Config
Log for #openttd on 6th May 2006:
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00:19:44  <PandaMojo> Happy Cinco de Mayo everyone
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06:28:17  <peter1138> http://195.112.37.102/ottd/ns7.png <-- irregular stations \o/
06:29:34  <guru3> whoa what is that looks cool
06:34:22  <Tobin> peter1138: Nifty!
06:34:38  <Tobin> How many more KB of diff is there to go? ;-)
06:38:55  <Tobin> Heh, current trunk with newstationsgui17.diff doesn't quite work.
06:39:33  <peter1138> yeah, cos 40, 41, 46, 47 & 49 are missing
06:39:36  <peter1138> that is what i'm working on now
06:40:09  <Tobin> Fair enough.
06:40:18  <Tobin> Still looks very sexy though.
06:40:48  <peter1138> \o/
06:40:57  <peter1138> well, the code i've just written implements 40 & 41
06:41:51  <Tobin> Hooray for 40 and 41!
06:41:56  <Tobin> ...
06:42:02  <Tobin> What do they do?
06:42:29  <peter1138> they make the dynamic station layouts work
06:42:47  <Tobin> The automatic placement stuff?
06:44:19  <Tobin> What was the grf with the industrial stations in it?
06:44:27  <peter1138> jcindstaw
06:47:35  <MiHaMiX> morning
06:48:40  <Tobin> peter1138: Part of the USset?
06:48:50  <peter1138> yeah
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06:54:27  <Tobin> Drag and drop isn't ready yet, right?
06:54:58  <peter1138> it's all hinging on the 40/41 code
06:56:26  <peter1138> hmm
06:56:35  <peter1138> should i support joining waypoints together, graphically?
06:56:43  <peter1138> (still separate routing-wise)
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06:58:07  <MiHaMiX> peter1138: yes
06:58:12  <MiHaMiX> peter1138: definitely!
07:02:58  <peter1138> ok
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07:10:51  <peter1138> k, that works too
07:14:30  <MiHaMiX> cool :)
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07:35:39  <MeusH> hey
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07:37:27  <peter1138> look meush, http://195.112.37.102/ottd/ns7.png
07:37:28  <peter1138> :D
07:38:57  <MeusH> wee woow!
07:39:02  <MeusH> non uniform :)
07:39:07  <MeusH> great work peter138
07:39:10  <MeusH> 1138*
07:41:25  <MeusH> can you build newstation with working both northbound and eastbound tracks, or the train passes through the one track orientation?
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07:45:53  <peter1138> huh?
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07:49:43  <MeusH> do trains distinguish / and \ tracks on newstations?
07:49:59  <MeusH> or they just go through everything
07:50:16  <MeusH> until they meet non-station tile without track (read: grass)
07:53:11  <peter1138> ...
07:53:28  <peter1138> station direction hasn't been removed
07:53:45  <MeusH> good :)
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07:57:28  <Hendikins> Anyone up for a game?
08:01:55  <ernie_hh> is there any chance that a bug will be patched which occurs after the official end of the game? (perhaps if you join a multiplayer game in 2090)
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08:06:57  <peter1138> not if it's not reported
08:07:20  <MeusH> cya
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08:14:00  <Darkvater> KUDr: ah, k?öszönöm :)
08:14:00  <ernie_hh> peter: so there is a chance (no promise :) )
08:14:14  <KUDr> Darkvater: whwre?
08:14:19  <KUDr> where?
08:15:51  <XeryusTC> good morning everyone
08:16:08  <Darkvater> KUDr: about gn
08:16:38  <Darkvater> nvm, 10 hour lag ;p
08:17:18  <KUDr> Darkvater: uff, i thought i forgot some crazy characters in source
08:17:26  <Darkvater> hehe
08:17:38  <KUDr> Darkvater: it was hungarian
08:18:14  <KUDr> your name sounds hungarian, so you should understand
08:18:16  <Darkvater> I know
08:18:26  <Darkvater> I am Hungarian
08:18:31  <KUDr> really?
08:18:48  <KUDr> why somewhere in west eu?
08:19:10  <Darkvater> deep-space vortex
08:19:26  <KUDr> ok, it happens sometimes
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08:19:37  <Darkvater> No, my father found a job in Holland some 15 years ago and we kinda stuck here
08:19:55  <KUDr> good
08:20:16  <KUDr> do you visit hu sometimes?
08:20:47  <Darkvater> yeah, we go every summer usually
08:21:11  <peter1138> Darkvater: ns7.png :D
08:21:19  <KUDr> so you can stop in Brno in summer (barbeque, beer...)
08:21:21  * Darkvater checks
08:21:30  <Darkvater> Brno?
08:21:38  <KUDr> yes
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08:21:46  * Darkvater starts drolling uncontrollably
08:21:49  <Darkvater> shit
08:21:51  <Darkvater> drooling
08:21:58  <KUDr> i150 km from Wien
08:22:11  <Darkvater> KUDr: ah, north-east?
08:22:29  <KUDr> or north
08:22:40  <KUDr> between
08:22:42  <KUDr> yes
08:22:54  <Darkvater> http://www.tt-forums.net/viewtopic.php?p=439505#439505 < lol
08:23:10  <Darkvater> when is this festival exactly?
08:23:18  <Darkvater> peter1138: the drooling was about your pic :)
08:23:29  <KUDr> heh. When you will want
08:23:42  <KUDr> we will celebrate you at home
08:23:45  <Darkvater> hehe
08:24:20  <Darkvater> I was thinking you had some kind of an Oktoberfest or something there, not a whole holiday in my honour ^^
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08:24:37  <KUDr> heh
08:24:51  <KUDr> can come and will be festival
08:25:38  <Darkvater> *D
08:26:17  <Darkvater> bah I will be inactive *again* most of the day, just drop in occasionally
08:27:58  <Darkvater> hope you guys have a great _day_ today will drop by from time to time
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08:32:53  <ernie_hh> which is the official end year?
