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00:03:52 <Ailure> that was a intresting error 00:04:18 <Ailure> That's what I get for thinking "Hey, MiniIN is quite stabl... wtf" 00:04:35 <Eddi|zuHause2> you care to tell us? 00:04:43 <Ailure> :p 00:04:58 <Ailure> lol well I was curious about the subsidaries system someone made 00:05:02 <Ailure> and played around with it 00:05:46 <Ailure> Since it would allow other companies trains to run on railways 00:05:51 <Ailure> so I made a goverment company lol 00:06:13 <Ailure> (since the Swedish railway network is apparently owned by the goverment, but the companies who run the trains are private) 00:07:21 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Quit: /quit] 00:11:23 *** DaleStan_ [~Dale@74.132.220.79] has joined #openttd 00:13:18 <Sacro> oh dear... 00:17:40 *** DaleStan [~Dale@74.132.220.79] has quit [Ping timeout: 480 seconds] 00:28:46 *** jez [postit@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] has quit [] 00:31:39 <Bjarni> Ailure: same structure as in Denmark. EU requests that rail owners and train owners aren't the same so if another company shows up and can do the train service cheaper, they will be allowed to do so 00:32:23 <Ailure> Well, there's even öresundståget going over to denmark :P 00:32:38 <Ailure> the ones that I see here goes between Kristianstad and Helsingör 00:32:45 <Bjarni> half of them are owned by SJ and the other half are owned by DSB 00:33:18 <Ailure> I live next to a train station 00:33:29 <Ailure> funny how soothing they sound after awhile 00:33:32 <Ailure> the trains, that is 00:33:37 *** Zahl [~SENFGURKE@p549F22B9.dip0.t-ipconnect.de] has quit [Quit: YOU! It was you wasn't it!?] 00:34:32 <Eddi|zuHause2> i live 20km away from the next (used) train station... 00:34:45 <Ailure> I can see the trains out of the Window 00:34:53 <Ailure> There's three types of trains I see passing 00:35:09 <Ailure> Öresundståget, which is actually some danish DMU I forgot the name of 00:35:19 <Eddi|zuHause2> we have a station in our village, but that hasn't been used in like 30 years 00:35:27 <Ailure> X2000, who happens to be very noisy and sounds like a aircraft. 00:35:47 <Ailure> the classical RC6, typical 60's/70's electical train 00:35:48 <Sacro> :o 00:35:56 <Eddi|zuHause2> i think they started to remove the tracks meanwhile ;) 00:35:59 <Ailure> That is slowly phased out though 00:36:04 <Bjarni> they were meant to share the bogies, but because Sweden wanted to protect their own steel industry, they only wanted to pay for the trains if they were made out of Swedish steel and then they became so heavy that two bogies are needed for each car 00:36:11 <Ailure> And then I see various industrial trains 00:36:18 <Ailure> that are hyuge 00:36:23 <Bjarni> removing part of the idea in making sets of 4 units in each set 00:37:37 <Bjarni> I think RC still got a long life ahead of them, just not in the passenger traffic. They are actually rather good locomotives 00:37:53 * Sacro wants a train :( 00:37:54 <Ailure> I seen them used for cargo yeah 00:39:22 <Bjarni> I mean we had some locomotives, that were closing in on becoming 50 years old and then we sold them to some Swedish company to haul freight 00:39:27 <Ailure> hehe, now I want to try make a scandinavia game with SJ, DSB and private railway companies XD 00:39:49 <Bjarni> one of them is now more than 50 years and it's still in service moving freight around in Sweden 00:39:56 <Ailure> ah 00:40:00 <Ailure> I wonder what type 00:40:06 <Ailure> Diesel? 00:40:07 <Bjarni> MY 00:40:11 <Bjarni> yeah, diesel 00:40:16 <Ailure> hmm 00:40:21 <Ailure> I rarely see diesel trains here 00:40:53 <Ailure> Though they might pass through, I rarely see the engine of thoose freight trains XD 00:41:00 *** Bear [~IceChat7@pool-68-236-28-252.phil.east.verizon.net] has joined #openttd 00:41:09 *** Bear [~IceChat7@pool-68-236-28-252.phil.east.verizon.net] has left #openttd [] 00:43:26 <Bjarni> http://www.rail.lu/im/g/odense13.jpg <-- here it is in it's current livery 00:43:53 <Ailure> never seen that 00:44:08 *** DaleStan_ is now known as DaleStan 00:44:33 <Bjarni> to be honest, I have no idea what line(s) it's on today 00:44:57 <Bjarni> only that it's in Sweden... somewhere 00:46:14 <Bjarni> funny thing is that DSB got those engines in the 50s and 60s and when they felt like they were outdated, they scrapped them or sold them and now several companies use them, just not DSB anymore 00:46:42 <Ailure> imagine if there was a second hand market in openTTD :P 00:46:51 <Ailure> although knowing the value of the average train after 20 years 00:47:03 <Ailure> you probaly would do extreme bargain, but with low reliability 00:47:12 *** LSky` [~hixscript@cc103898-a.roden1.dr.home.nl] has quit [Quit: [ HIX-Script v2.2 ]:::[ Download from ]:::[ www.rupertonline.ca/hix/ ]:::[] 00:48:20 <CIA-1> Darkvater * r7047 /trunk/viewport.c: 00:48:20 <CIA-1> -Fix [FS#317]: Zooming out near map-borders would previously fail because the new centre 00:48:20 <CIA-1> would be outside the map. Change behaviour so that a reasonable approximation is 00:48:20 <CIA-1> returned so that zooming (out) still works (GrimRC) 00:48:57 <Bjarni> maybe reliability drops incorrectly 00:49:10 <Bjarni> we got several trains from the 60s in service here 00:49:35 <Bjarni> they are usually on time (imagine that in TTD world) 00:51:04 <Ailure> haha 00:51:16 <Ailure> I think the reliability system is a bit too harsh 00:52:36 <Bjarni> http://www.l-eriksen.dk/tog/fast/div/1/slideshow.php?image=46270 <-- looking at this, the best comment I can give would be "oops" 00:53:07 <Ailure> skinbreak? 00:53:12 <Ailure> I need to train my Danish 00:53:13 <Ailure> lol 00:53:32 <Ailure> I almost read it as skinwoman 00:53:42 <Bjarni> http://www.l-eriksen.dk/tog/fast/div/1/slideshow.php?image=104051 <-- LOL 00:53:56 <Bjarni> I hope nobody tried to run over this one too fast 00:54:11 <glx> noisy rail junction :) 00:54:17 <Bjarni> the worst part about this is that it's a "repair" that created that gab 00:56:05 <Ailure> ironic 00:56:07 <Sacro> http://commons.wikimedia.org/wiki/Image:Napier_Deltic%2C_Alycidon.jpg *drool* 00:56:09 <Ailure> as soon I mentioned it in IRC 00:56:11 <Ailure> guess who contacted me 00:56:17 <Ailure> oh wrong window haha 00:56:38 <Ailure> (some user on some community was banned for good reasons, he IM'd me since I was one of the main admins) 00:57:05 <Ailure> D: I really like this subsidary system 00:57:18 <Ailure> Probably attempt a scandinavia scenario with SJ and HBT and trains inbetween 00:57:29 <Ailure> well, more like savegame 00:58:35 <Ailure> and I honestly never heard about a case where they throw away a fully functional train for a identical one in real life 00:58:48 <Ailure> they might make it go through a extreme refurbishing, but that's about it. 00:59:05 <Bjarni> hehe, browsing those images, I all of a sudden saw the name of one of the guys, who took pictures for that page and thought "hey, I know that guy" 00:59:23 <Bjarni> I didn't knew he took pictures for that page. In fact I just found the page a moment ago :) 01:00:14 <Ailure> The world is small : 01:00:15 <Ailure> :p 01:00:26 <Ailure> Like meeting someone under another alias 01:00:31 <Ailure> then go "Hey, have we met before?" 01:00:46 *** Osai^2 [~Osai@p54B378E6.dip.t-dialin.net] has joined #openttd 01:02:41 <Bjarni> I tried going to another part of the country and meeting somebody from my home town. We both decided to take an all day trip to the same location on the same day o_O 01:03:55 <Bjarni> http://www.l-eriksen.dk/tog/fast/sjaelland/nord/baner/hhgb/1/slideshow.php?image=69471 <-- hehe, I was once asked if that train was a tramway :D 01:04:40 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 01:04:49 <glx> and it's not 01:05:08 <Eddi|zuHause2> well. it looks like one 01:06:10 <Ailure> hah 01:06:12 <Ailure> I been there 01:06:17 *** Osai [~Osai@p54B36FDE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:06:21 <Ailure> I study in Hässleholm 01:06:22 <Sacro> night all 01:06:26 <Ailure> but I live close to Helsingborg otherwise 01:06:33 <Ailure> so Helsingör is on the other side of the sea 01:06:50 <Ailure> That's a photograph from the port/train station there 01:06:55 *** Sacro [~ben@adsl-213-249-186-213.karoo.KCOM.COM] has quit [Remote host closed the connection] 01:07:25 *** DaleStan_ [~Dale@74.132.220.79] has joined #openttd 01:07:30 <Bjarni> actually it's not from, it's a picture WITH the station in the background ;) 01:08:17 <Ailure> :p 01:09:44 <Eddi|zuHause2> in german, you say you take a picture "from" something 01:09:53 <Ailure> You do in Swedish too 01:09:56 <Ailure> which is why I said from heh 01:09:58 <Eddi|zuHause2> it's just a bad translation 01:10:05 <Ailure> sometimes I use Swedish grammar in English 01:10:10 <Ailure> so sorry for that :P 01:10:17 <Bjarni> that explains a lot :P 01:11:42 <Bjarni> Hässleholm... It's not that far into Sweden if I recall correctly 01:11:53 <Ailure> Yeah 01:11:55 <Ailure> but intrestingly 01:12:01 <Ailure> it apparently grew around it's train station 01:12:25 <Ailure> And have a rather big trainstation too for some reason 01:12:25 <Bjarni> what did? Helsingør or Hässleholm? 01:12:29 <Ailure> Hässleholm 01:13:11 *** DaleStan [~Dale@74.132.220.79] has quit [Ping timeout: 480 seconds] 01:13:47 <Bjarni> well, the king of Sweden decided to make a national railroad and create access to hard to get locations, so ages ago, many areas had the station as the main and nearly only access to the outside world 01:14:13 <Bjarni> ever been to Høje Tårstrup (west of Copenhagen)? 01:14:53 <Bjarni> they built the railroad and placed a stop near a road in an area with only farmland. Today it's a huge town 01:15:25 <Bjarni> nobody lived there where they built the railroad, except for a few farmers. That station really created the town 01:18:52 <CIA-1> Darkvater * r7048 /trunk/ (7 files in 4 dirs): 01:18:52 <CIA-1> -Cleanup: DEBUG doesn't need a newline character, use DEBUG instead of printf and the 01:18:52 <CIA-1> verb is build/built/built not build/*/build or build/*/builded. 01:19:08 <Ailure> hehe 01:19:35 <Ailure> I don't see alot of doubletracks here though, at last not where I live 01:19:50 <Ailure> I wonder if I could see a map with single and double-tracks marked out. 01:19:53 <Ailure> eh find 01:20:16 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.7/2006090918]] 01:22:40 <Ailure> then I guess 01:22:51 <Ailure> There's a train twice a hour between here and kristianstad 01:22:56 <Ailure> where there is single track 01:23:25 <Ailure> due to the short distance and the fact that kristianstad is a semi-terminus station (the lane that continues isn't electrified right now, though they're converting it) 01:24:48 *** _Ben [~Ben_Robbi@82.153.8.23] has joined #openttd 01:26:59 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 01:29:29 <Ailure> I would like to play a scandinavian or European scenario heh 01:29:33 <Bjarni> actually you can have pretty dense traffic without the usage of two tracks 01:29:36 <Ailure> I could try making one mysaelf 01:30:00 <Ailure> well yeah 01:30:06 <Bjarni> LNJ only got one track, yet they can have a train each way every 10th minute during the rush hour 01:30:06 <Ailure> they probably can have trains more often 01:30:28 <Ailure> infact I rarely see all the lanes used 01:30:32 <Ailure> in the local train station 01:30:36 <Ailure> despite it being big 01:30:40 <Ailure> so it definatly have room for expansion 01:30:46 <Ailure> without working on the tracks themself too much 01:30:54 <Ailure> infact, they are increasing the number of trains 01:31:04 <Bjarni> actually tracks break if they aren't used 01:31:05 <Ailure> Becuse train travel have become more popular lately 01:31:06 <Ailure> too popular 01:31:30 <Ailure> It's rather common to see a train filled to the brink 01:31:59 <Bjarni> I mean if they are allowed to rust and no train removes the rust, they deteriorates really quickly 01:32:29 <Bjarni> <Ailure> It's rather common to see a train filled to the brink <-- good. Somebody is making profit :D 01:32:54 <Bjarni> meaning there will be money for expansion (longer trains, more trains and so on) 01:34:35 *** Bjarni [~Bjarni@0x50c79ad1.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:39:12 *** KritiK [~Maxim@ppp85-140-207-1.pppoe.mtu-net.ru] has quit [Quit: Leaving] 01:46:38 *** DaleStan_ [~Dale@74.132.220.79] has quit [Ping timeout: 480 seconds] 01:53:58 <Eddi|zuHause2> most lines in germany were double-tracked from the beginning 01:54:36 <Eddi|zuHause2> but after the 2nd world war, a lot of the 2nd tracks got removed and brought to russia 01:54:54 <Eddi|zuHause2> not all of those have been rebuilt since then 01:57:02 <Eddi|zuHause2> even more interesting is the fact that some lines were electrified 3 times ;) 02:31:28 *** Eddi|zuHause3 [~johekr@p54B76EA2.dip.t-dialin.net] has joined #openttd 02:37:57 *** Eddi|zuHause2 [~johekr@p54B76102.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:40:17 *** DaleStan_ [~Dale@74.132.220.79] has joined #openttd 02:48:01 *** DaleStan_ is now known as DaleStan 02:58:10 <Ailure> I find it so amusing 02:58:15 <Ailure> that I have four diffrent versions of openTTD up 02:58:28 <Ailure> Openttd 0.4.8 02:58:32 <Ailure> OpenTTD latest nightly folder 02:58:45 <Ailure> openTTD(coop) folder, which contains the settings and revision that openTTDcoop uses 02:59:05 <Ailure> openTTD-miniIN, whihc I only downloaded for it's subsidies system (even if PBS is neat but buggy) 02:59:37 <Ailure> I just hope none will fork openTTD, or I have to make a fifth folder. :) 02:59:37 <glx> only four? 02:59:46 <Ailure> well, I probably would have a fifth 02:59:55 <Ailure> If I would bother with compiling my own set of patches 03:02:58 <`Ka> im really pleased TT stil has such a following 03:03:10 <Ailure> I was actually surprised D: 03:03:10 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.7/2006090918]] 03:03:18 <Ailure> finding TTDpatch was a pleasant suprise back in the day 03:03:22 <Ailure> after thinking the community was dead 03:03:25 <Ailure> then even openTTD 03:03:38 <`Ka> :) 03:03:49 <`Ka> known about patch for years 03:03:57 <`Ka> i discoveredopenttd today 03:04:11 <Ailure> ah well 03:04:17 <Ailure> I scrapped ttdpatch as soon I used openTTD 03:04:28 <Ailure> only reason I would go back to ttdpatch would be the newindustries 03:04:35 <`Ka> i havbnt played ttdpatch for a year 03:04:52 <Ailure> and they're getting implented in openTTD now, so I wouldn't be surprised if I saw them before 2007 in a nightly. ;) 03:05:06 <Ailure> depending on how much the devolopers works on them 03:05:15 <Ailure> most people are busy with work or study now after all 03:05:26 <Ailure> (note, I didn't say it will be done... hehe) 03:05:30 <`Ka> :P 03:05:39 <Ailure> YOu know what NewIndustries is 03:05:40 <Ailure> ? 