Times are UTC Toggle Colours
00:00:06 <Belugas> like the power plant... 00:00:23 <Belugas> do you think tiles woth sparkles can process coal? 00:00:26 <Belugas> i doubt. 00:00:32 <Belugas> same for refinery 00:00:35 <Smoovious> yeah... dumping coal at the business office doesn't do the power station much good 00:00:44 <Belugas> yup 00:00:51 <Belugas> that is exactly the point 00:01:03 <KristjanS> are you saying they drop oil in the desert? 00:01:17 <Smoovious> no, only along the coastlines :P 00:02:20 <KristjanS> i am not talking about building oil refinery.... :-D 00:02:47 <Eddi|zuHause3> nobody did tha 00:02:48 <Eddi|zuHause3> t 00:02:59 <KristjanS> you seem like you do 00:03:14 <KristjanS> because you say that the 'tiles' need to process oil 00:03:30 <Eddi|zuHause3> the industry is distributed over several tiles 00:03:35 <Eddi|zuHause3> not all of them accept oil 00:03:44 <Eddi|zuHause3> in fact, only very few of them do 00:03:55 <Eddi|zuHause3> you have to have those tiles in the station coverage 00:04:26 <KristjanS> never seen the radius for accepting tiles to be 1 though before 00:04:43 <Belugas> a hint... only the tile with the tower and the flame do accept oil 00:04:44 <Smoovious> it is a radius around the acceting tiles 00:04:48 <Belugas> that's it 00:04:51 <Smoovious> accepting 00:05:10 <KristjanS> ah 8 - ) 00:05:26 <KristjanS> now it makes sense 00:05:36 <Eddi|zuHause3> it made sense all the time... 00:06:56 <KristjanS> no, becuase you didn't tell me that only the tower and the flame accept oil ;-) 00:07:01 <KristjanS> because* 00:07:12 <Smoovious> he told you to use the ? tool to see which tiles accept oil 00:07:29 <Eddi|zuHause3> we told you that some tiles don't accept oil 00:07:37 <KristjanS> i know that 00:07:43 <Eddi|zuHause3> and we told you to check that 00:07:49 <Smoovious> most people can handle that... 00:08:03 <Eddi|zuHause3> and you did not do that 00:08:07 <KristjanS> yes, but i didn't say that this is weird 00:08:12 <Smoovious> so now you get spanked 00:08:17 <KristjanS> yes i did it xD 00:08:27 <KristjanS> i wanted to know why it is only 1 square on one side 00:08:43 <Eddi|zuHause3> it is not 1 square 00:08:54 <Eddi|zuHause3> it is 4 squares from the tile that accepts oil 00:09:02 <KristjanS> it was 1 square from the refinery building 00:09:11 <Smoovious> the building doesn't accept oil 00:09:16 <Eddi|zuHause3> but the building does not matter 00:09:21 <Eddi|zuHause3> we said that 00:09:45 <KristjanS> :-D yes, but i thought you meant something else 00:09:55 <Smoovious> the buildings don't matter... only the tiles that accept are what matters 00:10:26 <KristjanS> i am sorry for not understanding what you said ;^) 00:10:49 <eekee> Eddi|zuHause3: renaming did help after all, I had to free up a name the game thought appropriate (Tatminster East) 00:11:40 <Eddi|zuHause3> err... yes... freeing "west" would not make much sense when building east 00:11:49 <Eddi|zuHause3> but there are a lot of generic names 00:12:27 <Eddi|zuHause3> but remember, the number of custom names is also limited 00:13:58 <KristjanS> is there a jesus in openttd? 00:14:09 <KristjanS> my friend needs a jesus to help him 00:16:51 <Eddi|zuHause3> i have not spotted one yet 00:17:52 <Digitalfox> You may speack with me, since i have Jesus in my name... 00:18:03 <Belugas> KristjanS, you might find one, it is called wiki.openttd.org ;) 00:18:34 <KristjanS> i forwarded your messages in order to help him get enlightened 00:19:06 <Digitalfox> Belugas what have you done... I was thinking of getting rich... :( 00:25:33 <KristjanS> by the name of the purple frog 00:25:41 <KristjanS> my friend has more cash than i do 00:26:49 *** Osai [~Osai@pD9EB68C5.