08:33:10  <ernie_hh> ah, 2090
08:33:18  <MeusH[away]> you get scored at 2050
08:33:59  <nooga> unless you've cheated ;]
08:34:28  <ernie_hh> if you start a game after 2090 you cant see the finances from last year
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08:36:18  <peter1138> that's because last year is 2090
08:36:22  <ernie_hh> http://ernie.no-ip.info/dies-und-das/openttd_bug.png
08:36:26  <MeusH[away]> yeah, finaces are screwed up in 2090 and next year, also 2090, and every next year, which is also 2090
08:36:38  <ernie_hh> peter: but it works if the company is founded before 2090
08:36:48  <ernie_hh> right side: company founded before 2090
08:37:00  <ernie_hh> left side: company founded "after" 2090
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08:47:18  <nooga> i've just built RoRo on straight, 2 way, main line
08:47:24  <nooga> looks neat
08:48:12  <nooga> combination of cloverleaf with 2-way RoRo
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09:31:11  <CIA-3> peter1138 * r4747 /trunk/newgrf_station.c: - Newstations: implement support for variables 40, 41, 46, 47 and 49.
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09:32:51  <Fujitsu> :O
09:32:58  <Fujitsu> So it should almost work properly?
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09:36:48  <peter1138> no
09:36:50  <peter1138> not yet
09:36:54  <MeusH[away]> cya
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09:40:13  <Fujitsu> What's left, then?
09:40:15  <CIA-3> peter1138 * r4748 /trunk/rail_cmd.c: - Newstations: use custom sprite layout callback for waypoints as well as stations. Supports merging of adjacent waypoints if the GRF supports it (newstatsw.grf)
09:40:21  <Fujitsu> Mmm...
09:40:28  <Fujitsu> Waypoints... I like the idea.
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09:40:52  <peter1138> hmm
09:40:56  <peter1138> i should've clarified :/
09:41:01  <peter1138> it only merges the graphics, not the waypoints
09:43:40  <CIA-3> peter1138 * r4749 /trunk/newgrf_station.c: - Newstations: add snowline support to variable 42.
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10:26:04  <Sacro> morning all
10:26:54  <ThePizzaKing> morning Sacro
10:27:28  <Hendikins> Can I convince anyone here to have a game? :P
10:27:51  <Sacro> ThePizzaKing: how are you, long time no see
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10:27:58  <Sacro> Hendikins: version, newgrfs?
10:28:12  <Hendikins> latest nightly, no
10:28:20  <ThePizzaKing> yeah, I'm fine, how about yourself?
10:28:35  <Hendikins> Unless you can think of any must-have newgrfs?
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10:29:04  <Sacro> Hendikins: i tend to play nightly with ukrs
10:29:35  <Hendikins> linkage?
10:29:42  <Sacro> www.ppcis.org/nightly
10:30:18  * Hendikins rearranges his desk a bit so he can see all 3 TFTs
10:30:29  <Sacro> 3 :|
10:30:33  <Hendikins> Anyone ever played ottd with a trackpad?
10:30:38  <Sacro> yeah i have
10:30:46  <Hendikins> Must be fun
10:31:03  <Hendikins> r4742 will do for this game
10:31:11  * Hendikins waits for dedicated server to compile
10:31:19  <Fujitsu> It's not very good... I carry a mouse with me when I plan to play
10:31:59  <Hendikins> Sacro: http://www.hendikins.id.au/photos/misc/dscf0587.jpg
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10:32:31  <Sacro> Hendikins: wish i could afford some new stuff
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10:36:51  <Hendikins> 192.168.0.1 was really not built to compile :P
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10:39:15  <Sacro> lol
10:41:26  <Hendikins> Up and at it. wolfox.ath.cx
10:41:59  <Hendikins> Sacro: ^^^
10:44:28  <Sacro> meh? any newgrfs needed?
10:45:11  <Hendikins> The ones you suggested
10:46:22  * Hendikins tweaks config
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10:47:19  <Hendikins> I've got a nice setup here. Laptop monitors the server, web browsing on the 17" TFT and ottd on the 19" TFT
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10:49:33  <Sacro> damn you, ive been downgraded to a 15" crt :(
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10:50:10  <Hendikins> You poor thing
10:50:18  * Hendikins hasn't used a CRT that small since 1999
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10:50:45  <Hendikins> and we gave away 4 17" CRTs in the last couple of months (yes, gave away)
10:51:23  <Sacro> send one my way
10:51:55  <Hendikins> I'm out of them, and you're not in Sydney
10:51:59  <Hendikins> game's up, btw
10:52:29  <Sacro> yeah, i need a password :)
10:52:37  <Hendikins> ?!!
10:52:42  <Sacro> Sydneys a bit far to get to via bus
10:52:44  <Hendikins> That's not in the config file anywhere
10:53:04  <Sacro> hmm, thats a bug report, though i cant reproduce it
10:53:23  <Sacro> ahh, you dont get ukrs on tropical :)
10:53:42  <Hendikins> Ah
10:53:53  <Hendikins> Ah well, no newgrfs it is then
10:54:01  * Hendikins enjoys tropical the most
10:54:03  <Sacro> could go for tropicalset or something
10:54:14  <Prof_Frink> or usset
10:54:20  <Hendikins> Lets just plain go :)
10:54:29  <Sacro> Prof_Frink: thats what i meant i think
10:54:38  <Sacro> Hendikins: the game is paused
10:54:45  <Hendikins> Ready?
10:54:50  <Hendikins> No other takers?
10:54:53  * Hendikins looks at Prof_Frink
10:55:11  <Sacro> Prof_Frink: joooooooooooin us
10:55:21  <Hendikins> You know you want to
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10:56:24  <Hendikins> Sacro: lets just start :P
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10:59:44  <Hendikins> ?
