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00:01:00 *** valhallasw [~valhallas@193.52.24.37] has quit [Read error: Operation timed out] 00:01:25 *** FLHerne [~francis@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 00:13:40 *** Remi_Woler [~textual@wolerized.xs4all.nl] has quit [Ping timeout: 480 seconds] 00:18:10 *** FLHerne [~francis@dsl-217-155-24-22.zen.co.uk] has joined #openttd 00:22:11 *** devilsadvocate [~quassel@109.200.19.188] has quit [Remote host closed the connection] 00:57:12 *** fjb|tab [~frank@p5DDFE0C9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:57:14 *** fjb|tab [~frank@p5DDFE0C9.dip.t-dialin.net] has joined #openttd 01:02:31 <FLHerne> Very quiet on here 01:02:59 * encoded hacks openttd so you can stop planes 01:03:11 <encoded> *crash* 01:03:19 <FLHerne> Why would you want to? 01:03:22 <BUTTMUNCH> LOL 01:03:24 <BUTTMUNCH> that would be so funny 01:03:29 <encoded> to make noise! 01:04:17 <encoded> i bribed this local authority twice and they still hate me 01:04:55 <BUTTMUNCH> i forgot to add a city to my plane routes 01:05:03 <BUTTMUNCH> now itâs a pain in the ass to get them back to liking me again 01:05:18 *** FLHerne [~francis@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 01:06:16 *** FLHerne [~francis@dsl-217-155-24-22.zen.co.uk] has joined #openttd 01:07:54 <FLHerne> Openbox crashes every time I start OpenTTD :-( 01:08:15 <BUTTMUNCH> im having a hard time transporting most of the people in the city 01:08:22 <BUTTMUNCH> it says like 1200 of 8000 01:08:52 <Elukka> more vehicles more better 01:09:12 <BUTTMUNCH> hmm alright 01:09:42 <Elukka> technically you need to always have a vehicle loading to get 100%, but i only do that with cargo 01:09:57 <Elukka> passenger stations hover at like 70-80% or something 01:10:11 <FLHerne> Advertising might help, too 01:10:37 <BUTTMUNCH> ymeah 01:10:50 <BUTTMUNCH> iâll start adding more bus stations transporting people to airplanes 01:17:46 <BUTTMUNCH> is there a console command to transfer money to a player in mp? 01:17:49 <BUTTMUNCH> clicking is annoying 01:24:48 *** Biolunar [~mahdi@blfd-4db131b0.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 01:26:21 <Elukka> Eddi|zuHause: okay, there's one thing i'm confused about with CETS. are the 45 deg and intermediate views also supposed to be shortened by 1 px in each direction (for buffers/gangways) like the sidew view, or not? 01:26:48 <Elukka> *side view 01:27:12 <Eddi|zuHause> i'd say yes 01:27:31 <Elukka> that's how i've been doing them but i looked at some of oberhÃŒmer's sprites and he doesn't seem to 01:28:34 <Eddi|zuHause> the ET 85 looks a bit odd in / view 01:28:44 <Eddi|zuHause> so i'd rather say he's wrong 01:30:03 <Elukka> alright 01:30:17 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 01:30:18 <Elukka> hey, do the langholzwagen retain that thingy in the middle for holding the logs when they're used as normal stake wagons? 01:30:36 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 01:30:51 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [] 01:31:05 <Eddi|zuHause> probably yes, but rotated lengthwise 01:38:13 <BUTTMUNCH> is there a way to legally remove a town? 01:42:02 <BUTTMUNCH> sheit 01:42:04 <BUTTMUNCH> caught bribing 01:42:54 *** MinchinWeb [~184522df@101.haydn.openttdcoop.org] has joined #openttd 01:43:10 <Eddi|zuHause> towns cannot be removed 01:43:24 <BUTTMUNCH> what if I destroy every building and road 01:43:47 <Eddi|zuHause> then you have a 0 population town, which may or may not grow back 01:43:57 <BUTTMUNCH> sucks ;C 01:44:33 <BUTTMUNCH> cuz only now i understand how the town placing works 01:45:40 <encoded> what happens when you get caught bribing? 01:45:50 <BUTTMUNCH> you canât do anything in that city anymore 01:45:53 <BUTTMUNCH> i think 01:45:56 <BUTTMUNCH> all actions are gone 01:52:11 <Elukka> for a time 01:53:05 *** FLHerne [~francis@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 01:53:45 <Elukka> eddi... the logs will be weird. they'll be bendy 01:53:51 <Elukka> can it somehow be treated as one vehicle when logs are involved? 01:54:22 <Eddi|zuHause> yes, but i'm not quite sure how yet 01:54:36 <Eddi|zuHause> draw the loaded pair as one long wagon, though 01:54:56 <Elukka> alright 01:55:01 <Eddi|zuHause> possibly with some turning involved 01:55:21 <Eddi|zuHause> so in the slightly slanted views, make one bogey turned 01:55:39 <Elukka> hmm 01:57:12 <Elukka> i'm not sure it'd be noticeable on this wagon, since this is the longer type that is coupled as normal to each other, but seems like a good idea for the smaller ones with a lot of empty space in between 01:57:21 <Elukka> i have a hard idea picturing just how to draw it, though 01:57:27 <Elukka> err, hard time 01:58:07 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 02:00:18 <Eddi|zuHause> i'm imagining like this: take the - view as 0, the \ view as 3, and the in-between ones as 1 and 2. in the 1 view, copy the front wagon from the 2 view, and the back wagon from the 0 view, draw the wood according to the 1 template 02:00:40 <Eddi|zuHause> in the 2 view, take the front wagon from 3 and the back wagon from 1, and draw the wood like 2 02:01:07 <Eddi|zuHause> etc. 02:01:28 <Eddi|zuHause> the 0 and 3 view are straight, like normal 02:01:35 *** pugi [~pugi@host-091-097-017-104.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 02:03:53 *** pugi [~pugi@host-091-097-000-161.ewe-ip-backbone.de] has joined #openttd 02:06:03 *** Lakie [~Lakie@host86-190-25-194.wlms-broadband.com] has quit [Quit: Sleep.] 02:06:47 <Elukka> hmm 02:08:16 <Elukka> sounds sensible 02:12:10 <Elukka> i suppose i should draw a sprite with processed lumber too 02:12:36 <Eddi|zuHause> possible 02:21:25 <BUTTMUNCH> if cities are happier with you, do towns gro faster? 