Times are UTC Toggle Colours
00:00:31 <Ammler> you should know it self, if its worth to share... :) 00:01:08 <Gonozal_VIII> well it works alone... but not the way it's intended to... like serbian narrow gauge won't activate because it's looking for the original narrow gauge grf 00:01:40 <Gonozal_VIII> for me i removed that action 7 from the serbian narrow gauge grf 00:02:34 <Gonozal_VIII> and the persistantengines warning^^ 00:02:45 <Ammler> original narrow gauge grf -> your mod -> serbian narrow gauge 00:03:50 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 00:04:53 <Eddi|zuHause2> hm... V140 get old really fast... 00:05:20 <Eddi|zuHause2> not even any of my BR 38 got old yet... 00:05:26 <Gonozal_VIII> i guess i'll start with trying to backtrace what i really included in the grf^^ 00:05:36 <Eddi|zuHause2> and i don't have any diesel engines to replace them yet... 00:06:00 <Ammler> streams? 00:09:14 <Eddi|zuHause2> hmm... wagons attached to E 16 don't get dining cars :( 00:10:12 <Eddi|zuHause2> it's about time version 0.9 gets released, i want an E 18 :( 00:10:54 <Gonozal_VIII> i want newshipsxl 00:11:22 <Ammler> hmm, I guess, would be also no problem with peters patch to use many different ships 00:12:06 <Gonozal_VIII> and better ecs support for the ships 00:12:16 <Eddi|zuHause2> without rivers, there is not a real use for ships 00:12:32 <Gonozal_VIII> yes, rivers too, rivers are cool 00:12:50 <Eddi|zuHause2> i am quite sure you could modify the dbxl_ecs.grf to work for the ships instead 00:13:08 <Gonozal_VIII> really? cool 00:13:28 <Gonozal_VIII> but i'm not good with the grf actions 00:13:54 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 00:13:59 <Gonozal_VIII> and dbxl_ecs doesn't work perfect either 00:14:15 <Eddi|zuHause2> what do you mean with "perfect"? 00:14:17 <Gonozal_VIII> no new wagon can transport sand 00:14:43 <Gonozal_VIII> only the old lowside, not the new or the gondolas 00:14:44 <CIA-1> OpenTTD: glx * r11826 /trunk/src/music/dmusic.cpp: -Fix (r10444): at least one instance of dmusic driver is needed for it to be registered and usable 00:14:55 <Eddi|zuHause2> hm, that should be easy to fix 00:15:18 <Eddi|zuHause2> there is a bitmask for each wagon 00:15:45 <Gonozal_VIII> just change a bitmask, that's all? 00:15:55 <Gonozal_VIII> i guess i could try that 00:16:00 <Eddi|zuHause2> the meaning of the bits is defined in the cargo translation table 00:16:08 <Eddi|zuHause2> below that, there are the bitmasks for each wagon 00:16:33 <Eddi|zuHause2> the vehicle ids are in the dbset readme, for reference 00:16:37 <Gonozal_VIII> i use serbian rail set instead of dbset because it works much better with the ecs cargos... 00:17:16 <Gonozal_VIII> didn't know that it was quite easy to change 00:17:51 <Eddi|zuHause2> yeah, i once modified it to work with the PBI cargos 00:18:55 <Gonozal_VIII> i guess i'll try to use dbset together with serbian narrow gauge and narrow gauge set to monorail :-) 00:19:24 <Gonozal_VIII> and the new transrapid trackset for maglev 00:20:22 <Eddi|zuHause2> in the dbxl_ecs.grf there is a line like 00:20:34 <Eddi|zuHause2> 00 08 01 20 00 09 "PASSCOALMAILOIL_[...]" 00:20:46 <Eddi|zuHause2> each 4 letters define a cargo 00:20:46 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Read error: Connection reset by peer] 00:21:21 <Eddi|zuHause2> then a few lines below there are lines like 00:21:31 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has joined #openttd 00:21:42 <Eddi|zuHause2> 00 00 01 01 [VehicleID] 1D [4 Byte Bitmask] 00:22:31 <Gonozal_VIII> hmm doesn't seem to be too hard 00:22:33 <Eddi|zuHause2> bit is set == vehicle can be refitted to that cargo 00:23:34 <Eddi|zuHause2> a similar line, just for Feature = Ships should do for the newships 00:23:36 <Gonozal_VIII> thanks for that information, i guess i'll have a few new things to do with that 00:24:28 <Eddi|zuHause2> just don't get too confused with the byte and bit order ;) 00:25:43 <Gonozal_VIII> the endianness is strange... 00:26:07 <Eddi|zuHause2> it's not too strange 00:26:29 <Eddi|zuHause2> if you decode each byte into bits with LSB in front, the bits have the same order as the cargo names 00:26:33 <Gonozal_VIII> like 1000 = E8 03 00:26:53 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 00:27:31 <Eddi|zuHause2> so if you have like 25 04 00 80 you get 1010 0100 | 0010 0000 | 0000 0000 | 0000 0001 00:28:03 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: ffs just nuke the planet, it's not like there's anything here worth preserving] 00:28:07 <Eddi|zuHause2> meaning passengers, mail, goods, valuables, tourists 00:28:13 <CIA-1> OpenTTD: rubidium * r11827 /trunk/src/ (7 files in 2 dirs): -Codechange: do not include enum_type.hpp unnecessary. 00:29:06 <Gonozal_VIII> and i have no idea how you did that 00:29:41 <Eddi|zuHause2> take each nibble, start with the least significant (5) 00:29:59 <Eddi|zuHause2> 5 (hex) = 0101 (bin) 00:30:03 <Eddi|zuHause2> then you reverse that 00:30:06 <Eddi|zuHause2> 1010 00:30:10 <Gonozal_VIII> ah just reversed 00:30:12 <Gonozal_VIII> kk 00:30:50 <Gonozal_VIII> i thought so when i converted 80 00:31:14 <Eddi|zuHause2> you can just decode reversed in the first place 00:31:25 <Eddi|zuHause2> 5 is not divisible by 2, so set 1 00:31:30 <Gonozal_VIII> i used windows calculator 00:31:38 <Eddi|zuHause2> substract 1, divide by 2 00:31:44 <Eddi|zuHause2> 2 is divisible by 2, so set 0 00:31:51 <Eddi|zuHause2> divide by 2 00:31:56 <Gonozal_VIII> set to hex, typed in 80, set to bin^^ 00:31:57 <Eddi|zuHause2> 1 is not divisible by 2, so set 1 00:32:03 <Eddi|zuHause2> substract 1, divide by 2 00:32:07 <Eddi|zuHause2> 0 is divisible by 2, so set 0 00:32:13 <Gonozal_VIII> i know how to convert to bin... 00:32:13 <Eddi|zuHause2> you get 1010 00:32:48 <Gonozal_VIII> 5 clicks are faster 00:33:03 <Eddi|zuHause2> not if you can do it in your head, needs no clicks ;) 00:33:29 <Gonozal_VIII> i'm not an authist that can do that faster than 4 clicks^^ 00:33:40 <Gonozal_VIII> (recounted the clicks, only 4) 00:33:49 <Gonozal_VIII> see, i can't even count to 5 00:34:02 <Gonozal_VIII> how should i do stuff like that in the head then?^^ 00:34:43 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 00:35:15 <Eddi|zuHause2> it's just two operations... sub and shift... 00:35:18 <Gonozal_VIII> aaand... try your method with hex numbers >9^^ 00:35:48 <Eddi|zuHause2> that is just a matter of getting used to 00:35:59 <Eddi|zuHause2> you had to learn the small 1x1 once, too 00:36:00 *** DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 00:36:15 <Eddi|zuHause2> you just have a slightly bigger 1x1 ;) 00:36:47 <Gonozal_VIII> EC divided by 2 is? 00:39:12 <Gonozal_VIII> hmmm hex is based on powers of 2... there should be an easy way to divide by 2 00:39:36 <Prof_Frink> Oh, by the way, INCOMING! 00:40:08 <Eddi|zuHause2> Gonozal_VIII: you only need to check one digit 00:40:30 *** ben_goodger [~ben@host217-44-219-169.range217-44.btcentralplus.com] has quit [Quit: Ex-Chat] 00:40:32 <Eddi|zuHause2> and after the first step, the number is below 9 00:40:51 <Eddi|zuHause2> you just need to check if the number is odd or even 00:40:54 <Gonozal_VIII> well e is odd, c is odd, odd and odd is even 00:41:39 <Eddi|zuHause2> what does that have to do with this? each hex digit represents one nibble (4 bits) which you can calculate independently 00:42:25 <Gonozal_VIII> i was looking for a fast way to do that odd even thing 00:42:26 <Eddi|zuHause2> you can also start by substracting 8, and set the highest bit 00:42:40 <Gonozal_VIII> with the number EC that i wrote before 00:42:58 <Eddi|zuHause2> like i said, do it for C alone 00:43:03 <Eddi|zuHause2> then do it for E alone 00:43:17 <Eddi|zuHause2> they don't affect each other 00:44:12 <Gonozal_VIII> ah... 00:44:21 <Gonozal_VIII> [01:39:11] Gonozal_VIII: hmmm hex is based on powers of 2... there should be an easy way to divide by 2 <-- that's where that comes in 00:45:34 <Eddi|zuHause2> yeah, and my very first sentence in the "algorithm" was: consider each nibble individually 00:46:04 <Gonozal_VIII> i have no idea what nibbles are^^ 00:46:12 <Gonozal_VIII> i know tribbles.. 00:46:20 <Gonozal_VIII> they cause troubles 00:47:16 *** orudge is now known as orudge` 00:47:36 *** orudge` is now known as orudge 00:47:55 *** Progman [~progman@p57A1DC27.dip.t-dialin.net] has quit [Remote host closed the connection] 00:49:58 *** basfsdfgasdgdjfag [~Gonozal_V@N729P022.adsl.highway.telekom.at] has joined #openttd 00:49:58 *** Gonozal_VIII is now known as Guest2951 00:49:58 *** Guest2951 is now known as Guest2952 00:49:58 *** basfsdfgasdgdjfag is now known as Gonozal_VIII 00:54:33 *** Arbitrary [me@morgoth.alfar.co.uk] has quit [Remote host closed the connection] 00:55:06 *** Guest2952 [~Gonozal_V@N857P027.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 01:02:41 <Eddi|zuHause2> nibble is half a byte 01:03:01 <Eddi|zuHause2> i.e. 4 bit or exactly one hex digit 01:04:10 <Eddi|zuHause2> hah, finally V200 ;) 01:05:25 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 01:05:56 <Eddi|zuHause2> and a load of new wagons 01:09:12 *** bumblebeee [~nnscript@ti0117a340-0253.bb.online.no] has joined #openttd 01:09:25 *** bumblebeee [~nnscript@ti0117a340-0253.bb.online.no] has quit [] 01:10:43 <Eddi|zuHause2> hm... it's about time i electrify that route... 01:15:08 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 01:15:27 *** Grew [~alistairg@cpc1-sout6-0-0-cust33.sotn.cable.ntl.com] has joined #openttd 01:16:26 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Quit: Leaving] 01:16:45 <Grew> guys I would just like to say congrats with the 0.6.0 beta, it works perfectly over my lan, and the internet and the new features work brilliantly :D 01:17:00 *** bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has quit [Ping timeout: 480 seconds] 01:17:27 *** robotboy is now known as roboboy 01:17:51 *** roboboy is now known as robotboy 01:20:42 <Eddi|zuHause2> and once again the E 94 shows what it is worth ;) 01:21:38 <Eddi|zuHause2> now if i only had an E 18 to go with the express trains... 01:22:03 <CIA-1> OpenTTD: rubidium * r11828 /trunk/src/ (129 files in 8 dirs): -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 01:24:25 *** Lachie [whitey@creep.bur.st] has joined #openttd 01:24:28 <Lachie> sup brothers. 01:24:50 <Eddi|zuHause2> some MB person is denying me E18, that's up 01:26:21 <Eddi|zuHause2> long distance trains look bad without dining car 01:31:07 *** Eddi|zuHause3 [~johekr@p54B74C9F.dip.t-dialin.net] has joined #openttd 01:31:11 <Eddi|zuHause3> well, let's see how long until the E 10 then... 01:31:14 *** Grew [~alistairg@cpc1-sout6-0-0-cust33.sotn.cable.ntl.com] has quit [] 01:31:58 *** _orudge_ [~orudge@yoda.zernebok.com] has joined #openttd 01:32:23 *** orudge [orudge@pc.lan.owenrudge.net] has quit [Quit: Goodbye.] 01:32:25 <Gonozal_VIII> hmm tracktype 02 is maglev? 01:32:28 *** _orudge_ is now known as orudge 01:33:23 *** Singaporekid [~notme@cm8.epsilon122.maxonline.com.sg] has joined #openttd 01:33:56 *** Fujitsu [~fujitsu@c211-28-49-204.eburwd7.vic.optusnet.com.au] has quit [Read error: Operation timed out] 01:34:17 <Eddi|zuHause3> hm, that i don't know... 01:34:19 *** Grewrules [~alistairg@cpc1-sout6-0-0-cust33.sotn.cable.ntl.com] has joined #openttd 01:34:50 *** orudge [~orudge@yoda.zernebok.com] has left #openttd [] 01:34:52 *** orudge [~orudge@yoda.zernebok.com] has joined #openttd 01:34:55 *** mode/#openttd [+o orudge] by ChanServ 01:35:02 <Gonozal_VIII> hmmm could be... if elrail is 03... 01:36:45 <Rubidium> talking about newgrfs? 01:36:56 <Rubidium> because then it's in the specs 01:37:11 <Gonozal_VIII> yes... 01:37:18 *** Grewrules is now known as Grew 01:37:28 <Rubidium> there is no specific tracktype for elrail 01:37:39 *** Eddi|zuHause2 [~johekr@p54B77D28.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:38:00 <Gonozal_VIII> i don't need elrail anyways 01:38:42 <Gonozal_VIII> wanted to get a narrow gauge vehicle from maglev to monorail... changed 02 to 01 and it works so that seems to be right :-) 01:39:34 <CIA-1> OpenTTD: rubidium * r11829 /trunk/src/ (5 files in 2 dirs): -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral. 01:40:34 *** Grew [~alistairg@cpc1-sout6-0-0-cust33.sotn.cable.ntl.com] has quit [] 01:42:00 *** Lego- is now known as Lego-- 01:44:23 *** Born_Acorn is now known as L 01:44:31 *** GoneWacko is now known as Q 01:44:32 *** L is now known as Born_Acorn 01:44:34 *** Q is now known as GoneWacko 01:46:20 <Gonozal_VIII> well that was easy... 01:46:26 <SpComb> and as a piece of relevant info, the #tycoon channel on Quakenet has moved to OFTC 01:46:31 <SpComb> (seeing as noone else had mentioned it) 01:46:48 <Eddi|zuHause3> yeah... i should do that to the Transrapid one time... 01:47:07 <Eddi|zuHause3> why would they do that? 01:47:12 <Gonozal_VIII> oooooh 01:47:21 <Gonozal_VIII> eddi, i'm very stupid... 01:47:58 <Gonozal_VIII> much easier to move the transrapid to monorail than all narrow gauge things 01:49:07 <Eddi|zuHause3> hehe ;) 01:49:21 <Eddi|zuHause3> it looks nicer even ;) 01:49:42 <Gonozal_VIII> i want to use the transrapid tracks anyways 01:51:21 <Eddi|zuHause3> the ones with the weird offset? they are strange... 01:52:01 <Gonozal_VIII> optical illusion thing... 01:52:10 <Gonozal_VIII> http://tt-forums.net/viewtopic.php?f=26&t=34753 01:52:13 <orudge> You now have #tycoon as an oftc-buddy 01:52:17 <orudge> if anyone of you are interested 01:53:03 <Sacro> noest 01:53:12 <Sacro> its too specialist for the #openttd people 01:53:21 <Gonozal_VIII> i guess it works as long as i avoid using it in situations where it doesn't^^ 01:55:08 <SpComb> well, in case anyone here tries to redirect anyone to the #tycoon channel 01:59:49 <Eddi|zuHause3> Gonozal_VIII: i'd find it better to center them and implement train offsets 02:00:09 <Eddi|zuHause3> and especially bridges will look weird... 02:00:10 <Gonozal_VIII> sure 02:00:36 <Eddi|zuHause3> also, the road crossing code should be changed 02:00:37 <Gonozal_VIII> i would like that solution a lot better too 02:01:02 <Gonozal_VIII> rvs should just ignore trains on that track 02:01:57 *** helb [~helb@62.240.176.23] has quit [Remote host closed the connection] 02:06:16 <Eddi|zuHause3> what i always wanted to know... why does "service in depot" order get cancelled randomly?!? 02:06:41 <Gonozal_VIII> cancelled? never seen that happening 02:08:17 <Eddi|zuHause3> "goto depot" stays, but "service in depot" (ctrl+click) gets cancelled after a few ticks 02:09:47 <Gonozal_VIII> i've only seen that if i send the train to depot manually 02:09:52 *** helb [~helb@62.240.176.23] has joined #openttd 02:10:20 <Eddi|zuHause3> yeah, that is what i mean 02:11:02 <Gonozal_VIII> yes... you have to click twice to actually send it to the depot 02:11:12 <Eddi|zuHause3> no 02:11:12 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:11:20 <Gonozal_VIII> yes 02:11:24 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 02:11:32 <Gonozal_VIII> done that a lot 02:11:41 <Eddi|zuHause3> i have sent a train to service to depot 5 times in a row, after a few ticks, the order gets reset to goto station 02:12:07 <Gonozal_VIII> ah you skipped orders? 02:12:19 <Eddi|zuHause3> i did nothing with orders 02:12:24 <Gonozal_VIII> :S 02:12:32 <Eddi|zuHause3> i ctrl+clicked on the depot icon in the train window 02:13:06 <Gonozal_VIII> didn't know that you can ctrl click that 02:13:44 <Eddi|zuHause3> it's very useful for autoreplace 02:13:54 <Gonozal_VIII> after how many ticks? 02:14:32 <Eddi|zuHause3> looks pretty random to me 02:15:20 <Eddi|zuHause3> might not even depend on ticks 02:15:34 *** Ammler [~Ammler@adsl-84-227-156-71.adslplus.ch] has quit [Ping timeout: 480 seconds] 02:16:25 <Gonozal_VIII> well... i didn't even know about that feature so i never noticed that 02:17:12 <Gonozal_VIII> i don't send trains to autoreplace manually, they all have depot orders and get replaced soon enough 02:17:38 <Eddi|zuHause3> i never give depot orders 02:17:53 <Eddi|zuHause3> and i only sparsely have depots throughout the map 02:18:00 <Gonozal_VIII> i don't like it when they want to go to the depot at random 02:18:48 <Gonozal_VIII> maybe the next depot is right after the station it should visit next... it goes there and has to loop all around... not good 02:19:52 <Eddi|zuHause3> no, the depot is before the station 02:20:08 <Eddi|zuHause3> i had a train cancel the order right before the last switch to the depot 02:20:14 <Gonozal_VIII> i don't place depots before unloading stations 02:20:19 <Gonozal_VIII> only before loading 02:20:50 <Eddi|zuHause3> i place depots in locations where i can reach them from every direction, and leave in every direction 02:21:02 <Eddi|zuHause3> which is very complicated 02:21:16 <Gonozal_VIII> i don't do complicated 02:21:24 <Sacro> neither do i 02:21:26 <Eddi|zuHause3> i have a feeling this conflicts with autoreplace... 02:21:30 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:21:38 <Gonozal_VIII> tracks are very busy, complicated stuff slows everything down 02:21:39 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 02:21:57 <Eddi|zuHause3> there was once a function that was meant to send all trains to service in a depot if they have an autoreplace orders, and servicing is off 02:22:05 <Eddi|zuHause3> it might behave wrongly 02:22:32 <Gonozal_VIII> possibly, ask bjarni 02:22:41 <Eddi|zuHause3> is wrongly even a word? 02:22:52 *** G_ is now known as G 02:23:14 <Sacro> Eddi|zuHause3: meh, who cares 02:23:21 <Gonozal_VIII> sounds wrongly 02:24:50 <Belugas> mmmh... is that true? 02:24:57 * Belugas goes to #tycoon 02:25:32 <orudge> indeed 02:25:36 <orudge> we got fed up of quakenetsplits 02:27:14 <Belugas> :) 02:28:32 *** Diabolic-Angel [~dia@xdsl-81-173-255-40.netcologne.de] has quit [Ping timeout: 480 seconds] 02:29:45 <Gonozal_VIII> i know some channels that moved away from quakenet for the same reason... to gamesnet (now gamesurge) and shortly after that there were problems too 02:39:51 <Sacro> i miss freenode :( 02:43:44 *** zil [~zil@87-194-162-98.bethere.co.uk] has joined #openttd 02:43:49 <zil> anyone here? 02:43:56 <Gonozal_VIII> nope 02:43:59 <zil> lol 02:44:57 <zil> well, I have not played transport tycoon for years and I have just found out about open ttd... I love it, but one question that has been driving me mad.... if there are two industries near each other and you build a station that has the catchment area of both, will you get the production of both industries? 