Config
Log for #openttd on 25th October 2007:
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01:47:14  <Klanticus> !password
01:47:45  <Klanticus> ops... wrong channel
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02:02:23  <Belugas> lol
02:02:44  <Belugas> you wanted to see your password?
02:02:53  <Belugas> or all our passwords...
02:02:55  <Belugas> :)
02:02:56  <Belugas> funny
02:03:43  <Klanticus> Belugas, i wanted the password for the ottd coop game
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02:26:39  <CIA-1> OpenTTD: belugas * r11340 /trunk/src/industry_gui.cpp: -Fix[FS#1362]: Newindustries can provide no production at start. So the Modifying Production cheat was a bit puzzled on how to deal with it. This will help a bit.
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05:39:43  <Tefad> heh just got locomotion for  new at a retail store.
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05:39:55  <Tefad> figured i'd give it a whirl and see how much i hate it : D
05:42:47  <Tefad> i am confused. it's accessing weird parts of the CD : x
05:43:30  <Tefad> authenticate disc? booooo
05:44:39  <Tefad> secure rom my arse
05:50:40  <Ailure> haha
05:50:53  <Tefad> yeah, it failed.
05:50:54  <Ailure> just when I saw that there hadn't been a update for days
05:50:56  <Ailure> [04:24] <CIA-1> OpenTTD: belugas * r11340 /trunk/src/industry_gui.cpp: -Fix[FS#1362]: Newindustries can provide no production at start. So the Modifying Production cheat was a bit puzzled on how to deal with it. This will help a bit.
05:51:07  <Tefad> or that too
05:51:28  <Ailure> ah
05:51:36  <Ailure> Bad disc?
05:51:48  <Tefad> no
05:51:54  <Tefad> incompatible OS
05:51:58  <Ailure> ah
05:52:02  <Ailure> trying to install with Wine?
05:52:04  <Tefad> yup.
05:52:08  <Tefad> installed fine actually
05:52:17  <Tefad> it just won't execute past the securom nonsense
05:52:21  <Ailure> I swear I saw locomotion working on their application database
05:52:31  <Tefad> yup. it says so.. probably with cracked exe
05:52:32  <Ailure> You can try to look for a crack heh
05:53:03  <Ailure> I doubt the game itself have problems to run
05:53:15  <Tefad> it's still 2d right?
05:53:26  <Ailure> well, I belive it uses same engine as rollerocaster tycoon too
05:53:52  <Ailure> it apparently have (hilariously) same limits as TTD
05:53:58  <Ailure> when it comes to colors
05:54:01  <Ailure> and is still 256
05:54:04  <Tefad> . . .
05:54:34  <Tefad> seems like chris is stuck in the past like we are : x
05:54:40  <Ailure> haha yeah
05:54:41  <Tefad> except that we're moving on.. now anywy
05:54:43  <Ailure> it's noticeable too
05:54:54  <Ailure> at first glance, screenshot does look 32 bit
05:55:01  <Ailure> but then you notice the lack of variance in colors...
05:56:28  <Tefad> going to patch to 1.76
05:58:38  <Tefad> aw no more chrissawyer.com ?
05:58:50  <Ailure> http://www.chrissawyer.com/
05:58:53  <Ailure> it works for me
05:59:12  <Tefad> maybe i can't type.
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06:46:55  <dihedral> morning
06:50:07  <Kommer> morning :_)
06:53:45  *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd
06:53:49  <Celestar> mesa back
06:53:51  <Celestar> :)
06:55:06  <Celestar> ... and no one seems to care :P
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06:57:07  <Eddi|zuHause3> not at this hour ;)
06:57:11  <Celestar> true
06:57:37  <Eddi|zuHause3> welcome back anyway :)
06:57:52  <Celestar> thanks
06:59:21  <Celestar> TrueBrain: echo-request
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07:02:14  <dihedral> TrueBrain: updated move_clients patch to v5, fixes the bug
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07:43:44  <TrueBrain> Celestar!!!!!!!!!!!1111111111111111111111111111111
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08:04:04  <Celestar> TrueBrain: :)
08:05:34  <Celestar> TrueBrain: I've heard there's some shortage concerning disk space?
08:10:47  <TrueBrain> Celestar: not anymore :) And your server couldn't carry it ;)
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08:13:46  <Celestar> TrueBrain: I'll be upgrading the server in a month, just so that you know :)
08:13:53  <TrueBrain> hehe :)
08:14:03  <Celestar> but not much, like to 250GB
08:14:12  <TrueBrain> then it might be useful ;)
08:14:29  <TrueBrain> but more important: how are you? :)
08:14:39  <Celestar> pretty good :)
08:14:50  <TrueBrain> we haven't seen you in a while? :)
08:18:17  <Celestar> no
08:18:27  <Celestar> I just woke up one morning and found that I have a life :P
08:18:40  <TrueBrain> Wow! How was that like?! :)
08:18:49  <Celestar> Weird I'm telling ya
08:18:56  <TrueBrain> can you teach us? :p
08:18:59  <TrueBrain> how is dancing? :)
08:19:22  *** Ammler [~Ammler@adsl-84-227-222-11.adslplus.ch] has joined #openttd
08:19:22  <Celestar> dancing is cool, we have our first national championship Nov 3rd
08:19:33  <TrueBrain> you are going to win, right? :P
08:19:37  <Sionide> aw
08:19:52  <Sionide> i saw national chamionship and thought you were talking ottd!
08:20:15  <TrueBrain> Sionide: as mentioned, some people DO have a real life :p
08:20:33  <Sionide> O_o wtf
08:23:24  <Celestar> TrueBrain: I don't think so :P
08:23:34  <TrueBrain> why not?! :( :p
08:23:47  <TrueBrain> Anyway, good luck :) Now I have to make some Scheme application, so I will be back later :)
08:23:53  <TrueBrain> Celestar: drop by more often, we like that :)
08:23:54  <Celestar> TrueBrain: well, because those are basically professionals
08:23:57  <Celestar> TrueBrain: I shall
08:24:05  <TrueBrain> and you aren't? :p :)
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08:25:08  <Celestar> TrueBrain: nope I have a life (see above) :P
08:25:34  <TrueBrain> haha :)
08:25:41  <TrueBrain> bbl :)
08:25:55  <TrueBrain> (btw, really nice to see you again ;))
08:26:18  <Celestar> gnah
08:26:25  <Celestar> almost 1500 revs to catch up
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09:02:29  * dihedral|away greets once round
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09:46:57  <Ammler> Morning dihedral|away
09:47:01  <Ammler> you made it!
09:51:39  <TrueBrain> bah, designing CPUs (and more specific: microcode) is a bitch
09:51:51  <TrueBrain> in specific, memory alignment
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09:53:10  <dihedral|away> hello Ammler
09:53:31  <Gekz> RCT was written 99% in ASM
09:53:35  <Gekz> that's wtf material.
09:53:45  <blathijs> TrueBrain: Wth are you doing writing microcode?
09:54:30  <TrueBrain> blathijs: because I have to
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09:55:09  <blathijs> TrueBrain: Weren't you studying astronomy last time I checked?
09:55:15  <TrueBrain> blathijs: that was long ago :p
09:55:49  <blathijs> Hmm, now what then?
09:55:54  <TrueBrain> guess? :p
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09:56:53  <blathijs> TrueBrain: Something CS-ish or ES-ish? :-)
09:57:22  <TrueBrain> hmm.. in fact, this course covers both :p
09:57:36  <TrueBrain> but I have to simulate my CPU in C++, so that rules out ES :)
09:57:49  <dihedral|away> lol
09:58:05  * dihedral|away does not envy TrueBrain
09:58:58  <TrueBrain> LB:	Temp	AND	A	Const	0x3
09:58:58  <TrueBrain> 	Temp	SLL	Temp	Const	3
09:58:58  <TrueBrain> 	Temp	SLL	Const	Temp	0xFF
09:58:58  <TrueBrain> 	C	AND	MDR	Temp
09:59:02  <TrueBrain> Yeah, you shouldn't :p
09:59:13  <TrueBrain> (okay, that was the worst copy/paste ever)
10:01:56  <blathijs> TrueBrain: No VHDL? :-)
10:02:09  <TrueBrain> blathijs: lucky enough, I only need to be able to read it :p
10:02:31  <blathijs> VHDL is actually quite cool, as long as you get it explained properly :-)
10:02:46  <TrueBrain> argh, I hate alignment.. either I miss a register to do what I want, or I get the wrong byte :p
10:03:14  <blathijs> TrueBrain: What kind of CPU is it?
10:03:21  <TrueBrain> we need to do a MIPS implementation
10:04:05  <blathijs> ah, we did a MIPS in VHDL here :-)
10:04:19  <TrueBrain> we also needed to make the datapath and shit
10:04:21  <TrueBrain> nasty stuff
10:04:29  <blathijs> in C++?
10:04:34  <TrueBrain> no, draw it
10:04:38  <blathijs> ah
10:04:43  <blathijs> That makes more sense :-)
10:04:50  <blathijs> brb, reboot
10:04:55  <TrueBrain> hmm.. BE... was that 1234 or 4321
10:04:58  <TrueBrain> I can never remember...
10:05:12  <blathijs> Big Endian was the one that makes sense
10:05:19  <TrueBrain> so 1234
10:05:46  <blathijs> where 4 is LSB?
10:05:57  <TrueBrain> yes
10:05:58  <TrueBrain> and 1 MSB
10:06:24  <blathijs> then, yes (IIRC)
10:06:32  <TrueBrain> okay, my question is wrong: 1234, in BE is 1 MSB or 4? :p
10:06:52  <blathijs> 1 is MSB
10:07:00  <TrueBrain> well aint that fucked :)
10:08:12  <blathijs> why?
10:08:16  <TrueBrain> hmm
10:08:18  <TrueBrain> I hate endian
10:08:27  <TrueBrain> better question: 1234[0] == ? at BE? :p
10:08:27  <TrueBrain> lol
10:08:46  <TrueBrain> blathijs: either LE or BE needs a 4 - alignment-rest
10:08:55  <TrueBrain> but I am too sleepy :p
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10:10:11  <TrueBrain> blathijs: ah, I now remember :)
10:10:22  <TrueBrain> BE 02 is 00 00 00 02, and LE 02 is 02 00 00 00
10:10:25  <TrueBrain> tnx ;) Hehe :)
10:11:07  <dihedral|away> i was having those issues all the time when reading the ottd udp packets :-P
10:11:22  <TrueBrain> dihedral|away: OTTD is LE
10:11:28  <TrueBrain> so that should be relative easy ;)
10:11:45  <TrueBrain> I read the Earth and Beyond protocol
10:11:46  <dihedral|away> is it not BE for exactly _one_ thing?
10:11:50  <TrueBrain> it has a mix of BE and LE
10:11:52  <TrueBrain> in 1 packet
10:11:59  <dihedral|away> nice
10:12:04  <dihedral|away> now that is fun
10:12:10  <TrueBrain> dihedral|away: for OpenTTD we use wrapper, WriteByte, WriteWord, ... which take care of it
10:12:14  <TrueBrain> so it is all in 1 alignment
10:12:21  <dihedral|away> yes
10:12:31  <dihedral|away> but when i read the data with php i need my own wrappers :-)
10:12:32  <TrueBrain> dihedral|away: it became confusing.. an array with an array size.. the size was in LE, the content was in BE
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10:12:43  <TrueBrain> that I already provided you :p
10:12:55  <dihedral|away> it was brocken for some parts
10:12:59  <TrueBrain> too bad :)
10:13:00  <dihedral|away> esp. the uin64
10:13:55  <blathijs> TrueBrain: That's what I meant with BE makes sense :-)
10:14:19  <TrueBrain> blathijs: I agree :)
10:14:27  <dihedral|away> i was thinking of, when moving a client to a non existent but valid player, to create the player
10:14:56  <dihedral|away> so spectating clients would not have to leave and join to start a company
10:15:01  <dihedral|away> a move would do the trick :-P
10:15:15  <dihedral|away> or in fact, have a console cmd for clients
10:15:20  <dihedral|away> for that purpose
10:16:06  <dihedral|away> comments?
10:17:29  <TrueBrain> ha, I just removed 12 microcodes :) That makes me happy :) (less codes == less money ;))
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10:21:34  <dihedral|away> lol
10:21:51  <TrueBrain> 12 on 80 is a lot!
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10:23:16  <TrueBrain> downside is that loading of words take 3 cpu cycles which are useless...
10:23:17  <TrueBrain> sad...
10:24:15  <dihedral|away> wow
10:24:18  <dihedral|away> that is crazy
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10:39:15  <Ammler> dihedral|away: there should be already be something for that, if you click on new company for joining...
10:39:49  <dihedral|away> Ammler: what you mean?
10:40:00  <dihedral|away> oh
10:40:00  <dihedral|away> yes
10:40:07  <dihedral|away> but it needs to be created on all clients
10:40:09  <dihedral|away> ?
10:40:20  <dihedral|away> and esp the server
10:40:37  <dihedral|away> but it would be nice if 'move' could do that
10:40:49  <dihedral|away> - have that result
10:41:06  <dihedral|away> atm the company has to exist
10:41:36  *** BiA|pavel-css [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd
10:41:41  <BiA|pavel-css> hi
10:41:58  <dihedral|away> hello
10:42:04  * dihedral|away is out again...
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10:50:22  <Ammler> dihedral|lunch: its also needed for every client when you join the server, isn't?
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11:07:40  <dihedral> Ammler: yes, just need to include the funcion/method calles :)
11:08:16  <Ammler> dihedral: do you know, how to link to a post in a forum?
11:12:50  <dihedral> ??
11:12:56  <dihedral> why
11:13:47  <dihedral> what for Ammler
11:14:16  <Ammler> you made a nice link to the party grf
11:15:34  <dihedral> :-P
11:17:07  <Ammler> dihedral: http://wiki.openttd.org/index.php?title=World_Wide_OpenTTD_Game_Day/1&diff=prev&oldid=22057
11:17:18  <Ammler> you linked to the gif, :P
11:18:12  <dihedral> |[http://www.tt-forums.net/viewtopic.php?p=635669#p635669 partysquare.grf]<br>[http://www.tt-forums.net/viewtopic.php?p=636058#p636058 streetlights.grf]
11:18:27  <dihedral> no sorry
11:18:30  <dihedral> wrong page...
11:19:16  <dihedral> ah well... :-P
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11:21:44  <BiA|pavel-css> anyone can compile ottd for win here? :/
11:22:56  <Ammler> BiA|pavel-css: try BuildOTTD
11:23:02  <Ammler> its sticked in the Forums
11:24:02  <BiA|pavel-css> anythink work for me :/
11:24:28  <BiA|pavel-css> Vs have internal compiler error ... cygwin cant found verion and then it freeze
11:24:46  <Ammler> don't use tools from Microsoft
11:25:01  <Ammler> just use BuildOTTD...
11:25:11  <BiA|pavel-css> buildottd compile game and patching it too?
11:25:19  <Ammler> yes, of course
11:25:54  <BiA|pavel-css> ok, gonna try another one
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11:28:10  <BiA|pavel-css> can i patch it with more patches or jsut one?
11:31:29  <Ammler> BiA|pavel-css:
11:31:36  <Ammler> thats more difficult, I guess
11:32:11  <dihedral> just because you build with buildottd, does it mean you need to patch with it?
11:32:15  <BiA|pavel-css> i will patch it via cygwin and compile via that :P
11:32:32  <BiA|pavel-css> yeah, right ;)
11:32:49  <dihedral> what are you up to BiA|pavel-css
11:32:55  <dihedral> afaik, all servers that run IN's offer win binaries
11:33:19  <BiA|pavel-css> i want just ottd +4patches no more .. to play with friends
11:33:29  <dihedral> or at least win bins are available for all IN's, no?
11:33:31  <BiA|pavel-css> i dont like public server so much, usualy some nerd there
11:34:21  <dihedral> there is always 'some nerd'
11:34:44  <BiA|pavel-css> if i play with friends with our rules ... no theres not
11:34:46  <dihedral> if you build a patched version just for you and your friends, it makes you the nerd in there :-)
11:34:58  <BiA|pavel-css> :-/ why?
11:35:18  <dihedral> what do you understand under 'nerd'
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11:35:38  * BiA|pavel-css is looking to vocabulary
11:36:13  <BiA|pavel-css> idiot? :P
11:36:22  <Ammler> hmm, maybe you should join #openttdcoop or dihedral.de
11:36:34  <BiA|pavel-css> whats there?
11:36:46  <Ammler> these are moderated servers
11:36:48  <dihedral> some sanity
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11:37:04  <Ammler> admins are most time around...
11:37:16  <dihedral> and if not, you can call them
11:37:23  <BiA|pavel-css> hmm
11:37:32  <BiA|pavel-css> they r at irc.oftc.net  too?
11:38:06  <dihedral> #openttdcoop and #openttdFairPlay
11:38:08  <Ammler> #openttdcoop is for cooperative gameplay and dihedral is more for competative (if you like to have your own company)
11:38:32  <dihedral> both require you to play acording to some set down rules
11:39:20  <dihedral> and people have a max chance of doing something bad _once_
11:39:46  <dihedral> worst case scenario: we blacklist an entire isp :-)
11:39:55  <BiA|pavel-css> competative? i will have my part of map and noone will distract me? :P
11:40:17  <dihedral> industry stealing is the term you want
11:40:24  <BiA|pavel-css> :)
11:40:28  <dihedral> industry stealing is something i do not support on my FairPlay games
11:41:02  <dihedral> i am working towards a competitive game, where InduStealing is going to be encouraged, but that is not yet in place
11:41:43  <dihedral> in coop, all play in one company, with the aim to have an amazing network
11:41:49  <dihedral> transporting everything on the map
11:41:54  <BiA|pavel-css> :oP
11:41:59  <dihedral> *depending on the game play chosen
11:42:34  <dihedral> you get some pretty amazing stuff there
11:42:48  <dihedral> some 1000+ trains
11:43:03  <dihedral> and a flow that just is amazing
11:43:54  <BiA|pavel-css> btw, with buildottd i its downloading on its own? i cant set it to my direction?
11:45:05  <dihedral> i have no idea, never used it :-)
11:45:10  <dihedral> Ammler?
11:46:23  <BiA|pavel-css> <- launch
11:47:33  <dihedral> lunch or launch?
11:48:48  <Ammler> BiA|pavel-css: yep, it makes a faldoer in your MyDocuments
11:48:57  <Ammler> Folder
11:49:37  <dihedral> i think he meant lunch :-P
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11:55:57  <Ammller> BigBB: Hi, how is your patch going, could I include newwater to my GRF Pack?
11:58:23  <BigBB> Ammler: hi, in the last days I had lot of work. So I now make the patch flyspray ready. I hope it's ready till weakend :)
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12:03:19  <Ammller> sounds nice, then I will include newest newwater to the pack...
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12:18:28  <BiA|pavel-css> Ammller: can i compile from my directory?
12:18:34  <BiA|pavel-css> and yeah i meant lunch ;)
12:20:15  <Ammller> BiA|pavel-css: I don't know compiling on windows well, thats why I use BOTTD, but you have now mingw or how is it called and should be able to compile with make like we do on linux
12:22:15  <BiA|pavel-css> i mean ... it use svn://svn.openttd.org/trunk ... can i use for example d:\nb_11339?
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12:26:50  <BiA|pavel-css> Ammller:  i mean ... it use svn://svn.openttd.org/trunk ... can i use for example d:\nb_11339?
12:27:39  <Ammller> BiA|pavel-css: ask at the thread...
12:27:51  <dihedral> 14:20 < Ammller> BiA|pavel-css: I don't know compiling on windows well, thats  why I use BOTTD, but you have now mingw or how is it called  and should be able to compile with make like we do on linux
12:28:19  <BiA|pavel-css> " thats  why I use BOTTD" so i thought he know
12:28:42  <Ammller> I use BOTTD, because I have no idea about windows compiling...
12:29:14  <Ammller> but you should now have the tools like I have, svn and make
12:29:33  <Ammller> so you can checkout an other source with svn checkout svn://svn.....
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12:29:44  <Ammller> and you should be able to do make
12:32:47  <Ammller> there are People like XeryusTC or Phazorx, who are specialists in Windows compiling...
12:33:23  <BiA|pavel-css> good that, they r afk :/
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12:36:02  <XeryusTC> no i aint :P
12:36:28  <dihedral> BiA|pavel-css: perhaps it is good that they are afk :-P
12:36:36  <dihedral> on me way home
12:36:38  <dihedral> cu later on
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12:37:50  <BiA|pavel-css> XeryusTC so u r the specialist? :)
12:38:02  <XeryusTC> not if you talk like that
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12:54:10  <BiA|pavel-css> XeryusTC do u understand compiling with BOTTD ... i mean patching, to patch with more patches and if failed sth, then how can i erpair it ... :-/
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12:56:38  <XeryusTC> i dont use BOTTD
12:56:41  <XeryusTC> i do it manually
12:57:06  <BiA|pavel-css> so you are on linux?
12:57:14  <XeryusTC> no
12:57:39  <BiA|pavel-css> with what are you compiling? cygwin?
12:58:00  <XeryusTC> mingw
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12:59:57  <LeviathNL> how do you make an vehicle go nonstop to a station?
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13:02:27  <LeviathNL> oh only trains have a non-stop order
13:08:43  <Rexxie> why would you set it on anything else?
13:08:52  <Rexxie> stop it from doing service checks?
13:10:37  <hylje> remove depots
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13:38:30  * Belugas picks up another mug of coffee
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13:41:59  <dihedral> hello
13:42:08  <dihedral> have a nice question for you guys
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13:42:50  <dihedral> in a doCommand packet, received on the server, for changing the company name, the value in command.h is 56
13:43:26  <dihedral> yet outputting the received value gives me a 1879769144
13:43:46  <dihedral> though other commands (e.g. change face) work fine
13:44:35  <BiA|pavel-css> hey dihedral :)
13:44:46  <dihedral> hello
13:44:56  <BiA|pavel-css> so BOTTD compiled trunk ;)
13:45:07  <BiA|pavel-css> but i cant patch it anyway :(
13:45:37  <BiA|pavel-css> because, if somethink in patch failed, it continue compiling :(
13:46:43  <dihedral> BiA|pavel-css: i cannot help you with BOTTD stuff
13:46:48  <dihedral> i never build on windows
13:46:53  <dihedral> only linux and osx
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13:56:04  <Belugas> so, BiA|pavel-css, it would be up to you to fix the problem in the patch processing and make it work correctly then
13:57:18  * dihedral greets Ammler
13:58:40  <Ammler> heya again all
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13:59:54  <dihedral> does this work: case CMD_CHANGE_COMPANY_NAME|CMD_NETWORK_COMMAND:
14:03:46  <dihedral> i dont get it :-S
14:04:21  <BiA|pavel-css> Belugas is anywhere aptch tutirial or sth? :/
14:04:35  <dihedral> in the forums
14:04:42  <BiA|pavel-css> okay
14:04:43  <dihedral> on the wiki
14:05:11  <dihedral> Belugas: are you familiar with DoCommands?
14:05:21  <dihedral> to some extent...
14:06:42  <TrueBrain> [15:42] <dihedral> in a doCommand packet, received on the server, for changing the company name, the value in command.h is 56 <- 'value', very clear statement... still I have NO idea what you are talking about
14:07:08  <dihedral> do command 56 is the do command for CMD_CHANGE_COMPANY_NAME
14:07:25  <dihedral> or, the value of CMD_CHANGE....
14:07:28  <TrueBrain> why are you even trying to find the numbers? It doesn't really matter, does it? :)
14:07:48  <dihedral> i am trying to disable changing such data for wwottdgd
14:07:52  <mikl> mmm, magic numbers :D
14:08:07  <dihedral> so 10 people in one company dont muddle around with name color face, etc for 36 hours
14:08:08  <TrueBrain> dihedral: just in the ChangeCompanyName, do a return CMD_ERROR
14:08:22  <TrueBrain> don't make it hard on yourself
14:08:28  <dihedral> i was hoping catch it before the command is cued
14:08:42  <TrueBrain> return CMD_ERROR at begin of command, and that is exactly what happens
14:08:42  <Belugas> BiA|pavel-css, it's not a matter of how patch works.... patch simply applies a patch.  It's how to find WHY it did not patch, or better what are the errors.  only then, you will be able to correct the code to make it correct.  It means programming knowledge
14:08:51  <TrueBrain> the client can't do it, as it return an error
14:08:52  <dihedral> TrueBrain: so i am in DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
14:08:56  <TrueBrain> and if someone bypasses it, the server stops it
14:08:57  <Belugas> dihedral, not at all, or very little
14:09:02  <TrueBrain> dihedral: don't
14:09:05  <TrueBrain> very simple: don't
14:09:09  <Phazorx> TrueBrain: sorry to bother, but will you have time to do a v10 with landing fees today
14:09:14  <TrueBrain> Phazorx: doubtful
14:09:30  <TrueBrain> Phazorx: I will do my best, but currently I have an argument with OODraw
14:09:48  <Phazorx> heh
14:10:30  <dihedral> TrueBrain: would it be easier if i made those buttons for a company 'dirty'?
14:10:40  <TrueBrain> dihedral: that too helps
14:10:40  <BiA|pavel-css> Belugas: if i know what @@ -218,7 +218,7 @@ or @@ -100,7 +100,7 @@ mean, then i could make my own patch file with correct rows and bottd will dont gimme any failed :/
14:10:51  <TrueBrain> but add 'return CMD_ERROR;' at line 221 in misc_cmd.cpp
14:10:57  <TrueBrain> and you won't have any name changing during the game
14:11:12  <dihedral> thanks
14:11:21  <TrueBrain> dihedral: second step is to make the button grey
14:11:31  <dihedral> k
14:11:31  <glx> or hidding it
14:11:43  <TrueBrain> dihedral: never fiddle with raw commands, it is ugly, most of the time stupid, and not needed :)
14:11:53  <TrueBrain> now who here can help me with OODraw :(
14:11:53  <dihedral> heh :-)
14:12:04  <dihedral> thanks TrueBrain
14:12:07  <TrueBrain> np
14:13:34  <Belugas> BiA|pavel-css : http://en.wikipedia.org/wiki/Diff http://en.wikipedia.org/wiki/Patch_%28Unix%29
14:13:41  <TrueBrain> ha, found it :)
14:14:02  <Belugas> those numbers indicate the lines where the hunk in the diff starts
14:14:11  <Belugas> and a bit more
14:14:56  <TrueBrain> Phazorx: okay, I have like 15 minutes befor eI need to do some shopping, let me see if I can find where landing is done
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14:17:13  <TrueBrain> k, Phazorx, how much for landing?
14:18:52  <dihedral> would it be possible to do landing on a 'days at airport' basis?
14:19:01  <dihedral> i was too tired to remember what we said yesterday :-D
14:19:07  <TrueBrain> dihedral: sigh, I hate to repeat myself: no
14:19:17  <dihedral> :-P
14:19:35  <Phazorx> TrueBrain: can it be fraction of running costs ?
14:19:45  <TrueBrain> would be unfair, I think
14:19:55  <TrueBrain> or, running cost
14:19:55  <TrueBrain> hmm
14:19:57  <TrueBrain> no, that is possible
14:19:59  <TrueBrain> let me look it up
14:20:05  <Phazorx> same for all
14:20:09  <dihedral> what about last profit?
14:20:17  <Phazorx> dihedral: that aint fair for sure
14:20:24  <dihedral> shy
14:20:25  <Phazorx> airports charge you based on cost, not income
14:20:28  <TrueBrain> I thought Phazorx ment that, that indeed is very unfair ;)
14:20:29  <dihedral> a good runing plane pays more
14:20:36  <Phazorx> dihedral: nope
14:20:37  <Phazorx> easrns more
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14:20:54  <dihedral> and therefor should pay more
14:20:59  <Phazorx> nope
14:21:03  <dihedral> nope?
14:21:04  <TrueBrain> dihedral: very unfair :)
14:21:06  <Phazorx> you are thingking about goverment taxes
14:21:11  <Phazorx> which are based on income
14:21:12  <TrueBrain> if my plane takes 1 year to go from A to B, it pays less :p
14:21:18  <Phazorx> airport fees are based on cost ofn service
14:21:51  <Phazorx> TrueBrain: 8% of running coastearly
14:22:00  <Phazorx> cuz 10 would be too much :)
14:22:03  <Phazorx> and 5 too little
14:22:28  <dihedral> and if a plane services to gloabl arports?
14:22:43  <Phazorx> no difference
14:22:52  <Phazorx> and it can only service at global airports
14:23:02  <Phazorx> TrueBrain: stopping is a problem right?
14:23:13  <BiA|pavel-css> sooo "@@ -'starting row','number of rows at start' +'starting row','number of rows after compile' @@" ???
14:23:14  <TrueBrain> lol, something is slightly wrong...
14:23:20  <TrueBrain> 70k for landing....
14:23:25  <TrueBrain> which is 10% of the running cost....
14:23:31  <Phazorx> TrueBrain: errr
14:23:33  <dihedral> BiA|pavel-css: you dont write patches by hand
14:23:41  <BiA|pavel-css> i must :P
14:23:44  <dihedral> BiA|pavel-css: you change the code and use svn diff
14:23:47  <Phazorx> that doesnt sound right at all
14:23:47  <TrueBrain> Phazorx: that sounds wrong, and it is wrong :)
14:24:01  <BiA|pavel-css> ?? svn diff??
14:24:04  <Phazorx> i'm looking at A380 - 239k/y
14:24:10  <Phazorx> should be around 20k per landing
14:24:18  <Phazorx> that's most expansive to maintain
14:24:22  <dihedral> BiA|pavel-css: do you have tortoise
14:24:25  <BiA|pavel-css> y
14:24:29  <glx> BiA|pavel-css: never modify a .diff/.patch by hand, unless you know what you do
14:24:40  <BiA|pavel-css> i know if what i have wrote is right
14:24:45  <dihedral> make patch and apply patch are the 2 options you want
14:24:50  <Phazorx> TrueBrain: actualy make it 5% :)
14:25:00  <Phazorx> cuz we have airmod to bump the costs
14:25:29  <BiA|pavel-css> anyone work with vs?
14:25:44  <Phazorx> BiA|pavel-css: most of us aer sane, hence no
14:25:57  <TrueBrain> lol, global company also has to pay :p
14:26:02  <TrueBrain> but gets the money too, so nothing happens :)
14:26:08  <Phazorx> TrueBrain: that'sfine :)
14:26:13  * dihedral envy's TB's amount patience
14:26:33  <TrueBrain> which?
14:26:58  <dihedral> nvm
14:26:59  <TrueBrain> 1.5M to land a plane
14:27:00  <TrueBrain> WHOHO!
14:27:04  <TrueBrain> smells like shit
14:27:05  <dihedral> LOL
14:27:14  <dihedral> depends for whom
14:27:24  <TrueBrain> v->GetRunningCost();
14:27:30  <TrueBrain> one might suspects that that returns the correct number
14:27:54  <TrueBrain> hmm, it is, per year...
14:28:21  <dihedral> how about a precentage of the income from the cargo of that airport when delivered
14:28:40  <dihedral> which would in fact emulate passangers paying the airport fee
14:28:47  <dihedral> which is a precentage of ticket
14:28:54  <dihedral> no
14:28:56  <dihedral> it's no
14:28:58  <TrueBrain> dihedral: which doesn't happen in real life
14:28:59  <dihedral> forget it
14:29:08  <dihedral> it's a fixed fee right?
14:29:16  <TrueBrain> yes, depending on airport
14:29:19  <TrueBrain> and your relation with it
14:29:19  <Phazorx> fix fee per plane type
14:29:22  <TrueBrain> and time of landing
14:29:41  <TrueBrain> Phazorx: you are sure about the 5%?
14:29:43  <Phazorx> cuz it is servicve+dispatching fees+fuel+staff
14:29:45  <TrueBrain> isn't much...
14:29:58  <Phazorx> TrueBrain: we have airmod that bump running costs
14:30:02  <TrueBrain> landing at 0700 is cheaper than landing at 2000 ;)
14:30:04  <Phazorx> probably will be x4
14:30:13  <TrueBrain> k
14:30:15  <TrueBrain> then this works
14:30:22  <Phazorx> yeah
14:30:29  <TrueBrain> let me give a quick look at stopping..
14:30:39  <Phazorx> A380 will pay ~1mil running and 50k per landing
14:30:48  <dihedral> that's good
14:31:11  <dihedral> is that charge added to running costs?
14:31:22  <dihedral> or deducted from air income
14:31:29  <TrueBrain> to the yearly income of course
14:31:36  <TrueBrain> running cost cna't change
14:31:56  <dihedral> for the paying client..., in the finance window
14:32:07  <TrueBrain> is added to Other
14:32:12  <dihedral> k
14:32:17  <TrueBrain> like Rail
14:32:23  <dihedral> ah
14:32:36  <Phazorx> for day 2 would be nice to include extra stats for economy overview
14:32:48  <Phazorx> so one can see how much they pay for provided services
14:33:33  <Ammler> btw, is it hard to remove the "notbuildingairport" for other companies, would like to see that in the final wwottdgd IN we are making tonight
14:33:59  <Phazorx> Ammler: that defies the point then
14:34:16  <TrueBrain> it might be more useful if you guys agree for once on things :p
14:34:49  <Phazorx> TrueBrain: my understanding w3as that it would be all land at all then
14:34:58  <Ammler> yep, I mean that...
14:35:00  <Phazorx> rather than global only
14:35:13  <dihedral> i thought clients will be allowed to have their own zone wide air service
14:35:13  <TrueBrain> Phazorx: your understanding of WHAT?
14:35:26  <TrueBrain> 3 people, 3 different ideas about one thing
14:35:33  <TrueBrain> while one person told me: only allow global to build airports
14:35:42  <TrueBrain> see, that is more clear, and leaves little room for interpertation :)
14:35:44  <Ammler> this airport thing is too less important
14:35:53  <dihedral> it's good
14:35:58  <Phazorx> Ammler: so leave it in hands of global
14:36:02  <Ammler> thats why we never discussed it clearly
14:36:04  <dihedral> meet at .admin?
14:36:18  <Phazorx> TrueBrain: my understanding was that if not only global builds airports they all become global
14:36:22  <Phazorx> and all can land at all
14:36:44  <TrueBrain> Phazorx: you told me that only Global should be able to build airports ;) And I have the logs to proof it! MWHAHAHAHA :)
14:37:00  <Phazorx> TrueBrain: i did
14:37:02  <TrueBrain> anyway, what ever, airport thingies are done: stop can't be done, only in hangar
14:37:06  <Phazorx> and that is desired
14:37:10  <Ammler> I guess, he asked you if that is possible
14:37:14  <TrueBrain> and fee is paid upon landing
14:37:24  <Ammler> not that you have to code it that way... :)
14:37:39  <TrueBrain> Ammler: sorry, my mistake, I will stop doing anything he asks if possible
14:37:45  <Ammler> your are coding too fast
14:37:46  <TrueBrain> Phazorx: v10 is up
14:38:05  <Ammler> omg
14:38:20  <Ammler> bugfix or new features?
14:38:33  <TrueBrain> Ammler: did you read anything I said?
14:38:38  <TrueBrain> or you just start typing blindly?
14:39:07  <Phazorx> TrueBrain: thank you much
14:39:25  <TrueBrain> Phazorx: I have at top 30 minutes of time today, so if you need anything else, think it through clearly, and just ask ;)
14:39:47  <Phazorx> TrueBrain: we shall test i guess
14:39:48  <Ammler> does mean, everything you told is in teh code, ok...
14:39:54  <Phazorx> but i'm quite happy about how it works
14:40:01  <TrueBrain> I like it too ;)
14:40:04  <TrueBrain> and airport fee is nice
14:40:11  <TrueBrain> too bad we didn't test docks and busstations ;)
14:40:25  <Ammler> i tested busstations
14:40:32  <TrueBrain> (remember, they are shared too!)
14:40:39  <Ammler> they are shared, no idea about fees
14:40:44  <TrueBrain> no fees
14:40:50  <TrueBrain> tram track most likely isn't shared
14:40:57  <Phazorx> TrueBrain: it is
14:41:01  <Ammler> they are shared since they are in
14:41:05  <Ammler> like roads
14:41:05  <TrueBrain> I wonder which PF takes care of that ;)
14:41:06  <dihedral> yep
14:41:13  <Phazorx> TrueBrain: yapf
14:41:19  <Phazorx> at least that's how it is set
14:41:23  <TrueBrain> Phazorx: but I only told it to ignore owner with rails :)
14:41:30  <Phazorx> oops
14:41:32  <TrueBrain> so I wonder if you can 'share' in trunk too :p
14:41:42  <Phazorx> well it wont be an issue
14:41:51  <TrueBrain> nah, but I was wondering :)
14:41:52  <Phazorx> since on that game busses/trams should never met
14:41:52  <Ammler> TrueBrain: tram tracks?
14:41:55  <TrueBrain> anyway, shopping time!!
14:42:13  <TrueBrain> enjoy the patch :)
14:42:25  <dihedral> thank you TrueBrain
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14:42:34  <Ammler> indeed, thanks
14:42:45  <TrueBrain> :)
14:42:54  <TrueBrain> oh, and dihedral, let me know if you can't get the changecompanyname done and stuff
14:43:17  <dihedral> shall do, thanks
14:46:59  <glx> tram tracks are shared in trunk
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15:07:39  <Phazorx> TrueBrain: still here?
15:07:45  <TrueBrain> Phazorx: I am now :)
15:07:50  <TrueBrain> glx: tnx, clear feedback :)
15:07:52  <Phazorx> i got a stupid request
15:08:04  <TrueBrain> then without doubt you get a stupid reply
15:08:05  <TrueBrain> :P
15:08:07  <Phazorx> disable "plant trees of random type" button
15:08:40  <TrueBrain> ha, a typical: that I leave for the reader ;)
15:09:17  <Phazorx> TrueBrain: we will set the rules
15:09:24  <Phazorx> but i click that thing on autopilot
15:09:28  <Phazorx> so reading wont help much
15:09:34  <TrueBrain> no, I ment code-wise :)
15:10:19  <TrueBrain> you know, when learning to do something
15:10:28  <TrueBrain> they always leave those excursises?
15:10:32  <TrueBrain> for the reader to do?
15:10:36  <Phazorx> yeah :)
15:14:06  <TrueBrain> hmm, I can't count to 16 :s
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15:15:26  <TrueBrain> Phazorx: but in case you have troubles doing it yourself: http://devs.openttd.org/~truelight/wwottdgd_no_random_tree.diff
15:15:50  <Phazorx> is that one lince commented?
15:16:09  <Phazorx> i t6ihnk we have 3 versions of that patch already since each of me Ammler and dihedral did it :)
15:16:21  <TrueBrain> commented?
15:16:27  <Phazorx> ahh nm
15:16:31  <Phazorx> that is different :)
15:16:33  <Phazorx> thanks
15:16:38  <TrueBrain> and if you have it already, why you asked? :p
15:16:41  <dihedral> i never touched the trees... yet :-)
15:16:55  <dihedral> it does not work
15:17:06  <dihedral> we watched trees growing yesterday
15:17:13  <TrueBrain> this isn't tree growth
15:17:22  <TrueBrain> this is only random tree
15:17:54  <Ammler> dihedral, it works
15:18:12  <dihedral> oh - yes
15:18:14  <dihedral> compression
15:18:18  <Ammler> but the problem is, if you have already trees, the grow then
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15:18:23  <dihedral> smae trees = better compression
15:18:41  <TrueBrain> lol, bullshit, the compression works on byte level
15:18:50  <Ammler> and growing means also grow to the next tile, it seems..., irght?
15:18:56  <TrueBrain> so: same height, same type, that helps :)
15:19:25  <TrueBrain> no trees, that helps too
15:19:30  <TrueBrain> but okay, blabla :)
15:20:14  <Phazorx> TrueBrain: when you plant they are same everything
15:20:21  <Phazorx> unless you do random
15:20:36  <Phazorx> when server plants they are random everything
15:20:39  <Phazorx> startring with localtion
15:20:57  <Phazorx> when i shaved the map from trrees it went from 2.5 to 750k
15:21:04  <Phazorx> 2.5M
15:21:22  <Phazorx> it looks less nice of course but you can still plant
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15:32:45  <Ammler> TrueBrain: when is last possible time, you can make the final wwottdgd build for us?
15:32:52  <Ammler> (compile farm)
15:32:53  <Phazorx> TrueBrain: as i recall you have a significant other coming tonight, can we make some arrangement for official binaries?
15:33:12  <TrueBrain> Phazorx: sure
15:33:21  <Phazorx> tomorrow night?
15:33:36  <Phazorx> if that wont be too much to ask...
15:33:49  <TrueBrain> gimme a time :)
15:33:56  <dihedral> 1800?
15:34:07  <Phazorx> after dinner :)
15:34:08  <dihedral> please not the questionmark :-)
15:34:11  <TrueBrain> gimme an url where the final patch will be for sure?
15:34:17  <TrueBrain> (I won't be able to access IRC :p)
15:34:40  <dihedral> we shall post it in http://wiki.openttd.org/index.php/WWOTTDGD1
15:34:44  <TrueBrain> k
15:34:53  <TrueBrain> I will start the binary around 20:00 tomorrow night
15:34:57  <Ammler> hmm, do we now include the GRF pack too?
15:34:57  <Phazorx> http://openttdcoop.ppcis.org/blog/files/devserver_archive/wwottdgd_in_final.diff ?
15:35:08  <Phazorx> Ammler: yes if we have the,
15:35:15  <TrueBrain> and check again around 12:30 saturday
15:35:41  <dihedral> Phazorx: i said we would post it on the wiki page...
15:35:47  <Phazorx> dihedral: kk
15:35:49  <TrueBrain> (btw, times are in CEST :))
15:35:55  <dihedral> k
15:35:56  <Phazorx> most likely that url will work
15:36:00  <TrueBrain> Phazorx: k
15:36:56  <Ammler> oh yeah, btw dihedral, you have posted it other way in your blog...
15:37:09  <dihedral> ??
15:37:12  <Ammler> 12:30 is UTC
15:37:27  <Ammler> so the game starts at 14:30 CEST
15:37:30  <dihedral> k
15:37:33  <dihedral> will fix, thanks
15:37:40  <Ammler> or did we change that?
15:37:48  *** skidd13 [~skidd13@p548A424F.dip.t-dialin.net] has joined #openttd
15:38:07  <skidd13> Hi
15:38:27  <Ammler> http://wiki.openttd.org/index.php/WWOTTDGD1#Start <-- included swatch time :)
15:39:59  <dihedral> hello skidd
15:42:22  <skidd13> Anyone in here who cares about the wiki?
15:42:22  <skidd13> IMO the http://wiki.openttd.org/index.php/Peter1138/Towngrowth_Challenge#Overview_generated_by_pts_for_OCS: is awfull
15:42:22  <skidd13> I'd prefer to change it to http://img514.imageshack.us/my.php?image=towngrowthchallengexz4.png
15:42:32  <skidd13> Hi dihedral
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15:45:28  <skidd13> No one from the wiki admins here?
15:48:57  <Ammler> skidd13: isn't that opsolete since newindustries?
15:49:07  <Ammler> the newcargo thing I mean?
15:49:35  <skidd13> Nope I'm interested in the part of modifying the towns ;)
15:49:50  <skidd13> NewGRF towns
15:51:02  <Belugas> so do i
15:51:04  <Ammler> its something like a new cargo scheme
15:51:14  <Ammler> http://wiki.ttdpatch.net/tiki-index.php?page=ECSCargoTypes
15:51:34  <Belugas> no, it's something like a new gameplay
15:51:55  <skidd13> Belugas: agreed :)
15:52:14  <skidd13> But I miss the printing works in there ;)
15:52:36  * Belugas loves the community, village, township (and all) idea
15:53:29  <skidd13> :D The town size/economy stuff sounds realy interesting
15:53:41  * Belugas nods
15:53:59  <skidd13> So whats with the replacement of the graph?
15:54:01  <Belugas> like... waht can affect growth ...
15:54:08  <Ammler> hmm, don't get you, is that not just another http://george.zernebok.net/newgrf/newcargos/img/Cargo%20vectors%2015.png
15:54:12  <Belugas> graph?