10:59:53  <Sacro> sorry
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11:00:11  <Sacro> need to fix this network
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13:00:37  <Hendikins> Sacro: wolfox.ath.cx :P
13:01:29  <Sacro> Hendikins: yeah i know :)
13:01:38  <Sacro> just watching the forumula 1
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13:40:27  <nooga> mh
13:40:29  * nooga sad
13:41:25  * nooga have just compiled OTTD under SuSe 10 with whole that nvidia driver crap, on good machine and so on... and...
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13:42:01  <nooga> it jumps when i scroll the map with mouse!!
13:43:27  <nooga> is it normal under linux? :|
13:48:25  <nooga> well
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13:56:07  <Prof_Frink> It ain't perfectly smooth here (ubuntu dapper) but I wouldn't describe it as 'jumpy'
13:56:41  <nooga> under windows everything is okay
13:56:49  <nooga> on the same machine
13:57:47  <Qball> no problems here
13:57:50  <Qball> under dapper
13:58:18  <Sacro> yeah ive noticed it jerkier under Arch Linux, than under XP
14:00:32  <izhirahider> nooga: Do you run any other SDL games?
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14:01:32  <Sacro> hmm
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14:06:50  <Qball> http://www.tt-forums.net/viewtopic.php?t=24966
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14:21:36  <Sacro> NFSW: http://www.tt-forums.net/viewtopic.php?t=24967
14:21:44  <Sacro> s/NFSW/NSFW
14:23:05  * Sacro waits for a dev to delete the post...none around
14:23:12  <Mukke> eh... talk about off topic? :)
14:23:41  <Sacro> yeah, needs to be moved to the General Forum
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14:24:33  <Qball> even then, it's off-topic
14:25:07  <Sacro> true
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14:32:31  <CIA-3> tron * r4750 /trunk/train_cmd.c: -Fix: Trains could enter certain sloped rail tiles under bridges with incompatible rail type
14:38:49  <vdepizzol> I cant' download openttd without the original version of transport tycoon?
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14:42:18  <Sacro> vdepizzol: you can download it, but you cant play it
14:43:25  <vdepizzol> Sacro: ohyehh... why openttd needs transport tycoon to works?
14:44:02  <Prof_Frink> vdepizzol: graphics
14:44:06  <Sacro> vdepizzol: it hasnt got its own seperate graphics and sounds
14:45:26  <vdepizzol> thanks
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15:55:57  <ernie_hh> is there a help for the "transfer"-function?
15:57:00  <ernie_hh> ah... wiki helps *g*
15:57:09  <LIIT> http://wiki.openttd.org/index.php/Transfer_order%2C_setting_up_feeder_systems
15:57:14  <LIIT> gah, I'm too slow :-)
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16:01:11  <ernie_hh> hmmm, so transfer is a one-way-solution... okay
16:02:26  <LIIT> Personally I hardly ever use transfer, but it has it's advantages
16:03:55  <ernie_hh> i don't doubt that :)
16:04:40  <ernie_hh> i searched for a solution to bring valuables from a bank inside a city to the station at the town border and bag
16:04:45  <ernie_hh> and back ...
16:06:42  <LIIT> that shouldn't make any money
16:06:57  <LIIT> you can't (as far I my tests have shown) transport it back to the same place
16:07:18  <ernie_hh> i dont want to transport it back
16:07:30  <LIIT> Ahh, now I get it
16:08:00  <ernie_hh> i want to transport valuables from bank1 with an lorrie to the station, with a train to bank2. and other valuables the other way round form bank2 to bank1
16:08:13  <LIIT> what you can do here, is have 2 stations outside the city, and use on for cargo going from a->b, and 1 for b->a
16:09:00  <ernie_hh> yes, i thought about that. but i think the money is not worth it *g*
16:09:10  <LIIT> hehe, it might be :-)
16:09:21  <LIIT> you don't have to add any trains/trucks
16:09:53  <ernie_hh> oh, the train is already running between bank1 and bank2. i just thought about adding bank3 to the trunaround ;)
16:10:12  <LIIT> ahhh, k
16:12:36  <Ihmemies> btw what's all the talk about cpu usage in the forums?
16:12:46  <Ihmemies> with terms like npf and yapf.. cpu... usage? :oo
16:13:11  <Ihmemies> at least when I play ttd the client's cpu usage is so low it doesn't even register on task manager
16:13:26  *** jnmbk_ is now known as jnmbk
16:13:35  <KUDr> Ihmemies: where on the forum?
16:13:55  <peter1138> Ihmemies: when you have 500+ vehicles...
16:13:57  <LIIT> When I run server+client in windows with 8 players and npf - I can feel the cpu being used
16:14:05  <Ihmemies> peter1138, give me an example save then
16:14:17  <Ihmemies> I tried to get some from openttdcoop's page, but 404
16:15:16  <Ihmemies> with my software resampler running my cpu usage is around 15%.. so ... if ttd uses 5% with 500 vechiles, I couldn't care less :P
16:15:31  <Ihmemies> i'd be interested to see a savegame where cpu usage is really an issue
16:15:58  <Prof_Frink> just wait till RobC starts playing openTTD
16:16:09  <Prof_Frink> then you'll find CPU usage an issue.
16:16:24  <Ihmemies> I don't know about random guys and stuff, I just want to see some proof :P
16:16:29  <Ihmemies> until that, it's all lies!
16:18:03  <peter1138> try http://195.112.37.102/ottd/d.sav
16:19:33  <Ihmemies> horrible jams
16:19:47  <Ihmemies> what are the trains waiting for there?
16:20:58  <Ihmemies> can't you just use less trains and scrap the waypoints if that's an issue.. or ? :(
16:21:15  <Ihmemies> that = not enough room for every train in the depot.. sigh
16:21:26  <peter1138> no idea
16:21:29  <peter1138> it's not my game
16:22:07  <Ihmemies> ok.