02:23:31 <Elukka> nah 02:37:56 <Elukka> http://dev.openttdcoop.org/attachments/2247/langholzwagen_4_bav.png 02:38:09 <Elukka> this is an odd sprite... i'd like to see it in game before i start doing all the variants to see if there are issues 02:44:15 <Elukka> in the meantime, i found some nice references for prussian stake/low side wagons in this year's fleischmann catalog so i guess i'll do those 02:54:16 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 02:54:22 *** DOUK [~KEM@ALyon-158-1-71-82.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 02:54:29 <BUTTMUNCH> lol funding towns in multiplayer is insane 02:58:05 <Wolf01> 'night 02:58:35 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 03:26:16 *** pugi [~pugi@host-091-097-000-161.ewe-ip-backbone.de] has quit [] 03:30:31 *** mkv` [~Markavian@j616s.co.uk] has joined #openttd 03:33:43 *** MinchinWeb [~184522df@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 03:37:20 *** Markavian` [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 03:37:48 *** Remi_Woler [~textual@wolerized.xs4all.nl] has joined #openttd 03:44:28 *** vodka [~paper@6.Red-88-11-191.dynamicIP.rima-tde.net] has joined #openttd 03:50:32 *** MinchinWeb [~184522df@101.haydn.openttdcoop.org] has joined #openttd 03:56:55 *** vodka [~paper@6.Red-88-11-191.dynamicIP.rima-tde.net] has quit [Quit: Leaving] 04:22:22 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 04:27:09 *** glx [glx@2a01:e35:2f59:c7c0:fdee:1143:3b3c:268b] has quit [Quit: bye] 04:55:37 <Eddi|zuHause> Elukka: why is it length 4? i see only 3 and 5 in the tracking table 04:57:36 <Elukka> if i remember right... the length 5 one is era II, and i figured i should do an era I wagon, and i figured the longer one would be more useful to do first since it can function as a normal stake wagon 04:57:41 <Elukka> i didn't realize it wasn't on the tracking table 04:57:59 <Elukka> it's based on the bavarian wagon, i understand only the prussians kept the short (length 3) ones around for very long 04:59:56 <encoded> openttd needs highways 05:00:02 <Eddi|zuHause> you have length source? 05:00:08 <encoded> or atleast multi lane roads 05:01:04 <Elukka> http://www.brawa.de/en/products/h0/wagons/freight-cars/47712-kbaystsb.html# 05:01:10 <Elukka> the 'info about the original' tab talks about the length of the real wagons 05:01:18 <Elukka> well, the wheelbase 05:01:37 <Eddi|zuHause> wheelbase != length 05:02:07 <encoded> and a federal goverment to build them 05:02:38 <Elukka> yeah, i know 05:03:10 <Elukka> the length is based on the length of the model which jives with the real vehicle's wheelbase visually 05:03:59 <Elukka> the big difference to the shorter ones is they seem to be coupled to each other conventionally, not by a long drawbar 05:04:50 *** fjb|tab [~frank@p5DDFE0C9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:05:09 <Eddi|zuHause> i noted 9300mm for the second Ep I wagon, and 9450mm for the Ep II one 05:05:54 <Eddi|zuHause> i'll put 8999 for now, that'll round down to length 4 05:06:01 <Eddi|zuHause> may be better this way 05:07:35 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has quit [Quit: Snail_] 05:08:37 <Elukka> one of the bavarian wagons according to the model's dimensions is 8465 mm 05:12:17 <Elukka> out of curiosity, what exactly do the goods wagons class districts mean? 05:12:25 <Elukka> does it have something to do with where they were originally used, build, or what? 05:17:03 <Eddi|zuHause> no, they're just randomly chosen city names, to group similar wagon types 05:18:10 <Elukka> i see 05:18:32 <Elukka> well, it's more descriptive than Ghmglls 37 or something 05:27:42 <Eddi|zuHause> so, pushed now, grf should be available shortly 05:29:26 <Elukka> cool 05:29:57 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Remote host closed the connection] 05:30:08 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 05:30:08 *** fjb|tab [~frank@p579413F2.dip.t-dialin.net] has joined #openttd 05:35:22 <Elukka> hmm. 05:36:25 <Elukka> high capacity hopper cars for coal and ore transport appeared some time in the 20's, but smaller, conventional high side wagons were used for the same purpose for a long time 05:36:39 <Elukka> i dunno if there can be any gameplay use for the latter once the hoppers appear 05:36:56 <Elukka> dbset handles it by simply not having any of the early high capacity hoppers 05:37:30 <Eddi|zuHause> you worry about the drawing, i worry about the gameplay :) 05:37:39 <Elukka> heh 05:38:33 <Eddi|zuHause> the hoppers may not be refitable to all cargos the open wagons are 05:40:41 <Elukka> there's another such oddity in dbset: streamlined br06's all over because they're simply the best passenger locomotive for a long time 05:41:01 <Elukka> some factors just don't translate to game terms 05:41:09 <Eddi|zuHause> i rarely use it, actually 05:42:42 <Elukka> i think rare or unique vehicles like it should have some downside in game 05:43:09 <Elukka> heh. i remember in railroad tycoon 2 the pennsylvania GG1 obsoleted everything else for a very long time 05:44:50 <Elukka> hm. i should try drawing a locomotive for a change some time 05:45:11 <Elukka> though i guess oberhÃŒmer's got most of that covered 05:47:37 <Eddi|zuHause> we're not running out of engines to draw anytime soon :p 05:49:36 <Elukka> yeah, but we already have a playable set of era I engines but wagons are extremely lacking 05:49:40 <Elukka> (because i'm lazy) 05:56:02 *** Eddi|zuHause [~johekr@p54B73467.dip.t-dialin.net] has quit [Remote host closed the connection] 05:56:22 *** Eddi|zuHause [~johekr@p54B73483.dip.t-dialin.net] has joined #openttd 06:11:58 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 06:11:58 *** fjb|tab [~frank@p579413F2.