03:05:43 <`Ka> no 03:05:51 <Ailure> Well, it's a way to add additional industries into the game 03:06:20 <Ailure> basically 03:06:40 <Ailure> http://www.pikkarail.com/ttdp/ukrs/vehicles.htm 03:06:56 <Ailure> It's pretty much only newIndustries left of newGRF I think 03:07:00 <Ailure> and newCargo 03:07:13 <Ailure> newGRF allows thoose neat trains to exist in first place :9 03:07:21 <Ailure> http://www.pikkarail.com/ttdp/ukrs/industries.htm 03:07:29 <Ailure> And here's a example how newIndustries would be like 03:07:56 <Ailure> And then there's newstations which allows you to have stations with diffrent look :P 03:08:10 <Ailure> and therfore have stations that fits better to the various industries 03:08:40 <`Ka> ah 03:08:42 <`Ka> cool 03:08:50 <Ailure> clay pit 03:08:53 <Ailure> gotta be the first industry 03:08:59 <Ailure> that is on a slope 03:09:06 <Ailure> well first industry I seen 03:09:11 <Ailure> I don't recall any other being like that 03:10:37 <`Ka> cool 03:10:53 <Ailure> Well, I would reccomend you playing around with new features 03:11:02 <Ailure> I guess you hadn't played with bigger maps for example. ;) 03:11:04 <`Ka> i dont have time :( 03:11:10 <`Ka> literrally had a quick 20mins on earlier 03:11:12 <Eddi|zuHause3> afaik there were also forests on slopes 03:11:18 <Eddi|zuHause3> somewhere... 03:11:21 <Ailure> ah 03:11:24 <Ailure> well, in thoose cases 03:11:32 <Ailure> when I see a new nightly with something I have to try out 03:11:34 <Ailure> or a GRF 03:11:39 <Ailure> I just cheat and play with the stuff 03:11:46 <Ailure> aka making a small test track or something 03:11:47 <`Ka> :P 03:11:53 <Ailure> like I did with subsidaries patch earlier 03:12:03 <Ailure> so I can see how I would use it in a serious game 03:13:46 <`Ka> im very ill 03:13:46 <`Ka> :) 03:13:48 <`Ka> :( even 03:13:57 <`Ka> i was on irc last nite 03:14:33 <`Ka> and some guy was saying how he went to kfc and got food poisining each of the 3times he went. so i said that couldnt be as people rarely get food poisoning in such plaes. iwent to macdonalds last night. now i have a diarhea :( 03:14:58 <Ailure> well 03:15:18 <Ailure> I get all kind of wierdness with my digestion system :P 03:15:25 <Ailure> but they at worst only last half a day 03:15:32 <Ailure> and only like 10 min at time 03:15:35 <`Ka> ye 03:15:38 <`Ka> i know what y mean 03:15:41 <`Ka> had this most of the day 03:16:46 <`Ka> anyway 03:16:47 <`Ka> its tmie for bed 03:16:51 <`Ka> i need to be up in 4hours :/ 03:17:09 *** `Ka is now known as `Ka^off 03:17:13 <Ailure> I have a lab to do 03:17:16 <Ailure> and the deadline is in like 03:17:17 <Ailure> 20 hours 03:17:19 <`Ka^off> night 03:17:23 <`Ka^off> :P 03:17:24 <Ailure> so I won't get sleep until i'm done 03:17:28 <Ailure> three database labs 03:17:36 <Ailure> although one is very simple to do 03:17:49 <Ailure> while I can reuse alot of code when I do the last lab 03:17:59 <Ailure> so as soon I finish the first one, the others will be easy :p 03:18:00 <Ailure> ok night 03:50:40 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 04:20:32 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:34:47 *** Spoco [Spoco@dsl-083-102-070-123.lohjanpuhelin.fi] has quit [] 04:46:57 *** Eddi|zuHause3 [~johekr@p54B76EA2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:54:22 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 04:55:56 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [] 05:02:14 *** DaleStan_ [~Dale@74.132.220.79] has joined #openttd 05:08:50 *** DaleStan [~Dale@74.132.220.79] has quit [Ping timeout: 480 seconds] 05:08:50 *** DaleStan_ is now known as DaleStan 05:26:45 *** Osai^2 [~Osai@p54B378E6.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:31:52 *** Nigel [~Nigel@202.154.148.17] has joined #openttd 05:57:04 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has joined #openttd 05:57:05 *** Wolfenstiejn [~wolf@h33083.upc-h.chello.nl] has quit [Read error: Connection reset by peer] 06:04:12 *** Zaviori [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has joined #openttd 06:08:52 *** Zavior [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 06:08:58 *** Zavior [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has joined #openttd 06:29:49 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 06:29:50 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 06:29:57 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 06:34:25 *** Nigel [~Nigel@202.154.148.17] has quit [Read error: Connection reset by peer] 06:45:39 *** Zevensoft [~Zevensoft@220-253-16-196.VIC.netspace.net.au] has joined #openttd 06:49:07 *** reigns [~reigns@dsl-202-72-149-209.wa.westnet.com.au] has joined #openttd 06:49:49 <reigns> yo anyone able to assist me with a problem... i havent got the file sample.cat and yeh tryed all the help areas and rubish and cant find the stand alone download... 06:53:29 <ThePizzaKing> reigns: There's a sticky thread in the 'General Transport Tycoon' section of the forums 06:53:30 <Zevensoft> I'm having so much fun mucking around with the doublesize code :D 06:54:01 <reigns> must be just me then who cant find it lol 06:54:10 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has quit [Quit: I'm gone, bye bye :)] 06:54:51 <ThePizzaKing> I don't know if there's one with only that file, so you might have to get the whole game 06:55:02 <roboboy> the package you want only has the grfs and sample.cat 06:55:22 <roboboy> ThePizzaKing theres the file i mentioned 06:55:37 <reigns> just tell me where they are and i will surly waste more time lol 06:56:07 <reigns> or hasnt it been tested with edgy yeh 06:56:14 <reigns> yeh = yet 06:56:18 <roboboy> this thread http://www.tt-forums.net/viewtopic.php?t=3407 06:56:35 <ThePizzaKing> It runs fine on edgy for me 06:57:06 <roboboy> its somewhere in that thread i think 06:57:17 <roboboy> im prettu sure its in there 06:58:01 <reigns> cool cool time to hunt a little more before saying stuff it lol 06:58:06 <Rubidium> reigns: the problem is that those files are not freely distributable; legally you have to get them from your Transport Tycoon Deluxe CD, but some people on the internet have shared it 06:58:56 <Zevensoft> I bought that CD for 06:59:02 <reigns> ahhhh ok i see... well that explains it all lol 06:59:03 <Zevensoft> box and all 06:59:16 <reigns> i will just grap a iso lol 06:59:32 <Zevensoft> though I cannot figure out this language pack business 06:59:41 <Zevensoft> my strings keep disappearing D: 07:00:19 <reigns> haha there it all is :) 07:00:34 <roboboy> just use the dl i gave you 07:01:19 <Zevensoft> http://img84.imageshack.us/img84/1732/openttdmedianfilterku1.png 07:02:36 <reigns> there all operational and all 07:05:08 <Rubidium> it's not that hard once you know what the problem is ;) 07:05:41 <reigns> yeh just wanted to get that darn sample.cat shit lol 07:05:58 <reigns> now knowing its a pay for game lol now i found all the files on it lmao 07:06:58 <Rubidium> some of the data-files are from a pay game to be exact 07:07:13 <Rubidium> which is due to the origin of OpenTTD 07:07:23 <reigns> nice 07:07:41 <reigns> alot of work for a dom 07:08:07 <reigns> ewww it dont auto add to gui menu 07:08:10 *** roboboy is now known as robotv 07:11:00 <Zevensoft> dom? 07:12:33 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has joined #openttd 07:19:34 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 07:20:31 *** reigns [~reigns@dsl-202-72-149-209.wa.westnet.com.au] has quit [Quit: Leaving] 07:28:37 <peter1138> heh, 2x stuff 07:29:04 <Zevensoft> its hard because of the palette 07:29:09 <peter1138> i bet 07:29:28 <Zevensoft> motion blur is pretty cool though 07:29:33 <Zevensoft> ifa bit sickening 07:29:40 <peter1138> hmm 07:31:55 <Zevensoft> the 2x median is so rediculously simple 07:31:58 <Zevensoft> its 1 line of code 07:32:49 <peter1138> so add 2xsai instead :) 07:32:56 <Zevensoft> cant 07:32:57 <Zevensoft> not rgb 07:33:50 <Tron> clipping is nasty, it makes the code so complex /: 07:34:54 <peter1138> morning tron 07:35:00 <Tron> morning 07:35:38 *** Wolfy [~wolf@h33083.upc-h.chello.nl] has joined #openttd 07:35:55 <Zevensoft> if (i < width && height > 1) if (s[i+1] == s[i+p]) d[i * 2 + p * 2 + 1] = s[i+1]; 07:36:01 <Zevensoft> put that in the filter loop 07:36:45 <Zevensoft> might have some bounds issues though, havent encountered any problems yet 07:37:15 <peter1138> i don't use windows 07:37:19 <Zevensoft> ooh 07:37:22 <peter1138> so i don't get that filter 07:37:34 <Zevensoft> is there a way to edit/use sdl in openttd on windows? 07:37:40 <peter1138> yeah 07:38:20 <peter1138> easy with cygwin/msys 07:38:27 <peter1138> requires some messing around for vs 07:38:36 <Zevensoft> hrm 07:38:45 <Zevensoft> I dont think sdl has the doublesize mode 07:38:46 <Zevensoft> does it? 07:40:40 *** TinoM [~Tino@i5387DACE.versanet.de] has joined #openttd 07:46:22 <peter1138> i just said that :) 07:46:23 *** robotv [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 07:46:43 <Zevensoft> oh 07:46:44 <Zevensoft> lol 07:57:07 <Zevensoft> hrm maybe you could help me 07:57:27 <Zevensoft> I can add toggles for these patches easy 07:57:32 <Zevensoft> but the strings dont work right 07:57:53 <Zevensoft> I suspect theres a huge elaborate langpack thing stopping me 08:01:47 <peter1138> hm? 08:02:13 <Zevensoft> whenever I create new STR_CONFIG entrys in strings.h, the compiler deletes them 08:02:14 <Zevensoft> D: 08:02:20 <peter1138> ah 08:02:21 <peter1138> hehe 08:02:33 <peter1138> add the strings to lang/english.txt 08:02:35 <Zevensoft> and when I tried to force it by editing english.txt 08:02:48 <Zevensoft> it would refuse to load, saying invalid langpack 08:02:55 <peter1138> strings.h is autogenerated from that 08:05:12 <Zevensoft> ah 08:06:13 <peter1138> strgen should run after changing the strings 08:06:18 <peter1138> hmm 08:10:57 <Tron> bah, this was nasty, but now clipping works 08:19:51 <peter1138> your blitter? 08:22:38 <DarkSSH> morning 08:22:44 <Tron> http://tron.homeunix.org/blit/bla.png 08:23:19 <peter1138> clipped :D 08:23:22 <Tron> peter1138: yes. i give you a /very/ good tip: don't try to implement clipping for a RLE blitter before breakfast. You just do very stupid mistakes 08:23:40 <peter1138> hehe 08:23:43 *** Eddi|zuHause [~johekr@p54B76C93.dip.t-dialin.net] has joined #openttd 08:23:58 <peter1138> 's nice 08:24:05 <Tron> and no, i didn't clip the image with Gimp (; 08:24:18 * peter1138 ups his resolution 08:24:30 <peter1138> hee, still huge 08:24:34 *** robotv [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 08:24:56 <peter1138> i could try 2048 x 1536 (or whatever it is) 08:25:15 <peter1138> but i'd need to change X driver 08:25:19 <peter1138> and, yum, 60Hz 08:27:08 <Tron> huge? the pic is 800x600 08:27:51 <Tron> so, now even the correct source is in the dir 08:28:52 <DarkSSH> Zevensoft: you can do sdl even with msvc2005. just get the required headers, dll and add WITH_SDL 08:29:30 <DarkSSH> Tron: marvellous 08:29:38 * Tron spares another kitten 08:30:21 *** robotv is now known as roboboy 08:32:29 <CIA-1> peter1138 * r7049 /branches/utf8/ (misc_gui.c string.c string.h): 08:32:29 <CIA-1> [utf8] -Codechange: Rework textbuffer handling so that caretpos and length are correct for the utf8 encoded string. This 08:32:29 <CIA-1> removes all decoding loops used to find the position. Now we only loop when moving back through utf8 characters. 08:32:38 <DarkSSH> this is just clipping to the window boundaries, right? 08:32:53 <peter1138> Darkvater: ever tried making an sdl-only build with vs2005? 08:32:54 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 08:33:06 <DarkSSH> sdl-only? 08:33:22 <DarkSSH> no, but with sdl and gdi lots of times 08:33:23 <peter1138> with no win32 drivers... 08:33:37 <Tron> is there a switch to build without gdi? 08:33:42 <DarkSSH> why would I want that? 08:33:54 <peter1138> i did, cos i was too lazy to download the massively huge directx sdl stuff 08:34:00 <DarkSSH> no such switch 08:34:01 <peter1138> Tron, no 08:34:31 <DarkSSH> peter1138: he, I dl'd it once and then just zipped the appropiate headers and lib 08:34:33 * roboboy dinner 08:34:40 <Tron> i think the gdi driver is pointless anyway 08:34:48 *** roboboy is now known as robofishnchips 08:34:53 <Tron> i looked at the SDL source of their gdi backend 08:35:01 <Tron> the code is ... similar, to say the least 08:35:34 <DarkSSH> well, donnu GDI is reallynoticably faster than sdl 08:35:53 <Tron> i'm very sure it's a placebo effect 08:36:15 <DarkSSH> hands-on 08:36:29 <Tron> if you're lucky SDL even chooses DX as backend, which should be faster 08:37:15 <Tron> (and doesn't have the 20 colour restriction, btw) 08:37:36 *** plod [plod@b0c.b0c.net] has quit [Remote host closed the connection] 08:38:17 <Tron> hands on what? 08:39:39 <DarkSSH> experience. running the same game resulted to higher CPU usage on my laptop 08:42:53 <Zevensoft> "Invalid version of language packs" :( 08:43:32 <Eddi|zuHause> Zevensoft: you have to run strgen 08:44:14 <Zevensoft> run it in the lang folder? 08:44:25 <DarkSSH> Zevensoft: what compiler are you using? 08:44:29 <Zevensoft> vc2003 08:44:50 <DarkSSH> hmm, first run: set default project 'openttd', rebuild whole solution 08:45:04 <DarkSSH> after that CTRL+SHIFT+B or just F5 should work 08:45:04 <Zevensoft> no not first run 08:45:22 <Zevensoft> but I did change some things 08:45:49 <Zevensoft> ah here we go 08:48:50 <Zevensoft> motion blur is kinda sucky 08:51:09 *** Celestar_ [~Jadzia_Da@89.14.89.214] has joined #openttd 08:51:12 <Celestar_> hi 08:51:19 <Eddi|zuHause> hi 08:52:07 <DarkSSH> hiya 08:52:12 <Eddi|zuHause> how hard would it be, to add this x2 stuff to the SDL driver? 