16:23:08  <Ihmemies> anyways, openttd's cpu usage is nothing when compared to even simpliest 3d games like quake :P
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16:23:43  <Ihmemies> and I still don't see why it is an issue even with all the nice pathfinding enabled? cpu power is meant to be used, not wasted
16:24:05  <MeusH> hi
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16:24:24  <Prof_Frink> Ihmemies: Not true
16:24:25  <LIIT> it should still be minimized, so you can do other stuff (lots and lots of other stuff) at the same time
16:24:29  <LIIT> hi MeusH
16:24:35  <Prof_Frink> quake2 outperforms openTTD on my Libretto
16:26:16  <Ihmemies> other stuff, like running seti@home? ;)
16:28:54  <Sionide> Ihmemies, cpu power should be used, yes, efficiently
16:29:51  <Ihmemies> i'm not an asm programmer so I don't really care
16:30:09  <Ihmemies> it's better to use it inefficiently than not to use at all
16:30:14  <Sionide> you are wasting power, if you're not using it efficiently
16:30:36  <Prof_Frink> Ihmemies: What if you don't have the power to waste?
16:30:49  <Ihmemies> I can't imagine that kind of situation
16:30:54  <Prof_Frink> I can.
16:30:58  <Ihmemies> like?
16:31:00  <Prof_Frink> I *have* that situation.
16:31:13  <Sionide> a comp with not so many gigahertz :p
16:31:20  <Prof_Frink> Like a P166 with 32mb of RAM
16:31:35  <Ihmemies> like who uses that kind of pos when you can get 10x faster with 0
16:31:41  <Ihmemies> or less
16:32:04  <Prof_Frink> Ihmemies: But can you get *smaller*?
16:32:04  <SimonRC> Prof_Frink: thats even more retro that my pentium 2
16:32:08  <SimonRC> *taht's
16:32:11  <SimonRC> *that's
16:32:39  <Ihmemies> I have a 80386 pc somewhere around with floppy disk drive etc
16:33:04  <Ihmemies> but I don't see any reason why I would want to use that :P dosbox does it all, but faster
16:33:12  <SimonRC> the motherboard can hold 2G of ram (amazing for 1998), but the L2 cache can't cache data from above 512M
16:33:49  <Prof_Frink> Ihmemies: Buy me a U100 and I'll stop complaining ;)
16:34:24  <Ihmemies> i'd rather buy you amd x2 3800+ and overclock it
16:34:28  <Ihmemies> solves your speed problems :P
16:35:37  <Tron> incorrect, faster hardware can only compensate constant factors, not algorithmic complexity
16:35:54  <Prof_Frink> Ihmemies: Will that fit in my pocket?
16:36:24  <Ihmemies> why would you want to have an openttd server running in your pocket?
16:36:34  <Prof_Frink> I'm not talking about a server
16:36:55  <Tron> you know that all clients and the server have to do exactly all the same calculations?
16:37:13  <Ihmemies> you can't be so nolife that you need to play ottd _everywhere_
16:37:34  <Ihmemies> of course i have minesweeper on my pocket calc, but it's a different matter :P
16:37:35  <Prof_Frink> No, but I like to be able to play it *anywhere*, say on a train
16:37:46  <Ihmemies> do something else, like read books
16:38:19  <Ihmemies> and i don't still understand why ottd should be designed around some 0,0000001% minority's issues
16:38:25  <Prof_Frink> Nah, I'll play Quake2, thanks
16:45:07  <Sionide> http://www.coffeebrain.com/comic/images/pages/page0045.gif
16:45:09  <Sionide> heheh
16:45:11  <Sionide> <3coffee
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16:50:56  <C-Otto> ottd runs fine on my opteron
16:50:59  <C-Otto> who is complaining?
16:54:28  <KUDr> :)
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17:28:17  <Born_Acorn> peter1138! Newstations!
17:30:01  <Sacro> evening all
17:35:09  <Prof_Frink> peter1138! WhatBorn_AncornSaid!
17:35:55  <Sacro> peter1138: i_agree_with("Prof_Frink");
17:36:53  <MeusH> me_too();
17:37:52  <ln-> i haven't read any of the discussion, so i object.
17:38:35  <Prof_Frink> MeusH: no, that's aol();
17:40:39  <peter1138> what?
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17:41:46  * peter1138 goes back to his ukrs + as many newstations he can get his hands on game
17:42:05  <Brianetta> peter1138: Commit the sod already
17:42:50  <Born_Acorn> Lets start a pressure group! We can be "Mothers against not having newstations committed"
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17:46:59  <peter1138> Brianetta: fwiw, it has only today been in a state suitable for committage
17:46:59  <peter1138> i.e.
17:47:01  <peter1138> i will
17:50:30  <MeusH> aol?
17:50:43  <MeusH> define("aol()")
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17:52:29  <Born_Acorn> An Obsolete Ladel
17:53:17  <Prof_Frink> MeusH: <aol>Me Too!</aol>
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17:58:00  <MeusH> hmm
17:58:39  <MeusH> Army Of Lamers
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18:00:51  <Sacro> Born_Acorn: ladle :)
18:03:42  <hylje> MeusH: indeed
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18:05:28  <Sacro> peter1138: Newstations!
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18:20:25  <peter1138> Born_Acorn: did you see ns7.png?
18:21:19  <MeusH> peter1138 is on his coding rampage
18:21:21  <MeusH> \o/
18:29:57  <peter1138> lies
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18:32:28  <peter1138> seen the in-progress ukrs revamp?