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 06:13:36 *** fjb|tab [~frank@p579413F2.dip.t-dialin.net] has joined #openttd 06:14:13 <CIA-6> OpenTTD: rubidium * r23753 /trunk/src/lang/english.txt: -Fix [FS#4952]: use plurals for the infrastructure stats 06:23:42 *** JVassie [~James@2.30.129.31] has joined #openttd 06:25:08 *** DDR [~chatzilla@142.179.78.88] has quit [Ping timeout: 480 seconds] 06:38:00 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:40:43 *** Elukka [~Elukka@78-27-84-248.bb.dnainternet.fi] has quit [] 06:49:15 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 06:50:05 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has left #openttd [] 06:52:17 *** KenjiE20 [kenjie20@free.blinkenshell.org] has quit [Ping timeout: 480 seconds] 06:55:08 *** TdlQ [~TdlQ@hq.z77.fr] has joined #openttd 07:07:16 *** Twofish [~Twofish@box80-64-205-146.static.sdsl.no] has joined #openttd 07:22:15 *** fonsinchen [~fonsinche@brln-4d0ce9b7.pool.mediaWays.net] has joined 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seconds] 10:44:49 *** glevans2 [~glevans2@75-141-134-16.dhcp.mdfd.or.charter.com] has joined #openttd 10:46:34 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 11:14:39 *** z-MaTRiX [~matrix@nude.lesbianbath.com] has joined #openttd 11:21:07 *** TheMask96 [~martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:21:33 *** z-MaTRiX [~matrix@nude.lesbianbath.com] has left #openttd [leave] 11:25:18 *** TheMask96 [~martijn@wrath.vhost.ne2000.nl] has joined #openttd 11:42:54 *** fonsinchen [~fonsinche@brln-4d0ce9b7.pool.mediaWays.net] has joined #openttd 11:51:22 *** tokai|noir [~tokai@port-92-195-12-66.dynamic.qsc.de] has joined #openttd 11:55:31 *** fonsinchen [~fonsinche@brln-4d0ce9b7.pool.mediaWays.net] has quit [Remote host closed the connection] 11:57:11 *** tokai|mdlx [~tokai@port-92-195-63-82.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 12:31:41 *** TomyLobo2 [~foo@p4FC23DDB.dip.t-dialin.net] has joined #openttd 12:37:32 *** TomyLobo [~foo@p4FC2210A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:37:32 *** TomyLobo2 is now known as TomyLobo 12:52:01 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 12:52:36 <TrueBrain> sstttt 12:57:30 <murr4y> breakdown? 13:04:42 <TrueBrain> I was sick of the pages of purple text in my window :P 13:14:10 <Rubidium> what purple? It's all green ;) 13:14:58 *** KritiK [~Maxim@176.14.103.27] has joined #openttd 13:15:13 <__ln__> you're confusing green with cyan 13:15:44 <TrueBrain> Rubidium: I dunno why you would be watching in my window, but I also wonder why you think it would be green :D 13:16:55 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 13:17:42 <Wolf01> hello o/ 13:17:48 <TrueBrain> hello mister Wolf01 13:19:47 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has joined #openttd 13:23:06 <TrueBrain> indexed RGBA .. now that would be mindblowing :D 13:25:10 *** frosch123 [~frosch@frnk-590f680d.pool.mediaWays.net] has joined #openttd 13:46:13 *** encoded [~encoded@adsl-65-23-250-212.prtc.net] has quit [Read error: Operation timed out] 13:46:59 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has quit [Quit: Snail_] 13:53:32 <BUTTMUNCH> what is an average end game income? 13:54:55 <Aali> positive infinity 13:55:38 *** encoded [~encoded@adsl-65-23-250-212.prtc.net] has joined #openttd 13:56:56 *** namad7 [aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has quit [Ping timeout: 480 seconds] 13:57:05 <BUTTMUNCH> im now making my own airports with funded towns around them 13:57:51 <frosch123> BUTTMUNCH: about factor 10 to 20 between train income and train running cost 13:58:04 <frosch123> the rest matters on map size, industry count etc 13:58:11 <frosch123> and inflation of course :) 13:59:00 <frosch123> hmm, actually factor 10 to 20 only holds if you use only normal rail vehicles (no maglev etc) and no insane train lengths (> 10 tiles) 13:59:29 <BUTTMUNCH> how does that work anyway 13:59:34 <BUTTMUNCH> stations canât be longer than 7 tiles 13:59:36 <BUTTMUNCH> atleast I tried 13:59:40 <BUTTMUNCH> i set trains to 14 long 13:59:48 <BUTTMUNCH> but i canât build stations longer than that 13:59:49 <frosch123> you can make stations up to 64x64 13:59:54 <BUTTMUNCH> hrm 14:00:02 <BUTTMUNCH> how would iachieve this? 14:00:19 <frosch123> there are a lot of poor kids who play on complete flat maps, build 64 lines in parallel to run 32 trains on them or so 14:00:27 *** glx [glx@2a01:e35:2f59:c7c0:31ae:3818:6d0b:857d] has joined #openttd 14:00:30 *** mode/#openttd [+v glx] by ChanServ 14:00:38 <frosch123> go to advanced settings, increse max station spread to 64, and use drag&drop to build the station 14:00:43 <frosch123> resp. build it from multiple parts 14:01:27 <BUTTMUNCH> i flattened a piece of land and made my own place 14:02:51 <BUTTMUNCH> http://i41.tinypic.com/2u9lvs8.png look at this bad boy 14:02:55 <BUTTMUNCH> rofl 14:03:48 <BUTTMUNCH> i have 2 of those one in left bottom corner, other one in top right corner 14:04:40 *** Neon [~Neon@dslb-094-219-026-224.pools.arcor-ip.net] has joined #openttd 14:07:18 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 14:13:27 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 14:36:25 *** Elukka [~Elukka@78-27-84-248.bb.dnainternet.fi] has joined #openttd 14:39:12 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 14:41:51 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 14:46:52 *** KouDy1 [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 14:48:14 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 14:51:18 *** fonsinchen [~fonsinche@brln-4d0ce9b7.pool.mediaWays.net] has joined #openttd 14:59:47 * Hirundo ponders changing static grfs during the game 15:00:27 <Hirundo> It'd make most sense if changes would affect both new games and the current game 15:02:42 <frosch123> same as basesets :) 15:02:53 <frosch123> except you cannot change basesets inside game either 15:03:06 <frosch123> you have to go back to main menu first 15:04:15 <Hirundo> Currently you can edit (assuming you have the required privileges) static newgrfs already in-game 15:04:35 <Hirundo> Removing that capability would make no sense 15:05:16 <frosch123> how do you do that? 15:05:26 <frosch123> reload config or something like that? 15:05:28 <Hirundo> Currently they are just in the same list 15:05:48 <Hirundo> You can edit static grfs in-game, but upon reloading changes are lost 15:05:56 <frosch123> you can remove them, but not add? 15:06:06 <Hirundo> And adding grfs as