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 00:27:15 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 00:27:55 <KristjanS> no wonder, one of my trains had a wrong schedule 00:27:59 <KristjanS> and i have 2 trains 00:28:01 *** Osai [~Osai@pD9EB68C5.dip.t-dialin.net] has joined #openttd 00:32:32 <Belugas> Digitalfox : sorry ;) 00:32:39 <Belugas> next time, rect faster ^_^ 00:32:42 <Belugas> react 00:33:58 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 00:40:15 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has joined #openttd 00:43:10 <Digitalfox> Belugas: We split the money next time ;) 00:50:08 <Belugas> granted :D 00:50:18 <CIA-1> OpenTTD: belugas * r10108 /trunk/src/ (newgrf_industries.cpp newgrf_industries.h): 00:50:18 <CIA-1> OpenTTD: -Codechange: implement variable 0x60 (Get industry tile ID at offset) for industries. 00:50:18 <CIA-1> OpenTTD: It is exposed for for industry tiles who will reuse it too, for variable 0x62. 00:53:39 <KristjanS> i stopped my train in a station 00:53:54 <KristjanS> it say's it's stopping and that it's going at 20 km/h 00:53:58 <KristjanS> while it's stopped already 00:55:18 *** UndernotBuilder [~chatzilla@168.226.106.148] has joined #openttd 00:55:40 <UndernotBuilder> what about making the trams topic a general announcement one? 01:08:26 *** KritiK [Maxim@ppp83-237-102-188.pppoe.mtu-net.ru] has quit [Quit: Leaving] 01:30:56 *** Eddi|zuHause2 [~johekr@p54B75CD3.dip.t-dialin.net] has joined #openttd 01:31:46 *** UndernotBuilder [~chatzilla@168.226.106.148] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 01:39:22 *** Eddi|zuHause3 [~johekr@p54B74FBB.dip.t-dialin.net] has quit [Ping timeout: 600 seconds] 01:55:47 *** tokai|ni [~tokai@p54B84192.dip0.t-ipconnect.de] has quit [Ping timeout: 600 seconds] 01:56:52 *** tokai|ni [~tokai@p54B840F6.dip0.t-ipconnect.de] has joined #openttd 02:45:28 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 02:48:09 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:59:07 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 03:17:27 <KristjanS> what key to close all windows? :p 03:17:38 <KristjanS> ah insert :p 03:33:54 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 03:38:17 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 03:38:17 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 03:41:01 <KristjanS> items no more bring more money the further you transport them? 03:42:13 *** welterde [~welterde@trujillo.srv.pocoo.org] has quit [Remote host closed the connection] 03:42:15 *** MiHaMiX [~miham@xenon.bibl.u-szeged.hu] has quit [Remote host closed the connection] 03:42:20 *** Noldo [vheino@jumi.lut.fi] has quit [Remote host closed the connection] 03:42:22 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 03:43:00 *** welterde [~welterde@trujillo.srv.pocoo.org] has joined #openttd 03:43:28 *** Rubidium [~rubidium@rubidium.student.utwente.nl] has quit [Read error: Connection reset by peer] 03:45:14 *** orudge [~orudge@91.84.56.243] has quit [Read error: No route to host] 03:46:44 *** orudge [~orudge@91.84.56.243] has joined #openttd 03:46:47 *** mode/#openttd [+o orudge] by ChanServ 03:47:13 *** Rubidium [~rubidium@rubidium.student.utwente.nl] has joined #openttd 03:50:30 *** MiHaMiX [~miham@xenon.bibl.u-szeged.hu] has joined #openttd 05:02:29 *** setrodox [~setrodox@83-65-235-58.dynamic.xdsl-line.inode.at] has joined #openttd 05:09:06 *** Osai [~Osai@pD9EB68C5.dip.t-dialin.net] has quit [Quit: Osai] 05:41:19 <Phazorx> . 