Times are UTC Toggle Colours
00:04:33 *** Ammller [~Ammler@adsl-84-226-116-73.adslplus.ch] has quit [Remote host closed the connection] 00:05:03 <Denyerec> So a town hates me. And I've already turned the place into a rainforest... anything else I can do? 00:05:10 <Denyerec> They hate me so bad I can't even build a bus stop! 00:05:21 <SmatZ> clear all trees 00:05:25 <SmatZ> and replant them 00:05:29 <SmatZ> or bribe :-P 00:06:03 <Denyerec> Can't afford a bribe 00:06:08 <Denyerec> but I think I can deforest some ;) 00:07:05 <glx> killing trees can't make your rating worse :) 00:07:17 <Denyerec> It did. 00:07:22 <Denyerec> Took it from poor to appalling 00:07:29 <Denyerec> and replanting didn't raise it any either 00:07:30 <Denyerec> :S 00:10:14 *** Zahl [~Zahl@p549F174A.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 00:13:30 <Digitalfox> Denyerec you have plant lot's of trees not just the same number you erased 00:13:39 <Denyerec> It's already a jungle 00:13:42 <Denyerec> literally 00:13:44 <Denyerec> there are no spare tiles 00:13:49 <Denyerec> anywhere near that godforsaken hellhole. 00:15:22 <Digitalfox> Denyerec http://wiki.openttd.org/index.php/Game_mechanics 00:15:32 <Digitalfox> read the part Local authority rating 00:15:47 *** governor [~gov@d60-65-117-129.col.wideopenwest.com] has quit [Read error: Connection reset by peer] 00:15:51 <Sacro> Digitalfox: *lots 00:15:54 *** governor [gov@d60-65-117-129.col.wideopenwest.com] has joined #openttd 00:16:39 <Denyerec> Thanks fox. 00:16:40 <Digitalfox> sacro yeah.. I sure could use an English dictionary.. Oh wait Firefox already have :p 00:16:46 <Denyerec> looks like I have to save up for a bribe then :S 00:16:47 <Sacro> has 00:17:00 <Belugas> and pipelines is NOT about game mechanis! 00:17:07 <Digitalfox> sacro having a nice day? 00:17:13 <Sacro> Digitalfox: to be honest... no 00:17:38 <Digitalfox> Sacro we all have bad days :) 00:17:45 <Sacro> Digitalfox: i'm having a bad life 00:17:55 <Digitalfox> Sacro sorry to hear :\ 00:18:28 <Digitalfox> But I'm sure It will get better ;) 00:19:18 <Digitalfox> Hey if we didn't have bad days how would we know what good days are? 00:20:35 <Sacro> most of my days are bad days 00:21:16 <Digitalfox> But you also have good days :) 00:21:30 <Sacro> can't say i do 00:21:47 *** Gekz [~brendan@121.218.75.100] has quit [Read error: Operation timed out] 00:21:50 <Digitalfox> Damn sacro you're really down mate :p 00:22:39 <Sacro> Digitalfox: i almost commitied suicide 2 days ago 00:22:54 <Digitalfox> Well the only thing I do when I'm down is to go out and be with family and friends, there the best medice.. 00:23:01 <Digitalfox> Sorry to hear Sacro :( 00:23:19 <Sacro> i do not have family i can go see 00:25:12 <Digitalfox> Sacro I'm not a psychologist or something like that, but suicide isn't a solution for problems.. Just a way of escaping problems.. And I say this not by just saying, but because I know a friend who did it.. 00:25:51 <Sacro> well i'm wanting an escape 00:27:22 <Digitalfox> Don't know what to tell you sacro, but I honestly hope you feel better and don't think on that more :) 00:28:02 <Sacro> Digitalfox: i just need people to help me 00:29:04 <Digitalfox> sacro you mean friends? 00:29:49 <Sacro> yeah 00:29:52 <Sacro> i'm lacking in friends 00:31:14 <Digitalfox> Well go out, be nice to people and you can like everybody make friends.. :) 00:31:22 <Sacro> i'm an introvert 00:31:34 <Sacro> i find it near impossible to go out and make friends 00:32:20 <SmatZ> what are friends good for? 00:36:11 *** Eddi|zuHause2 [~johekr@p54B761FC.dip.t-dialin.net] has joined #openttd 00:36:25 <Sacro> SmatZ: i dunno 00:36:32 <Digitalfox> Sacro ever thought on reading a book on how to free yourself of being introvert? Not joking there are really books that talk about this .. 00:37:00 <Digitalfox> I have a friend who did it.. Now he doesn't stop talking.. With is nice :) 00:37:08 <Sacro> Digitalfox: yes, but the thought of going to get one of these books is scary 00:37:31 <Digitalfox> Sacro get one online 00:37:37 <Sacro> Digitalfox: i have no credit card 00:37:48 <Digitalfox> well download one ;) 00:38:50 <Yexo> Digitalfox: A credit card? :) 00:39:11 <Digitalfox> Yexo P2P :p 00:39:55 <Yexo> so everyone who is online is paying part of eachothers expenses? 00:40:38 <Digitalfox> Yexo you know what I mean ;) Don't try that discussion :) 00:40:45 <Digitalfox> *start 00:41:03 <Yexo> sorry, it's too late :) 00:42:13 <Yexo> night everybody 00:42:35 <Digitalfox> bye :) 00:42:39 *** Eddi|zuHause3 [~johekr@p54B76C33.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:43:18 <Digitalfox> night everybody 00:43:24 <SmatZ> nn Digitalfox 00:43:26 <Sacro> night Digitalfox 00:43:47 <Digitalfox> And sacro hope your life gets better :) 00:44:06 <Sacro> Digitalfox: thanks 00:48:22 <Denyerec> How do you auto-renew things? 00:48:40 <Denyerec> I've got old busses, but as there is no "new model" I cant seem to use the replace-vehicle dialog 00:49:11 <Sacro> you can renew 00:49:13 <Sacro> just not replace 00:51:46 <Denyerec> on the "manage list" I see replace, send to depot and send for service. 00:51:49 <Denyerec> No "renew 00:51:56 * Denyerec is missing something, he can feel it 00:52:20 *** sickie88 [~sickie@BSN-77-85-152.dial-up.dsl.siol.net] has quit [Remote host closed the connection] 00:52:58 <Sacro> yeah 00:53:00 <Sacro> send for service 00:53:08 <Sacro> and make sure you have autorenew in patch options 01:04:10 *** KritiK [~Maxim@78.107.167.56] has quit [Quit: Leaving] 01:12:11 <Denyerec> AHH THAT'S WHAT I was missing 01:12:12 <Denyerec> thanksyou! 01:12:40 <Sacro> lol 01:13:10 <Denyerec> all my bleedin oil refineries closed... 01:13:16 <Denyerec> they were being serviced by trains too. 01:21:27 *** Volley [~worf@84.119.67.68] has quit [] 01:24:27 <Sacro> night chaps 01:24:30 *** Sacro [~ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Quit: Leaving] 01:25:06 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 01:29:37 * Lakie pokes Belugas. 01:30:09 <Belugas> aouch! 01:30:17 <Belugas> that hurts! 01:30:30 <Lakie> Heh, sorry. 01:30:34 * Lakie is checking the icon now 01:30:51 <Belugas> ;) 01:30:51 <Lakie> Got to rebuild my XP box, so its taken time to get here 01:31:12 <Belugas> np 01:31:17 <Lakie> All sizes seem in it and my logo grabber can grab all the xp valid ones from it ok 01:31:26 <Belugas> i'm still doing work@work 01:31:34 <Lakie> Oh, sorry 01:31:43 <Belugas> well.. life is life :S 01:33:34 <Lakie> Heh, I understand you have to put in the hours for the money 01:33:38 <Lakie> :| 01:35:02 <Lakie> Yep, my computer claims the icon file is fully intact 01:35:16 <Lakie> I'll try it on my xp box when... um... xp's installer finishes 01:35:29 <Belugas> but i can do both :) ottd and workj@work 01:35:41 <CIA-3> OpenTTD: belugas * r12758 /trunk/src/water_map.h: -Fix(r4712, r12745): Use a bool when it's about boolean evaluation. a TileIndex is hardly a bool, of course of course. Thanks for good old MSVC warnings. 01:36:02 <Belugas> yeah... my boss is demanding, but he pays well 01:36:19 <Lakie> Hehe 01:36:23 <Belugas> they are intact you said? 01:36:24 <Belugas> mmh.. 01:36:27 <Lakie> I've noticed most of those warnings are gone now 01:36:36 <Lakie> You using XP? 01:36:42 <Belugas> yes 01:37:08 <Lakie> You can only see 48 (tiles), 32 normal and 16 small, correct? 01:37:10 <Belugas> most of the times, those warnings are totally brain dead 01:37:20 <Belugas> some other times, they are usefull 01:37:24 <Belugas> no 01:37:24 <Lakie> Hehe 01:37:31 <Belugas> 16 and 32 01:37:31 <Lakie> I always disliked the one which spiral 01:37:34 <Belugas> (i thik) 01:37:43 <Belugas> spiral?? 01:37:51 <Lakie> Yeah, chain effect down the file 01:38:05 <Lakie> like var x is invalid, oh the rest using var x is wrong 01:38:52 <Belugas> oh... yeah 01:38:55 <Belugas> true 01:39:03 <Belugas> and it comes donw to a real stupid error... 01:39:06 <Belugas> typo or else 01:39:13 <Lakie> And one error becomes hundreds, hehe, thats normally it 01:39:25 <Lakie> or the CaSe isn't correct 01:39:46 <glx> missing } can lead to nice errors too :) 01:39:55 <Lakie> or a ; after a class 01:40:03 <Lakie> missing ;* 01:41:21 *** Digitalfox_Home [~chatzilla@bl7-184-16.dsl.telepac.pt] has joined #openttd 01:41:54 *** Digitalfox [~Digitalfo@bl7-184-16.dsl.telepac.pt] has quit [Quit: Leaving] 01:42:15 <Belugas> yeah 01:43:26 * Lakie being relatively new to C++ has had all sorts of basic errors which or stem down to learning the language, the classes one being quite frequent... 01:44:07 <Lakie> Oh dear, its not trying to format (proper format) my 250GB hard drive is it, thats going to take ages! 01:45:20 * Belugas belugas has learned c++ while doing OTTD. Lucky for him, there were some very good ... counselors (?) among the team :) 01:45:23 <Lakie> And this is why I put off reloading it for 2 months... 01:45:27 <Lakie> Hehe 01:45:34 <Lakie> Most of it I learnt from books 01:46:12 <Lakie> I learn languages quite fast though, so I became someone who helped everyone else in the class, including the guy programming for a part time job 01:46:14 <Lakie> o_O 01:46:24 <Belugas> same here. but books cannot always answer all the questions. they can only say what they know 01:46:50 <Belugas> heheh.. nice 01:47:17 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 01:48:34 <Lakie> I noticed, also with the c# book my dad got me, I keep finding 'lies' 01:48:57 <Sacro> Lakie: C# is awesome 01:49:08 <Lakie> Like C++ can't do this, but it can I've seen it and done it, or this is the same as this, but functions complettely differently. 01:49:09 <Sacro> Console.WriteLine("Hello World!"); 01:49:12 <Lakie> It is quite nice. 01:49:29 <Lakie> Although that line could be in vb.net or c# 01:50:11 <Lakie> err. 01:50:16 <Lakie> Actually c# because of the ; 01:50:25 <Sacro> same bytecode 01:50:32 <Lakie> But the actual funtion is part of .net so it can be used in both 01:50:57 <Sacro> yes 01:51:02 <Belugas> or even in DElphi... 01:51:39 <Lakie> Hehe 01:51:50 * Lakie has used delicates for somethings already... 01:52:08 <Lakie> The ability to have one 'class' call several functions in one line is useful... 01:52:13 * Sacro watches some monty python 01:52:22 <Lakie> Not quite the pointer function array it was claimed to be in the book though. 01:55:37 <Lakie> Sorry, I can't actually check the icon on XP now though, Belugas. 01:55:48 <Lakie> Seems the installer decided to take the long route. :( 01:57:17 <Lakie> That and xp's installer is so slow compared to Vistas. 01:57:35 <Lakie> I could have Vista installed in just over 20 minutes on that machine. 02:02:59 <Belugas> np 02:03:15 <Belugas> i'm on the infamous pikka's quarry bug, anyway 02:03:31 <Lakie> What that it doesn't appear on the maps? 02:03:34 * Lakie noticed that... 02:04:05 <Lakie> If it helps I believe there is a function in TTDpatch which alters the terrain to allow for it to be there.... 02:04:31 <Lakie> Unless I've got the wrong issue? :) 02:07:12 <Belugas> the bug is the no-appearance indeed, but i think it is realted to a bug in the callback handling 02:07:15 <Belugas> number.. 02:07:46 <Belugas> CBID_INDTILE_SHAPE_CHECK 02:08:20 <Belugas> pikka uses var 1ch and 60h, both seems to be returning fine, 02:08:20 <Lakie> Hmmm... 02:08:38 <Belugas> but the result smmes like been shopped off or not returned correctly 02:09:03 <Belugas> the quarry has to be placed on the flat tile in front of the slop, right? 02:09:33 <Belugas> sorr. 0C, no 1C 02:09:42 <glx> high slope 02:12:02 <Lakie> Infront of 2 slopes 02:12:08 <Lakie> well, theres 2 versions of it 02:12:20 <Lakie> flat-slope and flat-slope-slope iirc 02:13:54 * Lakie consults ttdpatch 02:18:13 <Lakie> Oddly enough I can't build it in ttdpatch 02:19:46 <Lakie> Ok 02:19:50 <Lakie> Got it, Belugas 02:19:57 <Lakie> A flat, with 3 slope tiles 02:20:05 <Lakie> Its 3x4 02:21:17 <Belugas> thanks :)_ 02:21:26 <Lakie> np 02:21:43 <Lakie> 62% formatted... only taken an hour 02:21:45 * Lakie weeps 02:22:05 <glx> something happened between beta1 and beta2 02:23:01 <Belugas> and it's top left that can create it 02:23:02 <Belugas> good 02:26:14 <Lakie> Hehe 02:26:25 <Lakie> glx? 02:26:39 <glx> I was wrong 02:26:45 <glx> it still works in beta4 02:27:12 <glx> and in beta5 02:28:21 <Lakie> Oh TTDpatch? 02:28:25 <glx> RC1 fails 02:28:40 <glx> no ottd 0.6 :) 02:29:01 <Belugas> Lakie, we're useing builds to find a range of faulty revisions 02:29:23 <glx> and as I'm the win32 builder, I have all of them ready to test :) 02:30:14 <Lakie> Oh sorry. 02:30:47 <Belugas> r12751 fails 02:31:54 <Belugas> trying r12320 02:32:49 <glx> it's after r12338 :) 02:32:54 <Belugas> marche 02:33:03 <glx> 12338 == beta5 02:33:26 <Belugas> r12405 02:33:41 <Belugas> ha... of course, you're right 02:35:11 <glx> 12352 looks like a candidate 02:35:27 <glx> but I'm just reading commits 02:35:32 <Belugas> fails 02:36:07 <glx> 12358 too 02:36:23 <Belugas> trying 12350 02:36:29 <glx> @openttd commit 12358 02:36:32 <DorpsGek> glx: Commit by frosch :: r12358 /trunk/src (newgrf_industrytiles.cpp newgrf_spritegroup.cpp) (2008-03-11 12:55:41 UTC) 02:36:33 <DorpsGek> glx: -Fix: Callback 2F returns 15 bit results starting from grf version 7. 02:37:32 <Belugas> m=very good candidate indeed... 02:38:12 <glx> this 8bit/15bit stuff is nasty 02:38:35 <Belugas> r12350 works 02:38:40 <Belugas> thus... 02:40:04 *** nicfer [~chatzilla@168.226.105.37] has quit [Ping timeout: 480 seconds] 02:41:26 <Belugas> r12352 fails 02:41:33 <Belugas> so it's not 12358 02:41:46 <glx> @openttd commit 12352 02:41:46 <DorpsGek> glx: Commit by frosch :: r12352 /trunk/src (3 files) (2008-03-10 15:31:07 UTC) 02:41:47 <DorpsGek> glx: -Fix: Some callback-results were treated as 8 bit, when they were 15 bit, and vice versa. 02:41:48 <DorpsGek> glx: Var 0x7E procedure-results are always 15 bit. 02:41:49 <DorpsGek> glx: Callbacks 0x2A, 0x2C, 0x36 (sometimes), 0x39 and 0x145 are 15 bit. 02:41:50 <DorpsGek> glx: Non-varaction2-calculated callback-results are also affected by the 8bit masking. 02:43:23 <glx> 12358 should have been a fix for 12352 02:44:21 <Belugas> indeed 02:47:03 *** Osai^zZz is now known as Osai^zZz`off 02:48:14 <Belugas> wonder why " 1.78 + case SGT_CALLBACK: { 02:48:15 <Belugas> 1.79 + if (!Is8BitCallback(object)) return group;" 02:48:18 <Belugas> has been added 02:48:30 <Belugas> 4th hunk front end 02:48:36 <Belugas> from 02:48:48 <Belugas> and not 4th, 3th 02:50:34 <Belugas> cause that's the only part that looks suspicious 02:51:53 <Belugas> trying with head commenting that part 02:52:59 <Lakie> Hmmm... commenting isengine causes TTDpatch to die upon loading of the title screen 02:53:07 <Lakie> Guess I was write about it being unsafe 02:53:44 <glx> added printfs to see what happens 02:56:02 <Belugas> fuck 02:56:06 <Belugas> i think i know 02:56:13 <Belugas> that is silly... 02:56:15 <Belugas> wait... 02:57:00 <glx> spritegroup stuff seems to return correct values 02:57:32 <Belugas> Important: The meaning of the returned value will change in GRF version 7; it will work the same way as callback 28. Also, since TTDPatch r1755, you can use the text reference stack for your error messages, similarly to callback 3A. The only difference is that only 4 registers are copied instead of 6; see callback 28 for details. 02:57:41 <Belugas> version 7! 02:57:47 <Belugas> pikka is on version 6 02:58:00 <Belugas> and he returns 0400 02:58:06 <glx> yes 02:58:10 <Belugas> we, simply following the rules, 02:58:22 <Belugas> are TRUNKATING the results as 8 bit 02:58:28 <Belugas> guess waht, it fails 02:58:34 <Belugas> dhu! 02:58:58 <Belugas> ho... wait... 02:59:19 <Belugas> it was never been said that version 6 are 8 bits 02:59:24 <Belugas> so... 03:00:10 <Lakie> Version 6 does support 0x8000 + x 03:00:18 <Lakie> Thats been supported for a very long time 03:00:27 <Lakie> Version 7 is since only 2.5 beta 1 03:01:28 <Belugas> indeed 03:01:54 <Belugas> so, the test that changed on was wrong 03:02:09 <Lakie> It does say however that some of the return values of features might alter between the two 03:02:11 <Lakie> o_O 03:02:48 <Lakie> How confusing 03:03:19 <Belugas> welcome to our nighmare ;) 03:03:38 <glx> so CB 2F was already a 15bit result 03:04:46 <glx> anyway PerformIndustryTileSlopeCheck() is silly :) 03:04:48 <Belugas> i think i know where the real fix was : 03:04:49 <Belugas> 1.7 - if (object == NULL | object->procedure_call) return false; 03:04:49 <Belugas> 1.8 + if (object == NULL || object->procedure_call) return false; 03:04:59 <Belugas> it is? 03:05:11 <glx> ,...switch (callback_res) { 03:05:11 <glx> ,...,...case 0x400: return true; 03:05:11 <glx> ,...,...case 0x401: _error_message = STR_0239_SITE_UNSUITABLE; return false; 03:05:11 <glx> ,...,...case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; return false; 03:05:11 <glx> ,...,...case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT; return false; 03:05:12 <glx> ,...,...default: _error_message = GetGRFStringID(its->grf_prop.grffile->grfid, 0xD000 + callback_res); return false; 03:05:19 <glx> 8bit is always failing 03:05:33 <glx> so it seems 03:06:06 <glx> hmm wait 8bit don't go there 03:06:18 <Belugas> hein? 03:06:22 <glx> ,...if (its->grf_prop.grffile->grf_version < 7) { 03:06:23 <glx> ,...,...return (callback_res & 0xFF) != 0; // mask to 8 bit callback result 03:06:23 <glx> ,...