Config
Log for #openttd on 17th July 2006:
Times are UTC Toggle Colours
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00:12:08  <elho> uhm, 11?!
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00:13:43  <Sacro> elho: apparently yeah, thouhg it could be a type
00:13:46  <Sacro> *typo
00:13:57  <Sacro> ah well, bedtime
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00:16:45  <elho> would be nice for wardriving for sure ;)
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00:34:03  <elho> hmm, did anyone already extend the the advanced mainline depot so that the train coming from the depot does not wait right at the junction, but in a distance to it so that it can accelerate and join the mainline at full speed and the pre-signals besides the mainline placed so, that it gets the timing right to fit in a large enough gap (as opposed to the huge gap it would need when accelerating on the mainline)?
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01:12:45  <Eddi|zuHause> *mental note* full / partition == bad idea
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01:23:00  <elho> excellent, it works!
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02:50:41  <archi> hey I've got a problem. I downloaded the latest mini integrated nightly, but I can't build airplanes
02:51:01  <archi> some are displayed with red lines through them, some not, but none have the buy button available
02:51:13  <archi> Any idea what is wrong?
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03:49:17  <BFM> Hey peoples.
03:50:19  <spoon> what you say
03:50:59  <archi> hey I've got a problem. I downloaded the latest mini integrated nightly, but I can't build airplanes
03:51:01  <archi> some are displayed with red lines through them, some not, but none have the buy button available
03:51:05  <archi> Any idea what is wrong?
03:53:14  <BFM> NAh, I haven't tried the latest nightly.
03:54:08  <BFM> Anyone have any idea of when the new Graphics (12.5^2) kit will be available?
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04:06:14  <roboman> not soon
04:07:40  <BFM> Not soon eh? Maybe a year-ish?
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06:17:23  <mattfury> got my psp, but no firewire cable :/
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07:13:46  <par_26_32_mad^^> hola
07:14:01  <par_26_32_mad^^> hi
07:14:52  <par_26_32_mad^^> since I can do for habrir new server and that appears in the list?
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07:17:16  <par_26_32_mad^^> hi
07:20:32  * par_26_32_mad^^ se va a cambiar el nick
07:20:32  *** par_26_32_mad^^ is now known as rameses1
07:27:24  <ems> <rameses1> since I can do for habrir new server and that appears in the list?
07:27:25  <ems> <rameses1> since I can do for open new server and that appears in the list?
07:27:25  <ems> <rameses1> and it desires to you to throw a game?
07:27:58  <CIA-3> peter1138 * r5510 /branches/utf8/ (44 files in 5 dirs): [utf8] - Sync with r5452:r5509 from trunk
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07:34:19  <[Shaman]> would have been usefull if he spoke good enough english to understand him
07:34:30  <rameses1> hi
07:36:09  <rameses1> if it speaks of my I say to you that I am using the translator of google
07:36:57  <[Shaman]> that explains.
07:37:50  <ems> LOL
07:38:35  <rameses1> ???
07:39:05  <guru3> he wants to know, i think
07:39:07  <ems> rameses1: was the last line by Google too
07:39:14  <guru3> how to start a server
07:39:21  <guru3> and have it be in the list
07:39:23  <guru3> i think
07:39:33  <[Shaman]> hm
07:39:35  <guru3> either that or not be in the last
07:39:39  <[Shaman]> rtfm is what i'd say then ^^
07:40:04  <ems> Any Spaniards here?
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07:41:45  <rameses1> yes
07:42:11  <rameses1> i
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07:43:52  <ems> Any other Spaniards here?
07:44:19  <rameses1> it desires to you to play a game?
07:55:59  <ems> poor fellow
07:57:29  <rameses1> if, nobody wants to play
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08:00:13  <guru3> what's the default port again?
08:00:20  <guru3> 3978?