static is indeed not possible 15:06:07 <frosch123> resp. aren't the even added to the save when applying? :o 15:06:18 <Hirundo> All added grfs are non-static 15:06:42 <Hirundo> Simply because the GUI doesn't have the 'add as static' button (yet?) 15:07:14 <frosch123> displaying them in the same list has always been weird, since you can change the order, but it is not saved 15:07:43 <Hirundo> Indeed 15:07:51 <Hirundo> Perhaps I should file a bug report about it ;-) 15:08:29 <Hirundo> Basic issue is that _grfconfig_static contains a list of static grfs used for new games 15:08:36 <Hirundo> _grfconfig also contains static grfs during a game 15:08:38 <frosch123> personally i would put static grf configuration into the game options, next to the basesets 15:08:43 <Hirundo> but these lists may or may not match 15:08:43 <frosch123> and not disaply them in the same list 15:09:07 <frosch123> afaik there is some STATIC flag in the grfconfig 15:09:14 <frosch123> if it is loaded as static 15:09:28 <Hirundo> Yes indeed 15:09:29 <frosch123> so they could be filtered from the list in the gui 15:09:48 <frosch123> (would be my fix to the bug report ^^ :p) 15:10:05 <Hirundo> If a grf is loaded as static and non-static, the static grf is removed 15:10:46 <Hirundo> so saving the list of static grfs in a game back to _grfconfig_static has problems 15:11:14 <frosch123> well, you would have to edit _grfconfig_static directly 15:11:24 <Hirundo> on the other hand, showing the list in _grfconfig_static during a game doesn't allow any errors to be displayed 15:11:25 <frosch123> no matter whether some of them are removed 15:11:35 <frosch123> (removed from the game, not from _grfconfig_static) 15:12:02 <frosch123> hmm... errors 15:12:04 <Hirundo> If an error occurs when loading a static grf, you'd want to show that 15:12:22 <frosch123> ideally they should also display an error if they were removed for some reason 15:13:43 <Hirundo> so perhaps, double grfs should get some other treatment instead of removing them 15:14:52 <Hirundo> i.e. setting some flag that causes them to not be processed during grf loading 15:17:43 <Remi_Woler> is it expected behavior that in the "almost current" trunk (nightly from 3 days ago), you can no longer see the signs from opponents? 15:18:08 <Remi_Woler> Not in the list, nor in the world 15:18:13 <frosch123> there is a setting to hide them 15:18:37 <frosch123> no idea about the default :) 15:18:44 <Remi_Woler> found it, under transparency. That's new, I think 15:18:47 <Remi_Woler> thanks :) 15:18:50 <TrueBrain> seens by the reports, I would say default is off frosch123 ;) 15:19:13 <frosch123> maybe :p and yes, it is new in 1.2 15:20:12 <Remi_Woler> I *just* taught my human competitor to place a sign if a train "won't move" again, and then the signs get hidden :P 15:22:14 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 15:22:30 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has left #openttd [] 15:32:42 <Ammler> hmm, a little bit windy here 15:55:45 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 15:59:06 *** fjb|tab is now known as Guest22765 15:59:06 *** Guest22765 [~frank@p579413F2.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 15:59:08 *** fjb|tab [~frank@p579413F2.dip.t-dialin.net] has joined #openttd 16:04:14 *** devilsadvocate [~quassel@109.200.19.188] has quit [Remote host closed the connection] 16:07:28 *** fonsinchen [~fonsinche@brln-4d0ce9b7.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 16:14:08 *** Twofish [~Twofish@box80-64-205-146.static.sdsl.no] has quit [Quit: Leaving] 16:29:30 *** Guest21767 [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 16:32:54 *** Prof_Frink [~proffrink@5e06d2be.bb.sky.com] has joined #openttd 16:34:38 *** George [~George@212.113.107.39] has joined #openttd 16:40:11 <Elukka> interesting. in newer nightlies (possibly ever since EZ), the 32 bit simple blitter is a lot slower when zooming or scrolling around the map 16:40:43 <Elukka> i had it on because i had messed around with 32 bit stuff at some point and it didn't make a difference in normal play so i couldn't be bothered to turn it off, but now it sure does 16:41:28 <Eddi|zuHause> use optimized or animated 16:42:11 <Rubidium> simple has never been fast, nor will it ever be fast 16:42:38 <Rubidium> it's basically the most trivial implementation 16:43:54 <Elukka> i see 16:44:29 <Elukka> eddi, the new express wagons have the same issue as the compartment coaches where in the - view they have a 2 px gap rather than 1 16:45:28 <Eddi|zuHause> right... i wanted to investigate that 16:45:54 *** namad7 [aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has joined #openttd 16:48:12 *** welshdragon [~welshdrag@client-82-31-26-249.midd.adsl.virginmedia.com] has joined #openttd 16:48:48 <Elukka> hmm. the langholzwagen could maybe use a slight gap on the diagonals 16:49:16 <welshdragon> Good Afternoon/Evening/Morning All 16:52:45 <welshdragon> perhaps a slightly repetitive question (one I have asked before I think) but can saves from a patched build of OpenTTD be hacked into another patched version (say from IS2.1.1 to Chill's)? 16:53:14 <welshdragon> else I'm going to have a lot of repetition on my hands... 