Config
Log for #openttd on 1st October 2006:
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00:39:11  <CIA-2> belugas * r6596 /trunk/ (openttd.vcproj openttd_vs80.vcproj): -Fix(r6562) : Add missing resize_window_widget.h to MSVC projects
00:49:15  <CIA-2> belugas * r6597 /branches/newhouses/ (34 files in 5 dirs): [newhouses] -Synch with trunk r6507:r6596
01:08:30  <CIA-2> belugas * r6598 /branches/XTDwidget/ (97 files in 5 dirs): [newhouses] -Synch with trunk r6511:r6596
01:09:37  <Belugas_Gone> hem...
01:09:48  <Belugas_Gone> don't trust copy and paste....
01:10:13  <Belugas_Gone> that, of course, would have been written [XTDwidget]
01:32:11  <CIA-2> belugas * r6599 /trunk/window.h:
01:32:11  <CIA-2> -Codechange: Add accessors around the members click/disabled/hidden_state of Window
01:32:11  <CIA-2> This is the first step toward merging XTDwidget.
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05:24:07  <lws1984> Sacro!
05:24:55  <Sacro> lws1984!
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06:20:47  <CIA-2> miham * r6600 /trunk/lang/ (7 files): (log message trimmed)
06:20:47  <CIA-2> WebTranslator2 update to 2006-10-01 08:20:02
06:20:47  <CIA-2> brazilian_portuguese - 5 changed by tucalipe (5)
06:20:47  <CIA-2> catalan - 41 fixed by arnaullv (41)
06:20:47  <CIA-2> french - 41 fixed, 16 changed by glx (57)
06:20:48  <CIA-2> hungarian - 32 fixed by miham (32)
06:20:48  <CIA-2> polish - 33 fixed by meush (33)
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07:35:00  <peter1138> morning
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08:04:05  <DaleStan> <Belugas_Gone> that, of course, would have been written [XTDwidget] <-- Why put that in there at all? Isn't it obvious what branch you're synching from the location of the modified files?
08:05:04  <peter1138> not if you're just looking at the revision log without any files listed
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08:11:37  <Tron> peter1138: you only get all revision logs if you are in the svn root dir
08:11:49  <Tron> if a commit isn't in your path you don't get the log at all
08:12:11  <peter1138> or if you're looking at trac's timeline
08:12:19  <peter1138> perhaps that could be changed...
08:13:35  <peter1138> Tron, is it safe to sync up the bridge branch, or do you have stuff in progress?
08:13:56  <Sacro> peter1138: sync MiniIN pleeeeeeeeeeease
08:15:48  <peter1138> Sacro, no :P
08:16:02  <Sacro> aww :(
08:16:13  <Sacro> but i want 2cc and newsounds
08:16:28  <hylje> 2cc?
08:17:13  <peter1138> i'm sure richk will sync if you ask him nicely
08:17:56  <Sacro> he isnt here
08:21:23  <peter1138> oh well
08:31:08  <Gonozal_VIII> what's the bridge branch?
08:32:54  <Gonozal_VIII> that extremely cool super bridge thing or something else?
08:33:15  <hylje> ye
08:33:16  <hylje> s
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08:33:49  <Gonozal_VIII> i want to use those bridges now :D
08:34:13  <Wolf01> hi
08:34:16  <Gonozal_VIII> hi
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09:02:06  <Brianetta> .m rachel playercount
09:02:31  <hylje> ha
09:02:36  <Brianetta> ?
09:02:44  <Brianetta> I just missed me /
09:02:46  <peter1138> :)
09:03:01  <peter1138> sekrit server!
09:03:04  <Brianetta> "Player" paged me two hours ago
09:03:11  <Brianetta> It's not sekrit
09:03:13  <peter1138> :)
09:03:15  <Brianetta> it's my deathmatch server
09:03:28  <peter1138> i'd get autopilot running
09:03:32  <peter1138> but my server is offline :/
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09:39:12  <hylje> i suspect some bugs in multiplayer joining
09:39:38  <hylje> when i join a game as the first player
09:39:47  <hylje> it doesnt sync, ever
09:39:51  <peter1138> a suspicion with evidence to back it up?