08:19:33  <narthollis> 3979
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08:23:27  <ems> poor fellow
08:23:34  <ems> he left before anyone help him
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08:58:41  <roboman> i just reported a newstations bug http://bugs.openttd.org/task/247
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09:21:26  <roboman> hello
09:22:59  <roboman> are any devs available
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09:24:35  <roboman> hello
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09:27:47  <Sacro_> hey
09:27:51  <Sacro_> :O
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09:29:13  <Sacro> there...
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11:16:36  <rameses1> hi
11:17:58  <rameses1> Any Spaniards here?
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11:20:48  <ln-> dunno. i can say a sentence in spanish if that helps.
11:20:58  <ln-> chaleco salvavidas debajo de su asiento.
11:22:14  <Zavior> hola, more tequila
11:22:34  <rameses1> jejejej
11:24:57  <rameses1> I challenge to you to try to win to me
11:26:28  <Zavior> in the game of tictactoe?
11:26:47  <Sacro> Strange...the only way to win is to not play
11:29:35  <rameses1> I also have seen WarGames
11:31:23  <rameses1> http://www.openttd.org/server_detail.php?id=6410
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11:35:40  <rameses1> hi
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12:27:07  <Nubian> where's the problem?
12:27:08  <Nubian> http://nubian.sk/ottdbug.png
12:27:29  <Nubian> fruit -> fpp -> no food?
12:27:55  <Maedhros> you've found the showstopper bug in -RC1 ;)
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12:31:25  <rameses1> Any Spaniards here?
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13:51:37  <rameses1> Any Spaniards here?
13:52:33  <ems> no
13:52:35  <ems> :(
13:56:55  <Sacro> surely there must be...
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14:02:55  <ems> MiHaMiX: hello!
14:03:05  <ems> MiHaMiX: can you help rameses1
14:04:32  <rameses1> no longer I need aid
14:05:13  <ems> okay
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14:13:51  <MiHaMiX> ems: what could I help him? :)
14:14:14  <ems> LOL
14:14:20  <ems> MiHaMiX needs help!
14:14:24  <MiHaMiX> :P
14:14:40  <ems> MiHaMiX: are you going to port openttd to Plan 9?
14:14:40  <hylje> hlep
14:14:53  <ems> hylje: the cliff is that way
14:15:07  <MiHaMiX> ems: no, i'm going to port it to whirlpool washing machine
14:15:14  <hylje> :o
14:15:27  <ems> MiHaMiX: then you need to port it to Plan 9 first
14:15:46  <ems> MiHaMiX: how do you expect to talk to the whirlpool sanely without Plan 9
14:15:56  <MiHaMiX> ems: i'm not porting OpenTTD to anywhere :) I'm working on the translator engine :)
14:16:10  <MiHaMiX> ems: why do you need a port on Plan 9? :D
14:16:20  <MiHaMiX> ems: ahh, I remember :)
14:16:24  <ems> MiHaMiX: lol
14:16:59  <MiHaMiX> ems: so, have you managed to gt OpenTTD to work under plan9? :)
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14:18:35  <ems> MiHaMiX: ask 20h
14:18:43  <ems> MiHaMiX: I haven't tried
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14:42:12  <Belugas> warning om namegen.c is removed.  Now, testing proper behaviour
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14:49:06  * Born_Acorn is still using Plan B
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14:49:16  <Born_Acorn> Make money and flee to Mexico.
14:50:17  <ems> Born_Acorn: or Lebanon
14:50:29  <ems> Born_Acorn: lol
14:50:35  <Sacro> whose a Lebanon?
14:50:40  <ems> Born_Acorn: you like Plan B?
14:50:59  <ems> Born_Acorn: I haven't tried omeron(?) yet
14:53:19  <Born_Acorn> I'm thinking of changing to Plan C, which is to move to Cuba and become a rich Dictator.
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15:05:30  <Eddi|zuHause2> that should be Plan C combined with Plan D
15:05:49  <hapo> yep
15:05:57  <Eddi|zuHause2> and that was already my plan, so bad luck for you ;)
15:07:41  <ems> Eddi|zuHause2: the cliff is that way
15:07:52  <hylje> no, that way
15:08:51  <Eddi|zuHause2> i don't see how that information helps me right now ;=
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15:10:41  <ems> Eddi|zuHause2: the cliff is called Arazel
15:11:10  <Eddi|zuHause2> errr.... i don't get that one...