16:53:28 <Rubidium> welshdragon: I see no reason why they can't be 16:54:06 <Rubidium> assuming *YOU* come up with the logic for handing that properly 16:54:24 <welshdragon> I get 'unexpexted end of chunk' at the moment 16:55:05 <Eddi|zuHause> welshdragon: you need to add a lot of magic in settings.ini and afterload.cpp 16:55:51 <Eddi|zuHause> Elukka: i think i spotted the error, care to test? 16:55:57 <Elukka> sure 16:57:16 <welshdragon> 'chunks' is kind of a weird term to use for a file :p 16:57:35 <welshdragon> unless 'm making a mistake eher 16:58:01 <Eddi|zuHause> welshdragon: a riff file is made of chunks 16:59:21 *** encoded [~encoded@adsl-65-23-250-212.prtc.net] has quit [Ping timeout: 480 seconds] 17:08:29 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 17:08:50 <CIA-6> OpenTTD: rubidium * r23754 /trunk/src/network/network_udp.cpp: -Fix (r23752): the locks aren't reentrant 17:09:04 <Eddi|zuHause> Elukka: binary now available at the devzone 17:12:02 *** fonsinchen [~fonsinche@brln-4d0ce9b7.pool.mediaWays.net] has joined #openttd 17:12:06 *** fjb|tab [~frank@p579413F2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:23:25 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 17:25:05 *** KenjiE20 [kenjie20@free.blinkenshell.org] has joined #openttd 17:40:06 <Elukka> looks right to me now 17:41:37 <Eddi|zuHause> great 17:41:41 <Elukka> various combinations draw correctly too 17:43:25 <Elukka> i wonder if there'd be some way to improve the looks of the wheels on steam locomotives 17:43:30 <Elukka> they look kinda odd to me currently 17:46:07 *** welshdragon [~welshdrag@client-82-31-26-249.midd.adsl.virginmedia.com] has quit [Quit: welshdragon] 17:46:56 <Elukka> specifically the light grey 17:47:34 <Eddi|zuHause> yeah, i'm not really convinced about those either 17:47:47 <Eddi|zuHause> especially in / and \ view 17:49:29 *** welshdragon [~welshdrag@client-82-31-26-249.midd.adsl.virginmedia.com] has joined #openttd 17:56:32 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:56:35 *** mode/#openttd [+o Alberth] by ChanServ 18:03:02 *** fjb|tab [~frank@p579413F2.dip.t-dialin.net] has joined #openttd 18:04:57 *** TheMask96 [~martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:09:13 *** Chris_Booth [~chatzilla@client-86-31-2-210.midd.adsl.virginmedia.com] has joined #openttd 18:09:53 *** TheMask96 [~martijn@greed.vhost.ne2000.nl] has joined #openttd 18:11:09 *** sla_ro|vista [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 18:11:46 *** TdlQ [~TdlQ@hq.z77.fr] has joined #openttd 18:18:37 <Elukka> http://i195.photobucket.com/albums/z113/Elucca/Art%20and%20stuff/cets.png 18:19:40 <Wolf01> nice, but looks derailed 18:20:58 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 18:22:14 <Eddi|zuHause> no wonder when there's a corner in the rails... 18:22:55 <michi_cc> Elukka: In my personal, totally subjective view I like it better when the carriages are visually more distinct. In the - view this is quite well done, bit IMHO the diagonal view could have a little more contrast there. 18:23:03 <Wolf01> so bend the rails too ;) 18:24:05 *** Chris_Booth [~chatzilla@client-86-31-2-210.midd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 18:25:14 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 18:26:13 <Terkhen> hello 18:27:17 <Wolf01> hello Terkhen 18:27:35 *** MinchinWeb [~184522df@101.haydn.openttdcoop.org] has joined #openttd 18:29:02 <Elukka> bending the rails too is some kind of holy grail, isn't it :P 18:30:47 <Elukka> i did have some contrast issues, and i made the windows on the diagonal brighter than they 'should' be, but i'm not sure what more to do 18:30:56 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 18:31:05 <Elukka> one possibility is making everything a notch brighter than they ought to be, which dbset and probably others do 18:31:08 <Elukka> that way you have more colors 18:31:25 <Elukka> that don't contrast each other too much 18:31:33 <Eddi|zuHause> Elukka: he means something that distinguishes one wagon from the other, like making the ends darker 18:31:54 <Elukka> hmm 18:34:42 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 18:34:42 *** Progman [~progman@p57A1B950.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 18:35:10 <Elukka> well, that'd involve either making them black (same color as the gangways which are pretty narrow) or actually brighter 18:35:16 *** Progman [~progman@p57A1B950.dip.t-dialin.net] has joined #openttd 18:35:57 <Elukka> a darker green would just blend them in more 18:36:18 <Eddi|zuHause> just the end sections, not the sides 18:38:57 <Elukka> yeah i was talking about them 18:40:41 <Elukka> darker would make the ends either practically the same color and the sides, or near black (no green darker than that) 18:46:17 <CIA-6> OpenTTD: translators * r23755 /trunk/src/lang/ (9 files): (log message trimmed) 18:46:17 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:46:17 <CIA-6> OpenTTD: croatian - 3 changes by VoyagerOne 18:46:17 <CIA-6> OpenTTD: english_US - 5 changes by Rubidium 18:46:17 <CIA-6> OpenTTD: finnish - 5 changes by jpx_ 18:46:19 <CIA-6> OpenTTD: lithuanian - 32 changes by Devastator 18:46:19 <CIA-6> OpenTTD: norwegian_bokmal - 8 changes by eloekset 18:54:34 *** pjpe [ae5b52e7@ircip2.mibbit.com] has joined #openttd 18:57:05 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 18:57:46 <Zuu> Doh, tried to max out the non-custom settings that affect number of towns just to figure out that I had by mistake made a 2048x1024 and not a 2048x2048 map. So I had to re-run my test again. But now while writing this, it finished after some 29510 ticks :-) 18:58:53 <Remi_Woler> Zuu: purely out of curiousity: how do you test it? Like with what technology? 18:59:41 <Zuu> I record the result from GSController.GetTick() before setup start and then when setup is done. Print the difference. 18:59:48 <Eddi|zuHause> Zuu: make sure your town name generator has enough names 19:00:10 <Zuu> Eddi|zuHause: Does that limit the amount of towns created? 19:00:15 <Eddi|zuHause> yes 19:00:29 <Eddi|zuHause> if it runs out of names, no further towns will get generated 19:01:43 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 19:01:59 <Zuu> Hmm, I think I got about 400 towns or so. 19:02:22 <Zuu> No idea how to see the town amount other than dividing the world population with the estimated average. 19:02:38 <Zuu> or by making an AI/GS output it. 19:05:49 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 19:06:22 *** HerzogDeXtEr1 [~Flex@88.130.174.102] has joined #openttd 19:09:40 *** JVassie [~James@2.25.210.156] has joined #openttd 19:12:30 *** HerzogDeXtEr [~Flex@88.130.160.57] has quit [Ping timeout: 480 seconds] 19:12:47 <Eddi|zuHause> yeah, that's really a "missing feature" on the town list 19:13:08 <Eddi|zuHause> but you can easily get like 3000 towns 19:13:33 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 19:16:52 <welshdragon> So, can I debug saves? 