} 03:06:29 <Belugas> yeas 03:06:31 <DaleStan> Patch does "test eax, eax" for CB2F's old format return value, and has done so since at least alpha 67. (The return value is in eax.) 03:06:40 <Belugas> that has to be reverted 03:06:44 <Lakie> Hi DaleStan 03:06:51 <DaleStan> Hello 03:06:53 * Lakie ponders why the loader crashes 03:07:00 <Belugas> therefor, it is a 15 bits since eons 03:07:41 <Lakie> I'm going to do a mrproper, something isn't write about this 03:08:03 <Lakie> right* 03:08:03 <Belugas> so, the block will be "return callback_res != 0" 03:08:10 <Belugas> mrproper? 03:08:10 <DaleStan> I have troubles (on XP) with the Windows Vista fixes; are you ending up at addresses near 000234XX? 03:08:17 <glx> no the test is right "The callback should return zero if the tile isn't suitable, or any other value if it is suitable." 03:08:31 <DaleStan> Deletes everything except Makefile.local. 03:08:38 <Lakie> unsure, DaleStan. 03:08:52 <glx> the problem is the grf :) 03:08:53 <Lakie> Its crashing whilst loading so I can only conclude something is wrong with my versiondata 03:09:13 <Lakie> Which means a complete rebuild would be best. :/ 03:09:35 <DaleStan> Oh, so it's the patching code that's crashing, and not code from loader.asm? 03:09:58 <Lakie> I'm not sure, it doesn't look like patch code, and its before the main window appears. 03:10:05 <Belugas> glx, with the proposed, it works 03:10:10 * Lakie shall note the location 03:10:13 <Belugas> so, i'm scratcing my head 03:10:34 <glx> Belugas: basically a partial revert of r12358 :) 03:10:41 <Belugas> indeed 03:10:42 <DaleStan> Well, if there's accessible memory at EIP, then it's not the problem I see. 03:10:44 <Lakie> Well, eip says it is in the patch 03:10:44 <Belugas> a fix of a fix 03:10:53 * Lakie shall trace it after his rebuild 03:11:07 <Belugas> glx: not the first time tough ;) 03:11:17 <Lakie> But it wasn't were I modifed to the patch which is really odd 03:11:26 <Lakie> (Not anywhere close) 03:12:11 <Lakie> Oh and I remembered that I needed to compile renum with the -mno-cygwin flag... 03:12:35 <glx> Belugas: indeed it works :) 03:16:44 <Lakie> Belugas, just out of curiousity, your screens colour depth isn't below 32bpp is it? 03:17:44 <CIA-3> OpenTTD: belugas * r12759 /trunk/src/newgrf_industrytiles.cpp: -Fix(r12358): There is no need to mask callback result for pre-version7 since CBID_INDTILE_SHAPE_CHECK (cb2F) is really 15 bits. 03:17:51 <Lakie> Only 16x16 and 32x32 are avaliable for 24bpp it seems 03:18:04 <Belugas> 32bits in here 03:18:10 <Lakie> Hmmm... odd 03:18:40 <Lakie> I love having two drives, look in drive e:, continues to install... 03:18:58 <Lakie> It should have valid sizes upto 256 for 32bpp 03:19:04 * Lakie shall investicgate further 03:19:07 *** Nitehawk [~nitehawk@c-76-30-125-86.hsd1.tx.comcast.net] has joined #openttd 03:20:14 <Lakie> DaleStan: its crashing within a proc file 03:21:11 <CIA-3> OpenTTD: belugas * r12760 /trunk/src/newgrf_spritegroup.cpp: -Fix(r12759): Remove a now useless comment 03:21:26 <DaleStan> That takes talent. Even *with* bad version data that takes talent. 03:21:44 <Lakie> Indeed 03:21:53 * Lakie wipes his version files manually 03:21:59 *** Trond [~nope@ti131310a080-5716.bb.online.no] has quit [Read error: Connection reset by peer] 03:22:03 <Lakie> Oddly enough 03:22:09 <Lakie> It was in the depot window code 03:22:18 <Lakie> That one we had a bug report about a day ago 03:22:34 <glx> hmm don't you have a dedicated channel ? ;) 03:22:49 <Lakie> No we don't. 03:22:51 <Lakie> Heh 03:25:34 <glx> night all 03:25:37 <Belugas> it's called #tycoon, glx, not #ttdpatch ;) 03:25:42 <Lakie> night glx 03:26:17 <Belugas> and... well... the last thing that is been talked over there is really coding... man... 03:26:19 <Belugas> lol 03:26:25 <Belugas> anyway... 03:26:33 <Belugas> night all, tiem for me tto to hit the bed 03:26:44 <DaleStan> Is coding ever talked about there? Except by patchbot? 03:26:45 <Lakie> Night Belugas. 03:26:56 <Lakie> Heh, probably not 03:27:01 <DaleStan> Good night. 03:27:05 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:47:40 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Good Night all.] 04:06:05 *** Trond [~nope@ti131310a080-5716.bb.online.no] has joined #openttd 04:37:29 <CIA-3> OpenTTD: rubidium * r12761 /trunk/src/ (33 files in 8 dirs): -Codechange: lots of minor whitespace coding style fixes around operators. 04:54:21 <CIA-3> OpenTTD: rubidium * r12762 /trunk/src/ (13 files in 3 dirs): -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs). 05:03:38 *** dR3x4cK [~Miranda@p5499C395.dip.t-dialin.net] has joined #openttd 05:10:26 *** dR3x4cK [~Miranda@p5499C395.dip.t-dialin.net] has quit [Quit: dR3x4cK] 05:28:13 *** bowman^2 [johanf@81-226-229-179-no59.tbcn.telia.com] has joined #openttd 05:28:38 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 05:28:38 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has quit [Read error: Connection reset by peer] 05:28:39 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 05:29:00 *** HerzogDeXtE1 [~Flex@89.246.179.227] has joined #openttd 05:34:44 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 05:34:49 *** lolman` [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 05:35:14 *** HerzogDeXtEr [~Flex@89.246.179.227] has quit [Ping timeout: 480 seconds] 05:36:23 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 05:36:28 *** lolman` [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 06:05:18 *** Roest [~ralph@p54B9C9DE.dip.t-dialin.net] has joined #openttd 06:06:35 <Roest> morning 06:14:38 *** Hagbard [~hagbard@78-69-177-219-no160.tbcn.telia.com] has quit [Remote host closed the connection] 06:25:21 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 06:36:43 *** SirBob [~SirBob@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 06:45:28 *** Osai^zZz`off is now known as Osai 06:50:30 *** Ammler [~Ammler@adsl-84-226-116-73.adslplus.ch] has joined #openttd 06:51:13 *** Gekz [~brendan@121.218.75.100] has joined #openttd 06:55:24 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 06:56:37 *** Forked [~kjetil@bruker.adsl.no] has joined #openttd 07:01:12 *** nfc [nfc@dsl-hkibrasgw2-fe4dde00-190.dhcp.inet.fi] has joined #openttd 07:05:18 *** Forked [~kjetil@bruker.adsl.no] has quit [Ping timeout: 480 seconds] 07:15:47 *** thgergo [~Administr@dsl51B7A184.pool.t-online.hu] has joined #openttd 07:17:42 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Ping timeout: 480 seconds] 07:22:32 <SirBob> How do I use the hidden mask in ShowDropDownMenu? 07:22:47 *** raimar3 [~hawk@p5489E654.dip.t-dialin.net] has joined #openttd 07:25:48 <peter1138> set the bits corresponding to the entries you want hidden 07:28:04 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 07:30:09 *** raimar2 [~hawk@p5489D98D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:32:44 <Roest> so lets try to get some work done today 07:33:49 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 07:35:25 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 07:38:09 *** bowman^2 is now known as bowman 07:50:39 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 07:50:39 *** lolman` [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 07:52:19 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 07:52:21 *** lolman [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 07:53:42 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 07:53:45 <SirBob> Ok, I'm a bit confused. If I have 11 strings and I dont want the 11th one shown, what do I type? 07:56:02 <Kloopy> You don't type, you just put the 11th string into the bin in the kitchen, that'll get rid of it! 07:56:28 <SirBob> hehe 08:00:00 <Celestar> :o 08:00:05 <Celestar> yapp's a bigass patch 08:00:15 <Kloopy> But oh so good! 08:01:22 <peter1138> it is 08:01:36 <peter1138> gah 08:02:14 <peter1138> does anyone have a spare set of eyes? 08:02:44 *** TinoM [~Tino@i59F55DAD.versanet.de] has joined #openttd 08:02:54 <Kloopy> What're you looking for? 08:03:04 <peter1138> eyes 08:03:09 <peter1138> ;) 08:03:11 <Kloopy> Heh. You lost yours? :P 08:03:19 <peter1138> no, they're just fucking shit 08:03:24 <Kloopy> :( 08:03:26 <peter1138> i need a mark 2 08:04:06 <Kloopy> If they are getting worse you should only ever use one at a time, that way you double the life span of your "shit" eyes before they stop completely. 08:04:21 <Kloopy> I vote you start by closing your right eye for today and your left eye tomorrow./ 08:05:09 <Celestar> peter1138: mark 2? 08:05:28 <Kloopy> He wants a better model pair of eyes. 08:05:54 <Celestar> peter1138: _I_ have bad eyes, not you 08:06:24 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 08:06:28 *** mode/#openttd [+o Bjarni] by ChanServ 08:06:45 <peter1138> orly 08:07:01 <Roest> eyes are overrated 08:08:01 <Roest> Celestar: yapp's a biggass patch << tell me about it, merging it with current trunk was a pain :/ 08:12:19 <Celestar> peter1138: -7.5 diopters 08:14:56 <peter1138> :o 08:15:08 <Tefad> no idea what i have 08:15:16 <peter1138> 5 or 6 for me, and the massive astigmatism 08:15:34 <Tefad> nearsighted, can't see clearly past 30cm from face without prescription 08:17:11 <peter1138> http://i201.photobucket.com/albums/aa184/DanceDedication/17.jpg 08:17:14 <peter1138> ^ haha 08:17:49 <Tefad> what happened there 08:20:14 <Celestar> peter1138: I had massive astigmatism about 10 years ago, now I'm back to 0 for whatever reason 08:20:22 <peter1138> nice 08:20:33 <peter1138> Tefad: overrevved or somesuch 08:20:45 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 08:20:48 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:20:56 <Celestar> diopters are a stupid unit :S 08:21:00 <Tefad> ouch 08:24:27 <Celestar> why not just focal lenth :S 08:25:08 <Tefad> because it varies? *shrug* 08:25:20 *** st6 [sami@piip.net] has joined #openttd 08:25:30 <Tefad> oh wait 08:25:35 <Tefad> it's reciprocal focal length 08:25:38 <Celestar> diopter is the reciprocal focal length 08:25:39 <Celestar> :) 08:25:45 <Tefad> yeah so, it's not that far off 08:25:52 <Tefad> quitcherbitchin 08:28:27 <Celestar> did anyone ever proofread yapp? 08:29:00 * blathijs didn't 08:29:21 <Celestar> 4900 lines :o 08:30:19 <peter1138> it was smaller when i read it 08:30:27 <peter1138> i only skimmed it really 08:30:43 <Celestar> I'll thoroughly read it over the weekend, shouldn't I? 08:31:13 <peter1138> istr hackykid's pbs was quite large too 08:32:03 <Roest> do it please 08:32:26 * Roest chants trunk trunk trunk 08:35:18 * Celestar wonders how to commit this in chunks? 08:39:46 *** Fingon2 [~Catan@d54C4B07B.access.telenet.be] has joined #openttd 08:39:46 *** Fingon [~Catan@d54C4B07B.access.telenet.be] has quit [Read error: Connection reset by peer] 08:43:23 *** Madassasin [Madassasin@79.117.159.212] has joined #openttd 08:43:37 <Madassasin> hi 08:44:27 <peter1138> or is it assassin? 08:44:44 <peter1138> Mad ass, as in? 08:45:26 <larsemil> mad as sas in. sas being scsi 08:46:03 <Madassasin> >.< 08:46:20 <Madassasin> The missing 'S' is intended 08:46:36 <Madassasin> it's the 32nd time you start picking over it 08:46:45 <peter1138> first time for me 08:47:02 <peter1138> i'm a "picking over it" virgin 08:47:14 <larsemil> me as well 08:47:21 <Madassasin> well, actually it's the 2nd time, but whatever 08:47:22 <larsemil> i rarely say anything at all in this channel 08:47:48 <Roest> so curious...what's the intention behind the missing s? 08:48:29 <Madassasin> Madassassin was taken :P 08:48:48 <Madassasin> neah, it was a typo and I ended up sticking with it 08:48:55 <Roest> reminds me of picking gandalff int he first MUD i played 08:49:25 <larsemil> roest int he? :D :D 08:50:34 <Roest> tyops stupid, know them, love them 08:50:37 <Tefad> assassin assassout 08:50:43 <Tefad> *UNZ* *UNZ* *UNZ* 08:54:29 <Madassasin> >.< 08:56:15 <Madassasin> free(Tefad); Tefad = NULL; 08:57:16 <Bjarni> :o 08:57:22 <Bjarni> Tefad got nullified 08:57:34 <Madassasin> :) 08:58:37 <Madassasin> Gahhhh! MSVC is refusing to include the icon in the executable! ~:( 08:58:45 <Bjarni> hehe 08:58:52 <Bjarni> shit happens 08:59:10 *** Fingon2 is now known as Fingon 08:59:32 <Bjarni> this is one of the issues that I never had with the bundle stuff... that is after I figured out how it works 08:59:53 *** thgerg1 [~Administr@dsl5402B3C3.pool.t-online.hu] has joined #openttd 08:59:57 * Madassasin wonders what the **** is wrong 08:59:57 <Bjarni> which were max 5 minutes of trial and error 09:00:26 * Madassasin based his .rc on the OTTD .rc 09:01:09 <Bjarni> Madassasin: while we usually don't kick people for foul language we do kick people for censorship :P 09:01:29 <Madassasin> ok, sure 09:01:41 <Tefad> i take it Madassasin knows of that flash animation 09:01:49 * Madassasin wonders what the heck is wrong 09:02:18 <Bjarni> besides **** could be a huge amount of words 09:02:28 <Madassasin> free(Tefad); // For some reason free'ing once doesn't work 09:02:41 <Bjarni> Madassasin wonders what the cows is wrong <-- so I decide to read the **** like this 09:03:01 <Tefad> http://www.hongfire.com/cg/showphoto.php/photo/61976 09:03:24 <Madassasin> String.Replace("Madassasin wonders what the **** is wrong", "****", "heck", false); 09:03:52 <peter1138> s/****/Castlemaine XXXX/ 09:04:23 <Tefad> Madassasin: i was declared const 09:04:29 <Madassasin> ok... 09:04:38 <Roest> ****** ** **** *****! 09:05:05 <Bjarni> Roest: I don't want people to talk about my family like that 09:05:13 <Bjarni> please take it back 09:05:13 <Madassasin> free((void*)Tefad); 09:05:24 *** thgergo [~Administr@dsl51B7A184.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 09:05:30 <Tefad> won't compile for me. 09:05:55 <Bjarni> what a lame flash animation 09:05:56 <Roest> Bjarni: ok, ****** ** **** *****, except bjarnis family! 09:06:11 <peter1138> it's a flash animation, what did you expect? 09:06:12 <Madassasin> const void* Tefad = malloc(1); free((void*) Tefad); 09:06:39 <Tefad> that's just nonsense 09:06:45 <Madassasin> it's valid C 09:06:52 <Celestar> how do I display the users in irssi? 09:06:56 <Bjarni> peter1138: a bit more quality since somebody in here linked to it 09:07:28 <Madassasin> Well, anyway, anyone able to help with some .rc problems? 09:07:31 <peter1138> /names 09:08:30 <Bjarni> Madassasin: I would already have told you if I had any idea on how to solve your problem ;) 09:08:56 <Bjarni> but I have the policy not to get involved in other people's issues, specially people on the internet 09:09:04 <Roest> lol 09:09:40 <Roest> bjarni, my dog died, my girlfriend left me and i bankrupt, please help me 09:09:46 <Roest> i'm* 09:09:59 <Bjarni> ok 09:10:16 <Bjarni> Madassasin: now it's Roest's turn to get nullified 09:10:26 <Madassasin> Sure boss! 09:10:42 <Madassasin> free(Roest); Roest = NULL; 09:10:58 <Bjarni> now the problem is gone 09:10:59 <Roest> Java.lang.nullpointerexception take this 09:11:04 <Madassasin> or: delete Roest; Roest = NULL; // whichever you like 09:11:04 <Bjarni> at least for me 09:11:18 <Tefad> garbage collectors ignore me 09:11:20 <Madassasin> Java != C 09:11:29 <Tefad> i'm long life 09:11:56 <Roest> i figured java would confuse you and i'd get away 09:12:34 * HMage nullifies Bjarni 09:12:46 <Madassasin> memset(&Tefad, 0, 1); memset(&Roest, 0, 1); memset(&HMage, 0, 1); 09:12:47 <Bjarni> permission denied 09:12:59 <Madassasin> THAT should do it. 09:13:07 * HMage throws SIGSEGV at Madassasin 09:13:09 <Bjarni> free((void*)HMage); 09:13:13 <Tefad> what part of readonly do you not understand 09:13:17 * HMage throws SIGSEGV at Bjarni 09:13:28 <Madassasin> Madassasin does not handle system events. 