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15:16:50  <ems> Eddi|zuHause2: the ancient Jews had good humor
15:20:23  <Eddi|zuHause2> too bad that i am not an ancient jew...
15:21:45  <ems> Eddi|zuHause2: what you are a modern one?
15:27:48  <Born_Acorn> Plan C1 includes using the armed forces of Cuba to invade the world.
15:28:03  * Sacro sets the Swiss Navy on Born_Acorn
15:28:42  * Born_Acorn petitions them away
15:45:56  <eQualizer> There seems to be a bug in 0.4.7. One of my helicopters got stuck over competitor's airfield's airspace.
15:46:00  <eQualizer> It can't get out of there.
15:47:28  <ems> heh
15:49:07  <elho> the real problem is, that it can't drop bombs ;)
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16:04:22  <ems> "Also, another sign pointing to Israel's economic success is that Israeli scientists managed to harness the power of moving snails carrying CDs as a new source of telecommunications, estimated 20 times faster than DSL. The most compelling argument, however, is that Israel posseses a cleaning material called "Economica"."
16:04:32  <ems> lol
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16:06:14  <Sacro> heh, just on softwarepatch, it has visiters per OS, and amazingly OS/2 is lower than Win 3.X
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16:42:28  <Wolf01> hi all
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16:50:28  <Wolf01> ottd 0.4.8-RC1 bug release? XD
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18:52:23  <CIA-3> miham * r5511 /trunk/lang/ (american.txt slovak.txt unfinished/bulgarian.txt):
18:52:23  <CIA-3> WebTranslator2 update to 2006-07-17 20:52:03
18:52:23  <CIA-3> american - 1 fixed by WhiteRabbit (1)
18:52:23  <CIA-3> bulgarian - 37 fixed by groupsky (37)
18:52:23  <CIA-3> slovak - 39 changed by lengyel (39)
19:16:17  <elho> hmm, i'd need a fifo with parallel tracks :o
19:16:49  <Born_Acorn> For some reason, starting OTTD makes the "System Idle Process" image in Windows use 100% CPU, causing OTTD to be unplayable.
19:17:40  <Triffid_Hunter> sounds like your windows is broke.. system idle shouldn't run at all if anything else wants cpu time
19:17:43  <glx> Born_Acorn: drive access are in this category
19:18:34  <Born_Acorn> hmm
19:19:38  <Born_Acorn> Strangely, it only goes to 100% when I move the mouse around.
19:19:59  <Born_Acorn> Its running in the background now, with normal CPU usage levels.
19:22:11  <elho> moving mouse == 100% cpu - seems nothing changed in windows the last 10 years ;)
19:23:01  <Triffid_Hunter> lol elho.. so true though
19:24:42  <MiHaMiX> :DDDDDDDDD
19:25:54  <hylje> :D
19:26:08  <hylje> so much for an "advanced mouse algorithm"
19:27:24  <elho> it calculates the validity of your license before actually allowing the mouse move :P
19:27:58  <Frostregen> lol
19:34:10  <elho> hmm
19:34:15  * elho wants multi-tile (like stations) depots with sane entry/exit speeds :/
19:35:19  <hylje> full-speed roro depot
19:35:22  <hylje> win?
19:37:35  <elho> well, not full-speed, but if its long enough for tha train, the train should move in as fast as it does into a station. if the train is longer it could go in slower.