09:39:52  <hylje> s/sync/desync/
09:40:12  <hylje> but when i join a game again, syncs happen
09:40:17  <hylje> the same game, even
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09:40:30  <hylje> s/sync/desync/ again
09:41:27  <hylje> so there might be some things causing random desyncs in the savegame sent during join
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09:43:25  <hylje> how feasible would be a "desync: got x, server expected y"
09:53:54  <valhallasw> what would that help?
09:54:19  <hylje> some clue where the desync is
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10:25:41  <peter1138> hmm, not fiddled with dbsetxl recently
10:25:48  <peter1138> seems to work a lot better
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10:37:38  <Maedhros> oh that reminds me... any chance i could get one of the devs to look over my gradual loading patch again?
10:37:52  <higen> hmm.. how do i activate ai players in networkgame?  (dedicated server)
10:38:54  <Nigel> i don't think you can
10:39:06  <peter1138> Maedhros, yeah, show me :)
10:40:16  <Maedhros> peter1138: yay! it's here - http://dev.gentoo.org/~maedhros/openttd/gradual_loading-r6474.diff
10:41:11  <peter1138> i'm glad you got it working
10:41:15  <peter1138> cos i had a go but gave up ;p
10:41:36  <peter1138> (does it all work?)
10:41:51  <Maedhros> yeah (i haven't played a game without it for quite a while :)
10:43:20  <peter1138> you added two bools to the vehicle struct
10:43:24  <peter1138> shouldn't they be saved?
10:44:10  <peter1138> ideally they can be stuffed into a flag var, and used with HASBIT etc, to save adding stuff
10:44:34  <Maedhros> hmm... i guess so. my saveload-fu is pretty weak
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10:46:26  <MeusH> hi
10:47:11  <higen> what does the patch do?
10:48:17  <peter1138> Maedhros, well it needs to be saved else it's not multiplayer-safe
10:49:18  <peter1138> bbiab
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11:01:13  <Eddi|zuHause3> if you say "it's working better now", was something wrong with it before?
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11:38:40  <peter1138> Eddi|zuHause3, um, possibly
11:38:53  <peter1138> specifically selecting the engine graphic based on cargo types
11:38:59  <peter1138> which i added 'recently' for ukrs
11:48:51  <peter1138> Maedhros, i can make the changes if you want
11:50:20  <Maedhros> peter1138: i've just finished (i think) - http://dev.gentoo.org/~maedhros/openttd/gradual_loading-r6594.diff
11:50:27  <peter1138> ah, hehe
11:52:32  <peter1138> looks good
11:55:59  <Maedhros> :)
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12:00:37  <CIA-2> peter1138 * r6601 /trunk/ (newgrf_callbacks.h vehicle_gui.c window.h):
12:00:37  <CIA-2> - Codechange: Support cargo subtypes in the refit window. The refit window has
12:00:37  <CIA-2> been altered to support resizing and scrolling. Note that the cargo subtype
12:00:37  <CIA-2> isn't yet passed for actual refitting yet. (Based on mart3p's patch)
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12:13:53  <Maedhros> peter1138: is the DBSetXL supposed to show  "Passengers (undefined string)"  for the first option?
12:14:13  <peter1138> yeah, for the moment
12:14:23  <peter1138> there's a bug in the string system that i need to fix too
12:14:34  <peter1138> it's supposed to be a blank, empty string
12:14:37  <peter1138> but our system ignores them
12:16:12  <peter1138> that bumps the version from 34 to 35, doesn't it?
12:16:19  <peter1138> cos i need that for my next commit too
12:18:54  <Maedhros> yeah, gradual loading bumps the savegame version
12:20:57  <Ben_123> peter1138: I read your name in the readme for the 'OpenTTD 32bpp Tile Tool', so I'll ask you.  would it be a quick job, or a posible request for a refresh button to be implimented into that?  At present its fine, but having a refresh button would save hours, if not days or post render editing.
