Times are UTC Toggle Colours
00:00:09 <Gonozal_VIII> sorry^^ 00:00:19 <Bjarni> sorry? 00:00:22 <Bjarni> but I blame Sacro 00:00:38 <Bjarni> NL is to the south 00:00:42 <Bjarni> of me 00:00:45 <Sacro> Bjarni used to be netherlandian 00:00:46 <Sacro> :( 00:00:54 <Bjarni> no I didn't :P 00:01:02 <Sacro> he was nice back then 00:01:04 <Gonozal_VIII> dutch is nl :S 00:01:04 <Bjarni> you made that up 00:01:09 <Sacro> but he moved to denmark 00:01:12 <Sacro> and now is evil :( 00:01:12 <Gonozal_VIII> that's strange 00:01:33 <Bjarni> The country's real name is "The Netherlands" 00:01:42 <Gonozal_VIII> i know that 00:01:54 <Bjarni> we tend to call it "Holland" (which is only like 1/5 of the country) 00:02:03 <Bjarni> I don't know why the language is called Dutch though 00:02:10 <Gonozal_VIII> holland and niederlande... 00:02:38 <qball> holland? 00:02:39 <Bjarni> but I guess there is a historical link to Deutsch 00:02:50 <qball> that's where the crazy dutch live 00:03:04 <Bjarni> yeah 00:03:13 <Bjarni> they use DC in their catenary 00:03:17 <Bjarni> so they have to be crazy 00:03:29 <Bjarni> but that goes for the rest of the Dutch as well :P 00:03:40 <qball> atleast they don't have problems with blind-power 00:03:54 <Bjarni> blind-power? 00:04:18 <qball> yes.. you get that with AC and imaginary impedance 00:04:36 <Bjarni> ahh... you mean when the power factor isn't 1 00:04:44 <Gonozal_VIII> i thought dutch was for denmark.. fits better than netherlands 00:05:02 <qball> also the next high-voltage power line under the sea from norway is going to be DC too.. DC->dc and DC->AC is good now 00:05:06 <Bjarni> so did the Czech translator 00:05:19 <qball> don't need trafo's anymore 00:05:27 <qball> anyway 1.5kV is crazy 00:05:29 <Bjarni> so yes I found an error in czech.txt 00:05:52 <Bjarni> we use 25 kV 00:05:53 <qball> yet the crazy people manage the most trains/km rail 00:05:58 <qball> in the world 00:06:02 *** ludde [~ludde@ua-83-227-238-252.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 00:06:10 <qball> 25kV is more sane yes 00:06:19 <Gonozal_VIII> i read somewhere that dc is better for long distance because of lower power loss percentage 00:06:29 <qball> it is 00:06:40 <Bjarni> that's both correct and incorrect at the same time 00:07:04 <Bjarni> using an ideal line (copper without insulation) it shouldn't matter 00:07:06 <qball> now that we can efficient transfor low voltage to high voltage 00:07:08 <Gonozal_VIII> and they want to build large solar parks in africa and dc cables to supply europe with that power 00:07:24 <qball> Bjarni: if the world was ideal.. 00:07:31 <Bjarni> in reality there are always a bit of capacity and capacity is power loss for AC, but not DC 00:07:56 <qball> why do you think your processor gets so darn hot 00:08:05 <qball> parasites 00:08:33 <Bjarni> because for every clock pulse there is a short circuit 00:08:46 <Gonozal_VIII> the processor gets hot when you look at too much p0rn 00:09:07 <qball> you need to charge/uncharge all the parasite capacitances all the damn time 00:09:12 <qball> at very high speed 00:10:42 <qball> say every transistor has a 1pF capacitance, you need to charge/discharge every clock cycle (say 3.2 Ghz) 00:10:45 <qball> do the math 00:10:54 <Bjarni> think of it like this: there is a pin and it can either have 0 V or 3,3 V. It has two transistors (one for each voltage). Now we have say 0 and we switch to 3,3. Because the transistors open a bit faster than they close they will have a very brief moment where both are open and you have a direct connection between 0V and 3,3V power supply (only though two transistors) 00:11:06 <qball> aah no-perfect matching 00:11:07 <qball> also fun 00:11:15 <Bjarni> yeah 00:11:24 <Bjarni> that actually matters more than capacity 00:11:47 <qball> I dunno what is worse now-a-days 00:12:05 <qball> I can imagine with voltage dropping and with smaller transistors 00:12:10 <qball> the capacitances are less trouble some 00:12:13 <qball> on the other hand 00:12:16 <qball> your lines 00:12:20 <qball> don't get shorter 00:13:01 <qball> a well in a few years, we all use pig-brains in our computer 00:13:31 <Gonozal_VIII> or human brains 00:13:32 <Bjarni> I read not long ago that somebody actually found a way to make the matching better and that the chip manufactures are investing in maturing the idea into a production stage. This would mean way lower power usage and way lower heat production and since the biggest issue for increasing CPU speed is the heat then it would mean faster CPUs 00:13:59 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Quit: Zr40] 00:14:12 <Bjarni> and less noise from fans cooling the CPUs 00:14:30 * Sacro hums 00:15:00 <qball> would be nice for audio devices too.. cheaper high-quality amps 00:15:23 <Bjarni> I don't think it works that way 00:15:36 <Bjarni> it's based on chip design 00:15:40 <qball> owh 00:15:41 <qball> damn 00:15:46 <Sacro> tum te tum 00:15:53 <Sacro> Bjarni: how was your christmas? 00:15:57 <Bjarni> so it's only on very little scale 00:16:02 <qball> because its one of the things that make good amps expensive, buying matched transistors 00:16:05 <qball> for the push-pull 00:16:26 <qball> still good matching is very very important in DA-AD converters 00:16:36 <qball> so maby intel can make soundcards that go above 14bits 00:16:53 <qball> stupid HDA things 00:16:58 <Bjarni> but if you use a digital amp then it might matter... however the digital part isn't the major heat producing part so I don't think it will matter much 00:17:12 <qball> wasn't talking about heat here 00:17:16 <Bjarni> Sacro: <--- was? 00:17:24 <Bjarni> Christmas is more than just Christmas eve 00:17:30 <qball> and digi amp is mostly juck. 00:17:56 <qball> you need a bad-ass filter to get rid off high-frequenties 00:18:25 <Bjarni> many companies makes poor digital amps and it gives a bad name to the few who actually makes good ones 00:18:59 <qball> there are good ones, but that aint cheap to build either 00:19:14 <Bjarni> I know 00:19:31 <Bjarni> but they are relatively small compared to what they can do 00:19:47 <Bjarni> smaller than analogue amps of the same quality 00:19:50 <Bjarni> and power 00:19:51 <qball> yes 00:20:01 <qball> 80% efficientie, try that with analog 00:20:16 <Bjarni> I wouldn't even try 00:20:33 <qball> well better matching of transister will make your class B more efficient.. but not even close 00:21:14 <qball> anyway, night time is the right time 00:21:17 <qball> for sleep 00:21:43 <Bjarni> the inventor of the real digital amp told that when they tested it on a record company one guy thought that he could hear an error on a specific place so they tried the same tape with a professional analogue amp and the error was gone.... not good 00:22:08 <Bjarni> turned out that there was an error on the tape but the analogue amp lacked precision to make it reach the speakers 00:22:44 <qball> he lol 00:23:00 <Bjarni> he is actually a nice guy 00:23:06 * qball still needs the room for electrostats. 00:23:12 <qball> or how you spell that 00:23:17 <Bjarni> met him once 00:23:38 <Bjarni> at uni 00:23:46 *** Progman [~progman@p57A1CEEF.dip.t-dialin.net] has quit [Remote host closed the connection] 00:32:40 <Gonozal_VIII> there are many copies 00:32:44 <Gonozal_VIII> and they have a plan 00:33:40 *** ThePizzaKing [~jeff@c211-28-162-92.eburwd2.vic.optusnet.com.au] has joined #openttd 00:48:40 <Bjarni> huh? 00:48:42 <Bjarni> copies? 00:48:44 <Bjarni> plan? 00:48:49 <Bjarni> you plan to copy me? 00:49:04 <Gonozal_VIII> not me 00:49:07 <Gonozal_VIII> the cylons 00:49:26 <Bjarni> ??? 00:49:36 <Bjarni> are we speaking the same language? 00:49:39 <Gonozal_VIII> battlestar galactica :-) 00:50:34 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd 00:51:18 <Bjarni> never seen it 00:51:25 <Gonozal_VIII> you should 00:52:22 <Wolf01> 'night 00:52:26 *** Wolf01 [~wolf01@host39-235-dynamic.0-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:54:54 <Belugas> what kind of amps where you talking about? 00:55:07 <Gonozal_VIII> winamp 00:55:42 <Belugas> i know, from live experience, that an all tube amp for guitar is far better than a transistor one 00:55:53 <Belugas> ho... winamp... no se 00:59:02 <TX> hi all 00:59:42 <TX> maybe anyone speaks russian? 01:00:57 <Bjarni> TX: there might be a fair change that you do ;) 01:01:20 <Bjarni> <Belugas> what kind of amps where you talking about? <-- different kinds... kind of like all kinds 01:01:23 <TX> )) 01:01:39 <TX> can anyone help me?... my game lags on bigger maps, especially if i have a lot of objects or it hangs some times so much, that i even can't move my mouse cursore smothely 01:01:43 <TX> is it ok? 01:02:05 <Bjarni> err 01:02:15 <Bjarni> considering you can't play like that then no 01:02:28 <TX> 99% cpu 01:02:52 <Bjarni> sounds like you play on a too big map for your CPU to handle 01:02:53 <Gonozal_VIII> do you use ships? 01:03:02 <TX> 2048x2048 01:03:13 <TX> I'm on making scenario 01:03:16 <Gonozal_VIII> yapf pathfinder for ships can suck a lot of cpu 01:03:19 <Gonozal_VIII> hmmm 01:03:28 <Gonozal_VIII> no vehicles? 01:03:29 <TX> but when I try to start it lugs 01:03:33 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 01:03:36 <Bjarni> how fast is your CPU? 01:03:38 <TX> just on starting 01:03:48 <TX> celeron 2.7 01:03:49 <Gonozal_VIII> 99% cpu on 2048^2 without vehicles is strange 01:03:57 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 01:04:35 <TX> when I'm in edition scenario everything OK but when try to start this scenario I get 99% 01:04:53 <Bjarni> you shouldn't do that 01:05:01 <Bjarni> hmm 01:05:17 <TX> I did random industries.. without them I get fast start with them - I get 99% 01:05:24 <TX> ecs 01:05:26 <Gonozal_VIII> aaah 01:05:28 <Bjarni> so you get this on a 2048x2048 map with no vehicles at all? 01:05:29 <Gonozal_VIII> that's normal 01:05:41 <Gonozal_VIII> industry generation with ecs takes very, very long 01:05:48 <TX> just on starting 1920 I get cpu 99 01:06:01 <TX> yes and it makes me a lot of them )) 01:06:12 <Bjarni> are you talking about map generation or actually playing? 01:06:23 <TX> http://img292.imageshack.us/img292/1525/screenshot5jb9.png 01:06:50 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Quit: Leaving] 01:06:55 <Gonozal_VIII> you can read that? 01:06:58 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 01:07:27 <TX> when I tried to start playing I get 99% cpu when i'm editing scenario - ok 01:07:35 <Gonozal_VIII> you have way too many industries there 01:08:38 <Gonozal_VIII> but they are ecs, so most of them will close down soon anyways... keep on playing some more years and the game should become faster 01:09:01 *** Diabolic1Angel [~dia@xdsl-81-173-235-39.netcologne.de] has joined #openttd 01:09:11 <TX> ok even I remove them then playin I reach that amount of objects (with trains, vehicles) anâ 99% I get again some time later? 01:09:28 <TX> any way 01:09:40 <Gonozal_VIII> you can use a smaller map 01:09:57 <TX> maybe there is any trics or graphic patch for this situation? 01:10:29 <Gonozal_VIII> it's not the graphic's fault, it's all the background calculations 01:10:40 <TX> ?? 01:11:06 <Gonozal_VIII> the industries calculate their production, supply, closedown chance and things like that 01:12:14 <Gonozal_VIII> and lots of random stuff going on with trees and in the cities 01:12:34 <TX> hm.. so small game and requires so much of cpu )) 01:14:08 <Gonozal_VIII> 2048^2 is huge.. that's over 4 million tiles that have to be calculated about 30 times per second 01:14:31 <TX> I guessed that's a common problem and everybody faces it someday and maybe it requies patch or new program engine with new algoritme? 01:15:27 <Gonozal_VIII> just think about it... would you ever be able to connect everything on that map? do you really need so much? 01:15:48 *** Diabolic-Angel [~dia@xdsl-84-44-159-15.netcologne.de] has quit [Ping timeout: 480 seconds] 01:16:33 *** Diabolic1Angel [~dia@xdsl-81-173-235-39.netcologne.de] has quit [Quit: leaving] 01:23:05 *** Netsplit reticulum.oftc.net <-> cation.oftc.net quits: Eddi|zuHause3, Sogard, lolman, Rexxars, HoTSteel, Ondalf_Stardust, ThePizzaKing, Frostregen, murray, DaleStan, (+64 more, use /NETSPLIT to show all of them) 01:27:12 *** Netsplit over, joins: XeryusTC, TX, ThePizzaKing, DeGhost, Frostregen, thgerg1, G, lolman, KritiK, Sogard (+64 more) 01:27:18 <Gonozal_VIII> and back... 01:28:55 <TX> I didn't understand your question 'bout overlap 01:29:25 <TX> http://img403.imageshack.us/img403/9056/screenshot9lh2.png here now 01:29:27 <Gonozal_VIII> the text in your screenshot 01:29:46 <Gonozal_VIII> in the industry map 01:30:03 <TX> )) 01:30:25 <TX> yep it is a problem cause a lot of industries 01:30:41 *** thgerg1 [~Administr@dsl51B65D9A.pool.t-online.hu] has quit [Read error: Connection reset by peer] 01:30:58 *** Eddi|zuHause2 [~johekr@p54B77CAD.dip.t-dialin.net] has joined #openttd 01:31:16 <Rubidium> Gonozal_VIII: nothing seems 'wrong' about the fontsize, he has just adjusted it in his openttd.cfg 01:31:41 <Gonozal_VIII> ah, that's not the default, i see 01:34:13 <TX> hm )) I removed 50 fishing from seas (in scenario) and already get 90%cpu (not 99)))) when started game 01:34:33 <Gonozal_VIII> that's better 01:34:34 <TX> i'm in right direction ) 01:35:07 <Gonozal_VIII> with ecs industries that are not serviced will close down after some years 01:35:28 <Gonozal_VIII> they are protected for the first 5-10 years but after that most of them will close down 01:36:44 <TX> )) cource 2048 map I cannot reach to all industries at once ) 01:37:28 *** Eddi|zuHause3 [~johekr@p54B77B68.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:37:37 <Gonozal_VIII> that's not a problem, there will be new ones at random and you can connect them as they show up 01:37:44 <TX> would be any problems to multiplay this scenario using server? 01:37:59 <Gonozal_VIII> yes it would be 01:38:23 <TX> (( 01:38:26 <Gonozal_VIII> if not all players can keep up with the speed there will be desyncs 01:38:58 <Gonozal_VIII> and it's also a lot of data that has to be downloaded in order to join 01:39:06 <TX> speed? connection? 01:39:15 <Gonozal_VIII> cpu speed 01:39:20 <TX> desyncs? 01:39:32 <TX> discon? 01:39:56 <Gonozal_VIII> if the game state is different on the server and a client, the client is out of sync and disconnects 01:40:30 <Gonozal_VIII> that could happen if the cpu is not fast enough 01:40:59 <TX> server's cpu or clients? or each? 01:41:05 <Gonozal_VIII> each 01:41:24 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 01:41:36 <Gonozal_VIII> every cpu has to be able to run the game at the intended speed 01:42:03 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [] 01:42:19 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 01:42:55 <TX> and what happens when one has core2duo, other like me just celeron 2.7 ? 