19:17:44 <Yexo> please ask your real question 19:20:04 <welshdragon> I want to find out where OpenTTD doesn't like the chunk size, Having defaulted the save back to vanilla settings it still complains about 'unexpected end of chunk' 19:20:11 <welshdragon> which is why I want to debug 19:24:47 <Alberth> set a breakpoint at the line that reports the error? 19:26:16 <Rubidium> -dsdl=9 and see the chunks being loaded 19:26:17 <Alberth> there seems to be a 'sl' debug setting as well (openttd -d sl=9) 19:26:58 <TrueBrain> sdl? Guess that is a typo? 19:28:10 <Rubidium> yeah, I like making typos 19:28:12 *** encoded [~encoded@adsl-65-23-250-212.prtc.net] has joined #openttd 19:28:19 <TrueBrain> I like making pies! 19:28:47 <CIA-6> OpenTTD: rubidium * r23756 /trunk/src/lang/norwegian_nynorsk.txt: -Fix (r23755): ... and WT3 likes some strings that strgen doesn't like ;) 19:31:18 <welshdragon> where is Build While Paused hidden? 19:32:29 <welshdragon> i'm using the latest version of Chill's PP hca7f5804 19:32:53 <CIA-6> OpenTTD: frosch * r23757 /trunk/src/ (5 files in 2 dirs): -Codechange: Unify the drawing of toggle buttons for boolean settings. 19:34:30 * frosch123 notes that tb will make the r30k pie 19:35:23 *** vodka [~paper@41.Red-88-15-116.dynamicIP.rima-tde.net] has joined #openttd 19:40:32 <Alberth> welshdragon: http://wiki.openttd.org/Cheats#Build_while_in_pause_mode 19:40:35 <CIA-6> OpenTTD: michi_cc * r23758 /trunk/src/ (newgrf.cpp rail.cpp rail.h rail_cmd.cpp table/railtypes.h): -Feature: [NewGRF] Alternate rail type label list. 19:41:17 <welshdragon> Alberth: thanks, found it, it's changed since the IS2.1.1 version I've been playing :P 19:41:45 <welshdragon> i gave up tryin to make the saves compatible 19:41:46 <Alberth> welshdragon: the concept has not changed as far as I know :p 19:42:11 <welshdragon> Alberth: but the selection for the setting has :P 19:42:27 <Alberth> yeah, we made it less hidden ;) 19:43:54 <Eddi|zuHause> Alberth: hidden in plain sight :p 19:44:08 <Alberth> Eddi|zuHause: often a very good place :) 19:44:50 <Alberth> as demonstrated a few moments ago :p 19:50:55 * Zuu just got the evil idea of adding the consequence that congested towns get road works :-) 19:53:32 <Zuu> just stop town growth is not that evil after all :-) 19:55:19 <Alberth> just play tropical or arctic climate :) 19:55:50 <Zuu> Alberth: did you see my latest GameScript relaese just minutes ago? 19:56:12 <Alberth> I have not seen any gamescript yet :D 19:56:25 <Zuu> http://www.tt-forums.net/viewtopic.php?p=989208#p989208 <--- Makes towns stop grow if they are congested 19:56:49 <CIA-6> OpenTTD: smatz * r23759 /trunk/src/townname.cpp: -Fix (r17612)[FS#4951]: the check for duplicate town names wasn't really working 19:58:07 <Alberth> interesting, how do you measure congestion? 19:58:53 <Terkhen> interesting indeed :) 19:59:12 <Eddi|zuHause> great... so now i have a dependency-chain in the tracking table, but how do i sensibly use it (in term of translating it into model life/early retire) 20:01:30 *** encoded [~encoded@adsl-65-23-250-212.prtc.net] has quit [Quit: I love ReactOS 1.3.3.7] 20:01:53 <Zuu> Congestion is measured as [vehicles / squares] 20:02:30 <Eddi|zuHause> road works sounds nice :) 20:03:16 <CIA-6> OpenTTD: frosch * r23760 /trunk/src/ (5 files in 5 dirs): -Feature: Allow readonly display of NewGRF parameters, if GRF list may not be edited. 20:03:17 <Eddi|zuHause> but that may backfire... some "stupid" AIs take congestion as a reason to build even more vehicles 20:03:23 <Zuu> Maybe if you don't resolve the situation within some time, the town start road works. 20:04:12 <Zuu> Yes, several AIs does probably not listen for the road works event for example. 20:09:58 *** fonsinchen [~fonsinche@brln-4d0ce9b7.pool.mediaWays.net] has quit [Remote host closed the connection] 20:14:19 *** andythenorth [~Andy@host86-169-180-203.range86-169.btcentralplus.com] has joined #openttd 20:15:55 <andythenorth> efening 20:22:07 <Alberth> o/ 20:24:44 <Eddi|zuHause> geening 20:27:00 <__ln__> are there any starfleet ranks between captain and admiral? 20:28:10 <Alberth> the internets does not know ?? :O 20:30:45 <andythenorth> __ln__: try #trek :P 20:30:53 <__ln__> Alberth: i'm trying the internets, using the internet relay chat protocol search engine. 20:32:06 <__ln__> besides that's the kind of piece of trivia i'd assume at least someone to know by heart :) 20:34:26 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:37:10 <Eddi|zuHause> trivia: english and french people know "by heart", while german people know "by head" :) 20:37:11 *** nirox [~nirox@94-246-44.52.3p.ntebredband.no] has quit [] 20:37:39 <Eddi|zuHause> (occasionally germans also know "by hat" :)) 20:38:33 <andythenorth> should FIRS have a parameter for primary production amounts? 20:38:57 <Eddi|zuHause> low/medium/high? perhaps... 20:42:30 *** Chris_Booth [~chatzilla@client-86-31-2-210.midd.adsl.virginmedia.com] has joined #openttd 20:46:46 <Elukka> don't see why not 20:47:05 <Elukka> it'd be a nice option 20:55:20 *** jonty-comp [~jonty@borealis.jontysewell.net] has quit [Remote host closed the connection] 20:58:15 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 21:00:40 *** jonty-comp [~jonty@borealis.jontysewell.net] has joined #openttd 21:02:06 *** fonsinchen [~fonsinche@brln-4d0ce9b7.pool.mediaWays.net] has joined #openttd 21:03:02 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 21:05:23 <appe_> http://fishki.net/comment.php?id=86457 21:06:26 <Terkhen> another one of those 128MB flash drives modified to write bigger sizes in a loop? 21:08:51 <Elukka> andy, if you add that i'd like to try a game with high production but few industries 21:09:04 <Elukka> mainly because i like the aesthetics of longer trains 21:09:18 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 21:09:30 <Eddi|zuHause> kate gets _really_ slow when opening more than 100 files 21:11:44 <Hirundo> Is it possible to copy a GRFConfig, without copying the status, flags and other stuff that changes during grf loading? 