12:21:18  <Ben_123> on post render edting*
12:21:37  <peter1138> no idea, i've done nothing on it
12:22:26  <Ben_123> oh alright cool.  The person that originally did it seems not to be around
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12:25:36  <CIA-2> peter1138 * r6602 /trunk/ (saveload.c vehicle.c vehicle_gui.c window.h): - Feature: we now support NewGRF livery refits, as used by DBsetXL, amongst others. This requires a savegame bump to save the cargo subtype.
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12:47:12  <peter1138> bah
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13:02:50  <MeusH> hab
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13:17:08  <CIA-2> maedhros * r6603 /branches/newhouses/ (newgrf_house.c town_map.h): [NewHouses] -Feature: Add Varaction 2 support for house age and landscape type (variables 0x41 and 0x43)
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13:20:22  <CIA-2> maedhros * r6604 /branches/newhouses/town_cmd.c: [NewHouses] -Fix: Use DEBUG() instead of printf().
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13:52:24  <CIA-2> maedhros * r6605 /branches/newhouses/ (newgrf_house.c town_cmd.c town_map.h): [NewHouses] -Feature: Add random bits when creating a house.
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13:53:51  <Maedhros> which means you get to see more than one cathedral design :-D
13:54:14  <Maedhros> you still sometimes get more than one per town though...
14:15:39  <peter1138> woo
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14:32:20  <webfreakz> hi
14:32:33  <eleusis> hi
14:33:02  <webfreakz> does the game crash at yours when you open up a depot?
14:33:35  <peter1138> no, make sure you have the updated openttd.grf
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14:38:34  <Born_Acorn> Or suffer the consequences
14:39:30  <peter1138> Born_Acorn, livery refits!
14:39:42  <peter1138> except ukrs doesn't use them :(
14:39:51  <Born_Acorn> But Av8 does!
14:40:24  <peter1138> hmm
14:40:38  <peter1138> i shall investigate
14:40:54  <Born_Acorn> yay!
14:41:01  <Born_Acorn> investigate!
14:41:05  <webfreakz> :)
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14:44:28  <peter1138> maybe my av8 is out of date
14:46:38  <Born_Acorn>  Get the penultimate newest version!
14:48:26  <CIA-2> miham * r6606 /trunk/lang/ (6 files): (log message trimmed)
14:48:26  <CIA-2> WebTranslator2 update to 2006-10-01 16:47:44
14:48:26  <CIA-2> american - 46 fixed by WhiteRabbit (46)
14:48:26  <CIA-2> catalan - 34 changed by arnaullv (34)
14:48:26  <CIA-2> czech - 33 fixed by Hadez (33)
14:48:28  <CIA-2> dutch - 30 fixed by webfreakz (30)
14:48:28  <CIA-2> french - 6 changed by glx (6)
14:49:34  <Born_Acorn> "American" must be the easiest. Just take out all the u and replace s with z.
14:49:36  <Born_Acorn> :p
14:50:40  <webfreakz> rofl :)
14:50:44  <XeryusTC> old :Z
14:50:57  <webfreakz> btw what's the difference between english/american?
14:53:36  <Born_Acorn> English is English, and American... well... It's a form of Engrish.
14:53:40  <Born_Acorn> :p
14:53:44  <webfreakz> :)
14:54:28  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
14:54:28  <Born_Acorn> !logs
14:54:52  <webfreakz> !stats
14:54:53  <_42_> webfreakz: http://devs.openttd.org/~truelight/stats/openttd.html
14:55:58  <CIA-2> peter1138 * r6607 /trunk/vehicle_gui.c: - Fix (r6601): Fix selection of refit type when the list is scrolled.
15:03:21  <CIA-2> peter1138 * r6608 /trunk/vehicle_gui.c: - Fix (r6601): The scroll bar could fall out of the window... more gui-fu needed...
15:22:04  <Born_Acorn> peter1138, I sometimes notice the NewGRF text overlaps the Buy Vehicle bit.
15:22:37  <Born_Acorn> (Namely the Voyager, the Costar DMUs and the Pendolino
15:22:45  <Born_Acorn> With the "Special" bit at the bottom.