01:43:18 <Gonozal_VIII> dual core doesn't help, openttd only uses one core 01:43:32 <TX> mmm ) 01:43:43 <TX> so we'll be equal )) 01:43:58 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Read error: Connection reset by peer] 01:44:12 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 01:44:15 *** mode/#openttd [+v glx] by ChanServ 01:44:19 <Rubidium> Gonozal_VIII: desyncs are NOT caused by too slow computers 01:44:31 <Rubidium> desyncs will never be caused by too slow computers 01:44:45 <Gonozal_VIII> hmmm 01:44:46 <Rubidium> that the client gets disconnected is something completely different 01:44:49 <glx> but the too slow client will be kicked 01:44:58 <glx> that's all 01:45:43 <Gonozal_VIII> ok, desync is the random seed stuff... but it doesn't really matter too slow cpu doesn't work 01:46:02 <Rubidium> a desync only happens when the game state at frame X at the server differs from the game state at frame X at the clients, even though the clients might reach frame X seconds after several seconds 01:46:27 <Rubidium> Gonozal_VIII: the problem is that too slow CPUs must not be intermingled with desyncs 01:46:48 <Gonozal_VIII> ok sorry... forget what i said 01:47:13 <Rubidium> because desyncs == bug in OpenTTD (or memory corruptions) and disconnects caused by a too slow computer are something we (OpenTTD developers) can do nothing about 01:47:16 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: May the ducttape be with you] 01:47:58 <strstrep> glx: Is there anything I can still help you with on FS#1561 â desync when building primary industry? 01:48:40 <Bjarni> blaming disconnects caused by a too slow connection/computer on the developers would be like blaming a taxi driver for arriving late during a traffic jam 01:48:44 <glx> strstrep: I still fail to build openttd in pearpc (with OpenDarwin) 01:48:45 <Bjarni> he can't do shit about it 01:49:49 <Gonozal_VIII> anyways, 2048^2 map on multiplayer could work... but only with fast pcs for all clients and i wouldn't do it because you could get problems when the game is the most fun and have to start over then 01:50:22 <glx> Gonozal_VIII: just put the slower as server 01:50:31 <Bjarni> generally big maps on their own shouldn't need more network traffic than small maps 01:50:39 <Gonozal_VIII> then everything runs slow and laggy and not nice... 01:50:51 <Bjarni> but nobody will disconnect 01:51:12 <Gonozal_VIII> i wasn't thinking about network traffic but about cpu usage 01:52:10 <Gonozal_VIII> he runs at >90% cpu on a new map without vehicles, i wouldn't play multiplayer that way 01:55:12 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [Ping timeout: 480 seconds] 01:55:32 <Bjarni> I wouldn't play that way at all 01:55:53 <Bjarni> imagine what it will be like if 10% of the industries are connected by railroad 01:55:59 <Bjarni> anyway 01:56:01 <Bjarni> time for bed 01:56:02 <Bjarni> goodnight 01:56:20 <Gonozal_VIII> on singleplayer you can switch on fast forward and the game will run slower^^ 01:56:41 <Bjarni> huh? 01:56:45 <Bjarni> slower? 01:57:06 <Gonozal_VIII> yes... i had that when cpu was at full load 01:57:20 <Gonozal_VIII> fast forward... slower game 01:57:21 <Bjarni> the game runs a single loop and then waits for the time to pass to start the next loop. Fast Forward just skips the waiting time 01:57:26 <Bjarni> shouldn't slow down anything at all 01:58:17 <Gonozal_VIII> i don't know... maybe it started the next loop before last was finished or something 01:58:26 <TX> anyone remember since what year appears big airports? 01:58:27 <Bjarni> the game is single threaded 01:58:36 <Bjarni> no actions can overtake each other 01:58:56 <Bjarni> anyway I'm heading for bed 01:59:01 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:59:38 <Gonozal_VIII> no tx but a fast way to find out various introduction dates is to start a new singleplayer game and cheat the time up until what you're waiting for is available 02:00:54 <TX> I just wanna know cause when I make scenario I make some place near the cities to place then airports 02:01:11 <TX> )) 02:01:37 <strstrep> glx: Actually, you might be able to reproduce the problem on the same architecture with different optimization levels. 02:02:04 <strstrep> glx: Or a different compiler: icc and gcc. 02:02:16 <glx> I have gcc and msvc 02:02:38 <strstrep> glx: And it doesn't cause a desync between them? 02:03:14 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has quit [Quit: jhdsklöaqpÃ¥2109348eytghbnvcmx] 02:04:43 <TX> what can cause this signs "??" http://img403.imageshack.us/img403/5910/screenshot12hz0.png 02:05:21 <glx> grf conflict most likely 02:06:25 <Gonozal_VIII> you've got lots of bridge grfs there 02:07:08 <Gonozal_VIII> more isn't always better 02:08:33 <TX> I don't know what to get from this grf to have bigger choice 02:08:50 <TX> can U suggest yours? 02:09:23 <Gonozal_VIII> mine... 02:09:25 <Gonozal_VIII> http://gonozalviii.go.funpic.de/OpenTTD/newgrf.htm 02:09:33 <Gonozal_VIII> those are the grfs i use 02:11:28 <Gonozal_VIII> only newbridgesW for bridges there 02:11:48 <Gonozal_VIII> ah.. viaduct 02:15:09 <glx> strstrep: nice I can get desync locally \o/ 02:15:20 <SmatZ> glx: impressive 02:15:40 <glx> msvc release vs gcc debug level 3 02:16:15 <TX> pb_bridg.grf bad? 02:16:16 <SmatZ> glx: when you disassemble the code, are the calls to Random() in different order? 02:16:29 <glx> didn't check yet 02:16:51 <Gonozal_VIII> i don't know tx 02:17:22 <Gonozal_VIII> but the pb stuff is usually not bad 02:19:05 <Gonozal_VIII> it took me a long time of experimenting to find the right combination of grfs that work together without problems and look good in my opinion 02:20:07 *** Zahl [~Zahl@p549F1BEE.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 02:20:27 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Read error: Connection reset by peer] 02:21:19 *** Rockair [RoKK@dsl5400856F.pool.t-online.hu] has joined #openttd 02:23:04 *** agdfgasdjfnajsa [~Gonozal_V@N841P030.adsl.highway.telekom.at] has joined #openttd 02:23:04 *** Gonozal_VIII is now known as Guest1427 02:23:04 *** Guest1427 is now known as Guest1428 02:23:04 *** agdfgasdjfnajsa is now known as Gonozal_VIII 02:25:16 *** KritiK [~Maxim@78-106-212-155.broadband.corbina.ru] has quit [Quit: Leaving] 02:25:33 *** RoKK [RoKK@dsl5402CCA6.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 02:28:58 *** Guest1428 [~Gonozal_V@N788P002.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 02:33:12 *** G [~njones@202-154-147-109.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 02:33:14 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 02:37:01 <Eddi|zuHause2> Gonozal_VIII: btw. 3 quotes define a multi-line string, not a comment 02:37:23 <Gonozal_VIII> what's the difference? 02:37:34 <Eddi|zuHause2> strings are part of the resulting program 02:37:41 <Gonozal_VIII> ah i see 02:37:43 <Eddi|zuHause2> comments are stripped in the parsing phase 02:38:41 <Eddi|zuHause2> if you look at http://www.tt-forums.net/viewtopic.php?f=26&t=35497&start=0&st=0&sk=t&sd=a 02:38:47 <Eddi|zuHause2> i have provided an example file 02:38:59 <Eddi|zuHause2> there i use a multi-line string for the GRF-description 02:39:06 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 02:43:19 <Gonozal_VIII> it's a good start 02:44:11 <Gonozal_VIII> the huge ammont of keywords needs an interface 02:45:41 <Gonozal_VIII> well... or a good documentation 02:46:08 <Eddi|zuHause2> you have the file ;) 02:47:01 <Eddi|zuHause2> btw. from a programming language point of view, only "class" is a reserved word, the others are all identifiers 02:47:54 <Gonozal_VIII> i could probably write a java thingy that reads the .py file and extracts the keywords and hex stuff and generates buttons/tabs/dropdowns out of that.. 02:48:30 <Eddi|zuHause2> or you could write a python thingie that just imports the file and accesses... 02:48:41 <Eddi|zuHause2> or you can use python bindings for java ;) 02:48:47 <Gonozal_VIII> no because i can't pythonify^^ 02:49:34 <Eddi|zuHause2> java is bad anyway 02:49:50 <Gonozal_VIII> but but but.. java... 02:50:17 <Eddi|zuHause2> what's cool about python is the string-literals, list-literals and dictionary-literals 02:50:28 <Gonozal_VIII> why is it bad? seems to be ideal for that task... doesn't need installation and runs everywhere 02:51:21 <Eddi|zuHause2> python is ideal for rapid prototyping 02:51:25 <Eddi|zuHause2> which is what i do here 02:51:50 <Eddi|zuHause2> java is really bloaty when it comes to "just write up a small script" 02:52:19 <Gonozal_VIII> i only know java so i can't compare that 02:53:08 <Gonozal_VIII> and i have no idea how to compile or use python 02:53:46 <Eddi|zuHause2> download python, open a command line, run the command i wrote 02:54:07 <Eddi|zuHause2> python is usually interpreted, not compiled 02:55:12 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 03:01:19 * kyevan laughs at the smashbros.com page on Kid Icarus music 03:01:23 <kyevan> "In terms of music, I think the most memorable themes for players were the Grim Reaper theme and the Game Over theme." <- The former because the REapers are so annoying, the latter because you hear it so damn often >_> 03:01:35 <kyevan> Eh, wrongchan, but still true 03:10:10 <Eddi|zuHause2> i have no idea what this is about... 03:10:29 <Gonozal_VIII> some game 03:15:10 <CIA-1> OpenTTD: belugas * r11713 /trunk/src/ (8 files in 2 dirs): -Codechange: Move some declarations and definitions in a more logical disposition 03:34:22 *** G [~njones@202-154-147-109.ubs-dynamic.connections.net.nz] has joined #openttd 03:45:48 <Belugas> is it possible to start a game by loading a scenario in console mode? 03:46:09 <glx> openttd -g 03:47:58 <kyevan> openttd needs a nethack renderer :P 03:48:03 <Belugas> no, sorry... i mean in ottd, in the consol mode, the ~ state 03:48:18 <Belugas> a command stuff... 03:48:22 *** Sogard [~Sogard@ip68-98-68-156.ph.ph.cox.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- 100,000+ downloads can't be wrong] 03:48:46 <glx> load should do it IIRC 03:48:58 <Belugas> ok 03:49:15 <Belugas> and -g only load games, cannot load scenarios, right? 03:50:46 <Belugas> "load" command does not seems to be able to load a scenario 03:50:53 <Gonozal_VIII> rename it 03:50:54 <Belugas> that's nice :) 03:53:00 <kyevan> I want scripted scenarios 03:53:15 <kyevan> So disasters and other events can occur at whatever random times are needed. 03:54:03 <Gonozal_VIII> sounds like an addition to noai branch 03:54:40 <glx> -g can load everything 03:54:55 <glx> try openttd -g data/opntitle.dat 03:55:30 <kyevan> openttd -g /dev/urandom 03:55:46 <glx> not a valid "savegame" 03:56:06 <Gonozal_VIII> could be^^ 03:56:07 *** Eddi|zuHause2 [~johekr@p54B77CAD.dip.t-dialin.net] has quit [Remote host closed the connection] 03:56:21 <kyevan> glx: It's random, it could be :P 03:56:50 *** Eddi|zuHause [~johekr@p54B77CAD.dip.t-dialin.net] has joined #openttd 03:57:19 <Eddi|zuHause> err... what was that... 03:57:21 <Belugas> :( 03:57:32 <Gonozal_VIII> [04:56:06] *** Eddi|zuHause2 has signed off IRC (Remote host closed the connection). 03:57:46 <Eddi|zuHause> yeah, my x server crashed 04:00:50 *** Tino|Home [~Tino@i59F5452F.versanet.de] has joined #openttd 04:01:15 <kyevan> They do that disturbingly often 04:01:27 <Belugas> i cannot handle -g :( 04:01:56 <Eddi|zuHause> my x rarely crashes... 04:03:45 <kyevan> Sure, but take a sample of 50 random users, you're going to get at least 1 or two crashes a day. 04:04:52 <Eddi|zuHause> that equals one crash every 50 days, so that is not really often... 04:05:31 <kyevan> For such a centeral bit of software, it feels like it is. 04:05:56 <kyevan> Then again, on windows, you get more. I dunno why you feel like it should be less on unixoids running x, but it does 04:07:28 *** TinoM| [~Tino@i59F56AE8.versanet.de] has quit [Ping timeout: 480 seconds] 04:11:37 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:21:22 <CIA-1> OpenTTD: belugas * r11714 /trunk/src/ (fios.h misc_gui.cpp network/network_gui.cpp openttd.cpp): 04:21:22 <CIA-1> OpenTTD: -Fix[FS#1569]: Do not allow player inauguration date on scenarios to be bigger than current year. 04:21:22 <CIA-1> OpenTTD: This will not (yet) be true if you are loading a scenario with the "-g" command line option. 04:25:17 * Belugas goes to sleep 04:25:26 * Belugas is tired 04:25:37 <Gonozal_VIII> me too 04:25:45 <Gonozal_VIII> night 04:26:06 <Gonozal_VIII> (me too for the tired thing) 04:26:08 <Eddi|zuHause> but... it's not even 5:30 AM 04:26:16 <Gonozal_VIII> i'm not going to sleep yet 04:27:06 <Eddi|zuHause> http://xkcd.com/361/ 04:27:16 <Gonozal_VIII> yay xkcd 04:27:31 <Eddi|zuHause> this one is so great :p 04:27:50 <Gonozal_VIII> one of the best comics i know 04:30:25 <murray> ^^ 05:00:22 *** Ammller [~Ammler@adsl-84-227-24-22.adslplus.ch] has joined #openttd 05:04:17 *** Ammler [~Ammler@adsl-89-217-30-116.adslplus.ch] has quit [Ping timeout: 480 seconds] 05:22:09 *** Sogard [~Sogard@ip68-98-68-156.ph.ph.cox.net] has joined #openttd 05:51:11 <Gonozal_VIII> is it late yet? 06:58:03 *** ThePizzaKing [~jeff@c211-28-162-92.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 07:26:52 *** DorpsGek [truelight@81.171.98.110] has quit [Read error: No route to host] 07:26:56 *** DorpsGek` [truelight@81.171.98.110] has joined #openttd 07:26:59 *** mode/#openttd [+o DorpsGek`] by ChanServ 07:28:43 *** DorpsGek` is now known as DorpsGek 07:32:10 *** caibrenden [~caibrende@124.149.41.139] has joined #openttd 07:32:15 <caibrenden> hello? 07:32:54 <caibrenden> anyone a dev? 07:35:29 *** caibrenden [~caibrende@124.149.41.139] has quit [] 07:36:09 *** DorpsGek` [truelight@81.171.98.110] has joined #openttd 07:36:12 *** mode/#openttd [+o DorpsGek`] by ChanServ 07:38:00 *** titus_ [~titus@intter.net] has joined #openttd 07:38:11 *** hylej [hylje@c214.myrootshell.com] has joined #openttd 07:38:25 *** daryl_ [daryl@82.136.28.5] has joined #openttd 07:38:26 *** Rubidium_ [~rubidium@rbijker.net] has joined #openttd 07:38:30 *** Netsplit osmotic.oftc.net <-> magnet.oftc.net quits: daryl, @DorpsGek, @orudge, titus, helb, Rubidium, blathijs, KUDr, hylje 07:38:35 *** Netsplit over, joins: blathijs 07:38:35 *** DorpsGek` is now known as DorpsGek 07:40:34 *** orudge [orudge@pc.lan.owenrudge.net] has joined #openttd 07:40:37 *** mode/#openttd [+o orudge] by ChanServ 07:41:22 *** helb [~helb@62.240.176.23] has joined #openttd 07:50:36 *** Frostregen_ [SADDAM@dslb-084-058-157-031.pools.arcor-ip.net] has joined #openttd 07:56:17 *** Frostregen [SADDAM@dslb-084-058-177-053.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:56:45 *** Frostregen_ is now known as Frostregen 07:58:13 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has joined #openttd 07:58:22 *** Gonozal_VIII [~Gonozal_V@N841P030.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 07:59:53 *** Guest1399 is now known as dihedral 08:10:58 *** Farden [~jk3farden@AMontsouris-156-1-123-19.w83-202.abo.wanadoo.fr] has joined #openttd 08:11:56 *** Zahl [~Zahl@p549F1AE2.dip0.t-ipconnect.de] has joined #openttd 08:17:52 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 08:19:40 *** shodan [~user@xerxes.foocode.net] has joined #openttd 08:20:06 *** Netsplit cation.oftc.net <-> magnet.oftc.net quits: Zahl 08:22:07 *** Netsplit over, joins: Zahl 08:23:12 *** Sogard [~Sogard@ip68-98-68-156.ph.ph.cox.net] has quit [Ping timeout: 480 seconds] 08:23:18 *** nik [~riverrun@70-58-67-17.tukw.qwest.net] has joined #openttd 08:23:57 *** nik is now known as Guest1457 08:25:20 *** hylej is now known as hylje 08:25:24 *** Zahl_ [~Zahl@p549F1AE2.dip0.t-ipconnect.de] has joined #openttd 08:26:06 *** Zahl [~Zahl@p549F1AE2.