02:45:13 <SpComb> we're all asleep 02:45:23 <Gonozal_VIII> yes 02:45:42 * SpComb under-the-blanket with his n810 02:45:43 <zil> basically, does it make a diffrence if the catchment area of a station covers one or all of the industry... obviously it makes a diffrece with mail / passangers, I was just wondering if it made a diffrence with industry 02:46:08 <Gonozal_VIII> you only need to touch a corner 02:46:17 <zil> thanks 02:46:35 <zil> and thanks to everyone for such a great game, can't beleive how good open ttd is! 02:47:57 <glx> <Gonozal_VIII> you only need to touch a corner <-- not always true 02:48:26 <Eddi|zuHause3> zil: it makes a difference for passengers/mail because each house is an own "industry" 02:48:28 <Gonozal_VIII> to recieve stuff it is 02:48:55 <glx> no, you need to touch enough squares to get 8/8 02:49:27 <Eddi|zuHause3> glx: only for delivering, not for receiving 02:49:27 <glx> hmm wrong 02:49:41 <Gonozal_VIII> oh... i was talking about industries, he already wrote that he knows that town houses are different 02:49:58 <glx> for receiving you need to touch a tile that produce something 02:51:00 <Gonozal_VIII> all tiles produce something in the existing industries 02:51:24 <glx> in original yes, but with newindustries it's differenr 02:51:27 <glx> *different 02:51:27 <Gonozal_VIII> wouldn't work good the other way... at least not without that new patch 02:52:03 <Gonozal_VIII> georges industries also do that 02:52:11 *** orudge` [orudge@pc.lan.owenrudge.net] has joined #openttd 02:52:13 *** mode/#openttd [+o orudge`] by ChanServ 02:52:30 <Gonozal_VIII> every tile produces but only some recieve 02:52:50 *** orudge [~orudge@yoda.zernebok.com] has quit [Quit: Caught signal 15, Terminated] 02:53:38 *** DaleStan [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has joined #openttd 02:54:49 <glx> hmm I just checked and you're right, production is industry wide, acceptance is tile wide 02:55:44 <Gonozal_VIII> that was one of the first things i tested when i played my first game with ecs vectors 02:55:47 <glx> well cargo type accepted is defined by industry, and tiles define accepted ammount 02:57:20 *** Singaporekid [~notme@cm8.epsilon122.maxonline.com.sg] has quit [] 02:58:45 <zil> :S so... basically, I have two forests that are a few squares apart, I have built a station in the middle of both and I am touching a few squares from each... would I get the same ammount of wood from touching part of the industry as to touching the whole thing? I used to only build if the entire place was within catchment... but I am really curious about this 02:59:17 <Gonozal_VIII> same ammount no matter how many tiles you touch 03:00:03 <Eddi|zuHause3> damn, i need a diagonal tunnel... 03:00:15 <Gonozal_VIII> everybody does 03:00:23 <Gonozal_VIII> code it ;-) 03:01:13 <Sacro> didn't someone already start? like smatz or something 03:01:53 <Sacro> ah well, gnight 03:02:27 *** orudge [~orudge@owenrudge.net] has joined #openttd 03:02:40 *** orudge` [orudge@pc.lan.owenrudge.net] has quit [Quit: Goodbye.] 03:03:08 *** asfjgbjf [~Gonozal_V@N729P022.adsl.highway.telekom.at] has joined #openttd 03:03:09 *** Gonozal_VIII is now known as Guest2963 03:03:09 *** Guest2963 is now known as Guest2964 03:03:09 *** asfjgbjf is now known as Gonozal_VIII 03:03:13 <Sacro> http://dev.openttd.org/~smatz/3d 03:03:45 <Gonozal_VIII> [04:01:48] Guest2952: afaik not diagonal tunnels but tunnels with stuff inside 03:03:45 <Gonozal_VIII> [04:02:26] *** You have been disconnected. Sun Jan 13 04:02:26 2008. 03:04:14 <Sacro> haha 03:05:58 *** orudge [~orudge@owenrudge.net] has quit [] 03:06:04 *** orudge [~orudge@owenrudge.net] has joined #openttd 03:08:21 *** mode/#openttd [+o orudge] by ChanServ 03:09:17 *** Guest2964 [~Gonozal_V@N729P022.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 03:11:04 *** orudge [~orudge@owenrudge.net] has quit [Quit: Caught signal 15, Terminated] 03:11:10 *** orudge [~orudge@owenrudge.net] has joined #openttd 03:11:45 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 03:13:06 *** mode/#openttd [+o orudge] by ChanServ 03:15:29 *** orudge [~orudge@owenrudge.net] has quit [] 03:15:35 *** orudge [~orudge@owenrudge.net] has joined #openttd 03:16:38 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 03:16:44 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 03:19:41 *** mode/#openttd [+o orudge] by ChanServ 03:21:39 *** HerzogDeXtEr [~dex@i577B58C8.versanet.de] has quit [Ping timeout: 480 seconds] 03:24:03 <Gonozal_VIII> bed... night 03:24:42 *** Gonozal_VIII [~Gonozal_V@N729P022.adsl.highway.telekom.at] has quit [Remote host closed the connection] 03:27:01 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:27:50 *** zil [~zil@87-194-162-98.bethere.co.uk] has quit [Quit: Bye!] 04:00:47 *** TinoM| [~Tino@i59F5589C.versanet.de] has joined #openttd 04:05:36 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 04:07:04 *** TinoM [~Tino@i59F565CA.versanet.de] has quit [Ping timeout: 480 seconds] 04:11:05 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 04:11:05 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 04:30:05 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Quit: You just lost the game] 04:53:58 *** narian_ZZzzz [~Maui_key@p5498FF87.dip.t-dialin.net] has joined #openttd 04:53:59 *** mcbane [~Maui_key@p5498C6C1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:04:44 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 05:04:44 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 05:06:48 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has quit [Remote host closed the connection] 05:09:42 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd 06:56:08 *** DaleStan [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has quit [Quit: Leaving] 07:01:51 *** Draakon [~chatzilla@88-196-98-23-dsl.trt.estpak.ee] has joined #openttd 07:01:54 <Draakon> hi 07:03:06 *** DaleStan [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has joined #openttd 07:04:32 <Draakon> how can i get american town names in my game? 07:06:59 *** DaleStan is now known as Guest2982 07:07:02 *** DaleStan [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has joined #openttd 07:07:19 *** Guest2982 [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has quit [] 07:09:12 <DaleStan> Draakon: New game, or existing? 07:09:30 <Draakon> new game 07:11:01 <DaleStan> Game options. If you meant the names that come with the USSet, you'll have to load the newgrf too. 07:13:00 <Draakon> only Latin-American there, you mean this then? 07:15:10 <DaleStan> That's the correct dropdown. If you don't like the choices, you'll need a town names grf. 07:16:02 <Draakon> ok, 07:16:34 *** Ammler [~Ammler@adsl-89-217-24-215.adslplus.ch] has joined #openttd 07:17:01 <roboman> http://www.as-st.com/ttd/newusa/ to get the ones DaleStan mentioned 07:17:14 <Draakon> i have that set 07:17:35 <Draakon> oh 07:17:37 <Draakon> nvm 07:17:51 <roboman> i was sure there was a names download 07:38:59 *** ThePizzaKing [~jeff@c211-28-162-92.eburwd2.vic.optusnet.com.au] has joined #openttd 07:46:31 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 07:49:56 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 07:49:59 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 07:54:32 *** LA[lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 08:19:11 *** Singaporekid [~notme@cm39.epsilon120.maxonline.com.sg] has joined #openttd 08:23:23 <Draakon> :S 08:23:41 <Draakon> why my game makes autosave but autosave is turned off? 08:24:19 *** robotboy is now known as robobot 08:24:42 <Rubidium> cause we forced that in order to find a bug, and when we found that bug to have any chance of reproducing it locally thus fixing 08:25:28 *** robobot is now known as roboboy 08:25:29 <Draakon> you mean that population bug? 08:25:41 <Rubidium> yes 08:25:49 <Draakon> ok 08:31:51 *** jonty-comp [jonty@marttila.de] has joined #openttd 08:34:00 <Lachie> noob 08:34:51 <jonty-comp> no u 08:36:11 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 08:36:27 *** helb [~helb@62.240.176.23] has joined #openttd 08:36:49 *** roboboy is now known as robobot 08:37:32 <Draakon> so do i get this population bug right: if you have TTRS loaded and blow some buildings up, then population will be wierd? 08:38:53 <Rubidium> well... if it was *that* simple it would've been solved by now 08:39:28 <Draakon> so there needs do be other NewGRF loaded too? 08:40:48 <Rubidium> *IF* we know what's happening, it would've been solved by now 08:40:55 *** robobot is now known as roboboy 08:42:01 *** Progman [~progman@p57A1E864.dip.t-dialin.net] has joined #openttd 08:46:30 <Draakon> hmm intresting bug 08:46:32 <Draakon> :Pà 08:46:35 <Draakon> :P* 08:46:38 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 08:46:46 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 08:47:52 *** jonty-comp [jonty@marttila.de] has quit [Quit: WUT] 08:49:50 *** jonty-comp [jonty@marttila.de] has joined #openttd 09:07:36 *** peter__ [~petern@217.151.109.242] has joined #openttd 09:12:09 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 09:12:11 <pavel1269> hi 09:19:09 <Draakon> hi 09:20:06 <peter__> hi 09:20:43 <jonty-comp> hi 09:29:13 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 09:30:36 *** Draakon [~chatzilla@88-196-98-23-dsl.trt.estpak.ee] has quit [Quit: Read error: Connection reset by peer)] 09:44:17 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:44:20 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 10:06:57 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has joined #openttd 10:08:09 *** Born_Acorn [~bornacorn@81.171.98.107] has left #openttd [] 10:11:17 *** Born_Acorn [~bornacorn@81.171.98.107] has joined #openttd 10:21:04 *** Frostregen_ [SADDAM@dslb-084-058-111-102.pools.arcor-ip.net] has joined #openttd 10:21:57 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 10:22:20 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 10:25:55 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:26:22 *** Frostregen [SADDAM@dslb-084-058-130-086.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 10:26:44 *** Frostregen_ is now known as Frostregen 10:26:52 <SmatZ> morning 10:28:03 *** Wolf01 [~wolf01@host175-232-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 10:28:19 <Wolf01> hello 10:28:32 <SmatZ> hello Wolf01 10:30:14 <pavel1269> hi 10:31:59 *** Mark [~Mark@5351EA48.cable.casema.nl] has joined #openttd 10:38:08 *** Zahl [~Zahl@p549F0EA3.dip0.t-ipconnect.de] has joined #openttd 10:42:20 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 10:44:22 *** tokai [~tokai@p54B8008F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:46:06 *** tokai [~tokai@p54B80519.dip0.t-ipconnect.de] has joined #openttd 10:46:07 *** mode/#openttd [+v tokai] by ChanServ 10:47:33 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 10:47:33 <pavel1269> !logs 10:50:07 <pavel1269> can anyone recomend me some train set? 10:53:02 <Digitalfox> UK set 10:53:11 <Digitalfox> NA set 10:53:19 <Digitalfox> Or japan set.. 10:53:26 <valhallasw> 'yes.' :P 10:53:35 <toet> cant u use all in 1? :o 10:53:44 <Digitalfox> But with peter patch just use all of them at the same time o_O 10:53:56 <toet> ah 10:54:01 <toet> link? 10:54:12 <Digitalfox> http://fuzzle.org/o/enginepool20080112c.diff 10:55:01 *** UnderBuilder [~chatzilla@168.226.106.168] has joined #openttd 10:56:02 <Digitalfox> And in openttd.cfg change dynamic_engines = true 10:56:08 <Digitalfox> That's it.. 10:56:45 <pavel1269> lol :) 10:57:46 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 10:59:10 <pavel1269> i will stick with DBSet and CSD then :) 11:05:34 *** Gonozal_VIII [~Gonozal_V@N870P026.adsl.highway.telekom.at] has joined #openttd 11:07:04 <Gonozal_VIII> morning 11:08:13 <Digitalfox> night 11:08:19 <Gonozal_VIII> hee 11:09:11 <Gonozal_VIII> is it possible (and easy) to remove certain bridgetypes from the gui of a railtype? 11:10:23 <Gonozal_VIII> without changing the code of course, only newgrf.. 11:10:59 * Hendikins grumbles 11:11:07 <Hendikins> The resident slacker is taking a sickie tomorrow 11:11:25 <Hendikins> And because I've already got 24 hours overtime up this fortnight, they won't let me extend to 12 hours 11:12:04 <Gonozal_VIII> you use strange words... but i think i got most of it.. 11:12:23 <Gonozal_VIII> but what's a resident slacker?^^ 11:12:42 <Hendikins> Slacker = somebody who does less than their fair share of work 11:12:58 <Hendikins> (Or doesn't do enough work) 11:13:19 <Gonozal_VIII> yes but in combination mit resident? 11:13:43 <Hendikins> Just means they're /our/ slacker 11:13:52 <Gonozal_VIII> ah i see i see 11:14:09 <Hendikins> A sickie is taking a day of sick leave without actually being sick 11:14:34 <Gonozal_VIII> and fortnights are really in use, i thought that was some very old system 11:14:44 <Hendikins> A fortnight is 14 days 11:14:48 <Gonozal_VIII> i got that sickie thing^^ 11:14:54 <Gonozal_VIII> and i know what a fortnight is 11:15:07 <Gonozal_VIII> but i didn't know that people still use it 11:15:20 <Hendikins> And overtime is additional hours on top of what I'm supposed to be rostered. 11:15:37 <Gonozal_VIII> hehe and i certainly know what overtime is 11:16:12 <Hendikins> I've had 2 overtime shifts + 2 extends this fortnight 11:16:20 <Hendikins> So they're not going to get me to extend 11:16:35 <Gonozal_VIII> extend = 12h? 11:16:45 <Hendikins> Extend = >8 hours. 11:16:51 <Gonozal_VIII> :S 11:16:58 <Gonozal_VIII> that's a normal shift 11:17:00 <Hendikins> Although in this case, both the extends were to 12 hours, which is the limit 11:17:06 <Gonozal_VIII> ah > 11:17:07 <Gonozal_VIII> ^^ 11:17:23 <Hendikins> 8 hours is a normal shift. An extend is anything above 8 hours. 11:17:50 <Hendikins> Generally to 12, but doesn't have to be. 11:17:57 <Gonozal_VIII> i thought you used = and > together as an arrow^^ 11:18:07 <Hendikins> No. 11:18:23 <Hendikins> I work for Rail Corporation New South Wales. We use fortnights. :P 11:18:38 <Gonozal_VIII> strange^^ 11:18:46 <Hendikins> Not in Australia 11:19:12 <Gonozal_VIII> are they synced with month or the year? so sometimes longer or shorter? 11:19:18 <Hendikins> A fortnight is pretty much the standard pay period here. 11:19:38 <Hendikins> They're not synced with anything. They're just blocks of 14 days. 11:20:15 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 11:21:44 <Hendikins> Gonozal_VIII: I'm station staff. I'm supposed to work 19 days out of every 28. Lately I've been working 23 - 24. 11:21:55 <Gonozal_VIII> i thought they were only used as pranks nowadays, to measure speed in picoparsec per terafortnight or stuff like that 11:22:28 <Rubidium> nah... furlong per fortnight is much better 11:22:43 <Gonozal_VIII> furlong? :O 11:23:04 <Gonozal_VIII> the length of fur of a special animal?^^ 11:23:10 *** dih [~dihedral@dslb-084-056-241-163.pools.arcor-ip.net] has joined #openttd 11:23:26 <dih> morning 11:23:31 <Gonozal_VIII> hi 11:25:41 *** Belugas [~belugas@216.191.111.226] has quit [Read error: Operation timed out] 11:27:37 <Gonozal_VIII> sooo.. does anybody know something about disabling certain bridgetypes for one railtype? 11:27:52 <Gonozal_VIII> i want to disable all but one bridge for monorail 11:28:16 *** Belugas_Gone [~belugas@216.191.111.226] has joined #openttd 11:28:18 *** mode/#openttd [+o Belugas_Gone] by ChanServ 11:28:18 <Gonozal_VIII> disable as in remove them from the gui.. 11:30:54 <Hendikins> Why? 11:31:34 <Gonozal_VIII> i replace my monorail with transrapid tracktype and want to have only one bridge for that 11:32:26 *** Bjarni [~Bjarni@62.243.161.15] has joined #openttd 11:32:29 *** mode/#openttd [+o Bjarni] by ChanServ 11:32:32 <Gonozal_VIII> bjarni! 11:33:00 * Bjarni feels like a bar regular when being greeted like that 11:33:02 <Bjarni> not good 11:33:15 <Gonozal_VIII> hi norm 11:33:26 <Bjarni> ... 11:37:05 <Gonozal_VIII> do you know how to remove all but one bridgetype from the gui for one railtype with a newgrf? 11:38:02 <dih> hello Bjarni :-) 11:39:23 <Bjarni> hi dih 11:39:31 <dih> how are you today? 11:39:34 * Bjarni detects a dih patch in the trunk 11:39:47 <dih> ? 11:39:55 <dih> what? where? which one? 11:40:02 <dih> rev? 11:40:16 <Bjarni> @openttd commit 11829 11:40:16 <DorpsGek> Bjarni: Commit by rubidium :: r11829 /trunk/src (5 files in 2 dirs) (2008-01-13 01:39:22 UTC) 11:40:18 <DorpsGek> Bjarni: -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral. 11:40:26 <dih> heh 11:40:28 <dih> NICE 11:40:49 * dih thanks Rubidium a bunch 11:41:36 <dih> i dont know why - but i am seeing an awful lot of desyncs on my games 11:41:51 <dih> http://openttd.dihedral.de/irc-logs 11:41:56 <Bjarni> figure out why and fix it 11:42:02 <dih> search for desync on #openttdFairPlay 11:42:10 <Bjarni> you keep asking for useful stuff to do... now you got it 11:42:17 <dih> ^^ 11:42:41 <dih> i would need both savegames (raw) from client and server, right? 11:42:57 <dih> and find out as of when they differ 11:43:05 <dih> adding a autosave to the daily loop 11:43:08 <Bjarni> yeah 11:43:14 <dih> nice 11:43:14 <Bjarni> in single player 11:43:16 <Rubidium> no, we need to know how to reproduce the desync 11:43:17 <dih> yes 11:43:27 <Rubidium> not that two savegames differ 11:43:32 <dih> Rubidium: they are sporadic 11:43:37 <Rubidium> because that is usually useless information 11:43:37 <Bjarni> yeah it has to be a savegame that desyncs on it's own every time 11:43:44 <dih> but when they are there, it usually hits everybody 11:44:13 <Bjarni> first try to get a savegame that reproduce the desync a a certain date 11:44:27 <dih> i'll do my best 11:44:32 <dih> i have enough autosaves ^^ 11:44:33 <Bjarni> then it's possible to work on why it desyncs... but it's too hard if it's completely random 11:44:55 <dih> funny thing though is, the desyncs are occuring on the games that dont have additional grf's loaded 11:44:57 <Rubidium> s/too hard/completely impossible/ 11:45:08 <dih> lol 11:45:12 <Bjarni> I wouldn't say that 11:45:12 <dih> i'll do my best 11:45:18 <Bjarni> but we would really need to be lucky 11:45:26 <Bjarni> <dih> how are you today? <-- hungry 11:45:29 <Bjarni> bbl 11:45:31 <dih> LOL 11:45:32 <dih> enjoy 11:45:53 *** KritiK [~Maxim@78-106-138-66.broadband.corbina.ru] has joined #openttd 11:46:49 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 11:47:35 <peter__> dih, good news, i think i've found a solution for that bug i was talking about 11:47:43 <pavel1269> what bug? :) 11:48:13 <peter__> in the enginepool patch 11:48:14 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 11:48:21 <peter__> well, not a bug because i commented it out ;) 11:49:14 <dih> peter__ refresh my mind please ^^ 11:53:06 <peter__> i never told you what it was, it was just that bug i was staying up late for 11:53:23 <dih> oh - ok 11:53:30 <dih> i remember ^^ 11:56:35 <dih> Rubidium: TB used to talk about making squirrel the console language, what is your thought to that? 11:56:47 *** sdfsajfsajf [~Gonozal_V@N870P026.adsl.highway.telekom.at] has joined #openttd 11:56:47 *** Gonozal_VIII is now known as Guest3014 11:56:47 *** Guest3014 is now known as Guest3015 11:56:47 *** sdfsajfsajf is now known as Gonozal_VIII 11:59:01 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 11:59:55 <peter__> woo, it compiled ;) 12:00:15 <dih> yay 12:00:23 <dih> "if it compiles, ship it" 12:01:24 *** Guest3015 [~Gonozal_V@N870P026.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 12:01:43 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 12:03:07 <Gonozal_VIII> how to make a stone sculpture of a lion: take a big stone, remove everything that doesn't look like a lion, ready 12:03:53 <ln-> was that Leonardo's idea of it or whose... 12:04:14 *** shodan [user@xerxes.foocode.net] has joined #openttd 12:04:16 <Gonozal_VIII> i don't know... i read it somewhere some years ago 12:04:27 <Gonozal_VIII> i also don't know why i wrote it now 12:04:48 <dih> perhaps because you had nothing else to say ^^ 12:05:34 <ln-> the same goes for making a transportation simulation game; take 5MB file filled with 0xFF, then zero each bit that doesn't look like a transportation game. 12:05:56 <Gonozal_VIII> yes :-) 12:06:36 *** Greyscale is now known as Greysc[a]le 12:06:53 <Gonozal_VIII> and you all act as if it was a hard thing to do... tststs 12:08:03 <dih> ^^ 12:09:05 <CIA-1> OpenTTD: rubidium * r11830 /trunk/src/roadveh_cmd.cpp: -Fix [FS#1625]: road vehicles would not wait in line, but at a single point on bridges. Based on a patch by SmatZ. 12:09:27 <Gonozal_VIII> hmmm 12:09:47 <Gonozal_VIII> they stopped doing that a long time ago 12:09:52 <Gonozal_VIII> was that reverted? 12:10:22 <Rubidium> Gonozal_VIII: no, they just didn't do it correctly 12:10:28 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 12:10:53 <Gonozal_VIII> they run through each other after some time... i was told that's a feature 12:11:04 <Rubidium> that is a feature 12:11:25 <peter__> that's also turn on and offable 12:11:28 <Gonozal_VIII> then what was the bug? 12:11:35 <peter__> it's the "road vehicle queue (with quantum effects)" patch 12:11:42 <Gonozal_VIII> aaaah 12:11:48 <Rubidium> but in some cases on bridges (and tunnels, though you can't see that), they would move all to the same spot on the bridge 12:12:05 <Rubidium> Gonozal_VIII: just take a look at the savegame in flyspray in < r11830 12:12:35 <Gonozal_VIII> i believe you :-) but it did work for me since the last fix 12:13:10 <Rubidium> Gonozal_VIII: it did not in ALL cases 12:13:19 <Gonozal_VIII> ok 12:16:21 <dih> how can i force a game to write crash infor to crash.log? 12:18:09 <Rubidium> on what OS? 12:18:49 <dih> linux 12:18:52 <dih> debian 12:18:59 <Rubidium> there's not crash.log there 12:19:06 <dih> ok 12:19:16 <Rubidium> you can run openttd in gdb though 12:19:18 <dih> anything i can do to get one? 12:19:25 <dih> i mean - the game runs in autopilot 12:19:35 <Rubidium> attach gdb to it 12:19:40 <dih> and for some very odd reason, the game 'died' but autopilot remained running 12:20:04 <dih> which never happened before 12:20:24 <dih> what is the maximum client id? 12:20:50 <Rubidium> I guess 65535 12:21:04 <dih> ok - i deff did not reach that ^^ 12:21:26 <Rubidium> it's at least more than 255 12:21:33 <dih> yes 12:21:37 <dih> but i dont restart my servers 12:21:54 <dih> that one was running since 0.6.0-beta2 came out 12:26:31 *** Greysc[a]le is now known as Greyscale 12:37:29 *** Singaporekid [~notme@cm39.epsilon120.maxonline.com.sg] has quit [Read error: Connection reset by peer] 12:37:39 *** TinoM [~Tino@i59F5589C.versanet.de] has joined #openttd 12:38:29 *** TinoM| [~Tino@i59F5589C.versanet.de] has quit [Ping timeout: 480 seconds] 12:38:39 <dih> by the way - i dont think the desyncs are based on user actions... 12:41:23 *** shodan [user@xerxes.foocode.net] has quit [Ping timeout: 480 seconds] 12:42:50 *** freepenguin [~andrea@host62-13-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 12:46:56 <freepenguin> hello 12:47:01 <Gonozal_VIII> hi 12:50:59 <Ammler> dih: I had that on my server too 12:51:19 <Ammler> (server breaks and ap didn't 12:52:28 *** helb [~helb@62.240.176.23] has quit [Read error: No route to host] 12:52:47 *** helb [~helb@62.240.176.23] has joined #openttd 12:53:48 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has joined #openttd 12:53:56 *** Gonozal_VIII is now known as Guest3019 12:53:56 *** eagjsdjkg [~Gonozal_V@N870P026.adsl.highway.telekom.at] has joined #openttd 12:53:56 *** eagjsdjkg is now known as Gonozal_VIII 12:54:31 *** Gonozal_VIII [~Gonozal_V@N870P026.adsl.highway.telekom.at] has quit [] 12:56:24 *** Guest3019 [~Gonozal_V@N870P026.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 12:58:12 *** Gonozal_VIII [~Gonozal_V@N870P026.adsl.highway.telekom.at] has joined #openttd 13:00:51 *** freepenguin [~andrea@host62-13-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Sto andando via] 13:00:55 *** Lego-- [~Miranda@84.204.165.107] has quit [Read error: Connection reset by peer] 13:01:56 *** Singaporekid [~notme@cm39.epsilon120.maxonline.com.sg] has joined #openttd 13:02:42 *** jonty-comp [jonty@marttila.de] has left #openttd [] 13:03:20 *** Lego- [~Miranda@84.204.165.107] has joined #openttd 13:04:52 *** thgergo [~Administr@dsl51B78980.pool.t-online.hu] has joined #openttd 13:07:42 *** TinoM [~Tino@i59F5589C.versanet.de] has quit [Quit: Verlassend] 13:12:22 <CIA-1> OpenTTD: smatz * r11831 /trunk/src/train_cmd.cpp: -Fix: call TrainConsistChanged() when removing crashed train part to be consistent with saveload process 13:13:43 *** ThePizzaKing [~jeff@c211-28-162-92.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 13:14:01 *** TinoM [~Tino@i59F5589C.versanet.de] has joined #openttd 13:16:24 <UnderBuilder> I think that in temperate the towns should require goods 13:16:31 *** TinoM [~Tino@i59F5589C.versanet.de] has quit [] 13:17:04 <Gonozal_VIII> they do^^ 13:17:31 <Gonozal_VIII> ah you mean for growth? 13:17:32 <UnderBuilder> best said, goods and transport of mail and coal to nearby power stations 13:17:36 <UnderBuilder> *require* 13:17:38 <UnderBuilder> yes 13:18:07 <Gonozal_VIII> did you read my topic in the suggestions forum about the zones? :-) 13:18:34 <UnderBuilder> instead of being station served based, it should be cargo received based 13:18:54 <Gonozal_VIII> http://tt-forums.net/viewtopic.php?f=32&t=35747 13:19:22 <Gonozal_VIII> each town building represents a lot of buildings and has a stockpile :-) 13:19:22 <UnderBuilder> because for me the goal in openttd is to grow cities 13:19:58 <UnderBuilder> that looks a bit simcity-ish 13:20:13 <Gonozal_VIII> only the names for the area types 13:20:31 <Gonozal_VIII> rest has nothing to do with sim city 13:20:32 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:20:32 *** mode/#openttd [+v glx] by ChanServ 13:20:51 <UnderBuilder> and I think that residential and commercial should be merged 13:21:06 <UnderBuilder> I will explain better... 13:21:33 *** TinoM [~Tino@i59F5589C.versanet.de] has joined #openttd 13:22:24 <UnderBuilder> light residential has got high quantity of houses, low quantity of small commerces and no tall buildings 13:23:32 <UnderBuilder> medium residential has got low quantity of houses, high quantity of small commerces and some high buildings (5-6 floors) 13:25:00 <UnderBuilder> heavy residential has got no houses, and high quantity of tall buildings (10-20 or in exceptional cases monstruosities like 50 floor ones) 13:25:07 <hylje> simcity 13:25:12 <Gonozal_VIII> i tried to avoid changes in the accepted cargo types during growth 13:25:29 <UnderBuilder> it should be like a mix of TTD and simcity 13:26:06 <UnderBuilder> similar for industries 13:26:21 <UnderBuilder> there are lire 13:26:25 <UnderBuilder> sorry 13:26:26 <Gonozal_VIII> but the cargo types could stay the same and stockpile sizes vary.. 13:26:59 <UnderBuilder> there are light industries like farms that does not generate pollution 13:27:19 <UnderBuilder> and forests 13:27:28 <hylje> would these areas be 1x1 or 2x2 or more 13:27:34 <hylje> or variable 13:27:41 <Gonozal_VIII> every area is 1 tile 13:28:14 <Gonozal_VIII> that's the 2nd assumption :-) 13:28:28 <UnderBuilder> medium industries like iron ore mines, coal mines that generate some pollution 13:28:40 <Gonozal_VIII> Areas with maximum population are likely to spawn minimum population areas of same type on empty tiles in their surroundings; 13:28:41 <Gonozal_VIII> Areas with minimum population can be changed to a different type (e. g. from residential to industrial) by neighbouring maximum population tiles; 13:29:06 <hylje> ah 13:29:18 <Gonozal_VIII> what does pollution do? 13:29:36 <UnderBuilder> and heavy industries (processing ones) like factories or steel mills that generate high pollution 13:29:42 <UnderBuilder> nothing 13:29:49 <Gonozal_VIII> ok^^ 13:29:50 <hylje> would this practically mean cities would be part passenger part (secondary) industry? 13:30:09 <Gonozal_VIII> 13:30:09 <Gonozal_VIII> If you supply a type of area in a part of a town but not the others, it will expand and slowly replace the other areas which leads to clusters of same area type next to each other like industrial or commercial districts in real cities. 13:30:09 <Gonozal_VIII> Lots of small sources with low output and destinations with small stockpile sizes increase the usefulness of trucks, hubs and milk runs. 13:30:24 <UnderBuilder> but the difference with simcity is that the zones are built automatically 13:30:33 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 13:31:28 * peter__ ponders testing multiple engine sets on a server... 13:31:30 <Gonozal_VIII> http://tt-forums.net/viewtopic.php?f=32&t=35747 <-- you can read it there hylje :-) 13:31:39 <hylje> yes yes 13:34:16 <UnderBuilder> each city has got one residential zone (the city) and an industrial zone (only one of them per city) and the maximum size of the cities is inversally proportional to the number of cities 13:35:26 <Gonozal_VIII> you mean at map generation? 13:35:45 <Gonozal_VIII> it will change a lot with supply... 13:36:03 <UnderBuilder> yes, but the industries will not be generated randomly 13:36:12 <CIA-1> OpenTTD: rubidium * r11832 /trunk/src/ (22 files in 2 dirs): -Codechange: get rid of (quite) some VARDEFs. 13:36:40 <Gonozal_VIII> right, only spawn new ones nearby if you grow them 13:37:03 <UnderBuilder> the industrial zone needs passengers (workers) from cities and the residential zone needs goods from the processing industries 13:37:05 *** lobster [~michielbi@86.89.201.189] has joined #openttd 13:37:22 <Gonozal_VIII> yes i wrote that :-) 13:37:46 <UnderBuilder> no, you also can't spawn industries yourself 13:37:55 <UnderBuilder> they already come with each city 13:37:56 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:37:58 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 13:38:08 <Gonozal_VIII> only one tile? that's not much 13:38:40 <Gonozal_VIII> i was thinking about a relatively small stockpile per tile even at maximum population 13:39:03 <UnderBuilder> I mean one group of tiles 13:39:15 <Gonozal_VIII> ah i see... 13:39:16 <UnderBuilder> ah, you mean one tile = one industry? 13:39:22 <Eddi|zuHause3> how do you think of simulating raw industries like coal or ore mines, which typically use up a rather big area? 13:39:46 <Gonozal_VIII> the areas are big 13:40:14 <Eddi|zuHause3> 1 tile == big?!? 13:40:20 <Gonozal_VIII> yes :D 13:40:55 <pavel1269> you play 64x64, dont you? :) 13:41:05 <Gonozal_VIII> i don't know how big the tiles are when you compare it to vehicle speed but i think it's about 2km 13:41:16 <Gonozal_VIII> (read that somewhere) 13:41:20 <UnderBuilder> residential should be houses, apartments, offices, shops, etc. 13:41:34 <Tefad> residential/commercial 13:41:44 <UnderBuilder> commercial should be renamed to turism places 13:43:05 *** GoneWacko^ [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 13:43:05 *** GoneWacko is now known as Guest3027 13:43:05 *** GoneWacko^ is now known as gonewacko 13:43:18 *** Guest3027 [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Quit: You just lost the game] 13:43:37 *** gonewacko is now known as GoneWacko 13:43:38 <GoneWacko> >_> 13:43:41 <Gonozal_VIII> tourism places doesn't seem to be such a good name^^ 13:44:26 <Tefad> attractions 13:44:50 <UnderBuilder> yes, atractions is right, I'm bad at english 13:45:00 *** HerzogDeXtEr [~dex@i577B58C8.versanet.de] has joined #openttd 13:45:12 <Tefad> i am by far no master ; ) 13:45:49 <UnderBuilder> however, this should be a fork of openttd, because this is a massive change of the gameplay and it will not like to everyone 13:46:10 <Tefad> while i can master some parts of grammar, i am miserable at others. and my vocabulary has notches and plateus all over. 13:46:12 <Gonozal_VIII> i was hoping it could be done with a newgrf 13:47:11 <Prof_Frink> Gonozal_VIII: If you calculate from vehicle speed, each tile is several thousand km square 13:47:35 <Gonozal_VIII> oh^^ 13:47:51 <Gonozal_VIII> then where did i get that 2km thing from? 13:48:04 <Gonozal_VIII> doesn 13:48:07 <peter__> scale is something to be ignored 13:48:07 <Gonozal_VIII> t matter 13:48:32 <Eddi|zuHause3> cities should scale with vehicles, not with distances 13:48:48 <Eddi|zuHause3> (very roughly) 13:49:06 <UnderBuilder> I think that instead of population of the area you should say level of the area, as the industries and atractions also can have got that feature 13:49:09 <Gonozal_VIII> i want big cities with millions of people... with areas 13:49:12 <Forked> so some of the good people in the ttd towns live in a 2x2km house? nice 13:49:14 <Eddi|zuHause3> if 1 tile == 2 wagons, then 1 tile is around 50m 13:50:40 <Tefad> scale in ttd is never correct ; ) 13:51:06 <Eddi|zuHause3> and a city with 1 million inhabitants should cover a rather big part of the map 13:51:23 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 13:51:47 <Gonozal_VIII> it would 13:51:54 <Eddi|zuHause3> not an area of 10x10 tiles, like in your suggestion 13:52:11 <Gonozal_VIII> only at maximum population density 13:52:11 <Eddi|zuHause3> 25600*10*10 = 2.5M 13:52:11 *** Maedhros [~jc@host86-137-34-81.range86-137.btcentralplus.com] has joined #openttd 13:52:27 <UnderBuilder> I smell Transport City 13:52:30 <Gonozal_VIII> you only get that with a constant supply of everything 13:52:48 <Eddi|zuHause3> "constant" is even unrealistic 13:53:12 <Gonozal_VIII> Population decreases three steps towards the minimum every 256 ticks if the stockpile is empty; 13:53:12 <Gonozal_VIII> Population doesn't change if the area has something in its stockpile but not everything; 13:53:12 <Gonozal_VIII> Population increases one step if there are units of everything the area needs in its stockpile and the population is below maximum; 13:53:59 <Eddi|zuHause3> say you go along with this "zones" idea, scale to be discussed, you can have different density levels, but on higher density levels you need very high supply to even maintain the level 13:54:05 <CIA-1> OpenTTD: bjarni * r11833 /trunk/config.lib: 13:54:05 <CIA-1> OpenTTD: -Cleanup: changed save_params_array into one item for each line in config.lib 13:54:05 <CIA-1> OpenTTD: This should increase readability and conflict solving 13:54:07 <roboboy> gnight 13:54:53 <Gonozal_VIII> yes eddi... if the stockpile runs empty the population goes down 13:55:17 <Eddi|zuHause3> yes, but on higher density level, the stockpile must go down faster 13:55:42 <Gonozal_VIII> yes it does... it processes/consumes more 13:55:47 <Eddi|zuHause3> and i would not say "empty", you need supply within certain limits 13:55:59 <Eddi|zuHause3> if you go below, you have slight chance of decrease 13:56:14 *** Diabolic-Angel [~dia@xdsl-81-173-251-119.netcologne.de] has joined #openttd 13:56:17 <Gonozal_VIII> empty is good enough 13:56:23 <Eddi|zuHause3> if you go above (on all required slots) you have slight chance of growth 13:56:30 <Gonozal_VIII> the stockpile is a buffer 13:56:50 <Eddi|zuHause3> the further you are away from the "optimum", the bigger the chances are 13:57:32 <Gonozal_VIII> every 256 ticks the stockpile of every cargo is reduced by an ammount that's calculated from the population 13:57:48 <Eddi|zuHause3> also, not all input variables should be "required", if you only supply certain cargo types, you can push development into certain directions 13:58:23 <Eddi|zuHause3> 256 ticks? that's like a week... 13:58:24 <Gonozal_VIII> if the reduction would bring the remaining supply of nothing below 0, the population grows, if anything is not 0 population stays the same, everything 0, population down 13:58:36 <Gonozal_VIII> half week 13:58:55 <Eddi|zuHause3> can't you just say each day? 13:59:10 <Gonozal_VIII> that would be too fast 13:59:11 <Eddi|zuHause3> this number of 256 is really random 13:59:25 <Gonozal_VIII> byte 13:59:33 <Tefad> 2^8 13:59:44 <Eddi|zuHause3> apart from "each day" you have "each tileloop" 13:59:52 <Tefad> 2 4 8 16 32 64 128 256 14:00:08 <Eddi|zuHause3> Tefad: 4 8 15 16 23 42? 14:00:14 <Gonozal_VIII> ecs industries have 256 tick intervals 14:00:53 <Gonozal_VIII> but doesn't matter, can be 72 ticks too 14:00:58 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 14:01:30 <Gonozal_VIII> but that would require more steps for the population 14:01:58 <Gonozal_VIII> because then you could grow to maximum in 256 days instead of 3 years 14:02:32 *** Draakon [~chatzilla@88-196-98-23-dsl.trt.estpak.ee] has joined #openttd 14:02:46 <Gonozal_VIII> i thought about the numbers a lot^^ 14:03:01 <Draakon> hi 14:03:03 <Gonozal_VIII> hi 14:03:57 <roboboy> gnight 14:04:11 <Gonozal_VIII> night^^ 14:05:08 <UnderBuilder> one question, in your countries is there some isp that supports gnu/linux? 14:05:45 <Sacro> Bowling Green, Ohio student Robert Ricketts, 19, had his head bloodied when he was struck by a Conrail train. He told police he was trying to see how close to the moving train he could place his head without getting hit. 14:06:04 <Gonozal_VIII> *rofl* 14:06:24 <UnderBuilder> I mean, that gives support to users using linux distributions 14:06:42 <Eddi|zuHause3> what do you mean "support"? 14:06:45 *** _Bastiaan_ [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 14:07:40 <UnderBuilder> technical support 14:08:07 <Eddi|zuHause3> why would an ISP have to give support for linux distributions? 14:08:32 <peter__> arrr, too many engines :o 14:08:35 <Eddi|zuHause3> you don't ask the baker for support of carpet cutters 14:08:44 <Draakon> peter: hehe i know what you mean 14:09:08 <Draakon> peter: you could make a organizing system for it 14:10:25 <Gonozal_VIII> hmm you can sort them by all kinds of values, that should also be enough to find the right engine if there are hundreds available 14:10:52 *** Ammler [~Ammler@adsl-89-217-24-215.adslplus.ch] has quit [Ping timeout: 480 seconds] 14:11:23 <Eddi|zuHause3> sorting is not enough, you need filtering 14:11:44 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Ping timeout: 480 seconds] 14:11:58 <Draakon> argh 14:12:43 <peter__> SELECT * FROM engines WHERE power > 4000 14:12:53 <Gonozal_VIII> hehe 14:12:55 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 14:13:07 <Sacro> sqlite? 14:13:14 <UnderBuilder> idea: automatic bulldozer 14:13:20 <Sacro> actually, would that work... 14:13:57 <Gonozal_VIII> ORDER BY power 14:14:34 <UnderBuilder> when you want to build something like an airport over the middle of a city, if your ratings are good enough, you don't have to destroy half of the city, you just have to overbuild it and voila! 14:15:04 <Draakon> not possibile 14:15:12 <Gonozal_VIII> only if you're an OverBuilder 14:15:20 <SmatZ> :-D 14:15:31 <Draakon> not possible in the game either 14:15:59 <Gonozal_VIII> don't be so lazy, airports are cheap enough :P 14:16:31 <Gonozal_VIII> at least they require some work to make space for them 14:16:38 * Draakon download more train sets 14:17:19 <Draakon> where can i redownload ECS vectors beta 3? 14:17:34 <Gonozal_VIII> why do you want old grfs? 14:17:58 <Gonozal_VIII> ah no... wood and agricultural are still beta 3 14:17:58 <Draakon> dont like new ones 14:19:10 <LA[lord]> I need a link which explains well, why ong and not JPG, but I can't find it.. I need to post it to one place... :P Any help? 14:19:15 <LA[lord]> png* 14:19:16 *** |Bastiaan| [~Bastiaan@009-016-128-083.dynamic.caiway.nl] has joined #openttd 14:19:41 <Draakon> wiki? 14:19:44 <Gonozal_VIII> jpg changes pixels all over the place 14:19:50 <LA[lord]> I know it was in the wiki.. but where 14:20:01 <Gonozal_VIII> that's reason enough 14:20:07 <LA[lord]> I want that wiki page, so I don't have to rewrite everything 14:20:30 <Draakon> still where i can get ECS Vectors Beta 3? 14:21:22 *** _Bastia3 [~Bastiaan@009-016-128-083.dynamic.caiway.nl] has joined #openttd 14:21:22 *** |Bastiaan| [~Bastiaan@009-016-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 14:21:51 *** _Bastiaan_ [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Read error: No route to host] 14:21:51 *** _Bastia3 [~Bastiaan@009-016-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 14:22:07 *** Guest2876 [~waldo@ip-81-11-199-233.dsl.scarlet.be] has quit [Remote host closed the connection] 14:22:27 *** |Bastiaan| [~Bastiaan@009-016-128-083.dynamic.caiway.nl] has joined #openttd 14:22:56 <LA[lord]> http://george.zernebok.net/newgrf/downloads.html#decs 14:23:29 <Gonozal_VIII> he wants old versions 14:23:31 <Draakon> i dont want basic vectors beta 4 14:23:33 <Draakon> i want old 14:23:40 <LA[lord]> there is betaa 3 too 14:23:47 <LA[lord]> ECS vectors v1 beta 3 14:23:57 <Gonozal_VIII> hehe 14:24:14 <Draakon> but not basic, machinery and town 14:24:18 <LA[lord]> below the beta 4 14:24:23 <Eddi|zuHause3> hm... what is a BR 140 useful for? 14:24:24 <LA[lord]> oh.. wait a mom 14:25:24 <Gonozal_VIII> as a buffer to stop real trains :-) 14:25:26 <Gonozal_VIII> ^^ 14:25:39 <ln-> do english-speaking peoples ever use month numbers when expressing a date? 14:25:42 <Eddi|zuHause3> it is slower than E 16 and has less tractive effort than E 94 14:26:03 <Eddi|zuHause3> i don't speak english 14:26:06 <Gonozal_VIII> yes but they mix up the order of day and month all the time 14:26:19 *** dih [~dihedral@dslb-084-056-241-163.pools.arcor-ip.net] has quit [Quit: This computer has gone to sleep] 14:28:39 <LA[lord]> Draakon: Doesn't the coop pack have beta3, or they have beta4? 14:28:54 <Eddi|zuHause3> i think something is not quite realistic with the realistic acceleration... 14:29:00 <Draakon> they have much older versions 14:29:17 <Eddi|zuHause3> an E 94 easily pulls a 3500t coal train 14:29:32 <Eddi|zuHause3> but a VT 95 with trailer cannot reach its maximum speed 14:30:16 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 14:31:54 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Remote host closed the connection] 14:32:14 * peter__ ponders food 14:32:19 <peter__> or drink 14:32:21 <peter__> or somesuch 14:32:28 <Gonozal_VIII> little endian form 13/01/2008 14:32:28 <Gonozal_VIII> big endian form 2008-01-13 14:32:28 <Gonozal_VIII> middle endian form 01/13/2008 <-- totally messed up 14:33:09 <peter__> good ol' US 14:33:20 <hylje> middle-endian :) 14:33:22 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 14:33:29 <peter__> ln-, not I, certainly 14:33:46 <Sacro> Draakon: #tycoon is very rarely on topic 14:33:47 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 14:34:09 <hylje> peter__: foodstuffs! 14:34:15 <peter__> FOODAGE 14:34:32 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 14:34:33 <Gonozal_VIII> so when you read stuff like 08/09/2007 you never know for sure what it means 14:35:01 <Sacro> for sure for sure 14:36:02 <Gonozal_VIII> ? 14:37:02 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Remote host closed the connection] 14:37:21 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 14:37:21 *** |Bastiaan| [~Bastiaan@009-016-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 14:37:35 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 14:37:54 <CIA-1> OpenTTD: rubidium * r11834 /trunk/src/ (58 files in 3 dirs): -Codechange: only include settings_type.h if needed. 14:38:19 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has joined #openttd 14:38:30 *** gfldex [~dex@dslb-088-074-139-046.pools.arcor-ip.net] has joined #openttd 14:39:41 *** _Bastiaan_ [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 14:41:48 <GoneWacko> I don't know what I fear more, people from #openttd coming into #tycoon and expecting a very formal/on-topic channel, or people from #tycoon coming into #openttd and being annoying :> 14:41:48 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 14:41:49 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 14:42:27 *** _Bastia3 [~Bastiaan@009-016-128-083.dynamic.caiway.nl] has joined #openttd 14:42:40 <CIA-1> OpenTTD: smatz * r11835 /trunk/src/train_cmd.cpp: -Fix: mark depot, viewports, vehicle lists and vehicle details dirty when a train crashes 14:42:57 *** _Bastiaan_ [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Read error: No route to host] 14:42:57 *** _Bastia3 [~Bastiaan@009-016-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 14:43:07 <peter__> child! 14:43:19 <peter__> hmm 14:43:27 <Gonozal_VIII> what a random thing to say 14:43:29 <Draakon> heh 14:43:37 *** _Bastiaan_ [~Bastiaan@009-016-128-083.dynamic.caiway.nl] has joined #openttd 14:43:50 <Bjarni> well 14:43:56 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Read error: Connection reset by peer] 14:44:14 <Bjarni> he can code... so why should we argue against his outbursts? :) 14:44:32 <Gonozal_VIII> hehe 14:44:48 <Gonozal_VIII> random comments all over the code^^ 14:45:03 <hylje> that'd be amusing 14:46:14 *** Zothar [~Zothar@ppp-70-242-202-109.dsl.rcsntx.swbell.net] has joined #openttd 14:46:49 <Eddi|zuHause3> ah, i have found a use for the BR 140 14:46:59 <Draakon> BR 140? 14:47:03 <Draakon> what's that? 14:47:09 <hylje> loco 14:47:14 <Eddi|zuHause3> i have some small hilly passenger routes that use E 52 and two axle wagons 14:47:18 <Draakon> from what set? 14:47:20 <hylje> db 14:47:27 <Draakon> ok 14:48:10 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 14:49:15 *** nadine [~nadine@stgt-4dbe4059.pool.einsundeins.de] has joined #openttd 14:49:33 <nadine> Hello there :) 14:49:52 <Eddi|zuHause3> although the colours of the bavarian engines with matching wagons is funny, they are just too old now... 14:49:52 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 14:50:43 <nadine> Little question: My selfcompiled version of openttd runs quite slow. So i wonder if there are any flags to disable debug stuff or something, that could slow down the current SVN releases? 14:51:03 <nadine> Espacially the zoomed out overview starts to lag when moving on the map 14:51:10 <ln-> And your operating system is ...? 14:51:13 <Draakon> we dont support patched games 14:51:14 <nadine> Linux 14:51:15 *** helb [~helb@62.240.176.23] has quit [Remote host closed the connection] 14:51:20 <nadine> It' 14:51:26 <nadine> it's not patches, just svn 14:51:26 <Gonozal_VIII> zoomed out is always slow 14:51:45 *** helb [~helb@62.240.176.23] has joined #openttd 14:52:07 <nadine> So the problem is probably my system with only 1ghz? 14:52:27 <Draakon> erm 14:52:40 <Draakon> is it slow even at the begginning of the game? 14:52:43 <Eddi|zuHause3> 1ghz can be too little for very big maps 14:52:45 <Draakon> like nothing yet done 14:52:49 <Gonozal_VIII> depends on map size, number of vehicles, compeditors, ships with yapf, lots of things 14:53:07 <nadine> I just start a 512x512 map, zoom out and when then moving the map lags 14:53:25 <Eddi|zuHause3> i always pause before zooming out 14:54:36 <nadine> hmm...i just tried to pause before scrolling, doesn't change anything (at least i can't feel an improvement) 14:56:47 *** _Bastiaan_ [~Bastiaan@009-016-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 14:57:06 *** Draakon [~chatzilla@88-196-98-23-dsl.trt.estpak.ee] has quit [Quit: Connection Lost] 14:57:26 <Eddi|zuHause3> what may also slow things down is starting in 32bpp mode 14:57:45 <Eddi|zuHause3> which shouldn't be default, but you never know... 14:57:51 *** _Bastiaan_ [~Bastiaan@196-010-128-083.dynamic.caiway.nl] has joined #openttd 14:57:52 *** Maedhros [~jc@host86-137-34-81.range86-137.btcentralplus.com] has quit [Quit: leaving] 14:57:53 *** bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has joined #openttd 14:58:02 <nadine> how to find out about the 32bpp thing? 14:58:45 <Gonozal_VIII> cfg file 14:58:45 *** _Bastiaan_ [~Bastiaan@196-010-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 14:58:54 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Read error: No route to host] 14:58:56 *** |Bastiaan| [~Bastiaan@196-010-128-083.dynamic.caiway.nl] has joined #openttd 14:59:07 <Eddi|zuHause3> openttd -h for command line settings 14:59:07 <Gonozal_VIII> 32bpp blitter 15:01:39 <Eddi|zuHause3> Gonozal_VIII: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2029.%20Dez%201955.png <- current city scale does not by far match my railway scale... 15:02:52 *** nadine [~nadine@stgt-4dbe4059.pool.einsundeins.de] has quit [Quit: leaving] 15:04:07 <Gonozal_VIII> those guys pretending to be female all the time... tststs... 15:04:27 <hylje> how random 15:05:32 <Gonozal_VIII> everybody knows that there are no females on the internet... 15:05:33 <Gonozal_VIII> never 15:05:52 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 15:08:51 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2021.%20Seo%201956.png <- unrelated, i just think it is a nice shot 15:09:28 *** aKra [~akra@78-27-1-50.dsl.alice.nl] has joined #openttd 15:09:41 <aKra> Anyone in for a game of OpenTTD? :P 15:10:05 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 15:10:20 *** aKra [~akra@78-27-1-50.dsl.alice.nl] has quit [] 15:10:25 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 15:10:35 <Gonozal_VIII> wtf 15:10:37 <LA[lord]> Gonozal_VIII: http://www.tt-forums.net/memberlist.php?mode=viewprofile&u=16119 15:10:45 <LA[lord]> http://www.tt-forums.net/memberlist.php?mode=viewprofile&u=18978 15:10:47 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Remote host closed the connection] 15:10:51 <LA[lord]> no females? 15:11:04 <LA[lord]> :P 15:11:23 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 15:11:55 <Gonozal_VIII> Most active forum: Off-Topic 15:11:55 <Gonozal_VIII> [ 10 Posts / 100.00% of userÂs posts ] 15:11:55 <Gonozal_VIII> Most active topic: Break up's 15:11:55 <Gonozal_VIII> [ 6 Posts / 60.00% of userÂs posts ] 15:12:04 <Gonozal_VIII> hehe ok.. that one could be real 15:12:14 <Sacro> Gonozal_VIII: who? 15:12:15 <LA[lord]> :P 15:12:18 <reto_> pavel1269: hey, any news on your server problem? 15:12:27 <Sacro> oh she is real, i've met her 15:12:31 <SmatZ> :-D 15:12:36 <ln-> LA[lord]: i'd be especially suspicious about "females" who have "girl" or something like that in their nick. 15:12:39 <LA[lord]> Gonozal_VIII: SAC was female too 15:12:56 <LA[lord]> *was* 15:13:00 <LA[lord]> lol 15:13:58 <LA[lord]> ln-: But I have seen posts where both andel and davemcmahon confirm to have those gf's :P 15:14:10 <Sacro> that is Andel's fiancee 15:14:51 <LA[lord]> Sacro: How come you have met andels girl? Veery suuspiicious... 15:15:40 <Sacro> LA[lord]: tt-forums meet last june 15:16:01 <LA[lord]> you were there? then I guess yes... 15:16:12 <LA[lord]> I wasn't even a member at that time :P 15:17:12 <ln-> where was that? 15:17:29 <Gonozal_VIII> north pole 15:17:42 <ln-> i would have noticed that 15:17:52 <Gonozal_VIII> easy to find for everybody, just head north :-) 15:18:54 <Sacro> ln-: Birmingham 15:19:45 <Gonozal_VIII> north pole makes perfect sense to gather people from all over the world... you don't need to set any waypoints :-) 15:20:08 *** Ammler [~Ammler@adsl-89-217-24-215.adslplus.ch] has joined #openttd 15:20:23 <Eddi|zuHause3> birmingham is not that far away from north pole :p 15:20:24 <orudge> Birmingham has about as much charm as the North Pole 15:20:25 <Sacro> what if you get a boat 15:20:29 <Sacro> it'll be damned laggy 15:20:30 <orudge> maybe a bit less cold 15:22:06 <Eddi|zuHause3> *mental note* do not try to scroll on screenshots 15:22:18 <Gonozal_VIII> hehehe 15:22:45 <Gonozal_VIII> i think that's a thing everybody tries from time to time 15:23:12 <Eddi|zuHause3> i do that pretty much every time ;) 15:24:18 <pavel1269> 16:12 <reto_> pavel1269: hey, any news on your server problem? <--- no 15:24:24 <pavel1269> you got some idea? 15:24:25 <Eddi|zuHause3> anyway, realistic acceleration is unrealistic 15:24:32 <Gonozal_VIII> why? 15:24:38 <Gonozal_VIII> i think it's good 15:24:39 <Eddi|zuHause3> "2000t mit 85 km/h in der Ebene" <- i pull twice that 15:25:01 <Gonozal_VIII> ? 15:25:10 <Eddi|zuHause3> "600t mit 50 km/h bei 25 Promille Steigung" <- and i hardly slow down on slopes 15:25:14 <Sacro> Eddi|zuHause3: we all do 15:25:36 <Gonozal_VIII> i can't pull 2000t :-( 15:25:55 <Gonozal_VIII> use weight multiplier eddi 15:26:01 <Gonozal_VIII> i always set that to 5 15:26:02 <pavel1269> :) 15:26:10 <Eddi|zuHause3> i have 720t trains with x4 multiplyer 15:26:26 <Eddi|zuHause3> total weight: 3502t 15:26:42 <Eddi|zuHause3> E 94 + 18 Hoppers 15:27:22 <Gonozal_VIII> breakdown while on a slope.. baaad thing 15:27:47 <Eddi|zuHause3> i play with breakdowns off 15:27:54 <Gonozal_VIII> cheater :P 15:28:09 <Eddi|zuHause3> they are unrealistic 15:28:20 *** Singaporekid [~notme@cm39.epsilon120.maxonline.com.sg] has quit [Read error: Connection reset by peer] 15:28:33 <Gonozal_VIII> and signals in front or shortly after a slope are also bad... trains should never have to stop there 15:28:38 *** Singaporekid [~notme@cm39.epsilon120.maxonline.com.sg] has joined #openttd 15:29:09 <pavel1269> yeah 15:29:15 <Eddi|zuHause3> but still, while the E94 pulls insane amounts of cargo, a VT 95 with unpowered trailer (standard combination) does not even reach its max speed on a straight line 15:29:29 <Gonozal_VIII> i sometimes split track in front of a slope and lead two parallel tracks up to compensate for the bigger signal distance 15:30:55 <pavel1269> lets start private MP game :P 15:31:23 <Gonozal_VIII> your mp doesn't work :P 15:31:28 <pavel1269> hamachi :) 15:31:50 <reto_> pavel1269: no, no news 15:31:50 *** |Bastiaan| [~Bastiaan@196-010-128-083.dynamic.caiway.nl] has quit [Read error: Connection reset by peer] 15:32:07 <Gonozal_VIII> i'm woking on a grf atm, no time to play 15:32:07 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 15:32:17 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [] 15:32:52 <pavel1269> eddi and you? :P 15:33:25 * peter__ is up to reviison g of enginepools today :o 15:33:39 <Bjarni> nice 15:33:48 <Sacro> zomg Bjarni 15:34:02 <Eddi|zuHause3> i don't usually do MP 15:34:08 <pavel1269> :( 15:35:14 <Gonozal_VIII> hmmm floating stations 15:35:25 <reto_> hmmm I'm trying to update a patch which used to use 'LoadGrfFile()' to load a spirte, as far as I can see in recent versions this isn't a prefered way anymore 15:35:38 <reto_> but I can't determine how to port that 15:37:31 <peter__> action 5 is the preferred way 15:37:39 <reto_> action 5 :)? 15:40:29 <Gonozal_VIII> ah action 5... got a question for that too, maybe someone knows 15:40:41 <Gonozal_VIII> autorail tool for maglev is 69 15:40:50 <Gonozal_VIII> what's autorail tool for monorail? 15:41:08 <Eddi|zuHause3> the icon in the toolbar 15:41:15 <Gonozal_VIII> yes 15:41:22 <Eddi|zuHause3> 4 rail directions + autorail 15:41:47 <Gonozal_VIII> the directions are in trg1r 15:41:50 <Eddi|zuHause3> dynamite, depot, waypoint, station, signal, bridge, tunnel, bulldozer, convert 15:42:24 <Gonozal_VIII> 652 * 4 05 95 06 45 15:42:24 <Gonozal_VIII> 653 sprites/landscape_infra.pcx 338 3336 09 13 20 0 4 15:42:24 <Gonozal_VIII> 654 sprites/landscape_infra.pcx 370 3336 03 36 56 0 0 15:42:24 <Gonozal_VIII> 655 sprites/landscape_infra.pcx 434 3336 01 20 20 0 0 15:42:24 <Gonozal_VIII> 656 sprites/landscape_infra.pcx 466 3336 01 32 32 0 0 15:42:24 <Gonozal_VIII> 657 sprites/landscape_infra.pcx 514 3336 09 20 20 0 0 15:42:24 <Eddi|zuHause3> autorail is an openttd invention 15:42:26 <Gonozal_VIII> 658 sprites/landscape_infra.pcx 546 3336 03 32 32 0 0 15:42:45 <Gonozal_VIII> that replaces maglev autorail button to maglev depot cursor 15:43:02 <Gonozal_VIII> i need the offset for monorail autorail button 15:43:31 <Eddi|zuHause3> i have no idea... 15:43:42 <Gonozal_VIII> where can i find that out? 15:44:15 <Gonozal_VIII> .. i'll just try 15:45:05 <peter__> decoding ottd's grf would tell you 15:45:09 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd 15:45:23 <Eddi|zuHause3> if infra is designed for TTDP, i kinda doubt that it has a autorail icon at all 15:45:47 <Gonozal_VIII> i made that grf, i'll draw the icon 15:48:18 <Gonozal_VIII> ha, i guessed right with first try 15:50:12 <peter__> worked for NASA? 15:50:25 <Gonozal_VIII> they guess a lot? 15:51:01 *** thgergo [~Administr@dsl51B78980.pool.t-online.hu] has left #openttd [] 15:51:17 *** Greyscale is now known as Greysc[a]le 15:52:12 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has joined #openttd 15:59:12 *** Greysc[a]le is now known as Greyscale 15:59:58 <Eddi|zuHause3> Murphy worked for NASA... 16:00:26 <Tefad> my grandmother worked for a contractor under NASA 16:00:34 *** dih [~dihedral@dslb-084-056-241-163.pools.arcor-ip.net] has joined #openttd 16:01:55 *** bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has quit [Ping timeout: 480 seconds] 16:09:59 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 16:20:03 *** Singaporekid [~notme@cm39.epsilon120.maxonline.com.sg] has quit [] 16:20:56 <Forked> pavel1269: got a minute, please? :) 16:21:03 <pavel1269> hmm? 16:21:14 <Gonozal_VIII> just say no 16:21:21 <Forked> gonozal gives good advice :\ 16:21:26 <Gonozal_VIII> hehe 16:21:39 <pavel1269> your minute is almost gone :) 16:21:41 <Forked> haha 16:22:01 <dih> lol 16:22:08 <Forked> openttd/src/date_func.h:18: warning: inline function 'uint16 DayLength()' used but never defined .. when compiling your update to the daylengt patch 16:22:35 <pavel1269> it have to be defined in date.cpp 16:22:38 <Forked> with rev 11814 :) 16:22:53 <pavel1269> *it should :) 16:23:00 *** Lego- is now known as Lego-- 16:23:15 <pavel1269> thats that one from me? 16:23:25 *** Ammler [~Ammler@adsl-89-217-24-215.adslplus.ch] has quit [Ping timeout: 480 seconds] 16:23:38 <Forked> yes, I'll just doublecheck I didn't mess anything up first 16:23:45 <pavel1269> hmm 16:23:48 <pavel1269> mom, i will try :) 16:24:03 <dih>  16:24:20 <pavel1269> but i have compiled version .. everything okay ... 16:24:27 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Quit: Connection reset by Peer Gynt] 16:24:32 <Forked> retrying now 16:24:59 <Forked> with redownloaded patch :) .. bleh same. I'll see if I can figure it out 16:26:34 <pavel1269> replace declaration with definition 16:26:40 <pavel1269> try if it will work :P 16:28:00 <Forked> uhm, wherewhat? :\ I'm still a newbie at reading code .. for now! 16:28:09 <Forked> (and I really do try not to be too annoying.. honest) 16:28:28 <Forked> in the patchfile under date.cpp? 16:28:36 <dih> [17:27] <Mr_Console|1> Mark has left the game (could not load map) 16:28:44 <dih> when does that show up ^^ 16:28:51 <dih> never seen that before :-P 16:28:58 <glx> let me search in code 16:29:17 <dih> glx: dont worry - just about to do that too ^^ 16:30:09 <pavel1269> Forked: i just compiled taht ,... everything okay :D 16:30:24 <Forked> pavel1269: hum. ok. thanks .) 16:30:32 <pavel1269> i will change sth ... 16:31:42 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd 16:32:18 <pavel1269> openttd - 140 error(s) ... ithought that :D 16:33:14 <glx> dih: probably the client doesn't have zlib 16:33:43 <dih> the client is connected most of the time 16:33:54 <dih> and reconnected right after that 16:34:02 <dih> thanks for looking at it glx 16:34:18 <dih> perhaps i should have said thank you first :-) 16:35:09 <glx> then it's a transmission error and it got a corrupted save 16:35:19 <dih> that could be 16:35:26 *** Grew [~alistairg@cpc1-sout6-0-0-cust33.sotn.cable.ntl.com] has joined #openttd 16:35:34 <dih> Mark seems to have connection issues 16:35:40 <dih> thank you a lot glx 16:36:21 <pavel1269> everything is included everywhere and i not where i need that :X 16:36:30 <dih> glx: will there actually be a beta3 before a final release? 16:36:37 <pavel1269> and if i include that ... lots of errors 16:36:40 <dih> or will there be a bunch of rc's 16:37:16 <Forked> pavel1269: I didn't mean to cause a headache .. 16:40:22 <pavel1269> with what are you compiling? 16:40:38 *** bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has joined #openttd 16:41:04 <Forked> linux, 64bit (ubuntu) 16:41:52 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 16:42:04 <Forked> can try in windows using vc2005 express 16:42:22 <pavel1269> no 16:42:34 <pavel1269> that's where i am atm 16:43:42 <pavel1269> lol i removed some includes and it dont shout at me ^^ 16:43:59 <peter__> http://www.openttd.org/server_detail.php?id=14630 < too many vehicles? 16:44:09 <UnderBuilder> I have an idea: dual type rails 16:44:20 <reto_> dbg: [sprite] Tried to load non-existing sprite #6030. Probable cause: Wrong/missing NewGRFs 16:44:23 <reto_> alright.. 16:44:29 <UnderBuilder> for example railway+monorail 16:44:29 <reto_> I defined the grf in the tables.grf 16:44:32 <reto_> I defined the grf in the sprites.c 16:44:41 <reto_> but .. how can I get it loaded propperly? 16:44:42 <peter__> UnderBuilder, what? 16:44:51 <UnderBuilder> may be useful for replacement time 16:45:08 <UnderBuilder> a railway that can handle two types of rail 16:45:20 <peter__> rail / elrail already do that 16:45:33 <UnderBuilder> but not elrail/monorail 16:45:44 <pavel1269> Forked ? 16:45:46 <Forked> yep? 16:45:49 <peter__> yeah, cos they're incompatible 16:46:00 <Forked> 2 sec 16:46:04 <pavel1269> try this one :P 16:46:07 <pavel1269> 1 16:46:07 <pavel1269> 2 16:46:09 <pavel1269> hmm? 16:46:10 <pavel1269> :D 16:46:12 <peter__> but you could if you really wanted make it all compatible 16:46:21 <peter__> src/table/railtypes.h, heh 16:48:01 <UnderBuilder> the idea may be helpful for rail replacement time 16:48:14 <Gonozal_VIII> i have rail, elrail, transrapid track, narrow gauge now :-) 16:48:25 <Forked> pavel1269: compiling now :) mmm dualcore 16:48:54 *** Gonozal_VIII [~Gonozal_V@N870P026.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 16:49:04 <pavel1269> and no internet :) 16:49:09 *** Lego-- [~Miranda@84.204.165.107] has quit [Read error: Connection reset by peer] 16:49:37 *** Gonozal_VIII [~Gonozal_V@N753P029.adsl.highway.telekom.at] has joined #openttd 16:50:06 <Forked> well no errors on compile 16:50:17 <UnderBuilder> for prevent abuse of the feature those rails should slow down a 10% the trains 16:50:44 <hylje> :o 16:50:50 <pavel1269> Forked: so okay now? 16:51:14 <Forked> yep, works :) days go really slow 16:51:21 <pavel1269> ;) 16:51:30 * pavel1269 updating on forums ... 16:51:34 *** Lego- [~Miranda@84.204.165.107] has joined #openttd 16:51:37 <Sacro> Gonozal_VIII: zomg, multiple tracktypes? 16:51:48 <Sacro> and can you restrict certain trains to a certain tracktype? 16:51:56 <Forked> pavel1269: big thanks =) .. (game crashed on autosave though :p) 16:52:01 <Gonozal_VIII> hmmm whathow? 16:52:09 <pavel1269> ?? 16:52:19 <Gonozal_VIII> i misunderstood what underbuilder wants 16:52:21 <Forked> openttd: /home/kjetil/ottd/openttd/src/saveload.cpp:465: void SlSaveLoadConv(void*, VarType): Assertion `x >= 0 && x <= 65535' failed. 16:52:36 <pavel1269> read forums ... you are not alone 16:52:51 <pavel1269> i dont know whats that 16:53:40 <UnderBuilder> it's for helping replacing rails to monorail 16:53:56 <Gonozal_VIII> yes i understood after your explanation 16:53:59 <Forked> pavel1269: I think I might have too high a value (using 10) .. will try with 5 16:54:11 <pavel1269> Forked: lol i play ONLY with 30 :o) 16:54:17 <Gonozal_VIII> you want to convert the whole network while trains are still running 16:54:51 <Gonozal_VIII> daylength? always 30! 16:54:56 <pavel1269> yup 16:55:05 <Forked> meh, crashed with 5 too :P ok 30! 16:55:09 <pavel1269> :D 16:55:22 * pavel1269 is gonna figure out, what x is :) 16:55:48 <Gonozal_VIII> ok, maybe not 30!... that would be 2,6525285981219105863630848e+32 16:56:17 <Forked> manual saving works.. now for the auto (this might take some time.. even with fast forwarding) :) 16:56:57 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 16:57:00 <pavel1269> i think ... 39 727 would be real enought :P 16:57:22 <Gonozal_VIII> 39727? 16:57:34 <pavel1269> 1 day_in_game ~= one day in rl :D 16:57:39 <Gonozal_VIII> hehehe 16:57:58 <Gonozal_VIII> that would be cool 16:58:05 <Gonozal_VIII> but no new vehicles then.. 16:58:11 <pavel1269> later ^^ 16:58:31 <Eddi|zuHause3> i played a game with daylength 32 once, it took forever to even reach 1925 16:58:45 <pavel1269> but you shoould start at 2008 and for 13days, leave 1 :)) 16:58:49 <pavel1269> 32? max is 30 :P 16:58:54 <Sacro> w00t daylength 16:59:01 <Sacro> pavel1269: 32 on /me's 16:59:07 <pavel1269> hehe :) 16:59:11 <Eddi|zuHause3> pavel1269: the version in miniin was 32 16:59:16 <pavel1269> ;) 16:59:19 <Gonozal_VIII> i played a multiplayer game on daylength 30 with a friend from 1920 to ~2100 :-) 16:59:27 <hylje> :o 16:59:30 <Eddi|zuHause3> but with 100 trains it was really slow due to PBS and stuff 16:59:35 <pavel1269> i played with friends ... 3 years ... :) 16:59:42 <peter__> Born_Acorn, newpbs! 16:59:56 <pavel1269> what? new pbs? 16:59:57 <pavel1269> :) 17:00:30 <pavel1269> i dont like breakdowns, changing locomotives and stufflike that since depots just sux 17:00:59 <Gonozal_VIII> we need drive through depots 17:01:03 <pavel1269> yup 17:01:14 <Eddi|zuHause3> we need shunting 17:01:21 <peter__> manual control! 17:01:26 <Forked> damn it.. crashed on autosave again 17:01:28 <pavel1269> and depot on 2tiles ... max train length <= 2tiles :P 17:01:33 <Eddi|zuHause3> to send engines to depot while keeping the wagons moving 17:01:35 <Gonozal_VIII> yes 17:01:41 <pavel1269> Forked: send me openttd.cfg 17:02:07 <Gonozal_VIII> depots that work the same way as stations.. 17:02:16 <pavel1269> almost ^^ 17:02:27 <pavel1269> and train will never be able to rotate :P 17:02:35 <pavel1269> all time forward :) 17:02:47 <Eddi|zuHause3> engine yards with turntable, and shunting tracks to assemble the wagons 17:02:58 <Gonozal_VIII> and new trains come from a factory or from a ship over a special dock with rail on it :-) 17:03:01 <peter__> :o 17:03:05 <pavel1269> lol 17:03:23 <pavel1269> you will buy train and wait year to get it? :P 17:03:28 <Gonozal_VIII> yep 17:03:37 <pavel1269> especialy with daylength ^^ 17:03:59 <Gonozal_VIII> not a year... spips could arrive every month if they are needed or something like that 17:04:01 * peter__ plays by himself on his server 17:04:15 <pavel1269> omg :/ 17:04:26 <Gonozal_VIII> or some days after you ordered 17:04:38 <Eddi|zuHause3> Gonozal_VIII: you mean like in C&C where the vehicles are brought by planes? :p 17:04:46 <Gonozal_VIII> i don 17:04:49 <Gonozal_VIII> t know 17:04:56 <Forked> pavel1269: link in msg :) 17:05:02 <pavel1269> yup 17:05:43 <Gonozal_VIII> and when you sell a train it goes to that dock, waits for the ship and boards it :-) 17:06:00 <pavel1269> Gonozal_VIII: play simcity and watch ships ... 17:07:53 <pavel1269> 18:05 [Forked DCC reply]: REJECT GET openttd.cfg --- wtf :) 17:08:08 <Forked> pavel1269: you didn't accept the dcc so I closed it :) 17:08:13 <Gonozal_VIII> to sell a train you give it the order to go to the factory or the dock and select sell or replace or sell wagons 17:08:21 <pavel1269> no, it didnt asked 17:08:37 <Forked> ah well, I put it on web as a .txt file :) 17:08:42 <pavel1269> Gonozal_VIII: go to #stupidottddreams :) 17:08:48 <Gonozal_VIII> :P 17:08:49 <dih> peter__ i'd join you ^^ 17:09:04 <Gonozal_VIII> i don't think that's impossible 17:09:05 <Eddi|zuHause3> for DCC send you have to have to have certain ports open 17:09:20 <pavel1269> have to have to have 17:09:20 <Eddi|zuHause3> Gonozal_VIII: "impossible" != "stupid" 17:09:35 <Eddi|zuHause3> pavel1269: whatever ;) 17:09:43 * dih needs a decent hostname... 17:09:55 <Forked> my ports should be fine, was sending files np yesterday :) 17:10:04 <pavel1269> dont look at me :D 17:10:07 <Bjarni> dih: ilikegaysex.com? 17:10:16 <dih> hostname - not domainname 17:10:27 <Bjarni> somebody actually shared savegames on a domainname somewhat like that 17:10:27 <Gonozal_VIII> so yesterday all your troubles seemed so far away? 17:10:39 <Bjarni> and asked us to download them to check for a specific bug 17:10:48 <dih> LOL 17:10:49 <pavel1269> hhh 17:11:19 *** Draakon [~chatzilla@88-196-98-23-dsl.trt.estpak.ee] has joined #openttd 17:11:26 <Draakon> hi 17:11:33 <Sacro> Gonozal_VIII: now it looks like they are here to stay 17:11:41 * dih still is looking for a _decent_ hostname 17:12:08 <Draakon> dih: hostname? what are you hosting? 17:12:23 <Bjarni> best part is that when he got feedback on the URL he instantly said "it belongs to a friend" 17:12:29 <Bjarni> gee... what kind of friend? :P 17:12:31 <Rubidium> what about decent.hostna.me ? 17:12:44 <Forked> Bjarni: ..boyfriend? 17:13:01 <Bjarni> it's a possibility 17:13:42 <pavel1269> Forked: problem, id dont want to crash :)) 17:13:52 <Forked> pavel1269: what? 17:13:58 <pavel1269> it didnt crashed :D 17:14:00 <pavel1269> for me 17:14:02 <Forked> huh 17:14:05 <pavel1269> ^^ 17:14:06 <Forked> I'll try it in windows 17:14:38 *** UnderBuilder [~chatzilla@168.226.106.168] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 17:19:15 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 17:19:30 <dih> [18:12] <Draakon> dih: hostname? what are you hosting? <--- what do you mean? 17:20:12 <dih> why do you want to know what i host? 17:20:30 <Draakon> helps us and others to thing a name for you 17:21:03 <Bjarni> gayporn.dihedral.de <-- are you considering this or ? 17:21:21 <Bjarni> grf.dihedral.de <-- this is possible too 17:21:57 <dih> i just want a silly funny nonsense name for the reverse lookup ^^ 17:22:02 <Bjarni> I.cant.think.of.a.name.for.this.shit.dihedral.de 17:22:10 <dih> as more than one domain and more than one 'thing' will be hosted 17:22:31 <Bjarni> byte.my.shiny.metal.ass.dihedral.de 17:22:49 * peter__ is hosting 17:22:53 <peter__> but using "the patch" 17:23:05 <peter__> not *that* patch, mind you 17:23:05 <Forked> pavel1269: if it works in windows and not on my linuxsystem I'm gonna start crying and then go play some nintendo wii :\ 17:23:23 <dih> i thought of 'gnat' as the appliance is about the size of a 19" switch 17:23:25 <pavel1269> :D 17:24:03 <peter__> 4-4-0 express with usset carraiges :o 17:24:09 <dih> and of 'anhedral' as that is the 'opposite' of dihedral 17:24:30 <Bjarni> out.of.order.dihedral.de <-- use this and ask people to look at it each time the server fails 17:24:43 <dih> hehe 17:24:55 <dih> single word would be great though 17:25:06 <Bjarni> broken.dihedral.de 17:25:31 <pavel1269> :) 17:26:11 <Forked> superfriend.dihedral.de? 17:26:15 <dih> lol 17:26:17 <ln-> http://www.bjarni.dk/ 17:26:45 <LA[lord]> bjarni, are you guys considering supporting long vehicles w/o clipping? So when the 32bpp Project will get somewhere and GeekToo finishes his extra zoom-in patch, the scales could be normal... 17:27:09 <pavel1269> long vehicles sux :) 17:27:19 <pavel1269> glitch everywhere 17:27:20 <LA[lord]> I'm not talking about a grf 17:27:20 <Bjarni> ln-: o_O 17:27:27 <Bjarni> somebody stole my name :( 17:27:40 <hylje> serves you right 17:27:44 <LA[lord]> Rejse Thailand Januar 2006 17:27:48 <Bjarni> and is travelling to somewhere where I would never go (too hot) 17:28:12 <Wezz6400> just a question: where does the openttd.cfg file go when using the deb package on ubuntu? 17:28:50 <Forked> ~/.openttd/ 17:28:59 <Forked> (I'm pretty sure..) 17:29:20 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 17:29:51 <Wezz6400> you're right, thanks :) 17:32:57 <Bjarni> Forked: are you the Kjetil who used to be called Kjetil in here? 17:33:20 <reto_> hmmm, 11834 broke osx comilation 17:33:27 <Forked> Bjarni: hmm no, pretty sure I'm not. afaik I can't recall having been here before yesterday(ish) 17:33:32 <glx> reto_: know 17:33:45 <glx> +n 17:34:38 *** Lego- [~Miranda@84.204.165.107] has quit [Ping timeout: 480 seconds] 17:34:56 <reto_> glx: a fix underway? 17:35:01 <Bjarni> Forked: ok in that case: welcome :) 17:35:10 <glx> reto_: ask Bjarni ;) 17:35:15 <Forked> Bjarni: thank you :) 17:35:15 <Bjarni> reto_: yeah I'm testing my fix right now 17:35:16 <dih> ^^ 17:35:26 <reto_> Bjarni: ah, perfect 17:35:39 <Forked> I've been following openttd on and off for years, figured it was time to join the ircchannel too :p 17:35:41 *** Frostregen [SADDAM@dslb-084-058-111-102.pools.arcor-ip.net] has quit [Quit: und weg] 17:35:52 <Draakon> pavel: lv rules 17:37:31 <Bjarni> reto_: here you go 17:37:37 * Bjarni kicks CIA-1 17:37:37 <CIA-1> ow 17:37:39 * Sacro wants some openttd cake 17:37:45 <Bjarni> LAG! 17:37:50 <CIA-1> OpenTTD: bjarni * r11836 /trunk/src/video/cocoa/event.mm: -Fix [r11834]: [OSX] fixed compilation 17:37:52 <Sacro> heh 17:39:11 <reto_> compiles again ) 17:39:15 <reto_> thanks Bjarni! 17:39:44 <Bjarni> now I can actually test the stuff I'm working on :) 17:39:52 <LA[lord]> Bjarni, you didn't answer my question... 17:40:22 <Bjarni> LA[lord]: I considered fixing the code to be more important 17:41:01 <LA[lord]> hmm... you are right.. 17:41:08 <Bjarni> oh that question 17:41:20 <dih> lol 17:41:32 <Forked> pavel1269: ok I'm gonna go cry, thanks for the help :) 17:42:12 <Bjarni> LA[lord]: well.... I don't know of anybody working on that specific feature at the moment 17:42:13 <reto_> hmm.. btw. is there a way to get rid of the 'aging' messages? 17:42:29 <LA[lord]> yes, turn messages off 17:42:32 <reto_> i've got about 50 helicopters I can't replace due to the fact that there's no helicopter after 2050 17:42:59 <LA[lord]> advice/information about your vehicles 17:43:03 <LA[lord]> at message settings 17:43:13 <reto_> hmm LA[lord], does this also include messages about vehicles which have lost their way? 17:43:17 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 17:43:20 <LA[lord]> maybe.. 17:43:34 <reto_> hm 17:43:38 <LA[lord]> you can turn them just to be summary... 17:43:54 <LA[lord]> then you see these messages, but they don't cover half of your screen 17:45:34 <reto_> hmm since some time I get the 'Save in progress' message I havent seen before 17:45:41 <CIA-1> OpenTTD: bjarni * r11837 /trunk/ (config.lib src/fileio.cpp): 17:45:41 <CIA-1> OpenTTD: -Feature: [OSX] added "/Library/Application Support/OpenTTD" to the search paths (based on patch by pv2b) 17:45:41 <CIA-1> OpenTTD: It is possible to set this to something else setting shared-dir with config 17:45:41 <CIA-1> OpenTTD: This works on other OSes as well but it's off by default (and not really tested) 17:46:00 <Bjarni> the next guy to complain about where OSX searches for grf files will be kicked! 17:46:27 <reto_> why does it use /Library/ ???? :) noo just kidding 17:46:44 <dih> Bjarni: i noticed that grf files located in ... 17:46:46 <dih> :-P 17:47:04 <glx> reto_: known, disable autosave (we added an autosave thing to try to find the cause of FS#1335) 17:47:13 <reto_> ah 17:47:15 <reto_> alright 17:47:21 <Bjarni> because when you look at the file from the system's point of view it's always called /Library. Finder translates it though but we can set a path that works with all languages of OSX 17:47:45 <reto_> library is fine! 17:48:00 <Bjarni> I know 17:48:04 <Bjarni> I picked that location ;) 17:48:22 *** UnderBuilder [~chatzilla@168.226.106.168] has joined #openttd 17:48:24 <dih> did you close the tt-forums post? 17:48:39 <dih> just to stop that from flooding any further with unneeded posts ^^ 17:48:44 <Bjarni> now for a forum post.... I wonder about starting it with "after reading what you had to say I decided to disagree with you and do something else" 17:49:02 <Bjarni> or "your decisions sucks" 17:49:13 <dih> ^^ 17:50:20 <Bjarni> now I know 17:50:39 <dih> TB was interested getting squrrel to become the console language, what do you (the other devs) think of that idea? 17:51:05 <Bjarni> "as usual in modern times we had an election and when the results showed up the one to start the election discarded it and decided on something else" 17:51:18 *** Progman [~progman@p57A1E864.dip.t-dialin.net] has quit [Remote host closed the connection] 17:51:21 <Bjarni> dih: can I eat it? 17:51:29 <Bjarni> does it taste good? 17:51:33 <dih> yes 17:51:41 <dih> depends what you consider to be food 17:52:03 *** orudge` [orudge@pc.lan.owenrudge.net] has joined #openttd 17:52:03 *** mode/#openttd [+o orudge`] by ChanServ 17:52:18 <dih> perhaps you will want to sprinkle some salt over your keyboard and note: chew well 17:52:34 <Draakon> we need smile support in OpenTTD :D 17:52:52 <Bjarni> you just ran over my bus :( 17:52:57 <Bjarni> like that? 17:53:05 *** orudge` [orudge@pc.lan.owenrudge.net] has quit [] 17:53:31 <Draakon> who? 17:54:16 <SmatZ> hello orudge... :-x 17:55:05 <UnderBuilder> Gonozal_VIII: should I make a game based in your areas suggestion? 17:55:12 <CIA-1> OpenTTD: smatz * r11838 /trunk/src/water_cmd.cpp: -Fix (r11320): draw correctly canal next to half flooded rail tile 17:56:13 <UnderBuilder> or is better to fork openttd? 17:56:21 <dih> ? 17:56:27 *** Grew [~alistairg@cpc1-sout6-0-0-cust33.sotn.cable.ntl.com] has quit [] 17:56:49 <orudge> Hello, SmatZ 17:57:06 * orudge 's irc proxy kicks him off when he does /list, he needs to tweak some values probably 17:57:48 *** Progman [~progman@p57A1E864.dip.t-dialin.net] has joined #openttd 17:58:06 <hylje> you should just use irssi :-) 17:59:14 <orudge> I'm happy enough with mIRC and ircproxy, really 17:59:18 <orudge> ircproxy does SSL and IPv6 now, too 17:59:24 <orudge> although, my ISP doesn't do IPv^ 17:59:25 <Bjarni> <UnderBuilder> or is better to fork openttd? <-- most likely not because a fork would split development resources which is usually a really bad thing 17:59:25 <orudge> 6 17:59:30 <orudge> so that's a bit less useful 18:00:04 <Bjarni> forking should only be done if the developers can't stand each other or other similar reasons where continued cooperation really isn't possible 18:00:05 <SmatZ> orudge: aha :) 18:00:23 <hylje> Bjarni: or "they didn't like my patch" 18:02:19 <Bjarni> hylje: already wrote something 18:02:32 <UnderBuilder> what about a game based on the engine of openttd? 18:02:37 <hylje> well 18:02:49 <hylje> one would have to modularize ottd a bit first 18:03:04 <hylje> as far as i know its fairly monolithic at the moment 18:03:05 <Bjarni> that's like starting over 18:03:12 <Gonozal_VIII> oh i was afk... 18:03:18 <hylje> thats like rebuilding 18:03:26 <hylje> not from scratch 18:03:30 <Gonozal_VIII> hmm i was hoping for a newgrf or patch solution 18:03:31 <Bjarni> but almost 18:04:00 <Bjarni> I think I would start over and then copy pieces of code over instead of fixing the code 18:04:13 <Bjarni> I think that would produce the best result and it would take less time 18:06:40 <Draakon> a best game will be if modding is not through C++ but instead games own scrippting language 18:07:17 <Eddi|zuHause3> you mean like NFO? 18:08:26 <dih> udp packets tell me openttdcoop game has 179 busses, in game there are only total of 100 rv's 18:08:44 <LA[lord]> Draakon.. WML..Heard of that? It's the scripting language for http://www.wesnoth.org/ 18:08:51 <Gonozal_VIII> articulated? 18:09:06 <LA[lord]> A game I used to play if I was younger :P 18:09:08 <hylje> most of the trams are indeed articulated 18:09:23 <hylje> also, what about a routes list? 18:09:35 <hylje> list shared orders per vehicle type 18:10:42 <Draakon> LA: no 18:10:43 *** TinoM| [~Tino@i59F5589C.versanet.de] has joined #openttd 18:11:14 *** skidd13 [~skidd13@p548A4761.dip.t-dialin.net] has joined #openttd 18:11:50 *** svip_ [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 18:12:31 <LA[lord]> why did I get Skidd15's ping? 18:12:39 <LA[lord]> in private.. 18:12:44 <Draakon> dunno 18:12:49 <LA[lord]> I would've thought he says something 18:12:56 <LA[lord]> but only ping and whois 18:13:05 *** skidd13 [~skidd13@p548A4761.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 18:13:25 <hylje> :o 18:13:39 *** svip_ [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [] 18:13:55 <Gonozal_VIII> hehe you still say 15 18:14:51 <dih> Bjarni: you ok with giving me a hint with the network code? 18:15:03 <Bjarni> hmm 18:15:19 <dih> udp packets state that the openttdcoop company has more rv's than there are in the game 18:15:23 <Bjarni> it's not that I don't want to inform you 18:15:50 *** TinoM [~Tino@i59F5589C.versanet.de] has quit [Ping timeout: 480 seconds] 18:15:56 <Bjarni> it's more like... I ported the game and codes vehicle stuff... other people code network stuff 18:16:36 <dih> k 18:17:47 <Eddi|zuHause3> dih: maybe it counts articulated vehicles multiple times? 18:18:04 <Gonozal_VIII> [19:08:51] Gonozal_VIII: articulated? 18:18:06 <Gonozal_VIII> :P 18:18:28 <dih> sorry - did not see that Gonozal 18:18:44 <dih> for (i = 0; i < NETWORK_VEHICLE_TYPES; i++) 18:18:44 <dih> packet.Send_uint16(_network_player_info[player->index].n 18:18:44 <dih> um_vehicle[i]); 18:19:03 <glx> dih: any trams? 18:19:06 <dih> aye 18:19:13 <dih> a bunch 18:19:14 <glx> add rv + trams 18:19:30 <dih> trams are counted in the game as rv's right? 18:19:35 <glx> yes 18:19:39 <dih> so all in all there is 100 rv's in the game 18:19:55 <dih> what is what the rv vehicle list states 18:20:03 <dih> max_roadveh was 100 too 18:20:14 <Draakon> LA: i found a better game 18:20:15 <dih> but if articulated is counted double 18:20:22 <dih> Draakon: then play it 18:20:24 <glx> maybe 18:20:25 <Bjarni> isn't it a bug to count articulated vehicles more than once? 18:20:28 <LA[lord]> draakon: which one? 18:20:33 <Draakon> http://www.s2games.com/savage/index.php?page=savageindex 18:20:51 <dih> if that was the case would not the in game number of rv's be wrong also? 18:21:20 <dih> _network_player_info[player->index].num_vehicle[i] 18:21:36 <glx> not if it is calculated before being displayed in the window 18:21:56 <dih> ... 18:22:10 * dih checks 18:22:21 <pavel1269> 18:41 <Forked> pavel1269: ok I'm gonna go cry, thanks for the help :) ---- hehehehehehehehehehhh 18:23:12 * LA[lord] checks out Draakon's suggestion 18:27:37 * LA[lord] starts Vuze 18:28:48 <Draakon> Vuze? 18:29:05 <hylje> azureus thingy 18:29:33 *** Osai [~Osai@pD9EB59C9.dip.t-dialin.net] has joined #openttd 18:29:46 <LA[lord]> Azureus Vuze 18:29:56 <LA[lord]> for torrents 18:30:35 <Draakon> ok 18:30:56 <Draakon> so you are going to take it from the internet and play? 18:31:03 <Draakon> get* 18:31:04 <LA[lord]> maybe..not 18:31:11 <LA[lord]> maybe..yes 18:31:23 <LA[lord]> but Vuze crashed :( 18:31:51 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 18:33:13 * dih greets the Ammler 18:33:40 <glx> dih: I think I know why :) 18:33:52 *** tneo [~tneo@ip124-67-58-81.adsl.versatel.nl] has joined #openttd 18:33:53 <dih> enlighten me glx ^^ 18:33:59 <tneo> hello 18:34:02 <LA[lord]> hello tneo 18:34:32 <dih> tneo is having a seg fault issue, so i sent him here ^^ 18:34:41 * Ammler doesn't know, if he should greets back :) 18:34:47 <dih> why? 18:34:48 <tneo> dih did that indeed to ask which debug level to run :) 18:34:54 <glx> network_server.cpp:1311 dih 18:35:03 <Bjarni> Ammler: you don't have to. It' just dih :P 18:35:03 * dih is checking 18:35:06 <tneo> Ammler doesn't like seg fault issues :P 18:35:10 * dih slaps Bjarni 18:35:15 <dih> _just_ dih??? 18:35:25 <Draakon> hihi 18:35:33 <Ammler> oh yes, right :) 18:35:38 * LA[lord] laughs 18:36:01 <Ammler> it seems, your desync is still not solved... 18:36:04 <Bjarni> dih: I'm an op so I can fool around like that 18:36:07 <Bjarni> you can't :P 18:36:20 <dih> you think 'power' scares me? 18:36:29 <Bjarni> it should 18:36:33 <Ammler> :) 18:36:35 <dih> and missuse thereof just shows immaturity 18:36:35 <Bjarni> you could get electrocuted 18:36:48 <Bjarni> don't touch possible hot wires 18:36:48 * Draakon double laughs 18:37:05 <Bjarni> like catenary 18:37:07 * dih sticks an old smelly sock down Draakon's throat 18:37:24 <LA[lord]> and I still don't get if dih took it seriously 18:37:33 <Draakon> erm dih, it wasnt me, you just killed a random person no 18:37:33 <tneo> Which debug level is best to get a debug report for a segmentation fault? 18:37:52 <dih> Draakon: your responses are LAME 18:37:58 * Bjarni once pulled some kids down from a catenary pole 18:38:11 *** LA[lord] is now known as LA[lKoRn] 18:38:21 *** LA[lKoRn] is now known as LA[KoRn] 18:38:30 <Draakon> so are your slapping and other like theses. 18:38:31 <Bjarni> well they had climbed like half a meter but they were continuing upwards 18:38:35 <Draakon> these* 18:38:56 <LA[KoRn]> / Bjarni is evil/ 18:39:03 <Bjarni> maybe 18:39:14 <Bjarni> afterwards I considered just letting Darwin rule 18:39:28 <Bjarni> but I don't think I would be popular by doing so 18:39:53 <LA[KoRn]> Draakon: It has finished downloading 18:40:12 <Draakon> salvage? 18:40:18 <Bjarni> LA[KoRn]: what does LA stand for? 18:40:25 <LA[KoRn]> LordAzamath 18:40:33 <reto_> which is the default blitter? 18:40:40 <Bjarni> here it stands for "Langsam Abfahrt" (slow driving) 18:40:46 <tneo> heh 18:40:48 <Draakon> hehe 18:40:51 <Forked> pavel1269: seems to be random, doesn't happen at every save =p 18:41:05 <Bjarni> so I just wondered if you named yourself after your skills ::P 18:41:52 <LA[KoRn]> Bjarni: I was LordAzamath all the time until (it was tneo or LittleMikey I guess) at #openttdcoop people started to call me LA 18:42:11 <tneo> Yeah so much easier in game :P 18:42:11 <Draakon> its shorter 18:42:43 <tneo> Can someone tell me which debug level is best to get a debug report for a segmentation fault? 18:43:11 <LA[KoRn]> and KoRn is because Korn is coming to Estonia and they rock those smelly socks what dih sticked to Draakon's throat.. And I'm listening to Korn atm.... 18:43:14 <Tefad> if you can reproduce it, make a save right before the bug 18:43:23 <Tefad> then crank debug all the way up, eh? 18:43:34 <Tefad> i've had to run it via valgrind once ; ) 18:44:06 <Draakon> LA: dih dint succeed on that 18:44:24 <LA[KoRn]> but atleast he tried.. though sadly failed 18:44:41 <LA[KoRn]> :P 18:44:46 <dih> ? 18:45:19 <tneo> Tefad what is the console command for that ? 18:45:20 <Draakon> nothing, keep continuing what you were doing 18:45:32 <tneo> And I don't do anything, OTTD just quites out of the blue 18:45:47 <LA[KoRn]> /Dih is preparing new pair of smelly socks/ 18:45:59 <hylje> depoting vehicles with passengers in FTW 18:46:04 <Draakon> really? 18:46:05 <dih> Draakon: has anybody ever said to you "shut the **** up?" 18:46:25 <Draakon> i was not talking to you, **** 18:46:41 <tneo> Draakon, no good to keep on doing what I was doing, if OTTD just quits and I want to deliver a descent bug report to the dev team 18:46:43 <Eddi|zuHause3> Bjarni: there is something i noticed 18:46:46 <Tefad> don't make me get the chainsaw 18:46:56 <Bjarni> Eddi|zuHause3: what? 18:47:02 <Bjarni> I was about to leave :/ 18:47:13 <Eddi|zuHause3> Bjarni: do you remember the feature "if breakdowns and servicing is off, send trains to depot when autoreplace is set"? 18:47:19 <Eddi|zuHause3> i think it is not working 18:47:21 <Draakon> tneo: i was not talking to you either 18:47:25 <Eddi|zuHause3> my trains are not going to depot 18:47:37 <Eddi|zuHause3> and when i manually send them to service, the order gets cancelled 18:47:43 <Bjarni> Eddi|zuHause3: I'm not sure it was ever committed 18:47:51 <Bjarni> I think it had issues 18:47:58 <Bjarni> or something 18:48:03 <Eddi|zuHause3> i think it was... 18:48:04 <Draakon> there is no such feature in nighlys 18:48:05 <Bjarni> hmm 18:48:23 <glx> dih: try http://glx.dnsalias.net:8080/openttd/network_veh_count.diff 18:48:31 <Eddi|zuHause3> i have no other explanation for the cancelling of service orders 18:48:37 <dih> glx: i'll give it a try 18:48:38 <Bjarni> Eddi|zuHause3: anyway make a bug report and post a savegame where it's clearly visible (saves me for setting it up) and I will take a look 18:48:52 <Eddi|zuHause3> and it does not seem to be happenning without autoreplace 18:48:52 <Bjarni> when I get time (tomorrow?) 18:49:05 <Eddi|zuHause3> hm... savegame... my savegame is really big... 18:49:12 <Bjarni> so? 18:49:32 <Bjarni> I presume that you use zlib to compress it (default setting) 18:49:57 <Eddi|zuHause3> that still makes it 4MB 18:50:39 <Bjarni> hmm 18:50:49 <Bjarni> well 18:51:22 *** RK [~Klausi@p50913330.dip0.t-ipconnect.de] has joined #openttd 18:51:22 <Bjarni> then start a new game on a 64x64 map and set it up to trigger this issue. Saves me a lot of time trying to recreate this based on your words 18:51:28 <glx> dih: hmm it doesn't compile ;) 18:51:28 <Bjarni> you know what you mean by this 18:52:25 <dih> glx: i need a few mins to read - bit busy here ^^ 18:52:31 <Bjarni> bbl 18:52:31 *** RK [~Klausi@p50913330.dip0.t-ipconnect.de] has left #openttd [] 18:52:37 <dih> cu Bjanri 18:52:52 *** Bjarni [~Bjarni@62.243.161.15] has quit [Quit: Leaving] 18:53:06 <tneo> Can someone tell me which debug level is best to get a debug report for a segmentation fault? 18:53:47 <reto_> -d 2? 18:53:56 <Eddi|zuHause3> tneo: for segmentation faults you should link with debug symbols, and run in gdb 18:54:48 *** skidd13 [~skidd13@p548A4761.dip.t-dialin.net] has joined #openttd 18:54:59 <dih> hello skidd13 18:55:09 <tneo> Can you give more details on how to do that Eddi|zuHause3 ? 18:55:16 <skidd13> hi dih 18:55:27 <Eddi|zuHause3> ./configure --help? 18:55:28 <reto_> Eddi|zuHause3: well, not that easy, right? 18:55:37 <reto_> Eddi|zuHause3: if he uses a binary 18:55:46 <reto_> tneo: do you know how to compile your openttd? 18:56:25 <tneo> I did that once with 0.60 beta 18:56:54 <tneo> svn export svn://svn.openttd.org/tags/0.6.0-beta2&& cd 0.6.0-beta2 && ./configure && make 18:57:09 <reto_> yeah, more or less that 18:57:23 <reto_> in which version do you have the segfault? 18:57:34 <tneo> nightly 11719 18:57:47 <UnderBuilder> will be added the recent features of nightlies in the final 0.6.0? 18:57:55 <LA[KoRn]> yes 18:57:56 <Eddi|zuHause3> UnderBuilder: yes 18:58:05 <reto_> tneo: can you reproduce it? 18:58:10 <glx> dih: compilation fixed, diff refreshed 18:58:15 <Eddi|zuHause3> LA[KoRn]: you have the backwards R backwards 18:58:25 <UnderBuilder> other thing, will be there beta3 of 0.6.0? 18:58:33 <tneo> reto_ I think I can. don't have to do too much it just happens at a certain time 18:58:51 <LA[KoRn]> I can't have cyrillic here Eddi|zuHause3 18:58:56 <LA[KoRn]> I think... 18:58:57 *** Tekky [~Tekky@p5493D749.dip.t-dialin.net] has joined #openttd 18:59:06 <reto_> tneo: hmm, okay, then I'd suggest you use the latest version of openttd and compile it with debug symbols 18:59:09 <Eddi|zuHause3> yeah, i know 18:59:41 <reto_> Eddi|zuHause3: --enable-debug[=LVL] enable debug-mode (LVL=[0123], 0 is release) 18:59:48 <reto_> Eddi|zuHause3: which 'debug level' includes the symbols? 18:59:53 <Tekky> Hi, is anyone here using MS Visual C++ 2003 for compiling OpenTTD? I haven't been able to compile the last few nightlies using it. 18:59:59 <Eddi|zuHause3> reto_: all except 0 19:00:10 <reto_> alright 19:00:18 <Eddi|zuHause3> reto_: higher debug levels also disable optimisations and stuff 19:00:19 <dih> i like the look of that diff glx ^^ 19:00:31 <glx> but for debugging 3 is better 19:00:32 <reto_> tneo: okay, configure it using --enable-debug 1, 2 or 3 19:00:36 <reto_> alright 19:00:44 <tneo> I'll give it a shot 19:00:56 <reto_> tneo: then, instead of just type ./bin/openttd you type 'gdb ./bin/openttd' 19:01:03 <glx> Tekky: what error do you get? 19:01:05 <reto_> and then run 19:01:16 <reto_> when the program now crases it should print out a stack trace 19:01:20 <Tekky> I get the following error message when compiling yesterday's nightly using MS VC++ 2003: 19:01:20 <Tekky> c:\utils\extract\r11818\src\newgrf.cpp(2349) : error C2143: syntax error : missing ')' before ';' 19:01:20 <Tekky> c:\utils\extract\r11818\src\newgrf.cpp(2349) : warning C4018: '<' : signed/unsigned mismatch 19:01:22 <Eddi|zuHause3> and after the crash, you type "bt" 19:01:25 <reto_> (not sure if you have to type bt get one) 19:01:29 <reto_> ah right 19:01:34 <tneo> thx reto_ :) 19:01:48 <reto_> tneo: and be asured that this will make the bug report perfect! :) 19:01:52 <glx> Tekky: any patch applied? 19:01:55 <reto_> well.. quite good at least :) 19:02:07 <reto_> tneo: well, perhaps the latest version doesn't include the bug anyway 19:02:21 <Tekky> no, I downloaded the source code freshly from yesterday's nightly. 19:02:26 <Eddi|zuHause3> well... "perfect" would include a patch to fix ;) 19:02:34 <tneo> most likely, it also seems I'm the only one having it during Internet Game play 19:03:18 <reto_> whats that? I just started a game in 1800 19:03:21 <Tekky> glx: The compiler is complaining about the following line: 19:03:23 <Tekky> for (uint i = 0; i < num_sets * (num_ents; i++) { 19:03:27 <reto_> and the map is terraforming itself :) 19:03:36 <ln-> syntax error 19:03:37 <Draakon> revision? 19:03:44 <Tekky> whoops, I mean the following line: 19:03:51 <Tekky> for (uint i = 0; i < num_sets * num_ents; i++) { 19:04:13 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 19:04:15 <glx> I have only the warning with 2005 19:04:17 *** skidd13 [~skidd13@p548A4761.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 19:04:58 <Tekky> yes, it is a warning here in 2003, too. But the project file for 2003 is configured to treat warnings as errors. 19:04:58 <Eddi|zuHause3> reto_: AI player 19:05:15 <glx> Tekky: but you pasted an error too ;) 19:05:23 <UnderBuilder> I still miss the challenge spinoff 19:05:55 <reto_> Eddi|zuHause3: no ai player 19:05:56 <Tekky> ah, sorry... I didn't read it. Whoops.... I pasted the wrong error message, sorry. Just a moment... 19:06:19 <Tekky> c:\utils\extract\r11818\src\newgrf.cpp(2349) : error C2220: warning treated as error - no object file generated 19:06:19 <Tekky> c:\utils\extract\r11818\src\newgrf.cpp(2349) : warning C4018: '<' : signed/unsigned mismatch 19:06:20 <reto_> Eddi|zuHause3: could it be some type of catastrophe? 19:06:32 <Eddi|zuHause3> reto_: no, it's an AI player 19:06:36 <LA[KoRn]> Eddi|zuHause3: I just tried to put ja instead of R, but it said erroneous nickname 19:06:38 <glx> Tekky: anyway I know why :) 19:07:01 <Eddi|zuHause3> LA[KoRn]: i know, you can't use "special" characters in nicknames 19:07:07 <Tekky> Strangely, when you multiplay a uint8 with a uint16, you get a signed integer as a result? Is that normal? 19:07:08 <reto_> Eddi|zuHause3: there havent been any ai players, it was seconds after the game started 19:07:14 <reto_> Eddi|zuHause3: at least not as far as I was aware of 19:07:30 <Tekky> multiplay = multiply 19:08:04 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Ping timeout: 480 seconds] 19:08:59 <reto_> hmm.. 19:09:06 <Tekky> glx: I can go around the warning by changing the line to the following: 19:09:08 <Tekky> for (uint i = 0; i < (uint32)(num_sets * num_ents); i++) { 19:09:29 <Tekky> however, then I get an assertion error in spritecache.cpp at runtime. 19:09:58 <Tekky> This does NOT happen with yesterday's nightly if I download it as a binary. 19:10:29 <reto_> something is wrong.. 19:11:07 <Tekky> glx: I get an assertion error on line 469 of spritecache.cpp 19:11:08 <reto_> no news when new companies start 19:11:22 <reto_> companys are named 'unknown' 19:14:08 <Tekky> glx: I will now test whether I also get that assertion error when I compile with "Release" instead of "Debug". 19:15:18 <Eddi|zuHause3> reto_: companies are named "unknown" until they build something 19:15:29 <Eddi|zuHause3> (i believe) 19:15:29 *** dns` [~dns@72.48.187.9] has joined #openttd 19:15:49 <Tekky> However, it is very surprising for me that MS VC++ considers the product of a uint8 and a uint16 to be a signed type. I would have expected the result of the multiplication to be unsigned if both operands are unsigned. 19:16:33 <Tekky> However, if I use uint32, the result of the multiplication is unsigned. Is that normal? 19:17:04 <reto_> Eddi|zuHause3: you're right 19:18:39 <reto_> Eddi|zuHause3: it apperas it has to do with the start year :) 19:19:05 <Eddi|zuHause3> reto_: you can't build anything in 1800 19:19:21 <peter__> they're promoted to int 19:19:24 *** Frostregen [SADDAM@dslb-084-058-111-102.pools.arcor-ip.net] has joined #openttd 19:19:37 <Draakon> Eddi: one can build something in 1800 19:19:42 <peter__> which happens to be signed 19:20:37 <Tekky> aha 19:20:50 <reto_> Eddi|zuHause3: I think you're right :) 19:21:06 <reto_> Eddi|zuHause3: it's terra forming again :) 19:21:17 <reto_> any idea why? 19:21:33 <reto_> the oponents are probably, but why :)? 19:21:37 <Eddi|zuHause3> reto_: AI players do that 19:21:45 <Eddi|zuHause3> the AI is stupid 19:22:16 <Tekky> hehe, I can't compile the Release Build either, this time for a different reason: 19:22:17 <Tekky> Linking... 19:22:17 <Tekky> Generating code 19:22:17 <Tekky> c:\utils\extract\r11818\src\command_func.h(41) : fatal error C1001: INTERNAL COMPILER ERROR (compiler file 'f:\vs70builds30\vc\Compiler\Utc\src\P2\main.c', line 148) 19:22:17 <Tekky> Please choose the Technical Support command on the Visual C++ 19:22:17 <Tekky> Help menu, or open the Technical Support help file for more information 19:22:17 <Tekky> LINK : fatal error LNK1257: code generation failed 19:22:59 <peter__> :o 19:24:50 <Tekky> I am using the latest Service Pack for MS VC++ 2003, is anyone else having trouble compiling OpenTTD using MS VC++ 2003? 19:26:23 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Quit: Leaving] 19:26:42 *** dns` [~dns@72.48.187.9] has quit [Remote host closed the connection] 19:28:42 <Eddi|zuHause3> why is there always something missing... 19:29:54 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 19:29:57 <yorick> hello 19:30:03 <Tekky> hi Yorick. 19:30:09 <Eddi|zuHause3> now that i have V 200 (express passengers, diesel) and BR 110 (express passengers, electric), i am still missing BR 150 (heavy freight, electric) and V 100 (light diesel) 19:30:33 <yorick> does anybody have the grf's needed for http://www.openttd.org/server_detail.php?id=14385 server 19:30:57 <yorick> I cant find the long vehicle's version that's used 19:31:08 <Ammler> yorick: "Google ppcis grf" 19:31:28 <yorick> tried that 19:31:39 <yorick> but it doesn't include LVv2 19:32:01 <Gonozal_VIII> http://george.zernebok.net/newgrf/downloadsold.html 19:32:06 <yorick> I know where to find it, but the LVv2 I download isn't compatible 19:33:45 <Ammler> if you google that, you found "our" GRF Pack 19:33:55 <Ammler> hmm, and Brians 19:34:01 <yorick> I know 19:34:26 <yorick> but these arent in: 19:34:26 <yorick> Long vehicles. Scania trucks. Scania GA 4x2, Scania CB 6x4, Scania DB 4x2. 4D656F02 B0CDF5AB98D7B8B3364C5E06BE6910DE 19:34:26 <yorick> Long vehicles. Volvo trucks. Volvo FH16 610. 4D656F03 380E73C6E0627AF7AD474923D970ECE2 19:35:36 <Ammler> yeah, because they are in 4LV 19:36:42 <yorick> yes, but I need THAT grf's for joining that server 19:38:54 <LA[KoRn]> hehe.. I found a strange bug :D If I make a cursor replacement grf, start a game with it, and leave game then the default cursor at main screen goes crazy :D 19:39:24 <Gonozal_VIII> static? 19:39:39 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 19:40:25 <yorick> hmm... does anybody have a grf with the exact name "Long vehicles. Scania trucks. Scania GA 4x2, Scania CB 6x4, Scania DB 4x2."? 19:40:46 <Ammler> yorick: the server admin 19:41:08 <Ammler> :) 19:41:18 <yorick> xD yeah, but I cant reach him if I cant join his server 19:41:29 <Ammler> :) 19:42:28 <Ammler> I am not happy about that words "Google ppcis grf" 19:42:50 <yorick> ? 19:43:29 <yorick> why? 19:43:44 <LA[KoRn]> Gonozal_VIII: it comes like this http://img140.imageshack.us/my.php?image=heheej1.png 19:44:10 <LA[KoRn]> and I took the grf from main screen not during the game.. 19:44:38 <Gonozal_VIII> did you try static? 19:45:06 <Gonozal_VIII> newgrf static in the cfg 19:45:14 <LA[KoRn]> ..erm.. I didn't touch cfg 19:45:29 <LA[KoRn]> I might look what it is there though 19:45:41 <Ammler> yorick: because it seems like you should take the coop grf pack, but doesn't work 19:45:57 <Ammler> and I know, that Brianetta also don't have those GRFs 19:46:16 <Ammler> or he added it receantly 19:46:25 <yorick> I checked 19:46:32 <LA[KoRn]> it's just under [newgrf] 19:46:34 <LA[KoRn]> g2g 19:47:05 <yorick> he doesn't 19:48:56 <yorick> I want to reach the owner to say he's using old GRF's 19:49:08 <Gonozal_VIII> hmmm the sprites for the front side of the bridges are shared for all railtypes and road? that's bad 19:49:09 <Ammler> we never used those 19:49:33 <Ammler> and if he like to use "our" GRFs, he should register on our wiki, so we could inform him 19:50:36 <yorick> the problem with registering that you use the pack is that you have to register on the wiki first 19:50:52 <yorick> and for registering on the wiki, you need an e-mail adress 19:51:26 <Gonozal_VIII> you don't have an e-mail adress? O_o 19:51:54 <yorick> yes, I do 19:52:02 <yorick> but I don't like giving it to anyone 19:52:14 * yorick is proud of recieving NO spam 19:52:24 *** tneo [~tneo@ip124-67-58-81.adsl.versatel.nl] has quit [Remote host closed the connection] 19:52:26 <Gonozal_VIII> ^^ 19:52:36 <Gonozal_VIII> and no mails ;-) 19:52:59 <yorick> and the captcha, how can we be sure that it's not used by spammers 19:54:11 <LA[KoRn]> /yorick is spammer/ 19:54:23 <yorick> :? 19:54:33 <LA[KoRn]> you don't recieve spma.. 19:54:44 <LA[KoRn]> that means you spam yourself :D 19:54:50 <yorick> :O 19:54:53 <Gonozal_VIII> hehe 19:55:00 <LA[KoRn]> no other way possible 19:55:17 <reto_> an somebody try that with HEAD: start in 2050, highest difficulty, 128x128, 19:55:23 <reto_> fast-forward 19:55:34 <yorick> wut? 19:55:35 <reto_> the competitors build a track, and then remove it right again 19:55:49 <reto_> no vehicels are built 19:56:00 <Gonozal_VIII> they do that, they suck 19:56:03 <reto_> the competiters then stop being active right after that 19:56:32 <reto_> ah loh, 19:56:39 * LA[KoRn] is going to rewatch "Interview with a vampire: The Vampire Chronicles" 19:56:47 <reto_> I think the inflation is already to high to be able to build the latest trains :) 19:56:48 <LA[KoRn]> which means bye 19:57:10 <yorick> I still don't have any clue how to get to the server with 19:57:11 <yorick> http://img140.imageshack.us/my.php?image=heheej1.png 19:57:13 <Gonozal_VIII> more inflation means mor loan 19:57:13 <yorick> hmm 19:57:16 <yorick> wrong link 19:57:26 <reto_> Gonozal_VIII: no, but they dont have enough cash to build even one eninge, 19:57:27 <yorick> Long vehicles. Scania trucks. Scania GA 4x2, Scania CB 6x4, Scania DB 4x2. 4D656F02 B0CDF5AB98D7B8B3364C5E06BE6910DE 19:57:27 <yorick> Long vehicles. Volvo trucks. Volvo FH16 610. 4D656F03 380E73C6E0627AF7AD474923D970ECE2 19:57:51 <LA[KoRn]> yorick: that was my link 19:58:04 <LA[KoRn]> :P 19:58:14 <Gonozal_VIII> he does not only spam, he also steals links 19:58:32 <LA[KoRn]> I think it is a bot 19:58:36 <LA[KoRn]> not a human 19:58:57 <Gonozal_VIII> yes, you're right 19:59:08 <yorick> I just pressed ctrl-V 19:59:14 <yorick> and my client auto-copies all links given 19:59:40 <Gonozal_VIII> every bot would say that to defend himself 19:59:48 <LA[KoRn]> yeap 19:59:58 * yorick disengages bot-program 20:00:14 <LA[KoRn]> but I found a strange bug or overflow.. he has made similar posts.. 20:00:24 <LA[KoRn]> <yorick> Long vehicles. Scania trucks. Scania GA 4x2, Scania CB 6x4, Scania DB 4x2. 4D656F02 B0CDF5AB98D7B8B3364C5E06BE6910DE 20:00:25 <LA[KoRn]> <yorick> Long vehicles. Volvo trucks. Volvo FH16 610. 4D656F03 380E73C6E0627AF7AD474923D970ECE2 20:00:27 <LA[KoRn]> two times 20:00:34 <LA[KoRn]> before and now 20:00:44 <Gonozal_VIII> yes, a spambot 20:00:47 <yorick> he does that when he gets no answer 20:00:56 <yorick> he tries again later 20:01:24 <LA[KoRn]> I don't believe... burn the spambot, burn it 20:01:24 * yorick reprograms bot 20:02:00 <LA[KoRn]> and for the /me commands its two most common wrds are bot and programs.. 20:02:16 <LA[KoRn]> and then it uses strings like dis- , re- etc.. 20:02:43 <LA[KoRn]> and that's how we think it is a human 20:03:50 * yorick gets inspiration from ELIZA 20:03:59 <LA[KoRn]> Although I must admit, he is far more advanced than any other bot 20:04:10 <yorick> why do you think I use strings like dis- , re-, etc.. 20:04:35 <yorick> and why do you think I am far more advanced than any other bot 20:04:57 <LA[KoRn]> HA! copying my text and having some random questions in begining.. I tell you, it's a bot 20:05:02 <yorick> you can tell me 20:05:43 <yorick> there is nothing wrong with telling me why do you think I'm copying your text and having some random questions in beginning 20:05:45 <LA[KoRn]> @Yorick what is ELIZA 20:05:46 <Gonozal_VIII> see.. it reacts to "i tell you" with "you can tell me" 20:05:57 <Ammler> [20:50] <yorick> the problem with registering that you use the pack is that you have to register on the wiki first <-- you can also ask someone to write your server on that page 20:06:00 *** Zothar [~Zothar@ppp-70-242-202-109.dsl.rcsntx.swbell.net] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 20:06:00 <LA[KoRn]> and there is nothing wrong 20:06:16 <yorick> http://www-ai.ijs.si/eliza/eliza.html 20:06:24 <Eddi|zuHause3> http://xkcd.com/329/ 20:06:34 <yorick> Ammller: already tried that 20:06:49 <Gonozal_VIII> hehehe 20:07:02 <yorick> Gonozal_VIII: Do you wish to tell me? 20:07:07 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 20:07:40 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 20:08:18 <yorick> Gonozal_VIII? 20:08:30 *** Farden [~jk3farden@AMontsouris-156-1-31-93.w90-2.abo.wanadoo.fr] has joined #openttd 20:09:09 <Gonozal_VIII> tell you what? 20:09:15 <LA[KoRn]> yorick: please go on 20:09:50 <Ammler> after upgrading to current nightly: openttd: /home/ottdcoop/svn-public/src/date.cpp:282: void IncreaseDate(): Assertion `t->population == town_pop[t->index]' failed. 20:10:11 <Ammler> (no patches merged :) 20:10:31 <yorick> Gonozal_VIII: Oh, I what 20:10:56 <LA[KoRn]> yorick: Can you elaborate on that? 20:11:03 <Gonozal_VIII> that's the bug they want to track, paste autosave thingy on flyspray 20:11:27 <Ammler> [21:06] <yorick> Ammller: already tried that <--- tried what? 20:11:34 <LA[KoRn]> ok.. Bye guys 20:11:58 *** LA[KoRn] [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 20:12:26 <yorick> once... I tried asking someone to include maarten 6 20:12:49 <yorick> Perhaps you would like to be able to elaborate on that? 20:15:00 <glx> Ammler: was it a new game? 20:15:39 *** HerzogDeXtE1 [~dex@i577B7FAF.versanet.de] has joined #openttd 20:17:06 <yorick> hmpf:( 20:17:08 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 20:19:10 <Ammler> glx: no 20:20:09 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Quit: oO] 20:21:38 <UnderBuilder> there is one problem with the small UFO, it destroys only the vehicle with the lowest ID available 20:22:37 *** HerzogDeXtEr [~dex@i577B58C8.versanet.de] has quit [Ping timeout: 480 seconds] 20:30:45 *** Osai [~Osai@pD9EB59C9.dip.t-dialin.net] has quit [Quit: Osai] 20:31:21 <Ammler> glx: I am not here anymore, try to debug it later... :) 20:32:09 <glx> Ammler: this assert is there because qe are trying to fix FS#1335 :) 20:32:33 <dih> glx: i think it was loading a sav from r11719 20:33:01 <Draakon> no developers have a idea why there is a such bug? 20:33:01 <glx> an already "corrupted" save I think 20:33:48 <dih> could a corrupted save be a reason for desyncs? 20:34:04 <Draakon> as i would suggest to take every revision and test on what revision this bug started 20:34:42 <glx> Draakon: but we only know what happened, but not when and why 20:35:31 <glx> and the assert has been added to catch the corruption when it happens 20:35:39 <Draakon> on what revison this has been reported? IMO it is better to know on what revision this bug started 20:37:15 <glx> the reporter was using chrisin r11204, and the first 'real' report is for r11744 20:37:33 * Draakon checks for savegames 20:38:05 <glx> Draakon: the problem is it's usually too late in savegames 20:38:25 <Draakon> ok 20:38:54 <Draakon> but problem for me is that, that assertion error you added, it has not happend to me never 20:39:13 <Draakon> even if game has run for 100 20:39:16 <Draakon> years* 20:39:57 <Draakon> but i have a question: if i do get that assertion error, what should i do? 20:41:12 <dih> that is a pretty good question 20:41:32 <dih> Draakon: there are a lot of 'assert' calles in the code 20:41:34 <glx> if you get the assert, give us the latest save/autosave/dmp_cmds_xxx.sav and save/autosave/commands-out.log 20:41:40 <dih> idealy you could _not_ get them 20:42:07 <glx> but that's valid for the population assert 20:42:09 <dih> glx: i dont think i ever saw those files 20:42:57 <glx> if you use a recent nightly, you have them :) 20:43:08 <Draakon> but i have got that assertion before in a savegame, and have clicked ignore button and nothing happens besides able to continue, so next time i click retry or ignore? 20:43:42 <glx> it happened after a month? 20:43:58 <Draakon> in a savegame, that i got from FS#1335 20:44:19 <Draakon> as nothing this has not happened in a new game or scenario 20:44:25 <glx> it's already too late in these savegames 20:44:46 <Draakon> so this bug happens after a month? 20:45:22 <glx> each month we check if town population is correct, and we assert if it's not 20:45:54 <glx> if the savegame has already incorrect town population it will assert in the begining of next month 20:46:09 <dih> not at loading the sav? 20:46:52 <Draakon> well hopefully i get this bug then, i made a new game with no grfs 20:47:15 <glx> the goal is to get a "correct" save, and steps to make it "incorrect" 20:49:01 *** Dominik [~Dominik@dslb-084-063-059-112.pools.arcor-ip.net] has joined #openttd 20:49:26 <Draakon> hmm, interesting, population increases without no passengers being delivered, but if there are, population increases by the amount of passengers that are being dropped and if indicator says 100% to 77% population increases that much too' 20:49:40 <Draakon> note that no buildings are being constructed 20:51:00 <Draakon> though when 77% is left to drop, the thing i descriped is not going to continue 20:52:09 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds] 20:54:43 <pavel1269> gn 20:55:11 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 20:55:35 <dih> can anybody convert a flash video to mp3? 20:57:36 <Gonozal_VIII> only the audio part 20:57:51 <Draakon> http://www.gold-software.com/SwftoMp3Converter-review19051.htm 20:57:57 <Draakon> hope that his helps 20:58:19 <Draakon> note! sharewhare 20:59:20 <Gonozal_VIII> some primitive audio recorder like the sound recorder in windows to get the .wav, convert to mp3, yay 20:59:38 <Draakon> http://www.hootech.com/Swf2Mp3/ 20:59:41 <Draakon> another one 20:59:57 <Draakon> shareware again 21:00:01 <Gonozal_VIII> well... or direct 21:00:31 <Gonozal_VIII> but i guess there are much more wav - mp3 converters and wav recorders... or even mp3 recorders :-) 21:00:38 <Draakon> http://www.freedownloadscenter.com/Best/convert-swf-mp3.html 21:00:40 <Draakon> list 21:00:51 <Draakon> a list* 21:01:25 <Draakon> anyway gnight all 21:01:31 <Draakon> hope that was helpfull dih 21:01:43 <dih> thanks ^^ 21:01:53 <Draakon> if not, check google: http://www.google.ee/search?q=Flash+to+MP3+converter&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a 21:02:05 *** Draakon [~chatzilla@88-196-98-23-dsl.trt.estpak.ee] has quit [Quit: gnight] 21:03:16 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 21:14:47 *** |Bastiaan| [~Bastiaan@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 21:15:09 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Quit: poof] 21:20:54 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 21:21:02 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 21:31:38 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Quit: poof] 21:32:33 *** dih [~dihedral@dslb-084-056-241-163.pools.arcor-ip.net] has quit [Quit: Leaving] 21:34:29 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 21:34:46 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 21:35:42 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 21:40:04 <UnderBuilder> one question... is possible to create a patch for doing irregular sizes of maps (eg 96x96 maps) and maps like 4096x1024? 21:41:44 <Rubidium> yes 21:41:47 <CIA-1> OpenTTD: rubidium * r11839 /trunk/src/ (13 files in 5 dirs): -Codechange: move some variables from variables.h to a more logical location. 21:41:51 <Rubidium> will it be efficient? 21:41:56 <Rubidium> that's something completely different 21:42:09 <blathijs> The latter should be doable 21:42:14 <Gonozal_VIII> only powers of 2 afaik but up to very, very much * 64 21:42:16 <blathijs> The former probably less 21:43:29 *** skidd13 [~skidd13@p548A4FDC.dip.t-dialin.net] has joined #openttd 21:43:48 <skidd13> @seen LA[la] 21:43:48 <DorpsGek> skidd13: seen [<channel>] <nick> 21:44:07 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has joined #openttd 21:44:10 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 21:44:13 <skidd13> @seen LA[*] 21:44:13 <DorpsGek> skidd13: seen [<channel>] <nick> 21:46:15 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 21:52:10 <CIA-1> OpenTTD: rubidium * r11840 /trunk/src/ (8 files in 3 dirs): -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server. 21:55:34 <glx> skidd13: DorpsGek doesn't like [] 21:56:26 <skidd13> glx: Ahh... :) So some people are not searchable 21:56:36 <glx> @seen LA* 21:56:36 <DorpsGek> glx: LA* could be LA[KoRn] (1 hour, 45 minutes, and 2 seconds ago), LA[lord] (3 hours, 19 minutes, and 11 seconds ago), Lachie (13 hours, 22 minutes, and 36 seconds ago), LA[lord]_ (6 days, 2 hours, 6 minutes, and 39 seconds ago), LA[Stop_spam] (1 week, 0 days, 2 hours, 21 minutes, and 40 seconds ago), LA[Azamath] (1 week, 1 day, 1 hour, 34 minutes, and 52 seconds ago), LA|Eater (1 week, 1 day, 5 hours, 5 minutes, (2 more messages) 21:56:50 <glx> @more 21:56:50 <DorpsGek> glx: and 31 seconds ago), LA[lallalala] (1 week, 1 day, 5 hours, 8 minutes, and 19 seconds ago), LA[STOP_SPAM|AWAY] (1 week, 1 day, 5 hours, 19 minutes, and 53 seconds ago), LA[stop_tab-spam] (1 week, 1 day, 5 hours, 48 minutes, and 0 seconds ago), LA[stop_nick-spam] (1 week, 1 day, 6 hours, 19 minutes, and 44 seconds ago), LA[AL] (1 week, 1 day, 7 hours, 2 minutes, and 41 seconds ago), laz0r (1 week, 6 days, 2 (1 more message) 21:56:54 <glx> @more 21:56:54 <DorpsGek> glx: hours, 28 minutes, and 9 seconds ago), LA[I_want_Orange_Box] (2 weeks, 2 days, 5 hours, 50 minutes, and 51 seconds ago), lag (19 weeks, 2 days, 0 hours, 26 minutes, and 38 seconds ago), or laci (24 weeks, 4 days, 11 hours, 1 minute, and 11 seconds ago) 21:57:18 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 21:58:14 <skidd13> glx: Thanks that's enough :D 22:01:05 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 22:01:13 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 22:02:28 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 22:03:29 *** fjb [~frank@p5485BDFB.dip.t-dialin.net] has joined #openttd 22:03:34 <fjb> Moin 22:04:02 <fjb> libtimidity.cpp is broken. 22:07:40 *** jonisdead [~chatzilla@33.166.187.81.in-addr.arpa] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 22:07:45 <CIA-1> OpenTTD: glx * r11841 /trunk/src/video/win32_v.cpp: -Fix: win32 compilation 22:08:04 <Rubidium> fjb: broken in what manner? 22:10:00 <fjb> #include "../sound.h" has to be replaced by #include "../sound_type.h" 22:10:08 <Rubidium> and that's all? 22:10:12 <fjb> Yes 22:10:34 <fjb> At least it compiles then. 22:10:52 <ln-> it's not worth fixing such a minor brokenness. 22:11:06 <CIA-1> OpenTTD: rubidium * r11842 /trunk/src/music/libtimidity.cpp: -Fix: libtimidity.cpp did not compile anymore. 22:11:23 <fjb> Why not? I always have to fix it by hand when I'm compiling OpenTTD. 22:11:35 <fjb> And for a comitter it is just one fix. 22:11:48 <fjb> Thank you. 22:12:40 <glx> fjb: why didn't report it sooner ? 22:12:52 <CIA-1> OpenTTD: smatz * r11843 /trunk/src/ (direction_type.h water_cmd.cpp): -Fix: mark dirty canal tile even in diagonal direction from flooded tile 22:12:53 <ln-> when one waits until a file is broken in ten locations, the fixes per commit ratio keeps high. 22:12:54 <fjb> I noticed it today. 22:13:45 <fjb> Last compile was r11688 some weeks ago. 22:14:36 <fjb> Today I wanted to experiment with the new pbs patch. So I noticed that ibtimidity.cpp was broken. 22:22:11 *** bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has quit [Ping timeout: 480 seconds] 22:22:16 *** Lego- [~Miranda@84.204.104.17] has joined #openttd 22:27:19 <CIA-1> OpenTTD: glx * r11844 /trunk/src/network/network_server.cpp: -Fix: road vehicle count was incorrect in network lobby window 22:30:33 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 22:39:47 *** dh2k3 [~Dave@adsl-99-141-244-206.dsl.emhril.sbcglobal.net] has joined #openttd 22:39:55 <dh2k3> hi who can help me? 22:40:35 <GoneWacko> That's a bit of a weird question to ask if we don't have any indication of your problem 22:41:12 <dh2k3> I'm trying to join a multiplayer game and I always get either "Network Game connection lost" or You are banned from this server. 22:41:23 <dh2k3> also I have no openttd.cfg in the main folder 22:41:37 <dh2k3> using OTTD 0.6.0 beta 2 22:41:42 <Gonozal_VIII> seems like you are banned from that server 22:41:52 *** lws1984 [~lws1984@ip24-250-60-200.ri.ri.cox.net] has joined #openttd 22:41:59 <dh2k3> and the person who banned me has no openttd.cfg file 22:42:29 <dh2k3> how do we fix it so I can get back in? 22:42:36 <Gonozal_VIII> openttd doesn't work without cfg, you have it but in a different directory 22:42:53 <dh2k3> it's not in the main folder anymore? 22:43:06 <Gonozal_VIII> it is there if you put it there 22:43:32 <Gonozal_VIII> if you're using windows, look in "my documents" 22:43:38 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has left #openttd [] 22:44:26 <dh2k3> k that file is there 22:45:04 *** skidd13 [~skidd13@p548A4FDC.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 22:45:37 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 22:45:48 <dh2k3> it is safe to copy & paste it back into the main folder? 22:46:53 <Gonozal_VIII> yes but do it fast and run out of the room, hide there and if your pc didn't explode after 5 minutes it was safe 22:47:01 <Tekky> dh2k3: I did that and I had no trouble. 22:47:24 <dh2k3> LOL 22:52:55 *** peter__ [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 22:56:32 *** lobster [~michielbi@86.89.201.189] has left #openttd [Your mother was a lobster! And your father... was also a lobster] 22:56:53 *** lobster [~michielbi@86.89.201.189] has joined #openttd 22:57:42 *** dh2k3 [~Dave@adsl-99-141-244-206.dsl.emhril.sbcglobal.net] has quit [Quit: Leaving] 23:02:01 *** Farden [~jk3farden@AMontsouris-156-1-31-93.w90-2.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 23:10:37 *** bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has joined #openttd 23:10:41 *** bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has quit [] 23:12:06 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has joined #openttd 23:13:18 *** lekro [~lekro@S01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 23:14:39 *** Progman [~progman@p57A1E864.dip.t-dialin.net] has quit [Remote host closed the connection] 23:21:33 *** lobster [~michielbi@86.89.201.189] has quit [Quit: Your mother was a lobster! And your father... was also a lobster - Party like a LOBSTAR!!!] 23:21:54 *** lobster [~michielbi@86.89.201.189] has joined #openttd 23:22:15 *** Bjarni [~Bjarni@62.243.161.15] has joined #openttd 23:22:17 *** mode/#openttd [+o Bjarni] by ChanServ 23:25:24 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 23:25:24 <Bjarni> !logs 23:25:46 *** orudge [~orudge@owenrudge.net] has quit [Quit: Caught signal 11, Segmentation fault] 23:26:12 <Bjarni> you guys talk too little :p 23:26:39 *** orudge [~orudge@owenrudge.net] has joined #openttd 23:27:02 <Gonozal_VIII> *talktalk* 23:27:10 *** orudge [~orudge@owenrudge.net] has quit [] 23:27:11 <SpComb> spam spam spam spam spam spam egg with spam 23:27:18 <GoneWacko> we're all talking in #tycoon now! Muahahaha 23:27:19 *** orudge [~orudge@owenrudge.net] has joined #openttd 23:27:20 *** orudge` [orudge@pc.lan.owenrudge.net] has joined #openttd 23:27:21 *** mode/#openttd [+o orudge`] by ChanServ 23:27:49 <Gonozal_VIII> lots of orudges 23:28:25 *** orudge` [orudge@pc.lan.owenrudge.net] has quit [] 23:28:27 *** Zahl [~Zahl@p549F0EA3.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 23:28:40 *** mode/#openttd [+o orudge] by ChanServ 23:31:07 <Bjarni> nobody wants to say anything interesting :( 23:31:10 <Bjarni> damn 23:31:19 <Bjarni> I guess I have no choice but to code then 23:31:29 <SpComb> something interesting? 23:31:36 <Rubidium> that's the spirit (as long as you fix bugs) 23:31:36 <Gonozal_VIII> it's hard to get those grfsies to work as i want them to 23:31:36 <SpComb> ever listened to The Chemical Brothers? 23:32:01 <Bjarni> wtf is chemical brothers? 23:32:08 <Gonozal_VIII> hehe 23:32:09 <Bjarni> are they related to chemical Ali? 23:32:13 <SpComb> an artist, of course 23:32:16 <Wolf01> 'night 23:32:21 <SpComb> http://en.wikipedia.org/wiki/The_chemical_brothers 23:32:26 *** Wolf01 [~wolf01@host175-232-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:32:39 <SpComb> seems to go under the genre of trip-hop 23:32:48 *** KritiK [~Maxim@78-106-138-66.broadband.corbina.ru] has quit [Quit: Leaving] 23:32:58 <SpComb> and Big beat, house, electronica 23:33:27 <SpComb> the kind of music that would be best enjoyed at 6kW in a ~100m² room 23:33:27 <Bjarni> sounds like it's not my kind of music 23:34:01 <SpComb> hmm, perhaps slightly more than 100m² 23:34:14 <Bjarni> then this channel isn't big enough 23:34:20 <Bjarni> quick talking about them then 23:34:47 <SpComb> headphones will do as well 23:34:55 <Bjarni> ... 23:35:04 <Bjarni> you want to be deaf? 23:35:11 <Bjarni> or maybe you already are 23:35:16 <SpComb> of which, the Koss Porta-pro are the best in the ultra-portable category 23:35:20 <SpComb> to a mild degree 23:35:25 <SpComb> and I don't meant 6kW headphones 23:35:39 * Bjarni regrets starting up SpComb 23:35:48 * Bjarni wonders how to stop it again 23:35:51 <SpComb> you asked for discussion, and you got what was currently on my mind :( 23:36:23 <SpComb> http://photos.marttila.de/s/tVI 23:36:24 <Bjarni> sorry. Should have been more specific 23:36:48 <Bjarni> like asking for the usual talk in here ;) 23:36:52 *** NoPride [~NoPride@dsl-202-72-182-158.wa.westnet.com.au] has joined #openttd 23:36:58 <Bjarni> not wicked music talk 23:37:50 *** orudge [~orudge@owenrudge.net] has quit [Quit: Caught signal 15, Terminated] 23:38:05 <SpComb> MZO, music should be evil 23:38:59 * Bjarni shoots music 23:39:14 *** mode/#openttd [+b music!*@*] by Bjarni 23:39:35 <Bjarni> we don't want evil intruders 23:39:52 *** orudge [~orudge@owenrudge.net] has joined #openttd 23:40:04 <SpComb> I've got samples: http://zapotekii.marttila.de/MZO%20-%20Gender%20Fuck.mp3 23:40:07 *** mode/#openttd [+o orudge] by ChanServ 23:40:13 <SpComb> worth a listen, etc 23:41:21 <Rubidium> isn't it illegal to upload licensed music? 23:41:50 <SpComb> MZO publishes their music on their website 23:42:07 <Rubidium> that doesn't mean you may redistribute it 23:42:07 <SpComb> I probably don't have a license to distribute it myself, but I don't really think it's an issue 23:42:08 <ln-> they're hosting their site at marttila.de? 23:42:41 *** orudge [~orudge@owenrudge.net] has quit [] 23:42:59 *** orudge [~orudge@owenrudge.net] has joined #openttd 23:43:22 <Rubidium> SpComb: I 'know' (as in their name) people who will not like it when you redistribute their work without them knowing it 23:43:59 *** mode/#openttd [+o orudge] by ChanServ 23:44:35 <SmatZ> isn't it illegal to post screenshots from a licensed game? 23:45:01 <SmatZ> TTD, TTDPatch, OTTD - all screenshots show licensed sprites 23:45:14 <SpComb> I think I'll continue living under the assumption that if this did annoy anyone, a friendly C&D letter would take care of it 23:45:35 <SmatZ> maybe even savegames are product of licensed software, so you shouldn't be able do redistribute it... 23:46:03 <Rubidium> SmatZ: in that case you may not redistribute text files either 23:46:16 <Rubidium> (when made on Windows with notepad) 23:47:05 <SmatZ> Rubidium: maybe EULA allows it... some software forbids the usage for 'commercial purposes' 23:47:10 <SpComb> (but before anyone gets the wrong impression of my tastes in music, it should be noted that electronic music is not the only thing I listen to, and things like MZO are from the extreme end) 23:47:42 *** DeGhost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 23:50:49 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 23:53:55 <CIA-1> OpenTTD: smatz * r11845 /trunk/src/train_cmd.cpp: -Codechange: simplify train collision detection a bit 23:57:50 *** Frostregen [SADDAM@dslb-084-058-111-102.pools.arcor-ip.net] has quit [Quit: und weg] 23:59:18 <fjb> Oh, trains can simpler collide now. :-) 23:59:39 *** Frostregen [SADDAM@dslb-084-058-111-102.pools.arcor-ip.net] has joined #openttd 23:59:50 <SmatZ> :-) 23:59:57 <Bjarni> yeah 23:59:59 <SmatZ> fjb: I hope they can't :)