15:54:54  <skidd13> ^^^^  http://wiki.openttd.org/index.php/Peter1138/Towngrowth_Challenge#Overview_generated_by_pts_for_OCS:  to http://img514.imageshack.us/my.php?image=towngrowthchallengexz4.png
15:55:27  <Belugas> ammler, where do you see in your link the effets on towns?  Please, read and understand the whole concept before commentingf
15:55:31  <skidd13> or is it called flow chart?
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15:55:57  <Belugas> ho... i see...
15:56:06  <Belugas> does the same, isn't it?
15:56:28  <Phazorx> Ammler: get to the grf authoring :)
15:56:34  <Phazorx> and dont argue with devs :)
15:57:20  <skidd13> Belugas: yup, but mine fits a bit better in the layout and uses colors to differ the stuff better
15:57:52  <Belugas> agreed.  but i would ask peter1138, if i were you.
15:57:52  <Ammler> so you only dislike the graph, sorry then...
15:58:04  <Belugas> ?
15:58:36  <skidd13> @seen peter1138
15:58:36  <DorpsGek> skidd13: peter1138 was last seen in #openttd 5 weeks, 5 days, 1 hour, 7 minutes, and 31 seconds ago: <peter1138> _minime_, looks good to me
15:58:47  <skidd13> Belugas: Haha ;)
15:58:53  <Belugas> Ammler : Is an apple the same as an orange?  no.  That's the point
15:59:10  <Belugas> skidd13, i know, but i do know that his email address is still active ;)
16:04:24  * Belugas resumes his work on moreairports
16:04:41  <Ammler> skidd13: you are working ont that?
16:05:02  <Ammler> is that all possible with newgrf?
16:05:15  <skidd13> Ammler: what are you talking about?
16:05:25  * Belugas skidd13
16:05:26  <Ammler> this wiki page
16:06:18  <Ammler> that needs much codechange too
16:07:16  <skidd13> I'm thinking in what direction the development of OpenTTD could go. Nothing less or more.
16:07:36  <hylje> roadmaps have the general image
16:07:46  <hylje> then contributions and on-a-whim patches there and here
16:08:07  <Belugas> are roadmaps the work of devs?
16:08:23  <Ammler> not?
16:08:25  <hylje> i have no idea
16:08:38  <hylje> but i doubt that they're up for nothing either
16:09:17  <skidd13> hylje: sure. But there is a huge space between the raodmaps and to what OpenTTD could raise. ;)
16:09:27  <Belugas> let see... roadmap for 0.7 : only dev who contributed : peter1138
16:09:34  <Belugas> says it all, don't you think?
16:09:42  <hylje> i suppose
16:09:53  <Belugas> oh.. and Rubidium too, at the top
16:09:58  <Ammler> but this wiki page is not "just" a direction, it more..
16:10:03  <hylje> so its just the on-a-whim stuff from devs and user contributions
16:10:28  <Ammler> seems very detailed and specific..
16:10:52  <hylje> 's not a commercial project so its fairly fine
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17:01:25  <Wolf01> hello
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17:11:25  <ln-> ciao a tutti
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17:14:37  <Wolf01> buonasera ln- ;)
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17:24:11  <ln-> questa Ú una sera silenziosa.
17:24:42  <Wolf01> that's not a sentence to say in public
17:24:50  <Wolf01> we use it for farts
17:24:52  <Wolf01> XD
17:25:00  <ln-> wtf?
17:25:02  <ln-> that's pervert
17:25:06  <ln-> +ed
17:25:14  <Wolf01> ah sorry, i missed a word
17:25:36  <Wolf01> i meant "questa era silenziosa"
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17:28:48  <Wolf01> uhm.. you run out of patches for trunk eh? three days - two commits :/
17:29:24  <AntB> lol
17:29:35  <Belugas> price of real life :(
17:29:37  <Belugas> all affected
17:30:35  <Wolf01> we inaugurated our new office today :D
17:30:58  <hylje> yay
17:31:37  <Belugas> happy for you :)
17:36:19  <Eddi|zuHause3> yeah, i was also infected with real life...
17:37:04  <Wolf01> i'm vaccinated ;)
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17:59:08  <Ammler> Belugas: I like to ask you something about Action0, but now the wikki of Pikkabird isn't reachable
17:59:35  <ln-> Wolf01: c'Ú pollo compatibile con con pizza?
17:59:39  <ln-> -con
18:00:07  <Ammler> but it is so, if you like to change general variables, Action0 Feature 08, you need to load the GRF before start?
18:01:31  <Wolf01> ln- that doesn't mean anything
18:01:47  <Ammler> (maybe someone else does know that too?)
18:02:48  <ln-> Wolf01: are you saying my italian skills are a little... not good?
18:02:52  <Ammler> I mean this grf: http://users.tt-forums.net/pikka/wiki/index.php/Modified_Building_Costs
18:02:53  <Belugas> load grf before start?  why? the grf will work fine, as it is already the case...
18:03:15  *** De_Ghosty [~c4command@141.117.176.240] has quit [Remote host closed the connection]
18:03:16  <Belugas> it will be interpreted when you'll start a new game, for example
18:03:21  <Ammler> but you can't load the grf on a running game
18:03:31  <Ammler> well, you can, but it won't affect
18:03:36  <Belugas> that is not really wise to do...
18:04:13  <Ammler> To rise builing costs on a running game?
18:04:25  <ln-> Wolf01: is chicken compatible with pizza?
18:05:07  <Wolf01> so you wanted to say: "il pollo Ú compatibile con la pizza?"
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18:05:48  <Belugas> technically, i think you can, but it's been a while, i cannot be sure.
18:05:52  <ln-> hmm, yes, i thought it could require definite articles.
18:05:54  <Belugas> just that it is not wise to do so
18:06:41  <Ammler> I'll try it with current trunk, maybe it has changed or I had it wrong in mind
18:08:21  <ln-> Wolf01: so is it?
18:08:39  <Wolf01> yes
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18:12:44  <Ammler> Belugas: yes, its same as with difficult settings
18:14:11  <Ammler> hmm, but you can change running costs in a running game?
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18:15:16  <Belugas> easiest way to know: test it
18:16:08  <skidd13> TrueBrain: are you outa there?
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18:18:38  <Ammler> yep, I guess its a bug...
18:19:18  <Ammler> you can't change running costs on a running game over difficulty settings
18:19:51  <Ammler> I have runned a bus, he lost 120 in one month
18:20:04  <Ammler> same on high and low
18:20:05  <skidd13> TrueBrain: -> http://bugs.openttd.org/task/1341   What do you think of the concept?
18:20:19  <skidd13> good night
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18:26:14  <Belugas> prove me it is a bug...  show me where it is written it should do so...  do not mix personal wishes with system behaviour
18:26:35  <Belugas> or even better, give me a fix!
18:27:15  <Hendikins> Bjarni: Loving my railway job :P
18:27:26  <Belugas> if i remember correctly, you cannot change difficulty settings while game has started
18:29:32  <Ammler> Belugas: the fix would be, grey out running costs :)
18:29:45  <Ammler> like other switches of that window
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18:30:26  <Ammler> I know it now, but its not clear...
18:31:03  <Belugas> he?
18:31:09  <Ammler> Cost of construction i.e. is "greyed" out...
18:31:11  <Belugas> care to expand?
18:32:23  <Ammler> I just liked to be sure, that it is so, not that I am doing something wrong..., If you tell, its meant to be so, its fine for me.
18:33:15  * Belugas will look at it tonight
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18:34:22  <Ammler> Its possible to change it with converting to scn and load that...
18:35:05  <Ammler> at least Phazorx told me, did not test that self.
18:36:46  <Phazorx> it is possible to rename sav to scn and load it in enditp
18:36:57  <Phazorx> it does maintain most things that we care about
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18:38:46  *** Hendikins is now known as Hendikins|Work\CBR
18:39:07  <Bjarni>  <Hendikins> Bjarni: Loving my railway job :P <-- that's great
18:39:20  <Bjarni> nobody tried to kill you yet :D
18:39:34  <hylje> :o
18:40:01  <Bjarni> he risk meeting passengers
18:40:19  <Bjarni> and with the precision of the trains these days...
18:40:21  <Phazorx> Ammler: is fountain thing really working?
18:40:53  <hylje> ive noticed the other day the timetable signs getting firmware upgrades
18:40:56  <Ammler> no idea, didn't test them
18:41:11  <Ammler> like to hold them as surprise for myself :)
18:42:00  <Phazorx> i wonder what does it replace as it is visible in ttrs
18:42:04  <Phazorx> cuz i cant find any
18:42:10  <Phazorx> perhaps it is time based?
18:42:25  <Ammler> hmm, maybe you need default houses too
18:42:29  <Bjarni> hylje: nice... we have some signs that looks like they don't have firmware (due to age)... those are funny when they fuck up
18:42:39  <hylje> :D
18:42:49  <hylje> .. pics?
18:42:54  <Bjarni> it's a set of prewritten signs that they can switch between
18:43:31  <hylje> i like those flappy signs
18:43:33  <Bjarni> if they go out of sync they can display that the next train goes to a station and will not stop between A and B where A and B aren't on the line to the end station
18:43:36  <hylje> flapflapflapflapflap
18:43:42  <Bjarni> and A and B aren't on the same line either
18:44:03  <hylje> haha that sounds great
18:44:06  <Bjarni> <hylje> flapflapflapflapflap <-- yeah... something like that
18:44:41  <Bjarni> come to think about it I think they actually updated the inside of those signs
18:44:45  <hylje> amusing out-of-sync stuff would be "Train to A (does not sotp at A)
18:45:11  <Bjarni> that can't happen
18:45:43  <Bjarni> the destination of a train will always be the end of a line and the non-stop sign does not contain any end of line stations
18:45:51  <hylje> well
18:46:21  <hylje> i thought it could be like here where local-area rails may have two alternating train lines going in them
18:46:32  <hylje> with the other stopping more often and terminating earlier oto
18:46:42  <Bjarni> I like this one: it said 8 minutes until next train.. the train arrived 3 minutes later and it counted down in a linear scale so it just had a multiplier on the timescale
18:46:49  <Bjarni> and it did that to all the trains
18:46:52  <hylje> haha
18:47:32  <Bjarni> I didn't get any good explanation to why it did that though... it just did
18:47:35  <mikl_> Bjarni: a bit too realistic, isn't it :)
18:47:37  <hylje> i havent seen stuff fuck up
18:48:03  <mikl_> oh, I miss Copenhagen :)
18:48:04  <Bjarni> I once saw that the screen put "cancelled" on the wrong train
18:48:10  <hylje> oh wait
18:48:10  <Sacro> i love the flapflapflap train signs
18:48:14  <hylje> yes i have
18:48:21  <Bjarni> but I think that was a human input error
18:48:21  * Sacro pulls some semaphore levers
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18:48:40  <hylje> the station where i go through pretty often has a screwy local are timetable sign
18:48:58  <hylje> it sometimes fails to update the pixels
18:49:12  <Wolf01> i think that newindustries make the game really hard to play, there isn't the classic replacement of industries where industries were generated during gameplay.. with newindustries they close only :/ (i don't mean that the patch is bugged or doesn't work, maybe it is so, but i think that the grf sets aren't so much balanced)
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18:50:16  <Sacro> hmmm
18:50:20  <fjb> Moin
18:50:20  <Sacro> can i send 2 trains together
18:50:24  <Sacro> or will it upset the next signalbox
18:50:34  <Wolf01> oh, and i think i found a bug, now in the map appeared an oil rig.. which should be replaced by fishing grounds
18:50:57  <Sacro> oh grr
18:51:05  <Sacro> raised the signal rather than switching the points
18:51:08  <Sacro> 29 levers confuse me
18:51:09  <Belugas> not a bug, Wolf01
18:51:15  <fjb> Fishing grounds are labeled oil as rigs.
18:51:15  <Belugas> it is just a limitation
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18:51:52  <Belugas> Fishing Grounds are NOT labeled as Oil Rigs
18:52:06  <Belugas> it is the STATION that is still annoted as oil rig
18:52:08  <Bjarni> http://banebilleder.dk/Hundige_Hilleroed/12a-Koebenhavn%20H.JPG <-- notice the small signal with the big white thingie on it.... it's special... guess why it's there :)
18:52:20  <Belugas> the station that is linked to the industry
18:52:30  <fjb> Oh, sorry, that's what I tried to say.
18:52:30  <hylje> i have no idea
18:53:31  <Bjarni> ok, anybody else?
18:53:47  <fjb> Bjarni: maybe a signal for shunting.
18:55:45  <Bjarni> it is, but that's not why it has that white thingie on it
18:55:58  <Bjarni> normally the shunting signals don't have that
18:56:22  <Sacro> oh dear... screwed the trains up
18:56:40  <fjb> Hm, for better visibility? You can see smething like that around some traffic lights in germany.,
18:56:56  <fjb> something
18:57:14  <fjb> Sacro: What happened? How many are dead? :-)
18:57:26  <Sacro> fjb: none, damned interlocking
18:57:54  <Bjarni> the issue is... they placed the signal like they usually do (on the ground) and a train driver passed it while he looked into the air where he usually see regular signals so he passed it at danger, then they moved it up and a guy who were used to look for shunting signals on the ground passed it
18:58:03  <Bjarni> now it's in the middle and it's clearly marked
18:58:23  <Bjarni> for some reason the normal signals works everywhere else but not at this particular spot :P
18:58:30  <Bjarni> don't ask me why :P
18:58:43  <fjb> Could be the direction of the sun.
18:59:31  <hylje> stupid drivers
19:00:49  <Bjarni> somehow it's a tricky place because the next row of signals are in the air even though they can be used as shunting signals
19:01:02  <Bjarni> but still...
19:01:19  <fjb> I did a bad thing and added a new tramset to a running game. Now the running costs of the trams are very high. Is there a chance to set them to a normal level?
19:02:02  <Brianetta> http://www.outdoorsmagic.com/gallery/image.asp?uabn=1787&UIN=11197&Position==2&sp=&v=8
19:02:12  <fjb> Bjarni: Somethings just don't work. It is relly complicated how the eyes an brain interact to generate a picture.
19:02:38  <Bjarni> http://togfoto.dk/ytog/y3.jpg <-- err... I have a picture of the same station with the same trains placed at the same locations.... taken from the same angle
19:02:46  <Bjarni> the only real difference is the people
19:03:03  <Bjarni> I recall the station to be more or less empty when I was there
19:03:05  <fjb> Brianetta: I would not trust that bridge. It reminds me of Indiana Junes.
