Times are UTC Toggle Colours
00:29:13 *** roadt [~roadt@60.168.95.227] has joined #openttd 00:29:13 *** HerzogDeXtEr [~Flex@i59F6AF74.versanet.de] has quit [Read error: Connection reset by peer] 00:29:19 *** HerzogDeXtEr [~Flex@i59F6AF74.versanet.de] has joined #openttd 00:37:04 *** HerzogDeXtEr1 [~Flex@i59F6AF74.versanet.de] has joined #openttd 00:40:42 *** DOUK [~KEM@ALyon-158-1-88-84.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 00:42:24 *** KouDy [~KouDy@175.137.99.36] has quit [Quit: Leaving.] 00:42:37 *** HerzogDeXtEr [~Flex@i59F6AF74.versanet.de] has quit [Ping timeout: 480 seconds] 01:23:47 *** cypher [~Miranda@ip-86-49-73-116.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 01:35:38 *** KouDy [~KouDy@175.137.99.36] has joined #openttd 01:36:06 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 01:38:14 *** amelia [~amelia@host-78-144-143-160.as13285.net] has quit [Remote host closed the connection] 01:43:06 *** kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd 01:47:45 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 01:50:15 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 01:55:51 *** HerzogDeXtEr [~Flex@i59F6BC70.versanet.de] has joined #openttd 02:02:22 *** HerzogDeXtEr1 [~Flex@i59F6AF74.versanet.de] has quit [Ping timeout: 480 seconds] 02:04:04 *** nicfer [~Administr@190.50.19.53] has joined #openttd 02:04:19 <nicfer> hi everyone 02:37:39 *** jnxa [~jnxa@seven.medozas.de] has joined #openttd 02:38:43 <jnxa> What are the things that are counted towards "Other" in the Finances window? I have no HQ. 02:46:11 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 02:52:44 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 03:00:35 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 03:07:11 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 03:08:58 *** telanus [~Barney_Er@196.215.173.116] has joined #openttd 03:52:31 *** nicfer [~Administr@190.50.19.53] has left #openttd [] 04:18:33 *** theholyduck [~holyduck@82.147.59.59] has quit [Quit: Forlater kanalen] 04:22:06 *** Djohaal [~Djohaal@189.115.87.4] has quit [Quit: Leaving] 04:49:44 *** Eddi|zuHause [~johekr@p5DC67F8E.dip.t-dialin.net] has quit [] 04:49:59 *** Eddi|zuHause [~johekr@p5DC670D6.dip.t-dialin.net] has joined #openttd 04:55:26 <planetmaker> jnxa: you always pay 300 / month as 'general administrative expense' 05:34:32 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 06:02:07 *** Pixa [~pixa@85.210.75.233] has joined #openttd 06:05:36 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 06:05:36 *** Pixa [~pixa@85.210.75.233] has quit [Read error: Connection reset by peer] 06:05:42 *** KingPixaIII [~pixa@85.210.69.171] has quit [Ping timeout: 480 seconds] 06:08:35 *** Pixa [~pixa@85.210.71.112] has joined #openttd 06:11:09 *** LordPixaII [~pixa@79-68-109-171.dynamic.dsl.as9105.com] has joined #openttd 06:13:25 *** KouDy [~KouDy@175.137.99.36] has quit [Quit: Leaving.] 06:16:41 *** Pixa [~pixa@85.210.71.112] has quit [Ping timeout: 480 seconds] 06:17:17 *** Pixa [~pixa@79-68-110-102.dynamic.dsl.as9105.com] has joined #openttd 06:22:25 *** KingPixaIII [~pixa@85.210.66.8] has joined #openttd 06:23:11 *** LordPixaII [~pixa@79-68-109-171.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 06:26:51 *** Pixa [~pixa@79-68-110-102.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 06:28:26 *** KouDy [~KouDy@175.137.99.36] has joined #openttd 06:32:26 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 06:40:40 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 06:41:15 *** namad7 [aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has quit [] 06:56:18 *** mahmoud [~KEM@ALyon-158-1-88-84.w90-29.abo.wanadoo.fr] has joined #openttd 07:06:25 *** sla_ro|master [~slaco@95.76.151.112] has joined #openttd 07:09:17 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 07:11:20 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 07:17:26 *** Nat_AFK is now known as Nat_aS 07:27:57 <dihedral> greetings :-) 07:28:22 *** KingPixaIII is now known as Pixa 07:38:22 *** telanus1 [~Barney_Er@196.215.173.116] has joined #openttd 07:40:20 <Nat_aS> hi 07:42:01 *** telanus [~Barney_Er@196.215.173.116] has quit [Ping timeout: 480 seconds] 07:42:32 *** DOUK [~KEM@ALyon-158-1-104-61.w90-29.abo.wanadoo.fr] has joined #openttd 07:47:31 *** mahmoud [~KEM@ALyon-158-1-88-84.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 08:11:17 *** Nat_aS is now known as Nat_AFK 08:25:09 *** George [~George@212.113.107.39] has joined #openttd 08:36:11 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 08:49:56 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 08:50:29 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 08:51:52 *** tokai|mdlx [~tokai@port-92-195-60-113.dynamic.qsc.de] has joined #openttd 08:55:24 *** tokai [~tokai@port-92-195-39-51.dynamic.qsc.de] has quit [Read error: Operation timed out] 09:06:59 *** Hazzard [~7b7a4110@101.haydn.openttdcoop.org] has joined #openttd 09:07:32 *** sla_ro|master [~slaco@95.76.151.112] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 09:10:21 <Hazzard> Hi 09:10:41 *** hackalittlebit [57c4cab0@ircip1.mibbit.com] has joined #openttd 09:12:21 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 09:13:05 <hackalittlebit> planetmaker: what time is frosch123 around normally? 