10:18:34  <TrueLight> which anyone can define
10:19:20  <TrueLight> k, here goes nothing :)
10:20:09  <Eddi|zuHause> [03.04. 12:01] <Bjarni> how do you say "optical drive" in German? <- 'drive' = 'Laufwerk'
10:21:01  <Bjarni> ok, then I didn't pick the best word, but I already sent the Email
10:21:03  <Bjarni> thanks anyway
10:21:04  <TrueLight> okay, that was a fuck-up
10:21:13  <Bjarni> I think they understand it anyway ;)
10:24:02  <TrueLight> okay, nightly is running, let me know if there are _any_ problems with it
10:24:13  <TrueLight> (Besides the program itself of course :p)
10:24:16  <TrueLight> so missing files
10:24:18  <TrueLight> or wrong dirs
10:24:19  <TrueLight> or what ever
10:24:21  <TrueLight> just anything
10:25:26  <TrueLight> hehe, I defined the osx target wrong :p
10:25:34  <Bjarni> TrueLight: I got a serious problem with this
10:25:39  <Bjarni> I have no time to test it now :p
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10:26:39  <TrueLight> http://nightly.openttd.org/devs/logs/ <- our new log-archive :)
10:28:20  <CIA-5> celestar * r4250 /trunk/ (water_cmd.c water_map.h): -Codechange: Further use of map accessors for water tiles
10:30:39  <TrueLight> minor problems detected....
10:30:56  <Bjarni> bbl
10:31:04  <CIA-5> celestar * r4251 /trunk/water_map.h: -Fix: Silence a warning in GetWaterTileType
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10:33:08  <El-POdiUM> Hmm, i got a suggestion. Why not add deflation into the game to make it a bit harder? Since when you get by some point, it's just plain driving.
10:34:00  <Eddi|zuHause> play a huge map and try filling it...
10:34:04  <El-POdiUM> Deflation may occur in some regions for over a couple of years. 3 - 6 towns.
10:34:23  <El-POdiUM> done it Eddi|zuHause
10:34:31  <Eddi|zuHause> then do it again ;
10:34:33  <El-POdiUM> but the only outcome is a lot of cash
10:34:33  <Eddi|zuHause> ;)
10:34:57  <Eddi|zuHause> then try building as fast as you get money ;)
10:35:09  <El-POdiUM> done that too
10:35:41  <El-POdiUM> but deflation may be quite fun
10:36:59  <peter1138> recessions to occur
10:37:08  <peter1138> depending on your settings
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10:39:11  <El-POdiUM> well yeah, but that would be the same as deflation
10:39:11  <Brianetta> Turn on disasters.  After about 2020, the UFOs will drive you nuts.
10:39:30  <El-POdiUM> I guess that will only make me mad
10:39:47  <peter1138> s/to/do/
10:41:59  <El-POdiUM> I just think that TTD is a bit too easy
10:42:06  <El-POdiUM> :)
10:42:45  <Celestar> a BIT?!
10:42:47  <TrueLight> YEAH! All nightlies compiled perfectly :)
10:42:55  <TrueLight> Just the error-log isn't registered correctly
10:42:57  <TrueLight> but that is a detail
10:47:25  <TrueLight> lol! Reading the error-file before you compiled isn't the smartest thing :)
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10:49:31  <El-POdiUM> I would be quite fun to add an ordinary busstop to TTD, not only terminals. Something like this: http://www.theagitator.com/archives/busstop.jpg
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10:50:44  <El-POdiUM> terminal at each end and for both ways. Ordinary busstops = oneway
10:50:56  <CIA-5> celestar * r4252 /trunk/ (water_cmd.c water_map.h): -Codechange: Make more use of map accessors. water_cmd is now map access free
10:51:31  <black_Nightmare> el-podium....I like the idea too but I wonder about busy roads having vehicles lined up behind a bus stopped on the road?
10:51:51  <CIA-5> truelight * r4253 /compile_farm/ (controller/install controller/rules nightly/compile_dir/): -Fix: glitches in the controller scripts
10:52:04  <TrueLight> okay, me is happy :)
10:52:29  <peter1138> Celestar: GetSection() ... Section of what?
10:52:45  <Celestar> of Depot or Lock
10:52:59  <El-POdiUM> black_Nightmare: what about making the road a bit wider at the side the busstop would be.
10:53:46  <El-POdiUM> or create separate square with the busstop
10:54:06  <Alltaken> yo yo
10:55:09  <TrueLight> k, let's hope at 20:00 the nightly kicks in nicely :p
10:55:10  <TrueLight> hehehe
10:55:18  <TrueLight> all old shit is backuped up :)
10:55:23  <TrueLight> no more Makefile.config problems!!! :) :) :)
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10:55:43  <El-POdiUM> The advantage would increase the efficiency of the busses. SInce the stop whould be much shorter black_Nightmare
10:58:29  <peter1138> while you're at it, can the nightly be changed to UTC? ;p
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11:01:01  <black_Nightmare> el-podium...here's one idea if you could
11:01:19  <black_Nightmare> make the bus stop as one tile that would be attached to the side of the road just like the depots already are
11:01:41  <black_Nightmare> the bus only have to like do a 15 degree turn to get from road to the bus stop
11:02:03  <peter1138> one attraction of an on-road bus stop is you don't have to destroy any valuable buildings...
11:02:03  <black_Nightmare> holds one bus per tile (thats what it looks like to me)
11:02:19  <El-POdiUM> yes
11:02:50  <El-POdiUM> and the stop would be shorter
11:03:22  <black_Nightmare> peter....the problem is...
11:03:30  <black_Nightmare> the road is only wide enough for 2 vehicles already isn't it?
11:04:36  <black_Nightmare> hmm that makes me wonder
11:05:10  <El-POdiUM> me too
11:05:49  <peter1138> they can overtake, heh
11:06:17  <black_Nightmare> peter...not if its busy that a lot of vehicles are coming other ways too
11:06:20  <El-POdiUM> or else the vehicle could pass the stoping bus by passing it in the other lane
11:06:26  <black_Nightmare> bus stop could work for small towns with few vehicles tho I guess
11:07:01  <El-POdiUM> not if the solution is a road wide enough for 3 vehicles.
11:07:43  <black_Nightmare> hmmm....if you could try shave all the sidewalks away to nothing and squeeze the lane markers.....maybeeeeee 3 vehicles will fit :p
11:09:27  <El-POdiUM> could be
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11:46:31  <CIA-5> celestar * r4254 /trunk/ (town_cmd.c town_map.h): -Codechange: Add and make use of map accessors for town lifts.
11:46:43  <hylje> town lifts?
11:46:54  <peter1138> town building lifts
11:47:01  <peter1138> which one building has
11:47:05  <Celestar> TWO!
11:47:09  <peter1138> two? hmm
11:47:14  <Celestar> one in temperate, one in arctic
11:47:15  <Celestar> :P
11:47:17  <peter1138> lol
11:51:47  <peter1138> hmm
11:55:13  <peter1138> ini file stuff :(
11:55:22  <Celestar> GB shifts stuff to the right, correct?
