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00:01:10 *** KritiK [~Maxim@95-25-210-90.broadband.corbina.ru] has quit [Quit: Leaving] 00:06:20 *** DDR [~DDR@66.183.113.68] has quit [Ping timeout: 480 seconds] 00:06:51 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 00:10:58 <frosch123> night 00:11:04 *** frosch123 [~frosch@frnk-590f64ca.pool.mediaWays.net] has quit [Remote host closed the connection] 00:26:47 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 00:33:17 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:36:41 *** pugi [~pugi@p4FCC2C15.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 00:38:29 *** DarkM3nd3z [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 00:38:57 <DarkM3nd3z> Hi :D 00:44:02 <DarkM3nd3z> ... 00:45:09 *** DarkM3nd3z [~0a0a6567@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 00:47:11 *** Lakie [~Lakie@82.152.167.141] has quit [Quit: Sleep.] 00:53:00 *** DDR [~DDR@66.183.113.68] has joined #openttd 00:53:05 *** DDR [~DDR@66.183.113.68] has quit [] 01:14:13 *** MNIM [~LiesLies@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 01:25:54 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 01:31:38 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 02:02:20 *** glx [glx@2a01:e35:2f59:c7c0:4057:85cb:5ebf:8043] has quit [Quit: bye] 02:14:46 *** APTX_ [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 02:14:58 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Remote host closed the connection] 02:20:59 *** lugo [~lugo@mgdb-4db8d448.pool.mediaWays.net] has quit [Remote host closed the connection] 03:32:14 *** bryjen [~bryjen@76.92.85.169] has quit [Quit: Leaving] 04:52:43 *** Eddi|zuHause [~johekr@p54B752D8.dip.t-dialin.net] has quit [Remote host closed the connection] 04:52:58 *** Eddi|zuHause [~johekr@p54B7423F.dip.t-dialin.net] has joined #openttd 05:24:46 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 05:53:20 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 06:03:54 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 06:15:20 *** Scuddles [~notme@cm79.epsilon82.maxonline.com.sg] has joined #openttd 06:47:06 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 07:06:07 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 07:08:58 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has joined #openttd 07:26:31 *** Neon [~Neon@dslb-094-219-003-172.pools.arcor-ip.net] has joined #openttd 07:34:05 *** Polygon [~Poly@p54B454BF.dip.t-dialin.net] has joined #openttd 07:57:28 *** Polygon [~Poly@p54B454BF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:02:40 <Terkhen> good morning 08:13:01 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 08:15:16 <LordAro> mornings 08:19:06 *** Polygon [~Poly@p54B454BF.dip.t-dialin.net] has joined #openttd 08:19:25 <Terkhen> hi LordAro 08:19:40 <LordAro> hai Terkhen :) 08:19:56 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:19:59 *** mode/#openttd [+o Alberth] by ChanServ 08:20:04 <Terkhen> hi Alberth 08:20:13 <Alberth> hi 08:21:14 * Alberth considers doing a bit of tarfile creating today 08:21:47 <LordAro> ji ALberth 08:21:50 <LordAro> *hi 08:21:53 <LordAro> lol 08:31:26 <planetmaker> moin 08:33:52 <Alberth> moin 08:34:56 * planetmaker gives albert a tar file ;-) 08:34:56 <Alberth> stupid linux system, no tar(5) :( 08:35:27 <Alberth> good, an example :) 08:36:00 <planetmaker> you really need some? ;-) 08:36:47 <Alberth> I'd also be happy with some OpenTTD code for creating them :p 08:37:24 <planetmaker> he :-) I thought we have that already? 08:37:34 <planetmaker> Or do we just read them yet? 08:37:36 <Alberth> creating? 08:37:59 <Alberth> afaik it is read-only currently 08:38:00 <planetmaker> dowload content only writes binary without such knowledge? 08:38:37 <planetmaker> (just asking, I didn't look at that code) 08:38:50 <Alberth> don't know exactly, but wouldn't it just download data from the remote? 08:39:44 <planetmaker> probably 08:43:12 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has joined #openttd 08:56:50 *** J4n [~sag@dslb-178-009-003-075.pools.arcor-ip.net] has joined #openttd 08:57:02 <J4n> hello 08:57:39 <planetmaker> hi j4n 08:57:47 <J4n> how can i run more trains on 1 line 08:57:53 <J4n> i dont get it with the light signs 08:58:08 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has left #openttd [] 08:58:16 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 08:58:19 *** mode/#openttd [+o planetmaker] by ChanServ 08:58:30 <planetmaker> I suggest you read up on the signal guides 08:58:40 <J4n> i already did 08:58:56 <J4n> tbh its more confusing than helping :D 08:59:00 <J4n> or im too stupid 08:59:12 <planetmaker> and join MP servers and look and learn :-) 08:59:26 <J4n> mp server 09:00:25 <planetmaker> multiplayer 09:00:40 <J4n> ahh ok 09:00:45 <J4n> can i just watch too? 09:00:55 <planetmaker> of course 09:01:05 <J4n> how can i join :) 09:01:12 <planetmaker> but better is trying to build what you see :-) 09:02:10 <planetmaker> http://uwe.s2000.at/ttdx/signal/index.php?lang=en&filter=ottd http://wiki.openttd.org/Signal and http://kokolokus.de/?s=blog&v=6 what I usually recommend as reading 09:03:21 <J4n> ty 09:03:24 <planetmaker> if you use path signals: put a signal there where a train shall be allowed to stop 09:03:28 <planetmaker> that's all you gotta know 09:05:26 <J4n> do i have to build waiting slots for trains? 09:05:37 <J4n> that the other train can pass through 09:06:06 *** Progman [~progman@p57A1C7E7.dip.t-dialin.net] has joined #openttd 09:06:42 <planetmaker> on a single piece of track of course only one train can be at a time. 09:06:42 *** Biolunar [mahdi@blfd-5d821296.pool.mediaWays.net] has joined #openttd 09:07:12 <J4n> ok good to know 09:23:15 *** frosch123 [~frosch@frnk-590fffae.pool.mediaWays.net] has joined #openttd 09:23:51 <LordAro> planetmaker: safely, at least :) 09:23:57 *** pugi [~pugi@p4FCC38B6.dip.t-dialin.net] has joined #openttd 09:25:31 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 09:51:53 *** Polygon [~Poly@p54B454BF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 10:17:25 *** Pulec|XNB [~pulec@static-cl093181068250.unet.cz] has joined #openttd 10:17:26 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Read error: Connection reset by peer] 10:24:25 *** espenhk [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 10:37:50 *** Wolf01 [~wolf01@host242-94-dynamic.117-80-r.retail.telecomitalia.it] has joined #openttd 10:38:19 *** Pulec|XNB [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 10:38:30 <Wolf01> hello 10:38:51 <planetmaker> hi Wolf01 10:42:37 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 10:43:55 *** Polygon [~Poly@p54B454BF.dip.t-dialin.net] has joined #openttd 10:51:43 <V453000> hello beautiful 10:53:32 <planetmaker> hi V453000 10:54:41 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 10:54:56 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 10:55:32 <V453000> hu pm :) 10:58:38 <V453000> pm: question, if I draw something in "fire" pixels, what will happen? will it glow in game like fire does, or? http://newgrf-specs.tt-wiki.net/images/grfwiki/b/be/Dospal.png seen here 10:58:56 <frosch123> use ttdviewer :) 10:59:08 <frosch123> http://dev.openttdcoop.org/projects/ttdviewer 10:59:29 <V453000> sounds bloody awesome, thanks 11:05:28 <V453000> right, question number 2: how far of a terribly stupid idea is abusing the glowing water/fire/etc stuff on trains? :D 11:05:52 <Eddi|zuHause> very. 11:06:03 <frosch123> water effects are quite nice on firs 11:06:12 <frosch123> well, and if you want a rocket train .... 11:06:26 <V453000> I have rocket trains :P 11:07:05 <Eddi|zuHause> if you see fire coming out of the steam engine, you might be in back to the future 3 :p 11:07:29 <V453000> :D 11:07:49 <frosch123> the lighthouse blinking might also work on firs vehicles and other heavy stuff 11:07:57 <planetmaker> use those pixels which look best ;-) 11:08:02 <V453000> right :D 11:08:34 <Eddi|zuHause> some vehicles of GermanRV use red or yellow blinking pixels while at stations 11:08:46 <Eddi|zuHause> the yellow blinking looks weird though, as it is not 50/50 11:09:06 <planetmaker> typical broken blinking device ;-) 11:09:17 <planetmaker> service required more often :-P 11:09:18 <V453000> ok lets get psycho 11:11:48 <planetmaker> what're you up to, V453000? 11:12:07 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: The Third Tiberium War - http://www.moddb.com/mods/the-third-tiberium-war] 11:12:21 <Eddi|zuHause> "unrealistic train set" he said yesterday ;) 11:12:42 <planetmaker> ah :-) 11:12:54 * planetmaker loves un-realism :-) 11:13:09 <planetmaker> reality already has too much 'realism' 11:14:20 <V453000> something nuts 11:14:22 <planetmaker> apropos realism, Eddi|zuHause: what do you think of overhuemer's tries to convince you of using 22.5° angle steps instead of 15°? 11:14:34 <V453000> and when I say nuts I think you can believe me 11:14:38 <planetmaker> I'm not sure what I shall make of that, honestly 11:14:40 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 11:14:41 <Eddi|zuHause> haven't looked at it yet 11:14:56 *** HerzogDeXtEr1 [~Flex@88.130.170.220] has joined #openttd 11:15:23 <Eddi|zuHause> and i'm definitely not doing this before lunch ;) 11:15:29 <planetmaker> hehe 11:15:36 * planetmaker is having brunch ;-) 11:15:57 <Eddi|zuHause> don't you have brunch at like 10 o'clock? ;) 11:16:26 <planetmaker> I definitely don't have brunch before getting up from bed :-P 11:16:43 <planetmaker> or only on the _very_ rare occasion befor that ;-) 11:16:43 <frosch123> brunch is the meal between breakfast and lunch 11:16:48 *** KritiK [~Maxim@95-27-0-111.broadband.corbina.ru] has joined #openttd 11:16:56 <planetmaker> between? In combination of, I thought 11:17:00 <frosch123> :p 11:17:28 <frosch123> shall i say between the second breakfast and the first lunch? 11:17:48 <frosch123> not to confuse with the snack at noon 11:18:12 <V453000> planetmaker: I am basically up to making a train set which has only one purpose: playability. With which is hand-in hand the fact that I am going to use my own values based on gameplay, not a single "real life counterpart" crap. ... So some futuristic or even not so futuristic, but still just "stuff what imagination brought" tends to be quite ... odd :) 11:18:47 <planetmaker> what defines "playability" for you? 11:19:06 <V453000> well for example that I get a new engine every 2 years 11:19:19 <V453000> that the vehicle stats make sense 11:19:23 <planetmaker> lool @ frosch123 :-) 11:19:27 <V453000> which is mainly it basically 11:19:36 <planetmaker> I didn't have the impression you were *such* a hungry person ;-) 11:20:24 *** HerzogDeXtEr [~Flex@88.130.177.196] has quit [Ping timeout: 480 seconds] 11:21:18 <planetmaker> hm... /me ponders whether "show linked images inline" is a good option for an IRC client 11:22:35 <frosch123> planetmaker: did you never read discworld? 11:23:02 <planetmaker> like 6 books. Then it became somewhat repetitive in the humor - pattern 11:23:46 <planetmaker> so I read some, but certainly only a small minority of the discwold novels ;-) 11:23:52 <frosch123> the wizards (including the wizzard) have a quite dense schedule of meals :) 11:24:25 <planetmaker> hm :-) I did not recall that - so probably a topic in one of the books I did not read ;-) 11:25:15 <frosch123> i hope you did not read the early ones, the first few are indeed not that good 11:25:24 <planetmaker> the thing I most remember is the uber-sharp scythe of the Grim Reaper ;-) 11:25:42 <planetmaker> as sharp that it ionizes the air around the edge :-P 11:25:46 <frosch123> the one sharpened with light? 11:25:53 <planetmaker> hm, possibly, yes 11:26:23 <planetmaker> and... might be that it were about the first ones. It's certainly like 10 ... 15 years ago that I read them 11:26:52 <planetmaker> though it was already then that there were more than just a hand full of disc world novels around 11:28:24 <Eddi|zuHause> <frosch123> not to confuse with the snack at noon <-- have you converted to hobbit-ism? ;) 11:29:12 <frosch123> true, they also have similiar rites 11:31:53 <planetmaker> :-) 11:32:10 <planetmaker> with all respect: both of you would not pass as hobits ;-) 11:32:17 <planetmaker> (nor myself actually) 11:32:33 <Eddi|zuHause> i could pass as gandalf ;) 11:32:49 <planetmaker> Boromir ;-) 11:33:04 <Eddi|zuHause> nah, i'd have to fight then... 11:33:31 <planetmaker> The worst fights were for Gandalf... 11:34:24 <Eddi|zuHause> but he did not have to rely on strength alone 11:37:48 <planetmaker> "thou shall not pass!" ;-) 11:38:28 <planetmaker> the best battle is the battle not fought 11:39:43 <frosch123> http://pics.nase-bohren.de/obiwan-vs-gandalf.jpg 11:40:24 <planetmaker> hehe :-) 11:40:27 <frosch123> does your inline function work? 11:42:32 <planetmaker> not with that one... 11:42:42 <planetmaker> but it worked with the newgrf wiki image earlier. Why ever 11:43:15 <frosch123> ah, i guess it would only work with http://pics.nase-bohren.de/obiwan-vs-gandalf.jpg/1310902753 11:43:23 <frosch123> the other one has html stuff around 11:44:41 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 11:44:41 <planetmaker> neither :-) But... not really important... 11:58:26 *** Wolf01 [~wolf01@host242-94-dynamic.117-80-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 11:58:34 *** glx [glx@2a01:e35:2f59:c7c0:b526:be19:be99:b7d0] has joined #openttd 11:58:37 *** mode/#openttd [+v glx] by ChanServ 12:05:13 <LordAro> V453000: how about adding the train from back to the future (3) to your trainset? with flames coming out of it when it reaches 88mph :) 12:09:30 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 12:10:17 <frosch123> ottd has only red fire effects 12:11:16 <Eddi|zuHause> well, could one make a custom recolour-sprite-animation? 12:11:54 <Eddi|zuHause> i mean: return a different recolour sprite in each animation frame 12:12:16 <planetmaker> you could just use a recolour sprite for the animation colours 12:12:17 <Eddi|zuHause> recolour the steam puffs randomly ;) 12:21:46 <lugo-> Nyan Train 12:22:16 <Eddi|zuHause> i don't know what exactly oberhÃŒmer did, but these offsets are _not_ right 12:22:17 <planetmaker> hm... recolour sprites are probably used much too little ;-) 12:25:26 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has joined #openttd 12:26:43 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 12:27:55 <planetmaker> Eddi|zuHause: you mean wagons should turn earlier? 12:28:11 <Eddi|zuHause> no, everything is aligned wrong... 12:28:27 <planetmaker> hm? In what way? 12:28:31 <Eddi|zuHause> the sprites don't even start at the beginning of the vehicle in normal views 12:29:00 <planetmaker> wrt bounding boxes? hm... yes 12:31:29 <Eddi|zuHause> i'm not very convinced... 12:32:33 <planetmaker> ui... why does the A2 have 1HP power? 12:32:45 <planetmaker> makes for _very_ bad acceleration ;-) 12:32:55 <Eddi|zuHause> because somebody didn't fill out the value in the tracking table 12:34:06 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: The Third Tiberium War - http://www.moddb.com/mods/the-third-tiberium-war] 12:35:00 <planetmaker> :-) 12:36:14 <planetmaker> Eddi|zuHause: suggestion for generate.py: detect those vehicles with incomplete stats and don't write files for them - but generate a warning ouput line instead 12:36:54 <Eddi|zuHause> warning, probably, but rather fill out some random default values 12:37:20 <frosch123> hmm, someone in here who builds while paused regulary? 12:37:48 <frosch123> s/regulary/sometimes/ 12:38:35 <MNIM> yes. 12:39:20 <frosch123> nice :) the explosions when removing something block my view... however it is not possible to animate them during pause due to the way they are implemented. 12:39:36 <frosch123> so i wonder what is better: do not spawn them when paused, or hide all effects when paused 12:39:52 * Alberth votes for the former 12:39:56 <frosch123> in the latter case they will pop up when pause is continued 12:40:18 <frosch123> though it also hides stuff started before the pausing started 12:40:21 <Eddi|zuHause> yes, the latter. or modify the effects to start with a transparent sprite 12:40:40 <MNIM> I like eddi's last suggestion 12:41:11 <Alberth> although it may be nice to expose a newly build structure with a big explosion :p 12:41:16 <frosch123> yeah, that might work as well 12:41:51 <MNIM> a less hack-like solution like implementing explosions more like the buy/sell ka-chings would be even better, but a hack like that makes live considerably easier too without so much effort 12:42:20 *** pikka [~yaaic@61.8.225.37] has joined #openttd 13:00:03 *** Polygon [~Poly@p54B454BF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:17:25 *** narf0 [~narf@178-36-91-49.adsl.inetia.pl] has joined #openttd 13:17:50 <narf0> Hi, Where to put and what files/dirs for openttd for symbian? 13:20:06 <planetmaker> you'd have to ask the person who compiles it for symbian. It's not an official port 13:22:03 <narf0> okay but maybe, do you know if a need the transport tycoon deluxe files or can i use the freeware ones? 13:23:00 <planetmaker> I'm quite sure you can use OpenGFX and friends 13:23:14 <planetmaker> except if the symbian port is like from the stone age 13:23:55 *** espenhk [~0a0a6567@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 13:24:20 <narf0> planetmaker okay, what would this error mean: "no available language packs" ? 13:24:42 <narf0> does it mean some files from lang or from data? 13:25:08 <LordAro> probably lang 13:25:35 *** Polygon [~Poly@p54B454BF.dip.t-dialin.net] has joined #openttd 13:25:58 <planetmaker> narf0: it means that you're missing the language files. I.e. the person who supplied the the binary didn't supply a proper openttd bundle as s/he should have done 13:26:10 <narf0> funny, the person who made this wrote about this on a forum and he didnt gave any explanations. He said: 13:26:31 <narf0> "You will need to put original ttd data files in e:\openttd\data\ directory. Memory card is required." 13:27:02 *** Levent [542c3048@ircip2.mibbit.com] has joined #openttd 13:27:20 <narf0> planetmaker this binary works for people on the net (youtube videos including) :/ 13:28:42 <Levent> any1 have a contact with Mega that real name is arjan, founder of clanmega and hosted clanmega CDIS server? which one from dutchland? im erally searching him theese days. 13:28:44 <planetmaker> narf0: probably they copied it from some other installation. A procedure which is strongly discouraged 13:33:54 <planetmaker> Levent: they seem to have gone into somewhat a hiding. I haven't (conciously) heard / read from clanmega anthing in quite a while 13:36:03 <planetmaker> have you tried the obvious like the e-mail etc found on their websites? 13:37:22 *** Polygon [~Poly@p54B454BF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:49:20 <Levent> clanmega.2kool4u.net (our website) is no longer exists. and i dont have additional contact at the moment. but thanks. damn we was playing coolest openttd with coolest community :/ any CDIS running server you know? 13:49:49 <planetmaker> sorry, no 13:50:03 <planetmaker> I doubt even there's any around 13:51:10 <planetmaker> but the forum seems still to be online 13:51:33 <planetmaker> though interestingly I get a warning from my FF extension 'web of trust' that that page has a bad fame ;-) 13:51:40 *** Pixa [~Pixa@79-68-109-222.dynamic.dsl.as9105.com] has joined #openttd 13:52:42 <planetmaker> http://www.mywot.com/en/scorecard/clanmega.2kool4u.net 13:59:26 *** Pixa [~Pixa@79-68-109-222.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] 13:59:50 *** Pixa [~Pixa@79-68-109-222.dynamic.dsl.as9105.com] has joined #openttd 14:09:33 <peter1138> heh 14:09:37 <peter1138> CDIS? 14:09:56 <planetmaker> peter1138: cargodist + infra sharing 14:12:25 <narf0> planetmaker I would like to speak to the person which made the symbian port, he's nick is Wolf. Do you know him maybe? 14:19:13 <planetmaker> there's sometimes a wolf here. But I've no clue whether he's the author or not 14:19:56 *** Levent [542c3048@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:26:57 <narf0> How can this be so complicated for me yet nearly everyone interested on this forum has runned this game without no problems 14:28:46 <planetmaker> did you try to just copy the files to the required paths yourself? 14:30:30 <Ammler> "... without no problems" 14:31:13 <planetmaker> :-D 14:44:20 <narf0> *without problems 14:45:21 <narf0> planetmaker as I said before the author didn't say about where to place stuff 14:47:46 <Eddi|zuHause> if the binary creator did not screw up things too much, the directory structure from the readme should apply 14:52:02 <narf0> it's not like the one in readme because openttd.cfg supose to be in the same dir as data and gm 14:52:25 <narf0> okay so i understand why is this not supported 14:56:13 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 14:59:39 <Ammler> narf0: there are different possible locations for the cfg 15:00:00 <narf0> Ammler yeah i know, okay i have no idea how shuld this be setup 15:00:54 <narf0> as i said, wolf wasn't so kind to explain installation procedure i more than a few words. 15:01:16 <Ammler> what error do you get, when you start openttd 15:01:50 <narf0> either that there are no lang files or no sound files, and all's in place 15:02:15 <Ammler> where is opengfx? 15:02:42 <narf0> im using the files from the dos game 15:02:53 <narf0> i thought it will wokr then 15:03:04 <Ammler> try with opengfx first 15:03:27 <narf0> okay i'll start by reinstaling the app in the phone. 15:07:55 <narf0> Ammler so as i have the game installed on linux, just copy whole /usr/share/openttd/data ? 15:08:34 <Ammler> no 15:08:40 <narf0> (i have openttd installed + opengfx + opensfx + open midi music) 15:08:41 <Ammler> use the zip 15:08:47 <narf0> what zip? 15:09:09 <Ammler> I assume, it is linked on the symbian thread? 15:09:35 <narf0> theres no zip there 15:09:36 <narf0> http://www.tt-forums.net/viewtopic.php?f=33&t=35942&hilit=symbian+language 15:09:57 <planetmaker> @ports 15:09:57 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 15:09:59 <narf0> there's only symbian instalation package file (sis) 15:10:32 <Ammler> openttd.sisx 15:10:57 <narf0> are the snd files optional 15:11:18 <narf0> ok by the way, the installer created 'data' for me with some stuff 15:11:25 <narf0> only left gm empty 15:11:33 <narf0> gm is optional? 15:12:03 <Ammler> "You will need to put original ttd data files in e:\openttd\data\ directory. Memory card is required." 15:12:04 <planetmaker> the only thing additionally needed is a graphics base set 15:12:39 <Ammler> but I assume, you could also use ogfx 15:12:56 <Ammler> (but unpacked) 15:14:07 <Ammler> hmm, is symbian dos based? 15:14:17 <Ammler> or how come that strange path? 15:14:43 <Ammler> and btw., it is not the same wolf which is on irc 15:14:57 <narf0> i have data dir with files: openttdd.grf, openttdw.grf, opntitle.dat, orig_dos_de.obg, orig_dos.obg, orig_dos.obs, oig_win.obg, orig_win.obs 15:15:00 <narf0> enough? 15:15:12 <planetmaker> no 15:15:18 <narf0> symbian is based on a os called epoch 15:15:21 <planetmaker> you're missing a graphics base set 15:15:29 <narf0> which is what? 15:15:39 <planetmaker> OpenGFX or TTD-original 15:16:29 <MNIM> why have they not included opengfx standard? 15:16:48 <Ammler> that would double the package size 15:17:23 <narf0> opengfx.obg opensfx.cat opensfx.obs ogfxt_toyland.grf ogfxi_logos.grf no_sound.obs ogfx1_base.grf ogfxc_arctic.grf ogfxe_extra.grf ogfxh_tropical.grf 15:17:26 <narf0> these? 15:17:33 <MNIM> well yeah, but 50% package with 0% functionality is a 100% waste 15:17:47 <Ammler> and then others ask why isn't OpenSFX packed in, that would trible the size 15:17:50 <Alberth> more like triple or quadruple 15:18:01 <glx> opengfx won't work for this version I think 15:18:15 *** andythenorth [~Andy@host86-177-201-252.range86-177.btcentralplus.com] has joined #openttd 15:18:16 <MNIM> you don't need the sfx, but you will need gfx 15:18:17 <glx> clue being openttdd and openttdw 15:18:18 <Alberth> MNIM: but most people update from the previous version, and they don't need the graphics 15:18:46 <Ammler> glx: that is quite far apart :-) 15:18:50 <narf0> okay what should i copy then? 15:19:15 <MNIM> oh wait, I think Im getting too used to linux 15:19:32 <MNIM> I was gonna say "yeah duh, just add it to the dependencies" 15:19:44 <Ammler> where it is 15:20:00 <narf0> maybe this: Sample.cat trg1r.grf trgcr.grf trghr.grf trgir.grf trgtr.grf ? 15:20:03 <Ammler> else you should report that to your distro package maintainer 15:20:18 <MNIM> it's optional in my buntu, I think 15:20:34 <Ammler> it should be at least recommend 15:20:54 <glx> narf0: sample.cat and trg* yes 15:20:55 <Alberth> narf0: those are copyrighted 15:21:18 <MNIM> well, so is opengfx. ;) 15:21:30 <glx> or opengfx but not the latest version 15:21:33 <Ammler> glx: support for opengfx is in since 0.7? openttd.grf is in 1.2 only? 15:21:49 <narf0> Alberth well cool dude, so I'll copy the opengfx ones right? 15:22:00 <MNIM> Hmmmmh. 15:22:03 <glx> Ammler: openttdd and openttdw (before it was replaced by extra) 15:22:03 <MNIM> what do you thinK? 15:22:06 <Alberth> you make me happy 15:22:13 <MNIM> should I watch james bond or LOTR? 15:23:48 <narf0> what are music files? 15:23:58 <narf0> midis? 15:23:59 <Ammler> glx: replaced by extra? 15:24:21 <narf0> ok i know 15:24:39 <Ammler> openttdd.grf and w is replaced by openttd.grf (always use dos) 15:24:39 <glx> there was a dos and windows version for extra (openttdd.grf and openttdw.grf) 15:24:59 *** andythenorth [~Andy@host86-177-201-252.range86-177.btcentralplus.com] has quit [Quit: andythenorth] 15:25:56 <narf0> Do .gm files go to data directory or gm directory? 15:26:01 <glx> in gm 15:26:31 <narf0> thanks 15:27:44 <planetmaker> glx: and now it's called just openttd.grf ;-) 15:28:28 <glx> right, but maybe some stuff was added/changed after the dos/windows merge 15:28:48 <planetmaker> quite certainly 15:28:59 <narf0> okay thanks for help everyone, guess I'll have to play on my netbook. 15:29:01 *** Polygon [~Poly@p54B454BF.dip.t-dialin.net] has joined #openttd 15:29:16 <glx> so a recent ogfx could fail for an older openttd version 15:29:44 <planetmaker> no, not really 15:29:50 <planetmaker> why should it? 15:30:06 <glx> I say could 15:30:17 <planetmaker> well, why? 15:30:20 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 15:30:34 <planetmaker> the base set definitions didn't change and OpenTTD ignores unknown action5 sprites 15:30:54 <planetmaker> that has nothing to do with the openttdw / openttdd change 15:31:02 <planetmaker> which only affects users of the TTD base set 15:31:25 <V453000> \o/ 15:31:47 <narf0> lol the game loaded Oo 15:31:57 <glx> so it works 15:32:09 <glx> if you see intro it's ok 15:32:58 <planetmaker> the important change between 0.7.x and 1.0.x is the introduction of base sound sets (and music sets), thus sample.cat is not needed for 1.0.0 and later 15:33:31 <narf0> once again i'm learning the architecture of something just to run it :D 15:33:52 <narf0> Not to mention i learned how is midi working on linux to have music :) 15:35:02 <Rubidium> any proper linux distribution installs everything needed when you install openttd via their package manager 15:35:46 <narf0> nope 15:35:50 <narf0> archlinux 15:36:17 <Rubidium> so it's not one that's done properly 15:36:18 <narf0> the whole midi thing (150+ MB) is not a dependency i guess 15:36:48 <narf0> It's actually one of the best distributions. 15:38:06 <narf0> It's just universal so nothing is built in. On ubuntu you also need to install the midi soft syntetiser 15:39:21 <Rubidium> narf0: Gentoo is the one where nothing is built in 15:39:57 <Rubidium> e.g. for archlinux openttd you still need to get e.g. libicu (which is like 20+ MiB) 15:40:30 <narf0> Rubidium Arch too, from the start it has the kernel, modules, startup scripts, some development tools, basic stuff like networking tools 15:40:36 <narf0> bare bones 15:40:59 <narf0> Rubidium i didnt need libicu 15:41:04 <Rubidium> but to install openttd on archlinux you still need to install icu 15:41:16 <narf0> I didnt notice 15:41:17 <Rubidium> or at least if you take archlinux's OpenTTD binary 15:42:04 <narf0> Depends On : libpng sdl icu fontconfig lzo2 hicolor-icon-theme desktop-file-utils 15:42:16 <narf0> oh, yep, there we have it 15:42:58 <narf0> of cource i have the binary distribution, thats way quicker than compiling :) 15:43:00 <Rubidium> in Debian/Ubuntu it would recommend opengfx and opensfx so they are (generally) installed as well, but you can choose to not install them 15:43:19 <narf0> so is on arch 15:43:26 <narf0> Depends On : libpng sdl icu fontconfig lzo2 hicolor-icon-theme desktop-file-utils 15:43:27 <Rubidium> so why doesn't it make use of it? 15:43:39 <narf0> Optional Deps : openttd-opengfx: free graphics openttd-opensfx: free soundset 15:43:56 <narf0> it does it does, im using it 15:45:03 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 15:45:19 <Rubidium> then why all the discussion about when to install those things? 15:45:33 <narf0> what discusion? 15:46:27 <Rubidium> e.g. the listing of a number of files and asking whether it's enough 15:46:40 <narf0> i was talking about symbian port 15:46:52 <narf0> i have bi problems with the linux version' 15:46:58 <narf0> *no 15:47:32 <Rubidium> isn't that ancient? 15:47:49 <narf0> What? 15:47:54 <Rubidium> the symbian port 15:48:12 <narf0> It is. 15:48:29 <narf0> I was looking for some fun things to do with my nokia 15:51:12 *** Chrill [~chrischri@h-5-149.a212.priv.bahnhof.se] has joined #openttd 15:52:41 <narf0> The game's fairly playable, it's a little hard with this low resolution though (320x240) 15:55:47 <planetmaker> with new(er) versions that'd be a problem with the newgrf config dialogue 15:55:57 <planetmaker> and the multiplayer join dialogue 15:56:36 <narf0> it doesnt support multiplayer 15:57:42 *** Chrill [~chrischri@h-5-149.a212.priv.bahnhof.se] has quit [] 15:57:44 *** Polygon [~Poly@p54B454BF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:58:16 <narf0> nope it's unplayable, waste of time and battery : 15:58:19 <narf0> :) 15:59:32 *** Scuddles [~notme@cm79.epsilon82.maxonline.com.sg] has quit [Ping timeout: 480 seconds] 16:01:11 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 16:06:23 <CIA-2> OpenTTD: frosch * r22670 /trunk/src/landscape.cpp: -Change: Do not spawn explosion effects when bulldozing in paused mode. They block the view. 16:11:39 *** pikka [~yaaic@61.8.225.37] has quit [Quit: Yaaic - Yet another Android IRC client - http://www.yaaic.org] 16:14:06 *** [com]buster [~Eternal@D979B08F.cm-3-2c.dynamic.ziggo.nl] has joined #openttd 16:14:44 *** andythenorth [~Andy@host86-177-201-252.range86-177.btcentralplus.com] has joined #openttd 16:15:06 <andythenorth> so 'normal' players can't change grf parameters during gameplay? 16:15:14 <Eddi|zuHause> yep 16:16:04 <andythenorth> hmm 16:16:23 <andythenorth> that means (e.g.) if you find HEQS running costs are too high, you just lose your game :P 16:16:29 <andythenorth> or can't use HEQS in it 16:16:40 <andythenorth> maybe these cost parameters are a flawed idea 16:17:25 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 16:17:52 <andythenorth> costs seem to be an area beset with difficulties 16:19:48 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 16:29:39 <planetmaker> they aren't a bad idea. But they should be balanaced against default vehicles 16:29:59 <andythenorth> I did think of working out some kind of baselines 16:30:01 <planetmaker> then a one-time setting of base costs solves any issue instead of having the player configure it for every newgrf specifically 16:30:14 <andythenorth> in cost-per-ton-per-speedunit 16:30:25 <planetmaker> base line = default vehicles. 16:30:40 <planetmaker> anything else is not a base line really, but yet another "my idea on costs rulez" thing 16:30:47 <andythenorth> hmm 16:31:07 <andythenorth> it's quite unsatisfactory at the moment. 16:31:20 <andythenorth> but at least better than when every grf could mess with every other grf :) 16:31:35 <planetmaker> note: I don't say that default cost balance is better than any other. But it's there and it's a kind of common standard 16:31:49 <planetmaker> And I only argue for default settings to match them 16:32:01 <planetmaker> players being able to choose differently... probably a good idea 16:33:20 <planetmaker> But I'd like indeed one global switch to adjust price levels 16:33:44 <planetmaker> actually... within one grf the cost-to-performance balance you just stated might still make sense 16:34:02 <planetmaker> as it surely can be adjusted to default vehicle levels 16:34:52 <andythenorth> I would have thought so 16:35:04 <andythenorth> costs are already just a ratio, not actual cost 16:35:30 <andythenorth> maybe we should peg it to the same measures used for the cargo payment graphs 16:35:48 <andythenorth> it would need to be factored for flat vs. terrain 16:35:49 <andythenorth> that is tricksy 16:36:43 <planetmaker> Why would vehicle costs need to consider the terrain? 16:36:52 <planetmaker> That sounds like at least one level of over-engineering 16:36:54 <andythenorth> they don't 16:36:58 <planetmaker> ok :-) 16:37:13 <andythenorth> I was thinking about cost-per-ton-per-speedunit 16:37:21 <andythenorth> but speedunit varies by slope 16:37:34 <planetmaker> sounds awefully complicated 16:37:42 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Read error: No route to host] 16:37:46 <planetmaker> especially as it fails as soon as people change the slope ingame ;-) 16:38:21 <planetmaker> or maybe already when changed away from default prior to start - not sure whether that variable can be newgrf-read 16:38:30 <andythenorth> your basic RL transport cost is usually expressed in terms of cost-per-tonmile 16:38:41 <andythenorth> but you also need to consider the ruling grade on the route 16:38:52 <andythenorth> which defines the hp-per-ton required 16:39:07 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 16:39:10 <andythenorth> and then you'll get a transit time for the route, which matters for time-sensitive cargo 16:39:19 <andythenorth> I am thinking about charts, not setting costs now :) 16:39:42 <andythenorth> trying to think how to compare vehicles *across* different sets 16:39:43 <planetmaker> ok... and the issue you try to solve or visualize? 16:39:50 <planetmaker> ah, ok 16:40:11 <andythenorth> so is HEQS dump truck better or worse than eGRVTs highway truck etc 16:40:20 <andythenorth> probably way too detailed for gameplay 16:40:39 <planetmaker> well, there's two things: purchase price / vehicle lifetime; cargo price * capacity / running costs * speed 16:40:43 <planetmaker> or something like that 16:40:51 <andythenorth> yup 16:41:49 <planetmaker> one might factor in also refittability. Track type (--> infrastructure costs) 16:42:32 <Eddi|zuHause> infrastructure costs heavily depend on the amount of vehicles 16:43:21 <supermop> well if heqs lets you drive on cheaper roads, they should cost more. but at present that's not possible 16:43:43 <planetmaker> why should they cost more? 16:43:47 <planetmaker> they're slow 16:44:27 <supermop> those big bumpy tires 16:44:32 <planetmaker> the difficulty in balancing things is that it's not a simple two-point scaling issue 16:44:43 <andythenorth> it's n dimensional 16:44:45 <andythenorth> :P 16:44:52 <planetmaker> quite so, yes 16:45:02 <andythenorth> and varies by every combination of grfs a player might want 16:45:08 <andythenorth> plus their taste for difficulty 16:45:34 <planetmaker> also. Though the taste for difficulty can IMHO be adjusted by other grfs and means than the vehicle grfs themselves 16:45:41 <planetmaker> and should actually 16:46:22 <andythenorth> maybe Oz Trans has it right with can world 16:46:23 <andythenorth> :P 16:46:51 <planetmaker> well, who cares? 16:48:13 * andythenorth does 16:48:21 <andythenorth> somewhat 16:49:16 <planetmaker> IMHO the last statement made clear again that it's better to not care ;-) 16:49:21 <planetmaker> (of his) 16:49:44 <planetmaker> and that all the work put into that set will be mostly wasted work 16:50:13 <andythenorth> hmm 16:50:17 <narf0> Can I rotate in ttd? 16:50:23 <andythenorth> are we going to take over eGRVTS? 16:50:31 <narf0> i mean in 90 deg steps 16:50:32 <andythenorth> the license allows 16:50:37 <andythenorth> and it's been broken too long 16:51:05 <planetmaker> andythenorth: I don't think that'll be an issue. Zephyris certainly would not mind. Just ask him 16:51:13 <planetmaker> He'll be helpful and glad, I guess 16:51:15 <andythenorth> I already did :) 16:51:18 <planetmaker> ok :-) 16:51:21 <andythenorth> it would need converting to nml 16:51:32 <planetmaker> he :-P 16:51:46 <andythenorth> I am not maintaining raw, uncommented nfo :P 16:52:05 <planetmaker> doesn't he have commented sources? 16:52:18 <andythenorth> nope 16:52:25 <planetmaker> :-( 16:52:26 <andythenorth> he prefers raw 16:52:37 <andythenorth> use yexo's conversion script :P 16:53:23 <planetmaker> that'd be a way, surely. Though it might be easier to re-code it from scratch 16:53:47 <planetmaker> and just using the real sprites 16:53:58 <planetmaker> does he have at least the single sprites in single graphics files? 16:54:23 <planetmaker> *real sprites 16:54:49 <andythenorth> not sure about that :) 16:54:58 <andythenorth> grf2html can make them 16:55:07 <planetmaker> right :-) 16:55:20 <planetmaker> but that makes one file for each sprite 16:55:29 <planetmaker> which might be a lot. Or do I mis-remember here? 16:55:37 <andythenorth> it would be a lot :) 16:55:58 <planetmaker> actually... if you dig in OpenGFX sources - you'll find the whole sprites in there :-P 16:56:19 <planetmaker> I got permission to fill in the remaining (toyland) vehicles from egrvts ;-) 16:56:24 <planetmaker> and made liberal use of that 16:57:25 <planetmaker> hm, still there: sprites/png/egrvts.png ;-) 16:57:51 <planetmaker> adding the whole png was easier than cutting everything 17:00:13 <planetmaker> let's say: I'd be all for an update of egrvts. But personally I can't commit to that project now 17:00:27 <andythenorth> me neither :P 17:00:51 <planetmaker> :-) 17:02:31 <planetmaker> andythenorth: you keep your psds in your project in a separate dir, right? Which is not a sub-dir of src or sprites? 17:02:41 <andythenorth> usually /graphics or such 17:02:52 <andythenorth> or /graphics_sources 17:03:36 <planetmaker> hm, ok. I guess that can be made configurable 17:07:10 <Ammler> [18:58] <andythenorth> grf2html can make them <-- not that easy, if grf is build with -c 17:10:47 *** Hellaciouss [Hellacious@pool-173-54-47-131.nwrknj.fios.verizon.net] has joined #openttd 17:11:05 <Hellaciouss> hey guys what's up with helicopters? why they so slow? 17:11:34 <planetmaker> super-sonic helicopters are not possible 17:11:45 <Hellaciouss> erm 17:11:49 <Hellaciouss> that's not what I mean 17:12:03 <Hellaciouss> why are 80mph trains running nearly twice as fast as a 200mph heli 17:12:14 <planetmaker> because you set the plane speed factor to 1/4? 17:12:35 <planetmaker> look in the adv. settings for that under vehicles 17:13:08 <planetmaker> 1/4 might be the default to discourage the use of the money-press aircraft a bit in comparison to the other transport types 17:13:58 *** devilsadvocate_ [~quassel@109.200.19.188] has joined #openttd 17:14:57 <Hellaciouss> hmm, would it be possible to seperate helis from planes when it comes to that option? 17:15:25 <planetmaker> in principle yes. But why? They're just as simple as planes ;-) 17:15:47 <planetmaker> but currently it's not possible 17:16:02 <J4n> why elis disappear after a time 17:16:05 <J4n> h 17:16:10 <planetmaker> it would need someone to write a patch to that end 17:16:18 <J4n> i had a huge infrstructure with heliports 17:16:24 <planetmaker> J4n: 'just because'. It's TTD default 17:16:31 *** mikegrb_ [~michael@2600:3c00::2:2001] has joined #openttd 17:16:35 <planetmaker> use an aircraft grf which changes that 17:16:40 *** Netsplit resistance.oftc.net <-> weber.oftc.net quits: tparker, devilsadvocate, jonty-comp, mikegrb 17:16:45 *** tparker [~tparker@beacon.nj.ithybia.com] has joined #openttd 17:16:46 <planetmaker> like av8 17:17:56 <planetmaker> cets: update from r39 to r45 done (374 warnings) - http://bundles.openttdcoop.org/cets/nightlies/r45 <-- @ Eddi|zuHause ;-) 17:18:18 <planetmaker> seems we have work to do in that respect 17:18:34 <Eddi|zuHause> aye, it's kinda spammy with the incomplete swiss and austrian engines 17:18:36 <planetmaker> or JVassie especially wrt SBB 17:18:44 <planetmaker> :-D 17:25:43 *** mikegrb_ is now known as mikegrb 17:36:00 *** andythenorth [~Andy@host86-177-201-252.range86-177.btcentralplus.com] has quit [Quit: andythenorth] 17:42:05 <CIA-2> OpenTTD: translators * r22671 /trunk/src/lang/ (czech.txt korean.txt polish.txt): 17:42:05 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:42:05 <CIA-2> OpenTTD: czech - 4 changes by Harlequin 17:42:05 <CIA-2> OpenTTD: korean - 5 changes by telk5093 17:42:05 <CIA-2> OpenTTD: polish - 7 changes by wojteks86 17:43:43 *** Hellaciouss [Hellacious@pool-173-54-47-131.nwrknj.fios.verizon.net] has quit [] 17:44:29 *** krinn [~noon@27.69.87.79.rev.sfr.net] has joined #openttd 17:48:50 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 17:54:21 *** krinn [~noon@27.69.87.79.rev.sfr.net] has quit [Quit: Quitte] 17:56:52 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 18:06:46 *** andythenorth [~Andy@host86-177-201-252.range86-177.btcentralplus.com] has joined #openttd 18:09:33 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has quit [Quit: leaving] 18:09:52 * andythenorth had 48 hrs away from internets, and is thinking of repeating it :P 18:10:38 <frosch123> it looked rather like 67 minutes to me 18:13:29 <andythenorth> well maybe prior to that :P 18:14:32 * andythenorth needs to draw those annoying river shores :| 18:17:25 <planetmaker> weren't they like 'done'? 18:18:45 <Ammler> andythenorth: is never "done" :-) 18:19:06 <andythenorth> I didn't do the ones for rivers appearing / disappearing into slopes 18:19:19 <andythenorth> it's another 16 sprites 18:19:27 <andythenorth> all need drawing with rocks and such 18:19:36 * andythenorth plays dicewars instead 18:24:01 <planetmaker> andythenorth: are you sure those sprites are needed at all? 18:24:17 <andythenorth> last time discussed, the answer was "yes" 18:24:29 <andythenorth> apparently it's valid to have rivers on slopes :P 18:25:30 <Ammler> I would rather like diagonal rivers :-P 18:25:42 <andythenorth> Ammler: I am prepared to draw those 18:25:46 <andythenorth> without them, rivers suck 18:26:50 *** andythenorth is now known as Guest2537 18:26:50 *** andythenorth_ [~Andy@host86-177-201-252.range86-177.btcentralplus.com] has joined #openttd 18:26:50 *** andythenorth_ is now known as andythenorth 18:26:51 *** Guest2537 [~Andy@host86-177-201-252.range86-177.btcentralplus.com] has quit [Read error: Connection reset by peer] 18:38:22 * andythenorth considers playing the game 18:39:44 <opa> whou, someone actually *plays* the game there, not just developes something for it ;) 18:39:54 <andythenorth> I keep losing 18:40:03 <andythenorth> last three games, bankrupt :( 18:40:13 <andythenorth> not sure how to win 18:41:04 * andythenorth considers setting costs to 'low' 18:41:07 <andythenorth> seems like cheating 18:42:01 <narf0> bye 18:42:03 *** narf0 [~narf@178-36-91-49.adsl.inetia.pl] has quit [Quit: leaving] 18:42:24 * andythenorth plays YACD, TAI, UKRS 2 18:42:31 <andythenorth> the rules are 'PAX only' 18:42:38 <andythenorth> but I can only survive with coal 18:45:20 <planetmaker> calls for a change in the rules ;-) 18:45:38 <planetmaker> though TAI might be the crucial issue 18:46:16 <planetmaker> and... RVs might help ;-) 18:46:49 <andythenorth> no good RVs in 1890 :( 18:47:26 <planetmaker> :-) 18:47:40 * frosch123 plays "make the inhabitants of rÃŒsselsbrÃŒcken burst due to too many sweets and drinks" 18:47:42 <planetmaker> *that* might be the main issue then 18:47:49 <planetmaker> hehe 18:50:39 <andythenorth> ooh 18:50:42 <andythenorth> FIRS nightly is broken :) 18:50:49 <andythenorth> brewery is producing ENSP 18:51:01 <andythenorth> from stone, fruit and grain 18:51:08 <andythenorth> how excitink 18:53:34 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has joined #openttd 18:54:27 * V453000 gives frosch123 respect for playing the almighty and awesome TOYLAND :) 18:55:50 <frosch123> since ogfx i have to catch up with all the years not being able to play it :) 18:56:23 * andythenorth gives up trying to play the game :P 19:08:30 * LordAro always liked the toylands 'Maddogs toyshop' (or whatever it's called) 19:08:31 * V453000 takes all the respect back when seeing replacing the amazing artwork of original toyland with opengfx 19:12:07 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 19:15:42 <supermop> the brewery makes beer, which makes miners work harder? 19:16:06 <frosch123> V453000: why? the fizzy drink factory and toy factory are a lot nicer in ogfx 19:16:24 <V453000> 100% disagree 19:16:41 <V453000> zero detail, just like in majority of opengfx 19:17:07 <supermop> ttd gfx are too noisey 19:17:23 <V453000> but very detailed 19:21:09 *** sla_ro|vista [~slaco@95.76.27.160] has joined #openttd 19:21:58 <V453000> anyway, I have a question: is it possible to make an articulated wagon that would be 1 tile long and bend in the middle into 2 parts? 19:22:31 <frosch123> yes 19:22:47 <V453000> * I meant half tile long ... just like "standard" wagons 19:22:59 <frosch123> yes 19:23:08 <V453000> :) tthanks 19:24:09 <frosch123> it's interesting that you unrealistic approach results in short bendy wagons, while the realism guys want long non-bendy wagons :p 19:24:30 <V453000> I dont care about any real, just considering what would be useful 19:24:50 <V453000> I want to have all wagons long 0.5 tiles because other lengths tend to have various errors with depot counters etc 19:25:07 <V453000> resulting in quite unpredictable and sad issues with curve lengths and so on 19:25:20 <V453000> but at the same time I think it would be cute to have the wagons shorter 19:25:27 <V453000> so something like the "double" wagon would fit 19:25:37 *** sla_ro|master [~slaco@95.76.27.160] has quit [Ping timeout: 480 seconds] 19:25:54 <V453000> plus shorter wagons = nicer look when trains are turning :) 19:26:32 <frosch123> that's not necessarily true as long as that specific fs task is open 19:26:56 <V453000> I had a feeling like it is rather hardly fixable 19:27:22 <frosch123> currently 4/8 wagons turn around the spot at the back, not their center 19:27:40 <frosch123> sure it is fixable, savegame conversion is the hard part 19:27:49 <V453000> mhm :) 19:27:56 <V453000> but still 19:28:07 <V453000> having all wagons 0.5 tile long makes it just nice and simple 19:28:38 <V453000> when I play with a train set that has shorter wagons, I literally _never_ know how many wagons to place there so I just click until I overflow the desired train length and then remove one wagon 19:29:14 <V453000> until it just hits for example 3.0 which does not happen always x.x 19:32:03 <Ammler> I also prefer adjacent wagons instead 1tile wagon 19:32:36 <Ammler> it looks like a nice feature, but not sure, if it improves game style 19:35:18 <V453000> it wouldnt change anything really 19:35:30 <V453000> I would just feel like it is more comfortable to play with simplier values 19:43:07 * andythenorth loses dicewars 19:52:36 * andythenorth loses dicewars 19:55:13 * andythenorth loses dicewars 19:55:44 *** andythenorth was kicked from #openttd by DorpsGek [I won] 19:55:55 *** andythenorth [~Andy@host86-177-201-252.range86-177.btcentralplus.com] has joined #openttd 19:56:24 <V453000> lol :) 19:56:54 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 19:58:11 * andythenorth loses dicewars 19:58:27 * andythenorth is fed up of dicewars 19:58:35 <MNIM> you loose at life! 20:06:13 <andythenorth> hmm 20:06:50 <andythenorth> planetmaker: do you have time to confirm the FIRS cargos bug? 20:07:01 <andythenorth> from reading the code, I can't see any cause of it 20:13:16 <planetmaker> what's the "firs cargo bug"? 20:13:47 <andythenorth> http://dev.openttdcoop.org/issues/2864 20:15:44 <planetmaker> maybe a result of wrong replacement rules 20:15:56 <planetmaker> in either industries or industry tiles 20:16:10 <andythenorth> I read the code for some affected industries 20:16:13 <andythenorth> it looks correct 20:16:17 <andythenorth> I must miss something 20:16:39 <planetmaker> also for the tiles? 20:18:27 <andythenorth> hmm 20:18:51 <andythenorth> the tiles look correct too 20:19:33 <andythenorth> maybe it's a YACD bug 20:19:38 * andythenorth tests trunk 20:20:20 <andythenorth> present also present in trunk 20:21:00 <planetmaker> hm... I have uncommited but faulty changes locally ;-) 20:26:51 *** douknoukem [~KEM@ALyon-158-1-58-178.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 20:28:12 <planetmaker> andythenorth: confirmed. Looks all bogus 20:28:32 <andythenorth> I can't see why 20:28:44 <andythenorth> looking at the brewery - all cargos look correct 20:28:53 <andythenorth> looking at the cargos, definitions look ok 20:29:39 *** J4n [~sag@dslb-178-009-003-075.pools.arcor-ip.net] has quit [Quit: Windows error 000 : No errors found! [CLOSE]] 20:33:12 <planetmaker> hm... recycling depot doesn't accept or produce *anything* 20:34:25 *** Prof_Frink [~proffrink@5e01bb41.bb.sky.com] has joined #openttd 20:36:55 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:37:51 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 20:38:08 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 20:41:44 *** SpComb [terom@zapotek.paivola.fi] has quit [Ping timeout: 480 seconds] 20:43:44 <planetmaker> andythenorth: recycling depot (only) produced recyclables? 20:43:49 <andythenorth> yes 20:43:51 <planetmaker> (or rather: should) 20:43:54 <planetmaker> ok. hm 20:53:11 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 20:53:27 <andythenorth> planetmaker: I can't see it :) 20:53:32 <andythenorth> the bug 20:53:36 <andythenorth> in the code :P 20:55:00 * andythenorth -> bed time 20:55:03 <andythenorth> good night 20:55:28 <planetmaker> g'night. I don't see it either 20:55:38 *** andythenorth [~Andy@host86-177-201-252.range86-177.btcentralplus.com] has left #openttd [] 20:57:26 *** DayDreamer [~DayDreame@94.142.234.1] has left #openttd [] 20:57:55 <Eddi|zuHause> hm, there are two approaches now: a) patch the articulated callback to allow higher engine IDs, or making the articulated parts independent from the front vehicle, and using a 60+ variable (that i already implemented) to check the front vehicle id from the articulated part 20:59:33 <Eddi|zuHause> the second variant means we have one or more special articulated vehicles that have huge varaction2 chains to select the graphics 21:01:10 <frosch123> http://devs.openttd.org/~frosch/diffs/grfv8/40_32bit_parameter_esp_var60.diff <- maybe i should just commit that :p 21:02:09 <frosch123> oh crap, confused the patches 21:02:25 <frosch123> the articulated one actually depends on the version bump 21:03:02 <Eddi|zuHause> you mean the one that comes after the dbset release? :p 21:03:28 <frosch123> it's 30 21:03:32 <frosch123> but it needs the bump 21:04:30 <Eddi|zuHause> you could make a misc grf flag and allow 14 bits vehicle id in the articulated callback, moving the "reverse" bit to bit 15 21:04:40 <Eddi|zuHause> then it doesn't need a bump 21:06:39 <Eddi|zuHause> not sure how useful that will actually be, since there's still 2 bits of the 16 bit vehicle id that can't be returned 21:07:17 <frosch123> pff, you cannot switch directly to animation frames 0xfd to 0xff either 21:07:40 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has quit [Quit: leaving] 21:08:19 *** sla_ro|vista [~slaco@95.76.27.160] has quit [Quit: The Third Tiberium War - http://www.moddb.com/mods/the-third-tiberium-war] 21:08:35 <frosch123> the grf specs are full of special values which restrict the total range of something more general 21:08:35 *** tparker [~tparker@beacon.nj.ithybia.com] has quit [Remote host closed the connection] 21:08:58 <frosch123> though they are no real restrictions 21:11:02 <Eddi|zuHause> [Di Jan 30 2007] [23:02:22] <Eddi|zuHause2> newgrfs sound like some dirty hack that then gets abused as much as possible 21:11:35 <Eddi|zuHause> this is probably more true than ever :p 21:11:36 <frosch123> well, the roots are a dirty hack that abused ttd memory locations as much as possible 21:12:07 <frosch123> store this value at that memory location, and the vehicle will be faster 21:12:12 <Eddi|zuHause> yes, but with the increased flexibility of openttd, the abuses just got bigger :p 21:13:10 <frosch123> well yes, it has always been the goal to add abstract generic stuff, which can be used for whatever the author comes up with 21:13:25 <frosch123> instead of a few presets and then coding everything in ottd 21:17:06 *** tparker [~tparker@2600:3c03::f03c:91ff:fe93:9541] has joined #openttd 21:18:16 <Eddi|zuHause> apparently something happened right now... 21:19:02 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 21:19:09 * frosch123 concludes the world has not ended then 21:20:00 <Eddi|zuHause> looks like japan defeated the USA... so something close ;) 21:23:26 <frosch123> night 21:23:29 *** frosch123 [~frosch@frnk-590fffae.pool.mediaWays.net] has quit [Remote host closed the connection] 21:23:52 <Terkhen> good night 21:33:59 <planetmaker> g'night Terkhen & all others 21:37:25 <peter1138> http://www.youtube.com/watch?v=l3Ve-_4Xz5M 21:37:32 <peter1138> i think that needs some kind of explanation 21:39:45 * Rubidium wonders whether that's one of those Japanese text-to-speech "singers" 21:41:14 <peter1138> vocaloid, so i guess so 21:41:31 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 21:46:35 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 21:50:41 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 21:51:16 *** Osai [~Osai@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:51:27 *** avdg [~avdg@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:52:09 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has quit [Ping timeout: 480 seconds] 21:52:32 *** avdg [~avdg@101.haydn.openttdcoop.org] has joined #openttd 21:53:33 *** Osai [~Osai@101.haydn.openttdcoop.org] has joined #openttd 21:53:34 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 21:59:11 *** timmins [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 21:59:41 *** timmins [~0a0a6567@101.haydn.openttdcoop.org] has left #openttd [] 22:02:48 *** ar3kaw [~ident@ecs232.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 22:03:11 *** ar3k [~ident@eda244.neoplus.adsl.tpnet.pl] has joined #openttd 22:03:13 *** ar3k is now known as ar3kaw 22:05:10 *** Neon [~Neon@dslb-094-219-003-172.pools.arcor-ip.net] has quit [Quit: HAHAHAHAHHAHAHHAHAHHAHHAHAHAHAHHA!!!! ... I'm gone.] 22:07:00 *** douknoukem [~KEM@ALyon-158-1-58-178.w90-29.abo.wanadoo.fr] has joined #openttd 22:11:03 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 22:22:27 *** KritiK [~Maxim@95-27-0-111.broadband.corbina.ru] has quit [Quit: Leaving] 22:28:59 *** KouDy [~KouDy@ip-94-112-27-160.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:35:07 *** Progman [~progman@p57A1C7E7.dip.t-dialin.net] has quit [Remote host closed the connection] 22:39:41 *** Pixa [~Pixa@79-68-109-222.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 22:43:47 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:44:20 <Eddi|zuHause> "Microsoft developer K. Y. Srinivasan leads the list of contributors to the linux kernel 3.0" 22:44:26 <Eddi|zuHause> so the world DID end? 22:45:11 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 22:56:45 <__ln__> besides that, even Microsoft is ahead of Canonical on that list. 22:59:09 *** bryjen [~bryjen@76.92.85.169] has quit [Quit: Leaving] 23:02:06 *** tparker [~tparker@2600:3c03::f03c:91ff:fe93:9541] has quit [Quit: leaving] 23:04:59 *** tparker [~tparker@2600:3c03::1d:4242] has joined #openttd 23:08:11 *** Biolunar [mahdi@blfd-5d821296.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 23:12:43 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 23:21:00 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 23:22:01 <Eddi|zuHause> wtf? traffic light suggestion: "please allow placing no traffic lights"?!? 23:23:38 <supermop> not allowed! 23:23:46 <supermop> you must place traffic lights 23:24:29 <Eddi|zuHause> no, the suggestion was like "when placing traffic light, place only stop signs in 'rural' areas" 23:24:37 <Eddi|zuHause> which kinda defeats the point 23:26:27 <supermop> hmm 23:26:54 <supermop> i guess you could use signs to force vehicles to yield? 23:27:23 <supermop> not sure it it would make a difference in the game 23:27:36 <supermop> i guess it would look cute 23:28:32 <supermop> i think that would be better handled with roadtypes: vehicle entering faster road from slower road yields to vehicles already on faster road 23:28:42 <supermop> or 23:29:12 <supermop> no gameplay effect, but draw yield or stop signs at junctions of different road types 23:29:30 <Eddi|zuHause> there is absolutely no concept of "yielding" in the game 23:29:39 <supermop> yeah 23:29:54 <supermop> im not sure if it would even help if there were 23:31:08 <supermop> i guess if you had realistic acceleration and roadtypes, you might not want a vehicle to pull out at 10 mph onto a 60mph highway, causing the vehicle behind to brake heavily 23:31:21 <supermop> but thats so far off from what we have now 23:32:06 <supermop> better to have road grfs draw fake stop signs that do nothing 23:33:41 <supermop> or draw traffic lights that look like stop signs but behave like lights? 23:34:00 <supermop> i dont really care too much about the issue 23:43:33 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 23:53:08 *** pugi [~pugi@p4FCC38B6.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own]