19:03:05  <hylje> i suppose the trains get there routinely
19:03:20  <Brianetta> fjb: http://www.outdoorsmagic.com/members/images/28143/gallery/bridge_of_doom.JPG
19:03:45  <hylje> Brianetta: awesome
19:03:48  <Bjarni> they had a "bridge" like that in Sweden last year
19:03:57  <Brianetta> http://www.outdoorsmagic.com/forum/forummessages/mps/dt/1/UTN/19531/last/1/V/8/SP/
19:04:00  <Brianetta> That's the forum thread
19:04:06  <Bjarni> a train passed it and reported the track as "impossible to pass" even though it just did
19:04:16  <Bjarni> it was a rainy season
19:04:24  <fjb> Brianetta: I hope she wears underwear. :-)
19:04:27  <Brianetta> Bjarni: It happened to the Tyne and Wear Metro last week
19:04:34  <Brianetta> A mine collapsed, leaving just track
19:04:50  <hylje> Brianetta: :o
19:05:12  <Bjarni> actually it happened in Denmark this year, but not that extreme
19:05:36  <Bjarni> it also happened to some vintage railroad near Wales this year
19:05:41  <Bjarni> and some railroad in Texas
19:05:46  <Bjarni> all due to heavy rain
19:05:49  <Bjarni> hmm
19:06:00  * Bjarni wonders what he just deleted with a typo
19:06:00  <hylje> Brianetta: the people in that site are silly!
19:06:12  <Brianetta> hylje: We certainly are.
19:06:44  <Bjarni> the list of directories is now shorter and I saw the animation of one of them go, but I really wonder what it was
19:07:22  <Bjarni> well, OpenTTD is still there so I will survive
19:08:05  <Bjarni> oh now I know
19:08:12  <Bjarni> not important
19:08:20  <Bjarni> in fact I never used it
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19:13:08  <Belugas> fjb : open up the vehicle window
19:13:14  <Belugas> ctrl+clik the eye
19:13:25  <Belugas> that's all you need to do to follow up the vehicle...
19:14:33  <fjb> Belugas: That'S great, thank you.
19:15:50  <fjb> Now I can delete my question in the forim.
19:15:51  <Belugas> don't thank me, thansk stevenh ;)
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19:16:44  <fjb> Belugas: Ok, I have another problem with OpenTTD. I will find some thing for you.
19:17:20  <Bjarni> you don't have to search for stuff to take our time
19:17:29  <Bjarni> we are pretty good at finding stuff like that ourselves :P
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19:19:14  <Phazorx> do TTRS fountains require some conditions for appearing?
19:19:18  <fjb> Bjarni: I'm always eager to help. :-)
19:20:15  <Belugas> fjb, don't rush, take your time and don't forget to search for answers yourself on forums and google ;)
19:20:19  <Belugas> Phazorx, i have no idea
19:20:33  <fjb> Is there a way to adjust the running cost of a vehicle set in a running game?
19:20:43  <BiA|pavel-css> Belugas: can i setup somewhere that, VS will show me number of row?
19:21:07  <Belugas> the hell if i know what you are talking about
19:21:11  <fjb> Belugas: I usually search for the answers first. But I misread something there.
19:21:52  <BiA|pavel-css> Belugas i need that, Visual Studio will show me numbers of rows ...
19:22:04  <Belugas> what rows????
19:22:10  <BiA|pavel-css> in code
19:22:14  <BiA|pavel-css> line
19:22:50  <Belugas> ho... the number of the line you are at...
19:23:05  <fjb> You should not center the view on a plane that curves over an airport. Where is the paper bag?
19:23:39  <BiA|pavel-css> so ... i must click :(
19:23:43  <Belugas> i don't remember where it is, but i know there is a settingfor that BiA|pavel-css.  search in the options, or in the gutter setting...
19:23:52  <Belugas> or use another editor than VS's one
19:24:11  * Belugas goes back to work
19:24:25  <BiA|pavel-css> i dont have any other ... only notepad ... but he dont understand "enter"
19:24:35  <Maedhros> http://www.tt-forums.net/viewtopic.php?f=31&t=34608 :o
19:24:45  <Maedhros> well there's one i've never heard before...
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19:27:20  <fjb> BiA|pavel-css: http://www.vim.org/ or http://cream.sourceforge.net/
19:30:03  *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Remote host closed the connection]
19:32:04  <Belugas> or notepad2 or notepad++ (googling for address)
19:32:43  <hylje> i do gui programming in vim
19:33:07  <fjb> 8-)
19:33:12  <Maedhros> i do all programming in vim
19:33:19  <hylje> that too
19:33:24  <hylje> but gui emphatised
19:33:30  <Maedhros> and now i'm writing my thesis in it too ;)
19:33:34  <hylje> te?
19:33:36  <hylje> tex?
19:33:39  <Maedhros> mmhmm
19:33:53  <Maedhros> well, latex, strictly speaking
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19:34:20  <BiA|pavel-css> oh, i should try Zend than
19:34:21  <Belugas> BiA|pavel-css:  http://www.cs.uky.edu/~keen/115/howto/howtoshowlinenumbers.html   Before asking, at least... make the effort of searching...
19:34:41  <Belugas> yahoo : "visual studio show line numbers"
19:34:45  <Belugas> fucking easy...
19:34:53  <BiA|pavel-css> hmm, ty
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19:39:55  <Belugas> Eddi|zuHause3 : Can you repost the screenshot in english, this time, please?
19:39:55  <Phazorx> Maedhros: got a second?
19:40:09  <Maedhros> Phazorx: that depends on what you're about to ask me ;)
19:40:22  <Phazorx> Maedhros: TTRS related question
19:40:30  <Eddi|zuHause3> Belugas: i said what's on it in the text, do you really need more?
19:40:52  <Belugas> hem...
19:41:04  <Belugas> perhaps?
19:41:05  <Belugas> lol
19:41:06  <Phazorx> we are trying to use it with 0 0 0 0, 1st 0 disabled default building... we have fountain replacement, which is default building, that gets disabled if ttrs is used with 1st param of 0
19:41:16  <Belugas> no, i guess it wold be fine
19:41:23  <Phazorx> can something be done on grf level to make that grf still appear?
19:41:32  <Phazorx> but w/o rest of original buildings
19:41:40  <Maedhros> Phazorx: you mean you've replaced the fountain graphics, presumably with an action A
19:41:43  <Maedhros> ?
19:41:49  <Phazorx> Maedhros: presumably
19:42:06  <Maedhros> then no. just define a new building type with the fountain graphics
19:42:45  <Eddi|zuHause3> "not enough cash"... grmbl
19:42:54  <Phazorx> err... i might need more quidance than that
19:43:07  <Phazorx> particualar action perhaps so i can look at spec?
19:43:25  <Maedhros> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Houses - you'll need an action 8, at least
19:43:33  <Belugas> action 00, 01, 02, 03, 08
19:43:37  <Maedhros> umm, property 8, that is
19:43:39  <Phazorx> oh boy
19:43:52  <Belugas> 01,02,03 if ou define your onw gfx
19:44:04  <Phazorx> there is a sprite we want to use
19:44:05  <Belugas> otherwise, what Maedhros said
19:44:15  <Maedhros> Phazorx: this way is actually easier than editing ttrs3, trust me ;)
19:44:28  <Phazorx> i do trust you
19:44:35  <Phazorx> i just dont do any grf work
19:44:42  <Phazorx> so i have to pass it along to someone else :)
19:44:44  <AntB> anybody want to tell me how to define it as a new sprite then?
19:44:56  <AntB> already here phazor :P
19:45:02  <Phazorx> perfect :)
19:45:04  <Maedhros> AntB: we just did :p
19:45:19  <Phazorx> thgergo, tune in too plz
19:45:20  <AntB> good point...
19:45:20  <Belugas> why don't you take the opportunity to start doing grf?  there is always a good time to start
19:45:48  <Phazorx> Belugas: i tihnk antb just followed same line and he is already way ahead
19:46:07  <Phazorx> and in mean time i can try to add some sanity to 30Kb of patches we have to deal with now
19:46:53  <AntB> in all honesty, i haven't a clue about half the NFO file for my party square thing
19:46:58  <Phazorx> Belugas: and it looks complex and interesting
19:47:02  <thgergo> im watching
19:47:22  <Phazorx> so i'd rather get acustomed to what it is and what it can do before actualy doing soemthing
19:47:35  <Phazorx> thgergo: you got the gist of it i hope :)
19:47:47  <thgergo> well, ill try to get a proper grf for it
19:49:04  <AntB> what order do i need to put the actions in?
19:49:17  <Maedhros> 08, 00, 01, 02, 03, preferably
19:49:32  <AntB> kk
19:49:33  <fjb> Why does everybody make that short train stations? I have been told my 11 tiles long stations are unrealistic monster. :-(
19:49:47  <Phazorx> can town zone be changed too ?
19:49:57  <Maedhros> yes
19:50:10  <Maedhros> (if you mean which town zone the fountain appears in)
19:50:11  <Phazorx> AntB: set it to be in burbs then plz - we'll have more of it
19:50:19  <Phazorx> and more visible :)
19:50:34  <AntB> well we wouldn't be able to see it in the middle of sky scrapers :P
19:50:52  <Phazorx> AntB: by defualt it will try to be in most downtown
19:51:20  * AntB settles in for many hours of trying to figure out NFO code
19:51:39  <Phazorx> ia it really that bad?
19:51:39  <Eddi|zuHause3> did i ever mention i love the new foundations?
19:52:30  <AntB> theres not enough examples and lists on the wiki for my liking
19:52:48  <Rubidium> Eddi|zuHause3: I haven't heard it from you, but then again, I'm missing quite a lot of what's being said here ;)
19:53:02  <fjb> Eddi|zuHause3: Me too! And it looks like your dream about rivers may come true.
19:53:16  <Phazorx> 0..4	1,2,4,8,10	which town zone(s) the building can be built in << that should be 16 not 10 i presume ?
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19:53:48  <Maedhros> Phazorx: nope, that hexadecimal
19:53:54  <Maedhros> *that's
19:54:03  <Phazorx> so it is 16 nm then
19:54:15  <Phazorx> 1F = everywhere ?
19:54:44  *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd
19:59:13  <Phazorx> Maedhros: relevant question
19:59:33  <Phazorx> setting ttrs 1st param to 1 and then moving date back - can it contribute to strane behavior
20:00:30  <Maedhros> possibly, but to be honest i have no idea
20:01:15  *** Peakki [antti@cs181247045.pp.htv.fi] has quit [Quit: LÀhdössÀ]
20:02:02  <Phazorx> Maedhros: i'm refering to http://bugs.openttd.org/task/1335
20:02:22  <AntB> do i need to use a00 p07 or a00 p08 does anybody know?
20:02:43  <Rubidium> yes
20:02:51  <AntB> which one?
20:02:59  <Rubidium> got no idea
20:03:01  <Eddi|zuHause3> and once again i meet the limits of presignals...
20:03:04  <Rubidium> but somebody will know
20:03:17  <Phazorx> AntB: Maedhros were mentioned A8
20:03:18  <AntB> oy...
20:03:53  <AntB> there isn't A8 for the property
20:04:27  <AntB> stuff it, play/headache time :D
20:08:03  <fjb> Why do the road / railroad crossings stop the traffic that late?
20:08:32  <AntB> no idea but one of many pennies has just dropped with me
20:08:48  <Maedhros> AntB: this might help: http://paste.openttd.org/263
20:08:59  <Maedhros> it's completely untested, but it should give you something to go on
20:09:01  *** dihedral [~dihedral@dslb-084-057-250-070.pools.arcor-ip.net] has joined #openttd
20:10:36  <AntB> umm... :) thats just confusing to me
20:10:59  <dihedral> hello
20:11:17  <AntB> hi dihe
20:11:32  *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving]
20:11:53  <AntB> do i use a new psuedo sprite for each property i change?
20:12:08  <Maedhros> you can, but you don't need to
20:12:14  <AntB> ok
20:12:56  <AntB> does the ID number matter? or can that be anything?
20:13:48  <Maedhros> it can be anything, since it's local to this grf
20:14:01  <Maedhros> it'll get translated by openttd into something it can use
20:14:21  <AntB> phew :D sorry about all the questions btw, but I gotta start somewhere :D
20:14:55  <Maedhros> that's fine - it took me a long time to work out how to start writing grfs :)
20:15:07  *** ITSBTH [~chatzilla@host-81-191-171-43.bluecom.no] has quit [Read error: Connection reset by peer]
20:15:08  <Maedhros> ...and that was after i'd added a fair amount of newgrf support to openttd!
20:15:35  <Belugas> big difference between following specs and writing gfs :D
20:15:46  <Maedhros> yeah :)
20:15:57  <AntB> lol
20:16:33  <AntB> at a guess, i don't need property 8 (subsitute building type)
20:16:43  <Belugas> wrong
20:16:46  <Belugas> you must
20:16:46  <Maedhros> yeah, that's the one property you *do* need
20:17:02  <AntB> ok :D
20:17:18  <Belugas> all the newhouses sytem is based on copying properties of an old house
20:17:28  <Belugas> so it is mandatory
20:17:57  <Belugas> if yu want to make it so that the "source" house will be replaced by yours, yo set prop 09 for that purpose
20:18:19  <Belugas> otherwise, you'll have both houses available, the copy and the source
20:18:34  <Belugas> and as a bonus, it is the same system with newindustries
20:18:42  <Maedhros> although in this case ttrs3 will have already disabled the source
20:18:46  <Belugas> see, newgrf ARE easy!
20:18:58  * dihedral waves to Belugas
20:19:05  <Belugas> true... was talking in general :)
20:19:09  <AntB> thats good if i ever go for industries, and Belugas... yea...
20:20:31  <AntB> i dont even know what i'm subsituting tbh
20:21:50  <Maedhros> if you've got the source code, there's a landscape.html file in the docs directory - that'll tell you about the existing house ids
20:22:06  <Maedhros> there's one on the net somewhere too, but i can't remember where atm
20:22:23  *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO]
20:22:57  <Belugas> http://wiki.ttdpatch.net/tiki-index.php?page=DefaultHouseProps
20:22:58  <Belugas> there
20:24:27  <Wolf01> http://wolf01.game-host.org/OTTD_related/multiple_newspaper_item.PNG
20:24:29  <Maedhros> thanks Belugas :)
20:24:30  <dihedral> AntB: you could simply replace the church :-P
20:24:41  <AntB> church is only 1 per town
20:24:46  <dihedral> true
20:24:50  <AntB> that much i do know :D
20:24:51  <dihedral> if that ata ll
20:24:57  <dihedral> theatres
20:25:03  <Wolf01> i'm getting multiple "new vehicle" news for the same vehicles
20:27:19  <Maedhros> are you sure there's only one vehicle type? i seem to remember one set using 3 identical maglevs - one for each cargo
20:27:40  <ln-> Bjarni: what are you going to do to ensure that your photo will be in the history books of the 2100's?
20:28:02  <Wolf01> these are the last 2, in the list i can see only one maglev of this type and the messages were at least 5
20:29:08  <Wolf01> at least, the first 2 might be the other 2 types, but the last 3 have the same picture
20:29:33  <Phazorx> how's tunnel price calculated?
20:29:41  <dihedral> uh Bjarni: i noticed that starting ./openttd -n <host> muddles up the picture...