21:12:09 <Eddi|zuHause> Hirundo: you mean like writing a preset? 21:13:17 <Hirundo> Not exactly, presets are just written to the ini file 21:13:53 <Hirundo> Currently, upon starting a new game, the newgame (normal / static) GRFConfigs are copied 21:14:48 <Hirundo> I'd like to apply changes made to the static in-game grf config apply to the static newgame config as well 21:15:17 <Hirundo> But plain copying copies all kind of unwanted status info 21:21:59 *** andythenorth [~Andy@host86-169-180-203.range86-169.btcentralplus.com] has quit [Quit: andythenorth] 21:28:48 *** welshdragon [~welshdrag@client-82-31-26-249.midd.adsl.virginmedia.com] has quit [Quit: welshdragon] 21:30:40 *** welshdragon [~welshdrag@client-82-31-26-249.midd.adsl.virginmedia.com] has joined #openttd 21:32:30 <Terkhen> oooh, XCOM remake 21:33:11 <TWerkhoven[l]> another one? 21:33:30 <frosch123> shall we add some disaster to ottd to advertise it? 21:33:50 <TWerkhoven[l]> or one thats actually a remake of the original as opposed to a new game that replays the original story? 21:34:51 <frosch123> hmm, some gs should trigger a news message in 2004: "ottd released" :p 21:34:55 <Terkhen> I don't know :P 21:35:08 <Terkhen> but it is looking good, if it was like the others I wouldn't even mention it 21:35:25 <TWerkhoven[l]> link? 21:35:35 <Eddi|zuHause> civ IV had an event "civ released" where you could earn money or increase university output 21:35:43 <Terkhen> http://www.gameinformer.com/b/news/archive/2012/01/05/1601713.aspx 21:36:17 <Terkhen> yes, FFH2 changes that event into a "fantasy game called civilization" :P 21:36:59 <Elukka> i loved the hell out of FFH2 21:37:26 <Alberth> frosch123: I liked the land slide disaster :) 21:37:40 <Elukka> "Set consists of 3 models of the class 03 express locomotive with tender. One each model in a version with the locomotive and tender body made of solid 18 carat gold, sterling silver, and solid bronze. 3 cut diamonds shine as triple headlights on each locomotive. 3 rubies serve to represent the marker lights on each tender. The locomotives are fully functional and are equipped with a 5-pole 21:37:41 <Elukka> motor." 21:37:45 <Elukka> unrelated, but hilarious z scale bling 21:37:56 <Terkhen> Elukka: I discovered it recently, it has been sucking most of my free time lately :P 21:38:07 <Elukka> i've been feeling like playing it again 21:38:19 <frosch123> Alberth: is that like earthquake? clear every second tile on the map? 21:38:37 <SmatZ> top 21:38:40 <Elukka> i like historical games, but never really liked vanilla civ4 much. somehow the fantasy world seems more believable than the aztecs assaulting the united states with nukes for oil 21:38:57 <Terkhen> I play with / against my brother when I'm back home, it is really fun 21:39:11 <Elukka> i hope they do a mod for civ5 21:39:18 <TWerkhoven[l]> i preferred the advisors from civ2 (or was that 3) 21:39:22 <Elukka> i experimented with modding civ4 once 21:39:28 <Terkhen> nah, the guy who did FFH2 is working on commercial games now 21:39:32 <Elukka> aww 21:39:43 <Terkhen> also, from what I heard civ5 modding sucks 21:40:36 <Eddi|zuHause> civ5 suddenly stopped working for me... 21:40:38 <Rubidium> so does modding for openttd 5; the modding interface is not even documented ;) 21:40:41 <Elukka> i took an old and simple 3D model, gave it some textures (my first try at texturing!) and jammed it into the game 21:40:42 <Elukka> http://i195.photobucket.com/albums/z113/Elucca/Art%20and%20stuff/woo.png 21:40:56 <Terkhen> OpenTTD is completely moddable, I have the source :P 21:41:07 <Rubidium> Terkhen: not of OpenTTD 5 21:41:07 <Alberth> frosch123: http://www.tt-forums.net/download/file.php?id=112848 http://www.tt-forums.net/viewtopic.php?f=32&t=44042&hilit=disaster 21:41:10 <Terkhen> oh :( 21:41:17 <Terkhen> what does it add? 21:41:39 <Rubidium> it's still shrouded in mystery 21:41:48 <Alberth> everything you add to it! 21:41:53 <Eddi|zuHause> all existing source code of openttd 5 is available :p 21:42:21 <Elukka> civ4 was rather easier to mod than openttd :P 21:42:56 <Eddi|zuHause> that depends how far your mod wanted to go :) 21:42:58 <Terkhen> Elukka: I fixed a few annoying FFH2 bugs but coding civ4 mods is rather boring 21:43:20 <Elukka> well, it let you go pretty far with mods 21:43:21 <lugo> *9++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 21:43:22 <lugo> ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 21:43:25 <lugo> ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 21:43:27 <lugo> ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 21:43:32 <lugo> ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 21:43:34 <frosch123> @kban lugo 21:43:35 *** mode/#openttd [+b *!lugo@209.141.56.5] by DorpsGek 21:43:35 *** lugo was kicked from #openttd by DorpsGek [frosch123] 21:43:46 <Terkhen> heh, that guy never says anything and now that 21:44:06 <Terkhen> Elukka: you can only modify a dll and python code, the "basics" are hidden 21:44:13 <frosch123> maybe he dropped something on his keyboard :p 21:44:26 <Terkhen> heh :P 21:44:37 <Rubidium> he definitely said stuff before 21:44:47 <Rubidium> even fairly recently-ish 21:44:51 <Elukka> yeah but that means modifying most of the game 21:44:57 <Terkhen> really? I did not notice :) 21:45:03 <Elukka> there's xml, dll and python modding 21:45:30 *** welshdragon [~welshdrag@client-82-31-26-249.midd.adsl.virginmedia.com] has quit [Quit: welshdragon] 21:45:33 <Terkhen> Elukka: yes, it is really confusing :P 21:45:34 <Eddi|zuHause> i never had a sufficent compiler for dll modding 21:45:38 <Rubidium> oh, you can mod OpenTTD with XMLs as well 21:45:56 <Rubidium> not very much... but still ;) 21:46:11 <Rubidium> (and only for certain platforms) 21:46:26 *** welshdragon [~welshdrag@client-82-31-26-249.midd.adsl.virginmedia.com] has joined #openttd 21:46:36 *** welshdragon [~welshdrag@client-82-31-26-249.midd.adsl.virginmedia.com] has quit [] 21:46:38 <Eddi|zuHause> the most elaborate "modding" i did was extracting the german translation of alpha centauri 21:46:39 <Terkhen> urgh, please, no XML 21:46:59 * Terkhen has just started using XML at work and he already hates it 21:47:24 <__ln__> XML is the solution for everything! 