08:52:18 <Celestar_> x2 stuff? 08:52:26 <Eddi|zuHause> the double mode 08:52:27 <Zevensoft> the filters, easy 08:52:34 <Zevensoft> the double mode, dunno 08:52:50 <Eddi|zuHause> cause i really really miss it ;) 08:52:57 <Celestar_> hm 08:52:57 <Zevensoft> yeah its handy 08:53:02 <Zevensoft> esp on high res 08:53:15 <Zevensoft> trains can be so small when zoomed in still 08:53:32 <Celestar_> we need a higher zoom level :P 08:53:36 <Zevensoft> heh 08:53:49 <Eddi|zuHause> that is a real problem with modern GUIs 08:54:03 <Eddi|zuHause> with higher resolutions, they don't get finer, but only smaller 08:54:57 <Tron> Darkvater: 08:55:06 <Tron> hdc = GetDC(SDL_Window); 08:55:06 <Tron> screen_bmp = CreateDIBSection(hdc, binfo, DIB_RGB_COLORS, 08:55:06 <Tron> (void **)(&video->pixels), NULL, 0); 08:55:10 <Tron> ^ OTTD code 08:55:18 <Tron> nonsense 08:55:22 <Tron> ^ SDL code 08:55:29 <Tron> v OTTD code 08:55:39 <Tron> dc = GetDC(0); 08:55:39 <Tron> _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.bitmap_bits, NULL, 0); 08:56:07 <Tron> video->pixels is the buffer you draw in with SDL 08:56:23 <DarkSSH> ok then it _feels_ slower and task-manager says higher cpu usage 08:56:23 <Tron> _wnd_bitmap_bits is the buffer you draw in with GDI 08:56:43 <Zevensoft> yah 08:56:47 <Tron> it is - except for the variable names - the same code 08:56:54 <Zevensoft> lol 09:01:06 *** tokai [~tokai@p54B83AFD.dip0.t-ipconnect.de] has joined #openttd 09:01:09 *** mode/#openttd [+v tokai] by ChanServ 09:02:23 *** robofishnchips is now known as roboboy 09:04:18 <Zevensoft> hrm does sdl render in rgb? 09:06:07 <Zevensoft> still getting invalid version of language packs 09:06:08 <Zevensoft> :( 09:07:10 *** Ammler [~Ammler@210.152.77.83.cust.bluewin.ch] has joined #openttd 09:11:57 <DarkSSH> are you sure english.txti s getting compiled? 09:12:19 *** DaleStan [~Dale@74.132.220.79] has quit [Read error: Connection reset by peer] 09:12:38 *** DaleStan [~Dale@74.132.220.79] has joined #openttd 09:13:00 <Zevensoft> yeah 09:13:51 <Zevensoft> maybe not 09:13:52 * DarkSSH can't even start to think about what Zevensoft is doing to not have it work 09:13:58 <Zevensoft> lang/english.txt:2798: FATAL: rename() failed 09:14:40 <Zevensoft> line 2798: 09:14:42 <Zevensoft> STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{STRING1} {STRING} 09:15:02 <DarkSSH> eh I think... 09:15:31 <DarkSSH> Zevensoft: strgen.c:1010 09:16:02 <DarkSSH> you might want to look there for why windows cannot rename tmp.xxx to 'filename' 09:16:33 <Zevensoft> strgen.c:1010 = "\tLANGUAGE_PACK_IDENT = 0x474E414C, // Big Endian value for 'LANG' (LE is 0x 4C 41 4E 47)\n" 09:16:57 <Zevensoft> hrms 09:17:00 <DarkSSH> Zevensoft: a few lines below then...at CompareFiles() 09:17:05 <Zevensoft> found it 09:17:38 <peter1138> read only files? heh 09:17:43 <Zevensoft> nope 09:18:19 <DarkSSH> or ownership 09:18:26 <Zevensoft> no problems there 09:18:27 <DarkSSH> I think unlink() fails above 09:18:32 <Zevensoft> yeah 09:18:44 <Zevensoft> WIN32 might not be defined 09:18:46 <DarkSSH> :O 09:18:58 <Zevensoft> no thats silly 09:19:03 <DarkSSH> just debug 09:21:14 <Eddi|zuHause> i do not understand this drawing code :( 09:22:32 <Zevensoft> hrm breakpoints not workin 09:24:38 *** Ammler [~Ammler@210.152.77.83.cust.bluewin.ch] has quit [Quit: Konversation terminated!] 09:26:34 <Tron> Eddi|zuHause: hm? 09:27:01 <Eddi|zuHause> i tried to have a look on how to do this double mode on linux 09:27:18 <Eddi|zuHause> and i cannot figure out what is done in sdl_v.c 09:27:21 <Tron> well, it's dead simple 09:28:00 <Tron> you create a shadow surface with half the height and width of the visible surface 09:28:13 <Tron> you render in the shadow surface instead of the visible surface 09:28:50 <Tron> when updating portions of the screen copy the pixels (four times, of course) from the shadow surface to the visible surface 09:29:07 <Eddi|zuHause> yes, i know how it would be theoretically 09:29:32 <Eddi|zuHause> the praxis is what i have problems with ;) 09:29:37 <Tron> it works exactly this way 09:30:32 <Eddi|zuHause> to modify a piece of code, i first have to figure out what it currently does 09:31:03 <peter1138> now make it do that without doubling the gui :D 09:31:28 <Eddi|zuHause> no, i want the GUI doubled, too 09:31:54 <Eddi|zuHause> because i want to be able to actually read text ;) 09:32:11 <Zevensoft> damn you lang 09:32:25 <Zevensoft> why does this not want to work :( 09:32:53 <Zevensoft> OMG 09:32:57 <Zevensoft> wtf it just worked 09:35:48 <Tron> peter1138: oops, i missed one of the COMMA16s (: 09:37:56 *** Frostregen [SADDAM@dslb-084-058-183-032.pools.arcor-ip.net] has joined #openttd 09:38:07 <peter1138> :) 09:38:13 <peter1138> it was hiding 09:38:47 <Zevensoft> wee code works now 09:38:56 <Zevensoft> as well as the option in patches menu 09:39:40 <Eddi|zuHause> this would be somewhat easier if SDL provided a stretching routine ;) 09:39:50 <Zevensoft> nah just write your own :) 09:39:51 <Zevensoft> not hard 09:40:00 <Zevensoft> plus you can manually create as many filters as you like 09:40:04 <Zevensoft> :D 09:40:12 <Zevensoft> although speed takes a hit 09:40:18 <Zevensoft> I'm amazed at how fast gdi is 09:40:19 <Eddi|zuHause> i mean, it would reduce to a "stretch_factor = 2;" 09:40:34 <peter1138> hq4x :D 09:40:37 <Tron> scaling by 2 isn't exactly hard to code 09:40:49 <Eddi|zuHause> i know 09:40:58 <Eddi|zuHause> i see the function in the win32 code 09:41:13 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.7/2006090918]] 09:41:13 <Tron> though a more generic approach would be nice 09:41:22 <Eddi|zuHause> but i can't just copy-paste that to sdl code :( 09:41:24 <Tron> i.e. doing the scaling in the backend independent code 09:41:27 <peter1138> scaling driver :D 09:41:35 <peter1138> hmm 09:41:38 <peter1138> i need to :D less 09:41:56 <Tron> you colon and D keys are wearing out? 09:42:00 <peter1138> hmm, i thought i had signed into msn 09:42:12 <peter1138> turns out the egg timer was only for bringing up the signin window... 09:42:15 <peter1138> yes 09:42:59 <Eddi|zuHause> hm. am i right in the assumption that _sdl_screen.pixels in SDL would be similar to _wnd.bitmap_bits in WIN32? 09:43:03 <Tron> grr, all those 32bpp graphics have off by one errors 09:43:24 <peter1138> they don't tile properly? 09:43:25 *** Purno [~Purno@5351CE6A.cable.casema.nl] has joined #openttd 09:43:42 <Zevensoft> a generic palette based scaler, now theres a fun challenge 09:44:02 <Tron> Eddi|zuHause: if you use SDL on windows it even gets initialised absofuckinglutly in the same way 09:44:27 <Eddi|zuHause> yes, i read that above ;) 09:44:40 <Zevensoft> similar, but sdl would be easier to filter 09:44:43 <Zevensoft> being RGB and all 09:44:54 <Tron> what are you talking about? 09:45:06 <Tron> OTTD always uses a 8bit buffer to draw in 09:45:10 <Zevensoft> o 09:45:29 <Zevensoft> but you just mentioned 32bpp 09:45:35 <Zevensoft> or do you mean the new grf stuff 09:45:39 <Tron> no 09:45:40 <peter1138> that's something else :) 09:45:51 *** tokai [~tokai@p54B83AFD.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:47:13 *** Stormcape [~storm@d64-180-147-192.bchsia.telus.net] has joined #openttd 09:47:53 *** tokai [~tokai@p54B808BC.dip0.t-ipconnect.de] has joined #openttd 09:47:54 *** mode/#openttd [+v tokai] by ChanServ 09:49:35 <CIA-1> maedhros * r7050 /branches/newhouses/newgrf_house.c: [NewHouses] -Fix: Mark animated tiles dirty when changing the animation frame. 09:49:59 <Stormcape> Is it just me or does Midnight Commander sound more like the title of a spy novel than the name of a Orthodox File Manager? 09:50:36 <Eddi|zuHause> once a friend asked me in what level i am in in "Norton Commander" ;) 09:51:00 <Stormcape> lol 09:51:07 <Stormcape> Seriously 09:51:14 <Stormcape> I'd totally read a book named Midnight Commander 09:51:17 <Stormcape> wouldn't you? 09:51:36 <Eddi|zuHause> no, i don't generally read books ;) 09:51:46 <Stormcape> lol 09:51:49 <Stormcape> liar 09:51:53 <Prof_Frink> Eddi|zuHause: What if they made it into a film? 09:52:03 <Eddi|zuHause> i don't read films either 09:52:04 <Prof_Frink> Would you watch it? 09:52:36 <Stormcape> My first impression for a novel named Midnight Commander would be cold war espionage. 09:52:39 <Zevensoft> hrm tv-filter works really well on ottd 09:53:37 <Prof_Frink> Stormcape: Will there be submarines? 09:53:45 <Stormcape> Of course 09:54:05 <Stormcape> bonus points if one of them is named/nicknamed "(The) Midnight" 09:54:21 <Prof_Frink> Aha 09:54:43 <Stormcape> Of course the entire novel would have to take place over the course of one night 09:55:55 <Eddi|zuHause> sounds like 24 light ;) 09:56:07 <Eddi|zuHause> so like... 12 :p 09:56:29 *** TinoM [~Tino@i5387DACE.versanet.de] has left #openttd [Verlassend] 09:59:17 *** Frungy [~Frungy@i220-220-228-185.s02.a013.ap.plala.or.jp] has joined #openttd 10:02:46 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [Remote host closed the connection] 10:03:30 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 10:11:26 <peter1138> right 10:11:31 <peter1138> maybe it's time to start some work 10:17:10 <Stormcape> o rly 10:18:34 *** Sacro [~ben@adsl-213-249-186-213.karoo.KCOM.COM] has joined #openttd 10:18:57 <peter1138> you're right 10:18:58 <peter1138> it's not! 10:19:27 <roboboy> hello 10:19:47 <Prof_Frink> Good day 10:21:44 <Celestar_> exit 10:21:46 *** Celestar_ [~Jadzia_Da@89.14.89.214] has quit [Quit: leaving] 10:26:03 *** plod [plod@b0c.b0c.net] has joined #openttd 10:30:32 *** Eddi|zuHause2 [~johekr@p54B75C97.dip.t-dialin.net] has joined #openttd 10:31:37 *** Eddi|zuHause [~johekr@p54B76C93.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 10:33:45 <Eddi|zuHause2> this is absolutely weird... 10:34:20 *** Tron_ [ADjWT5zb@nat-1.rz.uni-karlsruhe.de] has joined #openttd 10:38:03 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has quit [Quit: Chatzilla 0.9.75 [Firefox 2.0/2006101023]] 10:39:28 <CIA-1> peter1138 * r7051 /branches/utf8/strings.c: [utf8] -Codestyle: Fix the formatting of the main FormatString switch block 10:40:04 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 10:46:08 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [Remote host closed the connection] 10:46:38 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 10:46:51 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [] 10:57:56 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has joined #openttd 11:07:23 *** Belugas_Gone [~Jfranc@216.191.111.226] has quit [Ping timeout: 480 seconds] 11:08:33 *** Belugas_Gone [~Jfranc@216.191.111.226] has joined #openttd 11:08:35 *** mode/#openttd [+o Belugas_Gone] by ChanServ 11:11:28 *** Vikthor [~novotv6@pc304-23.feld.cvut.cz] has joined #openttd 11:20:34 *** Zavior [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 11:20:48 *** Zavior [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has joined #openttd 11:20:52 *** Zavior [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has quit [] 11:41:56 *** Vikthor [~novotv6@pc304-23.feld.cvut.cz] has quit [Remote host closed the connection] 11:43:57 *** roboman [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 11:44:01 *** roboman [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [] 11:47:01 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 11:48:17 <Eddi|zuHause2> question: if i have a*b?c:d, what is the operator priority? 11:49:39 *** Osai [~Osai@p54B369ED.dip.t-dialin.net] has joined #openttd 11:51:08 <peter1138> (a*b)?c:d 11:57:01 <Noldo> what's that? 11:57:56 <peter1138> the answer 11:57:57 <blathijs> it says "if a != 0 && b != 0 return c else return d 11:57:58 <blathijs> I think 12:01:51 <Eddi|zuHause2> well, i wanted it to mean a*(b?c:d), and wanted to make sure the brackets are not redundant... 12:02:48 *** ThePizzaKing [~jeff@c211-28-160-244.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] 12:03:02 <peter1138> feh, (b)?c:d is, and i see that a lot... 12:04:35 <Eddi|zuHause2> great, i made it segfault ;) 12:05:07 <Noldo> :) 12:08:37 <roboboy> gnight 12:08:52 *** roboboy is now known as robobed 12:10:16 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 12:17:08 <Eddi|zuHause2> i give up... 12:20:46 <Tron_> ? 12:36:52 <peter1138> hmm 12:40:00 <CIA-1> peter1138 * r7052 /branches/utf8/ (string.c string.h): [utf8] -Codechange: Remove no-longer needed DecodeString/EncodeString functions. 12:58:32 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Quit: /quit] 12:58:33 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:04:45 *** Celestar_ [~Jadzia_Da@89.14.89.214] has joined #openttd 13:04:57 <Celestar_> is anyone familiar with WLAN repeaters? 13:04:58 <peter1138> hello 13:06:37 <Prof_Frink> WLAN 13:06:38 <Prof_Frink> WLAN 13:06:39 <Prof_Frink> WLAN 13:06:39 <Prof_Frink> WLAN 13:06:43 <Prof_Frink> like that? 13:08:59 *** CaptObvious [~matt@cpc2-darl2-0-0-cust28.midd.cable.ntl.com] has joined #openttd 13:09:05 <CaptObvious> this is officially weird as hell 13:09:59 <CaptObvious> the "PACKET_SERVER_CLIENT_INFO" is really a UDP packet of 3 bytes containing ascii characters 003,000,000 13:10:42 <CaptObvious> sorry, I mean "PACKET_CLIENT_GAME_INFO" 13:11:02 <CaptObvious> to which the server returns a load of ASCII codes 13:11:07 <CaptObvious> or not 13:11:13 <CaptObvious> what format does it return in? 13:15:36 <peter1138> it's binary, so... 13:15:44 <CaptObvious> 0000 00 16 b6 18 5b 2a 00 16 cb 06 05 78 08 00 45 00 ....[*.....x..E. 13:15:44 <CaptObvious> 0010 00 1f dd d6 00 00 80 11 ec 1f c0 a8 01 02 55 9f ..............U. 13:15:44 <CaptObvious> 0020 59 8e 05 cd 0f 8b 00 0b 76 a8 03 00 00 Y.......v.... 13:15:50 <CaptObvious> whoa oops 13:15:58 <CaptObvious> sorry =/ 13:16:05 <CaptObvious> that was just meant to be the last 3 bytes 13:17:07 <peter1138> reverse engineering by dumping the packet data? 13:17:12 <peter1138> is the source that hard to understand? 13:17:38 <CaptObvious> I don't know C :P 13:17:47 <peter1138> so? 13:18:01 <CaptObvious> I've tried looking at it, but there's no obvious place where it lists what raw data to send to get what result 13:18:21 <peter1138> here's a clue 13:18:38 <peter1138> network_udp.c:96+ 13:18:53 <CaptObvious> ah, I'll have a look in there 13:18:54 <CaptObvious> ty 13:19:08 <CaptObvious> I was looking at network_data.h 13:27:20 <Eddi|zuHause2> how do i signle-step debug in linux? 