Config
Log for #openttd on 24th September 2006:
Times are UTC Toggle Colours
00:00:15  <Sacro> whilst driving ><
00:00:49  <Eddi|zuHause> "whilst" sounds kinda ancient...
00:01:19  <Sacro> its used frequently
00:01:29  * lws1984 slaps Eddi|zuHause around whilst conversing with Sacro simultaneously
00:01:32  <lws1984> see? it's used!
00:01:36  <lws1984> right Sacro?
00:01:56  <Sacro> lws1984: likes t3h bumsex whilst talking on #tycoon
00:02:04  <Sacro> s/://
00:02:27  <Eddi|zuHause> that makes an interesting smilie :p
00:02:36  <Sacro> haha
00:02:39  <Sacro> it does actually
00:02:48  <lws1984> Sacro: WRONG!
00:03:01  *** Sacro was kicked from #openttd by Bjarni [don't try to make lws1984 gay, at least not in here]
00:03:04  <lws1984> Sacro likes t3h bumsex whilst conversing anywhere!
00:03:13  <lws1984> ah, thank you Bjarni
00:03:14  *** Sacro [~ben@adsl-83-100-235-222.karoo.KCOM.COM] has joined #openttd
00:03:21  <lws1984> and just for the record, I am NOT gay!
00:03:25  <Sacro> i dont make him gay, its his boyfriend that does that! :p
00:03:36  <Ben_123> well in the micael palin case, he just flagged down the train with about a mile of straight track in front, so the driver could see him
00:03:40  * Bjarni Sacro don't insult lws1984 either
00:03:43  <Ben_123> simple solution..
00:03:45  *** Sacro was kicked from #openttd by Bjarni [don't insult lws1984 either]
00:03:49  *** Sacro [~ben@adsl-83-100-235-222.karoo.KCOM.COM] has joined #openttd
00:03:50  <Sacro> im sorry lws1984
00:03:55  <lws1984> thank you
00:03:58  <Bjarni> hehe, typoed kick into me
00:04:06  <Bjarni> it will be interesting to do that the other way
00:04:08  <lws1984> and by the way, my girlfriend is deeply insulted
00:04:15  <Sacro> im sorry heather
00:04:22  <lws1984> Heather says thanks
00:04:29  <lws1984> all is forgiven
00:04:33  <Bjarni> no
00:04:36  * lws1984 buys #openttd a round
00:04:40  <Bjarni> oh
00:04:48  <Bjarni> but I don't drink
00:04:56  <Ben_123> sell your pint
00:04:57  <lws1984> I didn't say what kind of round it is!
00:05:01  <Bjarni> lws1984: you got a girlfriend named Heather?
00:05:06  <lws1984> could be a round of milk, water, soda, etc.
00:05:08  <lws1984> Bjarni: aye
00:05:08  <Born_Acorn> no, it's his alter ego.
00:05:13  <lws1984> :p
00:05:29  <Sacro> a round of golf even
00:05:31  * Born_Acorn has Jenifer as his alter ego.
00:05:42  <Born_Acorn> Isn't that right, Jen?
00:05:45  <Born_Acorn> Jen says yes.
00:05:48  <Bjarni> Born_Acorn: I thought it was Janet
00:06:00  <Born_Acorn> No, thats only on Weekends.
00:06:02  <Born_Acorn> Oh.. wait.
00:06:07  <Sacro> Born_Acorn: its sunday
00:06:25  <Born_Acorn> My Weekends take place on Wednesdays and Thursdays.
00:06:46  <Bjarni> your weekends are 9 days long???
00:07:14  <Born_Acorn> Yes.
00:07:14  *** Guest56 [Gono@N720P005.adsl.highway.telekom.at] has joined #openttd
00:07:20  <Born_Acorn> I have a lot of time off work.
00:07:20  <Bjarni> slacker
00:07:35  <Bjarni> anyway goodnight
00:07:42  <lws1984> gnight Bjarni
00:07:50  <Born_Acorn> http://upload.wikimedia.org/wikipedia/en/f/f0/Wilsoncastaway.jpg <-- Jennifer.
00:08:07  <Sacro> ouch
00:08:08  *** Bjarni [~Bjarni@0x53588af9.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]
00:08:23  * lws1984 picks up Jenifer and challenges Sacro to a match
00:08:40  <Born_Acorn> http://wiki.openttd.org/index.php/Water_Vehicles_%28New_Graphics%29
00:08:44  <Born_Acorn> Finally, a ship!
00:09:01  <Ben_123> nice
00:09:24  <Ben_123> strange, i modelled exactly that ship a bit ago, but its tiny (was for something else)
00:09:31  *** crazysim_ [~crazysim@70-40-221-231.lmdaca.adelphia.net] has joined #openttd
00:09:48  <crazysim_> is anyone else here having problems downloading from official sourceforge site?
00:10:17  <crazysim_> I'm at a LAN party now and I was trying to grab the OS X version for the fellow mac fag here but I'm having file not found errors on SF
00:10:28  <Sacro> hmm
00:10:41  <crazysim_> same for windows
00:10:42  <crazysim_> debs
00:10:44  <crazysim_> and src
00:10:47  *** Gonozal_VIII [Gono@N865P030.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
00:11:03  <crazysim_> I don't want to be pushy but I kinda need the os x version asap
00:11:06  <Sacro> crazysim_: http://switch.dl.sourceforge.net/sourceforge/openttd/openttd-0.4.8-osx.dmg
00:11:16  <Sacro> crazysim_: try changing mirrors
00:11:22  <crazysim_> okay good
00:11:32  <crazysim_> maybe something got messed up on my end
00:11:36  <Sacro> what version?
00:11:40  <crazysim_> temporary thing maybe
00:11:59  <Sacro> SF is unstable
00:13:28  *** crazysim [~crazysim@70-40-221-231.lmdaca.adelphia.net] has joined #openttd
00:14:30  <Nigel> SF is too slow
00:14:53  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
00:14:53  <Born_Acorn> !logs
00:15:03  <Sacro> Born_Acorn: cant u just scroll up?
00:15:31  <Born_Acorn> I accidentally quit.
00:15:34  *** Guest56 is now known as Gonozal_VIII
00:15:40  <Sacro> you never left...
00:16:15  <Born_Acorn> I am using a bouncer.
00:16:23  <Born_Acorn> Of course I didn't quit to you. :p
00:16:40  <Sacro> hmm
00:19:47  *** crazysim_ [~crazysim@70-40-221-231.lmdaca.adelphia.net] has quit [Ping timeout: 480 seconds]
00:22:46  <Born_Acorn> I don't get why jez made a big thing saying "it's boring and complex, dialogs and dialogs", and then went and made a Face patch which is "it's boring and complex, dialogs and dialogs"
00:26:55  <Sacro> who uses the face dialog
00:28:14  <Born_Acorn> Yeah. After seeing the screenshot of his/her patch, what he/she said seems all very hypcritical.
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00:28:39  <Sacro> he's back :p
00:30:53  <Ben_123> whats the difference with his patch, than boomingranny's patch?
