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[~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 07:48:53 *** Juo [~Juo@87.194.64.202] has joined #openttd 07:52:01 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:52:04 *** mode/#openttd [+o Alberth] by ChanServ 07:57:01 <dihedral> good morning 08:07:25 *** pugi [~pugi@host-091-097-011-083.ewe-ip-backbone.de] has joined #openttd 08:08:29 *** duckblaster1 [~duckblast@122-59-202-3.jetstream.xtra.co.nz] has joined #openttd 08:13:23 *** duckblaster [~duckblast@122-59-202-3.jetstream.xtra.co.nz] has quit [Ping timeout: 480 seconds] 08:15:21 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 08:15:50 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 09:01:31 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 09:04:05 <Terkhen> good morning 09:16:34 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 09:18:34 *** Br33z4hSlut5 [~static.kp@195-240-99-235.ip.telfort.nl] has joined #openttd 09:20:53 *** Sacro [~ben@150.237.48.99] has quit [Ping timeout: 480 seconds] 09:34:56 *** Sacro [~ben@150.237.48.99] has joined #openttd 10:10:56 *** douknoukem [~KEM@78.166.118.29] has joined #openttd 10:37:36 *** douknoukem [~KEM@78.166.118.29] has quit [Read error: Connection reset by peer] 10:43:23 *** Eddi|zuHause2 is now known as Eddi|zuHause 10:55:27 *** jpx_ [~Joonas@a91-156-233-38.elisa-laajakaista.fi] has joined #openttd 11:00:57 *** yorik [5f391cf3@ircip1.mibbit.com] has joined #openttd 11:03:57 *** yorik [5f391cf3@ircip1.mibbit.com] has quit [] 11:07:23 *** Progman [~progman@p57A1D913.dip.t-dialin.net] has joined #openttd 11:23:43 *** IchGuckLive [~chatzilla@95-89-104-26-dynip.superkabel.de] has joined #openttd 11:24:23 <IchGuckLive> Hi all , it rry to find out on the Train engines what is the efficents the Horsepower or the Waight 11:24:35 <IchGuckLive> or the Fastest 11:25:27 <IchGuckLive> there is a Henry25 with 1267HP but only 72T 11:25:58 <Alberth> depends on how you use the engine 11:26:29 <peter1138> weight is unimportant, the balance is in power/speed/maxte 11:26:40 <peter1138> (maxte is related to weight, but you don't have to worry about that) 11:27:12 <IchGuckLive> ok 11:27:18 <planetmaker> and that's why openttd allows sorting of engines in purchase menu by power, by TE, by power / mass etc 11:27:35 <IchGuckLive> so dont load more then the engines weight 11:27:54 <Alberth> down-hill it does not matter :) 11:28:20 <IchGuckLive> Alberth: but the other way 11:28:42 <Alberth> then you need high TE 11:28:43 <planetmaker> IchGuckLive: "don't load more than the engine weighs" sounds not quite reasonable ;-) 11:28:53 <planetmaker> a truck also doesn't weigh as much as it carries ;-) 11:29:04 <planetmaker> nor a train engine as much as the whole train it pulls 11:29:25 <Alberth> in RL, an engine can pull 35 times its own weight :) 11:29:26 <dihedral> http://www.break.com/pictures/debt-ceiling-2094251 11:29:28 <dihedral> ^^ 11:30:46 <Alberth> that was a matter of time :) 11:30:54 <IchGuckLive> planetmaker: thanks but is there a list of train load carrige and speed level upwards 11:31:48 <Alberth> IchGuckLive: no, it would be helpful to make one probably, for different types of terrain, and different settings 11:32:40 <Alberth> in the advanced settings you can change various things about acceleration, wagon weight, and terrain 11:32:56 <IchGuckLive> my problem is i got to trevel 65Tiles and the slow train does block the line for the other so 4Steel wagon are equal to 5 wood 11:33:10 <IchGuckLive> on 2 tiles upward 11:33:13 <Alberth> add a second engine 11:33:25 <IchGuckLive> is this posible ? 11:33:30 *** Neon [~Neon@dslb-178-004-184-032.pools.arcor-ip.net] has joined #openttd 11:33:31 <IchGuckLive> i never died this 11:33:41 <Alberth> no, I only suggest impossible things :p 11:33:48 <planetmaker> ^^ :-P 11:33:48 <Alberth> just kidding :) 11:34:02 <IchGuckLive> thanks 11:34:39 <Alberth> but nonetheless, a table at the wiki would be useful imho 11:35:18 <IchGuckLive> B) second enginge Whow 11:36:03 <Alberth> you do get more running costs though 11:36:04 <Eddi|zuHause> 1t of steel is heavier than 1t of wood... err... wait :p 11:37:46 <Alberth> yeah, anti-gravity particles have more trouble with the tougher steel 11:40:56 <Eddi|zuHause> actually, the lower density makes the object wider, and the outer (from earth's core) sections have marginally lower gravity and higher centrifugal force, so less weight 11:42:38 <peter1138> very marginally 11:42:59 <Alberth> depending on the rotation speed :) 11:44:19 <IchGuckLive> no the other way Woodwagol loadet 51 tonns steel is only 43 total 11:45:01 <IchGuckLive> BY the way Thanks all here for the good infos B) :D @}-<-- 11:45:31 <Alberth> have fun 11:46:08 <planetmaker> @calc 500*6.7*10**(-11) * (1/6371001.0**2 - 1/6371001.2**2) 11:46:08 <DorpsGek> planetmaker: 0 11:46:26 <IchGuckLive> is there a Tutorial how to ged over the problem that the busstations got 1Mio people and the Airport only 100 11:46:26 <planetmaker> seems negligible ;-) 11:46:40 <duckblaster1> planetmaker: what is that calculation? 11:46:52 <duckblaster1> physics formula i mean 11:47:08 <Eddi|zuHause> planetmaker: ever heard of numeric stability? 11:47:21 <Alberth> planetmaker: yeah, X * 0 usually is 11:47:33 <Eddi|zuHause> for a~b, (a+b)*(a-b) is way more stable than (a^2-b^2) 11:47:45 <Alberth> IchGuckLive: perhaps the GameMechanics wiki page? 11:48:09 <Alberth> (if you are looking for an explanation why that happens) 11:48:10 <Eddi|zuHause> @calc 500*6.7*10**(-11) * (1/6371001.0 - 1/6371001.2) * (1/6371001.0 + 1/6371001.2) 11:48:10 <DorpsGek> Eddi|zuHause: 0 11:48:33 <Eddi|zuHause> Àhh... "vorfÃŒhreffekt" :p 11:48:37 <duckblaster1> to how many decimal places? 11:49:05 <planetmaker> hehe @ Eddi|zuHause :-) 11:49:18 <planetmaker> but you're right, of course 11:49:25 <duckblaster1> who's bot? 11:49:41 <duckblaster1> what precision are numbers too? 11:50:14 <Eddi|zuHause> duckblaster1: 6371001 is obviously the earth's diameter in m 11:50:38 <duckblaster1> right, what are the other values? 11:50:44 <duckblaster1> just curious 11:51:12 <planetmaker> 6*10**(-11) is the gravitational constant. 11:51:20 <planetmaker> 500kg is an arbitrary weight 11:51:24 <duckblaster1> thanks 11:51:27 <planetmaker> which is offset by those 20cm difference 11:52:05 <IchGuckLive> By THE new Game ias pretti more effective 1.1.2.RC1 i got over 1 mio in 3Years and now gol all Filled in 7Years without Cheets 11:52:12 <duckblaster1> i am studying physics, but not at a very high level yet 11:52:37 <Hirundo> I'd guess that the effect of 20cm height difference is negligible, compared to the forces caused by the sun and moon.. 11:53:01 <Alberth> IchGuckLive: you get better at the game :) 11:53:02 <Eddi|zuHause> duckblaster1: m*G/r^2 is rather 9th grade mechanics... 11:53:26 <duckblaster1> i just didn't recognize it with the 6*10**(-11) 11:53:27 <IchGuckLive> Alberth: B) 11:53:30 *** IchGuckLive [~chatzilla@95-89-104-26-dynip.superkabel.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.18/20110628230241]] 11:54:25 <planetmaker> Hirundo: the relative attraction? I doubt it 11:55:01 <planetmaker> as F ~ 1/r**2 the differential attraction to two masses at the Earth's surface is larger due to the Earth than due to the moon for sure, but also due to the sun 11:55:21 <Eddi|zuHause> Hirundo: the forces of sun and moon vary way less on this distance 11:55:35 <Hirundo> no, not the relative force 11:55:46 <planetmaker> that's what tides are ;-) 11:56:09 <Eddi|zuHause> they are there, but the effects of 20cm distance are even more negligible :p 11:56:10 <planetmaker> the tidal force goes actually (on first order) by r**(-3) 11:57:19 *** SirSquidness [~sirsquidn@zomg.dongues.com] has quit [Ping timeout: 484 seconds] 11:58:37 <planetmaker> sun's tidal force for 1m offset: 4*10**(-44) N/kg 11:58:43 *** douknoukem [~KEM@78.166.118.29] has joined #openttd 11:59:02 <Hirundo> reading back the discussion, I'd suggest to look at archimedes law when comparing 1t of wood vs 1t of steel 11:59:58 <planetmaker> :-) and we were discussing the difference wrt the height difference of their centre of mass due to their different densities 12:00:06 <planetmaker> and there archimedes doesn't play a role 12:00:11 <planetmaker> it's not about floating in water 12:00:20 <Hirundo> do you live in a vacuum ? 12:00:27 <Alberth> but isn't air density not already taken into account by the '1t' ? 12:00:29 <Hirundo> nor do I, thankfully :) 12:00:37 <planetmaker> :-) 12:00:49 <planetmaker> Alberth: the assumption was 1t of wood / steel loaded on a train 12:00:52 <Terkhen> interesting conversation :D 12:00:58 <planetmaker> thus the 1t of wood will be higher 12:01:08 <Alberth> planetmaker: yeah, they are both 'floating' in air :p 12:01:10 <planetmaker> thus its centre of mass will be higher 12:01:24 <planetmaker> thus it's slightly less attracted by Earth on average 12:01:51 <planetmaker> btw. differencial force for Earth: 5*10**(-31) N/kg for 1m offset 12:01:53 <Hirundo> If I weigh 1000kg in vacuum, my scale will show about 999kg in normal atmosphere 12:02:07 <planetmaker> and? 12:02:52 <Alberth> planetmaker: so about 5*10**(-28)N for a tonne :) 12:03:13 <duckblaster1> what about density? 12:03:30 <planetmaker> hm, I missed some important factor: the celestial body's mass :-D 12:03:39 <Alberth> Terkhen: yeah, highly on topic :p 12:03:40 <Hirundo> Air density varies easily by 10-20%, so you'd get a 0.1-0.2 kg inaccuracy there 12:03:48 <Terkhen> :) 12:03:59 <duckblaster1> i think we will get a result of about 1 gram lighter for wood 12:04:00 <Alberth> Hirundo: let's do best case 12:04:06 <Hirundo> For steel the effect is about 1/8th, compared to wood 12:04:12 *** Thibz [~56ce4443@101.haydn.openttdcoop.org] has joined #openttd 12:04:14 <planetmaker> Hirundo: the air density above adjacent wagons is equal as is the air column above them 12:04:45 <planetmaker> except by maybe delta_h * 1.3kg/m**3 12:05:19 <Hirundo> Even when ignoring the weight, imagine moving both wood and steel from a low-density to a high-density place 12:05:44 <Hirundo> both wood and steel will seem to "lose" weight, the wood about 8x more though (on a per-weight basis) 12:05:47 <planetmaker> Hirundo: we're looking at adjacent wagons. Same atmosphere, all other things the same 12:05:52 <planetmaker> Just a different material loaded 12:06:44 <Hirundo> So if you weigh 1t of each in your workshop, it might not actually (appear to) be 1t any more when loaded on the wagon 12:07:18 <planetmaker> good, of course. But where's the argument? 12:08:01 <planetmaker> We're comparing actually a single entity, once placed at height h and the other time placed at height h+deltah 12:08:22 <planetmaker> and this deltah gives a rise to a different measured weight. Even if the mass stays constant 12:08:31 <planetmaker> And that's the whole exercise we do: weight != mass ;-) 12:09:03 <Hirundo> of course 12:09:35 <Hirundo> I just wanted to point out, that the effect of air density on measured weight is much higher than the effect of gravitation 12:09:57 <planetmaker> uhm... That's not true 12:10:10 <planetmaker> generally at least ;-) 12:10:49 <planetmaker> just place it in a hermetically sealed room, even with air, and you have the air column from above removed from the weight 12:10:56 <planetmaker> air then just addes to noisy measurements 12:11:18 <planetmaker> "just" of course :-P 12:13:55 <Hirundo> The main differences in density are temporal, not spacial 12:14:38 <Hirundo> I'd guess differential gravity is the most important issue when examining two objects at the same time, while air density is the issue when examining the same object at different times 12:16:47 <Hirundo> Ah well, let's get back to work :) 12:18:33 *** Thibz [~56ce4443@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 12:19:37 <planetmaker> just to summarize: 1m offset on Earth in height, gives 3mN/kg difference for Earth's attraction, 2*10**(-13)N/kg for Moon's attraction and 8*10**(-14)N/kg for the sun's attraction under vacuum conditions :-P 12:22:31 <planetmaker> hm... 3µN/kg for Earth. With a bouyancy of 4µN/ m**2 of cross section 12:22:53 <peter1138> physics \o/ 12:24:43 <Hirundo> what's the buoyancy thing? 12:25:07 *** jpx_ [~Joonas@a91-156-233-38.elisa-laajakaista.fi] has quit [Quit: Leaving.] 12:25:19 <Noldo_> it's airpressure's effect 12:25:30 *** jpx_ [~Joonas@a91-156-233-38.elisa-laajakaista.fi] has joined #openttd 12:27:38 *** duckblaster1 [~duckblast@122-59-202-3.jetstream.xtra.co.nz] has quit [Ping timeout: 480 seconds] 12:31:28 *** glx [glx@2a01:e35:2f59:c7c0:f950:612b:a5f:a887] has joined #openttd 12:31:31 *** mode/#openttd [+v glx] by ChanServ 12:33:38 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 12:37:41 <planetmaker> Hirundo: the air pressure effect. If you're lighter than air... your attraction is overcome by the heavier air wanting to replace you. The hot air balloon ;-) 12:38:10 <planetmaker> the value I gave assumes constant air pressure 1013mbar, 1.3kg/m**3 12:40:45 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 12:41:47 <peter1138> :) 12:47:33 <Hirundo> I figured, net force exerted by the air on you is (in first order) equal to dP/dh * surface area * height = dP/dh * V 12:48:33 <Hirundo> By the law of bernoulli, dP/dh = air density * g, so Archimedes is right too 12:48:41 <Alberth> phew :) 12:48:46 <Hirundo> :P indeed 12:50:51 <Noldo_> it's not all in the same direction though 12:53:09 <Hirundo> All the non-vertical forces (ie. all except those on top of my head and on my feet) cancel eachother 12:54:39 <Noldo_> what do you mean by surface area? 12:55:18 <Hirundo> Anyways, this effect changes with height as d2P/dh2 * V, assuming volume stays constant 12:56:28 <Hirundo> Noldo_: Take yourself as a cylinder, then surface area is the circular area on top, not the entire surface 12:57:09 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 12:58:16 <Sacro> Anyone here know perl? 12:58:54 <Noldo_> well... 12:58:59 <__ln__> i've heard of it 12:59:11 <Eddi|zuHause> i've heard of a friend who heard of it 13:00:21 <peter1138> harbour? 13:00:43 <Noldo_> railway 13:02:53 <Noldo_> There is a finnish literature classic published in 1884 were people travel somewhere to travel on a train 13:03:40 <Hirundo> So if I move an object of 1m3 1m upwards, it becomes around 1.15 mN "heavier" - not an awful lot, but it adds up when flying a hot air balloon 13:04:14 <peter1138> Hirundo, are you sure it becomes heavier? 13:05:00 <Hirundo> Ignoring gravity, yes, as the weight of removed air is reduced 13:05:57 <planetmaker> Hirundo: buoyancy only works with gravity 13:06:04 <Hirundo> Whether gravitational or density effects dominate depends on the density of the object itself 13:09:56 <planetmaker> hm, deprecating sprite groups for railtypes is nice :-) 13:10:23 <planetmaker> though... maybe we should keep it, but always warn 13:10:30 <planetmaker> (as now) 13:10:42 <planetmaker> and... speaking of NML ^ 13:12:01 <Hirundo> Time between deprecating and removing may vary :) 13:12:11 <planetmaker> :-P 13:12:30 <Hirundo> I think I'll fix swedishrails one day and then include some of its code in the examples 13:12:38 <planetmaker> Well, I'm not sure whether we should remove it: the sequence switch -> group -> set is quite usual 13:12:45 <planetmaker> thus being able to use it is nice 13:13:12 <planetmaker> I just thought of doing that ;-) 13:13:19 <planetmaker> at least fixing it 13:13:37 <planetmaker> though... I'm noticed only when compiling the ce-tracks 13:14:07 <planetmaker> thus... they'll have up-to-date code very soonish 13:17:27 <Hirundo> I looked at swedishrails yesterday, those spritegroups made for lots of boilerplate 13:18:24 <planetmaker> I assume so :-) 13:18:30 <planetmaker> it has lots of those groups 13:18:30 <Hirundo> If I wanted to code mindless boilerplate, I would've stuck to NFO 13:18:49 <planetmaker> hehe 13:19:27 <planetmaker> yes, it's mostly pointless code, that's totally correct. And it's a wonderful change to get rid of it 13:19:28 <Hirundo> (though arguably, most of the mindless stuff (sprite lengths) are done by renum already) 13:20:08 <planetmaker> hm... if the rail toolbar icon is disabled I can still open it with shortcut key... 13:28:48 <dihedral> @seen Dasprid 13:28:48 <DorpsGek> dihedral: I have not seen Dasprid. 13:28:54 <dihedral> @seen Mark 13:28:54 <DorpsGek> dihedral: I have not seen Mark. 13:28:58 <dihedral> uh? 13:29:07 <Markk> :< 13:29:27 <dihedral> i mean the other one :-P 13:29:32 <Markk> :) 13:29:42 <Markk> Still, i get hilighted. 13:29:43 <Markk> :( 13:29:45 <dihedral> unless you used to run around wearing only one 'k' instead of two :-P 13:29:56 *** Markk is now known as Mark 13:29:59 <Mark> aw 13:30:02 *** Mark is now known as Markk 13:33:29 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 13:39:51 <dihedral> :-P 13:57:59 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 14:02:04 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 14:04:25 <CIA-2> OpenTTD: planetmaker * r22714 /trunk/src/rail_gui.cpp: -Fix: If there's no point in opening the rail toolbar, don't open it for people who use hotkeys either rather than only for those using GUI elements 14:05:48 <planetmaker> so... where were I? writing a railtype newgrf... 14:14:24 *** fishbones [~boss@119.6.32.142] has joined #openttd 14:15:15 <Eddi|zuHause> [Samstag, 30. Juli 2011] [23:05:29] <Eddi|zuHause> hm, proposal: railtype property: "equivalent labels". 14:15:17 <Eddi|zuHause> [Samstag, 30. Juli 2011] [23:06:34] <Eddi|zuHause> like: if i define a railtype "Track Class B, slow, electrified" with label "DBbe", i might want to define the labels "DBNE" and "ELRL" as 'equivalent', as in "is this label defined 14:15:40 <Eddi|zuHause> " checks will return true 14:17:04 <peter1138> http://www.amazon.com/Images-SI-Inc-Uranium-Ore/dp/B000796XXM/ 14:18:55 <Eddi|zuHause> how many security agency's alerts have i triggered by clicking on this? 14:25:23 <Alberth> not as many as /me looking for a nice picture of a nuclear waste transport wagon :p 14:27:49 *** Br33z4hSlut5 [~static.kp@195-240-99-235.ip.telfort.nl] has quit [Remote host closed the connection] 14:30:08 <planetmaker> Eddi|zuHause: what would be the advantage of equivalent labels and where are they useful? 14:30:17 <planetmaker> or rather: where / how would they be defined? 14:30:42 <Eddi|zuHause> planetmaker: similar to the compatible and powered railtypes list 14:30:56 <planetmaker> what's wrong with defining it compatible? 14:31:20 <planetmaker> ok, maybe I should start up front: what problem does it solve? 14:31:23 <Eddi|zuHause> planetmaker: an "is this defined" check will fail if it is only marked as compatible/powered 14:31:47 <Eddi|zuHause> planetmaker: i'm running out of arguments with MB.. 14:31:48 *** fishbones [~boss@119.6.32.142] has quit [Quit: Ex-Chat] 14:31:57 <planetmaker> about the RT labels? 14:32:03 <Eddi|zuHause> yes 14:32:07 <planetmaker> *sigh* 14:32:52 <planetmaker> but which newgrf should define equivalency? 14:33:02 <Eddi|zuHause> planetmaker: the track grf 14:33:20 <planetmaker> hm, so a new property? 14:33:22 <planetmaker> for tracks? 14:33:26 <Eddi|zuHause> yes 14:33:44 <planetmaker> alternative labels (for vehicles not wanting to use mine?) 14:33:46 <planetmaker> hm... 14:34:28 <planetmaker> how would we nicely implement it... prop <num_labels_to_follow> label1 label2 ... 14:35:08 <Eddi|zuHause> planetmaker: also it makes the vehicle grf easier, if the "basic set 1" (trackset) says "DBan" definition is skipped, but "DBbn" is defined as equivalent to "DBan" 14:35:32 <planetmaker> that is true 14:36:00 <planetmaker> but what happens if I have two railtype newgrfs: one says X=Y and defines Y. The other defines X 14:36:05 <Alberth> we need more overrides, 1 is not enough 14:36:13 <planetmaker> hm? 14:36:24 <planetmaker> it's not an override really 14:36:52 <planetmaker> hm... fallback rather ;-) 14:36:57 <Eddi|zuHause> planetmaker: the syntax should be the same as compatible/powered railtype list properties 14:37:00 <planetmaker> fallback for... 14:37:11 <planetmaker> might be better than equivalent 14:37:37 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 14:37:39 <planetmaker> then it's also clear that it never must take precedence when the label is defined 14:37:40 <Eddi|zuHause> fallback is the wrong word, i think 14:37:57 <planetmaker> is it? 14:38:16 <Eddi|zuHause> easy to misinterpret 14:38:22 <planetmaker> equivalent, too 14:38:29 <planetmaker> and it's problematic in the case I just outlined 14:38:35 <Eddi|zuHause> "wait, is X fallback for Y or Y fallback for X?" 14:39:15 <planetmaker> that property defines which RT it can replace 14:39:27 *** Progman [~progman@p57A1D913.dip.t-dialin.net] has quit [Remote host closed the connection] 14:40:19 <planetmaker> Eddi|zuHause: anything which would be done, would be limiting the newgrf author's freedom, though, to have the grf played as it's intended 14:40:55 <Eddi|zuHause> what do you mean? 14:41:15 <planetmaker> making it that easy is cutting into the freedom! </irony> 14:43:40 <planetmaker> ok, what happens now, if we have a vehicle or RT X and no such RT exists? 14:43:47 <planetmaker> The vehicle will not become available, right? 14:43:57 <Eddi|zuHause> yes 14:44:05 <Eddi|zuHause> (i believe) 14:44:09 <planetmaker> so do I 14:44:52 <planetmaker> and a RT will not become available, if no vehicle asks for it (and it is not introduced by another RT's property) 14:44:59 <planetmaker> or via its introduction date 14:45:38 <Eddi|zuHause> of the 4 combinations: 1) MB's trainset + MB's trackset, 2) our trainset+MB's trackset, 3) our trainset+our trackset, 4) MB's trainset with our trackset, the 4th option is the problematc one, because it cannot be solved with a railtype translation table 14:45:56 <planetmaker> yes 14:46:14 <Eddi|zuHause> my proposal would make this possible 14:46:25 <planetmaker> So... I do agree, it makes sense to allow a railtype define labels for which it can act as fallback 14:46:36 <planetmaker> (I still think it's a fallback) 14:46:52 <planetmaker> as the original type the vehicle wants isn't there 14:49:36 *** Progman [~progman@p57A1D913.dip.t-dialin.net] has joined #openttd 14:50:59 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 14:56:10 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 15:05:34 <Hirundo> So a railtype can say "If vehicle X requires railtype Y, but Y is not available, then vehicle X may run on me", with Y being in the fallback railtype list? 15:07:31 <planetmaker> that's the idea as I understood it 15:08:45 <Hirundo> seems sensible 15:16:32 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has left #openttd [] 15:16:34 *** KouDy [~KouDy@ip-89-176-248-107.net.upcbroadband.cz] has joined #openttd 15:34:31 <Eddi|zuHause> yes, but also action 6/7/9/D checks "is railtype Y defined" checks should return true 15:35:21 <planetmaker> hm... 15:38:10 <Adambean> those of you that are uk residents AND formula 1 fans: http://epetitions.direct.gov.uk/petitions/57 15:38:26 <Eddi|zuHause> what if i am neither? 15:38:45 <Adambean> dont even read the link 15:38:47 <Adambean> let alone click it 15:38:55 <Adambean> if you look at it your monitor will implode 15:39:30 <Eddi|zuHause> hm... someone remember: 4=>left_1 3=>left_2, 2=>right_1, 1=>right_2 15:58:20 <Eddi|zuHause> it's even wrong... 15:58:45 <Eddi|zuHause> must be: 4=>right_1 3=>right_2, 2=>left_1, 1=>left_2 16:02:45 *** dotwaffle [~dotwaffle@baud.org.uk] has left #openttd [WeeChat 0.3.5] 16:06:00 *** SirSquidness [~sirsquidn@zomg.dongues.com] has joined #openttd 16:08:35 *** dotwaffle [~dotwaffle@baud.org.uk] has joined #openttd 16:18:04 <Eddi|zuHause> hm... nml doesn't support unary + operator? 16:22:00 <Alberth> Eddi|zuHause: yes it does, it is written as ' ' (a space) 16:22:50 <Eddi|zuHause> Alberth: but that limits me as a code-artist :p 16:31:23 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 16:37:41 *** frosch123 [~frosch@frnk-590feabc.pool.mediaWays.net] has joined #openttd 16:42:16 *** Biolunar [mahdi@blfd-4d08223c.pool.mediaWays.net] has joined #openttd 16:45:53 *** pugi [~pugi@host-091-097-011-083.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 16:48:05 *** pugi [~pugi@host-091-097-020-210.ewe-ip-backbone.de] has joined #openttd 16:56:17 <Hirundo> Implementation of unary operators is messy enough in NML without introducing another one 16:59:13 <frosch123> as messy as the * operator of c? 16:59:54 *** Juo [~Juo@87.194.64.202] has quit [Quit: Juo] 17:05:33 <Hirundo> Some unary operators have their own class, others are implemented as an equivalent binary operation(-x => 0 - x) 17:09:01 <Hirundo> Doing "+x" => "x" is trivial, but what if the operation is bogus (e.g. x is a string)? 17:13:29 <CIA-2> OpenTTD: planetmaker * r22715 /trunk/src/airport_gui.cpp: -Fix: If there's also no point in opening the air toolbar via custom-defined global hotkeys, if there are no aircraft available 17:22:40 <CIA-2> OpenTTD: planetmaker * r22716 /trunk/src/airport_gui.cpp: -Fix: Murphy is a bitch 17:26:57 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has joined #openttd 17:28:23 *** Wolf01 [~wolf01@host178-232-dynamic.1-79-r.retail.telecomitalia.it] has joined #openttd 17:29:09 *** IchGuckLive [~chatzilla@95-89-104-26-dynip.superkabel.de] has joined #openttd 17:29:50 <IchGuckLive> Hi all i try to find a Docu on Drive to on load equals 40% 17:30:50 <IchGuckLive> in witch line up do i have to make the table to get the Heli to wait till it has 20people 17:32:26 <Wolf01> hello 17:32:26 <IchGuckLive> Eddi|zuHause: ? 17:32:57 <IchGuckLive> Wolf01: B) 17:33:37 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 17:33:58 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 17:38:34 <IchGuckLive> can not find any answer to this on the wikipedia 17:38:55 <Wolf01> bah, #svn on freenode seem to be really useless 17:39:22 <Wolf01> or I'm the first one with this weird problem 17:45:31 <CIA-2> OpenTTD: translators * r22717 /trunk/src/lang/luxembourgish.txt: 17:45:31 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:45:31 <CIA-2> OpenTTD: luxembourgish - 2 changes by Phreeze 17:45:42 <__ln__> Wolf01: well you haven't exactly waited for an answer for very long yet. 17:46:02 <Wolf01> I asked about 3 hours ago 17:47:08 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 17:51:46 <planetmaker> IchGuckLive: you cannot give orders which say "leave if you have xx people" 17:52:05 <planetmaker> you can only time-table orders to wait for xy days or ticks 17:52:10 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has joined #openttd 17:58:18 *** APTX_ [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 17:58:28 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Read error: Connection reset by peer] 18:04:55 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 18:08:26 <IchGuckLive> planetmaker: there is a entry under goto that marks a jump at given percent of load 18:08:35 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 18:08:45 <IchGuckLive> is there a Docu to this point 18:09:34 <IchGuckLive> this woudt be good to get the ships moving at 50% load 18:10:05 <planetmaker> IchGuckLive: there's a difference between "load until x% full" on the one side and "load" or "load for 3 days" on the other side. In the latter case I can use orders like "if 50% full..." 18:10:32 <andythenorth> hellos 18:10:40 * Alberth waves hi 18:10:50 <planetmaker> hellos andythenorth 18:11:43 <IchGuckLive> planetmaker: thats what i m lookink for how this function work 18:12:09 <planetmaker> IchGuckLive: it does NOT relate to loading 18:12:18 <planetmaker> it only relates to checking how much was loaded 18:12:23 <planetmaker> after loading is finished 18:12:34 <IchGuckLive> ah ok 18:12:52 <IchGuckLive> so if only 10% is loaded then go back 18:13:03 <IchGuckLive> and load more 18:13:24 <IchGuckLive> checking this 18:15:58 *** variable [~balsa@216-165-29-133.DYNAPOOL.NYU.EDU] has joined #openttd 18:16:22 <variable> Is there a 'tutorial' for openttd ? I can't seem to find one 18:16:38 <Alberth> the wiki 18:16:50 <variable> Alberth: alright - found it 18:16:51 <Alberth> http://wiki.openttd.org/Main_Page 18:17:02 * variable was looking for an in-game tutorial - but ok 18:17:39 <Zuu> variable: See TutorialAI 18:17:48 <Alberth> http://www.tt-forums.net/viewtopic.php?f=65&t=55400 18:18:09 <Zuu> It's only at draft-state really, but I would be glad to get help/feedback/contributions on that one 18:18:41 * variable looks 18:19:58 <Zuu> I could probably create the chapter about aircrafts relativly soon, but the others are more distant. Still that project is not on the top of my list. It was more a interesting idea that could lead to something. 18:21:12 <variable> Zuu: how do I install the .tar file ? 18:21:19 <variable> * the ai file 18:21:30 <variable> I see "check online content" 18:21:38 <variable> but not "install custom content" or whatever 18:22:37 <variable> Zuu: I see .openttd/content_download/ai/library - should I put the file their ? 18:22:39 <variable> *there 18:22:54 <Zuu> Doesn't online content button work for you in OpenTTD? 18:23:00 <IchGuckLive> planetmaker: did not work trying tomorrow to find out how this works the train did trevel to the destination but not onload and moved back to load till 30% and then got on 18:23:04 *** IchGuckLive [~chatzilla@95-89-104-26-dynip.superkabel.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.18/20110628230241]] 18:23:19 <variable> Zuu: I don't see TutorialAI though in the online content 18:23:31 <Zuu> Which OpenTTD version? 18:24:07 <variable> Latest? 18:24:11 <variable> </joke> OpenTTD 1.1.1 18:24:34 <Alberth> click 'check online content', then type 'tut' in the filter box at the right top 18:24:49 <variable> nothing shows up 18:25:01 <variable> Alright did that :-) 18:25:17 <Zuu> Do you see other items? (without typing anything into the search box) 18:25:20 <Alberth> from the main menu? 18:25:31 <Zuu> Any AIs? 18:25:38 <variable> Zuu: yes. Alberth yes. I see other things (and installed them) but _not_ TutorialAI 18:25:58 <Zuu> Hmm, I get TutorialAI here. Do you also get it Alberth? 18:26:12 <variable> oh wait. I see only NewGRF 18:26:18 <variable> under 'type' 18:26:19 <Alberth> yes, I do 18:26:34 <Zuu> variable: Close all windows, and then click "Check online content" in the main window. 18:26:58 <variable> Zuu: ah ok. I was in the wrong online content menu </bad ui design> 18:26:59 <variable> :-) 18:27:01 * variable sees it 18:27:02 <Zuu> The window that says "OpenTTD 1.1.1" in the top. 18:27:21 *** Sacro_ [~ben@150.237.48.99] has joined #openttd 18:27:31 <Zuu> If you click on online content in the NewGRF dialog, it automagically filter on only NewGRFs. 18:27:52 <variable> Zuu: cool, now how do I _use_ your tutorial ? 18:28:01 <Terkhen> good night 18:28:12 <planetmaker> hu, early good night to you, Terkhen 18:28:24 <variable> gnight Terkhen 18:28:33 <Zuu> Open AI Settings 18:28:44 <Zuu> Choose to have one opponent 18:28:59 <variable> Ah, add one opponent and then choose the AI 18:29:00 <Zuu> Select "Random AI" below "human" and then click on select AI. 18:29:01 <variable> got it - thanks! 18:29:12 * variable figured it out - thanks! 18:29:17 *** Sacro [~ben@150.237.48.99] has quit [Write error: connection closed] 18:29:18 <Zuu> IIRC there are instructions in the online-content description. 18:29:49 <Zuu> good you figured it out. 18:33:01 * Alberth tries the tutorial too 18:33:07 <variable> Zuu: ok - when I run it I'm supposed to see those "signs" right? 18:33:34 <Zuu> That's also in the instructions. Unless you followed the instructions, you have to wait a year. 18:33:42 <Zuu> Hold the Tab-key to progress time quicker 18:33:45 * variable goes back to the instructions 18:34:03 <Zuu> AIs by default start a year after human player. 18:34:23 <Zuu> The signs will appear at the same location as you start (in the middle of the map) 18:34:27 <planetmaker> hm... oberhumer is doing strange commits, Eddi|zuHause 18:35:22 <variable> Zuu: am I in the wrong place - I don't see instructions on the thread linked above 18:36:21 <Alberth> Zuu: lots of newspaper pop-ups 18:36:35 <variable> also is there a way to get the year to be displayed somewhere on the screen? 18:37:01 <Zuu> variable: The year is displayed at the bottom left. 18:37:16 <Zuu> Wait for months to trun to january-ish. 18:38:17 <Zuu> variable: The instructions are in the content download dialog, if you select TutorialAI. Apparently not in the thread however. 18:38:30 <variable> Ah, I see 18:39:26 <planetmaker> and probably using the wrong line endings 18:40:07 <Zuu> Alberth: When fast-forwarding on a big map with all messages on? ;-) 18:40:36 <Alberth> Zuu: I am missing the invitation to move the display to TOWNA 18:40:44 <variable> Zuu: haha very hacky. "to click a button, delete it ;-)" 18:41:34 <Zuu> variable: Unfortutately, that's not much one can do right now about that as AIs can't create GUIs.So it is just a big hack yes :-) 18:41:52 <Alberth> Zuu: 256x256, that is, completely default settings (I am using a new branch where I did not do any configuration) 18:42:27 <Zuu> Okay. 18:42:52 <variable> Zuu: do you poll to see when the button is 'clicked' or is there a notification 18:42:52 <Alberth> stuff like end-of-year finances :) 18:43:41 <Zuu> Alberth: The basics chapter could grow into infinity about turing off news, end-of-year finanses and other disturbances. 18:44:33 <Zuu> But your comments are valid, it's far form perfect and there is large room for improvements to a good user experience :-) 18:44:34 <Alberth> indeed, mainly just mentioning things so you know about it 18:44:49 <Alberth> you could make a save game 18:45:14 <Zuu> But isn't news a gui setting? 18:46:04 <Alberth> oh, that could be the case :( 18:46:08 <Zuu> Otherwise a scenario could be used, but as a scenario can't depend on an AI in bananas, the user instructions become even longer to get started. 18:47:57 <Alberth> ah, now I understand why you need the sign list :p 18:48:46 <Alberth> perhaps mention at which town you start building? 18:51:15 <Alberth> do you check whether I started the bus? 18:53:01 <Alberth> and perhaps at the end mention things the user can do now (eg extend the bus service)? 18:56:27 <Alberth> add a 2nd bus would be another option 18:58:30 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 18:58:36 *** KritiK [~Maxim@95-27-8-97.broadband.corbina.ru] has joined #openttd 19:00:25 <Alberth> lol, I am losing money :) 19:01:16 <andythenorth> who isn't losing money :P 19:01:20 <andythenorth> I lost all my recent games 19:02:51 * variable is losing money 19:02:57 <variable> but.. real life money :-) 19:03:03 <variable> </bad joke> 19:04:51 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 19:11:58 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 19:22:49 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:23:28 <CIA-2> OpenTTD: rubidium * r22718 /extra/catcodec/ (. Makefile changelog.txt findversion.sh): [catcodec] -Codechange: make Makefile support a Makefile.local (blathijs) 19:25:40 <Eddi|zuHause> planetmaker: the file should rather go in docs/? 19:27:35 <planetmaker> Eddi|zuHause: I meant mostly the complete replace of the license file (what is changed? - it doesn't seem intended) and a HUGE change in many files with a description like "merge - I have no rebase" 19:30:39 <Eddi|zuHause> planetmaker: license file looks like line endings 19:31:24 <planetmaker> yes, I know 19:31:35 <planetmaker> It should remain dos formatted though 19:31:52 <planetmaker> and... should every single of the companies have a callbacks_dummy_16.pnml ? 19:31:54 <planetmaker> identical? 19:32:20 <Eddi|zuHause> err, yes, that was my doing 19:32:53 <Eddi|zuHause> that's just the merge commit 19:33:01 *** Biolunar [mahdi@blfd-4d08223c.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 19:33:04 <Eddi|zuHause> i.e. a conglomerate of some previous commits 19:33:15 <Eddi|zuHause> to merge his local changes with the global ones 19:33:58 <planetmaker> hm, right. I guess all the merge is a conglomerate of previous ones... right 19:34:09 <planetmaker> I guess I withdraw my reservation 19:34:30 <planetmaker> though the line ending of the tracking table changed, too 19:34:35 <planetmaker> it seems 19:35:05 <Eddi|zuHause> tracking table had changes to every column 19:36:39 *** Brianetta [~brian@188.220.91.30] has joined #openttd 19:37:16 <Eddi|zuHause> maybe you should teach him how to enable rebase 19:37:31 <Eddi|zuHause> dunno if tortoisehg has that 19:43:14 <Westie> erm, question: there's an application out there can edit both the graphics and the NFO, but I've forgot its name. It's a GUI interface, and it's not GRFMaker. Any help please? :) (no, it's not grfcodec... :p) 19:43:44 <planetmaker> a hex editor? 19:44:01 <planetmaker> actually... my word processor can do that, too ;-) 19:44:37 <Westie> cba loading xvi32 :p 19:44:54 <Westie> but yeah, it's a sprite viewer-come-hex-editor 19:45:28 <Westie> I had it on my old install 19:45:33 <Westie> I just can't remember its name though :< 19:47:27 * planetmaker doesn't know any such application. 19:47:57 <planetmaker> Eddi|zuHause: in his case probably a simple rollback and (re-)commit would have sufficed 19:48:23 <Eddi|zuHause> planetmaker: but why not make it properly? 19:48:56 <planetmaker> Eddi|zuHause: what's unproper about hg rollback; hg pull -u; hg ci -m ...; hg push? 19:49:18 <planetmaker> it just doesn't work anymore when you have more than one local changeset committed 19:49:37 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 19:50:20 <Eddi|zuHause> see 19:51:05 <Eddi|zuHause> when i do 5 atomic local commits, and then want to push them, it won't work. 19:56:09 <frosch123> planetmaker: hg qimport 19:56:55 <planetmaker> frosch123: that's only useful if you got a number of patches 19:57:09 <planetmaker> rather hg pull -u; hg qpush -a; hg qfinish ;-) 19:57:17 <frosch123> planetmaker: it can be used as rollback for dozen of revisions 20:05:00 <CIA-2> OpenTTD: smatz * r22719 /trunk/src/fileio.cpp: -Fix: compilation with gcc 4.7 20:05:40 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 20:06:18 <planetmaker> frosch123: that sounds to me rather like a revert... than a rollback or rebase as it is a separate commit 20:07:54 <planetmaker> lol... users who use youtube videos as signature in the forums... 20:08:53 <frosch123> planetmaker: it extracts all revision properties like author and date, so you if you finish it again it is the same 20:09:45 <frosch123> yes, it's similar to rebase 20:13:16 <Wolf01> 'night all 20:13:22 *** Wolf01 [~wolf01@host178-232-dynamic.1-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:21:09 <Eddi|zuHause> frosch123: so, are you going to explain that to a non-coder? ;) 20:22:42 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 20:23:42 * frosch123 knows enough coders he would not dare to explain that to 20:29:40 <planetmaker> Eddi|zuHause: what would be a track set name? 20:30:00 <Eddi|zuHause> planetmaker: dunno 20:30:01 <planetmaker> Central European Track Set? Axle Weight Track Set? CE Tracks? 20:30:25 <frosch123> better tracks 20:30:30 <planetmaker> NewTracks? 20:36:12 <Eddi|zuHause> NotNuTracks 20:38:22 <planetmaker> :-) 20:38:28 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [Quit: Juo] 20:43:49 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 20:45:18 <planetmaker> Eddi|zuHause: shall I make you member, too: http://dev.openttdcoop.org/projects/ce-tracks ? 20:46:23 <Eddi|zuHause> i don't see the need for that currently 20:50:13 <planetmaker> well, the intensity with which track types are discussed let me think you might ;-) 20:50:59 *** douknoukem [~KEM@78.166.118.29] has quit [Read error: Connection reset by peer] 20:56:11 *** DayDreamer [~DayDreame@94.142.234.1] has left #openttd [] 21:03:42 *** Neon [~Neon@dslb-178-004-184-032.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 21:05:56 *** Prof_Frink [~proffrink@5e090e25.bb.sky.com] has joined #openttd 21:12:25 *** frosch123 [~frosch@frnk-590feabc.pool.mediaWays.net] has quit [Remote host closed the connection] 21:12:33 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 21:27:18 <Sevalecan> hmm.. 21:28:04 <Sevalecan> I've compiled openttd for windows, but it says it cannot find any available language packs.. The share folder is in the same relative position to the games folder where the executable is, but not in the same absolute installation path.. 21:28:22 <planetmaker> language files are not shared 21:28:28 *** KouDy [~KouDy@ip-89-176-248-107.net.upcbroadband.cz] has quit [Quit: Leaving.] 21:28:49 <planetmaker> did you just compile the binary or the whole bundle? 21:29:45 <Sevalecan> I do not understand the question. I ran ./configure, make, make install. How do I make a bundle? D: 21:31:26 <Sevalecan> oh neat 21:31:35 <Sevalecan> (I ran make bundle) 21:31:37 *** HerzogDeXtEr1 [~Flex@i59F6C234.versanet.de] has joined #openttd 21:31:58 <Eddi|zuHause> make bundle should not be necessary 21:32:46 <Sevalecan> if you're trying to suggest it should have been made via regular make, I am not claiming it wasn't. I simply assumed. 21:33:07 <Ammler> make run 21:33:28 <Eddi|zuHause> Sevalecan: "make" should compile the language files, and put them into "./bin/lang" 21:33:32 *** variable [~balsa@216-165-29-133.DYNAPOOL.NYU.EDU] has quit [Remote host closed the connection] 21:33:49 <Eddi|zuHause> Sevalecan: so after "make" you should be able to run "bin/openttd" 21:34:17 *** variable [~balsa@216-165-29-133.DYNAPOOL.NYU.EDU] has joined #openttd 21:34:22 <Eddi|zuHause> Sevalecan: "make install" should then copy all stuff to /usr/local/something 21:35:49 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 21:38:28 *** HerzogDeXtEr [~Flex@i59F6A2A1.versanet.de] has quit [Ping timeout: 480 seconds] 21:42:53 *** ccfreak2k [~ccfreak2k@4chan.fm] has quit [Remote host closed the connection] 21:43:08 *** ccfreak2k [~ccfreak2k@4chan.fm] has joined #openttd 21:44:46 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 21:51:23 *** KouDy [~KouDy@ip-89-176-248-107.net.upcbroadband.cz] has joined #openttd 21:54:41 *** KouDy [~KouDy@ip-89-176-248-107.net.upcbroadband.cz] has quit [] 22:08:06 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has quit [Quit: leaving] 22:11:41 *** duckblaster [~duckblast@122-59-202-3.jetstream.xtra.co.nz] has joined #openttd 22:24:02 *** Progman [~progman@p57A1D913.dip.t-dialin.net] has quit [Remote host closed the connection] 22:26:13 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:33:06 <Westie> how would one go about changing the loading speed of a passenger wagon by editing the NFO? 22:37:15 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 23:00:23 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 23:22:07 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 23:38:16 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 23:41:28 *** Strid_ [~Strid@c-578fe555.013-46-6c6b7013.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 23:44:33 *** pugi [~pugi@host-091-097-020-210.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 23:47:05 *** George|2 [~George@212.113.107.39] has joined #openttd 23:47:05 *** George is now known as Guest4765 23:47:05 *** Guest4765 is now known as Guest4766 23:47:06 *** George|2 is now known as George 23:48:22 *** luckz [~lkz@luckz.de] has quit [Quit: No Ping reply in 180 seconds.] 23:48:28 *** Guest4766 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 23:48:34 *** avdg [~avdg@101.haydn.openttdcoop.org] has quit [Quit: bye - http://dev.openttdcoop.org - never quits] 23:48:37 *** luckz [~lkz@luckz.de] has joined #openttd 23:48:37 *** pugi [~pugi@host-091-097-020-210.ewe-ip-backbone.de] has joined #openttd 23:49:52 *** avdg_ [~avdg@101.haydn.openttdcoop.org] has joined #openttd 23:49:52 *** avdg_ is now known as avdg 23:50:07 <planetmaker> good night 23:59:25 *** Brianetta [~brian@188.220.91.30] has quit [Quit: TschÃŒÃ]