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 08:26:06 *** Zahl_ is now known as Zahl 08:34:10 *** Diabolic-Angel [~dia@xdsl-81-173-235-39.netcologne.de] has joined #openttd 08:36:13 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 08:37:10 *** Guest1457 [~riverrun@70-58-67-17.tukw.qwest.net] has quit [Ping timeout: 480 seconds] 08:40:37 *** nik_ [~riverrun@70-58-67-17.tukw.qwest.net] has joined #openttd 08:55:16 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 08:55:39 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Quit: Connection reset by Peer Gynt] 08:57:30 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 09:05:16 *** Diabolic-Angel [~dia@xdsl-81-173-235-39.netcologne.de] has quit [Quit: leaving] 09:07:53 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Remote host closed the connection] 09:14:45 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 09:23:24 *** LA[Lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 09:29:13 *** nik_ [~riverrun@70-58-67-17.tukw.qwest.net] has quit [Quit: nik_] 09:32:26 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 09:36:50 *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Remote host closed the connection] 09:38:17 *** ThePizzaKing [~jeff@c211-28-162-92.eburwd2.vic.optusnet.com.au] has joined #openttd 09:43:18 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd 09:43:55 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has joined #openttd 09:47:54 *** dihedral is now known as JJ 09:48:40 *** BigBB [~BigBB@p5B041A1D.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 09:50:05 *** JJ is now known as JimmyJames 09:50:14 *** JimmyJames is now known as dihedral 09:50:59 <LA[Lord]> hey dih 09:52:29 <dihedral> :-) 09:52:34 <dihedral> allo 09:56:46 *** ThePizzaKing [~jeff@c211-28-162-92.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 09:56:57 <LA[Lord]> I won't ask THAT question right now because I seem to know answer :D 09:59:12 <qball> don't believe it 10:00:51 <LA[Lord]> don't believe what? 10:01:01 <qball> that you know the answer 10:01:38 <LA[Lord]> I know it because I have asked it already twice from dihedral :P 10:01:57 <LA[Lord]> and he has answered both times 10:03:06 <dihedral> sounds like that is about wwottdgd :-P 10:03:07 <qball> the fact that you know something real feels wrong 10:03:28 <LA[Lord]> dih, I told you I won't ask ::P 10:03:47 <LA[Lord]> qball, I'm a man of mysteries :P 10:04:07 <dihedral> at least he's a man :-P 10:04:27 <qball> well an empty ton that is closed, so you cannot look into it can be mysteries too 10:04:28 <dihedral> but the 'of mysteries' part sounds like a touch of feminin genes are around 10:04:35 <LA[Lord]> :D' 10:04:38 <qball> if somebody suggest there might be something in there 10:05:03 <dihedral> qball: there is a story behind my nick.... uh.... mystery 10:05:13 <LA[Lord]> not so much 10:05:18 <LA[Lord]> I know it :P 10:05:22 <dihedral> :-P 10:05:49 * LA[Lord] slaps daihiiiiidrel 10:06:13 * qball check his care-o-meter, it points to -1 10:11:28 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has quit [Remote host closed the connection] 10:15:47 *** ludde [~ludde@ua-83-227-238-252.cust.bredbandsbolaget.se] has joined #openttd 10:16:57 *** dihedral is now known as JimmyJames 10:19:11 *** JimmyJames is now known as dihedral 10:22:42 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 10:24:20 *** Mortomes [~mortomes@53560EE5.cable.casema.nl] has joined #openttd 10:25:01 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 10:30:40 *** Tino|Home is now known as TinoM 10:49:36 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 10:49:42 <pavel1269> hi 10:52:33 *** Farden123 [~jk3farden@213.186.38.50] has joined #openttd 10:55:05 *** thgergo [~Administr@dsl51B7887A.pool.t-online.hu] has joined #openttd 10:58:12 *** Farden [~jk3farden@AMontsouris-156-1-123-19.w83-202.abo.wanadoo.fr] has quit [Read error: Operation timed out] 10:58:12 *** Farden123 is now known as Farden 10:59:28 *** LA[Lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Read error: Connection reset by peer] 11:06:45 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 11:10:16 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 11:22:40 *** Farden123 [~jk3farden@AMontsouris-156-1-123-19.w83-202.abo.wanadoo.fr] has joined #openttd 11:30:17 *** Farden [~jk3farden@213.186.38.50] has quit [Ping timeout: 480 seconds] 11:30:17 *** Farden123 is now known as Farden 11:39:10 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 11:39:46 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 11:42:25 *** Eddi|zuHause [~johekr@p54B77CAD.dip.t-dialin.net] has quit [Remote host closed the connection] 11:42:31 *** peter__ [~petern@217.151.109.242] has joined #openttd 11:51:20 *** Eddi|zuHause [~johekr@p54B74CCE.dip.t-dialin.net] has joined #openttd 11:51:21 *** Eddi|zuHause [~johekr@p54B74CCE.dip.t-dialin.net] has quit [Remote host closed the connection] 11:57:32 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 12:00:35 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Quit: Connection reset by Peer Gynt] 12:02:19 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 12:06:40 *** Eddi|zuHause [~johekr@p54B768FA.dip.t-dialin.net] has joined #openttd 12:17:21 <qball> wth.. pre-signalling is failing 12:17:47 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 12:17:50 *** mode/#openttd [+o Bjarni] by ChanServ 12:17:54 <qball> Bjarni: odd problem 12:18:30 <qball> where are ingame screenshots stored? 12:18:48 <Bjarni> ~/Documents/OpenTTD/ 12:18:59 <Bjarni> at least that is where I intend to place them ;) 12:19:01 <qball> that does not consist 12:19:14 <qball> what is the default for openttd 12:19:20 <peter__> ~/.openttd/ 12:19:30 <Bjarni> next to openttd.cfg 12:19:44 <dihedral> Bjarni: check the poll :-) 12:19:45 <Bjarni> are you saying that you want me to test this right away? 12:19:59 <Bjarni> dihedral: I just replied in it so I guess I read it ;) 12:20:11 * Bjarni wonders if the poll was a mistake 12:20:14 <qball> http://images.sarine.nl/q Transport%2c 12th Apr 1971.png <-- train tries to enter first platform 12:20:17 <qball> yet signals are ok 12:20:29 <dihedral> Bjarni: why? 12:20:38 <Bjarni> there are around 25% votes on each option (nobody agrees) 12:20:55 <dihedral> yeah - just wait a little longer :-P 12:20:56 <Bjarni> and people reply that they want to make the file handling system more complex than it already is 12:21:10 <dihedral> yes - they are missing the point of the question 12:21:19 <dihedral> as it's about the OpenTTD folder and not it's subfolders 12:22:28 <qball> WTF do the train want to enter a full platform 12:22:51 <Belugas> Bjarni, wait at least a week ;) 12:23:41 <qball> can anybody look at above screenshot and tell me what is wrong 12:23:50 <dihedral> qball: are all rails there electric 12:24:06 <dihedral> and all station platforms? 12:24:13 <qball> that could be.. hard to see 12:24:16 <qball> let me try 12:24:22 <Bjarni> qball: you need two way signals on the entrance side 12:24:24 <dihedral> use the 'convert' tool 12:24:27 <qball> Bjarni: no 12:24:33 <qball> Bjarni: it was the elec 12:24:35 <qball> so hard to see 12:24:56 <dihedral> Bjarni: you dont really, as it should use the next free possible option, unless it is not supposed to service that station 12:25:27 <Bjarni> we fixed that issue? 12:25:31 <Bjarni> cool 12:25:39 <peter__> qball, especially when it's transparent... 12:26:06 <qball> withouth it, it's hard to see in stations too 12:26:18 <roboboy> the doubles were fixed with NPF and maybe NTP 12:27:28 <dihedral> Bjarni: if you do that for say tunnels or bridges, then you will need 2 way :-) 12:31:25 <roboboy> wheres this thread you guys were talking about with the poll by the way 12:32:00 <Eddi|zuHause> in the forum :p 12:32:59 <SmatZ> qball: has the train that station in orders? 12:33:20 <Eddi|zuHause> SmatZ: he already solved it, missing electric tile 12:33:21 <SmatZ> what pathfinder are you using? 12:33:23 <SmatZ> aha 12:33:25 <SmatZ> ok :) 12:35:09 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 12:35:58 <roboboy> whats the title and which openttd forum 12:42:13 *** welterde [welterde@gandalf.srv.welterde.de] has joined #openttd 12:49:02 *** Smoky555 [~Miranda@80.69.148.14] has joined #openttd 12:49:12 <Smoky555> hi all :) 12:50:23 <Smoky555> did riversw.grf (by michael blunck) work in OpenTTD? 12:50:48 <Eddi|zuHause> unlikely... 12:57:37 *** tokai [~tokai@p54B8124D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:59:05 *** tokai [~tokai@p54B8139E.dip0.t-ipconnect.de] has joined #openttd 12:59:07 *** mode/#openttd [+v tokai] by ChanServ 12:59:28 *** Farden123 [~jk3farden@213.186.38.50] has joined #openttd 12:59:35 <dihedral> roboboy: just LOOK in the forums for OpenTTD 12:59:40 <dihedral> it's pretty much at the top 12:59:47 <roboboy> ok 13:00:09 <roboboy> found it 13:00:33 * dihedral claps his hands 13:00:41 <dihedral> well done! 13:00:42 <roboboy> Bjarn just posted in it (typo to not highlight) 13:01:10 <dihedral> whats wrong with highlighting Bjarni ? 13:01:13 <dihedral> :-P 13:04:38 *** thgergo [~Administr@dsl51B7887A.pool.t-online.hu] has quit [Read error: Connection reset by peer] 13:04:39 *** thgergo [~Administr@dsl51B7887A.pool.t-online.hu] has joined #openttd 13:05:30 *** dihedral was kicked from #openttd by Bjarni [useless highlight] 13:06:16 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:06:17 *** mode/#openttd [+v glx] by ChanServ 13:06:17 *** Farden [~jk3farden@AMontsouris-156-1-123-19.w83-202.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 13:06:17 *** Farden123 is now known as Farden 13:07:46 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 13:07:50 <dihedral> thanks Bjarni 13:07:59 <dihedral> really appreciate that :-) 13:08:12 <roboboy> youl get kicked if you highlight him 13:08:13 <dihedral> TrueBrain was the last one to kick me from here for fun 13:08:16 <Bjarni> I do what I can to spread happiness 13:08:23 <dihedral> :-) 13:08:28 *** dihedral was kicked from #openttd by Bjarni [looks like this is an easy way to do it] 13:08:33 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 13:08:43 * roboboy laughs 13:08:52 * dihedral slaps roboboy 13:08:55 <dihedral> :-P 13:09:01 <Bjarni> he said he liked it in his own weird way 13:09:01 * roboboy runs 13:09:15 <dihedral> i get kicked, roboboy gets slapped 13:09:16 <dihedral> :-P 13:09:24 <roboboy> lol 13:09:28 <roboboy> !stats 13:09:36 <dihedral> http://www.google.com 13:09:42 <dihedral> :-P 13:09:49 <roboboy> are there stats for in here 13:09:54 <Bjarni> hmm 13:09:54 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 13:09:54 <dihedral> !logs 13:10:11 <Bjarni> imagine making a script that kicks everybody who says lol 13:10:13 <dihedral> but there are no direct stats if i am not mistaken 13:10:19 <dihedral> lol 13:10:28 *** dihedral was kicked from #openttd by Bjarni [testing script] 13:10:33 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 13:10:36 * dihedral slaps roboboy 13:10:45 <dihedral> sorry roboboy 13:10:45 <Bjarni> there is a stats page 13:10:56 <dihedral> but i cannot slap Bjarni 13:11:03 <pavel1269> :D 13:11:04 <Bjarni> the question is.... what is the URL? 13:11:13 <roboboy> truebrain used to do them if I remember corectly 13:11:16 <dihedral> dev.openttd.org/~truelight 13:11:41 <Bjarni> but we have two pages 13:11:47 <Bjarni> one for each person making the stats 13:12:21 <dihedral> google for openttd stats 13:12:33 <dihedral> http://electricpotential.net/ircstats/openttd2.html 13:12:40 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 13:13:11 <Bjarni> yeah 13:13:14 <roboboy> freenode not OFTC dihedral 13:13:15 <Bjarni> I'm first 13:13:31 <Bjarni> talking about porting OpenTTD 13:13:35 <dihedral> roboboy: that is a title, that has not been changed 13:13:47 <dihedral> nothing else 13:13:48 <roboboy> laughs out loud twice 13:13:55 <roboboy> I know that 13:13:58 * dihedral slaps roboboy - twice 13:14:10 <dihedral> :-P 13:14:16 <roboboy> what I avoided being kicked by the l o l script 13:14:18 <Bjarni> Most referenced nick 13:14:19 <Bjarni> i 13:14:36 <dihedral> Bjarni: you want to op me temporarily so i can... 13:14:39 <dihedral> spread some joy? 13:14:41 <Bjarni> looks like somebody decided to be named i and the script thinks that we talk about him all the time 13:14:51 <Bjarni> dihedral: no 13:14:57 <dihedral> spoil sport :-P 13:15:07 <Bjarni> totally :D 13:15:21 <dihedral> @kick roboboy 13:15:32 *** dihedral was kicked from #openttd by Bjarni [you aren't allowed to say that] 13:15:58 <glx> Bjarni: you did it IIRC 13:16:09 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 13:16:13 <Bjarni> did what? 13:16:16 * roboboy is smart 13:16:20 <glx> rename to I 13:16:27 <Bjarni> oh 13:16:28 <Bjarni> right 13:16:32 <Bjarni> I think I did 13:16:34 <Bjarni> once 13:16:38 <Bjarni> for a minute or so 13:16:47 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 13:16:47 <Bjarni> stupid script :P 13:16:49 * roboboy laughs out loud 13:17:03 <dihedral> stuffes a sock down roboboy throat 13:17:17 <Bjarni> get a room you to 13:17:19 * roboboy spits it out at dihedral 13:17:20 <Bjarni> *two 13:17:26 <dihedral> shush :-P 13:17:29 <Bjarni> arggh 13:17:31 * roboboy shuts up 13:17:33 *** peter__ [~petern@217.151.109.242] has left #openttd [] 13:17:44 <Bjarni> I don't want to know about your fetishes >_< 13:17:51 * dihedral smiles at Bjarni 13:18:00 <Sacro> mmm fetishes 13:18:04 <dihedral> read yesterdays logs to find out about your own 13:18:04 * Bjarni runs away 13:18:05 <Bjarni> bbl 13:18:08 <Bjarni> (maybe) 13:18:17 * dihedral ties Bjarni to a lantern 13:18:30 <Bjarni> I had a fetish yesterday? 13:18:56 <roboboy> this is the most lively ive seen this channel 13:19:02 <qball> Bjarni: yes, we did have a good time 13:19:23 <Bjarni> I think you guys are pulling my leg 13:19:42 <dihedral> 09:56<@Bjarni>I still don't want to get a room with him 13:19:49 <dihedral> that was yesterday at 9.56 13:20:04 <Bjarni> haha 13:20:07 <qball> Bjarni: hmmm you liked getting your legg pulled yesterday 13:20:08 <Bjarni> I was offline at that time 13:20:10 <Bjarni> :P 13:20:12 <dihedral> http://thegrebs.com/irc/openttd/2007/12/27 13:20:40 <dihedral> qball: i dont want to know what you and Bjarni did 13:20:46 <Bjarni> wtf 13:20:53 <dihedral> 14:20 < qball> Bjarni: hmmm you liked getting your legg pulled yesterday 13:21:02 <Bjarni> wasn't it yesterday where I didn't join until after lunch? 13:21:12 <dihedral> does not look like it 13:21:28 <Bjarni> who tempered with the logs? 13:21:37 * dihedral GRINS 13:21:40 <roboboy> lol 13:21:46 <dihedral> ^ kick 13:21:58 <hylje> NO LOL 13:21:59 <Bjarni> ohh 13:22:02 * roboboy laughs out loud 13:22:07 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has left #openttd [] 13:22:07 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 13:22:07 <dihedral> where we would be back to the leg topic 13:22:08 <Bjarni> now I remember 13:22:15 * hylje pulls Bjarni's leg again 13:22:19 <Bjarni> that wasn't a fetish 13:22:23 <dihedral> careful hylje 13:22:29 <Bjarni> I was trying to get money out of qball 13:22:35 <dihedral> you never know what kind of 'reaction' you'll get out of that 13:22:41 <dihedral> bitch 13:22:43 <dihedral> :-D 13:23:08 *** dihedral was kicked from #openttd by Bjarni [big nose smilies are banned] 13:23:19 <Bjarni> new rule ;) 13:23:29 <hylje> how curiously arbitrary 13:23:52 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 13:23:58 <Bjarni> bbl 13:24:02 <qball> :^) 13:24:31 * dihedral wonders if Bjarni will leave the channel so he can gossip more about him 13:24:54 * roboboy laughs out loud 13:24:56 <qball> no, he is gettin g 13:25:00 <qball> champange 13:25:05 <qball> for tnoight 13:25:10 <qball> and pink-wine for himself 13:26:10 <dihedral> and will get ready to get his leg pulled 13:26:19 <dihedral> uh - dont want to know about that 13:26:34 <qball> he does not jerk around 13:26:39 <dihedral> or will he tatoo ~/Library/OpenTTD onto his leg? 13:27:01 <dihedral> or ~/Documents/OpenTTD forever 13:27:06 <dihedral> and a heart around it :-P 13:27:15 * dihedral expects a kick... 13:27:37 <qball> he prefers a spank 13:28:24 * dihedral does not want to know why qball knows all this stuff 13:28:44 <qball> Bjarni has a cute sister. 