18:36:08  <hylje> no
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18:40:50  <Sacro> no
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18:41:07  <GoneWacko> silly laptop mIRC
18:41:23  <peter1138> http://www.tt-forums.net/viewtopic.php?p=439647#439647
18:41:42  *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"]
18:44:11  <Born_Acorn> peter1138, no i didn't
18:45:29  <MeusH> hey GoneWacko
18:45:30  <Sacro> peter1138: looking nice
18:48:08  * peter1138 considers disabling LA check when overbuilding station tiles
18:48:30  <peter1138> (town won't let me change my existing platform configuration :( )
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18:51:17  <peter1138> hmm, means it needs to check each tile individually
18:52:38  <Kalpa> Beep!
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19:00:24  <Sacro> peter1138: it shouldnt stop you adjusting existing things
19:02:05  <Born_Acorn> Well town councils control it all.
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19:02:16  <Born_Acorn> You need planning permission, and they can deny it!
19:07:31  <peter1138> damn
19:07:40  <peter1138> i want to do this newairports thing now
19:07:49  <peter1138> a lot of the code is shared
19:07:59  <peter1138> so it'll make custom graphics and variations on airports easier
19:08:23  <Born_Acorn> work with Lakie!
19:08:55  <peter1138> well, dalestan's already done most of the spec, heh
19:09:39  <DaleStan> Feel free to hack it up, of course.
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20:09:15  <Born_Acorn> peter1138! Newstations!
20:09:23  <peter1138> ya ya
20:10:01  <ln-> wtf is newstations?
20:10:08  <Born_Acorn> HERESY.
20:10:15  <Born_Acorn> burn this heretic
20:11:03  * DaleStan gets the torches.
20:11:38  <MiHaMiX> peter1138: how can one try out newstations?
20:11:55  <ln-> well i wasn't expecting a spanish inquisition! :)
20:12:29  <Born_Acorn> ln- imagine http://wiki.ttdpatch.net/tiki-index.php?page=NewStations for OTTD.
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20:12:58  <Born_Acorn> (Ignore the bus stops bit)
20:13:10  <peter1138> or http://195.112.37.102/ottd/ns4.png for a more visual medium
20:13:33  <peter1138> MiHaMiX: xoon
20:13:33  <peter1138> er
20:13:34  <peter1138> soon
20:13:54  <MiHaMiX> peter1138: ok
20:14:05  <Born_Acorn> xoon sounds like soon
20:14:08  <peter1138> been a bit distracted today
20:14:23  <peter1138> (mostly by play^H^H^H^H^H testing it)
20:16:22  <Born_Acorn> Try committing it! That clears distraction.
20:17:00  <Bjarni> hi MiHaMiX
20:17:08  <Bjarni> MiHaMiX: I sent you an Email
20:17:12  <Bjarni> about the translator
20:17:39  <peter1138> MeusH: btw, i couldn't make sense of that polish file
20:17:48  <peter1138> MeusH: seems to be mixed charsets :/
20:20:05  <MiHaMiX> Bjarni: I've already read your email, but I already decided in favour of those things you propagated
20:20:10  <CIA-3> peter1138 * r4751 /trunk/newgrf.c: - NewGRF: when assigning new texts, ignore the feature byte as some sets use generic feature always. Also, don't add vehicle id shifts if the vehicle id is out of range.
20:20:14  <MiHaMiX> Bjarni: but still hadn't got time to explain it to you
20:20:59  <Bjarni> ok
20:21:09  <MiHaMiX> Bjarni: there'll be that possibility
20:21:19  <MiHaMiX> Bjarni: but hadn't got time to code.
20:21:50  <Bjarni> about the other thing, could I get my translator account transferred reopened/transfered/whatever, so I can translate again?
20:21:58  <peter1138> ok
20:21:58  <MiHaMiX> Bjarni: but I'm opened toward other coders, so if you feel you've enough time tell me and I'll give you svn account to the source of WT2
20:22:00  <peter1138> long strings
20:22:07  <peter1138> currently long strings overflow in drop down lists
20:22:12  <peter1138> should we stop that?
20:22:19  <Bjarni> it's php, right?
20:22:19  <peter1138> (place a "..." at the end)
20:22:23  <MiHaMiX> peter1138: yes, but only after newstations :DD
20:22:28  <MiHaMiX> Bjarni: yes, php5
20:22:34  <peter1138> MiHaMiX: well, it's in my newstations patch, so...
20:22:35  <Bjarni> I don't know php :(
20:22:40  <peter1138> i'm whittling it down
20:22:46  <peter1138> (whatever that means)
20:22:51  <MiHaMiX> Bjarni: no prob, maybe I'll find someone :)
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20:23:03  <MiHaMiX> Bjarni: what was your language?
20:23:07  <Bjarni> Danish
20:23:14  <Bjarni> it still is ;)
20:23:39  <MiHaMiX> Bjarni: :D ok, i'll transfer your account and notify you right afterward
20:23:47  <Born_Acorn> You must live in Daneland!
20:24:05  <Born_Acorn> peter1138 lives in Englishland!
20:24:06  <Bjarni> remember, you had to look up "liget" in a Danish-Hungarian dictionary
20:24:33  <MiHaMiX> Bjarni: I already remember the meaning of the word 'liget' in danish language :D
20:24:34  <Bjarni> Born_Acorn: and you must live in Engrishland
20:24:37  <MiHaMiX> Bjarni: corpse :)
20:24:46  <Bjarni> yeah, I told you ages ago
20:25:56  <Bjarni> it sounded kind of spoocky that you were going to meet somebody (forgot his name) at the dead body..... I mean, you knew where the dead body were located... did you murder him?
20:25:58  <Bjarni> :p
20:26:33  <MiHaMiX> Bjarni: I met Vaily at the liget that time (2004-05-01)
20:26:48  <Bjarni> Vaily, that was it
20:26:59  <Bjarni> damn, that is a long time ago
20:27:13  <MiHaMiX> Bjarni: yes, more that 2 years now
20:27:34  <CIA-3> peter1138 * r4752 /trunk/newgrf.c: - NewGRF: brokenness slipped through...