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00:33:24  <Born_Acorn> I don't know, except for the fact Boomingranny's is older and bugtested more. :p
00:33:27  *** crazysim [~crazysim@70-40-221-231.lmdaca.adelphia.net] has quit [Ping timeout: 480 seconds]
00:33:46  <Ben_123> making faces for the 32bpp will be fun
00:34:14  *** crazysim [~crazysim@70-40-221-231.lmdaca.adelphia.net] has joined #openttd
00:34:48  <Born_Acorn> Just take some high res photos of all the developers. :p
00:35:44  <Ben_123> i was thinking exactly that, photoshop them so they blend well, and make the skin colour into sets of the same colours
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00:44:21  <Ben_123> hmm... The list of names on the right>> is there any way of telling how long people have been inactive?
00:44:31  <Sacro> !seen Ben_123
00:44:33  <lws1984>  !seen yadayada
00:44:33  <_42_> Sacro, if you can't see Ben_123 here right now, you probably need new glasses. ^_^
00:44:35  <_42_> lws1984, I don't remember seeing yadayada.
00:44:41  <lws1984> there you go!
00:44:47  <Sacro> hmm, no, _42_ doesnt do that
00:44:50  <Sacro> whereas patchbot does
00:45:03  <lws1984> _42_ smeels.
00:45:14  <Ben_123> !seen?
00:45:36  <Sacro> !seen dave
00:45:37  <_42_> Sacro, dave? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember dave.
00:45:40  <Sacro> !seen dave*
00:45:41  <_42_> Sacro, I'm sorry, but your search didn't return any results.
00:45:46  <Sacro> !seen *
00:45:47  <_42_> Sacro, Ouch, your search returned way too many matches. Please refine it.
00:45:53  <lws1984> !seen BSOD
00:45:53  <_42_> lws1984, I don't remember seeing BSOD.
00:45:58  <lws1984> come on, I saw one earlier!
00:46:04  <lws1984> !seen B*
00:46:05  <_42_> lws1984, I found 42 matches to your query. These are the 5 most recent ones: Bjarni, boivie, Ben_123, Brianetta, blackis. Bjarni (~Bjarni@0x53588af9.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd 37 minutes ago (24.09. 00:08) stating "Quit: Leaving" after spending 14 hours 37 minutes there.
00:47:01  <Born_Acorn> !seen Train
00:47:01  <_42_> Born_Acorn, I don't remember seeing Train.
00:47:03  <Born_Acorn> D:
00:47:03  <Ben_123> I don't understand a single word in the last 15 or so messages
00:47:17  <Born_Acorn> me need bed.
00:47:21  <Born_Acorn> me sleep.
00:48:09  <lws1984> gight Born_Acorn
00:48:18  <Sacro> night Born_Acorn
00:48:19  <Ben_123> seeya
00:48:26  <lws1984> Ben_123: don't worry, we don't either! :D
00:49:05  <Sacro> http://tt-forums.net/viewtopic.php?t=26058 f... me
00:49:09  <Ben_123> sooo...is it posible to find out if someone has been active recently?
00:49:59  <Sacro> anyone in particular?
00:50:09  <Ben_123> egladil
00:50:40  <Sacro> not seen him in a while
00:50:50  <Ben_123> how come his name is there?
00:51:12  <Sacro> he doesnt log off
00:52:25  <Ben_123> hmm...dang
00:52:30  <lws1984> egladil!
00:52:36  <lws1984> !seen egladil
00:52:37  <_42_> lws1984, please look a bit closer at the memberlist of this channel.
00:52:52  * lws1984 slaps _42_ around a lot with the combined mass of Deep Thought
00:52:56  <lws1984> TAKE THAT!
00:53:15  <Ben_123> whats seen mean?
00:53:43  <Sacro> Ben_123: past tense of to see
00:54:01  <lws1984> natrually
00:54:05  <Ben_123> yeah...!...but whats ''!seen" mean?
00:54:24  <Sacro> it asks the bot if it remembers someone
00:54:28  <Sacro> seen Bjarni
00:54:32  <Sacro> !seen Bjarni
00:54:33  <_42_> Sacro, Bjarni (~Bjarni@0x53588af9.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd 46 minutes ago (24.09. 00:08) stating "Quit: Leaving" after spending 14 hours 37 minutes there.
00:54:51  <lws1984> !seen lws1984
00:54:53  <_42_> lws1984, do you have a split personality? *eg*
00:54:58  <lws1984> actuallly yes!
00:55:12  <lws1984> meet my other half, siweL
00:55:35  <lws1984> :p
00:56:09  <Ben_123> 14 hours!...thats a while
00:56:16  <Sacro> does he run XsO?
00:56:17  <lws1984> aye, he's here for ages
00:56:27  <lws1984> Sacro: no, siweL just has a backwards name
00:56:34  <lws1984> he's exactly like me otherwise
00:57:20  <Ben_123> hmm...egladil is hard to come across
00:58:14  <Sacro> yes
00:59:04  <Ben_123> dam, its just getting well frustrating with these 32bpp graphics, people, including myself, wanna now more about the progress of the coding side of it
01:00:05  <Sacro> try "egladil: ping" and see if he responds
01:00:15  <Ben_123> egladil: ping
01:00:28  <Sacro> now you  wait...
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01:01:26  <Sacro> :o thats not good
01:01:36  <Ben_123> how long do i have to wait?
01:02:09  <Sacro> who knows...
01:02:15  <Ben_123> i don't get it
01:02:28  <Sacro> at some point, he'll reply with a "pong"
01:02:34  <Ben_123> really?
01:02:36  <Sacro> such as
01:02:38  <Sacro> lws1984: ping
01:03:09  <Ben_123> ben_123: ping
01:03:19  <lws1984> pong!
01:03:29  <Ben_123> pong?
01:03:36  <Sacro> see!
01:03:39  <Sacro> lws1984: syn!
01:03:45  <Ben_123> um..no
01:03:46  <lws1984> Sacro: ack!
01:03:53  <lws1984> Ben_123: ping?
01:03:59  <Ben_123> pong?
01:04:02  <Sacro> see!
01:04:03  <lws1984> yes!
01:04:09  <Ben_123> i just typed that though...
01:04:21  <Sacro> yeah... thats how it works
01:04:27  <lws1984> so I'll go away for a whlie
01:04:30  <lws1984> then try to hail me
01:04:32  * lws1984 goes away now
01:04:37  <Ben_123> um...
01:04:40  * Sacro throws hail on lws1984
01:04:46  <Ben_123> lws194: ping?
01:04:58  <Sacro> you missed an 8
01:05:14  <Ben_123> lws1984: ping
01:05:19  <lws1984> pong!
01:05:25  <Ben_123> um..
01:05:37  <Ben_123> ...i really don't get it
01:05:45  <Sacro> next one... if you want to upset a whole channel
01:05:58  <Ben_123> next one?
01:06:00  <lws1984> well, it's an easy way to summon someone who hasn't been there for a while
01:06:11  <Ben_123> if there not there then how do they read it?
01:06:32  <lws1984> like Born_Acorn, he's not here ooften, but he'll either hear the highilighting sound or when he comes back, he'll see that he's been highlighted
01:06:56  <Sacro> Ben_123: to ping a whole channel "/ping #channelname" though it may upset a _LOT_ of people ;)
01:07:09  <Ben_123> i think something different is happening in your irc thing than in mine
01:07:17  <lws1984> Ben_123!
01:07:19  <Sacro> if you do !seen, it tells them when they next come online
01:07:21  <lws1984> what happened jsut then?
01:07:34  <Ben_123> so..is pinging the same as nudging?
