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Der, der bläht, als hinterster geht!] 02:08:06 *** Progman_ [~progman@p57A1B34F.dip.t-dialin.net] has joined #openttd 02:10:41 *** Progman_ [~progman@p57A1B34F.dip.t-dialin.net] has quit [] 02:10:55 *** Progman_ [~progman@p57A1B34F.dip.t-dialin.net] has joined #openttd 02:13:03 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 02:15:47 *** Progman [~progman@p57A1CE44.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:15:54 *** Progman_ is now known as Progman 02:21:10 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 02:23:44 *** KenjiE20|LT [~KenjiE20@host86-166-26-81.range86-166.btcentralplus.com] has quit [Remote host closed the connection] 02:59:37 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving.] 03:12:37 *** welshdragon [~markmac@147.143.254.98] has quit [Quit: welshdragon] 03:25:09 *** devilsadvocate [~devilsadv@202.3.77.159] has quit [Ping timeout: 480 seconds] 03:29:03 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 03:35:35 *** Progman [~progman@p57A1B34F.dip.t-dialin.net] has quit [Remote host closed the connection] 03:43:55 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Remote host closed the connection] 03:44:08 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 03:53:33 *** devilsadvocate [debian-tor@1GLAACJK9.tor-irc.dnsbl.oftc.net] has joined #openttd 03:57:48 *** Singaporekid [~notme@cm122.epsilon84.maxonline.com.sg] has joined #openttd 03:59:30 *** glx [glx@2a01:e35:2f59:c7c0:82e:9edc:adfe:51d3] has quit [Quit: bye] 04:02:50 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Quit: Ping timeout: 540 seconds] 04:10:31 *** llugo [~lugo@mgdb-4db8d8c7.pool.mediaWays.net] has joined #openttd 04:17:39 *** lugo [~lugo@mgdb-4db8cdf0.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 04:30:44 *** Diablo-D3 [~diablo@pool-64-222-232-11.port.east.myfairpoint.net] has joined #openttd 04:30:50 <Diablo-D3> hey all 04:31:08 <Diablo-D3> is the 1.0 betas supposed to automatically download opengfx/sfx? 04:43:57 <SirSquidness> I don't think so 04:44:09 <Diablo-D3> ahh 04:44:56 <SirSquidness> They're downloadable from the website somewhere 04:46:47 <Diablo-D3> yeah I just did 04:46:49 <Diablo-D3> also 04:47:02 <Diablo-D3> this is insane, it wont let me buy a bus 04:51:03 *** DaZ [~lolhai@dtl95.neoplus.adsl.tpnet.pl] has joined #openttd 05:03:51 <Diablo-D3> there we go 05:37:01 <Rubidium> Diablo-D3: the Windows installer gives you an option to automatically download OpenGFX and OpenSFX; the rest doesn't 06:04:07 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 06:19:43 *** llugo [~lugo@mgdb-4db8d8c7.pool.mediaWays.net] has quit [Remote host closed the connection] 06:25:25 <Diablo-D3> Rubidium: ahh 06:25:30 * Diablo-D3 is playing an all vehicle game 06:29:57 *** DaZ [~lolhai@dtl95.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 07:17:01 * Diablo-D3 mehs and adds a few trains 07:17:09 *** DaZ [~lolhai@drw207.neoplus.adsl.tpnet.pl] has joined #openttd 07:21:47 *** DaZ [~lolhai@drw207.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 07:24:14 *** DaZ [~lolhai@dtj104.neoplus.adsl.tpnet.pl] has joined #openttd 07:38:23 *** DaZ [~lolhai@dtj104.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 07:39:11 <peter1138> andythenorth, it might with pikka's tai. lots of pubs with that... 08:01:36 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 08:19:03 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:19:20 *** Penda [~Penda@host-83-166-20-174.hernonet.se] has joined #openttd 08:23:20 *** Terkhen [~Terkhen@23.68.220.87.dynamic.jazztel.es] has joined #openttd 08:23:31 <Terkhen> good morning 08:30:23 *** DaZ [~lolhai@dsh215.neoplus.adsl.tpnet.pl] has joined #openttd 08:34:28 *** roboboy [6e142f46@webchat.mibbit.com] has joined #openttd 08:36:27 *** roboboy [6e142f46@webchat.mibbit.com] has quit [] 08:56:31 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 09:02:39 *** DaZ [~lolhai@dsh215.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 09:16:41 <andythenorth> morning 09:17:42 <andythenorth> annoying as neob might be, I'm 99% certain he's right about this grf list thing 09:22:53 *** devilsadvocate [debian-tor@1GLAACJK9.tor-irc.dnsbl.oftc.net] has quit [Quit: Leaving] 09:23:15 *** devilsadvocate [~devilsadv@202.3.77.159] has joined #openttd 09:29:47 *** Progman [~progman@p57A1B34F.dip.t-dialin.net] has joined #openttd 09:35:41 *** asilv [~asilvio@dsl-lprbrasgw1-fe9afa00-232.dhcp.inet.fi] has joined #openttd 09:48:43 *** roboboy [6e140b02@webchat.mibbit.com] has joined #openttd 09:53:22 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 09:55:42 *** DaZ [~lolhai@dsq126.neoplus.adsl.tpnet.pl] has joined #openttd 10:04:24 *** DaZ [~lolhai@dsq126.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 10:11:26 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 10:15:54 <planetmaker> morning 10:24:33 *** Cybertinus is now known as Guest194 10:24:48 <planetmaker> tralalala http://wiki.ttdpatch.net/tiki-index.php?page=Action0Railtypes <-- please correct any gross mistakes, peter1138 ;-) 10:25:34 *** lskdfj [~here@office01.ldhosting.com] has joined #openttd 10:26:08 <peter1138> thanks pm 10:26:40 *** LadyHawk [LadyHawk@office01.ldhosting.com] has quit [Read error: Connection reset by peer] 10:26:40 *** lskdfj [~here@office01.ldhosting.com] has quit [Read error: Connection reset by peer] 10:27:02 <andythenorth> drat, I misread that as Action0RoadTypes :P 10:27:11 *** LadyHawk [LadyHawk@office01.ldhosting.com] has joined #openttd 10:37:41 * andythenorth wonders what to code today. 10:38:45 <TrueBrain> morning! 10:39:24 <andythenorth> 'morning' appears to be coded already. my one here is working ok anyway 10:40:03 <TrueBrain> in that case, write me a cell-cluster system which is redundant and allows crossmoving with as little latency as possible 10:40:45 <andythenorth> umm....can that be done with nfo varaction 2? 10:40:53 <TrueBrain> not a chance on earth 10:46:08 * Alberth wonders whether 2 computers running in sync would fit that requirement 10:46:32 <TrueBrain> they are cells ... and a cluster ... redundant .. yeah, it would, tnx Alberth :) 10:47:01 <Rubidium> TrueBrain: look at UMTS 10:48:50 <roboboy> cyou 10:49:45 * Rubidium wonders what changeyou.com has to do with it 10:51:04 * andythenorth really puzzled about whether to include a Fuel Depot in FIRS 10:53:07 <Alberth> isn't there already a fuel depot in a grf? 10:53:41 <andythenorth> PBI has one 10:54:34 *** roboboy [6e140b02@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:58:02 *** mib_dlf4vq [58934721@webchat.mibbit.com] has joined #openttd 11:01:38 *** welshdragon [~markmac@147.143.254.98] has quit [Quit: welshdragon] 11:05:58 <TrueBrain> Rubidium: most likely UMTS is a bit overkill ;) 11:06:32 <Alberth> you never know how much redundancy you need ;) 11:12:45 *** OsteHovel^Atom [~Oste@89.9.97.31] has joined #openttd 11:13:02 <OsteHovel^Atom> what is needed to port OpenTTD to a new platform like Android(ARM) ? 11:13:42 <Rubidium> a compiler and knowledge of the android APIs 11:13:43 <OsteHovel^Atom> Like we can compile SDL to work on Android.. 11:14:07 *** Coco-Banana-Man [~Stephan.D@p5B2D98FA.dip.t-dialin.net] has joined #openttd 11:14:09 <Rubidium> and some knowledge on how to hack several pieces of code to compile for android 11:15:46 <Rubidium> although if it's Linux based it should be as trivial as installing the required libraries and development headers in such a way that OpenTTD's configure can find them 11:17:25 <OsteHovel^Atom> hmm is SDL enouch to get a "working" openttd running? 11:18:17 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 11:18:55 <OsteHovel^Atom> or i rewrite the sentence: can openttd run with only the SDL libraries and it dosent have any other dependencies to get it "running" ? 11:19:20 *** welshdragon [~markmac@147.143.254.98] has quit [] 11:19:22 <Sacro> http://i.imgur.com/Lf3wN.jpg 11:19:30 <OsteHovel^Atom> omg im hopeless in writing complicated sentences... 11:19:40 <TrueBrain> OsteHovel^Atom: just try it ;) 11:19:43 *** Wizzleby [~wizzleby@pool-108-2-17-108.phlapa.east.verizon.net] has joined #openttd 11:19:54 <OsteHovel^Atom> ;) 11:20:00 <TrueBrain> it is not needed, but you also might want libpng, libz, and more of those 11:20:03 <TrueBrain> the configure will tell you 11:20:23 <OsteHovel^Atom> aaa that i know ;) but i woundered of the Required dependenies... 11:20:29 <OsteHovel^Atom> thanks btw ;) 11:20:36 <OsteHovel^Atom> i might try to get atleast something working ;) 11:21:10 *** KenjiE20 [~KenjiE20@92.21.63.208] has joined #openttd 11:21:41 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 11:22:56 *** welshdragon [~markmac@147.143.254.98] has quit [] 11:25:29 *** fonsinchen [~alve@brln-4dbc03f9.pool.mediaWays.net] has joined #openttd 11:26:15 *** OsteHovel^Atom [~Oste@89.9.97.31] has quit [Remote host closed the connection] 11:26:34 <Rubidium> if only Oste would like... read the readme 11:28:15 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 11:35:33 *** woldemar [~world@213.178.34.57] has quit [Remote host closed the connection] 11:36:36 *** OsteHovel^PDA [~Oste@52-11-8.connect.netcom.no] has joined #openttd 11:36:52 <Rubidium> OsteHovel^PDA: the required libraries and such are described in the readme 11:37:01 <OsteHovel^PDA> Ok 11:37:03 <OsteHovel^PDA> Thanks ;) 11:37:37 <Rubidium> under the 'Compiling: Required/optional libraries' section, which ought to be reasonably easy to find 11:40:08 *** woldemar [~world@213.178.34.57] has joined #openttd 11:41:03 *** roboboy [6e140efd@webchat.mibbit.com] has joined #openttd 11:42:31 *** fjb [~frank@p5485ED7A.dip.t-dialin.net] has joined #openttd 11:43:08 <OsteHovel^PDA> Thanks rubidium i found it ;) 11:43:57 *** Goulp [~Muxy@main.goulp.net] has joined #openttd 11:44:01 *** Goulp [~Muxy@main.goulp.net] has quit [Read error: Connection reset by peer] 11:44:39 *** roboboy [6e140efd@webchat.mibbit.com] has quit [] 11:47:05 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 11:51:27 *** Fast2 [~Fast2@p57AF9675.dip0.t-ipconnect.de] has joined #openttd 11:55:37 *** Grelouk [~Grelouk@97.151.88-79.rev.gaoland.net] has joined #openttd 11:56:47 <Muxy> Hi there, i heard of extending the track type. What kind of new track is in project ? 11:56:56 *** Fugas [~admin@isbprachen.clnet.cz] has joined #openttd 11:57:09 <peter1138> none 11:58:32 <Muxy> i was thinking of wooden tracks... no ? 12:00:29 *** Zahl [~Zahl@2002:4e33:4faf:1:15d1:cf84:4d0f:7469] has joined #openttd 12:00:39 <planetmaker> Go, make such newgrf, Muxy 12:01:11 <Muxy> yeap, could be amazing, with wooden engines driven by pre-historic people 12:03:09 <OsteHovel^PDA> You thinking about very slow moving trains? 12:04:23 <__ln__> Schwebebahn is also obviously missing. 12:11:42 *** frosch123 [~frosch@frnk-590ffabf.pool.mediaWays.net] has joined #openttd 12:11:57 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 12:33:56 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [] 12:44:34 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 12:50:55 *** lugo [~lugo@mgdb-4db8d8c7.pool.mediaWays.net] has joined #openttd 12:56:54 <CIA-1> OpenTTD: peter1138 * r18971 /trunk/src/train_cmd.cpp: -Fix: Train acceleration for original acceleration model wasn't updated if the train's power changed. 13:12:50 *** neli [~neli@88.159.211.247] has quit [Remote host closed the connection] 13:13:32 *** frosch123 [~frosch@frnk-590ffabf.pool.mediaWays.net] has quit [Read error: Connection reset by peer] 13:13:59 *** tokai [~tokai@port-92-195-225-75.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 13:15:37 *** frosch123 [~frosch@frnk-590ffabf.pool.mediaWays.net] has joined #openttd 13:16:05 *** tokai [~tokai@port-92-195-0-49.dynamic.qsc.de] has joined #openttd 13:16:08 *** mode/#openttd [+v tokai] by ChanServ 13:16:33 *** OsteHovel^PDA [~Oste@52-11-8.connect.netcom.no] has quit [Ping timeout: 480 seconds] 13:17:41 <CIA-1> OpenTTD: peter1138 * r18972 /trunk/src/ (newgrf.cpp rail.h table/railtypes.h train.h train_cmd.cpp): -Add: [NewGRF] Per-rail type speed limits. 13:17:47 <andythenorth> industry naming question...which makes more sense: 13:17:52 <andythenorth> "Lumber Treatment Plant" 13:17:58 <andythenorth> "Lumber Preserving Plant" 13:18:05 <andythenorth> "Lumber Treatment Works" 13:18:08 <andythenorth> "Creosote Plant" 13:18:17 <andythenorth> "Timber Treatment Plant" 13:18:22 <andythenorth> ?? 13:18:39 <planetmaker> what's input, what's output? 13:18:44 <Terkhen> hmmm... what does it do? 13:19:14 <andythenorth> Input: Lumber, Chemicals. Output: Engineering Supplies 13:19:30 <andythenorth> (pit props, poles, railroad sleepers, wooden piling etc) 13:20:28 <Eddi|zuHause> i have no idea what that is... 13:20:46 <andythenorth> http://www.wheeler-con.com/treat/pages/bridlbr.html 13:21:04 <andythenorth> oops, wrong link sorry 13:21:05 <andythenorth> http://www.wheeler-con.com/treat/index.html 13:21:19 <andythenorth> It replaces the FIRS engineering yard, which had some problems 13:22:19 <SpComb^> Output: 2x4's 13:22:32 <andythenorth> SpComb^: :D 13:25:10 <Sevalecan> "Lumber Burning Furnace" 13:29:46 <Terkhen> I'm between "Lumber Treatment Plant" and "Lumber Treatment Works" 13:30:21 <planetmaker> "Big Boys Toyshop" :-P 13:30:45 <andythenorth> Lumber Treatment Plant is my preferred 13:32:45 <planetmaker> One of those two which Terkhen said 13:32:59 *** JVassie [~TheExile^@nelocat2.gotadsl.co.uk] has joined #openttd 13:35:55 <andythenorth> It seems in the US "Wood Preserving Plant" is more common, but I think it's confusing (it doesn't accept Wood for starters) 13:36:48 <planetmaker> and besides you're in the UK :-P 13:38:14 <SpComb^> Temperate = the UK, Arctic = Canada, Desert/Tropical = South America 13:38:22 <planetmaker> And having at least one input in the name is better than one which is not accepted 13:39:45 *** Grelouk_ [~Grelouk@206.105.200-77.rev.gaoland.net] has joined #openttd 13:39:59 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 13:46:02 *** Grelouk [~Grelouk@97.151.88-79.rev.gaoland.net] has quit [Ping timeout: 480 seconds] 13:47:07 *** woldemar [~world@213.178.34.57] has quit [Quit: ???????????? ???????] 13:47:16 *** woldemar [~world@213.178.34.57] has joined #openttd 13:49:17 *** Fast2 [~Fast2@p57AF9675.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:54:49 *** OsteHovel^PDA [~Oste@106-230-8.connect.netcom.no] has joined #openttd 13:56:49 * andythenorth wonders whether to try and make FIRS power plants do anything more interesting than consume unlimited amounts of coal :o 13:58:46 <OsteHovel^PDA> Make powerlines to the city to get soe 13:58:53 <OsteHovel^PDA> Some streetlights working... 14:00:58 <andythenorth> neither of those are possible currently :) 14:04:38 *** welshdragon [~markmac@147.143.254.98] has quit [Quit: welshdragon] 14:07:17 <Alberth> produce batteries :p 14:08:17 <planetmaker> hehe :-) 14:08:39 <Ammler> find some bugs, which crashes openttd, then crash it, when you don't supply it with power... 14:08:44 <planetmaker> just introduce the cargo "Watt" 14:09:10 *** glx [glx@2a01:e35:2f59:c7c0:65f1:d9a:def8:4260] has joined #openttd 14:09:13 *** mode/#openttd [+v glx] by ChanServ 14:09:20 <planetmaker> and if you live on the North Sea, you can go beyond the dike and grab a few kilo watts :-P 14:09:41 <planetmaker> (works better in the German language) 14:09:57 *** asilv [~asilvio@dsl-lprbrasgw1-fe9afa00-232.dhcp.inet.fi] has quit [] 14:09:58 <Coco-Banana-Man> hehe 14:11:16 <OsteHovel^PDA> ;) 14:12:54 <OsteHovel^PDA> Is there a way to make dual(two one way and two the other way) railways and the trains infact use both of the lines not just the one thats shortest? 14:14:04 <Zuu> Make them equaly expansive to use? 14:14:16 <Zuu> (expansive to the path finder) 14:14:57 <Zuu> given that there is no trains on the two paths. With trains in the way and red signals on one track, the other will become cheaper. 14:15:16 <OsteHovel^PDA> Ok ;) 14:15:32 <OsteHovel^PDA> You suggest making long segments between ligjts? 14:15:35 <OsteHovel^PDA> Lights* 14:15:41 <OsteHovel^PDA> Signals* 14:16:10 <OsteHovel^PDA> I may just try it out anyway... much easier that way i think.... 14:16:19 <OsteHovel^PDA> Thanks anyway Zuu ;) 14:16:34 <Zuu> For this case, I don't know what a good signal distance is. However in general keep a constant signal distant not neccesarily very small. 14:17:15 <Zuu> If you have a signal distance of 4 or 5 clear tiles you will be able to make tunnels/bridges much easier without having a bottle neck there. 14:17:32 <OsteHovel^PDA> ok ;) 14:17:39 *** Timitry_ [~Tim@p5DE8F117.dip.t-dialin.net] has joined #openttd 14:18:23 *** Timitry_ [~Tim@p5DE8F117.dip.t-dialin.net] has left #openttd [] 14:18:44 <Eddi|zuHause> my signal distance is usually train length x1.5 14:19:05 <Eddi|zuHause> so for 8 tile trains that makes 12 tile signal distance 14:19:56 * andythenorth still not convinced neob is wrong 14:20:39 *** Aali [~aali@h-90-31.A189.priv.bahnhof.se] has joined #openttd 14:22:05 <TrueBrain> whoho, never finished a project in so little time, never wrote such ugly code, never made such ugly interface ... but I did it, in time, within the requirements of the project .. now lets never look back to it 14:25:15 <Alberth> andythenorth: with respect to grf-crawler being not very friendly, he is right 14:25:56 <Alberth> TrueBrain: time to play a openttd game :p 14:26:06 <TrueBrain> hmm 14:26:08 <TrueBrain> tempting, for some reason 14:26:13 <Terkhen> TrueBrain: that could be applied to most of my practices for university 14:26:25 <TrueBrain> Terkhen: well, mostly I pay a tiny bit more attention to my work 14:26:29 <TrueBrain> but this was so idiotic ... 14:27:01 <TrueBrain> I am just REALLY happy I know a few frameworks inside out :) 14:27:42 <Alberth> that seems to be a gap in my education :) 14:29:52 <TrueBrain> I hate it that my Mac attached a directory of 2.5GB just because I double clicked on it unintentionally ... 14:30:40 <peter1138> it whated? 14:30:49 <peter1138> and why are you using a mac? :s 14:31:02 <jonty-comp> why not 14:31:02 <TrueBrain> I have been for the last 4 months 14:38:50 <valhallasw> TrueBrain: sounds like human computer interaction :p 14:39:15 <TrueBrain> valhallasw: nope 14:39:16 <peter1138> so we have two mac-using devs who don't fix mac problems ;) 14:39:17 <TrueBrain> HCI was nice 14:39:58 <TrueBrain> @cakc 13 * 4500 14:40:01 <TrueBrain> @calc 13 * 4500 14:40:01 <DorpsGek> TrueBrain: 58500 14:40:47 <TrueBrain> valhallasw: HCI is like: get Fons on your side, and it is a walk in the park; did an amazing project, still proud at it :) 14:40:52 <valhallasw> hehe 14:41:53 *** Wizzleby [~wizzleby@pool-108-2-17-108.phlapa.east.verizon.net] has quit [Remote host closed the connection] 14:43:03 <peter1138> HCI? Fons? 14:43:12 <TrueBrain> class, teacher 14:45:11 *** Zahl_ [~Zahl@2002:4e33:4faf:1:15d1:cf84:4d0f:7469] has joined #openttd 14:45:36 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 14:50:33 *** Zahl [~Zahl@2002:4e33:4faf:1:15d1:cf84:4d0f:7469] has quit [Ping timeout: 480 seconds] 14:50:34 *** Zahl_ is now known as Zahl 14:50:43 <Hirundo> Is it possible to delete a non-AI company in single player (for debugging purposes) ? 14:51:01 <Eddi|zuHause> i don't think so 14:52:45 <planetmaker> reset_company? 14:57:13 <Hirundo> MP only, that's the problem :( and MP doesn't allow cheating to get stuff done 14:58:08 <Ammler> Hirundo: many cheats you can enable in SP and use in MP 15:02:10 *** Wizzleby [~wizzleby@pool-108-2-17-108.phlapa.east.verizon.net] has joined #openttd 15:03:16 *** Bluelight [~Ivan@216.80-203-77.nextgentel.com] has joined #openttd 15:03:22 <Zuu> Also it might be possible that the cheats has DoCommands that are network compatible but it is just that you can't bring up the window in MP, in that case it would probably be one or two lines of code to change. 15:04:49 *** Wizzleby [~wizzleby@pool-108-2-17-108.phlapa.east.verizon.net] has quit [Remote host closed the connection] 15:06:03 *** Singaporekid [~notme@cm122.epsilon84.maxonline.com.sg] has quit [Quit: Leaving] 15:06:27 <Ammler> if you play MP alone, you can't desync. 15:07:41 <planetmaker> sure. If you run a dedicated server and one or more clients, you can desync. 15:08:08 <planetmaker> even with non-dedicated and more than one instance of OpenTTD. Al on one computer 15:08:14 <Ammler> well, I meant one client which is both 15:15:33 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has joined #openttd 15:17:20 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has quit [Read error: Connection reset by peer] 15:17:28 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has joined #openttd 15:28:09 *** OsteHovel^Atom [~Oste@160.205.16.62.customer.cdi.no] has joined #openttd 15:29:13 <OsteHovel^Atom> Is this game "English (UK)" default? 15:29:24 <OsteHovel^Atom> like becouse i saw English (US) on the transelation page... 15:29:46 <PeterT> all languages are on the translation page 15:29:52 *** Neon [~Neon@dslb-088-069-239-068.pools.arcor-ip.net] has joined #openttd 15:30:00 <OsteHovel^Atom> ok ;) 15:30:23 <TrueBrain> English UK is default, but on startup it tries to detect the right language 15:30:40 <OsteHovel^Atom> ok ;) 15:30:47 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 15:30:56 <OsteHovel^Atom> Sadly my language Norwegian is just missing 2 strings... 15:31:10 <TrueBrain> why sadly? That is a good thing :) 15:31:19 <OsteHovel^Atom> ye... but if it has been 0% i coud have helped ;) 15:31:26 <SirSquidness> OsteHovel^Atom: be the one to fill in those two strings and complete the set! 15:37:56 *** Terkhen [~Terkhen@23.68.220.87.dynamic.jazztel.es] has quit [Quit: ...] 15:42:29 *** Terkhen [~Terkhen@202.68.220.87.dynamic.jazztel.es] has joined #openttd 15:43:51 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has joined #openttd 15:49:36 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 15:51:48 <OsteHovel^Atom> wow i got hello world to work on android ;) 15:52:08 <OsteHovel^Atom> now im trying to compile openttd dedicated server ;) 15:52:26 <OsteHovel^Atom> infact its not a big deal about android its just a gnu linux kernel on a ARM ;) 15:52:44 <TrueBrain> then OpenTTD should work just fine 15:52:57 <blathijs> OsteHovel^Atom: Why would you want to have a dedicated server on your phone? 15:53:05 <TrueBrain> blathijs: for on the road! :p 15:53:06 <blathijs> Apart from pure coolness, of course :-) 15:53:33 <OsteHovel^Atom> becouse im gonna test if i get it working ;) 15:53:41 <OsteHovel^Atom> before i start fissing around with SDL and suchs 15:54:03 <blathijs> Ah, that makes sense :-) 15:54:22 <OsteHovel^Atom> but its no point just having dedicated server on a phone.. i get that... 15:56:47 *** OsteHovel^PDA [~Oste@106-230-8.connect.netcom.no] has quit [Remote host closed the connection] 15:57:14 <PeterT> Is there anyway to do "git pull" without having to type "git pull git://git.openttd.org/openttd/trunk.git"? 15:57:22 <TrueBrain> yes 15:57:27 <PeterT> you would think it remembers the repo that it originally pulled from 15:57:51 <PeterT> TrueBrain? 15:59:54 <blathijs> PeterT: If you cloned, it should work right away 16:00:11 <blathijs> PeterT: You could try "git remote add origin git://git...etc" 16:01:40 <PeterT> remote origin already exisists 16:01:43 <PeterT> *exists 16:02:32 <PeterT> then "git pull origin" outputs something like "You asked to pull from the remote 'origin', but did not specifiy a branch to merge..." 16:03:16 <PeterT> then "git pull origin trunk" says "fatal: Couldn't find remote ref spec" 16:03:23 <PeterT> * remote ref trunk 16:04:13 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 16:04:58 <PeterT> is the origin the same for all branches? 16:05:12 <PeterT> I don't want the trunk branch to pull from fonso's git repository 16:05:16 <blathijs> PeterT: Think so. I guess it is named "master", not "trunk" 16:05:40 <OsteHovel^Atom> my first build diddent work so well.. it diddent work at all.. but anyway trying again with static as i forgot that the first time... 16:05:44 <blathijs> PeterT: Uh, I think you can specify a remote per branch 16:08:18 <PeterT> I'll have to deal with this later 16:09:46 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 16:30:07 *** Chris_Booth [~Chris_Boo@cpc8-newt30-2-0-cust508.newt.cable.virginmedia.com] has joined #openttd 16:33:38 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 16:38:10 *** KritiK [~Maxim@89-178-248-160.broadband.corbina.ru] has joined #openttd 16:39:31 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 16:40:44 <Eddi|zuHause> PeterT: likely you want to pull origin/cargodist 16:42:42 <Ammler> but doesn't the cargodist repo already have a merged branch? 16:44:33 <Ammler> oh, he wants to update it with trunk himself :-o 16:47:01 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has quit [Ping timeout: 480 seconds] 16:48:43 *** woldemar [~world@213.178.34.57] has quit [Quit: ???????????? ???????] 16:48:53 <fonsinchen> forget it, petert. There are lots of changes in smallmap_gui.cpp. I have to take a closer look at it. 16:49:20 <welshdragon> he pinged out 16:56:18 <planetmaker> hm... the railtype documentation pages don't show up in the newgrf wiki's table of contents. And I cannot figure out how to do that 16:56:36 <planetmaker> My assumption is, that it needs a wiki's admin intervention. Can anyone confirm that? 16:57:29 *** ryu [~chris@p5487E14C.dip.t-dialin.net] has joined #openttd 16:57:34 *** Chrill [~chrischri@h-16-169.A149.priv.bahnhof.se] has joined #openttd 16:58:22 *** ryu [~chris@p5487E14C.dip.t-dialin.net] has quit [] 16:59:24 *** subzz [~someone@p5487E14C.dip.t-dialin.net] has joined #openttd 17:01:40 *** fjb [~frank@p5485ED7A.dip.t-dialin.net] has quit [Remote host closed the connection] 17:05:46 <jonty-comp> hmm, an OpenTTD for PocketPC 1.0 from 2005 17:06:19 *** subzz [~someone@p5487E14C.dip.t-dialin.net] has left #openttd [Ex-Chat] 17:06:24 <jonty-comp> oh, it's the esoftinteractive one 17:09:26 <TrueBrain> dont get us start talking about that :p 17:19:28 *** Zahl_ [~Zahl@2002:4e33:4faf:1:15d1:cf84:4d0f:7469] has joined #openttd 17:19:28 *** Zahl [~Zahl@2002:4e33:4faf:1:15d1:cf84:4d0f:7469] has quit [Read error: Connection reset by peer] 17:19:28 *** Zahl_ is now known as Zahl 17:23:57 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 17:29:47 *** Grelouk_ [~Grelouk@206.105.200-77.rev.gaoland.net] has quit [Ping timeout: 480 seconds] 17:38:11 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Ping timeout: 480 seconds] 17:38:26 *** Diablo-D3 [~diablo@pool-64-222-232-11.port.east.myfairpoint.net] has quit [Ping timeout: 480 seconds] 17:42:30 <welshdragon> my BANANAS is borked 17:43:29 <Eddi|zuHause> that grammar is weird... :p 17:44:46 *** woldemar [~world@213.178.34.57] has joined #openttd 17:44:47 <welshdragon> Eddi|zuHause: f u 17:45:11 <Eddi|zuHause> yes, i am fine, thank you. 17:46:30 <welshdragon> so, why can I not see the Online Content? 17:49:02 * Hirundo grabs his crystal ball 17:49:27 <Eddi|zuHause> most likely your firewall blocks some outgoing ports 17:49:46 <welshdragon> Eddi|zuHause: it's a uni network 17:49:52 <welshdragon> it's to be expected 17:50:05 <Eddi|zuHause> then bad luck 18:00:43 <planetmaker> Eddi|zuHause: you're perfectly right. Currently the game gets easier wrt higher inflation costs 18:00:48 <planetmaker> not much, but slightly 18:01:46 <Eddi|zuHause> @calc 0.025**170 18:01:46 <DorpsGek> Eddi|zuHause: 0 18:01:51 <Eddi|zuHause> @calc 1.025**170 18:01:51 <DorpsGek> Eddi|zuHause: 66.536065591 18:02:00 <Eddi|zuHause> @calc 1.015**170 18:02:00 <DorpsGek> Eddi|zuHause: 12.5668717331 18:02:01 <Rubidium> planetmaker: that is ofcourse excluding the loss of value of money 18:02:08 <planetmaker> Rubidium: no 18:02:16 <planetmaker> well... yes 18:02:33 <Rubidium> but yes, the profit margins are better 18:02:52 <planetmaker> though 2.60 vs. 2.65 in 100 years is not very significant 18:03:33 <planetmaker> @calc 2.65/2.60 18:03:33 <DorpsGek> planetmaker: 1.01923076923 18:03:42 <planetmaker> 2% more difficult in easy mode 18:04:05 <Rubidium> the profit margin is 2% less 18:04:17 <planetmaker> yeah 18:04:49 <Rubidium> however, 100 in cash is only worth 96 the next year for hard or 98 for easy 18:05:16 <Eddi|zuHause> Rubidium: but that hardly matters with the current monetary game balance 18:05:29 <Rubidium> so... if you spend the income immediately 'hard' is easier, if you need wait till you have enough money hard is probably as easy as easy 18:05:41 <planetmaker> yeah 18:05:44 <Rubidium> i.e. the extra profit cancels out the devaluation of money 18:06:02 <planetmaker> but makes it quite not a difficulty setting :-) 18:06:21 <Rubidium> blame Chris 18:06:29 <Eddi|zuHause> i think my suggestion would work... 18:06:30 <planetmaker> bad bad Chris :-P 18:06:45 <Rubidium> or I would say to Christians: "that's how God wanted it" 18:06:52 <planetmaker> hehe 18:07:08 <Eddi|zuHause> especially for the bank loan the interest rate should be increased 18:08:39 <Eddi|zuHause> currently, repaying bank loan is totally irrelevant. you just max out the loan and go on your way of earning the big bucks 18:09:16 <Eddi|zuHause> with high loan rates, you have to look that your first lines are really profitable 18:10:17 <planetmaker> Eddi|zuHause: planes ;-) 18:11:59 <Andel> random question 18:12:07 <Andel> how can I remove an ai in a network game 18:12:17 <planetmaker> stop_ai 18:12:21 <Andel> ta 18:13:04 *** Bjelleklang [~Bjellekla@19.80-202-156.nextgentel.com] has quit [Ping timeout: 480 seconds] 18:13:41 *** woldemar [~world@213.178.34.57] has quit [Quit: ???????????? ???????] 18:17:38 *** Fast2 [~Fast2@p57AF9675.dip0.t-ipconnect.de] has joined #openttd 18:21:12 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has joined #openttd 18:25:53 *** woldemar [~world@213.178.34.57] has joined #openttd 18:26:12 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has quit [Quit: Leaving] 18:26:17 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has joined #openttd 18:26:53 <Eddi|zuHause> @calc (106/109)**170 18:26:53 <DorpsGek> Eddi|zuHause: 0.00869946299532 18:27:26 <Eddi|zuHause> planetmaker: i'm not entirely sure what you calculated there 18:29:28 <Eddi|zuHause> dollhouse is strange... 18:29:59 <Eddi|zuHause> i suggest watching in this order: 1x01-12, 2x01-12, 1x13, 2x13 18:32:35 *** welshdragon [~markmac@147.143.254.98] has quit [Quit: welshdragon] 18:45:37 <CIA-1> OpenTTD: translators * r18973 /trunk/src/lang/ (5 files): 18:45:37 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 18:45:37 <CIA-1> OpenTTD: catalan - 6 changes by arnau 18:45:37 <CIA-1> OpenTTD: hebrew - 8 changes by dnd_man 18:45:37 <CIA-1> OpenTTD: italian - 2 changes by lorenzodv 18:45:38 <CIA-1> OpenTTD: lithuanian - 12 changes by BlinK_ 18:45:38 <CIA-1> OpenTTD: portuguese - 6 changes by JayCity 18:47:57 <planetmaker> Eddi|zuHause: the numbers I give is what the first line says: (cost/income)^(n-1) 18:48:19 <planetmaker> e.g. the reciproce value of what you calculated ^^ 18:48:48 <planetmaker> @calc (109/106)**100 18:48:48 <DorpsGek> planetmaker: 16.2953340414 18:49:23 <Eddi|zuHause> yeah, i should concentrate a little more :p 18:50:03 <Eddi|zuHause> and you meant "i.e.", not "e.g." ;) 18:51:00 <planetmaker> i.e. = in exemplum. e.g. = example given. Not much difference, is there? 18:51:19 <planetmaker> or is my dictionary wrong? 18:51:22 <frosch123> quite 18:51:27 <frosch123> i.e. = id est 18:52:21 <planetmaker> he. Thx :-) 18:52:26 <__ln__> planetmaker: e.g. = exempli gratia 18:53:08 <Eddi|zuHause> in general, you say "i.e." for "it means" and "e.g." for "for example" 18:53:10 <planetmaker> I should hand in my Abitur... 18:53:27 <planetmaker> 6 year Latin obviously without any effect :-P 18:53:29 <Eddi|zuHause> Abitur has nothing to do with knowledge :p 18:53:47 <planetmaker> s/hand in/return/ 18:55:13 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has quit [Read error: Connection reset by peer] 18:55:17 <Eddi|zuHause> planetmaker: "i.e." == "d.h.", "e.g." == "z.B." 18:55:30 <planetmaker> yeah. I see that _now_ ;-) 18:55:36 <__ln__> however... english only! not latin! 18:55:43 <planetmaker> tsk 18:55:57 <Eddi|zuHause> __ln__: it's in the english dictionary, so it is english. 18:56:21 <Eddi|zuHause> the "not <other language>" part is an imagination of yours 18:57:00 <Eddi|zuHause> a phrase might very well be meaningful in more than one language at the same time 18:57:01 <planetmaker> yeah, since a few years ago a freak handed in his disseration at Heidelberg university in Latin they removed that obviously old text passage in the examination rules which allowed that... They didn't find a person for a long time to examine the thesis. 18:57:26 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has joined #openttd 18:57:57 <Eddi|zuHause> haha, our rules allow german or english... 18:59:44 <planetmaker> same here 19:03:07 <__ln__> what about the sources used in theses? 19:04:37 <Alberth> what about them? It is allowed to reference to a source written in another languages afaik. 19:05:04 *** Neon [~Neon@dslb-088-069-239-068.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...] 19:08:16 <__ln__> and it's no problem if an important source of yours is in Inari Sami language? 19:09:27 <__ln__> (300..400 living speakers in the world) 19:10:37 <planetmaker> Denying sources in other languages is like denying 90% of the world exist and can think and work scientificly 19:11:33 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 19:12:42 <__ln__> planetmaker: ain't that the modern approach, denying the idea that anyone writes in other than english. 19:12:46 *** Grelouk [~Grelouk@79.88.149.40] has joined #openttd 19:12:49 *** Terkhen [~Terkhen@202.68.220.87.dynamic.jazztel.es] has quit [Quit: brb] 19:14:29 <planetmaker> That's a different statement 19:16:09 * planetmaker also writes in English 19:18:34 *** Zahl_ [~Zahl@f051079175.adsl.alicedsl.de] has joined #openttd 19:18:41 *** Zahl [~Zahl@2002:4e33:4faf:1:15d1:cf84:4d0f:7469] has quit [Read error: Connection reset by peer] 19:18:41 *** Zahl_ is now known as Zahl 19:19:14 <Alberth> __ln__: I don't think that is a problem. You as author of the thesis should have no problem explaining that source. 19:19:17 <Zuu> Sometimes you don't have English sources as an option, and only sources of <some language> are available. 19:21:05 <Eddi|zuHause> how are you writing a thesis about early sumeria if you can't cite sumerian or babylonian sources? :p 19:21:50 <Eddi|zuHause> especially if your thesis is about translating one of these documents 19:22:28 <Eddi|zuHause> clearly, you aren't going to find a sumerian native speaker any time soon :p 19:22:44 <__ln__> Eddi|zuHause: what, are you saying the glorious civilization of sumeria and babylon did not use english like everyone else?! 19:22:47 *** Noldo [vheino@jumi.lut.fi] has quit [Quit: Changing server] 19:22:51 *** welshdragon [~markmac@147.143.254.98] has left #openttd [] 19:23:05 <Eddi|zuHause> __ln__: you are watching too much stargate :p 19:23:19 <TrueBrain> or you too little 19:23:35 <__ln__> actually i watched the movie on blu-ray a couple of days ago, but never watched a single episode of the tv series. 19:24:16 <Zuu> Oh, is there also a stargate movie? 19:24:32 <Eddi|zuHause> __ln__: weird... because the movie actually emphasised on the language barrier, while the series ditched that for practical reasons 19:24:47 <Eddi|zuHause> Zuu: in what world are you living? 19:24:51 <TrueBrain> one? 19:24:53 <Zuu> Earth 19:25:12 <Eddi|zuHause> stargate was a movie that got turned into a series later 19:25:34 <Zuu> Okay, I've only seen them when they are aired on TV. 19:25:43 <Eddi|zuHause> (opposing to most other developments where a series got turned into a movie) 19:25:57 *** Terkhen [~Terkhen@73.69.220.87.dynamic.jazztel.es] has joined #openttd 19:26:01 <Zuu> And it is more like, lets see what is on TV now, oh, nothing better than stargate, lets watch it then.. 19:26:10 <Eddi|zuHause> (like star trek, x-files, ...) 19:27:21 <__ln__> actually i liked the movie... it's not absolutely fantastic, but better than could be expected from Roland Emmerich. 19:28:40 <Eddi|zuHause> but if you didn't ever watch the series, you missed half of Richard Dean Anderson's carreer... 19:28:42 <Prof_Frink> Eddi|zuHause: Or those that went from a radio play to a series of books to a TV series to a towel to a movie. 19:29:29 <Eddi|zuHause> Prof_Frink: i'm not familiar with that history... 19:30:04 <Eddi|zuHause> Prof_Frink: from my point of view, that turned from a couple of in-jokes in programming languages to a movie :p 19:30:33 <Prof_Frink> The original is the best. 19:31:48 <__ln__> Zuu: there; it's even inexpensive: http://www.amazon.com/Stargate-Extended-Blu-ray-Kurt-Russell/dp/B000HIVOI2 19:32:44 <Eddi|zuHause> really? i would have expected them to charge exorbitant prices for something that was released in 1992 and shown 10 times on free-tv 19:32:54 *** DaleStan is now known as Guest237 19:32:57 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 19:33:03 <Prof_Frink> Eddi|zuHause: So you wouldn't even have recognised the scene with two Marvins in 19:33:15 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has quit [Read error: Connection reset by peer] 19:33:18 <Eddi|zuHause> Prof_Frink: no, i only heard about it from second hand 19:33:24 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has joined #openttd 19:35:43 <__ln__> i started watching the movie, and for some reason subtitles weren't enabled at first, and the first things actors said were in swedish, and i was thinking wtf. 19:36:09 <Eddi|zuHause> hm... let me search the movie... 19:38:18 *** Guest237 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 19:39:23 <Eddi|zuHause> __ln__: the tv recording i have here starts with a scene in egypt... how would swedish fit in there? 19:39:40 <__ln__> Eddi|zuHause: that's part of the wtf. 19:40:02 *** gathers [~gathers@c80-216-136-135.bredband.comhem.se] has joined #openttd 19:40:24 <__ln__> the stargate is being lifted up, and the professordude and someone else are wondering aloud what it is. 19:42:07 <Eddi|zuHause> well, obviously they translated that into german... 19:44:34 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has joined #openttd 19:44:42 <__ln__> see; another reason to get the american blu-ray release -- hear swedish as it was meant to. 19:45:12 *** Jupix [~jupix@dsl-lprbrasgw1-fee4df00-82.dhcp.inet.fi] has joined #openttd 19:54:27 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 19:58:19 * SpComb^ wonders at PeterT's win23 build 19:58:25 <PeterT> which one? 19:58:29 <PeterT> win23? 19:58:30 <SpComb^> is this 23-bit arch compatible with my 32-bit cpu? 19:58:39 <SpComb^> http://www.tt-forums.net/viewtopic.php?p=852463#p852463 19:59:03 <PeterT> there, problem solved 20:01:12 <PeterT> SpComb^: Done 20:01:23 <SpComb^> PeterT: also, you seem to be missing source? 20:01:29 <PeterT> What source? 20:01:44 <PeterT> You can get the source from fonso's git repo 20:02:17 <SpComb^> hmm... true, I guess 20:03:12 <SpComb^> but a little iffy 20:03:25 <SpComb^> what if fonso's git repo goes down? 20:03:35 <PeterT> Unforunate 20:03:39 <PeterT> then I will stop making binaries 20:04:03 <Andel> what was that remove ai from network game command again please someone?! 20:04:03 <Andel> lol 20:04:05 <PeterT> Do you post source? 20:04:05 <SpComb^> when I attach binaries to my build posts on tt-forums, I attach the .patch first, and then only upload the .zip once that's there :P 20:04:07 <Andel> didn't write it down 20:04:20 <PeterT> .patch != source 20:04:54 * SpComb^ wonders what the `make bundle` variant for source tarballs is 20:05:20 <Andel> !logs 20:05:24 <Andel> @logs 20:05:25 <PeterT> SpComb^: Patch is now at dev site 20:05:28 <Andel> logs...? 20:05:39 <SpComb^> Andel: nananana 20:05:41 <SpComb^> Andel: stop_ai 20:05:49 <PeterT> http://irclogs.qmsk.net/channels/openttd 20:06:03 <Andel> thanks SpComb^ 20:12:23 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 20:14:44 *** neli [micha@88.159.215.98] has joined #openttd 20:18:28 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 20:22:44 <TrueBrain> hi Noldo :) Didn't you had any more to say then 'done'? I was expecting more ;) :p 20:25:38 <Noldo> TrueBrain: sorry, I started thinking so hard I forgot to make the actual comments ;) 20:25:55 <TrueBrain> ghehe :) 20:26:01 <TrueBrain> so now I expect a long long email ;) :p 20:26:04 <Noldo> (as if) 20:26:39 <TrueBrain> tsss 20:28:02 <planetmaker> Concerning bananas: assume I have a newgrf with grfID=01. Can I use the same project and upload a newgrf with grfID=02 and call it a new version? Or would I have to create a new project on bananas for that? 20:28:49 <CIA-1> OpenTTD: frosch * r18974 /trunk/src/ (command.cpp road_cmd.cpp): -Fix [FS#3578]: CMD_BUILD_ROAD missed CMD_AUTO. Also do not access tiles anymore after clearing them; that fails either in test or exec run. 20:30:43 *** peter_ [~peter@c-65-96-203-35.hsd1.ma.comcast.net] has joined #openttd 20:35:13 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 20:40:19 *** peter_ [~peter@c-65-96-203-35.hsd1.ma.comcast.net] has quit [Ping timeout: 480 seconds] 20:43:01 *** Bluelight [~Ivan@216.80-203-77.nextgentel.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 20:48:44 <andythenorth> today is....releasey 20:49:26 <PeterT> really? 20:49:31 <PeterT> andythenorth: Why so? 20:49:32 <andythenorth> new FISH, new HEQS 20:49:43 <PeterT> new FIRS! 20:49:45 <andythenorth> no 20:49:46 <PeterT> new bandit! 20:49:48 <andythenorth> no 20:49:55 <PeterT> no? 20:50:05 <andythenorth> FIRS gets closer to a release 20:51:20 <PeterT> I've only played with it once 20:51:22 <andythenorth> frosch123 et al....the 'magic tile' FF used in water industries for clearance...can that be used on land? 20:51:29 <PeterT> I should play with FIRS, FISH, and HEQS 20:51:32 <andythenorth> if no-one knows, I can just test. 20:51:49 <PeterT> andythenorth: Join #OpenTTDMegaClan, we have a "clan-server" game going on which (I think) uses FISH 20:51:51 <PeterT> it's quite fun 20:51:57 <PeterT> it's CargoDist && IS 20:52:07 <frosch123> andythenorth: it checks for water 20:52:13 <frosch123> what do you want to do with it on land? 20:52:28 <frosch123> if (gfx == GFX_WATERTILE_SPECIALCHECK) { 20:52:30 <frosch123> if (!IsTileType(cur_tile, MP_WATER) || 20:52:31 <frosch123> GetTileSlope(cur_tile, NULL) != SLOPE_FLAT) { 20:52:33 <frosch123> return false; 20:52:34 <frosch123> } 20:52:36 <frosch123> } else { 20:52:46 * SpComb^ slaps frosch123 around a bit with a large pastebin 20:53:00 <frosch123> only 6 lines 20:53:11 <SpComb^> 4 lines is the limit, anything over 5 lines is waaay too much 20:53:14 <frosch123> i said the whole day almost nothing 20:53:23 <frosch123> and tb already overtook me on the spam charts 20:53:27 <SpComb^> 5 lines is the limit how much you can flood in one go in the IRC protocol, usually 20:55:22 <CIA-1> OpenTTD: frosch * r18975 /trunk/src/ (command.cpp command_type.h road_cmd.cpp): -Cleanup: CMD_REMOVE_ROAD is unused. 20:56:00 <andythenorth> frosch123: I want to ensure clearance around an industry when it's built 20:56:37 <CIA-1> OpenTTD: frosch * r18976 /trunk/src/unmovable_cmd.cpp: -Fix: Estimating the cost of removing statues could clear the presence flag in the town. 20:56:38 <frosch123> well, it checks for water, not clear land 20:57:05 <frosch123> else you need to use the location callback 20:57:08 <frosch123> 0x29 or so 20:57:24 <andythenorth> I could do that, but the checks look like they would be very....intricate 20:57:45 <frosch123> 0x28 btw 20:58:09 <andythenorth> is the water tile special check one of those 'magic' things that can't be easily extended? 20:58:44 <frosch123> the question is, how it should be extended :) 20:59:17 <frosch123> on land there are hundreds of things to check, like trees, fields, plain land, ... 20:59:30 <frosch123> the water check is only there, because original oilrig uses it 20:59:32 <andythenorth> good point 21:00:40 <PeterT> andythenorth: Are you going to register at clanmega.warlink.eu 21:01:16 <andythenorth> frosch123: I need to check for house tiles, industry tiles, and maybe objects. I don't care about anything else. 21:01:19 <frosch123> sounds like only underaged are allowed to register there 21:01:28 <planetmaker> :-D 21:01:34 <andythenorth> another way of putting it would be 'is this tile buildable?' 21:02:10 <frosch123> andythenorth: well, use cb 28, var 62, and check the tileclass for clear, tree, ... and whatever :) 21:03:16 <andythenorth> far as I can see, that will get me the northernmost tile, but not any others? 21:03:30 <andythenorth> hang on, I'll screenie, it might become more obvious my intention 21:03:55 <frosch123> http://hg.openttd.org/openttd/trunk.hg/file/127281a91de6/src/tile_type.h#l36 <- using var 62, you can specify an signed offset relative to the north tile, and then check the "landscape class". see TileType enum 21:04:58 <andythenorth> ok, that might do it. I wasn't sure that var would be available if the industry wasn't built. Meanwhile: 21:04:58 <andythenorth> http://tt-foundry.com/misc/location_suck.png 21:05:00 <frosch123> so you would check bits 24..27, and allow only classes 0 and 4 21:05:26 <frosch123> it is available, at least the specs say so :) 21:06:02 <frosch123> [22:06] <andythenorth> http://tt-foundry.com/misc/location_suck.png <- you build them like that, right? that was no random 21:06:05 <PeterT> If I want to change the revision number, do I edit ottdres.rc.in, or rev.cpp.in? 21:06:20 <andythenorth> no that's what the world generator has placed 21:06:23 <frosch123> you pass the revision to configure 21:06:37 <frosch123> no idea about win 21:06:56 <andythenorth> that screenie is with industry level 'normal' btw 21:07:03 <frosch123> so, world generation likes puzzling :) 21:07:07 <andythenorth> try building a route through that bit of landscape :| 21:10:20 <andythenorth> http://tt-foundry.com/misc/location_suck_2.png 21:11:26 <planetmaker> PeterT: neither 21:11:27 <andythenorth> this one is pretty epic: 21:11:29 <andythenorth> http://tt-foundry.com/misc/location_suck_3.png 21:11:36 <planetmaker> you just configure another version 21:11:40 <PeterT> planetmaker: Which one would I edit? 21:12:30 <frosch123> andythenorth: hmm, if it happens that often, maybe ottd should generally not place industries next to each other 21:13:08 <frosch123> i only encountered that problem yet with lots of ecs vectors and high industry count 21:13:24 *** fonsinchen [~alve@brln-4dbc03f9.pool.mediaWays.net] has quit [Remote host closed the connection] 21:14:09 <planetmaker> petert if you really want to edit the source, rev.cpp.in is the right place, though. AFAIK. 21:14:26 <PeterT> how else could I do it with MSVC? 21:15:32 <Zuu> You can hack the script that determines the version. 21:15:55 <PeterT> findversion.sh? 21:16:00 <Zuu> I've used that method to play with some of my client-only patches in MP 21:16:05 <Zuu> Indeed, that file. 21:16:09 <andythenorth> frosch123: I can tweak down the probability for each industry, but then players who choose 'low' may not get industries built at all 21:16:10 <glx> no the .vbs 21:16:29 <Zuu> Oh, and yes, glx is right about the extension 21:16:30 <frosch123> andythenorth: those probabilities are only relative 21:16:36 *** HerzogDeXtEr1 [~Administr@89.246.189.92] has joined #openttd 21:16:54 <frosch123> you cannot control the number of industries with them, only in which ratios they appear 21:17:27 <andythenorth> mmm....which means on some maps, with low probabilities, some industries aren't built (I tested a few weeks ago) :) 21:17:42 <andythenorth> the 'force one instance' flag is either not infallible, or I used it wrong! 21:18:03 <andythenorth> probability scales with map size...so small maps have more problems 21:18:46 <PeterT> thanks glx and Zuu 21:18:52 <andythenorth> but if it's relative across industries, would reducing probability for industry x increase probability of industry y? 21:18:54 <PeterT> the .vbs is changed every nightly then? 21:19:38 <PeterT> I'm sorry, but I don't see what to change 21:19:39 <glx> no it does the same as findversion.sh 21:19:59 <glx> but you can also just edit the .in 21:20:08 <PeterT> ok 21:21:01 <Zuu> The findversion script is not updated a lot, I mainly hacked away that it added the 'M' to modified builds but still used the svn revisions. 21:21:19 <glx> Zuu: that one is easy :) 21:21:29 <glx> add a ' on a line 21:21:31 <PeterT> I'm wondering if you could add "REVISION=rXXXXX" into the pre-processory definitions 21:22:13 *** HerzogDeXtEr [~Administr@89.246.186.236] has quit [Ping timeout: 480 seconds] 21:22:18 <Zuu> PeterT: A better name of it would be to set the version string rather than the revision. 21:22:38 *** OsteHovel^Atom [~Oste@160.205.16.62.customer.cdi.no] has quit [Remote host closed the connection] 21:22:54 <glx> anyway the vbs doesn't use preprocessor stuff :) 21:25:08 <TrueBrain> who here wrote in erlang? 21:26:46 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [Quit: Untenmaa, Utm Aœ - Aja 35 Odota seis] 21:28:27 *** fonsinchen [~alve@brln-4dbc03f9.pool.mediaWays.net] has joined #openttd 21:28:35 <PeterT> hi fonsinchen 21:29:02 <planetmaker> if you add an "en" to the end of the question, I could answer 'yes', TrueBrain ;-). But then it'd be a town in South Germany :-P 21:29:22 <fonsinchen> hi 21:31:01 *** Grelouk [~Grelouk@79.88.149.40] has quit [Read error: Connection reset by peer] 21:31:30 <Alberth> TrueBrain: isn't that some form of lisp? 21:31:49 <TrueBrain> some sort, yes 21:32:07 <Alberth> so basically just functional programming 21:33:02 <TrueBrain> erlang is built to give stability 21:33:19 <TrueBrain> reloading on the fly, crashing is local, clear error handling, microthreading 21:33:22 <TrueBrain> all native in the language 21:36:58 *** frosch123 [~frosch@frnk-590ffabf.pool.mediaWays.net] has quit [Remote host closed the connection] 21:37:12 <Alberth> not sure how that makes it more stable, but ok 21:38:06 <TrueBrain> hehe :) You can reach uptimes of 99.9999999% (Ericson) with it :p 21:38:15 <TrueBrain> Ericson ATM have that uptime, they claim 21:38:18 <fonsinchen> petert, isn't that r18972? You've written r18942 in the thread. 21:41:52 <TrueBrain> whoho! OpenDUNE 0.2 is released :) 21:42:18 <Eoin> DUNE 21:42:20 <Eoin> what is this Dune 21:42:24 <Alberth> \o/ Congratulations!! 21:42:28 <TrueBrain> a very old game :) 21:42:39 <Alberth> Eoin: the first RTS game 21:42:41 <TrueBrain> http://www.opendune.org/ for more info 21:43:59 <Eoin> made by westwood? 21:44:05 <Eoin> they made original C+C didnt they 21:44:14 <TrueBrain> Dune2 is pre-C&C 21:44:19 <TrueBrain> it is THE first RTS 21:44:21 <Eoin> ah 21:44:28 <Eoin> well id expect it to be good then 21:44:31 <glx> and yes they made C&C IIRC 21:44:41 <planetmaker> yeah... when it came out it was like wtf? That's awesome! 21:44:45 <ccfreak2k> They did. 21:44:54 <ccfreak2k> Command & Conquer used the Dune 2 engine for the most part. 21:45:00 <Eoin> oooh 21:45:03 <Eoin> you need the original 21:45:11 <Eoin> + the manual for security questions :D 21:45:15 <planetmaker> yeah 21:45:18 <glx> of course :) 21:46:30 *** Bluelight [~Ivan@216.80-203-77.nextgentel.com] has joined #openttd 21:48:21 *** fonsinchen [~alve@brln-4dbc03f9.pool.mediaWays.net] has quit [Remote host closed the connection] 21:54:52 *** welshdragon [~markmac@147.143.254.98] has quit [Quit: welshdragon] 21:55:04 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 21:55:29 *** Chillosophy [~fu@195-241-120-76.ip.telfort.nl] has quit [] 21:57:04 *** welshdragon [~markmac@147.143.254.98] has quit [] 21:57:34 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 22:02:06 <PeterT> sorry about that, fon 22:02:09 <PeterT> sorry about that, fonso 22:02:31 <SpComb^> tsk, this is why you use a script to name your builds 22:02:37 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has quit [Quit: Leaving] 22:06:42 *** planetmaker is now known as pm 22:07:17 *** Zahl_ [~Zahl@2002:4e33:4faf:1:5b9:59d7:b503:edb0] has joined #openttd 22:07:24 *** pm is now known as planetmaker 22:09:00 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 22:09:08 <Xaroth> Eoin: the manual can be found online, paper decays :) 22:10:46 <Eoin> hehe 22:12:41 *** andythenorth [~andytheno@salieri.openttdcoop.org] has left #openttd [] 22:14:29 *** Zahl [~Zahl@f051079175.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 22:17:21 <Eddi|zuHause> <frosch123> i only encountered that problem yet with lots of ecs vectors and high industry count <-- openttd should scale back the amount of industries generated when more industry types are available, so the total number of industries is the same. like if you have 12 industry types, and generate 4 of each, you get 48. now when you have 24 industry types you should only generate 2 of each, not 4 of each, so the total is again 48 22:17:44 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 22:17:44 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:18:08 *** Zahl_ [~Zahl@2002:4e33:4faf:1:5b9:59d7:b503:edb0] has quit [Ping timeout: 480 seconds] 22:23:09 *** Chris_Booth [~Chris_Boo@cpc8-newt30-2-0-cust508.newt.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 22:23:15 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 22:37:33 <CIA-1> OpenTTD: terkhen * r18977 /trunk/src/viewport_type.h: -Doc: Add comments to ViewportDragDropSelectionProcess. 22:41:00 <Terkhen> good night 22:41:02 *** Terkhen [~Terkhen@73.69.220.87.dynamic.jazztel.es] has quit [Quit: ...] 22:42:02 *** Neon [~Neon@dslb-088-069-239-068.pools.arcor-ip.net] has joined #openttd 22:43:58 *** roboboy [6e142d8a@webchat.mibbit.com] has joined #openttd 22:57:49 *** Luukland [~Luukland@87.208.211.195] has joined #openttd 23:03:20 <Luukland> Hmmmm, guys I am experiencing some trouble with modifying pricebase.h, on the current server I use, clients that joined got synced with these values, but with current trunk they dont, I also tried going back in time to r18888, but that is also not working... Might someone know what is wrong? 23:06:30 *** roboboy [6e142d8a@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:06:43 *** Neon [~Neon@dslb-088-069-239-068.pools.arcor-ip.net] has quit [Quit: FFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU] 23:08:29 <Eddi|zuHause> several server-side "abuses" have been fixed in trunk... 23:08:40 <SmatZ> like r18950 23:08:55 <SmatZ> but you say even r18888 doesn't work... then I don't know 23:09:22 <Luukland> Might be the new libary 23:09:26 *** Yexo_ [~Yexo@38-88-ftth.onsneteindhoven.nl] has quit [Quit: bye] 23:10:00 *** Yexo [~Yexo@38-88-ftth.onsneteindhoven.nl] has joined #openttd 23:10:31 <Luukland> I am trying to run some nice servers here, but you dev's seem to be working hard onto fixing the holes we use in our server settings to make the game more interesting 23:10:33 <Eddi|zuHause> lzo is only used for very old savegames 23:10:41 <SmatZ> anyway, quite long time ago, frosch changed the behaviour of prices 23:10:59 <SmatZ> they are no longer saved in savegame, and are computed from base price and inflation 23:11:12 <SmatZ> you should use BasePriceMod (or so) GRF 23:11:55 <SmatZ> http://grfcrawler.tt-forums.net/details.php?do=details&id=276 23:12:39 <TrueBrain> quote of the day: STOP FIXING THE SECURITY HOLES! :p 23:13:08 <Luukland> Well I wouldn't call it SECURITY holes, I would call it settings to make the game interesting 23:13:23 <SmatZ> hehe 23:13:30 <Luukland> Is there a way to file for an objection against a certain change in source? 23:13:36 <Eddi|zuHause> "lack of boundary checking" is quite certainly a "security" hole 23:13:58 <TrueBrain> Eddi|zuHause: don't call it like that, before you know it, it is a CVE again :p 23:14:15 <TrueBrain> Luukland: sure: http://bugs.openttd.org/ :) 23:14:38 * SmatZ readies his "Deny" button 23:14:52 <TrueBrain> it is his freedom to complain, our freedom to deny :) 23:15:00 <SmatZ> I suppose that thing won't be reverted, as it simplified game logic 23:15:01 <SmatZ> hehe 23:15:29 <TrueBrain> there are more legit ways to alter those values :) 23:16:23 <Luukland> Well if you just click deny it has no point in making an entry is there? 23:17:53 <SmatZ> I can't promise anything 23:18:07 <Luukland> But you forgot to fix some other bugs then guys, I can now create a game, which after saving and reloading, has totally different settings 23:18:35 <Luukland> due to the "running costs and inflation" calculation 23:19:12 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 23:20:43 <SmatZ> can it cause crash? 23:21:09 <SmatZ> forcing values to be in bounds solved possible crashes from modified savegames 23:21:43 <Luukland> if you enable certain values; e.g. only the price values to be out of bounds 23:21:51 <Luukland> I do not see how a crash can occure 23:22:00 <Luukland> yet all other values might be hazardous 23:22:20 <SmatZ> some setting values are used to index an array 23:22:21 *** Bluelight [~Ivan@216.80-203-77.nextgentel.com] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.5.7/20091221164558]] 23:22:36 <SmatZ> so if they were out of bounds, it could cause invalid memory access 23:22:50 <Luukland> I am not familiar with the term "array" 23:23:19 <SmatZ> nevermind :) 23:23:46 <Luukland> are u referring to int with numbers higher than amount of bites available? 23:24:46 <Zuu> He is refering to having a list of thing. For example a list of vehicles. Then you use an index to access eg vehicle # 3. 23:25:10 <Zuu> If you change that index to be greater than the last vehicle in the list you will try to access something that does not exist. 23:25:28 <Zuu> In C++ you will try to access memory that is used by something else. 23:26:38 <Luukland> I see, but I do not speak of making extra entries, I am just speaking of solid values 23:27:15 <Eddi|zuHause> Luukland: fact is, you have actually no clue, if your changed values are affecting other things deep in the code that you are not aware of 23:27:44 <TrueBrain> besides all that .. there is a legit way of changing those values, and he wants to do it via a non-legit way .. the solution seems obvious to me :) 23:27:47 <Zuu> The problem that SmatZ is talking about is that if you change the value of something, that value might be used as an index in an array at some place in the code. 23:27:48 <Eddi|zuHause> and "but we never had problems" is not an argument 23:28:14 <Luukland> Eddi, you are taking it personal again, please be kind 23:28:16 <SmatZ> :) 23:28:41 <Eddi|zuHause> this is not personal, it's an absolutely objective observation... 23:29:09 <Eddi|zuHause> _nobody_, not even the devs, can guarantee anything like that 23:29:13 <Rubidium> yeah, MiniIN doesn't desync 23:29:19 <SmatZ> :-p 23:29:22 <Luukland> We could donate to you the patch that made it possible to change these settings, from cfg and advanced settings 23:29:22 *** Lapsus [~Lapsusant@H56.C207.cci.switchworks.net] has quit [Read error: Connection reset by peer] 23:29:58 <Luukland> If you could include it of course, everyone could use the settings they like 23:30:12 <Luukland> why need a newgrf if it can be coded (in an easy way) 23:30:49 <Eddi|zuHause> why code it if you can provide a newgrf (in an easy way)? 23:31:42 <Eddi|zuHause> don't even need permission from a dev for a newgrf 23:31:57 <Eddi|zuHause> and it's guaranteed to work in the future 23:32:04 *** Fast2 [~Fast2@p57AF9675.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:32:44 <Luukland> The patch I am talking about makes it easier for the user to select their settings (favorite) 23:33:13 <Luukland> a newgrf would require the knowledge of parameters, and could prove to be quite difficult if willing to change minor values of 48 solids 23:33:33 <TrueBrain> so we need a website which makes such a grf 23:33:35 <TrueBrain> seems easy to do :) 23:33:59 <Eddi|zuHause> well, please, post the patch to the usual places and be prepared for a "yet another advanced setting" discussion... 23:34:45 <Luukland> Truebrain, then again, creating a patch would solve the need of a grf AND a website 23:34:56 <Eddi|zuHause> but you have the right to remain silent. every word that you say from now can be used against you. 23:35:19 <TrueBrain> Luukland: let me think .. an already available legit way, or yet another hack to allow something ..hmm ... 23:35:44 <Zuu> TrueBrain: Integrate that grf website with bananas and you have a killer service :-) 23:35:51 <TrueBrain> Zuu: agree'd :) 23:35:57 <TrueBrain> even better, integrate it with OpenTTD client :p 23:36:27 <Eddi|zuHause> and integrate a word and spreadsheet application as well, while you're at it 23:36:34 <Eddi|zuHause> and a google toolbar :p 23:36:38 <TrueBrain> consider it done :) 23:36:41 <Zuu> Including a human interface where you must type your wishes starting with "Oh OpenTTD I wish a NewGRF that ..." :-) 23:37:06 <rait> please don't :) 23:37:20 <TrueBrain> rait: you think we are serious .. why? :p 23:37:26 <Eddi|zuHause> mirror, mirror on the wall 23:37:39 <rait> yeah i soo tought you are serious :D 23:37:50 <TrueBrain> just checking ;) 23:37:51 <Zuu> Why not just integrate OpenTTD in emacs instead? 23:38:15 <TrueBrain> I already have a patch which allows OpenTTD to do HTTP calls .. so why not add a browser? 23:38:46 <TrueBrain> bit of HTML rendering ... allows all kinds of cool services :) 23:38:54 <TrueBrain> or look at Alberth to extend the GUI to load XML data? :p 23:39:11 <glx> yeah like clickable url in newgrf description 23:39:27 <Luukland> So all this was a joke TrueBrain? I am confused... 23:39:37 <Eddi|zuHause> TrueBrain: but please also CSS 23:39:38 * Zuu points at the FS task regarding detecting default browsers 23:39:39 <rait> why don't you just replace all these little busses and stuff with moving flash applets? :) 23:39:41 <TrueBrain> it is all a joke .. OpenTTD is a joke 23:40:00 <Eddi|zuHause> the cake is a lie. 23:40:03 <TrueBrain> we should follow FreeCIV, and allow the client via the website 23:40:19 <TrueBrain> then we too can make HTML5 benchmarks! 23:40:30 <TrueBrain> (which have nothing to do with HTML5 .. more with Javascript :p) 23:41:02 <Zuu> Or why not add an IRC client to OpenTTD ... hmm, but do we really want all OpenTTD users in this channel? :-p 23:41:21 <TrueBrain> we put them in #openttd.losers 23:41:30 <Eddi|zuHause> we also totally need a youtube interface, so people can export their games as videos, or download and watch tutorials 23:41:31 <Coco-Banana-Man> only 22 more users will fit here :P 23:41:54 <TrueBrain> and then we have to start paying? 23:42:34 <Eddi|zuHause> Coco-Banana-Man: you know the limit is only to prevent join-floods 23:42:38 *** Guest194 [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:42:44 <Coco-Banana-Man> yes 23:42:44 <Zuu> hmm, that is a good use of your HTTP patch, add SSL support so we can integrate it with a credit card payment form. :-) 23:43:05 <TrueBrain> and after payment, you can use SO MUCH MORE COOL FEATURES! 23:43:09 <TrueBrain> like changing the base price ingame! 23:43:15 <TrueBrain> without NewGRF! 23:43:19 <TrueBrain> (now I am just mocking :p) 23:43:22 <Zuu> Yea, like requiring them to pay to use the cheat dialog. 23:43:44 <Eddi|zuHause> pay real money to get more ingame money!! 23:44:10 <Zuu> Indeed that must be a good idea with full curency support. 23:44:19 <Eddi|zuHause> 10EUR will get you one time use of the money cheat 23:44:40 <Eddi|zuHause> we will get soooo rich 23:45:07 <Zuu> And don't forget to change for landscaping. :-) 23:45:13 <Zuu> charge* 23:45:27 <Eddi|zuHause> exponentially! :p 23:45:41 <Luukland> Ah well, I will consult with the Server team first what our next step will be ;) 23:45:48 <Luukland> Thx for the info guys! 23:45:58 <TrueBrain> any time 23:46:07 *** Luukland [~Luukland@87.208.211.195] has left #openttd [] 23:46:13 <TrueBrain> I love my job :) 23:46:26 <Eddi|zuHause> :) 23:47:37 <Yexo> I didn't read all of the discussion, but is he still complaining about r18950? 23:47:55 <TrueBrain> yup; that was the whole topic 23:48:01 <Yexo> haha, cool :) 23:48:07 <TrueBrain> you do know he always has one topic between joins/leaves, right? 23:48:17 <Yexo> yep 23:48:32 <Yexo> but I joined half-way the topic 23:49:59 <Rubidium> troll'n'whine while being stupid'n'arrogant 23:50:22 *** roboboy [7248ea33@webchat.mibbit.com] has joined #openttd 23:51:02 *** Coco-Banana-Man [~Stephan.D@p5B2D98FA.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der bläht, als hinterster geht!] 23:51:54 <Zuu> Hi Yexo, as you might have seen at FS#3496 I've been able to suspend the AI just after the AILog call. I do this by using 100 000 opcodes. Do you have a better idea? I've seen there is a sq_suspendvm but it doesn't seam to actually suspend the AI. 23:52:29 <Yexo> you could check for AIObject::CanSuspend() and if that returns true then throw AI_Suspend() 23:52:36 <Yexo> or something like that, check AIController::Sleep() 23:53:09 *** Neon [~Neon@dslb-088-069-239-068.pools.arcor-ip.net] has joined #openttd 23:53:12 <Yexo> but your solution is better, with your solution it'll suspend as soon as possible 23:53:14 *** PeterT_ [~Test@c-76-19-210-100.hsd1.ma.comcast.net] has joined #openttd 23:53:48 *** PeterT_ is now known as PeterT 23:53:59 <Zuu> I think I do call CanSuspend() before using the opcodes 23:54:44 <Yexo> you could always use the opcodes 23:55:01 <Yexo> instead of using 100.000 opcode you could use the setting for it 23:55:01 <TrueBrain> k .. I need to get some sleep .. enough for me to wake up tomorrow morning very early, not enough so I can sleep during class ... 23:55:02 <Zuu> A cleaner solution than using 100 000 opcodes would be to check the setting of how many opcodes that are allowed per tick and use that amount. 23:55:03 <TrueBrain> night all :) 23:55:21 <PeterT> Good night, TrueBrain 23:55:22 *** Neon [~Neon@dslb-088-069-239-068.pools.arcor-ip.net] has quit [] 23:55:26 <PeterT> Good luck 23:55:34 <Yexo> Zuu: _settings_game.ai.ai_max_opcode_till_suspend 23:55:40 <Zuu> Yexo: Indeed (regarding the setting), I just didn't knew where to look for the setting or at what level I would find it. 23:55:43 <Zuu> Ok thanks. 23:55:54 <Yexo> include settings_type.h if it doesn't compile 23:55:54 <Rubidium> night TrueBrain 23:56:00 <Yexo> gn TrueBrain 23:56:48 <Zuu> Okay, I'll save our conversation and look into it later as I need to get to beed soon, and if I would start coding I would not get to bed any time soon. ;-) 23:57:02 <Yexo> good idea 23:57:12 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Remote host closed the connection] 23:57:14 <Yexo> I'm off to bed too :) 23:57:15 *** amiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 23:57:17 <Yexo> good night everyone 23:57:19 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 23:57:21 <Zuu> Night Yexo 23:57:52 <SpComb^> where's all the love thy neighbour in this channel :( 23:58:22 *** roboboy [7248ea33@webchat.mibbit.com] has left #openttd [] 23:58:31 <PeterT> I love you SpComb^ 23:59:00 <SpComb^> quite