Times are UTC Toggle Colours
00:00:11 <Celestar> I remember just rewriting it (= 00:01:28 <Celestar> and it's in alpha state (= 00:03:37 *** stillunk1own [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 00:06:54 *** welshdragon is now known as welshdra-gone 00:08:03 <Zuu> Good night everybody! 00:08:06 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 00:14:04 *** lobstar_MB [~michielbr@86.89.201.189] has quit [Quit: Leaving] 00:14:21 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 00:16:01 *** Sacro_ [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 00:16:09 *** Sacro_ [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 00:16:42 *** SmatZ_ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 00:26:41 <Celestar> this->InitilalizeSleepSequence(); 00:28:09 *** Celestar [~Jadzia_Da@mnch-5d8723c3.pool.einsundeins.de] has quit [Quit: leaving] 00:28:48 *** Sacro [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Quit: Leaving] 00:33:00 *** Eddi|zuHause [~johekr@p54B74AE1.dip.t-dialin.net] has quit [] 00:33:00 *** bowman [johanf@81-226-229-179-no59.tbcn.telia.com] has quit [Read error: Connection reset by peer] 00:33:18 *** Eddi|zuHause [~johekr@p54B756A8.dip.t-dialin.net] has joined #openttd 00:36:20 *** Digitalfox [~Digitalfo@bl4-208-104.dsl.telepac.pt] has quit [Quit: Leaving] 00:38:09 *** Dred_furst [~Dred_furs@user-5af1bd12.tcl123.dsl.pol.co.uk] has quit [Read error: Connection reset by peer] 00:38:44 <Yeggstry> can someone explain the transfer money to me? I mean, the vehicle gets a "transfer" credit, but does that money become part of the rest of the journey? So you get the transfer + rest of journey money at the end? 00:41:44 <Belugas> only when the journey ends with an order that is not a transfer 00:41:55 <Belugas> there's a wiki page on this :) 00:42:49 <Yeggstry> I did see :P I just didn't see a lot of the money 00:43:12 <Yeggstry> for instance, I had an oil tanker setup that dropped oil at docks 11k worth in transfer 00:43:25 <Yeggstry> then had trucks transferring to a nearby oil refinery 00:43:46 <Yeggstry> but the amount was no where near 11k when the trucks finished transferring 00:51:06 *** Yeggstry is now known as Yeggzzz 00:54:09 * TrueBrain hugs Belugas 00:55:34 <Belugas> :) 00:55:48 <Belugas> kiss kiss kiss! 00:55:58 <TrueBrain> ieuw :p 01:08:53 *** Zahl [~Zahl@g228075160.adsl.alicedsl.de] has quit [Quit: (~_~]"] 01:40:19 *** prakti is now known as Guest3541 01:40:19 *** Guest3541 [~myself@port-213-148-152-8.static.qsc.de] has quit [Read error: Connection reset by peer] 01:40:24 *** prakti [~myself@port-213-148-152-8.static.qsc.de] has joined #openttd 02:07:43 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 02:13:43 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 02:15:07 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [] 02:16:59 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 02:18:11 *** fjb [~frank@p5485EEB6.dip.t-dialin.net] has quit [Remote host closed the connection] 02:20:22 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 02:33:03 *** ben_goodger [~ben@host86-153-45-29.range86-153.btcentralplus.com] has quit [Ping timeout: 480 seconds] 02:34:09 *** ben_goodger [~ben@host86-153-45-29.range86-153.btcentralplus.com] has joined #openttd 02:55:35 *** Pikka [PikkaBird@58.173.248.50] has quit [] 03:09:10 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has quit [Quit: Quit] 03:10:04 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:19:31 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 03:21:31 *** Pikka [~PikkaBird@58.173.248.50] has joined #openttd 04:07:47 *** De_Ghosty [~s@206-248-181-54.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 04:07:56 *** De_Ghosty [~s@76-10-162-30.dsl.teksavvy.com] has joined #openttd 04:52:57 *** Reemo [Dr_Jekyll@p57B0CD56.dip.t-dialin.net] has quit [Quit: http://www.lagerwiki.de - das Wiki rund um's Thema Lager und Logistik] 04:55:26 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has quit [Read error: Connection reset by peer] 05:46:19 *** TinoM [~Tino@i59F5D51A.versanet.de] has joined #openttd 05:58:23 *** Smoky555 [~Miranda@80.69.148.14] has joined #openttd 06:00:36 <Smoky555> hi all 06:01:23 *** Sir-Bob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 06:01:32 <Smoky555> whho can tell me,. does SVN mailing list is available now or not? 06:32:41 <Forked> urgh.. tramstation in the middle of town with 800+ passengers.. the city has 2666 people 06:33:05 <Forked> and 560 people heading towards it from the big trains tation 06:33:18 <Forked> and I was really suppose to be at work 30 minutes ago :) 06:33:23 <hylje> well of course people want to get to the centrum 06:33:59 <Forked> sorta sucks without remote connect station :) 06:39:58 *** a1270 [~Cheese@24-117-51-112.cpe.cableone.net] has quit [Quit: a1270] 06:40:56 <planetmaker> g'morning 06:41:56 <Forked> and I have got to run, afk 06:42:31 *** a1270 [~Cheese@24-117-51-112.cpe.cableone.net] has joined #openttd 06:50:28 *** a1270 [~Cheese@24-117-51-112.cpe.cableone.net] has quit [Remote host closed the connection] 06:52:13 *** svippery [~svip@0x50a5b150.boanxx18.dynamic.dsl.tele.dk] has joined #openttd 06:52:14 *** svippy [~svip@0x50a5b150.boanxx18.dynamic.dsl.tele.dk] has quit [Read error: Connection reset by peer] 06:57:49 *** a1270 [~Cheese@24-117-51-112.cpe.cableone.net] has joined #openttd 06:58:14 *** a1270 [~Cheese@24-117-51-112.cpe.cableone.net] has quit [] 06:58:20 *** a1270 [~Cheese@24-117-51-112.cpe.cableone.net] has joined #openttd 06:58:47 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has joined #openttd 07:09:44 *** Celestar [~Jadzia_Da@p5B0DA3AF.dip0.t-ipconnect.de] has joined #openttd 07:11:38 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 07:12:05 *** wgrant [~wgrant@c122-108-27-22.eburwd9.vic.optusnet.com.au] has left #openttd [] 07:31:21 * Celestar scratches his head 07:32:11 * Pikka scratches his chin 07:37:17 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has quit [Read error: Connection reset by peer] 07:40:00 *** rortom [~rortom@p57B7D0A7.dip.t-dialin.net] has joined #openttd 07:42:18 <Celestar> why is valgrind that damn slow :P 07:42:37 *** mortal [~mortal@217.61.144.15] has joined #openttd 07:44:38 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Read error: Connection reset by peer] 07:49:27 *** Yeggzzz is now known as Yeggs-work 07:58:08 *** Deathmaker [~user@130.75.242.179] has joined #openttd 08:02:44 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Quit: Operator, give me an exit] 08:03:35 <TinoDidriksen> Because Valgrind is just that thorough. 08:04:40 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 08:05:51 <Celestar> it's awesome 8) 08:06:02 <rortom> morning 08:06:08 <rortom> valgrind is awesome 08:06:26 <rortom> the only tool under windows that is nearly equally is very expensive .. 08:08:58 *** extspotter [~extspotte@host86-133-245-234.range86-133.btcentralplus.com] has joined #openttd 08:09:04 <extspotter> hi 08:09:17 <extspotter> can anyone help me with grfcodec 08:10:06 <peter1138> grfcodec -d -p2 file.grf 08:10:32 <extspotter> ? 08:10:48 <extspotter> is that the grf I need 08:10:55 <extspotter> to decode it 08:11:01 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd 08:11:11 <Celestar> peter1138: I have started to rewrite the cargo_list cache for LoadUnloadStation 08:11:33 <Forked> Is there a.. actually I'll check the wiki first 08:12:01 *** flowOver [~J@S01060016e65abad7.gv.shawcable.net] has joined #openttd 08:12:23 <Celestar> and I still don't understand CargoList::Truncate 08:12:26 *** eQualizer [~lauri@87.94.117.196] has joined #openttd 08:12:51 <Forked> ..is there a way to increase the penalty to tram/bus stations when it comes to generating passengers? Or can I set a "This station can only hold X passenger" .. Feels a bit silly with 900 people on one busstop/tile :) 08:13:51 <Celestar> Forked: nope. This would mean mangling the passenger generation code. 08:14:10 <Celestar> Forked: it will be done, but only if the first incarnation of cargodest is finished, because it has nothing to do with cargodest. 08:14:45 <Forked> You spoke of some penalty yesterday, I thought at the moment it was something you put in with cargodest :) 08:19:02 <Celestar> yes 08:19:14 <Celestar> there is a penality for the number of passengers GOING TO a bus/tram stop 08:20:08 *** Volley [~worf@84.119.53.183] has joined #openttd 08:25:27 *** Rexxars [~rexxars@62.113.133.253] has quit [Ping timeout: 480 seconds] 08:26:33 <Forked> aha 08:26:35 <Forked> :) 08:26:35 *** extspotter [~extspotte@host86-133-245-234.range86-133.btcentralplus.com] has left #openttd [] 08:27:10 *** Rexxars [~rexxars@62.113.133.253] has joined #openttd 08:42:37 *** eQualizer [~lauri@87.94.117.196] has quit [Ping timeout: 480 seconds] 08:44:47 <Celestar> meh 08:46:30 <Noldo> how trunkable is it? 08:47:20 * peter1138 ponders the feasibility of saving all cached vehicle information instead of recalculating it. 08:47:31 <peter1138> Well, it's feasible, but is it the only way... 08:48:20 <Celestar> Noldo: how trunkable is what? 08:48:34 <Celestar> peter1138: what do we gain? 08:48:46 <peter1138> It's laughably easy to create a NewGRF that will cause desyncs. 08:48:54 <Noldo> dests ofcource 08:49:20 <peter1138> Celestar, less desyncs. 08:49:43 <Celestar> Noldo: pretty .. but there are things missing apart from a thorough code review. it's all listed on the wiki 08:49:48 <Celestar> peter1138: because of newgrfs? 08:50:11 <peter1138> Yes. 08:50:37 <Celestar> what data would that be? 08:50:55 <peter1138> There's loads of it. Vehicle speed, power, weight, etc... 08:51:15 <peter1138> Cargo capacity... 08:51:17 <DaleStan> Hm... Yes, it is. For CBs that are called "on game load or when vehicle enters/leaves a depot", return different values depending on whether the vehicle is in a depot or not 08:52:14 <peter1138> Yup. 08:52:22 <peter1138> Or lots of other vehicle variables. 08:52:26 <peter1138> Or date... 08:53:00 <Celestar> are we not opening a pandora's box there? 08:53:11 <peter1138> Celestar, no, it's already open, and has been a long time. 08:53:33 <peter1138> We've solved a lot of the problems, but basically we relying on the GRF to not do anything like that. 08:54:41 <peter1138> *we're 08:55:07 <Celestar> then we ought to close it (= 08:55:57 *** Farden [~jk3farden@ram94-7-82-232-189-236.fbx.proxad.net] has joined #openttd 08:56:29 <peter1138> It needs quite some changes, I think. Especially... road vehicles. 08:57:08 <Celestar> what about completing cargodest first :P 08:57:11 <DaleStan> The grf shouldn't, and it might well be a useful (to GRF authors) feature to save cached values and then call the CBs on game load anyway. Then ignore the result, except to issue a debug message if the game-load result doesn't match the cached value. 08:58:11 <Celestar> hmpf 08:58:26 <Celestar> http://www.fvfischer.de/clerror.png <= something is still wrong (= 08:59:02 <peter1138> -4 ? 08:59:08 <Celestar> exactly (= 08:59:23 <Celestar> I'm kind of wondering that too 09:00:15 <Celestar> especially since I'm asserting everywhere that this doesn't happen :P 09:00:54 <peter1138> DaleStan, quite hard to ignore the result, especially for trains where earlier decisions affect later ones... 09:01:45 <planetmaker> peter1138: just wondering: how much increased traffic would this communication of the grf calculations cause? 09:01:56 <planetmaker> Or you plan to just communication once upon loading of a map? 09:01:59 <peter1138> ... 09:02:15 <DaleStan> "Ignore" as in "use the cached value from the savegame". This does require that you do the saving of cached data you were discussing, though. 09:02:52 <peter1138> planetmaker... savegame changes. 09:04:14 <planetmaker> :) I wonder though... we had desyncs which can be resolved by re-loading the server... 09:04:23 <peter1138> Exactly. 09:04:42 <planetmaker> ignoring this communication then won't solve a thing. 09:04:45 <planetmaker> ah :) 09:13:24 <peter1138> Reloading the server causes it to recalculate all the cached values. Sometimes that'll fix things for a while, other times it'll be okay for a couple of players but no good for the rest. 09:15:16 <Celestar> peter1138: http://www.fvfischer.de/cl4.diff 09:16:58 *** Farden123 [~jk3farden@ram94-7-82-232-189-236.fbx.proxad.net] has joined #openttd 09:17:05 *** rortom_ [~rortom@p57B7D0A7.dip.t-dialin.net] has joined #openttd 09:17:18 *** mortal [~mortal@217.61.144.15] has quit [Ping timeout: 480 seconds] 09:18:08 <Celestar> RFC 09:18:12 <peter1138> Why do you need that inheritance? 09:18:25 <peter1138> Hmm 09:19:02 <Celestar> you mean CargoListType? 09:19:07 <peter1138> I think I see. 09:19:13 <Celestar> cuz I have it in two classes 09:19:49 <Celestar> and I think this is the clean solution 09:19:55 *** Progman [~progman@p57A1BABE.dip.t-dialin.net] has joined #openttd 09:20:09 *** elmex [~elmex@e180065168.adsl.alicedsl.de] has joined #openttd 09:20:22 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 09:20:39 <Celestar> hm I still got a negative number again 09:20:46 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has left #openttd [] 09:20:53 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 09:21:24 *** Jupix2 [~jupix@dsl-lprbrasgw1-fee4df00-82.dhcp.inet.fi] has joined #openttd 09:21:35 *** archjb_ [arcane@gurumeditation.68k.no] has joined #openttd 09:21:44 *** blathijs_ [~matthijs@drsnuggles.stderr.nl] has joined #openttd 09:21:50 *** Noldo_ [vheino@jumi.lut.fi] has joined #openttd 09:22:06 *** wolfy [~Wolfenste@dhcp-077-250-018-164.chello.nl] has joined #openttd 09:22:08 *** Netsplit synthon.oftc.net <-> kilo.oftc.net quits: TrueBrain, Jupix, Farden, mucht_work, rortom, planetmaker, blathijs, Ailure, sunkan, ben_goodger, (+4 more, use /NETSPLIT to show all of them) 09:22:14 *** Netsplit over, joins: mucht_work, planetmaker, Farden, rortom, ben_goodger, TrueBrain, Jupix, blathijs, Noldo, archjb (+1 more) 09:22:19 <peter1138> :o 09:22:24 <Celestar> assault of the underscores! 09:22:49 <Celestar> peter1138: I actually wanted to make DestinationList a sub-class of CargoList ... 09:22:53 <Celestar> nested class I mean 09:23:23 *** Jupix [~jupix@dsl-lprbrasgw1-fee4df00-82.dhcp.inet.fi] has quit [Ping timeout: 481 seconds] 09:23:33 *** archjb [arcane@gurumeditation.68k.no] has quit [Ping timeout: 481 seconds] 09:23:46 *** blathijs [~matthijs@drsnuggles.stderr.nl] has quit [Read error: Connection reset by peer] 09:23:48 *** ben_goodger [~ben@host86-153-45-29.range86-153.btcentralplus.com] has quit [Ping timeout: 481 seconds] 09:23:48 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 481 seconds] 09:23:51 <Celestar> but I thought better of it 09:23:58 *** rortom [~rortom@p57B7D0A7.dip.t-dialin.net] has quit [Ping timeout: 481 seconds] 09:24:08 *** Farden [~jk3farden@ram94-7-82-232-189-236.fbx.proxad.net] has quit [Ping timeout: 481 seconds] 09:24:08 *** sunkan [sunkan@sunkan.bsnet.se] has joined #openttd 09:24:19 *** ben_goodger [~ben@host86-153-45-29.range86-153.btcentralplus.com] has joined #openttd 09:26:33 <Celestar> why is this crap negative :SS 09:31:00 *** rortom_ [~rortom@p57B7D0A7.dip.t-dialin.net] has quit [Quit: Leaving] 09:31:06 <Celestar> oh I know why 09:31:17 *** rortom [~rortom@p57B7D0A7.dip.t-dialin.net] has joined #openttd 09:31:36 *** rortom [~rortom@p57B7D0A7.dip.t-dialin.net] has quit [] 09:32:53 <Celestar> wee I have it 09:36:47 <Forked> that New Oil system thread feels quite hostile 09:36:55 <Celestar> Forked: hm? 09:37:08 <Celestar> a hostlie thread? on the forum? NEVER! 09:37:19 <Forked> ;D 09:37:34 *** Noldo_ is now known as Noldo 09:38:49 <Celestar> what's it about anyway? 09:38:51 <Celestar> I don't get it 09:40:51 <Forked> makes oil refineries produce fuel that you can transport to power plants.. 09:41:14 <Celestar> yeah. 09:41:18 <Celestar> don't we have newgrfs that do that? 09:41:28 <peter1138> So it's what NewGRF can do? 09:41:31 <Forked> (I thought they mostly ran on coal / nuclear / water /etc.. ) .. Are there actually large scale power plants that use fuel? 09:41:56 <peter1138> ... 09:42:09 <Forked> ok I guess I just made an idiot out of myself? =p 09:42:18 <peter1138> Your definition of fuel is wrong. 09:42:22 <Forked> ah. 09:42:23 <DaleStan> Nuclear fuel? 09:42:30 <peter1138> Coal is fuel... 09:42:36 <Forked> Well Oilbased fuel then 09:42:40 <Celestar> Forked: there are some 09:42:51 <DaleStan> They are in fact called "fuel rods". 09:42:53 <Celestar> in germany, it's about 2% of the installed peak power 09:43:04 <peter1138> Things don't 'run on' nuclear. 09:43:17 <Noldo> there is a little one that burns oil like 300 meters from where I'm now 09:43:33 <Noldo> though I think it's mostly for reserve power 09:43:35 <Forked> considering the oil prices today :) 09:44:38 <Noldo> I wonder what is the definition of fuel anyway 09:44:47 <peter1138> Coal and oil fired power plants are the bane of electric car supporters... 09:45:23 *** blathijs_ is now known as blathijs 09:45:37 <Celestar> peter1138: er not really. A coal power plant still has a significantly higher efficiency than an microscopic ICE in a normal vehicle 09:46:33 <blathijs> ICE? Internal Combustion Engine or something? 09:46:48 <Forked> The ISP I work at is owned by one of the large regional power companies, that create all their electricity from water :) wee Norway 09:47:15 <peter1138> Celestar, yes, but they like to think of el-cars as totally clean. 09:47:49 <peter1138> Forked, using tidal flow or dams? 09:47:53 <Forked> dams 09:48:06 <Forked> Started building in the 1920s 09:48:25 <Celestar> blathijs: yes 09:48:32 <Celestar> peter1138: they aren't 09:48:35 <peter1138> So not entirely without environmental cost, although that's a one-off... 09:48:57 <Celestar> peter1138: but cleaner than ICE cars with normal power mix; much cleaner with a low-fossil-fuel power mix 09:49:06 <Forked> Well no, but still better than many other options. 09:49:18 <Forked> I'd like to see more windpower in this country, place them out at sea 09:49:38 <Celestar> wind power sucks unfortunately 09:49:55 <peter1138> Or blows? :o 09:50:01 <peter1138> God that was poor humour. 09:50:02 <Forked> hrhr 09:50:13 <Celestar> peter1138: http://www.fvfischer.de/cl.txt <= cargodest with cl5.diff (= 09:50:26 <peter1138> That looks better :D 09:50:45 <Celestar> peter1138: yeah 09:50:58 <Celestar> peter1138: I don't like TileLoopClearHelper but that's no cargodest problem(= 09:51:13 <Noldo> why Md5::Procrss is that high on the list= 09:51:31 <peter1138> Noldo, because it's quite expensive. 09:52:24 <Celestar> Noldo: and I have bazillions of newgrfs in my data dir 09:52:42 <Celestar> peter1138: that still doesn't explain why it is called 2 million times (= 09:53:45 <peter1138> Celestar, because it's done in chunks of 1024 bytes. 09:53:54 <Celestar> peter1138: that does indeed explain it (= 09:54:07 <peter1138> Maybe increasing that buffer size would speed it up. 09:54:25 <Celestar> it's not run in-game, is it? 09:55:06 <peter1138> No, only on start up. 09:55:20 <peter1138> Not hugely important, but if it can be sped up simply, then why not? 09:55:41 <Celestar> 0.52 seconds 09:55:47 <Celestar> that's how long it takes 09:55:48 *** eQualizer [~lauri@87.94.117.196] has joined #openttd 09:56:01 <peter1138> Not in debug mode ;) 09:56:15 <peter1138> s/debug mode/a debug compile/ 09:56:42 <Celestar> peter1138: gotta disappoint you 09:56:47 <Celestar> it's in 64-byte chunks (= 09:56:52 *** Rexxars [~rexxars@62.113.133.253] has quit [Ping timeout: 480 seconds] 09:57:24 <peter1138> Ah... 09:57:40 <peter1138> Then Md5::Append() is called in 1024 byte chunks. 09:57:51 <Celestar> if it's 1k then 2million calls still sounds like 2GB worth of newgrfs :P 09:58:15 <peter1138> Hehe 09:58:46 <Celestar> lol@profile 09:58:55 <peter1138> So no point in changing that buffer size. 09:58:57 <Celestar> breadth_first_visit in fine 09:59:16 <Celestar> breadth_first_visit in file 10:02:04 *** Rexxars [~rexxars@62.113.133.253] has joined #openttd 10:05:07 *** eQualizer [~lauri@87.94.117.196] has quit [Ping timeout: 480 seconds] 10:07:16 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 10:10:13 *** Sacro [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 10:12:30 *** eQualizer [~lauri@87.94.117.196] has joined #openttd 10:14:12 *** Rexxars [~rexxars@62.113.133.253] has quit [Ping timeout: 480 seconds] 10:16:20 *** Rexxars [~rexxars@62.113.133.253] has joined #openttd 10:20:32 *** eQualizer [~lauri@87.94.117.196] has quit [Ping timeout: 480 seconds] 10:28:45 *** eQualizer [~lauri@87.94.117.196] has joined #openttd 10:28:48 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 10:29:32 <Celestar> heh 10:29:34 <Celestar> DAMN :P 10:30:38 <Celestar> my destination cache fails gloriously when Routing is disabled 10:31:17 <peter1138> :o 10:32:54 <Celestar> well, asserts 10:33:38 *** welshdra-gone is now known as welshdragon 10:33:41 *** Brianetta [~brian@client-86-27-115-128.bmly.adsl.virgin.net] has joined #openttd 10:35:34 *** Dred_furst [~Dred_furs@user-5af1bd12.tcl123.dsl.pol.co.uk] has joined #openttd 10:35:52 <Brianetta> Fred 10:36:47 *** eQualizer [~lauri@87.94.117.196] has quit [Ping timeout: 480 seconds] 10:36:48 *** tokai [~tokai@p54B8395E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:37:04 <Celestar> George 10:37:12 *** Deathmaker [~user@130.75.242.179] has quit [Ping timeout: 480 seconds] 10:37:25 <Noldo> anything but Sue 10:38:36 *** tokai [~tokai@p54B80670.dip0.t-ipconnect.de] has joined #openttd 10:38:39 *** mode/#openttd [+v tokai] by ChanServ 10:39:47 <Celestar> heh 10:39:53 <Celestar> done 10:43:56 <Celestar> planetmaker: we need another networktest, I've done a large modification of the code 10:44:21 <planetmaker> :) 10:44:34 <Celestar> but it greatly speeds things up 10:44:58 *** trainboy2004 [~trainboy2@cp292777-b.gelen1.lb.home.nl] has joined #openttd 10:45:11 <planetmaker> that's nice. Well, same procedure as last time, I guess. 10:46:21 <Celestar> yeah 10:46:39 <Celestar> but maybe we could test with a network and not only a star or something (= 10:46:41 <Celestar> @openttd bugs 10:46:42 <DorpsGek> Celestar: Temporary Offline 10:47:04 <planetmaker> Celestar: sure. Let's make a point-to-point PAX game then. 10:47:24 <planetmaker> Like a number of cities connected via ICE and internal city-wide networks 10:48:04 <planetmaker> if you tell me the hg could giving it a try to update the dev server right now :) 10:48:13 <planetmaker> <--- mercurial noob :) 10:48:41 <Celestar> http://bugs.openttd.org/task/2253 <= hr hr 10:48:50 <Celestar> planetmaker: can't do it today 10:49:15 <Celestar> planetmaker: hg pull; hg update should be enough for updating the stuff. 10:49:20 <planetmaker> meh :( 10:49:45 <Celestar> lunch time 10:49:59 <planetmaker> enjoy your meal :) 10:50:02 <Celestar> thanks 11:01:02 *** Zahl [~Zahl@g228075160.adsl.alicedsl.de] has joined #openttd 11:14:12 *** trainboy2004 [~trainboy2@cp292777-b.gelen1.lb.home.nl] has quit [Quit: Bye for now!] 11:15:26 *** Ailure [Cat@194.47.44.229] has joined #openttd 11:16:59 <Celestar> planetmaker: did we use any newgrfs last time? 11:17:12 <planetmaker> IIRC no 11:17:42 <Celestar> maybe we could use one proper network-save trainset (= 11:17:45 <Celestar> safe* 11:18:19 <planetmaker> :). Celestar: if you have something in mind in particular... feel free to supply a save with those grf which you like :D 11:18:38 <planetmaker> or we could just take... NARS maybe as it also has nice towns. 11:18:45 <planetmaker> (the NA city set) 11:18:56 * Celestar shrugs 11:19:03 <Celestar> I usually only play the DBSet 11:20:53 <planetmaker> If you prefer :) 11:21:25 <peter1138> DBSet should be desync safe ;) 11:21:36 *** Sir-Bob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:21:39 <peter1138> It predates lots of stuff... 11:23:24 <planetmaker> k, we can use that then. Nice ICEs :) 11:24:29 <Celestar> yeah 11:24:32 <Celestar> if we play that long :P 11:24:38 <Celestar> but we can start in 1930 or summin 11:25:19 <planetmaker> is there already something worthwhile in DBSet by that time? 11:26:43 *** Rexxars [~rexxars@62.113.133.253] has quit [Ping timeout: 480 seconds] 11:27:05 <peter1138> ... worthwhile ... 11:27:15 <planetmaker> well. Probably wrong word :P 11:27:21 <Forked> usable 11:27:25 <peter1138> They're all usable. 11:27:43 <peter1138> It's a perfect finely tuned set ;) 11:27:46 <planetmaker> I usually start 1950 - that's why I'm asking :) 11:27:52 <peter1138> Ouch... 11:27:57 <peter1138> Starting in 1950 misses loads of good stuff. 11:28:21 <Forked> I'll try again. In what year does the first engine appear in that trainset? =p 11:28:27 <peter1138> 1920 11:28:32 <Forked> ah. 11:30:29 *** FauxFaux_ [~faux@compsoc.sunion.warwick.ac.uk] has joined #openttd 11:33:42 *** FauxFaux [~faux@compsoc.sunion.warwick.ac.uk] has quit [Ping timeout: 480 seconds] 11:36:59 <planetmaker> how do I get the current version from hg? 11:38:49 <planetmaker> hg st? hg info? I'm not sure what then the actual revision of the code is from what I get... 11:39:07 <Progman> I used hg head 11:39:40 <planetmaker> aye. Thx 11:39:49 *** Jupix2 is now known as Jupix 11:42:10 <peter1138> TrueBrain, how does developers/ work on http://hg.openttd.org/ ? 11:43:53 <TrueBrain> peter1138: well, after you added it (what you did I see) 11:43:58 <TrueBrain> we either need to wait for hg to reload .. 11:44:21 <TrueBrain> or you look now ;) 11:44:35 <TrueBrain> don't forget to set things in your hgrc ;) 11:44:52 <TrueBrain> as in: 11:44:53 <TrueBrain> cat truebrain/noai.hg/.hg/hgrc 11:44:53 <TrueBrain> [web] 11:44:53 <TrueBrain> description = NoAI patches 11:44:53 <TrueBrain> contact = TrueBrain 11:46:07 <peter1138> Hmm, didn't know they existed. 11:46:23 <TrueBrain> only if you have webhg over a repos :) 11:48:20 <peter1138> :) 11:48:46 <peter1138> Okay, changing hgrc worked... but reloading the hg server is needed for it to appear? 11:48:56 <TrueBrain> nope, already there 11:49:05 <peter1138> No, I mean the repo :) 11:49:22 <peter1138> Say if I wanted to add another repo. 11:49:36 <peter1138> What's the deal? Just poke you? ;) 11:49:41 <TrueBrain> hg doesn't scan the directory every page reload (would be rather inefficient), so it only does it once a .. day maybe 11:49:45 <TrueBrain> so if you want it to appear, poke me :p 11:50:00 <peter1138> It doesn't do it once a day as it's been there a while ;) 11:50:14 <TrueBrain> then it never rescans :p 11:50:15 <peter1138> Maybe a daily reload would be adequate? 11:50:16 <Brianetta> New look: http://ppcis.org/standard/ 11:50:30 <TrueBrain> peter1138: reloading 'hg' is very troublesome .. but I will think about it :) 11:50:33 <peter1138> Or give me privs to do it, hehe 11:50:47 <TrueBrain> peter1138: like you add that many new hgs over a short period of time ;) 11:50:55 <TrueBrain> and I am almost always around, so .. ;) :p 11:51:20 <Noldo> Brianetta: I like the bit about toyland 11:51:26 <Brianetta> (: 11:51:44 <peter1138> Who does have admin rights on the server? 11:52:07 *** davis- [~asd@dtmd-4db2062b.pool.einsundeins.de] has joined #openttd 11:52:10 <Brianetta> The hg server? 11:52:14 <Brianetta> Hello davis 11:52:16 <Brianetta> New game 11:52:16 <davis-> hey there 11:52:19 <peter1138> The new dedicated server. 11:52:20 <Brianetta> This time, with a newgrf 11:52:21 <TrueBrain> peter1138: Rubidium and I do 11:52:30 <davis-> whad newgrf's you enabled? 11:52:35 <Brianetta> UKRS base 11:52:39 <davis-> ah sweet 11:52:43 <Brianetta> One single solitary newgrf 11:52:48 <davis-> anyway , last game was without any desyncs 11:52:56 <Brianetta> If that causes no desyncs, I'll throw in some stations 11:52:58 <davis-> at least from what i seen 11:52:59 <peter1138> Did you change the start date back? :) 11:53:00 <Brianetta> yes 11:53:04 <Brianetta> peter1138: 1920 11:53:24 <Brianetta> In both places, since I can't remember which of start_year and start_date is the one the game uses now. 11:53:34 <davis-> added modified building costs? 11:53:35 <peter1138> Hehe 11:53:39 <Brianetta> davis: No. 11:53:40 <davis-> since it was slightly way to easy last game 11:53:42 <davis-> ah ok 11:53:47 <Brianetta> One grf at a time 11:53:53 <davis-> mhm 11:53:58 <Brianetta> until we discover which one is causing problems 11:54:05 <davis-> sounds like a plan 11:54:11 <Brianetta> Once we find which, we play with just that one 11:54:21 <Brianetta> to rule out the possibility that it's a problem with a combination 11:54:56 <Brianetta> If we have one newgrf which we know causes desyncs, the devs can perhaps look at it. 11:55:09 <Brianetta> Or, they can say "it will take too much time" 11:55:09 <davis-> yeah .. best way to do it 11:55:36 <Brianetta> Clearly, the negrf cache needs overhauling 11:55:51 <Brianetta> Everybody suspects it, including the devs 11:56:01 <Brianetta> I think it's time to savei t 11:56:10 <davis-> all we can do is try .. 11:56:29 <Brianetta> or, shock horror, have a secondary data set (an additional save file) which is only transferred at network connect 11:56:39 <Brianetta> contaiing all the volatile stuff 11:56:46 <davis-> hm 11:57:03 <davis-> iam neither good at programming , neither i ever took a look at the ottd source 11:57:07 <davis-> so ive no idea at all 11:57:14 <Brianetta> If the caches aren't flushed and stored inthe save, tey're not given to clients. 11:57:25 <davis-> ah 11:57:28 <Brianetta> So either the caches need flushing, or they need sending along. 11:57:41 <hylje> propagating bad state ahoy 11:57:56 <Brianetta> hylje: Good or bad we don't care; it just needs tobe the same 12:00:23 <davis-> it will workout 12:00:25 <davis-> somehow 12:00:45 <Celestar> back 12:01:07 <Celestar> is the server running? 12:01:40 <davis-> which? 12:01:44 <Celestar> cargodest 12:01:49 <davis-> shrugs 12:04:29 <planetmaker> Celestar: not quite. But in short time, I think :P 12:04:42 * planetmaker is slow trying to figure out things not having done before :) 12:04:48 <Celestar> heh ok 12:07:18 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:07:19 *** mode/#openttd [+v glx] by ChanServ 12:07:41 <peter1138> Anyway, my code is on http://hg.openttd.org/developers/peter1138/railtypes.hg/ :D 12:08:35 <Celestar> looking 12:09:52 <davis-> :o 12:10:31 <peter1138> Lots of merges, unfortunately, but never mind :) 12:10:41 *** Pikka is now known as Pikka|afk 12:15:32 <Celestar> peter1138: how do I obtain a diff between cargodest and trunk? 12:16:36 <peter1138> hg diff -r <revision of last svn change> 12:17:12 <peter1138> Which is fca6f9cf02ac, based on your repo on the server. 12:17:28 <Celestar> heh 12:17:29 <davis-> wow i feel so un-nerdy here 12:17:39 <Celestar> peter1138: that means I need an hg checkout, righT? (= 12:17:42 <Celestar> of trunk I mean 12:17:50 <peter1138> No. 12:17:56 *** FauxFaux_ is now known as FauxFaux 12:18:39 <Celestar> ah! 12:19:21 *** mikl [~mikl@87.97.29.118.pool.invitel.hu] has joined #openttd 12:19:30 <planetmaker> 2f548902356c <-- that's the version for me, if I pull from the cargodest repo 12:19:47 <peter1138> Yes. That's not the last svn changeset. 12:20:19 <planetmaker> hm... 12:20:26 <Celestar> it worked, thanks planetmaker 12:20:29 <Celestar> thanks peter1138 12:20:58 <peter1138> Gives you a nice diff to review :) 12:21:17 * peter1138 ponders doing the custom catenary. 12:21:37 <Celestar> peter1138: yeah. 5500 lines of it 12:22:07 <peter1138> Gah, the elrail tables use absolute sprite IDs :o 12:22:18 <Celestar> sorry peter1138 12:22:22 <Celestar> that's my doing 12:22:27 <Celestar> years ago (= 12:22:35 <peter1138> Yes I know 12:23:14 <Celestar> I just wanted to accelerate your search for a scapegoat :P 12:23:52 <peter1138> Hmm, well I shall change all those tables to use an enummed offset. 12:24:13 <peter1138> Or I can subtract the base and add the new base each time. 12:24:23 <peter1138> Changing the tables is better I think :) 12:25:04 <Celestar> I quite agree 12:26:05 <Celestar> I can't beleive I've produced 5300 lines of diff with cargodest 12:35:15 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has joined #openttd 12:38:27 <peter1138> Heh 12:40:37 <FauxFaux> Could be under 500 characters changed. :) 12:40:46 <davis-> :] 12:47:24 <Celestar> true :D 12:47:34 <Celestar> but I added 300 lines to console_cmds.cpp alone about :P 12:48:14 <FauxFaux> Actually, that was mis-counting 7 lines as 6, and the file headers are a little longer than that, too. 12:52:03 *** Brianetta [~brian@client-86-27-115-128.bmly.adsl.virgin.net] has quit [Quit: TschÌß] 12:53:02 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 13:02:55 * peter1138 fudges with Celestar's code 13:03:03 <Celestar> peter1138: ? 13:03:10 <peter1138> The elrail drawing stuff :) 13:03:20 <Celestar> ah 13:04:33 *** Deathmaker [~user@130.75.242.179] has joined #openttd 13:06:41 <peter1138> Done. 13:07:05 <peter1138> http://svn.bucks.net/~petern/elrail_offsets.diff 13:07:08 <peter1138> Untested ;) 13:08:12 <Celestar> nice (= 13:08:29 <Belugas> fudge... got to eat... 13:09:08 * ben_goodger has doritos 13:09:55 <peter1138> Heh, I just ate some fudge :) 13:09:59 <peter1138> Celestar: 13:10:07 <peter1138> Looks sane? 13:10:29 <Celestar> just reading through it 13:10:48 <Celestar> but for what I can tell yes. 13:10:52 <Celestar> let's hope it doesn't slow 13:10:59 <peter1138> Shouldn't do. 13:11:02 <Celestar> because the elrail drawing code is horribly slow 13:11:32 <Celestar> peter1138: while you're messing with it, can you change the Qt comments to javadoc comments? 13:11:34 <peter1138> There's enough maths there that an additional addition is hardly stressy. 13:11:40 <peter1138> Er... 13:13:00 <Celestar> peter1138: "//!" to "///<" ? 13:14:09 <Celestar> just so that we're consistent, and those lines show up in the diff anyway 13:14:39 <peter1138> Oh. 13:14:49 <peter1138> Well, that's a separate diff I think. 13:14:52 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has joined #openttd 13:15:09 *** fjb [~frank@p5485EEB6.dip.t-dialin.net] has joined #openttd 13:15:14 <fjb> Hello 13:15:17 <davis-> hi 13:15:33 <Celestar> peter1138: as I said, you're modding the lines anyway 13:16:43 *** Brianetta [~brian@client-86-27-115-128.bmly.adsl.virgin.net] has joined #openttd 13:17:30 *** grumbel [~grumbel@i577B9DE9.versanet.de] has joined #openttd 13:17:40 <peter1138> True. 13:22:24 *** Rexxars [~rexxars@62.113.133.253] has joined #openttd 13:22:57 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 13:30:43 *** Smoky555 [~Miranda@80.69.148.14] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 13:36:19 <Celestar> peter1138: we're about to nettest cargodest with the new cache 13:38:55 <Gekz> cache? 13:38:58 <Gekz> new cache? 13:43:44 *** guru3_ [~guru3@81-235-164-45-no21.tbcn.telia.com] has joined #openttd 13:43:49 <peter1138> Cool 13:43:52 <peter1138> I can't play ;) 13:44:34 <Forked> I want to :\ in a couple of hours ! 13:44:59 *** Pikka|afk [~PikkaBird@58.173.248.50] has quit [] 13:45:05 <Celestar> Gekz: cargodest had a noticable impact on performance. It no longer has 13:45:24 <Gekz> :O 13:45:25 <Gekz> nice. 13:45:29 <peter1138> I didn't notice it ;) 13:45:37 *** guru3 [~guru3@81-235-164-45-no21.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 13:45:54 <fjb> IT people like to cache, especially if customers are starting to ask too much. 13:46:14 <Celestar> peter1138: You could only notice it when you had around 20000 units of a single cargotype waiting at a station, and that at like a dozen stations 13:47:42 <peter1138> 14:24 droncho> New news from jacktimeline: Changeset [2805]: Cleanup. 13:47:49 <peter1138> Nice verbose commit messages ;) 13:48:03 <Celestar> peter1138: where's that from? 13:48:12 <peter1138> kackd 13:48:13 <peter1138> er 13:48:16 <peter1138> jackd 13:48:16 <peter1138> :o 13:53:24 *** Zahl_ [~Zahl@g230132224.adsl.alicedsl.de] has joined #openttd 14:00:33 *** Zahl [~Zahl@g228075160.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 14:00:33 *** Zahl_ is now known as Zahl 14:07:58 *** Sacro|Work [~ben@freeside.dcs.hull.ac.uk] has joined #openttd 14:11:37 <Eddi|zuHause> <peter1138> Celestar, yes, but they like to think of el-cars as totally clean. <- the main "clean" argument is that it shifts the exhaust gases from the inner city to one single big industrial area... which is imho a big enough gain already (this applies also to trams and trolley busses) 14:11:59 <Celestar> Eddi|zuHause: that is also a valid point, except for CO2 14:12:47 <Celestar> Eddi|zuHause: also .. any other emmisions are lower in normal powerplants than in mobile ICEs 14:14:52 *** grumbel [~grumbel@i577B9DE9.versanet.de] has quit [Quit: Client exiting] 14:16:22 <Celestar> Eddi|zuHause: plus it's easier to replace 5 coal power plants by clean ones than a fleet of a million vehicles 14:17:20 <peter1138> True. 14:17:22 <Eddi|zuHause> yeah, they should get their butts going in making electric cars affordable and run in magnitudes of 200km per refill 14:17:30 <Eddi|zuHause> but... the oil lobby... 14:17:31 <peter1138> Yes. 14:17:34 <peter1138> Bastards. 14:19:28 <Celestar> Eddi|zuHause: it's not only the oil lobby 14:19:33 <peter1138> Gah. 14:19:40 <Celestar> neither politicians nor the car makes have an interest in EVs 14:20:11 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd 14:20:58 <peter1138> . o O ( fuel taxes ) 14:21:08 <fjb> The northern american railways should slowly begin to build catenary... 14:21:28 <fjb> We had peak oil and peak coal... 14:22:31 <peter1138> And they *crushed* the GM EV1. 14:24:01 <peter1138> Brilliant! 14:24:09 <Celestar> peter1138: exactly 14:24:17 <Celestar> peter1138: the EV1 was a problem 14:24:18 <peter1138> The Tesla Roadster is built in England. 14:24:23 <peter1138> But it won't be sold here. 14:24:34 <peter1138> Celestar, it was too good? 14:24:46 <Celestar> peter1138: er you had to rent the battery 14:24:51 <peter1138> Heh 14:25:09 <Celestar> it cost a shitload and came without battery 14:25:21 <peter1138> Unfortunately the Tesla Roadster doesn't exactly look like a very practical car. 14:26:12 <ben_goodger> it's practical enough, for what it is --- an overpowered sports car 14:26:16 <peter1138> Quite. 14:26:30 <peter1138> It does 200 miles on a charge apparently. Probably not flat out ;) 14:26:36 <Celestar> I *hope* the GM Volt will be a success 14:27:14 <peter1138> We need road-catenary ;) 14:27:19 <peter1138> Hmm, dodgems 14:28:15 <Celestar> peter1138: I've thought of road-catenary as well 14:28:33 <Celestar> it would be sufficient on the highway 14:29:41 *** DaleStan [~Dale@pool-71-98-67-2.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 14:29:58 <Celestar> peter1138: but it has problems 14:30:09 <Celestar> peter1138: trucks need to fit, so cars would need an ENOURMOUS pantograph 14:30:13 <Celestar> at least 3 m 14:30:19 <peter1138> Yup 14:31:44 <Celestar> it needs a decent pressure for at least 40kW 14:31:53 *** Neo12 [user@141.76.62.170] has joined #openttd 14:32:06 <Celestar> but then it mustn't be heavy enough to have a car high-centering itself in every turn 14:33:00 <Neo12> hi, ich have a question concerning updating ottd with the newest nightly under ubuntu, is there anybody who can help me with that issue 14:34:02 <Celestar> no because you neglected to state the issue 14:34:30 <Forked> http://wiki.openttd.org/wiki/index.php/Compiling_on_Linux is a good start :) 14:35:37 <peter1138> Sheesh, a 2006 Prius with 98,000 miles on the clock... 14:35:44 <Forked> taxi? 14:36:43 <Celestar> peter1138: our 2006 530d is similar 14:36:55 <Neo12> ok, can you give me a short tuto how to do the update, I downloaded the newest nightly and extracted it, than I complied the nightly without errors but I can not run the game 14:37:06 <peter1138> "bin/openttd" 14:37:17 *** Celestar [~Jadzia_Da@p5B0DA3AF.dip0.t-ipconnect.de] has quit [Quit: leaving] 14:37:45 <Eddi|zuHause> "make run" 14:37:55 <Neo12> i did that 14:38:55 <Eddi|zuHause> my crystal ball says that you didn't install libsdl-dev, ignored the big warning "building dedicated only" and now come here because no GUI opens 14:39:29 <Forked> oh and copy the grf's to bin/data ? 14:40:05 <planetmaker> shouldn't be needed, if they're in the proper location. 14:40:21 * Forked never does proper anyhting :\ 14:40:40 <Eddi|zuHause> "proper" meaning ~/.openttd/data 14:40:44 <planetmaker> look at the readme. For each OS a dir exists where all installations of OpenTTD look for their grf 14:40:55 <Forked> hm :) 14:41:13 <Ammler> or at our blog :-) 14:41:27 <planetmaker> http://www.openttdcoop.org/blog <-- read the latest article, Forked :) 14:41:49 <Eddi|zuHause> which is good when you share files between builds, but not when you share the same build with different users 14:43:11 *** Reemo [Dr_Jekyll@p57B0EFD9.dip.t-dialin.net] has joined #openttd 14:43:11 <Ammler> I use also ~/.openttd for my grfs 14:43:36 <Ammler> on the server, I have the originals at /usr/local... 14:44:17 *** SmatZ_ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 14:44:22 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 14:44:22 <SmatZ_> !logs 14:44:53 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 14:47:24 *** Tim [~Tim@p5B37C812.dip.t-dialin.net] has joined #openttd 14:48:23 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has joined #openttd 14:52:10 *** DaleStan [~Dale@pool-71-98-67-2.ipslin.dsl-w.verizon.net] has joined #openttd 14:56:37 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 14:58:53 <glx> Neo12: what happens when you start it ? 14:58:53 *** Rexxars [~rexxars@62.113.133.253] has quit [Read error: Connection reset by peer] 15:00:10 <Forked> openttd does not run too well in remote desktop when you only have 1Mbit outbound on your dsl 15:04:16 *** fjb_ [~frank@p5485C370.dip.t-dialin.net] has joined #openttd 15:05:13 <peter1138> Odd that. 15:05:15 <Neo12> glx: I can't start it there is no executable file 15:05:34 <glx> did you compile? 15:05:41 <Neo12> yes 15:05:55 <glx> it should be in bin 15:07:29 *** mikl [~mikl@87.97.29.118.pool.invitel.hu] has quit [Quit: Leaving...] 15:08:23 *** fjb [~frank@p5485EEB6.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:09:07 <Neo12> no ?!? 15:09:38 *** grumbel [~grumbel@i577B9DE9.versanet.de] has joined #openttd 15:09:39 <Neo12> do I need something more than the nightly 15:10:41 *** skidd13 [~skidd13@p548A61EA.dip.t-dialin.net] has joined #openttd 15:10:44 *** skidd13 [~skidd13@p548A61EA.dip.t-dialin.net] has left #openttd [] 15:12:35 *** Rexxars [~rexxars@62.113.133.253] has joined #openttd 15:22:34 <Eddi|zuHause> yes, you need to tell us exactly what steps you took and what output they gave 15:28:53 <Belugas> and of course, you have to verify presence of original data files :) 15:31:47 *** fjb_ is now known as fjb 15:33:21 <Belugas> have you tried svn instead of the sources in the zip? 15:35:00 <yorick> the source zip does not move the bin to the /bin directory, someone reported that before 15:35:27 <Eddi|zuHause> i thought that was a windows problem... 15:35:39 <Eddi|zuHause> or rather an MSVC problem 15:37:40 *** welshdragon [~me@host86-145-214-152.range86-145.btcentralplus.com] has quit [] 15:41:32 <glx> that's MSVC only indeed 15:42:55 *** rortom [~rortom@p57B7D0A7.dip.t-dialin.net] has joined #openttd 15:48:35 <Sacro|Work> can't you tell it where to move it#? 15:49:20 <glx> maybe 15:49:31 <peter1138> Just click the run button :D 15:50:53 *** rortom [~rortom@p57B7D0A7.dip.t-dialin.net] has quit [Quit: Leaving] 15:59:13 *** Deathmaker [~user@130.75.242.179] has quit [Ping timeout: 480 seconds] 15:59:40 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 16:04:04 <Neo12> sorry for the delay, I've tried but it still doesnt work 16:05:32 *** Rexxars [~rexxars@62.113.133.253] has quit [Ping timeout: 480 seconds] 16:08:16 *** Purno [~Purno@5350931D.cable.casema.nl] has joined #openttd 16:11:24 *** Neo12 [user@141.76.62.170] has left #openttd [] 16:11:32 <Eddi|zuHause> and we have still no idea WHAT THE HELL you are "trying" 16:11:33 <glx> hmm moving openttd.exe to bin is doable, but release process will be harder 16:12:30 *** frosch123 [~frosch@frnk-590fed31.pool.einsundeins.de] has joined #openttd 16:12:44 <yorick> he left 16:17:35 *** Tim [~Tim@p5B37C812.dip.t-dialin.net] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 16:26:33 <fjb> Moin frosch123 16:26:48 <frosch123> quak fjb :) 16:27:01 <fjb> :-) 16:27:48 <frosch123> already snow on your side? 16:29:44 <Belugas> YURK!! 16:29:50 <Belugas> two words i HATE! 16:29:52 <Belugas> R and S 16:29:59 <Belugas> guess the words ;) 16:30:02 <frosch123> oh, sorry, should have said S word :) 16:30:08 <Belugas> lol 16:30:51 <frosch123> O, R and S are taken now, we cannot continue that that long... 16:31:13 <Belugas> O? 16:31:43 <frosch123> in context with MB 16:32:22 <Eddi|zuHause> i have a B word to offer :ÃŒ 16:32:24 <Eddi|zuHause> :p 16:35:06 *** KillaloT [~killalot@0x5738c8c8.rdnqu1.dynamic.dsl.tele.dk] has joined #openttd 16:35:41 <Sacro|Work> Sir KillaloT? 16:35:48 * Sacro|Work misses robot wars :( 16:36:45 * TrueBrain gives Sacro|Work a cookie: www.amazon.com 16:37:46 <peter1138> S? 16:38:23 <peter1138> Oh.. snow :o 16:38:50 * Prof_Frink drives hypno-disc into Sacro|Work's legs 16:39:01 <Sacro|Work> :o 16:44:02 <fjb> frosch123: No snow yet. 16:47:28 * frosch123 was just wondering as it is no longer 30° every day on his side 16:50:13 <fjb> It's actually 19°C and not raining. 16:51:27 *** Brianetta [~brian@client-86-27-115-128.bmly.adsl.virgin.net] has quit [Quit: TschÌß] 16:53:58 *** Sacro|Work [~ben@freeside.dcs.hull.ac.uk] has quit [Quit: hometiem] 17:00:42 *** Volley [~worf@84.119.53.183] has quit [Remote host closed the connection] 17:01:24 *** |Jeroen| [~jeroen@78-21-228-27.access.telenet.be] has joined #openttd 17:03:43 *** Deathmaker [~death@a89-183-7-165.net-htp.de] has joined #openttd 17:18:28 *** Wolf01 [~wolf01@host245-236-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 17:19:06 <Wolf01> hello 17:20:07 *** Deathmaker [~death@a89-183-7-165.net-htp.de] has quit [Ping timeout: 480 seconds] 17:20:28 <fjb> Hello Wolf01 17:22:29 *** Tim [~Tim@p5B37F8D7.dip.t-dialin.net] has joined #openttd 17:23:00 *** Tim [~Tim@p5B37F8D7.dip.t-dialin.net] has quit [] 17:23:02 *** Tim [~Tim@p5B37F8D7.dip.t-dialin.net] has joined #openttd 17:24:25 <Wolf01> peter1138! you were playing with bridges, do you know that when a company goes bankrupt all his bridges are removed, ROAD bridges too! 17:24:48 <peter1138> I was playing with bridges, was I? 17:25:04 <Wolf01> catenary on aqueducts 17:25:12 <Wolf01> or something like this 17:25:13 <Wolf01> :P 17:25:32 <peter1138> I see... 17:25:58 <SmatZ_> it has been this way since TTD 17:26:03 <SmatZ_> probably TTO 17:26:26 <SmatZ_> they are not removed only when there is a vehicle on that bridge / tunnel 17:26:38 <SmatZ_> in that case owner is set to none 17:26:44 <SmatZ_> or something like that 17:28:03 <Wolf01> I didn't remember that, I played many games with the AI, so I'm so lucky that there was a vehicle of mine on every bridge made by the AI when the game tried to remove them because the AI gone bankruptcy? 17:28:45 <SmatZ_> probably 17:28:58 *** Deathmaker [~death@a89-182-160-206.net-htp.de] has joined #openttd 17:29:46 <Wolf01> nice... it's difficult to avoid removing shared things when the company goes bankrupt? 17:30:24 *** Yeggs-work is now known as Yeggstry 17:31:15 <Ammler> Wolf01: how to know, that the bridge is shared? 17:31:38 <Wolf01> because all vehicles can travel on road bridges? 17:31:43 <Ammler> would be easier to just let all bridges stay. 17:31:51 <Wolf01> no, only road 17:32:03 <Ammler> but all road bridges. 17:32:07 <Wolf01> yes all 17:32:55 <Wolf01> the game leave all those stupid road constructs on the landscape but removes road bridges... why not the contrary? 17:34:01 <Ammler> maybe you should suggest that to noAI... 17:34:24 <Ammler> how can you play with that old ai :-) 17:34:59 <Wolf01> eh, I love it 17:38:24 <Eddi|zuHause> i totally loathe it... 17:38:43 <Eddi|zuHause> i have not played with AI long before i learned about TTD 17:39:44 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 17:39:46 <Wolf01> but the main problem is not the stupid road constructs, but the bridges I use which are made by the AI 17:40:10 *** Mortal is now known as Guest3659 17:40:10 *** mortal` is now known as mortal 17:40:22 <Forked> hm.. my ET-87 has 1hp .. moving kinda slow :) 17:40:40 <Forked> oh wait, nm 17:40:44 *** Marduuhin [~mardo4@84.86.191.90.dyn.estpak.ee] has joined #openttd 17:41:04 <Forked> cool. 17:41:11 <Forked> (my first game with DBXL) 17:42:14 <Eddi|zuHause> the second wagon has the power 17:42:32 *** Bjarni [~Bjarni@0x50a46ad5.virnxx14.dynamic.dsl.tele.dk] has joined #openttd 17:42:32 *** mode/#openttd [+o Bjarni] by ChanServ 17:42:59 <Forked> yeah I saw :) 17:43:12 <Eddi|zuHause> it's a cute feature ;) 17:43:40 <Eddi|zuHause> i can't await version 0.9... if that has everything MB promised 17:46:36 <yorick> my chat log has glitches 17:46:53 *** Guest3659 [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 17:48:28 <fjb> If 0.9 ever gets released... 17:52:33 <peter1138> ... he'll make it TTDP-only ;) 17:52:52 *** Marduuhin [~mardo4@84.86.191.90.dyn.estpak.ee] has quit [Ping timeout: 480 seconds] 17:53:06 <fjb> Not sure. You impressed him with your plans for the level crossings. 17:53:28 <Wolf01> we can modify OTTD to let the grf think it's loaded on TTDPatch :O 17:54:02 <fjb> Then he would forbid it in the licence... 17:54:21 <fjb> But on the other hand he hates the engine pools. 17:54:24 <Wolf01> who read licenses? 17:55:09 <fjb> Same people who will not hack the the grfs so that it loads on OpenTTD anyway. 17:55:11 *** Marduuhin [~mardo4@84.86.191.90.dyn.estpak.ee] has joined #openttd 17:55:38 <Wolf01> ----> <Wolf01> we can modify OTTD to let the grf think it's loaded on TTDPatch :O 17:56:15 <Ammler> MB will also have vehicels in his set, which only runs on OTTD 17:56:24 <fjb> Why should we modify OpenTTD when a grf is easily hackable? 17:56:37 *** FR^2 [~frquadrat@oscar.frquadrat.de] has joined #openttd 17:56:44 <Wolf01> because so we don't break the license 17:56:48 <yorick> because openttd is also easily modifiable 17:56:53 <Ammler> so you just don't know him :P 17:57:04 <Belugas> guys, may I say you are pissing me off? 17:57:09 <Wolf01> XD 17:57:12 <Wolf01> hi Belugas 17:57:18 <Belugas> hello Wolf01 17:57:37 <yorick> you may, wheter we stop pissing your off is a different thing... 17:58:04 * Forked gets the popcorn and finds a frontrow seat 17:58:39 <Wolf01> peter1138, I made a remake of the swamp scenario, this time with no grfs (I only loaded some of them to make a screenshot after saving it), do you want it? 17:58:42 <glx> <Wolf01> we can modify OTTD to let the grf think it's loaded on TTDPatch :O <-- reminds me when we added support for some features used by canset ;) 18:03:41 <Eddi|zuHause> i think you are overexaggerating MBs "problem" with OpenTTD 18:04:24 <Eddi|zuHause> i don't think he really has anything against it, he just gets a bit loud when something goes against his will ;) 18:04:47 <davis-> who wants chowder 18:07:12 *** insulfrog [~trainslov@92.1.37.137] has joined #openttd 18:07:22 <insulfrog> hi 18:07:59 <davis-> hi 18:08:21 <peter1138> Argh, george's LV4 strikes again 18:08:35 <peter1138> (I've got a long vehicle that looks like it's stopped on a crossing, when it's behind it really. 18:08:39 <peter1138> ) 18:09:16 <fjb> Didn't he want to make LV5 even bigger? 18:09:43 <Prof_Frink> Bigger? My my... 18:09:58 *** Progman [~progman@p57A1BABE.dip.t-dialin.net] has quit [Remote host closed the connection] 18:10:42 <fjb> Did the discussion about enhanced vehicle costs result in anything? 18:11:37 *** Deathmaker [~death@a89-182-160-206.net-htp.de] has quit [Ping timeout: 480 seconds] 18:14:30 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 18:14:57 <Yexo> hello 18:16:58 <fjb> Hello Yexo 18:17:45 <yorick> fjb: he wanted to make then articulated :) 18:17:56 <yorick> so you could have even longer long vehicles 18:19:25 <peter1138> Articulated is no problem. 18:19:35 <peter1138> He wanted double length vehicles. 18:19:40 <|Jeroen|> is there an offical package for pocket pc ? 18:19:52 <fjb> yorick: Yes, but not only articulated, but also every part bigger. 18:19:53 <peter1138> No. 18:20:04 <Wolf01> http://de.fishki.net/picsw/082008/21/strannie_people/028_strannie_people.jpg XDDDDD 18:20:26 *** Deathmaker [~death@a89-183-13-227.net-htp.de] has joined #openttd 18:20:35 <yorick> germans 18:20:55 <fjb> Darvin Award... 18:22:52 <insulfrog> hmm... 18:26:48 <davis-> :S 18:27:15 <davis-> not all germans are as incredible stupid as that guys 18:27:36 <Eddi|zuHause> Wolf01: very old... 18:27:42 <davis-> that too 18:31:08 <dih> tri 18:31:09 <dih> tra 18:31:21 <dih> trallalla 18:31:28 <davis-> indeed 18:31:49 <dih> planetmaker, you should talk to Deathmaker 18:35:06 <Deathmaker> ? 18:35:38 <dih> well.. one creates, the other destroys 18:35:46 <dih> is it that _not_ obvious? 18:38:03 <fjb> There are dead planets. 18:39:34 *** Sacro [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Quit: Leaving] 18:39:42 *** Sacro [Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 18:42:57 *** Deathmaker [~death@a89-183-13-227.net-htp.de] has quit [Quit: Verlassend] 18:45:25 <insulfrog> Has anyone had a go at the challenges at http://www.geocities.com/pep_catala/ ? 18:47:02 <insulfrog> it might be an idea to post similar challenges on the forums, but using OTTD 18:47:09 <Eddi|zuHause> dih: and which is which? 18:48:13 <Wolf01> *why* too many signals? 18:48:17 <TrueBrain> does geocities still exist?! 18:48:36 <Eddi|zuHause> apparently ;) 18:49:04 <insulfrog> yep 18:49:27 <Eddi|zuHause> i hate fixed width webpages 18:49:31 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 18:50:18 <fjb> Webbroser windows don't have a fixed size like paper? 18:51:49 <frosch123> you can download the new TTDP 1.8 on that page :) 18:52:45 <Wolf01> uh, the game loads on OTTD :O 18:53:13 <Wolf01> with some error popups about invalid length trains 18:53:31 <SpComb> nice page 18:53:37 <insulfrog> them savegames are for TTDP only though 18:54:16 <SpComb> I like how the entire web page goes into a 10%-wide frame on the right side once you enable javascript 18:54:33 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 18:54:38 *** Belugas [~belugas@216.191.111.226] has quit [Quit: On snow, everyone can follow your traces] 18:55:20 <fjb> Hm, I see no difference after enabling Javascript. 19:00:47 *** Belugas [~belugas@216.191.111.226] has joined #openttd 19:00:50 *** mode/#openttd [+o Belugas] by ChanServ 19:02:05 <insulfrog> Essentially, them sort of challenges are a great idea and basically you load up OTTD, set up a network, then make challenges (e.g. like a few badly built junctions), then post the challenge as a savegame and a readme to describe the challenge 19:02:33 <insulfrog> also put numbered signs to help out 19:03:16 <yorick> fjb: refresh 19:03:37 <insulfrog> post that challenge and someone has to complete the challenge and post the solution 19:03:43 *** xintron [xintron@titan.blinkenshell.org] has joined #openttd 19:03:44 <fjb> yorick: What would I do without you? 19:03:49 <Eddi|zuHause> may i throw in the sim city scenarios... "this city has suffered from <insert desaster>. rebuild it and reach a population/income/whatever within 10 years" 19:04:10 <insulfrog> similar 19:04:15 <xintron> Evening :) Would you guys recommend upgrading elictrifyed railroads to mono or build new railroads? 19:04:34 <insulfrog> upgrade to elec first 19:04:44 <Eddi|zuHause> play a newgrf set, they almost never have universally useful maglevs 19:05:04 <peter1138> Wolf01: bung it in the scenarios forum? 19:05:05 <insulfrog> then improve existing network 19:05:42 <yorick> fjb: die from forgetting to eat, probably 19:05:54 <xintron> insulfrog: I have elec atm and in a few years mono will be available 19:06:43 <insulfrog> I would wait until maglev becomes available (I haven't used monorail for a while) 19:07:16 <xintron> insulfrog: hrmm... ok. So still use elec when expanding or build mono then? 19:07:41 <xintron> and then upgrade mono and elec to maglev when it becomes available? 19:09:08 <insulfrog> hmm... upgrading can be difficult 19:09:17 <Eddi|zuHause> there is nothing interesting happening after 2000, that's the only flaw of the DBSet 19:09:43 <xintron> insulfrog: yes it can 19:10:17 <insulfrog> upgrade when maglev becomes available 19:10:26 <insulfrog> and use maglev 19:10:41 <xintron> and still use elec even thou mono is available? 19:10:46 <Eddi|zuHause> the daylength patch helps working around this problem, fortunately :) 19:11:24 <insulfrog> mostly I don't upgrade but any new routes I build, I will use mono or maglev 19:12:10 <yorick> fjb: don't forget to breath, too! 19:12:31 <fjb> yorick: Thank you 19:13:06 <insulfrog> (brb, just going to the little room) 19:14:10 <Eddi|zuHause> einatmen... ausatmen... einatmen... :p 19:14:11 <fjb> Eddi|zuHause: I tried to paint some BR 146, 152 and 189, but I failed. Doesn't look like I wanted it. 19:14:24 <fjb> :-P 19:14:58 <Eddi|zuHause> do english speaking people have that kind of classic (blonde-) jokes? 19:14:59 <xintron> What NewGRF's would you guys recommend to use? 19:15:02 <insulfrog> back 19:15:11 <xintron> Eddi|zuHause: haha, I hope they do :) 19:15:39 <Eddi|zuHause> i mean ones that people recognise from two words :) 19:15:59 *** FR^2 [~frquadrat@oscar.frquadrat.de] has quit [Remote host closed the connection] 19:16:00 <xintron> Don't know 19:16:05 <xintron> Eddi|zuHause: Where are you from? 19:16:14 <Eddi|zuHause> here. 19:16:20 <xintron> haha, nice :P 19:16:32 <Eddi|zuHause> that's why i am at home here... 19:16:43 <xintron> 127.0.0.1 is my home 19:16:50 <yorick> localhost is mine 19:17:09 *** FR^2 [~frquadrat@194.143.134.103] has joined #openttd 19:17:17 <xintron> yorick: :P 19:17:49 <Eddi|zuHause> ::1 anyone? 19:18:19 <xintron> What newGRF's would you guys recommend me using on my server? 19:18:23 <fjb> Oh, xintron is from Sweden... 19:18:30 <xintron> fjb: yes :) 19:18:49 <fjb> Eddi|zuHause: Me! 19:18:49 <Eddi|zuHause> # ping6 ::1 19:18:50 <Eddi|zuHause> PING ::1(::1) 56 data bytes 19:18:51 <Eddi|zuHause> 64 bytes from ::1: icmp_seq=1 ttl=64 time=0.080 ms 19:19:16 <yorick> fe80::4d68:b928:9653:836d%8 anyone? 19:19:25 <fjb> No. :-) 19:19:43 <Sacro> anyone tell me how to get 1 bit of a byte in c#? 19:19:46 <Sacro> will return (byte)(value << (startbit)); do? 19:19:48 <xintron> anyone? :P 19:19:57 <fjb> xintron: Whatever grfs you like, but chose wisely. 19:19:57 <Eddi|zuHause> # ping6 fe80::4d68:b928:9653:836d%8 19:19:58 <Eddi|zuHause> ping: unknown iface 8 19:19:59 <yorick> Sacro: getBit? 19:20:00 <DaleStan> xintron: Ones you like, generally. 19:20:11 <yorick> Eddi: yes, that is my "link-local" ip 19:20:11 <xintron> fjb: which one would you recommend? 19:20:27 <fjb> Depends. 19:20:29 <xintron> DaleStan: sure, I got that. What about that with different train stations, anyone used that one? 19:20:49 <Eddi|zuHause> xintron: generally, germans tend to recommend DBSet and british recommend UKRS :) 19:21:01 <DaleStan> Which one with different train stations? There are umpteen such GRFs. 19:21:36 <xintron> DaleStan: The NewGRF Stations that's on the wiki 19:21:52 <xintron> lol, nvm 19:22:00 <xintron> Where can I find some then? 19:22:29 <frosch123> http://grfcrawler.tt-forums.net/ 19:22:33 <DaleStan> Google? The site advertised on the forums? 19:22:34 <fjb> I like the DBset because I like the elctric engines. I like UKRS because it supports newcargos and has some nice diesel switchers, I like CanSet because its many features and great wagons. 19:26:46 *** FR^2 [~frquadrat@194.143.134.103] has quit [Quit: Connection reset by caffein depletion...] 19:29:33 *** Celestar [~Jadzia_Da@p5B0DA3AF.dip0.t-ipconnect.de] has joined #openttd 19:30:26 <insulfrog> I have been looking at the 'game-sharing' post on the forums, quite a brill idea (different from conventional multiplayer co-op :p ) 19:32:01 <insulfrog> I wonder if we could use OTTD instead of TTDX? 19:33:24 <Celestar> hm? 19:34:02 <insulfrog> lets see if i could bring up the thread 19:34:17 *** davis- [~asd@dtmd-4db2062b.pool.einsundeins.de] has quit [Ping timeout: 480 seconds] 19:34:29 <Celestar> sorry I just joined 19:34:32 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 19:36:20 <Eddi|zuHause> there is an infrastructure sharing patch in the forum, just look it up and apply it... 19:37:42 <Celestar> infrastructure sharing will rock with cargodest methinks 19:37:43 <xintron> What's the difference between elec and mono? Do trains still have to slow down in curves/hills? 19:38:20 <Eddi|zuHause> Celestar: i think there are issues with transfer credit 19:38:33 <insulfrog> no, it's not that, there is a post on the TT savegames section where players get 10 years of play, then save it, then pass the save onto another player (I have read about it a few mins back) 19:38:46 <Celestar> Eddi|zuHause: no there isn't. just pay each route individually. 19:39:08 <peter1138> Celestar, I've got a problem. 19:39:14 <Eddi|zuHause> Celestar: that might open up ways for cheating money 19:39:23 <peter1138> I'm trying to play my rail types stuff as if cargodest is available :o 19:40:03 <Eddi|zuHause> e.g. have 3 stations A,B,C, where C is the "sink". have trains running from A to B and back, have a "dummy train" in a depot with orders from B to C 19:40:23 <Eddi|zuHause> trains haul all the cargo from A via B (to C) and get paid 19:40:34 <Eddi|zuHause> now change the orders of the dummy train to "A to C" 19:40:43 <Eddi|zuHause> the trains haul everything back 19:40:45 <Yexo> Eddi|zuHause: the passengers can remember the distance traveled (per player) and pay every player on arrival 19:40:54 *** davis- [~asd@dtmd-4db2062b.pool.einsundeins.de] has joined #openttd 19:41:24 <Eddi|zuHause> this way, you can haul everthing back and forth without ever delivering it 19:42:35 <Celestar> peter1138: LOL. let's move cargodest to trunk and it works (= Or just pull cargodest into railtypes (= 19:42:52 *** Purno [~Purno@5350931D.cable.casema.nl] has quit [Ping timeout: 480 seconds] 19:43:17 <xintron> What's the difference between elec and mono? Do trains still have to slow down in curves/hills? 19:43:18 <Celestar> Eddi|zuHause: well, just remember the payment, but execute it only when the cargo is at the final destination. 19:43:20 <Yexo> Celestar: how far are you with cargodest anyway? (I've been away the last 10 days) 19:43:26 <Celestar> Yexo: very far. 19:43:34 * insulfrog can't find the thread he is looking for 19:44:00 <Eddi|zuHause> so basically, instead of the total transfer credit, you store each individual payment 19:44:18 <Eddi|zuHause> and the company associated with it 19:44:23 <Celestar> Yexo: I've added another large change today however (which decreases CPU usage by at least an order of magnitude on large maps), so there is need for another network test. Otherwise, just check the wiki, I'm just expanding it :) 19:44:24 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 19:44:34 <Celestar> Eddi|zuHause: yes, correct. 19:44:52 <Celestar> Yexo: http://wiki.openttd.org/wiki/index.php/Passenger_and_cargo_destinations 19:44:58 <Eddi|zuHause> but that might open up the possibility of a player sabotaging lines by such dummy trains 19:45:04 <Yexo> thx Celestar, I'll have a look 19:45:19 <frosch123> Celestar: I've checked the autoreplace handling in cargodest. When calling RemoveRoute() and AddRoute() on a single client is desync-safe everything should be fine. 19:45:25 <insulfrog> ah, here it is: http://www.tt-forums.net/viewtopic.php?f=60&t=30855 19:45:31 <Eddi|zuHause> it will add supposedly "short" routes across the map, but no vehicles actually go there 19:45:31 <xintron> anyone? 19:45:57 <davis-> :S 19:46:06 <Yexo> xintron: afaik, the only difference is the fact that monorail vehicles are faster generally 19:46:12 <insulfrog> I knew I saw that shared game topic somewhere 19:46:13 <Celestar> Yexo: it also contains what needs to be done 19:46:29 <Celestar> frosch123: RemoveRoute/AddRoute needs to be called on all clients. otherwise boom 19:46:38 <peter1138> xintron, less speed reduction in curves, but not much. 19:46:38 <Celestar> frosch123: what would I need to change? 19:46:49 <xintron> peter1138: ah, thanks :) 19:47:01 <peter1138> Which is silly really, as real life monorails are generally quite slow, aren't they? 19:47:23 <Celestar> peter1138: VERY 19:47:34 <Rubidium> not all though 19:47:54 <peter1138> Depends if you class maglev as a monorail ;) 19:48:03 <frosch123> Celestar: manual autoreplace (the button in depot) calls CmdMoveRailVehicle differently often on clients 19:48:14 <insulfrog> and here is its screenie thread for the shared game topic: http://www.tt-forums.net/viewtopic.php?p=562383#562383 19:48:20 <xintron> Is it possible to build a new monorail depo on an excisting elec depo with trains in it and then update the trains manually? 19:48:35 <Yexo> xintron: no 19:48:41 <Celestar> frosch123: could you have another look? I'm a tad busy the next two days. 19:49:01 <frosch123> Celestar: but I thought the routing network is also not stored in savegame... 19:49:09 <Celestar> frosch123: nope it's not 19:49:14 <xintron> Yexo: hrmm... ok, so then I have to build a new depo next to the old one and create new trains and copy the orders if I want to upgrade? 19:49:22 <Yexo> xintron: correct 19:49:24 <frosch123> so, why do have AddRoute and RemoveRoute called in parallel? 19:49:24 <Celestar> frosch123: that's why AddRoute must be done on all clients 19:49:38 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 19:49:48 <Celestar> frosch123: I don't get the question. The Routing Network must be identical on all clients, right? 19:49:58 <frosch123> Well, I meant calling RemoveRoute for some routes, and then readd the same routes by AddRoute 19:50:14 <frosch123> so the edges might be stored in a different order in the graph 19:51:07 <Celestar> frosch123: that doesn't matter 19:51:16 <frosch123> then everything is fine :) 19:51:20 <Celestar> afaik edges are sorted anyway 19:51:23 <peter1138> That happens even without DC_EXEC? :o 19:51:38 <glx> btw if it's done in commands it should happen in the same order on all clients 19:51:54 *** |Jeroen| [~jeroen@78-21-228-27.access.telenet.be] has quit [Quit: oO] 19:52:15 <frosch123> peter1138: the complete replacement train is built to be able to call all callbacks etc. then it is sold again and all vehicles are moved to their previous location :p 19:53:05 <frosch123> glx: the problem is that autoreplace without DC_EXEC calls other commands with DC_EXEC 19:53:18 <peter1138> Hmm, with a custom random seed? 19:53:26 <frosch123> random seed is stored 19:53:32 <frosch123> to replay callbacks 19:54:24 <peter1138> Hmm, doesn't that assume the random seed will be the same between test and DC_EXEC? 19:54:27 <Eddi|zuHause> you should just fork() when testing autoreplace :) 19:54:28 <peter1138> I don't think that is the case. 19:54:44 <Celestar> frosch123: long story short. if you remove and add the same route on the client, it shouldn't matter a thing 19:54:45 <frosch123> it is the case 19:54:46 <peter1138> Unlikely that callbacks will be random-based... 19:55:13 <peter1138> It is the case on a single player game, certainly, but not multiplayer. Unless you've done some magic. 19:55:30 <frosch123> yes, the magic :) 19:55:40 <peter1138> :o 19:55:50 *** ychaouche [52e02f5f@67.207.141.120] has joined #openttd 19:56:05 <ychaouche> Hi there 19:56:24 <ychaouche> I have a train that wont leave the garage 19:56:47 <ychaouche> the garage is linked to rails 19:57:01 <ychaouche> so I don't know what is wrong 19:57:08 <Wolf01> there's a train on the rails? 19:57:08 <ychaouche> anyone ? 19:57:18 <Wolf01> the rails are of the wrong railtype 19:57:27 <Sacro> the driver is still in bed 19:57:27 <Celestar> ychaouche: railtype 19:57:29 <Wolf01> or you didn't started the train 19:57:36 <ychaouche> I started it 19:57:49 <ychaouche> but I did not know there were specific railtype 19:57:51 <ychaouche> s 19:58:01 <Eddi|zuHause> does it move when you click the "ignore signals" button? 19:58:12 <ychaouche> Did not try 19:58:13 <ychaouche> brb 19:58:22 <Wolf01> does it crashes on something when you click on the same button? 19:58:26 <Wolf01> XD 19:58:31 <Celestar> ychaouche: click and hold down the LMB on the rail build window 19:59:01 <ychaouche> oh yes 19:59:02 <ychaouche> it does 19:59:07 <ychaouche> leave now 19:59:11 <Eddi|zuHause> then another train is already on the line 19:59:17 <Eddi|zuHause> you need signals, or they crash 19:59:27 <ychaouche> ahhhhh... 19:59:32 <ychaouche> now i c 19:59:33 * Celestar puts his fingers in his ears 19:59:35 <ychaouche> ok thx 19:59:39 <ychaouche> lol 19:59:45 <ychaouche> ok i'll put some signals there 19:59:48 <ychaouche> :) 19:59:48 <Celestar> ychaouche: read manual: wiki.openttd.org 19:59:56 <ychaouche> fine 20:00:07 * Belugas gives a towel to Celestar, for cleaning up the now dirty finger 20:00:16 <Celestar> O_o 20:00:25 * davis- burps 20:00:50 <Eddi|zuHause> Schultz... 20:00:59 * Eddi|zuHause slaps everyone on the forehead 20:01:04 <davis-> :D 20:01:14 <Wolf01> he's playing like my very first game... 2 stations, 1 depot, 4 trains, no signals... I was stopping them by hand, and I didn't figured out why somebody decided to make a such complicate game with a lot of user control 20:01:22 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Remote host closed the connection] 20:01:24 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 20:01:41 <Eddi|zuHause> i learned about signals from the AI :) 20:01:46 <Celestar> LOL 20:01:47 <Wolf01> I too 20:01:49 <davis-> same 20:01:58 <Celestar> I BOUGHT the game and READ THE MANUAL guys 20:02:10 <davis-> when ttd was released? 20:02:16 <Eddi|zuHause> it was the TT Demo, there was no manual with it 20:02:17 <Wolf01> I played the demo, 15 minutes demo, for AGES 20:02:28 <Eddi|zuHause> 2 years was my demo... 20:02:35 <Celestar> davis-: LONG ago 20:02:39 <davis-> year ? 20:02:44 <Celestar> summin like mid-90s 20:02:46 <davis-> just trying to figuer how old I been 20:02:49 <davis-> as I started playing 20:02:52 <Celestar> 93, 94 .. maybe 95 20:02:53 <peter1138> '95 20:02:58 <Celestar> peter1138: TTO ? 20:03:01 <Celestar> or TTD? 20:03:05 <peter1138> TTD 20:03:17 <Celestar> I bought TTO the day it was released 20:03:26 <peter1138> I bought it a bit later, heh... 20:03:31 <davis-> i think i played it the first time around 98 20:03:33 <davis-> me being 7 20:03:50 <davis-> so i wasnt all about reading the maual 20:03:53 <davis-> manual* 20:04:05 <davis-> ^^ 20:04:27 <Wolf01> I bought TTDX for Dos this year 20:04:32 <Eddi|zuHause> Celestar: after my brother bought the game (at a rediculously high price) i did read the manual (and learned a lot about how it REALLY works) 20:04:56 <davis-> my dad did , never realy played it tho 20:05:09 <TrueBrain> pff, I played the game at age 10 .. english was not part of my known languages :p 20:05:15 <davis-> haha 20:05:22 <TrueBrain> well, 12 in fact 20:05:23 <davis-> however .. the game still didnt get old 20:05:56 <Eddi|zuHause> i have no idea if the demo was in english 20:06:06 <Eddi|zuHause> the real game was in german 20:06:15 <davis-> true 20:07:22 <Celestar> I'm off a bit 20:07:29 <Eddi|zuHause> but there really wasn't a lot that needed english skills... 20:07:35 *** Celestar [~Jadzia_Da@p5B0DA3AF.dip0.t-ipconnect.de] has quit [Quit: leaving] 20:08:01 <davis-> "Fahrzeug 3 wird alt und klapperig und muss dringend ersetzt werden" 20:08:01 <davis-> :D 20:08:14 <Eddi|zuHause> not in the demo :) 20:08:29 <Eddi|zuHause> the demo ended in 1932 20:08:33 <peter1138> Wolf01, for DOS? You fail ;) 20:08:37 <davis-> ^_^ 20:08:44 <Eddi|zuHause> and you could only build rails 20:08:45 <Wolf01> the only one I found 20:08:58 <davis-> anyone remembers that scenarion where you started with that huge company 20:09:05 <davis-> with a relativly large railway network 20:09:07 <davis-> sub tropical? 20:09:11 <davis-> scenario* 20:09:32 <Eddi|zuHause> i don't think i ever played the TTD scenarios 20:09:40 <davis-> :| 20:09:48 <davis-> cant remember the name of it , sadly 20:10:04 <Eddi|zuHause> they are on your original TTD CD :) 20:10:17 <davis-> if that one would still work 20:10:18 <Eddi|zuHause> they should work in OTTD 20:10:21 <davis-> :] 20:12:10 <Wolf01> without any company property, because OTTD removes them from scenarios 20:12:25 <Wolf01> at least the last time I tried to load one of them 20:13:07 <davis-> D: 20:13:33 <davis-> is there somewhere a collection of severs that run with several newgrfs? 20:13:46 <davis-> stations / trains / building costs and so on 20:13:54 <davis-> basicaly i just know brianetta's 20:14:56 <Wolf01> openttdcoops 20:15:18 *** Slowpoke [~Lobster@dslb-088-073-247-162.pools.arcor-ip.net] has joined #openttd 20:15:28 <Wolf01> see a pokemon... 20:16:15 <davis-> thanks wolf 20:20:06 *** frosch123 [~frosch@frnk-590fed31.pool.einsundeins.de] has quit [Remote host closed the connection] 20:20:19 *** Progman [~progman@p57A1BABE.dip.t-dialin.net] has joined #openttd 20:27:44 <Wolf01> how cute... no mouse wheel, 5x4 stations, 10 cars trains, no resizable windows 20:27:56 <Wolf01> NO AUTORAIL!!!!! 20:29:12 <insulfrog> I have to go, cya :) 20:29:14 *** insulfrog [~trainslov@92.1.37.137] has left #openttd [] 20:29:59 <Wolf01> the first thing I tried was to build a station on a flat area with an hole 20:30:22 <peter1138> Hehe 20:30:52 <Eddi|zuHause> Brianettas server does not use "several" newgrfs :p 20:31:03 <Wolf01> I tried TWO times... then I figured that buildonslopes was not invented yet 20:36:14 <fjb> Hm, when the new track layering got implemented for roads you could take the road sprites from ISR and make a road grf with them. Then you can have your trucks driving through the stations and harbours. :-) 20:43:10 <Sacro> ooh an Insulfrog 20:43:32 *** KillaloT [~killalot@0x5738c8c8.rdnqu1.dynamic.dsl.tele.dk] has quit [Read error: Connection reset by peer] 20:44:06 <peter1138> When it got? It happened? 20:44:52 <fjb> When it will have been implemented... Better? 20:45:05 <peter1138> Not really. 20:45:14 <Eddi|zuHause> yes. there is a secret implementation by some guy named peter1138, didn't you hear? 20:45:22 <peter1138> s/got/is/ makes sense 20:45:43 <fjb> peter1138: How is it in correct English? 20:45:49 <Eddi|zuHause> simple tenses are too simple for complexity loving germans ;) 20:46:02 <peter1138> When the new track layering is implemented for roads ... 20:46:15 <fjb> Oh, that simple? 20:46:18 <peter1138> Yes. 20:46:25 <fjb> Hm... 20:47:11 <peter1138> We're simple people ;) 20:47:11 *** lafille [~lafille@ANantes-257-1-135-233.w90-32.abo.wanadoo.fr] has joined #openttd 20:47:16 <Eddi|zuHause> future perfect passive is too complicated for the british, apparently :) 20:48:13 *** bruce89 [~bruce89@85-210-112-36.dsl.pipex.com] has joined #openttd 20:48:32 <peter1138> Blame the French, or the Danish, or someone... 20:49:00 *** lafille [~lafille@ANantes-257-1-135-233.w90-32.abo.wanadoo.fr] has quit [] 20:49:05 <Wolf01> Italians!!! 20:49:13 <fjb> "is implemented" is passive? Learning languages was always a difficult thing. 20:49:56 <fjb> French is easy. When it sounds good it must be correct. 20:49:57 <peter1138> Wolf01, they were a bit earlier. 20:53:21 *** mikl [~mikl@87.97.29.118.pool.invitel.hu] has joined #openttd 20:53:26 <Wolf01> 'night all 20:53:35 *** Wolf01 [~wolf01@host245-236-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:54:48 <peter1138> Everyone invaded Britain and so we have the best bits of all those languages ;) 20:55:44 <fjb> Schienenzeppelin: http://www.myimg.de/?img=AgendaAG27Sep1933f58cd.png :-) 20:56:18 <fjb> Hm, best bits? You threw away all the nice bits... 20:56:48 <peter1138> That mine really fits in :p 20:56:55 <peter1138> Or whatever it is. 20:57:49 *** rortom [~rortom@p57B7EE10.dip.t-dialin.net] has joined #openttd 20:57:57 <bruce89> can't beat gaelic, everything's called "black rock" 20:58:05 <Eddi|zuHause> fjb: it does not implement itself, so it is passive... 20:59:00 <fjb> Eddi|zuHause: Self modifying code... 20:59:09 <glx> gaelic is silly ;) 21:00:28 <Eddi|zuHause> fjb: self modifying != self writing 21:00:52 <Eddi|zuHause> code generators are very common, but they are "stupid" 21:00:53 <bruce89> glx: must have done the job though 21:01:09 <fjb> Gaelic is uneconomical. You need far to much paint for the station names. 21:01:22 <glx> lol 21:01:42 <glx> fjb: isn't that welsh? 21:01:46 <bruce89> not in the case of Mallaig (Malaig) 21:01:51 <bruce89> indeed, that's Welsh 21:02:24 <fjb> glx: Maybe, just something spoken on that stange island. 21:02:25 <Eddi|zuHause> welsh is a related language to gaelic, i thought 21:03:12 <bruce89> Welsh is 50 times less nice 21:03:26 <bruce89> they are opposite Gaelic types 21:09:58 <peter1138> Only the Welsh would make w a vowel... 21:25:43 <Sacro> heh 21:34:38 *** ychaouche [52e02f5f@67.207.141.120] has quit [Quit: http://www.mibbit.com ajax IRC Client] 21:37:12 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Quit: Operator, give me an exit] 21:42:47 *** Tim [~Tim@p5B37F8D7.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 21:43:04 *** davis- is now known as chanclown 21:43:27 *** chanclown is now known as davis 21:44:00 *** davis is now known as davis- 21:44:51 *** Dr_Jekyll [Dr_Jekyll@p57B0E1D7.dip.t-dialin.net] has joined #openttd 21:47:43 *** Reemo [Dr_Jekyll@p57B0EFD9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:49:36 <dih> phoebe hates pbs :-D 21:49:48 <dih> i never knew, but she hates it :-D 21:50:58 <peter1138> Hmm? 21:51:03 <Progman> who? 21:51:15 <FauxFaux> I hate pbs, too, makes junction design no fun. 21:51:26 <Progman> lazy junctions ftw... 21:51:55 <FauxFaux> I hope there's a patch to disable it. :) 21:52:20 <peter1138> Nope. 21:52:30 <peter1138> Don't want it? Don't use it. 21:52:46 <Progman> "You cannot build this track. \n This tile will result in a lazy junction" 21:53:14 <FauxFaux> I was thinking of multiplayer. 21:53:49 <Eddi|zuHause> oh i remember my beginner games, where i built 4x4 junctions with every possible trackbit :p 21:54:00 <peter1138> :o 21:54:19 <Progman> they were awesome ;) 22:12:50 *** Yeggstry is now known as Yeggzzz 22:24:52 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has joined #openttd 22:31:26 *** jennyf [~jennyf@ANantes-257-1-135-233.w90-32.abo.wanadoo.fr] has joined #openttd 22:31:33 *** bruce89 [~bruce89@85-210-112-36.dsl.pipex.com] has quit [Quit: So long and thanks for all the IRC - telepathy-idle IRC Connection Manager for Telepathy - http://telepathy.freedesktop.org] 22:31:45 *** bruce89 [~bruce89@85-210-112-36.dsl.pipex.com] has joined #openttd 22:32:12 *** rortom [~rortom@p57B7EE10.dip.t-dialin.net] has quit [Quit: Leaving] 22:33:15 *** bruce89 [~bruce89@85-210-112-36.dsl.pipex.com] has left #openttd [] 22:33:20 *** jennyf [~jennyf@ANantes-257-1-135-233.w90-32.abo.wanadoo.fr] has quit [] 22:34:48 <fjb> I hate it when the ECS industries are closing down even when there is a vehicle always waiting. 22:35:17 *** bruce89 [~bruce89@85-210-112-36.dsl.pipex.com] has joined #openttd 22:45:52 *** Zahl [~Zahl@g230132224.adsl.alicedsl.de] has quit [Quit: (~_~]"] 22:52:36 <Progman> you can change this behavier with parameters 22:57:34 <Eddi|zuHause> I hate [...] the ECS industries [...] 23:00:12 <Sacro> arrgh 23:00:16 * Sacro kicks OpenTTD 23:00:17 <Sacro> STOP 23:00:18 <Sacro> LOOKING 23:00:19 <Sacro> IN 23:00:20 <Sacro> MY 23:00:22 <Sacro> DOCUMENTS >< 23:00:39 <Sacro> sigh 23:00:46 <Sacro> @seen Celestar 23:00:46 <DorpsGek> Sacro: Celestar was last seen in #openttd 2 hours, 53 minutes, and 23 seconds ago: <Celestar> I'm off a bit 23:00:58 <Sacro> can someone compile CargoDest win32 please :) 23:01:22 <Progman> already done 23:01:27 <Sacro> link? 23:01:36 <Progman> http://binaries.openttd.org/custom/cargodest-af0fc47a/openttd-cargodest-af0fc47a-windows-win32.zip 23:01:49 <Sacro> :o 23:01:56 <Sacro> i don't recognise that subdomain 23:01:59 <TrueBrain> or rather: http://binaries.openttd.org/custom/cargodest-af0fc47a/ 23:02:14 <Sacro> that's a lot 23:02:22 <TrueBrain> a test-build of the new compile-farm 23:03:16 <fjb> I don't want the industries never closing down, I don't want well serviced industries to close down. 23:03:49 <Sacro> Plane speed factor arrows go the wrong way D: 23:03:58 <Sacro> right arrow decreases it 23:04:00 <Sacro> this is not good 23:04:08 <Progman> fjb: then change the parameters 23:05:06 <fjb> The parameters are only disabling closing down at all. I don't want every generated industry to stay forever. 23:05:44 <Sacro> also we need a better grf selection thingy 23:06:18 <Sacro> i add 3 then i get bored 23:06:26 <Sacro> and then go play something else 23:07:14 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Quit: Zzz] 23:07:57 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 23:12:00 *** Bjarni [~Bjarni@0x50a46ad5.virnxx14.dynamic.dsl.tele.dk] has quit [Quit: Leaving] 23:18:25 <Ammler> good night ottdler 23:18:40 <TrueBrain> night Ammler 23:22:57 *** Farden123 [~jk3farden@ram94-7-82-232-189-236.fbx.proxad.net] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 23:30:15 *** jni [~geetee@cs181040004.pp.htv.fi] has quit [Ping timeout: 480 seconds] 23:34:07 *** jni [~geetee@cs181040004.pp.htv.fi] has joined #openttd 23:47:46 <DaleStan> Whoever has pastebin admin might want to do some spam cleaning. Bunchnum of spam pastes appeared a minute or two ago. 23:47:56 *** Progman [~progman@p57A1BABE.dip.t-dialin.net] has quit [Remote host closed the connection] 23:48:32 <TrueBrain> DaleStan: the 'spam' solution of 'pastebin' isn't released .. so we just deal with it 23:49:24 <DaleStan> Oh. Well then, I won't bother you with that again. 23:49:53 <TrueBrain> I wish the pastebin owner would release his spam-fix solution .. 23:50:44 <TrueBrain> DaleStan: on the positive side, it is on my big list of things to do: write our own (spamfree) pastebin 23:51:01 <TrueBrain> (well, it is down to the top3 currently in fact) 23:51:33 <SmatZ_> who cares about spam in pastebin... it takes only little disk space, and nobody posts links to those spams here... 23:51:55 <TrueBrain> SmatZ_: it starts to become VERY annoying :p 23:52:17 <SmatZ_> hehe 23:52:17 <TrueBrain> I mean ... we are down to 65000 :p 23:52:34 <SmatZ_> when spambots start posting at IRC, like 23:52:41 <SmatZ_> I have a problem, can you help me? http://paste.openttd.org/65116 23:52:42 <TrueBrain> 8 days ago it was 55000 :p 23:52:47 <SmatZ_> yeah :) 23:52:54 <SmatZ_> it was < 1000 for very long time 23:53:01 <TrueBrain> exactly :p 23:56:44 <bruce89> could always disable the "forever" thing 23:57:03 <TrueBrain> well, the new solution will take care of that :)