20:28:06  <Bjarni> how am I going to keep up to date with all the changes that happens to the source?
20:28:18  <Bjarni> now I got 347 unread svn emails o_O
20:28:24  <peter1138> rm :)
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20:29:25  <Bjarni> Darkvater told me to read all of them since I'm supposed to be up to date with what happens to the source
20:29:33  <CIA-3> peter1138 * r4753 /trunk/widget.c: - Truncate text in dropdown lists to stop text overflowing.
20:29:43  <Bjarni> thanks
20:29:51  <Bjarni> you gave me the right word
20:30:13  <Bjarni> my svn log input buffer is overflown, so I lost some info and can't read all the messages
20:30:15  <Bjarni> :D
20:30:50  <MiHaMiX> Bjarni: I'm always reading them, no matter how much time I have :)
20:31:51  <Bjarni> I didn't read them for a few days, and then I simply got behind and were unable to read the normal income of new mails in addition to the "queued" ones
20:32:01  <Bjarni> and now it just went really bad :/
20:32:09  <Bjarni> now it's 349
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20:33:32  <CIA-3> peter1138 * r4754 /trunk/ (rail_cmd.c station.h station_cmd.c): - Newstations: expose default station display data via a function so we can use it (rarely) in other places.
20:33:37  <peter1138> 350 :)
20:35:08  <Born_Acorn> peter1138! Newstations!
20:35:35  <peter1138> lies
20:37:21  <Bjarni> you know, the worst part is that I can't blame you for spamming, since it's progress in the source and I like that to happen
20:37:36  <Bjarni> so I guess it's a dilemma of some sort
20:38:24  <Bjarni> now it's 0 unread mails
20:38:27  <Bjarni> magic
20:39:39  <peter1138> :)
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20:48:44  <CIA-3> peter1138 * r4755 /trunk/ (newgrf_station.c newgrf_station.h waypoint.c): - Newstations: add a gui station tile drawing routine and use it in place of the existing one for waypoints.
20:49:36  <peter1138> 23 KB
20:49:42  <peter1138> (it keeps expanding ;p)
20:50:55  <LIIT> what's this newstations you are working so hard on Peter ? I'm getting a bit curious :-D
20:51:20  <peter1138> just a little project on the side
20:51:38  <DaleStan> FSVO "little"
20:51:45  <LIIT> I don't believe it's "little" :-)
20:52:29  <Prof_Frink> LIIT: Play wih TTDPatch for a clue.
20:52:31  <DaleStan> LIIT: http://wiki.ttdpatch.net/tiki-index.php?page=NewStations (but ignore the bus stops bit)
20:54:15  <LIIT> New graphics for stations ?
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20:54:34  <peter1138> something like that
20:54:56  <LIIT> hmmm, now I'm going to end up checking out a CVS version to satisfy my curiousity ;-)
20:55:00  <LIIT> SVN*
20:55:05  <peter1138> wouldn't bother yet
20:55:40  <LIIT> k
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21:11:06  <Ihmemies> oo aa
21:11:11  <Ihmemies> i've REIGSTERRRED
21:11:15  <hylje> OMG
21:11:15  <hylje> !
21:11:29  <pixels> :<
21:11:39  <Ihmemies> now the query should work too? :o
21:12:32  <Noldo> yes
21:13:05  <Ihmemies> most excellent
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21:26:32  <Dred_furst> hey
21:27:27  <Dred_furst> i have a problem
21:28:02  <Dred_furst> anyone?
21:28:08  <hylje> i dont
21:28:27  <pixels> nor do i.
21:28:31  <Dred_furst> i downloaded the dbxl set off the ttdpatch website, my train is meant to go 103mph
21:28:50  <Dred_furst> The horsepower is right but the train has a max speed of 50mph
21:29:56  <peter1138> wagon speed limits?
21:30:07  <Prof_Frink> Dred_furst: what peter1138 said.
21:30:15  <Dred_furst> ok, thanks
21:30:22  <Dred_furst> Didnt know you could do that
21:30:41  <Prof_Frink> Hold on, this is window 4, not window 2
21:31:03  <C-Otto> http://maps.google.com/maps?f=q&hl=en&sll=53.549201,-2.260222&sspn=0.381849,0.86174&q=den+haag,+netherlands&ll=52.061647,4.376614&spn=0.012348,0.026929&t=k&om=1
21:31:06  <C-Otto> i want to build that.
21:31:10  <CIA-3> KUDr * r4756 /branch/yapf/yapf/ (13 files in 2 dirs): [YAPF] Code cleanup: YAPF class hierarchy refactored to be more flat. VC6 no longer compiles it.
21:33:55  <Maedhros> oooh, fun. testing that 'delete bridge with trucks on it' bug gives me a segfault if the bridge is over land...
21:35:59  <MeusH> <@peter1138> MeusH: seems to be mixed charsets :/   <== what charset is needed? Any specific kind of Unicode?
21:36:14  <Born_Acorn> LIIT, the new graphics won't come with it, but its the ability to display the new graphics. You get the files from websites yourself.
21:36:21  <MeusH> and what kind of problems do you experience?
21:36:23  <Born_Acorn> (with newstations)
21:36:31  <LIIT> ahhh, okis
21:39:50  <peter1138> MeusH: utf-8
21:40:22  <peter1138> (though any unicode format will do, i can convert to utf-8)
21:41:02  <Brianetta> peter1138: How close to UKRS new stations support is the nightly?
21:41:17  <peter1138> well, very far
21:41:20  <peter1138> as there are no ukrs newstations
21:41:55  <Brianetta> Oh
21:42:04  <Brianetta> So what's the jobby shown on Pikka's site?
21:42:14  <peter1138> mb's newstats
21:42:16  <Brianetta> Anyway - does it all work now?