01:07:45  <Sacro> pretty much
01:07:49  <Ben_123> nothing happened just then... i just saw you type ben_123!
01:07:53  <Sacro> doesnt have to be ping...
01:08:02  <lws1984> wl,l didn't you hear some sound or see some sort of notification?
01:08:08  <Ben_123> no
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01:08:15  <lws1984> you should have, using mIRC
01:08:40  <Ben_123> ben_123: ping
01:08:43  <Sacro> right, bedtime pour moi
01:08:45  <Ben_123> nope
01:08:53  <lws1984> gnight Sacro
01:08:58  <Ben_123> seeya
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01:15:29  <Ben_123> hmm...i give up..im off, bye
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07:50:25  <peter1138> hurr
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07:52:25  <Wolf01> hi
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08:40:00  <Tron> Somebody with a OSX box here?
08:40:10  <Tron> i need the output of sdl-config --cflags --libs
08:42:37  <SpComb> sf build cluster?
08:43:55  <Tron> setting up a account, etc...
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09:05:47  <Bjarni> wtf is Sacro doing looking for me at 4 O'clock in the night???
09:06:02  <Bjarni> I WAS ASLEEP!!!
09:06:09  <Bjarni> (no surprise there)
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09:13:22  <Arachnid> Is anyone familiar with a roundabout-style 4-way intersection, where the trains start on the inside and work their way out depending on where they're going? I remember seeing it, and it's really good, but I can't find a diagram now
09:14:08  *** Nigel [~Nigel@202-154-152-70.ubs-dynamic.connections.net.nz] has joined #openttd
09:14:12  <hylje> no
09:16:50  <Tron> Bjarni: Is there a sdl11-config on OSX?
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09:30:28  <Bjarni> Tron: I don't think so
09:30:35  <Bjarni> never seen one
09:30:46  <Tron> would you verify it, please?
09:31:01  <Tron> and the output of sdl-config --cflags --libs would be great, too
09:31:32  <Bjarni> I don't have sdl11-config
09:31:34  <Bjarni> $ sdl-config --cflags
09:31:34  <Bjarni> -I/sw/include/SDL -D_THREAD_SAFE
09:31:44  <Bjarni> $ sdl-config --libs
09:31:44  <Bjarni> -L/sw/lib -lSDLmain -lSDL -framework Cocoa -framework OpenGL
09:32:41  <Bjarni> the /sw dir is the one fink creates. People can decide not to use it or name it something different, so never hardcode this anywhere ;)
09:33:06  <Bjarni> but I think 99% keep it at the default values
09:33:15  <Bjarni> err default path
09:33:23  <Tron> thanks
09:38:06  <Bjarni> Tron: btw if you do something about SDL and OSX, maybe I should test it when you are done because SDL really acted up when used for OpenTTD on OSX (for some odd reason)
09:38:59  <Bjarni> also if it is for distributions, then OSX binaries tend to link statically because a whole lot of people lacks libraries installed in unix style :(
09:39:14  <Tron> no, somebody just tried to explain to me there is a sdl11-config ...
09:39:22  <Bjarni> oh
09:39:53  <Bjarni> I was told that there is on FreeBSD, but not on OSX
09:40:07  <hylje> i think sdl11 is for x11?
09:40:17  <Bjarni> that's possible
09:40:25  <Tron> how does this _42_ thingie work again?
09:40:27  <Tron> !log
09:40:32  <Tron> !help
09:40:33  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
09:40:33  <Bjarni> !logs
09:40:43  <Tron> !svn
09:40:59  <Bjarni> hmm
09:41:04  <Bjarni> it was something else
09:41:10  <Bjarni> !openttd 6000
09:41:16  <Bjarni> !openttd log 6000
09:41:17  <_42_> Bjarni: r6000 log: WebTranslator2 update to 2006-08-20 20:43:15
09:41:19  <_42_> Bjarni: danish     - 24 fixed, 1 changed by Bjarni (25)
09:41:21  <_42_> Bjarni: hungarian  - 2 fixed by miham (2)
09:41:23  <_42_> Bjarni: polish     - 2 fixed, 3 changed by meush (5)
09:41:25  <_42_> Bjarni: portuguese - 3 fixed by izhirahider (3)
09:41:27  <_42_> Bjarni: (...) (truncated)
09:41:40  <Tron> !openttd log 6491
09:41:41  <_42_> Tron: r6491 log: Remove the SDL_CONFIG=sdl11-config special case for FreeBSD, it's not needed any longer
09:45:08  <Tron> "not needed" is even a bit misleading
09:45:15  <Tron> it simply doesn't work
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09:51:29  <jez> Beglugas gone?  :-)  doh.
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10:26:50  <Bjarni> <Tron>	it simply doesn't work <-- interesting because it worked when I added it like 2 years ago
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10:27:08  <Bjarni> at least that is what I got from the feedback
10:27:16  <Bjarni> I don't have FreeBSD to test on
10:27:49  <Prof_Frink> Sacro: Yup, that's how you detach
10:29:35  * peter1138 has a habit of detaching by turning his computer off when it crashes
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10:32:05  <Bjarni> Prof_Frink: well, Sacro is not here
10:32:08  <Bjarni> right now
10:32:25  <Bjarni> !seen sacro
10:32:26  <_42_> Bjarni, Sacro (~ben@adsl-83-100-235-222.karoo.KCOM.COM) was last seen quitting #openttd 9 hours 18 minutes ago (24.09. 01:14) stating "Remote host closed the connection" after spending 1 hour 10 minutes there.
10:32:54  <Bjarni> good, now he will get a message when he returns
10:33:06  <Bjarni> I will have to make sure that I'm not here when that happens :P
10:34:35  *** Sacro [~ben@adsl-83-100-235-222.karoo.KCOM.COM] has joined #openttd
10:34:55  <Bjarni> damn, too late
10:35:10  *** publunch [~publunch@87.113.18.36.bbplus.pte-ag1.dyn.plus.net] has joined #openttd
10:35:13  <publunch> miaow
10:35:19  <Bjarni> Sacro: WTF are you doing trying to reach me in the middle of the night????
10:35:28  *** FrankBA_ [~fbas@tor-irc.dnsbl.oftc.net] has joined #openttd
10:35:28  <Bjarni> I was asleep like any other sane person
10:35:47  <publunch> daytime in britland now.
10:39:15  <Tron> <Bjarni> <Tron> it simply doesn't work <-- interesting because it worked when I added it like 2 years ago <--- did you read th "any longer" part?
10:40:47  <FrankBA_> Hello! Are there any plans to allow access to the svn repository with svnsync?
10:42:13  <Tron> technically all which is needed is version 1.4 for the server
10:42:29  <Tron> ask Truelight
10:42:42  <Tron> hint: he's not in this channel, but on OFTC
10:42:46  <FrankBA_> ok. will do when he's around. thanks.
10:42:53  <Bjarni> Tron: yeah, and I wonder what broke it
10:43:04  <Tron> broke what?
10:43:16  <Tron> FrankBA_: he probably won't
10:43:16  <FrankBA_> i thought i'm on oftc here...
10:43:16  <Bjarni> sdl11-config support
10:43:21  <Bjarni> or whatever we should call it
10:43:27  <Tron> it's not broken
10:43:32  <Tron> did you even read the log?