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12:07:12  <peter1138> Celestar: yes
12:07:29  <Celestar> good.
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12:16:03  <Tobin> Heh, I can compile GRFcodec now.
12:16:26  <Tobin> NFO makes me weep.
12:18:17  <guru3> NFO?
12:20:57  <CIA-5> celestar * r4255 /trunk/ (unmovable_cmd.c unmovable_map.h): -Codechange: Add and make use of more accessor functions concerning unmovables. unmovable_cmd is now map access free
12:22:03  <Celestar> can anyone using something else than gcc try to remove tile.h and map.h from water_cmd.c and unmovable_cmd.c and tell me if it works?
12:22:03  <Brianetta> [12:06] <black_Nightmare> peter...not if its busy that a lot of vehicles are coming other ways too
12:22:08  <Brianetta> This is normal wher eI live...
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12:38:25  * peter1138 ponders food
12:41:33  <CIA-5> peter1138 * r4256 /trunk/vehicle.c: - Codechange: Replace lone map access in vehicle.c with its map accessor.
12:41:51  <peter1138> i go for the easy ones, me ;p
12:43:43  <Celestar> Tron: grep ^#include *.h | grep -o "[a-z]*.h" | sort | uniq -c <= this aint too pretty :(
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12:44:52  <peter1138> one ".h" ? heh
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12:45:08  <guru3> whoa wtf?
12:45:13  <guru3> what a command line
12:45:23  <guru3> with regexp too :s
12:45:43  <Celestar> guru3: :)
12:45:48  <guru3> i hates regexp
12:46:01  <Celestar> I love em.
12:46:04  <guru3> gives me the willies everytime i go near em
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12:50:20  <Celestar> ok WHY do we not save or load map data in map.c ?
12:52:56  <peter1138> move it?
12:53:20  <Celestar> peter1138: any objection against renamin airport_map5_tiles_* into airport_sections_* ?
12:54:11  *** ThePizzaKing is now known as TPK|Sleep
12:54:28  * Celestar thinks map.c is the ONLY file in the game that didn't refer to _m :S
13:00:08  <peter1138> heh
13:00:57  <Celestar> peter1138: if no objections I'll do it
13:01:08  <peter1138> none
13:02:36  <CIA-5> celestar * r4257 /trunk/station_cmd.c: -Codechange: Renamed the airport_map5_tiles_* variables into airport_sections_*
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13:04:47  <Celestar> well. this is getting us somewhere.
13:04:52  <Celestar> hopefully.
13:05:32  <peter1138> would be nice
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13:09:24  <Celestar> peter1138: do you have like 5 minutes?
13:10:52  <peter1138> maybe
13:10:59  <Celestar> I have a diff to read :)
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13:13:01  <peter1138> ok
13:16:55  <peter1138> ah
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13:18:01  <peter1138> strange double spaces in places ;p
13:18:46  <Celestar> what?
13:19:13  <peter1138> ONE_DESERT  && !IsOnD
13:19:33  <peter1138> DrawRoadBits() was originally done like that for custom bridge heads
13:19:53  <peter1138> dunno if that'll apply
13:20:08  <Celestar> we will see later.
13:22:57  *** Belugas_Gone is now known as Belugas
13:23:10  <Belugas> hello all
13:23:19  <Celestar> hello one
13:23:54  <Belugas> Hello Celestar. You've been doing good stuff :)
13:24:03  * Belugas liked
13:24:08  <Celestar> thanks Belugas. More to come.
13:24:26  <Celestar> vici@galadriel:[/home/vici/openttd/trunk/currdiff]> cat *.diff | wc -l
13:24:26  <Celestar> 1379
13:24:29  <Belugas> i have one too, for houses
13:24:54  <Belugas> unfortunalety, been quite buzy this weekend :(
13:25:03  <Celestar> same here.
13:25:35  <Belugas> Congrats for unmovable ;)
13:26:20  <Celestar> thanks :)
13:26:39  <Celestar> how are houses progressing?
13:26:45  <Celestar> peter1138: any more comments?
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13:30:33  <Belugas> slowly, but surely.  I only had 15 minutes of real work done.  Today, should be more productive, hopefully
13:33:43  * Tobin likes to see a process using 143% CPU
13:34:01  <peter1138> Celestar: nope
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13:34:12  <peter1138> Belugas: what about vehicle.c ! ;)
13:34:14  <Celestar> peter1138: good, then it is gone :)
13:34:59  <Belugas> Yeah for peter1138!!!!
13:35:24  <CIA-5> celestar * r4258 /trunk/ (road_cmd.c road_map.h): -Codechange: Add and make use of map accessors dealing with road ground types (including roadworks).
13:35:33  <Celestar> ok
13:35:36  * Celestar is off doing some work
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13:55:54  <RoySmeding> e
13:56:10  <RoySmeding> argh
13:56:28  <RoySmeding> i was typing "hello everyone" in another channel and BAM freenode is done connecting and the channels pop up
13:56:44  <peter1138> foo'
14:00:19  <orudge> Ooh, fun
14:00:32  * orudge just booted up NT 3.51 under Virtual PC and found an old build of OpenTTD he tweaked to get running there
14:04:54  *** DaleStan_ is now known as DaleStan
14:04:55  <Celestar> would there be any objections to raise the saveload revision a couple of times?
14:09:35  <peter1138> pourquoi?
14:10:29  <peter1138> (why?)
14:10:37  <glx> :)
14:12:23  <Celestar> ok.
14:12:25  <Celestar> 1) newslotter
14:12:28  <Celestar> 2) fix last vehicle
14:12:31  <Celestar> 3) fix buoys.
14:13:00  <orudge> newslotter?
14:13:01  <Celestar> well. at least "pre-fix" buys.
14:13:06  <Celestar> buoys*
14:13:19  <Celestar> orudge: improved road vehicle handling for multistop.
14:13:25  <orudge> Ah
14:13:29  <orudge> I read that as a misspelling of newslette r:p
14:13:31  <orudge> *newsletter
14:15:52  <Celestar> ok newslotter will now be added.
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14:22:56  <peter1138> \o/
14:23:07  <peter1138> orudge: i did that too :)
14:23:24  <orudge> Heh
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14:25:35  <CIA-5> celestar * r4259 /trunk/ (11 files in 2 dirs):
14:25:35  <CIA-5> -[multistop] Fix/Feature/Codechange:
14:25:35  <CIA-5> 1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
14:25:35  <CIA-5> 2) Removed the "wait for stop" feature, because it did not work in practise.
14:25:35  <CIA-5> 3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
14:25:40  <CIA-5> 4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
14:25:43  <CIA-5> 5) Hopefully the last fundamental change to multistop
14:26:09  <Celestar> Vornicus: please test this version :)
14:35:26  <zen--> where can i get that zlib
14:35:35  <orudge> www.zlib.org
14:35:47  <zen--> why isnt it downloadable from openttd.org?