09:13:33 <Roest> *** ***** **** you! 09:13:38 <HMage> then you'll be coredumped ;D 09:13:42 <Tefad> ** **** ******** 09:13:43 <Bjarni> Roest: pervert :P 09:13:55 <peter1138> Bjarni, how's autoreplace going? 09:14:08 <Bjarni> I looked at it yesterday 09:14:21 <Bjarni> proofread something 09:14:46 <Bjarni> and figured that it needs more work. I could imagine cases where it wouldn't do as expected so it failed my quality check 09:15:09 <Roest> what's wrong with the current autoreplace? 09:15:10 <Madassasin> for (int i = 0; ; i++) {void* stuff = i; memset(stuff, 0, 1);} 09:15:28 <Bjarni> but eventually it will end up being stable and then you will be informed ;) 09:15:28 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Remote host closed the connection] 09:15:41 <Roest> besides it sometimes behaves strangely 09:15:55 <Bjarni> <Roest> what's wrong with the current autoreplace? <--- minor issues like not liking some newGRF overwrites 09:16:01 <HMage> Madassasin: memsetting 0x0 is segfault-worthy :) 09:16:08 <Bjarni> and cost estimations can't handle wagon removal 09:16:23 <Madassasin> HMage: doesn't matter 09:16:35 <Bjarni> <Roest> besides it sometimes behaves strangely <-- what do you mean by that? 09:16:42 <peter1138> overrides 09:16:43 <Madassasin> mov HMage,123 09:16:51 *** HMage is now known as HMage123 09:17:04 <Madassasin> what the?! 09:17:12 <Bjarni> wow 09:17:19 <Bjarni> HMage can count 09:17:25 <Bjarni> good boy 09:17:25 <Roest> lets say i have a group of 50 trains of the same type, and i issue an autoreplace order, then sometimes trains go to the depot and come out unchanged 09:17:28 <Bjarni> big boy 09:17:44 <Madassasin> Roest: get enough cash 09:17:49 <Bjarni> Roest: did you check your cash? 09:17:59 <Roest> yea 09:18:02 <Bjarni> and your "autorenew money" setting? 09:18:05 <Roest> when is cash ever a problem? 09:18:14 <Bjarni> in the beginning 09:18:25 <Roest> hardly use autoreplace int he beginning 09:18:40 *** HMage123 is now known as HMage 09:18:53 <Roest> anyway another thing i dont like is that the replaced engine stays in the left window blacked out if there's zero of that type left 09:18:55 <Bjarni> you know... make a savegame where it happens (autosaves can be nice here) and give it to me and I will take a look 09:18:59 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 09:19:52 <peter1138> Roest: that's a feature 09:20:08 <peter1138> by design, etc 09:20:13 <Bjarni> <Roest> anyway another thing i dont like is that the replaced engine stays in the left window blacked out if there's zero of that type left <-- I'm considering to kick it out in such a case but then it shouldn't be buildable by any player and no player should own it 09:20:40 <Bjarni> otherwise it should stay there in case say you buy an AI player then your old settings becomes active again 09:21:13 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 09:21:13 <Bjarni> but kicking it out is of little concern compared to what else I can code so it will not happen in the near future 09:21:15 <Madassasin> say("Bye!"); exit(ID_IRC); exit(ID_COMPUTER); return 0; 09:21:18 <Roest> ah i wondered why it was kept, that's a scenario i didnt think of 09:21:28 <Madassasin> Bye! 09:21:43 <SmatZ> hello 09:21:43 *** Madassasin [Madassasin@79.117.159.212] has quit [Quit: Bye] 09:21:43 <Bjarni> hi SmatZ 09:21:49 <Roest> you renamed depot tiles again! 09:22:12 <peter1138> it's kept because the rule is still there 09:22:23 <peter1138> even if you have no vehicles of that type 09:22:55 <Roest> probably should make it hideable 09:23:05 <peter1138> you can remove it 09:23:34 <SmatZ> hello Bjarni 09:23:58 <Bjarni> removing it frees up some memory (very little) and makes looping though all the rules faster so kicking out rules that you for sure can't use anymore would be a better solution 09:24:36 <Bjarni> imagine in the future if we make good use of the 16 bit EngineIDs and we have say 5000 engines then it could be a whole lot of rules 09:25:01 <Bjarni> however I don't think this is a likely scenario 09:25:08 <Roest> more != better in some cases 09:26:02 <Bjarni> I didn't say anything about better 09:26:13 <Bjarni> I said that in the future we might be able to add more 09:26:32 <Bjarni> and then the code shouldn't act stupid if it happens 09:26:33 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 09:26:40 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 09:27:04 <peter1138> might be able to? 09:27:13 <Roest> someone needs to rescue michael blunck from the tmnt so he can continue work on the dbset 09:27:36 <peter1138> Bjarni: http://fuzzle.org/o/engines4.png < that sort of "might" ? 09:29:56 <peter1138> Roest: tmnt? 09:29:58 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 09:30:16 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 09:30:22 <Roest> omg 09:30:28 <Roest> you dont know? 09:30:36 <Roest> google it 09:31:30 <Noldo> teenage mutant ninja turtles? 09:31:31 <HMage> tmnt == these tiny mutated ninja turtles? 09:32:37 <Roest> HMage: that would TTMNT 09:33:10 <HMage> take "these" out of abbreviation 09:34:30 <Bjarni> peter1138: yeah... something like that ;) 09:35:07 <Roest> that's just crazy 09:37:28 <Roest> so i tried getting my gf into ottd yesterday, it failed because there was no ship refittable for tourists, damn ECS 09:38:04 <Roest> and i wasnt able to build a wellness area 09:40:23 <CIA-3> OpenTTD: rubidium * r12763 /trunk/ (3 files in 2 dirs): -Fix: some headers were missing/still included in the MSVC project files. 09:41:03 <Bjarni> Roest: this isn't an issue with OpenTTD. It's an issue with gf or grf 09:43:10 <Bjarni> Roest: I'm sorry to report that it wouldn't make sense to report bugs in your gf in here :p 09:44:33 <King-J> Roset: Toyland? Thats gotta work :P 09:44:42 *** King-J is now known as KingJ 09:44:46 <Bjarni> lol 09:45:08 <Bjarni> I know for a fact that toyland was rejected by a 10 year old because it was too childish 09:45:18 <Roest> lol 09:45:33 <HMage> ÐЩР09:45:35 <HMage> LOL 09:45:58 *** ralph_ [~ralph@p54B9EC85.dip.t-dialin.net] has joined #openttd 09:46:20 *** Roest is now known as Guest587 09:46:20 *** ralph_ is now known as Roest 09:48:09 *** tokai [~tokai@p54B80F82.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:49:38 <CIA-3> OpenTTD: rubidium * r12764 /trunk/projects/generate: -Add: check for missing (forgotten) header files in the generate script. 09:49:48 *** tokai [~tokai@p54B80F9B.dip0.t-ipconnect.de] has joined #openttd 09:49:50 *** mode/#openttd [+v tokai] by ChanServ 09:51:17 *** Ammller [~Ammler@adsl-62-167-101-205.adslplus.ch] has joined #openttd 09:53:19 *** Guest587 [~ralph@p54B9C9DE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:55:16 *** Ammler [~Ammler@adsl-84-226-116-73.adslplus.ch] has quit [Read error: Connection reset by peer] 10:05:30 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 10:08:40 <Roest> umm that's strange 10:11:19 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 10:11:47 <Roest> nervermind 10:15:44 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has joined #openttd 10:17:03 <CIA-3> OpenTTD: rubidium * r12765 /trunk/src/ (13 files in 3 dirs): -Codechange: move some stuff out of variables.h that required including other headers in variables.h. 10:18:50 <Celestar> kill variables.h \o/ 10:19:26 <Rubidium> Celestar: slowly getting there (very slowly though) 10:19:44 <Celestar> yeah 10:19:53 * Celestar shudders thinking of rev1 10:20:00 <Celestar> or even the revisions way before this svn repo 10:20:14 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 10:20:22 <Celestar> when the old repo was LOST 10:20:51 <ln> the island 10:25:44 <Roest> wow 10:25:53 * Celestar still wonders how one can lose an entire repo 10:26:00 <Roest> i just discovered show reserved track tile in yapp ^^ 10:26:10 <peter1138> disk corruption 10:26:13 <peter1138> file corruption 10:26:15 <peter1138> database corruption 10:26:18 <peter1138> stolen 10:26:21 <peter1138> fire 10:26:22 <Celestar> peter1138: the backup was lost too 10:26:25 * HMage wants to checkout svn r1 and try to compile :D 10:26:27 <peter1138> no ba... 10:26:32 <Celestar> offsite backup 10:26:39 <peter1138> then i guess something corrupted and the backup got corrupted too 10:26:43 <peter1138> but 10:26:45 <peter1138> before my time 10:26:47 <Celestar> HMage: rather go on sourceforge and download the the old sources 10:26:51 <Celestar> peter1138: not before mine :) 10:26:57 <peter1138> still: mercurial! 10:27:05 <HMage> Celestar: I just want. I won't do it -- I don't have time. 10:27:14 <peter1138> let's stop having rXXXXXs ;) 10:27:22 <Mwa> I'm doing it right now. ;) 10:28:15 <HMage> Mwa: if it runs, care to profile r1 against HEAD ? :) 10:28:29 <Mwa> HMage, if you tell me how to, sure 10:28:44 <HMage> add -pg to CFLAGS, then $ gprof openttd 10:28:50 <HMage> after running 10:28:51 <Celestar> HMage: do sense 10:28:55 <Celestar> HMage: 256x256 maps only 10:29:01 <Celestar> and many things were much much slower 10:29:15 <Celestar> many problems didn 10:29:20 <Celestar> many problems didn't show up on small maps 10:29:32 <Rubidium> HMage: too much effort for head ;) 10:29:56 <HMage> your makefiles don't support $ make CFLAGS=-pg ? 10:30:07 <Rubidium> ./configure --enable-profiling && make run-prof 10:30:13 <HMage> ah, see? :) 10:30:22 <HMage> it's even easier 10:30:28 <HMage> was that documented anywhere? 10:30:30 <Rubidium> for r1 though... 10:30:33 <Celestar> no configure in rev1 :) 10:30:36 <Celestar> just edit Makefile.config 10:30:45 <Mwa> actually 10:30:47 <Mwa> there is one 10:30:54 <Celestar> not for linux 10:31:01 <peter1138> we had a configure for ages 10:31:09 <Mwa> well, it says it checked out revision 1, and there's a configure file here 10:31:15 <Rubidium> HMage: ./configure --help && make help 10:31:22 <Celestar> Mwa: yeah, but it's for some weird-ass platform :) 10:31:40 <Celestar> peter1138: not THAT long actually 10:31:50 <peter1138> well, it was there when i started 10:31:56 <peter1138> which is long enough to matter 10:32:00 <peter1138> (there is no before me, right?) 10:32:11 <Celestar> peter1138: yeah, but not the linux-worthy one 10:32:15 <Mwa> I'm on a mac. Should I just skip ./configure 10:32:21 <Celestar> Mwa: yes. 10:32:26 <Celestar> Mwa: edit Makefile.config 10:32:46 <peter1138> not the current one, but it was there and worked for me 10:33:23 <Mwa> See, I've never done this sort of thing manually before. :p 10:34:04 <Mwa> My only experience of compiling is running ./configure, make and make install/bundle 10:34:42 <Rubidium> Mwa: you don't have to do make before make install or make bundle 10:35:25 <Mwa> You don't? 10:35:35 <Celestar> got it 10:35:42 <Celestar> @openttd commit 3865 10:35:43 <DorpsGek> Celestar: Commit by truelight :: r3865 trunk/configure (2006-03-14 19:12:39 UTC) 10:35:45 <DorpsGek> Celestar: -Add: a fully optional configure script, that is a wrapper around 10:35:46 <DorpsGek> Celestar: Makefile.config, inserting data directly into it. This is needed for the 10:35:47 <DorpsGek> Celestar: CompileFarm (nightly) and most likely it will help out many people who want 10:35:48 <DorpsGek> Celestar: to cross-compile. I might have missed several options out of the 10:35:49 <DorpsGek> Celestar: (...) 10:36:01 *** Volley [~worf@84.119.67.68] has joined #openttd 10:36:10 * Celestar remembers Tron detonating on this one 10:36:37 <peter1138> hmm 10:36:46 <peter1138> misremembered then 10:36:54 <peter1138> he didn't like the new one either :) 10:38:34 *** extspotter [~extspotte@host86-140-132-63.range86-140.btcentralplus.com] has joined #openttd 10:38:44 <extspotter> hey I need to find a GRF but I cant find it 10:38:49 <Celestar> grfcrawler? 10:38:52 *** extspotter [~extspotte@host86-140-132-63.range86-140.btcentralplus.com] has quit [Quit: Bye for now!] 10:39:07 <peter1138> heh 10:39:09 <Celestar> peter1138: well, yes, he didn't care about the old one 10:39:22 *** extspotter [~extspotte@host86-140-132-63.range86-140.btcentralplus.com] has joined #openttd 10:39:25 <peter1138> wrong button? 10:39:29 <extspotter> already checked 10:39:32 <extspotter> yes 10:39:49 <extspotter> industrial stations v0.98 10:39:53 <peter1138> if it's not on grfcrawler, you'll have to either search the frooms or google for it 10:40:01 <peter1138> what one is it, btw? 10:40:54 <Roest> why not use IS renewal? 10:41:08 <peter1138> oh 10:41:18 <peter1138> yeah, either use the industrial station renewal 10:41:19 <peter1138> or 10:41:27 <peter1138> follow the us station link on grfcrawler 10:41:31 <peter1138> (it's there) 10:42:06 <Gekz> what kind of bandwidth would you need for an openttd server? 10:42:22 <peter1138> masses for downloading the map 10:42:30 <peter1138> minute during the game 10:42:41 <Gekz> how big is the map usually 10:42:44 <Gekz> I never check these things 10:42:45 <extspotter> I am trying to joinsomeone's ga,e 10:42:46 <Gekz> >_> 10:42:56 <extspotter> I can't get the 3979 thing working 10:43:04 <extspotter> in order to start my own 10:45:28 <Roest> 3979 thing? 10:45:49 <Roest> in peters words, it's liek saying my email isnt working 10:47:14 <Gekz> he hasnt forwarded his ports properly 10:47:17 <Gekz> and hes asking for assistance 10:47:18 <Gekz> afaik 10:47:22 <extspotter> port forwarding? 10:48:10 <Roest> didnt you you're trying to join someones game? 10:48:24 <Roest> say* 10:48:38 <Roest> no port forwarding needed then 10:48:52 <extspotter> no 10:49:02 <extspotter> in order to make my own game 10:49:13 <extspotter> because I cant find that GRF anywhere 10:49:29 <extspotter> I've checked on forums, on google, on grf crawler 10:49:46 <peter1138> you need to log in to your router and forward ports. probably. 10:50:02 <extspotter> The password for the router doesnt work 10:50:19 <Gekz> lol., 10:50:21 <Gekz> no 10:50:25 <Gekz> you dont have the password 10:50:27 <peter1138> well we can't help you with that :) 10:50:28 <Gekz> the password works fine 10:50:29 <Gekz> if you have it 10:50:54 <Roest> lol 10:51:03 <Roest> we can guess tho 10:51:24 <extspotter> I have the password, but it doesnt work 10:51:40 <Roest> chances are you don't have the password then 10:51:41 <extspotter> because the techhy guy who ,lives with us wrote it down 10:51:54 <Gekz> dude 10:51:56 <Gekz> then its not right 10:51:57 <Gekz> ffs. 10:52:00 <extspotter> lol 10:52:00 <Ammller> extspotter: new ISR include that one 10:52:10 <Ammller> its obsolete now 10:52:10 <extspotter> oh 10:52:12 <extspotter> thanks 10:52:16 <Roest> well as a matter of fact you have "a" password instead of "the" password 10:52:20 <peter1138> Ammller: possible he needs it to join an existing game 10:52:28 <peter1138> which ISR won't help with 10:52:39 <Gekz> Roest: its only "a" password if somewhere in the world it's used as a password 10:52:40 <Ammller> then I would have a exklusive link to it :-) 10:52:40 <Gekz> :P 10:52:43 <peter1138> Roest: or maybe it is the right password... but the wrong username :) 10:53:23 <extspotter> grf mismatch still 10:53:40 <Ammller> extspotter: which server? 10:53:47 *** SirBob [~SirBob@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Quit: Bye for now!] 10:53:51 <Ammller> (a private one?) 10:53:54 <extspotter> no 10:53:55 <extspotter> public 10:54:28 <extspotter> !ians newstations 10:58:35 <CIA-3> OpenTTD: rubidium * r12766 /trunk/src/ (group_gui.cpp lang/english.txt vehicle_gui.cpp): -Add: sorting by road vehicle/train length. Based on a patch by Sir Bob. 10:58:43 <hylje> great 11:01:19 *** SirBob [~SirBob@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 11:01:46 <SirBob> Woot. My patch made it :) 11:02:12 <Roest> grats 11:02:44 <Rubidium> more like a few lines of your patch 11:02:51 <SirBob> yeah 11:03:21 <peter1138> and the idea ;) 11:03:24 <Roest> man people still play gonozals? 11:03:25 <Noldo> name in the log anyway :) 11:03:33 <SmatZ> the original patch had compilation warnings and didn't work at all :-P 11:03:33 <Rubidium> Roest: people still play MiniIN 11:03:53 <peter1138> r9896, heh 11:03:56 <Rubidium> SmatZ: warnings AND errors (for me at least) 11:04:12 <peter1138> and a 0.5.2 server 11:04:17 <Roest> i'm a tech monkey, i want to be as close to current revision as possible 11:04:30 <SirBob> hmm...worked for me. oh well 11:04:38 <peter1138> Roest: that helps for developers too 11:05:40 <Roest> SirBob: now that you patch made it in, go rewrite paxdest 11:06:09 <Rubidium> rewrite number 5? 11:07:31 <peter1138> that low? 11:07:49 *** SirBob [~SirBob@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Quit: Forced] 11:08:39 *** William1333 [~William13@cm-84.212.55.105.getinternet.no] has joined #openttd 11:08:59 <William1333> Hi 11:09:37 <Noldo> hi 11:10:01 <William1333> Is there some body how nows how you can get new grf? 11:10:40 <Ammller> http://GRFCrawler.tt-forums.net 11:10:49 <William1333> Thanks 11:11:06 <Ammller> @grfs 11:11:06 <DorpsGek> Ammller: original grf files: http://www.tt-forums.net/viewtopic.php?t=3407 11:11:07 <DorpsGek> Ammller: newgrf files: http://grfcrawler.tt-forums.net/ 11:11:18 <peter1138> grrr 11:11:20 <peter1138> don't do that 11:11:41 <Ammller> sorry, had forgotten :-) 11:12:14 *** William1333 [~William13@cm-84.212.55.105.getinternet.no] has quit [] 11:12:17 <Roest> **** *** ***** 11:12:52 <Ammller> hmm, does "@grfs @somebody" work with that bot? 11:20:43 *** Progman [~progman@p57A1DC85.dip.t-dialin.net] has joined #openttd 11:21:19 <Ammller> You can save config with console command "saveconfig", but it seems, that it doesn't work, it changes the date of the cfg but the current settings and newgrfs for example aren't in. 11:36:50 <Fingon> fun with the noai : http://uplo4d.com/images/82458680queue.PNG 11:36:56 <Fingon> i made it a bit too greedy :p 11:37:04 <SmatZ> :) 11:37:41 <Phantasm> Some trucks. ;P 11:40:06 <Kloopy> haha! That's awesome. And if the AI does that it must be the right way to play the game! 11:40:10 <Kloopy> Thanks for the tip. :D 11:40:51 <Fingon> xD 11:41:40 <Fingon> it's still increasing 11:42:05 <Fingon> while line is full and they're queueing to unload too 11:42:44 <peter1138> now teach it multistop 11:42:59 <Phantasm> With 216 tonnes of coal, there is no need for multistop. ;P 11:43:04 <Phantasm> Though, with more coal there is need. 11:43:21 <Phantasm> Or hmmn.. Might actually even help with only 216 tonnes of coal. 11:43:23 <Fingon> no even with 216 multistop is needed :P that's the lesson i learned now 11:43:38 <Fingon> the trucks can't load the cargo fast enough 11:43:48 <Fingon> so > 200 tons is left in the station 11:43:54 <Phantasm> For such route, I would make a train, btw. 11:43:55 <Fingon> so the AI thinks "let's add some trucks" 11:44:06 <Fingon> no trains yet in NoAI :( 11:44:11 <Phantasm> Hah. 11:44:56 <Fingon> that AI now has 216 road vehicles :') And just breaking even with running cost / profit 11:45:14 <Phantasm> ;P 11:46:56 <Tefad> holy crap 11:49:18 <Fingon> 428 vehicles now but it's going to go bankrupt soon 11:49:27 <Phantasm> ;P 11:51:34 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 11:56:27 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 11:58:25 <Rubidium> 'lo frosch 11:59:03 <frosch123> hello rubidium 11:59:23 <Rubidium> seems your FS#1930 works 12:00:05 <frosch123> nice, fs#1935 is game over though :( 12:00:59 <Rubidium> game over in what sense? 12:01:05 <Rubidium> you've got no idea how to solve that? 12:01:19 <peter1138> bridges have been glitchy for ages 12:01:25 <frosch123> no, it is really impossible to solve. currently replying... 12:01:33 <peter1138> just more and more sprites are drawn adding to problems :o 12:05:12 *** elmex [~elmex@e180065221.adsl.alicedsl.de] has joined #openttd 12:12:13 *** Gekz_ [~brendan@121.218.75.100] has joined #openttd 12:12:17 *** Gekz [~brendan@121.218.75.100] has quit [Quit: leaving] 12:12:36 *** Gekz_ is now known as Gekz 12:17:53 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 12:20:06 *** mindlesstux [~mindlesst@2001:470:88e0:53a:250:2cff:fe07:ff2c] has quit [Quit: Leaving] 12:20:13 *** mindlesstux [~mindlesst@2001:470:88e0:53a:250:2cff:fe07:ff2c] has joined #openttd 12:22:49 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 12:25:49 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 12:29:41 *** thgerg1 [~Administr@dsl5402B3C3.pool.t-online.hu] has quit [Read error: Connection reset by peer] 12:39:06 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 12:41:10 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 12:42:05 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [] 12:42:12 *** Mirrakor [~linuser@p57B2D730.dip.t-dialin.net] has joined #openttd 12:47:44 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 13:00:41 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:00:44 *** mode/#openttd [+v glx] by ChanServ 13:01:31 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has quit [Remote host closed the connection] 13:04:03 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 13:07:43 *** Boyinblue0 [~admin@5ac85a9c.bb.sky.com] has joined #openttd 13:08:44 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 13:15:56 *** dwalendeDromer [~borgirc25@f216094.upc-f.chello.nl] has joined #openttd 13:25:19 *** Osai is now known as Osai`off 13:25:47 <Gekz> can the DayLength patch be server-side only? 13:25:52 <Gekz> ie, the clients dont need it? 13:26:27 <Sacro> Gekz: no 13:26:41 <Gekz> Fail/ 13:27:04 <Sacro> well, not Sacro's Daylength Patch 13:27:48 <Noldo> Gekz: nothing that has to do with gamestate can be server-side only 13:28:16 <Sacro> you'd have to have the clients have their date updated by the server 13:28:52 <Gekz> I thought the clients date _was_ updated by the server 13:29:01 <Gekz> otherwise how would they stay in sync 13:29:16 *** HerzogDeXtEr [~Flex@89.246.189.40] has joined #openttd 13:29:37 <hylje> ottd networking doesn't work that way 13:29:59 <Gekz> -_- 13:30:10 <Gekz> so what you're sayng is, the clients are not in sync at all? 13:30:22 <hylje> clients are seeded identically 13:30:34 <hylje> they run the simulation independently 13:30:57 <Sacro> simulation? 13:31:04 <Noldo> but there has to be something that prevents some client running faster than others? 13:31:05 <hylje> fancy word for the game state 13:31:56 <Noldo> Sacro: simulation doesn't imply realism 13:32:44 <hylje> i believe just frames are synced 13:34:22 <Eddi|zuHause2> <Roest> anyway another thing i dont like is that the replaced engine stays in the left window blacked out if there's zero of that type left <- there might not be vehicles in the GROUP left, but you can add vehicles later that come from another group that you did not want to upgrade before 13:35:04 <hylje> Roest: it stays grayed so long the replacing is active 13:35:05 <Roest> wow you did it again, you really are reading hours old irc logs 13:35:20 <hylje> Roest: it disappears when you remove the replacement order 13:36:19 *** HerzogDeXtE1 [~Flex@89.246.179.227] has quit [Ping timeout: 480 seconds] 13:36:45 *** Slowpoke [~Lobster@dslb-088-073-206-217.pools.arcor-ip.net] has joined #openttd 13:37:22 <Roest> anyway we settled that earlier and i was convinced there are reasons for this behavior 13:38:06 *** nicfer [~chatzilla@168.226.105.66] has joined #openttd 13:39:48 *** Digitalfox_Home [~chatzilla@bl7-184-16.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]] 13:44:13 *** Digitalfox [~Digitalfo@bl7-184-16.dsl.telepac.pt] has joined #openttd 13:51:01 *** dwalendeDromer [~borgirc25@f216094.upc-f.chello.nl] has quit [Quit: BorgIRC 2.59f (Mar 25th, 2007) - http://www.borgirc.net] 13:51:26 *** Aylomen [~a@DSL01.83.171.150.5.ip-pool.NEFkom.net] has joined #openttd 13:51:29 *** extspotter [~extspotte@host86-140-132-63.range86-140.btcentralplus.com] has quit [Ping timeout: 480 seconds] 13:52:13 *** dR3x4cK [~Miranda@p5499DB99.dip.t-dialin.net] has joined #openttd 13:52:32 <Eddi|zuHause2> i actually did that once... i did not want to upgrade all vehicles of a certain type, only some (e.g. steam->electric replacement only on the newly electrified route) 13:53:00 <Eddi|zuHause2> so i created a new group with the rule, and put the vehicles to upgrade in there 13:53:32 <Eddi|zuHause2> later, i electrified another route, and added another batch of vehicles, which then automatically upgraded because the rule was still active 13:56:37 <Roest> usually when i decide to upgrade to electric rails, i have so much money i upgrade the entire network 13:57:36 <Eddi|zuHause2> i never electrify the whole network 13:57:51 <Mwa> Whyever not? 13:58:08 <Sacro> cos it looks horrible 13:58:12 <Roest> lol 13:58:27 <Mwa> That's what transparency (and in the nightlies invisibility) is for 13:58:28 <Mwa> :p 13:58:30 <Eddi|zuHause2> because of the nasty "r" word 13:58:50 <Mwa> ...r word? 13:58:54 <Sacro> retard? 13:59:30 <Vikthor> realism 13:59:42 <Eddi|zuHause2> yes, that one ;) 13:59:45 <Sacro> oh that one 13:59:53 <Mwa> What realism? :p 14:00:05 <hylje> er-tard 14:01:35 <Tefad> ertarded? ; ) 14:01:48 <Roest> hmm realism 14:01:57 * Sacro just lost the game 14:02:21 <Gekz> lol 14:02:22 <Gekz> fail 14:02:34 <Eddi|zuHause2> the lost game? i was told it's bad 14:06:15 *** Roujin [~Roujin@mnch-4d04e148.pool.mediaWays.net] has joined #openttd 14:06:27 <Roujin> g'day 14:06:28 <Roest> is there a command to recursively bulldoze buildings of size larger than one tile? 14:06:53 <Roest> like when i invoke DoCommand(TileXY(x, y), 0, 0, flags, CMD_LANDSCAPE_CLEAR); it just clears one tile and i'd have to manually check if it belongs to somethign larger 14:06:59 <Roest> hi roujin 14:07:05 <Roujin> eh.. no? 14:07:48 <Roest> that question was just to the general public, not you :) 14:08:07 <Roujin> well, i belong to the public, so.. :P 14:08:17 <Roujin> i might as well answer :P 14:08:32 *** lobster_MB [~michielbr@194.171.202.99] has joined #openttd 14:09:02 <Roest> so procedure would be, check tile, see what on it, get all other tiles that belong to that, clear them all 14:09:38 <Roujin> wait a second.. 14:10:07 <Gekz> Roujin: hai! 14:10:17 <Noldo> there is this kind of virtual function like system for different types of tiles 14:10:34 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Ping timeout: 480 seconds] 14:10:40 <Roujin> CommandCost ClearTile_Town 14:10:50 <Roujin> in town_cmd.cpp? 14:12:32 <Roujin> void ClearTownHouse(Town *t, TileIndex tile) 14:12:40 <Roest> yea, i have it open 14:13:26 <Roujin> Gekz: nihongo wo hanashimasu ka? (yes sorry i know, english only :P) 14:13:34 <Gekz> lol 14:13:47 <Gekz> Ich bin krank. 14:13:48 <Gekz> >_> 14:13:51 <Roest> actually i need something that also destroys industries that way 14:14:09 *** Boyinblue0 [~admin@5ac85a9c.bb.sky.com] has quit [] 14:14:32 <Celestar> we finally need a ABC called Tile 14:14:39 <Roujin> then look what ClearTile_Industry in industry_cmd.cpp does... 14:15:17 <Roest> was thinking about a town authority option " buy airport space" the town would then clear a 3x4 up to 9x11 field at a random spot in the near vicinity of the town 14:15:26 <Noldo> Celestar: ABC? 14:15:36 <Celestar> abstract base class 14:17:32 <Celestar> t->clear(); and that's it 14:17:40 <hylje> OO! 14:18:31 <Roest> celestar is the OO guy in disguise 14:18:57 <hylje> let's rewrite ottd as functional! 14:19:51 <Roest> i'd say use java so all this compiling wont be necessary anymore 14:20:04 <hylje> java is compiled 14:20:12 <Celestar> in this case, an ABC would really make things simpler ... 14:20:16 <hylje> and it isn't exactly lightning fast 14:20:42 <Roest> when was the last time you explicitely compiled a java program? 14:21:04 <Roest> and about the speed issue, get a faster comp 14:21:09 <Celestar> er .. 14:21:14 <Roest> but then i wasnt serious 14:21:56 <Fingon> 16:04:09 <Roest> was thinking about a town authority option " buy airport space" the town would then clear a 3x4 up to 9x11 field at a random spot in the near vicinity of the town <-- nice! But hills might make that very difficult 14:22:45 <Fingon> as it should also flatten the terrain then, so you have 3x4 up to 9x11 buildable terrain, so the town might need to clear a bigger area to be able to flatten terrain 14:23:01 <hylje> it'd work as a flatten tool 14:23:27 <hylje> plus dynamite for a reasonable amount of relocatable buildings 14:23:38 <hylje> but being the town authority, it'd care about the environment 14:23:38 <Roest> Fingon: i had a working version, besides from the industries cut in half, slopes were a problem 14:23:40 <hylje> and not do overly expensive terraforming 14:23:46 <hylje> even if the player would pay it 14:24:15 <Roest> that option would be extremly expensive and probably limited in use 14:24:21 <Roujin> that's an interesting new town option 14:24:40 <Roujin> well i'm afk now 14:24:58 <Roujin> playing poker with two nice girls :P 14:25:07 <Roest> online? 14:25:07 <Roujin> wish it were strip poker xD 14:25:13 <Roest> :P 14:25:26 <Roujin> no, with real cards on a real table ;) 14:25:32 <Roujin> see you later 14:25:46 <peter1138> and real money? 14:25:56 <Roujin> no, they're friends ;) 14:26:57 <Roest> poker without real money = boring 14:27:21 <Fingon> nah you can still play to win 14:27:38 <Roest> don't need large sums 14:27:43 <Fingon> but money makes it more interesting, idd 14:29:01 *** Gekz [~brendan@121.218.75.100] has quit [Quit: leaving] 14:37:20 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:40:57 *** lugo [lugo@p4FD5BF76.dip.t-dialin.net] has joined #openttd 14:43:48 *** thgergo [~Administr@dsl5402B3C3.pool.t-online.hu] has joined #openttd 14:43:54 *** sulai [~chatzilla@pD9557640.dip.t-dialin.net] has joined #openttd 14:43:59 <sulai> hey guys 14:44:11 <sulai> I'm trying to set eclipse up compiling OTTD 14:44:29 <peter1138> have fun :D 14:44:30 <sulai> should I prefer using cygwin or mingw? 14:44:39 <Eddi|zuHause2> linux 14:44:40 <Eddi|zuHause2> err... 14:44:44 <Eddi|zuHause2> mingw, anyway 14:44:48 <Eddi|zuHause2> don't use cygwin 14:44:55 <sulai> I'm in a windows environment;) 14:45:04 <sulai> ok, so mingw is the better choice? 14:45:08 <Eddi|zuHause2> yes 14:45:16 <sulai> okay, thanks 14:45:33 <Eddi|zuHause2> buildottd comes with a suitible mingw environment 14:45:34 <sulai> peter1138: do you have experience setting up eclipse for ottd? 14:45:46 <peter1138> none 14:46:19 <sulai> what is it about buildottd? Is is some sort of "auto-builder"? 14:46:42 <Eddi|zuHause2> yes 14:47:01 <Roest> sulai: if you succeed tell me what you did, i gave up at some point, i use eclipse for editing but do make at the command line 14:47:12 <Eddi|zuHause2> for all the windows users who don't know how to use a compiler. it will fetch the source, and optionally apply one (!) patch file 14:48:54 <sulai> Eddi|zuHause2: sounds nice, but it's not exactly what I want to have ;) 14:49:22 <Eddi|zuHause2> what i mean, you can save the hassle of setting up mingw that way 14:49:27 <sulai> Roest: I will do my very best - anyway if I don't suceed, using the command line is not the worst thing to do 14:49:50 <sulai> I want to have a look at the code, too ;) 14:50:06 <Eddi|zuHause2> yes, but that is a separate issue ;) 14:50:33 <Eddi|zuHause2> "I will do my very best" <- "same procedure as last year?" :p 14:50:44 <sulai> hehe :P 14:51:18 <sulai> so what do you advice me? using "buildottd" and having a look at the code using a text editor? 14:51:29 <Roest> msvc 14:51:42 <sulai> msvc express? 14:51:44 <Eddi|zuHause2> i don't want to distract you from the idea of using eclipse 14:52:03 <sulai> hm well... whatever works best ;) 14:52:08 <Eddi|zuHause2> i just wanted to say buildottd may do half the work for you 14:52:14 <Roest> on windows i'd always choose visual studio over eclipse, too bad i'm on linux now 14:53:14 <sulai> hm I like eclipse very much since I use it for java programming -- I don't know what it is like for C++ stuff 14:53:39 <Roest> it's pretty good actually, get the integrated CDT build 14:54:06 *** nicfer [~chatzilla@168.226.105.66] has quit [Read error: Connection reset by peer] 14:54:50 <sulai> thats what I'm just doing =) 14:55:08 <sulai> Roest: do you like msvc better than eclipse for C++/OTTD stuff? 14:55:46 *** Rexxars [~rexxars@85.19.218.110] has quit [Quit: edgepro: Why are you staring at my shoes? They're perfectly normal.] 14:56:52 <Roest> for C++ in general, but then i have msdnaa access so i get the full visual studio 2008 and not the express version 14:56:58 <Eddi|zuHause2> sulai: the advantage of Visual Studio is, that ottd ships with project files 14:57:04 *** Rexxars [~rexxars@85.19.218.110] has joined #openttd 14:57:53 <peter1138> -, 14:58:17 <Eddi|zuHause2> pÃŒnktchen pÃŒnktchen komma strich 14:58:22 <Eddi|zuHause2> fertig ist das mondgesicht 14:58:23 <sulai> Eddi|zuHause2: thanks for this hint ;) -- well I think I give eclipse a chance and if it wont work I switch over to msvc 15:02:32 <Roest> another thing is, there are good svn plugins for eclipse, while there is ankh svn for visual studio which only works with registry hacks with the 2008 version 15:03:19 <sulai> yep... thats why i give ecplipse a try 15:03:38 <sulai> I don't like tortoise spread out in my context menu ;) 15:03:47 <peter1138> tortoise slows explorer a lot :o 15:03:53 <peter1138> and likes to make it crash 15:05:59 <sulai> I'll be back ;) 15:06:01 *** sulai [~chatzilla@pD9557640.dip.t-dialin.net] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.14/2008040413]] 15:06:32 <Roest> damn my patchpack grows, never ceases to amaze me that that all still works together 15:08:26 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd 15:12:01 <Eddi|zuHause2> the biggest issue with "patch packs" is savegame compatibility 15:12:03 <CIA-3> OpenTTD: rubidium * r12767 /trunk/src/ (gui.h main_gui.cpp misc.cpp toolbar_gui.cpp toolbar_gui.h): -Codechange: merge all main toolbar related functions into a single file instead of scattering the functionality over several files. 15:13:57 <CIA-3> OpenTTD: rubidium * r12768 /trunk/ (7 files in 3 dirs): -Codechange: move the statusbar GUI to it's own file. 15:14:02 <Roest> yea that one wont load old ones 15:14:20 *** Volley [~worf@84.119.67.68] has quit [Remote host closed the connection] 15:14:23 <Roest> i usually keep a clean 0.6.0 install for savegames i download 15:14:32 <Ammller> maybe a function like compatibile_save? 15:14:55 <Ammller> removing all patch releated data and save 15:15:59 <Roest> you first have to mark data and stuff as patch related 15:16:23 *** Volley [~worf@84.119.67.68] has joined #openttd 15:16:27 <Ammller> as patch writer, you should know, which :-) 15:17:03 <Eddi|zuHause2> what i always wonder, there is a "savegame minor version", with a big marker "do not use!" 15:17:15 <Eddi|zuHause2> but i could imagine it would work great for patch versions 15:17:43 <Roest> well yapp changed the savegame version, i have no clue why, but i guess he had his reasons 15:17:53 <Roujin> eddi: it was used in the past 15:17:56 *** Chicago [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 15:18:02 <glx> it was a sillything 15:18:04 *** Chicago [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has left #openttd [] 15:18:06 <Roujin> that's why it still exists, for backwards compatibility 15:18:17 <Roest> that was a quick poker game 15:18:23 <Roest> the girls naked already? 15:18:26 <Roujin> there was a savegame version like 5.2 or something 15:18:27 <CIA-3> OpenTTD: rubidium * r12769 /trunk/src/ (main_gui.cpp toolbar_gui.cpp): -Codechange: some coding style cleanups. 15:18:37 <Roest> or you? 15:18:53 <Roujin> no, i lost :P so if it WERE strip poker i'd be the naked one 15:18:55 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 15:19:07 <Eddi|zuHause2> i mean something like, trunk always use "0" minor version, and if you have a savegame altering patch, you set it to "1", so you can distinguish unchanged and changed savegames based on the same trunk version 15:19:32 * Roujin goes back to play another round 15:19:59 <Eddi|zuHause2> and in really bad cases, when your patch savegame format changes, you can set savegame minor version to "2" 15:20:07 <Eddi|zuHause2> and you don't have to touch the major version 15:20:14 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 15:20:18 <Celestar> planetmaker: you there? 15:20:19 <Eddi|zuHause2> which will always cause headaches with updating the patch 15:20:33 <planetmaker> Celestar: I'm here 15:20:33 <peter1138> http://www.youtube.com/watch?v=mHXBL6bzAR4 15:21:20 *** lobster_MB [~michielbr@194.171.202.99] has quit [Quit: This computer has gone to sleep] 15:21:34 <Roujin> Eddi: nah, that won't work 15:21:49 <planetmaker> how's it doing? 15:21:50 <Celestar> planetmaker: I just have a professional question that bothered me today 15:21:51 <Eddi|zuHause2> Roujin: why not? 15:21:55 <Roujin> if trunk uses 90 and you use 90.1, then trunk increases to 91... 15:22:05 <planetmaker> uh... ask right away. 15:22:09 <Roujin> 91 > 90.1 15:22:18 <Eddi|zuHause2> you automatically increase to 91.1 15:22:18 *** Volley [~worf@84.119.67.68] has quit [Read error: Connection reset by peer] 15:22:34 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 15:22:44 <Eddi|zuHause2> and then can do different stuff depending on wether you load 90.0 or 90.1 savegames 15:22:57 <Roujin> yes, but a bigger savegame version should always be able to load previous ones 15:23:04 <Eddi|zuHause2> in 98% of all cases, trunk savegame bumps do not influence your patch at all 15:23:08 <Celestar> planetmaker: is it me, or are we in a Carbon-rich and silicon-rich universe, YET we live on a carbon-poor and silicon-rich planet and YET the life developed on a carbon basis and not on a silicon basis? 15:23:46 <Roujin> eddi: you seem to entirely miss the point about the savegame version.. 15:23:52 <Eddi|zuHause2> Roujin: trunk will never be able to load patched savegames, it is totally independent of the version 15:24:10 <Eddi|zuHause2> like trunk will only ever load .0 savegames 15:24:14 <Brianetta> peter1138: That's a hilarious video 15:24:18 <planetmaker> Celestar: afaik the chemical properties of carbon are much more versatile than those of silicon (wrt bonding "angle") 15:24:48 <planetmaker> Celestar: The chemical composition of our solar system is pretty average in every respect. 15:24:56 <planetmaker> Also that of earth 15:25:01 <Celestar> planetmaker: seems so. apparently carbon chains are much better suited than Si-chains or Si-O chains 15:25:15 <Celestar> planetmaker: shouldn't C be more common than Si? 15:26:15 <peter1138> yeha, i need a cat or two... 15:26:25 <Celestar> mice? 15:26:28 <Eddi|zuHause2> it's ever so funny with the astronomers, they have exactly one case, and draw conclusions about "average" ;) 15:26:30 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 15:26:44 <Celestar> Eddi|zuHause2: 200 billion stars in this galaxy alone are hardly "one case" 15:27:13 <Eddi|zuHause2> yes, but habitable planets... or universes? 15:27:15 <planetmaker> Celestar: not neccessarily. once you've reached carbon via fusion, it's easy to add another helium to get to oxygen. Silicon is basically two carbons fused. 15:27:36 <Celestar> ay, but 16-O is a very very stable core 15:27:40 <peter1138> no, they're just... cats 15:27:48 <Celestar> more so than 12-C and Si 15:27:48 <planetmaker> Eddi|zuHause2: statistics are billions as Celestar pointed out. Even other galaxies are spectroscopically available 15:28:12 <Celestar> Eddi|zuHause2: but we only have one known habitable planet at the present time 15:28:13 <planetmaker> Celestar: but nevertheless you gain energy via fusion 2*12C->24Si(?) 15:28:15 <Celestar> will change soon 15:28:27 <Celestar> planetmaker: every fusion up to Fe gains energy :) 15:29:00 <planetmaker> Celestar: exactly. And as long as that's the case, it will happen - provided the star is heavy enough to provide the fusion temperature necessary. 15:29:28 <Digitalfox> The open Executable is growing a lot :p 15:29:40 <Celestar> unless it goes Nova or Supernova before :) 15:29:42 <Celestar> Digitalfox: ? 15:29:57 <Digitalfox> Celestar Well it use to have 2MB now 4MB 15:30:33 <Digitalfox> Not that it's a bad thing.. 15:30:43 <Yexo> Digitalfox: that depends on debuging options, mine is currently 43MB :P 15:31:10 <Digitalfox> Yexo not bad ;) 15:31:11 <planetmaker> Celestar: as long as there ARE elements available for fusion a supernova won't happen. 15:31:45 <Digitalfox> but Yexo you have all debug options activated? 15:31:46 <planetmaker> a nova is something entirely different... though also at the end of a star's life 15:32:00 <Yexo> I think so 15:32:10 <Celestar> planetmaker: but the Supernova happens for you have a ball of iron, right? 15:32:14 <Yexo> configured with --enable-debug=3 15:32:49 <Digitalfox> open is running pretty slow then Yexo, right? 15:32:57 <planetmaker> Celestar: basically yes: you have an iron core and reach an equilibrium between fission and fusion --> no energy gain anymore 15:33:12 <Celestar> debug 3 is always slow 15:33:21 <peter1138> no it's not 15:33:27 <Celestar> it's -O0 15:33:40 <Celestar> and on inlines afaik 15:34:03 <peter1138> well it's fast enough to play for me 15:34:09 <Yexo> it's not too slow, on an empty created 512x512 map I can do fast forward pretty fast 15:34:10 <Celestar> for me too 15:34:18 <Celestar> but thats cuz I have a fast pooter 15:35:47 <Celestar> not because the code is fast :) 15:38:33 *** Volley [~worf@84.119.67.68] has joined #openttd 15:38:50 <peter1138> rtight 15:39:51 *** Zahl [~Zahl@p549F198B.dip0.t-ipconnect.de] has joined #openttd 15:41:26 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 15:46:01 <Digitalfox> I guess this has been debated a lot, but Is there any possible way of using less CPU in general when heavy loaded with vehicles on a 1024*1024 map? Like using more RAM instead of CPU, or using some kind of temporary files or cache to perform some CPU tasks? I'm sure most of Devs have thought about this and maybe came to the conclusion nothing can be done, but any plans what so ever to reduce... 15:46:03 <Digitalfox> ...CPU load? 15:46:12 <peter1138> pause the game 15:46:16 <peter1138> that stops cpu load 15:46:16 <Digitalfox> lol 15:47:07 <Tefad> larl 15:47:17 <Lakie> no offense, but its hard to reduce cpu load on a 1024x1024 map with a few hundred vehicles, unless you decide to stop processing vehicles or something 15:47:42 <Lakie> Not that I'm have had issues. 15:47:50 <peter1138> just get a 10GHz CPU 15:47:55 <Lakie> Hehe 15:48:10 <peter1138> bit of LN cooling... 15:48:29 <Lakie> That still might not be enough to cool it 15:49:07 <Lakie> Digitalfox: until the RAM can do processing itself (impossible) the cpu will still need to process every event on the map 15:49:20 * Lakie ponders if parts can be processed through the gpu 15:49:28 <peter1138> unlikely 15:49:43 <peter1138> nobody has yet come up with a good idea for parallel processing 15:49:56 <peter1138> (i think people think we're just against it, or something) 15:50:12 <Sacro> 0 15:50:13 <Sacro> err 15:50:17 <Lakie> Due to the Well, TTD is quite closely nit 15:50:33 <Lakie> to multithread it you have to break it into sections of code... 15:50:42 <Belugas> because we do not like their ideas, 'cause they have flaws! 15:50:42 <peter1138> not even that 15:50:45 <Lakie> And then there are the pools of data which need to be shared... 15:51:00 <peter1138> i can't really think of anything that could be done multi threaded 15:51:06 <peter1138> well... music player maybe... 15:51:08 <Lakie> Belugas: Icon works ok on my XP box. 15:51:16 <Lakie> Err... me neither. 15:51:19 <Mwa> But it doesn't use much processing power anyway. 15:51:57 <Belugas> mmmh... that's good for you and bad for me :( 15:52:03 <Digitalfox> So how do modern games use GPU? I'm refering to crysis and others that use a lot the GPU.. Have they be built from the ground using GPU? 15:52:36 <peter1138> they're FPSes... 15:52:45 <Lakie> Like I said I've not had any issues with performance with OpenTTD, but then I don't do stupid things like have 600 vehicles on a 2048x2048 map 15:52:55 <peter1138> they use the GPU to draw... 3D graphics 15:53:00 <Lakie> They are structured differently. 15:53:02 <peter1138> drawing graphics is not the slow thing in ottd 15:53:31 <hylje> split the landscape into pieces 15:53:40 <Digitalfox> peter1138 I know but don't they use GPU for helping CPU in calculations? 15:53:44 <Lakie> Is it all the processing of the vehicles and industries or am I wrong? 15:53:45 <peter1138> no 15:53:47 <Lakie> No, Digitalfox. 15:53:49 <peter1138> they use the GPU for drawing 15:54:19 <Lakie> The GPU has its own instruction set, which is not useful for CPU commands. 15:54:24 <Roest> long story short, people are dumb 15:54:26 <hylje> there's CUDA though 15:54:44 <Rubidium> hylje: yeah... great with 24 bits operations, but anything else... slooooowwwww 15:54:58 <Rubidium> and how much 24 bits operations are done in OpenTTD? 15:55:06 <Lakie> None? 15:55:08 * Lakie hides 15:55:20 <Rubidium> exactly 15:55:20 <Fingon> is stuff like SSE used ? 15:55:42 <peter1138> no 15:55:43 <Rubidium> if the compiler thinks it's needed maybe 15:56:01 <Lakie> SSE is aimed for at vector and matrix calcaulations. 15:56:13 <peter1138> of which there are... uh... none? 15:56:18 <Lakie> Exactly. 15:56:39 <Fingon> SSE can do 4 floating point ops in the time in takes to do 1 flop 15:56:43 <Lakie> Just because the hardware is there doesn't mean it has to be used. ;) 15:56:45 <peter1138> we have no floating point ops 15:56:50 <Fingon> ah lol 15:57:47 <Lakie> The zoom banch might have to though, to get 'smooth' movement when zoomed in. 15:58:00 <peter1138> the zoom branch is pure fantasy 15:58:06 <Lakie> (It'd work slightly better but still wouldn't work still). 15:58:15 <Lakie> Hehe 15:58:23 <peter1138> (or patch, rather) 15:58:42 <Mwa> Is there a list of train related NewGRFs with downloads that work somewhere? 15:58:51 <Lakie> Belugas: why bad for you? 15:58:56 <peter1138> grfcrawler.tt-forums.net is as close as you'll get 15:59:07 <Mwa> thanks 16:00:02 <Belugas> 'cause it means i have a probklem and not you :) 16:00:20 <Sacro> problkem? 16:00:23 <Sacro> err 16:00:24 <Lakie> Hmmm... I can't see why you would have a problem 16:00:37 <Sacro> probklem? 16:00:54 * Lakie continues to restore his files 16:02:19 <Belugas> sorry, Sacro. 16:02:28 <Belugas> i meant shropmblemz 16:02:30 <Sacro> Belugas: tis alright 16:02:31 * Lakie shall try again later 16:02:39 <Sacro> god this lecture sucks 16:03:10 <Roest> what's up with people suggesting oil pipelines and powerlines 16:03:21 <Lakie> urgh, XP file transfers so slow compared to Vista. 16:03:26 <Mwa> Bah, most of the station sets take you to invalid urls 16:03:31 <Lakie> 6MB/s compared to 10.3~MB/s 16:03:57 <Lakie> They probably weren't invalid when they got added, Mwa. 16:04:11 <Mwa> Lakie, true. 16:04:20 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has quit [Quit: Leaving] 16:04:49 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has joined #openttd 16:05:03 <Lakie> :o 16:05:04 * peter1138 yawns 16:05:05 <Mwa> oops. 16:05:07 <Lakie> MB's site is dead 16:05:13 <peter1138> yup 16:05:21 *** PhoenixII [rdeboom@home.deboom.biz] has joined #openttd 16:05:42 *** PhoenixII [rdeboom@home.deboom.biz] has quit [] 16:06:49 <Lakie> Guess this means the DB XL Set 0.87 wll never see the light of day. 16:07:45 *** Ammlller [~Ammler@adsl-62-167-115-100.adslplus.ch] has joined #openttd 16:08:49 *** Ammller [~Ammler@adsl-62-167-101-205.adslplus.ch] has quit [Ping timeout: 480 seconds] 16:12:12 <Digitalfox> Lakie I thin XP transfers are equal or even fastr than Vista :) 16:12:18 <Digitalfox> *faster 16:12:38 <Digitalfox> *that 16:14:33 <Eddi|zuHause2> i never got XP to use more than 60% of the network 16:14:59 <Eddi|zuHause2> bah, my svn is totally acting up these days... 16:16:01 <Lakie> Indeed, 16:16:08 <Lakie> 60% is about where XP cuts off 16:16:48 <Lakie> Out of a 10MB/s network, XP never really uses the maximum, Vista will quite happily transfer between 9 and 10 MB/s 16:16:51 <Eddi|zuHause2> i never understood it, because the hard disks are significantly faster than that 16:17:02 <Lakie> Yeah. 16:17:08 <Fingon> my XP gets 10 MB over a network all the time... 16:17:26 <Eddi|zuHause2> locally on linux i copy with over 20MB/s 16:17:27 <Lakie> IUs it a 10MB/s network or a Gigabit? 16:17:42 *** boyinblue0 [~admin@5ac85a9c.bb.sky.com] has joined #openttd 16:18:00 <Fingon> 100 Mbit ethernet ofc 16:18:02 <Eddi|zuHause2> 100Mbit/s is around 12MB/s 16:18:08 <Eddi|zuHause2> theoretically 16:18:24 <Fingon> so theoretical maximum of 12.5 Mbyte, but overhead and stuff, so 10 Mbyte is about the limit 16:18:41 <KingJ> and 1Gbit/s is 120MB/sec (in theory - most i've got is ~40MB/sec) 16:18:45 <Eddi|zuHause2> but even with overhead you should get 10MB/s out of it, but i never achieved that 16:19:01 <ln> i have 16:19:02 <Fingon> yeah KingJ disk read / write speed is about 40 MB max 16:19:04 <Eddi|zuHause2> KingJ: that sounds like a proper limit of a modern HD 16:19:12 <Lakie> Managing to get 120MB/s would be quite impressive... 16:19:16 <KingJ> Yeah, the limiting factor :/ 16:19:24 <KingJ> I should improve my fileserver... 16:19:31 <Eddi|zuHause2> well, you can have RAID and stuff ;) 16:19:53 <KingJ> Mind you, no more room in the case for more hard drives in my fileserver :P 16:20:07 <ln> i've managed to get ~65MB/s on a LAN with HP Procurve switches and integrated NICs in computers. 16:20:08 <Fingon> or one of those solid state things 16:20:09 <Lakie> hehe 16:20:14 <Eddi|zuHause2> i have a cooling problem with my HDs 16:20:26 <CIA-3> OpenTTD: glx * r12770 /trunk/projects/generate.vbs: -Add: check for missing (forgotten) header files in the generate.vbs script. 16:21:08 <KingJ> Solid state dosen't come cheap sadly (yet) 16:21:23 <Lakie> Solid state will come down in price though. 16:21:51 <KingJ> I'm just waiting for that day 16:22:04 * Belugas prefers liquid state. Does not hurt ar much while coming down on hed, foot or else 16:22:31 <KingJ> Belugas: Why not gaseous state then? 16:22:40 <Fingon> that costs even more :| 16:23:52 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 16:24:02 *** Mwa [~lexi@70.188-233-85.staticip.namesco.net] has quit [Quit: Leaving] 16:24:12 <Eddi|zuHause2> let's turn the sun into a fileserver 16:24:25 <KingJ> The latency is an issue 16:24:33 <Fingon> and backups... 16:24:48 * Lakie wonders how liquid state would work, as the data wouldn't be in a constant place leading to massive fragmentation and data loss. 16:24:52 <Fingon> what if the sun explodes, all data gone :/ 16:25:00 <Eddi|zuHause2> latency can be reduced with caches 16:25:20 <KingJ> Or, we could bring the sun a bit closer? 16:25:20 <Eddi|zuHause2> Fingon: have redundancy 16:25:55 <Fingon> redundancy as in using a whole bunch of stars? 16:25:56 <Lakie> KingJ: but then we'd all die from excessive heat waves. 16:26:01 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 16:26:23 <KingJ> Lakie: Soak it up. Who cares if we all die - we will have the best fileserver ever! 16:26:23 <Eddi|zuHause2> takes only 4 years to get the backup ;) 16:28:24 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 16:28:36 <Fingon> is there a way to see the total number of vehicles ingame, summed over all players? 16:29:09 <Eddi|zuHause2> open all player windows ;) 16:29:56 *** [1]Roujin [~Roujin@mnch-4d04e148.pool.mediaWays.net] has joined #openttd 16:30:01 <Eddi|zuHause2> ideally, you would have access to these variables via the console [noai] 16:32:17 <Fingon> i'll just get my calculator then :p 16:33:18 *** Roujin [~Roujin@mnch-4d04e148.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 16:41:04 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has joined #openttd 16:42:49 *** frosch123 [~mtce@picard.math.tu-clausthal.de] has joined #openttd 16:52:05 <CIA-3> OpenTTD: rubidium * r12771 /trunk/src/ (main_gui.cpp variables.h viewport.cpp): -Codechange: remove more from variables.h. 16:53:17 *** Frostregen [SADDAM@dslb-084-058-110-132.pools.arcor-ip.net] has quit [Quit: und weg] 16:56:59 *** frosch123 [~mtce@picard.math.tu-clausthal.de] has quit [Remote host closed the connection] 16:59:26 *** dR3x4cK [~Miranda@p5499DB99.dip.t-dialin.net] has quit [Quit: dR3x4cK] 17:06:43 *** Roest [~ralph@p54B9EC85.dip.t-dialin.net] has quit [Remote host closed the connection] 17:07:42 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Read error: Connection reset by peer] 17:07:56 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 17:11:39 *** john_ [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:12:33 *** lolman is now known as Guest621 17:12:33 *** john_ is now known as lolman 17:15:43 *** Yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 17:17:04 <Yorick> hello 17:18:19 <Rubidium> oh noes... a Yorick 17:18:52 <Yorick> oh noes... a Yorick-basher! 17:19:51 <Yorick> oh noes... /me is a Yorick-basher-basher! 17:20:05 <hylje> meta 17:20:48 <Tefad> that's not meta 17:21:01 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 17:21:14 <Eddi|zuHause2> hm, something failed with my attempt to update paxdest 17:21:27 <Eddi|zuHause2> trains don't load any passengers anymore 17:21:29 <Eddi|zuHause2> but trams do 17:25:29 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 17:25:56 <Eddi|zuHause2> hm, it's even more weird, trains with 2 axle wagons do load passengers, trains with 4 axle wagons (both local and long distance) don't 17:30:28 <Rubidium> I'd call that an interesting way of syncing 17:32:37 <Eddi|zuHause2> hm, trying a savegame from a different stage suggest it's an unrelated newgrf incompatibility 17:32:49 *** Wolf01 [~wolf01@87.5.229.3] has joined #openttd 17:32:57 <Wolf01> hello 17:33:46 <Eddi|zuHause2> funny, fast forward turns off during autosave ;) 17:35:48 <boyinblue0> i have a problem 17:36:25 <Wolf01> I have lots of problem 17:36:34 <Wolf01> s 17:37:08 *** [1]Roujin [~Roujin@mnch-4d04e148.pool.mediaWays.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 17:37:39 <boyinblue0> i downloaded the latest nightly build and then got all the files into its directory and then started it but when I run it, it should be running r12735 but instead it runs r12751 17:38:14 <Rubidium> that's because you've downloaded the 12751 nightly I guess 17:38:19 <Rubidium> and not the 12735 one 17:38:44 <glx> latest nightly is 12751 17:39:28 <Eddi|zuHause2> @latest 17:39:37 <Eddi|zuHause2> @openttd latest 17:39:43 <Eddi|zuHause2> whatever 17:39:48 <Eddi|zuHause2> @openttd nightly 17:40:06 <glx> @openttd youngest 17:40:06 <DorpsGek> glx: latest: r12771 17:40:06 <Tefad> @fail 17:40:13 <glx> that's the latest rev 17:40:35 <boyinblue0> oooo thanks =]=] 17:40:38 <boyinblue0> i now have it 17:40:41 <boyinblue0> thankyou very much 17:41:07 <Eddi|zuHause2> people don't seem to like my long distance trains... 17:41:36 <Eddi|zuHause2> paxdests handling of trains that have similar non-shared routes is... suboptimal 17:43:33 <Eddi|zuHause2> like if i have routes: 17:43:37 <Eddi|zuHause2> A-B-C-D 17:43:43 <Eddi|zuHause2> E-B-C-F 17:44:15 <Eddi|zuHause2> people going between B and C don't seem to take some trains that they should take 17:45:01 <Eddi|zuHause2> and generally people don't take a train unless it had a full round trip before 17:45:25 <peter1138> that's how it builds the links, i belive 17:45:31 <peter1138> *believe 17:46:01 *** rebry [~sda@30.80-202-212.nextgentel.com] has joined #openttd 17:47:07 <Eddi|zuHause2> yes, but if i have a new train going on an old route (with new orders), they won't take it, even though the destination is in their orders 17:47:07 <peter1138> could be built up the order lists 17:47:15 <peter1138> ah... dunno then 17:47:23 <hylje> needs to support shared orders! 17:47:32 <peter1138> but probably it stores it per vehicle or something stupid 17:47:49 <Eddi|zuHause2> but on the other hand, if i delete orders, the passengers immediately disappear 17:48:01 <peter1138> hmm, can't do it via order lists as you can stop at stations not in the list 17:48:03 <Eddi|zuHause2> even if i buy a new train with the same orders again 17:48:18 <peter1138> sounds like a flawed system 17:48:24 <peter1138> maybe that's why it's not in trunk ;) 17:48:29 <Eddi|zuHause2> it's far from perfect 17:48:56 <Eddi|zuHause2> but my long distance trains have a very long round trip time... 17:49:00 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has quit [Quit: oO] 17:49:12 <hylje> peter1138: why should them pax care about stops outside orders? 17:49:41 <Eddi|zuHause2> hylje: local trains often have only the start and end point defined 17:50:03 <Eddi|zuHause2> while still servicing all stations inbetween 17:50:08 <peter1138> yu 17:50:09 <peter1138> p 17:53:32 <CIA-3> OpenTTD: rubidium * r12772 /trunk/src/vehicle.cpp: -Codechange: some vehicle.cpp coding style. 17:54:28 *** planetmaker [~chatzilla@devera.geophys.nat.tu-bs.de] has quit [Quit: bye!] 17:55:36 *** pm_away [~chatzilla@devera.geophys.nat.tu-bs.de] has joined #openttd 17:55:40 <ln> is it actually a codechange if only the style changes? 17:55:53 <Tefad> code is code. 17:56:04 <Tefad> in C/C++ whitespace is generally ignored 17:56:05 <ln> of course, depends on the definition of style. 17:56:30 <Tefad> however if one adds a body to a loop/conditional that doesn't have one, i think that's definitely a code change. 17:56:35 *** lobster_MB [~michielbr@5353392C.cable.casema.nl] has joined #openttd 17:56:45 <Tefad> body/block/whatever 17:56:49 <Tefad> multi-part statement? 17:58:07 <rebry> anyone know if there is a subway Grf out there somewhere 17:58:32 <Eddi|zuHause2> what kind of subway? 17:58:54 <Eddi|zuHause2> there was a through-the-tube project, but i don't know much about that one 17:59:12 <rebry> mm, cause the busses kinda creates a chaos in my game atm 17:59:23 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 18:01:24 <Eddi|zuHause2> anyway, "subways" would not be real subways anyway, because only overground rails are possible (and occasionally tunnels) 18:02:18 <Tefad> metro 18:02:29 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [] 18:11:01 *** Chicago [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 18:11:26 *** Chicago [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 18:12:18 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has joined #openttd 18:17:31 *** lobster_MB [~michielbr@5353392C.cable.casema.nl] has quit [Quit: This computer has gone to sleep] 18:17:49 <Rubidium> Chicago_Rail_Authority: luckily we have tab completion 18:18:59 <rebry> haha 18:19:03 *** Yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Read error: Connection reset by peer] 18:19:20 <rebry> i hate peer... 18:19:53 *** Yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:20:57 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:23:09 <Eddi|zuHause2> what do you have against peer gynt? 18:23:43 <rebry> he resets my connecton all the time 18:25:56 <Eddi|zuHause2> http://en.wikipedia.org/wiki/Peer_Gynt_Suites 18:33:41 *** Yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Ik ga weg] 18:35:47 <Wolf01> http://www.pixeldam.net/pixeldamframe.asp?hid=5 how cute ^_^... I guess if any tt-artist ever submitted a work for this site 18:36:39 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 18:36:55 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [] 18:45:17 <Eddi|zuHause2> i was just thinking "there needs to be an escher version of one of those buildings", and then i switched to the next page :p 18:45:27 <Wolf01> eheh 18:48:15 *** Skasi [~Skasi@85.127.108.130] has joined #openttd 18:51:02 <Skasi> I've got a problem with new GRFs not being shown correct. The colors of new streets and stationplatforms for example are brown instead of grey. Launching OTTD with 256 colors does not help. 18:51:57 <Skasi> It does not matter weither I start OpenTTD in windowed mode or fullscreen, by the way. 18:54:33 <Eddi|zuHause2> Skasi: dos/windows grfs mixup probably 18:55:59 <st6> do you have a grf to make maglevs look clearer 18:56:12 <st6> i found some new_maglev.grf but it doesnt work 18:56:48 <Skasi> uhm yes.. I am using Windoes XP and tested both the new v6.0 release and r12735 18:56:53 <Eddi|zuHause2> there is a grf for transrapid tracks 18:57:23 <Eddi|zuHause2> Skasi: it does not really matter what platform you are on, but what version your original TTD CD is for 18:57:46 <Eddi|zuHause2> if you have taken the files from a DOS CD, you need DOS version of the newgrfs 18:57:58 <Eddi|zuHause2> if you have taken the files from a Windows CD, you need Windows version of the newgrfs 18:59:13 <ln> if you have taken the files from the Internet, you have done something illegal. 18:59:29 <Skasi> not if I am owning the CD.. uhm.. let me have a look 19:00:15 <rebry> if.. ive got the dos CD and have "borrowed" the windows verson from the internett then? 19:00:29 <ln> Skasi: owning a CD does not really grant you a permission to get the same files from other sources. 19:00:59 <Skasi> however ;) 19:01:20 <Eddi|zuHause2> Skasi: look into the data dir, the dos files are called like "TRG1.grf" and the windows files are called "TRG1R.grf" 19:01:46 <Eddi|zuHause2> windows newgrfs typically end with a "w" 19:03:57 <dih> are the windows grf's not lowercase? 19:04:25 <Skasi> Oh, so I am using a dosversion. The grfs are named like "OpenGFX_-_newlandscape_v0.3.grf" :) 19:04:59 <Alberth> dih: at a case-insensitive file system? 19:05:39 <Skasi> hmm.. "harbourw_456.grf" does have a W and is actually the only grf with a grey color instead of a brown one.. 19:06:06 <Ammlller> that GRF is obsolete anyway :-) 19:06:17 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 19:06:17 *** mode/#openttd [+o Bjarni] by ChanServ 19:06:17 <Eddi|zuHause2> whatever you have, it's probably the wrong one ;) 19:06:29 *** planetmaker [~chatzilla@Fce21.f.ppp-pool.de] has joined #openttd 19:07:10 <Skasi> hum.. it's from the coop-grf-pack and for other players they seem to work 19:08:05 <Eddi|zuHause2> the coop grf pack is probably only for the windows grfs 19:08:17 *** lnxbil [lnxbil@wwplayer02.cs.uni-sb.de] has joined #openttd 19:08:28 <Eddi|zuHause2> as you cannot mix dos and windows grfs for online play anyway 19:09:16 <lnxbil> Hi all, I'm using MacOS Leopard and get a white screen after starting 0.6.0, the old version 0.5.3 works out-of-the-box. I delete all files in ~/Documents/OpenTTD but it doesn't work. Any ideas? 19:09:38 <lnxbil> I also reinstalled all necessary files from the CD 19:11:25 <Rubidium> Bjarni: ^^ 19:11:30 <Skasi> is there a way I can change my dos to windows-grfs? ^^° 19:12:00 <Bjarni> huh? 19:12:13 <Bjarni> oh 19:12:14 <ln> you have a patient. 19:12:25 <Bjarni> rtfm :P 19:12:33 <Belugas> you can exchange them at the store if you have the invoice, and if they have the windows version on sdtock :P 19:12:44 <dih> Alberth: means the fs does not differentiate between filenames, does nor mean the files are always lowercase... 19:12:56 <Bjarni> hmm 19:13:02 <Bjarni> white screen 19:13:06 <Bjarni> that's a new one 19:13:27 <Skasi> so there's no way? ;) 19:13:36 <lnxbil> @Bjarni: I have also an error in the console if I start the file in MacOS/OpenTTD in the package 19:13:42 <Belugas> maybe buy it on ebay 19:13:55 <Bjarni> what error? 19:14:05 <lnxbil> openttd[4336] <Error>: CGBitmapContextCreate: unsupported parameter combination: 8 integer bits/component; 8 bits/pixel; 0-component colorspace; kCGImageAlphaNoneSkipFirst; 2560 bytes/row. 19:14:06 <Bjarni> it might help to know what it complains about :) 19:14:19 <Bjarni> o_O 19:14:20 <Rubidium> Skasi: you can might be able to change the newgrfs from dos to windows and back with grfcodec, but it might also not work 19:14:45 <Bjarni> this is 0.6.0 from sourceforge, right? 19:14:47 <Rubidium> Skasi: changing ttd dos grfs to ttd windows grfs could also work, but OpenTTD will complain 19:15:04 <lnxbil> Bjarni: Yes, downloaded a few minutes ago 19:15:58 <lnxbil> I also tried to set my color depth to 256, but I can't change it in leopard, only 65536 and 16,7mil - both doesn't work 19:16:05 <Ammlller> if you use original dos GRF, does that mean, you also need dos NewGRFs? 19:16:20 <lnxbil> The old 0.5.3 doesn't produce the "unsupported parameter" error 19:16:34 <Bjarni> 0.6.0 shouldn't do that either 19:17:14 <peter1138> Ammlller, yes... good for MP isn't it? 19:17:33 <lnxbil> I checked the md5 of my download and it's the same as stated on the website 19:17:42 <Ammlller> peter1138: thats why I ask :-) 19:19:17 <Ammlller> I thought, ottd don't care about that 19:22:25 <Skasi> weeeeeee it works! :D 19:23:52 * dih pats Skasi on the head 19:25:17 *** Frostregen [SADDAM@dslb-084-058-106-034.pools.arcor-ip.net] has joined #openttd 19:25:37 <Skasi> but now there is ugly asphalt instead of a nicelooking brown.. station 19:26:31 *** ooo4tom [~ooo4tom@92.2.101.181] has joined #openttd 19:27:16 <CIA-3> OpenTTD: rubidium * r12773 /trunk/src/gfx.cpp: -Codechange: replace some magic numbers with enums. 19:28:32 *** Wolf01 is now known as Wolf01|AWAY 19:28:41 *** Chicago_Rail_Authority [~somewhere@c-68-40-40-232.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 19:32:29 <orudge> Belugas left us :( 19:32:33 <orudge> what a shame. 19:32:47 <Belugas> he did?? 19:33:29 <dih> ? 19:33:52 <dih> you could do that on the 1st April 19:33:58 <dih> but today? 19:34:03 <dih> orudge: bad joke 19:34:04 <dih> baaaaad 19:34:09 <dih> baaaad orudge 19:34:12 <dih> sit 19:34:18 <dih> go to your basket 19:34:29 *** mode/#openttd [-v orudge] by Rubidium 19:34:35 <Rubidium> :O 19:34:36 <hylje> bucket 19:34:39 <Rubidium> punishment! 19:34:44 <dih> lol 19:35:14 <ooo4tom> shell 19:36:18 * dih shells ooo4tom 19:36:36 <dih> does not really make a bunch of sense - but hey 19:36:39 <dih> who cares 19:37:49 <ooo4tom> :s http://www.urbandictionary.com/define.php?term=shell&page=2 19:37:53 <Eddi|zuHause2> i care! 19:39:22 <dih> fine 19:39:24 <dih> be like that 19:45:06 <SmatZ> lol 19:45:55 *** lobster_MB [~michielbr@5353392C.cable.casema.nl] has joined #openttd 19:46:06 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 19:48:32 *** TinoM [~Tino@i59F55DAD.versanet.de] has quit [Quit: Verlassend] 19:55:26 <CIA-3> OpenTTD: richk * r12774 /branches/NewGRF_ports/ (120 files in 15 dirs): [NewGRF_ports] -Sync: with trunk r12742:12772. 19:55:32 *** mode/#openttd [+v orudge] by ChanServ 19:55:40 <orudge> dih: by "us", I did of course mean #tycoon :p 19:56:25 <Ammlller> #openttd is a subchannel of #tycoon, so he is still around :-) 19:57:09 <SpComb> at what point does OpenTTD write out the openttd.cfg for the first time? 19:57:39 <SpComb> after you quit it the first time? 19:58:06 *** RichK67 [~RichK67@194.164.100.143] has joined #openttd 19:58:09 <Rubidium> something like that yeah 19:58:16 <RichK67> hi 19:59:46 <ooo4tom> evening all !! 20:00:10 <SmatZ> evening 20:04:29 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:05:03 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd 20:09:11 *** Progman [~progman@p57A1DC85.dip.t-dialin.net] has quit [Remote host closed the connection] 20:09:29 <dih> orudge: shame on you 20:09:50 *** Ammller [~Ammler@adsl-84-226-15-144.adslplus.ch] has joined #openttd 20:10:15 *** O^Brien [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd 20:10:53 <peter1138> what's orudge done? 20:12:26 <Eddi|zuHause2> bad things 20:12:36 <Eddi|zuHause2> where the heck is .ua? 20:12:44 <SmatZ> ukraine 20:12:45 <ooo4tom> care to share these bad things 20:13:32 <SmatZ> http://www.tt-forums.net/viewtopic.php?f=40&t=37182 maybe? 20:13:39 *** Ammlller [~Ammler@adsl-62-167-115-100.adslplus.ch] has quit [Ping timeout: 480 seconds] 20:13:41 <dih> they have been shared once too often ^^ 20:13:43 <Eddi|zuHause2> no, i don't care! 20:22:47 <peter1138> ah... rearranging the forums would be silly 20:22:53 <peter1138> i'd have to relearn where to scroll to :o 20:24:54 * glx uses forum.openttd.org 20:25:34 <ln> is someone strongly against having a separate icon for tram stops on the station signs? 20:27:17 <ooo4tom> i agree with peter, i don't like major change ;) 20:34:35 *** lobster_MB [~michielbr@5353392C.cable.casema.nl] has quit [Quit: This computer has gone to sleep] 20:43:16 *** ooo4tom [~ooo4tom@92.2.101.181] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20:43:45 <ln> Bjarni: are you strongly against having a separate icon for tram stops on the station signs? 20:43:56 <hylje> strongly for 20:44:20 <Bjarni> now what kind of question is that? 20:44:39 <Eddi|zuHause2> "don't ask, do" 20:45:39 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:45:53 <Bjarni> if you answer my question then I will answer yours 20:45:58 <Bjarni> @ln 20:46:51 <Eddi|zuHause2> "you me yours i show you mine"? 20:47:00 <Eddi|zuHause2> *show 20:48:08 <Bjarni> I would never say that to ln 20:48:53 * orudge shows Bjarni his 20:48:55 <Eddi|zuHause2> but you say "mine is bigger than yours" to me?!? 20:49:24 <Bjarni> I can't recall saying that 20:49:40 *** lnxbil [lnxbil@wwplayer02.cs.uni-sb.de] has quit [Quit: leaving] 20:49:41 <Bjarni> but since it's the truth I guess it could have happened 20:51:11 <Eddi|zuHause2> [Do Apr 17 2008] [23:56:15] <Bjarni> you mean to claim that your device is bigger than mine? 20:51:36 <Eddi|zuHause2> that is less than 24 hours ago 20:51:42 <Bjarni> oh that 20:51:49 *** KritiK [~Maxim@78-106-214-112.broadband.corbina.ru] has joined #openttd 20:51:55 <Bjarni> I'm asking if you made that claim 20:51:59 <Bjarni> I didn't say it 20:52:00 *** Skasi [~Skasi@85.127.108.130] has left #openttd [Leaving.] 20:52:02 <Bjarni> you did 20:52:11 <Eddi|zuHause2> well, close enough ;) 20:52:35 <Eddi|zuHause2> i did not use that formulation 20:52:51 <Bjarni> no that's why I asked you to clarify 20:56:59 *** Aylomen [~a@DSL01.83.171.150.5.ip-pool.NEFkom.net] has quit [] 21:10:32 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 21:11:29 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 21:11:36 *** NukeBuster|laptop [~opera@212-182-153-94.ip.telfort.nl] has joined #openttd 21:13:54 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:13:54 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 21:14:15 <dragonhorseboy> just trying to understand the purpose of it but why is there 'enable relastic accerlation' in the patch options? 21:14:23 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 21:14:26 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd 21:14:35 <peter1138> so that you can enable or disable it 21:14:44 <peter1138> 'realistic' is a bit of a misnomer of course 21:14:59 <dragonhorseboy> well but it seem pointless for trains/rvs unless you're doing a super-flat map to me ... or I must be missing something :p 21:15:18 <peter1138> it affects acceleration, curve handling, and slopes 21:15:28 <dragonhorseboy> (re fast trains doing only 30kmph up about any slopes even bridges) 21:15:29 <peter1138> and station entering 21:15:50 <peter1138> well that only happens when it's off 21:16:32 *** Digitalfox_ [~Digitalfo@bl7-188-118.dsl.telepac.pt] has joined #openttd 21:16:48 *** Digitalfox_ [~Digitalfo@bl7-188-118.dsl.telepac.pt] has quit [] 21:17:17 *** Digitalfox_ [~Digitalfo@bl7-188-118.dsl.telepac.pt] has joined #openttd 21:17:58 *** Digitalfox_ [~Digitalfo@bl7-188-118.dsl.telepac.pt] has quit [] 21:20:26 <CIA-3> OpenTTD: rubidium * r12775 /branches/NewGRF_ports/ (Makefile.in readme.txt): [NewGRF_ports] -Fix: small missync. 21:20:26 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has joined #openttd 21:21:36 <CIA-3> OpenTTD: egladil * r12776 /trunk/src/video/cocoa/wnd_quartz.mm: -Fix: [OSX] In some rare cases when using an uncalibrated monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion. 21:21:50 *** Jango [~daniel@pgnn.demon.co.uk] has joined #openttd 21:21:58 *** Digitalfox [~Digitalfo@bl7-184-16.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 21:22:04 *** Digitalfox_ [~Digitalfo@bl7-188-118.dsl.telepac.pt] has joined #openttd 21:22:09 <Jango> is there a bug on the website? 21:22:19 *** Digitalfox_ [~Digitalfo@bl7-188-118.dsl.telepac.pt] has quit [] 21:22:21 <Jango> my rss feed tells me there's an article about Server downtime 21:22:39 <Jango> but it hasn't actually appeared on the news page on the website 21:22:45 *** Digitalfox [~Digitalfo@bl7-188-118.dsl.telepac.pt] has joined #openttd 21:22:55 <Rubidium> stupid caches :( 21:23:10 <Jango> php cache? 21:23:15 <Jango> it's not browser cache 21:24:03 <Jango> i can see it now :) 21:24:05 <Rubidium> smarty cache I fear 21:24:18 <Rubidium> got no idea how to properly fix it though :( 21:24:21 <Jango> or, not so smarty i think 21:24:31 <dragonhorseboy> heh 21:24:38 <Jango> who wrote it, truelight? 21:24:43 <Jango> (is he now truebrain?) 21:24:59 <hylje> wonky 21:25:51 <RichK67> gn 21:26:04 *** RichK67 [~RichK67@194.164.100.143] has quit [Quit: RichK67] 21:30:26 *** Jango [~daniel@pgnn.demon.co.uk] has quit [Quit: Leaving] 21:30:52 <GT> Hi, 21:32:00 <GT> Just a question, now the 060 is beta, I've been following the discussions for new features to be implemented. 21:32:46 * Rubidium notices huge lag somewhere ;) 21:32:54 <GT> But I did not see anything about 32bpp. So, does anyone have an idea what is going to happen in that area 21:33:09 <Eddi|zuHause2> 32bpp is finished, only thing lacking is graphics 21:33:19 * dragonhorseboy had only been busy looking at the 8bpp thread alone 21:33:21 <dragonhorseboy> :p 21:33:33 <CIA-3> OpenTTD: smatz * r12777 /trunk/src/ (network/core/packet.cpp stdafx.h strgen/strgen.cpp): -Codechange: rename fatal() and error() in strgen, so it can always have the NORETURN attribute 21:34:10 <Eddi|zuHause2> and all this mega-zoom and rescaling people have been talking about are pure wishes, nothing of that is likely to happen 21:34:44 <GT> Why not? 21:34:58 <Rubidium> because that breaks current savegames 21:35:12 <Rubidium> or complicates the code by a factor <way too much> 21:35:28 <GT> The megazoom isn't breaking savegames afaik 21:35:32 <egladil> actualy, <way to much>^2 21:35:43 <egladil> ;) 21:36:02 <hylje> megazoom 21:36:17 <hylje> what rescaling? making stuff hueg? 21:36:35 <Rubidium> GT: so you want to see vehicles jumping 16 pixels at a time? 21:36:52 <Rubidium> like 16 pixels every .5 seconds 21:37:23 <Rubidium> that'll make the game feel *SOOO* much better; huge and seemingly sluggish 21:38:30 <Eddi|zuHause2> hylje: like making vehicles significantly longer than they are wide 21:38:47 <CIA-3> OpenTTD: smatz * r12778 /trunk/src/core/ (alloc_func.cpp alloc_func.hpp): -Codechange: add the NORETURN attribute to *allocError() functions 21:38:50 <Eddi|zuHause2> aka "realistic" 21:39:04 <hylje> right 21:39:47 <hylje> i could bear making roads larger in proportion, but maybe not a general upscale 21:40:28 <GT> I don't want to see vehicles jump, I wondered what the plans for 32bpp where. 21:40:46 <Eddi|zuHause2> like i said, there are no plans 21:42:01 <GT> And I don't know whether the extra zoom makes it more sluggish, the sprites are bigger, but there are less sprites on a screen. 21:42:16 <peter1138> nah 21:42:21 <Eddi|zuHause2> GT: the problem is not drawing speed 21:42:22 <hylje> its the feel! 21:42:26 <peter1138> it's just that there are only 16 positions in a tile 21:42:31 <peter1138> this works okay at the normal size 21:42:35 <Eddi|zuHause2> the problem is that vehicles jump 21:42:46 <peter1138> but zoomed in to four times ... is not good 21:42:47 <Eddi|zuHause2> quantum vehicles 21:43:00 <hylje> get onto both lanes 21:43:38 <GT> Right, see what you mean, the ' smoothness' of the movements 21:48:20 <GT> And that won't be easy to change I guess 21:49:50 <CIA-3> OpenTTD: rubidium * r12779 /trunk/src/ (6 files in 2 dirs): -Codechange: remove a few constants from openttd.h. 21:51:14 <GT> Thanks for the remarks, I think I've learned more of the dev's point of view in 10 minutes, than I did from putting patches on the forums for half a year. 21:52:38 <Eddi|zuHause2> mind you, i'm not actually a dev ;) 21:52:50 <Eddi|zuHause2> but i think i have a pretty good overview ;) 21:53:38 <ln> i think overview is not the word you're looking for, but dunno. 21:53:43 <hylje> nitpicker and channel troll 21:53:44 <GT> Well, neither am I, but Peter, Egladil and Rubidium are, if I remember correct 21:54:36 <Eddi|zuHause2> i might be missing the right word, as i am talking in a foreign language :p 21:54:38 <GT> (referring to developer, not nitpicker and channel troll) 21:55:36 <hylje> but to misunderstand is fun 21:56:44 <GT> Well, at least I think I know what you meant (thought Eglish is not my native language either) 21:57:12 <Eddi|zuHause2> err... the smilie ':p' is there for a reason ;) 21:57:40 <ln> native englishmen and scots, can "overview" be used like it was used above? "someone has a good overview"? 21:57:52 *** KritiK_ [~Maxim@93-80-102-34.broadband.corbina.ru] has joined #openttd 21:58:37 <ln> (i'm interested to know, i'm not trying to evaluate Eddi's vocabulary) 21:59:27 <GT> i'm not interested to know, i'm just trying to evaluate Eddi's vocabulary 21:59:54 *** Digitalfox_Home [~chatzilla@bl7-188-118.dsl.telepac.pt] has joined #openttd 22:01:20 *** boyinblue0 [~admin@5ac85a9c.bb.sky.com] has left #openttd [] 22:01:33 *** KritiK [~Maxim@78-106-214-112.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 22:01:33 *** KritiK_ is now known as KritiK 22:03:00 <GT> So what would you advise me to do with the extra zoom patch 22:03:50 <Eddi|zuHause2> personally, i'd like a x2 zoom, if you can choose to zoom interface (windows, fonts, buttons) and game views separately 22:03:53 *** Mirrakor [~linuser@p57B2D730.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:05:08 <GT> Apart from the managers faces (special request of Ben Robbins) there's no extra zoom in the GUI 22:05:49 <Eddi|zuHause2> then formulate this as a special request of me: have a GUI zoom (independent from game zoom) 22:06:12 <Eddi|zuHause2> but i don't think any zoom beyond x2 is practical at this point 22:06:56 <Ammller> Hmm, patcher here? :-) 22:07:32 <Ammller> would be happy to have that patch with current trunk: http://www.tt-forums.net/viewtopic.php?p=670461#p670461 22:07:37 <dragonhorseboy> this is just me but if I want more details I just load MSTS :p 22:07:38 <dragonhorseboy> hehehe 22:08:09 <Ammller> (Tracksharing) 22:09:05 <dragonhorseboy> ammller..you mean...cooperation mode is kinda coming back to openttd finally? (ever since the mini-in's) 22:09:16 <dragonhorseboy> ^-^ 22:09:22 <Eddi|zuHause2> Ammller: i have my doubts that this is ever going to get in 22:09:43 <Ammller> yeah, I believe you 22:10:06 <Ammller> but I would like to have it ready for wwottdgd/2 22:10:17 <dih> whenever that may be :-P 22:10:23 <Eddi|zuHause2> not ^2? 22:10:29 <Ammller> ah 22:10:46 <Ammller> it should be at least a yearly event 22:10:55 <dragonhorseboy> ammller...just for the note I remember hosting the last mini-in version online three times.... too much fun sending my trains down someone else's own rails *whistles* 22:10:56 <Ammller> so we have time until october :-) 22:11:01 <dih> then we still have a few months time :-D 22:11:17 <dragonhorseboy> thats why I kinda kept wishing someone would finally decide to bring it back :S heh 22:11:25 <dih> we managed to get the first one set up in 2 - 3 weeks 22:11:26 <Eddi|zuHause2> ln: anyway, "overview" is pretty much an exact translation of "Ãberblick", so i just assumed the same construction around it as in german 22:11:35 <dih> so lets start thinking about it in september :-D 22:11:47 *** Progman [~progman@p57A1DC85.dip.t-dialin.net] has joined #openttd 22:12:03 <Ammller> dih: maybe a halfyearly event? 22:12:21 <dih> hold your horses now will ya :-P 22:12:29 <dragonhorseboy> lol 22:12:42 <Ammller> and I guess, we won't have Truebrain back, so coding within 2 weeks isn't possible anymore :-) 22:13:16 <dih> he made it pretty clear that he did not want to patch ottd 22:13:17 <dragonhorseboy> hmm well ammller/dih either of you use freight rv's? 22:13:33 <dih> ? 22:13:58 <dragonhorseboy> road vehicles? 22:14:15 <Ammller> what a question, everyone, who played ottd, did that once, I assume 22:14:25 <dih> aye 22:14:32 <dih> and i see no link to wwottdgd2 22:14:51 <Ammller> he is talking about sharingtracks, I guess 22:15:02 <dragonhorseboy> ammller..heh I've seen too many players who never even touch rvs at all (well I've noticed some servers that has generic/dutch trams loaded sometimes gets used tho) 22:15:21 <dragonhorseboy> oh sorry 22:15:24 <dragonhorseboy> -_- 22:15:37 <Eddi|zuHause2> dragonhorseboy: well, everybody who tries very soon gets to the limits of road vehicles 22:15:49 <dih> rv's suck most of the time 22:16:30 <dragonhorseboy> eddi...heh well you can't blame for not wanting to use a K rail locomotive on whats just a 64tonnes coal mine can you? :p 22:17:02 <Ammller> dragonhorseboy: http://www.openttdcoop.org/blog/2007/08/03/rails-who-needs-rails-a-new-kind-of-game-for-coopers/ 22:17:13 <dragonhorseboy> which of I always thought that the inflatation always needs some fixing for default vehicles... 22:17:19 <Eddi|zuHause2> no, i have batches of coal mines, and a collecting station near the main line 22:18:08 <dragonhorseboy> eg it doesn't make sense for a silly truck to cost 0K and +/year only to carry 28 tonnes of grain or something late in the game :/ 22:18:16 <dragonhorseboy> but thats what it appeared like 22:18:36 <Eddi|zuHause2> like this: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%201.%20Jul%201981.png 22:18:38 <dragonhorseboy> ammller heh yeah I did see the screenshots on that one before...interesting idea 22:19:41 <Ammller> Eddi|zuHause2: YAPP? 22:19:48 <dragonhorseboy> ammller either way if you were to use some rv's..how often would you probably had liked to see newer ones coming out? (surely it can -not- be yearly or we'll run out of ids heh) 22:19:50 <Eddi|zuHause2> err... yes 22:19:52 <Ammller> why do you signal the station? 22:20:00 <Eddi|zuHause2> old yapp 22:20:09 <Ammller> ok :-) 22:20:18 <Eddi|zuHause2> i have a shot of that same station before yapp 22:20:53 *** dR3x4cK [~Miranda@p5499C52A.dip.t-dialin.net] has joined #openttd 22:21:07 <Eddi|zuHause2> might be this one: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2029.%20Dez%201955.png 22:21:47 <dih> hehe 22:21:55 <Ammller> dragonhorseboy: 4LV is quite ok with that 22:22:30 <Eddi|zuHause2> i wasn't sure, i have two shots, but only uploaded one 22:22:31 <dragonhorseboy> well I was thinking 10-15 years myself but then I have no real idea :p 22:22:47 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has left #openttd [Kopete 0.12.7 : http://kopete.kde.org] 22:22:53 <Eddi|zuHause2> long vehicles is the ugliest thing i have come across 22:23:40 <dragonhorseboy> eddi well its the only good one you can get if you want freight over road (eg 30+ tonnes of grain, not just a silly 10-16 tonnes as most other grfs have last I recall) 22:23:55 <dragonhorseboy> but yeah..some of the longer lengths can look weird with curves :/ 22:24:05 <Ammller> Eddi|zuHause2: thats also true 22:24:56 <Eddi|zuHause2> that game was most likely yapp version 3 22:25:05 *** dR3x4cK [~Miranda@p5499C52A.dip.t-dialin.net] has quit [] 22:25:14 <Eddi|zuHause2> at least i have that file lying around 22:25:18 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:25:19 <dragonhorseboy> the reason I asked re years is because I'm just trying to decide how to use different tractors without filling the whole id list 22:25:42 <peter1138> LV4 also runs out of freight vehicles in later years 22:25:59 <Ammller> dragonhorseboy: you can use different GRFs 22:26:15 <dragonhorseboy> ammller what you mean? 22:26:36 <Ammller> it will be supported by peter1138's engine_pool patch 22:26:41 <Eddi|zuHause2> dragonhorseboy: engine pools, and you won't ever run out of IDs 22:26:48 <Ammller> :-) 22:26:54 *** NukeBuster|laptop [~opera@212-182-153-94.ip.telfort.nl] has quit [Read error: Connection reset by peer] 22:26:57 <dragonhorseboy> hmm well this planned grf is going be for ttdp too so :p 22:27:00 <dragonhorseboy> sorry heh ;) 22:27:02 <Eddi|zuHause2> well, 640k ought to be enough for anyone :p 22:27:07 <dragonhorseboy> eddi...ROFL 22:27:13 *** NukeBuster|laptop [~opera@212-182-153-94.ip.telfort.nl] has joined #openttd 22:27:20 <peter1138> make a cut down grf for ttdp 22:27:30 <Ammller> dragonhorseboy: do you know foobars RV proposal? 22:27:31 <peter1138> then make a grf with everything you ever wanted ;) 22:27:49 <Eddi|zuHause2> "perfection is not when you have nothing left to add, but when you have nothing left to leave out" 22:27:52 <dragonhorseboy> peter...hmm...if the coder I find can actually handle making two different versions..maybe 22:28:02 <dragonhorseboy> ammller...no? 22:28:44 <dragonhorseboy> either way supper's ready so be back in a while ;P 22:28:56 <Ammller> dragonhorseboy: http://wiki.ttdpatch.net/tiki-index.php?page=RoadVehicleIDRecommendation 22:30:10 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 22:30:25 <Ammller> dragonhorseboy: you could also make timeframe grfs 22:30:40 <Ammller> which overlap a little bit 22:31:10 <Ammller> well, but I would begin with one GRF :-) 22:31:15 <peter1138> not good for MP 22:31:30 <Ammller> hmm, true 22:32:02 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has joined #openttd 22:32:57 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has joined #openttd 22:34:22 *** Morloth [~bram@53542231.cable.casema.nl] has joined #openttd 22:35:12 <GT> Eddi, which parts of the GUI would you like to see zoomed in? 22:35:35 <Eddi|zuHause2> all-or-nothing 22:35:56 <GT> like bigger toolbars etc? 22:36:01 <Eddi|zuHause2> yes 22:36:07 <Eddi|zuHause2> toolbars, text, buttons 22:36:15 <GT> text? 22:36:18 <Eddi|zuHause2> possibly mouse cursor 22:37:02 <GT> I did see a tar with a bigger mouse pointer, but that did not look nice imo 22:39:13 <Eddi|zuHause2> well, the aim is to make stuff more visible on high resolutions 22:39:40 <Eddi|zuHause2> by means other than moving closer to the screen :p 22:39:54 <GT> OK, point taken, on higher resolutions that might work out nice 22:43:46 <GT> It's just that I spent a lot of time in improving the zoomed in patch, and just finding out that not much graphics are created for it, made me a little frustrated, so that's why I decided to take a look around here. I'm in a dilemma: continue working on the zoomed in patched, or try to create a nice NoAI 22:44:21 <GT> -pathced=patch 22:45:46 <Eddi|zuHause2> afaik the priority is to get a free set of regular graphics first 22:46:37 <dragonhorseboy> back 22:46:54 <GT> Yeah, but it looks like 8bpp is getting a lot more attention in that effort than 32bpp 22:47:06 <dragonhorseboy> hmm that wiki link seem interesting but I don't even plan on much of any trams and only few type of buses so I guess its a bit reducency :p 22:47:14 *** planetmaker [~chatzilla@Fce21.f.ppp-pool.de] has quit [Ping timeout: 480 seconds] 22:47:26 <dragonhorseboy> to our own ideas I guess ;) 22:48:14 <GT> Been away for a smoke, could you repeat the wiki link 22:48:46 <Eddi|zuHause2> dragonhorseboy: the point is that someone elses bus or tram set can be used with your set, if you didn't use trams and busses 22:49:05 <Eddi|zuHause2> as long as you stick to that scheme 22:50:04 <Ammller> you should give your "favorite" RVs the IDs, which are meant for tha type 22:50:11 <dragonhorseboy> eddi...who else is creating australia-specific vehicles yet? ;) 22:50:19 <dragonhorseboy> heh 22:50:38 <Ammller> so your grf is still useable also with trams or other sets 22:50:42 <Eddi|zuHause2> a) "yet", and b) why restrict it on people interested in australia? 22:52:55 <Ammller> i.e. 4lv uses almost all VehIDs, but its still useable if you don't need trucks with a tramset 22:53:36 * peter1138 wants zoom to work with 8bpp 22:53:50 <peter1138> so i can see stuff when i have a bad eye day, heh 22:54:05 <Ammller> well, it would also help to check alignments 22:54:12 <peter1138> heh 22:56:12 <GT> It does, it does not work for 32bpp 22:56:47 <GT> Though it has some nasty edges for 8bpp 22:57:17 <dragonhorseboy> hm well ammller/eddi question one thought I had been thinking about for some time.... 22:57:59 <SmatZ> peter1138: you may try http://dev.openttd.org/~smatz/zoom64x-2x/zoom_lvl_v3.diff if it compiles... 22:58:44 <dragonhorseboy> offer grf option to enable/disable a small roadtrain trucking group replacing maglev (in construction toolbar especially)? it'll have its own different incompactible road surface but at least adding multiply trailers probably would be easier 22:59:05 <dragonhorseboy> [well...till there's another way to do it in future heh] 22:59:22 <dragonhorseboy> its just a random thought I had some time ago 22:59:38 *** raimar3 [~hawk@p5489E654.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:00:09 <Eddi|zuHause2> you can just replace rail graphics with road graphics, just you will get problems with crossings and stuff 23:00:54 <Eddi|zuHause2> anything more than that would be very problematic at best 23:00:55 <dragonhorseboy> true...maybe for as long as till finally you can just build a road depot and buy a truck with your own number of trailers on it :p 23:01:25 <dragonhorseboy> I don't think anyone would bother trying send one 16-trailers truck through a town so I guess a decidated+incompactible road surface doesn't sound too bad 23:02:17 <dragonhorseboy> well...I guess north america also have their own B-trains too 23:02:23 <Eddi|zuHause2> it would still be a railtype for all functionality and GUI purposes 23:02:28 <dragonhorseboy> true 23:02:39 <Eddi|zuHause2> it would just look like road 23:02:51 <Eddi|zuHause2> it will need signals and switches 23:02:54 <dragonhorseboy> yeah I wouldn't want to think how "rail signals on a road surface" is going to look like meh :p 23:03:03 <peter1138> just use a very long articulated road vehicle 23:03:22 <dragonhorseboy> peter...yeah only question is do you have to fill many ids to offer different lengths or ? 23:03:40 <Eddi|zuHause2> you could abuse the refit system to allow some predefined amount of trailers 23:03:45 <GT> Thanks SmatZ, for the interesting link, I'll give it a try, if it doesn't compile anymore, we'll learn it some manners. 23:03:58 <dragonhorseboy> eddi...hmmm...I'll have to look into that thought, thanks 23:04:50 <Ammller> SmatZ: In which kind is that patch different to the one in the Graphics Forums 23:05:31 <SmatZ> Ammller: I don't know the patch in the Graphics Forums 23:05:51 <SmatZ> this one is just a quick fix, so 23:06:26 <dragonhorseboy> eddi..I was thinking like eg each trailer is hm say 18 cattles ... so ok the player can pick to buy the tractor with four (72 heads) or sixteen (128 heads) trailers and well you get the drift 23:06:42 <dragonhorseboy> thanks...never thought of the refit option before 23:06:45 <Eddi|zuHause2> + ZOOM_LVL_IN_2X = -1, 23:06:45 <Eddi|zuHause2> + ZOOM_LVL_START = ZOOM_LVL_IN_2X, 23:06:48 <dragonhorseboy> might have to test it with a dummy grf ;p 23:06:52 <Eddi|zuHause2> i'd reverse these two lines 23:06:54 <GT> At least it does have more zoom out levels, but that won't help Eddi's eyes 23:06:55 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:07:18 <Eddi|zuHause2> i.e. start with start 23:07:26 <GT> but the extra zoom level in might 23:07:30 <SmatZ> Eddi|zuHause2: yeah, it is a really ugly patch 23:07:50 <Ammller> a zoomable map would also be nice 23:08:09 *** NukeBuster|laptop [~opera@212-182-153-94.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 23:08:28 <GT> minimap ? 23:08:38 <Ammller> yeah, minimap, I meant 23:08:45 <Eddi|zuHause2> minimap zoom is a totally different project... 23:09:02 <GT> Agreed, different project, but nice indeed 23:09:11 *** KritiK_ [~Maxim@78.107.165.205] has joined #openttd 23:09:15 <Ammller> sounds like it's worked on :-) 23:09:32 <GT> Not that I know of 23:09:46 <GT> But don't tempt me 23:09:48 <Eddi|zuHause2> i have seen talking about it in ancient times 23:10:16 <Ammller> currently is one pixel per tile, I guess? 23:10:27 <Eddi|zuHause2> 2x1 or something 23:10:59 <Eddi|zuHause2> 2 wide, 1 high 23:11:28 <dih> that sounds odd 23:11:33 <GT> indeed 23:11:53 <dih> that would make a strange mini map size 23:12:08 <Ammller> and it isn't 23:13:35 <GT> Didn't look in the code, but my guess it's 1px per tile as Ammller supposed 23:13:40 <Eddi|zuHause2> 1x1 is not possible 23:13:49 <Eddi|zuHause2> because you have 1 tile in the first row 23:13:54 <Eddi|zuHause2> 2 tiles in the second row 23:14:12 <Eddi|zuHause2> the 1st row must be centered in the 2nd row 23:14:18 <Eddi|zuHause2> you cannot center between 2 pixels 23:14:33 *** KritiK [~Maxim@93-80-102-34.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 23:14:45 <Eddi|zuHause2> 2x1 means, on each row, you can attach 1 pixel on the left, and 1 pixel on the right 23:14:47 *** KritiK_ is now known as KritiK 23:15:03 <Eddi|zuHause2> so you get a symmetric triangle 23:15:26 <Ammller> oh, ok 23:15:38 <Eddi|zuHause2> you get 1 tile more per row 23:16:35 *** thgergo [~Administr@dsl5402B3C3.pool.t-online.hu] has quit [Read error: Connection reset by peer] 23:17:03 <Eddi|zuHause2> but i think it's even more than that 23:17:05 <Eddi|zuHause2> 3x1 23:17:23 <Eddi|zuHause2> or 4x1 23:17:40 <Ammller> because of the view 23:17:55 <Eddi|zuHause2> i'm pretty sure now it's 4x1 23:18:38 <Eddi|zuHause2> 1 pixel down, 2 to the side, makes it the same projection as the main view 23:20:19 <GT> Seems to make sense, though a real top view ( so 1x1 ) would be nice too for the minimap too, I guess 23:21:26 <Eddi|zuHause2> like i said, 1x1 is not possible (unless you rotate the map to have a rectangle) 23:22:31 <GT> Correct, 2x1 is the minimum I think 23:23:38 <Ammller> just made screen and checked in GIMP 23:23:42 <Ammller> its 2x1 23:24:35 <GT> Rotating the view would be really ununderstandable, 2x1 would make sense 23:25:05 <Ammller> no 23:25:11 <Ammller> its not :-) 23:25:15 <GT> no? 23:25:18 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 23:25:24 <Ammller> not 2x1 23:25:53 <Sacro> oh noes 23:25:57 <SmatZ> !!! 23:26:04 *** Denyerec [~Never@cpc1-shep4-0-0-cust61.lei3.cable.ntl.com] has quit [Quit: http://www.denyerec.co.uk] 23:26:57 <Ammller> http://img1.myimg.de/minimapd760f.png 23:27:14 <Ammller> there you see a area with bought land 23:27:42 <Eddi|zuHause2> it's 4x1 23:28:04 <Eddi|zuHause2> 1 pixels unmarked, 2 pixels marked, 1 pixel unmarked 23:28:47 <Ammller> indeed 23:29:33 <Lakie> Belugas. so is that icon ok? 23:29:46 <Lakie> Or do I need to remake it to try and fix your issues with it? 23:30:10 <Sacro> hey Lakie! :D 23:30:20 * Sacro is trying to beat your PGR4 scores 23:30:34 <Lakie> Sacro: ever tried playing "Knights of Cydonia" on hard using a controller? 23:30:36 <Lakie> HEhe 23:30:40 <Lakie> Should be easy 23:30:45 <Lakie> I was quite bad at PGR4 23:32:07 <GT> It's 4x1 allright, but would't 2x1 be nicer, to match the viewport view? 23:32:24 <Eddi|zuHause2> it does match the viewport view at 4x1 23:32:33 <CIA-3> OpenTTD: rubidium * r12780 /trunk/src/video/null_v.cpp: -Fix: the null blitter did segfault. 23:32:48 <GT> The viewport view is 2x1 23:33:01 <Eddi|zuHause2> no, tiles "overlap" in the viewport 23:33:23 <Eddi|zuHause2> the tile "above" the tile (corner-wise) is actually 2 rows above 23:33:37 <Eddi|zuHause2> 1 row is over the edge 23:34:00 <Eddi|zuHause2> so viewport would be equivalent to 4x2 with overlapping 23:34:05 <CIA-3> OpenTTD: rubidium * r12781 /branches/noai/ (131 files in 16 dirs): [NoAI] -Sync: with trunk r12711:12780. 23:37:39 <GT> You did lose me there, if I'm moving one tile up, isn't that equal to moving in x -1, and in y -1 in world coordinates? 23:38:04 <Lakie> Oh, Sacro, there is a cap on some levels on how much 'K' you can earn, because I hit it once or twice to help people playing on harder settings get better scores, lol. 23:38:21 <GT> that is y+1 23:38:53 <Lakie> Rubidium: does the noAI branch support railroads yet? 23:39:08 <Eddi|zuHause2> "up" in screen coordinates is x-2 and y-2 23:39:18 <Eddi|zuHause2> err, no 23:39:25 <Eddi|zuHause2> x-1,y-1 is right 23:39:26 <Rubidium> Lakie: nope 23:39:29 <Eddi|zuHause2> but that is twice -1 23:39:34 *** sickie88 [~sickie@BSN-250-12-157.dial-up.dsl.siol.net] has joined #openttd 23:39:36 <Eddi|zuHause2> so two rows 23:40:29 *** Volley [~worf@84.119.67.68] has quit [Remote host closed the connection] 23:40:38 <Eddi|zuHause2> scroll to the very top of the map 23:40:50 <Eddi|zuHause2> the first row has 1 tile 23:40:55 <Eddi|zuHause2> the second row has 2 tiles 23:41:01 <Eddi|zuHause2> the third row has 3 tiles 23:41:14 <Eddi|zuHause2> and so on 23:42:07 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 23:42:14 <Eddi|zuHause2> now draw a (screen-)rectangle around each tile, you will notice that they overlap, and that for one tile, the 4 neighbouring rectangles meet exactly in the middle 23:42:34 <GT> first row: coords 0,0 (world) 23:43:01 <Eddi|zuHause2> second row: 1,0; 0,1 (x+y=1) 23:43:06 <Lakie> I guess that explains why I couldn't find any AIRail then. :( 23:43:16 <Eddi|zuHause2> third row: 2,0; 1,1; 0,2 (x+y=2) 23:43:18 <Rubidium> yup 23:43:38 *** Wolf01|AWAY is now known as Wolf01 23:44:33 <Lakie> I suppose due to signalling, and the track directions its more complex to workout how to make a clean api for it. :/ 23:44:53 <Eddi|zuHause2> a "row" in this sense is a group of tiles where the tile centers are on the same horizontal line 23:47:02 <Wolf01> 'night 23:47:06 <Sacro> Lakie: wtf? that's insane 23:47:09 *** Wolf01 [~wolf01@87.5.229.3] has quit [Quit: Once again the world is quick to bury me.] 23:48:03 <GT> Eddi, you're completely right, to reach the same x coordinate, you would have to move 2 rows. So 4:1 for the minimap would match the normal view indeed 23:48:26 <Lakie> Sacro? 23:48:41 <Eddi|zuHause2> of course i'm right, there was never any doubt to that :p 23:48:56 * Lakie assumes Sacro is doing the hard campaign 23:49:07 <GT> I just realized that :-) 23:49:27 <ln> http://www.kolumbus.fi/oopu/pix/rccl/index.html 23:49:32 * Lakie goes to do the easy campaign for the achievement 23:50:18 <Eddi|zuHause2> nice nutshell, yours? 23:53:02 <Sacro> seriously 23:53:10 <Sacro> you cannot handbrake drift a bentley continental 23:53:15 <Sacro> Lakie: no, PGR4 23:54:35 <Lakie> Oh, hehe 23:54:47 <Lakie> Yeah, I thouht it sucked but I reliese why its there 23:55:04 <Lakie> After all you hardly want to get beaten in score by someone who only did steel 23:55:09 <Lakie> if you did gold 23:55:16 <Sacro> eh? 23:55:19 <Sacro> confused 23:55:54 <Lakie> When you race on PGR4 you have platium, gold, silver, brownse and steel, 23:56:14 <Sacro> ah yes 23:56:17 <Lakie> If you say beat platium, you would expect to be ranked higher than someone who beat steel correct? 23:56:20 <Sacro> yeah 23:56:43 <Lakie> Based of K's that isn't always possible... 23:56:57 <Sacro> ahh 23:56:59 <Lakie> Drifting with cars is like trying to drift withe brick and no wheels 23:57:03 <Lakie> -_- 23:57:06 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has left #openttd [Kopete 0.12.7 : http://kopete.kde.org] 23:57:30 <Lakie> now bikes on the other hand, the sure can go round corners 23:58:53 <Sacro> i hate the bikes 23:58:59 <Sacro> they are so bad to ride 23:59:02 <Sacro> too laggy 23:59:59 <Sacro> i like my Sierra