05:47:28 *** Frostregen_ [~sucks@dslb-084-058-146-131.pools.arcor-ip.net] has joined #openttd 05:47:31 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 05:47:47 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 05:48:17 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 05:53:36 *** Frostregen [~sucks@dslb-084-058-153-145.pools.arcor-ip.net] has quit [Read error: Operation timed out] 05:53:37 *** Frostregen_ is now known as Frostregen 05:59:29 <stillunknown> Truebrain: How much faster is the rendering now? 06:02:23 <Phazorx> stillunknown: http://openttdcoop.ppcis.org/blog/2007/06/07/patch-train-collision-cache/ 06:03:44 <stillunknown> Phazorx: Is that the cpu usage? 06:04:08 <stillunknown> Or reduction? 06:04:23 <Phazorx> spu usage 06:04:55 <stillunknown> 5% cpu usage, that seems very low/ 06:05:39 <Phazorx> it's actualy flips between 3 and 5 06:05:45 <stillunknown> Too low imo. 06:05:53 <Phazorx> i am surprised too 06:05:53 <peter1138> :o 06:06:02 <Phazorx> but that game is weird in a sense 06:06:07 <Phazorx> lots of tracks and trains are longer 06:06:14 <Phazorx> longest of all games 06:06:16 <peter1138> me too. i didn't get that amount of improvement 06:06:32 <Phazorx> peter1138: testing teqnique makes a lot of difference too 06:06:42 <stillunknown> peter1138: btw, i pretty much done with my own hashmap thingie, just to let you know 06:06:45 <Phazorx> that is done with no animation and sounds 06:06:58 <Phazorx> as well as viewpoint not having any action on screen 06:07:07 <Phazorx> since sprite managing takes a lot of power 06:07:31 <Phazorx> so this is pretty much only pathfining and collision cycles only 06:07:58 <stillunknown> There is much more at work, than just that. 06:08:38 <Phazorx> well... i have a feeling these two are largest consumer in terms of CPU power 06:08:46 <Phazorx> since it is per vehivle per tick 06:08:56 <stillunknown> TrainLocoHandler is a a big load as well 06:08:56 <Phazorx> rest is event based or pert game timeunit 06:09:39 <Phazorx> well my numbers are not absolute, however they are taken in same situation for all tested cases 06:09:55 <Phazorx> whcih emans they can be compared against each other and represent state of things on my platform 06:10:38 <stillunknown> Either you have a blazingly fast cpu, or something is wrong. 06:11:07 <stillunknown> Also keep in mind that rendering stuff has been improved in the last few revs. 06:11:48 <peter1138> not a great improvement 06:12:01 <peter1138> most of the reason for those changes are code separation 06:12:06 <peter1138> *is 06:12:16 <peter1138> or something. my english went wrong there :o 06:13:58 <Phazorx> rendfering as in graphics? 06:14:04 <peter1138> yes 06:14:12 <peter1138> which you ruled out :) 06:14:12 <Phazorx> stillunknown: CPU is clocked t-bred 2100+ 06:14:20 <stillunknown> peter1138: first version of my patch, http://paste.openttd.org/97 06:14:34 <Phazorx> yeah for the test cases screen is pointed at water in corner of the map 06:14:49 <Phazorx> there is nothing moving on screen and animation and full details are disabled 06:15:33 <Phazorx> the aim was trully tests performance of logic part rather than anything else 06:16:11 <peter1138> http://fuzzle.org/o/newhash3.diff 06:17:33 <stillunknown> 6 bits is a bit low 21:17:48 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 21:21:06 *** SpBot [terom@zapotekII.paivola.fi] has joined #openttd 21:21:17 <dihedral> i bet 21:21:36 <dihedral> but do you think the data is good for finding out where the problem might lie? 21:21:36 <Rubidium> didn't crash for me; can you reproduce it yourself? 