19:40:32  *** Mucht|zZz is now known as Mucht
19:41:01  <hylje> or overall realistic depots
19:41:10  <hylje> and real scheludes
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19:43:23  <Wolf01> why not use special stations as depots? you could see the waggons added at the train in real time and the max length of the train is the depot length
19:43:49  <hylje> :D
19:44:47  <Wolf01> so if you want mommoth trains of 250 carriages you have to make a 125 tiles long station XD
19:44:55  <elho> yeah, max length would be fine for me too. i just modeled the length thing after the stations which allow longer trains too
19:47:10  *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"]
19:48:00  <elho> schedules reminds me of another idea, a "go to depot here if necessary" order that one could place between an unload and load station in the orders to ensure trains go to the depot empty or at an otherwise suitable point
19:48:38  <hylje> or go to the right depot
19:48:49  <hylje> and not to a random depot at some dead end
19:49:00  <elho> that and a "all vehicles affected by currently active replacements go to depot" button
19:49:17  <hylje> "go to depot once"
19:49:47  <Frostregen> hmm, mandatory servicing does the job for me
19:50:32  <hylje> yeah
19:50:34  <hylje> it does
19:50:35  <elho> nah, i don't want servicing ever, but efficient vehicle replacements
19:50:38  <Wolf01> for me too, but i hate when a train take a lot of time to exit from the depot and there is another train that wait to go to the depot
19:50:38  <hylje> but its kludgy
19:51:14  <hylje> Wolf01: i think some patch has functionality that each depot got a pre-signal
19:51:24  <Frostregen> this is standard
19:51:32  <hylje> is it?
19:51:50  <Frostregen> at least within the nightlys
19:51:52  <elho> servicing is fine for planes which take little extra time for the depot, but as slow as trains are with it...
19:51:53  <Frostregen> 0.4.8 idk
19:52:44  <Frostregen> the depot speeds are a problem only with extreme high producing facilities
19:52:50  <Frostregen> like 1000+ tons per month
19:53:02  <elho> huh?
19:53:05  <Wolf01> no, not that, i mean that a train of 16 carriages take time to exit from the depot and so other trains have to wait and block the mainline if there are many trains that wanted to go at the depot at the same time
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19:53:43  <hylje> Frostregen: for rly high production you should have several isolated entries to it
19:53:49  <elho> Frostregen: it depends on the number of trains or actually more on the density of ttrains in your network
19:53:49  <hylje> Frostregen: and depots for each
19:54:21  <elho> Frostregen: or are you still speaking about mandatory service?
19:54:25  <Frostregen> @hylje: as long as the production is lower than 1000, it is not necessary
19:54:57  <Frostregen> i'm thinking of a mandatory depot, just before a loading station
19:55:23  <elho> yeah, ok. then you have plenty :)
19:55:39  <Frostregen> yup
19:55:59  <Frostregen> just those few cases with 1000+ productivity need some tweaking then
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19:56:08  <elho> i'm more thinking of 4 depots in the whole network and then sending all vehicles to them when a new engine becomes available ;)
19:56:08  <hylje> just high-volume stations
19:56:18  <Frostregen> ah, ok
19:56:30  <hylje> ala coop
19:56:38  <hylje> although the coop people are fucking nuts
19:57:12  <Frostregen> hmm, this would definitely screw a network
19:58:37  <elho> hmm, too bad a train chooses the depot to go to when you give the order and not continuously pick the best one. one could simply place 8 depots besides each other with a pre-signal block before them :/
19:59:21  <Frostregen> maybe use a waypoint
19:59:30  <Frostregen> with mandatory servicing afterwards
19:59:31  <Triffid_Hunter> elho: it would be easier for multiple adjacent depots to be considered one depot, same way as the stations do
20:01:08  *** BJH [n=chatzill@e176106179.adsl.alicedsl.de] has joined #openttd
20:01:13  <elho> true
20:05:04  <elho> Frostregen: i had to manually divide trains among depots then and when by coincidence 4 trains that go to the same depot are tailing each other, they'll jam.
20:05:31  <Frostregen> there are possibilities to prevent that
20:06:15  <Frostregen> exit signals before the actual depots
20:06:36  <Frostregen> it does not work 100% but its ok
20:07:43  <elho> that won't make the first move in faster and so the others have to wait (instead of moving into another depot next to it in parallel)
20:08:24  *** kinnaz [i=kinnaz@hardcore.life.ee] has joined #openttd
20:08:32  <kinnaz> can i reset company somehow ?
20:08:37  <kinnaz> we had bad player who blocked everybody
20:08:44  <kinnaz> and i would like to remove all his stuff
20:08:51  <Frostregen> you would have to make the track between depot and exit signal long enough to hold the whole train
20:08:55  *** archi [i=bob@user-11fatk2.dsl.mindspring.com] has quit [Read error: 110 (Connection timed out)]
20:09:07  <glx> kinnaz: there's a console command for that
20:09:18  <kinnaz> how i can open console ?
20:09:18  <Frostregen> reset_company x
20:09:29  <kinnaz> where you type messages dosen't seem to work
20:09:32  <glx> the ² key
20:09:43  <kinnaz> aajh
20:09:44  <kinnaz> okey
20:09:44  <kinnaz> :P
20:09:52  <kinnaz> tn
20:09:53  *** KritiK [i=Maxim@ppp85-141-200-115.pppoe.mtu-net.ru] has joined #openttd
20:09:54  <kinnaz> tn
20:09:55  <kinnaz> tn
20:09:57  <kinnaz> tnx
20:11:12  <Zavior> I hate this
20:11:25  <Zavior> I build some passengertrains to grow a city
20:11:31  <Zavior> Then someone just builds airport there
20:11:35  <Zavior> Taking all passengers :c
20:12:16  <Wolf01> 'night all
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20:12:34  <Frostregen> http://saddam.ath.cx/layout.png
20:12:41  <Frostregen> theese are my default stations
20:14:02  *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"]
20:14:41  * elho looks
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20:19:21  <kbrooks> Open!
20:19:23  <kbrooks> TTD!
20:19:29  <kbrooks> OpenTTD!
20:26:02  <kbrooks> openinggggggggggggggg TDD up to YOU!
20:27:24  <CIA-3> belugas * r5512 /trunk/namegen.c:
20:27:24  <CIA-3> Fix : Remove a warning on MakeItalianTownName.
20:27:24  <CIA-3> While at it, adjust the different parts of the generator.
20:27:24  <CIA-3> Now, masculin is not linked to generic suffix,
20:27:24  <CIA-3> and feminin is not linked to river-name suffix
20:28:33  <peter1138> +e
20:29:02  <elho> Frostregen: i don't quite see the point. wouldn't the second depot be useless with mandatory servicing and wouldn't one just build a presignal block like -<=>- with a mandatory depot on each of the 2 tracks of the = ?
20:31:42  <Zavior> Autoreplace cant upgrade monorail to maglev? :/
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20:32:29  *** Belugas is now known as CIA_3
20:32:33  <CIA_3> +e
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20:32:43  *** CIA_3 is now known as Belugas
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20:54:44  <Belugas_Gone> bye all
20:55:33  <eQualizer> How the new AI (alpha) differs from the old one?
20:56:12  <eQualizer> Is it more genuine or something?
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21:01:50  <glx> eQualizer: it works only for roads, but it builds straight roads instead of multi-loops
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21:17:18  <Born_Acorn> hmm. how can I force the game mouse to go away and to use my system mouse pointer?
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21:21:06  <Brianetta> Autopilot engaged
21:21:06  <Brianetta> Starting new game named 'Brianetta's nightly - ppcis.org/nightly'
21:21:06  <Brianetta> Landscape is normal
21:21:06  <Brianetta> Map is 1024 tiles north to south by 256 tiles east to west
21:21:06  <Brianetta> Starting year is 1922
21:21:09  <Brianetta> (:
21:21:18  * Brianetta hugs what's done of his autopilot
21:21:29  <Brianetta> About half the lines of code written, I'd guess
21:22:23  <Brianetta> Shame there's no way to tell the version of openttd if it's in dedicated mode.
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21:36:36  <archi> I've got a problem where I can't build planes with the mini integrated nightly
21:37:22  *** archi is now known as archii
21:37:57  <Frostregen> @elho: the second depot is an overflow buffer
21:39:15  <Frostregen> (this is no example of a full-speed mandatory servicing)
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21:50:36  <Frostregen> http://saddam.ath.cx/fastmandatory.png
21:51:04  <Eddi|zuHause3> Brianetta: why 1922 and not 1920?
21:51:35  *** aequitas_ [n=aequitas@f49248.upc-f.chello.nl] has quit []
21:51:49  <Brianetta> Eddi: Starting at 1920 runs the risk that no vehicles are available, because of the random +/- 2 years for introduction.
21:52:03  <Brianetta> Introduction dates can't be < 1920
21:52:12  <Brianetta> so you end up with no stuff for two years
21:52:29  <Brianetta> Not a problem on a normal server, but mine pauses if nobody's on
21:53:21  <Eddi|zuHause3> random introduction is disabled if the introduction date is 0
21:53:31  <Eddi|zuHause3> (=1920)
21:53:51  <Eddi|zuHause3> but yes, i remember such problems in the past ;)
21:54:23  <elho> Frostregen: ah, yeah that's how i expected it. :)
21:55:20  <Frostregen> ok ;)
21:56:30  <Zavior> Brianetta, you reset your server?
21:56:40  <Brianetta> Yes
21:56:52  <Brianetta> It was past 2050 when I updated it
21:56:57  <Brianetta> The save is on the web site
21:56:58  <Zavior> Finally :P
21:57:17  <Brianetta> Well, IF people play it, time goes forward
21:58:05  <Zavior> Hopefully this game wont end as dead as that :P
22:00:33  <Zavior> Urgh, now I gotta search the password again :D
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22:09:39  <elho> Frostregen: http://stranger.elho.net/depot-building.png that's the depot i'm currently bulding (ignore the unconnected one at the upper left, that's just the old one). the acceleration part is done, i'm still working on the waiting tracks :)
22:11:48  <Frostregen> it is for usage with "go to depot order" i guess?
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22:12:14  <[Shaman]> ehm, those signals look funky
22:12:21  <Frostregen> or is there another reason why there is only 1 depot?
22:12:37  <[Shaman]> and from what i can make out of it, the wrong way around O_O
22:12:59  <Frostregen> thats just priority
22:13:07  <[Shaman]> the middle line, is a dual line, the top one the signals are pointing the other way
22:13:09  <[Shaman]> than the flow
22:13:43  <elho> Frostregen: yes, only for orders, i don't do servicing
22:13:57  <Frostregen> ok
22:14:28  <[Shaman]> bottom line is from left to right, top line is from right to left, middle line got both
22:14:43  <[Shaman]> but only an entrance from a right to left line
22:15:25  <elho> [Shaman]: see http://wiki.openttd.org/index.php/Advanced_Main_Line_Depot  it's basically that, but modified to allow trains to accelerate right into the gap
22:15:28  <Eddi|zuHause3> elho: could it be there is one signal missing in the priority thing?
22:17:01  <Frostregen> the last exit should be 2 sided
22:17:04  <Eddi|zuHause3> the long section is one signal block spanning both lines
22:17:13  <Eddi|zuHause3> that cannot be a good idea
22:17:16  <Frostregen> erm the priority entrance
22:17:38  <[Shaman]> Frostregen sees my light!
22:17:45  <[Shaman]> or, rather, lack of light
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22:18:24  <[Shaman]> you only use 1-sided signals, whereas the system's based on having a few 2-sided signals that block up the entire load
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22:18:52  <elho> 2 sided are only for choice, no?
22:19:02  <[Shaman]> http://wiki.openttd.org/index.php/Image:Advdepot2.png << As under train B and under Train A
22:19:14  <Frostregen> no, with any new pathfinder this is obsolete
22:19:14  <[Shaman]> the dual-side is what causes the red light at the other side
22:19:29  <[Shaman]> Frostregen: It is?
22:19:32  <elho> i'm on old pathfinding though
22:19:33  <[Shaman]> hm, never noticed that :o
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22:19:48  <Frostregen> yup
22:20:00  <[Shaman]> not that i ever use those 'advanced' things anyways :p
22:20:17  <Frostregen> i can't play with the original pathfinder anymore
22:20:20  <elho> so, how would it not work/what would not work in your opinion?
22:20:23  <Frostregen> way to stupid ;)
22:20:31  <[Shaman]> elho: check the image i linked
22:20:44  <[Shaman]> and use the 2-way signals at the same places where it's used there
22:20:46  <Frostregen> the exit signal at the priority entrance
22:20:50  <Frostregen> should be 2 sided
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22:21:04  <Frostregen> the first combo signal doesn't see this exit signal otherwise
22:21:20  <elho> i first built one like in the wiki and then modified it to allow for acceleration and removed the signals that didn't make a difference in testing and it works as far as can see :)
22:21:49  <Frostregen> sure, because a combo is an exit too
22:22:20  <elho> [Shaman]: why? only because they are in the image in the wiki is no reason if it does not make a difference. if it makes a difference, please tell me which in what situation :)
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22:22:34  <[Shaman]> eh
22:22:39  <[Shaman]> the fact they are two-sided links them ;)
22:22:44  <[Shaman]> with old pf at least
22:23:02  <[Shaman]> the fact that train A has red light for train B
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22:23:24  <Frostregen> maybe an image is better here
22:23:26  <[Shaman]> if those 2-way signals weren't there Train A could go through
22:23:32  <[Shaman]> thus blocking train B
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22:24:15  <[Shaman]> I'd rather go with a plain old O between 2 stations, making those depot used to give me a lot of headaches when they fail to work.. since it takes 1 little signal to mess up an entire track :p
22:24:27  <elho> hmm. i am on old pf, and when a train on the mainline passes past the exit signal, the whole coupling line goes red up and including the entry signal on the depot line. that's what it's supposed to do and that works. i can't help it ;)
22:25:01  <[Shaman]> hm, strange
22:25:18  <[Shaman]> it works, even though it shouldn't work :o
22:25:23  <Frostregen> elho: it could go red when a train passes the signal before the exit
22:25:24  <[Shaman]> ah well, it works ^^
22:25:32  <Frostregen> if the exit was 2 sided
22:26:13  <Frostregen> would save some track ;)
22:26:18  <elho> Frostregen: ah, so i could save one segment of tha coupling line then :)
22:26:25  <Frostregen> exactly
22:27:15  <elho> well, if that's everything that "does not work" the way i built it, i'm not too disappointed :)
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22:27:56  <Frostregen> hehe :)
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22:28:33  <Frostregen> show it to me when the entrance is finished
22:28:37  <Frostregen> interesting work
22:29:08  <hylje> yes
22:29:59  <elho> hehe, yeah, i wish i could set up a fifo with parallel tracks, to be able to buffer some more trains at the entrance without making it even longer ;)
22:30:20  <Frostregen> maybe use an overflow depot
22:30:31  <Frostregen> it is quite fifo
22:30:39  <hylje> :o
22:30:41  <hylje> screenshots
22:30:45  <Frostregen> quite!
22:30:48  <Frostregen> =)
22:31:03  <elho> hmm, would work, but i'd rather like to build it with real tracks and see the trains rack up ;)
22:31:24  <Frostregen> yeah, i like it more this way too
22:31:46  <elho> [Shaman]: old O huh... back with real TT (non-D) i even just did point to point...