13:28:49 <dihedral> qball: could you repeat that statement but quote the nick rather than using 'he'? 13:29:25 <qball> from what I heard last night, bjarni prefers a spank above a kick. 13:29:32 <qball> atleast, that is what he shouted to his bf 13:30:18 <dihedral> bf? 13:30:23 <dihedral> and who told you? 13:30:30 <qball> well I was with his sis. 13:30:36 <qball> you must keep up 13:30:41 <qball> she did 13:30:57 <dihedral> continue 13:34:54 <dihedral> Bjarni will be really excited to come back and read these lines :-( 13:36:05 *** mode/#openttd [+b *!*qball@*.speed.planet.nl] by Bjarni 13:36:13 <Bjarni> you are full of shit 13:36:21 <Bjarni> I don't have a bf 13:36:27 <Bjarni> and you were not with my sister 13:36:57 *** qball [~qball@ipd50a4125.speed.planet.nl] has left #openttd [] 13:36:59 <Bjarni> and you just crossed the line between fun and mighty stupid 13:37:04 <Eddi|zuHause> <dihedral> http://electricpotential.net/ircstats/openttd2.html <- even guru3 's stats think i'm schitzophrenic... i am starting to believe that i really am... 13:38:59 * dihedral apologizes to Bjarni 13:39:12 <guru3> people actually look at the stats :o omg 13:39:16 * guru3 had no idea 13:39:17 <Bjarni> can anybody explain wtf qball was up to? 13:39:31 <dihedral> i think he was just trying to be funny 13:39:39 <Eddi|zuHause> hehe ;) 13:39:41 <dihedral> /trying/ 13:39:54 <Eddi|zuHause> anyway, it seems to merge Eddi|zuHause and Eddi|zuHause2, but not Eddi|zuHause3 13:40:21 <Bjarni> well... he failed horribly 13:40:33 <Eddi|zuHause> actually, i was being serious 13:40:36 <guru3> i have to add all of those manually 13:40:46 <Bjarni> qball failed at being funny 13:40:48 <guru3> i don't check for high profile double nics very often 13:41:29 <dihedral> Bjarni: i apologize because i beleive to have to some extent triggert that 13:42:29 <Bjarni> maybe 13:42:37 <Bjarni> but he were the stupid part 13:42:52 <Bjarni> your statements could be considered funny 13:42:55 <Bjarni> he was just mean 13:43:01 <Eddi|zuHause> "triggert" <- is that your german half showing through? 13:43:14 <dihedral> :-) 13:43:19 <dihedral> yep 13:43:21 <dihedral> :-P 13:43:50 <guru3> Eddi|zuHause: on the next update it should take 3 into account 13:43:52 <Bjarni> not to mention that if he really tried to do anything with my sister he would be jailed and/or killed 13:44:25 <Bjarni> most likely beaten up in jail 13:44:31 <dihedral> and first by you? 13:44:33 <dihedral> :-P 13:44:54 <Bjarni> no 13:45:06 <Bjarni> I'm too clever to get myself into problems like that 13:45:10 <Eddi|zuHause> what i find interesting is, that 2 and 3 should be distributed easily, and i only occasionally have no number (e.g. when i restarted), but 3 has not even half the lines 13:46:01 <Bjarni> I will just tell everybody in jail that he is a pedophile.... that's a sure way to be beaten into an unrecoverable state or killed 13:46:19 *** fcs [~fcs@spruce.bhs.hb.se] has joined #openttd 13:46:32 <guru3> Eddi|zuHause: i have no idea what you're talking about now 13:46:40 *** fcs [~fcs@spruce.bhs.hb.se] has quit [] 13:46:46 <Eddi|zuHause> don't worry 13:47:02 <guru3> ok 13:47:05 <Eddi|zuHause> s/easily/evenly/ 13:47:32 <guru3> i do feel a bit sad that i'm no longer in the top 25 of #openttd since it moved to oftc 13:47:40 <guru3> at the same time that can be viewed as a good thing 13:48:12 <Eddi|zuHause> i don't remember you speaking during the last year 13:48:22 <guru3> haven't got a lot to say here really -_- 13:48:28 <dihedral> i never knew you were here :-P 13:48:35 <guru3> mostly when people mention the ircstats i pop up 13:48:36 <guru3> if i notice 13:49:12 <guru3> in general though i'm not very good at going out of my way to talk on irc 13:49:18 <Eddi|zuHause> when i saw that link above, i asked myself "what? he is still here?" 13:49:30 <guru3> but if my nic gets hilighted i'll take a look and join in for a bit 13:49:42 <guru3> openttd is a great game, of course i'm her 13:49:44 <guru3> *here 13:49:53 <guru3> it's been what... 3 years now? 4? 13:50:13 <guru3> 4 D: 13:50:26 <guru3> 3.5 13:50:29 <guru3> *phew* 13:50:33 <guru3> (not much better though) 13:51:17 <Bjarni> I knew all the time that you were still here 13:51:24 <Bjarni> I noticed stuff like that 13:51:32 <guru3> finished checking the logs. 3.5 years since i first joined in and 3 years since i've been here pretty much all the time 13:51:36 <Bjarni> like a user list 13:51:37 <guru3> with the advent of 0.3.5 13:51:41 <guru3> i think it was 13:51:50 <guru3> and networked gameplay 13:52:00 <Bjarni> I joined around 0.1.2 or 0.1.3 13:52:07 <Bjarni> finished my port in time for 0.1.4 13:52:20 <Bjarni> and then I just sort of stayed here 13:52:31 <Bjarni> hmm 13:52:32 <guru3> a port... and that's why Bjarni is an op and i'm the guy no one knows who i am 13:52:52 <Bjarni> not true 13:52:56 <Bjarni> I know who you are 13:52:59 <Eddi|zuHause> i have a "OTTD-win32-nightly-r3353.zip" from 29 Dez 2005 13:53:00 *** peter__ [~petern@217.151.109.242] has joined #openttd 13:53:03 <guru3> who am i? :> 13:53:09 <Bjarni> guru3 13:53:15 <guru3> what did i do? 13:53:41 <Bjarni> you made this fine page where we can track down all the stupid stuff we say in here 13:53:51 <hylje> dezember 13:53:53 * guru3 cries 13:54:00 <Bjarni> but actually I think you did more than that 13:54:04 <Bjarni> but it was a while ago 13:54:05 <guru3> yes... yes... 13:54:11 <guru3> remember! 13:54:34 <Eddi|zuHause> i must have older OTTD than that... 13:54:40 <Bjarni> I think it had something to do with helicopters 13:54:48 <guru3> no... no... 13:54:51 <Eddi|zuHause> this was around when i first joined this channel 13:54:56 <Bjarni> then you just talked about it 13:54:57 <Eddi|zuHause> but i had OTTD before 13:55:19 <Bjarni> <Eddi|zuHause> i must have older OTTD than that... <-- I have a checkout of rev 121 of the old svn server... beat that 13:55:28 <guru3> i actually don't remember anything to do with helicopters... ever 13:55:30 <Bjarni> and it was head revision when I checked it out 13:55:41 <Bjarni> hmm 13:55:45 <dihedral> guru3: what did you do then? 13:55:56 * dihedral is curious 13:56:03 <guru3> i... wrote the rcon patch :) 13:56:12 <guru3> (and the banning patch) 13:56:27 <guru3> i wrote a few pages on the wiki about networking 13:56:36 <hylje> in truth you just wanted to ban punks but needed a way to not let just anyone do that 13:56:45 <guru3> and helped found openttdcoop 13:56:53 <dihedral> oh - nice 13:57:02 <guru3> and that's why i'm still here 13:57:09 <guru3> because i had two glorious patches 13:57:10 <hylje> (i have the current ottdc game open) 13:57:18 <guru3> that and the game is awesome 13:57:33 <dihedral> guru3 you still do some coding? 13:57:38 <guru3> not c really 13:57:43 <hylje> what then 13:57:47 <guru3> mostly php now 13:57:48 <Bjarni> hehe... speaking of networking... reminds me of why the server list failed for me and worked for everybody else 13:57:59 <hylje> it hated you? 13:58:02 <hylje> guru3: ow 13:58:13 <guru3> oh yeah has anyone ever used all the stats being collected from the network games to do anything yet? 13:58:19 <Bjarni> turned out that nobody checked endianess in IPs so if the address were 1.2.3.4 my computer tried to connect to 4.3.2.1 13:58:33 *** prologic [~prologic@60-241-26-161.static.tpgi.com.au] has joined #openttd 13:58:46 *** prologic [~prologic@60-241-26-161.static.tpgi.com.au] has left #openttd [Leaving] 13:58:52 <Bjarni> naturally that address didn't respond in the correct way 13:59:10 <Bjarni> kind of annoying until we figured out why and fixed it 13:59:13 <hylje> :o 13:59:19 <guru3> yes, minor issues 13:59:28 <hylje> so is that why there's the silly mixed endianness in that one master server "packet" 13:59:39 <dihedral> guru3: have you seen OpenTTDLib :-P 14:00:03 <guru3> no... 14:00:08 *** TinoM [~Tino@i59F5452F.versanet.de] has quit [Quit: Verlassend] 14:00:17 <Bjarni> hylje: I don't remember how it was fixed but it ended up working :) 14:00:23 <Bjarni> hmm 14:00:28 <Bjarni> maybe I should unban qball 14:00:38 <Bjarni> I think he got the message by now 14:00:57 *** mode/#openttd [-b *!*qball@*.speed.planet.nl] by Bjarni 14:01:46 <guru3> dihedral: nifty 14:01:53 <guru3> i did something in java that did that 14:01:58 <guru3> even gave you the details on all the companies 14:02:00 <Bjarni> java... 14:02:03 <guru3> then promptly lost it 14:02:12 <guru3> well, i'm sure i've got it _somewhere_ 14:02:16 <guru3> just i don't know where 14:02:25 <guru3> Bjarni: sue me. I was into java at the time. 14:02:33 <dihedral> http://openttd.dihedral.de/ click on any of the servers listed in the right hand side bar 14:02:35 <Bjarni> dammit 14:02:42 <Bjarni> can you stop talking about weird fetishes 14:02:47 <guru3> lol\ 14:02:50 <guru3> dihedral: i have 14:03:11 <guru3> ohhh you do have the info 14:03:17 <guru3> gotta click on one with companies 14:03:23 <dihedral> :-) 14:03:27 <guru3> 0 of 55 players? 14:03:29 <guru3> is that right? 14:03:47 <dihedral> yep 14:03:49 <dihedral> wwottdgd 14:03:55 <dihedral> dirty patched version 14:03:58 <guru3> that's very interesting 14:03:59 <dihedral> but did the job 14:04:07 <dihedral> wiki.openttd.org/index.php/WWOTTDGD 14:04:11 <guru3> what would be fun and impossible would be to send trains across servers 14:04:15 <dihedral> we had an awsome game 14:04:34 <dihedral> have 10 servers that make up ONE map? ;-P 14:04:46 <dihedral> and you 'join' other servers if you 'cross the border' :-P 14:04:49 <guru3> something like that 14:05:02 <dihedral> what also would be fun, would be a honeypot for the spoil sport gamers :-D 14:05:12 <SpComb> or one server with a map ten times as large 14:05:23 <guru3> one computer would have trouble with that 14:05:25 <dihedral> too much load 14:05:37 <guru3> need to go with (god forbid) the second life model 14:05:38 <dihedral> what i would _really_ be after 14:05:40 <SpComb> get more computer :P 14:05:56 <dihedral> is to get a really unique id per game that has started 14:05:58 <roboboy> gnight people 14:06:05 <dihedral> so that with OpenTTDLib one could generate stats 14:06:11 <SpComb> distributiing a game server would be difficult 14:06:14 <dihedral> and one know's if it's a different game or not 14:06:16 <guru3> there are unique IDs per client 14:06:19 <guru3> so you can track by player 14:06:29 <guru3> SpComb: hence why i said impossible 14:06:31 <dihedral> yes - but not gather stats per game played 14:06:37 <dihedral> :-) 14:06:37 <Bjarni> it would be cool to distribute the game server 14:06:38 <SpComb> MyOTTD tracks game IDs by how it starts/stops/loads/saves 14:06:50 <Bjarni> but I don't see how we could do that with our current code 14:07:00 <SpComb> not impossible to split the server load across several nodes, but very difficult 14:07:05 <dihedral> SpComb: but then that is because myottd starts/etc the server 14:07:17 <roboboy> bye 14:07:19 <guru3> Bjarni: if i was going to suggest anything i would suggest a bridge that just goes off the map 14:07:28 <guru3> the train drives down the bridge and dissapears 14:07:29 <Bjarni> even locally it would be a good move.... would make dualcore computers a bit more useful 14:07:40 *** dihedral is now known as JJ 14:07:44 <guru3> send a packet to the next server with all the details of the train 14:07:52 <SpComb> keeping them seperate is slightly more feasible 14:08:01 <SpComb> but, why, really? :/ 14:08:10 <guru3> no reason 14:08:13 <SpComb> would it work in terms of gameplay? Make sense? 14:08:14 <Bjarni> lowering the CPU load 14:08:16 <guru3> i just thought it'd be cool 14:08:19 <Bjarni> but gaining overhead 14:08:40 <guru3> i have an even simpler idea 14:08:50 <guru3> special stations along the edge of each map 14:08:54 <guru3> that are like buoys 14:09:15 <guru3> they can correspond directly to stations on the edge of the map on another server 14:09:23 <guru3> the train on this end drops stuff off there 14:09:29 <guru3> and you can pick it up with a train on the other server 14:10:43 *** JJ is now known as dihedral 14:11:00 <guru3> anyway, that's my one brilliant idea for this year 14:11:26 <Bjarni> if we were to make this useful then we should split the map(s) up into say 256x256 pieces. Each server should then be able to handle x map parts (faster servers can get more than slow ones). Clients would then only be aware of the map parts that matters to it and we can in theory have gigantic maps 14:11:42 <Bjarni> but 14:11:49 <Bjarni> I have no idea on how to code this 14:12:24 <SpComb> and then if one server explodes, the other servers take over those map parts and nobody even notices what happaned 14:12:31 <SpComb> there's your design requirements 14:12:39 <dihedral> guru3: if you worked on the rcon stuff 14:12:51 <Bjarni> but it would make cluster servers and servers with multiple cores useful 14:12:52 <dihedral> would you be interested in splitting all rcon related stuff of to another port? 14:13:13 <Bjarni> dihedral: why should we do that? 14:13:17 <SpComb> dihedral: port as in socket? 14:13:38 <guru3> the idea would be so that you don't have to be in game to mess with it 14:13:55 <SpComb> I've considered moving my inary API thing froom stdin/out to a seperate socket, bu not sure how the networking core could handle that socket 14:14:00 <Bjarni> <SpComb> and then if one server explodes, the other servers take over those map parts and nobody even notices what happaned <-- but this would mean that all servers should be aware of the entire map... kind of spoils the distributed idea 14:14:16 <guru3> they can have autosaves of the other sections 14:14:22 <guru3> if they detect a missing section load the autosave 14:14:29 <SpComb> Bjarni: you could have two servers handle each tile, primary and backup 14:14:39 <guru3> since they're not directly connected you could... deal with the slight misalignment 14:15:03 <guru3> dihedral: i have no idea if it's possible to split the rcon off to a seperate socket 14:15:11 <Bjarni> also what if say a company has enough money to autoreplace one vehicle and two map parts replace the vehicle due to lag then what? 14:15:32 <SpComb> how possible would it be to hack in my own socket with my own protocol into OpenTTD's select loop? 14:16:17 <Bjarni> <SpComb> Bjarni: you could have two servers handle each tile, primary and backup <-- this is only a good idea if we have enough servers... using two or 3 servers wouldn't do us any good 14:16:33 <guru3> you know how you can give money to clients? each map maintains a seperate budget under the same company id, but you can send money to yourself on other servers from one server 14:16:37 <SpComb> it wasn't an entirely serious suggestion 14:16:49 <guru3> then auto replace only depends on the money directly available to that section of the company on that server 14:16:56 <SpComb> doing automatic failover isn't fun 14:17:27 <guru3> dihedral: i have no idea if it's possible to split the rcon off to a seperate socket, right now it uses a special packet type 14:17:36 <guru3> that is if it works like how i originall wrote it 14:17:52 <guru3> then it marks the function to return output to the client that sent it rather than to the regular server console 14:18:33 <guru3> you'd have to handle a whole new set of tcp connections, pass it into the place that it gets passed from the client, mark it as going back to a tcp connection, collect it at the right point and handle the tcp 14:18:44 <guru3> the big issue is probably actually setting up the second socket and handling all of that 14:20:55 <dihedral> i would help :-P 14:21:20 <dihedral> yes - the idea would be to have the option of doing rcon stuff without actually having to be in the game 14:21:39 <guru3> i could picture it as a hack, but i don't know about integrating it properly into the source 14:21:40 *** G_ [~njones@202-154-147-109.ubs-dynamic.connections.net.nz] has joined #openttd 14:21:48 <Bjarni> dihedral: spyware? 