21:21:55 <dihedral> i could load the savegame 21:22:07 <dihedral> which autosave do you want me to load? 21:23:10 <Rubidium> the 17, because 18 is most likely made too close to the crash (same date) 21:23:23 <Rubidium> although, when 18 crashes immediately, that would be a result too 21:24:05 <dihedral> then i shall start 18 first :-) 21:24:21 <Rubidium> are you using autopilot? 21:24:27 <dihedral> nope 21:25:07 <dihedral> loaded 21:25:20 <Rubidium> in the dedicated server I hope ;) 21:25:23 <dihedral> openttd.dihedral.de:3979 21:25:26 <dihedral> sure thing 21:25:44 <dihedral> 1946-07-02 21:25:46 <Rubidium> it either crashes in like 10 seconds, or it's already too late 21:25:55 *** TinoM [~Tino@i5387CAC1.versanet.de] has quit [Quit: Verlassend] 21:26:00 <dihedral> right... then it's too late 21:26:02 <Rubidium> the crash.sav is from 1946-07-01 IIRC 21:26:11 <Rubidium> so that's when the crash happened 21:26:16 <dihedral> that save game is a few days old 21:26:19 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 21:26:29 <dihedral> as you can see when looking at the index of pub.dihedral.de/openttd/FP1 21:27:31 <dihedral> forget autosave17 21:27:36 <dihedral> that's a diff game 21:27:47 <dihedral> i ran a newgame between 17 and 18 21:27:52 <dihedral> as you could tell by the dates 21:28:07 <dihedral> autosave17 is from 1955-01 21:29:14 <dihedral> the game starts in 1946 21:29:20 <Rubidium> oh, so it's unreproducable... how nice 21:29:28 <dihedral> lucky you 21:29:38 <dihedral> but then it looks like it's after the server restarts 21:30:22 <dihedral> loading 17 and running newgame 21:30:34 <dihedral> lets see what happens when it hits july then :-) 21:30:49 <Rubidium> just make a savegame a month of so before july 21:31:16 *** NukeBuster [~opera@195-241-212-152.dsl.ip.tiscali.nl] has joined #openttd 21:31:53 <dihedral> if quateryearly is set, i dont get why the first savegame is in july! 21:32:50 <Rubidium> because you most likely set biannually 21:33:43 <dihedral> true 21:33:46 <dihedral> shoot 21:34:04 <dihedral> that would also explain the 8 min interval of the creation date of those save games :-P 21:38:07 <dihedral> how do you know 18 is from the time it crashed? 21:38:56 <Rubidium> crash.sav and autosave18.sav where of about the same data IIRC 21:40:00 <dihedral> yeah - but about 6 days apart 21:40:25 <dihedral> crash.sav is from 07-Jun-2007 21:20 21:40:38 <dihedral> and autosave18.sav from 12-Jun-2007 18:49 21:41:00 <dihedral> ok - not 6 days... still days apart 21:45:47 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 21:54:07 *** Progman [~progman@p57A1D026.dip.t-dialin.net] has quit [Remote host closed the connection] 21:54:32 *** Osai^2 is now known as Osai 21:54:58 *** nairan [~Maui_key@p5498E06B.dip.t-dialin.net] has joined #openttd 21:55:32 *** moe [~Maui_key@p5498DEF0.dip.t-dialin.net] has quit [Ping timeout: 600 seconds] 21:57:10 <dihedral> reproduced with autosave18.sav 21:57:18 <dihedral> just let it run for some time 21:57:31 <dihedral> i shall turn of screen so i can keep the output 21:59:50 *** juancuka [juancuca@200-55-73-101.dsl.prima.net.ar] has joined #openttd 22:00:09 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:01:57 <Rubidium> dihedral: how much is some time? 22:02:20 <dihedral> perhaps 5 mins 22:02:28 <dihedral> must be less than 8! 22:02:43 <dihedral> so still in 1946 22:02:47 *** boekabar1 [~boekabart@81.58.27.138] has joined #openttd 22:03:11 *** boekabar1 is now known as boekabart 22:10:04 *** nairan [~Maui_key@p5498E06B.dip.t-dialin.net] has quit [Ping timeout: 600 seconds] 22:10:12 <dihedral> Floating point exception 22:10:21 <Rubidium> huh? 22:10:28 <dihedral> in 1946-12 22:10:34 <dihedral> have a savegame from 1946-11 22:10:57 <dihedral> pub.dihedral.de/openttd/FP1/bug.sav 22:11:36 <dihedral> just before that a dbg: [NET][UDP] Queried from 80.167.140.47 << hope it has nothing to do with client requests !! 22:11:50 <Rubidium> it shouldn't have to do with that 22:12:50 <dihedral> well - have i at least given you reproducable stuff? 22:13:02 <Rubidium> I hope 22:13:32 <Rubidium> have to compile 0.5 on my (slow) server as I'm running a profile on my main computer which takes more time that I hoped 22:13:37 *** moe [~Maui_key@p5498CE0C.dip.t-dialin.net] has joined #openttd 22:14:12 <CIA-1> OpenTTD: maedhros * r10122 /trunk/src/ (economy.cpp functions.h misc.cpp roadveh_cmd.cpp): -Codechange: Add a CountBitsSet function and use it to replace some less efficient loops. 22:14:52 <dihedral> you want ssh to my server? 22:15:00 <dihedral> got 0.5.2 running there already 22:15:07 <Rubidium> nah, not needed 22:15:15 <dihedral> just running the last savegame with debug level 6 22:16:50 <dihedral> no additional info 22:17:13 <Rubidium> but it crashed again? 22:17:19 <dihedral> yep 22:17:31 <dihedral> with the bug.sav 22:17:42 <dihedral> that is a savegame from 1946-11-02 22:17:52 <dihedral> crash is sometime after 1946-12-04 22:18:05 <dihedral> some time = shortley 22:18:24 <dihedral> again with Floating point exception 22:19:15 <Rubidium> that's strange as we don't use any FP except for map generation AFAIK 22:19:43 <Eddi|zuHause2> something in YAPF used to use FP 22:19:52 <dihedral> crash is in 1946-12-18 22:19:58 <dihedral> it reaches that day 22:20:04 <dihedral> and then it crashed 22:20:16 <Rubidium> Eddi|zuHause2: it can't be YAPF 22:20:21 <Eddi|zuHause2> might have been a debug feature... 22:20:27 <dihedral> there is nothing to be using yapf 22:20:39 *** NukeBuster [~opera@195-241-212-152.dsl.ip.tiscali.nl] has quit [Ping timeout: 600 seconds] 22:21:27 <Eddi|zuHause2> errr... was the ping timeout increased? 22:21:40 <Eddi|zuHause2> i thought it used to be 480 seconds 22:22:06 <Rubidium> I think so 22:22:44 <dihedral> where does the setting get set? 22:23:22 <Rubidium> oops, compiled the 0.5 binary with the wrong settings :( 22:23:38 <dihedral> :-) 22:23:42 <Eddi|zuHause2> ping timeout is a setting of the IRC server, dihedral... totally unrelated to your problem :) 22:23:50 <dihedral> shame 22:24:09 <dihedral> if it was me causing the prob that would have been solvable a lot faster :-) 22:24:16 <Rubidium> 2 weeks of depchecking later it starts to compile 22:27:19 *** Sug [~graeme@88-104-120-205.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 22:27:43 <Rubidium> luckily compiling with (full) debugging is faster than compiling "release" grade binaries 22:27:54 *** mikk36 [~mikk36@pc149.host4.starman.ee] has quit [Ping timeout: 600 seconds] 22:28:24 <Eddi|zuHause2> it's easy to be faster if you skip optimisations :) 22:30:04 <Wolf01> 'night 22:30:10 *** Wolf01 [~wolf01@host202-235-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:31:07 <dihedral> anyhow - i shall hit the rack 22:31:25 *** dihedral is now known as rack 22:31:32 * rack hits himself 22:31:37 *** rack is now known as dihedral 22:31:42 <dihedral> good night guys 22:31:53 <Rubidium> night 22:31:58 <dihedral> hope the save game gets you somewhere with that crash 22:32:05 <dihedral> please let me know :-) 22:32:13 * dihedral is curious :-) 22:32:20 * Rubidium too 22:32:30 *** dihedral [~dihedral@dslb-084-057-249-053.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 22:34:47 *** Osai^2 [~Osai@pD9EB5E01.dip.t-dialin.net] has joined #openttd 22:35:24 *** Osai [~Osai@pD9EB5E01.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 22:38:20 <Phazorx> peter? 22:38:28 <Phazorx> got another save for ya to test 22:42:39 *** Maedhros [~jc@host86-137-64-30.range86-137.btcentralplus.com] has quit [Quit: leaving] 22:42:53 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 22:45:09 *** tokai|ni [~tokai@p54B840F6.dip0.t-ipconnect.de] has quit [Ping timeout: 600 seconds] 22:45:29 <peter1138> hmm? 22:45:32 <peter1138> for what? 22:45:49 *** tokai|ni [~tokai@p54B80A99.dip0.t-ipconnect.de] has joined #openttd 22:47:28 <Phazorx> testing hash 22:47:50 <Phazorx> i got ~50% load here woth 104M 22:48:07 <Phazorx> same PC that has 4% laod at EvsL 22:56:47 *** juancuka [juancuca@200-55-73-101.dsl.prima.net.ar] has left #openttd [] 23:04:53 *** Nickman [~nick_defr@d54C1C327.access.telenet.be] has left #openttd [] 23:05:13 *** UndernotBuilder [~chatzilla@168.226.104.12] has quit [Read error: Connection reset by peer] 23:06:25 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Konversation terminated!] 23:07:07 <CIA-1> OpenTTD: bjarni * r10123 /trunk/src/video/cocoa_v.mm: -Fix r10121: the 8 bpp cocoa video driver works again 23:08:01 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 23:10:58 <CIA-1> OpenTTD: truelight * r10124 /trunk/src/video/cocoa_v.mm: -Fix r10123: fix the OSX video driver properly 23:11:22 * Eddi|zuHause2 gets popcorn and watches the commit wars 23:11:30 <TrueBrain> we don't have wars 23:12:51 <Eddi|zuHause2> so what do you call it? 23:13:16 <TrueBrain> Bjarni in an overenthousiastic mood :) I send him some things to test, which he commited :p Shit happens 23:14:31 <Eddi|zuHause2> and the moral of the story? :p 23:14:44 <TrueBrain> make clear when you are sending people test-things :) 23:14:50 <TrueBrain> don't send Bjarni things at a late hour 23:14:54 <TrueBrain> don't send things at a late hour 23:15:00 <TrueBrain> tie your shoes before leaving the house 23:15:06 <TrueBrain> eat food at regular hours 23:15:14 <TrueBrain> don't type rm -rf / as root 23:15:25 <Bjarni> specially not to people, who are busy doing other stuff, but decides to look at a failure to execute problem since it's urgent 23:15:33 <Eddi|zuHause2> don't eat yellow snow? 23:15:40 <glx> that too :) 23:15:41 <TrueBrain> Bjarni: urgent only for those who use OSX ;) 23:15:47 <TrueBrain> Eddi|zuHause2: for sure, don't eat yellow snow :) 23:15:58 <Bjarni> how about green show? 23:16:01 <Bjarni> or red 23:16:16 <Bjarni> <TrueBrain> Bjarni: urgent only for those who use OSX ;) <-- those are the most important users ;) 23:16:24 <Eddi|zuHause2> i have never seen green snow... 23:16:27 <Bjarni> at least when it comes to stuff that I have to look at 23:16:31 <TrueBrain> I did see red snow 23:16:34 <TrueBrain> nasty I can tell you 23:17:09 <Bjarni> the snow can be coloured red by sand from Sahara... the wind can take it all the way to Denmark, so I presume that it can take it to Germany and NL as well 23:17:26 <Eddi|zuHause2> i think i heard the line "don't eat yellow snow" the first time on the bundys 23:17:54 <TrueBrain> Eddi|zuHause2: most likely me too :p 23:18:05 <TrueBrain> and in the class-room of course many more times 23:21:35 <TrueBrain> so, what's next..... 23:21:37 <TrueBrain> ah, yes yes 23:22:29 <Eddi|zuHause2> the same thing as every night :) 23:23:32 <TrueBrain> TAKE OVER THE WORLD! 23:23:35 <TrueBrain> I am Brain 23:23:38 <TrueBrain> that makes you Pinky 23:24:01 * Bjarni feels bad for Eddi|zuHause2 23:24:09 <Eddi|zuHause2> i think we discussed that before :p 23:24:41 <Eddi|zuHause2> of course i could act like pinky, but that does not mean i would identify with him :p 23:25:02 <TrueBrain> too bad :p 23:26:09 <Eddi|zuHause2> actually, that would be a name for DorpsGek :p 23:26:30 <TrueBrain> Pinky.. lol 23:26:34 <TrueBrain> I kind of like it :p 23:26:35 <Bjarni> :D 23:26:45 <Eddi|zuHause2> well, TruePinky of course :) 23:27:04 <Bjarni> <Eddi|zuHause2> of course i could act like pinky, but that does not mean i would identify with him :p <-- sure. It takes brainpower to identify yourself with somebody else, nomatter how similar you are :P 23:27:28 <Eddi|zuHause2> that took you long enough :) 23:28:10 *** thgergo [~th_gergo@dsl51B65DAF.pool.t-online.hu] has quit [Read error: Connection reset by peer] 23:28:50 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 23:28:58 <Phazorx> wow that's a weird one 23:29:30 <Phazorx> tile.h:57 tile < MapSize() 23:31:12 <Eddi|zuHause2> what about it? 23:31:24 <Phazorx> strange assertion 23:31:38 <Eddi|zuHause2> why? 23:31:55 <Phazorx> game checking tile outside of map? 23:32:01 <Eddi|zuHause2> assertions are conditions that should always be true 23:32:05 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 23:32:12 <Phazorx> meaning this one wasnt 23:32:18 <Phazorx> and tile index probably was out of bounds 23:32:27 <Ailure> hmm 23:32:31 <Ailure> hello all 23:32:39 <TrueBrain> hi Ailure 23:32:55 <Ailure> Anything new? 23:33:06 <TrueBrain> yup 23:33:09 <Eddi|zuHause2> yes, and if you triggered that assertion, your job would be to provide us with a description how you did it 23:33:22 <Ailure> Apart from trams being implented? 23:33:24 <Ailure> :o 23:33:31 <TrueBrain> blitters!! :) 23:33:40 <Eddi|zuHause2> articulated vehicles 23:33:46 <Ailure> neat 23:33:56 <Ailure> any newGRF that uses that feature currently? 23:34:01 <Eddi|zuHause2> road vehicles to be more specific 23:34:07 <Ailure> yeah I figured so 23:34:08 <Eddi|zuHause2> yes. trams 23:34:22 <Eddi|zuHause2> some of them, at least 23:34:23 <Ailure> any spefic tramset I mean 23:34:25 <Ailure> heh 23:34:26 <Eddi|zuHause2> and more will follow 23:35:30 <CIA-1> OpenTTD: rubidium * r10125 /trunk/src/economy.cpp: -Fix [FS#865]: under some circumstances the wagons of a train didn't get loaded properly. 23:36:38 <Ailure> I wish you could define the titlescreen in the config file 23:36:43 <Ailure> I use a custom titlescreen xD 23:36:53 <Ailure> but I have to replace it back everytime I get a new nightly 23:37:26 <TrueBrain> I still want a rotating titlescreen :) 23:37:49 <Eddi|zuHause2> wasn't wolf01 working on a patch? 23:38:04 <TrueBrain> PocketPC? 23:38:18 <Ailure> heh 23:38:25 <Ailure> I made my own titlescreen featuring some custom newGRF 23:38:36 <Ailure> but main reason is that the titlescreen OTTD uses 23:38:36 <Eddi|zuHause2> no, title screen scrolling and stuff 23:38:41 <Ailure> seems to be designed by some ADHD kid 23:39:05 <Ailure> so you hear all kind of vehicle noises when you start OTTD D: 23:39:26 <TrueBrain> start openttd -snull 23:39:26 <TrueBrain> :p 23:39:38 <Ailure> but I want sounds 23:40:10 <Eddi|zuHause2> but why do you need to replace it every time? just don't overwrite it 23:40:54 <Ailure> true 23:41:34 <Eddi|zuHause2> for that purpose, the read only attribute got invented :( 23:41:36 <Eddi|zuHause2> ;) 23:41:47 <Ailure> guess what 23:41:51 <Ailure> it's marked read only 23:41:56 <Ailure> but my OS isn't exactly D: 23:42:00 <Ailure> well 23:42:04 <Ailure> if you choose overwrite all 23:42:13 <Ailure> that includes readonly files 23:42:16 <Ailure> in Windows at least 23:42:24 <Sionide> there needs to be a competition for a new titlescreen 23:42:48 <Sionide> when the scrolling patch it done maybe 23:42:52 <Eddi|zuHause2> iirc, if i chose "overwrite all", it asked again on a read only file 23:43:06 <Sionide> basically, take a small map and *fill* it with every feature you can think of.. 23:43:08 <Bjarni> I wouldn't mind more than one titlescreen 23:43:21 <Bjarni> so the game could select a random one each time 23:43:22 <Ailure> I was considering to start a such contest xD 23:43:23 <Sionide> on random, when you start? 