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15:29:38  <Ben_123> Born_Acorn:  Do you know if there was ever a standardised pixel perfect set of squares that tiles should be made to? (32bpp).  I made 1 based on alltakens flat square, because I can't currently find any information on it.  ( http://i57.photobucket.com/albums/g226/ben_robbins_/tileshapes.png )
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15:30:09  <Born_Acorn> I'm not sure, really.
15:30:30  <Born_Acorn> It may be best to fire off a PM to Alltaken.
15:30:46  <Born_Acorn> As I think he did some tiles
15:31:32  <Ben_123> hmm, he did flat tiles, but they were half the scale
15:32:35  <Ben_123> the diagonal ones are relative to the flat one that alltaken posted, so I think I'll just propose them for the tiles.  Cheers anyway
15:43:13  <MeusH> Alltaken has images like these
15:43:17  <MeusH> and I think I do, too
15:43:21  <MeusH> let me find them
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15:58:11  <peter1138> ok
15:58:20  <peter1138> i moved the stop all and start all buttons to the bottom
15:58:32  <peter1138> looks way nicer
16:02:34  <CIA-2> peter1138 * r6609 /trunk/depot_gui.c: - Move the mass stop/start buttons of the depot window to the bottom row, to match all other vehicle list windows, and make it look a bit neater, (Suggested by skidd13)
16:04:03  <MeusH> bye
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17:26:44  <CIA-2> miham * r6610 /trunk/lang/ (brazilian_portuguese.txt swedish.txt):
17:26:44  <CIA-2> WebTranslator2 update to 2006-10-01 19:26:07
17:26:44  <CIA-2> brazilian_portuguese - 33 fixed, 8 changed by tucalipe (41)
17:26:44  <CIA-2> swedish - 33 fixed by cjw (33)
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17:46:39  <lws1984> Sacro!
17:46:56  <Sacro> :o timeout
17:47:16  <Sacro> on oftc and quakenet :
17:47:17  <Sacro> :\
17:47:49  <Sacro> lws1984!
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17:50:55  <peter1138> oh, my server's back
17:51:53  <Sacro> yay!
17:52:31  <peter1138> hmm, but the nightly should be built soon, right?
17:53:21  <Sacro> should be yeah
17:53:23  <Sacro> any new stuff?
17:53:42  <peter1138> livery refits / cargo subtypes
17:53:56  <peter1138> and changes to the depot gui
17:53:57  <Sacro> wooyay!
17:54:04  <Sacro> mart3p's?
17:54:31  <peter1138> based on, yes
17:55:12  <Sacro> nice
17:55:36  <hylje> define livery refits and cargo subtypes
17:55:54  <peter1138> same thing
17:56:41  <CIA-2> peter1138 * r6611 /trunk/ (economy.c newgrf_sound.c):
17:56:41  <CIA-2> - Newsounds:
17:56:41  <CIA-2>  - If the NewGRF sound effect chosen doesn't exist, then ignore it.
17:56:41  <CIA-2>  - Play load/unload sound if provided.
17:56:43  <hylje> and that is
17:57:27  <peter1138> it allows more options for different cargo types
17:57:39  <hylje> right
17:57:54  <Eddi|zuHause3> like the Rheingold livery in the DBSet
17:57:59  <peter1138> different capacities or just looks
17:57:59  <peter1138> yeah
17:58:38  <Eddi|zuHause3> hm... InterRegio wagons have less capacity than InterCity wagons...
17:58:53  <peter1138> yeah, that varies too :)
17:59:09  <peter1138> loading speed probably does as well, but that's not quite supported yet
17:59:24  <Eddi|zuHause3> yeah, i was afraid you'd say that :p
17:59:34  <hylje> mm.. loading speeds
18:01:24  <Eddi|zuHause3> the DBSet is definitely missing doubledecker wagons... :(
18:02:17  <peter1138> hmm?
18:05:05  <Eddi|zuHause3> that's the fault of the DBSet ;)
18:05:15  <peter1138> ahh
18:08:21  <Eddi|zuHause3> http://de.wikipedia.org/wiki/Bild:DBpbzf_763.5_Remagen.jpg
18:08:51  <peter1138> problem with MB is he's so secretive ;p
18:12:36  <Eddi|zuHause3> problem might be, that they are mostly east german inventions...