20:29:50  <dihedral> on a mac that is
20:31:42  <Maedhros> Phazorx: for every tile, it costs _price.build_tunnel + (however much has accumulated already / 8)
20:32:09  <Phazorx> Maedhros: only length
20:32:21  <Phazorx> no efffect on height ?
20:32:30  <Maedhros> no
20:35:46  <fjb> Is the format of the save file documented anywhere?
20:36:38  <glx> in source
20:36:39  <Maedhros> saveload.{h,cpp} may well be your best bet
20:36:47  <dihedral> when i start ./openttd -n localhost (i am running a server locally) i get http://pub.dihedral.de/openttd/bad_video_driver.png
20:37:01  <dihedral> on a mac - as one can see
20:37:36  <fjb> glx: Why did I know that answer? :-)
20:37:43  <Maedhros> dihedral: what happens if you start it with -d drv=9 ?
20:38:06  <dihedral> it works as long as i dont use -n <host>
20:39:15  <AntB> what years do i specify for any?
20:39:39  <dihedral> Maedhros: unknown debug level 'drv=9'
20:39:44  <dihedral> game menu is the same
20:39:55  <dihedral> but in game everything is fine, once connected to the server
20:40:00  <Maedhros> AntB: 10 - 150 (decimal)
20:40:33  <AntB> guessing that wants to be in HEX
20:41:03  <AntB> soo 0A96?
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20:41:06  <glx> fjb: search for _chunk_handlers
20:41:49  <Maedhros> AntB: 96 0A, actually - you have to think in little endian now ;)
20:41:57  <AntB> oops :D
20:42:44  <glx> fjb: and "static const SaveLoad" for detail of chunks
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20:43:30  <Maedhros> dihedral: try -d driver=9 instead
20:44:46  <dihedral> only the GM_MENU is muddled in that way then
20:44:58  <dihedral> as soon as i am connected the graphics are fine
20:45:23  <dihedral> no errors
20:46:08  <AntB> What values do i need to use for 3/8 pax/food acceptance?
20:46:28  <fjb> glx: I'm already reading...
20:46:32  <Sacro> anyone for SimSig?
20:46:55  <AntB> i don't know how to do 8ths in hex :)
20:47:29  <Sacro> 0,2,4,6,8,A,C,E
20:47:31  <Maedhros> you don't need to - just put 3 :)
20:47:47  <AntB> thanks!
20:47:48  <glx> 0D 03 0F 03
20:48:35  <glx> hmm wrong for 0F
20:48:48  <AntB> lol
20:48:56  <glx> should be a <0 value for food :)
20:49:03  <AntB> want food not goods :D
20:49:18  <Maedhros> yeah, FD should do it
20:49:50  <AntB> hmm... had an idea if i can get this done in time :P
20:51:13  <Sacro> Bjarni: simsig?
20:52:27  <glx> anyway you can force cargo types with prop 1E
20:52:39  <AntB> ok
20:52:57  <Phazorx> are TTDp base costs different from OTTD?
20:53:21  <Phazorx> <AntB> want food not goods :D < ??
20:53:32  <Maedhros> i doubt it
20:53:48  <AntB> for the party square phazor. unless you want goodie bags instead of food
20:55:49  <AntB> which number do i need to build in suburbs
20:56:08  <Phazorx> AntB: there are no food on temperate map
20:56:16  <glx> you need a callback AntB
20:56:23  <Phazorx> so your square would be requiring something we can not provide
20:56:33  <glx> Phazorx: you can have food in temperate now
20:56:35  <AntB> Phazor: new industries
20:56:51  <Phazorx> glx: we do not with the curernt industry set we are planint to use it with
20:57:10  <Maedhros> time for me to disappear
20:57:12  <Maedhros> good night
20:57:13  <Phazorx> AntB: perhaps then you want to code it for all 3 climates and with a param for switching between food and goods ?
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20:58:22  <Phazorx> once again: are TTDp base costs different from OTTD?
20:58:35  <glx> they shouldn't Phazorx
20:58:54  <Phazorx> hmm.. is ration between gbp and eur 1:2 ?
20:59:08  <Phazorx> in game i mean
20:59:11  <glx> yes
20:59:17  <glx> same goes for $
20:59:21  <Phazorx> http://wiki.ttdpatch.net/tiki-index.php?page=BaseCosts
20:59:27  <DaleStan> If they are, it's probably a bug, and should be reported as such.
20:59:30  <Phazorx> clear grass - 20
20:59:38  <Phazorx> in reality it is 15p/30e
20:59:53  <Phazorx> raise land - 250
21:00:03  <Phazorx> in reality 374e
21:00:10  <Ammler> Phazorx: you have 3 different cost levels
21:00:14  <Phazorx> ahh
21:00:18  <Phazorx> that would amke sense
21:00:22  <Ammler> easy, normal, hith
21:00:24  <Phazorx> what are the factors?
21:01:02  <AntB> glx: will property 13 not cover it?
21:01:34  <glx> AntB: it should
21:01:57  <Phazorx> Ammler: sometihng like 0.75, 1, 1.5 ?
21:02:24  <AntB> which value do i need? the only place i don't really want it building is downtown
21:02:28  <Ammler> Phazorx: no idea...
21:05:14  <Ammler> Phazorx: seems more like 075,1,1.1
21:05:21  <glx> AntB: 1, 2, 4, 8, 10 (1=further suburb, 10=center of town)
21:05:27  <AntB> thanks
21:05:38  <glx> you can add values to mix zones
21:06:14  <AntB> so anywhere but center would be dec15?
21:06:31  <glx> 0F yes
21:07:01  <Phazorx> AntB: i'd suggect 7 tho :)
21:07:39  <AntB> ok
21:07:44  * AntB hasn't a clue :P
21:07:54  <Phazorx> 07 i mean
21:07:56  <Phazorx> as for walue
21:07:58  <Phazorx> 1+2+3
21:08:07  <Phazorx> so anywhere but downtown and city
21:08:10  <AntB> thats 6 :P
21:08:18  <Phazorx> that's my not typing it right
21:08:21  <Phazorx> 1+2+4
21:08:29  <AntB> lol
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21:09:05  <AntB> you want it to contribute to town population phazor?
21:09:44  <Bjarni> <Sacro> Bjarni: simsig? <-- I'm working
21:09:49  <Bjarni> I have a deadline tomorrow
21:11:08  *** pecisk [~pecisk@78.84.139.234] has quit [Quit: Ex-Chat]
21:11:27  <Phazorx> AntB: i might be translating that one too literally but eventualy yes :o)
21:11:54  <Phazorx> not sure if delayed effect of paries is possible with grf structure :)
21:12:07  <AntB> don't think so
21:12:26  <Phazorx> AntB: make it same as church i think?
21:12:38  <Phazorx> prehaps even bigger
21:12:44  <Phazorx> church is 5
21:13:00  <Phazorx> parties a re generaly more popular
21:13:03  <AntB> lol
21:13:13  <AntB> so parties +15 pop?
21:13:19  <Phazorx> say yes
21:13:36  <Phazorx> of cource that isnt sensation black/white
21:13:39  <Phazorx> but at least soemthing :)
21:14:06  <BiA|pavel-css> after 3days of nightmare i can patch and compile ottd for myself :P
21:14:21  <Phazorx> BiA|pavel-css: with more than one patch?
21:14:26  <BiA|pavel-css> yup
21:14:42  <Phazorx> got mingw working?
21:14:46  <AntB> i'd better up the pax acceptance as well
21:15:02  <BiA|pavel-css> yeah .. BuildOTTD
21:15:56  <Bjarni>   <dihedral> uh Bjarni: i noticed that starting ./openttd -n <host> muddles up the picture... <-- post a bug report... I don't have time for this now
21:16:11  <dihedral> sure will :-)
21:16:11  <Bjarni> <ln-> Bjarni: what are you going to do to ensure that your photo will be in the history books of the 2100's? <-- I will write the books :P
21:16:29  <BiA|pavel-css> :)
21:16:46  <BiA|pavel-css> books like "free paper to fire" ? :P
21:17:06  <Bjarni> paper isn't good fuel :/
21:17:11  <BiA|pavel-css> :D
21:17:24  <BiA|pavel-css> but its good at starting fires ;)
21:17:25  <Bjarni> we have coal for at least 300 years... why not use it as it's way better?
21:17:43  <BiA|pavel-css> because, you cant write to coal? :P
21:17:54  <Bjarni> sure you can
21:17:59  <BiA|pavel-css> show me ^^
21:18:04  <Phazorx> BiA|pavel-css: most people these days can only type
21:18:07  <Bjarni> whenever you get near it everything will turn black
21:18:24  <Bjarni> hmm
21:18:36  <Bjarni> that would be writing with coal, not on it...
21:18:56  <Bjarni> you write on stone then
21:19:17  <Phazorx> i say we type
21:19:24  <BiA|pavel-css> so, you will write/type with coal on paper? :o)
21:19:30  <Bjarni> no
21:19:40  <BiA|pavel-css> ;)
21:19:45  <Bjarni> I just said that paper is inefficient fuel
21:20:05  <Bjarni> I didn't say that I would write something to burn
21:20:09  <Phazorx> usnig coal as part of batteries in laptops, as main ingridien of plastics, as part of capacitors and PCBs
21:20:12  <Bjarni> too many people do that
21:20:17  <BiA|pavel-css> :)
21:20:26  <Bjarni> they are called journalists
21:20:28  <BiA|pavel-css> soo what your books iwll be about?
21:20:53  <Bjarni> commercial steam train operation in the 21th century
21:21:01  <Wolf01> 'night
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21:21:17  <Bjarni> with a followup called "prospects for commercial steam train operation in the 22th century"
21:21:27  <BiA|pavel-css> :)
21:21:30  <Phazorx> Bjarni: as in steam engine model
21:21:39  <Bjarni> not model
21:21:41  <Bjarni> the real stuff
21:21:50  <Phazorx> i mean the design of steam enghine
21:22:04  <Phazorx> steam used as working body concept
21:22:38  <De_Ghosty> lol
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21:23:47  <Bjarni> http://www.dlm-ag.ch/index2_nonjava-en.htm <-- modern commercial steam locomotive factory
21:23:54  <Bjarni> they aren't very busy though
21:24:03  <Bjarni> but they do have clients
21:24:15  <Phazorx> coal based?
21:24:29  <De_Ghosty> coal is bad for enviormen
21:24:34  <De_Ghosty> burn propane!!
21:24:36  <Phazorx> De_Ghosty: it isnt
21:24:48  <Phazorx> coal is perfect for environemnt
21:24:52  <Phazorx> one of safest fuels
21:25:01  <De_Ghosty> ..
21:25:03  <De_Ghosty> you serious?
21:25:09  <BiA|pavel-css> well, its hard to do steam with electrical? :)
21:25:12  <De_Ghosty> coal is full of bad stuff in it
21:25:17  <BiA|pavel-css> yeah
21:25:22  <De_Ghosty> sulfer and mercury
21:25:23  <Phazorx> De_Ghosty: you get carbon dioxide and water
21:25:27  <De_Ghosty> ...
21:25:27  <BiA|pavel-css> and earth will run out of coal soon ^^
21:25:32  <Phazorx> when you burn coal
21:25:34  <Bjarni> http://www.dlm-ag.ch/gallery/english/84.htm <-- the steam powered Orient express in 2004
21:25:36  <AntB> bury more trees :D
21:25:38  <De_Ghosty> burning coal creat acid rain
21:25:47  *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.]
21:26:02  <Bjarni>  <De_Ghosty> burning coal creat acid rain <-- filter out the sulfur to avoid serious acid issues
21:26:02  <De_Ghosty> why you think gov is pushing for nuke plant instead of coal fire plant
21:26:07  <AntB> then we'll have more coal come 3500 :P
21:26:19  <Phazorx> De_Ghosty: nuke has more yeild
21:26:20  <De_Ghosty> scrubber don't remove 100%
21:26:42  <Phazorx> but the are not pushing fit for environment reasons i can assuere you that :)
21:26:50  <Bjarni>   <BiA|pavel-css> and earth will run out of coal soon ^^ <-- I just said that we have coal for at least 300 years
21:26:51  <De_Ghosty> well i like nuke
21:26:54  <De_Ghosty> i think it's cleaner
21:26:59  <De_Ghosty> there is plenty of coal...
21:27:04  <De_Ghosty> do we want to burn em?
21:27:06  <De_Ghosty> no
21:27:07  <Phazorx> De_Ghosty: you should go to chernobyl then
21:27:07  <De_Ghosty> :)
21:27:15  <De_Ghosty> i should
21:27:15  <De_Ghosty> lol
21:27:22  <Phazorx> for a week, till you get 3rd eye and gills
21:27:27  <De_Ghosty> no
21:27:32  <De_Ghosty> i'll get prostate cancer
21:27:32  <Bjarni> say hi to the 3 residents for me
21:27:38  <BiA|pavel-css> nuke plant have so low efficienci
21:27:45  <De_Ghosty> not the new one
21:27:48  <BiA|pavel-css> fussion power ftw
21:27:49  <ln-> Bjarni: what are you going to do to ensure that your photo will be in the history books of the 2100's?
21:27:50  <Bjarni> I don't know if you know them. They are called alpha, beta and gamma
21:27:55  <Phazorx> steam engine is very unefficient as well
21:28:01  <De_Ghosty> hey the nuke plant in japan survived a magnetude 6 earthquake without leak
21:28:05  <De_Ghosty> we have come a long way
21:28:18  <AntB> ghost: with UK govs record, you wanna risk a nuke plant?
21:28:25  <De_Ghosty> oh uk
21:28:25  <Phazorx> De_Ghosty: it's usualy humans pushing wrong buttons that are most threat to environent
21:28:25  <Bjarni> Kashiwazaki leaked even though they claimed otherwise at first
21:28:38  <Phazorx> not these with pencils designing stuff to withstand natural disasters
21:28:38  <De_Ghosty> i don't trust the brits
21:28:40  <BiA|pavel-css> nukes sux ... we should research better fussion power plants .... they already exist but we cant get from them maximum :P
21:28:42  <De_Ghosty> they went with bush
21:28:51  * AntB slaps ghost
21:28:51  <De_Ghosty> errr
21:28:57  <De_Ghosty> fussion is possible now
21:29:05  <Bjarni> yeah
21:29:05  <De_Ghosty> but it require more energy then we can extract..
21:29:10  <BiA|pavel-css> in gb, there is fussion power plant
21:29:19  <BiA|pavel-css> De_Ghosty not true now
21:29:24  <Bjarni> they are building a bigger one in France
21:29:34  <AntB> just so you know ghost, the so called UK democrocy isn't imo
21:29:34  <Bjarni> also there is a reactor in Germany
21:29:36  <De_Ghosty> yea and it produce negative 5 million mega watt right?
21:29:50  <BiA|pavel-css> now its about what it eat it produce ...
21:29:55  <Bjarni> I don't know about power output
21:30:11  <BiA|pavel-css> fully 0 :oP
21:30:13  <Phazorx> for these who say fussion is not possibel i reccomend looking at sun :)
21:30:18  <BiA|pavel-css> i know, i have red it
21:30:21  <AntB> lol @ phazor
21:30:22  <De_Ghosty> power output for fusion is horrid right now
21:30:24  <BiA|pavel-css> lol
21:30:34  <Phazorx> De_Ghosty: look outside
21:30:47  <Phazorx> that horrid output been warming up the rock for passed 4.5B eyars
21:30:48  <BiA|pavel-css> solar is worse
21:30:59  <De_Ghosty> pfft we can do fission since the 50's
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21:31:10  <Phazorx> that's fusion not fission
21:31:13  <De_Ghosty> we need not explosive force
21:31:14  <BiA|pavel-css> :D
21:31:16  <De_Ghosty> no
21:31:17  <AntB> i say more wind and solar plants
21:31:18  <De_Ghosty> fission bomb
21:31:18  <De_Ghosty> ..
21:31:25  <BiA|pavel-css> solar plants ... noooo
21:31:31  <De_Ghosty> H bomb is a fission bomb
21:31:44  <De_Ghosty> fusion is hard to control and maintain
21:31:49  <BiA|pavel-css> they dont produce energy in life-time to reproduce them
21:32:14  <Ailure> heh
21:32:18  <Ailure> talking about h-bombs
21:32:22  <Bjarni> btw you are talking about modern high tech nuclear plants... you should compare it with modern high tech coal power plants.... comparing modern nuclear with 40 year old coal power plants will not give a valid picture
21:32:22  <Ailure> reminds me about alpha centauri
21:32:22  <De_Ghosty> to generate power we need a constant and stable supply
21:32:26  <Ailure> where the most powerful bombs
21:32:29  <Ailure> are singularity based
21:32:34  <AntB> i think i've got my action 00 finished :D
21:32:46  <BiA|pavel-css> solar is only good where u cant use anything else
21:32:50  <Ailure> while the weakest are just classic nukes
21:33:00  <Ailure> eh
21:33:05  <Bjarni> modern coal powerplants are actually able to catch harmful stuff in the smoke and they can run on high efficiency
21:33:13  <Phazorx> BiA|pavel-css: it is pretty good in space
21:33:22  <Ailure> solar is a powerful source of energy, we just hadn't figured out a effective way of doing it
21:33:31  <Phazorx> sopviet stations as well as modern ones run on nothing but solar power for ages
21:33:33  <Ailure> technially, you can say that coal plants is solar energy :)
21:33:36  <Ailure> just delayed solar energy
21:33:39  <Bjarni> solar is awesome in space because there is no atmosphere to block the energy
21:33:50  <Ailure> heh
21:33:52  <Ailure> which is why
21:33:54  <De_Ghosty> no
21:33:56  <BiA|pavel-css> Ailure same as fussion we just hadn't figured out a effective way of doing it
21:33:59  <De_Ghosty> cuz uv is potent
21:34:01  <Ailure> there's been proposals to catch solar energy in space
21:34:02  <AntB> going to sim city: microwave plants!
21:34:07  <Ailure> and then send it down as microwave energy
21:34:07  <BiA|pavel-css> XD
21:34:11  <De_Ghosty> out atmosphere eat alot of uv
21:34:12  <Ailure> yeah
21:34:13  <De_Ghosty> our*
21:34:14  <Phazorx> Bjarni: we traveled quite a bit from subject
21:34:21  <Bjarni> yeah
21:34:23  <AntB> just hope the satalite doesn't miss
21:34:25  <Bjarni> you guys goes off topic
21:34:25  <BiA|pavel-css> it will smash everything on earth :P
21:34:32  <De_Ghosty> not everything
21:34:33  <Ailure> eh
21:34:36  <De_Ghosty> just who ever is around it ll
21:34:38  <Phazorx> but about steam engines - steam as body for energy storage was deemed as very inefficient on concepotual elvel
21:34:40  <BiA|pavel-css> :))
21:34:42  <Ailure> it will more likely warm up other stuff slightly
21:34:42  <Phazorx> long time ago
21:34:45  <Ailure> then shut off
21:34:51  <Ailure> it won't be like the simcity 2000 disaster
21:34:55  <De_Ghosty> steam stor energy?
21:34:57  <De_Ghosty> that's like...
21:35:03  <BiA|pavel-css> better to try to transport energy from plant via microwaves :D
21:35:04  <Ailure> Simcity 2000 did have a disaster related to it heh
21:35:06  <De_Ghosty> a pressureized can
21:35:10  <Ailure> rather boring one though
21:35:16  <Ailure> just a random stream of fire
21:35:20  <Ailure> next to the microwave plant
21:35:40  <De_Ghosty> what we really need is some awsome new breakthrough
21:36:12  <Ailure> well
21:36:15  <Bjarni> so the Americans wants to put up energy collectors in space and beam the energy down to Earth in order to prevent global warming.... prevent a warmup by adding external energy...
21:36:17  <Ailure> talking about power plants
21:36:33  <Ailure> I thought on implementing nuclear energy chain for TTD
21:36:37  <BiA|pavel-css> OT (:D) hahah i rly know now, i compiled another ottd patched ;)
21:36:39  <AntB> personally i think microwave is a bad idea
21:36:48  <BiA|pavel-css> it is :)
21:36:50  <De_Ghosty> i donno
21:36:57  <De_Ghosty> microwave is kinda..
21:36:58  <AntB> look at the one in your kitchen
21:36:59  <De_Ghosty> untested
21:37:02  <AntB> now shove the world in there
21:37:04  <Bjarni> we don't know what will happen to living tissue
21:37:05  <BiA|pavel-css> :D
21:37:09  <Bjarni> in the long run
21:37:15  <De_Ghosty> microwave is safe...
21:37:19  <BiA|pavel-css> lol!
21:37:20  <Ailure> eh
21:37:25  <De_Ghosty> but we never try bridging it over such a long distance
21:37:28  <Ailure> microwave is not the only way to transport energy down to earth
21:37:29  <AntB> look at how muck metal is in the world :P
21:37:32  <Bjarni> <De_Ghosty> microwave is safe... <-- if you are properly shielded, then yes
21:37:33  <Ailure> it's just one of th eproposed ways
21:37:34  <AntB> *much
21:37:37  <De_Ghosty> no
21:37:43  <De_Ghosty> mircrowave just heat molecure
21:37:46  <De_Ghosty> molecues
21:37:56  <De_Ghosty> it doesn't cause mutation
21:37:56  <Bjarni> ok, then microwave isn't safe if you are properly shielded
21:37:59  <De_Ghosty> u'd just get a burn
21:38:10  <BiA|pavel-css> i think if they will make microwaves ... i will move to other planet ^^
21:38:18  <De_Ghosty> if you move
21:38:20  <AntB> use solar panels in space to charge massive battries and bring them down to earth every 5 years taking the old ones back up :P
21:38:21  <De_Ghosty> you don't get openttd
21:38:26  <Bjarni> he will
21:38:31  <De_Ghosty> batteries?
21:38:31  <Ailure> I dunno
21:38:33  <Bjarni> because I will move too
21:38:37  <BiA|pavel-css> :)
21:38:37  <De_Ghosty> batteries are so inefficent
21:38:39  <Ailure> we are bombarded by natural mcirowave radiation
21:38:43  <Ailure> just in small quantiaties
21:38:44  <BiA|pavel-css> same as solar
21:38:56  <AntB> ghost: at least they kinda safe :D
21:39:02  <BiA|pavel-css> :D
21:39:12  <De_Ghosty> hey if you can store that much energy in a place
21:39:14  <De_Ghosty> it might explode
21:39:15  <De_Ghosty> lol
21:39:17  <Ailure> actually
21:39:18  <BiA|pavel-css> water plants .... hover sams or how its called is cool
21:39:19  <Ailure> on other planets
21:39:23  <BiA|pavel-css> *dam
21:39:25  <De_Ghosty> risk is poportional to energy density
21:39:28  <Ailure> the radiation is easily higher
21:39:32  <Ailure> especially solar radiation
21:39:35  <AntB> hydro plants! build a load of them :D
21:39:40  <Bjarni> <De_Ghosty> batteries? <-- no, I will build coal powered steam engines to start an industrial revolution on the planet so we can have all the luxury goods we want to
21:39:41  <BiA|pavel-css> :)
21:39:41  <Ailure> due to the lack of atmopshere
21:39:43  <De_Ghosty> dam is bad for enviormen
21:39:51  <BiA|pavel-css> lies :D
21:39:58  <Ailure> haha
21:39:58  <De_Ghosty> it require flooding of alot of land
21:40:02  <De_Ghosty> to build up require pressure
21:40:06  <Ailure> talking about coal powered engines and insutrial revolution
21:40:07  <Bjarni> so?
21:40:11  <Ailure> it honestly reminds me about my simearth games
21:40:14  <BiA|pavel-css> so wind plants ;)
21:40:21  <Ailure> where I make a polluting civilization as possible on mars
21:40:25  <AntB> already said BiA :P
21:40:27  <Ailure> to warm up a otherwise cool planet
21:40:40  <Bjarni> wind plants works better if the air pressure is really high. If it's close to 0....
21:40:59  <BiA|pavel-css> with this global warming ... more hurricanes ... more wind to wind plant s:P
21:41:01  <AntB> some wind plants shut off if they start spinning too fast
21:41:04  <Ailure> yeah
21:41:07  <De_Ghosty> no
21:41:09  <Ailure> wind plants aren't too effecgtive on mars
21:41:11  <De_Ghosty> wind is awsome now
21:41:14  <BiA|pavel-css> :D
21:41:16  <AntB> prevents damage apparently
21:41:23  <BiA|pavel-css> i dont know how much wind is on mars
21:41:29  <Ailure> mars is windy but apparenlty the air pressure is lower too
21:41:39  <BiA|pavel-css> but jupiter!! theres alot of wint
21:41:40  <BiA|pavel-css> *d
21:42:14  <BiA|pavel-css> or we could get energy somehow from black holes :P
21:42:23  <Ailure> you can
21:42:28  <Ailure> there's actually theories on how
21:42:32  <BiA|pavel-css> if it will not eat me :D
21:42:36  <Ailure> but don't expect that to happen
21:42:38  <Ailure> in near future
21:42:43  <BiA|pavel-css> :o)
21:43:25  <Bjarni> <AntB> some wind plants shut off if they start spinning too fast <-- actually they will not spin too fast. The rotors will spin at a constant speed (like 19-22 RPM). They will stick to this speed even if the wind speed increases and if the wind is too strong, then they disconnect the generator electrically (not mechanically) and applies mechanical brakes to completely prevent it from moving
21:43:28  <BiA|pavel-css> age of ice will be here in couple of years and after that ... ppl will start stuing space more ;)
21:43:41  <Bjarni> it would break if it were just left to spin on it's own
21:46:09  <De_Ghosty> no the new wind turbins have auto break
21:46:15  <De_Ghosty> they won't damange that easily
21:47:36  <Bjarni> well... they do stop automatically
21:48:02  <BiA|pavel-css> if u press stop buttom :P
21:48:04  <De_Ghosty> they don't stop
21:48:10  <De_Ghosty> there is a magenet break or something
21:48:12  <Bjarni> also they have the ability to turn the rotors so they aren't in direct line of the wind and then they will not absorb as much energy
21:48:14  <De_Ghosty> just slows it
21:48:31  <Bjarni> they stop during extreme conditions
21:48:44  <De_Ghosty> welll
21:48:47  <De_Ghosty> maybe for a hurrican
21:49:12  <Bjarni> I'm not talking about a regular storm, but really extreme conditions
21:49:17  <BiA|pavel-css> :D
21:49:22  <De_Ghosty> like what..
21:49:32  <BiA|pavel-css> asteriod crash on earth?
21:49:39  <BiA|pavel-css> *on wind plant
21:49:42  <BiA|pavel-css> :)
21:49:47  <Eddi|zuHause3> <BiA|pavel-css> well, its hard to do steam with electrical? :) <-- why? steam is just hot water... http://www.dself.dsl.pipex.com/MUSEUM/LOCOLOCO/swisselec/swisselc.htm
21:50:04  <BiA|pavel-css> hehe
21:50:23  <BiA|pavel-css> soo, u will pick with u a tank with water to run it :o)
21:50:46  <Eddi|zuHause3> all steam engines carry a water tank
21:52:25  <De_Ghosty> what?
21:52:31  <De_Ghosty> you guys making no sense lol
21:52:54  <BiA|pavel-css> :D
21:53:07  <Eddi|zuHause3> the concept is really simple...
21:53:14  <Eddi|zuHause3> fire+water = steam
21:53:33  <AntB> fire = pyromanic on the loose!
21:53:47  <Bjarni> no
21:53:48  <Eddi|zuHause3> do not confuse steam with smoke
21:53:55  <Bjarni> you do it in a controlled environment
21:53:59  <Bjarni> this is called a firebox
21:54:27  <AntB> lol
21:54:58  <Bjarni> there is a sideeffect on steam locomotives... the human body is not built to have 1200 °C flames in front of it and a -20°C wind on the back
21:55:56  <Eddi|zuHause3> in germany you say "Vorne schwitzt man, und hinten klappert man mit den ZÀhnen."
21:56:04  <AntB> somebody want to help with with Action 2?
21:56:05  <Bjarni> notice the temperature of the flames... incinerators usually works with only 1000°C
21:56:43  <Bjarni> AntB: pick a female nick and go to a random channel and ask the very same question
21:56:48  <Bjarni> could be fun :)
21:56:54  <AntB> lol
21:57:09  <Eddi|zuHause3> preferably #lesbians ;)
21:57:19  <Bjarni> yeah
21:57:26  <Bjarni> you will be overrun by guys right away
21:57:32  <Eddi|zuHause3> but don't tell Sacro
21:57:45  <AntB> not a situation i want to end up in Bjani
21:57:47  <Sacro> don't tell Sacro what?
21:57:54  <Bjarni> Sacro: #lesbians
21:58:07  <Sacro> just me :(
21:58:14  <Bjarni> LOL
21:58:19  <TrueBrain> I feel like giving some kicks...
21:58:32  * AntB hides
21:58:36  <Eddi|zuHause3> i beg you ;)
21:58:45  <TrueBrain> @kick Eddi|zuHause3 your request, my command
21:58:45  *** Eddi|zuHause3 was kicked from #openttd by DorpsGek [your request, my command]
21:58:47  *** Eddi|zuHause3 [~johekr@p54B77A68.dip.t-dialin.net] has joined #openttd
21:58:47  <TrueBrain> too easy
21:58:48  *** Sacro was kicked from #openttd by Bjarni [just carrying out the will of TrueBrain ]
21:58:56  <TrueBrain> @kick Bjarni so you have to go too
21:58:56  *** Bjarni was kicked from #openttd by DorpsGek [so you have to go too]
21:58:56  *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has joined #openttd
21:58:57  *** mode/#openttd [+o Bjarni] by ChanServ
21:58:58  <De_Ghosty> lol
21:59:00  <Eddi|zuHause3> yeah, i can come up with a better one ;)
21:59:04  <Bjarni> hmm
21:59:08  <De_Ghosty> sooooo eddi is a sm guy huh
21:59:09  <De_Ghosty> lol
21:59:15  <Bjarni> that backfired :(
21:59:20  <TrueBrain> dah
21:59:21  <TrueBrain> night!
21:59:33  <Bjarni> night TrueBrain
21:59:40  <Bjarni> Sacro: it's ok to come back now
22:00:19  <Eddi|zuHause3> ah, right: http://www.youtube.com/watch?v=yUvZj_36HRU :p
22:00:21  <Bjarni> well we can always go to #lesbians to pick him up
22:00:27  <Bjarni> err
22:00:31  <De_Ghosty> lol
22:00:31  <Bjarni> to get him back
22:00:35  <De_Ghosty> LOL
22:00:36  <AntB> Bjarni: thats just wrong!
22:00:44  <De_Ghosty> remove the to
22:00:47  <De_Ghosty> it's even funnier
22:00:50  <BiA|pavel-css> YouTube link == Ban?
22:01:02  <Bjarni> yeah
22:01:05  <Bjarni> I banned that rule
22:01:10  <BiA|pavel-css> :D
22:01:15  <Eddi|zuHause3> yeah, but apparently i'm too late :p
22:01:33  <Bjarni> huh
22:01:49  <Bjarni> Eddi|zuHause3 posted a link to a lesbian movie of furry pussies o_O
22:02:54  *** KritiK [~Maxim@78-106-139-133.broadband.corbina.ru] has quit [Quit: Leaving]
22:02:59  <AntB> back to my question (now rephrased because of dirty minded individuals): Will somebody help me with GRF Action02?
22:03:14  <Bjarni> no
22:03:15  <BiA|pavel-css> whats taht :o)
22:03:30  * AntB bands his head on the nearest wall
22:03:34  <AntB> *bangs
22:03:37  <BiA|pavel-css> :D
22:04:03  <Bjarni> wow
22:04:15  <Bjarni> AntB just said that he bangs right now
22:04:26  <Bjarni> is it with right or left?
22:04:45  * AntB slaps Bjarni
22:04:55  <Bjarni> but I'm not into SM :(
22:04:58  <Bjarni> or you
22:05:21  <BiA|pavel-css> am i missiong sth?
22:05:32  <Bjarni> ?
22:05:39  <AntB> just bjarnis dirty mind
22:05:43  <BiA|pavel-css> what the hell u r talking about :D
22:06:12  <Bjarni> are you claiming that I have a dirty mind?
22:06:21  <AntB> yes
22:06:35  <BiA|pavel-css> no, hes an admin :D
22:06:39  * Bjarni goes to wash his head
22:06:44  <BiA|pavel-css> :D
22:06:56  <AntB> i /would/ claim that you have the dirtiest mind i know, but you haven't met the people i work with at the pub
22:06:56  <BiA|pavel-css> how can u wash ur mind? :o)
22:07:20  <AntB> BiA: sponge in one ear and out the other
22:07:30  <Bjarni> I could always try those mindwash people, but I don't think I would like that
22:08:18  * AntB goes back to the wiki in an attempt to save some of his sanity
22:08:27  <Bjarni> sometimes I wonder... if you get amnesia then you can play your games all over again and it will be like the first time
22:08:34  <Bjarni> AntB: too late
22:08:40  <BiA|pavel-css> yeah m8
22:08:52  <AntB> true :P
22:09:01  <Bjarni> what has M8 to do with this???
22:09:31  <BiA|pavel-css> tbh ... gn :)
22:09:57  *** BiA|pavel-css [~pavel.g@48.140.broadband2.iol.cz] has quit []
22:13:04  <fjb> Will a company using almost only planes right from the start of the game always be the richest with the highest score? Or is there any other concept to stand up against it?
22:13:52  <Phazorx> fjb: that cncept will fail in #wwottdgd game for sure
22:13:53  * AntB needs help with Action02
22:14:22  <Phazorx> and in most #openttdcoop games it will gaill to because of airmod we use now
22:15:18  *** TinoM [~Tino@i5387C9C9.versanet.de] has quit [Quit: Verlassend]
22:15:36  <fjb> What mod is that? And will it fail in a plain nightly build, too?
22:17:02  <De_Ghosty> aircraft make most money
22:17:06  *** Farden [~jk3farden@AMontsouris-156-1-23-120.w90-2.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )]
22:17:08  <De_Ghosty> but not much cargo delivary
22:17:55  <MarkSlap> 7326 crates of goods \o/
22:18:20  <MarkSlap> From a single sawmill
22:19:00  <fjb> Does much cargo delivery count more for the game score?
22:19:11  *** Frostregen_ [SADDAM@dslb-084-058-173-004.pools.arcor-ip.net] has joined #openttd
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22:19:51  *** Frostregen_ is now known as Frostregen
22:19:58  <De_Ghosty> no
22:20:02  <De_Ghosty> i think money count most
22:20:07  <fjb> The most limiting factor for planes seam to be the small airports that you have in the early years of the game.
22:20:55  <De_Ghosty> yup
22:20:58  <De_Ghosty> planes are rigger
22:21:01  * AntB pokes anyone with any knowledge of GRF Action02
22:21:29  * fjb pokes back
22:21:45  <AntB> knew that'd work :P
22:21:54  <fjb> :-)
22:23:11  <AntB> which num-ents do i need for a party square thing?
22:23:50  <fjb> Hm, maybe something like passenger (or also freight) destinations would help to balance the game. The passengers would not take a plane if there is no other vehicle that catches them up after landing to move them further to their destination.
22:24:20  <fjb> Party? Where? :-)
22:24:41  <AntB> in my GRF when i figure Action2 out :P
22:25:36  *** Wezz6400 [~Wezz6400@145-118-109-253.fttx.bbned.nl] has quit [Quit: hoogaboogah!]
22:26:48  <fjb> How is that action dressed? :-)
22:27:12  <Phazorx> AntB: num-ents?
22:27:29  <AntB> phazor:http://wiki.ttdpatch.net/tiki-index.php?page=Action2
22:27:34  <AntB> fjb: wha?
22:28:54  <AntB> so far i've got 02 07 02
22:29:20  <fjb> AntB: Don'T mind. :-)
22:29:50  <AntB> make that last 02, 01
22:30:09  *** Progman [~progman@p57A1E52D.dip.t-dialin.net] has joined #openttd
22:32:44  <AntB> :(
22:33:38  *** Diabolic-Angel [~dia@xdsl-84-44-128-165.netcologne.de] has quit [Quit: leaving]
22:34:44  *** Digitalfox [~chatzilla@bl7-179-132.dsl.telepac.pt] has joined #openttd
22:35:42  *** Sacro [~Sacro@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd
22:36:06  * AntB just fills in 00 for the missing bits in action 2
22:36:15  <AntB> now for action 3
22:37:52  * AntB does the same again for action 3 :(
22:40:32  *** Digitalfox [~chatzilla@bl7-179-132.dsl.telepac.pt] has quit [Read error: Connection reset by peer]
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22:43:15  * fjb can't help AntB.
22:43:23  * AntB noticed
22:43:50  <Phazorx> AntB: having fun yet ?
22:44:01  <AntB> Well i'm testing the GRF now
22:44:21  <AntB> hopefully, 02 and 03 aren't that importent :D
22:45:16  <Digitalfox> Anyone have crashes with firefox 2.0.0.8 and java sites like this one ( it's just a portuguese home page for a mod of emule ) http://koizo.sourceforge.net/
22:45:44  <Digitalfox> I can't acess any java site without crashes
22:46:06  <AntB> Java has been a bit dodgy...
22:46:11  <AntB> (in FF
22:46:12  <AntB> )
22:47:03  <Digitalfox> AntB: Yeah, but it sucks, since it kills all my firefox windows, and even chatzilla :(
22:47:15  <Digitalfox> It stops responding
22:47:55  <AntB> javas dead :(
22:48:25  <Digitalfox> well, maybe, but still there are a lot of sites that use it..
22:48:35  *** AntB [~AntB-UK@81.140.68.60] has quit [Quit: *poof!* I am gone -=- Using ChatZilla]
22:50:20  *** AntB [~AntB-UK@81.140.68.60] has joined #openttd
22:51:55  <Digitalfox> well i just updated to the last 1.6.0 b3, i'm hoping it will help or it will just crash again..
22:52:18  <AntB> I dont use java sites unless i can help it anyway
22:52:41  <AntB> the only time i really come across java is that annoying water effect >:(
22:54:42  *** Progman [~progman@p57A1E52D.dip.t-dialin.net] has quit [Remote host closed the connection]
22:55:22  <Digitalfox> And it crashes.. Damn why can't there be just one or two programming languages for creating sites that are easy to work with and easy to deal with...........
22:55:22  *** Digitalfox [~chatzilla@bl7-179-132.dsl.telepac.pt] has quit [Quit: Bye]
23:00:11  <AntB> lol, you wanna start counting languages for sites? :P
23:00:17  <AntB> o hes goen
23:00:19  <AntB> meh
23:12:07  *** Osai [~Osai@pD9EB56B2.dip.t-dialin.net] has quit [Quit: Osai]
23:13:49  * fjb hates Flash!
23:16:28  *** thgergo [~Administr@dsl51B7A1BA.pool.t-online.hu] has quit [Read error: Connection reset by peer]
23:23:37  * AntB thinks fjb should keep clear of http://kongregate.com?referrer=AntB then (shameless plug)
23:24:09  <fjb> Strange, when I load the Dutchtrams grf right after creating an new game the trams have a much highter running cost then when I load that grf before creating a new game.
23:24:21  <AntB> inflation?
23:24:52  <CIA-1> OpenTTD: glx * r11341 /trunk/src/ (newgrf.cpp newgrf_callbacks.h): -Codechange: add missing callback ID enums, add stub for house property 20 and reorder unimplemented action 0 properties
23:26:04  <fjb> AntB: what is konkregate?
23:26:15  <AntB> flash games :D
23:26:28  <fjb> Inflation? I don't think so. I never unpaused the game after creating it.
23:26:49  * fjb doesn't have a flash player. :-)
23:27:32  <AntB> lol
23:31:31  <fjb> Adobe, in it's endless wisdom, has choosen not to support my computer.
23:32:01  <De_Ghosty> which is?
23:32:29  *** dihedral [~dihedral@dslb-084-057-250-070.pools.arcor-ip.net] has quit [Quit: guats naechtle]
23:33:21  *** elmex_ [~elmex@e180067177.adsl.alicedsl.de] has quit [Remote host closed the connection]
23:33:44  <fjb> FreeBSD as OS.
23:34:43  *** Digitalfox [~chatzilla@bl7-179-132.dsl.telepac.pt] has joined #openttd
23:39:21  <fjb> Why do people have to chaet in a game like this that is more than easy to play with the default settings?
23:39:36  <AntB> because its fun D:
23:39:38  <AntB> :D even
23:39:44  <glx> because they can
23:42:36  <fjb> Why don't they just watch the AI? That is even more easier then playing them selfes.
23:42:54  *** G [~njones@202-154-149-20.ubs-dynamic.connections.net.nz] has quit [Read error: Connection reset by peer]
23:43:07  <Belugas> because cheating allows for easier debugging
23:44:07  <glx> no need to cheat for money when debugging ;)
23:44:19  <glx> there's a shortcut
23:44:41  <fjb> It's ok for debugging. I see the sense in that. But many people seam to use it in ordinary game play.
23:45:17  <CIA-1> OpenTTD: egladil * r11342 /trunk/src/ (os/macosx/splash.cpp video/cocoa_v.mm):
23:45:17  <CIA-1> OpenTTD: -Fix: [OSX] The cocoa driver incorrectly assumed that the blitter always was
23:45:17  <CIA-1> OpenTTD: 8bpp. Now both 8bpp and 32bpp blitters can be used. The driver will check the
23:45:17  <CIA-1> OpenTTD: blitter screen depth. In fullscreen it will select a proper video mode for this
23:45:17  <CIA-1> OpenTTD: depth, and in windowed mode it will simply skip doing fake 8bpp.
23:45:43  * AntB pokes glx
23:46:00  <glx> why AntB?
23:46:11  <AntB> Do you know anything about Action02?
23:46:35  * fjb hides from AntB.
23:47:02  <glx> be more specific, action 2 can be used for a lot of things
23:47:32  <AntB> Using it for a "house" which accepts pax and food and produces pax
23:47:49  *** G [~njones@202-154-149-20.ubs-dynamic.connections.net.nz] has joined #openttd
23:48:10  <Belugas> [19:46] <+glx> no need to cheat for money when debugging ;)  <--- shortcut?  i was not aware...
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23:49:49  <glx> AntB: did you read http://wiki.ttdpatch.net/tiki-index.php?page=Action2HousesIndustryTiles ?
23:50:01  * AntB was reading the wrong page
23:50:12  <AntB> i was looking at houses
23:50:13  *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.]
23:50:47  <glx> you were looking VarAction2Houses ?
23:51:19  <AntB> yup
23:51:30  <glx> that is mostly used for callbacks
23:51:37  <AntB> that explains it then :)
23:51:39  *** Ammller [~Ammler@adsl-62-167-120-113.adslplus.ch] has joined #openttd
23:54:05  *** G [~njones@202-154-149-20.ubs-dynamic.connections.net.nz] has quit [Read error: Operation timed out]
23:54:16  <Phazorx> glx: things that affect base values of things, in case of loaded scn should reinitialize?
23:55:17  *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds]
23:55:54  <glx> hmm?
23:56:05  <Belugas> Phazorx, a scenario brings his own values at start
23:56:17  <Belugas> savegame just continues where it left
23:56:20  <Belugas> or...
23:56:26  <Belugas> i don't get our question
23:56:33  <Phazorx> Belugas: how about scn convertted from a save with grfs that modify these costs ?
23:56:41  *** G [~njones@202-154-149-20.ubs-dynamic.connections.net.nz] has joined #openttd
23:56:57  <glx> it will use modified costs I think
23:57:07  <Phazorx> and what do i do itf it does not?
23:57:37  * Belugas does not know
23:57:59  * Belugas thinks Phazorx should look for it himself and find out why
23:58:10  <Phazorx> Belugas: i have no clue
23:58:17  <glx> me neither
23:58:24  <Phazorx> but i can provide -d 9 log of loaded save
23:58:29  <Phazorx> loaded scn
23:58:39  <Phazorx> and gthe scn itself
23:58:42  <Ammller> Belugas: its the thing I have mentioned this evening already
23:58:46  <Phazorx> along with most crucial grfs
23:59:06  <Phazorx> Ammller: but i am sure i seen it work today once
23:59:20  *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]
23:59:38  * Phazorx is going to convert savs to scns few times now

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