21:42:29  <peter1138> mostly
21:42:31  <peter1138> enough to commit
21:46:30  <CIA-3> peter1138 * r4757 /trunk/ (6 files): - Newstations: add saveload support for custom station speclists
21:52:19  <peter1138> hmm
21:52:21  <peter1138> not far now
21:52:31  <peter1138> my savegame works with trunk...
21:53:15  <Eddi|zuHause> so... what exactly is missing yet?
21:53:18  <Eddi|zuHause> gui?
21:53:21  <peter1138> basically
21:55:52  <Brianetta> So, 90% of the work is done.
21:55:59  <Brianetta> The GUI represents the other 90%.
21:56:21  <peter1138> 180%?
21:56:22  <peter1138> hmm
21:56:41  <Eddi|zuHause> that is the famous 90-90 rule? :p
21:56:48  <Brianetta> It's not additative, it's temporal
21:56:50  <Brianetta> Eddi: Yes
21:57:35  <Brianetta> 90% of the planned work is done, when it later turns out only to have been 10% of the actual total
21:57:37  <MeusH> peter1138: can I force VIM to save in a desired format?
21:58:01  <Brianetta> The 90-90 rule illustrates how people underestimate when planning
21:58:09  <Brianetta> vim?
21:59:32  <Prof_Frink> peter1138! newstations! :D
21:59:53  <Brianetta> Now we just need newindustries, and our fun grows more (:
22:00:02  <peter1138> and newcargos
22:00:08  <Prof_Frink> no, we just need newgrf.
22:00:34  <Brianetta> Prof_Frink: These are aspects of newgrf
22:00:53  <Brianetta> peter1138: Yes, just that, too
22:00:58  <Prof_Frink> I mean, _full_ newgrf
22:01:00  <Brianetta> and just some other things
22:01:20  <Brianetta> Prof_Frink: That's not a "just" concept
22:01:27  <peter1138> newcargos and newindustries are being worked on
22:01:32  <peter1138> in the planning / understanding stage currently
22:04:49  <peter1138> i need a faster pc
22:05:47  <MeusH> peter1138: I think we'll talk about that languages later, then
22:06:27  <peter1138> not sure if vim'll do that. it tends to stick to what the locale is set to
22:07:03  <MeusH> peter1138: maybye a private message, but not attachement, can do the work, hoping tt-forums.net will convert it to a proper unicode?
22:07:11  <MeusH> I really don't know what's wrong
22:07:29  <MeusH> I'm able to open the file and read it without problems in notepad, metapad, vim and firefox
22:07:59  <Brianetta> peter1138: My nightly is not just a public service; I could run a stable release for that.  It's intended as a development resource, to enable testing in multiplayer.  If you have any requests for newgrfs to be tested, let me know and they'll go on my nightly.
22:08:07  <MeusH> however, there is a small problem with firefox...
22:08:08  <MeusH> hmm
22:08:16  <CIA-3> peter1138 * r4758 /trunk/ (4 files): - Newstations: add support for 'blocked' station tiles, which no train can pass.
22:08:55  <MeusH> firefox tends to display š instead of ¹
22:08:57  <peter1138> MeusH: firefox will let you pick the language to use to display it. see what happens if you tell it to use utf-8
22:09:05  <MeusH> ok
22:10:43  <CIA-3> peter1138 * r4759 /trunk/newgrf_station.h: - Newstations: increase the number of station classes from 16 to 32. 16 was an arbitrary limit, 32 is the limit for dropdown lists...
22:10:49  <MeusH> you
22:10:56  <MeusH> you're right peter1138, something is wrong
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22:11:19  <MeusH> any suggestions what is a plain yet good app to save the text properly?
22:11:59  <glx> MeusH: any editor that supports utf8 I guess
22:12:17  <peter1138> any editor that uses and can enforce utf-8
22:12:18  <peter1138> but
22:12:21  <peter1138> i don't know what
22:12:57  <KUDr> MeusH: VS2005
22:13:40  <DaleStan> MeusH: metapad can write UTF-16, in both B-E and L-E Notepad2 can write UTF-8.
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22:15:18  <MeusH> DaleStan: isn't it just a display method?
22:15:36  <MeusH> I choose "Unicode" or "Unicode BE" but it doesn't even promt me about saving changes when quitting
22:15:52  <MeusH> peter1138: could you please take a look at your priv messages at the forum?
22:15:58  <DaleStan> Save it, prompt or no prompt.
22:16:02  <Maedhros> MeusH: :set fileencoding=utf-8 in vim might work
22:16:17  <peter1138> hmm
22:16:22  <KUDr> MeusH: send me the file and tell me your current encoding
22:16:25  <DaleStan> And then, if you want to be really sure, open it with frhed or similar.
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22:19:32  <DaleStan> MeusH: I know metapad writes UTF-16, because I submitted a UTF-16 encoded newgrfw.cfg with one of my Patch bug reports, and Patchman got slightly confused.
22:20:18  <MeusH> thanks
22:20:23  <CIA-3> peter1138 * r4760 /trunk/ (newgrf.c newgrf.h): - Newstations: change the way custom stations are allocated when loading from GRF, as the current way was flawed (reallocing memory which is referenced elsewhere)
22:20:24  <MeusH> I'll see what peter1138 says
22:20:41  <Eddi|zuHause> utf-16 is not really the best choice for western european text files
22:20:42  <peter1138> yeah, no-one uses UTF-16 :P
22:21:17  <Eddi|zuHause> on average, you get files twice as big :p
22:21:21  <nooga> well... does ottd npf use A* ?
22:21:28  <Eddi|zuHause> yes
22:21:29  <peter1138> yes it does
22:21:49  <Eddi|zuHause> as do NTP and YAPF as well (IIRC)
22:21:52  <peter1138> Born_Acorn: 15KB
22:21:56  <Eddi|zuHause> but each one does it differently
22:23:17  <Born_Acorn> yay!
