Times are UTC Toggle Colours
00:01:16 *** kbrooks [~kbrooks@d24-235-130-117.home1.cgocable.net] has joined #openttd 00:01:38 <kbrooks> hey 00:04:46 <planetmaker> ho 00:10:15 <planetmaker> hm, time for bed. good night 00:22:35 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:23:35 *** KritiK [~Maxim@95-24-122-134.broadband.corbina.ru] has quit [Quit: Leaving] 00:36:53 *** pugi [~pugi@host-091-097-008-225.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 00:38:46 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 00:40:18 *** Parastais [4e54b511@ircip1.mibbit.com] has left #openttd [] 00:45:03 *** ProfFrink [~proffrink@5e0ad839.bb.sky.com] has joined #openttd 00:51:51 *** Prof_Frink [~proffrink@02789b72.bb.sky.com] has quit [Ping timeout: 480 seconds] 00:51:52 *** ProfFrink is now known as Prof_Frink 01:30:56 *** Keiya_ [~kyevan@171.64.42.221] has joined #openttd 01:32:45 *** Keiya [~kyevan@171.64.42.221] has quit [Ping timeout: 480 seconds] 01:35:36 <PeanutHorst> uhg 01:35:44 <PeanutHorst> please remind me what port an OpenTTD server uses 01:35:51 <PeanutHorst> so i can poke the appropriate hole in my firewall 01:45:07 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 01:49:17 *** loopcoop [~loopcoop@a-84-21.sc.andrews.edu] has quit [Read error: Operation timed out] 01:52:26 *** glx [glx@2a01:e35:2f59:c7c0:d165:46e4:dc15:c77d] has quit [Quit: bye] 01:58:36 *** Markavian` [~Markavian@j616s.co.uk] has joined #openttd 02:01:37 *** mkv` [~Markavian@j616s.co.uk] has joined #openttd 02:04:57 *** Markavian [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 02:07:25 *** Markavian` [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 02:11:54 <kbrooks> hello 02:11:55 <kbrooks> um 02:12:15 <kbrooks> how do i convert entire railroad to elrail or monorail? 02:21:39 *** Swissfan91 [Swissfan91@5e0ad068.bb.sky.com] has quit [] 02:22:55 <DabuYu> there's the convert tool, but that only works by selection large areas 02:23:10 <DabuYu> so it does not work by clicking on the rail and all of the connected rail will be converted 02:23:32 <DabuYu> see also http://wiki.openttd.org/Convert_rail 02:25:36 *** rhaeder1 [~quix0r@dslb-188-100-210-169.pools.arcor-ip.net] has joined #openttd 02:29:03 *** rhaeder [~quix0r@dslb-094-221-153-102.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 03:20:41 *** Markavian [~Markavian@j616s.co.uk] has joined #openttd 03:23:13 *** Markavian` [~Markavian@j616s.co.uk] has joined #openttd 03:27:02 *** mkv` [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 03:29:02 *** Markavian [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 03:54:48 *** pjpe [ade6a119@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 03:55:36 *** pjpe [ade6a119@ircip1.mibbit.com] has joined #openttd 04:28:50 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 04:37:57 <Elukka> http://www.theatlantic.com/infocus/2011/09/vladimir-putin-action-man/100147/ 04:41:25 *** kbrooks [~kbrooks@d24-235-130-117.home1.cgocable.net] has quit [Read error: Connection reset by peer] 04:50:44 <SmatZ> my president > your president 04:51:22 <SmatZ> (if I were Russian and Putin were actually a president ;) 04:57:04 <Elukka> well he's a terrible man 04:57:08 <Elukka> i still find his pics amusing though 05:05:11 <peter1138> heh, maybe he needs these tyres on... http://www.pitpass.com/fes_php/pitpass_news_item.php?fes_art_id=30461 05:18:50 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has quit [Read error: Connection reset by peer] 05:18:55 *** Netsplit resistance.oftc.net <-> larich.oftc.net quits: CIA-2, confound 05:18:55 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has joined #openttd 05:20:03 *** Netsplit over, joins: confound, CIA-2 05:22:29 *** confound_ [~hdp@glaive.weftsoar.net] has joined #openttd 05:25:31 *** confound [~hdp@glaive.weftsoar.net] has quit [Ping timeout: 480 seconds] 05:26:05 *** Netsplit resistance.oftc.net <-> larich.oftc.net quits: CIA-2 05:26:43 *** Netsplit over, joins: CIA-2 05:31:15 *** DiabloD3 [~diablo@pool-70-16-75-198.port.east.myfairpoint.net] has joined #openttd 05:32:12 <DiabloD3> man, I wonder why no one has a really good server 05:32:36 *** HerzogDeXtEr1 [~Flex@i59F6BCDA.versanet.de] has quit [Read error: Connection reset by peer] 05:42:48 <peter1138> what makes a good server? 05:48:56 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 05:49:54 *** Progman [~progman@p57A198E9.dip.t-dialin.net] has joined #openttd 05:54:45 <planetmaker> moin 05:55:35 * planetmaker also wonders what a 'really good server' is 05:55:56 <planetmaker> in case of doubt I suggest 'create one' :-) 05:59:28 <DiabloD3> well like 05:59:35 <DiabloD3> lots of servers have tiny limits on vehicles and such 05:59:39 <DiabloD3> and boats 05:59:44 <DiabloD3> and dont install enough additional content 06:00:30 *** _1009 [~chatzilla@b85159.upc-b.chello.nl] has joined #openttd 06:04:35 * planetmaker thinks that a few hundret per company is quite a lot 06:05:16 <DiabloD3> not when you're doing bus work inside of towns 06:05:20 <DiabloD3> and a few hundred no 06:05:23 <planetmaker> and I'm not sure that NewGRFs are required for a 'good server' 06:05:29 <DiabloD3> all the servers Ive been own limit it pretty low 06:06:24 <planetmaker> More important is that the NewGRF selection makes sense 06:07:47 <planetmaker> well, join one of those where you can talk to the admins ;-) 06:08:08 <DiabloD3> meh, admins are like it takes too much memory or cpu and they get vpses from shitty providers 06:09:01 <planetmaker> ok, in that case I really suggest: do it better 06:09:13 <DiabloD3> I tried that once 06:09:23 <planetmaker> and you did worse? ;-) 06:09:27 <DiabloD3> two or three years ago I put an openttd server up 06:09:30 <DiabloD3> no one ever used it 06:10:33 * planetmaker wonders how that can happen 06:10:57 <planetmaker> once we setup a stable server it was immediately accepted by people 06:11:37 <EyeMWing> Wasn't multiplayer brand new and very desync-y two or three years ago? 06:11:47 <planetmaker> no 06:12:17 <planetmaker> it was established and worked like a charm, ever since I started playing it 06:12:21 <DiabloD3> planetmaker: I think it predated the autodownload shit 06:12:25 <planetmaker> which is more than three years ago 06:12:28 <DiabloD3> people hated having to download shit 06:12:30 <pjpe> mp worked fine in 2006 06:12:31 <pjpe> and earlier 06:12:41 <planetmaker> ^^ 06:12:44 <pjpe> hell openttdcoop wasn't even a new thing in 2006 06:12:52 <planetmaker> exactly ;-) 06:12:56 <EyeMWing> Huh. I guess I lost a few years somewhere. 06:13:52 <planetmaker> well, PSG 01 is from late 2005 06:14:02 <planetmaker> so multiplayer obviously worked well back then 06:14:11 <planetmaker> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_01_-_10 06:14:27 <planetmaker> which was OpenTTD r3320 06:15:49 <planetmaker> DiabloD3: and NewGRFs also worked... if one could provide a somewhat stable download loaction for a set of NewGRFs 06:16:08 <planetmaker> But they became indeed much more popular with the online content download 06:16:12 *** Prof_Frink [~proffrink@5e0ad839.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:16:19 <DiabloD3> planetmaker: yeah, but it wasnt automated 06:16:28 <EyeMWing> The coop grf pack was (and still is) full of total awesome, and it's a single download. 06:16:51 <EyeMWing> 90% of my station GRFs still come out of there and ONLY out of there. 