10:44:01  <Bjarni> then I will put it this way: it's interesting to see that it's not needed now since I added it because it was needed
10:44:44  <Bjarni> <FrankBA_>	i thought i'm on oftc here... <-- you are. You are in one of the channels on the server OFTC
10:44:47  <Tron> i don't know what you're trying to tell me
10:44:55  <Tron> maybe you should read the log
10:45:20  *** Sacro [~ben@adsl-83-100-235-222.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
10:45:21  <Bjarni> FrankBA_: TrueLight is on the server, but not in this channel
10:45:26  <Tron> <Bjarni> <FrankBA_> i thought i'm on oftc here... <-- you are. You are in one of the channels on the server OFTC <--- s/server/network/
10:46:24  <FrankBA_> ah, ok now i got it
10:46:59  <jez> Bjarni: checked out my patch yet?
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10:47:17  <Bjarni> jez: no, I have been doing other stuff
10:47:22  <Bjarni> like sleeping and eating
10:47:30  *** Arachnid [~Nick@ip-58-28-158-95.ubs-dsl.xnet.co.nz] has quit [Ping timeout: 480 seconds]
10:47:35  <Bjarni> and other non-OpenTTD related stuff
10:47:50  <jez> alright, sorry to have touched a nerve
10:48:02  <Bjarni> you didn't
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10:48:26  <jez> god help me if i do then
10:48:30  *** Hagbard_ [~hagbardde@90-224-38-20-no95.tbcn.telia.com] has joined #openttd
10:48:33  <Bjarni> I'm proud to actually have a life outside IRC
10:48:50  <jez> that's good, to be like most people
10:49:00  <Bjarni> I'm not
10:49:01  <jez> the next step is not to boast about it
10:49:10  <jez> it sounds kinda lame
10:49:30  <Bjarni> I'm unique
10:50:02  <jez> you're not a clone?
10:50:06  <jez> thanks for telling
10:50:14  <Bjarni> ...
10:50:18  <jez> actually, you're pretty similar to most people.
10:50:18  <Bjarni> that's not what I meant
10:50:23  <jez> unless you're a homicidal maniac
10:50:40  <Bjarni> and how do you know that I'm not?
10:50:45  <jez> i was waiting for that :-)
10:51:04  <Bjarni> ok, I didn't kill anybody
10:51:08  <Bjarni> (yet)
10:52:01  <Bjarni> what I meant was: I do everything differently from everybody else, which makes me unique
10:52:09  <jez> it's bloody annoying when you make a patch and a day later it doesnt work because some dev changed some fundamental code
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10:52:56  <jez> still, people are intelligent enough to fix it up
10:52:57  <Bjarni> I'm going to leave now. When I get back, I will commit a patch to change some fundamental code
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10:53:27  <Bjarni> actually it's not fundamental and odds that it will break any patches are slim
10:53:54  <Bjarni> still, I will wait to commit it until I get back
10:53:57  <Bjarni> bbl
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10:54:01  <jez> theya ctually changed 2 things in 2 weeks
10:54:09  <jez> the structure of the WindowEvent
10:54:19  <jez> and the NAME of the GetStringWidth function
10:54:20  <jez> mad
10:55:16  <Maedhros> yeah, how dare they try to improve their code...
10:57:21  *** Sacro [~ben@adsl-83-100-201-248.karoo.KCOM.COM] has joined #openttd
10:57:28  <Sacro> stupid router
11:00:05  <Prof_Frink> Sacro!
11:00:10  <Sacro> Prof_Frink!
11:00:14  <Prof_Frink> Sacro!
11:00:17  <Sacro> Prof_Frink!
11:00:20  <Prof_Frink> Sacro!
11:00:25  <Sacro> Prof_Frink!
11:00:42  <Prof_Frink> Sacro!
11:00:42  <Sacro> Prof_Frink!
11:00:42  <Prof_Frink> Sacro!
11:00:42  <Sacro> Prof_Frink!
11:00:42  <Prof_Frink> Sacro!
11:00:43  <Sacro> Prof_Frink!
11:00:43  <Tron> /kick
11:00:44  <Prof_Frink> Sacro!
11:00:45  <Sacro> Prof_Frink!
11:00:52  <Sacro> Tron!
11:00:55  <Prof_Frink> Sacro?
11:01:02  <Sacro> Prof_Frink?
11:01:15  *** mode/#openttd [+o Tron] by ChanServ
11:01:17  <Sacro> oh noes :(
11:01:21  <Prof_Frink> eep.
11:01:26  <Prof_Frink> runaway!
11:02:10  * Sacro runs
11:05:10  *** Jezral [~projectjj@nat.kollegienet.dk] has quit [Ping timeout: 480 seconds]
11:35:39  <jez> !seen Belugas_Gone
11:35:40  <_42_> jez, you know that the length of nicks is limited, don't you?
11:35:46  <jez> !seen Belugas
11:35:46  <_42_> jez, I found 2 matches to your query: Belugas_Gone, Belugas. Belugas_Gone (~Jfranc@216.191.111.226) was last seen joining #openttd.tgp 1 hour 27 minutes ago (24.09. 10:08). Belugas_Gone is still there.
11:35:51  <jez> urgh
11:35:57  <jez> that seen bot is crap
11:39:45  *** blackis [~blackis@bebis.csbnet.se] has joined #openttd
11:39:46  <Prof_Frink> Yeah, #openttd should use patchbot instead
11:39:52  <Prof_Frink> !dance
11:40:04  <Prof_Frink> See? _42_ can't even dance
11:46:44  <jez> gawd this room is chaotic
11:46:53  <jez> i'm in limbo at the moment before moving into my new flat
11:48:06  *** Jezral [~projectjj@nat.kollegienet.dk] has joined #openttd
11:48:31  <jez> heh
11:48:31  <jez> Jezral used to be in the channel i frequented, efnet #c
11:48:31  <jez> curious
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11:52:21  <Sacro> quakenet netsplittage ><
11:52:36  <hylje> oftc netsplittage
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11:53:33  <Sacro> ProfFrinkage
11:53:44  <ProfFrink> Sacrotage
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12:30:32  <Belugas> jez, i'm sorry that i've broke your patch.
12:31:09  <Belugas> but, if you look carefully to what i did and how i synched miniIN, i'm sure you'll find all the tools to fix it
12:31:13  *** Rens2Sea is now known as Rens2EveOnline
12:31:15  <Sacro> :o he returns
12:31:15  *** Spoco [~Spoco@hoas-fe10dd00-131.dhcp.inet.fi] has quit []
12:32:07  <Belugas> and, as Maedhros said "[06:58] <Maedhros> yeah, how dare they try to improve their code..."
12:32:09  <Belugas> so...
12:32:16  <Belugas> see you
12:32:19  <Born_Acorn> (13:31:39) <peter1138> I will commit News Hounds today!
12:32:21  <Born_Acorn> Proof!
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12:56:13  <jez> argh
12:56:19  <jez> he left AGAIN
12:56:22  <jez> sod's law
12:56:26  <jez> i was playing openttd :-)
12:57:05  <hylje> :o
13:04:03  *** Wolf01 [~wolf01@host117-234-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd
13:04:52  <Wolf01> hi
13:05:05  <Sacro> hey Wolf01
13:13:26  *** Born_Acorn is now known as Sacro_
13:13:32  * Sacro_ is Sacro
13:13:39  *** Sacro_ is now known as Born_Acorn
13:26:05  <hylje> i'm spartacus. you?
