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00:08:26 *** Bjarni [~Bjarni@0x50a41648.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 00:10:24 <Eddi|zuHause3> <dih> can the game know if grf's use a certain setting? <- not if action 6 are involved :p 00:12:13 <ccfreak2k> Oh no! 00:12:15 <ccfreak2k> Not action six! 00:19:48 *** Progman [~progman@p57A1C9D3.dip.t-dialin.net] has quit [Remote host closed the connection] 00:25:53 *** Pikka [~PikkaBird@CPE-124-187-6-142.qld.bigpond.net.au] has joined #openttd 00:26:50 *** Zuu [Zuu__@c-914fe055.510-8-64736c10.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 00:33:12 <mikk36> Rubidium, last time half were left with ip's 00:33:37 <mikk36> and find servers button doesn't do anything after the first time 00:33:47 <mikk36> it doesn't make the list reload 00:34:04 *** Eddi|zuHause2 [~johekr@p54B778E1.dip.t-dialin.net] has joined #openttd 00:35:21 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has quit [Remote host closed the connection] 00:37:17 *** ccfreak2k [ccfreak2k@loliserv.org] has quit [Remote host closed the connection] 00:39:03 *** ccfreak2k [ccfreak2k@loliserv.org] has joined #openttd 00:40:32 *** Eddi|zuHause3 [~johekr@p54B75B9F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:40:59 *** ccfreak2k [ccfreak2k@loliserv.org] has quit [Remote host closed the connection] 00:45:57 *** ccfreak2k [ccfreak2k@loliserv.org] has joined #openttd 00:47:49 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 00:53:02 *** dR3x4cK [~Miranda@p5499C53A.dip.t-dialin.net] has quit [Quit: dR3x4cK] 01:08:00 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Ping timeout: 480 seconds] 01:10:57 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 01:22:09 *** Dred_furst [~Dred_furs@user-54418bdb.lns1-c7.dsl.pol.co.uk] has quit [Read error: Connection reset by peer] 01:26:18 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 01:58:03 <Sacro> how do you build a lock? 01:58:25 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 01:58:38 *** Belugas_Gone [~jfranc@ip-190.40.99.216.dsl-cust.ca.inter.net] has quit [Quit: How about sleeping? Yeaaa..] 02:03:54 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Night All.] 02:03:57 <fjb> Iron ist best for locks. Go, ask a smith. 02:28:20 *** fjb [~frank@p5485F590.dip.t-dialin.net] has quit [Remote host closed the connection] 02:32:17 *** Zahl [~Zahl@p549F18AF.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 02:36:57 *** SirBob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 02:39:45 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has quit [] 02:55:56 *** Frostregen [~sucks@dslb-084-058-143-045.pools.arcor-ip.net] has joined #openttd 03:02:19 *** elmex_ [~elmex@e180064187.adsl.alicedsl.de] has joined #openttd 03:04:13 *** Frostregen [~sucks@dslb-084-058-143-045.pools.arcor-ip.net] has quit [Quit: und weg] 03:07:12 *** elmex [~elmex@e180065013.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:07:15 *** elmex_ is now known as elmex 03:16:04 *** Slowpoke [~Lobster@dslb-088-073-254-209.pools.arcor-ip.net] has quit [Quit: Verlassend] 03:50:31 *** tokai [~tokai@p54B8413E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 03:52:30 *** tokai [~tokai@p54B80322.dip0.t-ipconnect.de] has joined #openttd 03:52:33 *** mode/#openttd [+v tokai] by ChanServ 04:01:05 *** ecke [~ecke@213.195.231.53] has quit [Quit: ecke] 04:58:42 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has quit [Read error: Connection reset by peer] 05:32:10 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has joined #openttd 06:08:33 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has joined #openttd 06:14:15 *** Pikka [~PikkaBird@CPE-124-187-6-142.qld.bigpond.net.au] has quit [] 06:14:48 *** Tiberius_ [~Tiberius@sbt.idv.tw] has joined #openttd 06:15:17 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Read error: Connection reset by peer] 06:22:10 *** Tiberius_ is now known as TiberiusTeng 06:33:59 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has quit [Remote host closed the connection] 06:53:05 *** raimar2 [~hawk@p5489C24A.dip.t-dialin.net] has joined #openttd 06:58:01 *** McHawk [~hawk@p5489F987.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:26:49 *** Singaporekid [~notme@cm185.epsilon122.maxonline.com.sg] has joined #openttd 07:55:04 *** Singaporekid [~notme@cm185.epsilon122.maxonline.com.sg] has quit [] 07:59:38 *** SirBob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 07:59:39 *** dih [~dih@members.openttdcoop.org] has joined #openttd 08:04:12 *** LSky` [~hixscript@cc103898-a.roden1.dr.home.nl] has joined #openttd 08:08:36 *** Wolf01 [~wolf01@host126-174-dynamic.60-82-r.retail.telecomitalia.it] has joined #openttd 08:08:41 <Wolf01> hello 08:08:55 *** Pikka [~PikkaBird@124.187.6.142] has joined #openttd 08:21:36 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:42:42 *** hfduk [~allportbe@92.9.230.149] has joined #openttd 08:42:54 *** hfduk [~allportbe@92.9.230.149] has left #openttd [] 08:42:57 *** hfduk [~allportbe@92.9.230.149] has joined #openttd 08:44:22 *** hfduk [~allportbe@92.9.230.149] has left #openttd [] 08:45:22 *** Pikka [~PikkaBird@124.187.6.142] has quit [] 08:51:02 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 08:55:58 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 08:58:57 *** Roujin [~Roujin@mnch-4d047f40.pool.mediaWays.net] has joined #openttd 08:59:12 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:09:19 *** dR3x4cK [~Miranda@p5499D486.dip.t-dialin.net] has joined #openttd 09:12:17 <Rubidium> mikk36: then your router/firewall/ISP thinks that you are sending to much of said packet and it closes the connection. There is effectively nothing we can do about it; we already try to circumvent those measures by not sending all packets at once, but more spread out... however, it seems like it doesn't work in your case. Another issue might be routing issues (of the packets) by your ISP. 09:20:16 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 09:22:49 *** Progman [~progman@p57A1B919.dip.t-dialin.net] has joined #openttd 09:26:38 <Roujin> Hey guys.. some user (actually not some, but the author of a new, promising newgrf) asked in the suggestions forum about the possibility of a third road type, namely dirt roads / trails. It would be usable by "offroad vehicles" like the ones in his set, plus maybe horse carriages, but not normal roadvehs. As for horse carriages, since we now have the engine pool and aren't limited in numbers anymore, grf authors are going in that direction 09:27:46 <Roujin> I've also done some initial coding and am determined to do it properly this time (not include sprites with a hack like in trafficlights), and would like some opinions about this, possibly also from devs? ;) 09:29:03 <planetmaker> ha, ottd back in the 19th century. A new world opens up :) 09:32:09 <Roujin> The idea is that road vehicles get an additional flag, and if it is set, they are able to go "offroad" - that means on the new third roadtype (additional to normal roads). roadvehs that don't have this flag would not be able to go on the new roadtype. 