09:13:42 <hackalittlebit> need to discuss flat maps 09:14:41 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [] 09:17:23 <planetmaker> evening hours 09:17:33 <hackalittlebit> tnks 09:17:48 <planetmaker> but... laying out ideas etc in the forum usually is a good idea. 09:18:01 <hackalittlebit> ok 09:18:21 <planetmaker> it's then something one base a discussion on. And... more eyes = more ideas = better result 09:18:50 <hackalittlebit> If you have heightmap with same color it will give you flat map 09:18:55 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 09:18:58 <planetmaker> quite so 09:19:04 <hackalittlebit> Is that legal? 09:19:19 <hackalittlebit> I mean to start game? 09:19:42 <planetmaker> I'm sure you don't mean legal :-) But what's wrong with a flat map? 09:20:12 <hackalittlebit> well it would make construction very easy 09:20:18 <planetmaker> so? 09:20:35 <planetmaker> if you define "I want flat map", the result "flat map" is desired 09:20:46 <hackalittlebit> for me fine, but is this not cheating in a ay 09:20:52 <planetmaker> if you define "mountainous map" via a non-uniform heightmap, a mountainous map is desired 09:21:25 <planetmaker> It's not cheating. It's defining easy starting conditions 09:21:39 <hackalittlebit> hold on I'll need some testing 09:23:49 *** hackalittlebits [57c4cab0@ircip1.mibbit.com] has joined #openttd 09:26:49 *** hackalittlebit [57c4cab0@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:27:16 <hackalittlebits> panetmaker: options for Terrain Type. Very flat, flat, hilly, Mountainous 09:27:38 <hackalittlebits> very flat still gives some height difference 09:28:03 <hackalittlebits> what about option extra 09:28:12 <hackalittlebits> like pancake 09:28:28 <hackalittlebits> to get totally flat terrain 09:29:43 <hackalittlebits> or do 'very flat' and no height diff 09:30:37 <Eddi|zuHause> hackalittlebits: what difference does it make? 09:30:38 <hackalittlebits> it is allowed when loading height map or scenario editor 09:30:57 <hackalittlebits> consistency 09:31:23 <Eddi|zuHause> we seriously have more pressing problems... 09:31:56 <hackalittlebits> when you are able to make it in scenario editor and loading height map it should be allowen when just making new game 09:32:10 <hackalittlebits> ok 09:32:22 <Eddi|zuHause> why do we need 3 ways to do the same thing, then? 09:33:27 <hackalittlebits> ok eddy not realy important I know, thanks forget it. 09:34:41 *** sla_ro|master [~slaco@95.76.151.112] has joined #openttd 09:38:54 *** hackalittlebits [57c4cab0@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:53:15 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 09:56:06 *** sla_ro|master [~slaco@95.76.151.112] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 09:56:10 <andythenorth> evenings 09:56:13 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 09:58:39 <Hazzard> Hello 09:58:43 <Hazzard> oh 09:58:49 <Hazzard> nevermind 09:58:55 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 10:09:41 <planetmaker> Eddi|zuHause, it would make sense to offer that for 'new game'. But indeed that's a problem I didn't consider to be one 10:11:36 *** DDR [~chatzilla@d142-179-78-231.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 10:34:14 <Eddi|zuHause> planetmaker: just put a "flat land" heightmap on bananas? 10:34:32 <planetmaker> Eddi|zuHause, no need really 10:34:44 <planetmaker> The SE generates it by default 10:36:12 <Eddi|zuHause> SE needs a way to select which of the usual map generation processes (towns, industries, rivers) should be run after creating/modifying the landscape 10:36:31 <Eddi|zuHause> (trees) 10:37:45 <Eddi|zuHause> "opening of berlin airport delayed" ... who'd've thunk? 10:38:10 <planetmaker> sunk? thought? shrunk? :-P 10:39:49 <Eddi|zuHause> http://www.dict.cc/englisch-deutsch/Who'd+have+thunk+it.html <- it's in the dictionary, it must be correct :) 10:41:36 <planetmaker> like "it's in the internet, thus it exists"? :-) Interesting, though 10:46:12 <Hazzard> Hmm..thats interesting. I think it is an abreviation of "thought of" 10:47:05 <Eddi|zuHause> http://www.urbandictionary.com/define.php?term=thunk 10:48:19 <Eddi|zuHause> it's a more or less deliberate misuse of grammar 10:48:54 <Hazzard> It still makes more sence when you replace thunk with 'thought of' instead of 'thought' 10:49:01 <Hazzard> I have heard it quite a bit though 10:52:02 <Eddi|zuHause> Hazzard: the "of" doesn't make any sense... 10:52:47 <Hazzard> I guess it depends how you use it 10:54:55 <Eddi|zuHause> Hazzard: anyway, simply leaving out words doesn't make it an abbreviation 11:23:51 *** mal2 [~mal2@z529a.pia.fu-berlin.de] has joined #openttd 11:31:56 *** mal2 [~mal2@z529a.pia.fu-berlin.de] has quit [Ping timeout: 480 seconds] 11:34:32 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 11:34:57 *** mal2 [~mal2@z529a.pia.fu-berlin.de] has joined #openttd 11:43:18 *** mal2 [~mal2@z529a.pia.fu-berlin.de] has quit [Ping timeout: 480 seconds] 11:45:20 *** iklu [~iklu@188-67-10-40.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 11:48:50 *** mal2 [~mal2@z529a.pia.fu-berlin.de] has joined #openttd 11:59:13 *** mal2 [~mal2@z529a.pia.fu-berlin.de] has quit [Ping timeout: 480 seconds] 12:00:47 *** xiong [~xiong@c-67-164-36-201.hsd1.ca.comcast.net] has joined #openttd 12:18:38 <V453000> hi, what was the command to kill an AI company on the server please? 12:19:13 <V453000> oh got it 12:28:35 *** glx [glx@2a01:e35:2f59:c7c0:98a1:f7df:4517:c200] has joined #openttd 12:28:38 *** mode/#openttd [+v glx] by ChanServ 12:29:36 *** xiong [~xiong@c-67-164-36-201.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 12:42:12 *** iklu [~iklu@87-95-252-214.bb.dnainternet.fi] has joined #openttd 12:44:10 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:48:11 <Ammler> it's not "oh got it" 12:49:03 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 13:12:28 *** LESTAT [5aa4902a@ircip3.mibbit.com] has joined #openttd 13:12:37 <LESTAT> hola 13:13:43 *** xiong [~xiong@c-67-164-36-201.hsd1.ca.comcast.net] has joined #openttd 13:17:07 <LESTAT> hello 13:17:15 *** LESTAT [5aa4902a@ircip3.mibbit.com] has quit [] 13:17:15 <planetmaker> yes... hello 13:17:19 <planetmaker> tsk 13:17:28 *** lestat [5aa4902a@ircip4.mibbit.com] has joined #openttd 13:17:34 <lestat> hello 13:17:34 <planetmaker> @topic get -3 13:17:34 <DorpsGek> planetmaker: Don't ask to ask, just ask 13:17:39 <planetmaker> ^^ lestat :-) 13:18:04 <planetmaker> but welcome :-) 13:18:08 <lestat> anyone can help me? 13:18:18 <planetmaker> ... 13:18:37 <planetmaker> not yet 13:18:52 <planetmaker> no one knows more than that you have an unspecified problem. 13:19:14 <lestat> There is a new chart that allows all types of trains on the same rail that if the speed limit 31kh 13:19:36 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 13:19:43 <planetmaker> you can set a speed limits in the train's order window 13:19:53 <lestat> I can not remember the name, anyone knows? 13:20:36 <planetmaker> if I haven't answered your question, I don't know what you ask :-) 13:22:16 <lestat> sorry I'm using the google translator and alo better lost in the translation 13:22:27 <lestat> nadie habla algo de español? 13:22:48 <planetmaker> If you're asking for a railtype which all train vehicles drive on: That NewGRF is called "universal rail" or similar 13:23:05 <lestat> yes universa rail 13:23:23 <planetmaker> it's available from in-game online content 13:24:04 <planetmaker> but of course it'll only be available, if you start a new game and selected it in the NewGRF settings before generating the map 13:24:39 <planetmaker> thus, you cannot add it to an existing game 13:36:40 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 13:38:27 *** KritiK [~Maxim@95-28-211-35.broadband.corbina.ru] has joined #openttd 13:39:23 <lestat> attempts to enter the server to see if they can get new players 13:39:38 <lestat> http://www.openttd.org/en/server/58335 13:43:13 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has joined #openttd 13:49:48 <lestat> hi 13:52:55 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has quit [Ping timeout: 480 seconds] 13:53:39 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Read error: Operation timed out] 13:57:36 <dihedral> lestat, all other spanish servers are "YES_AIR"? 13:58:15 <Hazzard> I have discovered a tiny insignificant bug that no one cares about in the titlegame of 1.2 13:58:28 <dihedral> \o/ 13:58:35 <dihedral> Hazzard, what is it? 13:59:00 <Hazzard> When the short diesel livestock/grain train crosses the yellow suspension bridge, the trees just after the bridge momentarily disapear 13:59:09 <Hazzard> as the train goes by 13:59:44 <Hazzard> It may vary which trains cause it 13:59:50 <dihedral> that'll make someone happy to hear about 13:59:59 <Hazzard> but for some it doesn't happen 14:00:17 <Hazzard> lol 14:00:24 <Hazzard> just saw an airplane crash in the titlegame 14:01:56 <Hazzard> An empty diesel iron or maybe wood train also seems to cause it 14:03:01 *** KouDy1 [~KouDy@115.133.10.41] has joined #openttd 14:03:04 <Hazzard> The double-headed diesel train that comes after the ultra long diesal coal train 14:03:14 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has joined #openttd 14:03:14 <Hazzard> and the livestock train that comes after that one 14:03:20 <lestat> please try to enter the server to see if you can 14:03:21 <Hazzard> Maybe it is random 14:03:29 <lestat> http://www.openttd.org/en/server/58335 14:05:39 <Hazzard> lestat: Nope, it has some really old GRFs that appear to not be avaliable through the online content 14:06:01 <Hazzard> oh 14:06:10 <Hazzard> my bad, pretend I didn't say that last line 14:06:25 *** KouDy [~KouDy@175.137.99.36] has quit [Ping timeout: 480 seconds] 14:06:36 <lestat> which? 14:07:41 <Hazzard> Nvm, I just clicked the wrong button. The grfs are avaliable 14:07:50 <Hazzard> I didn't have any trouble joining 14:13:16 <Hazzard> @wiki curve length speed 14:13:45 <Hazzard> !help 14:13:45 *** Hazzard was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] 14:14:12 <dihedral> <lestat> please try to enter the server to see if you can <- stop advertising, we know its there ;-) 14:14:55 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has quit [Ping timeout: 480 seconds] 14:18:06 <planetmaker> haha, hazzard 14:19:11 <TrueBrain> the script is rather efficient and very accurate :D 14:19:21 *** jnxa [~jnxa@seven.medozas.de] has quit [Quit: *] 14:22:30 *** Hazzard [~7b7a4110@101.haydn.openttdcoop.org] has joined #openttd 14:22:33 <Hazzard> Lol 14:22:36 *** mal2 [~mal2@z529a.pia.fu-berlin.de] has joined #openttd 14:22:37 <Hazzard> Sorry for my derpyness 14:25:28 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has joined #openttd 14:30:45 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 14:34:55 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has quit [Ping timeout: 480 seconds] 14:36:36 *** drac_boy [~drac_boy@bas1-ottawa08-1177643171.dsl.bell.ca] has joined #openttd 14:36:39 <drac_boy> hi 14:45:21 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has joined #openttd 14:54:54 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has quit [Ping timeout: 480 seconds] 14:55:28 *** Hazzard [~7b7a4110@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 15:05:14 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has joined #openttd 15:07:24 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 15:07:53 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 15:10:35 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 15:14:54 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has quit [Ping timeout: 480 seconds] 15:15:49 *** sla_ro|master [~slaco@95.76.151.112] has joined #openttd 15:17:44 *** iklu [~iklu@87-95-252-214.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 15:25:15 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has joined #openttd 15:25:48 *** roadt [~roadt@60.168.95.227] has quit [Ping timeout: 480 seconds] 15:34:54 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has quit [Ping timeout: 480 seconds] 15:44:34 *** drac_boy [~drac_boy@bas1-ottawa08-1177643171.dsl.bell.ca] has left #openttd [I'm done being in this room!] 15:45:14 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has joined #openttd 15:46:51 *** frosch123 [~frosch@frnk-4d008a2f.pool.mediaWays.net] has joined #openttd 15:53:02 *** nicfer [~Administr@190.50.19.53] has joined #openttd 15:54:24 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 15:54:54 *** osaka` [~kasuga@broadband-46-188-1-176.2kom.ru] has quit [Ping timeout: 480 seconds] 16:00:48 <nicfer> is there a hotkey for station/depot direction selection? 16:04:37 *** Nat_AFK is now known as Nat_aS 16:05:04 *** Progman [~progman@p57A1B4D6.dip.t-dialin.net] has joined #openttd 16:10:03 <frosch123> http://www.tt-forums.net/viewtopic.php?p=1000000#p1000000 <- Eddi|zuHause: you should claim your rights wrt. http://www.tt-forums.net/viewtopic.php?f=14&t=59726 16:13:37 <Eddi|zuHause> nicfer: the elements of the rail/road/whatever toolbar can be reached with the 1-9 keys 16:14:03 <Eddi|zuHause> nicfer: the directions can currently not be changed with keys 16:20:19 *** Rhamphoryncus_ [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 16:21:44 *** Rhamphoryncus_ [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [] 16:33:44 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 16:33:47 *** mode/#openttd [+o Alberth] by ChanServ 16:47:34 *** mal2 [~mal2@z529a.pia.fu-berlin.de] has quit [Ping timeout: 480 seconds] 16:50:10 <Terkhen> hello 16:52:05 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 16:53:32 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:58:58 *** pugi [~pugi@host-091-097-072-229.ewe-ip-backbone.de] has joined #openttd 17:00:48 <andythenorth> should I be drawing coal mines? 17:00:58 <andythenorth> ISA's has kind of inspired me :P 17:01:33 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 17:06:51 <Nat_aS> yes 17:06:59 <Nat_aS> FIRS needs a coal chain 17:07:05 <Alberth> inspiration is always good 17:07:14 <andythenorth> Nat_aS: what do you suggest for that chain? 17:07:20 <Nat_aS> send it to powerplants for easy money, or to steel mills for improved production 17:07:25 <Nat_aS> maybe some other industries 17:07:26 <Nat_aS> not sure 17:07:31 <Nat_aS> but those are the oubvious uses of coal 17:07:41 <Zuu> A coal chain with unusual low payments so that players that blindly go for coal get into trouble :-) 17:07:52 <Nat_aS> lawl 17:07:56 * andythenorth is a bit confused 17:08:10 <Nat_aS> Hmm, make coal a really low density cargo 17:08:19 <Nat_aS> so it needs huge trains to earn a profit 17:09:10 <Nat_aS> andythenorth, Zuu was making fun of how easy money coal is in normal games. 17:09:22 <Nat_aS> I always play tropical though, so wood is my easy money 17:09:25 <andythenorth> hmm 17:09:29 <Zuu> yep 17:09:31 * andythenorth might do something else for a bit 17:09:32 <andythenorth> bye 17:09:33 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 17:13:34 <Terkhen> coal is easy money, you can dump it at a steel mill too, no need gameplay-wise for a power plant :) 17:17:14 <Rienzilla> hmm 17:17:24 <Rienzilla> is there a way to configure an openttd to make time go slower? 17:17:57 <Rienzilla> (so the technological advancements won come as quickly?) 17:18:38 <frosch123> you can play while paused :) 17:18:57 <Rienzilla> well thatàs not what i mean 17:19:21 <Rienzilla> if I play for a night on a game, then a friend also in that game is running on steam engines when I have maglev :) 17:19:24 <frosch123> there are various "daylength" patches, but they have various trouble 17:20:06 <Zuu> Or you can play at year 50000(?), then you will keep the same year through the entire game. 17:20:38 <Zuu> Or use game cheats to set time back a few times during the game. 17:22:07 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:23:09 *** nicfer [~Administr@190.50.19.53] has quit [Quit: Leaving.] 17:23:29 <Nat_aS> just disable engine expiring 17:23:32 <Nat_aS> and intrest 17:23:36 <Nat_aS> i mean inflation 17:23:48 <Nat_aS> Disreguard years, aquire trains. 17:32:36 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 17:39:39 <CIA-1> OpenTTD: translators * r24216 /trunk/src/lang/ (7 files): (log message trimmed) 17:39:39 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 17:39:39 <CIA-1> OpenTTD: belarusian - 1 changes by KorneySan 17:39:39 <CIA-1> OpenTTD: croatian - 39 changes by VoyagerOne 17:39:39 <CIA-1> OpenTTD: czech - 40 changes by Eskymak 17:39:40 <CIA-1> OpenTTD: dutch - 4 changes by habell 17:39:40 <CIA-1> OpenTTD: lithuanian - 39 changes by Stabilitronas 17:45:01 <andythenorth> only 151 commits left until FIRS 3K :o 17:45:06 *** st-6374 [~st-6374@250.1.54.77.rev.vodafone.pt] has joined #openttd 17:45:12 * andythenorth might catch up with openttd 17:45:20 <andythenorth> [if he does small enough commits] :P 17:46:53 <Alberth> merge everything into one repository :p 17:47:08 *** Chris_Booth[ph] [~chrisboot@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 17:48:25 *** Chris_Booth[ph] [~chrisboot@host81-154-230-134.range81-154.btcentralplus.com] has quit [Read error: Connection reset by peer] 17:48:33 *** Chris_Booth[ph] [~chrisboot@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 17:51:01 <andythenorth> Alberth: update the translation 17:51:07 <andythenorth> one string at a time 17:51:11 <andythenorth> more commits :P 17:53:57 <frosch123> you might catch up in number of revisions 17:54:07 <frosch123> but you will not catch up in number of missing translations :p 17:54:52 *** Chris_Booth[ph] [~chrisboot@host81-154-230-134.range81-154.btcentralplus.com] has quit [Read error: Connection reset by peer] 17:54:53 *** Chris_Booth[ph] [~chrisboot@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 17:55:49 <andythenorth> ho 17:55:51 <andythenorth> a challenge 17:56:04 <andythenorth> what if I combine FIRS with CHIPS, HEQS and FISH? 18:00:23 *** Chris_Booth[ph] [~chrisboot@host81-154-230-134.range81-154.btcentralplus.com] has quit [Read error: Connection reset by peer] 18:00:24 *** Chris_Booth[ph] [~chrisboot@31.94.94.143] has joined #openttd 18:01:36 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 18:02:37 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 18:04:36 *** Chris_Booth[ph] [~chrisboot@31.94.94.143] has quit [] 18:17:10 *** st-6374 [~st-6374@250.1.54.77.rev.vodafone.pt] has quit [autokilled: Please do not run your bot without approval. Mail support@oftc.net with questions (2012-05-08 18:23:30)] 18:18:34 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:19:28 <Alberth> but firs dutch translation is up-to-date :p 18:19:44 <andythenorth> I could abusively change some strings :P 18:19:51 <andythenorth> I need another input cargo for the iron works 18:19:59 <andythenorth> it has iron ore and wood 18:20:06 <andythenorth> this is a balancing issue against the steel works 18:20:13 <andythenorth> sand? [for casting] 18:20:30 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has joined #openttd 18:20:36 <Alberth> scrap metal? 18:21:12 <Alberth> bricks? 18:22:15 <Alberth> combining all sets will make nml take a day or so to build :p 18:22:24 <andythenorth> scrap metal is plausible, but not very interesting 18:23:00 <Alberth> sand could be fun, and is not totally impossible :) 18:23:16 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 18:23:27 * Alberth likes sand pits 18:25:29 * andythenorth will try it 18:27:31 <supermop> haha, you'd be hard pressed to justify using much sand 18:28:00 <andythenorth> I know 18:28:07 *** mal2 [~mal2@port-92-206-78-179.dynamic.qsc.de] has joined #openttd 18:28:08 <andythenorth> 2t metal per 8t sand seems overkill 18:28:15 <andythenorth> but I need game balance :P 18:28:20 <supermop> also, why can't the paper mill use plant fibers? 18:28:52 <supermop> oooh also: 18:29:10 <andythenorth> paper mill has 3 cargos already 18:29:26 <supermop> in tropical situations the name of sugar beet could change to sugar cane, but otherwise stay the same as now? 18:30:03 <andythenorth> supermop tried the grf? : 18:30:04 <andythenorth> :P 18:30:11 <andythenorth> hmm 18:30:29 <supermop> playing a game with 0.7.4 lately 18:30:30 <andythenorth> casting metal uses 3 to 6 tons of foundry sand per 1t metal produced 18:30:35 <andythenorth> that's interesting 18:30:55 <supermop> can't they re use it? 18:31:24 <andythenorth> they can to some extent 18:31:26 <andythenorth> it degrades 18:31:35 <supermop> i had used chills pack so much that this is the first time i've played with a new-ish firs 18:31:41 <andythenorth> :) 18:31:46 <supermop> but 18:32:26 <supermop> im using regular trains, and the manley morel, dash, and 125 all default to having the heads carry fruit 18:32:41 <andythenorth> that's interesting 18:32:55 <supermop> just noticed after 20 years of running horrible commuter services 18:32:56 <andythenorth> raise a FIRS bug? 18:33:03 <andythenorth> http://dev.openttdcoop.org/projects/firs/issues 18:33:11 <andythenorth> I have no idea why or what can be done to fix that :) 18:33:29 <supermop> as with the original DMUs i limit unpowered cars to 1 or 2 per MU set to keep HP up 18:34:20 <supermop> so would have a train of A-B-A-A-B-A (a is dmu head, b is passenger car), that could only carry 80 people 18:34:59 <andythenorth> I've no idea why they do that instead of PAX 18:35:59 <Alberth> you can stack fruit to the ceiling and on top of the engine :p 18:36:02 <supermop> me neither, never had that problem with 2cc etc so i am inclined to think its a default vehicle problem 18:36:07 <supermop> yep 18:36:07 <andythenorth> supermop: I can't replicate it 18:36:23 <andythenorth> Alberth: can you replicate that? 18:36:34 <andythenorth> of if you're busy, np 18:36:38 * Alberth looks for an openttd 18:36:49 <supermop> I actually feel that every thing should refit to everything - I can carry suitcases full of coal onto a flight if i really wanted to 18:37:14 <supermop> i cant remember if its original trains or ogfx+ 18:37:19 <supermop> i'll check tonight 18:37:33 <MNIM> fun fact: during the blockade of berlin in the cold war coal was flown in through the air 18:37:43 <Alberth> oh, some idiot dev changed all strings in the settings window, this is going to take a while :p 18:38:11 <supermop> might be + because the ic 125 cars take on special livery to match the locomotives 18:42:28 <andythenorth> hmm 18:42:40 <andythenorth> my gut says this idea of 'sand for iron works' might be wrong 18:43:20 <andythenorth> but the gearing down on the metal chain is insane in early games 18:43:40 <andythenorth> 8t ore + 8t wood = 8t metal 18:44:24 <andythenorth> 8t metal = 2.5t ENSP, 2.5t FMSP (with rounding losses or gains for hex maths) 18:44:28 <Alberth> andythenorth: yes 18:44:46 <andythenorth> yes it's insane? or yes you replicated the bug? :) 18:45:50 *** Nat_aS is now known as Nat_AFK 18:45:54 <Alberth> http://devs.openttd.org/~alberth/fruity_engine.png 18:46:37 <Alberth> sand for iron works is quite a stretch, I agree :) 18:47:05 <andythenorth> the fruit is opengfx+ trains related? 18:48:54 * andythenorth reverts sand at iron works 18:49:08 <Alberth> without the ogfx+trains it has passengers 18:49:14 <andythenorth> same here 18:49:22 <andythenorth> opengfx+ trains bug 18:49:24 <Alberth> 2 commits without doing anything ! ;) 18:49:32 <andythenorth> bug / feature 18:50:50 *** telanus1 [~Barney_Er@196.215.173.116] has left #openttd [PING 1336503430] 18:51:04 <andythenorth> maybe the forge should just be more efficient 18:51:10 <andythenorth> 8t per 8t instead of 5t per 8t 18:51:41 <Alberth> shall I report it? 18:52:03 <andythenorth> please 18:52:06 <andythenorth> thankyou 18:57:20 <Alberth> supermop, andythenorth: http://dev.openttdcoop.org/issues/3970 19:01:00 <andythenorth> thanks 19:02:58 * andythenorth considers increasing production with pax deliveries :P 19:03:15 <supermop> cool 19:03:23 <andythenorth> can't be done really 19:03:35 <andythenorth> frosch123: could industry tiles produce? I know it's insane and will be abused...but...? 19:04:19 <supermop> i was thinking about oil rigs - production should go down with passengers, as the workers would get too distracted with a ferry load of visitors on the platform 19:05:15 <supermop> sorry if i am distracting you with silly ideas 19:05:44 *** Nat_AFK is now known as Nat_aS 19:07:48 *** kkb110_ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 19:09:02 * andythenorth wonders what third cargo the Iron Works could accept 19:11:11 <Alberth> it's a difficult question 19:11:29 <Alberth> 2 input cargoes not enough? 19:11:36 <andythenorth> one option is to delete that industry 19:11:41 <andythenorth> I always like that option ;) 19:12:51 <Eddi|zuHause> close the industry after steel mills become available 19:13:07 <andythenorth> yes 19:13:12 <andythenorth> that's part of the plan :) 19:13:55 <Alberth> so less useful is not so bad, imho 19:14:06 <andythenorth> option 2: no change 19:14:27 *** Biolunar [~mahdi@blfd-4d0826c4.pool.mediaWays.net] has joined #openttd 19:14:38 <Eddi|zuHause> just close it, no other changes 19:14:48 <andythenorth> k done deal 19:16:49 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 19:18:30 *** cypher [~Miranda@ip-86-49-73-116.net.upcbroadband.cz] has joined #openttd 19:20:25 <supermop> there should be a bit of an overlap or transition though 19:20:57 <supermop> i would have said that the iron works is easier to use, at the expense of being more inefficient 19:21:30 <andythenorth> I will (1) make this closure an additional parameter 19:21:33 <supermop> so later in game you are incentivised to use the steel mill as you get more out of it 19:21:39 <andythenorth> (2) check that a steel works exists on the map 19:21:46 <andythenorth> (3) closure will be a random chance, not absolute 19:39:34 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 19:41:30 <supermop> i wish industry tiles were more like fields 19:43:02 <supermop> so the core of the industry might have a few non essential surrounding tiles that could be built over at high cost 19:45:57 <Alberth> don't you like the challenges that the game throws at you? :) 19:49:28 <andythenorth> there's a spec from frosch for plantable tiles 19:49:51 <frosch123> the first approach failed due to bridges and such :) 19:51:00 <supermop> i do like challenges, but i also like cute little industrial trains driving right up inside the industry 19:51:39 <supermop> so a steel mill could be the same as now, but would buy some extra space around it 19:52:00 <supermop> and if you want to build on those tiles, it costs dearly 19:53:08 <frosch123> you should make a scenario where the whole map is a single steel mill :p 19:53:16 <frosch123> and then transport stuff within it 19:53:26 *** cypher [~Miranda@ip-86-49-73-116.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 19:53:53 <frosch123> kind of anti-cidini 19:54:02 <supermop> haha 19:54:39 <supermop> these as a railtype: 19:54:41 <supermop> http://img.directindustry.com/images_di/photo-m2/monorail-overhead-conveyors-603818.jpg 19:55:17 * andythenorth has considered a steel mill grf before :P 19:55:20 <andythenorth> also logging 19:55:22 <andythenorth> and mining :P 19:55:36 <andythenorth> steel industry needs: 19:55:41 <supermop> certainly could be fun 19:55:42 <andythenorth> - coal, coke, charcoal 19:55:44 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 19:55:48 <andythenorth> - scrap metal, iron ore 19:55:56 <andythenorth> - limestone, other chemicals 19:56:02 <andythenorth> - casting sand, clay 19:56:31 <andythenorth> it produces molten metal, slag, and foundry waste 19:56:55 <supermop> sand is for a foundry, not the blast furnace 19:57:03 <andythenorth> yes 19:57:10 <andythenorth> which are turned into [not sure] - finished metal, slag cement, other products 19:57:43 <andythenorth> pig iron blooms are (were) cast in sand 19:58:00 <andythenorth> a logging grf would feature: 19:58:15 <andythenorth> - tree length logs, sawn logs, pulpwood 19:58:30 <andythenorth> - stone, sand (roadbuilding) 19:58:45 <andythenorth> - fuel, engineering supplies 19:59:20 <andythenorth> - silviculture supplies (seeds, fertiliiser) 19:59:28 <supermop> could Firs have a logging camp as a precursor to the planted forest? 19:59:39 <andythenorth> - paper, sawn timber, board, wood chip fuel 19:59:54 <andythenorth> supermop: would it use the 'cut trees' mechanic? 19:59:57 <supermop> ie small cheap site that destroys nearby trees 20:00:12 <andythenorth> no, I dislike the current implementation of that mechanic 20:00:14 <andythenorth> it sucks :) 20:00:20 <supermop> so you could get accidentally clear cut industrial england 20:00:28 <andythenorth> I think frosch123 has a spec change that would fix it iirc 20:00:35 <supermop> how so? 20:00:45 <andythenorth> can't find the link :P 20:01:18 <supermop> i think the idea of risking over exploitation is interesting 20:02:02 <supermop> that or if you destroy trees as you build a railway, have them show up as production at a forest or logging camp if one is nearby 20:02:26 <supermop> kind of silly 20:02:48 <supermop> and you could exploit the tree cheat doubly with it 20:03:08 <supermop> build camp near town, cut all of town's trees, replant, repeat 20:03:25 <supermop> boost production will keeping rating steady 20:03:56 <andythenorth> UKRS 2 is so dense 20:04:01 <andythenorth> I need a slower game :P 20:04:05 <supermop> haha 20:04:06 <andythenorth> daylength! 20:04:11 <supermop> yes 20:04:35 <supermop> i want a medium 20:04:54 <supermop> something like original trains with just a few more 20:05:04 <supermop> and EMUs 20:05:09 <supermop> hmm 20:05:12 <supermop> pacers too 20:05:52 <supermop> also original style train sets for japan, alpine, continent 20:06:45 <supermop> i never play with the original american trains 20:07:02 <supermop> do arctic and tropic have the same vehicles? 20:08:25 <supermop> hmm still no one has replied in my thread 20:11:46 <supermop> andythenorth: why don't you also allow heqs trams to work on narrow/minimum gauge if present, sort of like the mog 20:12:23 <andythenorth> hmm 20:12:26 <andythenorth> never thought of that 20:15:47 <supermop> could create nice looking dock railways then 20:20:42 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:22:40 *** Pixa [~pixa@85.210.66.8] has quit [Read error: Connection reset by peer] 20:24:56 *** glx [glx@2a01:e35:2f59:c7c0:98a1:f7df:4517:c200] has quit [Quit: bye] 20:25:39 *** Pixa [~pixa@85.210.76.233] has joined #openttd 20:34:57 <supermop> can someone please take a look at the grf I am having trouble with? 20:39:58 *** Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has joined #openttd 20:52:52 *** Zuu_ [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 20:53:13 <andythenorth> bye 20:53:14 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 20:53:54 *** DDR [~chatzilla@d142-179-78-231.bchsia.telus.net] has joined #openttd 20:54:00 *** Nat_aS is now known as Nat_AFK 20:57:20 *** Nat_AFK is now known as Nat_aS 20:57:43 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 20:58:00 *** George|2 [~George@212.113.107.39] has joined #openttd 20:58:00 *** George is now known as Guest1035 20:58:00 *** George|2 is now known as George 20:59:59 *** eQualizer [~lauri@dyn-xdsl-77-86-195-47.nebulazone.fi] has joined #openttd 21:00:15 *** __ln__ [~lauri@dyn-xdsl-77-86-195-192.nebulazone.fi] has quit [Read error: Connection reset by peer] 21:00:27 *** eQualizer|dada [~lauri@dyn-xdsl-77-86-195-47.nebulazone.fi] has quit [Read error: Connection reset by peer] 21:01:10 *** Someus [~bumtac@212.93.105.3] has joined #openttd 21:01:18 <Someus> Hi guys :) 21:02:34 *** Progman [~progman@p57A1B4D6.dip.t-dialin.net] has quit [Remote host closed the connection] 21:03:18 *** Guest1035 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 21:03:26 <Someus> I just can`t figure out that signal thing 21:04:57 *** __ln__ [~lauri@dyn-xdsl-77-86-195-192.nebulazone.fi] has joined #openttd 21:06:10 *** Someus [~bumtac@212.93.105.3] has quit [] 21:07:36 <Terkhen> good night 21:08:17 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 21:08:19 *** Chris_Booth [~chatzilla@host81-154-230-134.range81-154.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0/20120501201020]] 21:08:48 *** Zuu_ [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 21:10:33 *** frosch123 [~frosch@frnk-4d008a2f.pool.mediaWays.net] has quit [Remote host closed the connection] 21:11:01 *** Biolunar [~mahdi@blfd-4d0826c4.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 21:17:01 *** glx [glx@2a01:e35:2f59:c7c0:f181:6d8c:1d9e:ec33] has joined #openttd 21:17:05 *** mode/#openttd [+v glx] by ChanServ 21:25:21 *** Someus [~bumtac@212.93.105.3] has joined #openttd 21:27:28 <Someus> Is there offline openttd tutorial? 21:27:53 <Someus> Or is there a way to convert wiki to offline content? 21:27:59 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 21:30:47 <supermop> you could print out the pages i guess 21:30:57 <Someus> How? :) 21:31:18 <Someus> Oh do you mean File > Print? 21:31:22 <supermop> yeah 21:31:40 <supermop> might waste a lot of ink and paper, or you could print to pdf 21:32:15 <Someus> Well i have no option to print to pdf :/ 21:33:05 *** swissfan91 [027ae4c4@ircip1.mibbit.com] has joined #openttd 21:35:34 <swissfan91> Does anyone have a sprite template for station tiles? 21:36:19 <supermop> no, would have helped me 21:36:58 <swissfan91> what set did you need it for? 21:37:47 <supermop> well mlss is a station set 21:37:59 <supermop> i just sort of made it up 21:38:12 <swissfan91> ah, I see. Did you code that set too? 21:38:25 <supermop> yeah, but i barely knew how 21:38:33 <supermop> i really need a coding partner 21:39:13 <swissfan91> it seems to be coded ok. 21:39:14 <supermop> the first iterations were done just with one huge pcx file 21:39:49 <supermop> later i used a separate small png for each tile type 21:40:42 <swissfan91> oh, I see. 21:41:26 <swissfan91> Do you have any time for coding other projects atm? :P 21:42:45 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 21:42:54 <supermop> no 21:43:04 <supermop> no time to code or draw my own even 21:43:26 <supermop> plus its almost summer, and summer in new york is sort of magical 21:44:01 <swissfan91> ah, well it's worth asking! 21:44:35 *** Nat_aS is now known as Nat_AFK 21:44:57 <Someus> magical? 21:46:01 <supermop> i think you'd want someone with a basic understanding of code - for me it's like groping around in the dark 21:46:32 <supermop> Someus: everyone is happier, tons of free stuff going on, drinking beers on rooftops 21:46:42 <supermop> take the subway to the beach 21:46:53 <supermop> riding bikes all over 21:47:11 <Someus> What do you mean by tons of reen stuff? 21:47:18 <Someus> *free 21:48:04 <supermop> staying in your 300 square foot brick apartment with no air conditioning to work on a computer takes a lower priority 21:48:19 <supermop> free concerts, events, lectures, film screenings 21:48:28 <supermop> just hanging out in parks 21:50:02 <Someus> nice 21:50:12 <Someus> Listen, can i get back money when destroing my things in openttd? 21:51:01 <Someus> like undo thing :) 21:51:15 <supermop> only tracks 21:51:33 <supermop> and only for the scrap value of the rail 21:52:43 <Someus> OK 21:53:04 <Someus> Can you tell me - is it important to build depo often? 21:53:38 <supermop> do you play with breakdowns on? 21:54:48 <Someus> hmm 21:54:51 <Someus> How can i check? 21:54:57 <Someus> Yes! 21:59:10 <Someus> :) 21:59:34 *** sla_ro|master [~slaco@95.76.151.112] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 22:01:19 <Someus> How can i remove signal? 22:03:02 <Eddi|zuHause> Someus: press "R" 22:03:40 <Someus> Thanks! :) 22:10:00 <Someus> Is it enough with one Depo? 22:10:59 <supermop> usually, unless trains need to service along the route 22:12:33 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:13:37 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 22:13:43 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 22:15:10 <Eddi|zuHause> Someus: when you have breakdowns enabled (difficulty settings), you should have each train pass next to a depot on their usual journeys. if you have them disabled, it won't really matter, unless you want to autoreplace 22:15:29 <swissfan91> can anyone think of any platforms that would be a 'must' for a Swiss Station set? 22:16:26 *** theholyduck [~holyduck@82.147.59.59] has quit [Quit: Forlater kanalen] 22:17:21 <Eddi|zuHause> swissfan91: usually you'd want some generic platforms, and various non-track station buildings to go with them 22:18:10 <swissfan91> Eddi - indeed. 22:18:44 <swissfan91> My first priority are low-level platforms. I think OTTD could do with some of them. 22:18:49 <supermop> yeah 22:19:11 <supermop> just draw high and low, then draw other stuff on top of those 22:19:32 *** Hazzard_ [~72f66564@101.haydn.openttdcoop.org] has joined #openttd 22:19:42 <swissfan91> http://images.travelpod.com/users/johnsjourneys/4.1288182954.1_stalden-saas-station.jpg 22:21:32 <swissfan91> WRT that picture - would it be possible to draw a grey catenary girder above the island platform to create the illusion of a double catenary pylon of that nature? 22:22:13 <supermop> sure 22:22:51 <supermop> imagine the roof of the default station 22:22:59 <swissfan91> hmmmm - that's something to think about. 22:23:17 <supermop> just draw that part to look like a gantry 22:24:44 *** DOUK [~KEM@ALyon-158-1-104-61.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:24:54 *** Hazzard_ is now known as Hazzard 22:42:12 *** lestat [5aa4902a@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:51:55 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 23:02:28 *** mal2 [~mal2@port-92-206-78-179.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 23:07:12 <Someus> I don`t get that signal mechanic :/ 23:07:56 <planetmaker> Someus: http://kokolokus.de/?s=blog&v=6 23:10:22 <Someus> what signals are mostly used? 23:12:02 <planetmaker> that's a question like "what marmelade is eaten most" :-) 23:12:08 <planetmaker> Depends on what you need and want 23:13:31 *** Someus [~bumtac@212.93.105.3] has quit [Read error: Connection reset by peer] 23:13:49 *** Someus [~bumtac@212.93.105.3] has joined #openttd 23:14:01 <Someus> Your wiki states: Fortunately, two of these six signal types can be used over 95% of the time 23:16:51 *** Elu [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 23:18:50 *** Someus [~bumtac@212.93.105.3] has quit [] 23:18:50 <xiong> Someus, Ignore the first four signal types. You need standard path signals almost all of the time and one-way path in a few cases. 23:20:28 <xiong> The first four signal types are antecedent and playing styles developed around them before path-based signaling was available. Therefore you will run into a certain number of old guards: the same people who insist on vinyl records and vacuum-tube amplifiers. 23:21:11 <xiong> Also, in some situations, it hardly matters which kind of signal you use. But there are enough other cases that you need to figure it out. 23:21:48 <xiong> Ah, if you haven't already noticed, there are only six types, functionally. The other six are the same, but with a semaphore visual. That's the only difference. 23:22:02 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 23:24:22 *** Dumbankle [31f85463@ircip1.mibbit.com] has joined #openttd 23:39:43 *** Hazzard [~72f66564@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 23:39:55 <xiong> Well, I guess that was either insufficient or excessive. 23:44:49 *** swissfan91 [027ae4c4@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]