14:22:14 <Bjarni> why not look for credit card numbers while you are at it? 14:22:37 <Belugas> i can do that! 14:22:38 <dihedral> ? 14:22:40 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 14:22:46 <dihedral> look at other games ;-) 14:23:01 <Bjarni> ... 14:23:03 <Belugas> it is done on other games? 14:23:10 <Bjarni> now why didn't I think of Belugas for this idea... 14:23:26 <Belugas> lol 14:23:28 *** G [~njones@202-154-147-109.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 14:23:53 <Bjarni> other games copies your credit card info without you knowing it? 14:24:29 <dihedral> other games use a separate rcon port/socket 14:25:03 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has quit [Read error: Operation timed out] 14:25:04 <Belugas> good reason for us to not do it 14:25:08 <Belugas> WE ARE ALL CLONES! 14:25:11 <Belugas> burk... 14:25:23 <Bjarni> quit copying me >_< 14:25:24 <dihedral> if that was done, OpenTTDLib would not be limited to the data provided with the udp stuff 14:25:31 <Belugas> hey! other games are in 3D! Let's do it too! 14:25:39 <dihedral> lol 14:25:46 <dihedral> no 14:25:50 <Bjarni> other games costs money 14:25:57 <Bjarni> let's copy that as well 14:25:57 <dihedral> it would just open a few possibilites 14:26:10 <dihedral> such as websites that can send rcon to servers 14:26:11 <Bjarni> you mean personal backdoors? 14:26:46 <dihedral> and it would be nice to write a rcon app :-) 14:27:03 <dihedral> that would let you kick ban players, pause unpause, etc 14:27:19 <dihedral> and if my move clients patch ever made it further than sitting in bugs.openttd.org 14:27:24 <dihedral> it could do that too :-P 14:27:38 <dihedral> with a neat gui :-P 14:28:15 <Belugas> http://devs.openttd.org/~belugas/patches/GimmeMore.jpg 14:28:32 <hylje> what a patch 14:28:38 <dihedral> basically one could write a client that was not in the need of providing seeds, etc 14:28:45 <dihedral> Belugas: LOL 14:29:01 <dihedral> i am not asking _you_ to do it :-P 14:29:14 <Bjarni> no but that's what you mean 14:29:21 <dihedral> nope 14:29:30 <dihedral> that is not what i mean 14:29:39 <Bjarni> the more you deny the less trustworthy you end up being 14:30:11 <dihedral> if you wanted _you_ to do it, i would not have asked guru3 for help :-) 14:30:39 <Bjarni> you want everybody to code what you ask for 14:30:42 <Bjarni> just admit it 14:30:45 <dihedral> nope 14:30:59 <dihedral> i just want to do something that will be useful :-) 14:31:19 <guru3> it could be useful 14:31:24 <dihedral> and the 'move clients' patch had it's moment of glory in wwottdgd as far as i can tell 14:32:09 <dihedral> the relaod config patch is server side only - so i dont mind having to patch my servers every time :-) 14:32:26 <Belugas> the point is, if it was that much usefull, it might eventually come to trunk 14:32:31 <Belugas> but right now, 14:32:37 <Belugas> we try to deal with real issues 14:32:39 <Belugas> like bugs 14:32:48 <guru3> so deal with them, by all means 14:32:48 <Belugas> and code reorganisation 14:33:04 <Belugas> that's what we try to do 14:33:05 <dihedral> Belugas: i never asked any of the devs to give me a hand with it 14:33:14 <guru3> asked poor old ignored guru3 14:33:18 <Belugas> nope, you did not, i agree 14:33:34 <Belugas> and, if i recall, you still have some work to do on it 14:33:39 <Belugas> like coding style 14:34:04 <dihedral> i just dont know what needs to be changed 14:34:21 <Bjarni> everything 14:34:30 <Belugas> link was provided to you 14:34:30 <Bjarni> we need to start over to make this work :P 14:34:40 <dihedral> Bjarni: admit it, you never even look at it :-) 14:34:53 <Belugas> open the link, look at the style, look at the resulting patch, find what is wrong wiht it 14:35:11 <guru3> yeah i'm gonna eat now so um 14:35:19 <guru3> dihedral: if you want to try and do something later, pm me 14:35:27 <dihedral> will do - thank you 14:35:46 <dihedral> if i knew what needed changing i would have done it by now! 14:36:07 <dihedral> if there was a coding style guidline that i could follow, where no dev sais it's outdated 14:36:11 <dihedral> i would have followed that 14:36:15 <Belugas> do you have an editor who can display tabs? 14:36:38 <dihedral> what i did in the move clients patch was mostly copying the style of code that was surrounding it 14:36:52 <dihedral> sure do? 14:37:04 <Belugas> look at the tabs on unneeded places 14:37:06 <Belugas> TONS OF 14:38:06 <Belugas> and give me some breathing room... it's almost all a pack of closed lines each another 14:38:23 <Belugas> commented code on your own code is a baaaaaaaaaad stuff 14:39:44 <Belugas> forget that last one... but still, the code i'm reading is NOT following code style regarding comments 14:39:49 <Belugas> DEF_SERVER_SEND_COMMAND_PARAM 14:40:16 <Belugas> so, you have an awfull lot of cleaning to do. One of the reasons it is sitting on FS ;) 14:40:34 <Belugas> people almost NEVER read their patches once they are done 14:40:45 <Belugas> Hey! the code works, it's ready to trunk... 14:40:51 <Belugas> Please.... 14:41:31 <dihedral> i am more happy if someone points those things out to me, as i know of myself that i can miss things like that 14:41:44 <dihedral> not that i want to say that i dont look at my own code 14:42:10 <dihedral> but even though i do look at my own code, i tend to miss things at times 14:42:30 <dihedral> if i am unsure about style - i look at functions around that i can copy what i find there 14:42:39 <Belugas> dihedral, i just gave you tons of stuff to do. read my lines, read the patch itself, and at least try to find yourself the offending spots 14:42:52 <dihedral> will do :-) 14:42:55 <dihedral> thank you :-) 14:43:07 <Belugas> we have not yet had the time to change all the coding style of all the files, 14:43:17 <Belugas> so of course there are some dark sport here and there 14:43:36 <Belugas> the older the code, the more likely the code stylke was not used at that time 14:43:54 <Belugas> but newer codes are QUITE compliant 14:45:46 <dihedral> thanks :-) 14:49:58 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has joined #openttd 14:54:47 *** Diabolic-Angel [~dia@xdsl-84-44-203-132.netcologne.de] has joined #openttd 14:59:25 * dihedral waves to Belugas 15:00:34 <Belugas> sorry, i'm back at work. But you can type, i'll catch up later 15:05:17 *** TinoM [~Tino@i59F5452F.versanet.de] has joined #openttd 15:05:52 *** Farden [~jk3farden@213.186.38.50] has quit [Ping timeout: 480 seconds] 15:10:48 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has quit [Quit: Any technology, no matter how primitive, is magic to those who don't understand it] 15:14:07 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has joined #openttd 15:14:13 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 15:16:07 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [] 15:19:25 * Belugas waves at dihedral, hoping it willbe fast 15:23:02 <Eddi|zuHause> hm... i was about to do action 2/3 support, but then someone made me read german-bash.org :( 15:23:56 <valhallasw> why is there no free, portable, useable multi-messenger client for windows? :( 15:24:31 <dihedral> trillian? 15:24:40 <valhallasw> oh, wait, trillian is semi-free these days 15:24:48 <glx> pidgin (gaim) 15:25:07 <valhallasw> pidgin is slow, bloated and unintuitive :P 15:26:11 <valhallasw> I'll check out trillian again.. has been some time since I have used it 15:26:34 <valhallasw> it had the nice support of two accounts on one protocol.. as long as the user lists were the same -_- 15:26:38 <pv2b> trillian isn't really portable 15:26:53 <pv2b> it's only windows afaik 15:27:23 <valhallasw> I meant portable in 'put on an usb stick and go' 15:27:26 <pv2b> ah 15:27:27 <CIA-1> OpenTTD: smatz * r11715 /trunk/src/rail_cmd.cpp: -Fix: do not use GetTrackBits() for depots and waypoints while converting railtype 15:30:14 <valhallasw> yuck, 'free' toolbars 15:30:14 <valhallasw> :X 15:31:53 <pv2b> free, as in really freaking annoying 15:35:27 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 15:35:48 *** TinoM| [~Tino@i59F5452F.versanet.de] has joined #openttd 15:40:07 *** TinoM [~Tino@i59F5452F.versanet.de] has quit [Ping timeout: 480 seconds] 15:40:27 *** TinoM| [~Tino@i59F5452F.versanet.de] has quit [Read error: Connection reset by peer] 15:40:52 *** TinoM| [~Tino@i59F5452F.versanet.de] has joined #openttd 15:42:41 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has joined #openttd 15:53:00 <pavel1269> error 15:53:01 <pavel1269> Generating polish language file 15:53:01 <pavel1269> d:\Games\OpenTTD\zdroj - cistej\src\lang\polish.txt(3007): FATAL: invalid argidx -1 15:53:01 <pavel1269> Project : error PRJ0019: A tool returned an error code from "Generating polish language file" 15:53:01 <pavel1269> Build log was saved at "file://d:\Games\OpenTTD\zdroj - cistej\objs\langs\BuildLog.htm" 15:53:02 <pavel1269> langs - 1 error(s), 0 warning(s) 15:53:13 <pavel1269> clear 11714 15:53:17 <glx> pavel1269: known 15:53:21 <pavel1269> ok 15:53:33 <glx> but doesn't stop compilation of openttd 15:53:49 <pavel1269> it does not compile any other language 15:53:57 <glx> not a problem 15:54:24 <pavel1269> sure? :( 15:54:26 <pavel1269> *:) 15:54:34 *** Deathmaker [~Miranda@dslb-082-083-209-199.pools.arcor-ip.net] has joined #openttd 15:54:47 <Belugas> unless you're polish, of course ;) 15:54:58 <pavel1269> i dont have theer english/czech ... 15:55:15 <glx> you'll just miss latest lang updates 15:55:20 <pavel1269> it just generated languages from bottom :/ 15:55:30 <pavel1269> glx: if i add my own patches to that? 15:55:43 <pavel1269> dont it will miss sth? 15:56:20 <glx> added string in english.txt? 15:56:31 <pavel1269> yup 15:56:47 <glx> only english will work probably 15:57:12 <pavel1269> if it will not genereate english language? 15:57:25 <glx> it will generate it 15:57:34 *** LA[Lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 15:57:40 <glx> it is done before compiling other languages 15:57:58 <pavel1269> Generating strings.h 15:57:58 <pavel1269> Generating ukrainian language file 15:58:11 <pavel1269> sure? :) 15:58:15 <glx> yes 15:58:34 <pavel1269> no 15:58:40 *** LA[Lord] is now known as LA 15:58:45 <pavel1269> i dont have english.lng in bin/lang 15:58:53 <glx> it doesn't regenerate english each time if there's no change since latest compile 15:59:11 <pavel1269> i dont have it there anyway 15:59:17 *** LA is now known as Guest1478 15:59:26 *** Guest1478 is now known as LordAzamath 15:59:29 <glx> you can remove polish.txt if you want 15:59:37 *** LordAzamath is now known as LordAzamath[I 15:59:48 <pavel1269> it will skit error, not solve ;) 15:59:50 <Sacro> LordAzamath[I: stop spamming :p 15:59:52 <Eddi|zuHause> pavel1269: did you check in objs/release/lang or something? 16:00:00 <LordAzamath[I> why can't I have spaces in my name...:( 16:00:06 <pavel1269> Eddi|zuHause: yes ... bin/lang 16:00:14 <LordAzamath[I> I didn't want to spam, sorry 16:00:17 <Eddi|zuHause> not bin, objs 16:00:42 <Eddi|zuHause> files are generated in objs, and later copied to bin 16:00:47 <pavel1269> in objs no lang file at all 16:01:35 <pavel1269> Eddi|zuHause: it's generated to din/lang :) 16:01:38 <pavel1269> *bin 16:01:49 <LordAzamath[I> ok..I'll change my nick for the last time now...I figuered out the right way :P 16:01:57 <Eddi|zuHause> in objs there should be directories like "release" and "debug" 16:02:08 *** LordAzamath[I is now known as LA[I_want_Orange_Box] 16:02:09 <pavel1269> no debug but yes, release 16:02:35 *** Deathmaker [~Miranda@dslb-082-083-209-199.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 16:02:45 <pavel1269> objs/Win32/Release 16:02:56 <pavel1269> only BuildLog.htm 16:03:15 <Eddi|zuHause> weird 16:03:23 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 16:03:30 <pavel1269> i am sure now, english is not first compiled language 16:03:55 <glx> but it is, because it needs to have english complied to compile others 16:03:58 <pavel1269> and i am sure, that langs are in bin/lang at least, for MSVS 2005 16:04:25 <glx> anyway removing polish.txt fixes it 16:05:02 <pavel1269> i dont know about compiling languages, but english is not first ^^ 16:05:19 <hylje> http://zip.4chan.org/tg/src/1198822437030.jpg 16:05:25 <hylje> is this magleV? 16:05:44 <LA[I_want_Orange_Box]> hehe 16:05:51 <Belugas> nope... this is fantasy 16:06:02 *** Ammller [~Ammler@adsl-84-227-24-22.adslplus.ch] has quit [Ping timeout: 480 seconds] 16:07:07 *** Progman [~progman@p57A1F18C.dip.t-dialin.net] has joined #openttd 16:07:25 <pavel1269> http://pavelg.wz.cz/ottd/lol/where.png 16:08:48 *** Gonozal_VIII [~Gonozal_V@N880P018.adsl.highway.telekom.at] has joined #openttd 16:11:51 *** LA[I_want_Orange_Box] [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Read error: Connection reset by peer] 16:11:57 <hylje> you have a directory called "lol" 16:13:11 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 16:20:42 <Sacro> "Who still does not leave the fingers of the set-up, for that one here comes a short 16:20:42 <Sacro> overview of the most important set possibilities 16:20:42 <Sacro> REV" 16:20:44 <Sacro> wtf 16:20:49 <Sacro> stupid germans 16:21:08 <Gonozal_VIII> hmm? 16:21:34 <Sacro> "The standard REV limit is near 10.400 U/min. The setting range ranges from 10.200 16:21:34 <Sacro> U/min to 10.500 U/min. 16:21:34 <Sacro> More than 10.400 U/min go on the durability of the engine and lead inavitably to an 16:21:34 <Sacro> engine failure." 16:21:41 <Sacro> wtf is "U" 16:21:48 <Sacro> and "inavitability" 16:21:54 <Gonozal_VIII> rpm 16:22:11 <Sacro> yes, i figured that 16:22:12 <pv2b> Sacro: inevitably i bet they mean. 16:22:17 <Sacro> pv2b: i reckon so 16:22:26 <Gonozal_VIII> then why do you ask? 16:22:26 <pv2b> U/min is probably german for rpm 16:22:28 <Sacro> "If you notice while driving, that the oil temperature is beyond the normal range of 16:22:29 <Sacro> more than 103 degrees," 16:22:32 <Sacro> degrees what? 16:22:33 <pv2b> U = "um---sometihng" 16:22:34 <Gonozal_VIII> is my nick guestsomething? 16:22:44 <Sacro> GuestSomething: yes 16:22:46 <pv2b> Sacro: probably centrigrade, since they're germans 16:22:56 <Sacro> centigrade 16:23:17 <peter__> celcius! 16:23:36 <peter__> er, Celsius? 