09:33:54 <Prof_Frink> If you're going that far, you may as well make newroads grf-definable 09:35:23 *** Zahl [~Zahl@p549F2246.dip0.t-ipconnect.de] has joined #openttd 09:35:30 <Rubidium> I've been playing with that idea for a while in my head, but never had the time to write something. 09:37:23 <Rubidium> it'd allow for 5 different 'roadtypes' and 4 different 'tramtypes', all defined like cargoes 09:38:03 <Rubidium> and vehicles should therefor also use a system like industries use for cargos, i.e. with labels, to tell one what types of road/trams it can drive 09:38:36 <Rubidium> then for each road/tram type one can define whether vehicles that do not use the labels can drive over it or not (NewGRF backward compatability) 09:38:55 <Rubidium> you can't have 2 different roadtypes on one tile 09:38:56 <planetmaker> hm... but wouldn't you need to have at least the default road be non-redefine-able? 09:39:18 <planetmaker> for reasons of compatibility? 09:39:30 <Rubidium> that's just a 'default' thing that eats from the 5 roadtypes 09:40:18 <Rubidium> so a trail crossing tarmac would have a single tarmac tile 09:41:02 <Roujin> a trail crossing tarmac? didn't you just say there can't be two road types on one tile then? 09:41:31 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has joined #openttd 09:41:40 <Rubidium> what did I say that doesn't support that? 09:42:29 <Rubidium> I can rephrase it: "if the trail were to cross a tarmac road, the crossing would contain tarmac (assuming it is build first) 09:42:46 <Roujin> i see 09:43:34 <Roujin> if the trail were built first and then a tarmac road crossing it, would the crossing be of trail type? (that would be ugly, no?) 09:43:34 <Rubidium> I furthermore think that we need a rework of the sprites to actually do everything nicely 09:43:55 <Rubidium> that's something that should be researched 09:44:12 <Rubidium> would trail driving things be able to cross tarmac? 09:44:27 <Roujin> i'd say so 09:44:32 <Roujin> rather than the other way around 09:45:11 <Roujin> vehicles that can go over a muddy mess can also drive on fine roads, but not the other way around 09:45:27 <Rubidium> well, they could completely destroy that road 09:49:36 <Roujin> there might be some vehicles only suited for trails, not for proper roads, but I think the majority of vehicles would be like "can drive on type x or better" 09:50:08 <Rubidium> the system needs some hooks to define the road surface on brides and tunnels though 09:50:38 <Rubidium> but I've got no idea whether all bridges are equally wide and such 09:51:09 <Roujin> wide? O_O 09:51:25 <mikk36> Rubidium, but i can get info about hundreds of servers in lfs 09:51:58 <mikk36> but why doesn't it try to reget the list when i click find servers ? 09:51:59 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Quit: Leaving.] 09:52:01 <Rubidium> 1) I don't know lfs, 2) the system works likely completely different 09:52:13 <planetmaker> hm... I thought bridges were overlaid with the track type? 09:52:22 <Rubidium> mikk36: probably because your firewall stops it 09:52:42 <mikk36> but i can refresh the servers manually 09:52:43 <Rubidium> planetmaker: lol ;) 09:52:53 <mikk36> by clicking refresh server for each 09:53:10 <Rubidium> then the firewall stopped blocking it because the 'flood' stopped 09:53:12 <mikk36> i'll check some older version 09:53:24 <mikk36> still i can't click find servers after that :) 09:53:36 <Rubidium> it is really something with *your* network situation because it works for all the others 09:54:05 <planetmaker> :) 09:58:34 <Rubidium> hmm... transporting 75% of the amount of cargo of Pile final on a 128x128 map... 09:59:56 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 10:00:15 <Roujin> so, you wouldn't be in favor of adding something like trails before a complete rewrite of the system?.. 10:00:29 <mikk36> ok, another problem :) 10:00:36 <Rubidium> Roujin: yup 10:01:04 <Rubidium> Roujin: as with so many things though 10:01:31 <mikk36> while downloading the map, there's a glitch that when i clicked the download status window, the company names list turned white 10:01:39 <mikk36> known ? 10:02:00 <Roujin> aww, that's a shame ;) now I have to bring the promising new guy bad news :P 10:02:47 <Rubidium> the major issue is that you are going to add something and three weeks later someone wants to add another roadtype and you're screwed because you have to rewrite even more 10:04:07 <planetmaker> Roujin: rephrase it euphemistically: it's a gorgeous idea. The bad news: it needs some rewrite of the code. the good news: then it will be very easy :) 10:04:19 <Roujin> Well that's true. But how many types are needed at all? 10:04:43 <planetmaker> cannot say, I missed any so far. 10:04:44 <Roujin> 5 road types and 4 tram types? isn't that a bit of overkill? 10:04:46 <Rubidium> *if* you get trails, people want highways too 10:04:51 <Rubidium> so at least 3 road types 10:05:04 <Rubidium> for trams you get the non-electrified old version 10:05:17 <Rubidium> oh, and someone was talking about cobblestone roads 10:05:31 <Rubidium> so 4 road types already and 2 at least tramtypes 10:06:18 <Roujin> well, for normal roads/trails I can understand it. There are vehicles that can go "offroad", something that other vehicles can't 10:07:18 <Roujin> but highways? In real life, highways are just roads with higher speed limits. But since we don't have speed limits for roads in the game, that makes no sense to me... 10:07:49 <Roujin> what would be the use of them other than looking different from normal roads? :/ 10:08:01 <Rubidium> different speed limits 10:08:13 <Rubidium> maybe disallowing slow vehicles on highways 10:09:19 <Roujin> hmm interesting.. 10:12:09 <Roujin> well, i'm convinced.. sort of :P 10:12:41 <Roujin> that does indeed sound like it might add to gameplay 10:16:08 <Roujin> well.. maybe i could just do with a bigger task - i could have a go at that rewrite if you want.. 10:17:14 *** ecke [~ecke@213.195.231.53] has joined #openttd 10:32:43 *** Slowpoke [~Lobster@dslb-088-073-254-209.pools.arcor-ip.net] has joined #openttd 10:34:36 *** EER [~some@s5592681b.adsl.wanadoo.nl] has joined #openttd 10:37:58 *** Belugas [~belugas@216.191.111.226] has quit [Ping timeout: 480 seconds] 10:38:52 *** Belugas_Gone [~belugas@216.191.111.226] has joined #openttd 10:38:55 *** mode/#openttd [+o Belugas_Gone] by ChanServ 10:40:52 <Eddi|zuHause2> <Rubidium> I can rephrase it: "if the trail were to cross a tarmac road, the crossing would contain tarmac (assuming it is build first) <-- that would effectively be the same thing as with conventional/electric rail crossing 10:42:53 *** thgergo [~Administr@dsl51B789B8.pool.t-online.hu] has joined #openttd 10:47:11 <Roujin> Eddi: but that only works if we assume that there is a natural order of road types, like there is for elrail/normal rail 10:47:22 <Roujin> all normal-rail-trains can go over elrail 10:49:24 <Eddi|zuHause2> well, railtypes have a half-order for compatibility, and that is used 10:52:59 <Roujin> yes, point is that the possible road types won't necessarily have that kind of order 10:53:40 <Roujin> that's what raises the question about how to handle crossings... 10:55:17 <planetmaker> IMO it's ok to assume for roads an order like that. 10:56:02 <planetmaker> Or, alternatively, a method like for rails is needed, where elrail and normal rail may be on the same tile, but not with mono rail or maglev 10:56:23 <planetmaker> that'd make sense for situations like trail crosses highway 11:11:50 *** dragonhorseboy [4a3a1a93@67.207.141.120] has joined #openttd 11:12:45 <dragonhorseboy> just curious about it but anyone ever thought of a central place for links to different current patch diffs there are to use? 11:13:20 <Rubidium> yes, even a patch reviewing system... never got beyond thinking 11:13:56 <dragonhorseboy> hum 11:13:58 *** Mchl [~mchl@abdu95.neoplus.adsl.tpnet.pl] has joined #openttd 11:13:58 *** divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 11:14:08 <Mchl> hello 11:14:09 <Prof_Frink> Rubidium: You mean an automated patch rejection system? 11:14:14 <dragonhorseboy> yeah having to track down many individual threads to find if there's something .. go figure rubidium 11:15:10 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-129.prem.tmns.net.au] has joined #openttd 11:15:24 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has joined #openttd 11:15:33 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 11:15:39 <Rubidium> Prof_Frink: no 11:17:16 <Alberth> Rubidium: yes, even a patch reviewing system <-- What about Rietveld? http://code.google.com/appengine/articles/rietveld.html 11:18:26 <dragonhorseboy> either way only just asking but did someone ever make a diff/patch to sort stations by more than just name/type? 11:20:45 <Alberth> You mean by Cargo Rating or by Waiting Cargo Value ? 11:21:14 <dragonhorseboy> yeah that 11:21:58 <Alberth> it exists in trunk (at least in my version) 11:23:05 <Alberth> "Name" is clickable 11:24:41 <dragonhorseboy> got a page/thread for the trunk? 11:30:32 <dragonhorseboy> no? 11:30:44 <Mchl> why would anyone need it? 11:31:47 <Alberth> A nightly would do probably. 11:32:13 <Alberth> afaik it has been around quite some time, so any recent version would probably do 11:32:46 <Mchl> dragonhordeboy: 'trunk' is the latest development version of OTTD 11:33:08 <Mchl> sorry for misspelling :P 11:35:30 <dragonhorseboy> hm even the openttd wiki doesn't have any list neither :/ 11:36:00 <Mchl> what list are you looking for? 11:36:08 <Doorslammer> Evening all 11:36:13 <dih> [13:21] <Alberth> You mean by Cargo Rating or by Waiting Cargo Value ? 11:36:13 <dih> [13:21] <dragonhorseboy> yeah that 11:36:38 *** Yexo [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has joined #openttd 11:39:15 <Alberth> dragonhorseboy: Open window shown in http://wiki.openttd.org/index.php/Station_list, click "Name" at the right of "Sort by". A drop-down menu should appear 11:42:50 <dragonhorseboy> hm which release version did it first appear in? 11:43:41 *** Zorni [zorn@f054001065.adsl.alicedsl.de] has joined #openttd 11:44:30 <Alberth> No idea, I never use official releases, maybe somebody else knows this? 11:45:05 <dih> this chat trunkation is annoying! ;-) 11:45:23 <dih> i.e. the limited chars from the normal chat window 11:45:39 <dih> and the trunkation of the chat message when entered over the console 11:47:39 <Eddi|zuHause2> make it split in multiple lines instead 11:48:23 <dragonhorseboy> alberth thanks anyhow 11:49:01 <dragonhorseboy> me just looking at maybe trying build a custom openttd folder (taking some of the good things I used to like from mini-in list as well) .. who knows what it might turn out into ^-^ 11:49:17 <SmatZ> thgergo: isn't the note about wooden bridge in NewGRF specs? 11:49:33 <SmatZ> that it has to have "unlimited" length 11:49:55 <SmatZ> hmm maybe not, strange 11:50:04 *** LA [~purple@ip202.cab18.mus.starman.ee] has joined #openttd 11:50:55 *** Zorn [zorn@e177233168.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 11:53:50 <dragonhorseboy> smatz...well when you think about it if the bridge is low height .. wood one have quite almost unlimited length in reality .. limited by amount of timbers you can get ;) 11:54:48 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 11:55:00 <SmatZ> :-) 11:56:26 *** curson [~curzon@79-68-109-214.dynamic.dsl.as9105.com] has joined #openttd 11:56:28 <LA> lo SmatZ :9 11:56:32 <LA> :)* 11:57:21 *** curson [~curzon@79-68-109-214.dynamic.dsl.as9105.com] has left #openttd [] 11:57:32 *** curson [~curzon@79-68-109-214.dynamic.dsl.as9105.com] has joined #openttd 11:58:25 <dragonhorseboy> smatz if there's one thing .. its that I really like the co-operation patch (the one re sharing track&station) which too often can be a bonus when building in mountainous or shoreline-squeezed terrains ^_^ 11:59:22 <SmatZ> hello LA :-) 12:00:41 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:00:44 *** mode/#openttd [+v glx] by ChanServ 12:00:50 <dragonhorseboy> hey glx 12:07:12 <planetmaker> dragonhorseboy: but that still needs A LOT of work to make it clean... 12:08:06 <TiberiusTeng> ha, infrastructure sharing makes me eager to play some huge online sessions 12:08:07 <dragonhorseboy> planetmaker not to sound dumb --- what kind of work? (I've never read much of about it at all..just knowing that it was listed in the patches gui in mini-in) 12:08:27 <TiberiusTeng> but I don't even have time to play some single player sessions :p 12:08:53 <TiberiusTeng> for (;;) { press run; load some games; look for glitches; stop and patch; } 12:09:35 <dragonhorseboy> tiberiusteng...well one nice example of line sharing that I remember doing was when someone had one double track coal line (from north to south) and the coal mine wasn't really producing much so I took another coal mine a bit further northwest with a short piece of my own tracks then shared player2's the rest of the way down 12:09:53 <dragonhorseboy> the lines was fine with both traffics on it anyway ;) 12:11:16 <TiberiusTeng> considering you can set various sharing 'fee' rates ... I bet it can bring tremendous diversity into online games, but still have to try :p 12:11:43 <TiberiusTeng> maybe WWOTTDGD will be my first day playing the patch 12:12:37 *** KritiK [~Maxim@78-106-153-40.broadband.corbina.ru] has joined #openttd 12:12:37 <CIA-3> OpenTTD: truebrain * r13604 /branches/noai/src/ai/api/ai_tile.cpp: [NoAI] -Fix: rail/road crossings are not buildable either (and worse: caused asserts) 12:13:40 <CIA-3> OpenTTD: truebrain * r13605 /3rdparty/squirrel/squirrel/sqvm.cpp: [Squirrel] -Fix: on VM deletion, destroy the stack top-down, so instances are removed in an order one might expected 12:18:44 <dragonhorseboy> well I usually set the fee/% to a low one to just about pay for the track maintenance expenses most of the times 12:18:52 <dragonhorseboy> makes little sense otherwise ;) 12:20:08 *** xerxes [~user@ppp101-219.static.internode.on.net] has joined #openttd 12:26:05 *** shodan [~user@ppp101-219.static.internode.on.net] has quit [Ping timeout: 480 seconds] 12:26:05 *** xerxes is now known as shodan 12:27:16 *** k-man [~jason@ppp121-44-48-44.lns10.syd7.internode.on.net] has joined #openttd 12:27:35 <k-man> how do you transfer oil from an oil rig to a train station? 12:28:47 <Progman> per ship 12:28:57 <dragonhorseboy> k-man is the train station next to the rig or ? 12:29:04 <glx> by raising land and build tracks 12:29:10 <Progman> but sometimes I build a station in the ocean ;) 12:29:19 <dragonhorseboy> k-man ? 12:30:07 <k-man> i built a dock 12:30:25 <k-man> and a tanker takes oil to the dock, then i put a station next to the dock 12:30:36 <k-man> but the oil doesn'tseem to flow from the dock to the station 12:30:40 <dragonhorseboy> k-man oh so ships? just change the ship to "unload"+"transfer" at the dock and its done 12:30:54 <glx> the station must touch the dock (ie have the same name) 12:30:54 <dragonhorseboy> make sure the dock and rail are one station anyhow :p 12:31:03 <dragonhorseboy> glx..I already said that heh 12:31:08 <k-man> dragonhorseboy, ah.. they aren't one station 12:31:11 <k-man> thats the problem 12:31:44 <glx> [14:31:00] <+glx> the station must touch the dock (ie have the same name) 12:31:44 <glx> [14:31:00] <dragonhorseboy> make sure the dock and rail are one station anyhow :p 12:31:44 <glx> no I said it first ;) 12:32:09 *** Slowpoke [~Lobster@dslb-088-073-254-209.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 12:32:38 <k-man> <dragonhorseboy> make sure the dock and rail are one station anyhow :p 12:32:39 <k-man> <glx> the station must touch the dock (ie have the same name) 12:32:47 <k-man> glx, it came the other way around this end 12:32:51 <k-man> either way, thanks :) 12:33:06 * dragonhorseboy whacks glx 12:33:07 <dragonhorseboy> :p 12:33:10 <dragonhorseboy> hehe 12:33:16 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has quit [Remote host closed the connection] 12:33:50 *** TinoM [~Tino@i59F54B0E.versanet.de] has joined #openttd 12:34:53 <dragonhorseboy> either way k-man if you want a suggestion .. go find newships.grf .. it'll add more interesting ships to look at ;) 12:36:42 *** NukeBuster [~NukeBuste@80.101.115.82] has joined #openttd 12:42:23 *** shodan [~user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 12:44:19 <planetmaker> [14:08] <dragonhorseboy> planetmaker not to sound dumb --- what kind of work? <--- infrastructure sharing can be broken down in smaller parts, I think 12:44:50 <dragonhorseboy> ah hmm I see now 12:44:51 <planetmaker> that makes it much easier to integrate. Also some balancing issues remain: like how to avoid other players messing up your network etc 12:45:07 <dragonhorseboy> and planetmaker not sure if this could be counted as a bug or not but one more thing... 12:45:08 <planetmaker> the latter is actually at least as hard. 12:45:14 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 12:45:59 <dragonhorseboy> if I build my rails diagonal and join into someone's straight rails .. then I later decide to remove my diagonal line for good ... there's still a stubborn little switch remaining because it thinks that one rail stub is actually owned by player2 when I was actually the one that built it 12:46:16 <dragonhorseboy> but then I guess that the problem probably is from that its really one single tile so go figure 12:46:53 <planetmaker> dragonhorseboy: you cannot build a piece of rain on a tile where someone else built already 12:47:07 <planetmaker> so, for a y-split, you need the other to co-operate 12:47:19 <planetmaker> and have him build it on this tile 12:47:26 <dragonhorseboy> yeah 12:47:32 <dragonhorseboy> hm and one more related thing..' 12:48:30 <planetmaker> well... then - where's the bug? Or the problem? I don't get you :S 12:49:28 <planetmaker> the player whom you linked to has a y-tile remaining... but that doesn't hurt and cannot be helped. 12:49:31 <dragonhorseboy> I don't understand why the fee and % can be allowed to be set so high .. that just makes it way too unrelastic to ever use it (eg why pay 300 pounds per cargo at station when you're barely only doing say just 45 bags of diamond 12:49:47 <dragonhorseboy> or its just me? 12:49:48 <dragonhorseboy> ^-^ 12:49:49 <k-man> dragonhorseboy, actually, i was thinking i might just build out to the rigs to get trains straight to them 12:49:53 <k-man> anyway 12:49:55 <k-man> i'm off 12:49:56 <k-man> night all 12:49:58 *** k-man [~jason@ppp121-44-48-44.lns10.syd7.internode.on.net] has quit [Quit: Ex-Chat] 12:50:23 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 12:50:35 <planetmaker> dragonhorseboy: you want to allow for real rip-offs, don't you ;) 12:50:48 <dragonhorseboy> planetmaker I'll prefer not to 12:51:09 <planetmaker> you're not forced to use that station 12:51:20 <dragonhorseboy> I have the station cargo fee set to just 7 pounds per cargo .. on top of other numbers being low -- more or less just well enough to cover the cost of construction&upkeep ;) 12:51:26 <dragonhorseboy> planetmaker..in tight places you can 12:51:55 <planetmaker> you're not required to service every town and every industry either :) 12:52:21 <planetmaker> one thing I'd like to see is a per-station fee. :) 12:52:28 <planetmaker> individual stations :) 12:52:39 <planetmaker> but that's an entirely different patch then. 12:52:47 <LA> 'lo pm 12:52:58 <planetmaker> and is partially helped already by the waypoints forbidding access to a track 12:53:04 <planetmaker> hey LA :) 12:54:31 <dragonhorseboy> well planetmaker let me put it one way: player2 got a rail station near middle of a town that then grew quite big and now I want to serve a bank but the only possible connection at all is either by road (which would be weak long distance) or sharing that old player2's rail station 12:54:55 <dragonhorseboy> I never could understand why banks can't be built more or less on the skirt of the town rather than in middle so it would be easier to reach when the population still grows but oh well 12:55:07 <Roujin> jesus, grfs are a confusing thing 12:56:17 <Alberth> Roujin: Too much backwards compatible ;-) 12:56:18 <Roujin> I understand that 0x0B is for tramway. is 0x0C unused? (it seems so but I don't know where to confirm) 12:56:33 <planetmaker> dragonhorseboy: I see what you mean. But I disagree that that's a problem or issue at all. :) If the other player doesn't want you to use that station - bad luck 12:57:25 <dragonhorseboy> planetmaker...well will someone shoot the person who thought openttd population should have a 300%/year growth rate than a slow ttdx default one? :p 12:57:53 <dragonhorseboy> even a well served city into the 2000's in ttdx never had any issues with bank reaching - just move a few houses out of way and thats it 12:57:58 * dragonhorseboy shakes head 12:58:06 <planetmaker> dragonhorseboy: you can adjust the growth rate to your liking... 12:58:24 <planetmaker> you can even disable growth at all 12:58:34 <Roujin> seems i have to dig into the newgrf stuff deeper than i wished to *sigh* 12:58:35 <planetmaker> you set it to maniac and rabit-like ;) 12:58:48 <planetmaker> Roujin: you can make it :) 12:59:12 *** ecke [~ecke@213.195.231.53] has quit [Quit: ecke] 12:59:58 <dragonhorseboy> planetmaker the only thing I can see working is '_ in 4' growth option and city multiplier which doesn't really do much for growth curbing? 13:00:25 <planetmaker> Can someone point me to a ressource on how to maintain savegame compatibility with patches. E.g. how to ensure that saves from clean trunk can still be loaded? Or at least a bit older, clean trunk? 13:01:09 <planetmaker> aim: make scenario with trunk. Be able to load in a patched version 13:01:26 <SmatZ> planetmaker: not easy, you have to update all patches that need savegame conversion 13:02:09 <planetmaker> SmatZ: yeah... nevertheless. wwottdgd doesn't load the map. And I want to make it decently. 13:03:02 <SmatZ> planetmaker: update wwottdgd to current revision :) 13:03:17 <planetmaker> Or, if that turns out way too difficult: a guide how to hack savegames ;) 13:03:32 <planetmaker> (No, I don't want another person just do it, I want to understand :) ) 13:03:35 <SmatZ> simply, all patches that use "version from / version to" fields in the SaveGame struct should change that number, for example 97 -> 98 13:03:38 <Rubidium> there's some howto thingy on the wiki 13:03:41 <dragonhorseboy> just wondering but whats 'wwottdgd'? 13:04:19 <Alberth> world-wide openTTD game day 13:04:53 <Rubidium> i.e. a load of patches with another load of patches so the hacks in the first patches don't completely break 13:04:54 <dragonhorseboy> oh heh 13:05:08 <planetmaker> yeah, Rubidium speaketh the truth :) 13:05:47 <planetmaker> SmatZ: hm... I gathered that from your comments last time. 13:06:01 <planetmaker> And I have the impression that I did that... 13:06:34 <planetmaker> are there other places where to look, too? 13:07:17 <planetmaker> dragonhorseboy: basically it's a patchpack which shall allow to play with ~50 clients and shared tracks 13:11:12 <dragonhorseboy> 50 clients? is there ever more than 15 people in one game at times? 13:11:30 <TiberiusTeng> wwottdgd will have a patchset diff file, right? 13:12:00 <planetmaker> TiberiusTeng: yes. It does. In the dev forum's wwottdgd thread I posted the diffs. 13:12:12 <TiberiusTeng> great. (planning something evil) 13:12:29 <planetmaker> dragonhorseboy: on 12th July, definitely. On our public server on #openttdcoop we frequently have all 11 slots taken 13:12:49 <TiberiusTeng> nah. just an hardware-assisted (?) blitter version. :p 13:13:35 <dragonhorseboy> planetmaker hmm never knew there could be that many people on only one map heh :p 13:13:40 <dragonhorseboy> planetmaker what map size is it usually? 13:14:01 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has joined #openttd 13:14:38 <planetmaker> dragonhorseboy: depends. 256x1024 up to 1024x1024 13:14:57 <glx> dragonhorseboy: and all are in 1 company 13:15:55 <dragonhorseboy> ah not "huge" then .. heh 13:16:13 <dragonhorseboy> 1024x1024 with 50 people .. sounds crazy but fun :p 13:16:37 <planetmaker> yeah, will be fun, I guess :) 13:17:53 <dragonhorseboy> is there grfs in use on this game day map? 13:18:38 <planetmaker> sure. 13:21:39 <Rubidium> but... a 128x128 map is too small for a single person 13:22:07 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 13:22:23 *** lobstar_MB [~michielbr@86.89.201.189] has joined #openttd 13:23:20 <Rubidium> though I see no reason for a map bigger than 256x256 if you want to transport massive amounts of cargo 13:25:20 <Roujin> ahaha, copy&paste ftw 13:25:42 <planetmaker> Rubidium: but then it's not eye candy anymore :) 13:26:27 <Roujin> I just found such a stupid c&p error I made... meh >< 13:27:05 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 13:27:16 <Roujin> no wonder the trails look like trams if trails.nfo takes all its sprites from tramtracks.pcx instead of trails.pcx :P 13:27:26 *** lobster_MB [~michielbr@86.89.201.189] has quit [Ping timeout: 480 seconds] 13:27:47 <planetmaker> :P 13:28:12 <dragonhorseboy> actually I used to play 128x128 once with normal industries&towns to see how far I could literally develop it (no custom grfs too) 13:28:43 <dragonhorseboy> hmm I should try challenge it again with zero of anything except maybe 200-300 longvehicles alone and see how far I could get :) 13:31:10 <dragonhorseboy> well I'm going for a while now 13:31:16 *** dragonhorseboy [4a3a1a93@67.207.141.120] has left #openttd [] 13:35:05 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 13:37:13 <Alberth> Roujin: off-road trams! :P 13:37:14 <Rubidium> for a 128x128 map I've reached 83% of the amount of cargo transported in Pile ``final'' 13:38:02 <Gekz> lol I played a 128x128 map with 4 people 13:38:11 <Gekz> I had 6 airports, 40 planes 13:38:12 <Gekz> was a mess. 13:41:22 <Rexxars> I haven't been paying attention to the OTTD community lately, is there a plan for 0.7? 13:41:39 <Gekz> was there a plan for 0.6? 13:42:01 <Rexxars> there was a general roadmap, yes 13:42:45 <Roujin> how do I apply the openttd palette to an image using gimp? 13:49:26 *** Zahl [~Zahl@p549F2246.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:53:12 <glx> we never written any roadmaps 13:57:46 <Mchl> so... what are those 'Roadmap 0.x' articles on wiki? 13:57:48 <Mchl> :P 13:58:57 <planetmaker> something which is fed to too curious 'users' :P - I guess :) 13:59:29 <Mchl> damn.... and I actually believed it... 14:01:02 *** Boyinblue0 [~admin@5ac85a48.bb.sky.com] has joined #openttd 14:06:40 <Rubidium> Mchl: under developers those roadmaps are better known as "user wishes" 14:09:09 <LA> roujin, open a indexed picture.. like trg*r.pcx and then just delete everything there.. and save it 14:09:14 <LA> it still is indexed 14:09:23 <LA> that's how I do it :P 14:09:45 <LA> u can resize it and do anything , just don't change it to rgb again :P 14:10:51 *** dlunch [~dlunch@61.108.29.49] has joined #openttd 14:17:00 *** Zahl [~Zahl@p549F2C7F.dip0.t-ipconnect.de] has joined #openttd 14:23:19 *** Thorn [~kvirc@78-32-118-126.no-dns-yet.enta.net] has joined #openttd 14:32:47 *** skidd13 [~skidd13@p548A769E.dip.t-dialin.net] has joined #openttd 14:34:30 *** lobstar is now known as lobster 14:44:32 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 14:47:21 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 14:49:21 <Roujin> what was the name of that tool that removes blinking pixels from sprites? 14:52:45 <skidd13> Roujin: paint, gimp, but I guess thats not the answer you want ;) 14:53:32 <Sacro> http://news.slashdot.org/news/08/06/21/203240.shtml <- so sergey_s is fine then 14:54:59 <skidd13> Roujin: I guess thats what you meant http://www.tt-forums.net/viewtopic.php?f=26&t=7519 14:55:46 <Roujin> skidd13: thanks a bunch :) 15:02:39 *** Vikthor [~Vikthor@snat1.spoje.net] has left #openttd [] 15:18:31 *** Zahl [~Zahl@p549F2C7F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 15:21:59 *** daspork [~daspork@24-158-111-118.dhcp.kgpt.tn.charter.com] has joined #openttd 15:22:04 *** daspork [~daspork@24-158-111-118.dhcp.kgpt.tn.charter.com] has quit [] 15:22:14 <CIA-3> OpenTTD: skidd13 * r13606 /trunk/src/core/ (10 files): -Codechange: use "static FORCEINLINE" where possible as default for core functions (big functions use just inline instead) 15:24:16 <LA> roujin, what are u drawing? 15:32:25 <Roujin> LA: see here http://www.tt-forums.net/viewtopic.php?f=33&t=38108 15:32:30 <Roujin> i have to go off now, see you later 15:32:33 *** Roujin [~Roujin@mnch-4d047f40.pool.mediaWays.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Now with extra fish!] 15:33:59 <planetmaker> TiberiusTeng: if you're interested in testing wwottdgd, join us on #openttdcoop.dev 15:34:07 <planetmaker> the server's running now 15:41:51 <CIA-3> OpenTTD: skidd13 * r13607 /trunk/src/core/ (alloc_func.hpp alloc_type.hpp math_func.hpp random_func.hpp): -Fix (r13606): some coding style issues got fixed but some got/stayed broken 15:43:38 *** grumbel [~grumbel@i577B9D6D.versanet.de] has joined #openttd 15:44:05 *** Yexo_ [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has joined #openttd 15:44:51 *** Yexo is now known as Guest1270 15:44:51 *** Yexo_ is now known as Yexo 15:45:19 *** Guest1270 [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has quit [Read error: Connection reset by peer] 15:57:46 *** Yexo [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds] 16:02:00 <CIA-3> OpenTTD: truebrain * r13608 /branches/noai/ (11 files in 4 dirs): [NoAI] -Change [API CHANGE]: renamed AI_ET_CRASHED_VEHICLE to AI_ET_VEHICLE_CRASHED to be more uniform with other events (Yexo) 16:03:10 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 16:05:19 *** jfc [~jfranc@ip-190.40.99.216.dsl-cust.ca.inter.net] has joined #openttd 16:08:58 *** Progman [~progman@p57A1B919.dip.t-dialin.net] has quit [Remote host closed the connection] 16:15:17 <SpComb> hmm, I have half a fire station 16:15:35 <SpComb> and even that is partially transparent 16:15:55 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-129.prem.tmns.net.au] has quit [] 16:25:17 <Wolf01> I have that very often, and it happens with police station too 16:25:25 <Wolf01> and once with the hospital 17:00:54 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 17:01:04 <pavel1269> hi 17:03:41 <SmatZ> hi 17:08:16 <Sacro> hi 17:10:16 <SpComb> hrmph, what DBSet engines are you supposed to use for freight in 2001+? 17:15:26 <Eddi|zuHause2> the new ones are supposed to be universal, i guess 17:18:27 *** Digitalfox [~Digitalfo@bl10-66-226.dsl.telepac.pt] has joined #openttd 17:44:01 *** divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.21 :: www.esnation.com )] 17:55:07 *** Bjarni [~Bjarni@0x50a41648.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:55:07 *** mode/#openttd [+o Bjarni] by ChanServ 17:56:19 *** skidd13 [~skidd13@p548A769E.dip.t-dialin.net] has left #openttd [] 17:57:28 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has quit [Remote host closed the connection] 17:57:50 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: brb] 17:58:10 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 18:01:43 *** Georgio [~strikinvi@66-90-252-188.dyn.grandenetworks.net] has joined #openttd 18:02:03 *** TinoM [~Tino@i59F54B0E.versanet.de] has quit [Quit: Verlassend] 18:05:10 *** TinoM [~Tino@i59F54B0E.versanet.de] has joined #openttd 18:12:45 *** TinoM [~Tino@i59F54B0E.versanet.de] has quit [Quit: Verlassend] 18:12:55 *** mikl [~mikl@c-4f668e4f-74736162.cust.telenor.se] has joined #openttd 18:17:34 *** Ammller [~Ammler@adsl-62-167-27-235.adslplus.ch] has joined #openttd 18:18:10 *** TinoM [~Tino@i59F54B0E.versanet.de] has joined #openttd 18:20:22 *** Ammller [~Ammler@adsl-62-167-27-235.adslplus.ch] has quit [Remote host closed the connection] 18:28:42 *** Ammller [~Ammler@adsl-62-167-27-235.adslplus.ch] has joined #openttd 18:38:19 *** Ammlller [~ammler@adsl-62-167-27-235.adslplus.ch] has joined #openttd 18:43:41 *** LA [~purple@ip202.cab18.mus.starman.ee] has quit [Read error: Connection reset by peer] 18:44:42 <CIA-3> OpenTTD: smatz * r13609 /trunk/config.lib: -Codechange: silence warnings about unused variables for gcc2 builds without asserts 18:58:33 *** frosch123 [~frosch@frnk-4d008d2c.pool.mediaWays.net] has joined #openttd 19:02:00 <Wolf01> 'night 19:02:15 *** Wolf01 [~wolf01@host126-174-dynamic.60-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 19:09:07 <SpComb> hmm... can't carry livestock in a stake wagon 19:10:48 *** Slowpoke [Lobster__@dslb-088-073-217-017.pools.arcor-ip.net] has joined #openttd 19:19:10 <Eddi|zuHause2> not usually :) 19:28:19 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 19:36:10 <SpComb> is it possible to refit wagons automatically? 19:36:25 <SpComb> say I've got a large number of trains, and they all have two wagons that are incorrectly refitted 19:36:39 <SpComb> said trains are all in a single group - so can I somehow make all of them refit themselves? 19:38:05 <Mchl> refit order? 19:39:35 <SpComb> you mean add an order for them to refit in each of the trains' orders? 19:46:28 <Eddi|zuHause2> no, in the shared order :) 19:47:37 * TiberiusTeng stuck on texture coordinates again 19:58:00 *** mikl [~mikl@c-4f668e4f-74736162.cust.telenor.se] has quit [Quit: mikl] 19:58:03 *** Progman [~progman@p57A1B919.dip.t-dialin.net] has joined #openttd 19:58:44 *** PhoenixII [rdeboom@home.deboom.biz] has joined #openttd 19:59:53 <SpComb> hmm... I like to keep some of my old 100-year-old vehicles in a train depo somewhere... is there some way to make OpenTTD not complain about them all the time? 19:59:54 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 20:00:35 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [Ping timeout: 480 seconds] 20:00:50 <planetmaker> SpComb: change your news settings to off for that category 20:02:40 *** PhoenixII [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 20:07:10 *** Boyinblue0 [~admin@5ac85a48.bb.sky.com] has quit [] 20:07:26 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 20:08:56 <planetmaker> Is in the scenario editor the possibility to place a patch of trees like an airbrush tool in a image manipulation programme? 20:09:03 <planetmaker> +n 20:09:35 <planetmaker> (avoiding all those square woods to appear?) 20:34:29 *** Osai`off is now known as Osai 20:37:44 *** Thorn [~kvirc@78-32-118-126.no-dns-yet.enta.net] has quit [Quit: KVIrc 4.0.0 Insomnia http://www.kvirc.net/] 20:38:49 *** frosch123 [~frosch@frnk-4d008d2c.pool.mediaWays.net] has quit [Remote host closed the connection] 20:42:28 *** grumbel [~grumbel@i577B9D6D.versanet.de] has quit [Quit: Client exiting] 20:46:33 *** Xeryus|bnc is now known as XeryusTC 20:51:05 <ln> hello to all the 18-year-old girls on the channel 20:51:31 <Phantasm> ;P 20:52:44 <blathijs> ln: I guess all of them are saying hello back right now 20:53:27 <ln> yeah, a flood of greetings 20:55:12 <Phantasm> And I'm sure they all want to have sex with you as well. 20:58:02 *** ecke [~ecke@213.195.231.53] has joined #openttd 21:02:12 <eekee> ah, dreams, lol 21:05:54 <ln> Phantasm: you pervert -- the rest of us know that 18-year-old girls are for OTTD multiplayer games. 21:09:10 * eekee finds that very funny, but doesn't know why ^^; 21:21:14 <Sacro> 18 year old girls? 21:22:43 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Remote host closed the connection] 21:23:25 *** Boyinblue0 [~admin@5ac85a48.bb.sky.com] has joined #openttd 21:31:04 *** EER [~some@s5592681b.adsl.wanadoo.nl] has quit [] 21:33:47 *** TinoM [~Tino@i59F54B0E.versanet.de] has quit [Quit: Verlassend] 21:34:52 *** XeryusTC is now known as Xeryus|bnc 21:35:50 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 21:40:11 *** KritiK [~Maxim@78-106-153-40.broadband.corbina.ru] has quit [Quit: Leaving] 21:41:28 <CIA-3> OpenTTD: rubidium * r13610 /branches/noai/ (9 files in 4 dirs): [NoAI] -Add: AIDepotList giving you a list of the locations of your depots (including hangars). 22:13:12 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 22:13:35 *** guru3 [~guru3@81-235-164-45-no21.tbcn.telia.com] has quit [Remote host closed the connection] 22:15:23 *** guru3 [~guru3@81-235-164-45-no21.tbcn.telia.com] has joined #openttd 22:16:18 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 22:24:15 *** Ammller [~Ammler@adsl-62-167-27-235.adslplus.ch] has quit [Remote host closed the connection] 22:27:36 *** Ammlller [~ammler@adsl-62-167-27-235.adslplus.ch] has quit [Remote host closed the connection] 22:30:40 *** Osai is now known as Osai`off 22:33:23 *** Osai`off is now known as Osai 22:35:50 *** fjb [~frank@p5485CCAE.dip.t-dialin.net] has joined #openttd 22:35:54 <fjb> Hello 22:40:29 <eekee> olleH 22:49:51 *** Progman [~progman@p57A1B919.dip.t-dialin.net] has quit [Remote host closed the connection] 22:51:05 *** Osai is now known as Osai`off 22:57:15 *** thgergo [~Administr@dsl51B789B8.pool.t-online.hu] has quit [Quit: Leaving.] 23:00:11 *** Mchl [~mchl@abdu95.neoplus.adsl.tpnet.pl] has quit [Quit: night all] 23:05:04 *** Slowpoke [Lobster__@dslb-088-073-217-017.pools.arcor-ip.net] has quit [Quit: Verlassend] 23:07:54 <SpComb> the game gets mighty boring once the year gets to 2037 :( 23:08:07 <SpComb> unless I build new ICE3 lines, or even a transrapid, something I haven't done yet 23:08:58 <SpComb> but they don't even sell BR112s anymore, and all my (as recently built as 2004) local trains are too old already 23:09:03 <Eddi|zuHause2> the DBSet has no futuristic vehicles 23:09:13 <fjb> Yes, I'm usually setting the end year at 2030. 23:09:17 <SpComb> indeed, the year should just stop in 2008 or so and then keep looping 23:09:28 <SpComb> hmm, can you change the end year to be earlier in OpenTTD? 23:09:43 <fjb> Canset and Long Vehicles have the same problem, if you see it as a problem. 23:10:06 <Eddi|zuHause2> i believe you can, but without recompiling? 23:10:43 <SpComb> I guess the problem is that it's 2038 and I'm still building out my passenger network 23:10:58 <Eddi|zuHause2> use daylength ;) 23:11:10 <SpComb> the DB probably hasn't built any new stations for the past xyears 23:11:14 <SpComb> *x years 23:11:24 <fjb> Yes, you can when you generate a new game. It is an option in iopenttd.cfg: "ending_year" 23:11:36 <Eddi|zuHause2> yes, they have 23:11:48 <Eddi|zuHause2> they built a new main station in the middle of berlin 23:12:04 <Eddi|zuHause2> they opened it like two years ago 23:12:17 <Eddi|zuHause2> or last year? 23:12:24 <SpComb> what about new lines, or stations in cities that didn't have stations before? 23:12:24 <Eddi|zuHause2> i have a lousy memory 23:12:42 <SpComb> but myes, perhaps daylength would be a solution 23:12:59 <SpComb> and playing co-op with someone who has the exact same passenger-network building style as I have (hah) 23:13:02 <Eddi|zuHause2> SpComb: the problem was that berlin was cut in half for quite a long time, so the network there was ... underdeveloped ;) 23:13:36 <Eddi|zuHause2> mainly they built new high speed lines, occasionally with stations 23:13:38 <SpComb> I'm playing co-op with a friend, it's a bit silly because I don't really agree with the way he builds tracks, doesn't fit my sense of style... so I end up rebuilding half of them, so he doesn't really get a chacne to do very much 23:14:00 <Eddi|zuHause2> like, they built a new line between Halle and Leipzig via the Airport 23:15:11 <Eddi|zuHause2> the old line passes the town of Schkeuditz several kilometers away from the airport 23:16:31 <Eddi|zuHause2> the old line was opened like in the 1840's, there was no airport to consider back then ;) 23:16:56 <SpComb> but myes, I've come to the conclusion that now with YAPP, there's not really any need for me to have TTDPatch anymore 23:17:24 <SpComb> only thing missing is enhanced tunnels and custom bridge heads 23:19:21 <Eddi|zuHause2> those will not be implemented in the TTDP way 23:20:22 <SpComb> what's the reasoning behind that? Is there some concept for a better way to do something equivalent (as with YAPP)? 23:21:17 <jfc> enhanced tunnel are simply not desired in ottd. It has been describied as been ugly 23:21:20 <Eddi|zuHause2> the Great Big Concept (tm) is to have fully flexible bridges and tunnels, which would then have these two features as minor sideeffects 23:21:23 <jfc> and it's a bit of a hack either way 23:21:28 <jfc> just another one.. 23:21:54 <SpComb> diagonal tunnels? 23:22:01 <jfc> well... 23:22:03 <Rubidium> does TTDP custom bridge heads support stations on the bridgeheads? 23:22:12 <SpComb> most surely not 23:22:20 <jfc> possible, but would require lots of work (diagonal) 23:22:20 <SpComb> I don't even think it supports signals 23:22:43 <Rubidium> SpComb: exactly the reason why we don't implement it their way 23:22:51 <Rubidium> custom should mean *custom* 23:23:05 <SpComb> well, that's probably just an implementation detail 23:23:13 <Rubidium> not you have some very limited added functionality 23:23:19 <SpComb> hmm, OpenTTD doesn't support signals on bridges yet 23:23:24 <jfc> yet 23:23:27 <Eddi|zuHause2> "detail" as in "starting the job completely different" 23:24:02 <jfc> in trunk, no signal on bridges yet. but i know somewhere, the work has been started already 23:24:13 <curson> hi all, is there's a way in 0.6.1 to modify the speed at which time flows? 23:24:18 <curson> days really go too fast :p 23:24:32 <SpComb> indeed, I just came to that conclusion earlier as well 23:24:34 <Eddi|zuHause2> curson: no, but there is a daylength patch 23:24:35 <fjb> No, and yes, they go too fast. :-) 23:25:16 <curson> mhm, do you have a link for it? 23:25:48 <Eddi|zuHause2> no, but there are patch packs in the forum which include it 23:25:49 <SpComb> oh, and the chat messages and train name length restrictions are ridiculous 23:25:52 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Ping timeout: 480 seconds] 23:25:57 <SpComb> you can hardly type in a full sentence into the chat box 23:26:13 <jfc> poor dear... 23:26:13 <SpComb> and with train names you often have to remove spaces/punctuation to fit in all the info you want 23:26:18 *** dR3x4cK [~Miranda@p5499D486.dip.t-dialin.net] has quit [Quit: dR3x4cK] 23:26:23 <curson> mhm... 23:26:31 <curson> ok, I'll look into the forum, Eddi|zuHause2 23:26:33 <curson> thank you 23:30:25 <jfc> SpComb, i fail to see how in 64 chars, you cannot tell waht you need to tell to your fellow players 23:30:33 <jfc> you can still use a new line 23:30:47 <jfc> otherwise, how long do you think a chat message line would need to be? 23:30:58 <Rubidium> infinite ofcourse 23:31:06 <jfc> yeah... silly me... 23:31:10 <Rubidium> sending multiple GBs of data to the server in a single packet 23:31:28 <Rubidium> so the server can then distribute it and look frozen for three days 23:31:56 *** Dred_furst [~Dred_furs@user-54418bdb.lns1-c7.dsl.pol.co.uk] has joined #openttd 23:32:03 <SpComb> IRC uses 512 bytes (which is also different from 512 chars) 23:32:12 <jfc> nice :D 23:32:24 <SpComb> I imagine 64 bytes might run out quickly for all those chinese OpenTTD players out there 23:32:40 <jfc> and then, some one wo;; come and say the same as you... 512 is not enough!! 23:32:51 <SpComb> it's also far too short for any reasonable long Finnish-language full sentence 23:33:00 <jfc> it's a chat 23:33:05 <jfc> not a discussion on theology 23:33:17 <jfc> irc doe snot have the same purpose as the chat 23:33:52 <jfc> if yo want to be verbose, why would you need to use chat? You're not playing? you're talking? 23:34:00 <jfc> does not make sens 23:34:02 <SpComb> you're discussing things in the game 23:34:13 <SpComb> and such discussions might well take up a sentence or two 23:34:28 <SpComb> rather annoying have to split it out across four lines, with breaks in mid-word 23:34:43 <jfc> o_O 23:34:45 <jfc> indeed 23:34:47 <jfc> so true 23:34:53 <SpComb> particularly if you're playing co-op 23:35:01 <SpComb> perhaps 64 chars is enough if you're just competing with others 23:35:09 <curson> seems like none of the recent patches work with 0.6.1 23:35:10 <SpComb> but with co-op, you need to communicate a bit more 23:35:24 <SpComb> but perhaps one should just use IRC indeed 23:37:28 <curson> oh well, no big deal :) 23:38:50 <SpComb> curson: what's the url for the daylength patch topic? 23:38:57 <SpComb> assuming you found it 23:42:11 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 23:42:22 <curson> I did 23:42:41 <curson> http://www.tt-forums.net/viewtopic.php?f=33&t=31657&start=180&st=0&sk=t&sd=a 23:43:06 <curson> but the latest patch posted, for one of the latest nightly build, doesn't apply to 0.6.1 23:43:53 <jfc> two choices : try to make it 0.6.1 compatible or do not use 0.6.1 :) 23:44:01 <jfc> nighlies are not that bad nor evil ;) 23:46:14 <curson> still 23:46:29 <curson> the last patch posted is for a "older" nightly 23:46:44 <curson> well, tomorrow I'll probably get one and try with that ;) 23:48:18 *** NukeBuster [~NukeBuste@80.101.115.82] has quit [Quit: http://www.interplay.com/] 23:50:40 <fjb> UpdateOrderDest() got a new third argument. What is that for? 23:52:37 <SpComb> hmm, opening up a giant screenshot of a 512x512 map in firefox... bad idea, it seems 23:52:38 *** bcool [~bcool@75-164-163-201.ptld.qwest.net] has quit [Read error: Connection reset by peer] 23:53:17 <fjb> You need some swap space... 23:53:53 <SpComb> 1941MB of ram used (by applications) 23:54:01 <SpComb> over 2G swap used 23:58:16 <curson> you need Opera ;) 23:58:24 *** LSky` [~hixscript@cc103898-a.roden1.dr.home.nl] has quit [] 23:59:59 <SpComb> eye of gnome opens it up without choking too badly in fact, it's only using some 200M of RES now that it got it open - but it used 1.7G while opening, and is currently zoomed out