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Log for #openttd on 7th April 2009:
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00:05:57  <CIA-1> OpenTTD: smatz * r15965 /trunk/src/ (lang/czech.txt strgen/strgen.cpp strings.cpp): -Change: use recent Czech language for plural form (it has been official for years anyway)
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01:19:51  <jcranmer> allo?
01:20:09  <jcranmer> so I'm trying to install the OpenGFX for OpenTTD
01:20:28  <jcranmer> I've got the Debian version of openttd
01:20:31  <jcranmer> which is 0.6.3
01:21:05  <jcranmer> I got the OpenGFX tar and dumped it in /usr/shar/games/openttd/data
01:22:03  <jcranmer> but trying to run iopenttd complains about not finding the files
01:23:36  <jcranmer> trying the config or cmdline as given in readme doesn't work
01:23:51  <jcranmer> yet searching SVN implies that 0.6.3 is at least nightly r14527...
01:23:54  <jcranmer> what's wrong?
01:24:17  <glx> use 0.7.0
01:24:31  <jcranmer> whee, another time to get custom-compiled stuff
01:24:37  * jcranmer puts it on his todo-after-supper
01:24:48  <glx> and 0.6.3 is way older than r14527
01:26:22  <glx> http://www.openttd.org/download-stable <-- there you can get the debian package
01:26:29  <glx> for 0.7.0
01:26:50  <glx> no need to compile :)
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02:03:07  <jcranmer> no
02:03:12  <jcranmer> but I need to put it in my debs dir
02:03:20  <jcranmer> to get apt to shut up about it
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02:04:01  * jcranmer pauses
02:04:08  <jcranmer> lenny is the new stable
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02:06:05  <Sacro> jcranmer: we use branches, you cannot compare svn versions like that
02:06:55  <Sacro> also you don't use apt, you use dpkg
02:07:15  * jcranmer puts into his whatchamacallit
02:07:23  <jcranmer> my local debian file distribution
02:08:03  <jcranmer> I know I could just do dpkg -i
02:08:10  <jcranmer> but I'd rather not
02:09:30  <jcranmer> whee!
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05:00:32  <Smoky555> hi all :)
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05:12:04  <Smoky555> i have some question abiut compiling trunk in MSVS2005
05:12:37  <Smoky555> i have an errors :
05:12:39  <Smoky555> 3>..\src\network\core\address.cpp(88) : error C2065: 'AI_ADDRCONFIG' : undeclared identifier
05:12:39  <Smoky555> 3>..\src\network\core\address.cpp(237) : error C2065: 'IPV6_V6ONLY' : undeclared identifier
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05:50:21  <dgrim> Cheerio- has anyone reported difficulty in OS X trunk builds (for slightly more than the past week), before I file a bug?
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06:42:36  <dihedral> dgrim, what exactly?
06:43:12  <dgrim> I'm doing a binary search to figure out what version it happened in, but for the past (> than a week), I haven't been able to build the trunk
06:43:45  <dihedral> ok - i got that out of the first line you wrote
06:43:49  <dihedral> but what is the error
06:43:53  <dihedral> details ;-)
06:44:00  <dihedral> does not work <- that is not helpful!
06:44:20  <dgrim> yeah, sorry, I was waiting for the build to finish before I went looking for the error
06:44:23  <dgrim> it's a linker error:
06:44:23  <dihedral> and what kind of mac do you have ;-)
06:44:29  <dgrim> Undefined symbols:
06:44:30  <dgrim>   "_select50", referenced from:
06:44:30  <dgrim>       NetworkGameLoop()     in network.o
06:44:30  <dgrim>       ClientNetworkContentSocketHandler::SendReceive()       in network_content.o
06:44:30  <dgrim>       DedicatedHandleKeyInput()     in dedicated_v.o
06:44:53  <dgrim> intel / mac pro 10.5.6
06:46:24  <TinoDidriksen> select() is undefined? Got the core dev libraries installed?
06:47:43  <dgrim> if you mean something other than the developer tools for OS X, possibly not
06:48:32  <petern> heh, select() isn't new
06:48:38  <dgrim> however, OpenTTD did build previously (somewhere between 15893 (bad) and 15890(good))
06:49:13  <dgrim> I'm still doing back-builds to see where it stops working, for my bug report
06:49:27  <TinoDidriksen> _select50 is the 10.5 specific version of select() it seems. Depends on the MACOSX_DEPLOYMENT_TARGET and −mmacosx-version-min= values.
06:49:31  <Noldo> petern: it is somewhat new on minix :)
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06:50:50  <TinoDidriksen> And if those are empty, the latest is used, so empty would on 10.5.6 mean using _select50
06:51:36  <TinoDidriksen> You could modify the linker to have −mmacosx-version-min=10.4 and see if that works.
06:52:09  <dgrim> okay, 15891 works, but 15892 (and later) doesn't
06:53:33  <TinoDidriksen> Can also use environment; set MACOSX_DEPLOYMENT_TARGET=10.4 and compile again.
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06:56:41  <dgrim> indeed, that makes it happy with the current trunk (15965)
06:56:52  <dihedral> how are you trying to compile? with xcode?
06:57:00  <dgrim> make from the command line
06:57:05  <dihedral> ok
06:57:32  <dihedral> now that you compiled for 10.4, does it run?
06:57:52  <dgrim> yes, it does
06:57:56  <dihedral> good
06:58:10  <TinoDidriksen> That you're missing _select50 does suggest your setup is somehow corrupt or not up to date, though.
06:58:27  <dgrim> I'd expect all manner of things to break if that were the case
06:59:17  <dgrim> I suppose that the iphone devkit may have queered the install, but that doesn't explain why, if I go back to version 15891, it works
06:59:33  <TinoDidriksen> True
07:02:57  <dgrim> okay, so 15892, rubidium changed 2 lines: -Codechange: [OSX] some type fixes so OpenTTD likes more of the 3.1.x Xcodes.
07:03:15  <dgrim> guess I'll start by reinstalling my dev tools and see if it works itself out
07:04:36  <dgrim> thanks for the help in chasing this down
07:04:40  <Rubidium> interesting... so OSX 10.5 doesn't have the 10.5 select? OSX is getting weirder by the day...
07:05:08  <dgrim> yeah, that confuses me.. like I said, I'd expect all manner of things to break if it were lacking select
07:06:05  <Rubidium> 15909 doesn't solve your problem?
07:06:37  <dgrim> I don't think I specifically tested 15909
07:06:38  <Rubidium> Smoky555: install a newer platform SDK (Vista's one or newer)
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07:09:32  <petern> did you test after 15909?
07:10:21  <TinoDidriksen> He tested 15965
07:11:04  <dgrim> 15909 fails with the above error, everything I tried after 15891 fails with that error (until I set the MACOSX_DEPLOYMENT_TARGET to 10.4)
07:11:29  <Rubidium> interesting
07:11:50  <Rubidium> I can make 10.5 64 bits binaries with 3.1.2 and it doesn't give me any linking errors
07:11:58  * dgrim is (painfully) downloading the devtools again, in the hopes of getting something unwedged
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07:12:45  <Rubidium> could be that I use a newer linker than 3.1.2 though
07:13:25  <dihedral> Rubidium, did you manage to have a look at the diff i sent you?
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07:15:04  <Rubidium> 92 libraries of my 3.1.2 SDK have select50 in them, so do you have installed xcode 3.1.2?
07:15:21  <Rubidium> dihedral: no
07:15:25  <dihedral> k
07:15:40  <dgrim> I've got what claims to be xcode 3.1, so I appear to be a couple of points behind
07:16:08  <dihedral> Rubidium, prefer me writing a bug report?
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07:33:07  <Rubidium> dihedral: have you tested that patch?
07:33:43  <Smoky555> Rubidium : i build this trunk, i get exe binary, but i change os_abstraction.h
07:33:52  <dihedral> Rubidium, yep ;-)
07:34:08  <Rubidium> your problem was sending the create company command twice causing an assert somewhere, right?
07:34:08  <dihedral> compared to other approaches i have had, this does not desync
07:34:26  <dihedral> the client would assert, however the server would create the company
07:34:44  <dihedral> i tried to stop the client from issuing the docommand, but failed
07:35:03  <Smoky555> i move
07:35:03  <Smoky555> #define AI_ADDRCONFIG   0x00000400
07:35:03  <Smoky555> #define IPV6_V6ONLY 27
07:35:03  <Smoky555> before
07:35:03  <Smoky555> #if !(defined(__MINGW32__) || defined(__CYGWIN__))
07:35:18  <dihedral> unless there is a way to update the company list in the toolbar_gui when one has joined another company
07:35:50  <dihedral> that would fix it client side, by simply redrawing the list
07:36:00  <Rubidium> dihedral: no it wouldn't
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07:36:07  <Rubidium> and neither would this patch
07:36:21  <dihedral> i tried it, a few times
07:36:30  <dihedral> with debug output telling me when the command was ignored
07:36:35  <dihedral> and it did succeed
07:36:50  <dihedral> in other cases i got a dsync or assert (client side)
07:37:06  <dihedral> and in those cases, the company would still be created on the server
07:38:11  <dihedral> would it be better to check the client_playas as storred on the server, rather than the value sent in the packet?
07:38:39  <Rubidium> dihedral: when you send the "new company"-command it doesn't change your company. That *ONLY* happens when you receive the command back. As long as you can send a command between sending the first and the executing it you will not fix it
07:38:47  <Rubidium> i.e. this patch doesn't fix it
07:39:08  <Rubidium> it just makes it less likely that you trigger it when you've got a short 'command' ping
07:39:16  <dihedral> ah
07:39:17  <dihedral> ok
07:39:57  <dihedral> what would you propose?
07:40:21  <Rubidium> no idea, need to have a good look at it and I can't quite be bothered to do that right now
07:40:27  <dihedral> i was hoping not to have to put the check in the company_cmd code
07:40:28  <Rubidium> ciao
07:40:38  <dihedral> ok
07:40:39  <dihedral> ;-)
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08:11:49  <dgrim> alas, updating to the latest xcode (3.1.2) did not help my select50 function become defined for the linker
08:12:40  <dgrim> but it's pretty clearly a problem on my end, so I'll poke at it in the morning.  Thanks for the help!
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08:20:35  <TinoDidriksen> And you have a workaround solution if you're desperate to play, so overall a minor problem.
08:21:08  <dgrim> equally minor, if other people were hitting this, I can only imagine that there would be screaming
08:21:35  <petern> or possibly hardly anyone with OS X is compiling it...
08:21:46  <petern> happens just after a release
08:30:49  * dihedral compiles on os x :-P
08:30:53  <dihedral> but i have 10.4 ^^
08:30:55  <dihedral> G4
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09:56:17  <TrueBrain> Firefox crashes a lot when you use 'alert' a lot ..
09:57:21  <Zr40> at least you know what's causing it...
09:57:56  <Zr40> I've seen firefox throw internal errors when you're doing DOM manipulation
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10:00:48  <TrueBrain> and FF can keep on crashing if it crashed before :p
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10:51:26  <TrueBrain> who here uses IE7 and/or IE8?
10:54:27  <Forked> I have both available
10:54:33  <Forked> I don't really use them unless I have to :p
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11:36:42  <TrueBrain> thank you Forked!! :)
11:37:00  <Forked> no problem :)
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12:12:39  <bluser> a somewhat quick grf-question, why does this not disable the power on the wagons (added via prop 1B in the engine): -1 * 0  02 00 CF 81 C0 00 FF 02   C0 80 10 10   CE 00 36 36   CF 00 // CB10 and 36 + attach grapics
12:13:27  <bluser> hmm ... because im dumb enough to use C0 and not 0C perhaps *doh*
12:14:20  <bluser> hmm ... thats not it either
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13:15:15  <TrueBrain> any WT2 users here, which feel like contributing some ideas regarding WT2+?
13:15:23  <TrueBrain> (only ideas, not real implementation :p)
13:15:51  <Belugas> # We need LOVE AND PEACE!
13:15:57  <TrueBrain> we need you Belugas :)
13:17:44  <Belugas> WRONG!
13:17:50  <Belugas> My boss NEEDS me
13:17:54  <Belugas> soooo badly
13:18:47  <TrueBrain> poor Belugas :)
13:19:06  <Belugas> not so poor, my house is almost paid...
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13:19:24  <Belugas> just lke ... a little more than a year and a half!
13:19:27  <Belugas> maybe even less
13:19:33  <TrueBrain> :)
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13:19:45  <TrueBrain> morning glx
13:19:47  <TrueBrain> welcome to IPv6 :)
13:19:47  <glx> windows used the wrong NIC ;)
13:20:32  <Belugas> silly window.  through the door!
13:20:40  <glx> I forgot to disable ipv6 for the NIC reserved for VMs
13:21:00  <TrueBrain> why not give them IPv6? :p
13:21:12  <glx> I mean tcp/ip service on it
13:21:28  <glx> so windows doesn't know it but it's connected
13:21:49  <glx> or the other way around ;)
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13:52:11  <DJNekkid> can anf nfo-specialists have a look at http://www.tt-forums.net/viewtopic.php?f=26&t=38586&p=779248#p779248 ?? im a bit stuck (in my eyes, quite advanced stuff) ...
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13:55:38  <DJNekkid> btw, back in a half or so hour...
13:57:47  * Forked pokes DJNekkid
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13:58:36  <Marcus82> yes! this is the right place if I can't make my TTD software work?!
13:59:00  <Yexo> that depends on what game you want to make work
13:59:06  <Marcus82> have bought the program from https://www.classicgamingpresents.com/store/account_history_info.php?order_id=2001446
13:59:07  <Yexo> this is the cnannel about OpenTTD
13:59:09  <TrueBrain> glx: would you have time to walk over a WT3?
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13:59:18  <glx> yes
13:59:21  <Marcus82> and want to run openttd
13:59:40  <Marcus82> but there is no AI when I start the game
13:59:41  <Yexo> Marcus82: are you using windows? Did you download the installer?
13:59:57  <glx> there's no AI in 0.7.0 by default :)
13:59:57  <Marcus82> Windows Vista
14:00:06  <Yexo> ah, in that case click on "Check online content" in the main menu and downlaod some AIs
14:00:10  <Marcus82> ahh, that's explains it
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14:17:09  <Yexo> if you have multiple installations of opentdd (several patches, a stable and a nightly, etc.) you can place all your data files in one central location
14:17:37  <Yexo> Frostregen: build one signal of the desired type+direction, then start the drag from that signal
14:17:51  <Frostregen> it stops on the first signal found
14:17:59  <Frostregen> no overwriting the existing ones
14:18:04  <Frostregen> (it once worked)
14:18:11  <Frostregen> 0.7
14:18:48  <Yexo> ah, then juse remove all exisitng signals first, then build new ones
14:19:08  <Frostregen> is there an auto-follow remove all?
14:19:22  <Yexo> yes, just drag with remove enabled
14:19:27  <Frostregen> ah, nice
14:19:28  <Yexo> with ctrl for auto-remove
14:20:08  <Frostregen> damn, just read it in the wiki :D
14:22:17  <Patrick`> ctrl needs to be renamed to "the magic button"
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14:22:41  <Forked> ctrl is now known as tmb ?
14:25:14  <Belugas> ctrl culd be known as thumb then
14:25:26  <Frostregen> thx, yexo
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14:28:37  <Marcus82> why doesn't the value of my company increase? not even the AI's company increases?
14:28:48  <Forked> do you still ahve a huge loan?
14:29:10  <CIA-1> OpenTTD: svnsync * r15966 /trunk/src/lang/ (50 files in 2 dirs): -Fix: over time, several incosistancies were not fixed by WT2. Take care of that now. Also introduce #textdir for all languages.
14:29:36  <TrueBrain> wrong account .. lol :p
14:29:46  <glx> who did it?
14:29:51  <TrueBrain> I did :)
14:29:59  <glx> hehe
14:30:03  <TrueBrain> somehow it took the local connection instead of the svn connection ..
14:30:33  <TrueBrain> oh well ... oops! :)
14:31:53  <TrueBrain> 172,116 translation strings ... 37,185 of old translation strings since 7787 .. 218 different contributors .. in 1,093 revisions (sinces 7787)
14:33:38  <Marcus82> Forked: Yeah, missed that, thanks!
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14:51:10  <[wito]> Shazam!
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15:53:15  <DJNekkid> hmm :)
15:56:57  <DJNekkid> anyone got any idea on the problem i posted earlier?
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16:13:32  <Pikka> couldn't see anything obviously wrong, DJNekkid
16:13:53  <DJNekkid> so my thinking _should_ be correct?
16:14:01  <Pikka> what happens, does it just not disallow the connection?
16:14:22  <Pikka> do you want to post (or pm me) the whole chain, from action 3 to graphics?
16:14:22  <DJNekkid> exactly
16:16:18  <DJNekkid> pm'ed in tt-forums...
16:16:25  <DJNekkid> i can paste.openttd.org if that is easier?
16:16:52  <DJNekkid> there might be a few //'ed out lines here or there... things i've tried and not used, or things that is supposed to be used at some point
16:17:10  <DJNekkid> i might need to do some more comments?
16:17:22  <Pikka> *checks*
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16:22:02  <Pikka> nothing jumps out immediately...
16:22:13  <DJNekkid> hmmm...
16:23:22  <DJNekkid> as far as i can tell do i not need to add any "bits" to the callback property in the Action0 Either?
16:23:29  <Pikka> nope
16:24:25  <DJNekkid> there can only be 3 trains in the consist tho, but there can be infinate wagons
16:25:02  <Pikka> oh?
16:25:15  <Pikka> so it half works?  now you tell me. :P
16:25:18  <DJNekkid> i thought i did test that earlier, but that seems to work now ...
16:25:24  <DJNekkid> lol, sorry...
16:25:52  <DJNekkid> hmm ... it's a step in the wright direction atleast :p
16:26:03  <glx> -w ;)
16:26:16  <TrueBrain> wrong ... right ... wright!
16:26:38  <DJNekkid> right :)
16:26:44  <Pikka> is there a reason the second count is done with 81 instead of 82?
16:27:07  <DJNekkid> "The 60+x parameter is the vehicle ID to look for, and the returned nn is the number of vehicles in the consist that have this ID. If used with var.action 2 type 81, only the current vehicle and onwards will be check, with var.action 2 type 82, all vehicles in the consist will be counted."
16:27:48  <DJNekkid> the clue is, max 4 wagons per doublehead, and max 3 of thoose all together
16:28:05  <Pikka> ah, hang on
16:28:21  <Pikka> are you building three doubleheads and /then/ adding the wagons? ;)
16:28:40  <DJNekkid> yes ...
16:28:42  <Pikka> if you already have the three doubleheads, the 05 FF range is met
16:28:56  <DJNekkid> well
16:29:03  <DJNekkid> im building a doublehead, 5 wagons
16:29:05  <DJNekkid> clone it
16:29:07  <DJNekkid> and try to attach
16:29:24  <Pikka> so it just does the A9 check that you're not adding more doubleheads. :P
16:29:34  <DJNekkid> now u lost me :)
16:30:06  <Pikka> okay, say you have 6 engines and are trying to add wagons to them
16:30:23  <Pikka> you add a wagon
16:30:25  <DJNekkid> i have one engine, add wagon to them
16:30:29  <Pikka> yeah
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16:52:39  <Pikka> :]
16:53:06  <Pikka> I think some of my calcs on the var 40 might not be quite right, it's late *brain hurts*
16:53:11  <Pikka> try it out and see what happens :o
16:53:59  <DJNekkid> the max number of heads works, but i still can connect infinate number of wagons
16:54:08  <Pikka> hmm
17:00:02  <Pikka> *thinks*
17:00:02  <DJNekkid> dont kill yourself now you hear me?
17:00:02  <DJNekkid> just to be on the safe side
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17:00:02  <DJNekkid> i dont have to run this thru the liveryover as well do i ?
17:00:02  <DJNekkid> livaryoverride
17:00:02  <Pikka> no
17:00:02  <Pikka> it should all be on the loco side
17:00:02  <Pikka> okay, try replacing the 1E sprite withhh...
17:00:02  <DJNekkid> hmm ...
17:00:02  <Pikka> 02 00 1E 82 40 70 FF 01 01 / 60 3B 00 FF 01 FF FF 00 02 xx 80
17:00:02  <DJNekkid> i can only attach this or that many total ...
17:00:02  <DJNekkid> now that is wierd
17:00:02  <DJNekkid> with 3 engines attached, can i only have 7 wagons
17:00:02  <Pikka> I think my calculations were a bit screwy, sorry.  I was basing it on a different loco's code...
17:00:02  <Pikka> just to clarify, you only want 4 wagons per 2 locos, yes?
17:00:02  <DJNekkid> 4 engines per dualhead ... so i guess, yes, two locos
17:00:02  <Pikka> yup
17:00:02  <DJNekkid> it's a 13 01 if u get my drift
17:00:02  <Pikka> okay, try ^^ that one instead of the sprite 1e I sent, see if it makes any difference
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17:01:24  <DJNekkid> well, it is almost there
17:01:39  <Pikka> almost?
17:02:01  <DJNekkid> i'll send the .grf and u can see for yourselves+
17:02:15  <DJNekkid> i can build infinate number of wagons if there is only one pair of engines
17:02:16  <Pikka> k D:
17:02:26  <Pikka> hmm
17:02:39  <DJNekkid> even with 2 pairs of engines
17:02:47  <DJNekkid> but once it's 3 pairs, it is limited
17:03:36  <DJNekkid> sent
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17:38:01  <Pikka> you can do powerful things with it though! :D
17:38:09  <DJNekkid> no doubt!
17:39:23  <DJNekkid> they dont even emit fumes...
17:39:28  <DJNekkid> or steam if i try that
17:39:30  <DJNekkid> hmmm
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17:40:49  <DJNekkid> and wagons dont support CB36/0B as far as i can tell
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17:56:39  <TrueBrain> I dislike SpBot :p
17:56:47  <TrueBrain> he smells
17:58:41  <SpComb> you smell
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17:58:58  <TrueBrain> :'(
17:59:02  <TrueBrain> MAMMIE! He says I smell!!!
17:59:10  <TrueBrain> MAMMIE! Do that gasmask off and tell him I don't smell!
17:59:21  <Prof_Frink> Mummy?
17:59:28  <Prof_Frink> Are you my mummy?
17:59:39  <TrueBrain> I am NOT wrapped in paper
18:00:25  <Belugas> neither than mummies :)
18:00:46  <DJNekkid> now this is getting wierder and wierder
18:02:04  <Belugas> [13:43] <DJNekkid> oki, u win :)  <--- YOU!!!
18:03:01  <DJNekkid> sorry, i'll try to spell more proper...
18:03:43  <Prof_Frink> DJNekkid: It makes sense if you've seen The Empty Child/The Doctor Dances.
18:04:06  <DJNekkid> not seen that one
18:04:42  <DJNekkid> but how can a CB36 value still be there, even tho i've recompiled the grf, quitted the game, etc...
18:04:54  <Belugas> thank you DJNekkid, your efforts are appreciated
18:05:25  <DJNekkid> just dont force me to type in capital I's all the time... thoose i NEVER will remember :)
18:06:10  <Prof_Frink> Not all the time, that would be silly.
18:06:27  <Prof_Frink> Just when it's a the only letter in the word.
18:06:37  <Prof_Frink> s/ a//
18:07:07  <petern> "don't"
18:07:23  <Belugas> as long as yu remember a simple rule : it's not the street, and there is other ways to impress people :D
18:07:27  <Belugas> you
18:07:34  <Belugas> are
18:07:37  * petern applies nivea like the big girl's blouse that he is
18:07:37  <Belugas> blaaaaa!
18:08:31  <DJNekkid> can i blame my hint of dyslecsia?
18:08:44  <DJNekkid> and english not my mothers tounge? :)
18:10:04  <DJNekkid> now that was wierd...
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18:10:40  <DJNekkid> -1 * 0  02 00 CE 81 10 00 FF 02   \b91 80 14 14   \b51 80 16 16   00 FF <--- if i change the last digits to FF FF, it actually adds 255 power to the wagon
18:11:33  <petern> dyslexia
18:11:35  <petern> tongue
18:11:39  <petern> mother's
18:11:43  <petern> ;)
18:12:06  <Sacro> weird
18:12:07  <frosch123> DJNekkid: that is downward compatible stuff. FFxy is treated as 00xy
18:12:14  <frosch123> err 80xy
18:12:37  <frosch123> you can return FEFF as maximum, or return a FFFF as computed result
18:13:01  <DJNekkid> oki... anyway... i fixed the bug :)
18:13:32  <DJNekkid> now to my other issue :)
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18:23:28  <CIA-1> OpenTTD: rubidium * r15967 /trunk/src/network/ (7 files in 2 dirs): -Codechange: do not access NetworkSocketHandler::has_quit directly
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18:30:31  <DJNekkid> is it possible to have more then 1 additional purchase textline, with the usage of more then 1 text ID ?
18:31:12  <DJNekkid> or do i need like i've done in the 2cc set, have all text in one ID, with linebreaks?
18:37:13  <frosch123> currently it does not support textstack
18:37:15  <frosch123> so currently no
18:38:11  <frosch123> howver, if you provide a test newgrf, that might be a five minute feature
18:39:34  <planetmaker> I've a coding style question: for (i=0; i<5; j+=5, i++); or rather for (i=0; i<5; j+=5, i++) {};
18:39:34  <frosch123> http://wiki.ttdpatch.net/tiki-index.php?page=StringCodes <- i.e. you could use stringcode 80 and write the stringid into registers 0x100 and following
18:40:10  <Rubidium> neither, though the latter is better
18:40:25  <DaleStan> planetmaker: Why not "j+=25;" ?
18:40:25  <Rubidium> but the semi-colon isn't needed there
18:40:47  <planetmaker> DaleStan: it's an example :)
18:40:50  <Rubidium> DaleStan: cause then you can't guesstimate bogomips?
18:40:58  <planetmaker> not something I want to use it this way.
18:41:37  <frosch123> I would prefer "for (i = 0; i < 5; i++) {\n j += 5;\n}
18:41:42  <planetmaker> the question rather concerns: terminate with ; or with {};
18:41:52  <Noldo> or {}
18:42:08  <DaleStan> Definitely not the second; there's a superfluous semicolon there.
18:42:10  <planetmaker> hm... that's an alternate solution. If that's preferable, I'll use that, frosch123 - thanks
18:42:33  <Noldo> what would it look like as a while?
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18:43:09  <petern> hurr, ttd music w/ fluidsynth
18:43:30  <petern> just needs a dual core cpu :o
18:43:34  <planetmaker> frosch123: as I like that most, too, I guess, I'll go by that :)
18:45:08  <petern> although... maybe 10-20% cpu is better than timidity's usage
18:45:29  <petern> and it doesn't skip when scrolling the map
18:45:46  <frosch123> he, admiral passed town vector
18:46:06  <petern> ?
18:46:15  <frosch123> on bananas stats
18:46:23  <petern> ah
18:46:30  <petern> obviously... :p
18:47:19  <frosch123> but that means that less people download everything
18:48:05  <planetmaker> it's meanwhile too much in order to download everything.
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18:48:19  <planetmaker> especially many things I'd never use :)
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18:52:54  <Wolf01> hello
18:58:08  <el_en> Wolf01 is unaffected.
18:58:40  <Forked> by the evil plague that is all over irc?
18:59:31  <Wolf01> I'm ill
19:00:13  <el_en> Forked: ah, so you haven't been following the news.
19:00:51  <Forked> oh.. italia and the earthquakes. I just didn't look at the TLD Wolf01 has
19:01:03  <Forked> and I'm sure most people in Italy are affected.. one way or another
19:01:32  <SHRIKEE> hi all
19:01:43  <SHRIKEE> i've just put on openttd 0.7
19:01:49  <SHRIKEE> now its babbling about missing grf's
19:01:50  <Wolf01> I'm at 600km from the area, so didn't feel it
19:01:56  <SHRIKEE> is there a way to see which one s it misses?
19:03:12  <Forked> SHRIKEE: http://wiki.openttd.org/FAQ_installation .. at the bottom there it lists the files you need from the original TTD
19:03:37  <SHRIKEE> yea i have those
19:03:40  <SHRIKEE> thats not the problem either
19:03:47  <SHRIKEE> i have added some custom ones from the site
19:03:52  <SHRIKEE> i think its complaining about that
19:03:58  <SHRIKEE> i've updated from 0.6.3
19:04:05  <Forked> it does not say what file(s) it want?
19:04:09  <SHRIKEE> nop
19:04:17  <SHRIKEE> just that some are missing and the game freezes when i unpause
19:04:33  <Rubidium> SHRIKEE: open the "newgrf settings" window
19:04:47  <SHRIKEE> ok, im there
19:04:49  <CIA-1> OpenTTD: rubidium * r15968 /trunk/src/network/core/ (address.cpp address.h): -Codechange: do not allocate a buffer for NetworkAddresses so passing it around is easier.
19:04:53  <SHRIKEE> it lists the 4 i use
19:04:59  <SHRIKEE> but aparantly doesnt load them?
19:05:05  <Rubidium> some are red
19:05:10  <SHRIKEE> no, all black
19:05:25  <Rubidium> uhm, there's a red dot for some of them
19:05:32  <SHRIKEE> all blue
19:05:35  <SHRIKEE> little squares
19:05:53  <Rubidium> the I've got absolutely no clue
19:05:57  <SHRIKEE> hmm
19:05:59  <SHRIKEE> thanks anyway :)
19:06:14  <Rubidium> I guess a screenshot of the error message would be more meaningful
19:06:22  <SHRIKEE> thats an id
19:06:24  <SHRIKEE> idea
19:06:48  <CIA-1> OpenTTD: rubidium * r15969 /trunk/src/network/ (7 files in 2 dirs): -Codechange: make the list of broadcast addresses virtually unlimited.
19:08:12  <el_en> http://drash.internetstation.cz/jd/pics/090328_Burj_Dubai/slides/image003.jpg
19:08:57  <Forked> it's poseidon!
19:10:07  <SHRIKEE> Rubidium: first i see this, directly on loading the game
19:10:08  <SHRIKEE> http://meandmymac.net/photos/random/openttd2/
19:10:16  <SHRIKEE> then this when i want to unpause: http://meandmymac.net/photos/random/openttd/
19:10:32  <SHRIKEE> click for a larger image ofcourse
19:11:18  <Rubidium> SHRIKEE: and the list of NewGRFs?
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19:11:32  <SHRIKEE> from the settings menu you mentioned?
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19:12:16  <SHRIKEE> http://meandmymac.net/photos/random/openttd3/
19:12:43  <SHRIKEE> and, i'm on a mac, maybe thats relevant
19:13:21  <Rubidium> the list of NewGRFs in game
19:13:28  <Rubidium> not in the intro menu ;)
19:13:31  <SHRIKEE> oh
19:13:33  <SHRIKEE> err
19:13:48  <SHRIKEE> aha!
19:13:52  <SHRIKEE> the trams set is missing
19:13:56  <SHRIKEE> red thingy
19:14:02  <Rubidium> that one's missing
19:14:14  <SHRIKEE> the generictrams one
19:14:23  <petern> so download it
19:14:26  <SHRIKEE> can i just include it from the 0.6.3 version?
19:14:30  <Rubidium> click on the check online content below
19:14:34  <Rubidium> and download it ;)
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19:14:43  <SHRIKEE> oh right
19:14:58  <Forked> :-)
19:15:20  <SHRIKEE> hey thats neat
19:15:24  <SHRIKEE> that download thing
19:15:25  <SHRIKEE> :D
19:15:42  <Rubidium> it will only work when the author has uploaded his NewGRF though ;)
19:15:54  <SHRIKEE> yea like a repository
19:15:59  <SHRIKEE> Rubidium: thanks so much :D
19:16:02  <SHRIKEE> it works now
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19:52:13  <CIA-1> OpenTTD: rubidium * r15970 /trunk/src/network/core/ (address.cpp address.h): -Codechange: make it possible to resolve a single address into multiple sockets.
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20:27:25  <CIA-1> OpenTTD: rubidium * r15971 /trunk/src/network/ (7 files in 2 dirs): -Codechange: make it possible for UDP socket handlers to bind to multiple sockets.
20:37:52  <Wolf01> 'night
20:37:57  <el_en> n, w
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20:53:05  <Moriarty> Hehehe - " Discussion of realism is now a quietable offence"
20:54:00  <Moriarty> I forgot my bananas password and was wondering if someone could reset it. I PM'd truebrain a few days ago but he appears to be MIA
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20:56:31  <Moriarty> Hmmmm
20:57:06  <Yexo> Rubidium: can you do that^^
20:57:18  <Moriarty> I can? How? :-S
20:57:25  <Moriarty> Oh right, I'm a cretin. :-D
20:57:40  <Moriarty> (new IRC client is my excuse ;-) )
21:00:19  <Belugas> hin hin hin
21:00:22  <Belugas> new brai too?
21:00:25  <Belugas> ouaaaaa!!!!
21:00:42  <Belugas> Yexo, by the way... hello!
21:00:50  <Yexo> hello Belugas
21:01:06  <Belugas> and i'm sorry to see that you totallt missed the point. but..
21:01:11  <Belugas> YOU DID NOT!!!
21:01:20  <Belugas> damned richk
21:01:41  <Yexo> let him post what he want
21:01:59  *** Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has quit [Quit: Bitches.]
21:02:16  <Yexo> sure, airports are different, but so are docks
21:02:30  <Yexo> and the only thing that patch does it making airports more special
21:03:47  <Belugas> and it would be futile in my mind
21:03:58  <Belugas> it's just a fixation of his
21:05:14  <Yexo> what would be futile, closing airports or modular airports? Or something else?
21:05:18  <Yexo> I don't think I follow you
21:05:34  <petern> what?
21:08:33  <petern> did i miss something? :s
21:10:09  <petern> oh, i see
21:10:14  <petern> he posted
21:13:10  <petern> anything of his :o
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21:13:28  <petern> and yes, closing other station types makes sense to me
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21:14:38  <petern> (grrr, fucking stupid hardcoded extra airports)
21:15:02  <Yexo> I've just written him a reply
21:15:04  <Rubidium> flame DV ;)
21:15:54  <petern> the original additions were fine :p
21:16:04  <petern> double standards me
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21:19:37  <Rubidium> Yexo: just ignore those people who don't want to go the 'extra mile' to get it into trunk
21:19:58  <Rubidium> (unless you want it yourself, but then you most likely code it from scratch anyway)
21:19:59  *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Ping timeout: 480 seconds]
21:20:01  <Yexo> Rubidium: sure, but he had a point that no reply was given at all
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21:20:19  <Yexo> I started an attempt to rewrite it myself, but it's not worth the effort for me
21:20:28  <Yexo> I like the idea, but I've better things to code :)
21:21:06  *** Markk [~markk@shell.etttretresju.net] has joined #openttd
21:23:12  <Belugas_Gone> And i totally forgot
21:23:21  <Belugas_Gone> as i forgot once more that it's late
21:23:24  <Belugas_Gone> night all
21:23:53  <Rubidium> night Belugas
21:24:10  <Yexo> night Belugas
21:30:27  <petern> stuck in the office
21:30:35  <petern> he'll have to work on ottd all night ;)
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21:48:18  <Patrick`> augh, I feel like I'm going round in circles with openttd
21:48:34  <Patrick`> I always do the same boring things - connect industries in a tree
21:48:53  <Yexo> come play a competition in #coopetition :)
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21:53:58  <Patrick`> don't have time to keep up with people
21:54:02  <Patrick`> a little bit here, a little bit there
21:54:19  <Nite_Owl> Hello all
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