16:23:38 <pv2b> celcius actually invented a different scale, with water boilingat 0 degrees 16:23:43 <pv2b> and freezing at 100 16:24:03 <Gonozal_VIII> what? 16:24:31 <Sacro> celsius = centigrade 16:25:09 <Gonozal_VIII> [17:22:33] pv2b: U = "um---sometihng" Umdrehungen btw 16:25:12 <Sacro> = kelvin + 273.15 16:25:14 <pv2b> centigrade... latin or something for one hundred degrees. 16:25:35 <Gonozal_VIII> centi is 1/100 16:25:44 <pv2b> celcius, the name of a swedish astronomer who invented something very similar to the contemporary centigrade scale. 16:25:51 <pv2b> in 1742 i think 16:26:39 <pv2b> the way the temperature scale is today is due to linnaeus, who put it the right way up 16:27:47 *** Ammller [~Ammler@adsl-84-227-24-22.adslplus.ch] has joined #openttd 16:28:04 <Gonozal_VIII> Anders Celsius bezeichnete ursprÃŒnglich, umgekehrt wie heute ÃŒblich, die Gefrierpunktstemperatur mit 100° und die Siedepunktstemperatur mit 0°. Kurz nach seinem Tod wurden jedoch die Temperaturwerte der beiden Fixpunkte getauscht 16:28:14 <peter__> yeah, pv2b is making stuff up 16:28:18 <Gonozal_VIII> was changed shortly after his death 16:28:41 <pv2b> peter__: what i make up tends to be pretty close to the truth. i'm uncanny that way *<:-) 16:29:04 <pv2b> anyway, point is. modern temperatures. we had them first here in sweden. 16:29:12 <Gonozal_VIII> the worst kind of lies are those close to the truth ;-) 16:29:23 <pv2b> fahrenheit can die in a fire or something. 16:29:36 <Belugas> [11:34] <pv2b> ... i'm uncanny that way *<:-) <--- hehehe and still look like a clown!!! 16:29:54 <Gonozal_VIII> but he wouldn't know the right temperature of the fire 16:30:33 <pv2b> Gonozal_VIII: exactly. trapped in a burning building with the only available thermometer displaying values in centigrade. 16:31:11 <Belugas> "The Celsius scale is the centigrade scale with one change. Defined in 1954 at the 10th General Conference of Weights and Measures, temperature on the Celsius scale is the temperature on the Kelvin scale minus 273.15. This definition makes values on the Celsius and centigrade scale agree within less than 0.1 degree. For everyday purposes, the scales are identical. One reason for doing away with the word Âcentigrade, was that it might be confused with one 16:31:14 <Belugas> http://www.sizes.com/units/temperature_centigrade.htm 16:31:35 <Belugas> so... Celsius for now on :) 16:31:59 <Gonozal_VIII> Fahrenheit wÀhlte als Nullpunkt seiner Temperaturskala die tiefste Temperatur des strengen Winters 1708/1709 in seiner Heimatstadt Danzig <-- wtf that sucks... fahrenheit zero is based on the lowest temperature in danzig in the winter of 1708 16:32:30 <pv2b> Gonozal_VIII: other sources say it's based on a mixture of ammonium something and water. 16:32:34 <pv2b> can't remember exactly. 16:33:18 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd 16:33:35 <Gonozal_VIII> wiki states re reproduced that temperature with that mixture later 16:33:36 <peter__> heh... â 16:33:59 <peter__> is there anything unicode doesn't have? heh 16:35:48 <pv2b> â soudns kinda redundant to me. i can just type °C directly on my keyboard. 16:36:01 <Eddi|zuHause> <Gonozal_VIII> Fahrenheit wÀhlte als Nullpunkt seiner Temperaturskala die tiefste Temperatur des strengen Winters 1708/1709 in seiner Heimatstadt Danzig <-- wtf that sucks... fahrenheit zero is based on the lowest temperature in danzig in the winter of 1708 <- you didn't know that? he took the lowest temperature he knew that was ever measured 16:36:04 <pv2b> but then, unicode has lots of silly stuff in it 16:36:44 <glx> you can draw with unicode 16:36:45 <Gonozal_VIII> -17,8 °C is the lowest temperature ever measured? we have colder winters 16:36:57 <Eddi|zuHause> "he knew" 16:37:12 <pv2b> â 16:37:22 <glx> Gonozal_VIII: use â next time ;) 16:37:25 <Eddi|zuHause> that snowman looks evil 16:37:37 <pv2b> glx: i prefer these for temperatures: ââââ 16:37:42 <Gonozal_VIII> i can't, i don't know what that's supposed to be :P 16:38:05 <Eddi|zuHause> Gonozal_VIII: you should get rid of your ancient technology 16:38:17 <Gonozal_VIII> my precious! 16:38:25 <glx> and stop writing squares 16:38:30 <Eddi|zuHause> s/s/sssss/ 16:38:33 <pv2b> ⺠16:38:39 <Gonozal_VIII> squares 16:38:42 <Gonozal_VIII> squares 16:38:43 <Gonozal_VIII> :P 16:38:47 <Eddi|zuHause> there are no squares 16:39:03 <pv2b> ââââââââ 16:39:04 <pv2b> ââââââââ 16:39:09 <glx> "-17,8 square C" is not good 16:39:20 <Gonozal_VIII> ° is a square? 16:39:24 <glx> yes 16:39:29 <pv2b> if ° is a squre your font is deficient 16:39:38 <Eddi|zuHause> there are really chess figures in unicode?!? 16:39:41 <Gonozal_VIII> that's the thing below esc + shift 16:39:51 <pv2b> Eddi|zuHause: yeah. white and black ones *<:D 16:40:06 <Eddi|zuHause> insane :p 16:40:13 <pv2b> together with irc inverse video you could make an irc chess game 16:40:15 <Belugas> i cannot see nothing but squares :( 16:40:43 <Gonozal_VIII> i saw some a with ^ ontop and tm signs 16:41:08 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Remote host closed the connection] 16:41:19 <Gonozal_VIII> trademark thing 16:41:21 <pv2b> â» <--- black universal recycling symbol. 16:41:22 <Eddi|zuHause> i can't find them... 16:41:33 <Eddi|zuHause> i only have 200 pages of chinese symbols 16:41:47 <pv2b> Eddi|zuHause: i'll give you the fcode point. just a sec. 16:41:48 <Eddi|zuHause> half of them not defined in my font 16:41:54 <Gonozal_VIII> that's a with the ^ ontop, tm and two right arrows 16:42:09 <pv2b> Eddi|zuHause: they start at U+2654 16:42:25 <glx> U+2654 -> U+265F 16:42:41 <glx> and they are in arial unicode 16:43:02 <pv2b> pity there arent any good monospaced fonts. 16:43:05 <pv2b> for unicode that is 16:43:25 <pv2b> once you get to the wacker characters my terminal half craps out 16:43:32 <glx> yes, I want an unicode font with as many symbols as in arial unicode 16:43:34 <Gonozal_VIII> how do you type that U+something stuff? 16:43:34 <Eddi|zuHause> the one i currently have is quite good 16:43:47 <pv2b> Gonozal_VIII: on a mac you just fidn the character in the character pallette. 16:43:57 <glx> same on windows 16:44:02 <peter__> âš 16:44:25 <Eddi|zuHause> Gonozal_VIII: afaik in windows you have Alt+Number for ascii, and Alt+0+Number for unicode 16:44:38 <pv2b> peter__: hah. had to paste that somewhere and enlarge it 16:44:43 <glx> Eddi|zuHause: not true 16:44:47 <Eddi|zuHause> peter__: i can't identify what that is 16:45:12 <pv2b> peter__: i don't think i have any font wit hthat code point in it 16:45:15 <Gonozal_VIII> how can i hold down alt and 0 at the same time and type in a number while doing that? 16:45:15 <pv2b> all i see is "misc technical" 16:45:22 <pv2b> Gonozal_VIII: i dunno if that works for unicode 16:45:33 <Eddi|zuHause> Gonozal_VIII: Alt+(0,Number) 16:45:59 <Tefad> wow, that's a snowman? 16:46:21 <pv2b> oh btw. anyone need some arrows? ââââââââââ â¡â¢â£â€â¥âŠâ§â©âšâªâ«â¬ââ®â¯â±â²â³âŽâµâ¶â·âžâ¹âºâ»âŒâœâŸ 16:46:23 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 16:46:25 <Tefad> also unicode has solid and hollow chess pieces 16:46:29 <Gonozal_VIII> i get an error sound with every number 16:46:30 <Tefad> so you don't need inverted. 16:46:36 <pv2b> Tefad: for hte chess board. 16:46:57 <peter__> ââ â¢â£ââ ⢠16:47:11 * glx increases font size 16:47:15 <Tefad> again.. why do you need inversion? ; ) 16:47:21 <Eddi|zuHause> that last one is not in my font 16:47:23 <pv2b> Tefad: just a moment. 16:47:42 <glx> I miss the 2 last 16:47:42 <Tefad> pv2b: i know what you're saying, but it's rather superficial 16:47:46 <Eddi|zuHause> Tefad: for the white figures on a black field 16:48:14 <Belugas> haaa.... now i see :) 16:48:22 <Eddi|zuHause> you take a black figure on a white field, and invert that 16:48:50 <Belugas> Arial Unicode MS (or something like that)of course, Fixedsys does not provide much unicode stuff ^_^ 16:48:52 <Eddi|zuHause> the pre-last one is a dice showing 6 dots 16:49:17 <Tefad> Belugas: there's fixedsys excelsior for that 16:49:31 <Tefad> the author died though, so it won't be updated any time soon 16:51:28 <Eddi|zuHause> arrows you said? â²âŽâ¶â¹â¿â·âº 16:57:19 *** thomas001 [~thomas@p54B77155.dip.t-dialin.net] has joined #openttd 16:57:35 *** Farden [~jk3farden@AMontsouris-156-1-123-19.w83-202.abo.wanadoo.fr] has joined #openttd 16:58:20 <peter__> gordon's alive? 16:59:01 <thomas001> hi is there any reason why a train from "Wegpunkt Kornstadt" to "Wegpunkt Nuernheim #3" does not take the obvious route,but heads back to the station,goes on the mainline to the left and turns somewhere down the track? http://img120.imageshack.us/my.php?image=roshorsttransport9aug19he4.png 16:59:52 <Belugas> thanks Tefad 17:00:41 <peter__> thomas001, yeah, looks like you're missing a bit of elrail in the last bit of track to nuernhiem 3 17:00:44 <Eddi|zuHause> while the picture loads, i'd guess missing electrification 17:00:51 <peter__> *nod* 17:01:01 <peter__> as indicated by the pylons being on the other side for a bit 17:01:54 <pavel1269> btw, why that complex big station for that small transport? :) 17:02:31 <pavel1269> ahh reminds me i wanted to upload some pictures .P 17:02:45 <thomas001> peter__, oh thx i really missed that,sorry 17:03:08 <thomas001> is there a more reliable way of electrifcation that dragging big boxes over my tracks? ;-) 17:03:23 <pavel1269> no 17:03:33 <Sacro> cht:upgradetracks 17:03:33 <Eddi|zuHause> where is the guy with the tile highlighting? why has that not been finished? 17:03:55 <pv2b> it should be easier to see diff between elrails and normal rails *<:-/ 17:04:23 <Eddi|zuHause> tile highlighting could draw coloured squares around different tiles 17:04:30 <Eddi|zuHause> it would be ideal to mark track type 17:05:01 <pavel1269> i turn off el rails :) they just make train not visible well :) 17:05:33 <pv2b> yeah, i don't really like how elrails look either, but then again i don't really know how to draw them better myself so i tend to stfu about them *<:-) 17:05:58 <glx> you can use another catenary set 17:06:11 <pv2b> haven't messed with newgrfs at all 17:06:20 <pv2b> does that owrk in multiplayer btw? 17:06:26 <dihedral> Bjarni: you live in sweden right? 17:06:37 <pavel1269> pv2b: there is way to: yes :) 17:06:48 <pv2b> dihedral: i live in sweden 17:06:50 <glx> yes if you put them by hand in [newgrf-static] 17:07:05 <dihedral> pv2b: i am asking Bjarni :-) 17:07:08 <pavel1269> if that grf don't change some game mechanism, then put it to newgrf-static 17:07:29 <pavel1269> dihedral: and? :P 17:08:37 <dihedral> pavel1269: means i am not really interested in other responses :-) 17:08:55 <pavel1269> 18:06 <dihedral> Bjarni: you live in sweden right? --- no i live in czech rep ^^ 17:08:58 <pavel1269> :D 17:09:14 * dihedral slaps pavel1269 17:09:26 * pavel1269 smiles at dihedral 17:09:30 * dihedral slaps pavel1269 17:09:31 <Belugas> dihedral, i'm from Canada 17:09:39 * pavel1269 laught at dihedral 17:09:39 <dihedral> where are you from Belugas 17:09:47 <dihedral> ah - you beat me to it Belugas 17:09:50 <Belugas> the sea? 17:09:52 <pavel1269> :D 17:10:00 <pavel1269> good boy Belugas :) 17:10:07 <dihedral> boy? 17:10:10 <pavel1269> man? 17:10:21 <dihedral> he could be your dad - be a little more respectful 17:10:22 <pavel1269> <- dont speak english very well 17:10:23 <dihedral> :-P 17:10:23 <Belugas> naaa... a MALE! 17:10:49 <pavel1269> affirmative 17:11:31 <pavel1269> dihedral: and you will not slap him? :)) 17:12:11 <dihedral> i would never dare to slap him 17:12:23 <pavel1269> and me yes :( 17:12:29 *** gege [~jo-reggel@static-81-17-185-44.dunaweb.hu] has joined #openttd 17:12:33 <gege> hello 17:13:28 <Digitalfox> hello 17:13:31 <pavel1269> ello 17:22:37 <gege> i have a game with some negativ profit train what i dont understand 17:23:50 <Bjarni> <dihedral> Bjarni: you live in sweden right? <--- what did I do to you to get insulted like that? 17:24:19 <pavel1269> lol 17:24:29 <gege> :) 17:24:39 <Belugas> gege, try to find out if you have transfer orders for those trains 17:24:49 <gege> i see it about an hour 17:25:02 <gege> and i dont understand why 17:25:11 <pavel1269> do you use transfers? 17:25:24 <gege> yes i can send you the save game 17:25:41 <pavel1269> read it again :-/ 17:25:43 <Belugas> not needed. just check if yu have transfers 17:25:59 <gege> yes i have 2 line 17:26:12 <gege> one A fulload and B transfer 17:26:20 <Belugas> there you go 17:26:26 <gege> And one to B fulload and C unload 17:26:27 <Belugas> tranfers do not bring in monay 17:26:42 <gege> but the second line what make negativ:) 17:26:46 <Belugas> C is the only one paying 17:26:50 <gege> not the transfer line 17:27:15 <gege> A to B transerf make profit 17:27:44 <Bjarni> and now dihedral will not even dare to answer my question? 17:27:47 <gege> at B to C some train make about 9 million euro deicit 17:27:52 <Bjarni> what is wrong with this channel today? 17:28:34 <pavel1269> Bjarni: :D 17:28:45 <pavel1269> Reset(); 17:28:56 <gege> Bjarni: There are not enough Danish user 17:28:57 <Bjarni> that's called mkick in IRC 17:29:11 <pavel1269> Bjarni: no :) 17:30:02 <Bjarni> are you denying my statement? 17:31:03 <pavel1269> i am not sure now ^^ 17:31:06 * pavel1269 hides 17:33:13 *** AKiS [~AKiS@89.123.130.115] has joined #openttd 17:33:20 <AKiS> hi all 17:33:30 <AKiS> anyone can help me? 17:33:49 <AKiS> where i can report a ottd crash? 17:34:56 <AKiS> help please!! 17:35:11 <pv2b> AKiS: http://bugs.openttd.org/ 17:36:23 <AKiS> i have another problem with ottd 17:36:33 <AKiS> the autosave is not working 17:36:45 <glx> give more details 17:36:55 <Bjarni> it fails to load? 17:37:00 <Bjarni> it fails to save? 17:37:09 <AKiS> no it's not saving 17:37:09 <glx> you fail to find the files? 17:37:12 <pv2b> what platform? 17:37:13 <AKiS> yes 17:37:18 <AKiS> windows xp sp2 17:37:20 <SmatZ> do you have autosave on? 17:37:24 <AKiS> yes 17:37:30 <AKiS> at 6 months 17:37:33 <Bjarni> do you have write permission to the directory in question? 17:37:37 <pv2b> does it come up once in a while to say "autosaving"? 17:37:38 <AKiS> yes 17:37:38 <dihedral> i was not here Bjarni sorry 17:37:40 <glx> check My documents\OpenTTD\save\autosave 17:37:51 <AKiS> nothing there 17:37:57 <AKiS> no autosave 17:37:58 <Bjarni> dihedral: and now you make up weird excuses too 17:37:59 <AKiS> no file 17:38:09 <dihedral> i was installing gibraltar 17:38:18 <Bjarni> o_O 17:38:19 <dihedral> anyhow 17:38:24 <dihedral> www.gibraltar.at 17:38:25 <Belugas> AKiS, try the search function of windows, search for "*.sav" 17:38:28 <glx> and in All Users ? 17:38:34 <dihedral> i just thought you lived in sweden 17:38:42 <dihedral> anyhow - i am on me way home now 17:38:42 <Bjarni> maybe I should install Panama 17:38:48 <AKiS> i tried but no file but my manual saves 17:38:51 <dihedral> see you in a bit 17:38:58 <Bjarni> hey 17:39:01 <dihedral> yes? 17:39:10 <Bjarni> we aren't simple enough to be stored in a bit 17:39:15 <Bjarni> you might be but we aren't 17:39:20 <dihedral> lol 17:39:26 <dihedral> see you in a jiffy :-P 17:39:44 *** Wolf01 [~wolf01@host39-235-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 17:39:54 <Wolf01> hello 17:40:02 <Bjarni> hi Wolf01 17:45:00 <AKiS> anyone can help me... the autosave problem..? 17:45:41 <gege> Akis: you dont found autosaves? 17:45:45 <gege> network game? 17:46:13 <AKiS> no single 17:46:46 <AKiS> and the same problem i have with screenshots 17:46:48 <glx> where is your openttd.cfg? 17:47:02 <AKiS> i dont have 17:47:10 <AKiS> i can't find it 17:47:33 <pavel1269> ^^ 17:47:38 <glx> OpenTTD version? 