14:35:59  <Celestar> because any decent OS has it installed by default
14:36:14  <zen--> and windows isnt decent?:P
14:36:21  <peter1138> nope ;P
14:36:22  <Celestar> no of course not.
14:36:30  <Brianetta> lol
14:36:32  <peter1138> you can find zlib in the useful.zip package, though
14:36:34  <Brianetta> Windows decent (:
14:36:43  <zen--> you should write it as a warning in the homepage:P
14:36:52  <zen--> oh
14:36:57  <zen--> i remember that:)
14:37:00  <Brianetta> zen--: No need, most Windows users just grab the binary
14:37:13  <Celestar> if you download KDE, you cannot download the linux/BSD/whatever kernel from KDE.org even tho it is required
14:37:39  <Brianetta> Celestar: You can't even download the QT libs!
14:38:10  <Hendikins> Brianetta: explain qt-copy in KDE svn then
14:38:18  <Celestar> http://www.airliners.net/open.file/1025605/L/ <= holy SHIT
14:38:24  <Brianetta> Hendikins: Ignorance.  Next conundrum?
14:39:05  <Celestar> and I always thought 3m altitude is kind of nuts.
14:39:09  <Hendikins> Celestar: That's low.
14:39:20  <Celestar> Hendikins: kind of ...
14:40:26  <peter1138> Celestar: it's one of the hover vehicles out of star wars
14:40:26  <zen--> there is not dedicated server for windows?
14:40:48  <glx> zen--: use openttd -D
14:41:02  <Brianetta> That plane had to wait at lights a few seconds after this picture.  Some guy cleaned the window from the edge of the runway.
14:42:33  <Brianetta> If you rounded the nose and removed the tail fins, that fighter has the same profile as the Voyager from Star Trek
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14:42:49  <CIA-5> KUDr * r4260 /branch/yapf/ (openttd_vs80.vcproj yapf/unittest/unittest.cpp): {YAPF] VC8 project file - removed files added by mistake
14:43:57  <Celestar> Brianetta: on that this plane exists :)
14:44:18  <Celestar> only the engines are kind if less powerful.
14:44:52  <Celestar> "server" and "windows" is something that sounds ugly
14:45:25  * Brianetta forces Celestar to use Active Directory to authenticate EVERYTHING.
14:45:59  <Celestar> luckily I never encountered AD before :)
14:46:12  <Brianetta> It awaits you in the afterlife, if you've been bad.
14:46:39  <zen--> i wonder why cant we boot windows xp up in console,,, without the gui:)
14:46:53  <Brianetta> zen--: You can.
14:47:04  <Brianetta> I just isn't capable of much.
14:47:10  <Brianetta> er, It
14:47:29  <zen--> no i mean... you cannot detach gui from windows
14:47:37  <Brianetta> You can
14:47:41  <zen--> how
14:47:52  <Brianetta> You can boot XP up in 32 bit command line only
14:47:53  <Celestar> because the entire OS is braindead from the start
14:48:03  <Brianetta> but it's practically useless
14:48:12  <Celestar> Windows became crap the moment they merged NT with consumer OSes
14:48:13  <Brianetta> so they call it "safe mode with command prompt only"
14:48:26  <glx> only useful to repair it if the gui can't load
14:48:31  <zen--> i mean... if you can attach multiple terminal sessions, then there should be an option to disable console session aswell
14:48:35  <Brianetta> Don't confuse it with DOS, it's a 32 bit NT kernel there,.
14:48:42  <Celestar> the only way to repair windows is to reinstall it
14:48:47  * Brianetta concurs
14:48:57  <Celestar> it's almost like DOS airlines
14:49:33  <Celestar> http://www.webaugur.com/bibliotheca/field_stock/os-airlines.html <= something to laugh
14:52:03  <zen--> lol
14:52:20  <Celestar> it is kind of true, everything that'S written there
14:52:28  <Brianetta> (:
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14:56:09  <CIA-5> belugas * r4261 /trunk/ (town.h town_cmd.c town_map.h): CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too
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14:58:55  <peter1138> mmm, excessive capitals
14:59:04  <Brianetta> Yuck
14:59:13  <Brianetta> beginning a sentence with a cinjunction
14:59:20  <Brianetta> a conjunction, too
15:00:12  * Brianetta pastes that sentence into his jotter
15:00:13  <Belugas> I think it looks cool :)
15:00:15  <peter1138> it's ok in narration :)
15:00:26  <Brianetta> I'm going to bring this up in future grammer fights
15:00:49  <Brianetta> the trailing too just adds insult to the injury of the beginning "And"
15:01:30  <Belugas> Ho boy... Have pity on the poor french man, please....
15:01:49  <Brianetta> (:
15:01:52  <Brianetta> muahahah
15:01:59  * Brianetta is Eeeengleesh
15:02:14  * orudge is now playing with his old DOS version of OpenTTD
15:02:26  <orudge> I think I might update the DOS port
15:02:28  <orudge> Just for fun
15:02:30  <Brianetta> Oooh, I didn't know there was one
15:03:06  *** mgla__ [n=mgla@wikipedia/mgla] has joined #openttd
15:03:08  <orudge> I ported it a while ago
15:03:09  *** mgla [n=mgla@wikipedia/mgla] has quit [Read error: 110 (Connection timed out)]
15:03:10  <orudge> Never released it
15:03:38  <Brianetta> You're the king of obscure ports.
15:03:59  <hylje> port it to symbian s80 while youre at it
15:04:01  <Brianetta> All we need now is a port to GEM on the Atari
15:05:28  <orudge> I was thinking about that yesterday too actually
15:05:31  <orudge> in all seriousness
15:05:34  * orudge is a FreeGEM developer
15:05:35  <orudge> (for the PC)
15:05:42  <orudge> And I was looking at some Atari emulators yesterday
15:05:47  <orudge> and discovered some fun stuff
15:05:57  <orudge> SDL has been ported, so it should be quite possible :p
15:06:19  *** Torrasque [n=jerome@84-74-150-246.dclient.hispeed.ch] has joined #openttd
15:06:27  *** Elusi0n [i=Elusi0n@dsl-imtgw1-fff8c000-62.dhcp.inet.fi] has joined #openttd
15:06:47  <Elusi0n> anyone present?
15:06:55  <Celestar> no Elusi0n
15:07:07  <Brianetta> Is there a RISCOS port?
15:07:16  <Brianetta> I have an Archimedes A3000 with 2mb
15:07:24  <Brianetta> unfortunately, no fixed disk
15:07:30  <Elusi0n> can someone tell me how to modify vehicle names in openttd, if i have a vehicle.dat file?