13:27:31 <Tron_> gdb? 13:27:34 <Tron_> step 13:29:01 <Eddi|zuHause2> hm... i need a proper IDE... 13:29:24 <peter1138> emacs? 13:29:29 <CaptObvious> uint32 for the date? you fit the date into 4 bytes? 13:29:36 <Prof_Frink> peter1138: IDE, not OS 13:30:45 <peter1138> oh, of course 13:31:21 <Eddi|zuHause2> let me rephrase that, i need an easy-to-use-for-newbies IDE ;) 13:31:56 <CaptObvious> Eddi|zuHause2 - visual basic ;) 13:32:19 <Eddi|zuHause2> that is a language, not an IDE 13:32:37 <Eddi|zuHause2> or that is a no-language ;) 13:32:38 <CaptObvious> it's both 13:33:11 <Eddi|zuHause2> hm... is KDevelop any good? 13:33:28 <Noldo> try it 13:33:56 *** ChrisM87 [~ChrisM@p54AC5ECC.dip.t-dialin.net] has joined #openttd 13:33:59 <CaptObvious> anybody know off the top of their head where the info on converting openttd dates into real dates is? I've seen it somewhere but can't remember where 13:34:40 <peter1138> probably in... date.c 13:34:56 <CaptObvious> nah, there's an english explanation somewhere 13:35:08 <peter1138> ok 13:35:14 <peter1138> well it's days since year 0 13:35:19 <Hagbarddenstore> Ottd nerds... 13:35:25 <peter1138> taking account of leap years and not leap years 13:35:38 <CaptObvious> gah 13:35:46 <peter1138> but ignoring things like days being taken away by the oppressive regimes 13:35:50 <CaptObvious> why not just use 20040411? 13:36:11 <Noldo> as a string? 13:36:16 <CaptObvious> or an integer 13:36:28 <Prof_Frink> Why not use seconds since the epoch? 13:36:49 <Noldo> Prof_Frink: won't work because times before epoch are needed too 13:36:50 <CaptObvious> Prof_Frink - my point is why go out of your way to make it less human-readable? 13:37:09 <peter1138> because it needs to be machine readable 13:37:34 <peter1138> Noldo: these days we use signed numbers, instead of BC... 13:37:39 <CaptObvious> machines can convert between YYYYMMDD and number of days since year 0 a lot faster than we can 13:37:52 <peter1138> great 13:37:56 *** Steam [~webmaster@dslb-084-062-170-174.pools.arcor-ip.net] has joined #openttd 13:37:57 <Noldo> why would an internal data structure need to be very human readable`? 13:37:57 <peter1138> so make your code do that 13:38:24 <Steam> hi 13:38:31 <Noldo> CaptObvious: that's exactly why the interal representation should be good for the machine 13:38:50 <CaptObvious> =/ 13:39:07 *** Progman [~progman@p5091E0FB.dip.t-dialin.net] has joined #openttd 13:39:11 <CaptObvious> so it's number of days since the first of january 0000? 13:39:16 <Noldo> you can use converting functions to make it human readble when needed 13:39:22 <Zevensoft> would a win32 specific feature ever make it in the nightly? 13:39:36 <CaptObvious> Zevensoft - I hope not 13:39:45 <Zevensoft> well doublesize made it to the rc 13:39:54 <CaptObvious> doublesize is a gimick 13:39:57 <CaptObvious> gimmick* 13:40:03 <Zevensoft> one that I've improved :D 13:40:10 <Zevensoft> with a median filter 13:40:31 <Zevensoft> and there is word of a sdl doublesize 13:40:54 <Noldo> what does doublesize do? 13:41:02 <Hagbarddenstore> Zevensoft: Nothing that will exclude a platform fom OpenTTD will make it in the game 13:41:07 <Zevensoft> normally just doubles the size of the pixels 13:41:08 <peter1138> it triples the size 13:41:12 <Prof_Frink> Noldo: Exactly what it says on the tin 13:41:16 <peter1138> as a doublesize option would do 13:41:21 <Zevensoft> Hagbarddenstore then why is ctrl+d in there 13:41:34 <Hagbarddenstore> Zevensoft: Does it exclude a platform? 13:41:37 <Zevensoft> yes 13:41:42 <Zevensoft> all but windows 13:41:48 <Hagbarddenstore> Remove. 13:41:51 <Zevensoft> unless you wine 13:42:01 <Hagbarddenstore> I wine and do native. 13:42:05 <Zevensoft> I think wine supports gdi 13:42:11 <Hagbarddenstore> Dunno... 13:42:16 <peter1138> WINE and DINE 13:42:34 <Hagbarddenstore> I just play... I don't really know what Ctrl+D does in Windows version. 13:42:42 <Prof_Frink> If you're gonna wine, you may as well use TTDPatch 13:42:43 <Zevensoft> it doubles the size of the pixels 13:42:48 <Zevensoft> good for hires desktops 13:43:00 <Zevensoft> lets you actually see what you're doing 13:43:44 <Zevensoft> theres no windows specific code 13:43:51 <hylje> nah 13:43:53 <Zevensoft> its just only ever been done for gdi 13:44:01 <hylje> id rather wait for 3d/vector gfx 13:44:18 <peter1138> just wait a long time 13:44:28 <Zevensoft> afaik you can even copy/paste the same code into sdl with few alterations 13:45:12 <Noldo> Zevensoft: what is the windows only feature you were thinking? 13:45:17 <Zevensoft> doublesize 13:45:46 <Zevensoft> I'd rather it be cross platform 13:46:14 <peter1138> I'd rather nVidia reinstated DGA support to their shitty driver 13:46:25 <Zevensoft> heh 13:46:36 <Noldo> but it's not windows-only if you make it cross platform 13:46:44 <Zevensoft> yah 13:46:46 <Zevensoft> but I cant 13:46:52 <Zevensoft> I dont know how to do doublesize in sdl 13:47:06 <Zevensoft> I've never tried though 13:47:12 <peter1138> but no, their suggested method of speeding stuff up is to use xlib calls, or use opengl... *sigh* 13:49:58 *** Spoco [~Spoco@dsl-087-94-051-49.lohjanpuhelin.fi] has joined #openttd 13:52:28 <DarkSSH> Celestar_: did the windows patch work? 13:53:01 <DarkSSH> CaptObvious: the wiki I showed you SAYS EXACTLY WHAT IS RETURNED 13:53:35 <CaptObvious> DarkSSH - yeah, but I don't really speak programmer 13:53:36 <peter1138> Network_Protocol? 13:53:44 <peter1138> or is there an updated page? 13:54:03 <peter1138> (well, that's updated now...) 13:54:20 <peter1138> CaptObvious: so why are you programming? 13:55:01 <DarkSSH> CaptObvious: I don't get wht is so hard. you send the 3 right? 13:55:10 <DarkSSH> CaptObvious: what does it return? 13:55:24 <DarkSSH> 1byte of game version, 4 byte of game date, 4 bytes of start date, etc. etc. 13:55:34 <DarkSSH> how hard can that be? 13:55:44 <DarkSSH> http://wiki.openttd.org/index.php/Network_Protocol 13:55:56 <CaptObvious> ah, the first byte is game version? the .c file I was reading earlier said game date was first 13:56:23 <peter1138> no it doesn't 13:56:39 <DarkSSH> I don't know what .c file you were reading... 13:57:06 <CaptObvious> sorry, network_data.h and network_udp.c 13:58:16 <DarkSSH> game_info_version = NetworkRecv_uint8(&_udp_cs, p); << I have no idea what this is doing there *above* all the other receives 14:00:35 <DarkSSH> hmm the wiki is a bit outdated with the packet-names 14:00:47 <DarkSSH> cause it's PACKET_UDP_SERVER_RESPONSE 14:00:53 <peter1138> hmm 14:01:07 <peter1138> i only just updated that packet data anyway 14:01:11 <peter1138> it was on version 1 14:01:14 <peter1138> and missed some bits 14:01:41 *** Celestar_ [~Jadzia_Da@89.14.89.214] has quit [Ping timeout: 480 seconds] 14:01:45 <CaptObvious> DarkSSH - the wiki also doesn't mention what data needs to be sent for each one - PACKET_CLIENT_GAME_INFO needs 3 bytes of 03 00 00 sending 14:01:46 <CIA-1> peter1138 * r7053 /branches/utf8/namegen.c: [utf8] -Codechange: Replace a custom string copier with strecpy. 14:02:11 <CaptObvious> and I only found that out from packet sniffing the client 14:05:26 <DarkSSH> CaptObvious: isn't it only 2? 14:05:35 <DarkSSH> cause packetsize is uint16 14:07:18 <CaptObvious> the client sends 3 bytes of data in the packet 14:07:35 <CaptObvious> I made my program send the same 3 bytes and the server responds to it 14:08:18 <DarkSSH> CaptObvious: sorry, you're right 14:08:22 <DarkSSH> packet->size = sizeof(packet->size); 14:08:22 <DarkSSH> packet->buffer[packet->size++] = type; 14:08:31 <CaptObvious> I have no idea what that means 14:08:38 <DarkSSH> it's 2 for the size and +1 for the command you send 14:08:49 <CaptObvious> although I'd assume the "++" means add one :P 14:08:51 <DarkSSH> eg your packet is 2 bytes + whatever data you're sending 14:09:25 <DarkSSH> and the first 2 bytes will tell you how big your packet was 14:09:39 <Eddi|zuHause2> very strange, my suse mirror appears to be lacking some .rpms 14:09:59 <CaptObvious> sure it's not the first byte is the size then the other 2 the data? 14:10:20 <CaptObvious> doesn't make sense to have 2 bytes of size info on a 3 byte packet 14:10:55 <DarkSSH> the size info is ALWAYS 2 14:11:51 <CaptObvious> aaah right 14:11:58 <CaptObvious> a just-in-case thing? 14:12:19 <DarkSSH> donnu, that's the design 14:12:38 <Noldo> :) 14:12:45 <Noldo> is it sent over tcp? 14:12:53 <CaptObvious> UDP 14:13:01 <Noldo> hah 14:13:11 <DarkSSH> you could hack it to have the most significant bit represent 8 more, but..I'm not going to touch it :) 14:13:29 *** Belugas_Gone is now known as Belugas 14:13:38 <CaptObvious> how is the game version represented in 1 byte? 14:13:38 <Belugas> good day 14:13:54 <CaptObvious> it's either 4d in hex or 77 in decimal 14:14:07 *** tokai [~tokai@p54B808BC.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:14:07 <CaptObvious> or does it not matter as long as they match? 14:14:08 <DarkSSH> game version is 3 14:14:31 <CaptObvious> hmm, my server returns 4d as the game version 14:14:41 <CaptObvious> wait, size first, right? 14:15:04 <CaptObvious> so the first 2 bytes are packet size, which would make sense, since there's 77 bytes there 14:15:17 <DarkSSH> first 2 packet size, 3 is packet type 14:15:26 <DarkSSH> then you get the actual data 14:15:27 <DarkSSH> I think 14:15:46 <CaptObvious> 4d 00 01 02 14:15:52 <CaptObvious> that's the first 4 bytes 14:16:07 <CaptObvious> 4d is hex for 77 which is the size of the packet 14:16:13 <CaptObvious> 01 packet type 14:16:23 <CaptObvious> so it's giving game version as 02 14:16:37 <CaptObvious> so did the version numbers start at 0? 14:16:51 <DarkSSH> no 14:16:53 <DarkSSH> version is 3 14:17:19 <DarkSSH> it could of course be 2 if you are querying an older version 14:17:24 <CaptObvious> I'm not 14:17:47 <CaptObvious> so for some reason it's returning 2 as the version number 14:20:06 <DarkSSH> are you sure you're sending the right command? :) 14:20:07 <CaptObvious> not that I care about the version number 14:20:21 <DarkSSH> you DO care about the version number, because based on that you get different data 14:20:24 <CaptObvious> yeah, cos it's returned the server name and map name in there 14:20:35 <DarkSSH> network_udp.c:117 14:21:32 <CaptObvious> 2 secs, I'll see what data is getting returned after the version nomber 14:21:34 <CaptObvious> number* 14:22:03 <CaptObvious> 08 07 0a 5b 14:22:35 <CaptObvious> that's either 2 numbers for max companies and how many companies there are in the game OR the game date 14:22:57 <CaptObvious> since there are 8 companies and 8 is the max and they're not identical, I'd assume it's the date 14:24:34 <DarkSSH> n ocompanies is 1byte 14:24:54 <CaptObvious> ah 14:24:59 <CaptObvious> so that could be companies 14:25:03 <DarkSSH> so companies_max 8, companies_on 7, spectators_max 10 14:25:03 <CaptObvious> why is it using the old protocol? 14:25:12 <CaptObvious> yeah, that makes sense 14:25:49 <CaptObvious> but the game version is 0.4.8 14:25:53 <CaptObvious> it's not a nightly or anything 14:26:56 <Eddi|zuHause2> because 0.4.8 does not have long dates? 14:27:20 <Eddi|zuHause2> long as in 32 bit instead of 16 bit 14:28:07 <Eddi|zuHause2> hence the version is 2, not 3... 14:28:17 * DarkSSH slaps CaptObvious 14:28:24 <CaptObvious> ? 14:28:26 <DarkSSH> why would 0.4.8 be version 3 14:28:31 <CaptObvious> I have no idea! 14:28:38 <DarkSSH> it's not, it's 2 :) 14:28:38 <CaptObvious> you told me it should be 3 =/ 14:28:50 <CaptObvious> <DarkSSH> game version is 3 14:28:51 <DarkSSH> well I assumed you were working with normal code, eg SVN 14:29:00 <CaptObvious> I'm not editing the game at all 14:29:02 <DarkSSH> sorry about that 14:29:13 <CaptObvious> it's an external program querying the server 14:30:01 <CaptObvious> np :) 14:30:09 <DarkSSH> all you have to do is to implement PACKET_SERVER_GAME_INFO http://wiki.openttd.org/index.php/Network_Protocol 14:30:13 <DarkSSH> exactly what it says there 14:30:28 <CaptObvious> okay, at least now I know that I need to code in support for an upcoming packet reordering :) 14:31:19 <Eddi|zuHause2> network_udp.c:117 (of HEAD) tells you everything you need to know... 14:32:29 <CaptObvious> Eddi|zuHause2 - they would if I could read C 14:33:11 <DarkSSH> http://tt-forums.net/viewtopic.php?p=514121#514121 << *drool* 14:35:37 <Rexxie> [start_date] => 719528.6, how does that work? .6 I mean 14:37:20 <Belugas> sweet png, DarkSSH :) 14:39:43 *** Eddi|zuHause [~johekr@p54B7541F.dip.t-dialin.net] has joined #openttd 14:40:02 *** Eddi|zuHause2 [~johekr@p54B75C97.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:40:11 <Eddi|zuHause> i hate it... 14:40:48 <Eddi|zuHause> CaptObvious: you don't exactly need to know C, you just have to read it line by line, it tells you exactly what byte in the data means what... 14:44:03 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 14:46:37 *** Jhs [~jhsdunada@ti231210a080-8116.bb.online.no] has joined #openttd 14:58:36 *** Celestar_ [~Jadzia_Da@89.14.89.214] has joined #openttd 14:59:30 <Celestar_> back 14:59:55 <Celestar_> DarkSSH: where is your list? 15:00:22 <DarkSSH> where it was the last time you asked ;) 15:00:39 <DarkSSH> http://darkvater.homeip.net/~tfarago/openttd/0.5.0_todo.txt 15:01:00 <Celestar_> I cannot remember having asked before :o 15:01:14 <DarkSSH> do you dare me to dig up logs? :) 15:02:02 <Celestar_> rather tell me what "-" "-?" "-!" and "-=" mean 15:02:24 <DarkSSH> -? perhaps 15:02:38 <DarkSSH> -! definite 15:02:54 <DarkSSH> -= if time/no bug/needs checking 15:03:42 <Eddi|zuHause> [Do Nov 2 2006] [21:37:06] <Celestar_> DarkSSH: you gonna compile a list of what needs to be done, and place it somewhere accessible 15:03:44 <Eddi|zuHause> [Do Nov 2 2006] [21:55:06] <DarkSSH> http://darkvater.homeip.net/~tfarago/openttd/0.5.0_todo.txt 15:03:45 <Eddi|zuHause> ;) 15:04:11 <Celestar_> Eddi|zuHause: I wasn't online/listening at 21:55 possibly then :P 15:05:45 <Celestar_> cool 15:05:56 <Celestar_> will take a look at some problems later today 15:07:13 <Eddi|zuHause> so the bridges are not gonna be in 0.5? 15:07:32 <Celestar_> if DarkSSH says no ... :P 15:07:38 <Celestar_> he's DA BOSS 15:07:51 <Eddi|zuHause> i thought he retired? ;) 15:08:18 <Celestar_> we didn't find a replacement yet :P 15:08:41 <peter1138> let's promote bjarni ;) 15:08:52 <peter1138> he's always here 15:09:06 <Celestar_> ok 15:09:20 <peter1138> except when he's not 15:09:40 <Eddi|zuHause> sounds like peasant's wisdom ;) 15:09:50 <Celestar_> yeah ... GWB 15:09:56 <Eddi|zuHause> (is that called like that in english?) 15:10:11 <DarkSSH> anyone has experience with Java/HSQLDB? 15:10:19 <DarkSSH> (and ResultSet) 15:10:27 <Celestar_> negative DarkSSH 15:10:36 <DarkSSH> I think it's being gay...again 15:10:50 <DarkSSH> SELECT COUNT(*) AS posts FROM posts << returns unnamed column 15:11:44 <peter1138> what if you give it a different name? 15:11:59 <Belugas> SELECT COUNT(*) AS post_count FROM posts 15:12:01 <Belugas> maybe? 15:12:12 <peter1138> just ask for field 0 :) 15:12:21 <Celestar_> what is this stunt MS is pulling with Novell? 15:12:49 <Eddi|zuHause> i am thinking they mixed november with april ;) 15:12:55 <Celestar_> oh 15:12:58 <Celestar_> .) 15:13:00 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 15:13:15 <Celestar_> it's April on the other half of the planet ... 15:13:17 <Celestar_> er wait 15:13:18 <Celestar_> :P 15:13:38 <DarkSSH> peter1138: field 1, but let's see :) 15:15:50 <Celestar_> bah 15:16:00 <Celestar_> Suse really fucked the package management in 10.1 15:16:20 * DarkSSH is using the smart-packager now 15:16:25 <DarkSSH> zen is so much crap 15:16:30 <Eddi|zuHause> yes, i noticed ;) 15:16:32 <peter1138> builded is a great word 15:16:53 <Eddi|zuHause> but YaST has improved since 10.1 ;) 15:17:29 <Eddi|zuHause> well, it could hardly have got any worse ;) 15:17:43 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:17:44 *** mode/#openttd [+v glx] by ChanServ 15:17:48 <Celestar_> I like y2pmsh as a package manager 15:17:55 <Celestar_> it is fast an efficient 15:18:06 <Celestar_> damnit 15:18:20 <Celestar_> my sister stole my ST:8 and ST:9 DVDs again :o 15:19:09 <Eddi|zuHause> what would she do with those? 15:19:26 <Celestar_> watch them 15:20:13 *** Purno [~Purno@5351CE6A.cable.casema.nl] has quit [Ping timeout: 480 seconds] 15:20:32 <Eddi|zuHause> besides they are really great movies, my sister would never be into that stuff 15:21:11 <Celestar_> well my sister likes them 15:21:16 <Celestar_> she didn't like 10. 15:21:18 <Celestar_> neither did I 15:21:34 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [] 15:22:17 <Eddi|zuHause> no, 10 was pretty boring 15:22:20 <Celestar_> yeah 15:22:30 <Eddi|zuHause> i heard they were making a script for 11? 15:22:33 <Celestar_> so was 7, and 3, and parts of 1 15:22:46 <Eddi|zuHause> i found 5 the worst 15:22:51 <Celestar_> yeah 11 is supposed to be shown in 2008 15:23:24 <Eddi|zuHause> 4 was the funniest ;) 15:23:31 <Celestar_> I mean the beginnin of 5 is funny ("Spock, sometimes I could kick your ass", "Shall I hold him") .. but the rest ... pfft 15:23:41 *** Steam [~webmaster@dslb-084-062-170-174.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 15:23:56 <Celestar_> 4 was funniest, carried a nice message and had a nice story around 15:24:08 <Celestar_> 6 was excellent (maybe my favourite) 15:24:20 <Eddi|zuHause> "that were not his knees" ;) 15:24:24 <Celestar_> hr hr 15:24:43 <Celestar_> only, the German dub has one critical scene missing normally :o 15:24:52 <Eddi|zuHause> or "only 2 seconds more..." "shall i bring you back"? 15:25:00 <Prof_Frink> Celestar_: There's a general rule for ST movies 15:25:10 <Celestar_> Prof_Frink: the odd ones suck? 15:25:12 <Prof_Frink> If the number is odd, it's shit. 15:25:24 <Eddi|zuHause> that does not hold for 9 and 10 15:25:26 <Celestar_> no, because 9 didn't suck and 3 was ok :) 15:25:56 <Eddi|zuHause> 9 was possibly better than 8 15:26:00 <Celestar_> Eddi|zuHause: do you remember the scene (in 6) on Khitomer, where Scotty shoots that Klingon Sniper? 15:26:06 <Prof_Frink> Celestar_: *General* rule. The algorithm needs refining. 15:26:18 <Celestar_> hehe :) 15:26:22 <Eddi|zuHause> but they are hardly comparable 15:26:53 <Celestar_> 9 was 1) very funny (the crew obviously had a great time themselves) and 2) had good depth 15:26:53 <Eddi|zuHause> Celestar_: not exactly, but i could dig out my recording 15:27:24 <Celestar_> Eddi|zuHause: check it, in the original version, it turns out that this guy is no Klingon. That scene was cut in many german versions 15:27:50 <Celestar_> "smooth as an android's bottom, eh Data?" :) 15:28:05 <Celestar_> "oh, it's hardly noticable ... " 15:28:31 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:28:34 *** mode/#openttd [+v glx] by ChanServ 15:29:10 <Celestar_> browsing the news ... what IS this shit going on with airlines and hand luggage ?! 15:29:39 <Celestar_> I mean what insane bastard came up with the new rules effective Monday? 15:29:54 <Prof_Frink> Celestar_: You might have a bomb in your water bottle. 15:30:02 <peter1138> 100ml is enough for anyone 15:30:14 <Celestar_> http://ec.europa.eu/transport/air_portal/security/rules_liquids/doc/2006_aviation_security_new_rules_poster_en.pdf 15:30:26 <Zevensoft> lol yeah some guy wasnt allowed to take his diabetes medicine, ended up in a coma 15:30:47 <Celestar_> look at the photo to the left. I'm pretty sure the toothpaste is the DIN-EN-ISO standard 125ml tube 15:30:51 <Prof_Frink> peter1138: that's less'n a third of a can 15:30:54 <Celestar_> tube ... 15:31:22 <Celestar_> I also love that the same goes for cabin crew and pilots as well in the future, I'll love their smell :S 15:32:11 <Celestar_> Quote: 15:32:21 <Celestar_> "There is just no logic or common sence to this whole security crap. I can understand these restrictions applying to pax, as these measures are designed to take away any possible chance of someone taking control of an airplane. I on the other hand have been security cleared, gone through the basic disclosure, hold an airside ID and believe that somewhere in my job description it requires me to be in control of an aircraft." 15:32:50 <Celestar_> --Anon Pilot 15:33:51 <Prof_Frink> Celestar_: Not to mention, if the pilot was a terrorist he could, I dunno, ram the plane into a skyscraper or something, without his bomb-in-a-bottle 15:34:01 <SpComb> "However, the new rules do not limit the liquids that you can buy at shops located beyond the 15:34:02 <SpComb> point where you show your boarding pass or on board an aircraft operated by an EU airline." 15:34:09 <SpComb> isn't it crystal clear? :) 15:34:10 <Celestar_> I especially like the "re-sealable plastic bag of not more than 1 liter of capacity" 15:34:24 <CaptObvious> "I bought it in the terminal, honest!" 15:34:27 <Celestar_> SpComb: yeah I've long said all this is about making money for the shops 15:34:38 <ln-> Celestar_: it's actually a 75-ml tube of toothpaste, zoom in and see. 15:35:04 <CaptObvious> yeah, cabin crew will stink after a long flight with no deodorant 15:35:19 <CaptObvious> they're on their feet constantly, it's hard work 15:35:31 <Celestar_> ln-: :) I wonder if any of the screens will notice if I apply a "75ml" sticker to my 2-gallon barell of beer 15:35:48 <SpComb> well, on most flights they serve bevreges aboard 15:35:51 <SpComb> for free, even 15:35:54 <Prof_Frink> Celestar_: Just redefine the litre 15:36:05 * SpComb is flying munich -> helsinki on jan 12th 15:36:08 <Celestar_> "this is a relativistic litre" :P 15:36:23 <Prof_Frink> "By my definition, the lire is the capacity of the pacific ocean" 15:36:32 <Prof_Frink> s/lire/litre/ 15:36:40 <Zevensoft> say its an american litre 15:36:47 <Zevensoft> :D 15:37:00 <Celestar_> called gallon 15:37:00 <Prof_Frink> Zevensoft: That's be an american liter 15:37:01 <peter1138> "litre's french for gallon, right?" 15:37:11 <peter1138> damn, too slo 15:37:11 <Prof_Frink> they can't spell proper either 15:37:12 <peter1138> +w 15:37:17 <Celestar_> how do I measure the capacity of a bag? 15:37:26 <Zevensoft> place over head 15:37:28 <Zevensoft> inhale 15:37:30 <Zevensoft> exhale 15:37:30 <Eddi|zuHause> fill it with water ;) 15:37:30 <Zevensoft> count 15:37:41 <ln-> i just wonder what will happen after someone uses a broken duty free bottle as a weapon. 15:37:51 <SpComb> a 1l bag is an awfully small bag 15:37:58 <Prof_Frink> ln-: Or some explosive that isn't a liquid 15:38:05 <Eddi|zuHause> the real question is how will THEY measure the capacity of the bag 15:38:08 <Celestar_> Last Sunday at PHX. All us SLF lined up to go through security. TSA guy with a perfectly straight face announced: "The federal governement has determined that a deodorant stick is a stick deodorant. It therefore must be placed in a transparent plastic bag" I wonder how long and how many overpaid dickheads it took to make that determination...... 15:38:28 <SpComb> I wonder that if they are now all busy checking all the liquids it would be possible to sneak on some, say, dynamite or plastic explosives :P 15:38:39 <CaptObvious> do you know how many bombs have ever been found by security screenings at airports? 15:38:52 <Celestar_> yes approximately 15:38:56 <SpComb> single digits probably 15:39:02 <Prof_Frink> SpComb: You know the statistician's approach to air safety? 15:39:03 <CaptObvious> in the US I'm pretty sure it's none. 15:39:03 <Celestar_> none of them were liquid 15:39:04 <CaptObvious> zero. 15:39:09 <SpComb> Prof_Frink: I do 15:39:18 <XeryusTC> I wonder what they'll do when you say that you're flying to some chemics meeting ;) 15:39:21 <SpComb> what's the likelyhood of someone having a bomb on an airplane? x 15:39:34 <SpComb> what's the likelyhood of two people having a bomb on an airplane? x^n 15:39:41 <SpComb> solution: carry a bomb with you on every flight 15:40:14 <Celestar_> yeah 15:40:16 <Celestar_> go AOL 15:40:16 <SpComb> make that 1/x and 1/x^n 15:40:17 <CaptObvious> there's a flaw in that logic 15:40:22 <XeryusTC> i wonder where people get the feeling that terrorism is everywhere... 15:40:22 <Celestar_> Your machine does not meet the minimum system requirement in order to view the AOL Video Player. 15:40:39 <CaptObvious> since you carrying a bomb has no impact on whether someone else will be carrying one 15:40:45 <Zevensoft> yeah, you need to have at least 3 different spywares installed 15:40:52 <CaptObvious> so the probability of someone else on the same plane having one remains the same 15:41:06 <Prof_Frink> CaptObvious: Yes. We know that. But this is a *statistician* we're talking about 15:41:12 <Eddi|zuHause> Zevensoft: one of them being windows :) 15:41:20 <Zevensoft> windows is not spyware 15:41:24 <Zevensoft> its mugware 15:41:29 <SpComb> terrorist aim to terrorize. With the governments taking care of that now the terrorists can retire 15:41:42 <Zevensoft> it upfront asks for your information, and forces you to hand it over 15:41:59 <Celestar_> http://us.video.aol.com/video.index....msid=1752680 <= can anyone watch this? :) 15:42:05 <SpComb> CaptObvious: you fail at being a statistician 15:42:20 <CaptObvious> SpComb - good. 15:42:31 <SpComb> http://zapotekii.paivola.fi/~terom/stuff/windows%20spyware.png <-- this is a screenshot I took yesterday 15:42:32 <XeryusTC> Celestar: maybe if you removed the .... 15:42:44 <Celestar_> LOL: 15:42:47 <Celestar_> Just got back from a duty having had my TUNA SANDWICH removed from me at the crew security checkpoint!!!!!!!!!!!!!!!!!!!!!!!!!! (I was told tuna was a prohibited item, the security gimp then produced a tin of the stuff as proof, when I pointed out that my tuna was on a sandwich..he just shrugged his shoulders) 15:43:09 <CaptObvious> what's the max size a UDP packet from an OpenTTD server can be in bytes? 15:43:20 <SpComb> tuna bomb! 15:43:21 <Celestar_> CaptObvious: as much as your MTU is? 15:43:30 <Prof_Frink> Celestar_: Tuna is highly explosive under certain circumstances 15:43:33 <Celestar_> I really wonder how to make a bomb from tuna 15:43:41 <SpComb> doesn't OpenTTD allocate a fixed buffer for receiving messages? 15:43:46 <Prof_Frink> Celestar_: Take one tin of tuna 15:43:46 <Eddi|zuHause> Celestar_: that link is broken 15:43:50 <SpComb> buffer overflows are fun 15:43:54 * peter1138 blinks at a mysterious bank credit on his account 15:43:57 <Prof_Frink> Take one tin of antimatter tuna 15:44:02 <peter1138> who's giving me money? 15:44:07 <Prof_Frink> bring them together and watch the fireworks 15:44:10 <CaptObvious> so like 1460 is going to be the max? 15:44:28 <SpComb> peter1138: oh sorry, I must have accidentially sent it to your account by mistake, could you send it back? 15:44:53 <Prof_Frink> SpComb: you did that as well? 15:45:03 <SpComb> I did it first. Ssssh 15:45:06 <CaptObvious> network_data.h:13 is #define SEND_MTU 1460 15:45:26 <Celestar_> methinks the terrorists are just playing cards laughing their ass off at us 15:45:39 <ln-> how much explosives is required to drop a plane? ... and how much can someone hide inside him/herself? 15:45:43 <SpComb> char* buf = char[SEND_MTU] // remember to verify the size of the packet when receiving 15:45:52 <Zevensoft> they tested it on mythbusters 15:45:54 <SpComb> +; 15:45:57 <Zevensoft> 250g of C4 15:46:04 <Celestar_> Best one i heard recently at LHR was when a crew member was told they could not take their packet Soup on to the plane as it 'could' be turned into a liquid. It wasn't a liquid at that point though! Lots of things if you add enough water can become a liquid! 15:46:09 <CaptObvious> SpComb - I'm just trying to size an array 15:46:24 <CaptObvious> if I put the incoming data into a byte array instead of a string I can call specific bytes 15:46:25 <SpComb> CaptObvious: does it have a buffer overflow? 15:46:35 <Celestar_> ln-: depends ... but 200g of C4 could do 15:46:41 <Prof_Frink> Celestar_: Did someone tell them that it's onlt certain liquids that are dangerous? 15:46:44 <Zevensoft> yeah depends on where it splodes 15:46:49 <SpComb> Celestar_: that's pretty good... 15:46:50 <CaptObvious> yeah, if it gets too big for the array it redimensions the array to be 2000 15:46:51 <Celestar_> Prof_Frink: obviously not 15:46:53 <Zevensoft> in the aisle its useless 15:46:54 <Prof_Frink> Hmm 15:47:02 <Prof_Frink> What's the score on cucumbers? 15:47:08 <Zevensoft> next to window it could rupture the wall badly 15:47:08 <Celestar_> Zevensoft: not if you have a pressuired cabin ... 15:47:10 <CaptObvious> Zevensoft - it'd probably blow out the windows 15:47:10 <Prof_Frink> They're like 95% water 15:47:19 <CaptObvious> which is a major problem on a plane 15:47:35 <ln-> and what chances are there to detect explosives that someone has hidden internally? 15:47:37 <SpComb> Celestar_: it's almost like a liquid, it's just missing the liquid bit, you see 15:47:46 <CaptObvious> SpComb - so it's a ""? 15:47:47 <Prof_Frink> Plan: dehydrate a cucumber, replace the liquid with liquid explosives 15:47:56 <Celestar_> yeah 15:47:56 <Zevensoft> wouldnt blow out the windows 15:48:00 <Prof_Frink> Take solid cucumber ontl plane. 15:48:03 <CaptObvious> it's a (null) 15:48:05 <Prof_Frink> boom. 15:48:09 <Celestar_> "attack of the suicide-cucumbers" 15:48:20 <Zevensoft> you're more likely to blow out the wall than the window 15:48:42 <SpComb> but airport security is really just about making the passangers feel safe... 15:48:44 <Prof_Frink> -!- MI5 has joined #openttd 15:48:55 <SpComb> although now it's gotten a bit ridiculous 15:49:02 <SpComb> with the whole liquid thing... 15:49:20 <Zevensoft> waters dangerous 15:49:36 <Zevensoft> if heated to over 70 degrees 15:49:38 <Prof_Frink> Yeah, if you brethe it 15:49:41 <Eddi|zuHause> yes, all terrorists drank water in the last 24 hours before their assault 15:49:45 <Zevensoft> lol 15:49:56 <XeryusTC> hmm 15:50:01 <Prof_Frink> Eddi|zuHause: It's also carcinogenic 15:50:10 <SpComb> then again, those that don't drink water for a couple days die... 15:50:15 <Zevensoft> if you can somehow get boiling water on a plane, its a very painful weapon 15:50:34 <SpComb> Zevensoft: just ask the stewardess.... 15:50:37 <XeryusTC> taking calcium with you on the plane would be enough then 15:50:40 <Prof_Frink> Zevensoft: Ask a flight attendant for a nice cuppa 15:50:40 <Zevensoft> haha 15:50:43 <SpComb> I don't think they serve cold coffee 15:50:55 <Zevensoft> so the real terrorists are the stewardesses 15:51:04 <Prof_Frink> Oh yes. 15:51:05 <Zevensoft> with boiling cups of black coffee 15:51:06 <Zevensoft> D: 15:51:11 <SpComb> they've probably got knives too 15:51:12 <Prof_Frink> Can't you tell from the beards? 15:51:18 <Zevensoft> but I think they keep them under 55 degrees anyway 15:51:19 <Prof_Frink> SpComb: No. 15:51:23 <SpComb> hmm 15:51:37 <SpComb> bottle openers then 15:51:39 <Prof_Frink> [quote="SoaP"]Sporks.[/quote] 15:51:42 <XeryusTC> they only have plastic knifes 15:51:49 <SpComb> and how do they open wine bottles? 15:52:04 <Prof_Frink> SpComb: never heard of screwtops? 15:52:30 <SpComb> all good wine have corks made out of cor 15:52:30 <SpComb> k 15:52:34 <XeryusTC> there are also rubber corks, which you can just suck off the bottle 15:52:35 <SpComb> only fake wines have anything else 15:53:05 <Prof_Frink> SpComb: good wine != aeroplane wine 15:53:26 <Celestar_> back in t 15:53:30 <Celestar_> t = 5 minutes 15:53:35 <XeryusTC> SpComb: are you also naive enough to believe that those big barrels where they store wine in are also made out of a special wood type (cant recall the name) 15:53:54 <Zevensoft> anyone know the steps to compiling/using sdl under winders? 15:54:09 <Zevensoft> in ottd that is 15:54:24 <Prof_Frink> Hehe, the A380s meant to have bars on it, right? 15:54:29 <XeryusTC> why would you want to compile SDL yourself? 15:54:31 <Prof_Frink> Will they have real ale? 15:54:50 <XeryusTC> Prof_Frink: you are able to get strong alcoholic bevarages already 15:55:11 *** Purno [~Purno@5351CE6A.cable.casema.nl] has joined #openttd 15:55:17 <Zevensoft> I just want to get doublesize working in sdl 15:55:17 <Prof_Frink> XeryusTC: I don't care about strength, I just want my Pride! 15:55:30 <XeryusTC> :o 15:56:40 * XeryusTC wonders how to blow up whiskey ;) 15:57:37 <Eddi|zuHause> whiskas? 15:57:52 <SpComb> XeryusTC: as I said, good wines... and you probably mean oak 15:58:08 <SpComb> and yes, most wine is made in plastic or metal containers 15:58:16 <Prof_Frink> Hmm, if terrorists could get proper beer on board, they wouldn't *want* to blow up the plane 15:58:34 <SpComb> and better on-flight movies 15:58:47 <Celestar_> or food 15:58:53 <XeryusTC> SpComb: so, you also know that they just drop a piece of *oak* in the container then? 15:59:02 <SpComb> or if all planes were one-seaters that were flown by a computer 15:59:12 <XeryusTC> or free sound for everyone with those on-flight movies 15:59:14 <SpComb> XeryusTC: nope 15:59:44 <Celestar_> there are bomb-proof cargo containers 16:00:10 <Celestar_> El-Al flies them 16:00:27 <XeryusTC> SpComb: well, they do, and still sell it to you as if it was contained in an oak barrel. they could just say the same thing about the cork 16:02:00 <CIA-1> rubidium * r7054 /branches/MiniIN/openttd.c: 16:02:00 <CIA-1> [MiniIN] -Fix: forgot to set "no refit" flags when loading old MiniIN savegames. 16:02:00 <CIA-1> This should solve the bug where trains that were going to the depot on the time 16:02:00 <CIA-1> of saving for a service where actually stopped in the depot. Thanks to mart3p 16:02:00 <CIA-1> for spotting. 16:05:32 <Celestar_> in Munich, the police officers get screened as well. 16:05:45 <Celestar_> also, they have to put their SMGs into the X-ray 16:06:03 <Celestar_> (because they might try to smuggle explosives with the help of am SMG?) 16:07:58 *** Bear [~IceChat7@pool-68-236-28-252.phil.east.verizon.net] has joined #openttd 16:08:03 *** Bear [~IceChat7@pool-68-236-28-252.phil.east.verizon.net] has left #openttd [] 16:19:01 <CaptObvious> I find it disturbing enough that the police are armed, let alone carrying bombs 16:20:50 <Celestar_> well 16:21:53 <Eddi|zuHause> i kinda think that it would be more disturbing to know that the police are not armed 16:22:14 <Eddi|zuHause> because hell would break loose 16:22:27 <Eddi|zuHause> (is that even english?) 16:23:26 <CaptObvious> our police aren't armed by default and it's fine here tyvm 16:23:56 <Prof_Frink> Eddi|zuHause: It's normally "all hell would break loose" 16:23:59 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 16:25:24 <Celestar_> CaptObvious: where are you at? 16:26:16 <CaptObvious> northeast england 16:26:53 <Eddi|zuHause> and how do you defend against the picts? ;) 16:27:02 <CaptObvious> picts? 16:27:12 <Celestar_> thugs ... 16:27:17 <Prof_Frink> CaptObvious: People that live in Scotland 16:27:20 <CaptObvious> by arresting them 16:27:53 <CaptObvious> we generally call them neds or chavs 16:27:59 <CaptObvious> well, I suppose it's really NEDs 16:28:05 <CaptObvious> non-educated delinquents 16:28:08 <Eddi|zuHause> according to my history knowledge, the picts were a celtic tribe, causing trouble to the roman invaders of england, resulting in the construction of the hadrian's wall 16:28:23 <CaptObvious> you know more about history than I do 16:28:39 <Prof_Frink> Yes. The picts lived in scotland, the scots didn't. 16:28:53 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 16:28:55 *** mode/#openttd [+v glx] by ChanServ 16:29:07 <Prof_Frink> I think the Scots lived in Ireland. 16:29:41 <Celestar_> "everyone with a Mc in front of their name, GET OUT!" 16:30:14 <Prof_Frink> McRudge! 16:31:15 <Eddi|zuHause> CaptObvious: it's a very weak sign if you do not know history, especially if it is your local history 16:31:35 <CaptObvious> history doesn't interest me in the slightest 16:32:02 <Eddi|zuHause> history tells you a lot about the future, if you use it right 16:32:48 <Eddi|zuHause> besides, knowledge of any kind cannot be bad 16:33:09 <Celestar_> how is it, that Adobe Reader is the slowest and least stable pdf viewer I have? 16:33:20 <Celestar_> it's their own friggen format 16:33:42 <Prof_Frink> Celestar_: evince! 16:34:19 <CaptObvious> Celestar_ - it's bloated with spyware and other useless bloat 16:34:29 <CaptObvious> Apple's preview is lightning fast displaying PDFs 16:35:18 <Celestar_> I just wish kpdf had a "rotate" function 16:36:01 <CaptObvious> turn your monitor on its side 16:36:03 <Eddi|zuHause> turn the screen ;) 16:36:33 <Eddi|zuHause> (or the room around you) 16:36:43 <Celestar_> it's a laptop :) 16:37:32 <CaptObvious> even easier 16:38:58 <Celestar_> yeah 16:39:07 <Celestar_> but then even the keyboard turns ':P 16:39:34 <Eddi|zuHause> most modern graphic cards should have a "rotate screen" function 16:40:34 <CaptObvious> does anyone forsee a problem with just killing the openttd process as apposed to letting it exit gracefully? (dedicated server) 16:40:53 <peter1138> it won't save any configuration changes 16:41:05 <CaptObvious> but since it's a dedicated server, there will be none 16:41:21 <Eddi|zuHause> apart from your computer blowing up and our never ending wraithful revenge? 16:42:01 <Sacro> hmm 16:42:03 <peter1138> you can change settings within the dedicated server 16:42:28 <CaptObvious> ah right 16:44:10 <CaptObvious> will a MOTD ever be implemented? 16:44:25 <peter1138> It was, yes. 16:44:34 <CaptObvious> in 0.4.8 or nightlies? 16:44:38 <peter1138> nightlies 16:45:11 <CaptObvious> how long till 0.4.9 is released? :P 16:45:15 <peter1138> Never 16:45:19 <Eddi|zuHause> forever 16:45:37 <CaptObvious> okay, how long till the next stable release? 16:45:40 <Eddi|zuHause> right after the corresponding duke nukem ;) 16:46:16 <CaptObvious> there are going to be no more stable releases? 16:47:21 <peter1138> We're going to make unstable releases instead 16:47:39 <CaptObvious> ugh 16:47:46 <CaptObvious> do you think I can get a non-smartass answer? 16:47:49 <CaptObvious> =/ 16:47:55 <peter1138> No 16:47:58 <CaptObvious> :( 16:48:13 <CaptObvious> time to start using the nightlies then 16:48:29 <peter1138> See. No need for releases. 16:48:48 <CaptObvious> but doesn't that mean that people have to redownload every day to be able to connect to a server that's kept up to date? 16:49:19 <Sacro> thats assuming people keep them up to date... eh peter1138 16:49:26 * Eddi|zuHause wonders who had the idea to call releases "stable" 16:49:46 <CaptObvious> Downloads 16:49:46 <CaptObvious> The latest stable version is 0.4.8. 16:49:48 <CaptObvious> :P 16:49:50 <peter1138> Sacro: Who What Where? 16:49:56 <peter1138> It's stable 16:50:00 <peter1138> It hasn't changed ever 16:50:27 <CaptObvious> maybe it'd be a good idea to mention this on the download page 16:50:29 <Prof_Frink> peter1138: Can you keep horses in it? 16:50:38 <CaptObvious> that people should use nightlies rather than the stable 16:50:42 <peter1138> Ok, time frame for 0.5.0RC1 is "around one month" 16:51:20 <Sacro> peter1138: starting from when? 16:51:59 <CaptObvious> and I'm right in thinking that people need the exact same client version as the server? so if a server was using the current r7032, all clients connecting would have to be r7032 too? 16:52:02 <Prof_Frink> Sacro: around one month before 0.5.0RC1 16:52:13 <Prof_Frink> CaptObvious: Aye 16:52:13 <peter1138> Prof_Frink: Only if they're crazy horses, (stupid noise)! 16:52:29 <CaptObvious> then why is there not autopatching? :P 16:52:56 <peter1138> Sacro: nowish 16:54:40 <Sacro> ish? thats very vague... 16:55:05 *** Progman [~progman@p5091E0FB.dip.t-dialin.net] has quit [Remote host closed the connection] 17:01:01 *** Dribbel [~martijn@ipd50a782f.speed.planet.nl] has joined #openttd 17:01:14 *** Purno [~Purno@5351CE6A.cable.casema.nl] has quit [Quit: Purno has spoken] 17:02:25 <Eddi|zuHause> for the record, i absolutely hate programs that save configuration changes only on normal program termination 17:02:40 <CaptObvious> yeah 17:02:46 <Eddi|zuHause> because often enough, those are programs that either run forever, or get terminated abnormally 17:04:12 * Prof_Frink terminates putty 17:06:48 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 17:08:41 * Sacro terminates Prof_Frink 17:11:42 <Eddi|zuHause> i think kaffeine hates me... 17:12:00 <Eddi|zuHause> that, or it just can't handle subtitles properly 17:12:59 <Sacro> use vlc 17:13:17 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 17:13:35 <Eddi|zuHause> i use kaffeine for everything else, why should i switch just for having subtitles? 17:15:05 *** Celestar_ [~Jadzia_Da@89.14.89.214] has quit [Ping timeout: 480 seconds] 17:15:20 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 17:18:08 *** Celestar_ [~Jadzia_Da@89.14.80.105] has joined #openttd 17:20:37 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 17:20:39 *** mode/#openttd [+v glx] by ChanServ 17:26:16 *** Jhs [~jhsdunada@ti231210a080-8116.bb.online.no] has quit [Quit: g2g] 17:27:20 *** Celestar_ [~Jadzia_Da@89.14.80.105] has quit [Ping timeout: 480 seconds] 17:28:14 *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has joined #openttd 17:30:05 <Sacro> BobingAbout: ping 17:31:26 *** Vikthor [~Vikthor@snat2.arachne.cz] has left #openttd [] 17:31:47 <BobingAbout> sacro: pong 17:32:30 <Sacro> :d 17:33:04 <BobingAbout> :p 17:35:21 *** Celestar_ [~Jadzia_Da@89.14.80.105] has joined #openttd 17:41:16 *** Tron_ [ADjWT5zb@nat-1.rz.uni-karlsruhe.de] has quit [Quit: Leaving] 17:43:32 *** Celestar_ [~Jadzia_Da@89.14.80.105] has quit [Ping timeout: 480 seconds] 17:48:08 *** Yakusa [~yakusa1@88-196-41-86-dsl.noe.estpak.ee] has joined #openttd 17:53:50 <Yakusa> any good server, where game will start soon or have just started? 17:54:15 <Yakusa> i haven't played long time and would like to do one good long game today :) 17:57:19 <BobingAbout> hi 17:58:09 *** BJH2 [~chatzilla@e176120058.adsl.alicedsl.de] has joined #openttd 18:00:37 <DarkSSH> Tron: I'll just wait a few days to reply and you'll get it down to 2ms ^^ 18:04:22 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 18:06:04 <peter1138> hmm? 18:06:42 <DarkSSH> 32bpp blitter 18:08:11 *** BJH2_ [~chatzilla@e176110004.adsl.alicedsl.de] has joined #openttd 18:08:16 <peter1138> ah 18:10:37 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has joined #openttd 18:10:40 *** mode/#openttd [+o orudge] by ChanServ 18:10:40 <hylje> blitter! 18:10:53 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 18:10:53 *** mode/#openttd [+v glx] by ChanServ 18:10:56 *** BJH2 [~chatzilla@e176120058.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 18:11:08 <peter1138> so how many 32bpp blitters are there now? ;p 18:11:09 <BobingAbout> you working on 32bpp i take it 18:11:25 <BobingAbout> sod knows, i bet you arn't using my formulae though 18:11:35 *** Dribbel [~martijn@ipd50a782f.speed.planet.nl] has left #openttd [] 18:11:52 <DarkSSH> it's 26bpp though ;p 18:12:04 <BobingAbout> mines 34bit 18:12:26 <BobingAbout> whats the 26 bits for, 24 i assume are for RGB right? 18:12:37 <DarkSSH> 2bits for alpha transparency 18:12:51 <DarkSSH> so you only have 0, 25%, 50%, 75% and fully transparent 18:13:01 <BobingAbout> mine has 24 for RGB, 8 for alhpa, and 2 more for company colours 18:13:11 *** Twinsen__ [user@86.124.4.122] has joined #openttd 18:13:23 <BobingAbout> although, alpha can safly be dropped for 32 bits 18:13:26 *** Twinsen__ [user@86.124.4.122] has left #openttd [] 18:13:52 <peter1138> heh 18:14:10 <peter1138> the thing with the colour maps you missed is that any colour can be mapped to another 18:14:26 <BobingAbout> who, me/ 18:14:33 <peter1138> all those different colour bridges aren't using company colour maps... 18:14:44 <BobingAbout> oh, his? 18:14:48 <peter1138> you 18:14:52 <BobingAbout> me? 18:14:53 <BobingAbout> eh? 18:14:56 <peter1138> EH! 18:14:57 <BobingAbout> i don't get it 18:15:00 <peter1138> no comprendez 18:15:38 <Eddi|zuHause> that sounds like a mixture of languages 18:16:00 <BobingAbout> i wrote 1 ages ago, where it had 2 bits per pixel for 00= normal colour, 01= remap 1, 10=remap 2, 11=remap 3 18:16:37 <BobingAbout> if any of the CC bits is set, the colour is drained to grayscale, then a hue and saturation is applied 18:16:42 <BobingAbout> possable even a lightness 18:20:21 *** Wolf01 [~wolf01@host13-194-dynamic.58-82-r.retail.telecomitalia.it] has joined #openttd 18:20:38 <BobingAbout> how does... whoever is doing it now, do company colours? 18:20:49 <Wolf01> ello 18:21:06 <Wolf01> peter1138! help! 18:21:18 <peter1138> no idea 18:21:22 <peter1138> Wolf01: what's up? 18:21:47 <Wolf01> newstations gui 18:22:21 <BobingAbout> peter, whats with the 1138? 18:22:39 <peter1138> yup, there's a gui 18:22:42 <peter1138> it's a number 18:23:08 <hylje> peter had to try 1137 times before getting his own unique nickname 18:23:29 <Wolf01> how does work the list? i can't read the code... 18:23:42 <peter1138> which list? 18:23:50 <Wolf01> the newstation list 18:23:57 <peter1138> which one? 18:24:06 <Wolf01> both 18:24:11 <BobingAbout> you still havn't figured out english sentance construction properly yet... 18:24:35 <peter1138> he can spell though 18:24:43 <Sacro> BobingAbout: and you have? 18:24:48 <BobingAbout> lol 18:25:11 <BobingAbout> i didn't say his english was bad, its a lot better than some people 18:25:20 <Wolf01> but i'm stupid 18:25:28 <Wolf01> ehm italian 18:25:28 <Sacro> Wolf01: no.... your just italian :) 18:25:34 <BobingAbout> no, you just not english are you? 18:25:46 <BobingAbout> eh 18:26:03 <BobingAbout> "how does the list work?" 18:26:10 <peter1138> "You're youring your you'res" 18:26:24 <Sacro> :z 18:26:29 <peter1138> Anyway, yes, the lists are magic. 18:26:34 <BobingAbout> yes, sacro is a but of a nugget sometimes 18:26:38 <BobingAbout> bit* 18:26:39 <Sacro> peter1138: is that a valid sentance? 18:26:54 <peter1138> Sacro: It is if you allow verbing. 18:27:02 <Sacro> and should it not be you're's? 18:27:22 <Sacro> showing possesion 18:27:24 <BobingAbout> no 18:27:32 <hylje> im so adjective 18:27:34 <hylje> i verb nouns 18:27:36 <Eddi|zuHause> it's plural 18:27:36 <BobingAbout> try not to double apostraphies 18:27:43 <Eddi|zuHause> not possession 18:27:50 <BobingAbout> aye 18:27:58 <hylje> BobingAbout: r'e'a'l'l'y'? 18:28:00 <Sacro> Eddi|zuHause: you'res' 18:28:01 <Sacro> ? 18:28:14 <BobingAbout> IDGARA 18:28:17 <hylje> you ares' 18:28:21 <Eddi|zuHause> you do not apostophosize plurals 18:28:21 <hylje> what? 18:28:50 <BobingAbout> IDGARA = I don't give a rat's arse 18:28:56 <BobingAbout> or ass if you are american 18:29:11 <peter1138> Wolf01, the bit that draws the list starts at rail_gui.c:726 18:29:45 <Sacro> ooh, i need to post my MiniIN bug... 18:29:53 <BobingAbout> sorry if i went off topic, its just that usually people who don't normally speak english prefer if i correct them, usually. i speak to quite a few 18:30:19 <Sacro> BobingAbout: that sentence needs some adjusting 18:30:32 <peter1138> It is just a loop that determines if the position in the list is valid, what to draw, and then it draws it. 18:30:35 <Sacro> id personally ditch the ", usually" 18:30:50 <Wolf01> no, the problem is that i can copy/paste the whole thing, but if i can't understand the code, i can't know where i must change the things 18:30:52 <Eddi|zuHause> BobingAbout: it's 18:31:08 <peter1138> If you copy and paste the whole thing, you'll get a station list... 18:31:53 <Wolf01> yes, i know, but i need a list which return a sprite index 18:32:02 <BobingAbout> i agree with both sacro and... eddi with what they said about my sentance 18:32:20 <Sacro> sentence 18:32:20 <Naksu> you know what's awesome? 18:32:26 <Sacro> Naksu: sex? 18:32:40 <Naksu> when you for the first time in a long, long while actually buy a game 18:32:48 <Naksu> and even when fully patched you just cant play it 18:32:51 <Naksu> :( 18:33:09 <hylje> ha ha 18:33:17 <hylje> you should have pirated it 18:33:21 <hylje> and you'd be playing it by now 18:33:30 * Sacro gets all his games from tpb 18:33:32 <hylje> played the singleplayer campaign even 18:34:06 <Naksu> of course, i'm talking about nwn2 and the utter inability to leave the first town... 18:34:36 <peter1138> Is it a bug or do you just suck? 18:34:45 <hylje> all of the above 18:34:45 <Naksu> peter1138: it's a bug 18:35:03 <Naksu> http://nwn2forums.bioware.com/forums/viewtopic.html?topic=507496&forum=116 everyone else has it :) 18:36:07 <hylje> GJ, QA! 18:36:10 <Sacro> http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=%2Fnetahtml%2FPTO%2Fsearch-adv.htm&r=1&f=G&l=50&d=PTXT&p=1&p=1&S1=dildo&OS=dildo&RS=dildo NSFW 18:36:11 <Sacro> :D 18:37:39 <Sacro> oh wow http://www.hemmy.net/2006/10/03/elevator-floor-illusion/ 18:38:19 <Eddi|zuHause> Naksu: that'll teach you to buy a game and backstab all the piracy community around you... 18:39:30 <Sacro> hmm, hungry 18:45:18 <hylje> nwn2 has linux native yet? 18:50:16 <Rexxie> is there a way to remove an empty company in multiplayer? 18:50:42 <BobingAbout> yes 18:51:16 <Sacro> Rexxie: yup 18:51:41 <Rexxie> and would someone mind sharing how this can be archieved? 18:52:02 <BobingAbout> i don't have a clue 18:52:17 <Wolf01> no, is top secret, like the newstations code 18:52:59 <BobingAbout> wolf01: lies 18:53:14 <Rexxie> reset_company, eh? 18:53:18 <Rexxie> thanks 18:53:21 <Sacro> Rexxie: :o 18:56:03 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 18:58:31 <Yakusa> hmm, how i can join 2 stations? 18:58:48 <BobingAbout> erm 18:59:01 <BobingAbout> i think wolf01 wrote a patch for that 18:59:11 <Wolf01> yes but before place them 18:59:15 <Wolf01> not after 18:59:17 <BobingAbout> but, the not so easy way is to demolish 1, then drag 18:59:20 <BobingAbout> k 18:59:34 <BobingAbout> then rebuild 18:59:52 <Wolf01> in trunk you should be able to do the station walking 19:00:41 <BobingAbout> :P 19:00:54 <BobingAbout> did i show anyone this yet? http://www.tt-forums.net/download.php?id=58928 19:01:06 <Wolf01> just build a station, some lorry stations in the direction you want to extend and then the other station, all adjacent to each other 19:03:19 <Wolf01> mmm i don't remember how the HandlePlacePushButton works... i need to pass p1 somewhere for CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) 19:04:10 <Wolf01> dinner time 19:04:13 *** Wolf01 is now known as Wolf01|AWAY 19:20:51 *** Wolf01|AWAY is now known as Wolf01 19:21:04 *** KritiK [~Maxim@ppp85-140-205-161.pppoe.mtu-net.ru] has joined #openttd 19:21:19 <BobingAbout> so... what you think to my station? 19:21:35 <Wolf01> nice 19:22:23 <BobingAbout> :P 19:23:06 <Wolf01> what do you think about "somebody can help me, please?" 19:24:17 <BobingAbout> i think the words are in the wrong order 19:24:37 <Wolf01> i'm the Joker 19:24:42 <BobingAbout> "Can somebody help me, please?" :P 19:24:55 <BobingAbout> what you need help with? 19:25:23 <Wolf01> is about half an our that i'm writing about it 19:25:37 <BobingAbout> hour? 19:25:44 <Wolf01> hour yes 19:25:57 <BobingAbout> i'm not sure i understand the sentance actually 19:28:06 <Wolf01> i need help with my eyecandy patch, i'm coding the gui but i can't understand how to use it to change the sprite index and then pass it at the purchase land function 19:28:33 <BobingAbout> i have no clue 19:28:43 <Zaviori> Eyecandy patch? 19:28:51 <Zaviori> Like signs n stuff? 19:28:52 <Wolf01> yes 19:30:16 <Wolf01> it will allow to place a "sign" with a custom graphic... the tile is always a purchased land, but with different graphic 19:30:47 <Wolf01> so you can make for example a forest, a village, an airport 19:31:48 <Wolf01> (and with SAC's graphics should be a very nice thing) 19:31:55 <Zaviori> Yeah 19:32:54 <Wolf01> (i already got her support, if i can do this evil feature) 19:36:50 *** DJ_Mirage [~martijn@biggetje.xs4all.nl] has joined #openttd 19:38:34 *** Maedhros [~jc@host86-136-235-21.range86-136.btcentralplus.com] has joined #openttd 19:51:31 <Sacro> Wolf01: her? 19:51:37 <Wolf01> yes, her 19:53:24 <Wolf01> "If I may interject, I'm pretty sure everything in SAC's screenies we haven't seen before is drawn by SAC, and coded by a friend of hers." 19:54:47 <Sacro> a female? 19:55:43 <hylje> on my internets? 19:56:43 <Wolf01> answered to my pm? 19:56:50 <hylje> say it aint so 20:00:39 *** Bjarni [~Bjarni@0x50c79ad1.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 20:00:41 *** mode/#openttd [+o Bjarni] by ChanServ 20:01:27 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 20:01:48 <Sacro> Bjarni! 20:01:53 <Bjarni> where? 20:01:59 <lws|Insomnia> Sacro! 20:02:02 <lws|Insomnia> woah. 20:02:06 <lws|Insomnia> i'm still lws|Insomnia! 20:02:09 *** lws|Insomnia is now known as lws1984 20:02:13 <Sacro> Bjarni: behind you! 20:02:21 <Bjarni> you didn't sleep since 1984? 20:02:25 <lws1984> :p 20:02:29 <lws1984> i've been asleep..wait.. 20:02:38 <lws1984> oh well, i just keep forgetting to change nicks on oftc 20:02:59 *** Tron_ [~tron@p54A3FE89.dip.t-dialin.net] has joined #openttd 20:09:12 *** Tron [~tron@p54A3E436.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:10:14 *** lws1984 is now known as lws|Away 20:10:26 <Bjarni> and there goes 1984 20:10:32 <Bjarni> have a nice 1985 20:11:05 <Bjarni> I know I did. I got my first computer 20:11:16 <BobingAbout> lol 20:11:23 <BobingAbout> my first computer was in 1988 20:11:35 <BobingAbout> an amstrad CPC464 20:11:39 <smeding> my first computer was in.. 1998 maybe... i feel old. 20:11:41 <smeding> err 20:11:42 <smeding> young. 20:11:43 <BobingAbout> with a built in tape drive 20:11:50 <peter1138> 1982 20:11:59 <peter1138> though of course it wasn't mine... 20:12:04 <peter1138> mmm, bbc b 20:12:05 <Bjarni> !calc 1982 - 1138 20:12:06 <_42_> Bjarni: 844; 20:12:08 <BobingAbout> lol, mine was my parents 20:12:19 <Bjarni> so peter got his first computer at the age of 844 20:12:29 <BobingAbout> lol 20:12:41 <BobingAbout> he's an old git ain't he? 20:13:07 <peter1138> That is true. 20:13:32 <Bjarni> next you will tell us that you are married and got children 20:14:08 <peter1138> No; that's Belugas :) 20:14:31 <Bjarni> like it's only Canadians, who can figure out how to reproduce :P 20:15:07 <Eddi|zuHause> your parents were your first computer? 20:15:19 <Bjarni> ok, they might have a problem in Greece, but that's another story 20:15:30 <peter1138> Back to the apostrophes? 20:15:35 <Eddi|zuHause> well, i heard about chinese in the basement 20:15:39 <Eddi|zuHause> but parents? 20:15:39 <peter1138> Greece? Why Greece? 20:16:00 <Bjarni> they master Greek after years of experience 20:16:09 <Bjarni> makes reproduction a bit tricky 20:16:28 <peter1138> Ahh... a Bjarni-joke 20:18:26 <Sacro> hehe 20:18:44 <Sacro> peter1138: s/a// &&s/-/=/ 20:18:56 <BobingAbout> iggy 20:18:59 <Sacro> koopa? 20:19:55 <BobingAbout> aye 20:20:26 <peter1138> Pardon? 20:20:50 <BobingAbout> iggy koopa of castle #1 20:21:07 <peter1138> ALL THE LONELY PEOPLE WHERE DO THEY ALL COME FROM 20:21:40 <BobingAbout> probably from hull 20:21:41 <Sacro> writing a sermon for a service noone will hear... 20:22:02 * Sacro hunts donw his beatles music 20:23:15 <Sacro> hmm... where did it go 20:23:34 *** Zaviori [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 20:25:37 <Sacro> its missing :( 20:26:36 <Belugas> [15:17] <@Bjarni> like it's only Canadians, who can figure out how to reproduce <--- prove it Bjarni :) 20:26:57 <Belugas> it's one thing to reproduce, it's another one to survive it! 20:28:42 <Bjarni> good point 20:28:50 <Bjarni> and how should I prove that? 20:28:54 <BobingAbout> iggy 20:29:08 <Belugas> get a child, and keep o devving :D 20:29:21 <Bjarni> hmm 20:29:48 <Bjarni> if I create a child, I can't use rubber, which could indicate that I can die from such an act 20:29:53 <Bjarni> I see your point :P 20:30:11 *** Zavior [~Zavior@d195-237-7-218.elisa-laajakaista.fi] has joined #openttd 20:30:12 <BobingAbout> lol 20:30:13 <Belugas> nanananana...you don't 20:30:14 <Sacro> :o death by sex 20:30:22 <Bjarni> :P 20:30:26 *** Jhs [~jhsdunada@ti231210a080-8116.bb.online.no] has joined #openttd 20:30:28 * Sacro sees a chalenge 20:30:47 <BobingAbout> what would that be? 20:30:48 <Bjarni> I know what you mean, but death by sex sounded more interesting to Sacro 20:30:51 <Belugas> a child is a nasty little devil that sucks out every once of energy you have left after a hard days work 20:31:03 <Bjarni> I know :/ 20:31:16 <Belugas> :) 20:31:19 <Belugas> just to be sure ;) 20:31:28 * peter1138 ponders sticking his heating on 20:31:32 <peter1138> cooollddd 20:31:36 <Bjarni> later on they are older and they just wait for you to die so they can take over the house 20:31:42 * BobingAbout . 20:31:57 <Bjarni> BobingAbout got a point 20:31:57 <peter1138> Bjarni: Yeah... I gave up waiting though 20:33:22 * peter1138 puts jumper on instead 20:35:36 <peter1138> maybe i shall update the server 20:35:40 <BobingAbout> k 20:35:50 <peter1138> hmm, 1943 20:36:44 *** lws|Away is now known as lws1984 20:45:01 *** Yakusa [~yakusa1@88-196-41-86-dsl.noe.estpak.ee] has quit [] 20:45:07 * CaptObvious tries desperately to resucitate Plesk 20:47:41 <Eddi|zuHause> gesundheit! 20:55:54 * BobingAbout sneezes 21:10:16 *** BobingAbout [~BobingAbo@adsl-83-100-181-89.karoo.KCOM.COM] has left #openttd [] 21:24:25 *** jez [buttons@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] has joined #openttd 21:24:35 <jez> Yay, I've finished the first release version of my Firefox extension :-) 21:25:40 <Sacro> openttd: train_cmd.c:2119: ReverseTrainDirection: Assertion `ts != 0 && KillFirstBit2x64(ts) == 0' failed. 21:26:37 <peter1138> not trunk 21:26:55 <peter1138> jez: you made an openttd plugin? 21:27:18 <Eddi|zuHause> that is some kind of "exactly one bit needs to be 1" 21:30:09 <Eddi|zuHause> now you only need to figure out, where those other bits come from, that should not be there 21:35:33 <Sacro> Eddi|zuHause: or... comment out the assert! 21:36:00 <Eddi|zuHause> err. i do not think that is the idea of an assert ;) 21:36:12 <Sacro> Eddi|zuHause: but it fixes the problem 21:36:42 *** Szandor [~2@host86-136-1-16.range86-136.btcentralplus.com] has joined #openttd 21:36:48 <peter1138> no, it ignores the problem 21:37:02 <Eddi|zuHause> Bart: "Homer, here is a red light flashing", Homer: "Oh, that's only because the tape fell off" 21:38:08 <Maedhros> where's the best place to reset a global variable that's only valid during a game, and should be zeroed when the game finishes? 21:38:18 <Eddi|zuHause> an assert tells you: "from this point, i am relying that the input data meets this minimum requirment" 21:38:52 *** dp- [~dp@p54B2CF7E.dip.t-dialin.net] has joined #openttd 21:38:58 <Eddi|zuHause> if this condition is not met, the code might do _very_ unpleasent results 21:39:00 <Sacro> Eddi|zuHause: yes... but the data doesnt 21:40:34 *** ThePizzaKing [~jeff@c211-28-160-244.eburwd2.vic.optusnet.com.au] has joined #openttd 21:41:21 <Eddi|zuHause> but the solution is to fix either the data, or change the code to handle the additional kind of input 21:41:26 <Eddi|zuHause> not just remove the assert 21:41:34 <Eddi|zuHause> it is usually there for a reason 21:41:44 <Sacro> im no good at debugging :( 21:43:04 <Eddi|zuHause> i am assuming it is in miniin, so you could at least identify the patch that causes it, and then pass as much information as possible to the people who wrote it 21:43:23 <Sacro> its PBS 21:43:28 <Sacro> therefore... Hackykid 21:43:40 <Eddi|zuHause> ok, you got kind of a problem there ;) 21:44:21 <Sacro> yes :) 21:45:14 <Eddi|zuHause> but if you could isolate the problem, it could be related to the problems i had with PBS 21:45:52 *** dp-_ [~dp@p54B2EA9A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:47:20 <Sacro> yeah... 21:47:31 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/pbstest.sav <- i often get trains waiting before a signal even though the track is free 21:48:10 <Eddi|zuHause> maybe map bits that were changed? 21:49:50 <Sacro> possibly yeah 21:50:29 <Eddi|zuHause> i had the feeling it was related to the fact that the exit signal was red when the train attemped to enter the block, then waited, but did not notice that the exit was free now 21:51:19 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/openttd.cfg <- for the savegame 21:51:40 <CIA-1> maedhros * r7055 /branches/newhouses/ (misc.c newgrf_house.c newgrf_house.h): [NewHouses] -Fix: Make sure the building counts are 0 when starting a new game. 21:57:08 <CIA-1> maedhros * r7056 /branches/newhouses/misc.c: [NewHouses] -Fix (r7055): When going to the trouble to add a function prototype to a header file, it might be a good idea to include it in the file that uses said function... 21:59:12 <Eddi|zuHause> "misc.c" sounds like "everything we could not even vaguely classify" 22:00:20 <peter1138> there's also functions.h and variables.h 22:01:20 *** Belugas is now known as Belugas_Gone 22:01:28 <Belugas_Gone> have a nice weekend 22:19:27 <coronel> Is there a openttd.cfg-setting for disabling aircrafts entirely? 22:19:33 <coronel> no-air or something? 22:20:02 <glx> max_aircraft 22:20:06 <glx> set it to 0 22:20:24 <coronel> Will that prevent creation of airports also? 22:21:06 <glx> no but airport without aricraft is a waste of money 22:21:16 <coronel> No, they have great catchment-area. 22:21:44 <DarkSSH> just tell people they cannot build airports and kick them if they do 22:21:48 <coronel> :) 22:22:11 <coronel> Social engineering is ok, I just wondered if there were any technical measurements in place. But thanks guys! :-) 22:22:29 <Zavior> If you build just as big trainstation as the airport, would the trainstation have as big catchement area as the airport? 22:22:56 <Sacro> no 22:23:19 <DarkSSH> hmm that's an idea..turn off 'realistic catchment areas' 22:23:49 <hylje> oh yes 22:24:09 <hylje> have to touch stuff to deliver :3 22:25:24 *** Jhs [~jhsdunada@ti231210a080-8116.bb.online.no] has quit [Quit: zzzzzzzz] 22:25:45 <coronel> Anyone aware of any patch that disables the air-toolbar? 22:25:52 *** Progman [~progman@p5091E0FB.dip.t-dialin.net] has joined #openttd 22:26:35 <DarkSSH> play as spectator :P 22:35:14 <Eddi|zuHause> turning the 'realistic catchment area' off would mean everything has 4? 22:35:18 <Eddi|zuHause> (like old TT?) 22:37:12 <DarkSSH> yes 22:41:45 <peter1138> ok, i added refit support to AI road vehicles 22:42:11 <peter1138> http://fuzzle.org/o/airefit.diff 22:42:26 <peter1138> makes the AI's road vehicles useful with newgrf stuff loaded 22:47:05 *** ChrisM87 [~ChrisM@p54AC5ECC.dip.t-dialin.net] has quit [Remote host closed the connection] 22:47:23 <DarkSSH> pfft....AI 22:47:35 *** Prof_Frink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has quit [Remote host closed the connection] 22:54:42 *** Progman [~progman@p5091E0FB.dip.t-dialin.net] has quit [Remote host closed the connection] 22:54:54 *** DJ_Mirage [~martijn@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 22:55:01 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 22:56:01 <Wolf01> good night 22:56:08 *** Wolf01 [~wolf01@host13-194-dynamic.58-82-r.retail.telecomitalia.it] has quit [] 23:06:58 <CIA-1> peter1138 * r7057 /trunk/ (5 files in 4 dirs): -Codechange: Remove hardcoded lists of road vehicles for each cargo type in favour of just checking the cargo type of each vehicle. 23:11:16 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [Ping timeout: 480 seconds] 23:11:56 <Maedhros> http://dev.gentoo.org/~maedhros/openttd/newhouses.png :) 23:12:11 *** Szandor [~2@host86-136-1-16.range86-136.btcentralplus.com] has quit [] 23:12:43 <glx> very nice 23:14:26 <peter1138> yeah 23:19:34 <DarkSSH> 23:55 <peter1138> uhwait 23:19:34 <DarkSSH> 23:55 <peter1138> it works for SDL anyway 23:19:35 <Zavior> Woah :) 23:19:37 <DarkSSH> oops 23:19:52 <Zavior> Is that going to be in a nightly anytime soon? (: 23:20:05 <glx> DarkSSH: input in utf8 branch ? 23:20:43 <DarkSSH> no, IME 23:21:18 <peter1138> no, input 23:21:27 <peter1138> not ime for me, heh 23:21:38 <DarkSSH> you're misleading me! 23:21:54 <DarkSSH> input works for iwndows as well, just rename ToAscii to ToUnicode 23:21:57 <DarkSSH> and use WCHAR 23:22:13 <glx> yes I know :) 23:22:43 <glx> and TranslateMessage() is not needed 23:22:53 <DarkSSH> yeah, it was never needed...but ok 23:23:00 <DarkSSH> this IME thing is so broken on windows :( 23:23:17 <Bjarni> windows sucks 23:23:55 <peter1138> Thank you for your useful contribution, bjarni 23:24:23 <Bjarni> it's a statement that will always be correct, nomatter what the issue is 23:24:46 <DarkSSH> I mean sometimes it just works, otherwise I can't even get the IME composer except if it's in word :s 23:24:49 <Bjarni> hence a statement you can say to hide that you haven't been paying attention 23:25:55 <Bjarni> http://www.phil-sears.com/Folder%202/train11.jpg <-- now that looks like fun :D 23:26:10 <Bjarni> it's Walt Disney 23:26:15 <Bjarni> himself 23:26:22 <Bjarni> and his private railroad 23:26:52 <peter1138> yeah but 23:27:00 <peter1138> does it have pbs? 23:27:41 <Bjarni> most likely not in the engine itself 23:27:50 <Bjarni> it's pretty old fashioned 23:27:56 <Bjarni> it's a real steam engine 23:27:58 <Bjarni> or was 23:28:35 <Bjarni> hehe, that climate poll on the forum.... nobody voted toyland at all 23:29:33 <CIA-1> peter1138 * r7058 /trunk/widget.c: -Codechange: Truncate text in window captions 23:30:32 <Sacro> peter1138: presumably he can see if therse another train in the way in his block? 23:32:02 <Eddi|zuHause> when he steers the train himself, he probably does not have signals at all :) 23:32:28 <Bjarni> odds are that he only got one locomotive 23:32:50 <Bjarni> it's actually not that simple to build a real steam locomotive in that scale 23:33:08 <Eddi|zuHause> in germany, there are meetings for train drivers in that scale 23:33:41 <Bjarni> it needs to have a whole lot of stuff like real locomotives, like injectors, safety valves and so on 23:33:48 <Eddi|zuHause> they might have like what? 15cm gauge? 23:34:08 * Bjarni knows two guys building a locomotive in that scale 23:34:16 <Eddi|zuHause> makes about 1:10 scale 23:34:33 <Sacro> i want a 10:1 scale logo 23:34:35 <Sacro> *loco 23:35:23 <Bjarni> http://www.5at.co.uk/Red-Devil-on-trial.JPG <-- it should end up as a model of the red one in that picture 23:36:30 <Bjarni> in other words: a really big one 23:37:01 <Eddi|zuHause> well, it is easier to build a big engine in small scale than a small engine in small scale ;) 23:37:18 <Sacro> Bjarni: yes :p 23:38:05 <Eddi|zuHause> but such a project can keep you busy for quite a while ;) 23:38:17 <peter1138> gah 23:38:20 <peter1138> we need TE 23:38:28 <peter1138> so that there's a need for having doubled up engines 23:38:30 <Bjarni> actually it's not that trivial. Since it's a real steam engine, the boiler will be so big that it needs to be registered and approved 23:38:41 <Eddi|zuHause> i found the physics patch in the MiniIN really great 23:38:52 <Sacro> i want TE and PBS 23:38:53 <Eddi|zuHause> it finally made sense to haul trains with electric engines 23:38:57 <Eddi|zuHause> in the 1920's 23:39:11 <Eddi|zuHause> even though they are three times as expensive 23:39:42 <Bjarni> and to drive a scaled steam locomotive at that size, you need to be a licensed fireman, so it's not that trivial to make 23:39:46 <Bjarni> and operate 23:39:48 <Eddi|zuHause> what exactly did hold the physics patch back for trunk? 23:40:23 <Bjarni> I think the main reason is that nobody took a look at the code 23:40:32 <Bjarni> well, nobody with commit permission 23:40:45 <Eddi|zuHause> well, now would be a great time ;) 23:41:03 <Bjarni> based on what? :) 23:41:08 <Bjarni> my lack of time? 23:41:09 <Sacro> Bjarni: but where can you find a midget fireman... :( 23:41:17 <Bjarni> Sacro: LOL 23:41:50 <Bjarni> I meant a real fireman. You got to know stuff and pass an exam about boilers and stuff to be allowed to bring pressure to a boiler of that size 23:42:10 <Bjarni> there is no size restriction on the person itself 23:43:07 <Sacro> hmmm 23:44:11 *** Tron_ is now known as Tron 23:44:59 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 23:45:47 <Zavior> I think there is a min height o_O 23:46:14 <Eddi|zuHause> why would there be? 23:46:31 <Sacro> so you can climb onto the train? 23:46:41 <Zavior> I dont know, just a weak memory 23:47:04 <Eddi|zuHause> it's not like it's a roller coaster where it states "i have to be this tall" 23:47:18 <Zevensoft> how would you see out of the windows if you were too short to reach? 23:47:20 <Zavior> Or it might have been about police, cant recall :P 23:48:08 <Bjarni> you have to be 18 23:48:15 <Bjarni> and pass a physical 23:48:39 <Sacro> Zavior: police have a minimum height 23:48:51 <Bjarni> like they don't want people dying form heart conditions when things get tough 23:49:02 <Sacro> hence if they are below 5 foot its most likely a stripper 23:49:23 <Zevensoft> midget stripper 23:49:40 * Bjarni never understood the stripper/police uniform combo 23:50:05 <Bjarni> in fact I find the idea of stripping in front of strangers odd 23:50:06 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 23:50:06 *** Hagbarddenstore [~hagbard@90-224-32-143-no95.tbcn.telia.com] has quit [Quit: Leaving] 23:50:29 <Eddi|zuHause> nobody wants you to do that :) 23:50:43 <Bjarni> are you sure? 23:50:53 * Eddi|zuHause urgently needs to get that image off his mind 23:51:00 <Bjarni> I was actually once asked if I wanted to strip 23:51:10 <Bjarni> I refused 23:51:24 <peter1138> boo 23:51:38 <Bjarni> what kind of weird guy was that???? Asking a guy to strip o_O 23:51:56 <Bjarni> a gay guy, I presume 23:52:11 <Bjarni> but still... in a train full of people 23:52:17 <Eddi|zuHause> that explains a lot ;) 23:52:45 <Eddi|zuHause> let me guess, you were 11 and he offered candy if you came with him? :p 23:53:03 <Bjarni> I was 26 and he didn't offer me anything 23:53:24 <Bjarni> and I was wearing my uniform 23:53:35 <Sacro> ;) 23:53:43 <Eddi|zuHause> that must have been it ;) 23:54:03 <Eddi|zuHause> reminds me of "The Ring Thing" ;) 23:54:15 <Bjarni> wtf is the ring thing? 23:54:17 <Bjarni> wait 23:54:23 <Sacro> hmmz -> http://qdb.us/71562 23:54:25 <Bjarni> maybe I don't want to know that 23:54:28 <Eddi|zuHause> a lord of the ring parody 23:54:42 <Eddi|zuHause> made in switzerland, afaik 23:55:09 <Eddi|zuHause> i'm not sure if there exists an english translation 23:55:40 <Eddi|zuHause> i know of the original swiss german version and a high german translated version 23:55:55 <DaleStan> <Sacro> hmmz -> http://qdb.us/71562 <-- You know, there's a reason I've /ignored it, 23:56:04 <Bjarni> that's good enough... if I bothered to find it 23:56:47 <Sacro> DaleStan: heh... he drives me mad too 23:57:27 <Bjarni> btw that guy who wanted me to strip... he was in first class 23:57:49 <Bjarni> I thought you got rid of the filthy scum on first class, but not in this case... 23:58:30 <peter1138> Bjarni: you're an expert, right? 23:58:43 <peter1138> if i put a DoCommand() in the AI, will it get charged? 23:59:20 <Bjarni> most likely I know the answer... if I get the question right first :P