17:47:48 <AKiS> 0.6 beta 2 17:48:00 <glx> installed in program files? 17:48:07 <AKiS> no 17:48:22 <glx> (shouldn't matter anyway) 17:48:51 <glx> but if you started openttd you should have an openttd.cfg 17:49:00 <AKiS> i know 17:49:04 <SmatZ> it must be created somewhere 17:49:12 <AKiS> it should be in data folder? 17:49:28 <glx> no 17:49:40 <AKiS> in the main folder? 17:49:53 <glx> by default it is created in My documents\OpenTTD 17:50:00 <AKiS> it's not in any 17:50:10 <AKiS> ... 17:50:52 <SmatZ> AKiS: does it remember your setting, for example when you change your language? 17:51:02 <AKiS> yes 17:51:10 <glx> then you have one 17:51:16 <SmatZ> then search for it 17:51:36 <AKiS> i am from Romania and i used romanian and it really sucks 17:52:15 <AKiS> i have ? to the most of the chars 17:52:35 <glx> because you didn't specify a font 17:52:54 <glx> you must do it in openttd.cfg 17:53:01 <AKiS> and how? 17:53:33 <pavel1269> just search it 17:54:04 <AKiS> ok if i'll find it how do i change my font? 17:54:07 <kbrooks> question 17:54:24 <kbrooks> why was openttd created 17:54:33 <glx> http://wiki.openttd.org/index.php/Unicode 17:54:41 <kbrooks> and are there any magnificient plans for 0.7.0 17:54:53 <glx> kbrooks: first wait for 0 17:54:56 <glx> 0.6.0 17:55:16 <kbrooks> then ask that, you mean? 17:57:58 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 17:58:32 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 17:59:55 <AKiS> ok i solved the problem 18:00:03 <glx> what was it? 18:00:06 <AKiS> the autosaves were in my docs 18:00:07 <SmatZ> did you find your savegames? 18:00:21 <SmatZ> AKiS: how is it possible you searched for them and didn't find them? 18:00:32 <pavel1269> :D 18:00:43 <SmatZ> [18:38:30] <Belugas> AKiS, try the search function of windows, search for "*.sav" 18:00:45 <SmatZ> [18:38:53] <AKiS> i tried but no file but my manual saves 18:01:04 <AKiS> i searched only D: and not C: where the windows is installed 18:01:23 <AKiS> sorry 4 bothering u 18:01:27 <glx> [18:37:45] <+glx> check My documents\OpenTTD\save\autosave 18:01:37 <glx> I told you where to look ;) 18:01:46 <AKiS> yeah 18:02:00 <AKiS> i had also a crash 18:02:07 <AKiS> and that isnt my fault 18:02:16 <pavel1269> sure? 18:02:17 <SmatZ> AKiS: at least you didn't fill a bugreport with this :-p 18:02:20 <SmatZ> lol @ pavel1269 18:02:44 <glx> just tell it here (maybe we already know about it) 18:03:00 <glx> and if we don't know about it, report it in the bug tracker 18:03:09 <AKiS> when i tried to build a tram road it crashed 18:03:32 <AKiS> i had a message like " !disconnected road vehicle" 18:03:37 <SmatZ> AKiS: any newgrfs? 18:03:41 <AKiS> yes 18:03:43 <SmatZ> eg. which newgrf :) 18:03:44 <glx> you added grfs in a running game 18:03:52 <AKiS> no 18:03:55 <AKiS> in main menu\ 18:05:45 <SmatZ> AKiS: can you reproduce it? eg. you start new game again and it wil lagain crash? 18:06:26 <AKiS> no i built some tram road and when a tram stuck i tried to build a tram road near him 18:06:34 <AKiS> then the game crashed 18:07:01 <AKiS> i better give the crash.log to the bugtracker? 18:07:18 <glx> will need a way to reproduce it 18:08:14 *** LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has joined #openttd 18:08:25 <LA[lord]> hay everybody 18:08:31 <AKiS> i have to go now 18:08:51 <AKiS> i'll give u the crash.log tomorrow 18:09:00 <AKiS> @ glx 18:09:11 <LA[lord]> is here anyone finnish? I need some assistance :) 18:09:17 <LA[lord]> for translation 18:09:23 <glx> AKiS: give crash.dmp too 18:09:30 <AKiS> ok 18:09:41 <AKiS> where can i find u? 18:09:55 <glx> near crash.log 18:10:08 <AKiS> no the file , you 18:10:28 <glx> create a bug report :) 18:10:46 <LA[lord]> bugs.openttd.org 18:10:54 <AKiS> ok 18:10:57 *** Ondalf_Stardust [ondalf@88.193.145.148] has quit [Read error: Connection reset by peer] 18:11:10 <AKiS> bye thanx for your time 18:11:14 *** AKiS [~AKiS@89.123.130.115] has quit [Quit: Bye for now!] 18:19:39 *** LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 18:24:35 *** gege [~jo-reggel@static-81-17-185-44.dunaweb.hu] has quit [] 18:26:07 *** thgergo [~Administr@dsl51B7887A.pool.t-online.hu] has quit [Read error: Connection reset by peer] 18:26:32 *** thgergo [~Administr@dsl51B7887A.pool.t-online.hu] has joined #openttd 18:27:29 * dihedral greets the bit Bjarni :-P 18:29:02 <CIA-1> OpenTTD: smatz * r11717 /trunk/src/ (economy.cpp openttd.cpp players.cpp): -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR 18:29:16 <hylje> what a curious fix 18:29:36 <SmatZ> http://bugs.openttd.org/task/1590 it was possible to cheat :) 18:31:56 <Belugas> [13:34] <hylje> what a curious fix <--- yeah... curious fixes for curious users... 18:31:58 <pv2b> SmatZ: was it actually expolitable? 18:32:00 <pv2b> *<;-) 18:32:05 *** thgergo [~Administr@dsl51B7887A.pool.t-online.hu] has quit [Read error: Connection reset by peer] 18:32:38 <Belugas> too late :) it's fixed ! 18:33:49 <SmatZ> pv2b: yes :-) with a dedicated server, join as first to have ID=0, repay loan to bankrupt soon... then join as second company, buy shares of first company and wait until it bankrupts 18:33:53 <pv2b> Belugas: it's ok, i got to enjoy it once *<;-) 18:34:09 <pv2b> SmatZ: ooh *<:-) 18:34:11 <SmatZ> pv2b: thanks for report ;-) 18:34:14 <hylje> SmatZ: involves being the first player (e.g. host) 18:34:24 <pv2b> except you have to wait for a few years 18:34:27 <pv2b> so that the company is tradable 18:34:40 <SmatZ> true 18:35:46 <dihedral> play a savegame :-) 18:35:58 <dihedral> does not have to be a new random one 18:36:04 <SmatZ> hylje: on a dedicated server? 18:36:22 <hylje> yes 18:36:31 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Remote host closed the connection] 18:36:47 <SmatZ> client and player(company) is something different 18:37:16 <hylje> fine 18:37:58 *** DeGhost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 18:39:19 <pavel1269> client is player and player is company right? :) 18:39:40 <SmatZ> yes 18:40:12 <pv2b> it's confusing *<:) 18:40:18 <glx> not really 18:40:28 <pv2b> especially when the default for new clients is ... player 18:40:30 <glx> you can have multiple client for 1 player 18:40:42 <pv2b> default name that is 18:40:50 <SmatZ> like in openttdcoop 18:40:57 <pv2b> i mean, iit's not confusing to *me* 18:41:03 <pv2b> but it's still confusing 18:41:39 <SmatZ> :) 18:55:45 *** Farden [~jk3farden@AMontsouris-156-1-123-19.w83-202.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 19:00:00 <Bjarni> dihedral: would you please stop talking in binary 19:00:24 *** Farden [~jk3farden@AMontsouris-156-1-123-19.w83-202.abo.wanadoo.fr] has joined #openttd 19:00:32 <Bjarni> it's not making me happy and if I should read that as a boolean then it's bad for you ;) 19:01:55 <pavel1269> bool, where? 19:02:17 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 19:02:35 <roboboy> are you lot still argeung and being silly 19:05:10 *** Pikita [~qwertypop@89.241.228.70] has joined #openttd 19:07:21 <dihedral> Bjarni resolves bit Bjarni to false :-P 19:07:22 <dihedral> haha 19:09:53 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 19:11:26 *** Farden123 [~jk3farden@213.186.38.50] has joined #openttd 19:12:50 *** LA[I_want_Orange_Box] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 19:12:58 *** LA[I_want_Orange_Box] is now known as LA[lord] 19:18:03 *** Farden [~jk3farden@AMontsouris-156-1-123-19.w83-202.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 19:18:03 *** Farden123 is now known as Farden 19:20:02 <LA[lord]> is there anyone who is in need of 8bpp sprites? I would like to excercise a bit but I don't know what to draw..And if I draw something good, then maybe it would be useful to smb too..So is there anyone who is in need of 8bpp sprites? 19:21:47 <Belugas> yeah :) I need a lighthouse! 19:22:29 <LA[lord]> and what would you do with it? 19:22:32 <LA[lord]> :P 19:22:36 *** BigBB [~BigBB@p5B04161B.dip0.t-ipconnect.de] has joined #openttd 19:22:45 <peter__> house a light 19:23:18 <LA[lord]> how can you..house a..light...ok whatever 19:23:34 <LA[lord]> Something more cubic woould be better I guess :D 19:23:34 *** BigBB [~BigBB@p5B04161B.dip0.t-ipconnect.de] has quit [] 19:23:41 <Belugas> lol 19:24:17 *** BigBB [~BigBB@p5B04161B.dip0.t-ipconnect.de] has joined #openttd 19:26:09 <LA[lord]> but if it's the only request, then.... 19:26:36 * LA[lord] restarts failing to draw a proper lighthouse 19:27:37 <Belugas> it was a joke, LA[lord]... 19:27:51 <LA[lord]> I guessed so ;) 19:29:29 <LA[lord]> btw, belugas were you the one who suggested me to take lessons from skidd? 19:29:47 <Belugas> i think so yes :) 19:30:26 *** dihedral_ [~dihedral@dslb-084-056-237-076.pools.arcor-ip.net] has joined #openttd 19:31:02 *** Farden123 [~jk3farden@213.186.38.50] has joined #openttd 19:36:32 *** Farden [~jk3farden@213.186.38.50] has quit [Read error: Operation timed out] 19:36:32 *** Farden123 is now known as Farden 19:36:58 *** dihedral_ is now known as dih 19:38:57 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 19:49:01 *** dih [~dihedral@dslb-084-056-237-076.pools.arcor-ip.net] has quit [Quit: getting a better irc client, brb] 19:49:13 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 19:49:48 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 19:50:28 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 19:54:57 <ln-> http://www.halla-aho.com/scripta/images/trivsbra.jpg 19:58:29 *** DeGhost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 20:09:07 *** HerzogDeXtEr [~dex@i577B7319.versanet.de] has joined #openttd 20:10:15 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 20:14:52 *** DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 20:15:21 *** dih [~dihedral@dslb-084-056-237-076.pools.arcor-ip.net] has joined #openttd 20:15:33 <dih> any os x users here? 20:16:13 *** HerzogDeXtE1 [~dex@i59F7DAB5.versanet.de] has quit [Ping timeout: 480 seconds] 20:18:26 <dih> dont shout all at once :-P 20:18:42 <Eddi|zuHause> http://www.tt-forums.net/viewtopic.php?f=26&t=35497&start=0&st=0&sk=t&sd=a <- i finished action1/2/3 support 20:22:09 *** stillunk1own [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 20:22:09 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 20:23:45 <laz0r> can i somehow verify that my server is working correctly? 20:24:14 <laz0r> that is, can i check if anyone from outside would be able to join? 20:24:27 <Eddi|zuHause> if you are listed on the masterserver, then you are accessable 20:24:38 <Eddi|zuHause> servers.openttd.org 20:24:47 *** Wolf01 is now known as Wolf01|AWAY 20:25:03 <laz0r> i get alot of 'Queried from' messages 20:25:08 <laz0r> does that mean it works? 20:25:15 <Eddi|zuHause> probably 20:27:02 *** Diabolic-Angel [~dia@xdsl-84-44-203-132.netcologne.de] has quit [Quit: leaving] 20:27:42 <peter__> wtf, argentina changed its timezone 20:27:48 <peter__> in the space of a week 20:29:30 <thomas001> peter__, url? 20:31:33 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 20:32:11 <peter__> hmm, no authoritative source, was reading it on planetdebian (like a good sad geek) 20:32:14 *** dih [~dihedral@dslb-084-056-237-076.pools.arcor-ip.net] has left #openttd [Leaving] 20:32:20 *** dih [~dihedral@dslb-084-056-237-076.pools.arcor-ip.net] has joined #openttd 20:32:47 <thomas001> i heard of venezuela,but argentina? 20:33:39 *** G [~njones@202-154-147-109.ubs-dynamic.connections.net.nz] has joined #openttd 20:33:50 <LA[lord]> I guess it was Venezuela too, poor Chaves didn't want to be in same time-zone with USA 20:35:28 *** G_ [~njones@202-154-147-109.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 20:36:00 <peter__> http://blogs.technet.com/latam/archive/2007/12/27/time-zone-change-in-argentina-how-to-create-a-new-time-zone.aspx 20:36:01 <peter__> heh 20:38:08 *** RoKK [RoKK@dsl5402CCDD.pool.t-online.hu] has joined #openttd 20:40:52 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 20:44:02 *** Rockair [RoKK@dsl5400856F.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 20:47:12 *** peter__ [~petern@217.151.109.242] has quit [Quit: peter__] 20:56:07 *** DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has joined #openttd 20:57:26 <pv2b> i like the new drive through truck stops *<:-) 20:57:36 <Belugas> wb DaleStan 20:57:52 <pv2b> it's so... efficient 20:58:18 *** HoTSteel [hotsteel@86.107.64.112] has quit [] 20:58:18 <Eddi|zuHause> "new", aren't they almost a year old now? 20:58:47 <pv2b> Eddi|zuHause: i don't play nightlies, i only play point release, so for me they're new 20:59:36 *** thgergo [~Administr@dsl51B7887A.pool.t-online.hu] has joined #openttd 21:00:38 <Belugas> pssstttt... don't tell anyone... the 0.6 betas are actually disguised nightlies... 21:00:59 <pv2b> true, but because they're actually given a version number there are actually mp serverrs that run those revs 21:01:39 * Belugas rolls eyes... 21:02:19 <Belugas> and this is not a good attitude. You do not need to update your servers every day with nightlies 21:02:28 <Belugas> once a week, even once a month 21:02:48 <Belugas> and THAT would HELP a lot on releasing versions 21:02:55 <laz0r> when im joined to my own server, and have the rcon pw set in the .cfg, should i be able to use the fast forward button? 21:03:12 <laz0r> because, im just wondering that i can actually use it... 21:03:22 <Ammller> we really need more clients :) 21:03:32 <Belugas> have you tried it, laz0r? 21:03:38 <laz0r> yes, i have 21:03:42 <Belugas> and? 21:03:44 <laz0r> i can fast forward my game 21:03:53 <Belugas> there you go :) 21:04:13 <laz0r> yeah, but should that be possible in a multiplayer game? 21:04:18 <Eddi|zuHause> Belugas: and i thought exactly that issue was being addressed with the beta release 21:04:23 <laz0r> i think maybe my server is setup wrong 21:04:36 <Belugas> Eddi|zuHause, what do you mean? 21:05:06 <Eddi|zuHause> that people who refrain from using nightlies, because they think they have to be up to date, use beta releases 21:05:16 <pv2b> exactly 21:05:20 <laz0r> i dont have a client list too, but it seems i am joined to my own server 21:05:21 <pv2b> also it means lots of people run the same version 21:05:25 <Eddi|zuHause> as not-so-frequent nightlies 21:05:28 <pv2b> which is good 21:06:02 <Belugas> true. but it has a nasty side effect too. And it was discovered afterward 21:06:13 <Belugas> a lot of ...let say... new comers 21:06:26 <pv2b> what about them? 21:06:27 <Belugas> are playing the game, complaining about this or that as being bugs 21:06:58 <Belugas> now... it takes a lot of time to try to find if it is behind the keyboard or a real bug. 21:07:06 <Belugas> and then, since it is nighlies, 21:07:19 <Belugas> we finx them on nighlies when they are really bugs 21:08:00 <Belugas> but people keep on coming whit the same bugs since they only play "stables" or "official versions" 21:08:54 <Eddi|zuHause> so... release betas more often ;) 21:09:22 <Belugas> could be... 21:09:22 <LA[lord]> or for just nightlys, not even near a RC, alphas 21:09:30 <pv2b> exactly. hell, maybe once a week *<:-) 21:09:34 <pv2b> or once every two weeks 21:09:41 <Belugas> nightlies ARE alphas 21:10:07 <LA[lord]> just though of that :D 21:10:09 <pv2b> anyway, the reason i don't use nightlies is because i don't run a mp server, and very very few mp servers run any nightly revision 21:10:18 <Belugas> it's just up to the users to say... Hey, THIS nightly is good for THIW week 21:10:23 <pv2b> sure 21:10:26 <Eddi|zuHause> well, a "real" beta each month, and a "bugfix" beta a few days later ;) 21:10:30 <LA[lord]> lot's of people don't trust nightlys... 21:10:33 <pv2b> so then everyone chooses a "different" one 21:10:38 <glx> laz0r: you can't fast forward in multiplayer for a good reason 21:10:39 <pv2b> and nobody can play with the others 21:11:15 <laz0r> glx: ah ok thanks, then something is wrong here 21:11:19 <pv2b> you can't expect all the users to suddenly agree on "hey, let's all play THIS nightly" 21:11:51 <Eddi|zuHause> well, the server has to "agree" with himself, and the users have to be flexible enough to switch back and forth 21:12:02 <LA[lord]> except for Trauma's lair srver :D 21:12:04 <Belugas> why not? you just advertise yourself, if they want ot play, they'll get the according nightly 21:12:20 <pv2b> Belugas: if i see a red dot i just move on to another server that's running the same version i have open 21:12:33 <glx> laz0r: no it is disabled in multiplayer, because it is "use as much CPU as you can" and usually clients have a very different speed in fast forward 21:13:01 <pv2b> maybe this is can be solved in software. i've been thinking about making an external game browser for openttd with filtering and stuff 21:13:14 <Belugas> pv2b, when all the dots are red, maybe you'll chose the most used version of nightly... 21:13:25 <pv2b> if the game browser could download and launch the correct nightly whenever you connect somewhere. 21:13:50 <pv2b> that'd be awesome. and the reason people'd get it is to get proper searching for stuff. maybe. we'll see if i ever get round to it. 21:14:52 <Belugas> don't count on us for that... 21:15:26 <pv2b> i'm not. i said it's something i might work on if i ever get around on it. 21:15:36 <pv2b> but i think it would solve that problem 21:15:41 *** thomas001 [~thomas@p54B77155.dip.t-dialin.net] has quit [Remote host closed the connection] 21:16:16 <Belugas> true 21:16:32 <pv2b> it could even download newgrfs for you *<:-) 21:16:47 <pv2b> or something. i dunno. 21:17:56 *** Diabolic-Angel [~dia@xdsl-84-44-130-16.netcologne.de] has joined #openttd 21:18:19 <Belugas> bye 21:18:21 <Belugas> good night 21:19:28 <pavel1269> gn 21:20:10 *** daryl_ [daryl@82.136.28.5] has quit [Quit: leaving] 21:20:16 <dih> Bjarni: which irc client do you use? 21:22:14 <Bjarni> ... 21:22:24 <Bjarni> are you a fan or me or something? 21:22:42 <Bjarni> I mean why would you care? 21:22:58 <Bjarni> I write stuff on the channel... should it matter to you how I do it? :) 21:23:24 <Eddi|zuHause> what happened to /ctcp version? 21:23:35 * Bjarni decides to watch out for stalkers 21:23:46 <Bjarni> Eddi|zuHause: firewall 21:24:06 <Eddi|zuHause> [2007-12-28 22:23] [CTCP] Sende CTCP-VERSION-Anfrage an Bjarni. 21:24:06 <Eddi|zuHause> [2007-12-28 22:23] [CTCP] CTCP-VERSION-Antwort von Bjarni empfangen: X-Chat Aqua 0.16.0 (xchat 2.6.1) Darwin 8.11.1 [i386/2.00GHz/SMP] 21:24:17 <Bjarni> interesting 21:24:32 <Bjarni> I'm only blocking this ability when I try to do it to other people... 21:24:42 <Eddi|zuHause> haha :) 21:24:47 <pv2b> lol 21:24:50 <pv2b> "oops" *<:D 21:25:14 <pv2b> kinda like the berlin wall i guess 21:25:22 <pv2b> how it was supposed to keep western spies out 21:25:32 <pv2b> then why are all the traps etc pointed the wrong way? 21:26:02 * Bjarni wonders how this happened 21:26:16 <Bjarni> not to mention: how to fix it 21:29:25 <dih> Bjarni: i am asking because i am looking for a client that will perhaps support certificate based authentication 21:29:41 *** KritiK [~Maxim@78-106-128-177.broadband.corbina.ru] has joined #openttd 21:30:27 <Eddi|zuHause> now i get random requests from everybody? :p 21:31:28 <Bjarni> great 21:31:45 <Bjarni> is there somebody out there trying something funny with my IP? 21:32:05 <Bjarni> I can't find the blocked version package in all the rejected packages 21:32:25 <Bjarni> the router rejects like 2-3 packages every sec 21:36:20 <LA[lord]> ok guys goodnight, I'm off now 21:36:46 *** LA[lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 21:36:47 <dih> night LA 21:36:52 * dih was too late 21:40:21 *** BigBB [~BigBB@p5B04161B.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:46:15 <Bjarni> what port does version use? 21:49:01 *** alexboom [~chatzilla@eab95-1-89-87-55-215.dsl.club-internet.fr] has joined #openttd 21:49:10 <alexboom> hello 21:49:52 <Eddi|zuHause> i have no idea 21:50:15 <alexboom> i have a question regarding newgrf interactions, would anyone be so kind to help me? 21:50:15 <Eddi|zuHause> i thought all this IRC stuff just used the open connection to the server 21:50:55 <Eddi|zuHause> alexboom: not before you actually state your problem 21:51:05 <alexboom> oops, of course! 21:51:58 <alexboom> well, i'd like to use TTRS and DBset XL, but I met an ugly graphical "bug": http://copainsdelamitie.free.fr/bad.gif 21:52:15 <Bjarni> gif? 21:52:22 <Bjarni> why not png? 21:52:25 <alexboom> it's just a small screenshot 21:52:33 <alexboom> you are an ayatollah of png :P 21:52:51 <Bjarni> ... 21:52:57 <Eddi|zuHause> alexboom: try reversing the order of DBSetXL and TTRS3 21:52:59 <Bjarni> I'm a fan of the buildin screenshot feature 21:53:34 <glx> I'm sure dbsetxl has some params to prevent that 21:54:17 <Eddi|zuHause> i always disabled the roads of TTRS3 21:54:22 <Eddi|zuHause> i find them ugly 21:54:42 <Eddi|zuHause> and all other roadsets i used had a compatibility mode for DBSet crossings 21:54:53 <alexboom> ok, i am stupid, i just solved the problem 21:55:00 <glx> anyway they both have params to do what you want 21:55:11 <alexboom> i reversed the order of dbsetxl and ttrs3 like Eddi|zuHause suggested, it worked 21:55:46 <alexboom> i always though the first one was the most important, guess it's the opposite 21:56:16 <Eddi|zuHause> generally, the dbset is older than ttrs3, put the newer one below, it is more likely to have a compatibility mode 21:56:19 <glx> latest can overwrite 21:56:39 <alexboom> yup, the latest overwrites, i just discovered that :p 21:56:55 <Eddi|zuHause> grfs are loaded from top to bottom 21:57:04 <alexboom> it's obvious indeed 21:58:36 <alexboom> thanks for your help 21:58:38 <SpComb> Bjarni: CTCP is not a seperate connection 21:58:57 <SpComb> DCC is, but CTCP isn't, it's carried in normal IRC PRIVMSG/NOTICE commands 21:59:24 <Bjarni> then why is I'm blocking it while I'm not blocking IRC? 21:59:37 <SpComb> how are you blocking it? 21:59:43 <Bjarni> it's not working 21:59:49 <Bjarni> when I try to get it from somebody else 21:59:51 <SpComb> I certainly get CTCP replies from you 21:59:56 <Bjarni> people can get mine 22:00:24 <Bjarni> kind of like a firewall that's turned the wrong way 22:01:11 <Bjarni> google didn't really help me :( 22:01:42 <Eddi|zuHause> it's probably a client setting 22:01:51 <Bjarni> it used to work 22:01:59 <Bjarni> then the router died and I put up a new one 22:02:05 <Bjarni> then it stopped working 22:02:25 <Bjarni> that's why I presume it to be a port forward issue 22:03:06 <alexboom> i can play heartlighted now, thanks for your help and goodbye! 22:03:38 *** alexboom [~chatzilla@eab95-1-89-87-55-215.dsl.club-internet.fr] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 22:14:17 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 22:16:47 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 22:26:48 <pavel1269> i have a question to anyone who understand this(c/c++) ... how can be called function without any parameters, but still that function have 3 parameters?? 22:27:17 <pavel1269> i am talking about npf.cpp line 713 and so on 22:27:34 * Bjarni tries to decrypt that question 22:27:38 <murray> im no guru on c/c++ but from other langs i'd guess that there exists a function with the same name that takes no parameters 22:27:48 <pavel1269> false :) 22:28:05 <SmatZ> default parameter values? 22:28:10 <pavel1269> no 22:28:11 <Bjarni> that's one possibility. Another one is default values 22:28:18 <pavel1269> _npf_aystar.FoundEndNode = NPFSaveTargetData; 22:28:27 <pavel1269> static void NPFSaveTargetData(AyStar* as, OpenListNode* current) 22:28:36 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 22:28:43 <pavel1269> is there defaul values? 22:28:52 <SmatZ> no 22:28:57 <Bjarni> not in this one 22:29:01 <SmatZ> you are storing function pointer 22:29:03 <Eddi|zuHause> there is no function call 22:29:08 <SmatZ> you are not calling the function 22:29:10 <Eddi|zuHause> a function call would need () 22:29:16 <pavel1269> hmm 22:29:30 <pavel1269> so whats this? 22:29:31 <pavel1269> _npf_aystar.FoundEndNode = NPFSaveTargetData; 22:29:34 <Bjarni> static void NPFSaveTargetData(AyStar* as = NULL, OpenListNode* current = NULL) <-- this is what default values look like (but I think it wouldn't make sense in this function) 22:29:54 <SmatZ> storing some callback function 22:29:58 <Eddi|zuHause> you store the position of NPFSaveTargetData in _npf_aystar.FoundEndNode 22:30:05 <SmatZ> that will be callend when end node is found 22:30:26 <pavel1269> :-/ 22:30:30 <Eddi|zuHause> so when you call "_npf_aystar.FoundEndNode(params)", you actually call "NPFSaveTargetData(params)" 22:30:46 <pavel1269> Eddi|zuHause: i can't find it anywhere 22:30:58 <Bjarni> pointers to functions... a cool tool that can easily be confusing ;) 22:31:29 <pavel1269> i am totaly confused 22:31:39 <pavel1269> and i am lost in code :X 22:31:42 <Bjarni> then they are totally cool 22:32:09 <Bjarni> do you know what a pointer to a function is? 22:32:12 <pavel1269> no 22:32:13 <pavel1269> :) 22:32:13 <SmatZ> when member functions are not worked with, they are cool 22:32:39 <Bjarni> ok.. 22:32:43 <Eddi|zuHause> src/aystar.cpp:165: aystar->FoundEndNode(aystar, current); 22:32:44 <pavel1269> i need to add to one function one parameter and ... i cant found where it have specified parameters :)) 22:33:34 <Eddi|zuHause> there is your function call 22:33:55 <Bjarni> say we have two functions (A and B). We also have a function pointer (P). If we set P = *A then P() will do the same as A() and if we set P = *B, then P() will do the same as B() 22:33:56 <pavel1269> Eddi|zuHause: taht was example, i am searching .. AyStar_CalculateG 22:34:06 <glx> why do you need to add a parameter? 22:34:17 <Bjarni> this means that we can have a line saying P() and what it does depends on what we set P to be earlier 22:34:40 <Bjarni> P can even be a function argument if you like 22:34:51 <pavel1269> glx: because i am creating a patch which nead that? 22:35:06 <SmatZ> (this->*(fce))(PA_NONE, NULL, NULL); // this is ugly 22:35:09 <pavel1269> :'( 22:35:19 <Bjarni> pavel1269: did you understand my explanation? 22:35:34 <Eddi|zuHause> pavel1269: so, the function call has 2 arguments, and the function definition takes 2 arguments, what is your problem? 22:35:35 * pavel1269 erading from start 22:35:38 <Bjarni> SmatZ: at least it's commented :P 22:35:48 <SmatZ> void (PluginPing::*fce)(ParTyp, ParData*, char*) = (_argtab[x].o); // this is fce 22:35:49 <SmatZ> :-) 22:36:02 <SmatZ> dereferencing member functions is ugly :-x 22:36:42 <pavel1269> Bjarni: yes :) 22:36:58 <pavel1269> thats interesting :) 22:37:08 <murray> lol 22:37:16 <pavel1269> Eddi|zuHause: my problem is, i need to add one argument 22:37:21 <Bjarni> murray: what evil deed did you do this time? 22:37:25 <glx> AyStar_CalculateG is not a function, it's a type 22:37:34 <Bjarni> it looks like it was successful since you are laughing 22:37:52 <hylje> glx: how descriptive a name 22:38:07 <pavel1269> glx: _npf_aystar.CalculateG = NPFRailPathCost; break; 22:38:10 <murray> i watched you dereference a member function and did nothing about it :o 22:38:14 <pavel1269> NPFRailPathCost is a function 22:38:25 <glx> yes 22:38:33 <pavel1269> AyStar_CalculateG *CalculateG; so here is function 22:38:46 <Eddi|zuHause> that's a variable declaration 22:38:58 <glx> CalculateG is a pointer to a function 22:39:01 <pavel1269> i see it :) g8 22:39:12 <pavel1269> thank you very much 22:39:30 <glx> anyway I don't see the need to modify aystar framework 22:39:56 <SmatZ> :-) 22:40:33 *** HerzogDeXtEr [~dex@i577B7319.versanet.de] has quit [Read error: Connection reset by peer] 22:40:53 *** HerzogDeXtEr [~dex@i577B7319.versanet.de] has joined #openttd 22:41:26 <pavel1269> i am making(trying to make) programable signals and i need for that in this function NPFRailPathCost Vehicle to define it's properties 22:41:43 <pavel1269> atm i am working on NPF 22:44:16 <Gonozal_VIII> why npf? 22:44:33 <Eddi|zuHause> because YAPF is even more confusing? :p 22:45:36 <pavel1269> Gonozal_VIII, Eddi|zuHause: i want to do both 22:45:57 <Eddi|zuHause> but as glx indicated, if you want to modify core functions of aystar, you are probably approaching this the wrong way 22:46:13 <Gonozal_VIII> i don't think many people still use npf 22:47:08 <Eddi|zuHause> pavel1269: have you studied the way PBS changed the behaviour of NPF? 22:47:22 <pavel1269> no 22:47:34 <pavel1269> how can i and where? :) 22:47:37 <Eddi|zuHause> maybe you should do that first ;) 22:47:48 <Eddi|zuHause> branches/PBS 22:48:04 <pavel1269> btw, if i want to add that i must do it in this function: NPFRailPathCost 22:48:08 <Eddi|zuHause> especially the branch point, which provides a pure PBS diff 22:49:19 <pavel1269> i dont see anything like PBS 22:50:13 <pavel1269> sounds like ... i will try Yapf first :) 22:50:35 <glx> use user_target to pass anything you want 22:51:00 <Eddi|zuHause> @openttd log 3472 22:51:15 <pavel1269> user_target? 22:51:19 <glx> look how it's done in AyStar_AiPathFinder_CalculateG 22:51:40 <Eddi|zuHause> @openttd commit 3472 22:51:41 <DorpsGek> Eddi|zuHause: Commit by Darkvater :: r3472 /trunk (52 files in 5 dirs) (2006-01-29 18:57:26 UTC) 22:51:42 <DorpsGek> Eddi|zuHause: - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) 22:51:43 <DorpsGek> Eddi|zuHause: - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals. 22:52:34 <glx> aystar is a very nice framework 22:52:57 <pavel1269> but it works only woth NPF right? 22:54:45 <Eddi|zuHause> YAPF has similar structure to NPF, only uses different programming structures (optimised for execution speed) 22:55:03 <pavel1269> btw, AI have there PathNode start_node; so i can get Vehicle from that true? 23:09:07 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 23:09:19 *** Diabolic-Angel [~dia@xdsl-84-44-130-16.netcologne.de] has quit [Quit: leaving] 23:09:29 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Quit: Leaving] 23:09:43 *** Farden [~jk3farden@213.186.38.50] has quit [Read error: Operation timed out] 23:16:00 *** dihedral is now known as Guest1504 23:17:16 *** Guest1504 [~dihedral@joshua.dihedral.de] has quit [Quit: leaving] 23:23:37 <pavel1269> gn 23:23:38 *** thgergo [~Administr@dsl51B7887A.pool.t-online.hu] has quit [Read error: Connection reset by peer] 23:25:59 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 23:29:21 *** G_ [~njones@202-154-147-109.ubs-dynamic.connections.net.nz] has joined #openttd 23:29:42 *** Progman [~progman@p57A1F18C.dip.t-dialin.net] has quit [Remote host closed the connection] 23:29:54 *** G [~njones@202-154-147-109.ubs-dynamic.connections.net.nz] has quit [Read error: Operation timed out] 23:41:21 *** KritiK [~Maxim@78-106-128-177.broadband.corbina.ru] has quit [Quit: Leaving]