15:08:16  <orudge> OpenTTD has been ported to RISC OS, yes, Brianetta
15:08:30  <orudge> http://www.flypig.co.uk/ports.htm
15:08:40  <orudge> http://www.flypig.co.uk/images/screenshots/openttd.png
15:09:01  <orudge> I'm impressed at the number of architectures OpenTTD has been ported to
15:09:10  <orudge> eg, the PSP with wifi multiplayer support sounds fun
15:09:33  <Brianetta> The binary version alone would fill my RAM if I had it in RAM disk
15:09:41  <Brianetta> I havea PSP
15:09:58  <Brianetta> unfortunately, the PSP is a TCP
15:10:03  <FauxFaux> orudge: What's really needed is a windows mobile 4 port (that works) :)
15:10:06  <Brianetta> and my firmware is too recent to crack
15:10:13  <Elusi0n> please, tell me how can i modify vehicle names?!
15:10:42  * FauxFaux inserts favoured device/hardware/os plug.
15:10:48  <orudge> VEHICLE.DAT files are not supported in OpenTTD
15:11:01  <orudge> I meant to write a DAT to GRF converter a while ago, haven't done that yet
15:11:05  <Brianetta> That screenshot's from a version of RISCOS *way* in advance of my own 3.11
15:11:19  <CIA-5> celestar * r4262 /trunk/town_cmd.c: -Codechange: use IsClearWaterTile instead of some "home-brewn" marco. town_cmd is now map access free
15:11:24  <Elusi0n> yes i can see that, but is there any othe ways of changing the vehicle names?
15:11:55  <Celestar> Elusi0n: if you have the code, yes. or you can use original vehicle names somehow.
15:12:00  <Celestar> (never trried or use it)
15:12:29  <Elusi0n> okaay
15:13:15  <Belugas> [11:07] *  (:  Brianetta is Eeeengleesh
15:13:30  <Belugas> Of cousre, you even smile the wrong side :D
15:13:47  <orudge> Hm, I wonder if anyone has ported OpenTTD to the PS2 yet (well, PS2 Linux)
15:13:54  <Belugas> (joking, no offense ;))
15:14:21  * orudge is British, and smiles properly :)
15:14:30  <orudge> Occasionally I will frown the wrong way round for emphasis:  D:
15:16:56  <hylje> D:
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15:18:16  <Celestar> ij
15:18:17  <Celestar> ok
15:18:19  * Celestar is gone
15:18:20  <CIA-5> celestar * r4263 /trunk/road_cmd.c: -Codechange: Road building no longer uses FindLandscapeHeight. Last occurence of FindLandscapeTile in the tile-specific functions gone. Thanks to Tron for doing lots of work in this direction
15:18:20  <Celestar> cu
15:18:22  <Belugas> of the smiley, orudge, not the road :)
15:18:48  <Celestar> 12 commits for today are enough
15:19:05  <Belugas> Good job :)
15:19:33  <orudge> Hmm, VC6 compilation is broken with OpenTTD, again
15:19:39  * orudge is sure he's fixed this DWORD_PTR thing before
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15:22:41  <Belugas> orudge : what message?
15:23:36  <Brianetta> Does CIA-5 announce every commit?
15:24:44  <orudge> About DWORD_PTR not being defined in win32_s.c
15:25:00  <orudge> It seems to happen in Debug mode anyway
15:25:01  <Belugas> Brianetta : he is supposed to
15:25:10  <orudge> Hm, yes, and release too
15:25:26  <orudge> Also, I get errors with dmusic.cpp about INT_PTR being redefined, and others
15:25:31  <Belugas> orudge : Ok, thanks
15:25:43  * orudge can't be bothered to fix it again just now
15:26:33  <Belugas> Brianetta : hum... IT (bot) is supposed to announce those commits :)
15:26:55  <Brianetta> yes, I knew it was a bot (:
15:28:24  <Brianetta> You know, until fairly recently I thought the last force to successfully invade Britain was the Normans under William in 1066.  Since then, I've learned that the Germans invaded and occupied the Channel Islands in the second world war.
15:29:53  *** sw4y [n=sw4y@212.24.150.227] has quit [Remote closed the connection]
15:30:07  <Brianetta> Time to read bash.org
15:30:14  <orudge> The Channel Islands are a British crown dependencies though
15:30:17  <orudge> they're not part of the UK
15:30:28  <Brianetta> orudge: A technicality I shall cling to.
15:30:37  <orudge> From that logic, you could say that Argentina invaded Britain in the Falklands war
15:30:40  <Brianetta> Or, a technicality to which I shall cling.
15:31:14  <orudge> Well, hm, it's a bit different I suppose
15:31:22  <orudge> as the Falklands are an overseas territory
15:31:25  <orudge> as opposed to a crown dependency
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16:07:41  <peter1138> where's darkvater when you need him?
16:09:39  <Bjarni> always offline when you need him and always online when you do something that might upset him
16:09:54  *** zenj [n=zen@88-196-42-171-dsl.noe.estpak.ee] has joined #openttd
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16:15:12  <Brianetta> it's a little known fact that the nightly releases aren't actually compiled by anyone, they just mysteriously appear on the openttd site packaged and ready for release... it's postulated that the Devil himself uses the game, and in return for using it he takes care of the insane build requirements
16:15:46  <hylje> bash.org
16:15:53  <Brianetta> (shamelessly plagiarised from there, yes)
16:19:50  <Sionide> haha
16:19:51  <Sionide> busted
16:20:14  <Bjarni> Sionide: that will teach you to be a nudist when you think nobody is watching
16:20:48  <Bjarni> too bad a bus full of Japanese tourists past you
16:20:53  <Sionide> lol...
16:21:00  <Sionide> hmm think i might try out elrails
16:21:04  <Sionide> what's it like anyways?
16:21:13  <hylje> ottd with electric rails
16:21:18  <Bjarni> it's very powerful
16:21:36  <Sionide> mhmm, guessed that much hylje
16:21:55  <Brianetta> very powerful.
16:22:12  <Brianetta> Several megawatts, by my reckoning
16:22:38  <Sionide> a good way to commit suicide?
16:22:42  <hylje> quite
16:22:59  <hylje> shouldnt be that painful since it paralyzes ya
16:23:12  <Brianetta> Don't count on that
16:23:26  <Brianetta> Quite the opposite
16:23:48  <Sionide> if you ground the electric lines above the railways in the UK, you immediately will burst into flames and be thrown about 30 feet into the air...
16:23:50  <Bjarni> Brianetta: when I told you about the two engines in the deltic, I did that since you live in England. If you lived in USA (luckily that's not the case), I would have said something like I did here: http://wiki.openttd.org/index.php/Centennial
16:23:58  <Brianetta> True, you can't move, but it's sending signals to your brain - and much more strongly than the millivolts you normally use.
16:24:06  <Sionide> there's nothing about elrails on the wiki
16:24:06  <Sionide> ?