06:16:55 <planetmaker> EyeMWing: well, I'm actually happy that it's mostly obsolete nowadays ;-) 06:16:57 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 06:17:01 <DiabloD3> well like 06:17:04 <DiabloD3> theres a grf for more vehs 06:17:12 <planetmaker> 90% of your station grfs? 06:17:25 <EyeMWing> I use a TON of minor station sets. 06:17:31 <EyeMWing> Seriously. The list is obscene 06:18:10 <planetmaker> Well, I know the coop grfpack... but many are also on bananananananas meanwhile. But yes, not all. Nor probably ever will 06:18:11 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 06:18:18 <planetmaker> some people boycot bananans 06:18:26 <DiabloD3> bananas? 06:18:35 <EyeMWing> And then there's all the dead sets. 06:18:39 <planetmaker> DiabloD3: 'more vehicles'? The vehicle count is not NewGRF-able 06:18:44 <planetmaker> bananas = online content 06:19:01 <DiabloD3> erm, huh? 06:19:09 <DiabloD3> ive played grfs that add vehicles 06:19:20 <planetmaker> http://bananas.openttd.org/en/newgrf/ 06:19:49 <planetmaker> they can add new vehicle models, yes 06:20:17 <planetmaker> but there's not one, there's zillions of NewGRFs which provide trains. Several which provide RV, some for planes and ships 06:20:55 <DiabloD3> egrvts I thok it was 06:21:13 <planetmaker> yes, that's one which provides RV 06:21:43 <EyeMWing> egrvts drives me insane for one reason: Livestock on flatbeds. 06:22:18 <DiabloD3> oh and 06:22:22 <DiabloD3> can servers provide 32bpp? 06:22:45 <EyeMWing> If they're running the 32bpp build, yes. 06:22:54 <DiabloD3> so basically no then? 06:23:20 <EyeMWing> Builds have to match client->server. 32bpp relies on a ton of code that isn't in the main branch. 06:23:28 <EyeMWing> so prettymuch no. 06:23:32 <DiabloD3> yeah thought so =/ 06:23:40 <DiabloD3> even having just extra zoom would be nice 06:23:48 <DiabloD3> openttd was clearly never meant for 1920x1200 06:23:52 <planetmaker> EyeMWing: 32bpp is in OpenTTD for ages 06:24:11 <planetmaker> people only always think that 32bpp is only provided by the extra zoom branch 06:24:15 <planetmaker> which could not be more wrong 06:24:27 <planetmaker> 32bpp also needs no server support 06:24:31 <EyeMWing> ... Well some people need to update the heck out of the docs over there 06:24:39 <DiabloD3> yeah please 06:24:49 <DiabloD3> someone write docs that tells me EXACTLY what I need to do to have a server do 32bpp 06:24:51 <planetmaker> people just have to grab the 32bpp graphics and adjust their blitter. Then they can use it - whatever other people in the same do 06:25:05 <planetmaker> DiabloD3: nothing. It's a pure player choice 06:25:13 <DiabloD3> wait, what? 06:25:16 <planetmaker> the server has no need for 32bpp, nor can he force it 06:25:24 <DiabloD3> so wait, why the hell dont I have 32bpp then? 06:25:33 <planetmaker> 32bpp work as local replacement for 8bpp graphics 06:25:37 <planetmaker> always 06:25:52 <DiabloD3> I have the zoom only pack installed 06:25:54 <DiabloD3> and it does nothing 06:26:07 <planetmaker> see. zoom-only ;-) 06:26:13 <DiabloD3> well yes I want zoom too 06:26:31 <planetmaker> that won't work with servers and player-side only - as that needs a modified OpenTTD 06:26:33 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 06:26:46 <DiabloD3> crud. 06:26:56 <DiabloD3> so if I make my server allow it, no one can play? 06:27:39 <planetmaker> those who also use that version 06:27:53 <DiabloD3> which is no one 06:27:55 <planetmaker> but running patched OpenTTD usually attracts very few players 06:28:09 <EyeMWing> https://secure.wikimedia.org/wikipedia/en/wiki/Union_Pacific_GTELs Coding these monstrosities tonight. 06:28:13 *** KouDy [~KouDy@ip-89-176-248-23.net.upcbroadband.cz] has joined #openttd 06:28:32 <planetmaker> :-) How's work going on the set, EyeMWing? 06:29:25 <DiabloD3> because what I want to do is basically provide as much content as possible 06:29:36 *** valhallasw [~valhallas@nsc.ciup.fr] has joined #openttd 06:29:38 <EyeMWing> Getting there. Got most of the wagons knocked off, working my way through the locos now. Slow going, since I'm being a bit OCD and documenting all the "include this later" items. 06:30:44 <planetmaker> OCD? 06:30:55 <planetmaker> but documenting stuff... never bad 06:32:19 <EyeMWing> Except when it turns into a 3-hour wikipedia adventure 06:33:05 <planetmaker> does it matter? 06:33:12 <DiabloD3> okay so guys 06:33:30 <planetmaker> EyeMWing: important is that you have fun doing it :-) 06:33:56 <DiabloD3> egrvts + industrial stations renewal + total bridge renewal + ecs full? 06:33:57 <planetmaker> and... how quick are other train sets being coded? You know? 06:34:24 <planetmaker> you're missing a trainset, plane set and ship set, DiabloD3 06:34:33 <DiabloD3> honestly 06:34:35 <planetmaker> ecs needs vehicle support 06:34:38 <DiabloD3> I dont actually care for trains sometimes 06:34:55 <DiabloD3> road vehicles are really goddamned interesting in openttd 06:34:58 <planetmaker> well. without you made the choice you'll never have useful trains later in that game 06:35:07 <planetmaker> and you can't correct it 06:35:08 <DiabloD3> I didnt say I wont have more trains 06:35:21 <DiabloD3> Im just saying that servers overlook alternative play 06:35:33 <planetmaker> we know that :-P 06:35:57 <planetmaker> but it doesn't sound particularily strange what you suggest 06:36:31 <DiabloD3> what about the giant boats one? 06:36:36 <planetmaker> http://www.openttd.org/en/server/33398 06:36:42 <DiabloD3> I could throw that in 06:36:44 <EyeMWing> Fish is awesome for ships. 06:36:52 <planetmaker> 2nd server I looked at in the server list 06:37:18 <pjpe> 512x512 06:37:20 <pjpe> that sounds a bit small 06:37:31 <planetmaker> pjpe: not at all. plenty, if you ask me 06:37:32 <DiabloD3> planetmaker: I sort by users 06:37:36 <DiabloD3> when I look at the mp list in game 06:37:41 <planetmaker> I'll hardly authorize bigger maps 06:38:19 <planetmaker> bigger maps offer no more options and leave maps unfinished 06:38:51 <DiabloD3> depends 06:38:55 <pjpe> don't you run out of industry and towns to connect 06:39:00 <planetmaker> DiabloD3: but how that's an argument when your statement was "no good servers" and the 2nd I look at has your config? ;-) 06:39:01 <DiabloD3> it kind of sucks when you can afford a map length rail 06:39:10 <DiabloD3> planetmaker: if it has no users, its not good. 06:39:36 <planetmaker> so your complaint rather is "I like different maps than others. They suck"? 06:40:15 <EyeMWing> I can afford a map length rail before 1890 on well-played 2048x2048 map. 06:40:42 <planetmaker> 2048^2 is booring :-) 06:40:51 <Noldo> :D 06:40:58 <planetmaker> Games need to finish with hardly anything filled-in 06:41:06 <DiabloD3> planetmaker: well whats the point of mp if its sp? 06:41:46 <EyeMWing> I always play 2048, with the town and industry densities relatively low. 06:41:47 <planetmaker> how can you argue with SP when you just complained about too few other players? 06:43:30 *** perk11 [~perk11@188.255.47.217] has joined #openttd 06:43:43 <DiabloD3> planetmaker: read what I wrote again 06:43:51 <DiabloD3> why play on a server that has no players? 06:45:59 <planetmaker> why complain about lacking servers of your choice while you refuse to play on those which offser your game style on grounds of 'no one is (already) connected' 06:46:11 <planetmaker> how does that work, if everyone does the same? 06:46:25 <planetmaker> sounds like catch22 06:46:45 <planetmaker> and that server has a connected client for what its worth 06:48:45 <DiabloD3> hrm 06:48:49 <DiabloD3> whats FIRS do? 06:48:51 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 06:49:37 <DiabloD3> it seems like an inferior version of ECS 06:50:17 <Elukka> it's an entirely different set 06:50:18 <planetmaker> it's a different industry set 06:50:29 <Elukka> plus, i would say, it has much better graphics 06:50:41 <Elukka> the sprites for the as of yet unreleased new ECS version look excellent though 06:50:46 <DiabloD3> which is more popular? 06:51:07 <Elukka> also, yeah, basic openttd can run 32bpp graphics these days 06:51:10 <planetmaker> depends on whom you ask, DiabloD3 06:51:12 <Elukka> it's just that most of those graphics don't exist 06:51:23 <Elukka> there isn't a full replacement of stock graphics to 32bpp sprites 06:51:26 <planetmaker> Elukka: partially both sets even share sprites 06:51:46 <Elukka> there also isn't any 32bpp vehicle set as far as i know 06:52:25 <DiabloD3> gvertdzs has one 06:52:30 <DiabloD3> but its outdated 06:52:56 <planetmaker> egrvts is the only one I know which offers 32bpp 06:53:03 <planetmaker> egrvts is outdated? 06:53:19 <planetmaker> in what way? 06:53:31 <DiabloD3> no the 32bpp pack for it is 06:53:38 <DiabloD3> at least according to the forum 06:53:46 <planetmaker> hm, only for grvts? 06:53:51 <Elukka> huh. so it does 06:53:52 <planetmaker> dunno, I hardly use it 06:54:14 <Elukka> i think the problem with 32bpp sprites is that basically the entire game would have to be drawn with them or having just a few of them around will look out of place 06:54:14 <planetmaker> it = 32bpp 06:54:34 <planetmaker> Elukka: exactly. And the base set is not fully re-drawn yet 06:54:44 <planetmaker> nor is that making lots of progress lately 06:54:52 *** valhallasw [~valhallas@nsc.ciup.fr] has quit [Read error: Operation timed out] 06:54:55 <Elukka> besides that they're a lot more work 06:55:08 <planetmaker> yes... it needs 10000 sprites 06:55:37 <planetmaker> But I'd not argue that they're more work than 8bpp 06:55:43 <Elukka> hmm, well 06:55:47 <planetmaker> that'd be wrong, I think 06:55:48 <Ammler> landscape and houses are almost done, vehicels aren't 06:56:02 <planetmaker> it just needs again the same amount of work 06:56:04 <Elukka> you can make a 3D model and render it from whichever angle you wish 06:56:13 <planetmaker> "just" ;-) 06:56:17 <peter1138> and it'll look like crap 06:56:19 <Elukka> but first you've got to model that, and i think that's more work than creating a tiny pixel sprite 06:56:31 <planetmaker> I don't think so 06:56:45 <Elukka> then when you get to either giving it a compelling texture, or overpainting each sprite... that's where the real work is 06:56:46 <EyeMWing> Not for the sort of basic boxy models TTD calls for 06:57:05 <Ammler> zeph made his set that way afaik 06:57:24 <Elukka> UV unwrapping is a huge bitch and i will forever hate it :D 06:57:25 <planetmaker> pik ka also makes some planes with a renderer and overpainting 06:57:58 <EyeMWing> Heck, I'd argue that 8bpp spriting is actually harder. Or at least more of an arcane art. 06:58:22 <planetmaker> :-) 06:58:39 <planetmaker> It's entirely different 06:58:44 <Elukka> having done both 8bpp and 3D modeling and texturing, i'd say doing the sprites is definitely faster 06:58:50 <Elukka> though i'm not a very time efficient 3D modeler 07:01:11 <EyeMWing> You know, thinking about it, TT might be the very last user 8bpp artwork. Period. The only other situations I know of that still called for 8bpp within the past 10 years are all 16bpp+ 07:02:55 <planetmaker> Well, people obviously like 8bpp... after all they completely re-made it in 8bpp along with many NewGRFs. But they didn't in 32bpp so far 07:03:03 <EyeMWing> And most of those situations are for drawing things using absolutely barebones video modes - during POST and early boot and such. 07:04:03 <planetmaker> But actually I'd love to see the 32bpp project get sufficient support to really finish a complete set of 32bpp graphics for the game. And I'm talking about normal zoom... 07:04:18 <planetmaker> Extra zoom is different, but if people like they can provide those graphics, too 07:05:22 <peter1138> it needs some proper teamwork to produce a consistent set 07:05:34 <planetmaker> Yes, quite so 07:05:53 <planetmaker> And it needs to target the normal zoom level foremost - or it won't aquire a sufficient user base to get critical mass 07:06:18 <EyeMWing> Aw this thing is just impossibly cool. http://donsdepot.donrossgroup.net/up1.jpg 07:08:33 <peter1138> hmm, about 4°C out 07:08:38 <peter1138> winter already :D 07:15:05 <EyeMWing> And this is just completely rediculous. A rebuilt locomotive with abolustely nothing in it but ballast and a cab, another rebuilt locomotive with nothing in it but a turbine unit, and a rebuilt steam engine coal tender fitted with equipment to pulverize the coal and feed it to the turbine. Why? Because America. http://donsdepot.donrossgroup.net/up80.jpg 07:15:28 *** _1009_ [~chatzilla@b85159.upc-b.chello.nl] has joined #openttd 07:15:57 <EyeMWing> If that goes into the set, it's going to need a base reliability of 0. 07:17:08 <planetmaker> :-D 07:17:24 <EyeMWing> I mean, the thing only managed 10k miles in 7 years. 07:20:11 *** _1009__ [~chatzilla@b85159.upc-b.chello.nl] has joined #openttd 07:20:57 *** _1009 [~chatzilla@b85159.upc-b.chello.nl] has quit [Ping timeout: 480 seconds] 07:21:09 *** _1009__ is now known as _1009 07:26:57 *** _1009_ [~chatzilla@b85159.upc-b.chello.nl] has quit [Ping timeout: 480 seconds] 07:30:07 *** Neon [~Neon@dslb-094-219-005-052.pools.arcor-ip.net] has joined #openttd 07:30:13 <Terkhen> good morning 07:34:53 *** tty234 [telex@anapnea.net] has quit [Ping timeout: 480 seconds] 07:35:41 <planetmaker> moin Terkhen 07:37:59 *** tty234 [telex@anapnea.net] has joined #openttd 07:40:49 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: No route to host] 07:42:08 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 07:42:48 *** pjpe [ade6a119@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 07:42:52 *** Belugas [~belugas@216.191.111.237] has quit [Ping timeout: 480 seconds] 07:43:58 <Elukka> anyone happen to know smartphones? 07:44:52 <DiabloD3> ooh! 07:44:54 * planetmaker knows smarter questions ;-) 07:44:54 <DiabloD3> heqs 07:44:59 <DiabloD3> I wonder if thats still under development 07:46:41 *** Belugas [~belugas@216.191.111.237] has joined #openttd 07:46:45 *** mode/#openttd [+o Belugas] by ChanServ 07:46:46 <DiabloD3> okay so, Im thinking 07:47:18 <EyeMWing> heqs absolutely is still under development. 07:48:03 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: No route to host] 07:48:05 *** perk11 [~perk11@188.255.47.217] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 07:48:44 <DiabloD3> 2cc + 2cc chimera + av8 + ecs & first veh set + all of ecs + egrvts + heqs + fish + heqs + hover bus 07:49:30 <planetmaker> what is the "first veh set"? 07:49:30 <DiabloD3> + industrial station renewal + total bridge renewal 07:49:37 <DiabloD3> er, firs 07:49:53 <planetmaker> forget it. FIRS and ECS cannot work together. Either or 07:50:04 <DiabloD3> no, thats the name of the grf 07:50:05 <lugo> he means the ecs+firs vehicles addon i guess 07:50:15 <DiabloD3> it allows normal veh retrofittable to firs and ecs cargos 07:50:29 <planetmaker> ah, that crap one 07:50:36 <lugo> yeah you don't need that if you have egrvts 07:50:43 <DiabloD3> ahh 07:57:01 <DiabloD3> so I wonder if all of this will even work together 07:57:23 <Terkhen> meh, they have created amazon.es 07:58:05 <Terkhen> now I can't buy cheap things on other countries' amazon anymore 07:58:25 <Terkhen> DiabloD3: it should 07:58:52 <DiabloD3> hrm 2cc looks like it makes the trains very complex 07:58:55 <planetmaker> Terkhen: why can't you buy there anymore? 07:59:04 <planetmaker> I could still order at, say, amazon.ca 07:59:30 <Terkhen> really? I have been told that I won't be able to buy stuff that amazon.es also sells because they won't ship it here 07:59:45 <planetmaker> hm, I think it worked 07:59:50 <Terkhen> that amazon does not compete against itself :P 07:59:56 <planetmaker> :-) 08:00:09 <planetmaker> it's a bit ago I did that... so might have changed, though 08:00:19 <Terkhen> I'll have to test when it is more established, right now amazon.es only have "imports from amazon (country)" 08:00:19 <DiabloD3> _huh_ 08:00:25 <DiabloD3> 2cc doesnt let you put any cargo on trains now? 08:00:34 <DiabloD3> high speed rail is for people only? 08:00:44 <Terkhen> DiabloD3: no clue, I don't use 2cc 08:00:51 <Terkhen> I know that it supports cargos, but that's it 08:00:59 * Terkhen only uses the metro trains :P 08:01:09 <DiabloD3> well I want a train set that makes it more interesting 08:01:48 <DiabloD3> oh apparently I dont need 2cc chimera anymore 08:02:06 <Terkhen> for certain definitions of interesting I'm not the right person to ask :) 08:02:19 <Terkhen> I usually use OpenGFX+ Trains or the spain set 08:02:33 <planetmaker> :-) 08:02:43 <planetmaker> not to forget OpenGFX+Road vehicles 08:02:53 <DiabloD3> well Im trying to use egrvts + heqs 08:03:38 <Terkhen> use egrvts2 08:03:46 <Terkhen> Zephyris is asking for testing/feedback :) 08:03:58 <DiabloD3> why do we have two road sets anyhow? 08:04:06 <Terkhen> why not? 08:04:09 <Terkhen> people likes variety 08:04:16 <DiabloD3> yeah but why not just fold it into one 08:04:33 <Terkhen> what if someone does not want to play with heavy equipment? 08:04:44 <Terkhen> besides, they are developed by different people with different tastes and priorities 08:04:49 <Elukka> i still don't understand what the high speed passenger locomotives in 2cc are for, when a high speed EMU is literally ten times cheaper to run 08:05:17 <DiabloD3> INDUSTRIES! INDUSTRIES EVERYWHERE! 08:06:49 <MNIM> elukka: faster loading speed? also, the ability to transport goods? besides that, the sncf high-speed loc is several years earlier than the high speed emus 08:07:05 <planetmaker> Elukka: that set needs balancing. and yes, the metros load MUCH faster 08:07:19 <Terkhen> the metro trains are awesome for local networks / YACD 08:07:24 <Elukka> i didn't mean metros, i meant the high speed locomotives that cost something like 0k/year to run 08:07:31 <Elukka> i'm loving the metros 08:07:47 <Terkhen> Elukka: I requested a feature to enable/disable different types of trains in the 2cc set months ago 08:08:10 <Terkhen> but since that hasn't been implemented I ended up playing with a NewGRF that only includes the metro trains 08:08:19 <Terkhen> it's on online content IIRC 08:08:19 <Elukka> i'd like them all to be there, but i'd like both locomotive pulled and MU trains to be viable 08:08:56 <Terkhen> hmm... truly? all of them? :) 08:09:10 <DiabloD3> super speedytrac, red peak are missing from heqs if I install evgvts 08:09:14 <Elukka> well, just that one isn't 10 times better than the other 08:09:22 <MNIM> muh, I don't like the metro trains. the whole purpose of the metro is to be small footprint, dense and fast-loading 08:09:25 <Terkhen> your mouse scroll wheel is going to cry a lot if you use all 2cc trains :P 08:09:30 <Elukka> i do like that 2cc makes an effort to make MUs useful 08:09:54 <DiabloD3> also 08:09:55 <Elukka> but i think the high end MUs should have much higher running costs 08:10:00 <DiabloD3> my shoreline is corrupted 08:10:01 <MNIM> it got the second two down, but sadly metro tunnels is outside of OTTD's scope for now 08:10:01 *** _1009 [~chatzilla@b85159.upc-b.chello.nl] has quit [Read error: Connection reset by peer] 08:10:44 <DiabloD3> hrm 08:10:46 <DiabloD3> not enough boats! 08:10:48 <DiabloD3> needs more boats! 08:10:55 *** _1009 [~chatzilla@b85159.upc-b.chello.nl] has joined #openttd 08:11:01 <Terkhen> DiabloD3: enable/disable NewGRFs until you find the culprit and report it to that NewGRF forum thread 08:11:06 <Terkhen> and use FISH 08:11:11 <DiabloD3> this is with fish 08:11:13 <dihedral> good morning all ye special people (you know who you are) 08:11:17 *** norbert79 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has joined #openttd 08:11:25 <Terkhen> good luck then :) 08:11:27 <Terkhen> hi dihedral 08:11:29 <norbert79> Morning 08:11:30 <dihedral> hey ho :-) 08:11:33 <Terkhen> hi norbert79 08:11:50 <norbert79> Morning Terkhen 08:11:55 *** _1009 [~chatzilla@b85159.upc-b.chello.nl] has quit [] 08:13:22 <DiabloD3> oh wait found what it was 08:13:31 <DiabloD3> I accidently left 32bpp pack enabled 08:16:10 <norbert79> Question: With the introduction of the weight multiplier, or not because of it, the vagons are counted as 0.5-1-1.5 and so on. How to switch this back to regular? 08:16:38 <Terkhen> wagons are always counted that way in 1.1.x, and to my knowledge there is no way to switch back 08:17:02 <Terkhen> the "old" way of counting was wrong with NewGRFs that use non-standard lengths for engines / wagons IIRC 08:17:13 <norbert79> I see 08:17:27 <planetmaker> it also has nothing to do with weight multiplier 08:17:27 <norbert79> well, it's a bit confusing, but I can understand the reason of it 08:17:35 <norbert79> planetmaker: Yeah, just understood it 08:17:38 <planetmaker> and this is the correct length in tile units 08:17:51 <Terkhen> yes, once you get used to it, it is better :) 08:17:58 <planetmaker> previously it counted somewhat half-tiles. Which is a stupid unit, if wagons have different lenths 08:18:10 <norbert79> Sure, but it was easier to see how many wagons I have :) 08:18:20 <Terkhen> yes :P 08:18:20 <norbert79> but right, length is a bit more important 08:18:26 <DiabloD3> lol 08:18:29 <DiabloD3> norbert79: is right 08:19:07 <norbert79> Just upgraded everything on my collection to 1.1.2, skipped a few versions, so wanted to catch up again 08:19:19 <norbert79> and got suprised by some new features since 1.0.5 08:19:21 <norbert79> :) 08:19:37 <norbert79> Yet I am afraid having too many features makes the game overcomplicated :) 08:19:45 <norbert79> but it's still managable 08:20:29 <Terkhen> pressing ctrl while terraforming is one of my favourites :P 08:21:00 <DiabloD3> oh god 08:21:00 <norbert79> I was more thinking on the sprite-lister, but I guess that came with the scenario and developer tools :) 08:21:02 <DiabloD3> the new bridges 08:21:03 <DiabloD3> <3 08:21:28 <Terkhen> yes, the newgrf debugging stuff is a awesome too :) 08:22:08 <norbert79> And it works nice, had to update some of the NewGRF's for my older savegames, I found those right after that 08:22:40 <norbert79> DiabloD3: Are those new bridges visible using the original windows GRF set too, or are those with OpenGFX? 08:25:17 <DiabloD3> I think Im using OpenGFX 08:25:42 <DiabloD3> this is the total bridge renewal set 08:26:31 <norbert79> DiabloD3: Ah, right, I am using that too 08:27:48 <DiabloD3> I dont think I like 2cc though 08:27:51 <DiabloD3> it makes stuff too complezx 08:29:15 <MNIM> Diablo: You should play through a whole game, say, 1900 to 2100 08:29:28 <DiabloD3> MNIM: I have many times 08:29:37 <MNIM> and limit yourself to one region 08:30:18 <DiabloD3> MNIM: dude, Ive sat down and played ottd 12 hours in a row quite a few times 08:30:26 <MNIM> I, for example, only use euro trains, preferably dutch, and only an occasional american monster for the heaviest trains 08:30:36 <DiabloD3> Im just getting tired of the same old same old 08:30:49 <MNIM> well, don't we all 08:32:13 <Terkhen> IIRC the latest version of 2cc does not implement region limits 08:32:32 *** Biolunar [mahdi@blfd-4db1ab47.pool.mediaWays.net] has joined #openttd 08:32:55 <DiabloD3> whats the best train set? 08:33:15 <Elukka> there is no one best train set 08:33:23 <DiabloD3> yeah, but whats really popular? 08:33:39 <Terkhen> every set has its share of fans and detractors :) 08:33:43 <DiabloD3> heh 08:33:48 <DiabloD3> whats something that would really wow people 08:34:06 <Terkhen> no trains! use trucks instead 08:34:14 <DiabloD3> Terkhen: I do that a lot already 08:34:20 <DiabloD3> thats why I hate servers that have low veh limits 08:34:39 * Terkhen hit a 2500 limit once 08:34:49 <MNIM> Terkhen: true, that's why I do it myself 08:34:53 <DiabloD3> a lot of servers do shit like enforce a 100 limit 08:35:18 <Elukka> Terkhen: did your CPU melt? 08:35:31 <DiabloD3> how well can this handle multiple train grfs? 08:37:05 <Terkhen> Elukka: no, it takes about 5000 vehicles / 300 ships for that 08:37:22 <Elukka> is that when your CPU gets hot enough to undergo fusion 08:37:29 <DiabloD3> lol 08:37:47 <Terkhen> no, that's when the noises start scaring me and I stop testing performance 08:37:48 <DiabloD3> the download count on banannas is useful, right? 08:42:26 <DiabloD3> btw, whats the limit of boat size in ottd? 08:42:34 <DiabloD3> because I'd love to see absolutely goddamned huge ships 08:46:27 <DiabloD3> like, they have tankers out there, the largest in the world, that can hold 3.1 million barrels 08:46:48 <DiabloD3> and they're 1250 feet long 08:46:48 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 09:19:38 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 09:24:51 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:40:32 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 09:45:20 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 09:56:48 <DiabloD3> hrm 10:00:05 <DiabloD3> wtf is pj1k? 10:00:13 <peter1138> jfgi 10:00:56 <DiabloD3> is it just a list? 10:11:16 <DiabloD3> hrm, apparently nars and ukrs2 are the big train sets 10:11:23 <DiabloD3> if you're not using 2cc that is 10:11:41 <Elukka> nars2 and ukrs rather 10:11:45 <Elukka> ukrs2 isn't done 10:11:50 <Elukka> dbsetxl too 10:11:53 <Elukka> it's older but it's excellent 10:11:57 <DiabloD3> so I shouldnt use ukrs2? 10:12:11 <Elukka> well it's only got a comparatively small amount of trains 10:12:30 <DiabloD3> yeah but ukrs isnt compatible with nars 10:12:31 <TrueBrain> NOTICE: wiki.openttd.org will be unreachable for a few minutes while we sync the files to a new place (internally) 10:13:15 <Elukka> because it's rather older 10:13:28 <DiabloD3> and dbsetxl is automatically out because it only runs on temperate 10:14:05 <Elukka> well you can use ukrs2 10:14:15 <Elukka> it just does't have modern trains yet 10:14:28 <DiabloD3> yeah, but if I throw in nars as well, Im fine, right? 10:16:10 <Elukka> yup 10:16:29 <TrueBrain> and wiki.openttd.org is back online 10:16:33 *** KenjiE20 [~Kenji@host-92-8-72-134.as43234.net] has joined #openttd 10:16:52 *** phatmatt [~a@121.98.179.21] has joined #openttd 10:17:32 *** Eddi|zuHause [~johekr@p54B73DC5.dip.t-dialin.net] has joined #openttd 10:18:18 <DiabloD3> okay thus far 10:18:50 <DiabloD3> av8, bigger train depot, city statios, all of ecs, egrvts, fish, heqs, industrial stations renewal, long vehicles, nars, total bridge renewal, ukrs2, ukrs2+ 10:20:12 <DiabloD3> and maybe total town replacement as well 10:20:40 <Elukka> definitely recommend that 10:23:30 <DiabloD3> anything else Im missing? 10:31:31 *** dageek [~dageek@i-195-137-42-252.freedom2surf.net] has joined #openttd 10:33:15 <DiabloD3> and lets throw in opengfx+ trees 10:34:45 <planetmaker> you don't need them, if you use OpenGFX 10:34:57 <DiabloD3> ahh 10:35:03 <DiabloD3> but I want better trees :< 10:35:14 <planetmaker> well. they're the same? 10:35:22 <planetmaker> unless you use an opengfx older than 0.3.4 10:36:12 <DiabloD3> no I use whatever the newest is 10:36:26 <planetmaker> 'newest' is always a good description :-P 10:36:33 <DiabloD3> =P 10:36:36 <planetmaker> probably only I have the 'newest' ;-) 10:36:53 <planetmaker> and probably I'm the only one who can actually claim that an be right atm 10:39:45 * DiabloD3 ponders absolutely fucking gigantic trains 10:46:07 <DiabloD3> so I wonder how hard it is to setup a server now 10:50:11 <b_jonas> city statinos? I'll have to try that. 10:50:28 <b_jonas> I'm playing industrial stations but I'd like some variance in passenger stations too. 10:53:39 <norbert79> DiabloD3: Setting up a server in general is a process taking an hour in worst case unless you want to have scripted enviroment 10:54:03 <norbert79> DiabloD3: It takes a bit until everything is in it's place and all the addons are working, advanced settings well set 10:54:17 <norbert79> DiabloD3: But scripting the hosting enviroment takes even more 10:54:49 <DiabloD3> norbert79: how so? 10:55:11 <norbert79> DiabloD3: Well, take a look at Luukland's Servers. Those are highly scripted 10:55:25 <DiabloD3> I wonder if I can just steal his stuff 10:55:31 <norbert79> DiabloD3: It would take me some while until I could figure out how they work 10:55:47 <norbert79> DiabloD3: No, yÃou cannot and it's not really a nice thing even thinking 10:55:48 <planetmaker> they're heavily hacked versions... 10:56:06 <DiabloD3> norbert79: erm, the newgrfs he uses are public 10:56:09 <planetmaker> and fake the version they claim 10:56:11 <norbert79> planetmaker: I thought it's just regular OpenTTD with addons and scripts... 10:56:16 <norbert79> planetmaker: I see 10:56:20 <planetmaker> oh, not at all 10:56:34 <DiabloD3> =| 10:56:37 <norbert79> DiabloD3: NewGRF != scripts :) 10:56:42 <DiabloD3> I should go bitch at him for awhile 10:56:42 <planetmaker> it's just hacked that it works for regular clients somewhat 10:56:54 <norbert79> DiabloD3: A NewGRF is one thing, but giving it functionality of IRC connection and such takes lot more 10:57:37 <norbert79> DiabloD3: I doubt that begging for his code will do any good. Discover the possibilites for yourself! Like try to run the hosting enviroment ina different enviroment, or try to script it a bit 10:57:58 <DiabloD3> norbert79: lol "different" 10:58:04 <planetmaker> there are lot of options without hacking OpenTTD 10:58:17 <DiabloD3> I'd have to go see if I could get plan9 working in xen if I wanted different 11:00:19 <norbert79> DiabloD3: Well, you asked how difficult opening an OpenTTD server might be, yet if you are so skilled, I you can answer that for yourself then :) 11:00:39 <norbert79> ...I think you can... 11:00:42 <planetmaker> +1 @ norbert79 :-) 11:00:53 <DiabloD3> norbert79: well know, I asked if it got any easier 11:01:03 <DiabloD3> *no 11:01:18 <norbert79> DiabloD3: Oh, so you are already having one, what is it's name? 11:01:28 <DiabloD3> I used to have one a few years back 11:02:00 <norbert79> DiabloD3: Well, in that case I think it's worth revieweing all the changes. Lot has changed since 0.75 (?) 11:02:18 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 11:02:19 <DiabloD3> yeah it was pre-1.0 11:03:02 <norbert79> But I think you are skilled enough to get that done 11:03:59 <TrueBrain> norbert79: be careful how far you stick that stick up his ass :D 11:04:11 <norbert79> TrueBrain: :D 11:04:14 <DiabloD3> heh, well this was a short attempt 11:04:18 <DiabloD3> alpine doesnt have liblzma 11:07:15 <norbert79> Hmm, I think my hosted server will be based on a Dutch scenario. I fall in love in Holland since New Kids... 11:07:45 *** _1009 [~chatzilla@b85159.upc-b.chello.nl] has joined #openttd 11:08:52 <_1009> exit 11:08:55 <_1009> Err. 11:08:56 *** _1009 [~chatzilla@b85159.upc-b.chello.nl] has quit [] 11:09:01 <norbert79> :) 11:09:10 <DiabloD3> heh 11:09:10 <TrueBrain> always happy when he visits us :D 11:09:17 <norbert79> Lol 11:09:42 <norbert79> I wonder what his reaction might have been if I would have mentioned New Kids Turbo with him online... 11:10:00 <norbert79> Oh well, maybe some other time 11:11:50 *** TramOfDeath [2e9e877b@ircip4.mibbit.com] has joined #openttd 11:11:57 <TramOfDeath> 0hai 11:12:30 <norbert79> 0hai to you too 11:12:34 <TramOfDeath> Where can I get ICU for Debian/Ubuntu? 11:12:44 <norbert79> ICU? 11:12:52 <Eddi|zuHause> in your preferred package manager 11:13:00 <TramOfDeath> International Components for Unicode. 11:13:18 <Eddi|zuHause> norbert79: the library that handles right-to-left typing etc. 11:13:23 <norbert79> TramOfDeath: That comes with default install, but I would advise you to http://packages.debian.org 11:13:30 <norbert79> Eddi|zuHause: Oh, that 11:13:38 <TramOfDeath> Actually I'm using Puppy Linux that is semi-compatible with Ubuntu Lucid. 11:13:41 <DiabloD3> I think he meant that he doesnt understand hes supposed to install libicu-dev as well 11:13:54 <TramOfDeath> !!! 11:14:22 <TramOfDeath> 1.1.1 worked ok on Puppy, but 1.1.2 says can't find libicui18n.so.44 11:14:37 <norbert79> TramOfDeath: Wait, moment, showing it for you 11:14:42 <Eddi|zuHause> TramOfDeath: that's a bug in the compile farm, use 1.1.3-RC1 instead 11:14:51 <norbert79> TramOfDeath: Or you can stick to the Lucid copy 11:15:08 <norbert79> TramOfDeath: That should work, if not, I can tell you the package missing 11:15:19 <TramOfDeath> oh, so it's a compile bug... I don't like using betas so I'll wait for 1.1.3 11:15:49 <norbert79> TramOfDeath: Actually there is just a need of installing one additional package, did that too, since that 1.1.2 works like charm 11:16:01 <Eddi|zuHause> TramOfDeath: how are we supposed to know whether it works now again, if nobody tests it? 11:16:51 <TramOfDeath> The ok, I'll get it - but I'll name the file something like openttd_rc just in case 11:17:11 <Eddi|zuHause> sure, don't need to overwrite your old copy 11:17:27 *** TramOfDeath [2e9e877b@ircip4.mibbit.com] has quit [Quit: ok, be back soon] 11:17:29 <norbert79> Eddi|zuHause: I normally test Generic 32 bit and sometimes the debina versions, owning a Lucid. 11:17:59 <Eddi|zuHause> norbert79: but nobody caught the compile bug in 1.1.2-RCx 11:18:30 <norbert79> Eddi|zuHause: Actually I just wondered if it wasn't by accident, since I think you or womeone else complained about the age of statically linked libraries 11:18:38 <norbert79> Eddi|zuHause: So I thought this is a new policy... 11:20:34 <norbert79> Eddi|zuHause: Yet of course I also find myself comfortable having less packages to be installed. 11:29:37 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:35:04 *** TramOfDeath [2e9e877b@ircip2.mibbit.com] has joined #openttd 11:35:12 <TramOfDeath> bk 11:35:35 <norbert79> wb 11:35:36 <TramOfDeath> report: icu issue is gone in 1.1.3-rc1 11:36:13 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Read error: Connection reset by peer] 11:36:19 <Eddi|zuHause> TramOfDeath: good. 11:36:26 <Terkhen> what icu issue? 11:36:37 <Eddi|zuHause> Terkhen: generic binary static linking issue 11:37:07 <TramOfDeath> so generic binary becomes f15-only 11:37:18 <norbert79> Why? 11:37:38 <TramOfDeath> with rc1 it's back to being generic 11:37:42 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 11:37:53 <TramOfDeath> 1.1.2 is only working on f15 due to the issue 11:38:12 <norbert79> TramOfDeath: Not really, it also works on my Lucid with the addition of installing 2 more packages. 11:38:25 <norbert79> TramOfDeath: It didn't take more, than 5 minutes to get it done 11:39:10 <TramOfDeath> Computing consists of malfunctions 11:39:45 <norbert79> TramOfDeath: libicu42 and liblzo2-2 solved my problem 11:40:13 <Terkhen> ok :) 11:40:16 <TramOfDeath> Puppy doesn't have APT so it would take ages to blow the poop away. 11:40:33 <norbert79> TramOfDeath: You told me, that it supports debian packages. Both are available for Lucid 11:41:19 <TramOfDeath> It does support deb packages... once you could find them without APT 11:41:41 <norbert79> TramOfDeath: http://packages.debian.org and http://packages.ubuntu.com 11:41:47 <norbert79> Satisfied? :) 11:42:08 <Eddi|zuHause> why are you still discussing this? 11:42:24 <norbert79> Eddi|zuHause: Good point... Just tried to be helpful. 11:43:03 * TramOfDeath will wait for 1.1.3 then, since it has the goo poo removed 11:44:22 <TramOfDeath> Ubuntu packages depo shows libicu is not found 11:44:35 *** TramOfDeath [2e9e877b@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 11:46:51 *** _1009 [~chatzilla@b85159.upc-b.chello.nl] has joined #openttd 12:03:50 *** glx [glx@2a01:e35:2f59:c7c0:b164:ddc8:abb4:1eba] has joined #openttd 12:03:53 *** mode/#openttd [+v glx] by ChanServ 12:28:19 *** confound_ is now known as confound 12:41:24 *** pugi [~pugi@host-091-097-186-030.ewe-ip-backbone.de] has joined #openttd 12:57:26 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Quit: - nbs-irc 2.39 - www.nbs-irc.net -] 12:58:57 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 13:10:33 <Belugas> hello 13:18:12 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 13:19:08 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 13:20:52 <norbert79> Hello Belugas 13:21:00 <TrueBrain> NOTICE: bugs.openttd.org will be unreachable for a few minutes while we sync the files to a new place (internally) 13:23:01 *** loopcoop [~loopcoop@a-84-21.sc.andrews.edu] has joined #openttd 13:28:53 <dihedral> \o/ 13:30:44 <TrueBrain> and bugs.openttd.org is back online 13:35:55 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 13:39:13 *** loopcoop [~loopcoop@a-84-21.sc.andrews.edu] has quit [Ping timeout: 480 seconds] 13:41:53 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Read error: Connection reset by peer] 13:42:05 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 13:48:42 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 13:55:54 *** _1009 [~chatzilla@b85159.upc-b.chello.nl] has quit [Quit: ChatZilla 0.9.87 [Firefox 6.0.2/20110902133214]] 14:06:22 *** Katje [~Kitty@tao.quixotic.eu] has joined #openttd 14:07:04 *** Elukka [Elukka@89-166-103-135.bb.dnainternet.fi] has quit [] 14:07:48 *** Katje_ [~Kitty@tao.quixotic.eu] has quit [Read error: Connection reset by peer] 14:29:38 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 14:33:27 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 14:58:53 *** dageek [~dageek@i-195-137-42-252.freedom2surf.net] has quit [Quit: dageek] 15:11:07 <__ln__> http://img.mtv3.fi/mn_kuvat/mtv3/uutiset/mediait/netti/1206201-max555x555.jpg 15:14:54 <Eddi|zuHause> the empire state building originally was intended as docking point for airships 15:16:06 *** perk11 [~perk11@188.255.47.217] has joined #openttd 15:27:17 *** norbert79 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has quit [Quit: Exit stage left...] 15:34:36 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 15:41:09 *** loopcoop [~loopcoop@a-84-21.sc.andrews.edu] has joined #openttd 16:01:56 *** pugi [~pugi@host-091-097-186-030.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 16:03:54 <MNIM> hmmmh 16:04:07 <MNIM> why has nobody ever built that in ottd? 16:05:17 <__ln__> because. 16:05:40 <MNIM> I want to have my airships dock in the city, but the heliport is unavailable during the golden age of airships 16:22:49 *** phatmatt [~a@121.98.179.21] has quit [] 16:24:13 *** Prof_Frink [~proffrink@5e0ad839.bb.sky.com] has joined #openttd 16:25:08 *** PhoenixII [~ralph@home.deboom.biz] has quit [Ping timeout: 480 seconds] 16:26:25 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 16:29:41 *** HerzogDeXtEr [~Flex@i59F6B685.versanet.de] has joined #openttd 16:31:18 *** loopcoop [~loopcoop@a-84-21.sc.andrews.edu] has quit [Ping timeout: 480 seconds] 16:33:02 *** valhallasw [~valhallas@nsc.ciup.fr] has joined #openttd 16:35:46 *** jo2k [~Jonny@dslb-094-223-183-093.pools.arcor-ip.net] has joined #openttd 16:43:44 <TWerkhoven> create a airship-field/building grf? 16:45:33 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 16:47:36 <planetmaker> MNIM: make a feature request for ogfx+airports 16:47:42 <planetmaker> sounds like a sensible addition 16:48:15 <planetmaker> it's relativly easy to add, I guess. It just needs a (or two or three or four) sprites 16:50:36 <MNIM> Would two squares be realistic? one with a empire state building-like peak to dock on, and one to hang the airship over (and to disembark, kinda awkward to disembark into nothing but air 16:54:21 <planetmaker> there are heliports with 1,4 and 8 tiles footprint. 16:55:03 <planetmaker> If you just want a place for landing without servicing, 1...3 tiles is feasible. With servicing requires at least the 2x2 heliport statemachine 16:56:11 <TinoDidriksen> I read that as hellport and wondered which direction you were taking TTD... 16:59:30 <planetmaker> yeah. You _can_ also design a hell port ;-) 16:59:44 <planetmaker> You'd need to draw a lot of new industry sprites and house sprites then 16:59:56 <planetmaker> "soul squeezer" 17:00:54 <planetmaker> etc some food plant which accepts PAX 17:00:55 <MNIM> hmmmmh. 17:00:57 <MNIM> imagine this 17:01:01 <MNIM> how lazy I am. 17:02:05 <Eddi|zuHause> you can reuse the mars transformation set for the landscape ;) 17:02:37 *** douknoukem [~KEM@ALyon-158-1-80-217.w90-29.abo.wanadoo.fr] has quit [Quit: Quitte] 17:04:19 <MNIM> I'm considering signing up to the forum to make the request, but I don't feel like signing up to /another/ forum 17:05:46 <planetmaker> that speaks volumes on how much you cherish your idea 17:06:45 <MNIM> well, it's less to do with the idea and more that Im more a kind of pessimist. 17:09:40 <planetmaker> of course. 17:12:20 <Pinkbeast> Someone might well do it, early starts seem to be the flavour of the month. 17:12:48 <Pinkbeast> But OTOH I don't think the Empire State idea ever really worked well, and IRL the infrastructure for Zeppelins was monstrously huge 17:14:26 <MNIM> I think the issue with the whole empire state idea is that you had a place to anchor, but disembarking was another thing 17:35:59 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 17:41:34 <Eddi|zuHause> i don't know how it was planned to work, but the lower platform was supposed to have boarding facilites 17:42:28 <Eddi|zuHause> i also don't know if it was ever used as such 17:45:35 <CIA-2> OpenTTD: translators * r22931 /trunk/src/lang/ (slovak.txt unfinished/persian.txt): 17:45:35 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:45:35 <CIA-2> OpenTTD: hungarian - 4 changes by 17:45:35 <CIA-2> OpenTTD: persian - 16 changes by Peymanpn 17:45:35 <CIA-2> OpenTTD: slovak - 28 changes by klingacik 17:46:36 *** KenjiE20 [~Kenji@host-92-8-72-134.as43234.net] has quit [Read error: Connection reset by peer] 17:50:41 <Eddi|zuHause> err... something 17:50:48 <Eddi|zuHause> 's wrong with hungarian 17:50:51 <Eddi|zuHause> apparently 17:51:45 *** KouDy [~KouDy@ip-89-176-248-23.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 17:56:01 *** frosch123 [~frosch@frnk-590fda8c.pool.mediaWays.net] has joined #openttd 17:59:04 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 18:05:23 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd 18:06:10 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 18:07:10 <MNIM> hmmmh 18:07:34 <MNIM> is it actually possible to add airport types via newgrf? 18:09:41 <planetmaker> Why do you think I told you to make a feature request in an airport newgrf? 18:12:00 <MNIM> well, I suppose you could also replace say, the heliport as some newgrfs do 18:12:15 <planetmaker> I didn't suggest that 18:12:27 <MNIM> but I haven't seen any operational newgrfs that actually add an airport on top of the defaults 18:12:42 <MNIM> I could be looking with the back of my head, of course 18:12:43 <planetmaker> I suggested to make a feature request for a "heli" port suited for zeppelins 18:12:59 <planetmaker> And you not having seen that doesn't mean it's not possible. Well. 18:13:29 <MNIM> you're right. I have linux habits. 18:13:47 <MNIM> 'if you want something made, it probably already has been done' 18:14:07 <planetmaker> I didn't say that either :-P 18:14:21 <MNIM> hmmmh. did I place that 'has' correctly? 18:14:23 <planetmaker> All I said is "it's possible. Suggest to add it to ogfx+airports" 18:15:14 <MNIM> can I quote you on that? ;P 18:15:38 <planetmaker> yes. It's (partially) my NewGRF. 18:15:46 <planetmaker> And I've done so before 18:15:58 <planetmaker> Just had and have no graphics for that 18:16:14 <planetmaker> But the set has a graphics artist... 18:19:41 <MNIM> hmmmhm, hahahaha 18:19:47 * MNIM reads rules on the forum 18:19:59 <MNIM> irc rules: kicks for: 2. Excessive lameness (l33t n1x0rs) 18:20:02 <MNIM> bravo, bravo 18:21:54 *** KenjiE20 [~Kenji@host-92-8-72-134.as43234.net] has joined #openttd 18:29:56 <appe> i think i just found a major bug 18:30:01 <appe> a train vanished in thin air. 18:30:23 <Terkhen> do you have a savegame from before it happened? 18:30:29 * Terkhen ponders alien abduction 18:30:37 <MNIM> maybe it got eaten by a UFO? 18:30:40 <MNIM> *ninja'd* 18:30:45 <MNIM> dagnabbit 18:30:49 <Terkhen> :P 18:32:01 <appe> Terkhen: no, i dont. 18:32:29 <Terkhen> any method to reproduce? 18:34:23 <MNIM> http://www.fileden.com/files/2009/1/1/2248324/OTTD/IndustrialStation.png 18:34:31 <MNIM> My industrial station is starting to take shape 18:37:39 *** Wolf01 [~wolf01@95.233.237.150] has joined #openttd 18:39:02 <Wolf01> hello 18:39:07 <Terkhen> hi Wolf01 19:07:07 *** Parastais [4e54b511@ircip2.mibbit.com] has joined #openttd 19:17:20 *** TWerkhoven[l] [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 19:30:10 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 19:30:28 *** douknoukem [~KEM@ALyon-158-1-80-217.w90-29.abo.wanadoo.fr] has joined #openttd 19:32:25 <appe> http://gyazo.com/e661342226689064493aa3ceecd719cf.png 19:32:28 <appe> thick :< 19:32:48 <appe> MNIM: jesus, what kind of grf is that? 19:33:14 <MNIM> my station? 19:33:16 <MNIM> multiple 19:37:04 *** KritiK [~Maxim@95-28-142-116.broadband.corbina.ru] has joined #openttd 19:37:10 <MNIM> I think in that picture alone, there's multiple ECS industry vectors, eGRVTS, NuTracks, OpenGFX+landscape, OpenGFX+trees, DWE stations, CHIPS stationset, Industrial Stations renewal, TTRS 3, and TBRS 19:38:19 <Eddi|zuHause> and about as many graphical glitches 19:41:30 <MNIM> The only real graphical 'glitch' is the bridges not matching with the roads 19:45:44 *** Parastais [4e54b511@ircip2.mibbit.com] has left #openttd [] 19:46:05 <Eddi|zuHause> and the roadside not matching the surrounding grass? 19:46:35 <Eddi|zuHause> and the "planning tracks" bridges? 19:46:50 *** jo2k [~Jonny@dslb-094-223-183-093.pools.arcor-ip.net] has quit [Quit: jo2k] 19:47:02 <frosch123> do planning tracks count as eye-candy? 19:47:30 <Eddi|zuHause> frosch123: it'd work better with abandoned tracks, imho 19:48:04 <Eddi|zuHause> or "not yet constructed" rails with existing trackbed 19:49:34 *** DDR [~DDR@d142-179-78-88.bchsia.telus.net] has joined #openttd 19:49:40 <frosch123> that does not exactly answer my question :) 19:51:05 <Eddi|zuHause> not sure what your question actually was 19:51:24 <frosch123> what's the point of planning tracks? 19:51:46 <frosch123> i see neither a gameplay nor a eyecandy use in them 19:52:10 <planetmaker> "cheap blocking" ;-) 19:52:30 <frosch123> with 15 million in the bank? 19:52:44 <planetmaker> :-) 19:55:15 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:55:16 <valhallasw> frosch123: it's better than the 'bought land' tiles, I guess 19:55:37 <Eddi|zuHause> the main problem that keeps you from "planning" tracks with the "planning tracks" is that you still ruin your town rating, and you still pay immense amounts of money for terraforming and foundations 19:56:11 <SpComb> planning tracks? 19:57:50 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 19:58:41 <SpComb> ah, MNIM's screenshot 19:59:04 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 19:59:11 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:01:24 <MNIM> the planning track bridges are okay, they're counted as monorail 20:01:38 <MNIM> and yeah, I forgot the road sides mismatch 20:02:16 <MNIM> mostly it's newgrf mismatches 20:02:23 <MNIM> or rather, incompatibilities 20:05:50 <Eddi|zuHause> that's exactly what i'm talking about... 20:05:58 <b_jonas> okay, but what are those big buildings? are they some kind of industry? 20:06:09 <MNIM> yeah 20:06:27 <MNIM> the upper one is a vehicle factory 20:06:47 <b_jonas> all of it? 20:06:50 <MNIM> the lower one (at the seaside) is a glass factory 20:06:51 <MNIM> yeap 20:06:51 <b_jonas> it's large 20:06:56 <b_jonas> I see 20:06:59 <MNIM> one of the largest 20:07:18 <b_jonas> gives you more place for your stations :-) 20:08:03 <b_jonas> the monorail bridge with a pillar right on the railway track also looks a bit strange 20:08:29 <b_jonas> perhaps it was designed before the better tracks under bridges got allowed 20:09:23 <MNIM> yeah, bridge pillars and diagonal rails don't go well together 20:09:34 <MNIM> anyway, it's 'planning track' 20:10:22 <MNIM> so you can cheaply layout future tracks where there's no traffic for them yet 20:12:31 *** pugi [~pugi@host-091-097-186-030.ewe-ip-backbone.de] has joined #openttd 20:15:11 <Eddi|zuHause> bridge pillar placement has not changed since original TT... 20:15:26 <Eddi|zuHause> you can't really blame the newgrfs for that 20:17:17 <peter1138> are you sure? 20:17:58 <b_jonas> well, Locomotion hides bridge pillars if something is under, but then that has other problems (floating railways) 20:18:47 <b_jonas> maybe there should be graphics for after 2050 that shows jets shooting down from the platforms instead of pillars 20:19:16 <MNIM> hmmmh. Rollercoaster tycoon doesn't have the problem. 20:19:37 <MNIM> while it is in fact (partially) based on the same engine 20:20:23 <Eddi|zuHause> peter1138: i can blame he-who-has-patches-for-it that he doesn't have a patch for action1/2/3 for bridges 20:20:28 <b_jonas> if the bridge pillars are thin, they can just be in the corners of squares where no rail can possibly be -- though with signals things can get very crowded 20:20:36 <frosch123> Eddi|zuHause: bridge pillar placement has changed at least 3 times 20:20:41 <peter1138> Eddi|zuHause, i did have a patch for that... 20:20:51 <b_jonas> frosch123: sure, for high bridges and the like 20:21:14 <Eddi|zuHause> peter1138: i was speaking present tense :) 20:21:39 <peter1138> i probably do still have it :D 20:22:07 *** frosch123 [~frosch@frnk-590fda8c.pool.mediaWays.net] has quit [Remote host closed the connection] 20:23:17 <b_jonas> but then, graphics for signals are hard to get right anyway, even without bridges 20:24:54 <Eddi|zuHause> peter1138: it's not of much use if it's against r6000 :p 20:26:19 <peter1138> Eddi|zuHause, lol, no 20:26:27 <peter1138> way too late 20:26:46 <Eddi|zuHause> 3000 then :p 20:26:51 <peter1138> --- engine.c (revision 3044) 20:27:25 <peter1138> 5 years ago... man 20:27:49 <andythenorth> I blame he-who-has-patches for tgp 20:27:58 <andythenorth> and he-who-was-patching multi-stop docks :P 20:28:06 <andythenorth> and vehicle ferries 20:28:18 *** DDR [~DDR@d142-179-78-88.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 20:28:44 *** JVassie [~James@2.25.210.146] has joined #openttd 20:28:47 <b_jonas> multi-stop docks? what are those? 20:28:52 <andythenorth> they're not :( 20:28:58 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 20:29:39 <b_jonas> what would they mean? 20:30:58 <peter1138> multi-stop is the code name for "lots of road stops in one station" 20:31:20 <b_jonas> ah 20:31:38 <b_jonas> yes, I use that, though not like "lots of", only like up to four 20:31:45 <andythenorth> or 20:31:54 <andythenorth> "lots of ships stops in one station" 20:32:05 <Eddi|zuHause> i think 12 was the highest i got 20:33:08 <b_jonas> no, I mean I use it for road vehicles 20:33:45 <Eddi|zuHause> exactly, because it isn't implemented for docs 20:35:09 <b_jonas> yep 20:40:37 <Terkhen> good night 20:44:00 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 20:44:33 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:59:32 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 21:00:04 <planetmaker> good night 21:09:46 <appe> http://gyazo.com/fa5a4d003df3ac4e689c5ecd88c25ec4.png 21:09:52 <appe> fucked that up.. 21:22:32 *** sdsd [~43532ce0@101.haydn.openttdcoop.org] has joined #openttd 21:22:41 *** sdsd [~43532ce0@101.haydn.openttdcoop.org] has quit [] 21:23:06 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has left #openttd [] 21:35:05 *** TWerkhoven[l] [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: Leaving] 21:37:31 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 21:57:35 *** JVassie [~James@2.25.210.146] has quit [Ping timeout: 480 seconds] 22:04:01 *** pjpe [ade6a119@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:13:16 *** pjpe [ade6a119@ircip2.mibbit.com] has joined #openttd 22:17:31 *** KenjiE20 [~Kenji@host-92-8-72-134.as43234.net] has quit [Quit: Leaving.] 22:31:10 <Wolf01> 'night 22:31:13 *** Wolf01 [~wolf01@95.233.237.150] has quit [Quit: Once again the world is quick to bury me.] 22:34:34 *** Biolunar [mahdi@blfd-4db1ab47.pool.mediaWays.net] has quit [Read error: Connection reset by peer] 22:34:51 *** Biolunar [mahdi@blfd-4db1ab47.pool.mediaWays.net] has joined #openttd 22:35:10 *** mkv` [~Markavian@j616s.co.uk] has joined #openttd 22:36:40 *** heffer [~felix@hyperion.fetzig.org] has quit [Quit: No Ping reply in 180 seconds.] 22:36:51 *** heffer [~felix@hyperion.fetzig.org] has joined #openttd 22:36:55 *** luckz [~lkz@luckz.de] has quit [Quit: No Ping reply in 180 seconds.] 22:37:01 *** Westie [~westie@icarus.typefish.co.uk] has quit [Quit: ZNC - http://znc.sourceforge.net] 22:37:13 *** luckz [~lkz@luckz.de] has joined #openttd 22:37:22 *** Westie [~westie@icarus.typefish.co.uk] has joined #openttd 22:38:29 *** peter1138 [~petern@lachesis.fuzzle.org] has quit [Remote host closed the connection] 22:38:31 *** peter1138 [~petern@lachesis.fuzzle.org] has joined #openttd 22:38:34 *** mode/#openttd [+o peter1138] by ChanServ 22:40:02 *** Neon [~Neon@dslb-094-219-005-052.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 22:41:57 *** Markavian` [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 22:47:33 *** pugi [~pugi@host-091-097-186-030.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 22:54:55 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:01:37 *** DiabloD3 [~diablo@pool-70-16-75-198.port.east.myfairpoint.net] has quit [Ping timeout: 480 seconds] 23:02:19 *** pjpe [ade6a119@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:28:28 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 23:39:18 *** Eddi|zuHause2 [~johekr@p54B75BCD.dip.t-dialin.net] has joined #openttd 23:43:25 *** Eddi|zuHause [~johekr@p54B73DC5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:55:58 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:57:18 *** valhallasw [~valhallas@nsc.ciup.fr] has quit [Ping timeout: 480 seconds] 23:58:28 *** Elukka [Elukka@89-166-103-135.bb.dnainternet.fi] has joined #openttd 23:59:28 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd