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00:05:43 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 00:08:44 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 00:09:38 *** Morloth is now known as Morloth|Zzz 00:10:14 <CIA-1> OpenTTD: glx * r12155 /trunk/src/ (ai/default/default.cpp airport_gui.cpp station_cmd.cpp): -Fix (r12154): some warnings (always compile before commit) 00:18:05 *** tokai [~tokai@p54B84266.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 00:20:49 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 00:23:21 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 00:39:36 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 00:39:54 *** Diabolic1Angel [~dia@xdsl-81-173-177-161.netcologne.de] has quit [Quit: leaving] 00:42:18 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 00:47:03 <CIA-1> OpenTTD: smatz * r12156 /trunk/src/core/random_func.hpp: -Fix (r11454): Chance16I was now biased towards zero - round to nearest now 00:49:04 *** Yexo_ [Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: Ik ga weg] 00:52:11 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Quit: Quitting] 00:52:31 *** Jhs [~chatzilla@ti231210a340-1810.bb.online.no] has joined #openttd 00:53:29 <Jhs> hi. i'm trying to find the newgrf folder on linux, but can't locate it. do i have to create it? i've seen in ~/.openttd and /usr/share/games/openttd, but there's nothing there 00:54:05 <Jhs> ah nevermind 00:54:24 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 00:54:27 <Jhs> "read the guide before asking" is a good idea 00:55:06 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 00:55:13 <glx> it's data in these dirs ;) 00:55:41 <glx> one is for only you, the other is for all 00:56:33 <Jhs> in other words, it doesn't mattere where i put it? ;) 00:57:43 <glx> it's easier to put them in your "personal" dir, as you usually don't have write access in the "global" one 00:58:33 <glx> but indeed it doesn't matter, openttd can find them in both 01:00:16 *** KritiK [~Maxim@78.107.139.54] has quit [Quit: Leaving] 01:05:01 <Eddi|zuHause2> openttd will search all subdirectories of 'data' 01:05:46 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has quit [Ping timeout: 480 seconds] 01:07:16 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 01:08:23 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 01:13:21 *** shodan [user@xerxes.foocode.net] has quit [Quit: Client Exiting] 01:13:27 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has joined #openttd 01:17:36 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 01:20:33 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 01:21:06 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Ping timeout: 480 seconds] 01:22:47 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 01:31:59 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 01:32:13 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 01:35:12 *** Eddi|zuHause3 [~johekr@p54B74A94.dip.t-dialin.net] has joined #openttd 01:39:46 *** lugo [~lugo@p4FD5F17E.dip.t-dialin.net] has joined #openttd 01:41:51 *** Eddi|zuHause2 [~johekr@p54B77C8C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:47:13 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 01:49:55 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 01:53:32 *** Jhs [~chatzilla@ti231210a340-1810.bb.online.no] has quit [Remote host closed the connection] 01:56:21 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 02:02:03 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 02:02:52 *** keyweed_ [~Dennis@home.keyweed.com] has joined #openttd 02:04:24 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 02:04:40 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [] 02:09:44 *** keyweed [~Dennis@home.keyweed.com] has quit [Ping timeout: 480 seconds] 02:24:44 *** UnderBuilder [~chatzilla@168.226.104.223] has joined #openttd 02:25:32 <DJ-Nekkid> hi all! 02:25:56 <DJ-Nekkid> *semi-somewhat-kinda-drunk-like-eight-beers.no* 02:26:21 <UnderBuilder> question: can be the canals graphics be redone by using the leppka's water with the canals borders? 02:26:40 <DJ-Nekkid> i have no idea! 02:26:48 <DJ-Nekkid> gimme a year! 02:29:08 <UnderBuilder> or the borders were taken also from the original game? 02:33:04 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Quit: You just lost the game] 02:33:17 *** toms [~tom@building.adl.snnap.net] has joined #openttd 02:33:42 <toms> good job guys 02:33:49 <toms> i was up till 3am playing openttd :D 02:33:54 <DJ-Nekkid> oki, im kinda durnk here, but afaik is the lepekkas water made from scratch 02:34:09 <DJ-Nekkid> toms: o3.32:40 02:34:12 <DJ-Nekkid> that is 02:34:27 <DJ-Nekkid> but is that late? 02:34:40 <DJ-Nekkid> it isn't late until when the sun set ... 02:34:48 <toms> yeah 02:34:54 <toms> but im normally in bed at 11pm 02:35:03 <toms> i played network with a friend in the UK 02:35:04 <DJ-Nekkid> thats the weekdays 02:35:08 <toms> silky smooth 02:35:29 <DJ-Nekkid> ottd is the new mmorpg! 02:35:42 <toms> it is truly awesome 02:35:51 <DJ-Nekkid> just that the "world" reset every 7th day or something 02:36:15 <toms> resets ? 02:36:24 <toms> as in the date? 02:36:40 <DJ-Nekkid> and none of thoose epic armor, or choosen armor, or alien armor, or 8th tier ultrablaster or some shit isnt worth everything 02:37:30 <toms> haha you must be drunk, i cant understand what you are on about :P 02:37:35 <DJ-Nekkid> pint is toms; 02:37:39 <DJ-Nekkid> yes im drunk*! 02:37:43 <DJ-Nekkid> the point is; 02:37:54 <CIA-1> OpenTTD: belugas * r12157 /trunk/src/ (table/unmovable_land.h unmovable_cmd.cpp): 02:37:54 <CIA-1> OpenTTD: -Codechange: Remove a structure definition and replace it with another one closely matching 02:37:54 <CIA-1> OpenTTD: -Codechange: Replace two magic numbers with according sprite names 02:38:06 <DJ-Nekkid> in every mmorpg all you need to be uuba' is; 02:38:30 <DJ-Nekkid> the best armor, best weapon and shit 02:38:57 <DJ-Nekkid> in opencoop or whatever coop-server, what you need is skills to make the "best" station 02:39:26 <DJ-Nekkid> or junction 02:39:30 <toms> yes 02:39:30 <DJ-Nekkid> or merge 02:39:37 <DJ-Nekkid> or things 02:39:49 <DJ-Nekkid> no "uber" items make you better 02:40:09 <toms> haha 02:40:10 <toms> that is true 02:40:22 <toms> strategy is my type of game 02:40:25 <DJ-Nekkid> it's just abot skills, and the ability to cooperte 02:40:31 <DJ-Nekkid> cooperate 02:40:34 <toms> i used to play the original ttd for hours on end back in the day 02:40:35 <DJ-Nekkid> ish word 02:40:57 <DJ-Nekkid> didnt we all when we were 13 or 15, 10-12 years ago 02:41:07 <toms> i installed windows 98 in a VM the other day hoping to play the original 02:41:16 <toms> but it didnt work too well, then i found openttd and i was saved 02:41:21 <DJ-Nekkid> then we played quake and plew eachother to pieces 02:41:30 <toms> lol 02:41:42 <DJ-Nekkid> and then some more ttd 02:41:45 <toms> "teach you to steal my coal!" 02:41:45 <DJ-Nekkid> or settlers 2 02:41:49 <toms> yes 02:41:53 <toms> settlers was also good 02:42:32 <DJ-Nekkid> slettlers 2 > settlers 1 02:42:40 <DJ-Nekkid> but settlers 2 > settlers 3+ 02:42:59 <toms> haha 02:43:41 <DJ-Nekkid> hehe! 02:43:54 <toms> are you in norway? 02:43:59 <toms> my mum is from norway 02:44:08 <DJ-Nekkid> im norwegian 02:44:19 <DJ-Nekkid> live and work in norway 02:44:36 <DJ-Nekkid> and im from norway 02:45:19 <DJ-Nekkid> tho; my dad is english... but he's liveed in norway as well the past ... 26ish years ... tho; his norweegian suck, i prefer to speak enlish to him 02:45:22 <DJ-Nekkid> english 02:45:43 <toms> haha 02:46:56 <DJ-Nekkid> asl? *try to check you out* 02:48:02 <toms> haha 02:48:13 <toms> 24 m australia 02:49:01 *** ben_goodger [~ben@host86-153-46-84.range86-153.btcentralplus.com] has joined #openttd 02:53:35 <DJ-Nekkid> oki... 02:53:51 <DJ-Nekkid> so you are like late into sunday aleardy! 02:54:13 <DJ-Nekkid> *drink some water from the friday partying* 02:54:29 <toms> nah, 1:30pm on saturday 02:54:54 <DJ-Nekkid> almost 02:54:56 <DJ-Nekkid> ehm 02:55:02 <DJ-Nekkid> like hanvover-time? 02:55:05 <DJ-Nekkid> *hang* 02:55:12 <toms> nope 02:55:22 <toms> cause i dont get that drunk :) 02:56:27 <DJ-Nekkid> ah!!!!!!!! 02:56:28 <DJ-Nekkid> wise! 02:56:54 <DJ-Nekkid> wish i had the same tactic! 02:57:21 <toms> lol 02:57:35 <DJ-Nekkid> tho; im 2-3 years older; so i should know better 02:57:43 <DJ-Nekkid> (tho, i don't) 02:59:02 <toms> heh 02:59:35 <Eddi|zuHause3> <toms> i installed windows 98 in a VM the other day hoping to play the original <- try dosbox 03:01:17 <CIA-1> OpenTTD: belugas * r12158 /trunk/src/newgrf.cpp: 03:01:17 <CIA-1> OpenTTD: -Codechange: merge all the sprite recolouring mapping under a single function 03:01:17 <CIA-1> OpenTTD: -Fix: Handle the bridge recolouring mapping as the other features. Although not specified by the specs, it seems to be implicit. 03:01:19 <DJ-Nekkid> gl? hf= 03:01:20 <DJ-Nekkid> ? 03:01:36 <DJ-Nekkid> <3 ms windows "student version" 03:02:03 <DJ-Nekkid> (and milk, and wife's pussy) 03:02:39 <DJ-Nekkid> and 03:02:40 <DJ-Nekkid> beer 03:02:44 <DJ-Nekkid> and, brown cheese 03:03:10 <DJ-Nekkid> and ... salami "pÞlse" (sausage or someting) on ... round pieces 03:03:28 <DJ-Nekkid> and star trek! 03:03:41 <DJ-Nekkid> *not beeing steriotypical geekà 03:03:43 <DJ-Nekkid> à 03:03:45 <DJ-Nekkid> * 03:03:46 <DJ-Nekkid> ffs 03:03:51 <DJ-Nekkid> ^^ 03:04:24 <toms> ive never watched a single episode of star trek 03:04:38 <toms> and i dont think ive seen a single episode of star wars from start to finish 03:05:03 <DJ-Nekkid> SW dont come in episodes, thoose come in movies 03:05:29 <DJ-Nekkid> imho! 03:05:53 <DJ-Nekkid> however; 03:07:04 <DJ-Nekkid> star trek is a future prediction, and star wars is a saga compared to for example l.o.t.s 03:10:37 <DJ-Nekkid> lotr that is 03:11:36 <Eddi|zuHause3> star wars is a fairy tale, it starts with "once upon a time" 03:11:54 <DJ-Nekkid> aka saga? right? 03:13:09 <CIA-1> OpenTTD: belugas * r12159 /trunk/src/town_gui.cpp: 03:13:09 <CIA-1> OpenTTD: -Codechange: Enumify some widget magical numbers 03:13:09 <CIA-1> OpenTTD: -Cleanup: apply a bit of code style. Mostly re-indenting switch cases 03:13:18 <DJ-Nekkid> kinda like 47 books, 300 pages, witchcraft housewife porn series* 03:13:22 <Belugas> Saga? good band 03:13:27 <Eddi|zuHause3> "... und wenn sie nicht gestorben sind, dann leben sie heute noch" 03:14:02 <DJ-Nekkid> (ref; sagaen om isfolket ... or ... the saga about the icepeople ... or something 03:15:29 <DJ-Nekkid> http://en.wikipedia.org/wiki/Sagaen_om_Isfolket 03:15:31 <UnderBuilder> I used to love civ2 03:16:36 <Eddi|zuHause3> civ2 an TT, probably the games i spent the most time with 03:17:22 <UnderBuilder> civ2 is a great game, TT too, why not make TTciv? 03:17:51 <DJ-Nekkid> ociv2? ;) eithyerway. g'night 03:17:52 <UnderBuilder> lol 03:18:13 <UnderBuilder> that's a bad thing from actual games... 03:18:17 *** ThePizzaKing [~jeff@c211-28-165-110.eburwd2.vic.optusnet.com.au] has joined #openttd 03:18:43 <DJ-Nekkid> problem with civ2, once railroad is invented, the games gets either fun or too timeconsuming ... 03:18:49 <DJ-Nekkid> but as i saied, gnight 03:19:16 <UnderBuilder> they pick up two good games and from them they make one new that usually becomes a bullshit 03:19:40 <UnderBuilder> most times they pickup totally different games 03:44:57 *** Tekky [~Tekky@p5493C6C1.dip.t-dialin.net] has quit [] 03:45:32 *** Sogard [~Sogard@ip68-98-67-250.ph.ph.cox.net] has joined #openttd 03:58:46 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:13:04 *** UnderBuilder [~chatzilla@168.226.104.223] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.12/2008020121]] 04:53:39 *** Ridayah [~ridayah@137.81.113.87] has joined #openttd 04:54:06 *** PooFondu [~ElVikingo@201.160.165.189.cable.dyn.cableonline.com.mx] has joined #openttd 04:55:06 <PooFondu> I want to castrate a niggger and fry his balls before eating them. Then I can fuccck my little niggger biitch faaagg every night. ....Pumpin my dildo til he bleeds. Niggger eunuchs for my muff ohhh yeahh 05:01:25 *** Sogard [~Sogard@ip68-98-67-250.ph.ph.cox.net] has quit [Quit: Want to be different? HydraIRC -> http://www.hydrairc.com <-] 05:02:52 <PooFondu> ISLE OF MAN - June 1, 2006 - At a press conference today, Canonical CEO and Free Software spokesniggger Mark Shuttleworth announced the immediate availability of version 6.06 of the Ubuntu Linux distribution. The latest version, known by its code name, "The Diaper Drake," includes special features designed to make Linux easier and more comfortable for nigggers the world over. 05:02:59 <PooFondu> "Niggggers have always had trouble understanding new technology," Shuttleworth began. "Computers are no exception. Some people have said this is because niggggers are dumb, but I believe the real problem is that technology has traditionally been designed for white people. Ubuntu changes all that. It was developed from the ground up with niggggers in mind. It will usher in a whole new era of Afro-ergonomic computing." 05:03:04 <PooFondu> Shuttleworth presented an overview of some of the features users could expect in the latest version of Ubuntu, including an Ebonics-to-English converter, African "tribal beats" sound and desktop theme, and a collection of rap music and gay pornography, "which of course will be encoded using patent and royalty-free formats," Shuttleworth added, smiling. He proceeded to elaborate, but OpenOffice.org Impress crashed at that 05:03:09 <PooFondu> point. 05:03:11 <PooFondu> "But this release isn't just about new features," Shuttleworth said, making a quick segue to the humanitarian and ideological concept behind Ubuntu. "This new version brings black men closer together than ever in the spirit of Ubuntu." Shuttleworth then demonstrated the concept of Ubuntu by getting on his knees and sucking a young black boy's erect penis. 05:03:57 <toms> right ... 05:08:10 *** PooFondu [~ElVikingo@201.160.165.189.cable.dyn.cableonline.com.mx] has quit [autokilled: don't spam the network Mail support@oftc.net with questions (2008-02-16 05:08:09)] 05:13:12 *** gfldex_ [~dex@dslb-088-074-162-068.pools.arcor-ip.net] has joined #openttd 05:15:03 *** gfldex [~dex@dslb-088-074-157-106.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 05:26:26 <Gekz> he spammed everywhere with it 05:32:31 *** TinoDidriksen [~projectjj@users.kollegienet.dk] has quit [Quit: http://tinodidriksen.com/] 05:36:31 <toms> yeah i figured 05:36:49 <toms> havnt used a public IRC server in quite a while, forgot that sort of junk went on :P 05:42:25 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 05:56:27 *** Gonozal_VIII [~Gonozal_V@N839P001.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 05:56:55 *** Gonozal_VIII [~Gonozal_V@N738P023.adsl.highway.telekom.at] has joined #openttd 06:00:45 <Forked> dumdidum 06:02:10 *** Ridayah [~ridayah@137.81.113.87] has quit [Read error: Operation timed out] 06:02:24 <Gekz> toms: that's the first time I've seen pure stupidity like that though 06:05:18 <a1270> You haven't been on dalnet then. 06:12:36 <Forked> or efnet back in the days.. 06:23:46 <Gekz> lol 06:23:51 <Gekz> I dont do drugs. 06:24:08 *** HerzogDeXtE1 [~Flex@i577B55B3.versanet.de] has joined #openttd 06:30:28 *** HerzogDeXtEr [~Flex@i577B61D7.versanet.de] has quit [Ping timeout: 480 seconds] 06:31:05 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Read error: Operation timed out] 06:43:54 *** |Jeroen| [~jeroen@d51A473D5.access.telenet.be] has joined #openttd 06:57:02 *** mindlesstux [~mindlesst@75.110.67.155] has joined #openttd 07:25:48 *** Morloth|Zzz [~bram@53542231.cable.casema.nl] has quit [Ping timeout: 480 seconds] 07:29:03 *** markmc [~me@h240n1fls304o1036.telia.com] has quit [Ping timeout: 480 seconds] 07:29:08 *** markmc [~me@h240n1fls304o1036.telia.com] has joined #openttd 07:48:28 *** Wolf01 [~wolf01@host43-239-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 07:49:33 <Wolf01> hello 07:49:39 <Gonozal_VIII> hi 07:50:16 * Wolf01 looks outside the window 07:50:20 <Wolf01> today is a good day to purchase an xbox360 07:50:36 <Gonozal_VIII> i don't like consoles 07:53:31 <Wolf01> i don't like people, but i talk to them :P 07:53:57 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:06:31 <toms> 16:36 < Gekz> toms: that's the first time I've seen pure stupidity like that though 08:06:34 <toms> 16:39 < a1270> You haven't been on dalnet then. 08:06:36 <toms> ive been to dalnet 08:06:39 <toms> 16:46 < Forked> or efnet back in the days.. 08:06:41 <toms> heh 08:06:46 <toms> years and years ago 08:06:50 <toms> i was there for a couple of mintes 08:06:54 <toms> then left 08:08:11 <Forked> hehe 08:08:44 <toms> dont think ive been to efnet though 08:16:30 *** peter1138 [~petern@217.151.109.242] has joined #openttd 08:16:33 *** mode/#openttd [+o peter1138] by ChanServ 08:17:24 <Wolf01> ethical question: i know there is another italian TT forum linked into the ottd wiki, do you think there is any problem if i link mine too? 08:17:51 *** pm_away [~chatzilla@Fce46.f.ppp-pool.de] has joined #openttd 08:33:43 *** DaleStan [~Dale@pool-71-98-87-2.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 08:34:47 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:36:13 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 08:59:26 *** |Jeroen| [~jeroen@d51A473D5.access.telenet.be] has quit [Remote host closed the connection] 09:01:32 *** Christoph [~lekro@s01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 09:06:33 *** pm_away [~chatzilla@Fce46.f.ppp-pool.de] has quit [Ping timeout: 480 seconds] 09:10:48 *** Progman [~progman@p57A1E03A.dip.t-dialin.net] has joined #openttd 09:11:38 *** De_Ghost [DeGhost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 09:13:56 *** Maedhros [~jc@host86-136-161-204.range86-136.btcentralplus.com] has joined #openttd 09:14:36 *** De_Ghost [DeGhost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 09:22:07 *** TinoM [~Tino@i59F55E39.versanet.de] has joined #openttd 09:51:36 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:57:12 <Alberth> Does anyone know when to use v->service_interval vs _patches.servint_* (ie what is each var used for?), in particular in the decision to perform periodic maintenance? 09:58:01 <Gonozal_VIII> _patches is the patch setting (default stuff) and v is the vehicle 10:01:02 <Alberth> when the patch is 0, it seems no maintenance is performed. In addition, when creating a vehicle, the patch setting is copied to the vehicle. So what should happen when I set the patch value to 0, create a vehicle, then set the patch value to non-zero? 10:01:59 <Alberth> or can I not change the patch setting during a game? 10:02:36 <Gonozal_VIII> i consider that a flaw in the system, you can't change the value to 0 without setting the default to 0 and you can't raise 0 to 10... 10:02:40 <Alberth> PS note the word **should** 10:05:11 <Gonozal_VIII> and 15... you can set the default to 15 but not ingame... inconsistant 10:06:03 <Alberth> what you say is that my scenario should be allowed, but it isn't atm 10:06:12 <Gonozal_VIII> yes 10:06:29 <Gonozal_VIII> vehicle built with default 0 stays at 0 10:07:11 *** LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has joined #openttd 10:07:16 <LordAzamath> hello 10:07:17 <Alberth> ack, the patch setting is never copied to v during its life time. 10:07:23 <Alberth> hai 10:07:29 <Gonozal_VIII> hi la 10:07:51 <Alberth> shoud the v->service_interval be eliminated then? 10:08:26 <Alberth> (difficult questions early in the morning :) ) 10:08:41 <Gonozal_VIII> should be able to use the current default value 10:09:21 <Gonozal_VIII> service interval for a vehicle set to default... you change default... all vehicles with default change too 10:09:29 <LordAzamath> hmm.. I've had less time recently.. and now find the thread not updated at all.. 10:09:48 <LordAzamath> the 8bpp replacement 10:10:46 <Gonozal_VIII> there's no parking space in front of hangar doors^^ 10:10:49 <Alberth> Gonozal_VIII: I understand. Is there a way to check whether a v has a non-default setting (oher than v->service_interval != _patches.servint_*) ? 10:11:45 <Gonozal_VIII> enumify the values of service_interval and use one of them as "default" 10:13:35 <Alberth> can I not set arbitrary service_intervals for each of the vehicle types? (specified in days orso?). Makes enumifying a bit hard... ;) 10:13:56 <LordAzamath> there's no parking space in front of hangar doors^^ ?? 10:14:12 <LordAzamath> what was that about? 10:14:17 <Gonozal_VIII> your reply to the military thingy 10:14:30 <LordAzamath> only it's not a hangar 10:15:32 <Gonozal_VIII> of course it's a hangar, there's doors where ufos come out ;-) can't park in front of that 10:16:34 <LordAzamath> hmm.. I'm now going to code this_: http://www.tt-forums.net/viewtopic.php?p=665083#p665083 I think, but which one will be TIM? 10:16:42 <LordAzamath> what do you want? 10:17:37 <Gonozal_VIII> values could be default, 0, 1, 2, 3, 4, 5, 10, 15,... 50, 60, 70.. 150, 175, 200... 300, 350, 400... 800 10:18:37 <Tefad> 9001 ? 10:18:52 <Gonozal_VIII> 9001? 10:19:02 <Alberth> Gonozal_VIII: Tnx for all info, lots to think about 10:20:23 <Alberth> 9001: ISO certified :) 10:21:20 <Alberth> (you wouldn't want to build an UFO without ISO-certification, would you?) 10:22:00 <Gonozal_VIII> hehe 10:23:09 <Maedhros> British Rail patented a flying saucer, at one point 10:24:08 <Alberth> Put it at the building, something like http://www.laser-tech-inc.com/images/building_exterior.jpg 10:27:06 <Wolf01> http://www.youtube.com/watch?v=5MANcXZ-ruY&feature=related the video might be cool... without those glowing and colourful effects -_-''' 10:30:00 <Gonozal_VIII> yay openttd videos 10:32:20 *** Mark [~Mark@53559DD1.cable.casema.nl] has quit [Ping timeout: 480 seconds] 10:32:58 *** darx [~darx@82-37-17-145.cable.ubr03.wolv.blueyonder.co.uk] has quit [Read error: Operation timed out] 10:35:43 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 10:41:14 *** Gekz_ [~brendan@CPE-124-183-21-103.nsw.bigpond.net.au] has quit [Read error: Connection reset by peer] 10:43:43 *** usv [~jpaalija@nyr5.kyla.fi] has quit [Ping timeout: 480 seconds] 10:44:00 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 10:47:10 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 10:59:18 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 10:59:27 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 11:13:31 *** GoneWorko [~gonewacko@82-170-90-51-static.dsl.ip.tiscali.nl] has joined #openttd 11:13:31 *** GoneWacko is now known as Guest224 11:13:32 *** GoneWorko is now known as GoneWacko 11:14:11 *** GoneWacko is now known as GoneWorko 11:14:53 *** Guest224 is now known as GoneWacko 11:16:05 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 11:17:34 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 11:18:58 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 11:21:03 *** De_Ghost [DeGhost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 11:22:16 *** De_Ghost [DeGhost@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 11:27:48 *** tokai [~tokai@p54B801B2.dip0.t-ipconnect.de] has joined #openttd 11:27:52 *** mode/#openttd [+v tokai] by ChanServ 11:32:08 *** GoneWorko [~gonewacko@82-170-90-51-static.dsl.ip.tiscali.nl] has quit [Quit: You just lost the game] 11:33:14 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 11:39:58 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 11:41:17 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 11:42:13 *** Phantasm [ghost@hack.fi] has quit [Ping timeout: 480 seconds] 11:45:42 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 11:47:21 *** Greysc[a]le is now known as Greyscale 11:48:02 *** Ridayah [~ridayah@137.81.113.87] has joined #openttd 11:53:23 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 11:53:41 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 11:58:04 *** yorick [~yorick@82-171-194-232.dsl.ip.tiscali.nl] has joined #openttd 12:00:30 *** Tekky [~Tekky@p5493DCFD.dip.t-dialin.net] has joined #openttd 12:00:58 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Ping timeout: 480 seconds] 12:05:19 *** Amplifier [Amplifier@c83-248-26-239.bredband.comhem.se] has joined #openttd 12:06:13 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Remote host closed the connection] 12:15:48 *** tokai [~tokai@p54B801B2.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:17:25 *** tokai [~tokai@p54B83C6D.dip0.t-ipconnect.de] has joined #openttd 12:17:29 *** mode/#openttd [+v tokai] by ChanServ 12:20:01 <Gonozal_VIII> nobody here all the time? 12:20:16 <yorick> nope 12:20:25 <Prof_Frink> I'm never here. 12:21:52 <Tekky> I'm not here, either :) 12:21:54 <peter1138> LordAzamath, the bottom one is TIM 12:22:10 <Gonozal_VIII> tim is tgv 12:22:20 <LordAzamath> can't speak to me, I'm not here 12:22:31 *** dih [~dihedral@dslb-088-066-159-243.pools.arcor-ip.net] has joined #openttd 12:22:31 <LordAzamath> ^^ 12:23:22 <LordAzamath> peter1138: I just wanted to know which one you preferred.. and now I have already coded the ifrst one, so I won't be dong the other.. 12:23:44 * peter1138 wonders if Tekky has curses any updates to YAPP 12:24:11 <peter1138> LordAzamath, no reason to not have them all ;) 12:24:28 <LordAzamath> oh yes there is 12:25:26 <LordAzamath> in replacement set it's sprite replacement 0A.. I doubt you can have two alternate versions with ActionA :P 12:26:06 <peter1138> Use it later 12:27:39 *** orudge [~orudge@owenrudge.net] has quit [Ping timeout: 480 seconds] 12:27:43 *** orudge [~orudge@owenrudge.net] has joined #openttd 12:31:34 *** Gekz_ [~brendan@CPE-124-183-21-103.nsw.bigpond.net.au] has joined #openttd 12:33:22 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 12:36:30 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 12:40:32 *** stillunk1own [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 12:40:32 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 12:44:29 *** stillunk1own [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 12:54:20 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 13:04:10 <Gonozal_VIII> poor forum was hurt 13:04:18 <Gonozal_VIII> bleeding background all over the page 13:05:42 <peter1138> Can you hear me Major Tom? 13:06:35 <Gonozal_VIII> good song :-) 13:07:05 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 13:09:40 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 13:11:51 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 13:12:21 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 13:14:48 *** tokai [~tokai@p54B83C6D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:15:49 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 13:16:37 *** tokai [~tokai@p54B836AA.dip0.t-ipconnect.de] has joined #openttd 13:16:40 *** mode/#openttd [+v tokai] by ChanServ 13:19:18 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 13:19:18 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 13:19:58 *** Amplifier [Amplifier@c83-248-26-239.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 13:22:54 <dih> @seen Bjarni 13:22:54 <DorpsGek> dih: Bjarni was last seen in #openttd 16 hours, 10 minutes, and 3 seconds ago: <Bjarni> besides spelled in a stupid way 13:23:04 <dih> get in here...! 13:23:08 *** Wolf01 is now known as Wolf01|AWAY 13:23:22 *** KritiK [~Maxim@78-106-215-96.broadband.corbina.ru] has joined #openttd 13:24:07 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 13:24:35 *** Phantasm [ghost@hack.fi] has joined #openttd 13:28:44 *** De_Ghost [DeGhost@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 13:29:50 *** De_Ghost [DeGhost@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 13:29:54 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 13:30:57 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 13:32:44 *** Phantasm [ghost@hack.fi] has quit [Ping timeout: 480 seconds] 13:34:31 *** dih [~dihedral@dslb-088-066-159-243.pools.arcor-ip.net] has quit [Quit: Leaving] 13:41:49 *** Jacy [~personal@212-123-177-242.ip.telfort.nl] has joined #openttd 13:47:46 *** planetmaker [~chatzilla@Fce46.f.ppp-pool.de] has joined #openttd 13:51:49 *** Gonozal_VIII [~Gonozal_V@N738P023.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 13:52:48 *** tokai [~tokai@p54B836AA.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:53:07 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:53:10 *** mode/#openttd [+v glx] by ChanServ 13:54:33 *** Singaporekid [~notme@cm210.epsilon123.maxonline.com.sg] has joined #openttd 13:55:01 *** tokai [~tokai@p54B81B1F.dip0.t-ipconnect.de] has joined #openttd 13:55:03 *** mode/#openttd [+v tokai] by ChanServ 13:56:33 *** Gonozal_VIII [~Gonozal_V@N738P015.adsl.highway.telekom.at] has joined #openttd 13:58:03 *** Diabolic-Angel [~dia@xdsl-81-173-248-192.netcologne.de] has joined #openttd 14:08:35 *** llugo [~lugo@p4FD5EBDF.dip.t-dialin.net] has joined #openttd 14:12:07 *** Jacy [~personal@212-123-177-242.ip.telfort.nl] has left #openttd [] 14:12:40 *** Jacy [~personal@212-123-177-242.ip.telfort.nl] has joined #openttd 14:12:45 *** Jacy [~personal@212-123-177-242.ip.telfort.nl] has left #openttd [] 14:15:09 *** lugo [~lugo@p4FD5F17E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:23:38 *** ben_goodger [~ben@host86-153-46-84.range86-153.btcentralplus.com] has quit [Quit: Ex-Chat] 14:28:13 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 14:29:13 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 14:36:14 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 14:42:36 *** LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 14:47:04 *** ben_goodger [~ben@host86-153-46-84.range86-153.btcentralplus.com] has joined #openttd 14:50:23 <Alberth> It seems that "p->engine_renew_months" (for autorenewal) means number of months *after* max-age (aircraft_cmd.cpp, line 1577). Naively, I would expect *before*. Which is it supposed to be? 14:51:06 <Gonozal_VIII> you can set if from -12 to 12 14:51:27 <Gonozal_VIII> -12 after is 12 before :-) 14:51:39 <Alberth> that's what I wanted to know. 14:51:41 <Alberth> tnx 14:53:40 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 14:56:53 *** tokai [~tokai@p54B81B1F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:58:45 *** tokai [~tokai@p54B83BAA.dip0.t-ipconnect.de] has joined #openttd 14:58:49 *** mode/#openttd [+v tokai] by ChanServ 14:59:06 <Alberth> hmm, text in the 'configure patches' window is broken then. It says "Autorenew when vehicle is 6 months before/after max age". The "before/" text should be deleted imho 15:00:36 <Gonozal_VIII> best would be to change from before to after when you get past 0 15:00:49 <Gonozal_VIII> no negatives 15:01:18 <Alberth> that would be ideal indeed 15:07:43 *** tokai [~tokai@p54B83BAA.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 15:09:16 *** tokai [~tokai@p54B8302F.dip0.t-ipconnect.de] has joined #openttd 15:09:17 *** mode/#openttd [+v tokai] by ChanServ 15:13:49 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 15:21:10 *** Singaporekid [~notme@cm210.epsilon123.maxonline.com.sg] has quit [] 15:31:08 *** LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has joined #openttd 15:33:09 *** Singaporekid [~notme@cm210.epsilon123.maxonline.com.sg] has joined #openttd 15:33:37 *** Wolf01|AWAY is now known as Wolf01 15:38:47 *** ThePizzaKing [~jeff@c211-28-165-110.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 15:39:34 *** dih [~dihedral@dslb-088-066-159-243.pools.arcor-ip.net] has joined #openttd 15:46:48 *** raimar3 [~hawk@p5489D942.dip.t-dialin.net] has joined #openttd 15:47:27 *** planetmaker [~chatzilla@Fce46.f.ppp-pool.de] has quit [Ping timeout: 480 seconds] 15:49:10 *** dih [~dihedral@dslb-088-066-159-243.pools.arcor-ip.net] has quit [Quit: Leaving] 15:52:23 *** Forked_ [~kjetil@bruker.adsl.no] has joined #openttd 15:52:24 *** Forked [~kjetil@bruker.adsl.no] has quit [Read error: Connection reset by peer] 15:52:31 *** Forked_ is now known as Forked 15:52:48 *** raimar2 [~hawk@p5489FC7B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:56:58 <LordAzamath> does anyone know what is the sprite 674 in trg1r.pcx for? 15:57:40 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 15:59:07 *** Rippsy [~Rippsy@87.127.122.215] has joined #openttd 16:00:08 *** Greyscale is now known as Greysc[a]le 16:00:08 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 16:00:45 *** planetmaker [~chatzilla@Fce46.f.ppp-pool.de] has joined #openttd 16:02:03 <Gonozal_VIII> nothing 16:02:09 <Gonozal_VIII> not used in the code 16:02:26 <LordAzamath> kinda weird sprite I should say.. 16:02:30 <Gonozal_VIII> doesn't have a name in sprites.h and doesn't appear in the sourcefiles 16:02:52 <LordAzamath> Gonozal_VIII: Does sprites.h count all sprites that are used? 16:03:26 <Gonozal_VIII> nope 16:03:33 <Gonozal_VIII> gives some of them names 16:04:35 <Gonozal_VIII> SPR_SELECT_TILE = 752, 16:04:35 <Gonozal_VIII> SPR_DOT = 774, // corner marker for lower/raise land 16:04:35 <Gonozal_VIII> SPR_DOT_SMALL = 4078, 16:04:35 <Gonozal_VIII> SPR_WHITE_POINT = 4079, 16:04:38 <Gonozal_VIII> like that 16:04:55 <LordAzamath> but not all? 16:05:06 <Gonozal_VIII> nope 16:05:19 <LordAzamath> gahh why am I asking, I've got the svn source here anyway :D 16:05:27 <Gonozal_VIII> but every set afaik 16:05:44 <Gonozal_VIII> first sprite in a set has name, others are name + n 16:05:57 <LordAzamath> hmm 16:05:58 <LordAzamath> ok 16:07:20 <Gonozal_VIII> for example terrain sprites... only the flat ones have a name 16:07:42 <Rippsy> Will openttd.exe in 0.6.0b3 load a openttd.cfg from its root dir over one it finds in mydocs/openttd? 16:07:53 <Gonozal_VIII> yes 16:08:02 <LordAzamath> if it has one in installation dir then yes 16:08:42 <LordAzamath> wtf? Gonozal_VIII, a n00b needs help 16:08:52 <Rippsy> ty :) 16:08:53 <LordAzamath> where exactly is sprites.h? 16:08:57 <Gonozal_VIII> table 16:09:15 <Gonozal_VIII> src/table 16:09:32 <LordAzamath> ok... n00b got help :) 16:09:38 <Gonozal_VIII> hehe 16:10:54 <Gonozal_VIII> but i didn't find 674 anywhere in the code 16:11:22 <LordAzamath> hmm.. I like this part of sprites.h 16:11:23 <LordAzamath> * All sprites which are described here are referenced only one to a handful of times * throughout the code. When introducing new sprite enums, use meaningful names. * Don't be lazy and typing, and only use abbrevations when their meaning is clear or * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION * IN THIS FILE, and perhaps add some comments in the code where it is used. * Now, don't whine about thi 16:11:23 <LordAzamath> 30 characters in length. If your editor doen't help you simplifying your work, * get a proper editor. If your Operating Systems don't have any decent editors, * get a proper Operating System. 16:11:28 <Gonozal_VIII> i doubt it's char sprite + something... 16:11:36 *** Sogard [~Sogard@ip68-106-54-94.ph.ph.cox.net] has joined #openttd 16:11:36 *** Sogard [~Sogard@ip68-106-54-94.ph.ph.cox.net] has quit [] 16:11:39 *** Greysc[a]le is now known as Greyscale 16:12:38 <LordAzamath> well it looks like some kind of colour table, but if it aint used, it's ok :) 16:13:02 <LordAzamath> my first guess was that it has something to do with company colour overlay. 16:13:08 <Gonozal_VIII> i don't think it really matters for the replacement stuff 16:13:16 *** GorGa [zOS@static-210-151-44.cbn.net.id] has joined #openttd 16:13:21 <LordAzamath> me neither 16:13:23 <Gonozal_VIII> single pixels.. 16:13:39 <LordAzamath> but it's just an interesting sprite :D 16:15:29 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 16:17:09 *** De_Ghost [DeGhost@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 16:17:18 <LordAzamath> so actually trg1r is FULL of sprites that are never used? 16:17:32 <Gonozal_VIII> yep^^ 16:17:40 <LordAzamath> like... 93 - 127 16:17:41 <LordAzamath> :P 16:17:43 *** De_Ghost [DeGhost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 16:18:26 <LordAzamath> I think it's just there to make something like contious actionA harder :P 16:19:43 <Gonozal_VIII> well... those are nice... transparent pixels... very important... 16:20:20 <LordAzamath> what about 675-678? 16:20:28 <Gonozal_VIII> baaah 16:20:35 <LordAzamath> I couldn't find them in sprites.h either 16:20:40 <Gonozal_VIII> you keep askin that stuff right after i closed the image 16:21:02 <Gonozal_VIII> like... a second after i closed it 16:21:44 <LordAzamath> hehe 16:21:49 <LordAzamath> don't close it :P 16:22:13 <Gonozal_VIII> -678? 16:22:40 <LordAzamath> 675 676 677 678 16:22:42 <Gonozal_VIII> ah that stuff 16:22:56 <Gonozal_VIII> some kind of background thingy... 16:23:05 <LordAzamath> seems like some sort of glass 16:24:02 <LordAzamath> but where is it used? 16:24:28 <Gonozal_VIII> why should i know that? 16:24:58 <LordAzamath> I thought maybe you have seen it somewhere in-game 16:27:16 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 16:32:31 *** remaxim [~remaxim@84.19.173.195] has joined #openttd 16:32:56 <remaxim> hi Belugas 16:35:47 <peter1138> He is not usually around at the weekend. 16:40:52 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 16:41:01 <CIA-1> OpenTTD: smatz * r12160 /trunk/src/ (saveload.cpp waypoint.cpp waypoint.h): -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore 16:41:24 <Gonozal_VIII> 64 waypoints per town... 16:41:35 <Gonozal_VIII> does anybody actually reach that limit? 16:41:44 <SmatZ> if you did, the game crashed 16:41:51 <ben_goodger> Gonozal_VIII: of course not 16:42:03 <glx> because it created a 65th waypoint 16:42:07 *** remaxim [~remaxim@84.19.173.195] has left #openttd [] 16:42:46 <Eddi|zuHause3> Gonozal_VIII: 1 town, lots of industries? 16:42:52 <Eddi|zuHause3> huge map? 16:43:08 <Gonozal_VIII> huge map with 1 town? 16:43:13 <Eddi|zuHause3> not that i would play that way, but i have seen people talk about playing like that 16:43:28 <Gonozal_VIII> well ok... possible 16:44:01 <Gonozal_VIII> crashing is always bad, even if it's very unlikely to happen... 16:44:50 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 16:53:36 <SmatZ> crashing is bad when there can be people who want to destroy the game 16:54:03 <Gonozal_VIII> oh multiplayer, i see, i see 16:54:25 <Gonozal_VIII> like the double engine endless loop thingy 16:55:26 <glx> or the remove rail on buildings ;) 16:55:37 <Gonozal_VIII> is that fixed? 16:55:44 <glx> in trunk yes 16:55:59 <Gonozal_VIII> goody 16:57:56 <SmatZ> that "removing rail on buildings" wouldn't be that bad as releases are often build without asserts 16:58:28 <glx> well asserts are there for a good reason :) 16:58:36 <Gonozal_VIII> not that one^^ 16:58:46 <glx> as without assert you could corrupt the map array 16:59:01 <SmatZ> yeah, but in this case, it was harmless :) 16:59:59 *** Morloth [~bram@53542231.cable.casema.nl] has joined #openttd 17:00:20 <Morloth> Good day to you all :) 17:00:25 <SmatZ> hello Morloth 17:00:26 <Gonozal_VIII> hi 17:08:44 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has quit [Ping timeout: 480 seconds] 17:10:26 <CIA-1> OpenTTD: smatz * r12161 /trunk/src/town_cmd.cpp: -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) 17:11:14 *** mindlesstux [~mindlesst@75.110.67.155] has quit [Quit: Leaving] 17:11:55 <yorick> :) 17:11:57 *** Rippsy [~Rippsy@87.127.122.215] has quit [] 17:14:21 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has joined #openttd 17:15:27 *** tokai [~tokai@p54B8302F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:16:00 <LordAzamath> hmm.. is there any good way to see if a sprite is used in-game? and when it is, then where? 17:16:24 <LordAzamath> because I constantly fail to find some items.. 17:16:57 <Alberth> how do you search? 17:17:21 <LordAzamath> first way.. look around in sprites.h 17:17:26 <Alberth> a number over all files would be my idea 17:17:41 <LordAzamath> second way, look around in-game 17:17:42 <Alberth> (add 'search for' in front) 17:17:51 *** tokai [~tokai@p54B8269E.dip0.t-ipconnect.de] has joined #openttd 17:17:54 *** mode/#openttd [+v tokai] by ChanServ 17:18:42 <Alberth> you mean a sprite itself, and not its number/identification 17:19:49 <LordAzamath> where certain sprite is used 17:19:54 <LordAzamath> for example 816 17:19:59 *** thgergo [~Administr@dsl51B78922.pool.t-online.hu] has joined #openttd 17:20:04 <LordAzamath> 681* 17:20:10 <LordAzamath> in trg1r.grf 17:20:19 <LordAzamath> I can't find it 17:20:25 <LordAzamath> that's the trashcan 17:22:13 *** Rippsy [~Rippsy@87.127.122.215] has joined #openttd 17:22:15 <Alberth> have a sprite that you can find? 17:22:45 <Alberth> (assuming the other ones are near) 17:22:52 *** Singaporekid [~notme@cm210.epsilon123.maxonline.com.sg] has quit [Quit: GOODNIGHTS] 17:26:31 <LordAzamath> well.. yes. 17:26:53 <LordAzamath> there are just few onws I can't :P 17:27:45 <LordAzamath> actually, I have a hunch that sprite 681 isn't used anywhere 17:28:30 <Alberth> the number is not used at least (in sprite context), it seems 17:28:58 <Alberth> (neither decimal nor hexadecimal) 17:29:46 <Gonozal_VIII> no hex in the code 17:30:02 <Gonozal_VIII> well.. string names have some hex 17:30:22 <Alberth> and constants (maybe only bits)? 17:30:49 <Alberth> Argh!! "cmdcost = DoCommand(0, replace_engine, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT);" doesn't work :( 17:30:58 *** tokai [~tokai@p54B8269E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:31:09 <Eddi|zuHause3> <LordAzamath> that's the trashcan <-- it was used in the depot window 17:31:09 <LordAzamath> ha. 17:31:14 <Eddi|zuHause3> but the sprites got replaced 17:31:15 <LordAzamath> not anymore 17:31:25 <LordAzamath> I just found it out ott 17:31:28 <LordAzamath> too* 17:31:38 <LordAzamath> so this won't be needed :) 17:31:54 <Alberth> I need another way to estimate replacement costs, obviously...... 17:32:15 <Alberth> LordAzamath: One more sprite free for use! 17:32:26 <LordAzamath> ? 17:32:39 <Gonozal_VIII> it doesn't work that way 17:32:55 <Alberth> You weren't collecting free sprites? :) 17:33:04 <LordAzamath> one more sprite not to replace :D 17:33:16 <Alberth> ah! 17:33:38 *** laz0r [~laz0r@port-87-234-143-215.dynamic.qsc.de] has joined #openttd 17:33:47 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 17:33:51 <peter1138> Trashcan used to be used in the depot window 17:34:12 <peter1138> And hex numbers are used for sprite IDs all over the place... 17:34:50 <LordAzamath> but no trashcan anymore 17:35:03 <LordAzamath> I mark it as such now :) 17:36:01 <laz0r> hi, I've asked this question in the past, and remember getting an answer, but I forgot it... I would like to know if there are binary builds for linux available that are _not_ in the form of a .deb/.rpm/whatever, just a tarball? 17:36:07 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 17:36:40 <glx> nightlies are 17:37:28 <laz0r> no, i would like the stable and beta releases 17:37:40 <laz0r> s/and/or 17:37:44 <glx> only source is available as tarball 17:38:46 <Alberth> Does tarball of binaries not have lots of library dependencies? 17:39:24 <laz0r> that would depend on openttds dependencies i guess 17:40:01 <laz0r> what does openttd depend on? SDL? 17:40:06 <Alberth> tarball does't keep dependencies like .deb/.rpm does 17:40:21 <Alberth> % ldd openttd 17:40:21 <Alberth> linux-gate.so.1 => (0x00110000) 17:40:21 <Alberth> libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x03078000) 17:40:21 <Alberth> libpthread.so.0 => /lib/libpthread.so.0 (0x00a23000) 17:40:21 <Alberth> librt.so.1 => /lib/librt.so.1 (0x00292000) 17:40:22 <Alberth> libSDL-1.2.so" target="_blank">libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so" target="_blank">libSDL-1.2.so.0 (0x076d7000) 17:40:22 <Alberth> libz.so.1 => /lib/libz.so.1 (0x00a3d000) 17:40:24 <Alberth> libpng12.so.0 => /usr/lib/libpng12.so.0 (0x00c24000) 17:40:24 <Alberth> libfontconfig.so.1 => /usr/lib/libfontconfig.so.1 (0x00c4c000) 17:40:26 <Alberth> libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0x00b98000) 17:40:26 <Alberth> libm.so.6 => /lib/libm.so.6 (0x009f1000) 17:40:28 <Alberth> libc.so.6 => /lib/libc.so.6 (0x0089b000) 17:40:28 <Alberth> libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00ce3000) 17:40:30 <Alberth> /lib/ld-linux.so.2 (0x0087c000) 17:40:30 <Alberth> libdl.so.2 => /lib/libdl.so.2 (0x00a1c000) 17:40:32 <Alberth> libexpat.so.0 => /lib/libexpat.so.0 (0x00b75000) 17:40:36 <Alberth> that enough? 17:40:47 <laz0r> i've seen more 17:40:48 <Prof_Frink> zomfsm flood 17:40:59 <laz0r> still i would just like a simple tarball... 17:41:01 *** Alberth was kicked from #openttd by DorpsGek [next time use paste.openttd.org :)] 17:42:01 <glx> hmm no autorejoin 17:42:14 <peter1138> Good riddance ;) 17:42:32 * Prof_Frink goves DorpsGek a cookie 17:45:03 *** Wolf01 is now known as Guest250 17:45:03 *** Wolf01 [~wolf01@host31-159-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 17:45:36 *** GorGa [zOS@static-210-151-44.cbn.net.id] has quit [] 17:46:29 <saati> what is openttd doing with expat? 17:46:47 *** yorick [~yorick@82-171-194-232.dsl.ip.tiscali.nl] has left #openttd [] 17:48:03 <glx> freetype dependancy IIRC 17:50:01 *** Christoph [~lekro@s01060014513484ae.ss.shawcable.net] has joined #openttd 17:50:39 <Rippsy> Anyone available who can try to connect to my server please? its running 0.6.0b3 17:51:28 *** Guest250 [~wolf01@host43-239-dynamic.14-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 17:54:51 <CIA-1> OpenTTD: smatz * r12162 /trunk/src/town_cmd.cpp: -Fix [FS#1757]: towns shouldn't build over houses owned by another town 18:11:04 <Morloth> Btw, are the docs at : http://devs.openttd.org/~truelight/aidocs updated automagically if a new version of the NoAI branch become available? 18:11:20 <glx> dunno 18:17:57 *** VLengoc [~Vinh@spc1-port4-0-0-cust94.cosh.broadband.ntl.com] has joined #openttd 18:18:02 <VLengoc> Hi 18:18:40 <Gonozal_VIII> hi 18:18:42 <SmatZ> hello 18:20:21 *** Tekky [~Tekky@p5493DCFD.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:42:29 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:50:39 *** Axamentia [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has joined #openttd 18:50:48 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 18:53:09 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Ping timeout: 480 seconds] 18:53:37 <Eddi|zuHause3> hmm... www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2018.%20Dez%201982.png <- that is the closest i could get to a subway line... there must be better ways... did anybody make a station set that looks like it has buildings or road on top of it? 18:54:04 *** Tekky [~Tekky@p5493E618.dip.t-dialin.net] has joined #openttd 18:54:17 <Axamentia> eddi ive been thinking of making a subway station grf 18:54:59 <Axamentia> i allready use gare central to make low level stations then put road round it 18:56:00 <Axamentia> only issue is putting signals 18:56:16 <Eddi|zuHause3> yeah, that won't go away ;) 18:56:22 <Eddi|zuHause3> you could build bridges there 18:56:30 <Eddi|zuHause3> to hide them 18:56:43 *** DJ-Nekk|d [~DJNekkid@static128-249.adsl.no] has joined #openttd 18:57:10 <Axamentia> Thats a mint idea eddi 18:58:08 <Eddi|zuHause3> also a "problem", a subway would usually use 3rd rail, not catenary 18:58:10 <LordAzamath> what is tubular bridge in real life? 18:58:26 <Eddi|zuHause3> what is a real life? 18:59:18 <LordAzamath> arghh!! you're a geek, next please 18:59:44 <LordAzamath> Actually I need some reference picture for tubular steel bridge 18:59:45 <ln-> LordAzamath: future technology 19:00:03 <LordAzamath> so I have to use original sprites as reference? 19:00:14 <LordAzamath> oh gashh.. 19:00:16 <Eddi|zuHause3> the tubular bridges were originally used for the mars set 19:00:30 <Gonozal_VIII> i think of it as some metal cage thingy 19:00:35 <LordAzamath> hmm 19:00:47 <LordAzamath> a 'future thing' indeed :P http://en.wikipedia.org/wiki/Tubular_bridge 19:00:52 <Axamentia> Actually there was an orginal bridge in 1850 http://en.wikipedia.org/wiki/Britannia_Bridge 19:01:11 <Axamentia> Designed by stephenson 19:01:14 <LordAzamath> I saw that 10mins ago already : 19:01:16 <LordAzamath> :P 19:01:48 <Gonozal_VIII> it's transparent ingame so it's not like that 19:01:49 *** DJ-Nekkid [~DJNekkid@static128-249.adsl.no] has quit [Ping timeout: 480 seconds] 19:02:03 <Axamentia> lol yeah 19:02:19 <Axamentia> But it would be the nearist Real life tech out there 19:02:41 <LordAzamath> ^^ 19:02:47 <LordAzamath> wikipedia LIES 19:03:00 <LordAzamath> if it's not like Open, it's wrong 19:03:08 <ln-> LordAzamath: this is as good source as possible, the bridge is in Scotland: http://www.pre-engineering.com/resources/forth/forthbridge.htm 19:04:48 *** DJ-Nekk|d [~DJNekkid@static128-249.adsl.no] has quit [Ping timeout: 480 seconds] 19:04:54 <LordAzamath> aghh.. 19:05:15 <LordAzamath> I've tried to draw several things whole today 19:05:21 <LordAzamath> and I have failed 19:05:45 <Gonozal_VIII> that's a nice bridge 19:05:53 *** Phantasm [ghost@hack.fi] has joined #openttd 19:06:08 <LordAzamath> It really sucks actually when I spend a lot time doing something, what just doesn't come right.. 19:06:14 <Axamentia> Its a very nice bridge crossing it as well!! 19:07:49 <Gonozal_VIII> looks like they used the wrong value for gravity while constructing it or something^^ 19:08:30 <Gonozal_VIII> like 100 instead of the usual 10 19:08:41 <Gonozal_VIII> (rounded up 9,81) 19:09:44 *** UnderBuilder [~chatzilla@168.226.104.30] has joined #openttd 19:09:50 <LordAzamath> gravitation constant? sounds like that :D 9.8 N/kg 19:10:20 <Gonozal_VIII> m/s² 19:10:25 <Gonozal_VIII> but yes^^ 19:10:41 <Gonozal_VIII> in construction they use 10 19:11:19 <Gonozal_VIII> and multiply with an extra factor usually somewhere around 1,5 - 2 19:12:08 <Gonozal_VIII> at least that's what i learned in school 19:12:33 <Axamentia> The other great briidge from that age http://www.geocities.com/plym0223/Plym0223/Dsc01290_1.jpg 19:12:55 <Gonozal_VIII> quite massive too 19:13:40 <Axamentia> http://www.undiscoveredscotland.co.uk/connel/connel/index.html 19:13:43 <Gonozal_VIII> i guess materials were not that good back then, no computer simulations and of course cheaper labour 19:14:42 <Gonozal_VIII> that one looks less overdimensioned 19:14:42 <Axamentia> Lol computers didnt even exist, it was all mental calculations, the engineers designed the thing 19:14:59 <Gonozal_VIII> i know that :P 19:15:18 <Axamentia> Most engineers back then, also went for grandure, as opposed to simplicity as they wanted legacy's 19:15:21 <LordAzamath> Gonozal_VIII: m/s2? where m would be? where S would be? 19:15:35 <Gonozal_VIII> meter and seconds 19:15:47 <LordAzamath> gravity? 19:15:50 <LordAzamath> wtf? 19:15:59 <Gonozal_VIII> acceleration in free fall 19:16:42 <LordAzamath> gravitation constant is 10Newtons/kg 19:16:55 <LordAzamath> new ton.. hmm 19:16:58 <Gonozal_VIII> and newton is? 19:17:04 <saati> N/kg == m/s^2 19:17:18 <saati> N is m*kg/s^2 19:17:26 <Eddi|zuHause3> 1N is defined as n*kg/s^2 19:17:33 <Eddi|zuHause3> s/n/m/ 19:17:45 <Gonozal_VIII> see... divide by kg, same thing 19:18:34 <LordAzamath> hmm 19:19:13 <LordAzamath> It's our first year, we're learning physics.. 19:19:24 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 19:19:25 <LordAzamath> so the things I know, I know 19:19:35 <LordAzamath> but other things are totally black holes 19:19:35 <Eddi|zuHause3> you can express almost all advanced physics units with the base units m, s, kg and A 19:19:52 <Eddi|zuHause3> "first year" of what? 19:20:00 <ben_goodger> LordAzamath: there's nothing total about a black whole :P 19:20:13 <ben_goodger> *hole 19:20:22 <LordAzamath> first year of learning physics in school 19:20:25 <LordAzamath> 8th grade 19:20:54 <De_Ghost> a? 19:20:55 <LordAzamath> we learned chemistry/physics previous year too, but it was under other subject 19:21:02 <Eddi|zuHause3> at least i don't know any unit that cannot be expressed with these 19:21:05 <Eddi|zuHause3> A, not a 19:21:10 <De_Ghost> A? 19:21:14 <De_Ghost> is what again? 19:21:15 <LordAzamath> what is A? 19:21:18 <Eddi|zuHause3> 1a=10m^2 19:21:28 <De_Ghost> area? 19:21:30 <Eddi|zuHause3> AmpÚre 19:21:41 <De_Ghost> o 19:21:43 <De_Ghost> no 19:21:44 <Eddi|zuHause3> unit of current 19:21:48 <De_Ghost> what about coulumbs? 19:22:01 <Eddi|zuHause3> you mean Coulombs ;) 19:22:08 <saati> Eddi|zuHause3: you need K and mol too 19:22:10 <De_Ghost> 1 electron have like 1.2 -19 C 19:22:16 <ben_goodger> the base units are m, kg, s, A, K, mol, cd 19:22:17 <De_Ghost> mol is not a unit 19:22:24 <ben_goodger> it is a unit 19:22:29 <saati> it's a unit 19:22:30 <De_Ghost> no... it's a concept 19:22:35 <ben_goodger> it's a unit. 19:22:41 <saati> all units are concepts 19:22:47 <De_Ghost> not really 19:22:47 <Eddi|zuHause3> no, it's a modificator 19:22:53 <De_Ghost> mol is a middle step 19:22:59 <ben_goodger> the coulomb is an amp second 19:23:00 <De_Ghost> to simpify things 19:23:01 <Eddi|zuHause3> lik kilo is 1000 19:23:06 <saati> okay but you still need K 19:23:09 <Eddi|zuHause3> mol is <very huge number> 19:23:15 <De_Ghost> is it 19:23:16 <Eddi|zuHause3> yes, K 19:23:20 <saati> ~6*10^23 19:23:21 <saati> mol 19:23:23 <De_Ghost> i though amp is charge per second 19:23:24 <LordAzamath> stfu, you are confuzing me.. and I don't like chemics 19:23:31 <LordAzamath> nor physics 19:23:37 <LordAzamath> ^^ 19:23:47 <ln-> LordAzamath: it's chemistry 19:23:49 <De_Ghost> amp is not the base 19:23:53 <De_Ghost> coulumb is the bas 19:24:02 <Eddi|zuHause3> but you could try to express K by J 19:24:05 <ben_goodger> De_Ghost: no, the amp is the base 19:24:06 <saati> the SI base is A 19:24:14 <saati> you could use C as the base 19:24:16 <LordAzamath> LordAzamath wrote: "we learned chemistry/physics previous year too, but it was under other subject" 19:24:19 <saati> it does not matter 19:24:23 <LordAzamath> I know 19:24:28 <De_Ghost> under religion? 19:24:31 <LordAzamath> but it's shorter 19:24:32 <De_Ghost> GOD MADE IT THAT WAY 19:24:33 <De_Ghost> lol 19:24:51 <ben_goodger> A=Cs, C=A/s 19:25:00 <LordAzamath> De_Ghost: We don't study religion 19:25:00 <Axamentia> gah 19:25:11 <LordAzamath> A=CounterStrike 19:25:12 *** fjb [~frank@p5485DB06.dip.t-dialin.net] has joined #openttd 19:25:15 <fjb> Hello 19:25:18 <saati> what is .ee? 19:25:19 <LordAzamath> hello 19:25:25 <Eddi|zuHause3> estonia 19:25:32 <De_Ghost> i though es is estonia 19:25:33 <LordAzamath> saati: .ee is domain name for Estonia 19:25:36 <Gonozal_VIII> bunnyland 19:25:39 <LordAzamath> es is Spain 19:25:41 <LordAzamath> I think 19:25:48 <saati> yes it is 19:26:10 <LordAzamath> and estonia is ee or sometimes et 19:26:20 <saati> it has two tlds? 19:26:21 <ln-> LordAzamath: wrong 19:26:26 <ln-> it doesn't. 19:26:32 <LordAzamath> very rarely 19:26:32 <ln-> et is the LANGUAGE code. 19:26:39 <LordAzamath> so what 19:26:48 <LordAzamath> I said domain names are ee 19:26:57 * Axamentia wishes musical units where as organized sometimes 19:27:17 <LordAzamath> but estonia has abbrevitation of et too 19:27:41 <saati> okay but the original question was about the tld of your host 19:27:53 <Eddi|zuHause3> what's on the international car signs for estonia? 19:28:06 <Prof_Frink> ln-: And the language code "uk" is Ukranian. 19:28:17 <ben_goodger> Axamentia: decimalising musical notation wouldn't work, unfortunately 19:28:32 <LordAzamath> ofcourse, you don't have United Kingdom language.. :P 19:28:44 <Eddi|zuHause3> yes, decimalise the octave :p 19:28:55 <LordAzamath> what's on the international car signs for estonia?>>> EST 19:28:55 <ben_goodger> .uk does belong to the UK, though 19:28:56 <Prof_Frink> Eddi|zuHause3: Holly did that when he was bored 19:28:59 <Eddi|zuHause3> that'll be fun ;) 19:29:06 <Axamentia> ben: very true, decimalising music, would be intresting 19:29:09 <Prof_Frink> ben_goodger: indeed. 19:29:16 <Eddi|zuHause3> holly who? 19:29:21 <VLengoc> ? 19:29:25 <Prof_Frink> Holly. 19:29:28 <LordAzamath> holly dolly 19:29:30 <VLengoc> lol 19:29:40 <Prof_Frink> The computer of the JMC Red Dwarf 19:29:41 <Eddi|zuHause3> LordAzamath: no, that is hello dolly ;) 19:29:43 <VLengoc> ive been installing opensuse. 19:29:55 <saati> why suse 19:29:59 <VLengoc> ubuntu 19:30:03 <VLengoc> was crap 19:30:07 <saati> we have a saying about suse in our language 19:30:08 <saati> suse sose 19:30:13 <VLengoc> k 19:30:14 <saati> it means suse never 19:30:15 <saati> :) 19:30:32 <VLengoc> i tell you what 19:30:55 <VLengoc> it takes along time to boot up ;( 19:31:15 <Eddi|zuHause3> how often do you boot? 19:31:22 <VLengoc> ive just installed it 19:31:26 <VLengoc> on virtual pc 2007 19:31:30 <LordAzamath> Eddi|zuHause3: http://www.youtube.com/watch?v=4IDITMOfwO8&feature=related 19:31:45 <LordAzamath> and that's ON-topic youtube link :P 19:32:06 <Eddi|zuHause3> oh no!! 19:32:15 <VLengoc> what>? 19:32:43 <LordAzamath> I know Eddi|zuHause3, it's my favourite too... NOOT 19:32:45 <LordAzamath> !! 19:33:40 <VLengoc> that vid is just...strange 19:35:25 <ln-> another on-topic yt link: http://www.youtube.com/watch?v=WnqsaB02SdE 19:36:00 <VLengoc> opensuse is stil loading 19:36:04 <VLengoc> *sigh* 19:36:30 <Axamentia> Omg that holly folly thing hurts my ears 19:36:58 <LordAzamath> ln-: How come it's on-topic? 19:37:00 <Eddi|zuHause3> VLengoc: you make a test in a virtual pc, and then complain that it is slow? get serious... 19:37:09 <VLengoc> lol 19:37:14 <LordAzamath> it's like.... 20 years old commercial 19:37:27 <LordAzamath> or more 19:37:52 <LordAzamath> anyway, older than me :D 19:38:46 <Eddi|zuHause3> you had commercials 20 years ago? 19:39:09 <VLengoc> lol 19:39:20 <saati> i remember some 19:39:30 <saati> actually i remember one 19:39:46 <Eddi|zuHause3> no, honestly... here, commercials were considered "western imperialistic brainwashing" or something 19:39:47 <saati> it was about how secure our nuclear power plant was 19:40:10 <saati> after chernobyl they thought they have to tell that to everyone :) 19:40:44 <saati> Eddi|zuHause3: we were in the eastern block too 19:40:55 <Eddi|zuHause3> radiation from Tschernobyl skipped the GDR :p 19:40:55 <saati> and there were some commercials here 19:40:57 *** Wolf01 is now known as Guest257 19:40:57 *** Wolf01 [~wolf01@host90-234-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 19:41:08 <Eddi|zuHause3> saati: yes, i know, that is why i was asking 19:41:27 * LordAzamath started 64*64 map 19:41:35 <Eddi|zuHause3> the opinion around here was that socialistic communities do not need commercials 19:42:23 <saati> i dont remember the opinion, just seeing some, and i know from archives there were before i was born too 19:42:47 <saati> not for western thing tough 19:42:52 <saati> things 19:42:57 <Eddi|zuHause3> of course not ;) 19:43:41 <saati> i am glad it collapsed before i was 5 19:44:50 <Eddi|zuHause3> there used to be commercials in the 50s and 60s, but they were abolished 19:45:08 <saati> you lived in the ddr? 19:46:04 <ln-> http://www.youtube.com/watch?v=BUywth1pmFY http://www.youtube.com/watch?v=gALtmJmn1tA 19:46:05 <Eddi|zuHause3> yes 19:47:09 <saati> they named a memory type after it :) 19:47:14 <saati> it still survives :) 19:47:40 *** Guest257 [~wolf01@host31-159-dynamic.56-82-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 19:48:58 <ln-> also DDR: http://www.youtube.com/watch?v=XHen6e-78C8 http://www.youtube.com/watch?v=6LlVdmtYOBg 19:49:41 <Eddi|zuHause3> "Werbefilme wurden ab 1976 nicht mehr im Fernsehen oder Kino ausgestrahlt" 19:53:16 <saati> what does that mean? 19:54:02 <Eddi|zuHause3> means that commercials stopped to be shown in 1976 19:54:12 <saati> ic 19:54:44 <saati> bye 19:55:03 <Eddi|zuHause3> inofficially, because it makes no sense to show commercials for products that are not available anyway ;) (like you needed to wait up to 18 years to get a car) 19:55:58 <ln-> Eddi|zuHause3: but wasn't Nintendo advertising Wii in the UK less than 6 months ago despite it not being available 19:56:55 <Eddi|zuHause3> i don't think east german reasoning propagated to japanese companies very much ;) 19:58:43 *** planetmaker [~chatzilla@Fce46.f.ppp-pool.de] has quit [Ping timeout: 480 seconds] 20:00:59 <peter1138> "stopped to be shown"? heh 20:05:06 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: cya all] 20:10:14 <ln-> http://www.airliners.net/photo/Interflug/Interflug/1253183 20:13:50 *** Progman [~progman@p57A1E03A.dip.t-dialin.net] has quit [Remote host closed the connection] 20:16:31 *** stillunk1own [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 20:16:31 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 20:21:43 <Eddi|zuHause3> yes, that was the east german airline 20:28:14 *** Morloth is now known as Morloth|Gone 20:29:02 *** planetmaker [~chatzilla@Fce46.f.ppp-pool.de] has joined #openttd 20:29:25 *** Axamentia [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 20:29:42 *** UnderBuilder [~chatzilla@168.226.104.30] has quit [Read error: Connection reset by peer] 20:29:51 <Wolf01> 'night 20:29:56 *** Wolf01 [~wolf01@host90-234-dynamic.8-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:34:24 <ln-> http://www.airliners.net/open.file?id=0649069&size=L&width=1024&height=788 20:39:32 <fjb> http://www.myimg.de/?img=NorthernExpress5Aug19c78cb.png 20:42:31 *** LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 20:43:36 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Quit: using sirc version 2.211+KSIRC/1.3.12] 20:48:29 *** thgergo [~Administr@dsl51B78922.pool.t-online.hu] has quit [Read error: Connection reset by peer] 20:49:25 *** thgergo [~Administr@dsl51B78922.pool.t-online.hu] has joined #openttd 20:52:03 *** LordAzamath [~chatzilla@pc141.host20.starman.ee] has joined #openttd 21:00:45 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 21:01:01 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 21:01:37 *** VLengoc [~Vinh@spc1-port4-0-0-cust94.cosh.broadband.ntl.com] has quit [Quit: Leaving] 21:09:59 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 21:10:34 *** Axamentia [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has joined #openttd 21:11:22 <LordAzamath> why are everybody so quiet? 21:11:22 <LordAzamath> I'm not that scary, am I? 21:11:31 <Axamentia> lmao 21:14:56 <LordAzamath> ok good night 21:15:06 <LordAzamath> you can now start talking ^^ 21:15:22 *** LordAzamath [~chatzilla@pc141.host20.starman.ee] has quit [Quit: "I'll be watching the logs"] 21:15:53 <ben_goodger> hmm 21:16:32 <ben_goodger> is there any plan to make openttd's scale more realistic? maybe add more angles to the rendering engine so that corners are turned as smoothly in RCT? 21:16:39 <ln-> no. 21:16:50 <SmatZ> :-) 21:16:51 <ben_goodger> oh. 21:16:56 <ben_goodger> well, that's unfortunate 21:17:22 * SmatZ is often thinking about replying just "no" to a questiong at tt-forums. But then, he decides not to do that... 21:17:37 <ben_goodger> mmm 21:17:59 <ben_goodger> nothing came of the effort to develop a 3d TTD clone by the forum members then 21:18:19 <ben_goodger> also unfortunate 21:18:56 <SmatZ> 3D GUI, or whole 3D map? 21:19:10 <ben_goodger> the whole hog 21:20:35 <ben_goodger> 32-bit on-the-fly-rendered scalable 3D graphics, done in opengl with shiney graphical realism, better physics, etc 21:20:49 <SmatZ> :-) 21:20:50 <ben_goodger> curvy tracks 21:20:51 <Axamentia> how long do you have ben? 21:21:09 <ben_goodger> until about four AM UCT, why? 21:21:27 <ln-> i thought the answer was expected in centimeters. 21:21:31 <Axamentia> It takes a long time to make one model with real pysics, nevermind the engine requiredfor it 21:22:14 <ben_goodger> I was under the impression (from my physics classes) that classical mechanics was reasonably easy 21:22:16 <Axamentia> it would be nice, but a lot of work 21:22:35 <ben_goodger> I could probably assemble a decent movement model in about a week, given data 21:23:23 <Axamentia> And it would have to be deffinatly rendered by the gpu 21:23:38 <ben_goodger> yes. that's the actual hard bit. 21:24:24 <ben_goodger> physics isn't a problem, building a 3d engine from scratch (since nobody could agree to use ogre or blender) _is) 21:24:36 <ben_goodger> ho hum 21:25:03 <Axamentia> 3d engines are not easy to build! most modern games, even use engines by other software houses 21:25:17 <ln-> what would the poor children in africa think about writing a 3d engine from scratch? 21:25:17 <ben_goodger> I just said that 21:26:17 <peter1138> Well, isn't there Transport Empire? 21:26:57 <ben_goodger> ln-: the poor children in africa would need a number of years of training before they understood the term "3d engine" 21:27:51 <ben_goodger> and I think transport empire is what I'm talking about 21:27:53 *** tokai [~tokai@p54B819CF.dip0.t-ipconnect.de] has joined #openttd 21:27:57 *** mode/#openttd [+v tokai] by ChanServ 21:28:16 <ben_goodger> oh.. 21:28:26 <ben_goodger> I thought it was abandoned, but here it is all working again 21:28:57 <ln-> is there any code in Transport Empire yet? 21:29:20 <ben_goodger> can't tell 21:29:22 *** remaxim [~remaxim@84.19.173.195] has joined #openttd 21:29:39 <remaxim> hi Belugas, are you somewhere near? 21:29:51 <ben_goodger> you'd need a degree in theology to derive some sort of definite information from the forums if you hadn't taken part in the discussions 21:31:35 <peter1138> Plus they've made it difficult to post there... 21:31:48 <ben_goodger> looks like things are happening 21:31:52 <ben_goodger> and someone has taken charge. 21:32:25 <ben_goodger> now we just need to wait about five years before the project is declared dead again *cough*blackmesasource*cough* 21:33:48 *** tokai [~tokai@p54B819CF.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 21:33:57 <ln-> btwbtw, does there happen to be a sort of "terrain library" for drawing tile-based worlds in OpenGL? 21:34:26 <ln-> and handling things like translating mouse coordinates to tile coordinates. 21:36:21 <ben_goodger> ah, yes, here's your rant on it being hard to reply 21:36:36 <ben_goodger> ln-: ogre has that built-in 21:36:56 <ben_goodger> or at least it has a heightmap style thingie that you can link to coordinate placement systems 21:37:59 <ln-> the last time i looked at ogre it was so hard to build and run the sample programs that i decided to wait a few years. 21:38:22 <ben_goodger> depends on your environment 21:38:42 <ben_goodger> reports from my friend seem to suggest that ogre throws rocks at you if you're using VB 21:39:24 <ln-> i use this thing called "linux" 21:39:31 <ben_goodger> VS, rather 21:39:35 <ben_goodger> and, oh 21:39:41 <ben_goodger> I also use linux 21:39:57 <ben_goodger> linux format ran a story on it recently, it didn't seem that difficult to actually program with 21:40:14 <ben_goodger> I haven't tried running the sample programs on linux [nvidia] 21:52:26 <fjb> The next problem will be the number of vehicles in an active TTD game. You have to calculate the physics for some hundred vehicles every tick. 21:52:26 <ben_goodger> well... 21:52:26 <ben_goodger> they can only follow certain paths 21:52:26 <ben_goodger> that removes most of the calculation. 21:52:34 <ben_goodger> the speed is quite easy once you've done that... 21:52:37 <fjb> How many vehicles did you have in your games yet? 21:53:11 <ben_goodger> about three hundred 21:53:33 <fjb> I have senn more in some network games. 21:53:33 <ben_goodger> nobody has yet derived a Competition Commission to prevent me from buying and asset-stripping my competitors 21:54:44 <ben_goodger> there is nothing evil in physics 21:55:14 <fjb> A full 3D OpenTTD would require far more CPU power than the latest shooters. 21:55:25 <ben_goodger> the only things to do are multiplication, division and very basic trigonometric functions if you want those 21:55:27 <Axamentia> fjb agreed 21:55:55 <ben_goodger> I don't see that it would 21:55:59 <Axamentia> even some of the modern fps genre 3d games, struggle, unless played on top end computers 21:56:02 <glx> <fjb> A full 3D OpenTTD would require far more CPU power than the latest shooters. <-- 3D cards are made for that :) 21:56:24 <ben_goodger> openttd has quite a complex acceleration algorithm nowadays, and it manages fine 21:56:35 *** Gonozal_VIII [~Gonozal_V@N738P015.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 21:56:46 <peter1138> Complex and crap 21:56:57 <ben_goodger> well... 21:56:58 <fjb> I don't think that you couls offload everything to the §D card, even if some get physics engines. 21:57:23 <ben_goodger> I think it's only crap considering the scale 21:57:33 <ben_goodger> we have trains the size of office blocks 21:57:43 <Axamentia> The load for 1000+ vechs in motion, would be huge 21:57:44 <Sacro> !seen blathijs 21:57:53 <Sacro> @seen blathijs 21:57:53 <DorpsGek> Sacro: blathijs was last seen in #openttd 1 day, 3 hours, 17 minutes, and 1 second ago: * blathijs has never heard of the term 21:58:03 <ben_goodger> there is also the matter of there only being 45-degree turns and constant uphill grades 21:58:10 <fjb> Civilisation has military units the size of a whole town. Who cares? 21:58:34 <ben_goodger> fjb: well, those military units aren't being asked to move realistically 21:58:36 <Eddi|zuHause3> civilisation was never meant to be scaled :) 21:58:49 <fjb> TTD neither... 21:59:00 <Axamentia> Realistic scale is good, but sometimes artistic license for gameplays sake, makes things more playable 21:59:07 <Eddi|zuHause3> berlin has the size of entire germany ;) 21:59:10 *** Gonozal_VIII [~Gonozal_V@N766P006.adsl.highway.telekom.at] has joined #openttd 21:59:38 <fjb> And think about how many tiles a map would require... 21:59:55 <ben_goodger> tiles are for early-nineties sims 21:59:59 <Eddi|zuHause3> civ has no 2048x2048 maps ;) 22:00:21 <Eddi|zuHause3> TT _is_ an early nineties sim 22:00:29 <ben_goodger> let me introduce you to Cartesian geometry and the decimal system 22:00:35 <ben_goodger> :P 22:01:24 <Eddi|zuHause3> floating point arithmetics is bad for multiplayer 22:01:36 <peter1138> All things for a new game from scratch. 22:01:52 <ben_goodger> Eddi|zuHause3: counter-strike seems to manage fine 22:02:00 <fjb> And only for a few high end computers. 22:02:20 <Eddi|zuHause3> counterstrike has no 8MB game state to synchronise every tick 22:02:23 <fjb> ben_goodger: Count the movable things in counter strike. 22:02:42 <fjb> How many players are in counterstrike at the same time? 22:02:59 <ben_goodger> fjb: a few hundred moving things tends to be the maximum before it slows down, and you can have about thirty players 22:03:07 <fjb> And how big is the map in a counter strike game? 22:03:13 <Eddi|zuHause3> counterstrike has no dynamically changing map 22:03:44 <Eddi|zuHause3> a 2048x2048 map has 2 million objects before any player even doing anything 22:03:49 <ben_goodger> fjb: it doesn't have a tiled map. it uses the decimal system 22:03:52 <Axamentia> and Npc items tend to have stored location co-ordinated, and are only generated when in view 22:03:57 * SpComb creates a custom hardware ttd acceleration chip 22:04:14 <fjb> ben_goodger: A counterstrike player is equal to a TTD vehicle. Think about counterstrike with 1000 players in one game. 22:04:17 <SmatZ> is Random() needed in CS? everything is handled by the server anyway (the decision if you hit someone) 22:04:30 <ben_goodger> no, it's not 22:04:43 <ben_goodger> a CS player is completely different to a TTD vehicle 22:04:57 <fjb> ben_goodger: Where is the difference? 22:05:06 <ben_goodger> a TTD vehicle is a ridiculously simple thing to make a physics model for. believe me, I'm a physics student 22:05:11 <Eddi|zuHause3> now again: 100 dynamic objects in CS, several million objects on a TT map 22:05:22 <Eddi|zuHause3> which one is easier to synchronize? 22:05:36 <fjb> ben_goodger: You will write the new physics engine for OpenTTD? Great. 22:05:47 <ben_goodger> Eddi|zuHause3: TT using a proper game engine would _not_ _be_ _using_ _a_ _map_ 22:06:10 <Axamentia> Ben: the physics may be simple, calculating a vast quantity of them and thier locations isnt 22:06:14 <Eddi|zuHause3> ben_goodger: you still have several million trees and houses 22:06:15 <ben_goodger> fjb: no, you can just vastly simplify one of the many open-source ones 22:06:35 <ben_goodger> Eddi|zuHause3: trees and houses aren't physics objects 22:06:39 <Eddi|zuHause3> that each grow individually 22:07:37 <Eddi|zuHause3> they are part of the game state, that needs synchronizing 22:08:00 <Eddi|zuHause3> every single bit of the game state must be the same on every client 22:08:05 <ben_goodger> hmm 22:08:09 <Eddi|zuHause3> you can't have that with rounding errors 22:08:30 <Eddi|zuHause3> that turn out differently on every possible CPU 22:08:49 <ben_goodger> sorry, what part of this problem is somehow caused by using a 3d engine? 22:08:54 <Eddi|zuHause3> that is why you can never ever use floating point arithmetics 22:09:37 <Eddi|zuHause3> the problem is that you cannot shove that amount of data over the network, so everything must be calculated on each client 22:09:43 <Eddi|zuHause3> in exactly the same way 22:09:48 <ben_goodger> right... 22:10:13 <Eddi|zuHause3> floating point arithmetics cannot guarantee that 22:10:25 <ben_goodger> so how is this only a problem when using a tile-less 3d engine? 22:10:58 <Eddi|zuHause3> when using tiles, you only have integer numbers 22:11:07 <peter1138> tile-less can be integer 22:11:11 <ben_goodger> yes... 22:11:27 <peter1138> you can emulate decimals 22:11:28 <ben_goodger> so when the front of the train is between tiles, or at one end of a tile, what then? 22:11:42 <Prof_Frink> Don't count tiles. 22:11:49 <Prof_Frink> Count blades of grass 22:12:01 <Axamentia> lol 22:12:09 <Eddi|zuHause3> peter1138: yes, but which "established" physics/graphics engine does that? 22:12:10 <ben_goodger> it's a serious question 22:12:19 <peter1138> Eddi|zuHause3, no idea... 22:12:40 <peter1138> ben_goodger, there is no between tiles :) 22:12:50 <ben_goodger> there bloody well is 22:12:57 <Eddi|zuHause3> ben_goodger: currently, a tile is separated into individual steps (like 32) 22:13:03 <ben_goodger> right 22:13:41 <ben_goodger> so the train is in position 542268 and one thirty-second 22:13:48 *** TinoM [~Tino@i59F55E39.versanet.de] has quit [Quit: Verlassend] 22:14:05 <peter1138> Unless by between you mean inside... 22:14:10 <Eddi|zuHause3> ben_goodger: in the gamebalance branch there was introduced a fixed-point arithmetics 22:14:10 <ben_goodger> I do 22:14:37 <ben_goodger> sorry, there's fixed-point as well? 22:14:47 <ben_goodger> I don't know a great deal about the numerical systems of C 22:14:58 <Eddi|zuHause3> it doesn't have anything to do with C 22:15:25 <peter1138> Eddi|zuHause3, OpenGL is generally used with floats, but works perfectly well with integers... 22:15:33 <Eddi|zuHause3> fixed point is mainly an integer, where you assume the "0" bit is somewhere in the middle 22:15:43 <ben_goodger> it has everything to do with C, unless you're machine-coding your own numerical system 22:15:50 <Eddi|zuHause3> so if normal integer is "0000." 22:15:55 <ben_goodger> Eddi|zuHause3: right... no problems there 22:15:58 <Eddi|zuHause3> fixed point can be "00.00" 22:16:24 <ben_goodger> yep 22:16:26 <peter1138> The only problem is this will not happen in a TTD-based game, heh... 22:16:28 <Eddi|zuHause3> the point does not shift anywhere, like with floating point, where you also encode the position of the point dynamically (exponent) 22:16:45 <ben_goodger> ok 22:17:03 <Eddi|zuHause3> C does not natively offer fixed point arithmetics 22:17:07 <ben_goodger> can you have the point position as 0? 22:17:21 <Eddi|zuHause3> it's purely a user interpretation of the integer type 22:17:32 <ben_goodger> ok then 22:17:45 <peter1138> Remind me what bit of the argument this is about? :p 22:18:08 <Eddi|zuHause3> i am just explaining facts, not arguing ;) 22:19:44 <ben_goodger> peter1138: it's whether using a cartesian decimal system instead of a tile system will introduce random error to multiplayer systems, which must always produce the same calculation result as it is impossible to sync the state every few milliseconds 22:20:48 <peter1138> Right. Not with fixed point or integer arithmetic... 22:20:53 <Eddi|zuHause3> but to come back to your initial thought, how should a "physics engine" improve the way trackbits are stored in the map, without making it exponentially bigger? 22:21:08 <ben_goodger> trackbits? map? 22:22:17 <peter1138> Well, track layout needs to be stored somewhere. 22:22:39 <ben_goodger> oh 22:22:41 <Eddi|zuHause3> well, you do need a way to store where the track is, which direction it takes, and which track sections are adjacent to it 22:23:11 <Eddi|zuHause3> currently, each tile can have 6 possible "track bits" 22:23:14 <ben_goodger> you keep the track as a vector 22:23:42 <ben_goodger> bezier, probably 22:23:46 <Eddi|zuHause3> fine, but how do you efficiently get a track from the coordinates? 22:24:03 <ben_goodger> I don't follow 22:24:04 <Eddi|zuHause3> to e.g. find out wether you can build something there? 22:24:09 <ben_goodger> oh, right. 22:24:18 <ben_goodger> collision detection 22:24:36 <Eddi|zuHause3> key word there is "efficiently" 22:24:52 <ben_goodger> mmm 22:25:12 <ben_goodger> I don't know how efficient collision detection works, but it must work, otherwise stuff wouldn't be based on it 22:25:23 <peter1138> You can use a hash of all objects which intersect an area (like a tile, really...) 22:25:25 <Eddi|zuHause3> collision detection (of trains) is one of the most time consuming algorithms in openttd 22:25:56 <ben_goodger> Eddi|zuHause3: not actual collisions ("three die in fireball, humpington transport bankrupted") 22:26:30 <ben_goodger> presumably this slowness results from the fractions-of-a-tile mechanism that is being used 22:26:34 <Eddi|zuHause3> well, it's the same algorithm 22:27:08 <Eddi|zuHause3> well, "fraction of a tile" is the same as "fixed point arithmetics" 22:27:31 <peter1138> Or integer... 22:27:33 <ben_goodger> stuff is generally a lot faster when using vectors. you can use all sorts of complicated mathematical tricks that are beyond my knowledge and eradicate the need for a lot of computation 22:28:03 <ben_goodger> you could, for instance, evaluate the track function 22:29:03 <ben_goodger> so if the track is of form y=23.4x² and you want to check (12,3.7634) you can put that x value in and see if it comes up with that y 22:29:29 <Eddi|zuHause3> "the track"... how do you model switches and crossings then? 22:29:43 <CIA-1> OpenTTD: smatz * r12163 /trunk/src/vehicle.cpp: -Fix [FS#1705]: if a train is 'stopping' when entering a depot, do not let it leave again 22:29:45 <ben_goodger> i.e. does 23.4*12² = 3.7634? obviously not 22:30:16 <ben_goodger> I'm not sure how switches and such are modelled 22:30:36 <Eddi|zuHause3> ben_goodger: the problem with collision detection that way is, that objects extend in more than one dimension 22:31:18 <Eddi|zuHause3> a track has 2 dimensions, first the direction of travel, and second the width of the track 22:31:20 <ben_goodger> Eddi|zuHause3: yes. you would need to find the equations of the parallel line 22:31:29 <Eddi|zuHause3> a vehicle has 3 dimensions 22:31:50 <peter1138> Finding equations... heh 22:31:53 <Gonozal_VIII> all trains have the same width 22:31:59 <fjb> No 22:32:01 *** remaxim [~remaxim@84.19.173.195] has left #openttd [] 22:32:17 <Eddi|zuHause3> and you have to check these equations for every single combination of objects you have 22:32:20 <ben_goodger> finding the equations wouldn't be that difficult 22:32:38 <ben_goodger> anyway, my knowledge of this is exceedingly vague. you should ask http://www.tt-forums.net/viewtopic.php?f=20&t=11792 22:32:39 <Eddi|zuHause3> that is O(n^2) in the number of objects 22:32:56 <ben_goodger> you should ask PJayTycy, rather 22:33:06 <ben_goodger> and you should also see http://www.tt-forums.net/viewtopic.php?f=41&t=13159 22:33:11 *** fjb_ [~frank@p5485C7D6.dip.t-dialin.net] has joined #openttd 22:33:50 <Eddi|zuHause3> this last fact is the really problematic one 22:33:51 * ben_goodger wanders off humming 22:36:25 * ben_goodger returns with overdiluted apple squash 22:36:29 <ben_goodger> what last fact? 22:36:45 <Eddi|zuHause3> the O(n^2) complexity 22:37:15 <ben_goodger> ah 22:37:41 <Gonozal_VIII> btw how is the position of a vehicle on the map stored? 22:37:58 <ben_goodger> where f(n) = O(n²) what is f(n), O and n? 22:38:20 <ben_goodger> Gonozal_VIII: it should be stored as a distance along a track in a particular direction 22:38:52 <Eddi|zuHause3> http://en.wikipedia.org/wiki/Big_O_notation 22:39:13 <ben_goodger> well, yes... 22:39:24 <ben_goodger> but what are the variables referring to 22:39:25 <ben_goodger> ? 22:39:44 <ben_goodger> anyway, it doesn't much matter 22:39:57 <Eddi|zuHause3> n is the number of (vector-)objects in the game 22:40:19 *** fjb [~frank@p5485DB06.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:40:20 <Eddi|zuHause3> Gonozal_VIII: v->x_position or something 22:40:35 <Gonozal_VIII> 16 bit? 22:40:39 <Eddi|zuHause3> Gonozal_VIII: and a GetVehicleFromTile() function 22:41:08 <ben_goodger> we're abandoning tiles, remember 22:41:12 <Eddi|zuHause3> Gonozal_VIII: ever heard of grep? 22:41:16 <ben_goodger> or do you mean in the current codebase? 22:42:05 <Gonozal_VIII> ok.. vectors 22:42:32 <Eddi|zuHause3> ben_goodger: actually, you the only thing you can do is redefining the "resolution" of tiles, as long as you have integers, you have tiles 22:42:54 <ben_goodger> well, yes 22:42:59 <ben_goodger> but you needn't put anything on them 22:43:19 <Gonozal_VIII> you do 22:43:29 <Eddi|zuHause3> and you still have 10 million trees to put somewhere 22:43:35 <ben_goodger> and there are multiple tile resolutions operating simultaneously 22:43:44 <ben_goodger> anyway, it's not terribly relevant 22:47:27 <Eddi|zuHause3> well, i am not fundamentally against vector operations, but you still have not shown any evidence that you can do this remotely as efficient as the current system 22:48:38 <Gonozal_VIII> pathfinding could work good with vectors 22:49:22 <Gonozal_VIII> but drawing and storing all the stuff.. i don't know 22:58:39 *** fjb_ is now known as fjb 23:01:22 *** Sionide [sionide@cornflakes.imen.org.uk] has joined #openttd 23:05:34 *** Gonozal_VIII [~Gonozal_V@N766P006.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 23:09:45 <CIA-1> OpenTTD: peter1138 * r12164 /trunk/src/build_vehicle_gui.cpp: -Fix (r12137, FS#1775]: Variable scope bug crept in 23:21:37 *** Progman [~progman@p57A1E03A.dip.t-dialin.net] has joined #openttd 23:23:10 *** dih [~dihedral@dslb-088-066-131-135.pools.arcor-ip.net] has joined #openttd 23:23:45 <dih> @seen Bjarni 23:23:46 <DorpsGek> dih: Bjarni was last seen in #openttd 1 day, 2 hours, 10 minutes, and 54 seconds ago: <Bjarni> besides spelled in a stupid way 23:23:50 <dih> :-( 23:24:02 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 23:27:58 *** planetmaker [~chatzilla@Fce46.f.ppp-pool.de] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.12/2008020121]] 23:31:32 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 23:31:44 *** Phantasm [ghost@hack.fi] has quit [Ping timeout: 480 seconds] 23:36:12 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 23:38:59 *** KritiK [~Maxim@78-106-215-96.broadband.corbina.ru] has quit [Quit: Leaving] 23:44:35 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Remote host closed the connection] 23:45:02 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 23:45:10 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:47:42 *** DaleStan [~Dale@pool-71-98-67-51.ipslin.dsl-w.verizon.net] has joined #openttd 23:51:17 <fjb> Is there a maximum number of stations per town? 23:53:20 <Tekky> I think there is the maximum of one airport per town. 23:53:39 <ln-> per company 23:53:51 <Tekky> but I don't know of any limit of train stations or bus stops. 23:53:57 <fjb> I know, only two airports. But I thought about bus stops. 23:55:59 <Sionide> there's a limit when it runs out of names isn't there? 23:56:08 <Sionide> rename some stations to other things.. 23:56:12 <Sionide> or has that been fixed? 23:57:16 <fjb> That has been fixed. 23:58:51 * Sionide is quite behind the times 23:58:58 <Sionide> it's hard to keep up with small changes like that!