Config
Log for #openttd on 22nd November 2009:
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00:00:08  <frosch123> "Hintergrundinformationen zum Berufsbild des Sprengmeisters" <- top feature
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00:06:44  <Prof_Frink> Das ist verboten.
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00:08:48  <frosch123> http://www.youtube.com/watch?v=62Wk3cFEgz0&NR=1 <- i just learned about a new genre of games
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01:51:44  <Katje> is this the right channel for the open transport tycoon ?
02:02:54  <fjb> Most people in here think so. The topic is a strong hint.
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02:03:41  <Katje> excellent
02:04:10  <Katje> any idea why the price of a ship is showing up as over 3 mil, when the screen shots on the website indicate that it should be nearer 33k ?
02:04:58  <fjb> In which year did the game start an what year is it now?
02:06:09  <Katje> 2074,
02:06:12  <Katje> and what ever the default is
02:06:22  <Katje> currently 2074
02:06:32  <fjb> Then it is probably caused by infation.
02:06:41  <fjb> inflation
02:08:56  <Katje> ah
02:09:06  <Katje> all the oil rigs/oil fields have dissappeared
02:09:12  <Katje> leaving me with only offshore stuff
02:09:18  <Katje> erm, oil wells/oil fields, even
02:09:24  <fjb> You can disable inflation in the settings.
02:09:29  <Katje> but I can't get any oil from them, as the ships are to expensive
02:09:47  <fjb> Oilfields tend to disappear.
02:10:05  <Katje> ok
02:10:20  <Katje> as a consiquence there is now only one oil refinery
02:10:26  <Katje> and it is on the other side of the map
02:10:48  <fjb> Depending on the game setting you can fund (or explore) new industries.
02:10:55  <Katje> ooh
02:11:02  <Katje> can you specify where they should be as well?
02:12:52  <fjb> When funding yes, when prospecting (depending on the settings you can either fund or explore primary industries or not) you can not chose where it will be.
02:13:03  <Katje> ok
02:17:38  <Katje> where are the funding/prospecting options?
02:19:41  <Katje> urgh, ships are now 11/10 mil each :o(
02:19:43  <Sacro> create a flag
02:19:46  <Sacro> build a path to it
02:19:51  <Sacro> send an explorer to said flag
02:21:07  <Katje> is there any way to control inflation ?
02:21:08  <fjb> You can fund new industries under the industry menu button. And the setting if funding is allowed is somewhere in the gamesetting. Don't know where at the moment, but you will find it.
02:21:31  <fjb> You can only enable or disable inflation.
02:22:09  <Katje> where is the setting for that?
02:23:03  <Katje> ahah, found it
02:23:07  <fjb> In the settings, somewhere under econimy.
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09:12:55  <Eddi|zuHause> why do the loading indicators not appear right after loadig the game?
09:13:41  <Rubidium> because they aren't saved in the savegame
09:14:12  <Rubidium> and nobody bothered to write a afterload procedure to turn them on
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09:21:06  <Terkhen> good morning
09:25:06  <Eddi|zuHause> hm... this is so ridiculous... i have a bus with running cost of 1.293DM/year, and it's making a loss of 520.140DM/year
09:26:44  <Rubidium> the joys of not using transfers in the 'right' way
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09:33:16  <Eddi|zuHause> i'm using cargodist, and this line is probably heavily undercapacitated
09:33:26  <Eddi|zuHause> (is that a word?)
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09:35:16  <fonsinchen> The problem is that some vehicles move people "back" on their way and thus get negative income. It's unavoidable though.
09:35:25  <Alberth> Eddi|zuHause:  it fits in the definition "a sequence of letters"
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09:37:20  <Eddi|zuHause> fonsinchen: i was thinking about an "adaptive" transfer factor, but i couldn't find a fully sensible solution
09:38:14  <Eddi|zuHause> and yes, part of it is my network's fault
09:38:34  <fonsinchen> Fixing that is not trivial. You either have to get rid of transfers altogether or give the feeder share only when the cargo is delivered.
09:39:08  <fonsinchen> The latter option involves dragging around a list of vehicles for each cargo packet => ugly.
09:39:40  <fonsinchen> s/transfers/transfer payments/
09:39:41  <Alberth> perhaps abstract away from individual vehicles?
09:40:03  <fonsinchen> Dragging around a list of links is not better
09:40:21  <Rubidium> Alberth: but then you don't know which vehicles are making a profit and which are not
09:43:44  <Alberth> True, but at a larger scale you are not interested in that bus, but in the line as a whole. (last month it transfered x,y,z cargo split over destinations a,b,c and made z money). Keep a record for each link, instead of moving it along with the cargo.
09:44:28  <Eddi|zuHause> yes, but the number of links might grow with O(n^2) in the number of stations
09:44:55  <Eddi|zuHause> even worse, it can be multiple routes between two links
09:45:05  <Alberth> links where no vehicles drive between are 0
09:46:10  <Alberth> perhaps my use of 'link' is wrong
09:46:57  <fonsinchen> cargodist already keeps statistics for each link
09:46:59  <Eddi|zuHause> Alberth: imagine a star: station A is the center, and station B1..Bn are the outer ring, so you have n vehicle and (n-1)^2+n links
09:47:38  <fonsinchen> but they're only about number of transferred goods so far. You can see them in the smallmap
09:48:18  <Eddi|zuHause> fonsinchen: i don't know how old my version is, but the bars in the minimap are hardly interpretable...
09:48:50  <Alberth> For vehicles you don't care about b2->b3, you care about B2<->A and B3<->A where the vehicles ride between.
09:49:09  <Eddi|zuHause> gnah... i need a "manage list" command like "split this list into shared timetables"
09:50:02  <fonsinchen> you can hover the mouse over the links to see the details in the legend
09:50:10  <fonsinchen> and you can switch to text display
09:50:10  <Eddi|zuHause> Alberth: yes, that is the current problem, the vehicle credits only count A<->Bk, but for Bi<->Bj you have a transfer, and thus get these kind of obscure losses
09:50:49  * Alberth knows
09:51:01  <Eddi|zuHause> fonsinchen: yes, but sometimes the bars are all white with a little red around them, sometimes they are all red with a little white around them...
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09:52:32  <fonsinchen> they are stacked. The largest one is in the back, the smallest one in the front. You can switch them on and off individually using the legend.
09:53:12  <planetmaker> prop 21/21 (availability years): thos vars are really years and not days since year 0, right?
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09:56:47  <Eddi|zuHause> take for example this one: www.informatik.uni-halle.de/~krause/Paderborn%20Transport,%204.%20Jan%201959.png
09:57:12  <Eddi|zuHause> it's kinda difficult to read which links need improvement, and which do not...
10:00:16  <Rubidium> planetmaker: check the source! :)
10:00:43  <planetmaker> he :-)
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10:14:11  <pw--> http://www.doperoms.com/roms/microsoft_xbox/Xbox%2520Open%2520Transport%2520Tycoon.zip.html/115471/Xbox%20Open%20Transport%20Tycoon.zip.html
10:14:13  <pw--> win?
10:17:29  <Rubidium> probably not when looking at the file size
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10:20:56  <Rubidium> for what it's worth: try finding a network server you can play on with that version
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10:29:43  <Eddi|zuHause> and the game is not called "Open Transport Tycoon"
10:30:34  <Rubidium> actually... was it that way ~5 and a half year ago?
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10:31:18  <Eddi|zuHause> yeah, i think i remember screenshots of the main window
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10:59:34  <CIA-4> OpenTTD: alberth * r18210 /trunk/src/widget.cpp: -Codechange: Child widgets always get the entire space in perpendicular direction of the container.
11:10:29  <CIA-4> OpenTTD: rubidium * r18211 /trunk/src/ (6 files): -Cleanup: remove unneeded tooltip, size and fill 'parameters' from WWT_RESIZEBOX instances
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11:19:14  <Eddi|zuHause> *mental note* if you want to change a route of only one train, remove shared order list first
11:20:24  <CIA-4> OpenTTD: rubidium * r18212 /trunk/src/ (18 files in 3 dirs): -Codechange: remove unneeded 'parameters' for WWT_CAPTION, WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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11:21:20  <_ln> yes, the title was "Open Transport Tycoon", but then it was (surprisingly) agreed on that Transport Tycoon is someone's registered trademark and therefore not good to use.
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11:24:41  <CIA-4> OpenTTD: rubidium * r18213 /trunk/src/ (6 files in 2 dirs): -Codechange: it's not needed to manually set the fill, (re)size and tooltip for scrollbars
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11:58:02  <Eddi|zuHause> feature request: keep the sticky setting when switching rail/road/whatever toolbar
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12:08:24  <CIA-4> OpenTTD: rubidium * r18214 /trunk/src/ai/ai_gui.cpp: -Codechange: make the AI config window big font aware
12:18:38  <CIA-4> OpenTTD: rubidium * r18215 /trunk/src/company_gui.cpp: -Codechange: make the simple face window big font aware
12:23:48  <Alberth> as in shared between toolbars?
12:24:46  <CIA-4> OpenTTD: rubidium * r18216 /trunk/src/dock_gui.cpp: -Codechange: make the scenario editor dock tool big font aware
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12:32:04  <TrueBrain> better yet, make them sticky by default
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12:45:30  <petern> hmm
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13:01:20  <CIA-4> OpenTTD: rubidium * r18217 /trunk/src/company_gui.cpp: -Codechange: make the livery window big font aware
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13:12:43  <CIA-4> OpenTTD: rubidium * r18218 /trunk/src/ (intro_gui.cpp network/network_gui.cpp): -Codechange: make a few network windows big font aware
13:20:41  <CIA-4> OpenTTD: rubidium * r18219 /trunk/src/network/network_gui.cpp: -Fix: the up/down buttons in the start network server window didn't work anymore
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13:23:05  <CIA-4> OpenTTD: alberth * r18220 /trunk/src/ (14 files in 3 dirs): -Codechange: Reduce number of nested widget dynamic casts.
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13:26:59  <glx> hello
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13:31:50  <planetmaker> salut glx
13:39:18  <dihedral> hey ho pm
13:40:22  <planetmaker> hey dihedral :-)
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14:16:02  <CIA-4> OpenTTD: rubidium * r18221 /trunk/src/newgrf_gui.cpp: -Codechange: make the NewGRF window big font aware
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14:40:37  <CIA-4> OpenTTD: rubidium * r18222 /trunk/src/signs_gui.cpp: -Codechange: make the sign list window big font aware
14:41:06  <CIA-4> OpenTTD: rubidium * r18223 /trunk/src/widget.cpp: -Codechange: remove the requirement of having an index for background widgets
14:41:32  <CIA-4> OpenTTD: rubidium * r18224 /trunk/src/road_gui.cpp: -Codechange: make the road construction windows big font aware
14:41:59  *** fjb_ is now known as fjb
14:46:26  <CIA-4> OpenTTD: rubidium * r18225 /trunk/src/station_gui.cpp: -Codechange: make the select station window behave better with big fonts
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14:48:30  <treve> hi
14:48:47  <CIA-4> OpenTTD: rubidium * r18226 /trunk/src/lang/ (44 files in 2 dirs): -Fix: the caption of the select station/waypoint window was black instead of (the default) white
14:49:55  <Rubidium> hi
14:50:12  <treve> i am looking for some help
14:50:25  <treve> i am unable to put a goal script on my server
14:50:37  <treve> and i dont understand the websites saying what i need to do
14:52:05  <Rubidium> a goal server isn't anything that the standard OpenTTD can do; you need to make a custom build
14:52:33  <treve> ?
14:52:43  <treve> what u mean with custom build
14:53:08  <treve> i dont speak englisch verry well
14:53:12  <Rubidium> the you need to modify OpenTTD's sources and compile that
14:53:55  <Rubidium> or in other words: that you cannot download it (a goal server) from the OpenTTD website
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14:54:19  <treve> i was that far already (that it was not possible to download)
14:54:34  <treve> i am able to write a script saying hello when you join :D
14:54:41  <treve> but thats all
14:54:43  <treve> :?
14:55:23  <Ruudjah> I had this discussion a few days ago about the graphics project
14:55:47  <Ruudjah> where a devver 'complained' the graphics project is a big mess
14:55:47  <treve> but still i dont know what to do...
14:57:36  <treve> you need to modify OpenTTD's sources and compile that
14:57:37  <treve> ???
14:57:50  <Rubidium> treve: sadly enough me neither; there is a bit of a lack of openness from the developers of goal servers (probably because they are scared that others are taking "their" players)
14:57:54  <Ruudjah> --> what about letting users .blend files upload to Bananas, make a script to automatically generate sprites from that? An automated renderer would standardize the rendering, giving artists the possibility to compare their rendering with the rest of the sprites
14:58:33  <treve> thats sad
14:58:40  <CIA-4> OpenTTD: frosch * r18227 /trunk/src/newgrf_gui.cpp: -Fix (r17676)[FS#3325]: GRF parameters and palette were no longer displayed in NewGRF gui.
14:58:42  <treve> because the idea of the growing script came from me
14:58:54  <treve> but i was totally unable to script the idea
14:58:58  <treve> so they took it and ran
14:59:08  <treve> but now they should share
14:59:22  <treve> looking almost 1y now for a stupid script
14:59:26  <Ruudjah> also, generation of a complete graphics set is possible from that, allowing a much better overview on what is done over the complete set and what the status is per sprite
14:59:37  <treve> something my users will be able to command !goal etc
15:00:01  <Ruudjah> treve: talk to Luukland
15:00:09  <Ruudjah> or muxy, or Goulp
15:00:42  <Ruudjah> #goulp
15:00:57  <Ruudjah> there are some guys developing a thing exactly like u want
15:02:01  <Rubidium> Ruudjah: pushing everything into bananas doesn't remove the mess at all, it only puts it in bananas; also blends do not contain recolour information and as such it won't work
15:02:22  <Rubidium> not to mention that it's questionable that everyone has made his work in blender
15:02:33  <Ruudjah> well, at least there is a centralized repos for the ongoing work
15:02:51  <Ruudjah> support for other 3D software can be made as well
15:03:08  <Ruudjah> and the recolour information probably can be solved
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15:03:34  <Rubidium> and for what it's worth: bananas doesn't support collaboration and isn't meant to be used as a development repository
15:04:22  <Rubidium> oh... and did I say that the whole 32bpp project is aiming for an totally unsupported and frequently requirement changing 'drawing engine'?
15:04:46  <Ruudjah> ya well that last thing, i read, is eventually to be supported in openttd
15:05:13  <Ruudjah> at least its planned to support when the complete 32bppXZ nears completion, as I understood it
15:05:36  <Rubidium> hmm... oh, and how to comment on eachothers work in bananas? How to file bugs? How to... do anything project management related?
15:05:52  <Ruudjah> I thought on making a topic on the forum automatically
15:05:53  <Rubidium> how to enforce that the whole is later releasable under the same license?
15:06:21  <Rubidium> bananas is for distributing useable game data to clients, not to manage the development of that game data
15:06:27  <Ruudjah> well, a new specific system for it might be used as well
15:06:44  <Ruudjah> GreenBananas
15:07:01  <Ruudjah> when it turns yellow -> it is released on Bananas :P
15:07:01  <Rubidium> Ruudjah: what's wrong with the already made proposals for a development management 'system'?
15:07:16  <Ruudjah> I could not find any concrete proposals on the forum
15:07:58  <Rubidium> Ruudjah: e.g. http://www.tt-forums.net/viewtopic.php?p=832905#p832905
15:08:04  <Rubidium> but there have been others in the past
15:09:53  <Ruudjah> right
15:10:16  <Ruudjah> but, I am thinking constructively and wanting to put effort in it
15:10:50  <Ruudjah> so the thing I recon must be most influential to success is integration with the rest of the development
15:11:50  <Ruudjah> i.e. each sprite has an own topic, an own database entry (maybe like a widget put into topicstart), a general base set webpage integrated into openttd.org somewhere
15:12:29  *** Lakie [~Lakie@91.84.251.149] has joined #openttd
15:13:47  <Ruudjah> maybe a webpage to code the png's (webbased PNGCOdec)
15:14:43  <Rubidium> for it to be succesful they must keep the required changes to OpenTTD low, or even non-existent... OpenTTD has 32bpp support for ~8000 revisions and still there is not even a beginning of a set
15:14:57  <Rubidium> just because once *we* do something *they* want something else
15:15:46  <Rubidium> and there has been lots and lots of talks about website this way, website that way... yet it never comes to completion
15:16:16  <Ruudjah> what do you mean with --> OpenTTD has 32bpp support for ~8000 revisions
15:16:26  <Ruudjah> ah
15:16:52  <Rubidium> okay, I should have say 3 years
15:17:18  <Rubidium> *said
15:19:56  <Rubidium> hmm... or are we go faster than ~3000 revision a year
15:21:19  <Ruudjah> Jupix'  repos is impossible to get into
15:21:23  <Ruudjah> (reg doesnt work)
15:22:57  <Ruudjah> let me put it this way
15:23:14  <Ruudjah> What can I do to help on this matter?
15:23:31  <Ammler> and since tt-forums splitted the 32bpp development from grf, it might go hidden even more...
15:26:22  <planetmaker> Ruudjah: Do you know about the DevZone?
15:27:46  <planetmaker> If _you_ do (part) of the development, it's a place you could use. It's not a simple file upload area either, though
15:28:11  <Ruudjah> Well I am terrible at creating graphics or writing C/C++
15:29:04  <planetmaker> maybe you write NFO then? >.-)
15:29:20  <Ruudjah> webish stuff goes much better, php/html etc. So I am aiming to do work so that the current problems in the graphics devzone are eased
15:30:15  <planetmaker> how does that now relate to the fact that you wanted a repository?
15:30:53  <Ruudjah> a repos might be a solution
15:30:58  <Ruudjah> or a repos rework
15:31:55  <planetmaker> I already offered in the 32bpp thread our devzone as a common place to gather things. But it wasn't picked up by anyone really
15:32:19  <planetmaker> http://dev.openttdcoop.org
15:32:19  <Ruudjah> well
15:33:23  <Ruudjah> its quite hard to join
15:34:25  <Ruudjah> despite the fact that its easy
15:35:14  <planetmaker> ?
15:36:29  <Ruudjah> well as I see it from a neutral standpoint (neither devver nor artist) it *seems* that it takes quite some brainactivity and time to put work on it. Integration is nonexistent.
15:37:11  <Ruudjah> go to website -> send pm/email --> no integration with forum (to discuss sprite/model)
15:38:21  <Rubidium> in which way has bananas better integration?
15:38:28  * planetmaker wonders the same
15:39:03  <Rubidium> or is bananas better for sprite management?
15:40:17  <Ruudjah> Bananas is just a way to have a repos. devzone seems to have all that already, and better
15:41:21  <Ruudjah> but i see room for improvement, and possible causes artists are not using it enough yet
15:41:42  <planetmaker> please elaborate :-)
15:42:19  <petern> planetmaker, cos the 32bpp artists don't "get it"
15:42:32  <Ruudjah> exactly petern
15:42:52  <Ruudjah> which is caused by several factors i think
15:42:59  <petern> you talk about "making a base set" and they go off on a tangent about grfs...
15:43:11  <Alberth> imho they are just not used to seeing their data files as source, and to the idea of version control.
15:43:30  <Ruudjah> so there is some feeding up to do
15:43:44  <Ruudjah> using a well designed interface and guides presented at the rght webpage
15:43:47  <planetmaker> well... using version control _is_ something one has to get used to. I know that myself
15:43:53  <planetmaker> But once gotten the hang of...
15:44:19  <Ruudjah> idea: make a topic for each sprite, and link it to the devzone entry
15:44:21  <Alberth> you wonder how you ever managed without it :)
15:44:46  <planetmaker> indeed, Alberth :-)
15:44:49  <Ruudjah> Write a crystal clear guide on how te get going
15:45:10  <planetmaker> Ruudjah: then get going doing just that :-)
15:45:42  <Alberth> I am not a graphics artist, but don't they want to share pieces of code between different sprites? Also, how do you keep the overview / consistency between sprites?
15:45:46  <Ruudjah> allright, a guide seems feasible for my skills
15:46:40  <Ruudjah> just that --> the guide or the topic idea?
15:47:08  <planetmaker> both :-)
15:47:22  <Ruudjah> Isnt hieronimus the forum admin?
15:47:36  <planetmaker> If you want to pick up the tast to start managing such project...
15:48:36  <Ruudjah> Maybe best to start a new topic, with all ideas outlined, requesting for comment or just doing it?
15:48:59  <Ruudjah> since such a topic might endup in a discussion we have already for a long time
15:49:05  <planetmaker> My advice: get going. There are enough people who discuss ideas till they're dead
15:49:19  <Ruudjah> right
15:49:52  <planetmaker> Just stay open minded to advice as it comes and you'll be fine
15:50:25  <petern> heh
15:50:36  <petern> 15:02 < Ruudjah> support for other 3D software can be made as well
15:50:41  <petern> still they do it
15:50:58  <Ruudjah> ?
15:51:01  <petern> 32bpp does NOT equal 3D rendering
15:51:08  <Ruudjah> i know
15:51:29  <Ruudjah> but it would be nice for an artist to upload 3d files, and automatically a sprite is generated
15:51:36  <petern> and as far as i aware there are no plans to integrate 'extra zoom'
15:51:41  <Ruudjah> creates quite some advantages
15:51:56  <Ruudjah> no XZ in trunk?
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15:53:14  <Ruudjah> registering at dev.openttdcoop.org didnt 'work'
15:53:27  <Ruudjah> manual activation by mod required?
15:54:06  <planetmaker> Not that I know. What's your user name?
15:54:21  <Ruudjah> Ruudjah
15:54:57  <Ruudjah> nm, spam folder
15:54:59  <planetmaker> seems like. I activated your account
15:55:24  <planetmaker> ok, that's why. :-P
15:55:36  <Ruudjah> thats like the first time in 3 years an automated email endsup in my spamfolder
15:56:15  <planetmaker> hm
15:58:06  <Ruudjah> create new project "OpenGFX32bpp"?
15:59:30  <planetmaker> If there isn't yet, then yes, if you like
16:00:37  <planetmaker> Might be that you miss still the right to create a new project... Tell me, if it is so.
16:01:44  <Ruudjah> yes
16:01:51  <Ruudjah> I just made a ticket instead
16:02:11  <Ruudjah> (taking extraordinary long to commit)
16:04:39  <planetmaker> sometimes it's a bit slow, yes
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16:06:03  <Ruudjah> but there is already a project, I looked over it in the projects page
16:06:11  <planetmaker> I just created it for you.
16:06:36  <Ruudjah> :)
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16:07:55  <Ruudjah> it's quite slow though
16:08:20  <planetmaker> it has some issue right now... I'm looking into it, but my ssh fails :S
16:08:47  <Ruudjah> :)
16:10:18  <Ruudjah> dont use a server for porn download...
16:10:34  <Ruudjah> (sorry, that was a way to easy joke)
16:20:19  <Ruudjah> Ill be back with some worked out designs and ideas. I'll present them on some webpage, then i'll ask you guys a quick feedback and then start to implement some of those ideas
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16:21:07  <Ruudjah> Hoping dev.ottdcoop works as expected then :)
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16:32:12  <CIA-4> OpenTTD: rubidium * r18228 /trunk/src/gfx.cpp: -Fix: make string drawing big font aware, i.e. don't big characters flicker like a stroboscope.
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16:38:19  <Sacro> New Street powerbox controls Birmingham International through New Street to Dudley Port, as well as Stechford/Duddeston through Aston and Perry Barr. The sim will cover exactly the same area.
16:38:23  <Sacro> oops :P
16:38:58  <petern> ?
16:40:41  <planetmaker> Ruudjah: if you want the project hosted on the devzone, I propose to layout associated ideas on the included wiki or creating it on the official openttd wiki (like opengfx has a page there)
16:41:21  <KenjiE20> hehe
16:41:55  <Rubidium> Ruudjah: don't forget step #0: decide a license
16:42:04  <planetmaker> not required, but it keeps things together.
16:42:06  <Rubidium> +on
16:42:13  <planetmaker> indeed :-)
16:42:29  <planetmaker> DevZone defaults to GPL, if nothing is decided ;-)
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16:51:18  <Ruudjah> before I am going to sprout endless ideas
16:51:30  <Ruudjah> How much flexibility do i have in implementing them?
16:51:51  <Ruudjah> ie custom database, altering forum behaviour etc
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16:52:35  <Ruudjah> I guess that would depend on the idea, platform and website needed
16:53:33  <Rubidium> on www.tt-forums.net: none
16:54:48  <Ruudjah> that would instantly defeat the forum topic idea
16:54:53  <Ruudjah> but we'll seee
16:56:07  <Rubidium> well... none might be a bit of an overgeneralisation; the forum owner only installs stable phpbb without mods, so if you can get your required changes into phpbb then you can modify the forum indirectly
16:56:22  <Ruudjah> right
16:56:41  <Ruudjah> custom scripting/config creates quite the mainteneance hassle
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17:48:13  <Katje> is there an easy way to find which towns are producing certain stuff?
17:48:16  <Katje> i.e. which has a bank
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17:49:26  <Alberth> in the small map, you have buttons enable/disable all at the bottom left
17:49:51  <Alberth> disable all in the industry view
17:50:00  <Katje> aaah
17:50:01  <Rhamphoryncus> Katje: the industry list?
17:50:23  <Alberth> click at the bank industry text to enable the banks
17:50:47  <Alberth> disable town-names, then scan the map for white dots :)
17:51:17  <Alberth> (or were they green?)
17:52:52  <Eddi|zuHause>  <Rubidium> Ruudjah: don't forget step #0: decide a license <-- i suggest that each uploader dual-licenses GPL and CC-BY-NA, then you have enough flexibility for the complete set
17:54:46  <Katje> found em
17:54:48  <Katje> cheers
17:56:29  <planetmaker> that's a good license idea.
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18:14:48  <Eddi|zuHause> great, new record... my ship has an income of -1.376.467DM/year
18:15:36  <Eddi|zuHause> i was too early... -2.040.807DM/year
18:16:15  <petern> -? hehe
18:17:29  <Eddi|zuHause> yes, - ;)
18:19:29  <Eddi|zuHause> and i have another one with -2.361.348DM/year
18:19:55  <_ln> you intend to get rich by overflow?
18:20:40  <Eddi|zuHause> strangely, i do still make overall profit, even though this totally exceeds my rail profit
18:21:17  <Alberth> underflow :)
18:21:29  <Rubidium> underflow... unlikely :)
18:21:35  <Eddi|zuHause> i have 6.170.757DM income throught trains, and 4 ships that make 7-digit (transfer) losses
18:22:12  <Eddi|zuHause> plus several road vehicles that make 6-digit losses
18:22:20  <Eddi|zuHause> it totally doesn't add up...
18:22:23  <Rubidium> virtual income isn't shown in the finance 'overview'
18:22:50  <Eddi|zuHause> yes, but the sum should be the same...
18:23:17  <Eddi|zuHause> i mixed up the numbers, though, i make 2Mio by trains, and 6Mio by road vehicles
18:23:27  <Rubidium> now when cargo 'disappears' from the stations
18:23:35  <Rubidium> s/w/t/
18:23:53  <Eddi|zuHause> Rubidium: but that should make the virtual income HIGHER
18:24:41  <Eddi|zuHause> Rubidium: only the last leg of a transfer can make negative income, and that means the cargo already arrived, and can't disappear anymore
18:25:33  <Rubidium> yes-ish... but if cargo goes the feeder share doesn't necessarily go
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18:26:14  <CIA-4> OpenTTD: alberth * r18229 /trunk/src/ (35 files in 3 dirs): -Codechange: Make fill_x, fill_y a number instead of a bool.
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18:28:10  <Rubidium> oh... and don't forget the whole 'time delay' problem
18:28:26  <CIA-4> OpenTTD: alberth * r18230 /trunk/src/ (35 files in 3 dirs): -Codechange: Allow fill stepsize to be set from Window::UpdateWidgetSize().
18:29:06  <Rubidium> if a train 'delivers' at the intermediate station at 31-dec and next vehicle delivers the next year the profits are accounted for in different years
18:30:04  <CIA-4> OpenTTD: alberth * r18231 /trunk/src/depot_gui.cpp: -Fix: Enable filling of matrix widget in the depot gui.
18:31:29  <CIA-4> OpenTTD: alberth * r18232 /trunk/src/widget.cpp: -Fix: Extend container widgets to accomadate multiples of filling step size.
18:32:16  <CIA-4> OpenTTD: alberth * r18233 /trunk/src/autoreplace_gui.cpp: -Fix: Fix matrix widget of the autoreplace gui.
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18:45:34  <CIA-4> OpenTTD: translators * r18234 /trunk/src/lang/ (arabic_egypt.txt catalan.txt croatian.txt polish.txt):
18:45:34  <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
18:45:34  <CIA-4> OpenTTD: arabic_egypt - 14 changes by kasakg
18:45:34  <CIA-4> OpenTTD: catalan - 2 changes by arnau
18:45:34  <CIA-4> OpenTTD: croatian - 92 changes by UnderwaterHesus
18:45:35  <CIA-4> OpenTTD: greek - 30 changes by
18:45:35  <CIA-4> OpenTTD: polish - 3 changes by silver_777
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19:28:03  <CIA-4> OpenTTD: rubidium * r18240 /trunk/src/network/network_content_gui.cpp: -Change: align the 'select' sprite in the network content GUI based on the font height
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19:32:04  <CIA-4> OpenTTD: rubidium * r18241 /trunk/src/rail_gui.cpp: -Codechange: make the rail depot 'buttons' centered in the window
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19:41:00  <CIA-4> OpenTTD: rubidium * r18242 /trunk/src/vehicle_gui.cpp: -Codechange: make the refit window big font aware
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19:46:57  <DJGummikuh> Hey
19:47:09  <DJGummikuh> may I propose a wish for christmas?
19:47:35  <DJGummikuh> I wish for a Web interface for my dedicated OpenTTD server to see its stats, the number of players, a possibility to chat, adjust settings and restart the whole rig
19:47:42  <Eddi|zuHause> send it to the north pole
19:47:43  <DJGummikuh> dear mr. santa I've been nice all year :D
19:48:05  <Eddi|zuHause> all that is possible with autopilot
19:48:13  <DJGummikuh> it is?
19:48:17  <Eddi|zuHause> or ottdlib
19:48:19  <Eddi|zuHause> or similar
19:49:46  <frosch123> i guess there is a dozen of similar projects, even on tt-ms is one :p
19:50:03  <DJGummikuh> I wish for one out of the box with a vanilla openttd installation
19:50:05  <DJGummikuh> and zero-conf
19:50:12  <DJGummikuh> much like ut2004 web-interface :)
19:50:17  <Prof_Frink> I want a pony.
19:50:20  <DJGummikuh> you do?
19:50:22  <Prof_Frink> And some Dragons.
19:52:16  * welshdragon hides
19:52:37  <Prof_Frink> Not you, silly. But they are from Wales.
19:52:54  <DJGummikuh> no but seriously. don't you see the benefits of a solution that comes out of the box?
19:53:16  * petern wonders if the recent ottd changes are helpful for welshdragon at all
19:53:34  <Eddi|zuHause> so you want us to add a webserver to the dependencies?
19:53:50  <Rubidium> Eddi|zuHause: no... not a webserver... *all* webservers :)
19:54:04  <CIA-4> OpenTTD: frosch * r18243 /trunk/src/viewport.cpp: -Codechange: Deduplicate code wrt. drawing signs and station/town names.
19:54:54  <Eddi|zuHause> DJGummikuh: i stick to my opinion, everything that you want has already been done in 3rd party programs...
19:55:40  <Eddi|zuHause> myottd for example
19:56:01  <Eddi|zuHause> might wanna talk to SpComb about that
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19:56:08  <Eddi|zuHause> (if i remember correctly)
19:57:46  <Eddi|zuHause> petern: what are the chances of railtypes in the next 4 months?
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20:23:53  <CIA-4> OpenTTD: frosch * r18244 /trunk/src/texteff.cpp: -Codechange: Make texteffects big font aware.
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20:30:13  <Eddi|zuHause> why do the small fonts get discriminated so much?
20:30:57  <Sacro> hehe
20:31:16  <Rubidium> because midgets don't hit their head on too high doors, but big people hit their head on too low doors
20:31:41  <Rubidium> so in effect the small fonts already worked for years and we're now undiscriminating the big ones
20:31:42  <KenjiE20> nice
20:31:44  <Sacro> yes but tall people trip over midgets
20:31:58  <Sacro> and I hurt my back bending down for low cash points
20:32:25  <KenjiE20> heh I knew a bloke that used to crouch/kneel at some low cash points
20:33:19  <Eddi|zuHause> what's a "cash point"?
20:33:26  <Sacro> ATM
20:33:31  <KenjiE20> hole in the wall
20:33:52  <Prof_Frink> Sacro: No, that's VSL with hardshoulder running.
20:34:10  <Eddi|zuHause> KenjiE20: ah, i understand why you would kneel in front of that :p
20:34:18  <KenjiE20> lol
20:34:45  <KenjiE20> all hail the metal life giving slot
20:35:18  <Eddi|zuHause> i have no idea what that means
20:35:26  <KenjiE20> neither do I
20:35:26  <Sacro> Prof_Frink: que?
20:36:02  <Eddi|zuHause> ?Qu??
20:37:00  <Prof_Frink> Sacro: ATM.
20:38:17  <Sacro> Prof_Frink: RIS? I don't get it
20:38:18  <CIA-4> OpenTTD: frosch * r18245 /trunk/src/viewport.cpp: -Codechange: Deduplicate code wrt. clicking on signs and station/town names.
20:38:45  <Sacro> frosch123: placate
20:38:45  <Prof_Frink> As featured on the M42.
20:39:12  <Sacro> i think placate is the opposite of duplicate
20:39:34  <Sacro> no...
20:39:35  <Sacro> hmm
20:39:40  <Sacro> deduplicate doesn't sound right
20:39:56  <KenjiE20> un-duplicate?
20:40:09  <Sacro> it sounds like it's double negative
20:40:12  <Prof_Frink> Disenduplicatify.
20:40:19  <Sacro> but plicate isn't the right word
20:40:24  <KenjiE20> remove dupes :P
20:42:50  <frosch123> i like "deduplicate" :p
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20:49:05  <TrueBrain> I like it too frosch123 :)
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20:56:51  <CIA-4> OpenTTD: frosch * r18246 /trunk/src/viewport.cpp: -Codechange: Make signs and station/town names big font aware.
20:56:51  <frosch123> currently commit messages are really easy :p
20:57:39  <Rubidium> yup
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21:10:41  <Eddi|zuHause> i miss the mysticism of a "implement callback XY"
21:12:51  <frosch123> isn't nestification, bigfontication and rtling enough mysticism?
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21:14:28  <Eddi|zuHause> no, mysticism is when you don't have a good impression of what's actually going on
21:14:39  <Katje> I am struggling to setup a bus network.
21:14:56  <Katje> is there any reason why i can't set a bus station as a destination in the orders dialogue?
21:15:17  <Eddi|zuHause> Katje: yes, articulated busses can't use terminal bus stops
21:15:31  <frosch123> or it is a truck station :p
21:15:35  <Eddi|zuHause> only drive-through ones
21:16:09  <Katje> it lets me set the stops in the same town
21:16:20  <Katje> but doesn't allow me to use the ones in the neighbouring one
21:20:18  <Eddi|zuHause> so... how do i get an 28MB screenshot on the internet for everybody to see?
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21:55:08  <Nite_Owl> Hello all
21:56:26  <_ln> @seen bjarni
21:56:27  <DorpsGek> _ln: bjarni was last seen in #openttd 10 weeks, 5 days, 1 hour, 56 minutes, and 21 seconds ago: <Bjarni> Belugas: there is no reason to write to PeterT. We already know he is unable to read anyway :P
22:05:08  <Sacro> I miss him :(
22:06:00  <_ln> it's not the same channel without him
22:06:39  <frosch123> Sacro: aren't there enough dutch left? :p
22:06:48  <Sacro> he's dutch?
22:08:40  <CIA-4> OpenTTD: rubidium * r18247 /trunk/src/ai/ai_gui.cpp: -Codechange: make the AI settings window big font aware
22:12:11  <CIA-4> OpenTTD: rubidium * r18248 /trunk/src/ai/ai_gui.cpp: -Codechange: remove magic numbers from the AI debug window, making it big font aware in the process
22:15:16  <_ln> http://www.marinetraffic.com/ais/default.aspx?mmsi=230249000&centerx=20.62335&centery=60.09485&zoom=10&type_color=6
22:17:18  <CIA-4> OpenTTD: rubidium * r18249 /trunk/src/network/network_gui.cpp: -Codechange: make the network client list big font aware
22:18:53  <Eddi|zuHause> oh, i thought he was getting creative now :p
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22:21:12  <CIA-4> OpenTTD: rubidium * r18250 /trunk/src/graph_gui.cpp: -Codechange: make the graph legend big font aware
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22:22:00  <RenegadeX> good day
22:22:19  <Sacro> '(\.|''|[^'\n])*'   | \"(\.|\"\"|[^"\n])*\"
22:22:26  <Sacro> well that's a funky smily
22:22:33  <RenegadeX> or a regexp of doom
22:23:05  <Eddi|zuHause> "for some it's a regexp, for others, it's the longest smilie of the world"
22:23:35  <Rubidium> for me it's just Sacro trying to speak a foreign language
22:23:51  <Eddi|zuHause> [i don't know if the commercial-reference is known to foreigners]
22:23:52  <Sacro> my dutch is perfect
22:24:02  <RenegadeX> quick question: I haven't played otd since the 0.6 branch, and I'm unsure whether I have to do anything with the AI in 0.7 in order to just plain play; is the default AI still provided out of the box, and I can just play, or do I have to install one of those AI scripts flying around?
22:24:06  <RenegadeX> ottd*
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22:24:36  <Eddi|zuHause> no, yes
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22:24:47  <Eddi|zuHause> just get them from the ingame content downloader
22:25:39  <RenegadeX> that would mean deciding for one xD
22:25:55  <Rubidium> you can also choose not to play with AIs
22:26:08  <Eddi|zuHause> no, each AI can have a different personality
22:26:27  <Eddi|zuHause> it'll be randomly chosen, if you install multiple
22:26:35  <RenegadeX> I see
22:26:56  <RenegadeX> Any recommendations?
22:30:48  <Eddi|zuHause> i'm the wrong person to ask there...
22:31:10  <Eddi|zuHause> i listen to Rubidium's advice ;)
22:32:00  <RenegadeX> that *would* be the easiest solution, no doubt about that >_>
22:33:02  <Eddi|zuHause> i only played one AI game in the last 10 years
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22:34:06  <RenegadeX> oh well...I guess I'll just pick a few and see what happens
22:34:14  <RenegadeX> thanks very much for the help :)
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22:34:34  <Sacro> als ik bier dat ik zou kunnen mogen hebben drinken wezen gaan zijn krijgen?
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22:34:53  <Sacro> that's not what i wanted to pastem, sillly pc
22:34:56  <Sacro> zit jij daar lekker te doen te zijn te wezen dat je dat aan het doen ben zijn wezen?
22:35:59  <Rubidium> what broken translator are you using?
22:36:13  <Sacro> oh this is uncyclopedia
22:36:19  <Sacro> http://uncyclopedia.wikia.com/wiki/German_grammar
22:36:27  <Sacro> certainly the germans have many different cases
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22:49:41  <Rhamphoryncus> augh, gotta be careful, or I might try learning something from that page x_x
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22:53:29  <Eddi|zuHause> what the heck is a "RuPaul"?
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23:30:38  <Terkhen> good night
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