13:27:17  <Prof_Frink> [13:41:25] <+Prof_Frink> I'm Sparta^WBorn_Acorn!
13:32:42  *** Maedhros_ [~jc@i-195-137-43-74.freedom2surf.net] has joined #openttd
13:33:24  *** Belugas_Gone is now known as Belugas
13:33:37  <Belugas> and i'm back for a few seconds
13:33:48  *** Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has quit [Killed (NickServ (GHOST command used by Maedhros_))]
13:33:50  <Belugas> now, jez, make it quick
13:33:51  *** Maedhros_ is now known as Maedhros
13:34:18  <jez> oh hi
13:34:18  <jez> :-)
13:34:23  <Belugas> hey
13:34:39  <jez> yeah I just didn't quite understand why that previous union had to begin every structure with byte event
13:35:14  <Belugas> didn't or still?
13:35:19  <jez> still
13:35:24  <glx> because it was an union and this is how union work
13:35:39  <jez> well as i understood it, unions can carry one of several data types
13:35:53  <glx> right
13:36:15  <Belugas> unions are memory definitions overlapping each other the same memroy space
13:36:18  <jez> code was accessing it by saying e->event
13:36:23  <jez> yeah
13:36:35  <jez> there was one option for the union just to be 'byte event'
13:36:38  <jez> all the others were structs
13:36:50  <jez> if it was a struct, how could you use e->event?
13:37:02  <jez> wouldnt you have to say e->structname.event?
13:37:10  <Belugas> because there was a byte event inside and outside of the union
13:37:38  <Belugas> so, it was all to make it saner
13:37:38  <glx> event is now next to the enum, not in it
13:37:43  <jez> WindowEvenr _was_ a union
13:37:52  <jez> so i dont see how it was 'outside' the union
13:38:06  <Belugas> look at what it was before and after
13:38:11  <jez> yeah i am
13:38:23  <Belugas> there is now ony one event.
13:38:29  <jez> say the union consists of:
13:38:29  <jez> 	struct {
13:38:29  <jez> 		byte event;
13:38:29  <jez> 		Point pt;
13:38:29  <jez> 		int widget;
13:38:30  <Belugas> outside of the union
13:38:31  <jez> 	} dragdrop;
13:38:38  <jez> could you still say e->event?
13:38:47  <jez> wouldnt you have to say e->dragdrop.event ?
13:39:02  <glx> no the adresses are now different
13:39:28  <Belugas> jez, do you think it is now broken?
13:39:32  <jez> no
13:39:38  <jez> im just wondering how it worked before
13:39:39  <Belugas> so, what's your point?
13:39:51  <glx> e->event != e->dragdrop.event with the current stuff
13:40:29  <jez> so because of the way unions are done in C, you could have a struct in the union
13:40:38  <jez> and still say e->event as long as it was the first member of the struct
13:40:45  <Belugas> yes
13:40:51  <jez> because they happened to be in the same place
13:41:31  <glx> that's how unions work
13:41:38  <jez> i dont suppose we get any forewarning of this kind of stuff? i had to go and replace bits of code because of that :-)
13:41:57  <Belugas> i could have not used the e->we. construction, but due to the fact it was not accepetd by morphOS gcc 2.9ish, i had to rename as it is
13:42:22  <Belugas> yes, jez you have to do what i did for miniIN.  Search and Replace
13:42:39  <jez> miniIn... hmmm
13:42:41  <jez> that rings a bell
13:42:45  <Belugas> it was boring, but it is the best thing to do
13:42:57  <Belugas> a branch in branches
13:43:14  <Belugas> anyway.... time's up... back in real life
13:43:18  *** Belugas is now known as Belugas_Gone
13:43:18  <jez> do you think you'll get a chance to have a look at my face customization patch?
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13:44:33  <Belugas_Gone> i did checked it.  will talk to you about it lather, if you wish
13:44:35  <Belugas_Gone> bye
13:44:41  <jez> okey
13:44:43  <jez> cheers
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13:54:23  <peter1138> Oh Lord Vater
14:04:35  *** Darkvater [~tfarago@tin.liacs.nl] has quit [Ping timeout: 480 seconds]
14:05:30  <ln-> http://bash.org/?420855
14:06:54  <hylje> ln-: o srsly
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14:10:05  <Sacro> ROFL
14:10:09  <Sacro> i can quite belive that
14:12:13  <Sacro> http://bash.org/?681183 HAHA
14:12:50  <hylje> haha
14:12:51  <hylje> oh wow
14:16:11  <peter1138> :)
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15:00:50  <jez> http://bash.org/?420855
15:01:04  <jez> The funniest thing about that entry is, 'mcgrittles'
15:01:09  <jez> wtf is a mcgrittle
15:01:10  <CIA-2> bjarni * r6503 /trunk/ (7 files):
15:01:10  <CIA-2> -Codechange: added a function to tell what vehicles a depot contains
15:01:10  <CIA-2>  This will ensure that you can always get the same list when checking for vehicles in a depot (no need to duplicate code for each place, that needs such a list)
15:01:10  <CIA-2>  Since the vehicles are only looped once for each redraw, drawing speed is around twice as fast (measured to be 114%-121% faster depending on the number of vehicles in the game)
15:02:19  <Bjarni> jez: I have already seen that one. Amazingly I'm not surprised that people can react to such an event in that way
15:02:25  <hylje> :o
15:02:36  <hylje> americans.
15:03:41  <Bjarni> bbl, doing to get something to eat
15:03:41  <peter1138> gah
15:03:47  <peter1138> squeaky chair :/
15:03:48  *** Nigel_ [~Nigel@202-154-152-70.ubs-dynamic.connections.net.nz] has quit [Read error: Connection reset by peer]
15:03:59  <Bjarni> you can enjoy the faster game while I'm away
15:04:04  <peter1138> woo
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15:04:14  <Bjarni> you can also enjoy it after I return, but that's another story ;)
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15:11:19  <jez> Bjarni: it is funny :-)
15:11:56  <jez> i really wish he'd also said what weight the people were
15:12:06  <jez> it would add to the comedy value if they were fat people, waddling around
15:12:06  <jez> :-)
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15:53:59  <CIA-2> miham * r6504 /trunk/lang/ (czech.txt galician.txt norwegian.txt spanish.txt):
15:53:59  <CIA-2> WebTranslator2 update to 2006-09-24 17:53:26
15:53:59  <CIA-2> czech - 1 changed by Hadez (1)
15:53:59  <CIA-2> galician - 14 fixed by Condex (14)
15:53:59  <CIA-2> norwegian - 49 fixed by oletk (49)
15:54:00  <CIA-2> spanish - 14 fixed by eusebio (14)
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16:13:27  <Neonox> Hello!
16:15:02  <Sacro> Hey!
16:15:07  <hylje> y halo thar
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16:44:31  <Sacro> lws1984!
16:44:40  <lws1984> Sacro!
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17:09:48  *** norbert79 [~Norbi@53d824fe.adsl.enternet.hu] has joined #openttd
17:09:53  <norbert79> Good evening
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17:34:14  <Sacro> lws1984!
17:34:21  <lws1984> Sacro!
17:36:14  <norbert79> Sacro, lws1984!
17:36:22  <Sacro> norbert79!
17:36:33  <norbert79> Sacro!
17:36:38  <lws1984> norbert79!
17:36:38  <Sacro> norbert79!
17:36:46  <norbert79> lws1984!
17:37:06  <Gonozal_VIII> Gonozal_VIII!
17:37:24  <norbert79> Gonozal_VIII!
17:37:26  <lws1984> ah come on, let us stop with the random highlighting
17:37:27  <lws1984> please?
17:37:34  <Sacro> lws1984: aww :(
17:37:45  <norbert79> Daaamn :)
17:37:54  <norbert79> Ruining all the fun :)
17:38:08  <lws1984> no, just preserving the interests of the channel
17:38:22  <norbert79> What interests? Before that it was dead silent :)
17:39:17  <Prof_Frink> Sacro!
17:39:54  <Sacro> Prof_Frink!
17:39:58  <Prof_Frink> Sacro!
17:40:01  <Sacro> Prof_Frink!
17:40:02  <norbert79> Prof_Frink!
17:40:03  <Prof_Frink> Sacro!
17:40:05  <Sacro> Prof_Frink!
17:40:08  <Prof_Frink> norbert79!
17:40:09  <Prof_Frink> Sacro!
17:40:21  <Sacro> Prof_Frink!
17:40:21  <norbert79> Sacro!, Prof_Frink!
17:40:25  <Sacro> norbert79!
17:40:32  <Prof_Frink> norbert79!
17:41:22  * Sacro wonders where all the devs are
17:42:30  *** pumpkin [~ram@ip-83-99-17-186.dyn.luxdsl.pt.lu] has quit [Ping timeout: 480 seconds]
17:42:40  <Prof_Frink> Who let the devs out?
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17:52:08  <ztanz> Strange..
17:52:10  <ztanz> playing tropical
17:52:33  <ztanz> I have a city which I give food/water/goods/passengers/mail
17:52:35  <ztanz> on a regular basis
17:52:46  <ztanz> to 4 different stations in the city
17:52:49  <ztanz> and still it doesn't grow
17:52:57  <ztanz> another town, which I give nothing, has grown to 11k citizen
17:53:22  <ztanz> the first city has grown from 280 to 1500 over ninty years
17:54:26  <hylje> the other is on desert while other is on jungle?
17:55:21  <ztanz> Both are desert
17:55:36  <ztanz> but one actually grew onto the jungle after a while
17:55:47  <hylje> its fairly random too
17:55:48  <ztanz> It was only 5 tiles from it or something
17:56:08  <ztanz> I really need to know exactly what is needed to make a city grow a fair deal
17:56:09  <hylje> you got to deliver food and water and passengers to make a desert town grow
17:56:13  <hylje> and when it starts to grow
17:56:15  <hylje> it starts slowly
17:56:30  <ztanz> v_v
17:57:15  <ztanz> I'll start playing in temperate intead :P
18:00:59  <Gonozal_VIII> you don't need much to make a temperate city grow, i had two 70k cities with nothing more than a few goods trucks
18:01:50  <hylje> tru
18:12:54  <dougp> hey, anyone playing the nightly build?
18:13:15  <dougp> r6499
18:15:30  <Sacro> i might in a bit, why?
18:16:12  <dougp> I fixed something
18:16:52  <dougp> how can I report bugs?
18:16:57  *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [Ping timeout: 480 seconds]
18:17:53  <Sacro> bugs.openttd.org
18:18:07  <dougp> there was no way to replace diesel trains with electric, and I fixed it
18:18:33  <Sacro> did you try the dropdown?
18:18:46  <dougp> ah
18:18:55  <Sacro> teeheehee
18:19:02  <norbert79> fixed a non existing bug? :D
18:19:12  <Sacro> thats the one
18:19:17  <dougp> right
18:19:26  <dougp> now everything appears in both lists
18:19:32  <dougp> on my version
18:19:38  <dougp> didn't notice that
18:20:27  <hylje> you could fix the dropdown's usability though
18:21:46  <dougp> hmmm
18:21:56  <dougp> it is tough to work out how things work
18:33:02  <cantares> great game!
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18:34:25  <lws1984> !ayeH
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18:37:00  <Sacro> !4891swl
18:37:01  <scia> Heya!
18:38:10  <Bjarni> dougp: I would really like to see that fix :D
18:38:31  <Sacro> haha, you beat Bjarni to it
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18:39:24  <Bjarni> this is a new one. The user failed to figure out how to use the dropdown menu and writes a "fix" to be able to do it in some other way
18:39:29  <Bjarni> never seen that before
18:39:54  <dougp> I just started to look at the source code
18:40:08  <Bjarni> <Sacro>	haha, you beat Bjarni to it <-- actually I would not commit it, I would just like to see how somebody managed to "fix" a bug that's not there
18:40:48  <Bjarni> specially since the source we are talking about is close to be one of the most messiest parts of the entire source code
18:40:56  <Bjarni> newgrf support really fucked it up :(
18:41:44  <Bjarni> I mean the GUI part
18:41:59  <Bjarni> not autoreplace itself. That code is rather clean :)
18:42:34  <Sacro> most GUI stuff is messy
18:42:47  <dougp> I was just confused by the fact that normal rail and electric trains are split up in the autoreplace window
18:43:12  <Sacro> because you need an el depot
18:43:24  <dougp> right
18:43:30  <dougp> I just upgraded all my track
18:43:35  <dougp> to electric
18:43:45  <Sacro> hehe, sweet
18:43:47  <Sacro> now for the class 90's
18:44:22  <Bjarni> <Sacro>	most GUI stuff is messy <-- look in vehicle_gui.c for "train_engine_drawing_loop" (line 432) and read that and understand it and the following 3 functions
18:44:30  <Bjarni> if you can, you are well qualified to code
18:44:40  <Bjarni> if not, you might be qualified to code anyway
18:44:54  <dougp> I just changed one of the falses to true
18:45:05  <dougp> in train_engine_drawing_loop
18:45:39  <Bjarni> LOL, that's most likely one of the worst bug fixes I have ever seen
18:45:44  <dougp> yep
18:46:18  <dougp> sure
18:46:25  <Sacro> haha, thats amusing
18:46:41  <Sacro> almost as funny as that bug Wolf01 had in the MiniIN
18:46:56  <Bjarni> the thing is that it's possibly the messiest part of the code and you managed to make it even worse o_O
18:47:09  <Bjarni> I didn't think that would be possible
18:47:14  <Bjarni> Sacro: what bug?
18:47:52  <Sacro> Bjarni: his mass land purcahsing tool removed a check for trains when building a level crossing
18:48:08  <Sacro> so you could build a road where a train was and the game would unfortunatly die
18:48:17  <Bjarni> :D
18:48:19  <hylje> also
18:48:35  <hylje> miniin would crash if you removed a track where a train is/is going
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18:48:56  <Sacro> hylje:
18:48:57  <Sacro> yes
18:49:03  <Bjarni> Sacro:
18:49:05  <Sacro> ROFL, the bridge bug in trunk :D
18:49:05  <Bjarni> that
18:49:07  <Bjarni> could
18:49:08  <Bjarni> have
18:49:10  <Bjarni> been
18:49:12  <Bjarni> written
18:49:13  <Bjarni> on
18:49:14  <Bjarni> one
18:49:15  <Bjarni> line
18:49:17  <hylje> Bjarni:
18:49:17  <Bjarni> :P
18:49:18  <hylje> no
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18:50:06  <Bjarni> <Sacro>	ROFL, the bridge bug in trunk :D <-- which one (it's not the one I'm thinking about right now)
18:50:30  <hylje> delete a bridge when a train is on it?
18:50:58  <Bjarni> I once had the issue where the game crashed when building bridges or tunnels. The bug was in.... unstable optimisation flags in makefile
18:51:10  <Bjarni> it took me a few days to figure that one out
18:51:50  <Sacro> Bjarni: the one where you could delete the southern/eastern bridge head and the train would fall into the water
18:52:04  <Sacro> and then yapf would die
18:52:21  <Bjarni> ahh, that one
18:52:30  <Bjarni> see, I thought of a different one ;)
18:55:08  <Sacro> lol
18:59:39  <Gonozal_VIII> where is semicolon on an english keyboard?
18:59:58  <norbert79> left to 1
19:00:05  <Gonozal_VIII> thanks
19:00:06  <norbert79> eh, no
19:00:09  <norbert79> wait
19:00:25  <norbert79> hmm, dang, I have a hungarian keyboard
19:00:31  <dougp> english keyboard or US keyboard?
19:01:02  <Gonozal_VIII> is there a difference?
19:01:14  <norbert79> http://www.tni.be/grafiek/img_english/on-screen-keyboard.jpg
19:01:16  <norbert79> some
19:01:17  <norbert79> yes
19:01:43  <Gonozal_VIII> thx
19:01:56  <norbert79> Btw
19:02:07  <norbert79> I have problems using the hungarian keyboard
19:02:09  <Bjarni> <Gonozal_VIII>	where is semicolon on an english keyboard? <-- here ;
19:02:10  <norbert79> during the game
19:02:17  <Gonozal_VIII> :P
19:02:22  <Bjarni> shift + button right of l
19:02:22  <norbert79> There are missing characters
19:02:26  <norbert79> like ?,?
19:02:28  <Bjarni> I think
19:02:35  <norbert79> and also I have problems opening the console
19:02:42  <norbert79> no problem in Windows tough
19:03:25  <Maedhros> Bjarni: on a British English keyboard you don't need shift, but it is the key next to l
19:03:29  <norbert79> The characters work in Windows, yet not in Linux
19:03:39  <Sacro> Maedhros: yes you do need shift
19:03:51  <Maedhros> not for a semicolon. you do if you want an actual colon
19:03:59  <Sacro> ah, he asked for a semi, sorry
19:07:16  *** pumpkin [~ram@ip-83-99-17-186.dyn.luxdsl.pt.lu] has quit [Quit: Leaving]
19:14:08  <norbert79> Nem rossz ez az amarok
19:14:59  <Wolf01> root13?
19:15:36  <Wolf01> s/root/rot
19:15:43  <norbert79> bah, wrong window
19:15:57  <hylje> md5?
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19:22:52  <norbert79> btw: Will it be possible to set mp3's flacs or oggs into the music playlist? :D
19:25:03  <glx> not yet
19:25:10  <norbert79> Nah, just joking
19:25:29  <norbert79> but a better support for my hungarian keyboard under Linux would be nice...
19:25:31  <hylje> i prefer a real player (no pun intended) in the background
19:25:40  <norbert79> me too
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19:39:08  <Sacro> norbert79: orudge did a patch for that
19:39:23  <norbert79> Sacro: For what?
19:39:30  <Sacro> mp3, ogg, flac playing
19:40:02  <norbert79> aah, nah, it is not important
19:40:14  <cantares> why should openttd have a build in media player? o.o i have a media player for that.. o.o
19:40:20  <norbert79> I m looking for a solution for my hungarian settings to get them better supported under Linux
19:40:54  <Sacro> like what/
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19:45:04  <dougp> what distro do you use?
19:46:56  <norbert79> It doesn't matter what distro I use, it was the same under each distro I tried
19:47:01  <norbert79> Some characters wont work
19:47:11  <norbert79> and the console can be opened through menu only
19:47:23  <norbert79> no problems under Windows
19:47:52  <dougp> on fc5, you can type system-config-keyboard
19:47:58  <dougp> and select hungarian
19:48:14  <norbert79> ...
19:48:24  <glx> maybe a problem with sdl
19:48:26  <dougp> it says hungarian or hungarian (101 key)
19:48:27  *** Frostregen [SADDAM@dslb-084-058-125-138.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds]
19:48:28  <norbert79> guess what am I using right now?
19:48:34  *** Frostregen_ is now known as Frostregen
19:48:35  <dougp> ok
19:48:42  <norbert79> glx: Thats more probable
19:48:56  <norbert79> how can I test it?
19:49:55  <glx> you can type the characters that don't work in openttd in other app ?
19:50:07  <norbert79> ?,?
19:50:09  <norbert79> for example
19:50:16  <dougp> ééééé
19:50:20  <dougp> it works for me
19:50:20  <norbert79> that works
19:50:28  <norbert79> ?? wont
19:50:29  <dougp> ???
19:50:34  <norbert79> not here
19:50:39  <norbert79> under OpenTTD
19:51:01  <glx> so I guess it's an SDL problem
19:51:12  <norbert79> But how can I test this?
19:51:22  <norbert79> I mean under which SDL application
19:52:01  <glx> I don't know (I'm more windows than linux)
19:52:31  <norbert79> Thanks anyway... Bugger
19:53:02  <norbert79> It is not a problem under Windows
19:53:08  <norbert79> but in Linux
19:53:08  <Sacro> :o forum nudityu
19:53:19  <norbert79> ???
19:53:54  <glx> openttd doesn't need sdl under windows
19:54:02  <norbert79> I know that
19:54:47  <glx> but if you can, try to run a nightly under windows with "openttd -v sdl" to check
19:55:03  <Sacro> that should work
19:55:04  <norbert79> not now, got only WINE
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21:08:08  <Bjarni> why did the channel die?
21:08:35  <jez> dunno, but i am one of the sole survivors
21:08:37  <jez> it was bloody
21:08:40  <jez> whew
21:08:46  <norbert79> lol
21:09:19  * Bjarni promotes jez for glorious fighting
21:09:41  <Bjarni> you even killed the fearsome Darkvater
21:10:36  *** Zr40_ [~Zirconium@zr40.xs4all.nl] has joined #openttd
21:10:52  <glx> Darkvater dies and respawn everytime
21:14:16  <Bjarni> he lurks somewhere and waits for the next round
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21:16:19  *** mode/#openttd [+o Darkvater] by ChanServ
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21:19:48  <Bjarni> let the next round begin
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21:23:34  <Bjarni> if (w->disabled_state & (1 << e->we.click.widget)) <-- funny way of writing HASBIT() ;)
21:24:26  <glx> what are you reading?
21:24:31  <norbert79> code :)
21:24:35  <norbert79> Matrix code :)
21:24:36  <Bjarni> yeah
21:24:41  <Bjarni> no
21:24:42  <Bjarni> just code
21:24:59  <Bjarni> I opened a source file in the trunk at random and started to read random lines
21:25:01  <norbert79> I would lie that too :D
21:25:22  <Bjarni> actually it's in the code to handle clicks in the train depot window
21:25:33  <jez> Bjarni: http://www.tt-forums.net/files/6_fixed_711.png
21:25:40  <glx> do the cleanup and commit :)
21:26:02  <Bjarni> I'm trying to unify the code for all depots as more than 80% of the code for the 4 types of depots are more or less identically
21:26:06  <Bjarni> maybe more than 90%
21:26:14  <glx> jez: it's better like that
21:26:29  <jez> *nods*
21:26:36  <Bjarni> <glx>	do the cleanup and commit :) <-- I broke train depots. I better start by fixing those first ;)
21:26:47  <Bjarni> or rather, it's half merged
21:28:17  <Bjarni> one of the obstacles I encountered was that the widgets in the train depot do the same, but had different numbers... now that makes it a whole lot easier to read the source :P
21:28:38  <Bjarni> jez: looks nice
21:30:20  <jez> been testing it
21:30:24  <jez> cant find any real bugs left
21:30:33  <jez> the one i know of i cant fix
21:30:38  <jez> and it's an obscure gui bug
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21:31:49  <Bjarni> then it contains a known bug... try again :P
21:31:54  <Bjarni> what is that bug?
21:33:21  <jez> 			// Error: Save different face as default, leave error window open.  Close face window, open face window, click Load.  Window isn't set dirty first time. :-S
21:33:27  <jez> dunno why that is
21:33:40  <Bjarni> hmm
21:34:59  <jez> so if i Load, change the look of the face, OK, new face, and Load again
21:35:06  <jez> without closing the error dialog
21:35:11  <jez> at first the new face doesnt appear
21:35:20  <jez> you have to do something (like move the window) that sets it to be dirty
21:35:36  <Bjarni> o_O
21:35:41  <glx> did you call SetWindowDirty() after loading?
21:35:47  <jez> not sure why that is, the SetWindowDirty() doesnt seem to work if you immediately call ShowErrorMessage() afterward
21:36:03  <Bjarni> why do you call an error message anyway?
21:36:38  <jez> glx: yes... http://rafb.net/paste/results/xUmto164.html
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21:36:50  <jez> Bjarni: it's the only func I know of giving a notification to the user
21:36:54  <jez> in the form of a popup dialog
21:37:21  <glx> btw there is at least one known bug caused by ShowErrorMessage(): http://bugs.openttd.org/350
21:38:03  <jez> that seems to be different
21:38:22  <jez> you can do 2 actions on my face dialog that will result in a ShowErrorMessage
21:38:23  <jez> it works ok
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22:00:14  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
22:00:14  <Sacro> !logs
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22:44:10  <Wolf01> 'night
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22:48:33  *** publunch [~publunch@87.113.75.91.bbplus.pte-ag2.dyn.plus.net] has joined #openttd
22:48:51  <publunch> hey, I'm president!
22:49:00  <publunch> Is there anything beyond that?
22:51:40  *** Darkvater [~tfarago@tin.liacs.nl] has quit [Ping timeout: 480 seconds]
22:53:17  <Kjetil> yeah.. right..
22:53:44  <Sacro> publunch: prettiest intern?
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22:54:28  <norbert79> gbye... Going for a sleep
22:54:29  *** norbert79 [~Norbi@53d824fe.adsl.enternet.hu] has left #openttd [Beer, what else?]
22:54:32  <Born_Acorn> He means President = Transport Manager Rating.
22:54:50  *** Osai is now known as Osai^zZz
22:55:08  <Kjetil> good for him.. I guess
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22:57:29  <publunch> I think I'm too old to be a pretty intern.
22:59:33  <Born_Acorn> publunch, nonsense, Cosmetic Surgery can do wonders these days.
22:59:54  <Sacro> just look at Born_Acorn!
23:00:17  <Born_Acorn> I'm the prettiest girl at the harvest moon ball!
23:01:22  <Sacro> s/girl/"girl"/
23:06:25  <Born_Acorn> publunch, Tycoon comes after President.
23:09:35  <Bjarni> great
23:09:38  <Bjarni> just great
23:09:56  <Bjarni> I merged road, ship and aircraft depots and they worked just fine
23:10:13  <Bjarni> now I added the train depot and now the first 3 fails to show any vehicles :(
23:10:47  <Bjarni> oh and the row count is wrong for trains (though I think I know what line fucked up and is easily fixable)
23:10:47  <Sacro> whoops
23:11:10  <Bjarni> but the game didn't crash :)
23:11:36  <Bjarni> and there are no warnings when compiling
23:13:15  <jez> Bjarni: please, dont bugger up fundamental code
23:13:18  <jez> :-)
23:13:53  <jez> see why do you get to have commit access when you bugger things up and my carefully tested and working patch cant get checked in?
23:14:18  <Bjarni> yeah, the train depot window works again :D
23:14:32  <Bjarni> hmm
23:14:52  <Bjarni> jez's speech reminds me of myself before I got commit access
23:15:03  <Bjarni> maybe I should actually do something about that patch
23:15:35  <Sacro> Bjarni! news hounds!
23:16:16  <Bjarni> hmm
23:16:26  <Bjarni> why is x and x*1 not the same o_O
23:16:49  <Sacro> hmm, its 1159139805, nearly bedtime
23:17:00  <jez> Sacro: is that time in game ticks?
23:17:13  <Sacro> Bjarni: because if 1 is an integer, then wont it return an integer too?
23:17:16  <Sacro> jez: not quite
23:19:15  <Sacro> unix time is cool, but kinda useless
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23:19:20  <Bjarni> hahaha, I made a funny bug
23:19:30  <lws1984> Sacro!
23:19:32  <Bjarni> now it prints the length of the wagons without engines as well
23:19:44  <Bjarni> the issue is... it's printed on top of the scrollbar
23:19:54  <Sacro> lws1984!
23:19:57  <Sacro> Bjarni: hehe
23:21:01  <Bjarni> fixed
23:21:08  <Bjarni> now it draws in the right widget again
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23:21:40  <Sacro> nice one
23:21:44  <Sacro> must be nearly bedtime
23:21:54  *** Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has quit [Quit: night]
23:21:58  <Bjarni> actually I didn't replace 6 with 5
23:22:23  <Bjarni> I changed the orders of the widgets so the same number got the same action in all windows
23:22:39  <Bjarni> like widget x is build window
23:22:52  <jez> think i might implement a tab at the top of the face livery window
23:22:56  <Bjarni> it's easier not to have different numbers based on vehicle type
23:23:00  <jez> to default to the 'bus colour' interface
23:23:04  <jez> it was much nicer :-\
23:23:30  <jez> i dont mind extending the original TTD but that destroyed a part of the interface
23:27:20  <Bjarni> now the vehicles are back in the other windows :D
23:27:25  <Bjarni> but they got a new issue
23:27:56  <Bjarni> they only draw x vehicles where x is the number if rows, so if I got 3 rows, it only draws 3 vehicles even when I got 12 blocks
23:28:07  <Bjarni> looks kind of odd when resizing
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23:30:20  <Bjarni> ok, bedtime
23:31:00  <Bjarni> it draws all vehicles correctly now, but clicking one vehicle makes it highlight a different one, so dragging ship 16 to sell it sold ship 3 o_O
23:31:15  <Bjarni> making issues like that calls for bedtime ;)
23:31:27  <jez> shame
23:31:32  <jez> i'll have to talk to belugas tomorrow
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