18:13:02  <Eddi|zuHause3> but he also added the BR 250, which is an east german engine...
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18:33:54  <Eddi|zuHause3> http://www.railfaneurope.net/pix/de/electric/emu/445/445_DN1.jpg <- hmm... i didn't even know such a thing existed (double decker engine)
18:34:34  <Eddi|zuHause3> but looks like they only ever built one prototype
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18:37:47  <MeusH> hi
18:38:52  <Sacro> hey MeusH
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18:49:53  <Ben_123> MeusH: did you find that tile stencil?  I searched mudpuddle.co.nz to no avail, but im currently getting by by sticking 4 of the x2 zoom's together for the x4 zoom. would be good to check it though, if one already exsists
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18:54:57  <MeusH> Ben_123, not yet
18:55:08  <MeusH> I hope I have it somewhere, but I've been doing it over a year ago
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18:58:27  <Ben_123> ok, cool
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18:59:34  <peter1138> Sacro, server's back up if you wanna play
18:59:58  <Sacro> ooh, what rev?
19:00:18  <peter1138> 6611
19:02:58  <Born_Acorn> My planes aren't changing to the Guppy and Beluga! :(
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19:04:02  <peter1138> :(
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19:06:39  <Born_Acorn> I thought you made support for Livery Refits!
19:07:03  <Brianetta> aka repaints
19:07:43  * SimonRC ponders.
19:08:18  <SimonRC> IIRC, there have been a few articles in NewScientist about nuclear steam trains.
19:08:35  <Brianetta> indeed there have
19:08:43  <Brianetta> there are many online, too
19:08:49  <hylje> what about battery powered trains
19:09:07  <Sacro> hylje: it'd take days to load all them AAs
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19:09:10  <Born_Acorn>  I wanted my A300 to change into the Beluga, not change liveries!
19:09:35  <peter1138> it works with dbsetxl and the planeset...
19:10:56  <Sacro> openttd: gfxinit.c:89: LoadGrfIndexed: Assertion `b' failed.
19:10:56  <Sacro> Aborted
19:10:59  <Sacro> bumfuttocks
19:11:13  <peter1138> openttd.grf is updated
19:11:25  * Brianetta is updating his nightly
19:11:32  <Sacro> Brianetta: :o
19:11:36  <Sacro> srsly?
19:11:51  <Brianetta> wahtly?
19:12:01  <Brianetta> make: warning:  Clock skew detected.  Your build may be incomplete.
19:12:01  <Brianetta> meh
19:12:52  <peter1138> :)
19:13:21  <Born_Acorn> peter1138, try it with Av8, which is better than the smelly old planeset these days.
19:13:58  <peter1138> i have, same
19:14:33  <peter1138> which is the guppy?
19:14:51  <Brianetta> peter1138: Are your ukrs gfs release or beta?
19:15:15  <Frostregen> nightly server again? :D
19:16:21  <peter1138> latest v3
19:16:29  <peter1138> (so beta, i guess)
19:16:32  <Brianetta> yeah
19:16:34  <Brianetta> damnit
19:16:37  <Brianetta> filenames are all the same
19:16:45  <peter1138> annoying :/
19:16:48  <Brianetta> fatal
19:17:11  <peter1138> not to mention that pikka doesn't version the betas
19:17:16  <peter1138> they're all v3 beta
19:17:40  <Brianetta> no viaduct?
19:17:53  <peter1138> these av8 animations are good
19:18:00  <peter1138> ahh... knew there's something i'd forgotten
19:18:48  <Brianetta> Can one include paths into openttd.cfg for grfs?
19:19:04  <peter1138> yes
19:19:09  <Frostregen> yes
19:19:15  <peter1138> relative to the data/ directory though
19:19:33  <Brianetta> excellent
19:20:20  <Brianetta> One folder per regular server it is (:
19:20:24  <peter1138> :)
19:21:05  <peter1138> bahh
19:21:05  <hylje> config tweaking for newgrfs sux
19:21:11  <peter1138> i finished all the brie :(
19:25:46  <Born_Acorn> peter1138, the stratocruiser
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19:38:43  <Eddi|zuHause3> <hylje> what about battery powered trains <- the DBSet has one
19:38:56  <hylje> yes
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19:45:34  <MeusH> hi Bjarni
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19:47:37  <Maedhros> http://homepages.tesco.net/~janefisk/discworld/discworld.htm  O_o
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19:49:08  <Bjarni> Maedhros: nice
19:49:19  <Bjarni> maybe I should try to make one of those
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19:55:04  <peter1138> mmmmm cake
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20:21:27  <Born_Acorn> ?>_)
20:21:33  <Born_Acorn> oops.
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20:26:47  <Brianetta> I can't have cake ):
20:26:59  <Brianetta> I have ulcerated sores on my tongue
20:27:02  <lolman> Neither can I, the shop closed :(
20:27:44  <Sacro> oh noes...
20:27:54  <lolman> Ello Sacro ;-)
20:28:00  <Sacro> hey lolman
20:28:03  * Born_Acorn ties Brianetta to a chair and trickles liquified cake along a CD case into Brianetta.
20:28:07  <Sacro> ooh i have transport, now i can hunt you down :p
20:28:14  <Brianetta> aaaaaaargh
20:28:29  <lolman> Sacro, noooooo!!
20:28:51  <lolman> I have a bus pass <g>
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20:29:04  <Sacro> i have a student id card
20:29:10  <lolman> lol
20:29:23  <lolman> I have a provisional driving license...at me old house...
20:29:27  <Born_Acorn> I have a Drivers License!
20:29:43  <Sacro> i have a provisional too, with matching CBT
20:29:49  <lolman> Grr *slap*
20:29:58  <Born_Acorn> For driving Automobiles, Scooters and Agricultural Vehicles!
20:29:58  <Bjarni> Born_Acorn: nobody cares for mopeds :P
20:30:09  * Born_Acorn can drive Automobiles, Scooters and Agricultural Vehicles!
20:30:18  <Bjarni> are you sure?
20:30:32  <Born_Acorn> Yes!
20:30:33  * lolman can drive in virtual reality ;-)
20:30:36  <Born_Acorn> Automobiles!
20:30:42  <Bjarni> err, what do you mean by Agricultural Vehicles?
20:30:50  <lolman> Bjarni, tractors
20:30:57  <Bjarni> ahh
20:31:02  <Born_Acorn> Tractors, Quad Bikes, Combine Harvestors.
20:31:11  <Born_Acorn> *Harvesters
20:31:25  <Eddi|zuHause3> <evil voice>"Trekker fahrn!"</evil voice> :p
20:31:25  <Sacro> [21:29] <Bjarni> Born_Acorn: nobody cares for mopeds :P <- bugger off...
20:31:43  <lolman> Nobody DOES care for mopeds
20:31:48  <lolman> They all want fast cars
20:31:50  * Born_Acorn imagines Sacro scooting around the town.
20:31:51  <Eddi|zuHause3> (that's from a famous german joke)
20:31:52  <Sacro> well... technically mine isnt a moped
20:32:08  <Sacro> it'll probably be taking me to the meet next year
20:32:17  <lolman> Not a fast car though, is it?
20:32:38  <lolman> Meet? lol
20:33:09  <Sacro> yeah, June 2007
20:33:27  <lolman> WHAT meet?
20:33:39  <Sacro> check OT forum
20:33:50  <Eddi|zuHause3> http://witze-ueber-witze.de/forum/ftopic71.html
20:35:00  <Sacro> Eddi|zuHause3: unt auf english?
20:35:24  <Eddi|zuHause3> i don't know if there is an english translation
20:35:36  <lolman> und*
20:35:55  <Bjarni> Born_Acorn: well, I know a vehicle you can't drive
20:36:01  <Eddi|zuHause3> *englisch* (while we are at it) ;)
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20:36:44  <Bjarni> Born_Acorn: http://www.veterantoget.dk/materiel/motor/foto/lnj_m4_1.jpg
20:37:08  <Born_Acorn> That's a railed vehicle, it'd need a rail license. :p
20:37:13  <Sacro> Eddi|zuHause3: do you derive pleasure from correcting me?
20:37:15  <Bjarni> yeah
20:37:26  <Sacro> Rail licence?
20:37:26  <Eddi|zuHause3> Sacro: yes :p
20:37:30  <Bjarni> but the point is that it's from before the time of automatisation
20:37:37  <Bjarni> you need to control everything
20:37:47  <lolman> Hmm, don't think I'd be able to make the "meet"
20:37:51  <Bjarni> like when to power the spark plugs
20:38:00  <Eddi|zuHause3> Sacro: but to your relief, not just correcting you ;)
20:38:15  <Bjarni> in a car, it's done automatically based on RPM in the engine. In this one, you have to control that manually
20:38:53  <peter1138> ...
20:39:02  <peter1138> a distributor is fairly basic...
20:39:30  <Eddi|zuHause3> that is like when you have to manually give the clock impulse to the processor :p
20:39:44  * lolman will be in Cyprus at some point during June/July next year :-D
20:41:33  <Eddi|zuHause3> hm... is it wise to start a company by a ore/steel/goods service?
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20:42:22  <lolman> Eddi|zuHause3, strangely enough, I've never tried
20:43:13  <Bjarni> depending on the situation, it might be that
20:43:38  <peter1138> i do
20:43:48  <peter1138> i start by whatever i feel like, though
20:43:49  <Bjarni> I once did that. I found a place where I could place a railroad station with 4 iron ore mines in the catchment area... I had to try to start with that one
20:44:00  <Eddi|zuHause3> hm... the track is too long for just one train...
20:44:08  <Eddi|zuHause3> and 50km/h is damn slow
20:44:15  <Born_Acorn> (21:37:25) <Sacro> Rail licence? <-- Yeah. You usually apply for one through a TOC
20:44:36  <Bjarni> main issue was to build a (cheap) railroad and then a cheap train and I just had enough money to do it. Each time I earned money, I bought more wagons as I had the cargo to transport
20:45:05  <Born_Acorn> (So yes, you must apply for a job with the TOC first)
20:45:24  <Sacro> a job?
20:45:30  <Sacro> i just want a train :(
20:45:31  <Bjarni> TOC? = Train Operating Company?
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20:45:45  <Born_Acorn> Yes.
20:46:09  <Bjarni> <Sacro>	i just want a train :( <-- that's possible without getting a job. You just need to be a millionaire.
20:46:26  <Bjarni> there are several millionaires in GB owning vintage trains
20:46:47  <Born_Acorn> There's a 16 year old kid which owns a diesel.
20:46:55  <Bjarni> nice
20:47:05  <Born_Acorn> I have no idea where he got the money at that age.
20:47:11  <Bjarni> parents?
20:47:45  <Bjarni> the expensive part is actually not getting a retired engine. It's what you do with it afterwards
20:47:57  <Bjarni> it's really expensive to more and/or store
20:48:03  <Eddi|zuHause3> gnaa... the train carrys 90 tonnes, but there are already 300 tonnes waiting after one single route...
20:48:04  <Bjarni> s/more/move
20:48:33  <Eddi|zuHause3> i guess it's time for another train...
20:54:59  <MeusH> cu
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21:25:33  <Eddi|zuHause3> each time i play a game, i stumble upon the same issues over and over again...
21:25:40  <Eddi|zuHause3> like... i hate industry placement
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21:25:49  <Eddi|zuHause3> industries must be placed closer to towns
21:26:07  <Eddi|zuHause3> i can hardly ever reuse freight routes for passenger service, and vice versa
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21:27:03  <peter1138> nini
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21:33:34  <Eddi|zuHause3> hey, was the option for "minimum money left after autoreplace" removed? i cannot find it anywhere...
21:34:00  <Eddi|zuHause3> ah... there it is
21:34:33  <Eddi|zuHause3> this patch setting page is heavily overloaded
21:34:50  <Eddi|zuHause3> it should be considered splitting in more categories
21:35:54  <Wolf01> 'night all
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23:53:15  <GoneWacko> jesus, is it me or is it completely impossible to compile a simple SDL application in Visual Studio 2005? :/
23:54:35  * DaleStan discovers that having GreaseMonkey installed breaks phpBBUserHide. :(

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