23:43:28 <Bjarni> would use a bit more disk space though 23:43:30 <Ailure> for fun 23:43:31 <Sionide> Ailure, do it! 23:43:55 <Sionide> loads of new features aren't represented in the titlescreen which is what i thought it was for.. 23:43:58 <Bjarni> yeah, go for it 23:44:26 <Ailure> http://194.47.44.201/openTTD/titlescreen2.PNG 23:44:29 <Bjarni> and if it's started by a non-developer, it's way easier for us to do nothing if nothing good turns up 23:44:35 <Ailure> mine probably would be rather boring for people with low resoultions 23:44:44 <Ailure> since you would only see the forest xD 23:44:44 <Bjarni> just remember that the titlescreen shouldn't depend on newGRF 23:45:19 <Sionide> Ailure, it's boring at your res, it needs to be busier than that... all stuff going on, all features shown (where possible obviously) 23:45:29 <Bjarni> yeah, it should work nicely with both 640x480 and 1600x1200 23:45:52 <Bjarni> testing the latter could cause issues for some people, but the first should be fairly simple to test xD 23:45:58 <Ailure> Sionide 23:46:02 <Ailure> reason I made my own titlescreen 23:46:08 <Sionide> like the current one, there's always stuff going on and things moving around and that's cool 23:46:09 <Ailure> was that the orginal titlescreen was way too busy for my taste 23:46:19 <Ailure> It was fun at first 23:46:25 <Ailure> but it get's old fast when you start OTTD often 23:46:38 <Ailure> heck after awhile 23:46:51 <Bjarni> that's why having more than one and selection of one at random could be nice 23:46:56 <Ailure> hearing the "ding ding ding ding *boat sound*" was the same thing as "Connection lost" for me 23:47:06 <Bjarni> lol 23:47:28 <Sionide> Ailure, newgrf aside, yours doesn't show off any openttd features.. which i think the title screen should 23:48:02 <Ailure> Well I didn't make that titlescreen to show off features 23:48:09 <Ailure> mostly to please my eyes whenever I start OTTD D: 23:48:31 <Ailure> I was considering to use a competly empty landscape instead 23:48:35 <Ailure> with no civilization 23:48:45 <Bjarni> if it should have any chance of getting accepted as an official one, then it needs to be a showoff of features 23:49:04 <Sionide> indeed 23:49:19 <Ailure> well I didn't say I would try making this a official titlescreen though :p 23:49:44 <Ailure> and it should be possible to have more than one 23:50:23 <Ailure> and talking about offical features 23:50:31 <Ailure> it's kinda hard to showoff trams without using a newGRF 23:52:20 <Eddi|zuHause2> i think at some point we should decide to extend the default set with some features 23:52:26 <Ailure> I probably would use the generic tramset if I had to use one newGRF though 23:52:34 <Eddi|zuHause2> like generic trams, or refittable trucks 23:52:37 <Ailure> mostly becuse it's similar in style to the rest of the road vehicles and trains 23:52:48 <Ailure> generic trams set seems to be the first "finished" tramset 23:53:04 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 600 seconds] 23:53:21 <Ailure> Though there's a few promising tram sets of course 23:53:24 <Ailure> they're just not done 23:53:31 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 23:53:48 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 23:56:02 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 23:56:18 *** Ammler [~Ammler@adsl-89-217-35-136.adslplus.ch] has quit [Ping timeout: 600 seconds]