21:47:30 <frosch123> ttdviewer can be modded using xml :) 21:47:36 <frosch123> it even has xsd validation 21:47:40 *** welshdragon [~welshdrag@client-82-31-26-249.midd.adsl.virginmedia.com] has joined #openttd 21:47:43 <Terkhen> scary :O 21:47:44 * Alberth folds __ln__ into xml 21:47:54 *** welshdragon [~welshdrag@client-82-31-26-249.midd.adsl.virginmedia.com] has quit [] 21:48:28 <frosch123> @unban *!lugo@209.141.56.5 21:48:31 *** mode/#openttd [-b *!lugo@209.141.56.5] by DorpsGek 21:51:37 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:52:51 *** andythenorth [~Andy@host86-169-180-203.range86-169.btcentralplus.com] has joined #openttd 21:59:05 *** andythenorth [~Andy@host86-169-180-203.range86-169.btcentralplus.com] has quit [Quit: andythenorth] 21:59:26 <appe_> i happend to do some elevation near a city 21:59:36 <appe_> and they no longer allow building near it 21:59:40 <appe_> how can i help it? 22:00:08 <frosch123> the terraforming does not matter 22:00:17 <frosch123> only the tree-killing which is involved with it 22:00:24 <frosch123> plant new trees, or bribe them :) 22:01:04 *** Pixa [~pixa@79-74-234-81.dynamic.dsl.as9105.com] has joined #openttd 22:03:24 <appe_> ah 22:03:33 <appe_> built a statue for nothing :,( 22:03:57 <frosch123> a statue is never for nothing :) 22:05:45 <Elukka> glah. i wish the toggle to turn off yacd for cargo worked 22:05:56 <Elukka> i hear it has less issues for passengers, and it probably wouldn't be half as cpu killing 22:06:42 <peter1138> pretty sure it works 22:07:04 *** Neon [~Neon@dslb-094-219-026-224.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 22:08:05 <Elukka> ...yeah, it might just not work with FIRS 22:08:11 <Elukka> i tested this but i don't remember the result :D 22:09:07 <peter1138> absolutely possitive it's unrelated to cargo sets 22:09:48 <Elukka> okay, some industries still say they have destinations, but it says 0 to 0 of the production should go there 22:09:52 <Elukka> others work normally 22:09:55 <Elukka> is that how it's supposed to be? 22:10:18 <Elukka> seems to be random whether they have destinations listed or not 22:12:32 <Pixa> I've found that if I change the setting to off part way through a game, industries I've already looked at have destinations with 0 of 0, whereas others don't 22:15:37 <Elukka> i started a new test game 22:15:44 <Elukka> does it still work right, though? 22:19:06 <Pixa> yeah 22:39:21 <Elukka> that's good 22:42:56 *** fonsinchen [~fonsinche@brln-4d0ce9b7.pool.mediaWays.net] has quit [Remote host closed the connection] 22:44:54 <Terkhen> good night 22:45:20 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 22:46:35 *** Chris_Booth [~chatzilla@client-86-31-2-210.midd.adsl.virginmedia.com] has quit [Remote host closed the connection] 23:01:28 *** Progman [~progman@p57A1B950.dip.t-dialin.net] has quit [Remote host closed the connection] 23:02:32 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 23:02:40 <Elukka> http://i195.photobucket.com/albums/z113/Elucca/Art%20and%20stuff/rungenwagen.png 23:02:52 <Elukka> i thought i'd have a lot of trouble making a decent stake wagon at openttd's resolution but i guess it's alright 23:04:45 <peter1138> 4x zoom! 23:05:03 *** APTX_ [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 23:05:27 <Elukka> 3x actually, but that's a normal size sprite :P 23:05:32 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Read error: Connection reset by peer] 23:06:41 <Elukka> 1 click and the stakes are gone and it's a low side wagon 23:06:44 <Elukka> easiest 2 sprites ever 23:10:59 * Yexo wonders why people create caching mechanics if those makes things way slower 23:11:39 <Yexo> joomla/com_sh404sef module. Disable caching and page load time goes from 8-something to 0.7 seconds 23:12:11 <peter1138> bjarni-optimizations? 23:12:36 <Yexo> cache in plain text files, something like: "orig-url nice-url\n"..... 23:12:48 <Yexo> after that using strpos to see if an url has a nice url attached to it 23:16:50 <Yexo> actually nvm, the cache file is a php file (with 3500 lines currently) 23:19:00 <Yexo> for some reason urls are compared using strpos, which resulted in 1.5M calls to strpos for one page load 23:21:25 *** TdlQ [~TdlQ@hq.z77.fr] has quit [Read error: Connection reset by peer] 23:30:44 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 23:34:41 <frosch123> night 23:34:45 *** frosch123 [~frosch@frnk-590f680d.pool.mediaWays.net] has quit [Remote host closed the connection] 23:40:37 *** JVassie [~James@2.25.210.156] has quit [Ping timeout: 480 seconds] 23:49:26 *** swissfan91 [5e0a1d27@ircip4.mibbit.com] has joined #openttd 23:50:06 <swissfan91> evening all.. 23:51:35 <swissfan91> does anyone know how to calculate HorsePower (hp) from kN? 23:54:50 <MinchinWeb> "The most common definitions [of a horsepower is] equal between 735.5 and 750 watts." 23:55:25 <swissfan91> i was using this, http://www.convertunits.com/from/kW/to/hp 23:55:40 <swissfan91> but the values I was getting didn't match up. 23:56:17 <MinchinWeb> sure they do: 1hp = 0.7459999999980754 kW 23:56:28 <MinchinWeb> do you want kW or kN? 23:56:55 <swissfan91> sorry, kW. The websites that I find specs for trains, they give it in kW, and I need hp. 23:57:53 <MinchinWeb> well, I think your site works... 0.75kW = 750W 23:58:09 <swissfan91> okay so here is the RhB ABe 4/4 I 23:58:26 <swissfan91> and it is said to have 395kW power output 23:58:50 <swissfan91> and the converter gives that to be ~529 23:59:44 <MinchinWeb> 395kW / (0.75kW /hp) = 526.6667hp 23:59:59 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit []