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07:15:09 <andythenorth> or is it up to 5, and above 5 has no further effect? 07:15:16 <andythenorth> :) 07:19:43 <Terkhen> http://vcs.openttd.org/svn/browser/trunk/src/town_cmd.cpp#L2735 <--- up to 5, it seems 07:21:36 <andythenorth> so each station increases the grow chance, up to 5 07:21:36 *** George [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 07:21:41 *** George [~George@212.113.107.39] has joined #openttd 07:22:01 <andythenorth> I should wiki edit :P 07:22:03 <andythenorth> Terkhen: thanks 07:23:02 <andythenorth> Terkhen: do you think that it should be possible to build docks on 'corner' coast tiles? 07:23:21 <andythenorth> currently only possible on NW-SE and SW-NE tiles 07:23:35 <andythenorth> depots and RV stops can be built on corner tiles 07:24:55 <Terkhen> depends on why it was limited to those tiles 07:25:08 <andythenorth> case would be places like this: 07:25:09 <andythenorth> http://tt-foundry.com/misc/docks_on_corner_coast_tiles.png 07:25:32 <andythenorth> these are more common on my maps now someone kindly made it possible to control water amount better :) 07:26:01 <andythenorth> hmm 07:26:08 <andythenorth> it's probably a graphical issue with foundations :( 07:27:20 <andythenorth> grrr 07:28:18 <andythenorth> default docks don't have sprites for corner coast tiles :( 07:29:35 *** fonsinchen [~fonsinche@brln-4db81cf4.pool.mediaWays.net] has joined #openttd 07:31:14 <ccfreak2k> andythenorth, I bet over 190 of that population are crammed into that hotel-type building. 07:31:26 <andythenorth> :) 07:32:45 *** JVassie [~James@92.27.149.231] has joined #openttd 07:32:49 *** perk11 [~perk11@81.17.157.195] has joined #openttd 07:49:16 <andythenorth> why does provide ship service cause towns to shrink? 07:49:24 <andythenorth> providing /s 07:50:13 <andythenorth> I have 'outstanding' rating and 'very good' at the dock 07:50:34 <andythenorth> the town has shrunk from 335 to 72 over a couple of years 07:50:36 <V453000> ships suck :p 07:50:56 *** Progman [~progman@p57A1B320.dip.t-dialin.net] has joined #openttd 07:51:22 <andythenorth> I've seen this happen several times :( 07:51:33 <Terkhen> I don't remember the ratings, but in my last game a pair of towns connected with ferries grew fine 07:51:51 <Terkhen> IIRC the stations must be within a certain distance of the center of the town 07:53:30 <Terkhen> andythenorth: http://devs.openttd.org/~terkhen/screenshots/docks.png <--- I can easily hack this 07:53:52 <andythenorth> Terkhen: the issue is the foundations :) 07:54:00 <andythenorth> try it with original graphics... 07:54:08 <andythenorth> the docks are narrower 07:54:08 <Terkhen> yes 07:54:25 <Terkhen> besides, there is another problem 07:54:35 <andythenorth> this town was pop 335 in 1871 before providing service http://tt-foundry.com/misc/towns_ships.png 07:54:42 <Terkhen> in which direction should the dock be built? 07:55:11 <andythenorth> good question 07:55:14 <andythenorth> :o 07:55:33 <andythenorth> tmwftlb? 07:55:38 <Terkhen> seems like :) 07:55:50 <andythenorth> guess I just have to save up and terraform 07:56:01 <andythenorth> I'm going off ferry service to small towns anyway, it seems destructive 07:56:49 * andythenorth wonders 07:57:13 <andythenorth> is the issue that the town is trying to grow quite happily, but is just replacing offices/shops with small houses? 07:57:18 *** pugi [~pugi@p4FCC444F.dip.t-dialin.net] has joined #openttd 07:57:53 <andythenorth> there is hardly any road in these towns. Does that affect building choice? 08:02:05 <Terkhen> hmm... 08:03:22 <Terkhen> http://vcs.openttd.org/svn/browser/trunk/src/town_cmd.cpp#L2729 <-- I won't be sure until I check this further, but this seems to mean that a town with a single station will grow less than one with no stations 08:04:33 <andythenorth> depending what the current 'normal' value is? 08:04:51 <andythenorth> i.e. if normal value is 100 08:05:22 <andythenorth> does building try and increase popn count, or just number of buildings? 08:07:56 <andythenorth> hmm 08:08:21 <andythenorth> the town isn't growing. it's rebuilding existing houses 08:08:31 <andythenorth> is that handled differently? 08:13:09 <planetmaker> moin 08:13:54 <Terkhen> andythenorth: http://vcs.openttd.org/svn/browser/trunk/src/town_cmd.cpp#L527 <--- seems likely 08:13:59 <Terkhen> good morning planetmaker 08:15:31 <andythenorth> hi planetmaker 08:15:33 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has joined #openttd 08:16:00 <andythenorth> hmm 08:16:07 <andythenorth> what does BuildTownHouse do.... 08:16:09 * andythenorth explores 08:16:24 <planetmaker> andythenorth: does FIRS still use FRVG instead of FRUT? 08:16:31 <andythenorth> planetmaker: currently 08:16:45 <andythenorth> I'm open to suggestions 08:17:24 <planetmaker> hm, ok. I just wonder why it is really necessary to introduce that label which is the same cargo as FRUT. I know that the cargo classes are different, but... does it really matter? 08:17:45 <andythenorth> not sure 08:17:51 <andythenorth> foobar defined it originally 08:17:52 <planetmaker> I mean... any really decent wagon set will provide special graphics and as such do anyway with both fruit and frvg the same thing 08:18:03 <planetmaker> it sounded logical back then 08:18:18 <planetmaker> It doesn't now that I play with OpenGFX+trains and assign cargos to sprites 08:18:30 <andythenorth> I'll update the code if you update the TTDP wiki :P 08:18:41 <andythenorth> meanwhile....houses :P 08:18:56 <planetmaker> basically it just means that I have to check for both cargos. and anyway assign it to the same wagon sprites 08:19:11 <andythenorth> planetmaker: I'll change it, I have no problem with the idea 08:19:15 <planetmaker> As I enforce my own idea what wagons can transport it ;-) 08:19:19 <planetmaker> he :-) 08:19:31 <andythenorth> Terkhen: I can't see anything that checks popn when generating the list of available houses 08:19:43 <andythenorth> not suggesting it should... 08:20:52 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd 08:22:23 <planetmaker> let me ponder about that change a bit more, though, andythenorth :-) 08:23:36 *** GecK [Geck@pro75-3-82-229-184-63.fbx.proxad.net] has joined #openttd 08:23:37 <GecK> hi 08:24:15 <Terkhen> andythenorth: I don't know either; first time in this part of the code... I'm still checking that 420 08:24:17 <Terkhen> hi GecK 08:24:36 *** fonsinchen [~fonsinche@brln-4db81cf4.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 08:24:37 <andythenorth> planetmaker: let me know when you're done pondering, then I'll change it :) 08:24:52 <planetmaker> :-) 08:25:00 *** Chrill [~Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 08:25:08 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:26:45 * andythenorth plays the game 08:26:58 <andythenorth> it's less fun when all towns are shrinking :| 08:27:03 <andythenorth> bit like detroit :o 08:27:34 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 08:28:21 <Terkhen> andythenorth: can you try having two different docks instead of a single one in a few towns? 08:30:30 <andythenorth> yup 08:30:32 <andythenorth> will do 08:32:04 <ccfreak2k> <andythenorth> I have 'outstanding' rating and 'very good' at the dock 08:32:05 <ccfreak2k> <andythenorth> the town has shrunk from 335 to 72 over a couple of year 08:32:10 <ccfreak2k> The island is so damn small. 08:32:13 <ccfreak2k> Who wants to stay? 08:32:35 <andythenorth> thanks, that's helpful :D 08:33:10 <andythenorth> planetmaker: what happened to your 'transfer and leave empty' patch? 08:33:19 <andythenorth> it's not made it to trunk :( 08:35:05 <planetmaker> I guess... it didn't attract enough interest with the people who could change that 08:36:25 <andythenorth> rubidium seemed interested briefly :o 08:36:41 <andythenorth> there was some talk of using ctrl-click on it 08:43:26 <andythenorth> planetmaker: have you tried a build of ISR? 08:43:53 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 08:44:17 <planetmaker> yes. zillions of warnings 08:44:30 <andythenorth> do you get a grf at the end? 08:44:41 <planetmaker> I didn't check :-D 08:45:03 *** Knall [~weechat@178-191-34-154.adsl.highway.telekom.at] has joined #openttd 08:45:40 <Knall> hi there 08:45:48 <planetmaker> hi Knall 08:46:09 <planetmaker> andythenorth: I don't :-O 08:46:55 <planetmaker> andythenorth: run it again. Then it works 08:47:27 <andythenorth> yup works for me too 08:47:32 * andythenorth ponders 08:47:59 <andythenorth> dunno whether to adopt ISR, or branch it for my own ends 08:48:17 <andythenorth> I want something slightly different to what it does 08:48:18 <planetmaker> depends :-) 08:48:37 <planetmaker> what do you need what it doesn't supply? 08:49:17 <andythenorth> (1) better ground tiles 08:49:21 *** Chrill [~Chrill@ip68-8-120-178.sd.sd.cox.net] has quit [Ping timeout: 480 seconds] 08:49:22 <andythenorth> don't like the current ones 08:49:28 <andythenorth> (2) slightly....less stuff 08:51:04 <andythenorth> (3) some really simple station tiles 08:51:11 <andythenorth> most of my stations look like this: http://tt-foundry.com/misc/my_stations.png 09:07:15 <andythenorth> Terkhen: the towns are growing in number of buildings 09:07:24 <planetmaker> hm 09:07:26 <andythenorth> and they seem to rebuild existing houses quite frequently 09:07:38 <Terkhen> the ones with two stations? 09:07:50 <andythenorth> with and without two stations 09:08:05 <andythenorth> it's not a very scientific study :) 09:08:39 <andythenorth> the issue is that they demolish offices/shops and rebuild with small houses 09:09:12 <andythenorth> the map generator has favoured placing quite a lot of shops/offices, but it seems the in-game routine might favour small houses 09:09:17 <andythenorth> could be a date thing...? 09:09:22 <andythenorth> I'm playing in 1870s 09:09:37 <Terkhen> hmm... maybe 09:11:29 <Terkhen> http://wiki.ttdpatch.net/tiki-index.php?page=DefaultHouseProps <--- according to this table, you shouldn't have offices at all 09:12:17 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 09:12:47 <planetmaker> any house-newgrf, andythenorth ? 09:12:54 <andythenorth> no 09:12:57 <andythenorth> default, temperate 09:13:07 <andythenorth> shops and offices shouldn't be available until 1930 09:13:13 <andythenorth> but the map gen builds them anyway 09:13:43 <andythenorth> then the towns inevitably shrink (and stop accepting goods) 09:14:03 <planetmaker> hm, that sucks 09:14:04 <andythenorth> so providing good service will destroy a town popn and goods acceptance 09:14:14 <andythenorth> the unserviced towns still have shops+offices 09:14:36 <planetmaker> I've seen that once or twice, too. But... not really in a reproducable way and I attributed it to the usual fluctations of houses so far 09:14:48 <andythenorth> ships *do* make it worse 09:14:53 <Terkhen> houses are too random :) 09:14:59 <planetmaker> that's why :-) 09:15:15 <planetmaker> well. I don't think, they're *too* random 09:15:34 <andythenorth> ships -> higher station rating -> more frequent rebuilding -> town popn destroyed faster 09:15:42 <Terkhen> they are just too random to conclude anything from a single game / town 09:15:53 <andythenorth> I've seen this before in other games though. 09:16:06 <planetmaker> ah, too random in that sense. yes 09:16:32 <andythenorth> I think it's valid ... *assuming* that the build dates given in wiki are accurate for ottd 09:16:44 <planetmaker> any idea what to do with unused sprites for a caboose and a tender? 09:16:57 <andythenorth> I'm not sure that the build dates are accurate 09:17:04 <planetmaker> how they would be best applied as added value? 09:17:17 <andythenorth> most houses are shown as available 1930....that can't be true 09:17:24 <andythenorth> planetmaker: tender, no idea 09:17:35 <andythenorth> caboose....provide a caboose? :P 09:17:43 <planetmaker> :-D 09:17:53 <planetmaker> who'd use it, if it had no effect? 09:17:55 <Terkhen> they are not; some houses like the church have a min year of 0 09:18:20 <andythenorth> Terkhen: what file are they defined in? 09:18:34 <Terkhen> src/table/town_land.h 09:19:49 <Terkhen> mmm... please, don't add complications to ogfx+ trains 09:19:50 *** Wolf01 [~wolf01@host245-194-dynamic.58-82-r.retail.telecomitalia.it] has joined #openttd 09:20:19 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 09:20:19 <Wolf01> hello 09:20:43 <andythenorth> there seems to be at least one set of shops and offices available from year 0 09:20:43 <andythenorth> STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 09:20:50 <Terkhen> hi Wolf01 09:21:13 <__ln__> night Wolf01 09:21:35 <Terkhen> andythenorth: houses with a starting date of 1930 in the table have a starting date of 0 in OpenTTD 09:22:02 <andythenorth> in the wiki table, or the src? 09:22:24 <Terkhen> 1930 in wiki table -> 0 in openttd src 09:22:30 <andythenorth> yup 09:22:36 <Knall> bb 09:22:40 *** Knall [~weechat@178-191-34-154.adsl.highway.telekom.at] has quit [Quit: WeeChat 0.3.2] 09:22:47 <andythenorth> so STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 is the only shop/office building available in temperate prior to 1930 09:22:51 <andythenorth> far as I can see anyway 09:22:59 <andythenorth> in town_land.h 09:23:28 <andythenorth> wonder if it's just random effect: shops/offices are available, but more house types are available, so more get built 09:23:33 <andythenorth> or it could be a zones thing 09:23:42 <andythenorth> the map gen seems to behave rather differently 09:24:31 <planetmaker> [11:19] <Terkhen> mmm... please, don't add complications to ogfx+ trains <-- that's why I'm asking. I don't want to degrade default vehicles 09:24:41 *** asilv [~asilvio@dsl-lprbrasgw1-fe98fa00-18.dhcp.inet.fi] has joined #openttd 09:24:43 <planetmaker> But maybe a caboose or coal wagon could add something _extra_ :-) 09:25:13 <planetmaker> like ... dunno. More power. More TE. More reliability. Dunno 09:25:26 <Terkhen> as long as you are not forced to use them it will be fine 09:25:31 <Terkhen> I'd give them a parameter, though 09:25:45 <planetmaker> No. They must remain purely optional. No question about that 09:25:46 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 09:25:51 <andythenorth> Terkhen: as built by map gen: http://tt-foundry.com/misc/ship_towns_1870.png 09:25:58 <andythenorth> 8 years later: http://tt-foundry.com/misc/ship_towns_1878.png 09:26:23 <andythenorth> they've both definitely grown in number of tiles 09:26:26 <planetmaker> hm... via parameter. That's an idea :-) 09:26:43 <Terkhen> I'm guessing most of those office buildings shouldn't be present in 1870 09:26:59 <planetmaker> he. already 500 lines of NML code concerning wagons alone .-) 09:29:21 * andythenorth looks for map generator town code 09:30:47 <planetmaker> maybe you could risk somewhen a look at http://bugs.openttd.org/task/3905 Terkhen ? :-) 09:33:10 <Terkhen> hmm... what about hotkeys for common order types? should be possible with configurable hotkeys 09:34:28 * andythenorth can see how map gen founds town, but not how houses are added 09:36:18 *** fonsinchen [~fonsinche@brln-4db81cf4.pool.mediaWays.net] has joined #openttd 09:42:32 *** Amis [~Amis@5400EB88.dsl.pool.telekom.hu] has joined #openttd 09:43:36 <planetmaker> hm... hotkeys... 09:43:55 <planetmaker> are there any for order types so far? 09:45:43 <planetmaker> some... d and f at least. f funnily deletes orders 09:45:45 <planetmaker> why ever 09:45:58 <planetmaker> probably "forget" 09:46:06 <andythenorth> g is go 09:46:37 <Terkhen> defining the same key for two types does not work, though (transfer and no_load) 09:47:35 <planetmaker> Terkhen: but it would work, if transfer implies 'no load' 09:47:42 <planetmaker> wouldn't it? 09:48:27 <planetmaker> IMHO it makes perfect sense to always select 'no load' when transfer is selected. 09:48:40 * Terkhen wonders what use could have transfer and take cargo 09:48:46 <andythenorth> makes perfect sense to me too 09:48:58 <andythenorth> the only use for 'transfer and take cargo' is..... 09:49:00 <andythenorth> .....none 09:49:03 <andythenorth> it's dumb 09:49:06 <planetmaker> Terkhen: it could be used for some kind of cheating. Last pickup counts for station rating 09:49:35 <planetmaker> but arguably... not really much use usually 09:49:38 <Terkhen> you could do that with unload and take cargo too 09:49:45 *** Chillosophy [~fu@82-170-139-109.ip.telfort.nl] has joined #openttd 09:49:46 <Terkhen> which is also not very useful 09:50:04 <planetmaker> yep 09:50:44 <planetmaker> well. Unload order is also mostly useless 09:50:50 <planetmaker> It nearly could be removed. 09:51:38 <planetmaker> a normal goto unloads, if accepted. If not accepted it stays. Same with the usual unload. Then it just will take longer 09:51:39 <andythenorth> there is some purpose for it. I forget what :P 09:51:44 <planetmaker> as it unloads and loads, if not accepted 09:52:04 <planetmaker> with stockpiling there can be some cases where it makes sense... not sure 09:55:39 <fonsinchen> uh, there are some interesting effects you can get with cargodist using those orders 09:55:57 <fonsinchen> ... if you know what you're doing 09:56:29 <fonsinchen> for example you can force all cargo in a vehicle to be rerouted by giving it a "transfer and take cargo" order 10:00:29 * andythenorth ponders 10:00:45 <andythenorth> to fix my town problem, do I have to create a town grf? 10:01:05 <andythenorth> I can patch locally....but that's not a fix right? 10:05:48 *** pugi [~pugi@p4FCC444F.dip.t-dialin.net] has quit [Quit: ALL YOUR BASE ARE BELONG TO US!] 10:06:34 *** frosch123 [~frosch@frnk-590ffc6a.pool.mediaWays.net] has joined #openttd 10:07:41 * andythenorth ponders 10:07:43 <andythenorth> HIHI 10:07:49 <andythenorth> HIHI is houses innit 10:16:40 *** Sacro [~ben@adsl-87-102-69-96.karoo.KCOM.COM] has joined #openttd 10:24:33 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 10:42:17 *** fanioz [~fanioz@125.164.230.122] has joined #openttd 10:47:04 *** KenjiE20 [~KenjiE20@92.20.115.196] has joined #openttd 10:55:53 *** KingJ [~KingJ-OFT@95.154.197.17] has joined #openttd 10:56:54 *** ecke [~ecke@188.75.128.2] has joined #openttd 11:07:23 *** fonsinchen [~fonsinche@brln-4db81cf4.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 11:08:11 <andythenorth> frosch123: the map gen is placing certain town buildings that shouldn't be allowed (according to build date in town_land.h) 11:08:11 <andythenorth> http://tt-foundry.com/misc/ship_towns_1870.png 11:08:24 <andythenorth> this has certain side effects when the town starts to grow 11:08:31 <andythenorth> http://tt-foundry.com/misc/ship_towns_1878.png 11:09:54 *** TomyLobo [~foo@port-212-202-171-176.dynamic.qsc.de] has quit [Quit: A key, command, or action that tells the system to return to a previous state or stop a process.] 11:10:19 *** KenjiE20 is now known as Guest753 11:10:19 <planetmaker> bug report, andythenorth ? 11:10:27 *** KenjiE20 [~KenjiE20@92.8.221.42] has joined #openttd 11:10:35 <andythenorth> I'm not sure if it's a bug or not 11:10:51 <andythenorth> it could be my brain that has the bug :P 11:10:56 <planetmaker> it will be closed as invalid, if not ;-) 11:13:21 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 11:15:38 *** Guest753 [~KenjiE20@92.20.115.196] has quit [Ping timeout: 480 seconds] 11:17:44 *** KritiK [~Maxim@95-27-71-181.broadband.corbina.ru] has joined #openttd 11:21:02 <frosch123> looks like the town radii are off, doesn't it? 11:21:13 *** Biolunar [mahdi@blfd-4db19c23.pool.mediaWays.net] has joined #openttd 11:22:58 <andythenorth> could be 11:23:13 <frosch123> my map, generated at 1870, looks fine 11:23:34 <frosch123> no idea what you are doing 11:24:57 <andythenorth> let me try again 11:26:02 <frosch123> did you add some house grf? 11:26:40 *** Yexo [~Yexo@153-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 11:26:44 <andythenorth> no 11:26:55 *** Yexo [~Yexo@153-88-ftth.onsneteindhoven.nl] has joined #openttd 11:27:04 <andythenorth> I have three types of shops and offices in 1870 11:27:08 <andythenorth> only STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 should be available 11:27:18 <andythenorth> doesn't look like just recolor, looks like different sprites 11:27:25 <frosch123> the appearance date of the first generation of houses is extended to year 0 to actually make some houses available. if newgrfs add some early houses, the frist generation may only offer a few houses 11:28:14 <andythenorth> seems like map gen is building some shops/offices that shouldn't be available 11:28:16 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 11:28:24 <andythenorth> then when the town grows, it replaces those with houses 11:28:28 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 11:38:26 *** perk111 [~perk11@81.17.157.195] has joined #openttd 11:42:19 <robotboy> hello 11:43:58 *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 11:53:23 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has joined #openttd 11:58:38 *** fonsinchen [~fonsinche@brln-4db81cf4.pool.mediaWays.net] has joined #openttd 12:06:54 *** glx [glx@2a01:e35:2f59:c7c0:b8d1:9a88:8df1:84fc] has joined #openttd 12:06:57 *** mode/#openttd [+v glx] by ChanServ 12:10:49 *** frosch123 [~frosch@frnk-590ffc6a.pool.mediaWays.net] has quit [Remote host closed the connection] 12:18:30 *** thvdburgt [~thvdburgt@banning.xs4all.nl] has joined #openttd 12:22:54 *** perk111 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 12:37:14 *** Indoril [~indoril@83.243.235.169] has joined #openttd 12:39:47 *** Rick [~Rick@5571fcc7.ftth.concepts.nl] has joined #openttd 12:40:03 <Rick> identify 12:40:14 *** Rick is now known as voxyn 12:40:21 <voxyn> Hello i have a question can i ask it here? 12:41:04 *** Sacro_ [~ben@adsl-77-86-47-21.karoo.kcom.com] has joined #openttd 12:41:14 <robotboy> the topic says Don't ask to ask 12:41:19 <voxyn> hehe 12:41:28 <voxyn> i want to install cargodest on my windows installation 12:41:33 *** Sacro_ [~ben@adsl-77-86-47-21.karoo.kcom.com] has quit [Remote host closed the connection] 12:41:35 <voxyn> so i downloaded the .zip file 12:41:51 <planetmaker> you unzip it and start the exe 12:41:58 <planetmaker> that's it. 12:42:03 <SpComb> data files 12:42:09 <planetmaker> If it fails, install your newgrf and base data into your global data dir 12:42:14 <planetmaker> SpComb: no ;-) ^ 12:42:21 <voxyn> extracted it but when i run openttd.exe it says: cannot open files "sample.cat" 12:42:27 <planetmaker> everything else is IMHO not sensible except in very few cases 12:42:49 <planetmaker> voxyn: then install your data files into the global OpenTTD data dir. See the readme where that is 12:44:15 <planetmaker> also... it sounds like an aweful old version; I thought OpneTTD doesn't complain about sample.cat anymore. 12:44:51 <voxyn> i downloaded it from the openttd site so i figured it had to be the good version 12:44:52 <planetmaker> and I mean the base graphics and sound 12:45:03 <planetmaker> you didn't download cargodist from the OpenTTD site 12:45:17 <voxyn> http://www.openttd.org/en/download-cargodest 12:45:19 <planetmaker> and no OpenTTD comes with base graphics and sound. Except you download an installer 12:45:27 <planetmaker> uh? interesting 12:45:45 <glx> that's very old 12:45:50 <planetmaker> wait. cargodEst? 12:45:53 <Ammler> that is the celstart patch 12:45:55 <planetmaker> very very old 12:45:59 <XeryusTC> Cargodest on the ottd site is ancient iirc 12:46:03 <Ammler> celestar* 12:46:05 <planetmaker> I guess that link needs removal 12:46:13 <voxyn> so cargodest doenst work? 12:46:23 <planetmaker> it does. But is over 2 years old 12:46:27 <planetmaker> and not maintained 12:46:31 <Ammler> planetmaker: someone could also simply read, it is mentioned there, that you should use cargodist 12:46:32 <glx> Latest release in cargodest is h3b244a8f, released on 2008-12-19 21:45 UTC. 12:46:32 <voxyn> why do i hear people about it quite often when it hasen't been updated for over 2 years? 12:46:47 <voxyn> Ah there is a difference between cargodEst and cargodIst! 12:46:48 <planetmaker> you confuse it with cargodIst 12:46:48 <voxyn> :P 12:46:56 <XeryusTC> It does work, it's just a couple of thousand revisions old :p 12:46:56 *** Sacro1 [~Sacro@adsl-77-86-47-21.karoo.kcom.com] has joined #openttd 12:47:11 <voxyn> so where can i find cargodIst? 12:47:20 <Ammler> @man cargodist 12:47:22 <glx> on the forum 12:47:35 <planetmaker> actually at bundles.openttdcoop.org 12:47:48 *** Sacro [~ben@adsl-87-102-69-96.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 12:48:08 <XeryusTC> You guys talk too fast for my phone typing skills :s 12:48:24 <planetmaker> hehe 12:48:59 <CIA-2> OpenTTD: michi_cc * r20843 /trunk/src/economy.cpp: -Fix [FS#2534] (r20506): Make sure (gradual) loading is properly terminated for consists with multiple cargo types. Don't stop loading if the timetabled wait is not over yet. (Steve-N) 12:49:00 *** davis [~b@p5B28B096.dip.t-dialin.net] has joined #openttd 12:51:52 <planetmaker> voxyn: and you should seriously consider to move your data files to your global OpenTTD data dir 12:52:06 <planetmaker> something like Own Files\OpenTTD\data 12:52:11 <planetmaker> or however windoze calls that 12:52:25 <planetmaker> then it's available for every install and you don't have to bother with it at all anymore 12:54:26 <Ammler> he might have it there, but that old version doesn't find opensfx 12:55:15 *** Sacro [~Sacro@adsl-94-72-237-73.karoo.kcom.com] has joined #openttd 12:57:19 <voxyn> Woot i got it to work 12:57:39 <voxyn> i had some problems first but i just copy pasted the cargodist files in my openttd installtion and it worked 12:58:23 <SpComb> moving your TTD data files to the global data dir is worth it 12:58:33 <SpComb> then you just unzip any bundle and play right away 12:59:27 *** frosch123 [~frosch@frnk-590ffc6a.pool.mediaWays.net] has joined #openttd 13:00:46 *** Sacro1 [~Sacro@adsl-77-86-47-21.karoo.kcom.com] has quit [Ping timeout: 480 seconds] 13:02:00 *** fonsinchen [~fonsinche@brln-4db81cf4.pool.mediaWays.net] has quit [Remote host closed the connection] 13:02:01 <Ammler> yes, overwriting a existing installation is bad choice... 13:02:29 <planetmaker> quite so :-) 13:02:31 *** Xrufuian [~Xrufuian@pool-98-119-100-9.lsanca.btas.verizon.net] has joined #openttd 13:03:04 <planetmaker> voxyn: mind that now you won't be able to load any savegame you create with this version in ANY future version of OpenTTD, cargodist or not 13:03:53 <planetmaker> and no, there's no way around that ;-) 13:03:56 <robotboy> would it be possible to get a way of moving the global content download dir? 13:04:08 <planetmaker> robotboy: compile 13:04:12 <robotboy> or atleast the NewGRF folder within it 13:04:17 <robotboy> hm ok 13:04:50 <planetmaker> besides... I don't know how and whether it works on windows. On other systems I'd just create a symlink to that dir within the global OpenTTD data dir 13:04:55 <planetmaker> then you don't need to re-compile 13:05:02 <robotboy> it would be nice to be able to just have them all shoved onto my network NewGRF share that I then simlink for both TTDP and OpenTTD 13:05:03 <planetmaker> Any sub-dir of the data dir is also considered 13:05:24 <planetmaker> if symlink works for directories that's the way to go, I say 13:05:28 <planetmaker> Just symlink the dir 13:05:32 <robotboy> ok 13:06:03 <robotboy> will that cause issues with OpenTTD finding the GRF twice? 13:08:16 <planetmaker> no 13:08:40 <planetmaker> if it does, it's a bug ;-) 13:08:43 <robotboy> ok 13:09:11 <planetmaker> especially it should work nicely for new grfs, if they support action14 version information 13:09:21 <planetmaker> then by default only the newest version of the newgrf will be displayed 13:09:32 <robotboy> meh I need to rethink my stuff if I want to do it that way 13:09:39 <planetmaker> newgrfs w/o any version information will all be displayed 13:09:46 <planetmaker> in what way? 13:10:25 <planetmaker> If ttdp was working here I'd symlink its data dir to my global data dir 13:10:32 <robotboy> well my current NewGRF folder is on WIndows Server 2003 which doesn't support Symlinks 13:10:48 <planetmaker> he. That's of course a backdraw 13:11:34 <robotboy> maybe I should just point TTDP's NewGRF folder at openTTD's global data dir or the content_download folder 13:12:19 <planetmaker> Dunno... does TTDP use also sub directories? 13:12:49 <robotboy> well you just give it the full path starting with NewGRF in newgrf.cfg 13:12:59 <planetmaker> ah, ok 13:17:56 *** Indoril [~indoril@83.243.235.169] has quit [Ping timeout: 480 seconds] 13:18:31 *** voxyn [~Rick@5571fcc7.ftth.concepts.nl] has quit [Quit: Leaving] 13:19:22 *** Xrufuian [~Xrufuian@pool-98-119-100-9.lsanca.btas.verizon.net] has quit [Ping timeout: 480 seconds] 13:27:15 <Hirundo> Back side of one-way pbs signal being a safe waiting point has caused so many jams... It has created more problems than it solved, IMO 13:31:27 <robotboy> pm you too busy to take on coding another set? 13:31:28 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Ping timeout: 480 seconds] 13:33:18 <planetmaker> hm, ? 13:35:16 *** lobstah [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 13:36:34 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 13:37:08 <robotboy> wow ive been on the forums for 5 years 13:38:09 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 13:47:08 <V453000> :D I dont even have account there 14:00:46 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 14:02:44 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has joined #openttd 14:05:31 *** fanioz [~fanioz@125.164.230.122] has quit [Ping timeout: 480 seconds] 14:16:32 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 14:29:13 *** Netsplit galapagos.oftc.net <-> reticulum.oftc.net quits: lobstah, GecK, Joni-, zachanima, @DorpsGek, bartavelle, rasco_, guru3, Wolf01, Andel, (+90 more, use /NETSPLIT to show all of them) 14:32:46 *** Netsplit over, joins: Strid, lasershock, dotwaffle, Cybertinus 14:32:46 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 14:32:46 *** Noldo_ [vheino@jumi.lut.fi] has joined #openttd 14:32:46 *** peter1139 [~petern@lachesis.fuzzle.org] has joined #openttd 14:32:46 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 14:32:46 *** erani_ [eran-@garde.fi] has joined #openttd 14:32:46 *** KenjiE20|SSH [~KenjiE20@92.8.221.42] has joined #openttd 14:32:46 *** TB [~patric@145.118.72.132] has joined #openttd 14:32:47 *** Netsplit over, joins: @orudge, Born_Acorn, Sacro, davis, Fuco, GecK, George, Singaporekid, echo465, @Belugas (+58 more) 14:34:01 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 14:34:20 *** Aali [~aali@h-90-31.A189.priv.bahnhof.se] has joined #openttd 14:36:57 * andythenorth has forgotten how to pick DOS colors for minimap 14:36:58 <andythenorth> :P 14:38:26 <andythenorth> there's a hex grid somewhere :( 14:38:37 <frosch123> just do everything using dos palette, then you can forget the windows one 14:38:47 <planetmaker> [15:31] <robotboy> pm you too busy to take on coding another set? <-- do you have anything in mind which needs coding? 14:38:51 <andythenorth> wiki :) 14:38:52 <andythenorth> win 14:40:00 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 14:41:56 *** rhaeder [~quix0r@188.109.252.230] has joined #openttd 14:42:44 *** TB is now known as TrueBrain 14:43:34 *** KritiK [~Maxim@95-27-71-181.broadband.corbina.ru] has joined #openttd 14:43:34 *** Amis [~Amis@5400EB88.dsl.pool.telekom.hu] has joined #openttd 14:43:34 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 14:43:34 *** X-2 [~X-2@5ED67292.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 14:43:34 *** qwd [~x@h150n3-vrr-gr1.ias.bredband.telia.com] has joined #openttd 14:43:34 *** elho [elho@psycho.elho.net] has joined #openttd 14:43:34 *** welterde [welterde@hex.srv.welterde.de] has joined #openttd 14:43:34 *** bartavelle [~bartavell@bigbox.banquise.net] has joined #openttd 14:43:34 *** Markk [~markk@213.229.75.82] has joined #openttd 14:43:34 *** V453000 [~V453000@salieri.openttdcoop.org] has joined #openttd 14:43:34 *** svip_ [~svip@prussia.theinfosphere.org] has joined #openttd 14:43:34 *** eQualizer [~lauri@dyn13-22.dsl.spy.dnainternet.fi] has joined #openttd 14:43:34 *** DorpsGek [truebrain@openttd.org] has joined #openttd 14:43:34 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has joined #openttd 14:43:34 *** ServerMode/#openttd [+ov DorpsGek DorpsGek] by kinetic.oftc.net 14:44:10 *** Aemy [iaemy@me.and.my.apple.org.ru] has joined #openttd 14:45:37 *** peter1139 is now known as peter1138 14:46:44 *** FloSoft [bouncer@www.siedler25.org] has joined #openttd 14:49:55 *** heffer [~felix@hyperion.fetzig.org] has joined #openttd 14:49:55 *** jonty-comp [~jonty@borealis.jontysewell.net] has joined #openttd 14:49:55 *** guru3 [~guru3@2002:51eb:a47b::1] has joined #openttd 14:52:34 <robotboy> planetmaker, I am looking for a coder for the Thomas the Tank Engine Set. If that sounds too big just say. 14:52:45 <V453000> TANKS? 14:52:47 <V453000> :D 14:52:49 <V453000> :p 14:53:37 <planetmaker> uh... that indeed sounds like a lot of work right now 14:53:56 * robotboy figured that was the most llikely answere 14:54:08 <planetmaker> are the sprites in the thread? 14:55:04 <robotboy> yes 14:55:30 <robotboy> I need to do some final organisation work after a few years of inactivity 14:55:35 *** last_evolution [~last_evol@ip-86-49-60-58.net.upcbroadband.cz] has joined #openttd 14:56:12 <planetmaker> it looks like interesting comic-like graphics :-) 14:56:18 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:57:06 <planetmaker> well... how sophisticated does it need to become, robotboy ? 14:57:15 <planetmaker> What I would do, is teach you NML ;-) 14:57:44 <planetmaker> You can do all train - related stuff in that already. And it works quite nicely from what I tried recently 14:58:26 *** Netsplit over, joins: heffer 14:58:26 *** Netsplit synthon.oftc.net <-> reticulum.oftc.net quits: Lakie, jonty-comp, guru3 14:58:36 *** Netsplit over, joins: guru3, jonty-comp 14:58:47 *** Netsplit over, joins: Lakie 14:58:55 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/wagon_refrigerated.pnml <-- this gives you a simple wagon 14:59:38 <__ln__> making something and calling it Thomas the Tank Engine Set is asking for trouble from the trademark holders. 15:00:00 *** MisterBlack [~Black@c-24-131-130-47.hsd1.mn.comcast.net] has joined #openttd 15:00:06 <planetmaker> possibly 15:01:10 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/wagon_bulk.pnml <-- this is a bit more. Cargo-specific stuff and some variable access, checking for climate 15:01:10 <Ammler> then call it "Ingo the Tank" :-) 15:01:14 <planetmaker> :-P 15:02:54 <Ammler> robotboy: mostly it's not the lack of coder which stalls a set 15:03:28 <__ln__> would such a set include a narrator's voice anyway? 15:03:29 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/header.pnml <-- the header, which preceeds those two code snippets I posted 15:04:12 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/sprite_templates.pnml <-- sprite alignment 15:05:00 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/gfx/arctic_railwagons.png <-- the usual graphics files used there. That's why sprite alignment was easy ;-) 15:05:35 <planetmaker> give it a try, robotboy ? :-) 15:05:51 <planetmaker> you'll need python with the python image library and nml 15:06:35 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/lang/default.lng <-- I forgot the string definitions 15:12:24 <Hirundo> add PLY (python lex-yacc parser library) to that 15:16:27 <planetmaker> yes :-) thanks 15:18:09 <planetmaker> robotboy: what also helps a lot a potential coder is already to arange the existing sprites in a common, easy-to-use pattern. 15:18:18 <planetmaker> Similar like the image I linked 15:19:18 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has quit [Quit: Leaving.] 15:23:16 *** KenjiE20|SSH is now known as KenjiE20 15:28:31 *** thvdburgt [~thvdburgt@banning.xs4all.nl] has quit [Ping timeout: 480 seconds] 15:32:28 <andythenorth> planetmaker: any idea if this can be closed? I wasn't really following the issue....http://dev.openttdcoop.org/issues/1432 15:33:42 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Remote host closed the connection] 15:34:29 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:35:11 <frosch123> andythenorth: there is a second method which is almost as good as "close (won't fix)". it is called "assign to foobar" :p 15:35:36 <SmatZ> :_) 15:35:38 <SmatZ> :-) 15:35:39 *** Rubidium [~Rubidium@noiv.net] has joined #openttd 15:35:43 *** mode/#openttd [+o Rubidium] by ChanServ 15:36:31 *** Sacro [~Sacro@adsl-94-72-237-73.karoo.kcom.com] has quit [Quit: Leaving.] 15:36:42 <andythenorth> frosch123: that method isn't proven :) 15:37:04 <andythenorth> foobar pops up now and then, does a whole lot of tickets, then disappears again :) 15:37:21 <andythenorth> he's like the scarlet pimpernel :) 15:38:37 *** thvdburgt [~thvdburgt@banning.xs4all.nl] has joined #openttd 15:39:40 *** perk11 [~perk11@81.17.157.195] has joined #openttd 15:40:22 <andythenorth> Terkhen: you playing a FIRS game? 15:42:57 <andythenorth> or anyone playing a FIRS game & using fishing grounds? 15:49:06 *** HerzogDeXtEr [~Flex@89.246.181.40] has joined #openttd 15:50:04 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Read error: Connection reset by peer] 15:51:30 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 15:56:02 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 15:59:55 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has joined #openttd 16:01:06 *** fanioz [~fanioz@125.164.230.122] has joined #openttd 16:09:34 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 16:11:07 <Ammler> got a OOM with content download 16:12:31 <Ammler> do you copy the whole download to memory? 16:13:16 *** lobstah [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 16:13:37 <planetmaker> andythenorth, closed. 16:14:33 <andythenorth> nice 16:14:34 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 16:15:01 <andythenorth> I need to resolve fishing ground cargo production 16:15:55 <andythenorth> not really sure how it should work yet 16:16:16 *** echo465 [~chatzilla@c-98-223-160-180.hsd1.in.comcast.net] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 16:20:31 *** robotboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 16:23:03 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 16:27:39 <planetmaker> growth ~ sqrt(FMSP) :-) 16:28:14 <planetmaker> hm... no :-) 16:29:18 <planetmaker> and decay ~ sqrt(production level - production baselevel) 16:29:44 <planetmaker> and add a bit of random change 16:29:50 <planetmaker> that'd be 'realistic' :-P 16:32:08 <andythenorth> planetmaker: not sure realistic is the goal :D 16:36:55 <andythenorth> might reduce production 16:37:13 <andythenorth> currently, assuming FISH, there's no reason to use the fishing boats 16:38:09 <andythenorth> Fish cargo is a bit of a moneymaker 16:38:26 <andythenorth> and production is high enough that it's quite easy to get 1000t waiting 16:39:53 <planetmaker> I guess there was too little water on the last map I played :-) 16:45:23 *** fonsinchen [~fonsinche@brln-4db81cf4.pool.mediaWays.net] has joined #openttd 16:54:45 *** HerzogDeXtEr1 [~Flex@88.130.171.120] has joined #openttd 16:56:20 *** Indoril [~indoril@83.243.235.169] has joined #openttd 17:00:10 *** HerzogDeXtEr [~Flex@89.246.181.40] has quit [Ping timeout: 480 seconds] 17:01:31 *** HerzogDeXtEr [~Flex@89.246.183.21] has joined #openttd 17:01:41 *** Progman [~progman@p57A1B320.dip.t-dialin.net] has quit [Remote host closed the connection] 17:06:47 *** avdg1 [~avdg@94-227-100-192.access.telenet.be] has joined #openttd 17:07:05 *** MisterBlack [~Black@c-24-131-130-47.hsd1.mn.comcast.net] has quit [Quit: leaving] 17:07:17 *** HerzogDeXtEr1 [~Flex@88.130.171.120] has quit [Ping timeout: 480 seconds] 17:14:27 *** MrBlack [~MrBlack@c-24-131-130-47.hsd1.mn.comcast.net] has joined #openttd 17:15:42 *** Sacro [~ben@adsl-87-102-94-201.karoo.KCOM.COM] has joined #openttd 17:24:29 *** Progman [~progman@p57A1B320.dip.t-dialin.net] has joined #openttd 17:29:03 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 17:33:35 <andythenorth> has it always been the case that train list can't window be resized horizontally? 17:35:18 * Rubidium ponders being pedantic 17:37:33 <Rubidium> like you're probably talking about the train group list and not the train list; the train list resizes fine, the train group list doesn't 17:37:47 <andythenorth> yup 17:37:59 <andythenorth> pedantry / accuracy /s 17:38:44 <Rubidium> it seems to work fine in 1.0 as well, so file a bug report or find someone that fixes it immediately 17:39:32 <frosch123> must have gotton broken recently 17:39:47 * andythenorth ponders 17:40:18 <andythenorth> accidentally choosing the red-black cycle as a map colour certainly makes brickworks easy to find :o 17:40:29 <andythenorth> maybe all map colours could flash continuously :) 17:40:51 <SpComb> then the non-flashing colors would be easy to find 17:41:07 *** Indoril [~indoril@83.243.235.169] has quit [Ping timeout: 480 seconds] 17:41:50 <andythenorth> don't check new map colours in pause mode :P 17:42:57 <frosch123> r20835 is the culprit 17:45:41 <CIA-2> OpenTTD: translators * r20844 /trunk/src/lang/ (catalan.txt spanish.txt unfinished/marathi.txt): 17:45:41 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:45:41 <CIA-2> OpenTTD: catalan - 3 changes by arnau 17:45:41 <CIA-2> OpenTTD: marathi - 10 changes by jcravi 17:45:41 <CIA-2> OpenTTD: spanish - 8 changes by Terkhen 17:47:07 <CIA-2> OpenTTD: frosch * r20845 /trunk/src/group_gui.cpp: -Fix (r20835): Group GUI was no longer horizontally resizeable. 17:47:27 <andythenorth> there's no magic (console) way to force industries to change their action 0 props? 17:47:47 <andythenorth> when their parent grf has been modified... 17:48:10 <andythenorth> nvm if not 17:48:45 <Rubidium> restart ? 17:49:11 <andythenorth> don't want to lose my lovely savegame 17:49:15 <andythenorth> :) 17:49:36 <glx> don't change grf ingame ;) 17:49:41 <andythenorth> umm 17:49:50 <andythenorth> I'll kindly ignore that advice :) 17:51:33 <Lakie> Hehe 17:51:58 <Lakie> Bit harder when you are actively developing the grf, glx? 17:52:07 *** fonsinchen [~fonsinche@brln-4db81cf4.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 17:52:34 <andythenorth> @calc 50*20*8*2 17:52:34 <DorpsGek> andythenorth: 16000 17:52:39 <glx> then don't develop with a savegame you want to keep :) 17:53:02 * Lakie suggests glx des not suggest that to people like SAC 17:53:13 <andythenorth> ^^ probably the number of times I've reloaded grf in game 17:53:18 <andythenorth> (conservative estimate) 17:53:38 <andythenorth> developing without a savegame is somewhat...time consuming :D 17:54:05 <andythenorth> connecting whole cargo chains from scratch.... 17:54:10 <Lakie> Can also be more tricky to wok out balances working from scratch each time you test things... 17:54:10 <andythenorth> not really feasible 17:54:26 <andythenorth> but anyway 17:54:53 <frosch123> [19:53] <andythenorth> developing without a savegame is somewhat...time consuming :D <- are you sure? if you also skip the release, then you will likely a lot less bugreports 17:55:14 <andythenorth> develop a private grf for myself? 17:55:23 <planetmaker> it's a popular endeavour 17:55:29 <planetmaker> whole forum threads are full of it 17:55:29 <Rubidium> yes, it's quite common practice 17:55:30 <frosch123> yeah, just post some screenshots 17:55:35 <andythenorth> frosch123: how might industry production multiplier be randomised slightly when industry is built? I currently have no control over that prop. 17:56:02 <andythenorth> ideally for me game would just do it, but that might not be desirable for, e.g. George, Pikka, OzTrans 17:56:03 <frosch123> use production callback with registers 17:56:03 <andythenorth> etc 17:56:15 <andythenorth> hmm 17:56:17 <frosch123> then return those randomvars from there 17:56:25 <frosch123> and enable the automatic production multiplier 17:56:44 * andythenorth visits wiki 17:56:55 <Rubidium> wiki or tiki? 17:57:01 <andythenorth> yeah, one of those 17:57:09 <andythenorth> the other one 17:57:13 <andythenorth> :P 17:57:14 <Ammler> can I manually trigger advertise? 17:57:23 <Amis> Is it possible for a town to disappear? 17:57:25 <Ammler> seems like ti does try every 14mins 17:57:29 <Ammler> 15* 17:57:44 <Rubidium> 19:48 <@Rubidium> restart ? 17:57:46 <Ammler> Amis: with the name? 17:58:07 <Ammler> :-) 17:58:13 <Amis> I have a village here with only one house and I wonder what happens if I blow it up 17:58:18 <Rubidium> Amis: only if you open the game in the scenario editor, open the town window and accidentally press the "delete town" button 17:58:47 <Ammler> Amis: you can bulldoze the house, the town stays. 17:58:56 <Rubidium> otherwise the town will still be there and it'll try to spawn new houses 17:59:01 *** KouDy [~KouDy@ip-89-176-216-203.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 17:59:05 <Amis> I see 18:00:33 <andythenorth> frosch123: that would make sense for random production 18:00:50 <andythenorth> it's a bit of a change to FIRS current primary code, I probably won't tackle it yet 18:00:53 <andythenorth> but thanks 18:01:13 <frosch123> i did not mean randomise on every production step :p 18:02:11 <andythenorth> so normally industry production is (prop 12 * production multiplier) 18:02:28 <andythenorth> and in this case, it will be (prop 12 * production multiplier * random amount)? 18:02:37 <frosch123> yes, and if you enable the automatic multiplier handling it is (result of production callback * production multilpier) 18:02:47 *** rTypo [rTypo@pc54.clicknet.iasi.rdsnet.ro] has joined #openttd 18:03:08 <andythenorth> so read prop 12, then +/-1 18:03:15 <frosch123> so just use the industrie's random bits to return some non-fixed value in the callback 18:03:30 <frosch123> no, set prop 12 to zero 18:03:40 <andythenorth> :o 18:04:28 <frosch123> http://wiki.ttdpatch.net/tiki-index.php?page=Action2Industries <- then return some 8 + (random value between 0 and 7) in those registers 18:05:55 <frosch123> and set bit 14 of prop 1a 18:06:40 <andythenorth> I'll need to provide the equivalent of prop 12/13 somewhere? To anchor the range for the random? 18:07:21 <frosch123> i guess you can also set prop 12/13 to some basevalue and only return the random part in the production callback 18:07:24 <frosch123> they add up 18:10:12 <andythenorth> thanks 18:14:00 *** KouDy [~KouDy@ip-89-176-247-222.net.upcbroadband.cz] has joined #openttd 18:17:19 *** fonsinchen [~fonsinche@brln-4db81cf4.pool.mediaWays.net] has joined #openttd 18:19:36 *** fonsinchen [~fonsinche@brln-4db81cf4.pool.mediaWays.net] has quit [Remote host closed the connection] 18:46:39 *** thvdburgt [~thvdburgt@banning.xs4all.nl] has quit [Remote host closed the connection] 18:46:56 *** rasco_ [rasco@tietos.com] has quit [Server closed connection] 18:46:59 *** rasco [rasco@tietos.com] has joined #openttd 19:09:03 *** luckz [~lkz@luckz.de] has quit [Server closed connection] 19:09:03 *** luckz [~lkz@luckz.de] has joined #openttd 19:09:16 *** Noldo_ is now known as Noldo 19:13:39 <CIA-2> OpenTTD: frosch * r20846 /trunk/src/ (lang/irish.txt os/windows/crashlog_win.cpp signs_gui.cpp): -Fix: some whitespace. 19:21:23 <andythenorth> "Ethanol Plant" or "Biofuel Plant" ? 19:21:34 <glx> biofuel 19:21:38 <Rubidium> neither 19:21:52 <Ammler> both 19:22:06 <andythenorth> I see 19:22:13 <andythenorth> any more bids :P 19:22:19 <frosch123> "ethanol plant"? didn't you recently rejected "brewery"? 19:22:24 <andythenorth> :) 19:22:28 <andythenorth> I kept brewery 19:22:53 <andythenorth> it produces 'ethanol as food' 19:23:00 <andythenorth> but not 'ethanol as petrol' :P 19:24:27 <frosch123> hmm, detection of available liveries seems to work, now i need to fix the gui :s 19:25:13 <andythenorth> Rubidium: your suggestion would be? 19:25:41 *** rasco_ [rasco@tietos.com] has joined #openttd 19:26:35 *** Netsplit reticulum.oftc.net <-> kilo.oftc.net quits: rasco 19:27:07 <Rubidium> adding a "charity" industry instead 19:27:20 <Rubidium> better give the food to those who don't have food than to put it in your car 19:28:37 <frosch123> what, you can select multiple items at once in the livery window... :o 19:28:43 <Rubidium> unless you're talking about biofuel made from waste biomass or algae 19:28:53 <andythenorth> grain or sugar 19:29:13 <andythenorth> sugar (cane/beet) is allegedly quite an efficient fuel in the right climates 19:29:27 *** Singaporekid [~notme@cm34.epsilon84.maxonline.com.sg] has quit [Quit: squeak honk] 19:29:50 <andythenorth> wonder if it's more efficient converter of sunlight -> work than solar panels? 19:30:03 <andythenorth> (PV solar panels, not solar thermal) 19:30:38 <frosch123> Rubidium: oh you mean those biofuel plantages which are build on drained swamp, where the drained swamp ejects a lot more co2 than the produced fuel will ever safe? 19:31:22 <Rubidium> frosch123: don't know those plantages 19:31:38 <frosch123> andythenorth: certainly not, photosynthesis is quite inefficent 19:32:03 <frosch123> iirc < 1%, while panels have around 20% (or so) 19:32:41 <Rubidium> apparantly algae can produce 30 times more energy per acre than land crops (soy beans) 19:32:49 <Rubidium> so there's a lot of difference there as well 19:34:03 <Rubidium> grr... firefox really needs customisable key bindings (or the ability to disable the CTRL-Q "quit" keybinding) 19:34:05 <frosch123> "Actual plants' photosynthetic (..) can vary from 0.1% to 8%.[27] By comparison, solar panels convert light into electric energy at an efficiency of approximately 6-20% for mass-produced panels (...)" 19:34:10 <andythenorth> so....no biofuel plant in FIRS? :P 19:34:21 *** ntx [~ntx@vipunen.hut.fi] has quit [Server closed connection] 19:34:34 *** ntx [~ntx@vipunen.hut.fi] has joined #openttd 19:35:14 <frosch123> maybe a "waste incinerator" instead? 19:35:38 <frosch123> though it produced rather power than fuel 19:35:58 <andythenorth> did someone invent electricity whilst I wasn't looking? :P 19:36:24 <frosch123> iirc you rejected both waste and powerplants :p 19:36:25 * andythenorth looks in commit logs for TownControl commits 19:36:30 <andythenorth> :P 19:36:51 <andythenorth> I know how to do electricity in a clean way 19:36:57 <andythenorth> but it depends on TownControl :) 19:40:15 <frosch123> then finish the specs :) 19:40:40 <frosch123> someone complained that 16bit are not enough for population 19:41:01 <frosch123> nor for distance 19:41:20 <frosch123> *squared 19:42:41 <Ammler> yes, it isn't :-) 19:42:59 <Ammler> well, or you could use a 100 factor 19:43:16 <andythenorth> or a x16 factor? 19:43:16 <frosch123> also check if the majority of http://tt-foundry.com/misc/town_growth.txt http://wiki.openttd.org/Peter1138/Towngrowth_Challenge http://wiki.openttd.org/Talk:Peter1138/Towngrowth_Challenge and https://secure.openttd.org/wiki/NewTowns is covered by the specs, or at least does not conflict 19:43:22 <andythenorth> like production multiplier 19:43:26 <Ammler> andythenorth: 128 then 19:44:00 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 19:44:09 <frosch123> well, you should also consider that the population of the town itself can also only be accessed as 16bit :p 19:44:28 <Ammler> frosch123: and how does it display 1million? 19:44:34 <Rubidium> @calc 2048*2048+2048*2048 19:44:34 <DorpsGek> Rubidium: 8388608 19:44:47 <Rubidium> @calc 8388608/65536 19:44:47 <DorpsGek> Rubidium: 128 19:44:50 <frosch123> Ammler: ottd internal != newgrf exposed 19:45:08 <frosch123> but imo neither distances > 65535 nor population > 65535 should matter for a grf 19:45:14 <Rubidium> @calc 128**0.5 19:45:14 <DorpsGek> Rubidium: 11.313708499 19:45:26 <Ammler> frosch123: rather >65000 then < 100 19:46:21 <Ammler> so I think, you can easy extend it at least 6500000 19:46:26 <andythenorth> cross checking all those specs looks fun :) 19:46:36 <andythenorth> I'd better finish FIRS 0.5 and ship it first though 19:46:42 <andythenorth> so not this weekend 19:46:52 <andythenorth> but sometime! 19:47:00 <Ammler> hurry 19:47:02 <Rubidium> Ammler: then anything less than 10 away will show up as 0, which is probably worse than anything further away than 256 tiles will show up as 256 tiles away 19:47:17 <andythenorth> :P 19:47:22 <Rubidium> even with a factor 100 you won't be covering the whole map 19:47:31 <andythenorth> "When will it be done"? 19:47:36 * andythenorth beer, food 19:48:14 * Rubidium dares to say: "before the next dbset release" 19:48:42 <Ammler> Rubidium: does it count the neighbour hood? 19:48:54 <Ammler> I thought, just using the town count 19:51:33 * Rubidium has no idea what the distance is used for, though I'd say that close it usually more important than far away 19:52:36 <Rubidium> s/it/is/ 19:53:11 <Rubidium> even then, squared euclidian distances are usually capped at 65535 when passed to NewGRF 19:55:20 *** V453000 [~V453000@salieri.openttdcoop.org] has left #openttd [] 19:55:31 *** V453000 [~V453000@salieri.openttdcoop.org] has joined #openttd 20:00:32 *** jpm [~pekka@194.100.84.38] has quit [Server closed connection] 20:01:42 <frosch123> "OCS will not be updated to the latest version until the New Map Array is complete." <- :p 20:03:44 *** planetmaker [~pm@vs185047.vserver.de] has quit [Server closed connection] 20:04:26 *** planetmaker [~pm@vs185047.vserver.de] has joined #openttd 20:04:32 *** Terkhen [~Terkhen@salieri.openttdcoop.org] has quit [Server closed connection] 20:04:51 *** planetmaker is now known as Guest823 20:05:00 *** Terkhen [~Terkhen@salieri.openttdcoop.org] has joined #openttd 20:05:02 *** Guest823 is now known as planetmaker 20:05:20 *** XeryusTC [~XeryusTC@vs185047.vserver.de] has quit [Server closed connection] 20:05:38 *** XeryusTC2 [~XeryusTC@vs185047.vserver.de] has joined #openttd 20:05:44 <Rubidium> frosch123: fun thing is that it started after the "new map array" branch was already dead 20:06:08 *** andythenorth [~andytheno@salieri.openttdcoop.org] has quit [Server closed connection] 20:06:30 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 20:06:56 *** Ammler [~ammler@salieri.openttdcoop.org] has quit [Server closed connection] 20:07:31 *** Ammler [~ammler@salieri.openttdcoop.org] has joined #openttd 20:14:52 <frosch123> andythenorth: http://wiki.ttdpatch.net/tiki-index.php?page=NewTownGrowthSwitches <- i summarised a todo list for you :) 20:15:09 <frosch123> wrong link, use this one http://wiki.openttd.org/Frosch/Town_Control#Testcases 20:16:01 <frosch123> though the other link is not that bad either for a list :p 20:19:00 *** nicfer [~nicfer@190.50.31.72] has joined #openttd 20:36:27 *** welshdragon [~dragon@millsie.net] has left #openttd [Leaving] 20:50:08 *** tneo [~tneo@vs185047.vserver.de] has quit [Server closed connection] 20:50:58 *** XeryusTC2 is now known as XeryusTC 20:51:08 *** tneo [~tneo@vs185047.vserver.de] has joined #openttd 20:54:09 <andythenorth> frosch123: thanks 20:54:24 <frosch123> :p 20:54:46 <frosch123> (i hope not for the todo list) 20:55:01 <andythenorth> frosch123: so you envisage separate grf to control towns? 20:55:34 <frosch123> i do not want grfs to require all three of towncontrol, houses and industries 20:56:18 <frosch123> of course the canadian set would do nevertheless if it would care about ottd 20:56:33 <andythenorth> I wouldn't want to write town control code in FIRS if I could avoid it 20:56:49 <andythenorth> however cargos seem to be tied to industry set(s) 20:56:50 <frosch123> i have no problem with firs adding towncontrol as well 20:57:04 <andythenorth> I would rather leave it open to other people 20:57:06 <frosch123> but adding hihi into firs starts to get bothersome :p 20:57:15 <andythenorth> hihi was a joke :) 20:57:39 <andythenorth> I am sad about my towns losing population & goods acceptance in my current game 20:58:18 <andythenorth> hihi would be my fix by modifying default houses, but I'm not actually going to do it ;) 20:58:34 *** ashb_ [~ash@callisto.firemirror.com] has quit [Server closed connection] 20:58:34 *** avdg1 [~avdg@94-227-100-192.access.telenet.be] has quit [Read error: Connection reset by peer] 20:58:51 *** ashb [~ash@callisto.firemirror.com] has joined #openttd 20:59:48 *** avdg [~avdg@94-227-100-192.access.telenet.be] has joined #openttd 21:11:01 *** asilv [~asilvio@dsl-lprbrasgw1-fe98fa00-18.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 21:12:05 *** fjb [~frank@p5485A488.dip.t-dialin.net] has joined #openttd 21:14:08 *** ctibor|spi [~quassel@77.48.228.43] has quit [Server closed connection] 21:14:22 *** ctibor [~quassel@77.48.228.43] has joined #openttd 21:17:38 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:17:46 *** Jupix [~jupix@dsl-lprbrasgw1-fee4df00-82.dhcp.inet.fi] has quit [Server closed connection] 21:17:48 *** Jupix [~jupix@dsl-lprbrasgw1-fee4df00-82.dhcp.inet.fi] has joined #openttd 21:28:13 <fjb> Moin 21:28:40 <Rubidium> moi 21:30:23 <andythenorth> good night 21:31:30 <Wolf01> 'nighty night 21:31:38 *** Wolf01 [~wolf01@host245-194-dynamic.58-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:36:25 *** nicfer [~nicfer@190.50.31.72] has quit [Read error: Connection reset by peer] 21:37:46 *** blathijs [matthijs@drsnuggles.stderr.nl] has quit [Server closed connection] 21:37:47 *** blathijs [matthijs@drsnuggles.stderr.nl] has joined #openttd 21:42:56 *** neli [micha@244-233.ftth.onsbrabantnet.nl] has quit [Server closed connection] 21:43:02 *** neli [micha@244-233.ftth.onsbrabantnet.nl] has joined #openttd 21:45:20 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has quit [Server closed connection] 21:45:36 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has joined #openttd 21:49:32 *** last_evolution [~last_evol@ip-86-49-60-58.net.upcbroadband.cz] has quit [Quit: Leaving] 21:52:53 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe83de00-38.dhcp.inet.fi] has quit [] 21:58:18 <CIA-2> OpenTTD: frosch * r20847 /trunk/src/ (vehicle.cpp vehicle_func.h): -Codechange: Split most of GetEngineLivery() into a separate GetEngineLiveryScheme() function. 21:59:36 <CIA-2> OpenTTD: frosch * r20848 /trunk/src/ (newgrf.cpp newgrf.h): -Add: _loaded_newgrf_features.used_liveries to keep track which liveries are used by some vehicle resp. which are not used at all. 22:00:38 *** Amis [~Amis@5400EB88.dsl.pool.telekom.hu] has quit [Ping timeout: 480 seconds] 22:01:01 <CIA-2> OpenTTD: frosch * r20849 /trunk/src/ (company_gui.cpp settings.cpp table/settings.h): -Change: Only display liveries in the liverywindow if they are used by some vehicle somewhen (not considering date or such). 22:01:29 <planetmaker> eh? 22:01:46 *** rhaeder [~quix0r@188.109.252.230] has quit [Remote host closed the connection] 22:02:00 <frosch123> no tram livery selection if there are no trams, no monorail if there is no monorail, no sailing ships if there are none 22:02:54 <planetmaker> ah :-) 22:03:15 *** rhaeder [~quix0r@188.109.252.230] has joined #openttd 22:03:27 <planetmaker> I read it like "don't show train liveries if trains don't use them (yet)" - which would make it difficult to select them :-P 22:04:58 *** Muddy [muddy@playing.OpenTTD.no] has quit [Server closed connection] 22:05:04 *** Muddy_ [muddy@playing.OpenTTD.no] has joined #openttd 22:05:28 *** Muddy_ is now known as Muddy 22:05:48 *** SpBot [spbot@skrblz.fixme.fi] has joined #openttd 22:06:54 *** planetmaker [~pm@vs185047.vserver.de] has left #openttd [] 22:07:03 *** planetmaker [~pm@vs185047.vserver.de] has joined #openttd 22:07:06 <planetmaker> hmpf 22:07:25 <frosch123> you did not miss anything :p 22:07:42 <planetmaker> still annoying if the cmd+w is executed in the wrong window ;-) 22:08:10 *** Sionide [sionide@cornflakes.imen.org.uk] has quit [Server closed connection] 22:08:16 *** Sionide [sionide@cornflakes.imen.org.uk] has joined #openttd 22:11:22 *** michi_cc [michi@dude.icosahedron.de] has quit [Server closed connection] 22:12:10 *** Vadtec [~Vadtec@i.am.vadtec.net] has quit [Server closed connection] 22:12:23 *** michi_cc [michi@dude.icosahedron.de] has joined #openttd 22:12:27 *** mode/#openttd [+v michi_cc] by ChanServ 22:13:03 *** Vadtec [~Vadtec@i.am.vadtec.net] has joined #openttd 22:14:31 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 22:18:01 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:21:20 *** lolman_ [~lolman@188-220-38-226.zone11.bethere.co.uk] has quit [Server closed connection] 22:21:53 *** lolman [~lolman@188-220-38-226.zone11.bethere.co.uk] has joined #openttd 22:28:10 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 22:32:40 *** Progman [~progman@p57A1B320.dip.t-dialin.net] has quit [Remote host closed the connection] 22:44:10 *** Sacro [~ben@adsl-87-102-94-201.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 22:45:46 *** OwenS [~oshepherd@2002:6d4a:c7b0::1] has quit [Server closed connection] 22:45:58 *** OwenS [~oshepherd@kamina.ldn1.uk.e43.eu] has joined #openttd 22:56:58 *** Xaroth [~Xaroth@86.92.135.101] has quit [Server closed connection] 22:57:10 *** Xaroth [~Xaroth@86.92.135.101] has joined #openttd 22:59:51 *** HerzogDeXtEr1 [~Flex@89.246.223.229] has joined #openttd 23:03:02 *** ^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Ping timeout: 480 seconds] 23:03:14 *** KouDy [~KouDy@ip-89-176-247-222.net.upcbroadband.cz] has quit [Quit: Leaving.] 23:03:22 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has quit [Server closed connection] 23:04:26 *** avdg1 [~avdg@94-227-100-192.access.telenet.be] has joined #openttd 23:05:33 *** avdg [~avdg@94-227-100-192.access.telenet.be] has quit [Read error: Connection reset by peer] 23:05:46 *** HerzogDeXtEr [~Flex@89.246.183.21] has quit [Ping timeout: 480 seconds] 23:07:05 *** fanioz [~fanioz@125.164.230.122] has quit [Ping timeout: 480 seconds] 23:07:31 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 23:10:34 *** luckz [~lkz@luckz.de] has quit [Server closed connection] 23:10:35 *** luckz [~lkz@luckz.de] has joined #openttd 23:11:02 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 23:11:12 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has joined #openttd 23:13:06 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has quit [Ping timeout: 480 seconds] 23:15:22 *** luckz [~lkz@luckz.de] has quit [Server closed connection] 23:15:34 *** luckz [~lkz@luckz.de] has joined #openttd 23:17:36 *** Fast2 [~Fast2@p57AF9324.dip0.t-ipconnect.de] has joined #openttd 23:19:09 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 23:20:10 *** luckz [~lkz@luckz.de] has quit [Server closed connection] 23:23:58 *** frosch123 [~frosch@frnk-590ffc6a.pool.mediaWays.net] has quit [Remote host closed the connection] 23:25:59 *** trebuchet [~Trebuchet@69.51.104.87] has quit [Quit: Leaving] 23:26:58 *** Chrill [Chrill@ip68-8-120-178.sd.sd.cox.net] has joined #openttd 23:32:25 *** Fast2 [~Fast2@p57AF9324.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:38:54 *** Biolunar [mahdi@blfd-4db19c23.pool.mediaWays.net] has quit [Quit: gn8] 23:46:18 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 23:54:07 *** Chillosophy [~fu@82-170-139-109.ip.telfort.nl] has quit [] 23:57:03 *** KenjiE20 [~KenjiE20@92.8.221.42] has quit [Quit: WeeChat 0.3.3]