22:32:27  <elho> [Shaman]: but the whole fun lies in building the most complex track layouts :)
22:32:52  <Frostregen> most efficient for me ;)
22:34:21  <elho> and when that depot is done, the real work begins. because every station then needs to get such a accelerator exit ;P
22:34:45  <Frostregen> hmm crazy
22:34:59  <Frostregen> maybe just make sideline -> mainline this way
22:35:38  <[Shaman]> complex? nah
22:35:49  <[Shaman]> in the time you make 1 track you can also make 3 simple tracks
22:35:56  <elho> will have to do for "close" stations - i should've made the map more sparse enough, its 2048x2048 after all
22:36:03  <[Shaman]> 3 simple tracks make 2.5x the amount of money 1 complex one does
22:36:11  <[Shaman]> so in term earn more money at the beginning
22:36:34  <[Shaman]> later on when money is flowing I tend work on more challenging tracks
22:36:42  <elho> [Shaman]: so what do you do once you've got the whole map covered quickly besides being bored?
22:36:57  <elho> well, money is flowing for me ;)
22:37:39  <hylje> :>
22:37:56  <[Shaman]> eh
22:37:58  <[Shaman]> make more tracks
22:38:00  <[Shaman]> there's no such thing
22:38:06  <[Shaman]> as filling a 2048x2048 map
22:38:26  <[Shaman]> I've tried with 8 compeditors untill 2050.. not even 50% was covered :p
22:38:45  <elho> yes, it's quite huge i realised. but before i only played default size and that's pretty tiny
22:39:43  <elho> i've got the corners are covered - that's where my supersonic planes travel between ;)
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22:46:20  <elho> [Shaman]: but you've got one point, i'm not even getting around to set up trains to transport all the secondary goods i'm causing to be produced, because i'm busy building tracks ;P
22:46:49  <hylje> thats where coop comes in
22:47:10  <hylje> someone builds 1st->2ndary industries
22:47:19  <hylje> and you build 2nd->3rd
22:48:05  <elho> nah, them 2048x2048 squares are all mine!
22:48:09  <elho> :)
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22:49:59  <[Shaman]> true that
22:50:09  <[Shaman]> I'd like to see coop with daylength patch
22:50:13  <[Shaman]> to 10 or summat
22:50:17  <[Shaman]> so it takes an hour for a year :P
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23:00:53  <elho> Frostregen: ah, and when not saving the track, i could make the exit signal a normal one and the last combo one on the coupling line the exit one.
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23:01:31  <Frostregen> yes
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23:07:42  <elho> i think i like it that way. the extra track buys the clarity of only having the normal unidirectional signals on the mainline :)
23:09:59  *** Mucht is now known as Mucht|zZz
23:14:59  <elho> bah, there's not enough room
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23:26:30  <Eddi|zuHause3> if you run out of room on a 2048x2048 map, you got a serious problem :)
23:27:31  <glx> build on pause and money cheat :)
23:27:57  <glx> should be enough to use all space of a 2048*2048 map
23:30:24  <Born_Acorn> Strange. after a restart OTTD works fine
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23:40:02  <BFM> Good morning ^_^
23:41:32  <BFM> *looks at spoon*
23:43:03  <spoon> hai2u
23:43:12  <BFM> OMG ZOMBIE
23:43:15  <spoon> :|
23:43:57  <BFM> Wood doesn't go to factories... Unless it's elvish wood... but there are no elvish forests in open TTD
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23:44:07  <spoon> :(
23:44:09  <spoon> shush you
23:44:11  <spoon> i made a mistake
23:45:11  <spoon> it actually worked out to be ok now
23:45:13  <elho> Eddi|zuHause3: well yes. the map is not sparse enough ;)  plus as i only make a turn every 4 tiles to avoid slowdowns, things need quite some space
23:45:22  <spoon> because I just made a longer line - so I have goods following on the same line
23:45:26  <spoon> so I have to put in sidings now
23:46:07  <BFM> Are you using the same system as my rail? One way lines?
23:46:15  <spoon> yup
23:47:15  <BFM> Keep in mind it's not the only method ;)
23:47:26  <spoon> no but it's my preferred method ^^
23:48:10  <elho> Eddi|zuHause3: and i want to do 2 waiting lines behind each other, like -<=>-<=>- but with that 4 tile constraint it gets large :)
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