16:24:10  <Bjarni> I wrote the Real-life Equivalent part, except for the first line
16:24:47  <Bjarni> <Sionide>	there's nothing about elrails on the wiki <-- nobody prevents you from doing so ;)
16:25:10  <CIA-5> KUDr * r4264 /branch/yapf/ (47 files in 2 dirs): Sync with trunk
16:25:23  <Bjarni> KUDr: hi
16:25:28  <KUDr_wrk> hi
16:25:33  <Sionide> Bjarni, i don't know anything about them... :/
16:25:35  * Sionide compiles and runs
16:25:47  <Bjarni> oh that explains the lack of reply in PM, I messaged the wrong KUDr :p
16:26:00  <KUDr_wrk> aha
16:26:05  <KUDr_wrk> am still at work
16:26:18  <KUDr_wrk> will go home soon
16:26:25  <KUDr_wrk> and read it
16:27:13  <Bjarni> basically I asked if I should try the yapf unitest on OSX
16:27:20  <KUDr_wrk> yes
16:27:27  <KUDr_wrk> it works on linux
16:27:27  <Bjarni> how do I do it?
16:27:34  <KUDr_wrk> make unittest
16:27:43  <KUDr_wrk> it compiles and runs
16:27:51  <KUDr_wrk> and tells the result
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16:28:30  <KUDr_wrk> would be great to have feedback from OSX or any other system
16:30:12  <Bjarni> it seems simple enough to do
16:30:24  <Bjarni>  /usr/bin/ld: Undefined symbols:
16:30:24  <Bjarni> __Unwind_Resume
16:30:29  <Bjarni> that was quick
16:30:38  <KUDr_wrk> hmm
16:30:50  <KUDr_wrk> whats that?  /usr/bin/ld
16:31:01  <KUDr_wrk> linker?
16:31:08  <Bjarni> yeah
16:31:35  <KUDr_wrk> what can I do about that?
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16:32:11  <Bjarni> hmm
16:32:14  <Bjarni> that's the question
16:32:28  <KUDr_wrk> looks like some libstdc++ problem
16:32:39  <KUDr_wrk> about exception handling
16:33:21  <KUDr_wrk> can you try to find the library, where this "__Unwind_Resume" is defined?
16:36:08  <KUDr_wrk> Bjarni: bbs from home (ca 20 mins.)
16:37:20  <Sionide> what's the difference between i-386 and i-686 ? how do i find out which one mine is??
16:37:42  <Sionide> also, is elrails now in the normal nightly releases?
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16:38:06  <Belugas> Any comments on : http://openttd.belugasmasques.org/industry_cleanup.diff  ? Phase 1 of cleanup.  When it will be done, no more map access in station_cmd :)
16:40:52  <peter1138> Sionide: 1) not a lot 2) yes
16:41:43  <Sionide> peter1138, which is better between the two then?
16:41:51  <Sionide> 686 i suppose??
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16:43:28  <MiHaMiX> Belugas: I like the patch :)
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16:44:35  <Belugas> Thanks.  But it is not like... revolutionnary ;)
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16:57:35  <Sacro> busy in here today
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17:05:41  *** Tron_ is now known as Tron
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17:15:51  <Sionide> hm if elrails is a feature now shouldn't there be an example of it on the main menu screen? :)
17:16:28  <peter1138> who meddled with water_cmd.c? heh
17:16:43  <MiHaMiX> Sionide: good idea. fix it :)
17:16:49  <glx> missing a default:NOT_REACHED()
17:17:02  <Sacro> Sionide: been suggested
17:17:14  <Sionide> been fixed/
17:17:15  <Sionide> ?
17:17:43  <Sionide> i'll do it now, heh
17:20:12  <Sionide> maybe just have it going across the top right corner? (at 1024x768 anyway)
17:20:31  <Sacro> the current title screen is artic - no electric trains ive been told
17:21:39  <Sionide> ahh
17:22:13  <Sionide> the game has 68 million euros, lol
17:23:55  <Sionide> it doesn't have pre/exit/combo signals in it
17:25:07  <peter1138> wo
17:25:11  <peter1138> er, "woo"
17:25:14  <Born_Acorn> wa?
17:25:14  <peter1138> newgrf saveload :D
17:25:17  <Born_Acorn> :O
17:25:18  <Born_Acorn> :D
17:25:32  * Born_Acorn can sense newgrf.
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17:30:46  <Sionide> eh, no more combo sigs?
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18:02:33  <MiHaMiX> http://img89.imageshack.us/my.php?image=bermonroy20pg.jpg
18:05:47  <Sacro> MiHaMiX: game or IRL?
18:05:55  <MiHaMiX> Sacro: donno :)
18:06:07  <Elyysson> not irl
18:06:13  <MiHaMiX> Sacro: AFAIK photoshop :)
18:06:23  <MiHaMiX> Sacro: I asked the guy who pasted the url
18:06:36  <Elyysson> its clearly not irl
18:08:26  *** ^Cartman^ [n=Eric_Car@ti100710a081-6310.bb.online.no] has joined #openttd
18:11:43  <DaDead> so how is the data file free version of openttd going?
18:11:45  <CIA-5> Darkvater * r4265 /trunk/ (rail_cmd.c road_cmd.c station_cmd.c tunnelbridge_cmd.c): - Fix: compile warning on VS2005 (parameter 2 different from declaration)
18:12:44  <CIA-5> Darkvater * r4266 /trunk/water_cmd.c: - Fix: compile warning on VS2005 (not all control paths return a value)
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18:24:18  *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit ["/quit"]
18:31:06  <CIA-5> Darkvater * r4267 /trunk/ (network.c network_client.c network_data.h network_server.c): - Fix (r4241): also validate the error number that a client receives from a server, and encapsulate this functionality into GetNetworkErrorMsg().
18:31:53  <MiHaMiX> Darkvater seems to have some time on OpenTTD :)
18:33:36  *** DarkSSH [n=plop@5354EC24.cable.casema.nl] has joined #openttd
18:33:37  *** mode/#openttd [+o DarkSSH] by ChanServ
18:33:42  *** DarkSSH is now known as Darkvater
18:33:48  *** mode/#openttd [-o Darkvater] by Darkvater
18:33:56  <Darkvater> ello
18:34:10  <Bjarni> 'allo
18:34:20  <Sacro> ullo
18:34:47  <Bjarni> 'allo, anybody listening?
18:35:09  <MiHaMiX> yes
18:35:13  <Sacro> im reading, that do/
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18:35:36  <Belugas> He?  What did you said?  Speaks louder, i'm too far
18:36:17  <MiHaMiX> despite of the coffee I drank an hour ago, I'm still sleepy
18:39:54  <peter1138> evening
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18:50:54  <Vereen-Away> hello everybody
18:51:05  <Sacro> Vereen-Away: hello
18:51:14  <Brianetta> water_cmd.c: In function `ClearTile_Water':
18:51:14  <Brianetta> water_cmd.c:322: warning: control reaches end of non-void function
18:51:20  <Brianetta> Missing return, devs?
18:51:20  *** Vereen-Away is now known as Vereen
18:51:23  <Sacro> Brianetta: thus no server :(
18:51:47  <Brianetta> Sacro?
18:52:13  <Vereen> I am interested in Spectating one of you Co-op games is it possible?
18:52:26  <Brianetta> Vereen: Yes.
18:52:34  <Brianetta> Check out the wiki for passwords, etc
18:52:58  <Vereen> ok thx
18:53:40  *** tokai [n=tokai@p54B8047A.dip0.t-ipconnect.de] has joined #openttd
18:54:02  <Sacro> Vereen: #openttd-coop i belive is where they hang out
18:54:03  <Vereen> gonna look at this bye ^^
18:54:08  *** Vereen [n=Zerohunt@nsg93-1-81-57-216-169.fbx.proxad.net] has quit [Client Quit]
18:55:13  <Brianetta> #openttdcoop
18:55:52  <Belugas> Brianetta : r4266 did not corrected it?
18:56:17  <Brianetta> Did not correct what?
18:56:52  <Belugas> "water_cmd.c:322 :warning: control reaches end of non-void function"
18:57:23  <Brianetta> It's only a warning
18:57:39  <Brianetta> The nightly is 4263
18:58:07  <Belugas> Then, it has been fixed in 4266, thus my asking :)
18:58:24  <shintah> is there still a download for 0.4.5 around somewhere?
18:58:37  <Sacro> shintah: www.openttd.org/downloads
18:58:53  * Sacro notices the 5, sorry
18:58:57  <shintah> :)
18:59:09  <shintah> many servers don't seem to be upgraded yet :/
18:59:46  <Sacro> shintah: http://sourceforge.net/project/showfiles.php?group_id=103924
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19:00:16  <shintah> thx
19:00:32  * Sacro smells chicken
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19:09:22  <CIA-5> Darkvater * r4268 /trunk/network.c:
19:09:22  <CIA-5> - Delete the network-copy of the Patches struct as it is not needed anymore. All
19:09:22  <CIA-5> relevant patch-settings that are changed by a network-game are those that are
19:09:22  <CIA-5> saved with a savegame, so these are not affected for loaded games (since Patches
19:09:22  <CIA-5> are saved with them). Also there is a distinction between in-game patch settings
19:09:23  <CIA-5> and default patch settings and this is not affected in MP. Thus this temp copy
19:09:27  <CIA-5> can be removed.
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19:14:01  <Sacro> win32 Nightly build isnt right
19:14:42  <Sacro> wrong release version set
19:14:48  <Brianetta> Got a hex editor?
19:15:01  <Sacro> hehe, suppose thats one way around it
19:15:36  <peter1138> what is it showing as?
19:16:18  <Sacro> 4264
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19:16:51  <peter1138> hmm
19:16:57  <Darkvater> the 'r' is missing/
19:16:58  <peter1138> is it 4264? :p
19:16:58  <Darkvater> ?
19:17:06  <Sacro> r4264
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19:20:04  <peter1138> hmm
19:20:09  <peter1138> i need a search path for newgrfs
19:20:18  <peter1138> or something
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19:21:00  <Richk67> yay!!! 3 more airports complete :)    now 6 new airports :)
19:21:15  <peter1138> or we could mandate that grf files go in a particular place only
19:21:39  <Sacro> data/newgrf
19:22:01  <Darkvater> peter1138: hmm
19:22:15  <Darkvater> http://darkvater.openttd.org/makefile_install2.txt
19:22:27  <Darkvater> if we could code this :)
19:22:44  <Darkvater> it'd be transparent though for newgrf, etc.
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19:22:46  <Richk67> have first line after [newgrf] in config be the base-path
19:22:51  <Darkvater> fileio would handle this
19:23:13  <peter1138> Richk67: that's actually funny
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19:23:19  <peter1138> and not happening ;p
19:23:46  <peter1138> Darkvater: hmm
19:23:46  <Darkvater> the idea was to first search for your stuff in PERSONAL_DIR, then if not found in DATA_DIR
19:23:50  <Richk67> err.... i missed the joke
19:23:57  <Sacro> Darkvater: surely the *nix user would want --prefix=/usr/games/openttd?
19:24:22  <Darkvater> of course you can specify the path in [newgrf] just like now. I always do newgrf/bla.grf. This means my grf file is in data/newgrf/bla.grf
19:24:26  <Darkvater> Sacro: so?
19:24:38  <peter1138> Darkvater: i'm thinking of network games here
19:24:39  <Darkvater> Sacro: surely the *nix user would want a personal directory
19:24:44  <peter1138> where paths are... awkward
19:24:47  <Sacro> Darkvater: yeah, true
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19:24:50  <Darkvater> Sacro: which takes precedence over global settings
19:25:09  <Darkvater> peter1138: you are thinking about uatomatically synching newgrf files for MP?
19:25:15  <peter1138> no
19:25:24  <peter1138> only telling it what grf files to load
19:25:26  <peter1138> however
19:25:38  <peter1138> telling it to load newgrf/bla.grf when i have custom/bla.grf is annoying
19:25:49  <Darkvater> peter1138: why do you need paths for that? You got the list in [newgrf]
19:25:56  <Darkvater> peter1138: no, you tell it to load bla.grf
19:25:59  <Darkvater> obviously
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19:26:11  <Darkvater> I think we already have a function to strip directories
19:26:33  <Darkvater> or not, but it's just const char *newgrf_file = strrchr(path, PATH_SEP);
19:26:39  <blathijs> Darkvater: I think DATA_DIR should default to $PREFIX/share/games/openttd instead
19:26:44  <Darkvater> or perhaps a +1 or something
19:26:54  <peter1138> stripping the path is fine
19:27:06  <peter1138> but then i need to know where to get it on the client side
19:27:17  <Darkvater> peter1138: I'd say data/network
19:27:26  <Darkvater> so that it surely doesn't conflict with local newgrfs
19:27:40  <peter1138> ...
19:27:52  <peter1138> it needs to use the same files...
19:28:04  <peter1138> i'm not automagically downloading stuff, heh
19:28:06  <Darkvater> hmm of course this would mean downloading them every time
19:28:24  <Darkvater> so you are not downloading anything from the server yet?
19:28:35  <peter1138> no, only a list of what files are needed
19:28:42  <Darkvater> Then don't bother with the directory just read what the client has in its [newgrf] section and if any of those files matches
19:28:55  <Darkvater> 1. find file with same name
19:29:02  <Darkvater> 2. check GRFID / MD5
19:29:18  <Darkvater> 3. done. accept / refuse
19:29:43  <Darkvater> blathijs: could be, but that is something to be thought of later when you start tinkering with the makefile
19:29:48  <peter1138> that's cumbersome
19:29:59  <peter1138> i don't want to have a make a list of newgrf files
19:30:11  <Darkvater> peter1138: ? If you are not downloading stuff that's the only way
19:30:43  <Darkvater> or you can scan directories and search for it loading them automatically on the client side when needed
19:30:55  <peter1138> yes
19:30:59  <Darkvater> I think this:
19:31:02  <peter1138> or just mandate a particular directory and that only
19:31:11  <peter1138> basically i've gone ahead with my presets system, heh
19:31:13  <Darkvater> - step 1. save newgrf info with savegames
19:31:17  <blathijs> Darkvater: k :-)
19:31:28  <Darkvater> - step 2. require server/client to have same newgrfs in openttd.cfg
19:31:43  <Darkvater> - step 3. search on clientside for matching newgrfs
19:31:54  <Darkvater> - step 4. automagically sync newgrfs
19:32:06  <peter1138> that gives us redistribution problems
19:32:12  <peter1138> unfortunately
19:32:27  <Darkvater> I'm just saying. 4 would be ideal
19:32:35  <peter1138> i'm sure you're aware of what, say MB, is like about copyright etc :)
19:32:36  <Darkvater> but all 4 steps are fully functional
19:32:46  <Sacro> but then you hit licencing problems?
19:33:18  <Noldo> peter1138: what did he say?
19:33:38  <Darkvater> so you can implement step 1 and play with that. When you feel like it implement step 2, by which time it's a bit more user-friendly
19:33:55  <Darkvater> well actually step1 and step2 should be step ONE
19:33:55  <Darkvater> but ok
19:33:56  <Darkvater> step 3 would be ideal
19:34:02  <Darkvater> and step 4 an utopia
19:34:23  <Darkvater> Noldo: if you automagically sync the newgrf files you haven't read and accepted the license
19:35:19  <Noldo> Darkvater: it's the server maintainer doing the disrtibuting
19:36:11  <Darkvater> Noldo: but we make it possible to redistribute his files without accepting the license
19:36:48  <peter1138> yeah
19:36:58  <peter1138> even redistribution is frowned on by some people
19:37:03  <peter1138> (because it's may not be canon)
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19:39:35  <Darkvater> peter1138: but I think step 3 is perfectly ok
19:39:57  <peter1138> step 3 is my goal
19:39:59  <Darkvater> peter1138: you can just scan in data-dir for matching newgrfs
19:40:02  <peter1138> err
19:40:02  <peter1138> no
19:40:05  <peter1138> step 2 is my goal
19:40:20  <Darkvater> hmm, step3 is better :)
19:40:26  <peter1138> step 3 is what i want to do
19:40:28  <Darkvater> but step2 is sufficient
19:44:01  <Born_Acorn> step 13 doesn't exist yet.
19:44:28  <MiHaMiX> here
19:44:38  <peter1138> step 13: integrate born_acorn into society
19:44:54  <hylje> step 12: ???
19:45:11  <peter1138> step 12: disintegrate born_acorn from society
19:45:21  <Born_Acorn> Step 11@ Eat a hot dog, of course
19:45:54  <MiHaMiX> :DDDD
19:46:09  <MiHaMiX> you guys are either too tired or too fresh :DD
20:01:32  <Richk67> woohoo - new patch released: http://www.tt-forums.net/viewtopic.php?p=423544#423544
20:01:40  <hylje> MiHaMiX: nuts
20:01:55  <TL|Away> Yeah!! The new nightlies run smooootttthhhhhh
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20:01:58  <MiHaMiX> hylje: ?
20:02:02  <MiHaMiX> TL|Away: grats :)
20:02:06  <hylje> <MiHaMiX> you guys are either too tired or too fresh :DD
20:02:12  <MiHaMiX> hylje: ahh :)
20:04:01  <Vornicus> step 85: profit?
20:04:16  *** Scia [n=scia@AveloN.xs4all.nl] has quit [Remote closed the connection]
20:04:52  <Bjarni> http://www.tt-forums.net/viewtopic.php?p=423544#423822 <-- hehe, this guy missed the point in this one
20:05:30  <Richk67> lol - yeah, his final position was a bit ... problematic ;)
20:06:31  <Richk67> bjarni: is celestar on tonite?
20:06:52  <peter1138> huh?
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20:07:42  <Richk67> on = online... just cos he's in the list, doesnt mean anyone is active.... ;)
20:07:52  <Bjarni> I have no idea
20:08:03  <peter1138> i mean the red arrows/crosses
20:08:05  <Bjarni> I have been busy away from this channel
20:08:07  <peter1138> what is that?
20:08:51  <Sacro> has anyone redone the win32 build of tonights nightly?
20:09:00  <Richk67> i think grigory wanted the control tower moving... instead i went with the other design ;)
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20:12:12  <Belugas> Your airports are inspiring Richk67 :)
20:12:38  <Belugas> As well as your enthusiasm!
20:12:55  <Richk67> lol - be even more inspiring in trunk ;)     hint hint ;)
20:12:55  <Brianetta> Richk67: Needs a drop-down selector, rather than buttoins
20:13:36  <Richk67> yeah, its reaching the limit, but there is only design space for another 3 airports, so its not a major longterm problem
20:13:52  <Darkvater> *snigger* newgrf-airport
20:13:55  <Richk67> the whole airport system will be reworked into newgrf sometime this year
20:15:21  <peter1138> the gui needs a better mechanism for that.. hmm..
20:15:29  <peter1138> Matt-W: gui!
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20:16:11  <Belugas> One think that can be done, in order to prepare for newgrf, is to make it loadable, as in : gather everything in the same structure (if possible) and use lists instead of arrays. (well.. that is how I feel about it)
20:16:19  <Richk67> i tried with the current gui, but i didnt want to do a *major* rewrite ;)
20:17:27  <Richk67> one thing i discovered that is VERY useful - the two district airports (N/S, W/E) have the SAME finite state machine, only the position data is different
20:17:45  <Richk67> so in theory, ALL airports can be rotated 90degrees :)
20:18:06  <Darkvater> Richk67: that is incorrect
20:18:07  <Richk67> just need a graphics translation table for fence positions
20:18:42  <Darkvater> you can rotate it any arbitrary angle, since the FTA doesn't care about the position-table :)
20:18:56  <Richk67> ah... i was about to disagree ;)
20:19:07  * peter1138 ponders early night
20:19:13  <Richk67> so, yes, totally :)
20:19:16  * Darkvater slaps peter1138 awake
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20:21:20  <Belugas> It is too bad newstations are not already commited.  With it, airports newgrf will be possible
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20:23:01  <Belugas> Not pushing anyone, by the way...
20:23:27  <Sacro> and by anyone, not meaning peter1138
20:23:47  <peter1138> le sigh
20:23:50  <Darkvater> you guys are a nice lot
20:23:54  * Darkvater pats peter1138
20:23:54  <peter1138> want me to commit now?
20:23:59  <hylje> i dont see anyone in here
20:24:08  * peter1138 ponders a branch
20:24:25  <hylje> isnt there enough branches already
20:24:29  <peter1138> (seemed to work well for elrails)
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20:24:50  <Richk67> lol - maybe i should start my own bush for all my patches ;)    not quite a trunk, you see ;)
20:24:58  <hylje> bush
20:24:59  <hylje> log
20:25:06  <peter1138> twig
20:25:13  <peter1138> well, i've used svk in the past...
20:25:16  <hylje> shrubbery
20:25:19  <peter1138> doesn't help much under windows...
20:25:22  <Richk67> ni
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20:27:11  <Belugas> a secret branch, then :)
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20:30:06  <MiHaMiX> AAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaa
20:30:13  <Qball> BBBBBBBBBBBBBBBBbbbbbbbbbbbbbbbbbbbbb
20:30:18  <Sacro> CCCCCCCCCCCCCCCCccccccccccccccccccccccc
20:30:19  <MiHaMiX> I accidentally closed my mail client, thus deleting 18 mails
20:30:30  <Qball> ?