22:23:49  <nooga> that must be hella complex to make A* to respect signals and all that thingys
22:24:27  <peter1138> could just be a cost?
22:24:47  <MeusH> peter1138: does the file look good, now?
22:24:52  <peter1138> i don't know
22:25:02  <peter1138> i can look in a moment
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22:26:49  <MeusH> allright
22:26:59  <MeusH> it's getting late, I'm off
22:27:03  <MeusH> thanks for your support
22:27:04  <MeusH> cya
22:27:23  *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"]
22:30:38  <CIA-3> peter1138 * r4761 /trunk/ (newgrf_station.h station_cmd.c): - Newstations: support platform information in variable 10 (callback parameter 1) when building a station
22:32:57  <CIA-3> peter1138 * r4762 /trunk/station_cmd.c: - Newstations: make child sprites transparent.
22:33:05  <peter1138> Born_Acorn: 10KB
22:34:34  <Eddi|zuHause> what are child sprites?
22:34:47  <peter1138> sprites that use the same bounding box
22:39:05  <DaleStan> peter1138: I'm not aware of any situation where those are supposed to be transparent for that reason. Transparency is controlled by high word of the sprite number, not whether or not it shares a bounding box.
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22:40:50  <peter1138> i know
22:46:49  <Bjarni> peter1138: what is the point in having "blocked" station tiles?
22:47:02  <Eddi|zuHause> eye candy
22:47:04  <peter1138> Bjarni: http://195.112.37.102/ottd/ns7.png
22:47:07  <Eddi|zuHause> large station buildings
22:47:31  <Eddi|zuHause> extension of catchment radius ;)
22:47:59  <Bjarni> so basically it's a nicer looking sprite for extension of catchment area
22:48:03  <Bjarni> nice
22:48:25  <Eddi|zuHause> on that matter... can station buildings get higher catchment area than plain platform tiles?
22:48:32  <peter1138> DaleStan: ah, i see the problem
22:48:38  <peter1138> bit 14 o_O
22:48:50  <Eddi|zuHause> so you can build large terminal stations for big cities?
22:48:59  <peter1138> either that's different for newstations, or we've moved it to bit 31
22:49:09  <Eddi|zuHause> and simple platforms for small villages?
22:49:18  <XeryusTC> peter1138: looks nice :)
22:49:50  <nooga> hm?
22:49:54  <nooga> how can that be?
22:49:58  <Bjarni> XeryusTC: I hate your avatar on the forum
22:50:25  <Eddi|zuHause> comments? thoughts?
22:51:11  <peter1138> or maybe not. hmm.
22:51:12  <Bjarni> XeryusTC: could you please find another one. I mean, it's no fun to watch since it makes me think of a few close encounters in real life :(
22:51:42  <XeryusTC> Bjarni: ok
22:51:47  <Eddi|zuHause> something like platform=3, small station building = 4 (current), larger station buildings = 5 or 6?
22:52:05  <Eddi|zuHause> that way, station buildings get a gameplay value?
22:52:24  <DaleStan> Eddi|zuHause: More likely, you get whatever you choose to build.
22:53:14  <Eddi|zuHause> that statement did not make any sense to me...
22:54:32  <DaleStan> If you choose to build Grand Central Station in a little podunk town, then Grand Central Station gets built in a little podunk down. If you choose to build an Amshack, then an Amshack gets built. And so on.
22:55:16  <Eddi|zuHause> yes, i understand that... but that has nothing to do with what catchment area those things get...
22:55:26  <CIA-3> peter1138 * r4763 /trunk/ (newgrf.c station_cmd.c): - Newstations: revert r4762, instead map bit the palette modifier from bit 14 to bit 31 on GRF load.
22:55:41  <peter1138> hmm
22:56:20  <DaleStan> Careful with that too; bit 31 is used in the GRF to indicate TTD sprite versus new sprite.
22:56:33  <peter1138> DaleStan: it does this mapping after that
22:56:40  <DaleStan> OK.
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22:58:27  <peter1138> hmm
22:58:29  <peter1138> actually it doesn't
22:58:32  <peter1138> hohum
22:58:41  <peter1138> groundsprites are different
22:59:15  <peter1138> or something
22:59:16  <peter1138> hmm
23:01:32  <peter1138> awkward. hmm.
23:02:23  <peter1138> we definitely use bit 31 as the palette modifier
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23:02:58  <peter1138> or ...
23:03:01  <DaleStan> Yeah. ground sprites set bit 31 to mean "Use new sprite"; building sprites set bit 31 to mean "use TTD sprite".
23:03:04  <peter1138> we don't
23:03:16  <peter1138> *sigh*
23:03:25  <peter1138> both those two commits are wrong, it looks like :P
23:05:33  <DaleStan> Much confusion resulted from that inconsistency when programming NFORenum.
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23:21:01  <Born_Acorn> 10kb woo!
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23:23:55  <peter1138> DaleStan: ok, i'm not clear on this, for ground sprites
23:24:10  <peter1138> how does it know which action 1 to use for custom ground sprites?
23:26:40  <DaleStan> Same as for building sprites. (That is, same action 3. It may be a different action 1 if bit 0 of prop 13 is set.)
23:28:49  <peter1138> hmm
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23:52:47  <Born_Acorn> peter1138! Newstations!
23:53:00  <peter1138> it's coming
23:53:04  <peter1138> my missus will kill me
23:53:19  <Born_Acorn> Kill her first!
23:53:38  <Born_Acorn> In war, he who strikes first skins the hair of the gopher!
23:54:09  *** Ihmemies [i=ihmemies@a81-197-122-27.elisa-laajakaista.fi] has quit ["Signed off"]
23:54:23  <Born_Acorn> There is less than 20 ways to defrost a kitten!
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