20:30:32  <MiHaMiX> 10 kept, 18 moved, 18 deleted.
20:30:38  <Qball> aah mutt
20:30:43  <MiHaMiX> yes
20:31:15  <Darkvater> anyone know if Celestar had any luck testing network desyncs?
20:31:16  <Qball> I like mutt, but it isn't perfect for large imap structures with lot's o subfolder
20:31:49  <Darkvater> accidentally, anyone has a server running for let's say 3-4 hours that I can connect to?
20:32:17  <Darkvater> hmm, nvm, it needs to save the game in uncompressed form
20:32:26  <Darkvater> so offski I does
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21:10:23  <Belugas_Gone> good nigth evryone
21:10:29  <Sacro> night Belugas_Gone
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21:36:09  <Richk67> hi guys
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21:37:10  <Richk67> ive got a compile problem:   error: syntax error at end of input   the line number returned is the last line of the file... is there an obvious explanation?
21:37:58  <Vornicus> Certain compilers will yell and scream if there isn't a blank line at the end of the file.
21:38:17  <Richk67> yeah, i tried that one!
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21:38:43  <Vornicus> Also, if the last thing in the file is a class or struct or other data storage definition, make sure it ends with a semicolon.
21:39:22  <Vornicus> If you have a decent editor, you can put the cursor at the end of the file and it will tell you what symbol you're in - it should be no symbol at all.
21:39:48  <Vornicus> If you're in a symbol, you forgot to close out that item's definition.
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21:40:37  <Vornicus> Alternatively, if you can send me the file that is blowing up, I can have a look-see.
21:41:41  <Richk67> yeah, dont tell the devs, but im trying to rebuild the pbs patch back in for a mini-integrated nightly ... its barfing in npf.c
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21:42:02  <Vornicus> an unmodified npf.c?
21:42:11  <Vornicus> what compiler are you using?
21:42:20  <Richk67> tweaked.... im using mingw32
21:42:40  <glx> so gcc :)
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21:43:10  <Vornicus> Send the modified version to me and I'll see what I can find.
21:43:25  <Richk67> yeah, i just missed the error 3 lines up.... npf.c:1109:15: warning: no newline at end of file
21:44:41  <Richk67> bah... gave it one, it doesnt give that error any more, but still barfs on the syntax error at end of input... im guessing the {} closings have got out of step, and one isnt closed
21:45:08  <Richk67> vornicus: give me your email so i can mail it
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21:47:06  <glx> could be a () problem too
21:47:39  <Richk67> could that be parameters out of sync?
21:48:40  <Eddi|zuHause> shouldn't it be easy to count the number of { and } and then compare?
21:49:27  <glx> my editor highlight matching () and {} : very helpful
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21:50:49  <Richk67> hmm.... notepad not quite there yet ;)
21:51:05  <MiHaMiX> hmm
21:51:10  <glx> never use notepad to code
21:51:23  <glx> notepad is not an edoitor
21:51:31  <glx> -o
21:51:31  <Eddi|zuHause> WinEdt (an editor for .tex mainly) for example highlights { with missing } (and vice versa)
21:51:49  <glx> ultraedit does it too
21:52:01  <Eddi|zuHause> easy to spot such mistakes then ;)
21:52:03  <Richk67> actually i use metapad... bit more advanced
21:52:25  <Eddi|zuHause> and i'm pretty sure you can get vim to do that also
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21:52:46  <MiHaMiX> use gvim
21:52:51  <MiHaMiX> available for Windows, too.
21:52:55  <Eddi|zuHause> yeah, i do ;)
21:52:57  <MiHaMiX> http://www.vim.org/
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21:54:12  <Eddi|zuHause> narf... i hate trying to type in mirc while actually the winamp window has the focus...
21:54:15  <Richk67> i used to use sourceedit, which was great when it worked, but once it bombed (too frequently) it was full uninstall/reinstall
21:55:44  <MiHaMiX> okay folks, gn :)
21:57:10  <Eddi|zuHause> that is especially nasty, because the lower line of keys (yxcvb) are assigned to mess with the play status... so it screws everything up
21:57:28  <Richk67> ok, ive isolated it down to one routine: NPFRailPathCost, but i need someone to check the bracket structure please
21:58:56  <Eddi|zuHause> link? file?
21:58:58  <Richk67> got it
21:59:33  <Richk67> just got to make the rest of it compile... god knows if this is going to work !
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22:27:24  <Vornicus> Richk67: vorn@nightstar.net
22:28:55  <Vornicus> oh, you already got it.  Sorry, I had to go tend to pets.
22:29:03  <Richk67> i solved the problem... missing } rippled
22:31:39  <Vornicus> aha
22:31:55  <Eddi|zuHause> whatever "rippled" means ;)
22:32:33  <glx> !whatis rippled
22:32:33  <jmp_ghli> >glx> Ripple \Rip"ple\, v. i.   1. To become fretted or dimpled on the surface, as water when agitated or running over a rough bottom; to be covered with small waves or undulations, as a field of grain. | 2. To make a sound as of water running gently over a rough bottom, or the breaking of ripples on the shore.  rippled adj 1: having wrinkles or waves  2: shaken into waves or undulations as by wind; "the rippled surface of the pond"; "wit
22:32:33  <Richk67> one error on one line, carries over to the next, and the next, until it barfs sometimes later
22:33:34  <Eddi|zuHause> that does not cover this context, really ;)
22:33:58  <glx> indeed jmp is limited by line length
22:34:47  <Richk67> i dont think jmp_ghli had quite got to the definition i used ;)
22:35:13  <Eddi|zuHause> so you mean kind of like a cascaded waterfall
22:35:39  <Eddi|zuHause> yes, bracketing mistakes tend to do that ;)
22:36:18  <Richk67> cascades of errors, all triggered by one drop-in-the-pond ;)
22:36:31  * Richk67 mixing my metaphors ;)
22:36:44  <Eddi|zuHause> that is why the tex-style \begin{environment}...\end{environment} stuff is good
22:37:59  <Eddi|zuHause> because then a \begin{list}...\end{page} is a good sign of such a mistake
22:38:22  <Eddi|zuHause> and it limits the range such an error can "travel"
22:45:24  <Richk67> yup - always a problem in a language that allows loose typing
22:46:26  * Vornicus still doesn't understand why SCID features aren't more common.
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23:36:49  *** Sacro [i=Ben@adsl-213-249-239-217.karoo.KCOM.COM] has joined #openttd
23:41:01  <Sacro> anyone here use Lyx under winodws?
23:45:43  <glx> what is it?
23:47:11  <Sacro> typesetting frontend for LaTeX
23:47:41  <Sacro> DarkVater recommended it
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23:50:48  <Tobin> Morning all.
23:51:23  <Sacro> morning Tobin
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